added fireballs
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@@ -0,0 +1,9 @@
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extends Area2D
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@onready var animation_player = $AnimationPlayer
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func collect_coin(body):
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body.increase_coins()
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animation_player.play("pickup")
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func _on_body_entered(body):
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collect_coin(body)
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@@ -0,0 +1,6 @@
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extends Area2D
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@onready var animation_player = $AnimationPlayer
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func _on_body_entered(body):
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body.flower()
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animation_player.play("pickup")
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@@ -0,0 +1,23 @@
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extends RigidBody2D
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@onready var timer = $Timer
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var enter_count = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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timer.start()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_timer_timeout():
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queue_free()
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func _on_area_2d_body_entered(body):
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enter_count += 1
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if enter_count > 2:
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queue_free()
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func _on_enemie_die_body_entered(body):
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body.f_die()
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queue_free()
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@@ -0,0 +1,20 @@
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extends RigidBody2D
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@export var speed = 70
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@onready var ray_cast_left = $RayCastLeft
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@onready var ray_cast_right = $RayCastRight
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@onready var animation_player = $AnimationPlayer
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func _physics_process(delta):
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linear_velocity.x = speed
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if ray_cast_left.is_colliding():
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speed = abs(speed)
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elif ray_cast_right.is_colliding():
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speed = abs(speed) * -1
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func _on_area_2d_body_entered(body):
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body.grow()
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speed = 0
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animation_player.play("pickup")
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