added fireballs

This commit is contained in:
Jonas Braus
2024-07-29 23:30:26 +02:00
parent 3a6f8517c0
commit 85736f82e0
19 changed files with 365 additions and 39 deletions
+11
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@@ -0,0 +1,11 @@
extends RigidBody2D
@onready var animated_sprite_2d = $AnimatedSprite2D
@onready var animation_player = $AnimationPlayer
func _ready():
animated_sprite_2d.play("default")
func _on_activate_body_entered(body):
if body.is_big:
animation_player.play("destroy")
+22
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@@ -0,0 +1,22 @@
extends RigidBody2D
@onready var animated_sprite_2d = $AnimatedSprite2D
@export var hit_object:PackedScene
var destroyed = false
func _ready():
animated_sprite_2d.play("idle")#
func _on_activate_body_entered(body):
if destroyed:
return
destroyed = true
animated_sprite_2d.play("destroy")
if hit_object == null:
return
var instance = hit_object.instantiate()
add_child(instance)
instance.position.y -= 16