diff --git a/scripts/enemies/coopa.gd b/scripts/enemies/coopa.gd index b3f97fa..ce6615b 100644 --- a/scripts/enemies/coopa.gd +++ b/scripts/enemies/coopa.gd @@ -23,7 +23,7 @@ func _ready(): collision_shape_2d.shape = coll func _physics_process(delta): - if abs(position.x - player.position.x) < 220 or is_down: + if abs(position.x - player.position.x) < 225 or is_down: linear_velocity.x = speed if ray_cast_left_2 == null: diff --git a/scripts/enemies/gumba.gd b/scripts/enemies/gumba.gd index 1a271d7..0739d6c 100644 --- a/scripts/enemies/gumba.gd +++ b/scripts/enemies/gumba.gd @@ -14,7 +14,7 @@ var innocent = false @onready var player = %player func _physics_process(delta): - if abs(position.x - player.position.x) < 220: + if abs(position.x - player.position.x) < 225: linear_velocity.x = speed if ray_cast_left_2 == null: