timer
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+10
-1
@@ -10,6 +10,8 @@ extends CharacterBody2D
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@onready var pipe_sound = $PipeSound
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@onready var jump_sound = $JumpSound
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@onready var shrink_sound = $shrinkSound
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@onready var die_player = $diePlayer
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@onready var music = %Music
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const SPEED = 130.0
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@@ -174,7 +176,14 @@ func shrink():
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pipedetector_ground.position.y -= 8
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shrink_sound.play()
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else:
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print("dead")
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player_die()
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func player_die():
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die_player.play("die")
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music.stop()
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func reload_scene():
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get_tree().reload_current_scene()
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func increase_coins():
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coins += 1
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