bug fix && plants
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@@ -0,0 +1,35 @@
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extends Area2D
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var innocent = false
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@onready var timer = $Timer
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@onready var animated_sprite_2d = $AnimatedSprite2D
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@onready var collision_shape_2d = $CollisionShape2D
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var mover = 25
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var up = false
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func _on_body_entered(body):
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if not innocent:
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body.shrink()
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innocent = true
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timer.start()
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func _process(delta):
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if mover < 25:
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collision_shape_2d.position.y += -1 if up else 1
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animated_sprite_2d.position.y += -1 if up else 1
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mover += 1
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func _on_timer_timeout():
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innocent = false
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func move_up():
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mover = 0
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up = true
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func move_down():
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mover = 0
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up = false
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func f_die():
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queue_free()
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