diff --git a/assets/bg-1-2.png b/assets/bg-1-2.png new file mode 100644 index 0000000..cd24337 Binary files /dev/null and b/assets/bg-1-2.png differ diff --git a/assets/bg-1-2.png.import b/assets/bg-1-2.png.import new file mode 100644 index 0000000..1de6662 --- /dev/null +++ b/assets/bg-1-2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbf2n32u766cp" +path="res://.godot/imported/bg-1-2.png-81ae6ae7479c4c330a362a6052bf4c22.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/bg-1-2.png" +dest_files=["res://.godot/imported/bg-1-2.png-81ae6ae7479c4c330a362a6052bf4c22.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 7f280e5..f030969 100644 --- a/project.godot +++ b/project.godot @@ -12,7 +12,7 @@ config_version=5 config/name="RetroMario" config/version="0.1" -run/main_scene="res://scenes/level_1.tscn" +run/main_scene="res://scenes/levels/level_1.tscn" config/features=PackedStringArray("4.2", "Forward Plus") boot_splash/show_image=false config/icon="res://assets/icon.png" @@ -22,6 +22,10 @@ config/icon="res://assets/icon.png" window/stretch/mode="viewport" window/stretch/aspect="keep_height" +[global] + +itch=false + [input] ui_text_newline={ @@ -35,34 +39,31 @@ ui_text_caret_document_end={ } move_left={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null) +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) +"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) ] } crawl={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) -, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) +"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) ] } flower={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null) -] +"events": [] } [input_devices] diff --git a/scenes/blocks/destroyblock_dark.tscn b/scenes/blocks/destroyblock_dark.tscn new file mode 100644 index 0000000..0ed86da --- /dev/null +++ b/scenes/blocks/destroyblock_dark.tscn @@ -0,0 +1,185 @@ +[gd_scene load_steps=12 format=3 uid="uid://cc4excywfdh1v"] + +[ext_resource type="Script" path="res://scripts/blocks/destroyblock.gd" id="1_b75an"] +[ext_resource type="Texture2D" uid="uid://bbf2n32u766cp" path="res://assets/bg-1-2.png" id="2_4uaoj"] +[ext_resource type="AudioStream" uid="uid://dkb0efnhs6mrj" path="res://assets/sounds/NES - Super Mario Bros - Sound Effects/Super Mario Bros 1 and 2(JP)/Break.wav" id="3_0trkf"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_xwgx1"] +atlas = ExtResource("2_4uaoj") +region = Rect2(96, 272, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_r70hc"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_xwgx1") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_i07jg"] +size = Vector2(16, 16) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_r8vfl"] +size = Vector2(10, 1) + +[sub_resource type="Animation" id="Animation_la8ht"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("CollisionShape2D:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("destroySound:playing") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("AnimatedSprite2D:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_hu2np"] +resource_name = "destroy" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("CollisionShape2D:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("destroySound:playing") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "method" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(1), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"queue_free" +}] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("AnimatedSprite2D:visible") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_4lptd"] +resource_name = "idle" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("CollisionShape2D:disabled") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("AnimatedSprite2D:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_55ebx"] +_data = { +"RESET": SubResource("Animation_la8ht"), +"destroy": SubResource("Animation_hu2np"), +"idle": SubResource("Animation_4lptd") +} + +[node name="destroyblock_dark" type="RigidBody2D"] +gravity_scale = 0.0 +script = ExtResource("1_b75an") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +visible = false +position = Vector2(8, -8) +sprite_frames = SubResource("SpriteFrames_r70hc") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(8, -8) +shape = SubResource("RectangleShape2D_i07jg") +disabled = true + +[node name="activate" type="Area2D" parent="."] +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="activate"] +position = Vector2(8, 0.5) +shape = SubResource("RectangleShape2D_r8vfl") + +[node name="destroySound" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_0trkf") +volume_db = 5.0 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_55ebx") +} +autoplay = "idle" + +[connection signal="body_entered" from="activate" to="." method="_on_activate_body_entered"] diff --git a/scenes/blocks/move_platform_down.tscn b/scenes/blocks/move_platform_down.tscn new file mode 100644 index 0000000..d194e98 --- /dev/null +++ b/scenes/blocks/move_platform_down.tscn @@ -0,0 +1,37 @@ +[gd_scene load_steps=6 format=3 uid="uid://dad1wol24icj0"] + +[ext_resource type="Script" path="res://scripts/blocks/move_platform.gd" id="1_olty2"] +[ext_resource type="Texture2D" uid="uid://dth47lmb44qk8" path="res://assets/items.png" id="2_tugy1"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_ybhkw"] +atlas = ExtResource("2_tugy1") +region = Rect2(63, 38, 48, 8) + +[sub_resource type="SpriteFrames" id="SpriteFrames_hdxpr"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_ybhkw") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_w18em"] +size = Vector2(48, 8) + +[node name="MovePlatform" type="RigidBody2D"] +collision_mask = 0 +gravity_scale = 0.0 +sleeping = true +lock_rotation = true +script = ExtResource("1_olty2") +veloc = Vector2(0, 50) + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_hdxpr") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_w18em") +one_way_collision = true diff --git a/scenes/blocks/move_platform_up.tscn b/scenes/blocks/move_platform_up.tscn new file mode 100644 index 0000000..a3ee7c2 --- /dev/null +++ b/scenes/blocks/move_platform_up.tscn @@ -0,0 +1,37 @@ +[gd_scene load_steps=6 format=3 uid="uid://bofueafaqy7so"] + +[ext_resource type="Script" path="res://scripts/blocks/move_platform.gd" id="1_lakrn"] +[ext_resource type="Texture2D" uid="uid://dth47lmb44qk8" path="res://assets/items.png" id="2_2bvoe"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_ybhkw"] +atlas = ExtResource("2_2bvoe") +region = Rect2(63, 38, 48, 8) + +[sub_resource type="SpriteFrames" id="SpriteFrames_hdxpr"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_ybhkw") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_w18em"] +size = Vector2(48, 8) + +[node name="MovePlatform" type="RigidBody2D"] +collision_mask = 0 +gravity_scale = 0.0 +lock_rotation = true +script = ExtResource("1_lakrn") +veloc = Vector2(0, -50) + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_hdxpr") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +rotation = -6.28318 +shape = SubResource("RectangleShape2D_w18em") +one_way_collision = true diff --git a/scenes/blocks/spawner.tscn b/scenes/blocks/spawner.tscn new file mode 100644 index 0000000..2d5c29a --- /dev/null +++ b/scenes/blocks/spawner.tscn @@ -0,0 +1,10 @@ +[gd_scene load_steps=2 format=3 uid="uid://ct54hcx2h7riy"] + +[ext_resource type="Script" path="res://scripts/blocks/spawner.gd" id="1_du4pp"] + +[node name="Spawner" type="Node2D"] +script = ExtResource("1_du4pp") + +[node name="Timer" type="Timer" parent="."] + +[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/scenes/flag.tscn b/scenes/flag.tscn new file mode 100644 index 0000000..912384d --- /dev/null +++ b/scenes/flag.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=6 format=3 uid="uid://bm04qp5vgbi10"] + +[ext_resource type="Script" path="res://scripts/Flag.gd" id="1_3p67j"] +[ext_resource type="PackedScene" uid="uid://c0r61y2b3pt4m" path="res://scenes/levels/level_2.tscn" id="2_u50ce"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ihwdr"] +size = Vector2(6, 201) + +[sub_resource type="Animation" id="Animation_ivwqs"] +resource_name = "change_scene" +length = 4.0 +tracks/0/type = "method" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(4), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"load_new_scene" +}] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_adywb"] +_data = { +"change_scene": SubResource("Animation_ivwqs") +} + +[node name="Flag" type="Area2D"] +position = Vector2(3176, -19) +collision_layer = 32769 +collision_mask = 2 +script = ExtResource("1_3p67j") +load_level = ExtResource("2_u50ce") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -98.5) +shape = SubResource("RectangleShape2D_ihwdr") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_adywb") +} + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scenes/level_1.tscn b/scenes/levels/level_1.tscn similarity index 99% rename from scenes/level_1.tscn rename to scenes/levels/level_1.tscn index ef8eaf7..39deff2 100644 --- a/scenes/level_1.tscn +++ b/scenes/levels/level_1.tscn @@ -1,22 +1,22 @@ -[gd_scene load_steps=21 format=3 uid="uid://dv50be68omp73"] +[gd_scene load_steps=20 format=3 uid="uid://dv50be68omp73"] -[ext_resource type="Texture2D" uid="uid://chrld8oybp4me" path="res://assets/bg-1-1.png" id="1_rxc3r"] -[ext_resource type="PackedScene" uid="uid://dk1aby88pygtr" path="res://scenes/player.tscn" id="2_ru48y"] -[ext_resource type="PackedScene" uid="uid://d25ukpt8ot8xv" path="res://scenes/blocks/itemblock.tscn" id="3_fmbwm"] -[ext_resource type="PackedScene" uid="uid://b6piduuvusiix" path="res://scenes/blocks/destroyblock.tscn" id="4_4f23w"] -[ext_resource type="PackedScene" uid="uid://bp71ntkh281k5" path="res://scenes/items/fire_flower.tscn" id="4_qmept"] -[ext_resource type="PackedScene" uid="uid://be832pldgbeyk" path="res://scenes/pipe.tscn" id="5_31d8i"] -[ext_resource type="PackedScene" uid="uid://nm5keea43u56" path="res://scenes/items/coin.tscn" id="6_evydd"] -[ext_resource type="PackedScene" uid="uid://b4dp88urmm7g8" path="res://scenes/items/mushroom.tscn" id="7_rk0p2"] -[ext_resource type="PackedScene" uid="uid://cwviqxncs4fom" path="res://scenes/enemies/gumba.tscn" id="8_be76n"] -[ext_resource type="AudioStream" uid="uid://cdtrw675os7dh" path="res://assets/sounds/01. Ground Theme.mp3" id="9_xkthi"] -[ext_resource type="FontFile" uid="uid://cpwx7datjer6s" path="res://assets/PixelOperator8.ttf" id="10_b277n"] -[ext_resource type="Script" path="res://scripts/WorldBoundDown.gd" id="12_58dsg"] -[ext_resource type="Script" path="res://scripts/Label_Platform.gd" id="12_lves8"] -[ext_resource type="Script" path="res://scripts/Flag.gd" id="14_e0s4v"] +[ext_resource type="Texture2D" uid="uid://chrld8oybp4me" path="res://assets/bg-1-1.png" id="1_p04bh"] +[ext_resource type="PackedScene" uid="uid://dk1aby88pygtr" path="res://scenes/player.tscn" id="2_j2a2f"] +[ext_resource type="PackedScene" uid="uid://d25ukpt8ot8xv" path="res://scenes/blocks/itemblock.tscn" id="3_4oas0"] +[ext_resource type="PackedScene" uid="uid://nm5keea43u56" path="res://scenes/items/coin.tscn" id="4_7ycg6"] +[ext_resource type="PackedScene" uid="uid://b6piduuvusiix" path="res://scenes/blocks/destroyblock.tscn" id="5_k4kpc"] +[ext_resource type="PackedScene" uid="uid://b4dp88urmm7g8" path="res://scenes/items/mushroom.tscn" id="6_1e33i"] +[ext_resource type="PackedScene" uid="uid://bp71ntkh281k5" path="res://scenes/items/fire_flower.tscn" id="7_3qinl"] +[ext_resource type="PackedScene" uid="uid://cwviqxncs4fom" path="res://scenes/enemies/gumba.tscn" id="8_6vd8t"] +[ext_resource type="PackedScene" uid="uid://be832pldgbeyk" path="res://scenes/pipe.tscn" id="9_sfjeq"] +[ext_resource type="AudioStream" uid="uid://cdtrw675os7dh" path="res://assets/sounds/01. Ground Theme.mp3" id="10_n5jvu"] +[ext_resource type="FontFile" uid="uid://cpwx7datjer6s" path="res://assets/PixelOperator8.ttf" id="11_1j7cv"] +[ext_resource type="Script" path="res://scripts/Label_Platform.gd" id="12_uc2k2"] +[ext_resource type="Script" path="res://scripts/WorldBoundDown.gd" id="13_je7o8"] +[ext_resource type="PackedScene" uid="uid://bm04qp5vgbi10" path="res://scenes/flag.tscn" id="14_ry537"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sdqov"] -texture = ExtResource("1_rxc3r") +texture = ExtResource("1_p04bh") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 @@ -19066,9 +19066,6 @@ size = Vector2(16, 16) a = Vector2(3435, -6.03052) b = Vector2(-161, -6.99857) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_ihwdr"] -size = Vector2(6, 201) - [node name="level1" type="Node2D"] [node name="TileMap" type="TileMap" parent="."] @@ -19079,223 +19076,223 @@ layer_0/tile_data = PackedInt32Array(-9, 655361, 8, -65544, 655361, 8, -131079, layer_1/name = "mid" layer_1/tile_data = PackedInt32Array(-65544, 1, 10, -65533, 720897, 12, -524291, 524289, 3, -65529, 1048577, 11, -65523, 1507329, 12, 65526, 1, 13, 131062, 1, 13, 65527, 1, 13, 131063, 1, 13, 65528, 1, 13, 131064, 1, 13, 65529, 1, 13, 131065, 1, 13, 65530, 1, 13, 131066, 1, 13, 65531, 1, 13, 131067, 1, 13, 65532, 1, 13, 131068, 1, 13, 65533, 1, 13, 131069, 1, 13, 65534, 1, 13, 131070, 1, 13, 65535, 1, 13, 131071, 1, 13, 0, 1, 13, 65536, 1, 13, 1, 1, 13, 65537, 1, 13, 2, 1, 13, 65538, 1, 13, 3, 1, 13, 65539, 1, 13, 4, 1, 13, 65540, 1, 13, 5, 1, 13, 65541, 1, 13, 6, 1, 13, 65542, 1, 13, 7, 1, 13, 65543, 1, 13, 8, 1, 13, 65544, 1, 13, 9, 1, 13, 65545, 1, 13, 10, 1, 13, 65546, 1, 13, 11, 1, 13, 65547, 1, 13, 12, 1, 13, 65548, 1, 13, 13, 1, 13, 65549, 1, 13, 14, 1, 13, 65550, 1, 13, 15, 1, 13, 65551, 1, 13, 16, 1, 13, 65552, 1, 13, 17, 1, 13, 65553, 1, 13, 18, 1, 13, 65554, 1, 13, 19, 1, 13, 65555, 1, 13, 20, 1, 13, 65556, 1, 13, 21, 1, 13, 65557, 1, 13, 22, 1, 13, 65558, 1, 13, 23, 1, 13, 65559, 1, 13, 24, 1, 13, 65560, 1, 13, 25, 1, 13, 65561, 1, 13, 26, 1, 13, 65562, 1, 13, 27, 1, 13, 65563, 1, 13, 28, 1, 13, 65564, 1, 13, 29, 1, 13, 65565, 1, 13, 30, 1, 13, 65566, 1, 13, 31, 1, 13, 65567, 1, 13, 32, 1, 13, 65568, 1, 13, 33, 1, 13, 65569, 1, 13, 34, 1, 13, 65570, 1, 13, 35, 1, 13, 65571, 1, 13, 36, 1, 13, 65572, 1, 13, 37, 1, 13, 65573, 1, 13, 38, 1, 13, 65574, 1, 13, 39, 1, 13, 65575, 1, 13, 40, 1, 13, 65576, 1, 13, 41, 1, 13, 65577, 1, 13, 42, 1, 13, 65578, 1, 13, 43, 1, 13, 65579, 1, 13, 44, 1, 13, 65580, 1, 13, 45, 1, 13, 65581, 1, 13, 46, 1, 13, 65582, 1, 13, 47, 1, 13, 65583, 1, 13, 48, 1, 13, 65584, 1, 13, -720888, 1245185, 2, -655340, 1769473, 3, -65517, 1835009, 12, -65516, 1900545, 12, -131053, 1835009, 11, -131052, 1900545, 11, -65504, 2555905, 12, -65505, 2490369, 12, -131041, 2490369, 12, -131040, 2555905, 12, -196577, 2490369, 10, -196576, 2555905, 10, -65500, 2686977, 12, -65496, 3014657, 12, -131032, 3014657, 12, -196568, 3014657, 12, -65495, 3080193, 12, -131031, 3080193, 12, -196567, 3080193, 12, -262104, 3014657, 9, -262103, 3080193, 9, 49, 65537, 13, 65585, 65537, 13, 65586, 65537, 13, 65587, 65537, 13, 65588, 65537, 13, 65589, 65537, 13, 65590, 65537, 13, 65598, 65537, 14, 65599, 65537, 14, 50, 65537, 13, 51, 65537, 13, 52, 65537, 13, 53, 65537, 13, 54, 65537, 13, 55, 65537, 13, 65591, 65537, 13, 56, 65537, 13, 65592, 65537, 13, 57, 65537, 13, 65593, 65537, 13, 58, 65537, 13, 65594, 65537, 13, 59, 65537, 13, 65595, 65537, 13, 60, 65537, 14, 65596, 65537, 14, 61, 65537, 14, 65597, 65537, 14, 62, 65537, 14, 63, 65537, 14, -131028, 1, 10, -65484, 3014657, 12, -131020, 3014657, 12, -196556, 3014657, 12, -262092, 3014657, 9, -262091, 3080193, 9, -196555, 3080193, 11, -131019, 3801089, 12, -65483, 3801089, 12, -65480, 720897, 12, -720867, 2359297, 2, -655308, 1245185, 2, 262186, 3407873, 17, 262187, 3407873, 17, 262188, 3407873, 17, 262189, 3407873, 17, 262190, 3407873, 17, 262191, 3407873, 17, 262192, 3407873, 17, 786476, 3407873, 17, 786474, 3407873, 17, 786475, 3407873, 17, 786477, 3407873, 17, 786478, 3407873, 17, 786479, 3407873, 17, 786480, 3407873, 17, 852016, 3407873, 17, 852015, 3407873, 17, 852014, 3407873, 17, 852013, 3407873, 17, 852012, 3407873, 17, 852011, 3407873, 17, 852010, 3407873, 17, 917546, 3407873, 17, 917547, 3407873, 17, 917548, 3407873, 17, 917549, 3407873, 17, 917550, 3407873, 17, 917551, 3407873, 17, 917552, 3407873, 17, 983089, 3145729, 28, 983090, 3145729, 28, 983091, 3145729, 28, 983092, 3145729, 28, 983093, 3145729, 28, 983081, 3145729, 28, 983080, 3145729, 28, 983079, 3145729, 28, 983078, 3145729, 28, 917542, 3145729, 27, 852006, 3145729, 27, 786470, 3145729, 27, 458790, 3145729, 27, 393254, 3145729, 27, 327718, 3145729, 27, 262182, 3145729, 27, 196646, 3145729, 27, 131110, 3145729, 27, 524326, 3145729, 27, 720934, 3145729, 27, 655398, 3145729, 27, 589862, 3145729, 27, 917555, 3997697, 27, 852019, 3997697, 26, 852020, 4063233, 26, 917556, 4063233, 27, 917557, 4128769, 27, 852021, 4128769, 26, 786485, 4128769, 25, 720949, 4128769, 25, 655413, 4128769, 25, 589877, 4128769, 25, 524341, 4128769, 25, 458805, 4128769, 25, 393269, 4128769, 25, 327733, 4128769, 25, 262197, 4128769, 25, 196661, 4128769, 25, 131125, 4128769, 25, 983094, 3801089, 28, 917558, 3801089, 28, 852022, 3801089, 28, 786486, 3801089, 28, 720950, 3801089, 28, 655414, 3801089, 28, 589878, 3801089, 28, 524342, 3801089, 28, 458806, 3801089, 28, 393270, 3801089, 28, 327734, 3801089, 28, 262198, 3801089, 28, 196662, 3801089, 28, 131126, 3801089, 28, 131127, 3801089, 28, 196663, 3801089, 28, 262199, 3801089, 28, 327735, 3801089, 28, 393271, 3801089, 28, 458807, 3801089, 28, 524343, 3801089, 28, 589879, 3801089, 28, 655415, 3801089, 28, 720951, 3801089, 28, 786487, 3801089, 28, 852023, 3801089, 28, 917559, 3801089, 28, 983095, 3801089, 28, 131128, 3801089, 28, 196664, 3801089, 28, 262200, 3801089, 28, 327736, 3801089, 28, 393272, 3801089, 28, 458808, 3801089, 28, 524344, 3801089, 28, 589880, 3801089, 28, 655416, 3801089, 28, 720952, 3801089, 28, 786488, 3801089, 28, 852024, 3801089, 28, 917560, 3801089, 28, 983096, 3801089, 28, 131129, 3801089, 28, 196665, 3801089, 28, 262201, 3801089, 28, 327737, 3801089, 28, 393273, 3801089, 28, 458809, 3801089, 28, 524345, 3801089, 28, 589881, 3801089, 28, 655417, 3801089, 28, 720953, 3801089, 28, 786489, 3801089, 28, 852025, 3801089, 28, 917561, 3801089, 28, 983097, 3801089, 28, 131130, 3801089, 28, 196666, 3801089, 28, 262202, 3801089, 28, 327738, 3801089, 28, 393274, 3801089, 28, 458810, 3801089, 28, 524346, 3801089, 28, 589882, 3801089, 28, 655418, 3801089, 28, 720954, 3801089, 28, 786490, 3801089, 28, 852026, 3801089, 28, 917562, 3801089, 28, 983098, 3801089, 28, 131131, 3801089, 28, 196667, 3801089, 28, 262203, 3801089, 28, 327739, 3801089, 28, 393275, 3801089, 28, 458811, 3801089, 28, 524347, 3801089, 28, 589883, 3801089, 28, 655419, 3801089, 28, 720955, 3801089, 28, 786491, 3801089, 28, 852027, 3801089, 28, 917563, 3801089, 28, 983099, 3801089, 28, 131132, 3801089, 28, 196668, 3801089, 28, 262204, 3801089, 28, 327740, 3801089, 28, 393276, 3801089, 28, 458812, 3801089, 28, 524348, 3801089, 28, 589884, 3801089, 28, 655420, 3801089, 28, 720956, 3801089, 28, 786492, 3801089, 28, 852028, 3801089, 28, 917564, 3801089, 28, 983100, 3801089, 28, 131133, 3801089, 28, 196669, 3801089, 28, 262205, 3801089, 28, 327741, 3801089, 28, 393277, 3801089, 28, 458813, 3801089, 28, 524349, 3801089, 28, 589885, 3801089, 28, 655421, 3801089, 28, 720957, 3801089, 28, 786493, 3801089, 28, 852029, 3801089, 28, 917565, 3801089, 28, 983101, 3801089, 28, 131134, 3801089, 28, 196670, 3801089, 28, 262206, 3801089, 28, 327742, 3801089, 28, 393278, 3801089, 28, 458814, 3801089, 28, 524350, 3801089, 28, 589886, 3801089, 28, 655422, 3801089, 28, 720958, 3801089, 28, 786494, 3801089, 28, 852030, 3801089, 28, 917566, 3801089, 28, 983102, 3801089, 28, 131135, 3801089, 28, 196671, 3801089, 28, 262207, 3801089, 28, 327743, 3801089, 28, 393279, 3801089, 28, 458815, 3801089, 28, 524351, 3801089, 28, 589887, 3801089, 28, 655423, 3801089, 28, 720959, 3801089, 28, 786495, 3801089, 28, 852031, 3801089, 28, 917567, 3801089, 28, 983103, 3801089, 28, 393280, 3801089, 28, 458816, 3801089, 28, 524352, 3801089, 28, 589888, 3801089, 28, 655424, 3801089, 28, 720960, 3801089, 28, 786496, 3801089, 28, 852032, 3801089, 28, 917568, 3801089, 28, 983104, 3801089, 28, 393281, 3801089, 28, 458817, 3801089, 28, 524353, 3801089, 28, 589889, 3801089, 28, 655425, 3801089, 28, 720961, 3801089, 28, 786497, 3801089, 28, 852033, 3801089, 28, 917569, 3801089, 28, 983105, 3801089, 28, 393282, 3801089, 28, 458818, 3801089, 28, 524354, 3801089, 28, 589890, 3801089, 28, 655426, 3801089, 28, 720962, 3801089, 28, 786498, 3801089, 28, 852034, 3801089, 28, 917570, 3801089, 28, 983106, 3801089, 28, 393283, 3801089, 28, 458819, 3801089, 28, 524355, 3801089, 28, 589891, 3801089, 28, 655427, 3801089, 28, 720963, 3801089, 28, 786499, 3801089, 28, 852035, 3801089, 28, 917571, 3801089, 28, 983107, 3801089, 28, 393284, 3801089, 28, 458820, 3801089, 28, 524356, 3801089, 28, 589892, 3801089, 28, 655428, 3801089, 28, 720964, 3801089, 28, 786500, 3801089, 28, 852036, 3801089, 28, 917572, 3801089, 28, 983108, 3801089, 28, 393285, 3801089, 28, 458821, 3801089, 28, 524357, 3801089, 28, 589893, 3801089, 28, 655429, 3801089, 28, 720965, 3801089, 28, 786501, 3801089, 28, 852037, 3801089, 28, 917573, 3801089, 28, 983109, 3801089, 28, 393286, 3801089, 28, 458822, 3801089, 28, 524358, 3801089, 28, 589894, 3801089, 28, 655430, 3801089, 28, 720966, 3801089, 28, 786502, 3801089, 28, 852038, 3801089, 28, 917574, 3801089, 28, 983110, 3801089, 28, 131089, 3801089, 28, 196625, 3801089, 28, 262161, 3801089, 28, 327697, 3801089, 28, 393233, 3801089, 28, 458769, 3801089, 28, 524305, 3801089, 28, 589841, 3801089, 28, 655377, 3801089, 28, 720913, 3801089, 28, 786449, 3801089, 28, 851985, 3801089, 28, 917521, 3801089, 28, 983057, 3801089, 28, 131090, 3801089, 28, 196626, 3801089, 28, 262162, 3801089, 28, 327698, 3801089, 28, 393234, 3801089, 28, 458770, 3801089, 28, 524306, 3801089, 28, 589842, 3801089, 28, 655378, 3801089, 28, 720914, 3801089, 28, 786450, 3801089, 28, 851986, 3801089, 28, 917522, 3801089, 28, 983058, 3801089, 28, 131091, 3801089, 28, 196627, 3801089, 28, 262163, 3801089, 28, 327699, 3801089, 28, 393235, 3801089, 28, 458771, 3801089, 28, 524307, 3801089, 28, 589843, 3801089, 28, 655379, 3801089, 28, 720915, 3801089, 28, 786451, 3801089, 28, 851987, 3801089, 28, 917523, 3801089, 28, 983059, 3801089, 28, 131092, 3801089, 28, 196628, 3801089, 28, 262164, 3801089, 28, 327700, 3801089, 28, 393236, 3801089, 28, 458772, 3801089, 28, 524308, 3801089, 28, 589844, 3801089, 28, 655380, 3801089, 28, 720916, 3801089, 28, 786452, 3801089, 28, 851988, 3801089, 28, 917524, 3801089, 28, 983060, 3801089, 28, 131093, 3801089, 28, 196629, 3801089, 28, 262165, 3801089, 28, 327701, 3801089, 28, 393237, 3801089, 28, 458773, 3801089, 28, 524309, 3801089, 28, 589845, 3801089, 28, 655381, 3801089, 28, 720917, 3801089, 28, 786453, 3801089, 28, 851989, 3801089, 28, 917525, 3801089, 28, 983061, 3801089, 28, 131094, 3801089, 28, 196630, 3801089, 28, 262166, 3801089, 28, 327702, 3801089, 28, 393238, 3801089, 28, 458774, 3801089, 28, 524310, 3801089, 28, 589846, 3801089, 28, 655382, 3801089, 28, 720918, 3801089, 28, 786454, 3801089, 28, 851990, 3801089, 28, 917526, 3801089, 28, 983062, 3801089, 28, 131095, 3801089, 28, 196631, 3801089, 28, 262167, 3801089, 28, 327703, 3801089, 28, 393239, 3801089, 28, 458775, 3801089, 28, 524311, 3801089, 28, 589847, 3801089, 28, 655383, 3801089, 28, 720919, 3801089, 28, 786455, 3801089, 28, 851991, 3801089, 28, 917527, 3801089, 28, 983063, 3801089, 28, 131096, 3801089, 28, 196632, 3801089, 28, 262168, 3801089, 28, 327704, 3801089, 28, 393240, 3801089, 28, 458776, 3801089, 28, 524312, 3801089, 28, 589848, 3801089, 28, 655384, 3801089, 28, 720920, 3801089, 28, 786456, 3801089, 28, 851992, 3801089, 28, 917528, 3801089, 28, 983064, 3801089, 28, 131097, 3801089, 28, 196633, 3801089, 28, 262169, 3801089, 28, 327705, 3801089, 28, 393241, 3801089, 28, 458777, 3801089, 28, 524313, 3801089, 28, 589849, 3801089, 28, 655385, 3801089, 28, 720921, 3801089, 28, 786457, 3801089, 28, 851993, 3801089, 28, 917529, 3801089, 28, 983065, 3801089, 28, 131098, 3801089, 28, 196634, 3801089, 28, 262170, 3801089, 28, 327706, 3801089, 28, 393242, 3801089, 28, 458778, 3801089, 28, 524314, 3801089, 28, 589850, 3801089, 28, 655386, 3801089, 28, 720922, 3801089, 28, 786458, 3801089, 28, 851994, 3801089, 28, 917530, 3801089, 28, 983066, 3801089, 28, 131099, 3801089, 28, 196635, 3801089, 28, 262171, 3801089, 28, 327707, 3801089, 28, 393243, 3801089, 28, 458779, 3801089, 28, 524315, 3801089, 28, 589851, 3801089, 28, 655387, 3801089, 28, 720923, 3801089, 28, 786459, 3801089, 28, 851995, 3801089, 28, 917531, 3801089, 28, 983067, 3801089, 28, 131100, 3801089, 28, 196636, 3801089, 28, 262172, 3801089, 28, 327708, 3801089, 28, 393244, 3801089, 28, 458780, 3801089, 28, 524316, 3801089, 28, 589852, 3801089, 28, 655388, 3801089, 28, 720924, 3801089, 28, 786460, 3801089, 28, 851996, 3801089, 28, 917532, 3801089, 28, 983068, 3801089, 28, 131101, 3801089, 28, 196637, 3801089, 28, 262173, 3801089, 28, 327709, 3801089, 28, 393245, 3801089, 28, 458781, 3801089, 28, 524317, 3801089, 28, 589853, 3801089, 28, 655389, 3801089, 28, 720925, 3801089, 28, 786461, 3801089, 28, 851997, 3801089, 28, 917533, 3801089, 28, 983069, 3801089, 28, 131102, 3801089, 28, 196638, 3801089, 28, 262174, 3801089, 28, 327710, 3801089, 28, 393246, 3801089, 28, 458782, 3801089, 28, 524318, 3801089, 28, 589854, 3801089, 28, 655390, 3801089, 28, 720926, 3801089, 28, 786462, 3801089, 28, 851998, 3801089, 28, 917534, 3801089, 28, 983070, 3801089, 28, 131103, 3801089, 28, 196639, 3801089, 28, 262175, 3801089, 28, 327711, 3801089, 28, 393247, 3801089, 28, 458783, 3801089, 28, 524319, 3801089, 28, 589855, 3801089, 28, 655391, 3801089, 28, 720927, 3801089, 28, 786463, 3801089, 28, 851999, 3801089, 28, 917535, 3801089, 28, 983071, 3801089, 28, 131104, 3801089, 28, 196640, 3801089, 28, 262176, 3801089, 28, 327712, 3801089, 28, 393248, 3801089, 28, 458784, 3801089, 28, 524320, 3801089, 28, 589856, 3801089, 28, 655392, 3801089, 28, 720928, 3801089, 28, 786464, 3801089, 28, 852000, 3801089, 28, 917536, 3801089, 28, 983072, 3801089, 28, 131105, 3801089, 28, 196641, 3801089, 28, 262177, 3801089, 28, 327713, 3801089, 28, 393249, 3801089, 28, 458785, 3801089, 28, 524321, 3801089, 28, 589857, 3801089, 28, 655393, 3801089, 28, 720929, 3801089, 28, 786465, 3801089, 28, 852001, 3801089, 28, 917537, 3801089, 28, 983073, 3801089, 28, 131106, 3801089, 28, 196642, 3801089, 28, 262178, 3801089, 28, 327714, 3801089, 28, 393250, 3801089, 28, 458786, 3801089, 28, 524322, 3801089, 28, 589858, 3801089, 28, 655394, 3801089, 28, 720930, 3801089, 28, 786466, 3801089, 28, 852002, 3801089, 28, 917538, 3801089, 28, 983074, 3801089, 28, 131107, 3801089, 28, 196643, 3801089, 28, 262179, 3801089, 28, 327715, 3801089, 28, 393251, 3801089, 28, 458787, 3801089, 28, 524323, 3801089, 28, 589859, 3801089, 28, 655395, 3801089, 28, 720931, 3801089, 28, 786467, 3801089, 28, 852003, 3801089, 28, 917539, 3801089, 28, 983075, 3801089, 28, 131108, 3801089, 28, 196644, 3801089, 28, 262180, 3801089, 28, 327716, 3801089, 28, 393252, 3801089, 28, 458788, 3801089, 28, 524324, 3801089, 28, 589860, 3801089, 28, 655396, 3801089, 28, 720932, 3801089, 28, 786468, 3801089, 28, 852004, 3801089, 28, 917540, 3801089, 28, 983076, 3801089, 28, 131109, 3801089, 28, 196645, 3801089, 28, 262181, 3801089, 28, 327717, 3801089, 28, 393253, 3801089, 28, 458789, 3801089, 28, 524325, 3801089, 28, 589861, 3801089, 28, 655397, 3801089, 28, 720933, 3801089, 28, 786469, 3801089, 28, 852005, 3801089, 28, 917541, 3801089, 28, 983077, 3801089, 28, 1048593, 3801089, 28, 1048594, 3801089, 28, 1048595, 3801089, 28, 1048596, 3801089, 28, 1048597, 3801089, 28, 1048598, 3801089, 28, 1048599, 3801089, 28, 1048600, 3801089, 28, 1048601, 3801089, 28, 1048602, 3801089, 28, 1048603, 3801089, 28, 1048604, 3801089, 28, 1048605, 3801089, 28, 1048606, 3801089, 28, 1048607, 3801089, 28, 1048608, 3801089, 28, 1048609, 3801089, 28, 1048610, 3801089, 28, 1048611, 3801089, 28, 1048612, 3801089, 28, 1048613, 3801089, 28, 1048614, 3801089, 28, 1048615, 3801089, 28, 1048616, 3801089, 28, 1048617, 3801089, 28, 1048618, 3801089, 28, 1048619, 3801089, 28, 1048620, 3801089, 28, 1048621, 3801089, 28, 1048622, 3801089, 28, 1048623, 3801089, 28, 1048624, 3801089, 28, 1048625, 3801089, 28, 1048626, 3801089, 28, 1048627, 3801089, 28, 1048628, 3801089, 28, 1048629, 3801089, 28, 1048630, 3801089, 28, 1048631, 3801089, 28, 1048632, 3801089, 28, 1048633, 3801089, 28, 1048634, 3801089, 28, 1048635, 3801089, 28, 1048636, 3801089, 28, 1048637, 3801089, 28, 1048638, 3801089, 28, 1048639, 3801089, 28, 1048640, 3801089, 28, 1048641, 3801089, 28, 1048642, 3801089, 28, 1048643, 3801089, 28, 1048644, 3801089, 28, 1048645, 3801089, 28, 1048646, 3801089, 28, 983082, 3801089, 28, 983083, 3801089, 28, 983084, 3801089, 28, 983085, 3801089, 28, 983086, 3801089, 28, 983087, 3801089, 28, 983088, 3801089, 28, -65476, 1048577, 11, 131136, 3473409, 28, 196672, 3473409, 28, 262208, 3473409, 28, 327744, 3473409, 28, 131137, 3473409, 28, 196673, 3473409, 28, 262209, 3473409, 28, 327745, 3473409, 28, 131138, 3473409, 28, 196674, 3473409, 28, 262210, 3473409, 28, 327746, 3473409, 28, 131139, 3473409, 28, 196675, 3473409, 28, 262211, 3473409, 28, 327747, 3473409, 28, 131140, 3473409, 28, 196676, 3473409, 28, 262212, 3473409, 28, 327748, 3473409, 28, 131141, 3473409, 28, 196677, 3473409, 28, 262213, 3473409, 28, 327749, 3473409, 28, 131142, 3473409, 28, 196678, 3473409, 28, 262214, 3473409, 28, 327750, 3473409, 28, 66, 65537, 14, 65602, 65537, 14, 67, 65537, 14, 65603, 65537, 14, 68, 65537, 14, 65604, 65537, 14, 69, 65537, 14, 65605, 65537, 14, 70, 65537, 14, 65606, 65537, 14, 71, 65537, 14, 65607, 65537, 14, 72, 65537, 14, 65608, 65537, 14, 73, 65537, 14, 65609, 65537, 14, 74, 65537, 14, 65610, 65537, 14, 75, 65537, 14, 65611, 65537, 14, 76, 65537, 14, 65612, 65537, 14, 77, 65537, 14, 65613, 65537, 14, 78, 65537, 14, 65614, 65537, 14, 79, 65537, 14, 65615, 65537, 14, 80, 65537, 14, 65616, 65537, 14, -65469, 1507329, 12, 84, 1, 13, 65620, 1, 13, 85, 1, 13, 65621, 1, 13, 86, 1, 13, 65622, 1, 13, 87, 1, 13, 65623, 1, 13, 88, 1, 13, 65624, 1, 13, 89, 1, 13, 65625, 1, 13, 90, 1, 13, 65626, 1, 13, 91, 1, 13, 65627, 1, 13, 92, 1, 13, 65628, 1, 13, 93, 1, 13, 65629, 1, 13, 94, 1, 13, 65630, 1, 13, 95, 1, 13, 65631, 1, 13, 96, 1, 13, 65632, 1, 13, 97, 1, 13, 65633, 1, 13, 98, 1, 13, 65634, 1, 13, 99, 1, 13, 65635, 1, 13, 100, 1, 13, 65636, 1, 13, 101, 1, 13, 65637, 1, 13, 102, 1, 13, 65638, 1, 13, 103, 1, 13, 65639, 1, 13, 104, 1, 13, 65640, 1, 13, 105, 1, 13, 65641, 1, 13, 106, 1, 13, 65642, 1, 13, 107, 1, 13, 65643, 1, 13, 108, 1, 13, 65644, 1, 13, 109, 1, 13, 65645, 1, 13, 110, 1, 13, 65646, 1, 13, 111, 1, 13, 65647, 1, 13, 112, 1, 13, 65648, 1, 13, 113, 1, 13, 65649, 1, 13, 114, 1, 13, 65650, 1, 13, 115, 1, 13, 65651, 1, 13, 116, 1, 13, 65652, 1, 13, 117, 1, 13, 65653, 1, 13, 118, 1, 13, 65654, 1, 13, -65450, 2686977, 12, -130979, 1, 10, -655288, 1769473, 3, -851888, 2359297, 2, -655260, 1245185, 2, -720786, 1245185, 2, -655241, 1769473, 3, -65432, 720897, 12, -65428, 1048577, 11, -65422, 1507329, 12, -720769, 2359297, 2, 119, 196609, 13, 65655, 196609, 13, 120, 196609, 13, 65656, 196609, 13, 121, 196609, 13, 65657, 196609, 13, 122, 196609, 13, 65658, 196609, 13, 123, 196609, 13, 65659, 196609, 13, 124, 196609, 13, 65660, 196609, 13, 125, 196609, 13, 65661, 196609, 13, 126, 196609, 13, 65662, 196609, 13, 127, 196609, 13, 65663, 196609, 13, 128, 196609, 13, 65664, 196609, 13, 129, 196609, 13, 65665, 196609, 13, 130, 196609, 13, 65666, 196609, 13, 131, 196609, 13, 65667, 196609, 13, 132, 196609, 13, 65668, 196609, 13, 133, 196609, 13, 65669, 196609, 13, 134, 196609, 13, 65670, 196609, 13, 135, 196609, 13, 65671, 196609, 13, 136, 196609, 13, 65672, 196609, 13, 137, 196609, 13, 65673, 196609, 13, 138, 196609, 13, 65674, 196609, 13, 139, 196609, 13, 65675, 196609, 13, 140, 196609, 13, 65676, 196609, 13, 141, 196609, 13, 65677, 196609, 13, 142, 196609, 13, 65678, 196609, 13, 143, 196609, 13, 65679, 196609, 13, 144, 196609, 13, 65680, 196609, 13, 145, 196609, 13, 65681, 196609, 13, 146, 196609, 13, 65682, 196609, 13, 147, 196609, 13, 65683, 196609, 13, 148, 196609, 13, 65684, 196609, 13, 149, 196609, 13, 65685, 196609, 13, 152, 196609, 13, 65688, 196609, 13, 153, 196609, 13, 65689, 196609, 13, 154, 196609, 13, 65690, 196609, 13, 155, 196609, 13, 65691, 196609, 13, 156, 196609, 13, 65692, 196609, 13, 157, 196609, 13, 65693, 196609, 13, 158, 196609, 13, 65694, 196609, 13, -65406, 8978433, 11, -65405, 8978433, 11, -65404, 8978433, 11, -65403, 8978433, 11, -130941, 8978433, 11, -130940, 8978433, 11, -130939, 8978433, 11, -196476, 8978433, 11, -196475, 8978433, 11, -262011, 8978433, 11, -262008, 8978433, 11, -196472, 8978433, 11, -130936, 8978433, 11, -65400, 8978433, 11, -196471, 8978433, 11, -130935, 8978433, 11, -130934, 8978433, 11, -65399, 8978433, 11, -65398, 8978433, 11, -65397, 8978433, 11, -130930, 1, 10, -65392, 6356993, 8, -65391, 8912897, 11, -65390, 8912897, 11, -65389, 8912897, 11, -65388, 8912897, 11, -130926, 8912897, 11, -130925, 8912897, 11, -130924, 8912897, 11, -196461, 8912897, 11, -196460, 8912897, 11, -261996, 8912897, 11, -261995, 8912897, 11, -196459, 8912897, 11, -130923, 8912897, 11, -65387, 8912897, 11, -261992, 8912897, 11, -196456, 8912897, 11, -130920, 8912897, 11, -65384, 8912897, 11, -261991, 8912897, 11, -196455, 8912897, 11, -130919, 8912897, 11, -65383, 8912897, 11, -196454, 8912897, 11, -130918, 8912897, 11, -65382, 8912897, 11, -130917, 8912897, 11, -65381, 8912897, 11, -65380, 8912897, 11, -65402, 9043969, 12, -65401, 9109505, 12, -655209, 1245185, 2, -65379, 10420225, 12, 159, 1, 13, 65695, 1, 13, 160, 1, 13, 65696, 1, 13, 161, 1, 13, 65697, 1, 13, 162, 1, 13, 65698, 1, 13, 163, 1, 13, 65699, 1, 13, 164, 1, 13, 65700, 1, 13, 165, 1, 13, 65701, 1, 13, 166, 1, 13, 65702, 1, 13, 167, 1, 13, 65703, 1, 13, 168, 1, 13, 65704, 1, 13, 169, 1, 13, 65705, 1, 13, 170, 1, 13, 65706, 1, 13, 171, 1, 13, 65707, 1, 13, 172, 1, 13, 65708, 1, 13, 173, 1, 13, 65709, 1, 13, 174, 1, 13, 65710, 1, 13, 175, 1, 13, 65711, 1, 13, 176, 1, 13, 65712, 1, 13, 177, 1, 13, 65713, 1, 13, 178, 1, 13, 65714, 1, 13, 179, 1, 13, 65715, 1, 13, 180, 1, 13, 65716, 1, 13, 181, 1, 13, 65717, 1, 13, 182, 1, 13, 65718, 1, 13, 183, 1, 13, 65719, 1, 13, 184, 1, 13, 65720, 1, 13, 185, 1, 13, 65721, 1, 13, 186, 1, 13, 65722, 1, 13, 187, 1, 13, 65723, 1, 13, 188, 1, 13, 65724, 1, 13, 189, 1, 13, 65725, 1, 13, 190, 1, 13, 65726, 1, 13, 191, 1, 13, 65727, 1, 13, 192, 1, 13, 65728, 1, 13, 193, 1, 13, 65729, 1, 13, 194, 1, 13, 65730, 1, 13, 195, 1, 13, 65731, 1, 13, 196, 1, 13, 65732, 1, 13, 197, 1, 13, 65733, 1, 13, 198, 1, 13, 65734, 1, 13, 199, 1, 13, 65735, 1, 13, 200, 1, 13, 65736, 1, 13, -65377, 1048577, 11, -65375, 1835009, 12, -130911, 1835009, 11, -65374, 1900545, 12, -130910, 1900545, 11, -65370, 1507329, 12, -720730, 1245185, 2, -655186, 1769473, 3, -720714, 2359297, 2, -65356, 1835009, 12, -65355, 1900545, 12, -130892, 1835009, 11, -130891, 1900545, 11, -65354, 8781825, 12, -65353, 8781825, 12, -65352, 8781825, 12, -65351, 8781825, 12, -65350, 8781825, 12, -65349, 8781825, 12, -65348, 8781825, 12, -65347, 8781825, 12, -65346, 8781825, 12, -524098, 8781825, 12, -458562, 8781825, 12, -393026, 8781825, 12, -327490, 8781825, 12, -261954, 8781825, 12, -196418, 8781825, 12, -130882, 8781825, 12, -130889, 8781825, 12, -130888, 8781825, 12, -130887, 8781825, 12, -130886, 8781825, 12, -130885, 8781825, 12, -130884, 8781825, 12, -130883, 8781825, 12, -196424, 8781825, 12, -196423, 8781825, 12, -196422, 8781825, 12, -196421, 8781825, 12, -196420, 8781825, 12, -196419, 8781825, 12, -261959, 8781825, 12, -261958, 8781825, 12, -261957, 8781825, 12, -261956, 8781825, 12, -261955, 8781825, 12, -327494, 8781825, 12, -327493, 8781825, 12, -327492, 8781825, 12, -327491, 8781825, 12, -393029, 8781825, 12, -393028, 8781825, 12, -393027, 8781825, 12, -458564, 8781825, 12, -458563, 8781825, 12, -524099, 8781825, 12, -130878, 1, 10, -65338, 8912897, 11, -589626, 12976129, 11, -524090, 12976129, 11, -458554, 12976129, 11, -393018, 12976129, 11, -327482, 12976129, 11, -261946, 12976129, 11, -196410, 12976129, 11, -130874, 12976129, 11, -655162, 12976129, 3, -720698, 12976129, 2, -655163, 12910593, 3, -720694, 524289, 3, 201, 131073, 14, 65737, 131073, 14, 202, 131073, 14, 65738, 131073, 14, 203, 131073, 14, 65739, 131073, 14, 204, 131073, 14, 65740, 131073, 14, 205, 131073, 14, 65741, 131073, 14, 206, 131073, 14, 65742, 131073, 14, 207, 131073, 14, 65743, 131073, 14, 208, 131073, 14, 65744, 131073, 14, 209, 131073, 14, 65745, 131073, 14, 210, 131073, 14, 65746, 131073, 14, 211, 131073, 14, 65747, 131073, 14, 212, 131073, 14, 65748, 131073, 14, 213, 131073, 14, 65749, 131073, 14, 214, 131073, 14, 65750, 131073, 14, 215, 131073, 14, 65751, 131073, 14, 216, 131073, 14, 65752, 131073, 14, 217, 131073, 14, 65753, 131073, 14, 218, 131073, 14, 65754, 131073, 14, 219, 131073, 14, 65755, 131073, 14, 220, 131073, 14, 65756, 131073, 14, 221, 131073, 14, 65757, 131073, 14, 222, 131073, 14, 65758, 131073, 14, 223, 131073, 14, 65759, 131073, 14, 224, 131073, 14, 65760, 131073, 14, 225, 131073, 14, 65761, 131073, 14, 226, 131073, 14, 65762, 131073, 14, 227, 131073, 14, 65763, 131073, 14, 228, 131073, 14, 65764, 131073, 14, 229, 131073, 14, 65765, 131073, 14, 230, 131073, 14, 65766, 131073, 14, 231, 131073, 14, 65767, 131073, 14, 232, 131073, 14, 65768, 131073, 14, 233, 131073, 14, 65769, 131073, 14, 234, 131073, 14, 65770, 131073, 14, 235, 131073, 14, 65771, 131073, 14, 236, 131073, 14, 65772, 131073, 14, 237, 131073, 14, 65773, 131073, 14, 238, 131073, 14, 65774, 131073, 14, 239, 131073, 14, 65775, 131073, 14, 240, 131073, 14, 65776, 131073, 14, 241, 131073, 14, 65777, 131073, 14, 242, 131073, 14, 65778, 131073, 14, 243, 131073, 14, 65779, 131073, 14, 244, 131073, 14, 65780, 131073, 14, 245, 131073, 14, 65781, 131073, 14, 246, 131073, 14, 65782, 131073, 14, 247, 131073, 14, 65783, 131073, 14, 248, 131073, 14, 65784, 131073, 14, 249, 131073, 14, 65785, 131073, 14, 250, 131073, 14, 65786, 131073, 14, 251, 131073, 14, 65787, 131073, 14, 252, 131073, 14, 65788, 131073, 14, 253, 131073, 14, 65789, 131073, 14, 254, 131073, 14, 65790, 131073, 14, 255, 131073, 14, 65791, 131073, 14, 256, 131073, 14, 65792, 131073, 14, 257, 131073, 14, 65793, 131073, 14, 258, 131073, 14, 65794, 131073, 14, 259, 131073, 14, 65795, 131073, 14, 260, 131073, 14, 65796, 131073, 14, 261, 131073, 14, 65797, 131073, 14, 262, 131073, 14, 65798, 131073, 14, -65334, 13238273, 12, -65333, 13303809, 12, -130870, 13238273, 11, -130869, 13303809, 11, -196406, 13238273, 10, -196405, 13303809, 10, -261941, 13303809, 9, -327477, 13303809, 8, -65332, 13369345, 12, -130868, 13369345, 11, -196404, 13369345, 10, -261940, 13369345, 9, -327476, 13369345, 8, -261939, 13434881, 9, -327475, 13434881, 8, -196403, 13434881, 10, -196402, 13500417, 10, -130866, 13500417, 11, -65330, 13500417, 11, -65331, 13434881, 12, -130867, 13434881, 11, -65329, 13565953, 12, -65327, 1048577, 11) -[node name="player" parent="." instance=ExtResource("2_ru48y")] +[node name="player" parent="." instance=ExtResource("2_j2a2f")] unique_name_in_owner = true z_index = 5 position = Vector2(1, -90) [node name="interactable_blocks" type="Node" parent="."] -[node name="itemblock" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(96, -48) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="destroyblock" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(160, -48) -[node name="itemblock2" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock2" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(176, -48) -hit_object = ExtResource("7_rk0p2") +hit_object = ExtResource("6_1e33i") -[node name="destroyblock2" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock2" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(192, -48) -[node name="itemblock3" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock3" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(208, -48) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="destroyblock3" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock3" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(224, -48) -[node name="itemblock4" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock4" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(192, -112) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="itemblock5" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock5" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1168, -48) -hit_object = ExtResource("4_qmept") +hit_object = ExtResource("7_3qinl") -[node name="destroyblock4" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock4" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1152, -48) -[node name="destroyblock5" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock5" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1184, -48) -[node name="destroyblock6" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock6" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1200, -112) -[node name="destroyblock7" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock7" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1216, -112) -[node name="destroyblock8" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock8" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1232, -112) -[node name="destroyblock9" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock9" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1248, -112) -[node name="destroyblock10" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock10" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1264, -112) -[node name="destroyblock11" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock11" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1280, -112) -[node name="destroyblock12" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock12" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1296, -112) -[node name="destroyblock13" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock13" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1312, -112) -[node name="destroyblock14" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock14" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1376, -112) -[node name="destroyblock15" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock15" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1392, -112) -[node name="destroyblock16" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock16" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1408, -112) -[node name="itemblock6" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock6" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1424, -112) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="destroyblock17" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock17" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1424, -48) -[node name="destroyblock18" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock18" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1520, -48) -[node name="destroyblock19" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock19" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1536, -48) -[node name="itemblock7" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock7" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1616, -48) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="itemblock8" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock8" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1664, -48) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="itemblock9" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock9" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1712, -48) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="itemblock10" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock10" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1664, -112) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="destroyblock20" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock20" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1792, -48) -[node name="destroyblock21" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock21" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1840, -112) -[node name="destroyblock22" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock22" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1856, -112) -[node name="destroyblock23" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock23" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1872, -112) -[node name="destroyblock24" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock24" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1952, -112) -[node name="itemblock11" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock11" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1968, -112) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="itemblock12" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock12" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(1984, -112) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="destroyblock25" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock25" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(2000, -112) -[node name="destroyblock26" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock26" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1968, -48) -[node name="destroyblock27" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock27" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(1984, -48) -[node name="destroyblock28" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock28" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(2688, -48) -[node name="destroyblock29" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock29" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(2704, -48) -[node name="itemblock13" parent="interactable_blocks" instance=ExtResource("3_fmbwm")] +[node name="itemblock13" parent="interactable_blocks" instance=ExtResource("3_4oas0")] position = Vector2(2720, -48) -hit_object = ExtResource("6_evydd") +hit_object = ExtResource("4_7ycg6") auto_collect = true -[node name="destroyblock30" parent="interactable_blocks" instance=ExtResource("4_4f23w")] +[node name="destroyblock30" parent="interactable_blocks" instance=ExtResource("5_k4kpc")] position = Vector2(2736, -48) [node name="coins" type="Node" parent="."] -[node name="Coin" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(672, 192) -[node name="Coin2" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin2" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(688, 192) -[node name="Coin3" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin3" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(704, 192) -[node name="Coin4" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin4" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(720, 192) -[node name="Coin5" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin5" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(736, 192) -[node name="Coin6" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin6" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(752, 192) -[node name="Coin7" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin7" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(768, 192) -[node name="Coin8" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin8" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(672, 160) -[node name="Coin9" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin9" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(688, 160) -[node name="Coin10" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin10" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(704, 160) -[node name="Coin11" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin11" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(720, 160) -[node name="Coin12" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin12" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(736, 160) -[node name="Coin13" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin13" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(752, 160) -[node name="Coin14" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin14" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(768, 160) -[node name="Coin15" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin15" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(688, 128) -[node name="Coin16" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin16" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(704, 128) -[node name="Coin17" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin17" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(720, 128) -[node name="Coin18" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin18" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(736, 128) -[node name="Coin19" parent="coins" instance=ExtResource("6_evydd")] +[node name="Coin19" parent="coins" instance=ExtResource("4_7ycg6")] position = Vector2(752, 128) [node name="invisible_barriers" type="Node" parent="."] @@ -19334,47 +19331,47 @@ shape = SubResource("WorldBoundaryShape2D_tuxwn") [node name="Enemies" type="Node" parent="."] -[node name="Gumba" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(272, 0) -[node name="Gumba2" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba2" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(736, 0) -[node name="Gumba3" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba3" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(768, 0) -[node name="Gumba4" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba4" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(1120, 0) -[node name="Gumba5" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba5" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(1152, 0) -[node name="Gumba6" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba6" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(1472, 0) -[node name="Gumba7" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba7" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(1648, 0) -[node name="Gumba8" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba8" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(2672, 0) -[node name="Gumba9" parent="Enemies" instance=ExtResource("8_be76n")] +[node name="Gumba9" parent="Enemies" instance=ExtResource("8_6vd8t")] position = Vector2(2752, 0) [node name="Pipes" type="Node" parent="."] -[node name="pipe" parent="Pipes" instance=ExtResource("5_31d8i")] +[node name="pipe" parent="Pipes" instance=ExtResource("9_sfjeq")] position = Vector2(832, -64) target = Vector2(800, 224) -[node name="pipe2" parent="Pipes" instance=ExtResource("5_31d8i")] +[node name="pipe2" parent="Pipes" instance=ExtResource("9_sfjeq")] position = Vector2(816, 240) rotation = -1.5708 target = Vector2(2592, -48) [node name="Music" type="AudioStreamPlayer" parent="."] unique_name_in_owner = true -stream = ExtResource("9_xkthi") +stream = ExtResource("10_n5jvu") volume_db = -5.0 autoplay = true @@ -19384,11 +19381,11 @@ offset_top = -111.0 offset_right = 98.0 offset_bottom = -88.0 theme_override_colors/font_color = Color(0.25332, 0.473895, 1, 1) -theme_override_fonts/font = ExtResource("10_b277n") +theme_override_fonts/font = ExtResource("11_1j7cv") text = "Swipe Left To Move" horizontal_alignment = 1 vertical_alignment = 1 -script = ExtResource("12_lves8") +script = ExtResource("12_uc2k2") [node name="Label2" type="Label" parent="."] offset_left = -151.0 @@ -19396,7 +19393,7 @@ offset_top = -87.0 offset_right = 105.0 offset_bottom = -64.0 theme_override_colors/font_color = Color(0.25332, 0.473895, 1, 1) -theme_override_fonts/font = ExtResource("10_b277n") +theme_override_fonts/font = ExtResource("11_1j7cv") text = "Right Down Tap Jump" horizontal_alignment = 1 vertical_alignment = 1 @@ -19407,7 +19404,7 @@ offset_top = -98.0 offset_right = 1304.0 offset_bottom = -75.0 theme_override_colors/font_color = Color(0.25332, 0.473895, 1, 1) -theme_override_fonts/font = ExtResource("10_b277n") +theme_override_fonts/font = ExtResource("11_1j7cv") text = "Right Up Tap Fire" horizontal_alignment = 1 vertical_alignment = 1 @@ -19415,7 +19412,7 @@ vertical_alignment = 1 [node name="WorldBoundDown" type="Area2D" parent="."] collision_layer = 32768 collision_mask = 2 -script = ExtResource("12_58dsg") +script = ExtResource("13_je7o8") [node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundDown"] position = Vector2(0, 22) @@ -19445,20 +19442,12 @@ offset_right = -71.0 offset_bottom = 88.0 grow_horizontal = 0 theme_override_colors/font_shadow_color = Color(0, 0, 0, 1) -theme_override_fonts/font = ExtResource("10_b277n") +theme_override_fonts/font = ExtResource("11_1j7cv") theme_override_font_sizes/font_size = 32 text = "120" -[node name="Flag" type="Area2D" parent="."] -position = Vector2(3176, -19) -collision_layer = 32769 -collision_mask = 2 -script = ExtResource("14_e0s4v") - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Flag"] -position = Vector2(0, -98.5) -shape = SubResource("RectangleShape2D_ihwdr") +[node name="Flag" parent="." instance=ExtResource("14_ry537")] +load_level = "level_2" [connection signal="body_entered" from="WorldBoundDown" to="WorldBoundDown" method="_on_body_entered"] [connection signal="timeout" from="WorldBoundDown/Timer" to="WorldBoundDown" method="_on_timer_timeout"] -[connection signal="body_entered" from="Flag" to="Flag" method="_on_body_entered"] diff --git a/scenes/levels/level_2.tscn b/scenes/levels/level_2.tscn new file mode 100644 index 0000000..6c81fac --- /dev/null +++ b/scenes/levels/level_2.tscn @@ -0,0 +1,45721 @@ +[gd_scene load_steps=20 format=3 uid="uid://c0r61y2b3pt4m"] + +[ext_resource type="PackedScene" uid="uid://dk1aby88pygtr" path="res://scenes/player.tscn" id="1_76q1j"] +[ext_resource type="Texture2D" uid="uid://bbf2n32u766cp" path="res://assets/bg-1-2.png" id="1_cckci"] +[ext_resource type="Texture2D" uid="uid://chrld8oybp4me" path="res://assets/bg-1-1.png" id="2_ch7g2"] +[ext_resource type="AudioStream" uid="uid://cdtrw675os7dh" path="res://assets/sounds/01. Ground Theme.mp3" id="2_oyk11"] +[ext_resource type="FontFile" uid="uid://cpwx7datjer6s" path="res://assets/PixelOperator8.ttf" id="3_keyc4"] +[ext_resource type="Script" path="res://scripts/WorldBoundDown.gd" id="3_xiqi1"] +[ext_resource type="PackedScene" uid="uid://d25ukpt8ot8xv" path="res://scenes/blocks/itemblock.tscn" id="6_1xseh"] +[ext_resource type="PackedScene" uid="uid://cc4excywfdh1v" path="res://scenes/blocks/destroyblock_dark.tscn" id="6_hol3k"] +[ext_resource type="PackedScene" uid="uid://b4dp88urmm7g8" path="res://scenes/items/mushroom.tscn" id="8_6u0iy"] +[ext_resource type="PackedScene" uid="uid://nm5keea43u56" path="res://scenes/items/coin.tscn" id="9_a4rwl"] +[ext_resource type="PackedScene" uid="uid://be832pldgbeyk" path="res://scenes/pipe.tscn" id="10_aqfih"] +[ext_resource type="PackedScene" uid="uid://ct54hcx2h7riy" path="res://scenes/blocks/spawner.tscn" id="11_djx30"] +[ext_resource type="PackedScene" uid="uid://dad1wol24icj0" path="res://scenes/blocks/move_platform_down.tscn" id="12_fha8x"] +[ext_resource type="PackedScene" uid="uid://bofueafaqy7so" path="res://scenes/blocks/move_platform_up.tscn" id="13_8y7tv"] +[ext_resource type="PackedScene" uid="uid://bm04qp5vgbi10" path="res://scenes/flag.tscn" id="15_n64v8"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6hwce"] +texture = ExtResource("1_cckci") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0 = 0 +37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0 = 0 +38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0 = 0 +40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0 = 0 +41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0 = 0 +42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0 = 0 +43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0 = 0 +44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0 = 0 +45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0 = 0 +46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0 = 0 +47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_0/angular_velocity = 0.0 +48:0/0 = 0 +48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_0/angular_velocity = 0.0 +49:0/0 = 0 +49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_0/angular_velocity = 0.0 +50:0/0 = 0 +50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0 = 0 +51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0 = 0 +52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0 = 0 +53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_0/angular_velocity = 0.0 +54:0/0 = 0 +54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_0/angular_velocity = 0.0 +55:0/0 = 0 +55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_0/angular_velocity = 0.0 +56:0/0 = 0 +56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_0/angular_velocity = 0.0 +57:0/0 = 0 +57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_0/angular_velocity = 0.0 +58:0/0 = 0 +58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_0/angular_velocity = 0.0 +59:0/0 = 0 +59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0 = 0 +60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0 = 0 +61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0 = 0 +62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0 = 0 +63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_0/angular_velocity = 0.0 +64:0/0 = 0 +64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:0/0/physics_layer_0/angular_velocity = 0.0 +65:0/0 = 0 +65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:0/0/physics_layer_0/angular_velocity = 0.0 +66:0/0 = 0 +66:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:0/0/physics_layer_0/angular_velocity = 0.0 +67:0/0 = 0 +67:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:0/0/physics_layer_0/angular_velocity = 0.0 +68:0/0 = 0 +68:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:0/0/physics_layer_0/angular_velocity = 0.0 +69:0/0 = 0 +69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:0/0/physics_layer_0/angular_velocity = 0.0 +70:0/0 = 0 +70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:0/0/physics_layer_0/angular_velocity = 0.0 +71:0/0 = 0 +71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:0/0/physics_layer_0/angular_velocity = 0.0 +72:0/0 = 0 +72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:0/0/physics_layer_0/angular_velocity = 0.0 +73:0/0 = 0 +73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:0/0/physics_layer_0/angular_velocity = 0.0 +74:0/0 = 0 +74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:0/0/physics_layer_0/angular_velocity = 0.0 +75:0/0 = 0 +75:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:0/0/physics_layer_0/angular_velocity = 0.0 +76:0/0 = 0 +76:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:0/0/physics_layer_0/angular_velocity = 0.0 +77:0/0 = 0 +77:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:0/0/physics_layer_0/angular_velocity = 0.0 +78:0/0 = 0 +78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:0/0/physics_layer_0/angular_velocity = 0.0 +79:0/0 = 0 +79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:0/0/physics_layer_0/angular_velocity = 0.0 +80:0/0 = 0 +80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:0/0/physics_layer_0/angular_velocity = 0.0 +81:0/0 = 0 +81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:0/0/physics_layer_0/angular_velocity = 0.0 +82:0/0 = 0 +82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:0/0/physics_layer_0/angular_velocity = 0.0 +83:0/0 = 0 +83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:0/0/physics_layer_0/angular_velocity = 0.0 +84:0/0 = 0 +84:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:0/0/physics_layer_0/angular_velocity = 0.0 +85:0/0 = 0 +85:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:0/0/physics_layer_0/angular_velocity = 0.0 +86:0/0 = 0 +86:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:0/0/physics_layer_0/angular_velocity = 0.0 +87:0/0 = 0 +87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:0/0/physics_layer_0/angular_velocity = 0.0 +88:0/0 = 0 +88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:0/0/physics_layer_0/angular_velocity = 0.0 +89:0/0 = 0 +89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:0/0/physics_layer_0/angular_velocity = 0.0 +90:0/0 = 0 +90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:0/0/physics_layer_0/angular_velocity = 0.0 +91:0/0 = 0 +91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:0/0/physics_layer_0/angular_velocity = 0.0 +92:0/0 = 0 +92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:0/0/physics_layer_0/angular_velocity = 0.0 +93:0/0 = 0 +93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:0/0/physics_layer_0/angular_velocity = 0.0 +94:0/0 = 0 +94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:0/0/physics_layer_0/angular_velocity = 0.0 +95:0/0 = 0 +95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:0/0/physics_layer_0/angular_velocity = 0.0 +96:0/0 = 0 +96:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:0/0/physics_layer_0/angular_velocity = 0.0 +97:0/0 = 0 +97:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:0/0/physics_layer_0/angular_velocity = 0.0 +98:0/0 = 0 +98:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:0/0/physics_layer_0/angular_velocity = 0.0 +99:0/0 = 0 +99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:0/0/physics_layer_0/angular_velocity = 0.0 +100:0/0 = 0 +100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:0/0/physics_layer_0/angular_velocity = 0.0 +101:0/0 = 0 +101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:0/0/physics_layer_0/angular_velocity = 0.0 +102:0/0 = 0 +102:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:0/0/physics_layer_0/angular_velocity = 0.0 +103:0/0 = 0 +103:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:0/0/physics_layer_0/angular_velocity = 0.0 +104:0/0 = 0 +104:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:0/0/physics_layer_0/angular_velocity = 0.0 +105:0/0 = 0 +105:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:0/0/physics_layer_0/angular_velocity = 0.0 +106:0/0 = 0 +106:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:0/0/physics_layer_0/angular_velocity = 0.0 +107:0/0 = 0 +107:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:0/0/physics_layer_0/angular_velocity = 0.0 +108:0/0 = 0 +108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:0/0/physics_layer_0/angular_velocity = 0.0 +109:0/0 = 0 +109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:0/0/physics_layer_0/angular_velocity = 0.0 +110:0/0 = 0 +110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:0/0/physics_layer_0/angular_velocity = 0.0 +111:0/0 = 0 +111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:0/0/physics_layer_0/angular_velocity = 0.0 +112:0/0 = 0 +112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:0/0/physics_layer_0/angular_velocity = 0.0 +113:0/0 = 0 +113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:0/0/physics_layer_0/angular_velocity = 0.0 +114:0/0 = 0 +114:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:0/0/physics_layer_0/angular_velocity = 0.0 +115:0/0 = 0 +115:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:0/0/physics_layer_0/angular_velocity = 0.0 +116:0/0 = 0 +116:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:0/0/physics_layer_0/angular_velocity = 0.0 +117:0/0 = 0 +117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:0/0/physics_layer_0/angular_velocity = 0.0 +118:0/0 = 0 +118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:0/0/physics_layer_0/angular_velocity = 0.0 +119:0/0 = 0 +119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:0/0/physics_layer_0/angular_velocity = 0.0 +120:0/0 = 0 +120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:0/0/physics_layer_0/angular_velocity = 0.0 +121:0/0 = 0 +121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:0/0/physics_layer_0/angular_velocity = 0.0 +122:0/0 = 0 +122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:0/0/physics_layer_0/angular_velocity = 0.0 +123:0/0 = 0 +123:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:0/0/physics_layer_0/angular_velocity = 0.0 +124:0/0 = 0 +124:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:0/0/physics_layer_0/angular_velocity = 0.0 +125:0/0 = 0 +125:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:0/0/physics_layer_0/angular_velocity = 0.0 +126:0/0 = 0 +126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:0/0/physics_layer_0/angular_velocity = 0.0 +127:0/0 = 0 +127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:0/0/physics_layer_0/angular_velocity = 0.0 +128:0/0 = 0 +128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:0/0/physics_layer_0/angular_velocity = 0.0 +129:0/0 = 0 +129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:0/0/physics_layer_0/angular_velocity = 0.0 +130:0/0 = 0 +130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:0/0/physics_layer_0/angular_velocity = 0.0 +131:0/0 = 0 +131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:0/0/physics_layer_0/angular_velocity = 0.0 +132:0/0 = 0 +132:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:0/0/physics_layer_0/angular_velocity = 0.0 +133:0/0 = 0 +133:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:0/0/physics_layer_0/angular_velocity = 0.0 +134:0/0 = 0 +134:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:0/0/physics_layer_0/angular_velocity = 0.0 +135:0/0 = 0 +135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:0/0/physics_layer_0/angular_velocity = 0.0 +136:0/0 = 0 +136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:0/0/physics_layer_0/angular_velocity = 0.0 +137:0/0 = 0 +137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:0/0/physics_layer_0/angular_velocity = 0.0 +138:0/0 = 0 +138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:0/0/physics_layer_0/angular_velocity = 0.0 +139:0/0 = 0 +139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:0/0/physics_layer_0/angular_velocity = 0.0 +140:0/0 = 0 +140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:0/0/physics_layer_0/angular_velocity = 0.0 +141:0/0 = 0 +141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:0/0/physics_layer_0/angular_velocity = 0.0 +142:0/0 = 0 +142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:0/0/physics_layer_0/angular_velocity = 0.0 +143:0/0 = 0 +143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:0/0/physics_layer_0/angular_velocity = 0.0 +144:0/0 = 0 +144:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:0/0/physics_layer_0/angular_velocity = 0.0 +145:0/0 = 0 +145:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:0/0/physics_layer_0/angular_velocity = 0.0 +146:0/0 = 0 +146:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:0/0/physics_layer_0/angular_velocity = 0.0 +147:0/0 = 0 +147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:0/0/physics_layer_0/angular_velocity = 0.0 +148:0/0 = 0 +148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:0/0/physics_layer_0/angular_velocity = 0.0 +149:0/0 = 0 +149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:0/0/physics_layer_0/angular_velocity = 0.0 +150:0/0 = 0 +150:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:0/0/physics_layer_0/angular_velocity = 0.0 +151:0/0 = 0 +151:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:0/0/physics_layer_0/angular_velocity = 0.0 +152:0/0 = 0 +152:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:0/0/physics_layer_0/angular_velocity = 0.0 +153:0/0 = 0 +153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:0/0/physics_layer_0/angular_velocity = 0.0 +154:0/0 = 0 +154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:0/0/physics_layer_0/angular_velocity = 0.0 +155:0/0 = 0 +155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:0/0/physics_layer_0/angular_velocity = 0.0 +156:0/0 = 0 +156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:0/0/physics_layer_0/angular_velocity = 0.0 +157:0/0 = 0 +157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:0/0/physics_layer_0/angular_velocity = 0.0 +158:0/0 = 0 +158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:0/0/physics_layer_0/angular_velocity = 0.0 +159:0/0 = 0 +159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:0/0/physics_layer_0/angular_velocity = 0.0 +160:0/0 = 0 +160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:0/0/physics_layer_0/angular_velocity = 0.0 +161:0/0 = 0 +161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:0/0/physics_layer_0/angular_velocity = 0.0 +162:0/0 = 0 +162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:0/0/physics_layer_0/angular_velocity = 0.0 +163:0/0 = 0 +163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:0/0/physics_layer_0/angular_velocity = 0.0 +164:0/0 = 0 +164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:0/0/physics_layer_0/angular_velocity = 0.0 +165:0/0 = 0 +165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:0/0/physics_layer_0/angular_velocity = 0.0 +166:0/0 = 0 +166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:0/0/physics_layer_0/angular_velocity = 0.0 +167:0/0 = 0 +167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:0/0/physics_layer_0/angular_velocity = 0.0 +168:0/0 = 0 +168:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:0/0/physics_layer_0/angular_velocity = 0.0 +169:0/0 = 0 +169:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:0/0/physics_layer_0/angular_velocity = 0.0 +170:0/0 = 0 +170:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:0/0/physics_layer_0/angular_velocity = 0.0 +171:0/0 = 0 +171:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:0/0/physics_layer_0/angular_velocity = 0.0 +172:0/0 = 0 +172:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:0/0/physics_layer_0/angular_velocity = 0.0 +173:0/0 = 0 +173:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:0/0/physics_layer_0/angular_velocity = 0.0 +174:0/0 = 0 +174:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:0/0/physics_layer_0/angular_velocity = 0.0 +175:0/0 = 0 +175:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:0/0/physics_layer_0/angular_velocity = 0.0 +176:0/0 = 0 +176:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:0/0/physics_layer_0/angular_velocity = 0.0 +177:0/0 = 0 +177:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:0/0/physics_layer_0/angular_velocity = 0.0 +178:0/0 = 0 +178:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:0/0/physics_layer_0/angular_velocity = 0.0 +179:0/0 = 0 +179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:0/0/physics_layer_0/angular_velocity = 0.0 +180:0/0 = 0 +180:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:0/0/physics_layer_0/angular_velocity = 0.0 +181:0/0 = 0 +181:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:0/0/physics_layer_0/angular_velocity = 0.0 +182:0/0 = 0 +182:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:0/0/physics_layer_0/angular_velocity = 0.0 +183:0/0 = 0 +183:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:0/0/physics_layer_0/angular_velocity = 0.0 +184:0/0 = 0 +184:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:0/0/physics_layer_0/angular_velocity = 0.0 +185:0/0 = 0 +185:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:0/0/physics_layer_0/angular_velocity = 0.0 +186:0/0 = 0 +186:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:0/0/physics_layer_0/angular_velocity = 0.0 +187:0/0 = 0 +187:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:0/0/physics_layer_0/angular_velocity = 0.0 +188:0/0 = 0 +188:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:0/0/physics_layer_0/angular_velocity = 0.0 +189:0/0 = 0 +189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:0/0/physics_layer_0/angular_velocity = 0.0 +190:0/0 = 0 +190:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:0/0/physics_layer_0/angular_velocity = 0.0 +191:0/0 = 0 +191:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0 = 0 +37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0 = 0 +38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0 = 0 +40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0 = 0 +41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0 = 0 +42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0 = 0 +43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0 = 0 +44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0 = 0 +45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0 = 0 +46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0 = 0 +47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_0/angular_velocity = 0.0 +48:1/0 = 0 +48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_0/angular_velocity = 0.0 +49:1/0 = 0 +49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_0/angular_velocity = 0.0 +50:1/0 = 0 +50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0 = 0 +51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0 = 0 +52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0 = 0 +53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_0/angular_velocity = 0.0 +54:1/0 = 0 +54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_0/angular_velocity = 0.0 +55:1/0 = 0 +55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_0/angular_velocity = 0.0 +56:1/0 = 0 +56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_0/angular_velocity = 0.0 +57:1/0 = 0 +57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_0/angular_velocity = 0.0 +58:1/0 = 0 +58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_0/angular_velocity = 0.0 +59:1/0 = 0 +59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0 = 0 +60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0 = 0 +61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0 = 0 +62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0 = 0 +63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_0/angular_velocity = 0.0 +64:1/0 = 0 +64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:1/0/physics_layer_0/angular_velocity = 0.0 +65:1/0 = 0 +65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:1/0/physics_layer_0/angular_velocity = 0.0 +66:1/0 = 0 +66:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:1/0/physics_layer_0/angular_velocity = 0.0 +67:1/0 = 0 +67:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:1/0/physics_layer_0/angular_velocity = 0.0 +68:1/0 = 0 +68:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:1/0/physics_layer_0/angular_velocity = 0.0 +69:1/0 = 0 +69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:1/0/physics_layer_0/angular_velocity = 0.0 +70:1/0 = 0 +70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:1/0/physics_layer_0/angular_velocity = 0.0 +71:1/0 = 0 +71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:1/0/physics_layer_0/angular_velocity = 0.0 +72:1/0 = 0 +72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:1/0/physics_layer_0/angular_velocity = 0.0 +73:1/0 = 0 +73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:1/0/physics_layer_0/angular_velocity = 0.0 +74:1/0 = 0 +74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:1/0/physics_layer_0/angular_velocity = 0.0 +75:1/0 = 0 +75:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:1/0/physics_layer_0/angular_velocity = 0.0 +76:1/0 = 0 +76:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:1/0/physics_layer_0/angular_velocity = 0.0 +77:1/0 = 0 +77:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:1/0/physics_layer_0/angular_velocity = 0.0 +78:1/0 = 0 +78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:1/0/physics_layer_0/angular_velocity = 0.0 +79:1/0 = 0 +79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:1/0/physics_layer_0/angular_velocity = 0.0 +80:1/0 = 0 +80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:1/0/physics_layer_0/angular_velocity = 0.0 +81:1/0 = 0 +81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:1/0/physics_layer_0/angular_velocity = 0.0 +82:1/0 = 0 +82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:1/0/physics_layer_0/angular_velocity = 0.0 +83:1/0 = 0 +83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:1/0/physics_layer_0/angular_velocity = 0.0 +84:1/0 = 0 +84:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:1/0/physics_layer_0/angular_velocity = 0.0 +85:1/0 = 0 +85:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:1/0/physics_layer_0/angular_velocity = 0.0 +86:1/0 = 0 +86:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:1/0/physics_layer_0/angular_velocity = 0.0 +87:1/0 = 0 +87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:1/0/physics_layer_0/angular_velocity = 0.0 +88:1/0 = 0 +88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:1/0/physics_layer_0/angular_velocity = 0.0 +89:1/0 = 0 +89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:1/0/physics_layer_0/angular_velocity = 0.0 +90:1/0 = 0 +90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:1/0/physics_layer_0/angular_velocity = 0.0 +91:1/0 = 0 +91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:1/0/physics_layer_0/angular_velocity = 0.0 +92:1/0 = 0 +92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:1/0/physics_layer_0/angular_velocity = 0.0 +93:1/0 = 0 +93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:1/0/physics_layer_0/angular_velocity = 0.0 +94:1/0 = 0 +94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:1/0/physics_layer_0/angular_velocity = 0.0 +95:1/0 = 0 +95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:1/0/physics_layer_0/angular_velocity = 0.0 +96:1/0 = 0 +96:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:1/0/physics_layer_0/angular_velocity = 0.0 +97:1/0 = 0 +97:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:1/0/physics_layer_0/angular_velocity = 0.0 +98:1/0 = 0 +98:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:1/0/physics_layer_0/angular_velocity = 0.0 +99:1/0 = 0 +99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:1/0/physics_layer_0/angular_velocity = 0.0 +100:1/0 = 0 +100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:1/0/physics_layer_0/angular_velocity = 0.0 +101:1/0 = 0 +101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:1/0/physics_layer_0/angular_velocity = 0.0 +102:1/0 = 0 +102:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:1/0/physics_layer_0/angular_velocity = 0.0 +103:1/0 = 0 +103:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:1/0/physics_layer_0/angular_velocity = 0.0 +104:1/0 = 0 +104:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:1/0/physics_layer_0/angular_velocity = 0.0 +105:1/0 = 0 +105:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:1/0/physics_layer_0/angular_velocity = 0.0 +106:1/0 = 0 +106:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:1/0/physics_layer_0/angular_velocity = 0.0 +107:1/0 = 0 +107:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:1/0/physics_layer_0/angular_velocity = 0.0 +108:1/0 = 0 +108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:1/0/physics_layer_0/angular_velocity = 0.0 +109:1/0 = 0 +109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:1/0/physics_layer_0/angular_velocity = 0.0 +110:1/0 = 0 +110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:1/0/physics_layer_0/angular_velocity = 0.0 +111:1/0 = 0 +111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:1/0/physics_layer_0/angular_velocity = 0.0 +112:1/0 = 0 +112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:1/0/physics_layer_0/angular_velocity = 0.0 +113:1/0 = 0 +113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:1/0/physics_layer_0/angular_velocity = 0.0 +114:1/0 = 0 +114:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:1/0/physics_layer_0/angular_velocity = 0.0 +115:1/0 = 0 +115:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:1/0/physics_layer_0/angular_velocity = 0.0 +116:1/0 = 0 +116:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:1/0/physics_layer_0/angular_velocity = 0.0 +117:1/0 = 0 +117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:1/0/physics_layer_0/angular_velocity = 0.0 +118:1/0 = 0 +118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:1/0/physics_layer_0/angular_velocity = 0.0 +119:1/0 = 0 +119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:1/0/physics_layer_0/angular_velocity = 0.0 +120:1/0 = 0 +120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:1/0/physics_layer_0/angular_velocity = 0.0 +121:1/0 = 0 +121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:1/0/physics_layer_0/angular_velocity = 0.0 +122:1/0 = 0 +122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:1/0/physics_layer_0/angular_velocity = 0.0 +123:1/0 = 0 +123:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:1/0/physics_layer_0/angular_velocity = 0.0 +124:1/0 = 0 +124:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:1/0/physics_layer_0/angular_velocity = 0.0 +125:1/0 = 0 +125:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:1/0/physics_layer_0/angular_velocity = 0.0 +126:1/0 = 0 +126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:1/0/physics_layer_0/angular_velocity = 0.0 +127:1/0 = 0 +127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:1/0/physics_layer_0/angular_velocity = 0.0 +128:1/0 = 0 +128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:1/0/physics_layer_0/angular_velocity = 0.0 +129:1/0 = 0 +129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:1/0/physics_layer_0/angular_velocity = 0.0 +130:1/0 = 0 +130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:1/0/physics_layer_0/angular_velocity = 0.0 +131:1/0 = 0 +131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:1/0/physics_layer_0/angular_velocity = 0.0 +132:1/0 = 0 +132:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:1/0/physics_layer_0/angular_velocity = 0.0 +133:1/0 = 0 +133:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:1/0/physics_layer_0/angular_velocity = 0.0 +134:1/0 = 0 +134:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:1/0/physics_layer_0/angular_velocity = 0.0 +135:1/0 = 0 +135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:1/0/physics_layer_0/angular_velocity = 0.0 +136:1/0 = 0 +136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:1/0/physics_layer_0/angular_velocity = 0.0 +137:1/0 = 0 +137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:1/0/physics_layer_0/angular_velocity = 0.0 +138:1/0 = 0 +138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:1/0/physics_layer_0/angular_velocity = 0.0 +139:1/0 = 0 +139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:1/0/physics_layer_0/angular_velocity = 0.0 +140:1/0 = 0 +140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:1/0/physics_layer_0/angular_velocity = 0.0 +141:1/0 = 0 +141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:1/0/physics_layer_0/angular_velocity = 0.0 +142:1/0 = 0 +142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:1/0/physics_layer_0/angular_velocity = 0.0 +143:1/0 = 0 +143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:1/0/physics_layer_0/angular_velocity = 0.0 +144:1/0 = 0 +144:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:1/0/physics_layer_0/angular_velocity = 0.0 +145:1/0 = 0 +145:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:1/0/physics_layer_0/angular_velocity = 0.0 +146:1/0 = 0 +146:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:1/0/physics_layer_0/angular_velocity = 0.0 +147:1/0 = 0 +147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:1/0/physics_layer_0/angular_velocity = 0.0 +148:1/0 = 0 +148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:1/0/physics_layer_0/angular_velocity = 0.0 +149:1/0 = 0 +149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:1/0/physics_layer_0/angular_velocity = 0.0 +150:1/0 = 0 +150:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:1/0/physics_layer_0/angular_velocity = 0.0 +151:1/0 = 0 +151:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:1/0/physics_layer_0/angular_velocity = 0.0 +152:1/0 = 0 +152:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:1/0/physics_layer_0/angular_velocity = 0.0 +153:1/0 = 0 +153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:1/0/physics_layer_0/angular_velocity = 0.0 +154:1/0 = 0 +154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:1/0/physics_layer_0/angular_velocity = 0.0 +155:1/0 = 0 +155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:1/0/physics_layer_0/angular_velocity = 0.0 +156:1/0 = 0 +156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:1/0/physics_layer_0/angular_velocity = 0.0 +157:1/0 = 0 +157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:1/0/physics_layer_0/angular_velocity = 0.0 +158:1/0 = 0 +158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:1/0/physics_layer_0/angular_velocity = 0.0 +159:1/0 = 0 +159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:1/0/physics_layer_0/angular_velocity = 0.0 +160:1/0 = 0 +160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:1/0/physics_layer_0/angular_velocity = 0.0 +161:1/0 = 0 +161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:1/0/physics_layer_0/angular_velocity = 0.0 +162:1/0 = 0 +162:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:1/0/physics_layer_0/angular_velocity = 0.0 +163:1/0 = 0 +163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:1/0/physics_layer_0/angular_velocity = 0.0 +164:1/0 = 0 +164:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:1/0/physics_layer_0/angular_velocity = 0.0 +165:1/0 = 0 +165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:1/0/physics_layer_0/angular_velocity = 0.0 +166:1/0 = 0 +166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:1/0/physics_layer_0/angular_velocity = 0.0 +167:1/0 = 0 +167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:1/0/physics_layer_0/angular_velocity = 0.0 +168:1/0 = 0 +168:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:1/0/physics_layer_0/angular_velocity = 0.0 +169:1/0 = 0 +169:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:1/0/physics_layer_0/angular_velocity = 0.0 +170:1/0 = 0 +170:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:1/0/physics_layer_0/angular_velocity = 0.0 +171:1/0 = 0 +171:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:1/0/physics_layer_0/angular_velocity = 0.0 +172:1/0 = 0 +172:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:1/0/physics_layer_0/angular_velocity = 0.0 +173:1/0 = 0 +173:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:1/0/physics_layer_0/angular_velocity = 0.0 +174:1/0 = 0 +174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:1/0/physics_layer_0/angular_velocity = 0.0 +175:1/0 = 0 +175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:1/0/physics_layer_0/angular_velocity = 0.0 +176:1/0 = 0 +176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:1/0/physics_layer_0/angular_velocity = 0.0 +177:1/0 = 0 +177:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:1/0/physics_layer_0/angular_velocity = 0.0 +178:1/0 = 0 +178:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:1/0/physics_layer_0/angular_velocity = 0.0 +179:1/0 = 0 +179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:1/0/physics_layer_0/angular_velocity = 0.0 +180:1/0 = 0 +180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:1/0/physics_layer_0/angular_velocity = 0.0 +181:1/0 = 0 +181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:1/0/physics_layer_0/angular_velocity = 0.0 +182:1/0 = 0 +182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:1/0/physics_layer_0/angular_velocity = 0.0 +183:1/0 = 0 +183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:1/0/physics_layer_0/angular_velocity = 0.0 +184:1/0 = 0 +184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:1/0/physics_layer_0/angular_velocity = 0.0 +185:1/0 = 0 +185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:1/0/physics_layer_0/angular_velocity = 0.0 +186:1/0 = 0 +186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:1/0/physics_layer_0/angular_velocity = 0.0 +187:1/0 = 0 +187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:1/0/physics_layer_0/angular_velocity = 0.0 +188:1/0 = 0 +188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:1/0/physics_layer_0/angular_velocity = 0.0 +189:1/0 = 0 +189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:1/0/physics_layer_0/angular_velocity = 0.0 +190:1/0 = 0 +190:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:1/0/physics_layer_0/angular_velocity = 0.0 +191:1/0 = 0 +191:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0 = 0 +37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0 = 0 +38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0 = 0 +39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0 = 0 +40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0 = 0 +41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0 = 0 +42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0 = 0 +43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0 = 0 +44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0 = 0 +45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0 = 0 +46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0 = 0 +47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_0/angular_velocity = 0.0 +48:2/0 = 0 +48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_0/angular_velocity = 0.0 +49:2/0 = 0 +49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_0/angular_velocity = 0.0 +50:2/0 = 0 +50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0 = 0 +51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0 = 0 +52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0 = 0 +53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_0/angular_velocity = 0.0 +54:2/0 = 0 +54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_0/angular_velocity = 0.0 +55:2/0 = 0 +55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_0/angular_velocity = 0.0 +56:2/0 = 0 +56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:2/0/physics_layer_0/angular_velocity = 0.0 +57:2/0 = 0 +57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_0/angular_velocity = 0.0 +58:2/0 = 0 +58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_0/angular_velocity = 0.0 +59:2/0 = 0 +59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0 = 0 +60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0 = 0 +61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0 = 0 +62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0 = 0 +63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_0/angular_velocity = 0.0 +64:2/0 = 0 +64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:2/0/physics_layer_0/angular_velocity = 0.0 +65:2/0 = 0 +65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:2/0/physics_layer_0/angular_velocity = 0.0 +66:2/0 = 0 +66:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:2/0/physics_layer_0/angular_velocity = 0.0 +67:2/0 = 0 +67:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:2/0/physics_layer_0/angular_velocity = 0.0 +68:2/0 = 0 +68:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:2/0/physics_layer_0/angular_velocity = 0.0 +69:2/0 = 0 +69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:2/0/physics_layer_0/angular_velocity = 0.0 +70:2/0 = 0 +70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:2/0/physics_layer_0/angular_velocity = 0.0 +71:2/0 = 0 +71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:2/0/physics_layer_0/angular_velocity = 0.0 +72:2/0 = 0 +72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:2/0/physics_layer_0/angular_velocity = 0.0 +73:2/0 = 0 +73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:2/0/physics_layer_0/angular_velocity = 0.0 +74:2/0 = 0 +74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:2/0/physics_layer_0/angular_velocity = 0.0 +75:2/0 = 0 +75:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:2/0/physics_layer_0/angular_velocity = 0.0 +76:2/0 = 0 +76:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:2/0/physics_layer_0/angular_velocity = 0.0 +77:2/0 = 0 +77:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:2/0/physics_layer_0/angular_velocity = 0.0 +78:2/0 = 0 +78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:2/0/physics_layer_0/angular_velocity = 0.0 +79:2/0 = 0 +79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:2/0/physics_layer_0/angular_velocity = 0.0 +80:2/0 = 0 +80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:2/0/physics_layer_0/angular_velocity = 0.0 +81:2/0 = 0 +81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:2/0/physics_layer_0/angular_velocity = 0.0 +82:2/0 = 0 +82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:2/0/physics_layer_0/angular_velocity = 0.0 +83:2/0 = 0 +83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:2/0/physics_layer_0/angular_velocity = 0.0 +84:2/0 = 0 +84:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:2/0/physics_layer_0/angular_velocity = 0.0 +85:2/0 = 0 +85:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:2/0/physics_layer_0/angular_velocity = 0.0 +86:2/0 = 0 +86:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:2/0/physics_layer_0/angular_velocity = 0.0 +87:2/0 = 0 +87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:2/0/physics_layer_0/angular_velocity = 0.0 +88:2/0 = 0 +88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:2/0/physics_layer_0/angular_velocity = 0.0 +89:2/0 = 0 +89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:2/0/physics_layer_0/angular_velocity = 0.0 +90:2/0 = 0 +90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:2/0/physics_layer_0/angular_velocity = 0.0 +91:2/0 = 0 +91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:2/0/physics_layer_0/angular_velocity = 0.0 +92:2/0 = 0 +92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:2/0/physics_layer_0/angular_velocity = 0.0 +93:2/0 = 0 +93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:2/0/physics_layer_0/angular_velocity = 0.0 +94:2/0 = 0 +94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:2/0/physics_layer_0/angular_velocity = 0.0 +95:2/0 = 0 +95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:2/0/physics_layer_0/angular_velocity = 0.0 +96:2/0 = 0 +96:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:2/0/physics_layer_0/angular_velocity = 0.0 +97:2/0 = 0 +97:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:2/0/physics_layer_0/angular_velocity = 0.0 +98:2/0 = 0 +98:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:2/0/physics_layer_0/angular_velocity = 0.0 +99:2/0 = 0 +99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:2/0/physics_layer_0/angular_velocity = 0.0 +100:2/0 = 0 +100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:2/0/physics_layer_0/angular_velocity = 0.0 +101:2/0 = 0 +101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:2/0/physics_layer_0/angular_velocity = 0.0 +102:2/0 = 0 +102:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:2/0/physics_layer_0/angular_velocity = 0.0 +103:2/0 = 0 +103:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:2/0/physics_layer_0/angular_velocity = 0.0 +104:2/0 = 0 +104:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:2/0/physics_layer_0/angular_velocity = 0.0 +105:2/0 = 0 +105:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:2/0/physics_layer_0/angular_velocity = 0.0 +106:2/0 = 0 +106:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:2/0/physics_layer_0/angular_velocity = 0.0 +107:2/0 = 0 +107:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:2/0/physics_layer_0/angular_velocity = 0.0 +108:2/0 = 0 +108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:2/0/physics_layer_0/angular_velocity = 0.0 +109:2/0 = 0 +109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:2/0/physics_layer_0/angular_velocity = 0.0 +110:2/0 = 0 +110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:2/0/physics_layer_0/angular_velocity = 0.0 +111:2/0 = 0 +111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:2/0/physics_layer_0/angular_velocity = 0.0 +112:2/0 = 0 +112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:2/0/physics_layer_0/angular_velocity = 0.0 +113:2/0 = 0 +113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:2/0/physics_layer_0/angular_velocity = 0.0 +114:2/0 = 0 +114:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:2/0/physics_layer_0/angular_velocity = 0.0 +115:2/0 = 0 +115:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:2/0/physics_layer_0/angular_velocity = 0.0 +116:2/0 = 0 +116:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:2/0/physics_layer_0/angular_velocity = 0.0 +117:2/0 = 0 +117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:2/0/physics_layer_0/angular_velocity = 0.0 +118:2/0 = 0 +118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:2/0/physics_layer_0/angular_velocity = 0.0 +119:2/0 = 0 +119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:2/0/physics_layer_0/angular_velocity = 0.0 +120:2/0 = 0 +120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:2/0/physics_layer_0/angular_velocity = 0.0 +121:2/0 = 0 +121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:2/0/physics_layer_0/angular_velocity = 0.0 +122:2/0 = 0 +122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:2/0/physics_layer_0/angular_velocity = 0.0 +123:2/0 = 0 +123:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:2/0/physics_layer_0/angular_velocity = 0.0 +124:2/0 = 0 +124:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:2/0/physics_layer_0/angular_velocity = 0.0 +125:2/0 = 0 +125:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:2/0/physics_layer_0/angular_velocity = 0.0 +126:2/0 = 0 +126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:2/0/physics_layer_0/angular_velocity = 0.0 +127:2/0 = 0 +127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:2/0/physics_layer_0/angular_velocity = 0.0 +128:2/0 = 0 +128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:2/0/physics_layer_0/angular_velocity = 0.0 +129:2/0 = 0 +129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:2/0/physics_layer_0/angular_velocity = 0.0 +130:2/0 = 0 +130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:2/0/physics_layer_0/angular_velocity = 0.0 +131:2/0 = 0 +131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:2/0/physics_layer_0/angular_velocity = 0.0 +132:2/0 = 0 +132:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:2/0/physics_layer_0/angular_velocity = 0.0 +133:2/0 = 0 +133:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:2/0/physics_layer_0/angular_velocity = 0.0 +134:2/0 = 0 +134:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:2/0/physics_layer_0/angular_velocity = 0.0 +135:2/0 = 0 +135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:2/0/physics_layer_0/angular_velocity = 0.0 +136:2/0 = 0 +136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:2/0/physics_layer_0/angular_velocity = 0.0 +137:2/0 = 0 +137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:2/0/physics_layer_0/angular_velocity = 0.0 +138:2/0 = 0 +138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:2/0/physics_layer_0/angular_velocity = 0.0 +139:2/0 = 0 +139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:2/0/physics_layer_0/angular_velocity = 0.0 +140:2/0 = 0 +140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:2/0/physics_layer_0/angular_velocity = 0.0 +141:2/0 = 0 +141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:2/0/physics_layer_0/angular_velocity = 0.0 +142:2/0 = 0 +142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:2/0/physics_layer_0/angular_velocity = 0.0 +143:2/0 = 0 +143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:2/0/physics_layer_0/angular_velocity = 0.0 +144:2/0 = 0 +144:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:2/0/physics_layer_0/angular_velocity = 0.0 +145:2/0 = 0 +145:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:2/0/physics_layer_0/angular_velocity = 0.0 +146:2/0 = 0 +146:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:2/0/physics_layer_0/angular_velocity = 0.0 +147:2/0 = 0 +147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:2/0/physics_layer_0/angular_velocity = 0.0 +148:2/0 = 0 +148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:2/0/physics_layer_0/angular_velocity = 0.0 +149:2/0 = 0 +149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:2/0/physics_layer_0/angular_velocity = 0.0 +150:2/0 = 0 +150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:2/0/physics_layer_0/angular_velocity = 0.0 +151:2/0 = 0 +151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:2/0/physics_layer_0/angular_velocity = 0.0 +152:2/0 = 0 +152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:2/0/physics_layer_0/angular_velocity = 0.0 +153:2/0 = 0 +153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:2/0/physics_layer_0/angular_velocity = 0.0 +154:2/0 = 0 +154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:2/0/physics_layer_0/angular_velocity = 0.0 +155:2/0 = 0 +155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:2/0/physics_layer_0/angular_velocity = 0.0 +156:2/0 = 0 +156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:2/0/physics_layer_0/angular_velocity = 0.0 +157:2/0 = 0 +157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:2/0/physics_layer_0/angular_velocity = 0.0 +158:2/0 = 0 +158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:2/0/physics_layer_0/angular_velocity = 0.0 +159:2/0 = 0 +159:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:2/0/physics_layer_0/angular_velocity = 0.0 +160:2/0 = 0 +160:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:2/0/physics_layer_0/angular_velocity = 0.0 +161:2/0 = 0 +161:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:2/0/physics_layer_0/angular_velocity = 0.0 +162:2/0 = 0 +162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:2/0/physics_layer_0/angular_velocity = 0.0 +163:2/0 = 0 +163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:2/0/physics_layer_0/angular_velocity = 0.0 +164:2/0 = 0 +164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:2/0/physics_layer_0/angular_velocity = 0.0 +165:2/0 = 0 +165:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:2/0/physics_layer_0/angular_velocity = 0.0 +166:2/0 = 0 +166:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:2/0/physics_layer_0/angular_velocity = 0.0 +167:2/0 = 0 +167:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:2/0/physics_layer_0/angular_velocity = 0.0 +168:2/0 = 0 +168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:2/0/physics_layer_0/angular_velocity = 0.0 +169:2/0 = 0 +169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:2/0/physics_layer_0/angular_velocity = 0.0 +170:2/0 = 0 +170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:2/0/physics_layer_0/angular_velocity = 0.0 +171:2/0 = 0 +171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:2/0/physics_layer_0/angular_velocity = 0.0 +172:2/0 = 0 +172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:2/0/physics_layer_0/angular_velocity = 0.0 +173:2/0 = 0 +173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:2/0/physics_layer_0/angular_velocity = 0.0 +174:2/0 = 0 +174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:2/0/physics_layer_0/angular_velocity = 0.0 +175:2/0 = 0 +175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:2/0/physics_layer_0/angular_velocity = 0.0 +176:2/0 = 0 +176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:2/0/physics_layer_0/angular_velocity = 0.0 +177:2/0 = 0 +177:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:2/0/physics_layer_0/angular_velocity = 0.0 +178:2/0 = 0 +178:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:2/0/physics_layer_0/angular_velocity = 0.0 +179:2/0 = 0 +179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:2/0/physics_layer_0/angular_velocity = 0.0 +180:2/0 = 0 +180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:2/0/physics_layer_0/angular_velocity = 0.0 +181:2/0 = 0 +181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:2/0/physics_layer_0/angular_velocity = 0.0 +182:2/0 = 0 +182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:2/0/physics_layer_0/angular_velocity = 0.0 +183:2/0 = 0 +183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:2/0/physics_layer_0/angular_velocity = 0.0 +184:2/0 = 0 +184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:2/0/physics_layer_0/angular_velocity = 0.0 +185:2/0 = 0 +185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:2/0/physics_layer_0/angular_velocity = 0.0 +186:2/0 = 0 +186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:2/0/physics_layer_0/angular_velocity = 0.0 +187:2/0 = 0 +187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:2/0/physics_layer_0/angular_velocity = 0.0 +188:2/0 = 0 +188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:2/0/physics_layer_0/angular_velocity = 0.0 +189:2/0 = 0 +189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:2/0/physics_layer_0/angular_velocity = 0.0 +190:2/0 = 0 +190:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:2/0/physics_layer_0/angular_velocity = 0.0 +191:2/0 = 0 +191:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0 = 0 +37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0 = 0 +38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0 = 0 +39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0 = 0 +40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0 = 0 +41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0 = 0 +42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0 = 0 +43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0 = 0 +44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0 = 0 +45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0 = 0 +46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0 = 0 +47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0 = 0 +48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0 = 0 +49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0 = 0 +50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0 = 0 +51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0 = 0 +52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0 = 0 +53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0 = 0 +54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0 = 0 +55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_0/angular_velocity = 0.0 +56:3/0 = 0 +56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0 = 0 +57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0 = 0 +58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0 = 0 +59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0 = 0 +60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0 = 0 +61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0 = 0 +62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0 = 0 +63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_0/angular_velocity = 0.0 +64:3/0 = 0 +64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:3/0/physics_layer_0/angular_velocity = 0.0 +65:3/0 = 0 +65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:3/0/physics_layer_0/angular_velocity = 0.0 +66:3/0 = 0 +66:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:3/0/physics_layer_0/angular_velocity = 0.0 +67:3/0 = 0 +67:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:3/0/physics_layer_0/angular_velocity = 0.0 +68:3/0 = 0 +68:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:3/0/physics_layer_0/angular_velocity = 0.0 +69:3/0 = 0 +69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:3/0/physics_layer_0/angular_velocity = 0.0 +70:3/0 = 0 +70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:3/0/physics_layer_0/angular_velocity = 0.0 +71:3/0 = 0 +71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:3/0/physics_layer_0/angular_velocity = 0.0 +72:3/0 = 0 +72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:3/0/physics_layer_0/angular_velocity = 0.0 +73:3/0 = 0 +73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:3/0/physics_layer_0/angular_velocity = 0.0 +74:3/0 = 0 +74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:3/0/physics_layer_0/angular_velocity = 0.0 +75:3/0 = 0 +75:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:3/0/physics_layer_0/angular_velocity = 0.0 +76:3/0 = 0 +76:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:3/0/physics_layer_0/angular_velocity = 0.0 +77:3/0 = 0 +77:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:3/0/physics_layer_0/angular_velocity = 0.0 +78:3/0 = 0 +78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:3/0/physics_layer_0/angular_velocity = 0.0 +79:3/0 = 0 +79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:3/0/physics_layer_0/angular_velocity = 0.0 +80:3/0 = 0 +80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:3/0/physics_layer_0/angular_velocity = 0.0 +81:3/0 = 0 +81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:3/0/physics_layer_0/angular_velocity = 0.0 +82:3/0 = 0 +82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:3/0/physics_layer_0/angular_velocity = 0.0 +83:3/0 = 0 +83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:3/0/physics_layer_0/angular_velocity = 0.0 +84:3/0 = 0 +84:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:3/0/physics_layer_0/angular_velocity = 0.0 +85:3/0 = 0 +85:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:3/0/physics_layer_0/angular_velocity = 0.0 +86:3/0 = 0 +86:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:3/0/physics_layer_0/angular_velocity = 0.0 +87:3/0 = 0 +87:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:3/0/physics_layer_0/angular_velocity = 0.0 +88:3/0 = 0 +88:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:3/0/physics_layer_0/angular_velocity = 0.0 +89:3/0 = 0 +89:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:3/0/physics_layer_0/angular_velocity = 0.0 +90:3/0 = 0 +90:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:3/0/physics_layer_0/angular_velocity = 0.0 +91:3/0 = 0 +91:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:3/0/physics_layer_0/angular_velocity = 0.0 +92:3/0 = 0 +92:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:3/0/physics_layer_0/angular_velocity = 0.0 +93:3/0 = 0 +93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:3/0/physics_layer_0/angular_velocity = 0.0 +94:3/0 = 0 +94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:3/0/physics_layer_0/angular_velocity = 0.0 +95:3/0 = 0 +95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:3/0/physics_layer_0/angular_velocity = 0.0 +96:3/0 = 0 +96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:3/0/physics_layer_0/angular_velocity = 0.0 +97:3/0 = 0 +97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:3/0/physics_layer_0/angular_velocity = 0.0 +98:3/0 = 0 +98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:3/0/physics_layer_0/angular_velocity = 0.0 +99:3/0 = 0 +99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:3/0/physics_layer_0/angular_velocity = 0.0 +100:3/0 = 0 +100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:3/0/physics_layer_0/angular_velocity = 0.0 +101:3/0 = 0 +101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:3/0/physics_layer_0/angular_velocity = 0.0 +102:3/0 = 0 +102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:3/0/physics_layer_0/angular_velocity = 0.0 +103:3/0 = 0 +103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:3/0/physics_layer_0/angular_velocity = 0.0 +104:3/0 = 0 +104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:3/0/physics_layer_0/angular_velocity = 0.0 +105:3/0 = 0 +105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:3/0/physics_layer_0/angular_velocity = 0.0 +106:3/0 = 0 +106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:3/0/physics_layer_0/angular_velocity = 0.0 +107:3/0 = 0 +107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:3/0/physics_layer_0/angular_velocity = 0.0 +108:3/0 = 0 +108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:3/0/physics_layer_0/angular_velocity = 0.0 +109:3/0 = 0 +109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:3/0/physics_layer_0/angular_velocity = 0.0 +110:3/0 = 0 +110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:3/0/physics_layer_0/angular_velocity = 0.0 +111:3/0 = 0 +111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:3/0/physics_layer_0/angular_velocity = 0.0 +112:3/0 = 0 +112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:3/0/physics_layer_0/angular_velocity = 0.0 +113:3/0 = 0 +113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:3/0/physics_layer_0/angular_velocity = 0.0 +114:3/0 = 0 +114:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:3/0/physics_layer_0/angular_velocity = 0.0 +115:3/0 = 0 +115:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:3/0/physics_layer_0/angular_velocity = 0.0 +116:3/0 = 0 +116:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:3/0/physics_layer_0/angular_velocity = 0.0 +117:3/0 = 0 +117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:3/0/physics_layer_0/angular_velocity = 0.0 +118:3/0 = 0 +118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:3/0/physics_layer_0/angular_velocity = 0.0 +119:3/0 = 0 +119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:3/0/physics_layer_0/angular_velocity = 0.0 +120:3/0 = 0 +120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:3/0/physics_layer_0/angular_velocity = 0.0 +121:3/0 = 0 +121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:3/0/physics_layer_0/angular_velocity = 0.0 +122:3/0 = 0 +122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:3/0/physics_layer_0/angular_velocity = 0.0 +123:3/0 = 0 +123:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:3/0/physics_layer_0/angular_velocity = 0.0 +124:3/0 = 0 +124:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:3/0/physics_layer_0/angular_velocity = 0.0 +125:3/0 = 0 +125:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:3/0/physics_layer_0/angular_velocity = 0.0 +126:3/0 = 0 +126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:3/0/physics_layer_0/angular_velocity = 0.0 +127:3/0 = 0 +127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:3/0/physics_layer_0/angular_velocity = 0.0 +128:3/0 = 0 +128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:3/0/physics_layer_0/angular_velocity = 0.0 +129:3/0 = 0 +129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:3/0/physics_layer_0/angular_velocity = 0.0 +130:3/0 = 0 +130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:3/0/physics_layer_0/angular_velocity = 0.0 +131:3/0 = 0 +131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:3/0/physics_layer_0/angular_velocity = 0.0 +132:3/0 = 0 +132:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:3/0/physics_layer_0/angular_velocity = 0.0 +133:3/0 = 0 +133:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:3/0/physics_layer_0/angular_velocity = 0.0 +134:3/0 = 0 +134:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:3/0/physics_layer_0/angular_velocity = 0.0 +135:3/0 = 0 +135:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:3/0/physics_layer_0/angular_velocity = 0.0 +136:3/0 = 0 +136:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:3/0/physics_layer_0/angular_velocity = 0.0 +137:3/0 = 0 +137:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:3/0/physics_layer_0/angular_velocity = 0.0 +138:3/0 = 0 +138:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:3/0/physics_layer_0/angular_velocity = 0.0 +139:3/0 = 0 +139:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:3/0/physics_layer_0/angular_velocity = 0.0 +140:3/0 = 0 +140:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:3/0/physics_layer_0/angular_velocity = 0.0 +141:3/0 = 0 +141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:3/0/physics_layer_0/angular_velocity = 0.0 +142:3/0 = 0 +142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:3/0/physics_layer_0/angular_velocity = 0.0 +143:3/0 = 0 +143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:3/0/physics_layer_0/angular_velocity = 0.0 +144:3/0 = 0 +144:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:3/0/physics_layer_0/angular_velocity = 0.0 +145:3/0 = 0 +145:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:3/0/physics_layer_0/angular_velocity = 0.0 +146:3/0 = 0 +146:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:3/0/physics_layer_0/angular_velocity = 0.0 +147:3/0 = 0 +147:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:3/0/physics_layer_0/angular_velocity = 0.0 +148:3/0 = 0 +148:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:3/0/physics_layer_0/angular_velocity = 0.0 +149:3/0 = 0 +149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:3/0/physics_layer_0/angular_velocity = 0.0 +150:3/0 = 0 +150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:3/0/physics_layer_0/angular_velocity = 0.0 +151:3/0 = 0 +151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:3/0/physics_layer_0/angular_velocity = 0.0 +152:3/0 = 0 +152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:3/0/physics_layer_0/angular_velocity = 0.0 +153:3/0 = 0 +153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:3/0/physics_layer_0/angular_velocity = 0.0 +154:3/0 = 0 +154:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:3/0/physics_layer_0/angular_velocity = 0.0 +155:3/0 = 0 +155:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:3/0/physics_layer_0/angular_velocity = 0.0 +156:3/0 = 0 +156:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:3/0/physics_layer_0/angular_velocity = 0.0 +157:3/0 = 0 +157:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:3/0/physics_layer_0/angular_velocity = 0.0 +158:3/0 = 0 +158:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:3/0/physics_layer_0/angular_velocity = 0.0 +159:3/0 = 0 +159:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:3/0/physics_layer_0/angular_velocity = 0.0 +160:3/0 = 0 +160:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:3/0/physics_layer_0/angular_velocity = 0.0 +161:3/0 = 0 +161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:3/0/physics_layer_0/angular_velocity = 0.0 +162:3/0 = 0 +162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:3/0/physics_layer_0/angular_velocity = 0.0 +163:3/0 = 0 +163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:3/0/physics_layer_0/angular_velocity = 0.0 +164:3/0 = 0 +164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:3/0/physics_layer_0/angular_velocity = 0.0 +165:3/0 = 0 +165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:3/0/physics_layer_0/angular_velocity = 0.0 +166:3/0 = 0 +166:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:3/0/physics_layer_0/angular_velocity = 0.0 +167:3/0 = 0 +167:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:3/0/physics_layer_0/angular_velocity = 0.0 +168:3/0 = 0 +168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:3/0/physics_layer_0/angular_velocity = 0.0 +169:3/0 = 0 +169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:3/0/physics_layer_0/angular_velocity = 0.0 +170:3/0 = 0 +170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:3/0/physics_layer_0/angular_velocity = 0.0 +171:3/0 = 0 +171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:3/0/physics_layer_0/angular_velocity = 0.0 +172:3/0 = 0 +172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:3/0/physics_layer_0/angular_velocity = 0.0 +173:3/0 = 0 +173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:3/0/physics_layer_0/angular_velocity = 0.0 +174:3/0 = 0 +174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:3/0/physics_layer_0/angular_velocity = 0.0 +175:3/0 = 0 +175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:3/0/physics_layer_0/angular_velocity = 0.0 +176:3/0 = 0 +176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:3/0/physics_layer_0/angular_velocity = 0.0 +177:3/0 = 0 +177:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:3/0/physics_layer_0/angular_velocity = 0.0 +178:3/0 = 0 +178:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:3/0/physics_layer_0/angular_velocity = 0.0 +179:3/0 = 0 +179:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:3/0/physics_layer_0/angular_velocity = 0.0 +180:3/0 = 0 +180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:3/0/physics_layer_0/angular_velocity = 0.0 +181:3/0 = 0 +181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:3/0/physics_layer_0/angular_velocity = 0.0 +182:3/0 = 0 +182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:3/0/physics_layer_0/angular_velocity = 0.0 +183:3/0 = 0 +183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:3/0/physics_layer_0/angular_velocity = 0.0 +184:3/0 = 0 +184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:3/0/physics_layer_0/angular_velocity = 0.0 +185:3/0 = 0 +185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:3/0/physics_layer_0/angular_velocity = 0.0 +186:3/0 = 0 +186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:3/0/physics_layer_0/angular_velocity = 0.0 +187:3/0 = 0 +187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:3/0/physics_layer_0/angular_velocity = 0.0 +188:3/0 = 0 +188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:3/0/physics_layer_0/angular_velocity = 0.0 +189:3/0 = 0 +189:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:3/0/physics_layer_0/angular_velocity = 0.0 +190:3/0 = 0 +190:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:3/0/physics_layer_0/angular_velocity = 0.0 +191:3/0 = 0 +191:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0 = 0 +36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0 = 0 +39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0 = 0 +40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0 = 0 +41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0 = 0 +42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0 = 0 +43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0 = 0 +44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0 = 0 +45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0 = 0 +46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0 = 0 +47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0 = 0 +48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0 = 0 +49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0 = 0 +50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0 = 0 +51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0 = 0 +52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0 = 0 +53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0 = 0 +54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0 = 0 +55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0 = 0 +56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0 = 0 +57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0 = 0 +58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0 = 0 +59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0 = 0 +60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0 = 0 +61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0 = 0 +62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0 = 0 +63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_0/angular_velocity = 0.0 +64:4/0 = 0 +64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:4/0/physics_layer_0/angular_velocity = 0.0 +65:4/0 = 0 +65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:4/0/physics_layer_0/angular_velocity = 0.0 +66:4/0 = 0 +66:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:4/0/physics_layer_0/angular_velocity = 0.0 +67:4/0 = 0 +67:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:4/0/physics_layer_0/angular_velocity = 0.0 +68:4/0 = 0 +68:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:4/0/physics_layer_0/angular_velocity = 0.0 +69:4/0 = 0 +69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:4/0/physics_layer_0/angular_velocity = 0.0 +70:4/0 = 0 +70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:4/0/physics_layer_0/angular_velocity = 0.0 +71:4/0 = 0 +71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:4/0/physics_layer_0/angular_velocity = 0.0 +72:4/0 = 0 +72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:4/0/physics_layer_0/angular_velocity = 0.0 +73:4/0 = 0 +73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:4/0/physics_layer_0/angular_velocity = 0.0 +74:4/0 = 0 +74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:4/0/physics_layer_0/angular_velocity = 0.0 +75:4/0 = 0 +75:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:4/0/physics_layer_0/angular_velocity = 0.0 +76:4/0 = 0 +76:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:4/0/physics_layer_0/angular_velocity = 0.0 +77:4/0 = 0 +77:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:4/0/physics_layer_0/angular_velocity = 0.0 +78:4/0 = 0 +78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:4/0/physics_layer_0/angular_velocity = 0.0 +79:4/0 = 0 +79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:4/0/physics_layer_0/angular_velocity = 0.0 +80:4/0 = 0 +80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:4/0/physics_layer_0/angular_velocity = 0.0 +81:4/0 = 0 +81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:4/0/physics_layer_0/angular_velocity = 0.0 +82:4/0 = 0 +82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:4/0/physics_layer_0/angular_velocity = 0.0 +83:4/0 = 0 +83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:4/0/physics_layer_0/angular_velocity = 0.0 +84:4/0 = 0 +84:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:4/0/physics_layer_0/angular_velocity = 0.0 +85:4/0 = 0 +85:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:4/0/physics_layer_0/angular_velocity = 0.0 +86:4/0 = 0 +86:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:4/0/physics_layer_0/angular_velocity = 0.0 +87:4/0 = 0 +87:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:4/0/physics_layer_0/angular_velocity = 0.0 +88:4/0 = 0 +88:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:4/0/physics_layer_0/angular_velocity = 0.0 +89:4/0 = 0 +89:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:4/0/physics_layer_0/angular_velocity = 0.0 +90:4/0 = 0 +90:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:4/0/physics_layer_0/angular_velocity = 0.0 +91:4/0 = 0 +91:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:4/0/physics_layer_0/angular_velocity = 0.0 +92:4/0 = 0 +92:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:4/0/physics_layer_0/angular_velocity = 0.0 +93:4/0 = 0 +93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:4/0/physics_layer_0/angular_velocity = 0.0 +94:4/0 = 0 +94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:4/0/physics_layer_0/angular_velocity = 0.0 +95:4/0 = 0 +95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:4/0/physics_layer_0/angular_velocity = 0.0 +96:4/0 = 0 +96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:4/0/physics_layer_0/angular_velocity = 0.0 +97:4/0 = 0 +97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:4/0/physics_layer_0/angular_velocity = 0.0 +98:4/0 = 0 +98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:4/0/physics_layer_0/angular_velocity = 0.0 +99:4/0 = 0 +99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:4/0/physics_layer_0/angular_velocity = 0.0 +100:4/0 = 0 +100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:4/0/physics_layer_0/angular_velocity = 0.0 +101:4/0 = 0 +101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:4/0/physics_layer_0/angular_velocity = 0.0 +102:4/0 = 0 +102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:4/0/physics_layer_0/angular_velocity = 0.0 +103:4/0 = 0 +103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:4/0/physics_layer_0/angular_velocity = 0.0 +104:4/0 = 0 +104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:4/0/physics_layer_0/angular_velocity = 0.0 +105:4/0 = 0 +105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:4/0/physics_layer_0/angular_velocity = 0.0 +106:4/0 = 0 +106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:4/0/physics_layer_0/angular_velocity = 0.0 +107:4/0 = 0 +107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:4/0/physics_layer_0/angular_velocity = 0.0 +108:4/0 = 0 +108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:4/0/physics_layer_0/angular_velocity = 0.0 +109:4/0 = 0 +109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:4/0/physics_layer_0/angular_velocity = 0.0 +110:4/0 = 0 +110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:4/0/physics_layer_0/angular_velocity = 0.0 +111:4/0 = 0 +111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:4/0/physics_layer_0/angular_velocity = 0.0 +112:4/0 = 0 +112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:4/0/physics_layer_0/angular_velocity = 0.0 +113:4/0 = 0 +113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:4/0/physics_layer_0/angular_velocity = 0.0 +114:4/0 = 0 +114:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:4/0/physics_layer_0/angular_velocity = 0.0 +115:4/0 = 0 +115:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:4/0/physics_layer_0/angular_velocity = 0.0 +116:4/0 = 0 +116:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:4/0/physics_layer_0/angular_velocity = 0.0 +117:4/0 = 0 +117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:4/0/physics_layer_0/angular_velocity = 0.0 +118:4/0 = 0 +118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:4/0/physics_layer_0/angular_velocity = 0.0 +119:4/0 = 0 +119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:4/0/physics_layer_0/angular_velocity = 0.0 +120:4/0 = 0 +120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:4/0/physics_layer_0/angular_velocity = 0.0 +121:4/0 = 0 +121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:4/0/physics_layer_0/angular_velocity = 0.0 +122:4/0 = 0 +122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:4/0/physics_layer_0/angular_velocity = 0.0 +123:4/0 = 0 +123:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:4/0/physics_layer_0/angular_velocity = 0.0 +124:4/0 = 0 +124:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:4/0/physics_layer_0/angular_velocity = 0.0 +125:4/0 = 0 +125:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:4/0/physics_layer_0/angular_velocity = 0.0 +126:4/0 = 0 +126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:4/0/physics_layer_0/angular_velocity = 0.0 +127:4/0 = 0 +127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:4/0/physics_layer_0/angular_velocity = 0.0 +128:4/0 = 0 +128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:4/0/physics_layer_0/angular_velocity = 0.0 +129:4/0 = 0 +129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:4/0/physics_layer_0/angular_velocity = 0.0 +130:4/0 = 0 +130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:4/0/physics_layer_0/angular_velocity = 0.0 +131:4/0 = 0 +131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:4/0/physics_layer_0/angular_velocity = 0.0 +132:4/0 = 0 +132:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:4/0/physics_layer_0/angular_velocity = 0.0 +133:4/0 = 0 +133:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:4/0/physics_layer_0/angular_velocity = 0.0 +134:4/0 = 0 +134:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:4/0/physics_layer_0/angular_velocity = 0.0 +135:4/0 = 0 +135:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:4/0/physics_layer_0/angular_velocity = 0.0 +136:4/0 = 0 +136:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:4/0/physics_layer_0/angular_velocity = 0.0 +137:4/0 = 0 +137:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:4/0/physics_layer_0/angular_velocity = 0.0 +138:4/0 = 0 +138:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:4/0/physics_layer_0/angular_velocity = 0.0 +139:4/0 = 0 +139:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:4/0/physics_layer_0/angular_velocity = 0.0 +140:4/0 = 0 +140:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:4/0/physics_layer_0/angular_velocity = 0.0 +141:4/0 = 0 +141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:4/0/physics_layer_0/angular_velocity = 0.0 +142:4/0 = 0 +142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:4/0/physics_layer_0/angular_velocity = 0.0 +143:4/0 = 0 +143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:4/0/physics_layer_0/angular_velocity = 0.0 +144:4/0 = 0 +144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:4/0/physics_layer_0/angular_velocity = 0.0 +145:4/0 = 0 +145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:4/0/physics_layer_0/angular_velocity = 0.0 +146:4/0 = 0 +146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:4/0/physics_layer_0/angular_velocity = 0.0 +147:4/0 = 0 +147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:4/0/physics_layer_0/angular_velocity = 0.0 +148:4/0 = 0 +148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:4/0/physics_layer_0/angular_velocity = 0.0 +149:4/0 = 0 +149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:4/0/physics_layer_0/angular_velocity = 0.0 +150:4/0 = 0 +150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:4/0/physics_layer_0/angular_velocity = 0.0 +151:4/0 = 0 +151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:4/0/physics_layer_0/angular_velocity = 0.0 +152:4/0 = 0 +152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:4/0/physics_layer_0/angular_velocity = 0.0 +153:4/0 = 0 +153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:4/0/physics_layer_0/angular_velocity = 0.0 +154:4/0 = 0 +154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:4/0/physics_layer_0/angular_velocity = 0.0 +155:4/0 = 0 +155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:4/0/physics_layer_0/angular_velocity = 0.0 +156:4/0 = 0 +156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:4/0/physics_layer_0/angular_velocity = 0.0 +157:4/0 = 0 +157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:4/0/physics_layer_0/angular_velocity = 0.0 +158:4/0 = 0 +158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:4/0/physics_layer_0/angular_velocity = 0.0 +159:4/0 = 0 +159:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:4/0/physics_layer_0/angular_velocity = 0.0 +160:4/0 = 0 +160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:4/0/physics_layer_0/angular_velocity = 0.0 +161:4/0 = 0 +161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:4/0/physics_layer_0/angular_velocity = 0.0 +162:4/0 = 0 +162:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:4/0/physics_layer_0/angular_velocity = 0.0 +163:4/0 = 0 +163:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:4/0/physics_layer_0/angular_velocity = 0.0 +164:4/0 = 0 +164:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:4/0/physics_layer_0/angular_velocity = 0.0 +165:4/0 = 0 +165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:4/0/physics_layer_0/angular_velocity = 0.0 +166:4/0 = 0 +166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:4/0/physics_layer_0/angular_velocity = 0.0 +167:4/0 = 0 +167:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:4/0/physics_layer_0/angular_velocity = 0.0 +168:4/0 = 0 +168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:4/0/physics_layer_0/angular_velocity = 0.0 +169:4/0 = 0 +169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:4/0/physics_layer_0/angular_velocity = 0.0 +170:4/0 = 0 +170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:4/0/physics_layer_0/angular_velocity = 0.0 +171:4/0 = 0 +171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:4/0/physics_layer_0/angular_velocity = 0.0 +172:4/0 = 0 +172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:4/0/physics_layer_0/angular_velocity = 0.0 +173:4/0 = 0 +173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:4/0/physics_layer_0/angular_velocity = 0.0 +174:4/0 = 0 +174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:4/0/physics_layer_0/angular_velocity = 0.0 +175:4/0 = 0 +175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:4/0/physics_layer_0/angular_velocity = 0.0 +176:4/0 = 0 +176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:4/0/physics_layer_0/angular_velocity = 0.0 +177:4/0 = 0 +177:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:4/0/physics_layer_0/angular_velocity = 0.0 +178:4/0 = 0 +178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:4/0/physics_layer_0/angular_velocity = 0.0 +179:4/0 = 0 +179:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:4/0/physics_layer_0/angular_velocity = 0.0 +180:4/0 = 0 +180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:4/0/physics_layer_0/angular_velocity = 0.0 +181:4/0 = 0 +181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:4/0/physics_layer_0/angular_velocity = 0.0 +182:4/0 = 0 +182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:4/0/physics_layer_0/angular_velocity = 0.0 +183:4/0 = 0 +183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:4/0/physics_layer_0/angular_velocity = 0.0 +184:4/0 = 0 +184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:4/0/physics_layer_0/angular_velocity = 0.0 +185:4/0 = 0 +185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:4/0/physics_layer_0/angular_velocity = 0.0 +186:4/0 = 0 +186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:4/0/physics_layer_0/angular_velocity = 0.0 +187:4/0 = 0 +187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:4/0/physics_layer_0/angular_velocity = 0.0 +188:4/0 = 0 +188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:4/0/physics_layer_0/angular_velocity = 0.0 +189:4/0 = 0 +189:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:4/0/physics_layer_0/angular_velocity = 0.0 +190:4/0 = 0 +190:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:4/0/physics_layer_0/angular_velocity = 0.0 +191:4/0 = 0 +191:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0 = 0 +39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0 = 0 +40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0 = 0 +41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0 = 0 +42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0 = 0 +43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0 = 0 +44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0 = 0 +46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0 = 0 +47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0 = 0 +48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0 = 0 +49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0 = 0 +50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0 = 0 +51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0 = 0 +52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0 = 0 +53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0 = 0 +54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0 = 0 +55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0 = 0 +56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0 = 0 +57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0 = 0 +58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0 = 0 +59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0 = 0 +60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0 = 0 +61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0 = 0 +62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0 = 0 +63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_0/angular_velocity = 0.0 +64:5/0 = 0 +64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:5/0/physics_layer_0/angular_velocity = 0.0 +65:5/0 = 0 +65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:5/0/physics_layer_0/angular_velocity = 0.0 +66:5/0 = 0 +66:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:5/0/physics_layer_0/angular_velocity = 0.0 +67:5/0 = 0 +67:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:5/0/physics_layer_0/angular_velocity = 0.0 +68:5/0 = 0 +68:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:5/0/physics_layer_0/angular_velocity = 0.0 +69:5/0 = 0 +69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:5/0/physics_layer_0/angular_velocity = 0.0 +70:5/0 = 0 +70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:5/0/physics_layer_0/angular_velocity = 0.0 +71:5/0 = 0 +71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:5/0/physics_layer_0/angular_velocity = 0.0 +72:5/0 = 0 +72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:5/0/physics_layer_0/angular_velocity = 0.0 +73:5/0 = 0 +73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:5/0/physics_layer_0/angular_velocity = 0.0 +74:5/0 = 0 +74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:5/0/physics_layer_0/angular_velocity = 0.0 +75:5/0 = 0 +75:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:5/0/physics_layer_0/angular_velocity = 0.0 +76:5/0 = 0 +76:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:5/0/physics_layer_0/angular_velocity = 0.0 +77:5/0 = 0 +77:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:5/0/physics_layer_0/angular_velocity = 0.0 +78:5/0 = 0 +78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:5/0/physics_layer_0/angular_velocity = 0.0 +79:5/0 = 0 +79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:5/0/physics_layer_0/angular_velocity = 0.0 +80:5/0 = 0 +80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:5/0/physics_layer_0/angular_velocity = 0.0 +81:5/0 = 0 +81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:5/0/physics_layer_0/angular_velocity = 0.0 +82:5/0 = 0 +82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:5/0/physics_layer_0/angular_velocity = 0.0 +83:5/0 = 0 +83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:5/0/physics_layer_0/angular_velocity = 0.0 +84:5/0 = 0 +84:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:5/0/physics_layer_0/angular_velocity = 0.0 +85:5/0 = 0 +85:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:5/0/physics_layer_0/angular_velocity = 0.0 +86:5/0 = 0 +86:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:5/0/physics_layer_0/angular_velocity = 0.0 +87:5/0 = 0 +87:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:5/0/physics_layer_0/angular_velocity = 0.0 +88:5/0 = 0 +88:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:5/0/physics_layer_0/angular_velocity = 0.0 +89:5/0 = 0 +89:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:5/0/physics_layer_0/angular_velocity = 0.0 +90:5/0 = 0 +90:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:5/0/physics_layer_0/angular_velocity = 0.0 +91:5/0 = 0 +91:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:5/0/physics_layer_0/angular_velocity = 0.0 +92:5/0 = 0 +92:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:5/0/physics_layer_0/angular_velocity = 0.0 +93:5/0 = 0 +93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:5/0/physics_layer_0/angular_velocity = 0.0 +94:5/0 = 0 +94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:5/0/physics_layer_0/angular_velocity = 0.0 +95:5/0 = 0 +95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:5/0/physics_layer_0/angular_velocity = 0.0 +96:5/0 = 0 +96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:5/0/physics_layer_0/angular_velocity = 0.0 +97:5/0 = 0 +97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:5/0/physics_layer_0/angular_velocity = 0.0 +98:5/0 = 0 +98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:5/0/physics_layer_0/angular_velocity = 0.0 +99:5/0 = 0 +99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:5/0/physics_layer_0/angular_velocity = 0.0 +100:5/0 = 0 +100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:5/0/physics_layer_0/angular_velocity = 0.0 +101:5/0 = 0 +101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:5/0/physics_layer_0/angular_velocity = 0.0 +102:5/0 = 0 +102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:5/0/physics_layer_0/angular_velocity = 0.0 +103:5/0 = 0 +103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:5/0/physics_layer_0/angular_velocity = 0.0 +104:5/0 = 0 +104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:5/0/physics_layer_0/angular_velocity = 0.0 +105:5/0 = 0 +105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:5/0/physics_layer_0/angular_velocity = 0.0 +106:5/0 = 0 +106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:5/0/physics_layer_0/angular_velocity = 0.0 +107:5/0 = 0 +107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:5/0/physics_layer_0/angular_velocity = 0.0 +108:5/0 = 0 +108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:5/0/physics_layer_0/angular_velocity = 0.0 +109:5/0 = 0 +109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:5/0/physics_layer_0/angular_velocity = 0.0 +110:5/0 = 0 +110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:5/0/physics_layer_0/angular_velocity = 0.0 +111:5/0 = 0 +111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:5/0/physics_layer_0/angular_velocity = 0.0 +112:5/0 = 0 +112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:5/0/physics_layer_0/angular_velocity = 0.0 +113:5/0 = 0 +113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:5/0/physics_layer_0/angular_velocity = 0.0 +114:5/0 = 0 +114:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:5/0/physics_layer_0/angular_velocity = 0.0 +115:5/0 = 0 +115:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:5/0/physics_layer_0/angular_velocity = 0.0 +116:5/0 = 0 +116:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:5/0/physics_layer_0/angular_velocity = 0.0 +117:5/0 = 0 +117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:5/0/physics_layer_0/angular_velocity = 0.0 +118:5/0 = 0 +118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:5/0/physics_layer_0/angular_velocity = 0.0 +119:5/0 = 0 +119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:5/0/physics_layer_0/angular_velocity = 0.0 +120:5/0 = 0 +120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:5/0/physics_layer_0/angular_velocity = 0.0 +121:5/0 = 0 +121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:5/0/physics_layer_0/angular_velocity = 0.0 +122:5/0 = 0 +122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:5/0/physics_layer_0/angular_velocity = 0.0 +123:5/0 = 0 +123:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:5/0/physics_layer_0/angular_velocity = 0.0 +124:5/0 = 0 +124:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:5/0/physics_layer_0/angular_velocity = 0.0 +125:5/0 = 0 +125:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:5/0/physics_layer_0/angular_velocity = 0.0 +126:5/0 = 0 +126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:5/0/physics_layer_0/angular_velocity = 0.0 +127:5/0 = 0 +127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:5/0/physics_layer_0/angular_velocity = 0.0 +128:5/0 = 0 +128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:5/0/physics_layer_0/angular_velocity = 0.0 +129:5/0 = 0 +129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:5/0/physics_layer_0/angular_velocity = 0.0 +130:5/0 = 0 +130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:5/0/physics_layer_0/angular_velocity = 0.0 +131:5/0 = 0 +131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:5/0/physics_layer_0/angular_velocity = 0.0 +132:5/0 = 0 +132:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:5/0/physics_layer_0/angular_velocity = 0.0 +133:5/0 = 0 +133:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:5/0/physics_layer_0/angular_velocity = 0.0 +134:5/0 = 0 +134:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:5/0/physics_layer_0/angular_velocity = 0.0 +135:5/0 = 0 +135:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:5/0/physics_layer_0/angular_velocity = 0.0 +136:5/0 = 0 +136:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:5/0/physics_layer_0/angular_velocity = 0.0 +137:5/0 = 0 +137:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:5/0/physics_layer_0/angular_velocity = 0.0 +138:5/0 = 0 +138:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:5/0/physics_layer_0/angular_velocity = 0.0 +139:5/0 = 0 +139:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:5/0/physics_layer_0/angular_velocity = 0.0 +140:5/0 = 0 +140:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:5/0/physics_layer_0/angular_velocity = 0.0 +141:5/0 = 0 +141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:5/0/physics_layer_0/angular_velocity = 0.0 +142:5/0 = 0 +142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:5/0/physics_layer_0/angular_velocity = 0.0 +143:5/0 = 0 +143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:5/0/physics_layer_0/angular_velocity = 0.0 +144:5/0 = 0 +144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:5/0/physics_layer_0/angular_velocity = 0.0 +145:5/0 = 0 +145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:5/0/physics_layer_0/angular_velocity = 0.0 +146:5/0 = 0 +146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:5/0/physics_layer_0/angular_velocity = 0.0 +147:5/0 = 0 +147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:5/0/physics_layer_0/angular_velocity = 0.0 +148:5/0 = 0 +148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:5/0/physics_layer_0/angular_velocity = 0.0 +149:5/0 = 0 +149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:5/0/physics_layer_0/angular_velocity = 0.0 +150:5/0 = 0 +150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:5/0/physics_layer_0/angular_velocity = 0.0 +151:5/0 = 0 +151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:5/0/physics_layer_0/angular_velocity = 0.0 +152:5/0 = 0 +152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:5/0/physics_layer_0/angular_velocity = 0.0 +153:5/0 = 0 +153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:5/0/physics_layer_0/angular_velocity = 0.0 +154:5/0 = 0 +154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:5/0/physics_layer_0/angular_velocity = 0.0 +155:5/0 = 0 +155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:5/0/physics_layer_0/angular_velocity = 0.0 +156:5/0 = 0 +156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:5/0/physics_layer_0/angular_velocity = 0.0 +157:5/0 = 0 +157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:5/0/physics_layer_0/angular_velocity = 0.0 +158:5/0 = 0 +158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:5/0/physics_layer_0/angular_velocity = 0.0 +159:5/0 = 0 +159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:5/0/physics_layer_0/angular_velocity = 0.0 +160:5/0 = 0 +160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:5/0/physics_layer_0/angular_velocity = 0.0 +161:5/0 = 0 +161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:5/0/physics_layer_0/angular_velocity = 0.0 +162:5/0 = 0 +162:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:5/0/physics_layer_0/angular_velocity = 0.0 +163:5/0 = 0 +163:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:5/0/physics_layer_0/angular_velocity = 0.0 +164:5/0 = 0 +164:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:5/0/physics_layer_0/angular_velocity = 0.0 +165:5/0 = 0 +165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:5/0/physics_layer_0/angular_velocity = 0.0 +166:5/0 = 0 +166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:5/0/physics_layer_0/angular_velocity = 0.0 +167:5/0 = 0 +167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:5/0/physics_layer_0/angular_velocity = 0.0 +168:5/0 = 0 +168:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:5/0/physics_layer_0/angular_velocity = 0.0 +169:5/0 = 0 +169:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:5/0/physics_layer_0/angular_velocity = 0.0 +170:5/0 = 0 +170:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:5/0/physics_layer_0/angular_velocity = 0.0 +171:5/0 = 0 +171:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:5/0/physics_layer_0/angular_velocity = 0.0 +172:5/0 = 0 +172:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:5/0/physics_layer_0/angular_velocity = 0.0 +173:5/0 = 0 +173:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:5/0/physics_layer_0/angular_velocity = 0.0 +174:5/0 = 0 +174:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:5/0/physics_layer_0/angular_velocity = 0.0 +175:5/0 = 0 +175:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:5/0/physics_layer_0/angular_velocity = 0.0 +176:5/0 = 0 +176:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:5/0/physics_layer_0/angular_velocity = 0.0 +177:5/0 = 0 +177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:5/0/physics_layer_0/angular_velocity = 0.0 +178:5/0 = 0 +178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:5/0/physics_layer_0/angular_velocity = 0.0 +179:5/0 = 0 +179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:5/0/physics_layer_0/angular_velocity = 0.0 +180:5/0 = 0 +180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:5/0/physics_layer_0/angular_velocity = 0.0 +181:5/0 = 0 +181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:5/0/physics_layer_0/angular_velocity = 0.0 +182:5/0 = 0 +182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:5/0/physics_layer_0/angular_velocity = 0.0 +183:5/0 = 0 +183:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:5/0/physics_layer_0/angular_velocity = 0.0 +184:5/0 = 0 +184:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:5/0/physics_layer_0/angular_velocity = 0.0 +185:5/0 = 0 +185:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:5/0/physics_layer_0/angular_velocity = 0.0 +186:5/0 = 0 +186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:5/0/physics_layer_0/angular_velocity = 0.0 +187:5/0 = 0 +187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:5/0/physics_layer_0/angular_velocity = 0.0 +188:5/0 = 0 +188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:5/0/physics_layer_0/angular_velocity = 0.0 +189:5/0 = 0 +189:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:5/0/physics_layer_0/angular_velocity = 0.0 +190:5/0 = 0 +190:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:5/0/physics_layer_0/angular_velocity = 0.0 +191:5/0 = 0 +191:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0 = 0 +32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0 = 0 +33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0 = 0 +46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0 = 0 +47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0 = 0 +48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0 = 0 +49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0 = 0 +50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0 = 0 +51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0 = 0 +52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0 = 0 +53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_0/angular_velocity = 0.0 +54:6/0 = 0 +54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_0/angular_velocity = 0.0 +55:6/0 = 0 +55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_0/angular_velocity = 0.0 +56:6/0 = 0 +56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0 = 0 +57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0 = 0 +58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0 = 0 +59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_0/angular_velocity = 0.0 +60:6/0 = 0 +60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_0/angular_velocity = 0.0 +61:6/0 = 0 +61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_0/angular_velocity = 0.0 +62:6/0 = 0 +62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0 = 0 +63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_0/angular_velocity = 0.0 +64:6/0 = 0 +64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:6/0/physics_layer_0/angular_velocity = 0.0 +65:6/0 = 0 +65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:6/0/physics_layer_0/angular_velocity = 0.0 +66:6/0 = 0 +66:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:6/0/physics_layer_0/angular_velocity = 0.0 +67:6/0 = 0 +67:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:6/0/physics_layer_0/angular_velocity = 0.0 +68:6/0 = 0 +68:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:6/0/physics_layer_0/angular_velocity = 0.0 +69:6/0 = 0 +69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:6/0/physics_layer_0/angular_velocity = 0.0 +70:6/0 = 0 +70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:6/0/physics_layer_0/angular_velocity = 0.0 +71:6/0 = 0 +71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:6/0/physics_layer_0/angular_velocity = 0.0 +72:6/0 = 0 +72:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:6/0/physics_layer_0/angular_velocity = 0.0 +73:6/0 = 0 +73:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:6/0/physics_layer_0/angular_velocity = 0.0 +74:6/0 = 0 +74:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:6/0/physics_layer_0/angular_velocity = 0.0 +75:6/0 = 0 +75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:6/0/physics_layer_0/angular_velocity = 0.0 +76:6/0 = 0 +76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:6/0/physics_layer_0/angular_velocity = 0.0 +77:6/0 = 0 +77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:6/0/physics_layer_0/angular_velocity = 0.0 +78:6/0 = 0 +78:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:6/0/physics_layer_0/angular_velocity = 0.0 +79:6/0 = 0 +79:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:6/0/physics_layer_0/angular_velocity = 0.0 +80:6/0 = 0 +80:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:6/0/physics_layer_0/angular_velocity = 0.0 +81:6/0 = 0 +81:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:6/0/physics_layer_0/angular_velocity = 0.0 +82:6/0 = 0 +82:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:6/0/physics_layer_0/angular_velocity = 0.0 +83:6/0 = 0 +83:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:6/0/physics_layer_0/angular_velocity = 0.0 +84:6/0 = 0 +84:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:6/0/physics_layer_0/angular_velocity = 0.0 +85:6/0 = 0 +85:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:6/0/physics_layer_0/angular_velocity = 0.0 +86:6/0 = 0 +86:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:6/0/physics_layer_0/angular_velocity = 0.0 +87:6/0 = 0 +87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:6/0/physics_layer_0/angular_velocity = 0.0 +88:6/0 = 0 +88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:6/0/physics_layer_0/angular_velocity = 0.0 +89:6/0 = 0 +89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:6/0/physics_layer_0/angular_velocity = 0.0 +90:6/0 = 0 +90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:6/0/physics_layer_0/angular_velocity = 0.0 +91:6/0 = 0 +91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:6/0/physics_layer_0/angular_velocity = 0.0 +92:6/0 = 0 +92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:6/0/physics_layer_0/angular_velocity = 0.0 +93:6/0 = 0 +93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:6/0/physics_layer_0/angular_velocity = 0.0 +94:6/0 = 0 +94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:6/0/physics_layer_0/angular_velocity = 0.0 +95:6/0 = 0 +95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:6/0/physics_layer_0/angular_velocity = 0.0 +96:6/0 = 0 +96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:6/0/physics_layer_0/angular_velocity = 0.0 +97:6/0 = 0 +97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:6/0/physics_layer_0/angular_velocity = 0.0 +98:6/0 = 0 +98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:6/0/physics_layer_0/angular_velocity = 0.0 +99:6/0 = 0 +99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:6/0/physics_layer_0/angular_velocity = 0.0 +100:6/0 = 0 +100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:6/0/physics_layer_0/angular_velocity = 0.0 +101:6/0 = 0 +101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:6/0/physics_layer_0/angular_velocity = 0.0 +102:6/0 = 0 +102:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:6/0/physics_layer_0/angular_velocity = 0.0 +103:6/0 = 0 +103:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:6/0/physics_layer_0/angular_velocity = 0.0 +104:6/0 = 0 +104:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:6/0/physics_layer_0/angular_velocity = 0.0 +105:6/0 = 0 +105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:6/0/physics_layer_0/angular_velocity = 0.0 +106:6/0 = 0 +106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:6/0/physics_layer_0/angular_velocity = 0.0 +107:6/0 = 0 +107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:6/0/physics_layer_0/angular_velocity = 0.0 +108:6/0 = 0 +108:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:6/0/physics_layer_0/angular_velocity = 0.0 +109:6/0 = 0 +109:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:6/0/physics_layer_0/angular_velocity = 0.0 +110:6/0 = 0 +110:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:6/0/physics_layer_0/angular_velocity = 0.0 +111:6/0 = 0 +111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:6/0/physics_layer_0/angular_velocity = 0.0 +112:6/0 = 0 +112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:6/0/physics_layer_0/angular_velocity = 0.0 +113:6/0 = 0 +113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:6/0/physics_layer_0/angular_velocity = 0.0 +114:6/0 = 0 +114:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:6/0/physics_layer_0/angular_velocity = 0.0 +115:6/0 = 0 +115:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:6/0/physics_layer_0/angular_velocity = 0.0 +116:6/0 = 0 +116:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:6/0/physics_layer_0/angular_velocity = 0.0 +117:6/0 = 0 +117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:6/0/physics_layer_0/angular_velocity = 0.0 +118:6/0 = 0 +118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:6/0/physics_layer_0/angular_velocity = 0.0 +119:6/0 = 0 +119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:6/0/physics_layer_0/angular_velocity = 0.0 +120:6/0 = 0 +120:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:6/0/physics_layer_0/angular_velocity = 0.0 +121:6/0 = 0 +121:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:6/0/physics_layer_0/angular_velocity = 0.0 +122:6/0 = 0 +122:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:6/0/physics_layer_0/angular_velocity = 0.0 +123:6/0 = 0 +123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:6/0/physics_layer_0/angular_velocity = 0.0 +124:6/0 = 0 +124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:6/0/physics_layer_0/angular_velocity = 0.0 +125:6/0 = 0 +125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:6/0/physics_layer_0/angular_velocity = 0.0 +126:6/0 = 0 +126:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:6/0/physics_layer_0/angular_velocity = 0.0 +127:6/0 = 0 +127:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:6/0/physics_layer_0/angular_velocity = 0.0 +128:6/0 = 0 +128:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:6/0/physics_layer_0/angular_velocity = 0.0 +129:6/0 = 0 +129:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:6/0/physics_layer_0/angular_velocity = 0.0 +130:6/0 = 0 +130:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:6/0/physics_layer_0/angular_velocity = 0.0 +131:6/0 = 0 +131:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:6/0/physics_layer_0/angular_velocity = 0.0 +132:6/0 = 0 +132:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:6/0/physics_layer_0/angular_velocity = 0.0 +133:6/0 = 0 +133:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:6/0/physics_layer_0/angular_velocity = 0.0 +134:6/0 = 0 +134:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:6/0/physics_layer_0/angular_velocity = 0.0 +135:6/0 = 0 +135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:6/0/physics_layer_0/angular_velocity = 0.0 +136:6/0 = 0 +136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:6/0/physics_layer_0/angular_velocity = 0.0 +137:6/0 = 0 +137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:6/0/physics_layer_0/angular_velocity = 0.0 +138:6/0 = 0 +138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:6/0/physics_layer_0/angular_velocity = 0.0 +139:6/0 = 0 +139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:6/0/physics_layer_0/angular_velocity = 0.0 +140:6/0 = 0 +140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:6/0/physics_layer_0/angular_velocity = 0.0 +141:6/0 = 0 +141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:6/0/physics_layer_0/angular_velocity = 0.0 +142:6/0 = 0 +142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:6/0/physics_layer_0/angular_velocity = 0.0 +143:6/0 = 0 +143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:6/0/physics_layer_0/angular_velocity = 0.0 +144:6/0 = 0 +144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:6/0/physics_layer_0/angular_velocity = 0.0 +145:6/0 = 0 +145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:6/0/physics_layer_0/angular_velocity = 0.0 +146:6/0 = 0 +146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:6/0/physics_layer_0/angular_velocity = 0.0 +147:6/0 = 0 +147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:6/0/physics_layer_0/angular_velocity = 0.0 +148:6/0 = 0 +148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:6/0/physics_layer_0/angular_velocity = 0.0 +149:6/0 = 0 +149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:6/0/physics_layer_0/angular_velocity = 0.0 +150:6/0 = 0 +150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:6/0/physics_layer_0/angular_velocity = 0.0 +151:6/0 = 0 +151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:6/0/physics_layer_0/angular_velocity = 0.0 +152:6/0 = 0 +152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:6/0/physics_layer_0/angular_velocity = 0.0 +153:6/0 = 0 +153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:6/0/physics_layer_0/angular_velocity = 0.0 +154:6/0 = 0 +154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:6/0/physics_layer_0/angular_velocity = 0.0 +155:6/0 = 0 +155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:6/0/physics_layer_0/angular_velocity = 0.0 +156:6/0 = 0 +156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:6/0/physics_layer_0/angular_velocity = 0.0 +157:6/0 = 0 +157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:6/0/physics_layer_0/angular_velocity = 0.0 +158:6/0 = 0 +158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:6/0/physics_layer_0/angular_velocity = 0.0 +159:6/0 = 0 +159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:6/0/physics_layer_0/angular_velocity = 0.0 +160:6/0 = 0 +160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:6/0/physics_layer_0/angular_velocity = 0.0 +161:6/0 = 0 +161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:6/0/physics_layer_0/angular_velocity = 0.0 +162:6/0 = 0 +162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:6/0/physics_layer_0/angular_velocity = 0.0 +163:6/0 = 0 +163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:6/0/physics_layer_0/angular_velocity = 0.0 +164:6/0 = 0 +164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:6/0/physics_layer_0/angular_velocity = 0.0 +165:6/0 = 0 +165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:6/0/physics_layer_0/angular_velocity = 0.0 +166:6/0 = 0 +166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:6/0/physics_layer_0/angular_velocity = 0.0 +167:6/0 = 0 +167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:6/0/physics_layer_0/angular_velocity = 0.0 +168:6/0 = 0 +168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:6/0/physics_layer_0/angular_velocity = 0.0 +169:6/0 = 0 +169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:6/0/physics_layer_0/angular_velocity = 0.0 +170:6/0 = 0 +170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:6/0/physics_layer_0/angular_velocity = 0.0 +171:6/0 = 0 +171:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:6/0/physics_layer_0/angular_velocity = 0.0 +172:6/0 = 0 +172:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:6/0/physics_layer_0/angular_velocity = 0.0 +173:6/0 = 0 +173:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:6/0/physics_layer_0/angular_velocity = 0.0 +174:6/0 = 0 +174:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:6/0/physics_layer_0/angular_velocity = 0.0 +175:6/0 = 0 +175:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:6/0/physics_layer_0/angular_velocity = 0.0 +176:6/0 = 0 +176:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:6/0/physics_layer_0/angular_velocity = 0.0 +177:6/0 = 0 +177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:6/0/physics_layer_0/angular_velocity = 0.0 +178:6/0 = 0 +178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:6/0/physics_layer_0/angular_velocity = 0.0 +179:6/0 = 0 +179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:6/0/physics_layer_0/angular_velocity = 0.0 +180:6/0 = 0 +180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:6/0/physics_layer_0/angular_velocity = 0.0 +181:6/0 = 0 +181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:6/0/physics_layer_0/angular_velocity = 0.0 +182:6/0 = 0 +182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:6/0/physics_layer_0/angular_velocity = 0.0 +183:6/0 = 0 +183:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:6/0/physics_layer_0/angular_velocity = 0.0 +184:6/0 = 0 +184:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:6/0/physics_layer_0/angular_velocity = 0.0 +185:6/0 = 0 +185:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:6/0/physics_layer_0/angular_velocity = 0.0 +186:6/0 = 0 +186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:6/0/physics_layer_0/angular_velocity = 0.0 +187:6/0 = 0 +187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:6/0/physics_layer_0/angular_velocity = 0.0 +188:6/0 = 0 +188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:6/0/physics_layer_0/angular_velocity = 0.0 +189:6/0 = 0 +189:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:6/0/physics_layer_0/angular_velocity = 0.0 +190:6/0 = 0 +190:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:6/0/physics_layer_0/angular_velocity = 0.0 +191:6/0 = 0 +191:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0 = 0 +46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0 = 0 +47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0 = 0 +48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0 = 0 +49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0 = 0 +50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0 = 0 +51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0 = 0 +52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0 = 0 +53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_0/angular_velocity = 0.0 +54:7/0 = 0 +54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_0/angular_velocity = 0.0 +55:7/0 = 0 +55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_0/angular_velocity = 0.0 +56:7/0 = 0 +56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0 = 0 +57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0 = 0 +58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0 = 0 +59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_0/angular_velocity = 0.0 +60:7/0 = 0 +60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_0/angular_velocity = 0.0 +61:7/0 = 0 +61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_0/angular_velocity = 0.0 +62:7/0 = 0 +62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0 = 0 +63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_0/angular_velocity = 0.0 +64:7/0 = 0 +64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:7/0/physics_layer_0/angular_velocity = 0.0 +65:7/0 = 0 +65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:7/0/physics_layer_0/angular_velocity = 0.0 +66:7/0 = 0 +66:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:7/0/physics_layer_0/angular_velocity = 0.0 +67:7/0 = 0 +67:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:7/0/physics_layer_0/angular_velocity = 0.0 +68:7/0 = 0 +68:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:7/0/physics_layer_0/angular_velocity = 0.0 +69:7/0 = 0 +69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:7/0/physics_layer_0/angular_velocity = 0.0 +70:7/0 = 0 +70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:7/0/physics_layer_0/angular_velocity = 0.0 +71:7/0 = 0 +71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:7/0/physics_layer_0/angular_velocity = 0.0 +72:7/0 = 0 +72:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:7/0/physics_layer_0/angular_velocity = 0.0 +73:7/0 = 0 +73:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:7/0/physics_layer_0/angular_velocity = 0.0 +74:7/0 = 0 +74:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:7/0/physics_layer_0/angular_velocity = 0.0 +75:7/0 = 0 +75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:7/0/physics_layer_0/angular_velocity = 0.0 +76:7/0 = 0 +76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:7/0/physics_layer_0/angular_velocity = 0.0 +77:7/0 = 0 +77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:7/0/physics_layer_0/angular_velocity = 0.0 +78:7/0 = 0 +78:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:7/0/physics_layer_0/angular_velocity = 0.0 +79:7/0 = 0 +79:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:7/0/physics_layer_0/angular_velocity = 0.0 +80:7/0 = 0 +80:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:7/0/physics_layer_0/angular_velocity = 0.0 +81:7/0 = 0 +81:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:7/0/physics_layer_0/angular_velocity = 0.0 +82:7/0 = 0 +82:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:7/0/physics_layer_0/angular_velocity = 0.0 +83:7/0 = 0 +83:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:7/0/physics_layer_0/angular_velocity = 0.0 +84:7/0 = 0 +84:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:7/0/physics_layer_0/angular_velocity = 0.0 +85:7/0 = 0 +85:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:7/0/physics_layer_0/angular_velocity = 0.0 +86:7/0 = 0 +86:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:7/0/physics_layer_0/angular_velocity = 0.0 +87:7/0 = 0 +87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:7/0/physics_layer_0/angular_velocity = 0.0 +88:7/0 = 0 +88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:7/0/physics_layer_0/angular_velocity = 0.0 +89:7/0 = 0 +89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:7/0/physics_layer_0/angular_velocity = 0.0 +90:7/0 = 0 +90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:7/0/physics_layer_0/angular_velocity = 0.0 +91:7/0 = 0 +91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:7/0/physics_layer_0/angular_velocity = 0.0 +92:7/0 = 0 +92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:7/0/physics_layer_0/angular_velocity = 0.0 +93:7/0 = 0 +93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:7/0/physics_layer_0/angular_velocity = 0.0 +94:7/0 = 0 +94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:7/0/physics_layer_0/angular_velocity = 0.0 +95:7/0 = 0 +95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:7/0/physics_layer_0/angular_velocity = 0.0 +96:7/0 = 0 +96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:7/0/physics_layer_0/angular_velocity = 0.0 +97:7/0 = 0 +97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:7/0/physics_layer_0/angular_velocity = 0.0 +98:7/0 = 0 +98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:7/0/physics_layer_0/angular_velocity = 0.0 +99:7/0 = 0 +99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:7/0/physics_layer_0/angular_velocity = 0.0 +100:7/0 = 0 +100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:7/0/physics_layer_0/angular_velocity = 0.0 +101:7/0 = 0 +101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:7/0/physics_layer_0/angular_velocity = 0.0 +102:7/0 = 0 +102:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:7/0/physics_layer_0/angular_velocity = 0.0 +103:7/0 = 0 +103:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:7/0/physics_layer_0/angular_velocity = 0.0 +104:7/0 = 0 +104:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:7/0/physics_layer_0/angular_velocity = 0.0 +105:7/0 = 0 +105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:7/0/physics_layer_0/angular_velocity = 0.0 +106:7/0 = 0 +106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:7/0/physics_layer_0/angular_velocity = 0.0 +107:7/0 = 0 +107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:7/0/physics_layer_0/angular_velocity = 0.0 +108:7/0 = 0 +108:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:7/0/physics_layer_0/angular_velocity = 0.0 +109:7/0 = 0 +109:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:7/0/physics_layer_0/angular_velocity = 0.0 +110:7/0 = 0 +110:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:7/0/physics_layer_0/angular_velocity = 0.0 +111:7/0 = 0 +111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:7/0/physics_layer_0/angular_velocity = 0.0 +112:7/0 = 0 +112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:7/0/physics_layer_0/angular_velocity = 0.0 +113:7/0 = 0 +113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:7/0/physics_layer_0/angular_velocity = 0.0 +114:7/0 = 0 +114:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:7/0/physics_layer_0/angular_velocity = 0.0 +115:7/0 = 0 +115:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:7/0/physics_layer_0/angular_velocity = 0.0 +116:7/0 = 0 +116:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:7/0/physics_layer_0/angular_velocity = 0.0 +117:7/0 = 0 +117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:7/0/physics_layer_0/angular_velocity = 0.0 +118:7/0 = 0 +118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:7/0/physics_layer_0/angular_velocity = 0.0 +119:7/0 = 0 +119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:7/0/physics_layer_0/angular_velocity = 0.0 +120:7/0 = 0 +120:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:7/0/physics_layer_0/angular_velocity = 0.0 +121:7/0 = 0 +121:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:7/0/physics_layer_0/angular_velocity = 0.0 +122:7/0 = 0 +122:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:7/0/physics_layer_0/angular_velocity = 0.0 +123:7/0 = 0 +123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:7/0/physics_layer_0/angular_velocity = 0.0 +124:7/0 = 0 +124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:7/0/physics_layer_0/angular_velocity = 0.0 +125:7/0 = 0 +125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:7/0/physics_layer_0/angular_velocity = 0.0 +126:7/0 = 0 +126:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:7/0/physics_layer_0/angular_velocity = 0.0 +127:7/0 = 0 +127:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:7/0/physics_layer_0/angular_velocity = 0.0 +128:7/0 = 0 +128:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:7/0/physics_layer_0/angular_velocity = 0.0 +129:7/0 = 0 +129:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:7/0/physics_layer_0/angular_velocity = 0.0 +130:7/0 = 0 +130:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:7/0/physics_layer_0/angular_velocity = 0.0 +131:7/0 = 0 +131:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:7/0/physics_layer_0/angular_velocity = 0.0 +132:7/0 = 0 +132:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:7/0/physics_layer_0/angular_velocity = 0.0 +133:7/0 = 0 +133:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:7/0/physics_layer_0/angular_velocity = 0.0 +134:7/0 = 0 +134:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:7/0/physics_layer_0/angular_velocity = 0.0 +135:7/0 = 0 +135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:7/0/physics_layer_0/angular_velocity = 0.0 +136:7/0 = 0 +136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:7/0/physics_layer_0/angular_velocity = 0.0 +137:7/0 = 0 +137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:7/0/physics_layer_0/angular_velocity = 0.0 +138:7/0 = 0 +138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:7/0/physics_layer_0/angular_velocity = 0.0 +139:7/0 = 0 +139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:7/0/physics_layer_0/angular_velocity = 0.0 +140:7/0 = 0 +140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:7/0/physics_layer_0/angular_velocity = 0.0 +141:7/0 = 0 +141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:7/0/physics_layer_0/angular_velocity = 0.0 +142:7/0 = 0 +142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:7/0/physics_layer_0/angular_velocity = 0.0 +143:7/0 = 0 +143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:7/0/physics_layer_0/angular_velocity = 0.0 +144:7/0 = 0 +144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:7/0/physics_layer_0/angular_velocity = 0.0 +145:7/0 = 0 +145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:7/0/physics_layer_0/angular_velocity = 0.0 +146:7/0 = 0 +146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:7/0/physics_layer_0/angular_velocity = 0.0 +147:7/0 = 0 +147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:7/0/physics_layer_0/angular_velocity = 0.0 +148:7/0 = 0 +148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:7/0/physics_layer_0/angular_velocity = 0.0 +149:7/0 = 0 +149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:7/0/physics_layer_0/angular_velocity = 0.0 +150:7/0 = 0 +150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:7/0/physics_layer_0/angular_velocity = 0.0 +151:7/0 = 0 +151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:7/0/physics_layer_0/angular_velocity = 0.0 +152:7/0 = 0 +152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:7/0/physics_layer_0/angular_velocity = 0.0 +153:7/0 = 0 +153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:7/0/physics_layer_0/angular_velocity = 0.0 +154:7/0 = 0 +154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:7/0/physics_layer_0/angular_velocity = 0.0 +155:7/0 = 0 +155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:7/0/physics_layer_0/angular_velocity = 0.0 +156:7/0 = 0 +156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:7/0/physics_layer_0/angular_velocity = 0.0 +157:7/0 = 0 +157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:7/0/physics_layer_0/angular_velocity = 0.0 +158:7/0 = 0 +158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:7/0/physics_layer_0/angular_velocity = 0.0 +159:7/0 = 0 +159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:7/0/physics_layer_0/angular_velocity = 0.0 +160:7/0 = 0 +160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:7/0/physics_layer_0/angular_velocity = 0.0 +161:7/0 = 0 +161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:7/0/physics_layer_0/angular_velocity = 0.0 +162:7/0 = 0 +162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:7/0/physics_layer_0/angular_velocity = 0.0 +163:7/0 = 0 +163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:7/0/physics_layer_0/angular_velocity = 0.0 +164:7/0 = 0 +164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:7/0/physics_layer_0/angular_velocity = 0.0 +165:7/0 = 0 +165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:7/0/physics_layer_0/angular_velocity = 0.0 +166:7/0 = 0 +166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:7/0/physics_layer_0/angular_velocity = 0.0 +167:7/0 = 0 +167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:7/0/physics_layer_0/angular_velocity = 0.0 +168:7/0 = 0 +168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:7/0/physics_layer_0/angular_velocity = 0.0 +169:7/0 = 0 +169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:7/0/physics_layer_0/angular_velocity = 0.0 +170:7/0 = 0 +170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:7/0/physics_layer_0/angular_velocity = 0.0 +171:7/0 = 0 +171:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:7/0/physics_layer_0/angular_velocity = 0.0 +172:7/0 = 0 +172:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:7/0/physics_layer_0/angular_velocity = 0.0 +173:7/0 = 0 +173:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:7/0/physics_layer_0/angular_velocity = 0.0 +174:7/0 = 0 +174:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:7/0/physics_layer_0/angular_velocity = 0.0 +175:7/0 = 0 +175:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:7/0/physics_layer_0/angular_velocity = 0.0 +176:7/0 = 0 +176:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:7/0/physics_layer_0/angular_velocity = 0.0 +177:7/0 = 0 +177:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:7/0/physics_layer_0/angular_velocity = 0.0 +178:7/0 = 0 +178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:7/0/physics_layer_0/angular_velocity = 0.0 +179:7/0 = 0 +179:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:7/0/physics_layer_0/angular_velocity = 0.0 +180:7/0 = 0 +180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:7/0/physics_layer_0/angular_velocity = 0.0 +181:7/0 = 0 +181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:7/0/physics_layer_0/angular_velocity = 0.0 +182:7/0 = 0 +182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:7/0/physics_layer_0/angular_velocity = 0.0 +183:7/0 = 0 +183:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:7/0/physics_layer_0/angular_velocity = 0.0 +184:7/0 = 0 +184:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:7/0/physics_layer_0/angular_velocity = 0.0 +185:7/0 = 0 +185:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:7/0/physics_layer_0/angular_velocity = 0.0 +186:7/0 = 0 +186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:7/0/physics_layer_0/angular_velocity = 0.0 +187:7/0 = 0 +187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:7/0/physics_layer_0/angular_velocity = 0.0 +188:7/0 = 0 +188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:7/0/physics_layer_0/angular_velocity = 0.0 +189:7/0 = 0 +189:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:7/0/physics_layer_0/angular_velocity = 0.0 +190:7/0 = 0 +190:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:7/0/physics_layer_0/angular_velocity = 0.0 +191:7/0 = 0 +191:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0 = 0 +42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0 = 0 +45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0 = 0 +46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0 = 0 +47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0 = 0 +48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0 = 0 +49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0 = 0 +50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0 = 0 +51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0 = 0 +52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0 = 0 +53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_0/angular_velocity = 0.0 +54:8/0 = 0 +54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_0/angular_velocity = 0.0 +55:8/0 = 0 +55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_0/angular_velocity = 0.0 +56:8/0 = 0 +56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0 = 0 +57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0 = 0 +58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0 = 0 +59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_0/angular_velocity = 0.0 +60:8/0 = 0 +60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_0/angular_velocity = 0.0 +61:8/0 = 0 +61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_0/angular_velocity = 0.0 +62:8/0 = 0 +62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0 = 0 +63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_0/angular_velocity = 0.0 +64:8/0 = 0 +64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:8/0/physics_layer_0/angular_velocity = 0.0 +65:8/0 = 0 +65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:8/0/physics_layer_0/angular_velocity = 0.0 +66:8/0 = 0 +66:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:8/0/physics_layer_0/angular_velocity = 0.0 +67:8/0 = 0 +67:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:8/0/physics_layer_0/angular_velocity = 0.0 +68:8/0 = 0 +68:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:8/0/physics_layer_0/angular_velocity = 0.0 +69:8/0 = 0 +69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:8/0/physics_layer_0/angular_velocity = 0.0 +70:8/0 = 0 +70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:8/0/physics_layer_0/angular_velocity = 0.0 +71:8/0 = 0 +71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:8/0/physics_layer_0/angular_velocity = 0.0 +72:8/0 = 0 +72:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:8/0/physics_layer_0/angular_velocity = 0.0 +73:8/0 = 0 +73:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:8/0/physics_layer_0/angular_velocity = 0.0 +74:8/0 = 0 +74:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:8/0/physics_layer_0/angular_velocity = 0.0 +75:8/0 = 0 +75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:8/0/physics_layer_0/angular_velocity = 0.0 +76:8/0 = 0 +76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:8/0/physics_layer_0/angular_velocity = 0.0 +77:8/0 = 0 +77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:8/0/physics_layer_0/angular_velocity = 0.0 +78:8/0 = 0 +78:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:8/0/physics_layer_0/angular_velocity = 0.0 +79:8/0 = 0 +79:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:8/0/physics_layer_0/angular_velocity = 0.0 +80:8/0 = 0 +80:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:8/0/physics_layer_0/angular_velocity = 0.0 +81:8/0 = 0 +81:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:8/0/physics_layer_0/angular_velocity = 0.0 +82:8/0 = 0 +82:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:8/0/physics_layer_0/angular_velocity = 0.0 +83:8/0 = 0 +83:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:8/0/physics_layer_0/angular_velocity = 0.0 +84:8/0 = 0 +84:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:8/0/physics_layer_0/angular_velocity = 0.0 +85:8/0 = 0 +85:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:8/0/physics_layer_0/angular_velocity = 0.0 +86:8/0 = 0 +86:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:8/0/physics_layer_0/angular_velocity = 0.0 +87:8/0 = 0 +87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:8/0/physics_layer_0/angular_velocity = 0.0 +88:8/0 = 0 +88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:8/0/physics_layer_0/angular_velocity = 0.0 +89:8/0 = 0 +89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:8/0/physics_layer_0/angular_velocity = 0.0 +90:8/0 = 0 +90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:8/0/physics_layer_0/angular_velocity = 0.0 +91:8/0 = 0 +91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:8/0/physics_layer_0/angular_velocity = 0.0 +92:8/0 = 0 +92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:8/0/physics_layer_0/angular_velocity = 0.0 +93:8/0 = 0 +93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:8/0/physics_layer_0/angular_velocity = 0.0 +94:8/0 = 0 +94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:8/0/physics_layer_0/angular_velocity = 0.0 +95:8/0 = 0 +95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:8/0/physics_layer_0/angular_velocity = 0.0 +96:8/0 = 0 +96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:8/0/physics_layer_0/angular_velocity = 0.0 +97:8/0 = 0 +97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:8/0/physics_layer_0/angular_velocity = 0.0 +98:8/0 = 0 +98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:8/0/physics_layer_0/angular_velocity = 0.0 +99:8/0 = 0 +99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:8/0/physics_layer_0/angular_velocity = 0.0 +100:8/0 = 0 +100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:8/0/physics_layer_0/angular_velocity = 0.0 +101:8/0 = 0 +101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:8/0/physics_layer_0/angular_velocity = 0.0 +102:8/0 = 0 +102:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:8/0/physics_layer_0/angular_velocity = 0.0 +103:8/0 = 0 +103:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:8/0/physics_layer_0/angular_velocity = 0.0 +104:8/0 = 0 +104:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:8/0/physics_layer_0/angular_velocity = 0.0 +105:8/0 = 0 +105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:8/0/physics_layer_0/angular_velocity = 0.0 +106:8/0 = 0 +106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:8/0/physics_layer_0/angular_velocity = 0.0 +107:8/0 = 0 +107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:8/0/physics_layer_0/angular_velocity = 0.0 +108:8/0 = 0 +108:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:8/0/physics_layer_0/angular_velocity = 0.0 +109:8/0 = 0 +109:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:8/0/physics_layer_0/angular_velocity = 0.0 +110:8/0 = 0 +110:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:8/0/physics_layer_0/angular_velocity = 0.0 +111:8/0 = 0 +111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:8/0/physics_layer_0/angular_velocity = 0.0 +112:8/0 = 0 +112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:8/0/physics_layer_0/angular_velocity = 0.0 +113:8/0 = 0 +113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:8/0/physics_layer_0/angular_velocity = 0.0 +114:8/0 = 0 +114:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:8/0/physics_layer_0/angular_velocity = 0.0 +115:8/0 = 0 +115:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:8/0/physics_layer_0/angular_velocity = 0.0 +116:8/0 = 0 +116:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:8/0/physics_layer_0/angular_velocity = 0.0 +117:8/0 = 0 +117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:8/0/physics_layer_0/angular_velocity = 0.0 +118:8/0 = 0 +118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:8/0/physics_layer_0/angular_velocity = 0.0 +119:8/0 = 0 +119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:8/0/physics_layer_0/angular_velocity = 0.0 +120:8/0 = 0 +120:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:8/0/physics_layer_0/angular_velocity = 0.0 +121:8/0 = 0 +121:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:8/0/physics_layer_0/angular_velocity = 0.0 +122:8/0 = 0 +122:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:8/0/physics_layer_0/angular_velocity = 0.0 +123:8/0 = 0 +123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:8/0/physics_layer_0/angular_velocity = 0.0 +124:8/0 = 0 +124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:8/0/physics_layer_0/angular_velocity = 0.0 +125:8/0 = 0 +125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:8/0/physics_layer_0/angular_velocity = 0.0 +126:8/0 = 0 +126:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:8/0/physics_layer_0/angular_velocity = 0.0 +127:8/0 = 0 +127:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:8/0/physics_layer_0/angular_velocity = 0.0 +128:8/0 = 0 +128:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:8/0/physics_layer_0/angular_velocity = 0.0 +129:8/0 = 0 +129:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:8/0/physics_layer_0/angular_velocity = 0.0 +130:8/0 = 0 +130:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:8/0/physics_layer_0/angular_velocity = 0.0 +131:8/0 = 0 +131:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:8/0/physics_layer_0/angular_velocity = 0.0 +132:8/0 = 0 +132:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:8/0/physics_layer_0/angular_velocity = 0.0 +133:8/0 = 0 +133:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:8/0/physics_layer_0/angular_velocity = 0.0 +134:8/0 = 0 +134:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:8/0/physics_layer_0/angular_velocity = 0.0 +135:8/0 = 0 +135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:8/0/physics_layer_0/angular_velocity = 0.0 +136:8/0 = 0 +136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:8/0/physics_layer_0/angular_velocity = 0.0 +137:8/0 = 0 +137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:8/0/physics_layer_0/angular_velocity = 0.0 +138:8/0 = 0 +138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:8/0/physics_layer_0/angular_velocity = 0.0 +139:8/0 = 0 +139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:8/0/physics_layer_0/angular_velocity = 0.0 +140:8/0 = 0 +140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:8/0/physics_layer_0/angular_velocity = 0.0 +141:8/0 = 0 +141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:8/0/physics_layer_0/angular_velocity = 0.0 +142:8/0 = 0 +142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:8/0/physics_layer_0/angular_velocity = 0.0 +143:8/0 = 0 +143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:8/0/physics_layer_0/angular_velocity = 0.0 +144:8/0 = 0 +144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:8/0/physics_layer_0/angular_velocity = 0.0 +145:8/0 = 0 +145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:8/0/physics_layer_0/angular_velocity = 0.0 +146:8/0 = 0 +146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:8/0/physics_layer_0/angular_velocity = 0.0 +147:8/0 = 0 +147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:8/0/physics_layer_0/angular_velocity = 0.0 +148:8/0 = 0 +148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:8/0/physics_layer_0/angular_velocity = 0.0 +149:8/0 = 0 +149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:8/0/physics_layer_0/angular_velocity = 0.0 +150:8/0 = 0 +150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:8/0/physics_layer_0/angular_velocity = 0.0 +151:8/0 = 0 +151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:8/0/physics_layer_0/angular_velocity = 0.0 +152:8/0 = 0 +152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:8/0/physics_layer_0/angular_velocity = 0.0 +153:8/0 = 0 +153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:8/0/physics_layer_0/angular_velocity = 0.0 +154:8/0 = 0 +154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:8/0/physics_layer_0/angular_velocity = 0.0 +155:8/0 = 0 +155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:8/0/physics_layer_0/angular_velocity = 0.0 +156:8/0 = 0 +156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:8/0/physics_layer_0/angular_velocity = 0.0 +157:8/0 = 0 +157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:8/0/physics_layer_0/angular_velocity = 0.0 +158:8/0 = 0 +158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:8/0/physics_layer_0/angular_velocity = 0.0 +159:8/0 = 0 +159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:8/0/physics_layer_0/angular_velocity = 0.0 +160:8/0 = 0 +160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:8/0/physics_layer_0/angular_velocity = 0.0 +161:8/0 = 0 +161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:8/0/physics_layer_0/angular_velocity = 0.0 +162:8/0 = 0 +162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:8/0/physics_layer_0/angular_velocity = 0.0 +163:8/0 = 0 +163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:8/0/physics_layer_0/angular_velocity = 0.0 +164:8/0 = 0 +164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:8/0/physics_layer_0/angular_velocity = 0.0 +165:8/0 = 0 +165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:8/0/physics_layer_0/angular_velocity = 0.0 +166:8/0 = 0 +166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:8/0/physics_layer_0/angular_velocity = 0.0 +167:8/0 = 0 +167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:8/0/physics_layer_0/angular_velocity = 0.0 +168:8/0 = 0 +168:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:8/0/physics_layer_0/angular_velocity = 0.0 +169:8/0 = 0 +169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:8/0/physics_layer_0/angular_velocity = 0.0 +170:8/0 = 0 +170:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:8/0/physics_layer_0/angular_velocity = 0.0 +171:8/0 = 0 +171:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:8/0/physics_layer_0/angular_velocity = 0.0 +172:8/0 = 0 +172:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:8/0/physics_layer_0/angular_velocity = 0.0 +173:8/0 = 0 +173:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:8/0/physics_layer_0/angular_velocity = 0.0 +174:8/0 = 0 +174:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:8/0/physics_layer_0/angular_velocity = 0.0 +175:8/0 = 0 +175:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:8/0/physics_layer_0/angular_velocity = 0.0 +176:8/0 = 0 +176:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:8/0/physics_layer_0/angular_velocity = 0.0 +177:8/0 = 0 +177:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:8/0/physics_layer_0/angular_velocity = 0.0 +178:8/0 = 0 +178:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:8/0/physics_layer_0/angular_velocity = 0.0 +179:8/0 = 0 +179:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:8/0/physics_layer_0/angular_velocity = 0.0 +180:8/0 = 0 +180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:8/0/physics_layer_0/angular_velocity = 0.0 +181:8/0 = 0 +181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:8/0/physics_layer_0/angular_velocity = 0.0 +182:8/0 = 0 +182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:8/0/physics_layer_0/angular_velocity = 0.0 +183:8/0 = 0 +183:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:8/0/physics_layer_0/angular_velocity = 0.0 +184:8/0 = 0 +184:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:8/0/physics_layer_0/angular_velocity = 0.0 +185:8/0 = 0 +185:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:8/0/physics_layer_0/angular_velocity = 0.0 +186:8/0 = 0 +186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:8/0/physics_layer_0/angular_velocity = 0.0 +187:8/0 = 0 +187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:8/0/physics_layer_0/angular_velocity = 0.0 +188:8/0 = 0 +188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:8/0/physics_layer_0/angular_velocity = 0.0 +189:8/0 = 0 +189:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:8/0/physics_layer_0/angular_velocity = 0.0 +190:8/0 = 0 +190:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:8/0/physics_layer_0/angular_velocity = 0.0 +191:8/0 = 0 +191:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0 = 0 +36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0 = 0 +42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0 = 0 +45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0 = 0 +46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0 = 0 +47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_0/angular_velocity = 0.0 +48:9/0 = 0 +48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_0/angular_velocity = 0.0 +49:9/0 = 0 +49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_0/angular_velocity = 0.0 +50:9/0 = 0 +50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0 = 0 +51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0 = 0 +52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0 = 0 +53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_0/angular_velocity = 0.0 +54:9/0 = 0 +54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_0/angular_velocity = 0.0 +55:9/0 = 0 +55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_0/angular_velocity = 0.0 +56:9/0 = 0 +56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_0/angular_velocity = 0.0 +57:9/0 = 0 +57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_0/angular_velocity = 0.0 +58:9/0 = 0 +58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_0/angular_velocity = 0.0 +59:9/0 = 0 +59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0 = 0 +60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0 = 0 +61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0 = 0 +62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_0/angular_velocity = 0.0 +63:9/0 = 0 +63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_0/angular_velocity = 0.0 +64:9/0 = 0 +64:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:9/0/physics_layer_0/angular_velocity = 0.0 +65:9/0 = 0 +65:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:9/0/physics_layer_0/angular_velocity = 0.0 +66:9/0 = 0 +66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:9/0/physics_layer_0/angular_velocity = 0.0 +67:9/0 = 0 +67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:9/0/physics_layer_0/angular_velocity = 0.0 +68:9/0 = 0 +68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:9/0/physics_layer_0/angular_velocity = 0.0 +69:9/0 = 0 +69:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:9/0/physics_layer_0/angular_velocity = 0.0 +70:9/0 = 0 +70:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:9/0/physics_layer_0/angular_velocity = 0.0 +71:9/0 = 0 +71:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:9/0/physics_layer_0/angular_velocity = 0.0 +72:9/0 = 0 +72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:9/0/physics_layer_0/angular_velocity = 0.0 +73:9/0 = 0 +73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:9/0/physics_layer_0/angular_velocity = 0.0 +74:9/0 = 0 +74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:9/0/physics_layer_0/angular_velocity = 0.0 +75:9/0 = 0 +75:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:9/0/physics_layer_0/angular_velocity = 0.0 +76:9/0 = 0 +76:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:9/0/physics_layer_0/angular_velocity = 0.0 +77:9/0 = 0 +77:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:9/0/physics_layer_0/angular_velocity = 0.0 +78:9/0 = 0 +78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:9/0/physics_layer_0/angular_velocity = 0.0 +79:9/0 = 0 +79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:9/0/physics_layer_0/angular_velocity = 0.0 +80:9/0 = 0 +80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:9/0/physics_layer_0/angular_velocity = 0.0 +81:9/0 = 0 +81:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:9/0/physics_layer_0/angular_velocity = 0.0 +82:9/0 = 0 +82:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:9/0/physics_layer_0/angular_velocity = 0.0 +83:9/0 = 0 +83:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:9/0/physics_layer_0/angular_velocity = 0.0 +84:9/0 = 0 +84:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:9/0/physics_layer_0/angular_velocity = 0.0 +85:9/0 = 0 +85:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:9/0/physics_layer_0/angular_velocity = 0.0 +86:9/0 = 0 +86:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:9/0/physics_layer_0/angular_velocity = 0.0 +87:9/0 = 0 +87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:9/0/physics_layer_0/angular_velocity = 0.0 +88:9/0 = 0 +88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:9/0/physics_layer_0/angular_velocity = 0.0 +89:9/0 = 0 +89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:9/0/physics_layer_0/angular_velocity = 0.0 +90:9/0 = 0 +90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:9/0/physics_layer_0/angular_velocity = 0.0 +91:9/0 = 0 +91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:9/0/physics_layer_0/angular_velocity = 0.0 +92:9/0 = 0 +92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:9/0/physics_layer_0/angular_velocity = 0.0 +93:9/0 = 0 +93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:9/0/physics_layer_0/angular_velocity = 0.0 +94:9/0 = 0 +94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:9/0/physics_layer_0/angular_velocity = 0.0 +95:9/0 = 0 +95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:9/0/physics_layer_0/angular_velocity = 0.0 +96:9/0 = 0 +96:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:9/0/physics_layer_0/angular_velocity = 0.0 +97:9/0 = 0 +97:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:9/0/physics_layer_0/angular_velocity = 0.0 +98:9/0 = 0 +98:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:9/0/physics_layer_0/angular_velocity = 0.0 +99:9/0 = 0 +99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:9/0/physics_layer_0/angular_velocity = 0.0 +100:9/0 = 0 +100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:9/0/physics_layer_0/angular_velocity = 0.0 +101:9/0 = 0 +101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:9/0/physics_layer_0/angular_velocity = 0.0 +102:9/0 = 0 +102:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:9/0/physics_layer_0/angular_velocity = 0.0 +103:9/0 = 0 +103:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:9/0/physics_layer_0/angular_velocity = 0.0 +104:9/0 = 0 +104:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:9/0/physics_layer_0/angular_velocity = 0.0 +105:9/0 = 0 +105:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:9/0/physics_layer_0/angular_velocity = 0.0 +106:9/0 = 0 +106:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:9/0/physics_layer_0/angular_velocity = 0.0 +107:9/0 = 0 +107:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:9/0/physics_layer_0/angular_velocity = 0.0 +108:9/0 = 0 +108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:9/0/physics_layer_0/angular_velocity = 0.0 +109:9/0 = 0 +109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:9/0/physics_layer_0/angular_velocity = 0.0 +110:9/0 = 0 +110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:9/0/physics_layer_0/angular_velocity = 0.0 +111:9/0 = 0 +111:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:9/0/physics_layer_0/angular_velocity = 0.0 +112:9/0 = 0 +112:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:9/0/physics_layer_0/angular_velocity = 0.0 +113:9/0 = 0 +113:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:9/0/physics_layer_0/angular_velocity = 0.0 +114:9/0 = 0 +114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:9/0/physics_layer_0/angular_velocity = 0.0 +115:9/0 = 0 +115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:9/0/physics_layer_0/angular_velocity = 0.0 +116:9/0 = 0 +116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:9/0/physics_layer_0/angular_velocity = 0.0 +117:9/0 = 0 +117:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:9/0/physics_layer_0/angular_velocity = 0.0 +118:9/0 = 0 +118:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:9/0/physics_layer_0/angular_velocity = 0.0 +119:9/0 = 0 +119:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:9/0/physics_layer_0/angular_velocity = 0.0 +120:9/0 = 0 +120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:9/0/physics_layer_0/angular_velocity = 0.0 +121:9/0 = 0 +121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:9/0/physics_layer_0/angular_velocity = 0.0 +122:9/0 = 0 +122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:9/0/physics_layer_0/angular_velocity = 0.0 +123:9/0 = 0 +123:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:9/0/physics_layer_0/angular_velocity = 0.0 +124:9/0 = 0 +124:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:9/0/physics_layer_0/angular_velocity = 0.0 +125:9/0 = 0 +125:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:9/0/physics_layer_0/angular_velocity = 0.0 +126:9/0 = 0 +126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:9/0/physics_layer_0/angular_velocity = 0.0 +127:9/0 = 0 +127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:9/0/physics_layer_0/angular_velocity = 0.0 +128:9/0 = 0 +128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:9/0/physics_layer_0/angular_velocity = 0.0 +129:9/0 = 0 +129:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:9/0/physics_layer_0/angular_velocity = 0.0 +130:9/0 = 0 +130:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:9/0/physics_layer_0/angular_velocity = 0.0 +131:9/0 = 0 +131:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:9/0/physics_layer_0/angular_velocity = 0.0 +132:9/0 = 0 +132:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:9/0/physics_layer_0/angular_velocity = 0.0 +133:9/0 = 0 +133:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:9/0/physics_layer_0/angular_velocity = 0.0 +134:9/0 = 0 +134:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:9/0/physics_layer_0/angular_velocity = 0.0 +135:9/0 = 0 +135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:9/0/physics_layer_0/angular_velocity = 0.0 +136:9/0 = 0 +136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:9/0/physics_layer_0/angular_velocity = 0.0 +137:9/0 = 0 +137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:9/0/physics_layer_0/angular_velocity = 0.0 +138:9/0 = 0 +138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:9/0/physics_layer_0/angular_velocity = 0.0 +139:9/0 = 0 +139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:9/0/physics_layer_0/angular_velocity = 0.0 +140:9/0 = 0 +140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:9/0/physics_layer_0/angular_velocity = 0.0 +141:9/0 = 0 +141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:9/0/physics_layer_0/angular_velocity = 0.0 +142:9/0 = 0 +142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:9/0/physics_layer_0/angular_velocity = 0.0 +143:9/0 = 0 +143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:9/0/physics_layer_0/angular_velocity = 0.0 +144:9/0 = 0 +144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:9/0/physics_layer_0/angular_velocity = 0.0 +145:9/0 = 0 +145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:9/0/physics_layer_0/angular_velocity = 0.0 +146:9/0 = 0 +146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:9/0/physics_layer_0/angular_velocity = 0.0 +147:9/0 = 0 +147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:9/0/physics_layer_0/angular_velocity = 0.0 +148:9/0 = 0 +148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:9/0/physics_layer_0/angular_velocity = 0.0 +149:9/0 = 0 +149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:9/0/physics_layer_0/angular_velocity = 0.0 +150:9/0 = 0 +150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:9/0/physics_layer_0/angular_velocity = 0.0 +151:9/0 = 0 +151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:9/0/physics_layer_0/angular_velocity = 0.0 +152:9/0 = 0 +152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:9/0/physics_layer_0/angular_velocity = 0.0 +153:9/0 = 0 +153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:9/0/physics_layer_0/angular_velocity = 0.0 +154:9/0 = 0 +154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:9/0/physics_layer_0/angular_velocity = 0.0 +155:9/0 = 0 +155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:9/0/physics_layer_0/angular_velocity = 0.0 +156:9/0 = 0 +156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:9/0/physics_layer_0/angular_velocity = 0.0 +157:9/0 = 0 +157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:9/0/physics_layer_0/angular_velocity = 0.0 +158:9/0 = 0 +158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:9/0/physics_layer_0/angular_velocity = 0.0 +159:9/0 = 0 +159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:9/0/physics_layer_0/angular_velocity = 0.0 +160:9/0 = 0 +160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:9/0/physics_layer_0/angular_velocity = 0.0 +161:9/0 = 0 +161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:9/0/physics_layer_0/angular_velocity = 0.0 +162:9/0 = 0 +162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:9/0/physics_layer_0/angular_velocity = 0.0 +163:9/0 = 0 +163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:9/0/physics_layer_0/angular_velocity = 0.0 +164:9/0 = 0 +164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:9/0/physics_layer_0/angular_velocity = 0.0 +165:9/0 = 0 +165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:9/0/physics_layer_0/angular_velocity = 0.0 +166:9/0 = 0 +166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:9/0/physics_layer_0/angular_velocity = 0.0 +167:9/0 = 0 +167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:9/0/physics_layer_0/angular_velocity = 0.0 +168:9/0 = 0 +168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:9/0/physics_layer_0/angular_velocity = 0.0 +169:9/0 = 0 +169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:9/0/physics_layer_0/angular_velocity = 0.0 +170:9/0 = 0 +170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:9/0/physics_layer_0/angular_velocity = 0.0 +171:9/0 = 0 +171:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:9/0/physics_layer_0/angular_velocity = 0.0 +172:9/0 = 0 +172:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:9/0/physics_layer_0/angular_velocity = 0.0 +173:9/0 = 0 +173:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:9/0/physics_layer_0/angular_velocity = 0.0 +174:9/0 = 0 +174:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:9/0/physics_layer_0/angular_velocity = 0.0 +175:9/0 = 0 +175:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:9/0/physics_layer_0/angular_velocity = 0.0 +176:9/0 = 0 +176:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:9/0/physics_layer_0/angular_velocity = 0.0 +177:9/0 = 0 +177:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:9/0/physics_layer_0/angular_velocity = 0.0 +178:9/0 = 0 +178:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:9/0/physics_layer_0/angular_velocity = 0.0 +179:9/0 = 0 +179:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:9/0/physics_layer_0/angular_velocity = 0.0 +180:9/0 = 0 +180:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:9/0/physics_layer_0/angular_velocity = 0.0 +181:9/0 = 0 +181:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:9/0/physics_layer_0/angular_velocity = 0.0 +182:9/0 = 0 +182:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:9/0/physics_layer_0/angular_velocity = 0.0 +183:9/0 = 0 +183:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:9/0/physics_layer_0/angular_velocity = 0.0 +184:9/0 = 0 +184:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:9/0/physics_layer_0/angular_velocity = 0.0 +185:9/0 = 0 +185:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:9/0/physics_layer_0/angular_velocity = 0.0 +186:9/0 = 0 +186:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:9/0/physics_layer_0/angular_velocity = 0.0 +187:9/0 = 0 +187:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:9/0/physics_layer_0/angular_velocity = 0.0 +188:9/0 = 0 +188:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:9/0/physics_layer_0/angular_velocity = 0.0 +189:9/0 = 0 +189:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:9/0/physics_layer_0/angular_velocity = 0.0 +190:9/0 = 0 +190:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:9/0/physics_layer_0/angular_velocity = 0.0 +191:9/0 = 0 +191:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0 = 0 +37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0 = 0 +45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0 = 0 +46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_0/angular_velocity = 0.0 +47:10/0 = 0 +47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_0/angular_velocity = 0.0 +48:10/0 = 0 +48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_0/angular_velocity = 0.0 +49:10/0 = 0 +49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_0/angular_velocity = 0.0 +50:10/0 = 0 +50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0 = 0 +51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0 = 0 +52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0 = 0 +53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_0/angular_velocity = 0.0 +54:10/0 = 0 +54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_0/angular_velocity = 0.0 +55:10/0 = 0 +55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:10/0/physics_layer_0/angular_velocity = 0.0 +56:10/0 = 0 +56:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:10/0/physics_layer_0/angular_velocity = 0.0 +57:10/0 = 0 +57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:10/0/physics_layer_0/angular_velocity = 0.0 +58:10/0 = 0 +58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_0/angular_velocity = 0.0 +59:10/0 = 0 +59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0 = 0 +60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0 = 0 +61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0 = 0 +62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_0/angular_velocity = 0.0 +63:10/0 = 0 +63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_0/angular_velocity = 0.0 +64:10/0 = 0 +64:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:10/0/physics_layer_0/angular_velocity = 0.0 +65:10/0 = 0 +65:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:10/0/physics_layer_0/angular_velocity = 0.0 +66:10/0 = 0 +66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:10/0/physics_layer_0/angular_velocity = 0.0 +67:10/0 = 0 +67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:10/0/physics_layer_0/angular_velocity = 0.0 +68:10/0 = 0 +68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:10/0/physics_layer_0/angular_velocity = 0.0 +69:10/0 = 0 +69:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:10/0/physics_layer_0/angular_velocity = 0.0 +70:10/0 = 0 +70:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:10/0/physics_layer_0/angular_velocity = 0.0 +71:10/0 = 0 +71:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:10/0/physics_layer_0/angular_velocity = 0.0 +72:10/0 = 0 +72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:10/0/physics_layer_0/angular_velocity = 0.0 +73:10/0 = 0 +73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:10/0/physics_layer_0/angular_velocity = 0.0 +74:10/0 = 0 +74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:10/0/physics_layer_0/angular_velocity = 0.0 +75:10/0 = 0 +75:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:10/0/physics_layer_0/angular_velocity = 0.0 +76:10/0 = 0 +76:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:10/0/physics_layer_0/angular_velocity = 0.0 +77:10/0 = 0 +77:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:10/0/physics_layer_0/angular_velocity = 0.0 +78:10/0 = 0 +78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:10/0/physics_layer_0/angular_velocity = 0.0 +79:10/0 = 0 +79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:10/0/physics_layer_0/angular_velocity = 0.0 +80:10/0 = 0 +80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:10/0/physics_layer_0/angular_velocity = 0.0 +81:10/0 = 0 +81:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:10/0/physics_layer_0/angular_velocity = 0.0 +82:10/0 = 0 +82:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:10/0/physics_layer_0/angular_velocity = 0.0 +83:10/0 = 0 +83:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:10/0/physics_layer_0/angular_velocity = 0.0 +84:10/0 = 0 +84:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:10/0/physics_layer_0/angular_velocity = 0.0 +85:10/0 = 0 +85:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:10/0/physics_layer_0/angular_velocity = 0.0 +86:10/0 = 0 +86:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:10/0/physics_layer_0/angular_velocity = 0.0 +87:10/0 = 0 +87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:10/0/physics_layer_0/angular_velocity = 0.0 +88:10/0 = 0 +88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:10/0/physics_layer_0/angular_velocity = 0.0 +89:10/0 = 0 +89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:10/0/physics_layer_0/angular_velocity = 0.0 +90:10/0 = 0 +90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:10/0/physics_layer_0/angular_velocity = 0.0 +91:10/0 = 0 +91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:10/0/physics_layer_0/angular_velocity = 0.0 +92:10/0 = 0 +92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:10/0/physics_layer_0/angular_velocity = 0.0 +93:10/0 = 0 +93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:10/0/physics_layer_0/angular_velocity = 0.0 +94:10/0 = 0 +94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:10/0/physics_layer_0/angular_velocity = 0.0 +95:10/0 = 0 +95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:10/0/physics_layer_0/angular_velocity = 0.0 +96:10/0 = 0 +96:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:10/0/physics_layer_0/angular_velocity = 0.0 +97:10/0 = 0 +97:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:10/0/physics_layer_0/angular_velocity = 0.0 +98:10/0 = 0 +98:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:10/0/physics_layer_0/angular_velocity = 0.0 +99:10/0 = 0 +99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:10/0/physics_layer_0/angular_velocity = 0.0 +100:10/0 = 0 +100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:10/0/physics_layer_0/angular_velocity = 0.0 +101:10/0 = 0 +101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:10/0/physics_layer_0/angular_velocity = 0.0 +102:10/0 = 0 +102:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:10/0/physics_layer_0/angular_velocity = 0.0 +103:10/0 = 0 +103:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:10/0/physics_layer_0/angular_velocity = 0.0 +104:10/0 = 0 +104:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:10/0/physics_layer_0/angular_velocity = 0.0 +105:10/0 = 0 +105:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:10/0/physics_layer_0/angular_velocity = 0.0 +106:10/0 = 0 +106:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:10/0/physics_layer_0/angular_velocity = 0.0 +107:10/0 = 0 +107:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:10/0/physics_layer_0/angular_velocity = 0.0 +108:10/0 = 0 +108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:10/0/physics_layer_0/angular_velocity = 0.0 +109:10/0 = 0 +109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:10/0/physics_layer_0/angular_velocity = 0.0 +110:10/0 = 0 +110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:10/0/physics_layer_0/angular_velocity = 0.0 +111:10/0 = 0 +111:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:10/0/physics_layer_0/angular_velocity = 0.0 +112:10/0 = 0 +112:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:10/0/physics_layer_0/angular_velocity = 0.0 +113:10/0 = 0 +113:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:10/0/physics_layer_0/angular_velocity = 0.0 +114:10/0 = 0 +114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:10/0/physics_layer_0/angular_velocity = 0.0 +115:10/0 = 0 +115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:10/0/physics_layer_0/angular_velocity = 0.0 +116:10/0 = 0 +116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:10/0/physics_layer_0/angular_velocity = 0.0 +117:10/0 = 0 +117:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:10/0/physics_layer_0/angular_velocity = 0.0 +118:10/0 = 0 +118:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:10/0/physics_layer_0/angular_velocity = 0.0 +119:10/0 = 0 +119:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:10/0/physics_layer_0/angular_velocity = 0.0 +120:10/0 = 0 +120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:10/0/physics_layer_0/angular_velocity = 0.0 +121:10/0 = 0 +121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:10/0/physics_layer_0/angular_velocity = 0.0 +122:10/0 = 0 +122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:10/0/physics_layer_0/angular_velocity = 0.0 +123:10/0 = 0 +123:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:10/0/physics_layer_0/angular_velocity = 0.0 +124:10/0 = 0 +124:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:10/0/physics_layer_0/angular_velocity = 0.0 +125:10/0 = 0 +125:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:10/0/physics_layer_0/angular_velocity = 0.0 +126:10/0 = 0 +126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:10/0/physics_layer_0/angular_velocity = 0.0 +127:10/0 = 0 +127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:10/0/physics_layer_0/angular_velocity = 0.0 +128:10/0 = 0 +128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:10/0/physics_layer_0/angular_velocity = 0.0 +129:10/0 = 0 +129:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:10/0/physics_layer_0/angular_velocity = 0.0 +130:10/0 = 0 +130:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:10/0/physics_layer_0/angular_velocity = 0.0 +131:10/0 = 0 +131:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:10/0/physics_layer_0/angular_velocity = 0.0 +132:10/0 = 0 +132:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:10/0/physics_layer_0/angular_velocity = 0.0 +133:10/0 = 0 +133:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:10/0/physics_layer_0/angular_velocity = 0.0 +134:10/0 = 0 +134:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:10/0/physics_layer_0/angular_velocity = 0.0 +135:10/0 = 0 +135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:10/0/physics_layer_0/angular_velocity = 0.0 +136:10/0 = 0 +136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:10/0/physics_layer_0/angular_velocity = 0.0 +137:10/0 = 0 +137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:10/0/physics_layer_0/angular_velocity = 0.0 +138:10/0 = 0 +138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:10/0/physics_layer_0/angular_velocity = 0.0 +139:10/0 = 0 +139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:10/0/physics_layer_0/angular_velocity = 0.0 +140:10/0 = 0 +140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:10/0/physics_layer_0/angular_velocity = 0.0 +141:10/0 = 0 +141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:10/0/physics_layer_0/angular_velocity = 0.0 +142:10/0 = 0 +142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:10/0/physics_layer_0/angular_velocity = 0.0 +143:10/0 = 0 +143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:10/0/physics_layer_0/angular_velocity = 0.0 +144:10/0 = 0 +144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:10/0/physics_layer_0/angular_velocity = 0.0 +145:10/0 = 0 +145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:10/0/physics_layer_0/angular_velocity = 0.0 +146:10/0 = 0 +146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:10/0/physics_layer_0/angular_velocity = 0.0 +147:10/0 = 0 +147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:10/0/physics_layer_0/angular_velocity = 0.0 +148:10/0 = 0 +148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:10/0/physics_layer_0/angular_velocity = 0.0 +149:10/0 = 0 +149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:10/0/physics_layer_0/angular_velocity = 0.0 +150:10/0 = 0 +150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:10/0/physics_layer_0/angular_velocity = 0.0 +151:10/0 = 0 +151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:10/0/physics_layer_0/angular_velocity = 0.0 +152:10/0 = 0 +152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:10/0/physics_layer_0/angular_velocity = 0.0 +153:10/0 = 0 +153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:10/0/physics_layer_0/angular_velocity = 0.0 +154:10/0 = 0 +154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:10/0/physics_layer_0/angular_velocity = 0.0 +155:10/0 = 0 +155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:10/0/physics_layer_0/angular_velocity = 0.0 +156:10/0 = 0 +156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:10/0/physics_layer_0/angular_velocity = 0.0 +157:10/0 = 0 +157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:10/0/physics_layer_0/angular_velocity = 0.0 +158:10/0 = 0 +158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:10/0/physics_layer_0/angular_velocity = 0.0 +159:10/0 = 0 +159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:10/0/physics_layer_0/angular_velocity = 0.0 +160:10/0 = 0 +160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:10/0/physics_layer_0/angular_velocity = 0.0 +161:10/0 = 0 +161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:10/0/physics_layer_0/angular_velocity = 0.0 +162:10/0 = 0 +162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:10/0/physics_layer_0/angular_velocity = 0.0 +163:10/0 = 0 +163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:10/0/physics_layer_0/angular_velocity = 0.0 +164:10/0 = 0 +164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:10/0/physics_layer_0/angular_velocity = 0.0 +165:10/0 = 0 +165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:10/0/physics_layer_0/angular_velocity = 0.0 +166:10/0 = 0 +166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:10/0/physics_layer_0/angular_velocity = 0.0 +167:10/0 = 0 +167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:10/0/physics_layer_0/angular_velocity = 0.0 +168:10/0 = 0 +168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:10/0/physics_layer_0/angular_velocity = 0.0 +169:10/0 = 0 +169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:10/0/physics_layer_0/angular_velocity = 0.0 +170:10/0 = 0 +170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:10/0/physics_layer_0/angular_velocity = 0.0 +171:10/0 = 0 +171:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:10/0/physics_layer_0/angular_velocity = 0.0 +172:10/0 = 0 +172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:10/0/physics_layer_0/angular_velocity = 0.0 +173:10/0 = 0 +173:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:10/0/physics_layer_0/angular_velocity = 0.0 +174:10/0 = 0 +174:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:10/0/physics_layer_0/angular_velocity = 0.0 +175:10/0 = 0 +175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:10/0/physics_layer_0/angular_velocity = 0.0 +176:10/0 = 0 +176:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:10/0/physics_layer_0/angular_velocity = 0.0 +177:10/0 = 0 +177:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:10/0/physics_layer_0/angular_velocity = 0.0 +178:10/0 = 0 +178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:10/0/physics_layer_0/angular_velocity = 0.0 +179:10/0 = 0 +179:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:10/0/physics_layer_0/angular_velocity = 0.0 +180:10/0 = 0 +180:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:10/0/physics_layer_0/angular_velocity = 0.0 +181:10/0 = 0 +181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:10/0/physics_layer_0/angular_velocity = 0.0 +182:10/0 = 0 +182:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:10/0/physics_layer_0/angular_velocity = 0.0 +183:10/0 = 0 +183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:10/0/physics_layer_0/angular_velocity = 0.0 +184:10/0 = 0 +184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:10/0/physics_layer_0/angular_velocity = 0.0 +185:10/0 = 0 +185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:10/0/physics_layer_0/angular_velocity = 0.0 +186:10/0 = 0 +186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:10/0/physics_layer_0/angular_velocity = 0.0 +187:10/0 = 0 +187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:10/0/physics_layer_0/angular_velocity = 0.0 +188:10/0 = 0 +188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:10/0/physics_layer_0/angular_velocity = 0.0 +189:10/0 = 0 +189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:10/0/physics_layer_0/angular_velocity = 0.0 +190:10/0 = 0 +190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:10/0/physics_layer_0/angular_velocity = 0.0 +191:10/0 = 0 +191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0 = 0 +37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0 = 0 +45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0 = 0 +46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_0/angular_velocity = 0.0 +47:11/0 = 0 +47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_0/angular_velocity = 0.0 +48:11/0 = 0 +48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_0/angular_velocity = 0.0 +49:11/0 = 0 +49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_0/angular_velocity = 0.0 +50:11/0 = 0 +50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0 = 0 +51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0 = 0 +52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0 = 0 +53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_0/angular_velocity = 0.0 +54:11/0 = 0 +54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_0/angular_velocity = 0.0 +55:11/0 = 0 +55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:11/0/physics_layer_0/angular_velocity = 0.0 +56:11/0 = 0 +56:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:11/0/physics_layer_0/angular_velocity = 0.0 +57:11/0 = 0 +57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:11/0/physics_layer_0/angular_velocity = 0.0 +58:11/0 = 0 +58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_0/angular_velocity = 0.0 +59:11/0 = 0 +59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0 = 0 +60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0 = 0 +61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0 = 0 +62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_0/angular_velocity = 0.0 +63:11/0 = 0 +63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_0/angular_velocity = 0.0 +64:11/0 = 0 +64:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:11/0/physics_layer_0/angular_velocity = 0.0 +65:11/0 = 0 +65:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:11/0/physics_layer_0/angular_velocity = 0.0 +66:11/0 = 0 +66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:11/0/physics_layer_0/angular_velocity = 0.0 +67:11/0 = 0 +67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:11/0/physics_layer_0/angular_velocity = 0.0 +68:11/0 = 0 +68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:11/0/physics_layer_0/angular_velocity = 0.0 +69:11/0 = 0 +69:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:11/0/physics_layer_0/angular_velocity = 0.0 +70:11/0 = 0 +70:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:11/0/physics_layer_0/angular_velocity = 0.0 +71:11/0 = 0 +71:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:11/0/physics_layer_0/angular_velocity = 0.0 +72:11/0 = 0 +72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:11/0/physics_layer_0/angular_velocity = 0.0 +73:11/0 = 0 +73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:11/0/physics_layer_0/angular_velocity = 0.0 +74:11/0 = 0 +74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:11/0/physics_layer_0/angular_velocity = 0.0 +75:11/0 = 0 +75:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:11/0/physics_layer_0/angular_velocity = 0.0 +76:11/0 = 0 +76:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:11/0/physics_layer_0/angular_velocity = 0.0 +77:11/0 = 0 +77:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:11/0/physics_layer_0/angular_velocity = 0.0 +78:11/0 = 0 +78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:11/0/physics_layer_0/angular_velocity = 0.0 +79:11/0 = 0 +79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:11/0/physics_layer_0/angular_velocity = 0.0 +80:11/0 = 0 +80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:11/0/physics_layer_0/angular_velocity = 0.0 +81:11/0 = 0 +81:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:11/0/physics_layer_0/angular_velocity = 0.0 +82:11/0 = 0 +82:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:11/0/physics_layer_0/angular_velocity = 0.0 +83:11/0 = 0 +83:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:11/0/physics_layer_0/angular_velocity = 0.0 +84:11/0 = 0 +84:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:11/0/physics_layer_0/angular_velocity = 0.0 +85:11/0 = 0 +85:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:11/0/physics_layer_0/angular_velocity = 0.0 +86:11/0 = 0 +86:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:11/0/physics_layer_0/angular_velocity = 0.0 +87:11/0 = 0 +87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:11/0/physics_layer_0/angular_velocity = 0.0 +88:11/0 = 0 +88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:11/0/physics_layer_0/angular_velocity = 0.0 +89:11/0 = 0 +89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:11/0/physics_layer_0/angular_velocity = 0.0 +90:11/0 = 0 +90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:11/0/physics_layer_0/angular_velocity = 0.0 +91:11/0 = 0 +91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:11/0/physics_layer_0/angular_velocity = 0.0 +92:11/0 = 0 +92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:11/0/physics_layer_0/angular_velocity = 0.0 +93:11/0 = 0 +93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:11/0/physics_layer_0/angular_velocity = 0.0 +94:11/0 = 0 +94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:11/0/physics_layer_0/angular_velocity = 0.0 +95:11/0 = 0 +95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:11/0/physics_layer_0/angular_velocity = 0.0 +96:11/0 = 0 +96:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:11/0/physics_layer_0/angular_velocity = 0.0 +97:11/0 = 0 +97:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:11/0/physics_layer_0/angular_velocity = 0.0 +98:11/0 = 0 +98:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:11/0/physics_layer_0/angular_velocity = 0.0 +99:11/0 = 0 +99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:11/0/physics_layer_0/angular_velocity = 0.0 +100:11/0 = 0 +100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:11/0/physics_layer_0/angular_velocity = 0.0 +101:11/0 = 0 +101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:11/0/physics_layer_0/angular_velocity = 0.0 +102:11/0 = 0 +102:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:11/0/physics_layer_0/angular_velocity = 0.0 +103:11/0 = 0 +103:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:11/0/physics_layer_0/angular_velocity = 0.0 +104:11/0 = 0 +104:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:11/0/physics_layer_0/angular_velocity = 0.0 +105:11/0 = 0 +105:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:11/0/physics_layer_0/angular_velocity = 0.0 +106:11/0 = 0 +106:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:11/0/physics_layer_0/angular_velocity = 0.0 +107:11/0 = 0 +107:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:11/0/physics_layer_0/angular_velocity = 0.0 +108:11/0 = 0 +108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:11/0/physics_layer_0/angular_velocity = 0.0 +109:11/0 = 0 +109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:11/0/physics_layer_0/angular_velocity = 0.0 +110:11/0 = 0 +110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:11/0/physics_layer_0/angular_velocity = 0.0 +111:11/0 = 0 +111:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:11/0/physics_layer_0/angular_velocity = 0.0 +112:11/0 = 0 +112:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:11/0/physics_layer_0/angular_velocity = 0.0 +113:11/0 = 0 +113:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:11/0/physics_layer_0/angular_velocity = 0.0 +114:11/0 = 0 +114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:11/0/physics_layer_0/angular_velocity = 0.0 +115:11/0 = 0 +115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:11/0/physics_layer_0/angular_velocity = 0.0 +116:11/0 = 0 +116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:11/0/physics_layer_0/angular_velocity = 0.0 +117:11/0 = 0 +117:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:11/0/physics_layer_0/angular_velocity = 0.0 +118:11/0 = 0 +118:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:11/0/physics_layer_0/angular_velocity = 0.0 +119:11/0 = 0 +119:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:11/0/physics_layer_0/angular_velocity = 0.0 +120:11/0 = 0 +120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:11/0/physics_layer_0/angular_velocity = 0.0 +121:11/0 = 0 +121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:11/0/physics_layer_0/angular_velocity = 0.0 +122:11/0 = 0 +122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:11/0/physics_layer_0/angular_velocity = 0.0 +123:11/0 = 0 +123:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:11/0/physics_layer_0/angular_velocity = 0.0 +124:11/0 = 0 +124:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:11/0/physics_layer_0/angular_velocity = 0.0 +125:11/0 = 0 +125:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:11/0/physics_layer_0/angular_velocity = 0.0 +126:11/0 = 0 +126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:11/0/physics_layer_0/angular_velocity = 0.0 +127:11/0 = 0 +127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:11/0/physics_layer_0/angular_velocity = 0.0 +128:11/0 = 0 +128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:11/0/physics_layer_0/angular_velocity = 0.0 +129:11/0 = 0 +129:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:11/0/physics_layer_0/angular_velocity = 0.0 +130:11/0 = 0 +130:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:11/0/physics_layer_0/angular_velocity = 0.0 +131:11/0 = 0 +131:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:11/0/physics_layer_0/angular_velocity = 0.0 +132:11/0 = 0 +132:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:11/0/physics_layer_0/angular_velocity = 0.0 +133:11/0 = 0 +133:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:11/0/physics_layer_0/angular_velocity = 0.0 +134:11/0 = 0 +134:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:11/0/physics_layer_0/angular_velocity = 0.0 +135:11/0 = 0 +135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:11/0/physics_layer_0/angular_velocity = 0.0 +136:11/0 = 0 +136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:11/0/physics_layer_0/angular_velocity = 0.0 +137:11/0 = 0 +137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:11/0/physics_layer_0/angular_velocity = 0.0 +138:11/0 = 0 +138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:11/0/physics_layer_0/angular_velocity = 0.0 +139:11/0 = 0 +139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:11/0/physics_layer_0/angular_velocity = 0.0 +140:11/0 = 0 +140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:11/0/physics_layer_0/angular_velocity = 0.0 +141:11/0 = 0 +141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:11/0/physics_layer_0/angular_velocity = 0.0 +142:11/0 = 0 +142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:11/0/physics_layer_0/angular_velocity = 0.0 +143:11/0 = 0 +143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:11/0/physics_layer_0/angular_velocity = 0.0 +144:11/0 = 0 +144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:11/0/physics_layer_0/angular_velocity = 0.0 +145:11/0 = 0 +145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:11/0/physics_layer_0/angular_velocity = 0.0 +146:11/0 = 0 +146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:11/0/physics_layer_0/angular_velocity = 0.0 +147:11/0 = 0 +147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:11/0/physics_layer_0/angular_velocity = 0.0 +148:11/0 = 0 +148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:11/0/physics_layer_0/angular_velocity = 0.0 +149:11/0 = 0 +149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:11/0/physics_layer_0/angular_velocity = 0.0 +150:11/0 = 0 +150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:11/0/physics_layer_0/angular_velocity = 0.0 +151:11/0 = 0 +151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:11/0/physics_layer_0/angular_velocity = 0.0 +152:11/0 = 0 +152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:11/0/physics_layer_0/angular_velocity = 0.0 +153:11/0 = 0 +153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:11/0/physics_layer_0/angular_velocity = 0.0 +154:11/0 = 0 +154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:11/0/physics_layer_0/angular_velocity = 0.0 +155:11/0 = 0 +155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:11/0/physics_layer_0/angular_velocity = 0.0 +156:11/0 = 0 +156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:11/0/physics_layer_0/angular_velocity = 0.0 +157:11/0 = 0 +157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:11/0/physics_layer_0/angular_velocity = 0.0 +158:11/0 = 0 +158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:11/0/physics_layer_0/angular_velocity = 0.0 +159:11/0 = 0 +159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:11/0/physics_layer_0/angular_velocity = 0.0 +160:11/0 = 0 +160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:11/0/physics_layer_0/angular_velocity = 0.0 +161:11/0 = 0 +161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:11/0/physics_layer_0/angular_velocity = 0.0 +162:11/0 = 0 +162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:11/0/physics_layer_0/angular_velocity = 0.0 +163:11/0 = 0 +163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:11/0/physics_layer_0/angular_velocity = 0.0 +164:11/0 = 0 +164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:11/0/physics_layer_0/angular_velocity = 0.0 +165:11/0 = 0 +165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:11/0/physics_layer_0/angular_velocity = 0.0 +166:11/0 = 0 +166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:11/0/physics_layer_0/angular_velocity = 0.0 +167:11/0 = 0 +167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:11/0/physics_layer_0/angular_velocity = 0.0 +168:11/0 = 0 +168:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:11/0/physics_layer_0/angular_velocity = 0.0 +169:11/0 = 0 +169:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:11/0/physics_layer_0/angular_velocity = 0.0 +170:11/0 = 0 +170:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:11/0/physics_layer_0/angular_velocity = 0.0 +171:11/0 = 0 +171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:11/0/physics_layer_0/angular_velocity = 0.0 +172:11/0 = 0 +172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:11/0/physics_layer_0/angular_velocity = 0.0 +173:11/0 = 0 +173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:11/0/physics_layer_0/angular_velocity = 0.0 +174:11/0 = 0 +174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:11/0/physics_layer_0/angular_velocity = 0.0 +175:11/0 = 0 +175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:11/0/physics_layer_0/angular_velocity = 0.0 +176:11/0 = 0 +176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:11/0/physics_layer_0/angular_velocity = 0.0 +177:11/0 = 0 +177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:11/0/physics_layer_0/angular_velocity = 0.0 +178:11/0 = 0 +178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:11/0/physics_layer_0/angular_velocity = 0.0 +179:11/0 = 0 +179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:11/0/physics_layer_0/angular_velocity = 0.0 +180:11/0 = 0 +180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:11/0/physics_layer_0/angular_velocity = 0.0 +181:11/0 = 0 +181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:11/0/physics_layer_0/angular_velocity = 0.0 +182:11/0 = 0 +182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:11/0/physics_layer_0/angular_velocity = 0.0 +183:11/0 = 0 +183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:11/0/physics_layer_0/angular_velocity = 0.0 +184:11/0 = 0 +184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:11/0/physics_layer_0/angular_velocity = 0.0 +185:11/0 = 0 +185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:11/0/physics_layer_0/angular_velocity = 0.0 +186:11/0 = 0 +186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:11/0/physics_layer_0/angular_velocity = 0.0 +187:11/0 = 0 +187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:11/0/physics_layer_0/angular_velocity = 0.0 +188:11/0 = 0 +188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:11/0/physics_layer_0/angular_velocity = 0.0 +189:11/0 = 0 +189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:11/0/physics_layer_0/angular_velocity = 0.0 +190:11/0 = 0 +190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:11/0/physics_layer_0/angular_velocity = 0.0 +191:11/0 = 0 +191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0 = 0 +41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0 = 0 +42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0 = 0 +43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0 = 0 +44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0 = 0 +45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0 = 0 +46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_0/angular_velocity = 0.0 +47:12/0 = 0 +47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_0/angular_velocity = 0.0 +48:12/0 = 0 +48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_0/angular_velocity = 0.0 +49:12/0 = 0 +49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_0/angular_velocity = 0.0 +50:12/0 = 0 +50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_0/angular_velocity = 0.0 +51:12/0 = 0 +51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_0/angular_velocity = 0.0 +52:12/0 = 0 +52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_0/angular_velocity = 0.0 +53:12/0 = 0 +53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_0/angular_velocity = 0.0 +54:12/0 = 0 +54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_0/angular_velocity = 0.0 +55:12/0 = 0 +55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:12/0/physics_layer_0/angular_velocity = 0.0 +56:12/0 = 0 +56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:12/0/physics_layer_0/angular_velocity = 0.0 +57:12/0 = 0 +57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:12/0/physics_layer_0/angular_velocity = 0.0 +58:12/0 = 0 +58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_0/angular_velocity = 0.0 +59:12/0 = 0 +59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_0/angular_velocity = 0.0 +60:12/0 = 0 +60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_0/angular_velocity = 0.0 +61:12/0 = 0 +61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_0/angular_velocity = 0.0 +62:12/0 = 0 +62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0 = 0 +63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_0/angular_velocity = 0.0 +64:12/0 = 0 +64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:12/0/physics_layer_0/angular_velocity = 0.0 +65:12/0 = 0 +65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:12/0/physics_layer_0/angular_velocity = 0.0 +66:12/0 = 0 +66:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:12/0/physics_layer_0/angular_velocity = 0.0 +67:12/0 = 0 +67:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:12/0/physics_layer_0/angular_velocity = 0.0 +68:12/0 = 0 +68:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:12/0/physics_layer_0/angular_velocity = 0.0 +69:12/0 = 0 +69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:12/0/physics_layer_0/angular_velocity = 0.0 +70:12/0 = 0 +70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:12/0/physics_layer_0/angular_velocity = 0.0 +71:12/0 = 0 +71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:12/0/physics_layer_0/angular_velocity = 0.0 +72:12/0 = 0 +72:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:12/0/physics_layer_0/angular_velocity = 0.0 +73:12/0 = 0 +73:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:12/0/physics_layer_0/angular_velocity = 0.0 +74:12/0 = 0 +74:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:12/0/physics_layer_0/angular_velocity = 0.0 +75:12/0 = 0 +75:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:12/0/physics_layer_0/angular_velocity = 0.0 +76:12/0 = 0 +76:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:12/0/physics_layer_0/angular_velocity = 0.0 +77:12/0 = 0 +77:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:12/0/physics_layer_0/angular_velocity = 0.0 +78:12/0 = 0 +78:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:12/0/physics_layer_0/angular_velocity = 0.0 +79:12/0 = 0 +79:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:12/0/physics_layer_0/angular_velocity = 0.0 +80:12/0 = 0 +80:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:12/0/physics_layer_0/angular_velocity = 0.0 +81:12/0 = 0 +81:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:12/0/physics_layer_0/angular_velocity = 0.0 +82:12/0 = 0 +82:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:12/0/physics_layer_0/angular_velocity = 0.0 +83:12/0 = 0 +83:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:12/0/physics_layer_0/angular_velocity = 0.0 +84:12/0 = 0 +84:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:12/0/physics_layer_0/angular_velocity = 0.0 +85:12/0 = 0 +85:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:12/0/physics_layer_0/angular_velocity = 0.0 +86:12/0 = 0 +86:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:12/0/physics_layer_0/angular_velocity = 0.0 +87:12/0 = 0 +87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:12/0/physics_layer_0/angular_velocity = 0.0 +88:12/0 = 0 +88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:12/0/physics_layer_0/angular_velocity = 0.0 +89:12/0 = 0 +89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:12/0/physics_layer_0/angular_velocity = 0.0 +90:12/0 = 0 +90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:12/0/physics_layer_0/angular_velocity = 0.0 +91:12/0 = 0 +91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:12/0/physics_layer_0/angular_velocity = 0.0 +92:12/0 = 0 +92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:12/0/physics_layer_0/angular_velocity = 0.0 +93:12/0 = 0 +93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:12/0/physics_layer_0/angular_velocity = 0.0 +94:12/0 = 0 +94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:12/0/physics_layer_0/angular_velocity = 0.0 +95:12/0 = 0 +95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:12/0/physics_layer_0/angular_velocity = 0.0 +96:12/0 = 0 +96:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:12/0/physics_layer_0/angular_velocity = 0.0 +97:12/0 = 0 +97:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:12/0/physics_layer_0/angular_velocity = 0.0 +98:12/0 = 0 +98:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:12/0/physics_layer_0/angular_velocity = 0.0 +99:12/0 = 0 +99:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:12/0/physics_layer_0/angular_velocity = 0.0 +100:12/0 = 0 +100:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:12/0/physics_layer_0/angular_velocity = 0.0 +101:12/0 = 0 +101:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:12/0/physics_layer_0/angular_velocity = 0.0 +102:12/0 = 0 +102:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:12/0/physics_layer_0/angular_velocity = 0.0 +103:12/0 = 0 +103:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:12/0/physics_layer_0/angular_velocity = 0.0 +104:12/0 = 0 +104:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:12/0/physics_layer_0/angular_velocity = 0.0 +105:12/0 = 0 +105:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:12/0/physics_layer_0/angular_velocity = 0.0 +106:12/0 = 0 +106:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:12/0/physics_layer_0/angular_velocity = 0.0 +107:12/0 = 0 +107:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:12/0/physics_layer_0/angular_velocity = 0.0 +108:12/0 = 0 +108:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:12/0/physics_layer_0/angular_velocity = 0.0 +109:12/0 = 0 +109:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:12/0/physics_layer_0/angular_velocity = 0.0 +110:12/0 = 0 +110:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:12/0/physics_layer_0/angular_velocity = 0.0 +111:12/0 = 0 +111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:12/0/physics_layer_0/angular_velocity = 0.0 +112:12/0 = 0 +112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:12/0/physics_layer_0/angular_velocity = 0.0 +113:12/0 = 0 +113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:12/0/physics_layer_0/angular_velocity = 0.0 +114:12/0 = 0 +114:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:12/0/physics_layer_0/angular_velocity = 0.0 +115:12/0 = 0 +115:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:12/0/physics_layer_0/angular_velocity = 0.0 +116:12/0 = 0 +116:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:12/0/physics_layer_0/angular_velocity = 0.0 +117:12/0 = 0 +117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:12/0/physics_layer_0/angular_velocity = 0.0 +118:12/0 = 0 +118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:12/0/physics_layer_0/angular_velocity = 0.0 +119:12/0 = 0 +119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:12/0/physics_layer_0/angular_velocity = 0.0 +120:12/0 = 0 +120:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:12/0/physics_layer_0/angular_velocity = 0.0 +121:12/0 = 0 +121:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:12/0/physics_layer_0/angular_velocity = 0.0 +122:12/0 = 0 +122:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:12/0/physics_layer_0/angular_velocity = 0.0 +123:12/0 = 0 +123:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:12/0/physics_layer_0/angular_velocity = 0.0 +124:12/0 = 0 +124:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:12/0/physics_layer_0/angular_velocity = 0.0 +125:12/0 = 0 +125:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:12/0/physics_layer_0/angular_velocity = 0.0 +126:12/0 = 0 +126:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:12/0/physics_layer_0/angular_velocity = 0.0 +127:12/0 = 0 +127:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:12/0/physics_layer_0/angular_velocity = 0.0 +128:12/0 = 0 +128:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:12/0/physics_layer_0/angular_velocity = 0.0 +129:12/0 = 0 +129:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:12/0/physics_layer_0/angular_velocity = 0.0 +130:12/0 = 0 +130:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:12/0/physics_layer_0/angular_velocity = 0.0 +131:12/0 = 0 +131:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:12/0/physics_layer_0/angular_velocity = 0.0 +132:12/0 = 0 +132:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:12/0/physics_layer_0/angular_velocity = 0.0 +133:12/0 = 0 +133:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:12/0/physics_layer_0/angular_velocity = 0.0 +134:12/0 = 0 +134:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:12/0/physics_layer_0/angular_velocity = 0.0 +135:12/0 = 0 +135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:12/0/physics_layer_0/angular_velocity = 0.0 +136:12/0 = 0 +136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:12/0/physics_layer_0/angular_velocity = 0.0 +137:12/0 = 0 +137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:12/0/physics_layer_0/angular_velocity = 0.0 +138:12/0 = 0 +138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:12/0/physics_layer_0/angular_velocity = 0.0 +139:12/0 = 0 +139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:12/0/physics_layer_0/angular_velocity = 0.0 +140:12/0 = 0 +140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:12/0/physics_layer_0/angular_velocity = 0.0 +141:12/0 = 0 +141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:12/0/physics_layer_0/angular_velocity = 0.0 +142:12/0 = 0 +142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:12/0/physics_layer_0/angular_velocity = 0.0 +143:12/0 = 0 +143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:12/0/physics_layer_0/angular_velocity = 0.0 +144:12/0 = 0 +144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:12/0/physics_layer_0/angular_velocity = 0.0 +145:12/0 = 0 +145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:12/0/physics_layer_0/angular_velocity = 0.0 +146:12/0 = 0 +146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:12/0/physics_layer_0/angular_velocity = 0.0 +147:12/0 = 0 +147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:12/0/physics_layer_0/angular_velocity = 0.0 +148:12/0 = 0 +148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:12/0/physics_layer_0/angular_velocity = 0.0 +149:12/0 = 0 +149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:12/0/physics_layer_0/angular_velocity = 0.0 +150:12/0 = 0 +150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:12/0/physics_layer_0/angular_velocity = 0.0 +151:12/0 = 0 +151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:12/0/physics_layer_0/angular_velocity = 0.0 +152:12/0 = 0 +152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:12/0/physics_layer_0/angular_velocity = 0.0 +153:12/0 = 0 +153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:12/0/physics_layer_0/angular_velocity = 0.0 +154:12/0 = 0 +154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:12/0/physics_layer_0/angular_velocity = 0.0 +155:12/0 = 0 +155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:12/0/physics_layer_0/angular_velocity = 0.0 +156:12/0 = 0 +156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:12/0/physics_layer_0/angular_velocity = 0.0 +157:12/0 = 0 +157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:12/0/physics_layer_0/angular_velocity = 0.0 +158:12/0 = 0 +158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:12/0/physics_layer_0/angular_velocity = 0.0 +159:12/0 = 0 +159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:12/0/physics_layer_0/angular_velocity = 0.0 +160:12/0 = 0 +160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:12/0/physics_layer_0/angular_velocity = 0.0 +161:12/0 = 0 +161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:12/0/physics_layer_0/angular_velocity = 0.0 +162:12/0 = 0 +162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:12/0/physics_layer_0/angular_velocity = 0.0 +163:12/0 = 0 +163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:12/0/physics_layer_0/angular_velocity = 0.0 +164:12/0 = 0 +164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:12/0/physics_layer_0/angular_velocity = 0.0 +165:12/0 = 0 +165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:12/0/physics_layer_0/angular_velocity = 0.0 +166:12/0 = 0 +166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:12/0/physics_layer_0/angular_velocity = 0.0 +167:12/0 = 0 +167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:12/0/physics_layer_0/angular_velocity = 0.0 +168:12/0 = 0 +168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:12/0/physics_layer_0/angular_velocity = 0.0 +169:12/0 = 0 +169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:12/0/physics_layer_0/angular_velocity = 0.0 +170:12/0 = 0 +170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:12/0/physics_layer_0/angular_velocity = 0.0 +171:12/0 = 0 +171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:12/0/physics_layer_0/angular_velocity = 0.0 +172:12/0 = 0 +172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:12/0/physics_layer_0/angular_velocity = 0.0 +173:12/0 = 0 +173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:12/0/physics_layer_0/angular_velocity = 0.0 +174:12/0 = 0 +174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:12/0/physics_layer_0/angular_velocity = 0.0 +175:12/0 = 0 +175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:12/0/physics_layer_0/angular_velocity = 0.0 +176:12/0 = 0 +176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:12/0/physics_layer_0/angular_velocity = 0.0 +177:12/0 = 0 +177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:12/0/physics_layer_0/angular_velocity = 0.0 +178:12/0 = 0 +178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:12/0/physics_layer_0/angular_velocity = 0.0 +179:12/0 = 0 +179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:12/0/physics_layer_0/angular_velocity = 0.0 +180:12/0 = 0 +180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:12/0/physics_layer_0/angular_velocity = 0.0 +181:12/0 = 0 +181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:12/0/physics_layer_0/angular_velocity = 0.0 +182:12/0 = 0 +182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:12/0/physics_layer_0/angular_velocity = 0.0 +183:12/0 = 0 +183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:12/0/physics_layer_0/angular_velocity = 0.0 +184:12/0 = 0 +184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:12/0/physics_layer_0/angular_velocity = 0.0 +185:12/0 = 0 +185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:12/0/physics_layer_0/angular_velocity = 0.0 +186:12/0 = 0 +186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:12/0/physics_layer_0/angular_velocity = 0.0 +187:12/0 = 0 +187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:12/0/physics_layer_0/angular_velocity = 0.0 +188:12/0 = 0 +188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:12/0/physics_layer_0/angular_velocity = 0.0 +189:12/0 = 0 +189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:12/0/physics_layer_0/angular_velocity = 0.0 +190:12/0 = 0 +190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:12/0/physics_layer_0/angular_velocity = 0.0 +191:12/0 = 0 +191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0 = 0 +14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0 = 0 +23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0 = 0 +30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_0/angular_velocity = 0.0 +31:13/0 = 0 +31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0 = 0 +38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0 = 0 +39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0 = 0 +42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0 = 0 +45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0 = 0 +46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0 = 0 +47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_0/angular_velocity = 0.0 +48:13/0 = 0 +48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_0/angular_velocity = 0.0 +49:13/0 = 0 +49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_0/angular_velocity = 0.0 +50:13/0 = 0 +50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_0/angular_velocity = 0.0 +51:13/0 = 0 +51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_0/angular_velocity = 0.0 +52:13/0 = 0 +52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_0/angular_velocity = 0.0 +53:13/0 = 0 +53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_0/angular_velocity = 0.0 +54:13/0 = 0 +54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_0/angular_velocity = 0.0 +55:13/0 = 0 +55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_0/angular_velocity = 0.0 +56:13/0 = 0 +56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_0/angular_velocity = 0.0 +57:13/0 = 0 +57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_0/angular_velocity = 0.0 +58:13/0 = 0 +58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_0/angular_velocity = 0.0 +59:13/0 = 0 +59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_0/angular_velocity = 0.0 +60:13/0 = 0 +60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_0/angular_velocity = 0.0 +61:13/0 = 0 +61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_0/angular_velocity = 0.0 +62:13/0 = 0 +62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0 = 0 +63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_0/angular_velocity = 0.0 +64:13/0 = 0 +64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:13/0/physics_layer_0/angular_velocity = 0.0 +65:13/0 = 0 +65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:13/0/physics_layer_0/angular_velocity = 0.0 +66:13/0 = 0 +66:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:13/0/physics_layer_0/angular_velocity = 0.0 +67:13/0 = 0 +67:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:13/0/physics_layer_0/angular_velocity = 0.0 +68:13/0 = 0 +68:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:13/0/physics_layer_0/angular_velocity = 0.0 +69:13/0 = 0 +69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:13/0/physics_layer_0/angular_velocity = 0.0 +70:13/0 = 0 +70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:13/0/physics_layer_0/angular_velocity = 0.0 +71:13/0 = 0 +71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:13/0/physics_layer_0/angular_velocity = 0.0 +72:13/0 = 0 +72:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:13/0/physics_layer_0/angular_velocity = 0.0 +73:13/0 = 0 +73:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:13/0/physics_layer_0/angular_velocity = 0.0 +74:13/0 = 0 +74:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:13/0/physics_layer_0/angular_velocity = 0.0 +75:13/0 = 0 +75:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:13/0/physics_layer_0/angular_velocity = 0.0 +76:13/0 = 0 +76:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:13/0/physics_layer_0/angular_velocity = 0.0 +77:13/0 = 0 +77:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:13/0/physics_layer_0/angular_velocity = 0.0 +78:13/0 = 0 +78:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:13/0/physics_layer_0/angular_velocity = 0.0 +79:13/0 = 0 +79:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:13/0/physics_layer_0/angular_velocity = 0.0 +80:13/0 = 0 +80:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:13/0/physics_layer_0/angular_velocity = 0.0 +81:13/0 = 0 +81:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:13/0/physics_layer_0/angular_velocity = 0.0 +82:13/0 = 0 +82:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:13/0/physics_layer_0/angular_velocity = 0.0 +83:13/0 = 0 +83:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:13/0/physics_layer_0/angular_velocity = 0.0 +84:13/0 = 0 +84:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:13/0/physics_layer_0/angular_velocity = 0.0 +85:13/0 = 0 +85:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:13/0/physics_layer_0/angular_velocity = 0.0 +86:13/0 = 0 +86:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:13/0/physics_layer_0/angular_velocity = 0.0 +87:13/0 = 0 +87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:13/0/physics_layer_0/angular_velocity = 0.0 +88:13/0 = 0 +88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:13/0/physics_layer_0/angular_velocity = 0.0 +89:13/0 = 0 +89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:13/0/physics_layer_0/angular_velocity = 0.0 +90:13/0 = 0 +90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:13/0/physics_layer_0/angular_velocity = 0.0 +91:13/0 = 0 +91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:13/0/physics_layer_0/angular_velocity = 0.0 +92:13/0 = 0 +92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:13/0/physics_layer_0/angular_velocity = 0.0 +93:13/0 = 0 +93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:13/0/physics_layer_0/angular_velocity = 0.0 +94:13/0 = 0 +94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:13/0/physics_layer_0/angular_velocity = 0.0 +95:13/0 = 0 +95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:13/0/physics_layer_0/angular_velocity = 0.0 +96:13/0 = 0 +96:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:13/0/physics_layer_0/angular_velocity = 0.0 +97:13/0 = 0 +97:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:13/0/physics_layer_0/angular_velocity = 0.0 +98:13/0 = 0 +98:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:13/0/physics_layer_0/angular_velocity = 0.0 +99:13/0 = 0 +99:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:13/0/physics_layer_0/angular_velocity = 0.0 +100:13/0 = 0 +100:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:13/0/physics_layer_0/angular_velocity = 0.0 +101:13/0 = 0 +101:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:13/0/physics_layer_0/angular_velocity = 0.0 +102:13/0 = 0 +102:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:13/0/physics_layer_0/angular_velocity = 0.0 +103:13/0 = 0 +103:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:13/0/physics_layer_0/angular_velocity = 0.0 +104:13/0 = 0 +104:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:13/0/physics_layer_0/angular_velocity = 0.0 +105:13/0 = 0 +105:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:13/0/physics_layer_0/angular_velocity = 0.0 +106:13/0 = 0 +106:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:13/0/physics_layer_0/angular_velocity = 0.0 +107:13/0 = 0 +107:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:13/0/physics_layer_0/angular_velocity = 0.0 +108:13/0 = 0 +108:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:13/0/physics_layer_0/angular_velocity = 0.0 +109:13/0 = 0 +109:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:13/0/physics_layer_0/angular_velocity = 0.0 +110:13/0 = 0 +110:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:13/0/physics_layer_0/angular_velocity = 0.0 +111:13/0 = 0 +111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:13/0/physics_layer_0/angular_velocity = 0.0 +112:13/0 = 0 +112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:13/0/physics_layer_0/angular_velocity = 0.0 +113:13/0 = 0 +113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:13/0/physics_layer_0/angular_velocity = 0.0 +114:13/0 = 0 +114:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:13/0/physics_layer_0/angular_velocity = 0.0 +115:13/0 = 0 +115:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:13/0/physics_layer_0/angular_velocity = 0.0 +116:13/0 = 0 +116:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:13/0/physics_layer_0/angular_velocity = 0.0 +117:13/0 = 0 +117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:13/0/physics_layer_0/angular_velocity = 0.0 +118:13/0 = 0 +118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:13/0/physics_layer_0/angular_velocity = 0.0 +119:13/0 = 0 +119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:13/0/physics_layer_0/angular_velocity = 0.0 +120:13/0 = 0 +120:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:13/0/physics_layer_0/angular_velocity = 0.0 +121:13/0 = 0 +121:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:13/0/physics_layer_0/angular_velocity = 0.0 +122:13/0 = 0 +122:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:13/0/physics_layer_0/angular_velocity = 0.0 +123:13/0 = 0 +123:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:13/0/physics_layer_0/angular_velocity = 0.0 +124:13/0 = 0 +124:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:13/0/physics_layer_0/angular_velocity = 0.0 +125:13/0 = 0 +125:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:13/0/physics_layer_0/angular_velocity = 0.0 +126:13/0 = 0 +126:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:13/0/physics_layer_0/angular_velocity = 0.0 +127:13/0 = 0 +127:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:13/0/physics_layer_0/angular_velocity = 0.0 +128:13/0 = 0 +128:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:13/0/physics_layer_0/angular_velocity = 0.0 +129:13/0 = 0 +129:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:13/0/physics_layer_0/angular_velocity = 0.0 +130:13/0 = 0 +130:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:13/0/physics_layer_0/angular_velocity = 0.0 +131:13/0 = 0 +131:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:13/0/physics_layer_0/angular_velocity = 0.0 +132:13/0 = 0 +132:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:13/0/physics_layer_0/angular_velocity = 0.0 +133:13/0 = 0 +133:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:13/0/physics_layer_0/angular_velocity = 0.0 +134:13/0 = 0 +134:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:13/0/physics_layer_0/angular_velocity = 0.0 +135:13/0 = 0 +135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:13/0/physics_layer_0/angular_velocity = 0.0 +136:13/0 = 0 +136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:13/0/physics_layer_0/angular_velocity = 0.0 +137:13/0 = 0 +137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:13/0/physics_layer_0/angular_velocity = 0.0 +138:13/0 = 0 +138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:13/0/physics_layer_0/angular_velocity = 0.0 +139:13/0 = 0 +139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:13/0/physics_layer_0/angular_velocity = 0.0 +140:13/0 = 0 +140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:13/0/physics_layer_0/angular_velocity = 0.0 +141:13/0 = 0 +141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:13/0/physics_layer_0/angular_velocity = 0.0 +142:13/0 = 0 +142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:13/0/physics_layer_0/angular_velocity = 0.0 +143:13/0 = 0 +143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:13/0/physics_layer_0/angular_velocity = 0.0 +144:13/0 = 0 +144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:13/0/physics_layer_0/angular_velocity = 0.0 +145:13/0 = 0 +145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:13/0/physics_layer_0/angular_velocity = 0.0 +146:13/0 = 0 +146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:13/0/physics_layer_0/angular_velocity = 0.0 +147:13/0 = 0 +147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:13/0/physics_layer_0/angular_velocity = 0.0 +148:13/0 = 0 +148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:13/0/physics_layer_0/angular_velocity = 0.0 +149:13/0 = 0 +149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:13/0/physics_layer_0/angular_velocity = 0.0 +150:13/0 = 0 +150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:13/0/physics_layer_0/angular_velocity = 0.0 +151:13/0 = 0 +151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:13/0/physics_layer_0/angular_velocity = 0.0 +152:13/0 = 0 +152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:13/0/physics_layer_0/angular_velocity = 0.0 +153:13/0 = 0 +153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:13/0/physics_layer_0/angular_velocity = 0.0 +154:13/0 = 0 +154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:13/0/physics_layer_0/angular_velocity = 0.0 +155:13/0 = 0 +155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:13/0/physics_layer_0/angular_velocity = 0.0 +156:13/0 = 0 +156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:13/0/physics_layer_0/angular_velocity = 0.0 +157:13/0 = 0 +157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:13/0/physics_layer_0/angular_velocity = 0.0 +158:13/0 = 0 +158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:13/0/physics_layer_0/angular_velocity = 0.0 +159:13/0 = 0 +159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:13/0/physics_layer_0/angular_velocity = 0.0 +160:13/0 = 0 +160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:13/0/physics_layer_0/angular_velocity = 0.0 +161:13/0 = 0 +161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:13/0/physics_layer_0/angular_velocity = 0.0 +162:13/0 = 0 +162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:13/0/physics_layer_0/angular_velocity = 0.0 +163:13/0 = 0 +163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:13/0/physics_layer_0/angular_velocity = 0.0 +164:13/0 = 0 +164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:13/0/physics_layer_0/angular_velocity = 0.0 +165:13/0 = 0 +165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:13/0/physics_layer_0/angular_velocity = 0.0 +166:13/0 = 0 +166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:13/0/physics_layer_0/angular_velocity = 0.0 +167:13/0 = 0 +167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:13/0/physics_layer_0/angular_velocity = 0.0 +168:13/0 = 0 +168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:13/0/physics_layer_0/angular_velocity = 0.0 +169:13/0 = 0 +169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:13/0/physics_layer_0/angular_velocity = 0.0 +170:13/0 = 0 +170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:13/0/physics_layer_0/angular_velocity = 0.0 +171:13/0 = 0 +171:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:13/0/physics_layer_0/angular_velocity = 0.0 +172:13/0 = 0 +172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:13/0/physics_layer_0/angular_velocity = 0.0 +173:13/0 = 0 +173:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:13/0/physics_layer_0/angular_velocity = 0.0 +174:13/0 = 0 +174:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:13/0/physics_layer_0/angular_velocity = 0.0 +175:13/0 = 0 +175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:13/0/physics_layer_0/angular_velocity = 0.0 +176:13/0 = 0 +176:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:13/0/physics_layer_0/angular_velocity = 0.0 +177:13/0 = 0 +177:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:13/0/physics_layer_0/angular_velocity = 0.0 +178:13/0 = 0 +178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:13/0/physics_layer_0/angular_velocity = 0.0 +179:13/0 = 0 +179:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:13/0/physics_layer_0/angular_velocity = 0.0 +180:13/0 = 0 +180:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:13/0/physics_layer_0/angular_velocity = 0.0 +181:13/0 = 0 +181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:13/0/physics_layer_0/angular_velocity = 0.0 +182:13/0 = 0 +182:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:13/0/physics_layer_0/angular_velocity = 0.0 +183:13/0 = 0 +183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:13/0/physics_layer_0/angular_velocity = 0.0 +184:13/0 = 0 +184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:13/0/physics_layer_0/angular_velocity = 0.0 +185:13/0 = 0 +185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:13/0/physics_layer_0/angular_velocity = 0.0 +186:13/0 = 0 +186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:13/0/physics_layer_0/angular_velocity = 0.0 +187:13/0 = 0 +187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:13/0/physics_layer_0/angular_velocity = 0.0 +188:13/0 = 0 +188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:13/0/physics_layer_0/angular_velocity = 0.0 +189:13/0 = 0 +189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:13/0/physics_layer_0/angular_velocity = 0.0 +190:13/0 = 0 +190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:13/0/physics_layer_0/angular_velocity = 0.0 +191:13/0 = 0 +191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0 = 0 +31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0 = 0 +36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_0/angular_velocity = 0.0 +37:14/0 = 0 +37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0 = 0 +38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0 = 0 +42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0 = 0 +43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0 = 0 +44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0 = 0 +45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0 = 0 +46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0 = 0 +47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_0/angular_velocity = 0.0 +48:14/0 = 0 +48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_0/angular_velocity = 0.0 +49:14/0 = 0 +49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_0/angular_velocity = 0.0 +50:14/0 = 0 +50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_0/angular_velocity = 0.0 +51:14/0 = 0 +51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_0/angular_velocity = 0.0 +52:14/0 = 0 +52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_0/angular_velocity = 0.0 +53:14/0 = 0 +53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_0/angular_velocity = 0.0 +54:14/0 = 0 +54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_0/angular_velocity = 0.0 +55:14/0 = 0 +55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_0/angular_velocity = 0.0 +56:14/0 = 0 +56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:14/0/physics_layer_0/angular_velocity = 0.0 +57:14/0 = 0 +57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_0/angular_velocity = 0.0 +58:14/0 = 0 +58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_0/angular_velocity = 0.0 +59:14/0 = 0 +59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_0/angular_velocity = 0.0 +60:14/0 = 0 +60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_0/angular_velocity = 0.0 +61:14/0 = 0 +61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_0/angular_velocity = 0.0 +62:14/0 = 0 +62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0 = 0 +63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_0/angular_velocity = 0.0 +64:14/0 = 0 +64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:14/0/physics_layer_0/angular_velocity = 0.0 +65:14/0 = 0 +65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:14/0/physics_layer_0/angular_velocity = 0.0 +66:14/0 = 0 +66:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:14/0/physics_layer_0/angular_velocity = 0.0 +67:14/0 = 0 +67:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:14/0/physics_layer_0/angular_velocity = 0.0 +68:14/0 = 0 +68:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:14/0/physics_layer_0/angular_velocity = 0.0 +69:14/0 = 0 +69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:14/0/physics_layer_0/angular_velocity = 0.0 +70:14/0 = 0 +70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:14/0/physics_layer_0/angular_velocity = 0.0 +71:14/0 = 0 +71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:14/0/physics_layer_0/angular_velocity = 0.0 +72:14/0 = 0 +72:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:14/0/physics_layer_0/angular_velocity = 0.0 +73:14/0 = 0 +73:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:14/0/physics_layer_0/angular_velocity = 0.0 +74:14/0 = 0 +74:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:14/0/physics_layer_0/angular_velocity = 0.0 +75:14/0 = 0 +75:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:14/0/physics_layer_0/angular_velocity = 0.0 +76:14/0 = 0 +76:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:14/0/physics_layer_0/angular_velocity = 0.0 +77:14/0 = 0 +77:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:14/0/physics_layer_0/angular_velocity = 0.0 +78:14/0 = 0 +78:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:14/0/physics_layer_0/angular_velocity = 0.0 +79:14/0 = 0 +79:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:14/0/physics_layer_0/angular_velocity = 0.0 +80:14/0 = 0 +80:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:14/0/physics_layer_0/angular_velocity = 0.0 +81:14/0 = 0 +81:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:14/0/physics_layer_0/angular_velocity = 0.0 +82:14/0 = 0 +82:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:14/0/physics_layer_0/angular_velocity = 0.0 +83:14/0 = 0 +83:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:14/0/physics_layer_0/angular_velocity = 0.0 +84:14/0 = 0 +84:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:14/0/physics_layer_0/angular_velocity = 0.0 +85:14/0 = 0 +85:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:14/0/physics_layer_0/angular_velocity = 0.0 +86:14/0 = 0 +86:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:14/0/physics_layer_0/angular_velocity = 0.0 +87:14/0 = 0 +87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:14/0/physics_layer_0/angular_velocity = 0.0 +88:14/0 = 0 +88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:14/0/physics_layer_0/angular_velocity = 0.0 +89:14/0 = 0 +89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:14/0/physics_layer_0/angular_velocity = 0.0 +90:14/0 = 0 +90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:14/0/physics_layer_0/angular_velocity = 0.0 +91:14/0 = 0 +91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:14/0/physics_layer_0/angular_velocity = 0.0 +92:14/0 = 0 +92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:14/0/physics_layer_0/angular_velocity = 0.0 +93:14/0 = 0 +93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:14/0/physics_layer_0/angular_velocity = 0.0 +94:14/0 = 0 +94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:14/0/physics_layer_0/angular_velocity = 0.0 +95:14/0 = 0 +95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:14/0/physics_layer_0/angular_velocity = 0.0 +96:14/0 = 0 +96:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:14/0/physics_layer_0/angular_velocity = 0.0 +97:14/0 = 0 +97:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:14/0/physics_layer_0/angular_velocity = 0.0 +98:14/0 = 0 +98:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:14/0/physics_layer_0/angular_velocity = 0.0 +99:14/0 = 0 +99:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:14/0/physics_layer_0/angular_velocity = 0.0 +100:14/0 = 0 +100:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:14/0/physics_layer_0/angular_velocity = 0.0 +101:14/0 = 0 +101:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:14/0/physics_layer_0/angular_velocity = 0.0 +102:14/0 = 0 +102:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:14/0/physics_layer_0/angular_velocity = 0.0 +103:14/0 = 0 +103:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:14/0/physics_layer_0/angular_velocity = 0.0 +104:14/0 = 0 +104:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:14/0/physics_layer_0/angular_velocity = 0.0 +105:14/0 = 0 +105:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:14/0/physics_layer_0/angular_velocity = 0.0 +106:14/0 = 0 +106:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:14/0/physics_layer_0/angular_velocity = 0.0 +107:14/0 = 0 +107:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:14/0/physics_layer_0/angular_velocity = 0.0 +108:14/0 = 0 +108:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:14/0/physics_layer_0/angular_velocity = 0.0 +109:14/0 = 0 +109:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:14/0/physics_layer_0/angular_velocity = 0.0 +110:14/0 = 0 +110:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:14/0/physics_layer_0/angular_velocity = 0.0 +111:14/0 = 0 +111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:14/0/physics_layer_0/angular_velocity = 0.0 +112:14/0 = 0 +112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:14/0/physics_layer_0/angular_velocity = 0.0 +113:14/0 = 0 +113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:14/0/physics_layer_0/angular_velocity = 0.0 +114:14/0 = 0 +114:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:14/0/physics_layer_0/angular_velocity = 0.0 +115:14/0 = 0 +115:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:14/0/physics_layer_0/angular_velocity = 0.0 +116:14/0 = 0 +116:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:14/0/physics_layer_0/angular_velocity = 0.0 +117:14/0 = 0 +117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:14/0/physics_layer_0/angular_velocity = 0.0 +118:14/0 = 0 +118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:14/0/physics_layer_0/angular_velocity = 0.0 +119:14/0 = 0 +119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:14/0/physics_layer_0/angular_velocity = 0.0 +120:14/0 = 0 +120:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:14/0/physics_layer_0/angular_velocity = 0.0 +121:14/0 = 0 +121:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:14/0/physics_layer_0/angular_velocity = 0.0 +122:14/0 = 0 +122:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:14/0/physics_layer_0/angular_velocity = 0.0 +123:14/0 = 0 +123:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:14/0/physics_layer_0/angular_velocity = 0.0 +124:14/0 = 0 +124:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:14/0/physics_layer_0/angular_velocity = 0.0 +125:14/0 = 0 +125:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:14/0/physics_layer_0/angular_velocity = 0.0 +126:14/0 = 0 +126:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:14/0/physics_layer_0/angular_velocity = 0.0 +127:14/0 = 0 +127:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:14/0/physics_layer_0/angular_velocity = 0.0 +128:14/0 = 0 +128:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:14/0/physics_layer_0/angular_velocity = 0.0 +129:14/0 = 0 +129:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:14/0/physics_layer_0/angular_velocity = 0.0 +130:14/0 = 0 +130:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:14/0/physics_layer_0/angular_velocity = 0.0 +131:14/0 = 0 +131:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:14/0/physics_layer_0/angular_velocity = 0.0 +132:14/0 = 0 +132:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:14/0/physics_layer_0/angular_velocity = 0.0 +133:14/0 = 0 +133:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:14/0/physics_layer_0/angular_velocity = 0.0 +134:14/0 = 0 +134:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:14/0/physics_layer_0/angular_velocity = 0.0 +135:14/0 = 0 +135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:14/0/physics_layer_0/angular_velocity = 0.0 +136:14/0 = 0 +136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:14/0/physics_layer_0/angular_velocity = 0.0 +137:14/0 = 0 +137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:14/0/physics_layer_0/angular_velocity = 0.0 +138:14/0 = 0 +138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:14/0/physics_layer_0/angular_velocity = 0.0 +139:14/0 = 0 +139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:14/0/physics_layer_0/angular_velocity = 0.0 +140:14/0 = 0 +140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:14/0/physics_layer_0/angular_velocity = 0.0 +141:14/0 = 0 +141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:14/0/physics_layer_0/angular_velocity = 0.0 +142:14/0 = 0 +142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:14/0/physics_layer_0/angular_velocity = 0.0 +143:14/0 = 0 +143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:14/0/physics_layer_0/angular_velocity = 0.0 +144:14/0 = 0 +144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:14/0/physics_layer_0/angular_velocity = 0.0 +145:14/0 = 0 +145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:14/0/physics_layer_0/angular_velocity = 0.0 +146:14/0 = 0 +146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:14/0/physics_layer_0/angular_velocity = 0.0 +147:14/0 = 0 +147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:14/0/physics_layer_0/angular_velocity = 0.0 +148:14/0 = 0 +148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:14/0/physics_layer_0/angular_velocity = 0.0 +149:14/0 = 0 +149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:14/0/physics_layer_0/angular_velocity = 0.0 +150:14/0 = 0 +150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:14/0/physics_layer_0/angular_velocity = 0.0 +151:14/0 = 0 +151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:14/0/physics_layer_0/angular_velocity = 0.0 +152:14/0 = 0 +152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:14/0/physics_layer_0/angular_velocity = 0.0 +153:14/0 = 0 +153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:14/0/physics_layer_0/angular_velocity = 0.0 +154:14/0 = 0 +154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:14/0/physics_layer_0/angular_velocity = 0.0 +155:14/0 = 0 +155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:14/0/physics_layer_0/angular_velocity = 0.0 +156:14/0 = 0 +156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:14/0/physics_layer_0/angular_velocity = 0.0 +157:14/0 = 0 +157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:14/0/physics_layer_0/angular_velocity = 0.0 +158:14/0 = 0 +158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:14/0/physics_layer_0/angular_velocity = 0.0 +159:14/0 = 0 +159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:14/0/physics_layer_0/angular_velocity = 0.0 +160:14/0 = 0 +160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:14/0/physics_layer_0/angular_velocity = 0.0 +161:14/0 = 0 +161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:14/0/physics_layer_0/angular_velocity = 0.0 +162:14/0 = 0 +162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:14/0/physics_layer_0/angular_velocity = 0.0 +163:14/0 = 0 +163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:14/0/physics_layer_0/angular_velocity = 0.0 +164:14/0 = 0 +164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:14/0/physics_layer_0/angular_velocity = 0.0 +165:14/0 = 0 +165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:14/0/physics_layer_0/angular_velocity = 0.0 +166:14/0 = 0 +166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:14/0/physics_layer_0/angular_velocity = 0.0 +167:14/0 = 0 +167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:14/0/physics_layer_0/angular_velocity = 0.0 +168:14/0 = 0 +168:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:14/0/physics_layer_0/angular_velocity = 0.0 +169:14/0 = 0 +169:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:14/0/physics_layer_0/angular_velocity = 0.0 +170:14/0 = 0 +170:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:14/0/physics_layer_0/angular_velocity = 0.0 +171:14/0 = 0 +171:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:14/0/physics_layer_0/angular_velocity = 0.0 +172:14/0 = 0 +172:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:14/0/physics_layer_0/angular_velocity = 0.0 +173:14/0 = 0 +173:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:14/0/physics_layer_0/angular_velocity = 0.0 +174:14/0 = 0 +174:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:14/0/physics_layer_0/angular_velocity = 0.0 +175:14/0 = 0 +175:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:14/0/physics_layer_0/angular_velocity = 0.0 +176:14/0 = 0 +176:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:14/0/physics_layer_0/angular_velocity = 0.0 +177:14/0 = 0 +177:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:14/0/physics_layer_0/angular_velocity = 0.0 +178:14/0 = 0 +178:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:14/0/physics_layer_0/angular_velocity = 0.0 +179:14/0 = 0 +179:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:14/0/physics_layer_0/angular_velocity = 0.0 +180:14/0 = 0 +180:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:14/0/physics_layer_0/angular_velocity = 0.0 +181:14/0 = 0 +181:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:14/0/physics_layer_0/angular_velocity = 0.0 +182:14/0 = 0 +182:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:14/0/physics_layer_0/angular_velocity = 0.0 +183:14/0 = 0 +183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:14/0/physics_layer_0/angular_velocity = 0.0 +184:14/0 = 0 +184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:14/0/physics_layer_0/angular_velocity = 0.0 +185:14/0 = 0 +185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:14/0/physics_layer_0/angular_velocity = 0.0 +186:14/0 = 0 +186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:14/0/physics_layer_0/angular_velocity = 0.0 +187:14/0 = 0 +187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:14/0/physics_layer_0/angular_velocity = 0.0 +188:14/0 = 0 +188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:14/0/physics_layer_0/angular_velocity = 0.0 +189:14/0 = 0 +189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:14/0/physics_layer_0/angular_velocity = 0.0 +190:14/0 = 0 +190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:14/0/physics_layer_0/angular_velocity = 0.0 +191:14/0 = 0 +191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0 = 0 +23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +37:15/0 = 0 +37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0 = 0 +40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0 = 0 +41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0 = 0 +42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0 = 0 +43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0 = 0 +44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0 = 0 +45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_0/angular_velocity = 0.0 +46:15/0 = 0 +46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_0/angular_velocity = 0.0 +47:15/0 = 0 +47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_0/angular_velocity = 0.0 +48:15/0 = 0 +48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_0/angular_velocity = 0.0 +49:15/0 = 0 +49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_0/angular_velocity = 0.0 +50:15/0 = 0 +50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_0/angular_velocity = 0.0 +51:15/0 = 0 +51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_0/angular_velocity = 0.0 +52:15/0 = 0 +52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_0/angular_velocity = 0.0 +53:15/0 = 0 +53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_0/angular_velocity = 0.0 +54:15/0 = 0 +54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_0/angular_velocity = 0.0 +55:15/0 = 0 +55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_0/angular_velocity = 0.0 +56:15/0 = 0 +56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:15/0/physics_layer_0/angular_velocity = 0.0 +57:15/0 = 0 +57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_0/angular_velocity = 0.0 +58:15/0 = 0 +58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_0/angular_velocity = 0.0 +59:15/0 = 0 +59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_0/angular_velocity = 0.0 +60:15/0 = 0 +60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_0/angular_velocity = 0.0 +61:15/0 = 0 +61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_0/angular_velocity = 0.0 +62:15/0 = 0 +62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_0/angular_velocity = 0.0 +63:15/0 = 0 +63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_0/angular_velocity = 0.0 +64:15/0 = 0 +64:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:15/0/physics_layer_0/angular_velocity = 0.0 +65:15/0 = 0 +65:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:15/0/physics_layer_0/angular_velocity = 0.0 +66:15/0 = 0 +66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:15/0/physics_layer_0/angular_velocity = 0.0 +67:15/0 = 0 +67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:15/0/physics_layer_0/angular_velocity = 0.0 +68:15/0 = 0 +68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:15/0/physics_layer_0/angular_velocity = 0.0 +69:15/0 = 0 +69:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:15/0/physics_layer_0/angular_velocity = 0.0 +70:15/0 = 0 +70:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:15/0/physics_layer_0/angular_velocity = 0.0 +71:15/0 = 0 +71:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:15/0/physics_layer_0/angular_velocity = 0.0 +72:15/0 = 0 +72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:15/0/physics_layer_0/angular_velocity = 0.0 +73:15/0 = 0 +73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:15/0/physics_layer_0/angular_velocity = 0.0 +74:15/0 = 0 +74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:15/0/physics_layer_0/angular_velocity = 0.0 +75:15/0 = 0 +75:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:15/0/physics_layer_0/angular_velocity = 0.0 +76:15/0 = 0 +76:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:15/0/physics_layer_0/angular_velocity = 0.0 +77:15/0 = 0 +77:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:15/0/physics_layer_0/angular_velocity = 0.0 +78:15/0 = 0 +78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:15/0/physics_layer_0/angular_velocity = 0.0 +79:15/0 = 0 +79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:15/0/physics_layer_0/angular_velocity = 0.0 +80:15/0 = 0 +80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:15/0/physics_layer_0/angular_velocity = 0.0 +81:15/0 = 0 +81:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:15/0/physics_layer_0/angular_velocity = 0.0 +82:15/0 = 0 +82:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:15/0/physics_layer_0/angular_velocity = 0.0 +83:15/0 = 0 +83:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:15/0/physics_layer_0/angular_velocity = 0.0 +84:15/0 = 0 +84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:15/0/physics_layer_0/angular_velocity = 0.0 +85:15/0 = 0 +85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:15/0/physics_layer_0/angular_velocity = 0.0 +86:15/0 = 0 +86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:15/0/physics_layer_0/angular_velocity = 0.0 +87:15/0 = 0 +87:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:15/0/physics_layer_0/angular_velocity = 0.0 +88:15/0 = 0 +88:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:15/0/physics_layer_0/angular_velocity = 0.0 +89:15/0 = 0 +89:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:15/0/physics_layer_0/angular_velocity = 0.0 +90:15/0 = 0 +90:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:15/0/physics_layer_0/angular_velocity = 0.0 +91:15/0 = 0 +91:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:15/0/physics_layer_0/angular_velocity = 0.0 +92:15/0 = 0 +92:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:15/0/physics_layer_0/angular_velocity = 0.0 +93:15/0 = 0 +93:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:15/0/physics_layer_0/angular_velocity = 0.0 +94:15/0 = 0 +94:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:15/0/physics_layer_0/angular_velocity = 0.0 +95:15/0 = 0 +95:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:15/0/physics_layer_0/angular_velocity = 0.0 +96:15/0 = 0 +96:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:15/0/physics_layer_0/angular_velocity = 0.0 +97:15/0 = 0 +97:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:15/0/physics_layer_0/angular_velocity = 0.0 +98:15/0 = 0 +98:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:15/0/physics_layer_0/angular_velocity = 0.0 +99:15/0 = 0 +99:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:15/0/physics_layer_0/angular_velocity = 0.0 +100:15/0 = 0 +100:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:15/0/physics_layer_0/angular_velocity = 0.0 +101:15/0 = 0 +101:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:15/0/physics_layer_0/angular_velocity = 0.0 +102:15/0 = 0 +102:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:15/0/physics_layer_0/angular_velocity = 0.0 +103:15/0 = 0 +103:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:15/0/physics_layer_0/angular_velocity = 0.0 +104:15/0 = 0 +104:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:15/0/physics_layer_0/angular_velocity = 0.0 +105:15/0 = 0 +105:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:15/0/physics_layer_0/angular_velocity = 0.0 +106:15/0 = 0 +106:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:15/0/physics_layer_0/angular_velocity = 0.0 +107:15/0 = 0 +107:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:15/0/physics_layer_0/angular_velocity = 0.0 +108:15/0 = 0 +108:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:15/0/physics_layer_0/angular_velocity = 0.0 +109:15/0 = 0 +109:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:15/0/physics_layer_0/angular_velocity = 0.0 +110:15/0 = 0 +110:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:15/0/physics_layer_0/angular_velocity = 0.0 +111:15/0 = 0 +111:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:15/0/physics_layer_0/angular_velocity = 0.0 +112:15/0 = 0 +112:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:15/0/physics_layer_0/angular_velocity = 0.0 +113:15/0 = 0 +113:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:15/0/physics_layer_0/angular_velocity = 0.0 +114:15/0 = 0 +114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:15/0/physics_layer_0/angular_velocity = 0.0 +115:15/0 = 0 +115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:15/0/physics_layer_0/angular_velocity = 0.0 +116:15/0 = 0 +116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:15/0/physics_layer_0/angular_velocity = 0.0 +117:15/0 = 0 +117:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:15/0/physics_layer_0/angular_velocity = 0.0 +118:15/0 = 0 +118:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:15/0/physics_layer_0/angular_velocity = 0.0 +119:15/0 = 0 +119:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:15/0/physics_layer_0/angular_velocity = 0.0 +120:15/0 = 0 +120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:15/0/physics_layer_0/angular_velocity = 0.0 +121:15/0 = 0 +121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:15/0/physics_layer_0/angular_velocity = 0.0 +122:15/0 = 0 +122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:15/0/physics_layer_0/angular_velocity = 0.0 +123:15/0 = 0 +123:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:15/0/physics_layer_0/angular_velocity = 0.0 +124:15/0 = 0 +124:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:15/0/physics_layer_0/angular_velocity = 0.0 +125:15/0 = 0 +125:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:15/0/physics_layer_0/angular_velocity = 0.0 +126:15/0 = 0 +126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:15/0/physics_layer_0/angular_velocity = 0.0 +127:15/0 = 0 +127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:15/0/physics_layer_0/angular_velocity = 0.0 +128:15/0 = 0 +128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:15/0/physics_layer_0/angular_velocity = 0.0 +129:15/0 = 0 +129:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:15/0/physics_layer_0/angular_velocity = 0.0 +130:15/0 = 0 +130:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:15/0/physics_layer_0/angular_velocity = 0.0 +131:15/0 = 0 +131:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:15/0/physics_layer_0/angular_velocity = 0.0 +132:15/0 = 0 +132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:15/0/physics_layer_0/angular_velocity = 0.0 +133:15/0 = 0 +133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:15/0/physics_layer_0/angular_velocity = 0.0 +134:15/0 = 0 +134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:15/0/physics_layer_0/angular_velocity = 0.0 +135:15/0 = 0 +135:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:15/0/physics_layer_0/angular_velocity = 0.0 +136:15/0 = 0 +136:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:15/0/physics_layer_0/angular_velocity = 0.0 +137:15/0 = 0 +137:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:15/0/physics_layer_0/angular_velocity = 0.0 +138:15/0 = 0 +138:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:15/0/physics_layer_0/angular_velocity = 0.0 +139:15/0 = 0 +139:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:15/0/physics_layer_0/angular_velocity = 0.0 +140:15/0 = 0 +140:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:15/0/physics_layer_0/angular_velocity = 0.0 +141:15/0 = 0 +141:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:15/0/physics_layer_0/angular_velocity = 0.0 +142:15/0 = 0 +142:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:15/0/physics_layer_0/angular_velocity = 0.0 +143:15/0 = 0 +143:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:15/0/physics_layer_0/angular_velocity = 0.0 +144:15/0 = 0 +144:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:15/0/physics_layer_0/angular_velocity = 0.0 +145:15/0 = 0 +145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:15/0/physics_layer_0/angular_velocity = 0.0 +146:15/0 = 0 +146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:15/0/physics_layer_0/angular_velocity = 0.0 +147:15/0 = 0 +147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:15/0/physics_layer_0/angular_velocity = 0.0 +148:15/0 = 0 +148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:15/0/physics_layer_0/angular_velocity = 0.0 +149:15/0 = 0 +149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:15/0/physics_layer_0/angular_velocity = 0.0 +150:15/0 = 0 +150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:15/0/physics_layer_0/angular_velocity = 0.0 +151:15/0 = 0 +151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:15/0/physics_layer_0/angular_velocity = 0.0 +152:15/0 = 0 +152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:15/0/physics_layer_0/angular_velocity = 0.0 +153:15/0 = 0 +153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:15/0/physics_layer_0/angular_velocity = 0.0 +154:15/0 = 0 +154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:15/0/physics_layer_0/angular_velocity = 0.0 +155:15/0 = 0 +155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:15/0/physics_layer_0/angular_velocity = 0.0 +156:15/0 = 0 +156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:15/0/physics_layer_0/angular_velocity = 0.0 +157:15/0 = 0 +157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:15/0/physics_layer_0/angular_velocity = 0.0 +158:15/0 = 0 +158:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:15/0/physics_layer_0/angular_velocity = 0.0 +159:15/0 = 0 +159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:15/0/physics_layer_0/angular_velocity = 0.0 +160:15/0 = 0 +160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:15/0/physics_layer_0/angular_velocity = 0.0 +161:15/0 = 0 +161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:15/0/physics_layer_0/angular_velocity = 0.0 +162:15/0 = 0 +162:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:15/0/physics_layer_0/angular_velocity = 0.0 +163:15/0 = 0 +163:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:15/0/physics_layer_0/angular_velocity = 0.0 +164:15/0 = 0 +164:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:15/0/physics_layer_0/angular_velocity = 0.0 +165:15/0 = 0 +165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:15/0/physics_layer_0/angular_velocity = 0.0 +166:15/0 = 0 +166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:15/0/physics_layer_0/angular_velocity = 0.0 +167:15/0 = 0 +167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:15/0/physics_layer_0/angular_velocity = 0.0 +168:15/0 = 0 +168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:15/0/physics_layer_0/angular_velocity = 0.0 +169:15/0 = 0 +169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:15/0/physics_layer_0/angular_velocity = 0.0 +170:15/0 = 0 +170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:15/0/physics_layer_0/angular_velocity = 0.0 +171:15/0 = 0 +171:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:15/0/physics_layer_0/angular_velocity = 0.0 +172:15/0 = 0 +172:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:15/0/physics_layer_0/angular_velocity = 0.0 +173:15/0 = 0 +173:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:15/0/physics_layer_0/angular_velocity = 0.0 +174:15/0 = 0 +174:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:15/0/physics_layer_0/angular_velocity = 0.0 +175:15/0 = 0 +175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:15/0/physics_layer_0/angular_velocity = 0.0 +176:15/0 = 0 +176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:15/0/physics_layer_0/angular_velocity = 0.0 +177:15/0 = 0 +177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:15/0/physics_layer_0/angular_velocity = 0.0 +178:15/0 = 0 +178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:15/0/physics_layer_0/angular_velocity = 0.0 +179:15/0 = 0 +179:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:15/0/physics_layer_0/angular_velocity = 0.0 +180:15/0 = 0 +180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:15/0/physics_layer_0/angular_velocity = 0.0 +181:15/0 = 0 +181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:15/0/physics_layer_0/angular_velocity = 0.0 +182:15/0 = 0 +182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:15/0/physics_layer_0/angular_velocity = 0.0 +183:15/0 = 0 +183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:15/0/physics_layer_0/angular_velocity = 0.0 +184:15/0 = 0 +184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:15/0/physics_layer_0/angular_velocity = 0.0 +185:15/0 = 0 +185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:15/0/physics_layer_0/angular_velocity = 0.0 +186:15/0 = 0 +186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:15/0/physics_layer_0/angular_velocity = 0.0 +187:15/0 = 0 +187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:15/0/physics_layer_0/angular_velocity = 0.0 +188:15/0 = 0 +188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:15/0/physics_layer_0/angular_velocity = 0.0 +189:15/0 = 0 +189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:15/0/physics_layer_0/angular_velocity = 0.0 +190:15/0 = 0 +190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:15/0/physics_layer_0/angular_velocity = 0.0 +191:15/0 = 0 +191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0 = 0 +33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0 = 0 +34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0 = 0 +40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0 = 0 +41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0 = 0 +42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0 = 0 +43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_0/angular_velocity = 0.0 +44:16/0 = 0 +44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:16/0/physics_layer_0/angular_velocity = 0.0 +45:16/0 = 0 +45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:16/0/physics_layer_0/angular_velocity = 0.0 +46:16/0 = 0 +46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:16/0/physics_layer_0/angular_velocity = 0.0 +47:16/0 = 0 +47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:16/0/physics_layer_0/angular_velocity = 0.0 +48:16/0 = 0 +48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:16/0/physics_layer_0/angular_velocity = 0.0 +49:16/0 = 0 +49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:16/0/physics_layer_0/angular_velocity = 0.0 +50:16/0 = 0 +50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:16/0/physics_layer_0/angular_velocity = 0.0 +51:16/0 = 0 +51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:16/0/physics_layer_0/angular_velocity = 0.0 +52:16/0 = 0 +52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_0/angular_velocity = 0.0 +53:16/0 = 0 +53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_0/angular_velocity = 0.0 +54:16/0 = 0 +54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_0/angular_velocity = 0.0 +55:16/0 = 0 +55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_0/angular_velocity = 0.0 +56:16/0 = 0 +56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_0/angular_velocity = 0.0 +57:16/0 = 0 +57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_0/angular_velocity = 0.0 +58:16/0 = 0 +58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:16/0/physics_layer_0/angular_velocity = 0.0 +59:16/0 = 0 +59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_0/angular_velocity = 0.0 +60:16/0 = 0 +60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_0/angular_velocity = 0.0 +61:16/0 = 0 +61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_0/angular_velocity = 0.0 +62:16/0 = 0 +62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_0/angular_velocity = 0.0 +63:16/0 = 0 +63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_0/angular_velocity = 0.0 +64:16/0 = 0 +64:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:16/0/physics_layer_0/angular_velocity = 0.0 +65:16/0 = 0 +65:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:16/0/physics_layer_0/angular_velocity = 0.0 +66:16/0 = 0 +66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:16/0/physics_layer_0/angular_velocity = 0.0 +67:16/0 = 0 +67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:16/0/physics_layer_0/angular_velocity = 0.0 +68:16/0 = 0 +68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:16/0/physics_layer_0/angular_velocity = 0.0 +69:16/0 = 0 +69:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:16/0/physics_layer_0/angular_velocity = 0.0 +70:16/0 = 0 +70:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:16/0/physics_layer_0/angular_velocity = 0.0 +71:16/0 = 0 +71:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:16/0/physics_layer_0/angular_velocity = 0.0 +72:16/0 = 0 +72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:16/0/physics_layer_0/angular_velocity = 0.0 +73:16/0 = 0 +73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:16/0/physics_layer_0/angular_velocity = 0.0 +74:16/0 = 0 +74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:16/0/physics_layer_0/angular_velocity = 0.0 +75:16/0 = 0 +75:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:16/0/physics_layer_0/angular_velocity = 0.0 +76:16/0 = 0 +76:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:16/0/physics_layer_0/angular_velocity = 0.0 +77:16/0 = 0 +77:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:16/0/physics_layer_0/angular_velocity = 0.0 +78:16/0 = 0 +78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:16/0/physics_layer_0/angular_velocity = 0.0 +79:16/0 = 0 +79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:16/0/physics_layer_0/angular_velocity = 0.0 +80:16/0 = 0 +80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:16/0/physics_layer_0/angular_velocity = 0.0 +81:16/0 = 0 +81:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:16/0/physics_layer_0/angular_velocity = 0.0 +82:16/0 = 0 +82:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:16/0/physics_layer_0/angular_velocity = 0.0 +83:16/0 = 0 +83:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:16/0/physics_layer_0/angular_velocity = 0.0 +84:16/0 = 0 +84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:16/0/physics_layer_0/angular_velocity = 0.0 +85:16/0 = 0 +85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:16/0/physics_layer_0/angular_velocity = 0.0 +86:16/0 = 0 +86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:16/0/physics_layer_0/angular_velocity = 0.0 +87:16/0 = 0 +87:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:16/0/physics_layer_0/angular_velocity = 0.0 +88:16/0 = 0 +88:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:16/0/physics_layer_0/angular_velocity = 0.0 +89:16/0 = 0 +89:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:16/0/physics_layer_0/angular_velocity = 0.0 +90:16/0 = 0 +90:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:16/0/physics_layer_0/angular_velocity = 0.0 +91:16/0 = 0 +91:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:16/0/physics_layer_0/angular_velocity = 0.0 +92:16/0 = 0 +92:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:16/0/physics_layer_0/angular_velocity = 0.0 +93:16/0 = 0 +93:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:16/0/physics_layer_0/angular_velocity = 0.0 +94:16/0 = 0 +94:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:16/0/physics_layer_0/angular_velocity = 0.0 +95:16/0 = 0 +95:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:16/0/physics_layer_0/angular_velocity = 0.0 +96:16/0 = 0 +96:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:16/0/physics_layer_0/angular_velocity = 0.0 +97:16/0 = 0 +97:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:16/0/physics_layer_0/angular_velocity = 0.0 +98:16/0 = 0 +98:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:16/0/physics_layer_0/angular_velocity = 0.0 +99:16/0 = 0 +99:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:16/0/physics_layer_0/angular_velocity = 0.0 +100:16/0 = 0 +100:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:16/0/physics_layer_0/angular_velocity = 0.0 +101:16/0 = 0 +101:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:16/0/physics_layer_0/angular_velocity = 0.0 +102:16/0 = 0 +102:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:16/0/physics_layer_0/angular_velocity = 0.0 +103:16/0 = 0 +103:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:16/0/physics_layer_0/angular_velocity = 0.0 +104:16/0 = 0 +104:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:16/0/physics_layer_0/angular_velocity = 0.0 +105:16/0 = 0 +105:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:16/0/physics_layer_0/angular_velocity = 0.0 +106:16/0 = 0 +106:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:16/0/physics_layer_0/angular_velocity = 0.0 +107:16/0 = 0 +107:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:16/0/physics_layer_0/angular_velocity = 0.0 +108:16/0 = 0 +108:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:16/0/physics_layer_0/angular_velocity = 0.0 +109:16/0 = 0 +109:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:16/0/physics_layer_0/angular_velocity = 0.0 +110:16/0 = 0 +110:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:16/0/physics_layer_0/angular_velocity = 0.0 +111:16/0 = 0 +111:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:16/0/physics_layer_0/angular_velocity = 0.0 +112:16/0 = 0 +112:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:16/0/physics_layer_0/angular_velocity = 0.0 +113:16/0 = 0 +113:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:16/0/physics_layer_0/angular_velocity = 0.0 +114:16/0 = 0 +114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:16/0/physics_layer_0/angular_velocity = 0.0 +115:16/0 = 0 +115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:16/0/physics_layer_0/angular_velocity = 0.0 +116:16/0 = 0 +116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:16/0/physics_layer_0/angular_velocity = 0.0 +117:16/0 = 0 +117:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:16/0/physics_layer_0/angular_velocity = 0.0 +118:16/0 = 0 +118:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:16/0/physics_layer_0/angular_velocity = 0.0 +119:16/0 = 0 +119:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:16/0/physics_layer_0/angular_velocity = 0.0 +120:16/0 = 0 +120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:16/0/physics_layer_0/angular_velocity = 0.0 +121:16/0 = 0 +121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:16/0/physics_layer_0/angular_velocity = 0.0 +122:16/0 = 0 +122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:16/0/physics_layer_0/angular_velocity = 0.0 +123:16/0 = 0 +123:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:16/0/physics_layer_0/angular_velocity = 0.0 +124:16/0 = 0 +124:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:16/0/physics_layer_0/angular_velocity = 0.0 +125:16/0 = 0 +125:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:16/0/physics_layer_0/angular_velocity = 0.0 +126:16/0 = 0 +126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:16/0/physics_layer_0/angular_velocity = 0.0 +127:16/0 = 0 +127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:16/0/physics_layer_0/angular_velocity = 0.0 +128:16/0 = 0 +128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:16/0/physics_layer_0/angular_velocity = 0.0 +129:16/0 = 0 +129:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:16/0/physics_layer_0/angular_velocity = 0.0 +130:16/0 = 0 +130:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:16/0/physics_layer_0/angular_velocity = 0.0 +131:16/0 = 0 +131:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:16/0/physics_layer_0/angular_velocity = 0.0 +132:16/0 = 0 +132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:16/0/physics_layer_0/angular_velocity = 0.0 +133:16/0 = 0 +133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:16/0/physics_layer_0/angular_velocity = 0.0 +134:16/0 = 0 +134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:16/0/physics_layer_0/angular_velocity = 0.0 +135:16/0 = 0 +135:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:16/0/physics_layer_0/angular_velocity = 0.0 +136:16/0 = 0 +136:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:16/0/physics_layer_0/angular_velocity = 0.0 +137:16/0 = 0 +137:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:16/0/physics_layer_0/angular_velocity = 0.0 +138:16/0 = 0 +138:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:16/0/physics_layer_0/angular_velocity = 0.0 +139:16/0 = 0 +139:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:16/0/physics_layer_0/angular_velocity = 0.0 +140:16/0 = 0 +140:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:16/0/physics_layer_0/angular_velocity = 0.0 +141:16/0 = 0 +141:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:16/0/physics_layer_0/angular_velocity = 0.0 +142:16/0 = 0 +142:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:16/0/physics_layer_0/angular_velocity = 0.0 +143:16/0 = 0 +143:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:16/0/physics_layer_0/angular_velocity = 0.0 +144:16/0 = 0 +144:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:16/0/physics_layer_0/angular_velocity = 0.0 +145:16/0 = 0 +145:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:16/0/physics_layer_0/angular_velocity = 0.0 +146:16/0 = 0 +146:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:16/0/physics_layer_0/angular_velocity = 0.0 +147:16/0 = 0 +147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:16/0/physics_layer_0/angular_velocity = 0.0 +148:16/0 = 0 +148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:16/0/physics_layer_0/angular_velocity = 0.0 +149:16/0 = 0 +149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:16/0/physics_layer_0/angular_velocity = 0.0 +150:16/0 = 0 +150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:16/0/physics_layer_0/angular_velocity = 0.0 +151:16/0 = 0 +151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:16/0/physics_layer_0/angular_velocity = 0.0 +152:16/0 = 0 +152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:16/0/physics_layer_0/angular_velocity = 0.0 +153:16/0 = 0 +153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:16/0/physics_layer_0/angular_velocity = 0.0 +154:16/0 = 0 +154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:16/0/physics_layer_0/angular_velocity = 0.0 +155:16/0 = 0 +155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:16/0/physics_layer_0/angular_velocity = 0.0 +156:16/0 = 0 +156:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:16/0/physics_layer_0/angular_velocity = 0.0 +157:16/0 = 0 +157:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:16/0/physics_layer_0/angular_velocity = 0.0 +158:16/0 = 0 +158:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:16/0/physics_layer_0/angular_velocity = 0.0 +159:16/0 = 0 +159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:16/0/physics_layer_0/angular_velocity = 0.0 +160:16/0 = 0 +160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:16/0/physics_layer_0/angular_velocity = 0.0 +161:16/0 = 0 +161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:16/0/physics_layer_0/angular_velocity = 0.0 +162:16/0 = 0 +162:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:16/0/physics_layer_0/angular_velocity = 0.0 +163:16/0 = 0 +163:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:16/0/physics_layer_0/angular_velocity = 0.0 +164:16/0 = 0 +164:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:16/0/physics_layer_0/angular_velocity = 0.0 +165:16/0 = 0 +165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:16/0/physics_layer_0/angular_velocity = 0.0 +166:16/0 = 0 +166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:16/0/physics_layer_0/angular_velocity = 0.0 +167:16/0 = 0 +167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:16/0/physics_layer_0/angular_velocity = 0.0 +168:16/0 = 0 +168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:16/0/physics_layer_0/angular_velocity = 0.0 +169:16/0 = 0 +169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:16/0/physics_layer_0/angular_velocity = 0.0 +170:16/0 = 0 +170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:16/0/physics_layer_0/angular_velocity = 0.0 +171:16/0 = 0 +171:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:16/0/physics_layer_0/angular_velocity = 0.0 +172:16/0 = 0 +172:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:16/0/physics_layer_0/angular_velocity = 0.0 +173:16/0 = 0 +173:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:16/0/physics_layer_0/angular_velocity = 0.0 +174:16/0 = 0 +174:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:16/0/physics_layer_0/angular_velocity = 0.0 +175:16/0 = 0 +175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:16/0/physics_layer_0/angular_velocity = 0.0 +176:16/0 = 0 +176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:16/0/physics_layer_0/angular_velocity = 0.0 +177:16/0 = 0 +177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:16/0/physics_layer_0/angular_velocity = 0.0 +178:16/0 = 0 +178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:16/0/physics_layer_0/angular_velocity = 0.0 +179:16/0 = 0 +179:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:16/0/physics_layer_0/angular_velocity = 0.0 +180:16/0 = 0 +180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:16/0/physics_layer_0/angular_velocity = 0.0 +181:16/0 = 0 +181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:16/0/physics_layer_0/angular_velocity = 0.0 +182:16/0 = 0 +182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:16/0/physics_layer_0/angular_velocity = 0.0 +183:16/0 = 0 +183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:16/0/physics_layer_0/angular_velocity = 0.0 +184:16/0 = 0 +184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:16/0/physics_layer_0/angular_velocity = 0.0 +185:16/0 = 0 +185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:16/0/physics_layer_0/angular_velocity = 0.0 +186:16/0 = 0 +186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:16/0/physics_layer_0/angular_velocity = 0.0 +187:16/0 = 0 +187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:16/0/physics_layer_0/angular_velocity = 0.0 +188:16/0 = 0 +188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:16/0/physics_layer_0/angular_velocity = 0.0 +189:16/0 = 0 +189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:16/0/physics_layer_0/angular_velocity = 0.0 +190:16/0 = 0 +190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:16/0/physics_layer_0/angular_velocity = 0.0 +191:16/0 = 0 +191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0 = 0 +37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0 = 0 +40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0 = 0 +41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0 = 0 +42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0 = 0 +43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_0/angular_velocity = 0.0 +44:17/0 = 0 +44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:17/0/physics_layer_0/angular_velocity = 0.0 +45:17/0 = 0 +45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:17/0/physics_layer_0/angular_velocity = 0.0 +46:17/0 = 0 +46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:17/0/physics_layer_0/angular_velocity = 0.0 +47:17/0 = 0 +47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:17/0/physics_layer_0/angular_velocity = 0.0 +48:17/0 = 0 +48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:17/0/physics_layer_0/angular_velocity = 0.0 +49:17/0 = 0 +49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:17/0/physics_layer_0/angular_velocity = 0.0 +50:17/0 = 0 +50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:17/0/physics_layer_0/angular_velocity = 0.0 +51:17/0 = 0 +51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:17/0/physics_layer_0/angular_velocity = 0.0 +52:17/0 = 0 +52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_0/angular_velocity = 0.0 +53:17/0 = 0 +53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_0/angular_velocity = 0.0 +54:17/0 = 0 +54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_0/angular_velocity = 0.0 +55:17/0 = 0 +55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_0/angular_velocity = 0.0 +56:17/0 = 0 +56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_0/angular_velocity = 0.0 +57:17/0 = 0 +57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_0/angular_velocity = 0.0 +58:17/0 = 0 +58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:17/0/physics_layer_0/angular_velocity = 0.0 +59:17/0 = 0 +59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_0/angular_velocity = 0.0 +60:17/0 = 0 +60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_0/angular_velocity = 0.0 +61:17/0 = 0 +61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_0/angular_velocity = 0.0 +62:17/0 = 0 +62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_0/angular_velocity = 0.0 +63:17/0 = 0 +63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_0/angular_velocity = 0.0 +64:17/0 = 0 +64:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:17/0/physics_layer_0/angular_velocity = 0.0 +65:17/0 = 0 +65:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:17/0/physics_layer_0/angular_velocity = 0.0 +66:17/0 = 0 +66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:17/0/physics_layer_0/angular_velocity = 0.0 +67:17/0 = 0 +67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:17/0/physics_layer_0/angular_velocity = 0.0 +68:17/0 = 0 +68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:17/0/physics_layer_0/angular_velocity = 0.0 +69:17/0 = 0 +69:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:17/0/physics_layer_0/angular_velocity = 0.0 +70:17/0 = 0 +70:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:17/0/physics_layer_0/angular_velocity = 0.0 +71:17/0 = 0 +71:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:17/0/physics_layer_0/angular_velocity = 0.0 +72:17/0 = 0 +72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:17/0/physics_layer_0/angular_velocity = 0.0 +73:17/0 = 0 +73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:17/0/physics_layer_0/angular_velocity = 0.0 +74:17/0 = 0 +74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:17/0/physics_layer_0/angular_velocity = 0.0 +75:17/0 = 0 +75:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:17/0/physics_layer_0/angular_velocity = 0.0 +76:17/0 = 0 +76:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:17/0/physics_layer_0/angular_velocity = 0.0 +77:17/0 = 0 +77:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:17/0/physics_layer_0/angular_velocity = 0.0 +78:17/0 = 0 +78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:17/0/physics_layer_0/angular_velocity = 0.0 +79:17/0 = 0 +79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:17/0/physics_layer_0/angular_velocity = 0.0 +80:17/0 = 0 +80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:17/0/physics_layer_0/angular_velocity = 0.0 +81:17/0 = 0 +81:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:17/0/physics_layer_0/angular_velocity = 0.0 +82:17/0 = 0 +82:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:17/0/physics_layer_0/angular_velocity = 0.0 +83:17/0 = 0 +83:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:17/0/physics_layer_0/angular_velocity = 0.0 +84:17/0 = 0 +84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:17/0/physics_layer_0/angular_velocity = 0.0 +85:17/0 = 0 +85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:17/0/physics_layer_0/angular_velocity = 0.0 +86:17/0 = 0 +86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:17/0/physics_layer_0/angular_velocity = 0.0 +87:17/0 = 0 +87:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:17/0/physics_layer_0/angular_velocity = 0.0 +88:17/0 = 0 +88:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:17/0/physics_layer_0/angular_velocity = 0.0 +89:17/0 = 0 +89:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:17/0/physics_layer_0/angular_velocity = 0.0 +90:17/0 = 0 +90:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:17/0/physics_layer_0/angular_velocity = 0.0 +91:17/0 = 0 +91:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:17/0/physics_layer_0/angular_velocity = 0.0 +92:17/0 = 0 +92:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:17/0/physics_layer_0/angular_velocity = 0.0 +93:17/0 = 0 +93:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:17/0/physics_layer_0/angular_velocity = 0.0 +94:17/0 = 0 +94:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:17/0/physics_layer_0/angular_velocity = 0.0 +95:17/0 = 0 +95:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:17/0/physics_layer_0/angular_velocity = 0.0 +96:17/0 = 0 +96:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:17/0/physics_layer_0/angular_velocity = 0.0 +97:17/0 = 0 +97:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:17/0/physics_layer_0/angular_velocity = 0.0 +98:17/0 = 0 +98:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:17/0/physics_layer_0/angular_velocity = 0.0 +99:17/0 = 0 +99:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:17/0/physics_layer_0/angular_velocity = 0.0 +100:17/0 = 0 +100:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:17/0/physics_layer_0/angular_velocity = 0.0 +101:17/0 = 0 +101:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:17/0/physics_layer_0/angular_velocity = 0.0 +102:17/0 = 0 +102:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:17/0/physics_layer_0/angular_velocity = 0.0 +103:17/0 = 0 +103:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:17/0/physics_layer_0/angular_velocity = 0.0 +104:17/0 = 0 +104:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:17/0/physics_layer_0/angular_velocity = 0.0 +105:17/0 = 0 +105:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:17/0/physics_layer_0/angular_velocity = 0.0 +106:17/0 = 0 +106:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:17/0/physics_layer_0/angular_velocity = 0.0 +107:17/0 = 0 +107:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:17/0/physics_layer_0/angular_velocity = 0.0 +108:17/0 = 0 +108:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:17/0/physics_layer_0/angular_velocity = 0.0 +109:17/0 = 0 +109:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:17/0/physics_layer_0/angular_velocity = 0.0 +110:17/0 = 0 +110:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:17/0/physics_layer_0/angular_velocity = 0.0 +111:17/0 = 0 +111:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:17/0/physics_layer_0/angular_velocity = 0.0 +112:17/0 = 0 +112:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:17/0/physics_layer_0/angular_velocity = 0.0 +113:17/0 = 0 +113:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:17/0/physics_layer_0/angular_velocity = 0.0 +114:17/0 = 0 +114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:17/0/physics_layer_0/angular_velocity = 0.0 +115:17/0 = 0 +115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:17/0/physics_layer_0/angular_velocity = 0.0 +116:17/0 = 0 +116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:17/0/physics_layer_0/angular_velocity = 0.0 +117:17/0 = 0 +117:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:17/0/physics_layer_0/angular_velocity = 0.0 +118:17/0 = 0 +118:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:17/0/physics_layer_0/angular_velocity = 0.0 +119:17/0 = 0 +119:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:17/0/physics_layer_0/angular_velocity = 0.0 +120:17/0 = 0 +120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:17/0/physics_layer_0/angular_velocity = 0.0 +121:17/0 = 0 +121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:17/0/physics_layer_0/angular_velocity = 0.0 +122:17/0 = 0 +122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:17/0/physics_layer_0/angular_velocity = 0.0 +123:17/0 = 0 +123:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:17/0/physics_layer_0/angular_velocity = 0.0 +124:17/0 = 0 +124:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:17/0/physics_layer_0/angular_velocity = 0.0 +125:17/0 = 0 +125:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:17/0/physics_layer_0/angular_velocity = 0.0 +126:17/0 = 0 +126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:17/0/physics_layer_0/angular_velocity = 0.0 +127:17/0 = 0 +127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:17/0/physics_layer_0/angular_velocity = 0.0 +128:17/0 = 0 +128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:17/0/physics_layer_0/angular_velocity = 0.0 +129:17/0 = 0 +129:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:17/0/physics_layer_0/angular_velocity = 0.0 +130:17/0 = 0 +130:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:17/0/physics_layer_0/angular_velocity = 0.0 +131:17/0 = 0 +131:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:17/0/physics_layer_0/angular_velocity = 0.0 +132:17/0 = 0 +132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:17/0/physics_layer_0/angular_velocity = 0.0 +133:17/0 = 0 +133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:17/0/physics_layer_0/angular_velocity = 0.0 +134:17/0 = 0 +134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:17/0/physics_layer_0/angular_velocity = 0.0 +135:17/0 = 0 +135:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:17/0/physics_layer_0/angular_velocity = 0.0 +136:17/0 = 0 +136:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:17/0/physics_layer_0/angular_velocity = 0.0 +137:17/0 = 0 +137:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:17/0/physics_layer_0/angular_velocity = 0.0 +138:17/0 = 0 +138:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:17/0/physics_layer_0/angular_velocity = 0.0 +139:17/0 = 0 +139:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:17/0/physics_layer_0/angular_velocity = 0.0 +140:17/0 = 0 +140:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:17/0/physics_layer_0/angular_velocity = 0.0 +141:17/0 = 0 +141:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:17/0/physics_layer_0/angular_velocity = 0.0 +142:17/0 = 0 +142:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:17/0/physics_layer_0/angular_velocity = 0.0 +143:17/0 = 0 +143:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:17/0/physics_layer_0/angular_velocity = 0.0 +144:17/0 = 0 +144:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:17/0/physics_layer_0/angular_velocity = 0.0 +145:17/0 = 0 +145:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:17/0/physics_layer_0/angular_velocity = 0.0 +146:17/0 = 0 +146:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:17/0/physics_layer_0/angular_velocity = 0.0 +147:17/0 = 0 +147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:17/0/physics_layer_0/angular_velocity = 0.0 +148:17/0 = 0 +148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:17/0/physics_layer_0/angular_velocity = 0.0 +149:17/0 = 0 +149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:17/0/physics_layer_0/angular_velocity = 0.0 +150:17/0 = 0 +150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:17/0/physics_layer_0/angular_velocity = 0.0 +151:17/0 = 0 +151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:17/0/physics_layer_0/angular_velocity = 0.0 +152:17/0 = 0 +152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:17/0/physics_layer_0/angular_velocity = 0.0 +153:17/0 = 0 +153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:17/0/physics_layer_0/angular_velocity = 0.0 +154:17/0 = 0 +154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:17/0/physics_layer_0/angular_velocity = 0.0 +155:17/0 = 0 +155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:17/0/physics_layer_0/angular_velocity = 0.0 +156:17/0 = 0 +156:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:17/0/physics_layer_0/angular_velocity = 0.0 +157:17/0 = 0 +157:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:17/0/physics_layer_0/angular_velocity = 0.0 +158:17/0 = 0 +158:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:17/0/physics_layer_0/angular_velocity = 0.0 +159:17/0 = 0 +159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:17/0/physics_layer_0/angular_velocity = 0.0 +160:17/0 = 0 +160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:17/0/physics_layer_0/angular_velocity = 0.0 +161:17/0 = 0 +161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:17/0/physics_layer_0/angular_velocity = 0.0 +162:17/0 = 0 +162:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:17/0/physics_layer_0/angular_velocity = 0.0 +163:17/0 = 0 +163:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:17/0/physics_layer_0/angular_velocity = 0.0 +164:17/0 = 0 +164:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:17/0/physics_layer_0/angular_velocity = 0.0 +165:17/0 = 0 +165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:17/0/physics_layer_0/angular_velocity = 0.0 +166:17/0 = 0 +166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:17/0/physics_layer_0/angular_velocity = 0.0 +167:17/0 = 0 +167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:17/0/physics_layer_0/angular_velocity = 0.0 +168:17/0 = 0 +168:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:17/0/physics_layer_0/angular_velocity = 0.0 +169:17/0 = 0 +169:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:17/0/physics_layer_0/angular_velocity = 0.0 +170:17/0 = 0 +170:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:17/0/physics_layer_0/angular_velocity = 0.0 +171:17/0 = 0 +171:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:17/0/physics_layer_0/angular_velocity = 0.0 +172:17/0 = 0 +172:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:17/0/physics_layer_0/angular_velocity = 0.0 +173:17/0 = 0 +173:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:17/0/physics_layer_0/angular_velocity = 0.0 +174:17/0 = 0 +174:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:17/0/physics_layer_0/angular_velocity = 0.0 +175:17/0 = 0 +175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:17/0/physics_layer_0/angular_velocity = 0.0 +176:17/0 = 0 +176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:17/0/physics_layer_0/angular_velocity = 0.0 +177:17/0 = 0 +177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:17/0/physics_layer_0/angular_velocity = 0.0 +178:17/0 = 0 +178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:17/0/physics_layer_0/angular_velocity = 0.0 +179:17/0 = 0 +179:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:17/0/physics_layer_0/angular_velocity = 0.0 +180:17/0 = 0 +180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:17/0/physics_layer_0/angular_velocity = 0.0 +181:17/0 = 0 +181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:17/0/physics_layer_0/angular_velocity = 0.0 +182:17/0 = 0 +182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:17/0/physics_layer_0/angular_velocity = 0.0 +183:17/0 = 0 +183:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:17/0/physics_layer_0/angular_velocity = 0.0 +184:17/0 = 0 +184:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:17/0/physics_layer_0/angular_velocity = 0.0 +185:17/0 = 0 +185:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:17/0/physics_layer_0/angular_velocity = 0.0 +186:17/0 = 0 +186:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:17/0/physics_layer_0/angular_velocity = 0.0 +187:17/0 = 0 +187:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:17/0/physics_layer_0/angular_velocity = 0.0 +188:17/0 = 0 +188:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:17/0/physics_layer_0/angular_velocity = 0.0 +189:17/0 = 0 +189:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:17/0/physics_layer_0/angular_velocity = 0.0 +190:17/0 = 0 +190:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:17/0/physics_layer_0/angular_velocity = 0.0 +191:17/0 = 0 +191:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0 = 0 +30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0 = 0 +31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0 = 0 +36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_0/angular_velocity = 0.0 +37:18/0 = 0 +37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0 = 0 +38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0 = 0 +39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0 = 0 +40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0 = 0 +41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0 = 0 +42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0 = 0 +43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_0/angular_velocity = 0.0 +44:18/0 = 0 +44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:18/0/physics_layer_0/angular_velocity = 0.0 +45:18/0 = 0 +45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:18/0/physics_layer_0/angular_velocity = 0.0 +46:18/0 = 0 +46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:18/0/physics_layer_0/angular_velocity = 0.0 +47:18/0 = 0 +47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:18/0/physics_layer_0/angular_velocity = 0.0 +48:18/0 = 0 +48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:18/0/physics_layer_0/angular_velocity = 0.0 +49:18/0 = 0 +49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:18/0/physics_layer_0/angular_velocity = 0.0 +50:18/0 = 0 +50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:18/0/physics_layer_0/angular_velocity = 0.0 +51:18/0 = 0 +51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:18/0/physics_layer_0/angular_velocity = 0.0 +52:18/0 = 0 +52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_0/angular_velocity = 0.0 +53:18/0 = 0 +53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_0/angular_velocity = 0.0 +54:18/0 = 0 +54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_0/angular_velocity = 0.0 +55:18/0 = 0 +55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_0/angular_velocity = 0.0 +56:18/0 = 0 +56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_0/angular_velocity = 0.0 +57:18/0 = 0 +57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:18/0/physics_layer_0/angular_velocity = 0.0 +58:18/0 = 0 +58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:18/0/physics_layer_0/angular_velocity = 0.0 +59:18/0 = 0 +59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_0/angular_velocity = 0.0 +60:18/0 = 0 +60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_0/angular_velocity = 0.0 +61:18/0 = 0 +61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_0/angular_velocity = 0.0 +62:18/0 = 0 +62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_0/angular_velocity = 0.0 +63:18/0 = 0 +63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_0/angular_velocity = 0.0 +64:18/0 = 0 +64:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:18/0/physics_layer_0/angular_velocity = 0.0 +65:18/0 = 0 +65:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:18/0/physics_layer_0/angular_velocity = 0.0 +66:18/0 = 0 +66:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:18/0/physics_layer_0/angular_velocity = 0.0 +67:18/0 = 0 +67:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:18/0/physics_layer_0/angular_velocity = 0.0 +68:18/0 = 0 +68:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:18/0/physics_layer_0/angular_velocity = 0.0 +69:18/0 = 0 +69:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:18/0/physics_layer_0/angular_velocity = 0.0 +70:18/0 = 0 +70:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:18/0/physics_layer_0/angular_velocity = 0.0 +71:18/0 = 0 +71:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:18/0/physics_layer_0/angular_velocity = 0.0 +72:18/0 = 0 +72:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:18/0/physics_layer_0/angular_velocity = 0.0 +73:18/0 = 0 +73:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:18/0/physics_layer_0/angular_velocity = 0.0 +74:18/0 = 0 +74:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:18/0/physics_layer_0/angular_velocity = 0.0 +75:18/0 = 0 +75:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:18/0/physics_layer_0/angular_velocity = 0.0 +76:18/0 = 0 +76:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:18/0/physics_layer_0/angular_velocity = 0.0 +77:18/0 = 0 +77:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:18/0/physics_layer_0/angular_velocity = 0.0 +78:18/0 = 0 +78:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:18/0/physics_layer_0/angular_velocity = 0.0 +79:18/0 = 0 +79:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:18/0/physics_layer_0/angular_velocity = 0.0 +80:18/0 = 0 +80:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:18/0/physics_layer_0/angular_velocity = 0.0 +81:18/0 = 0 +81:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:18/0/physics_layer_0/angular_velocity = 0.0 +82:18/0 = 0 +82:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:18/0/physics_layer_0/angular_velocity = 0.0 +83:18/0 = 0 +83:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:18/0/physics_layer_0/angular_velocity = 0.0 +84:18/0 = 0 +84:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:18/0/physics_layer_0/angular_velocity = 0.0 +85:18/0 = 0 +85:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:18/0/physics_layer_0/angular_velocity = 0.0 +86:18/0 = 0 +86:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:18/0/physics_layer_0/angular_velocity = 0.0 +87:18/0 = 0 +87:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:18/0/physics_layer_0/angular_velocity = 0.0 +88:18/0 = 0 +88:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:18/0/physics_layer_0/angular_velocity = 0.0 +89:18/0 = 0 +89:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:18/0/physics_layer_0/angular_velocity = 0.0 +90:18/0 = 0 +90:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:18/0/physics_layer_0/angular_velocity = 0.0 +91:18/0 = 0 +91:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:18/0/physics_layer_0/angular_velocity = 0.0 +92:18/0 = 0 +92:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:18/0/physics_layer_0/angular_velocity = 0.0 +93:18/0 = 0 +93:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:18/0/physics_layer_0/angular_velocity = 0.0 +94:18/0 = 0 +94:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:18/0/physics_layer_0/angular_velocity = 0.0 +95:18/0 = 0 +95:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:18/0/physics_layer_0/angular_velocity = 0.0 +96:18/0 = 0 +96:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:18/0/physics_layer_0/angular_velocity = 0.0 +97:18/0 = 0 +97:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:18/0/physics_layer_0/angular_velocity = 0.0 +98:18/0 = 0 +98:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:18/0/physics_layer_0/angular_velocity = 0.0 +99:18/0 = 0 +99:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:18/0/physics_layer_0/angular_velocity = 0.0 +100:18/0 = 0 +100:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:18/0/physics_layer_0/angular_velocity = 0.0 +101:18/0 = 0 +101:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:18/0/physics_layer_0/angular_velocity = 0.0 +102:18/0 = 0 +102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:18/0/physics_layer_0/angular_velocity = 0.0 +103:18/0 = 0 +103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:18/0/physics_layer_0/angular_velocity = 0.0 +104:18/0 = 0 +104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:18/0/physics_layer_0/angular_velocity = 0.0 +105:18/0 = 0 +105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:18/0/physics_layer_0/angular_velocity = 0.0 +106:18/0 = 0 +106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:18/0/physics_layer_0/angular_velocity = 0.0 +107:18/0 = 0 +107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:18/0/physics_layer_0/angular_velocity = 0.0 +108:18/0 = 0 +108:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:18/0/physics_layer_0/angular_velocity = 0.0 +109:18/0 = 0 +109:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:18/0/physics_layer_0/angular_velocity = 0.0 +110:18/0 = 0 +110:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:18/0/physics_layer_0/angular_velocity = 0.0 +111:18/0 = 0 +111:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:18/0/physics_layer_0/angular_velocity = 0.0 +112:18/0 = 0 +112:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:18/0/physics_layer_0/angular_velocity = 0.0 +113:18/0 = 0 +113:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:18/0/physics_layer_0/angular_velocity = 0.0 +114:18/0 = 0 +114:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:18/0/physics_layer_0/angular_velocity = 0.0 +115:18/0 = 0 +115:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:18/0/physics_layer_0/angular_velocity = 0.0 +116:18/0 = 0 +116:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:18/0/physics_layer_0/angular_velocity = 0.0 +117:18/0 = 0 +117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:18/0/physics_layer_0/angular_velocity = 0.0 +118:18/0 = 0 +118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:18/0/physics_layer_0/angular_velocity = 0.0 +119:18/0 = 0 +119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:18/0/physics_layer_0/angular_velocity = 0.0 +120:18/0 = 0 +120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:18/0/physics_layer_0/angular_velocity = 0.0 +121:18/0 = 0 +121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:18/0/physics_layer_0/angular_velocity = 0.0 +122:18/0 = 0 +122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:18/0/physics_layer_0/angular_velocity = 0.0 +123:18/0 = 0 +123:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:18/0/physics_layer_0/angular_velocity = 0.0 +124:18/0 = 0 +124:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:18/0/physics_layer_0/angular_velocity = 0.0 +125:18/0 = 0 +125:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:18/0/physics_layer_0/angular_velocity = 0.0 +126:18/0 = 0 +126:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:18/0/physics_layer_0/angular_velocity = 0.0 +127:18/0 = 0 +127:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:18/0/physics_layer_0/angular_velocity = 0.0 +128:18/0 = 0 +128:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:18/0/physics_layer_0/angular_velocity = 0.0 +129:18/0 = 0 +129:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:18/0/physics_layer_0/angular_velocity = 0.0 +130:18/0 = 0 +130:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:18/0/physics_layer_0/angular_velocity = 0.0 +131:18/0 = 0 +131:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:18/0/physics_layer_0/angular_velocity = 0.0 +132:18/0 = 0 +132:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:18/0/physics_layer_0/angular_velocity = 0.0 +133:18/0 = 0 +133:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:18/0/physics_layer_0/angular_velocity = 0.0 +134:18/0 = 0 +134:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:18/0/physics_layer_0/angular_velocity = 0.0 +135:18/0 = 0 +135:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:18/0/physics_layer_0/angular_velocity = 0.0 +136:18/0 = 0 +136:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:18/0/physics_layer_0/angular_velocity = 0.0 +137:18/0 = 0 +137:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:18/0/physics_layer_0/angular_velocity = 0.0 +138:18/0 = 0 +138:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:18/0/physics_layer_0/angular_velocity = 0.0 +139:18/0 = 0 +139:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:18/0/physics_layer_0/angular_velocity = 0.0 +140:18/0 = 0 +140:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:18/0/physics_layer_0/angular_velocity = 0.0 +141:18/0 = 0 +141:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:18/0/physics_layer_0/angular_velocity = 0.0 +142:18/0 = 0 +142:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:18/0/physics_layer_0/angular_velocity = 0.0 +143:18/0 = 0 +143:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:18/0/physics_layer_0/angular_velocity = 0.0 +144:18/0 = 0 +144:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:18/0/physics_layer_0/angular_velocity = 0.0 +145:18/0 = 0 +145:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:18/0/physics_layer_0/angular_velocity = 0.0 +146:18/0 = 0 +146:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:18/0/physics_layer_0/angular_velocity = 0.0 +147:18/0 = 0 +147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:18/0/physics_layer_0/angular_velocity = 0.0 +148:18/0 = 0 +148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:18/0/physics_layer_0/angular_velocity = 0.0 +149:18/0 = 0 +149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:18/0/physics_layer_0/angular_velocity = 0.0 +150:18/0 = 0 +150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:18/0/physics_layer_0/angular_velocity = 0.0 +151:18/0 = 0 +151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:18/0/physics_layer_0/angular_velocity = 0.0 +152:18/0 = 0 +152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:18/0/physics_layer_0/angular_velocity = 0.0 +153:18/0 = 0 +153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:18/0/physics_layer_0/angular_velocity = 0.0 +154:18/0 = 0 +154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:18/0/physics_layer_0/angular_velocity = 0.0 +155:18/0 = 0 +155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:18/0/physics_layer_0/angular_velocity = 0.0 +156:18/0 = 0 +156:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:18/0/physics_layer_0/angular_velocity = 0.0 +157:18/0 = 0 +157:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:18/0/physics_layer_0/angular_velocity = 0.0 +158:18/0 = 0 +158:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:18/0/physics_layer_0/angular_velocity = 0.0 +159:18/0 = 0 +159:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:18/0/physics_layer_0/angular_velocity = 0.0 +160:18/0 = 0 +160:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:18/0/physics_layer_0/angular_velocity = 0.0 +161:18/0 = 0 +161:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:18/0/physics_layer_0/angular_velocity = 0.0 +162:18/0 = 0 +162:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:18/0/physics_layer_0/angular_velocity = 0.0 +163:18/0 = 0 +163:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:18/0/physics_layer_0/angular_velocity = 0.0 +164:18/0 = 0 +164:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:18/0/physics_layer_0/angular_velocity = 0.0 +165:18/0 = 0 +165:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:18/0/physics_layer_0/angular_velocity = 0.0 +166:18/0 = 0 +166:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:18/0/physics_layer_0/angular_velocity = 0.0 +167:18/0 = 0 +167:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:18/0/physics_layer_0/angular_velocity = 0.0 +168:18/0 = 0 +168:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:18/0/physics_layer_0/angular_velocity = 0.0 +169:18/0 = 0 +169:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:18/0/physics_layer_0/angular_velocity = 0.0 +170:18/0 = 0 +170:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:18/0/physics_layer_0/angular_velocity = 0.0 +171:18/0 = 0 +171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:18/0/physics_layer_0/angular_velocity = 0.0 +172:18/0 = 0 +172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:18/0/physics_layer_0/angular_velocity = 0.0 +173:18/0 = 0 +173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:18/0/physics_layer_0/angular_velocity = 0.0 +174:18/0 = 0 +174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:18/0/physics_layer_0/angular_velocity = 0.0 +175:18/0 = 0 +175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:18/0/physics_layer_0/angular_velocity = 0.0 +176:18/0 = 0 +176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:18/0/physics_layer_0/angular_velocity = 0.0 +177:18/0 = 0 +177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:18/0/physics_layer_0/angular_velocity = 0.0 +178:18/0 = 0 +178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:18/0/physics_layer_0/angular_velocity = 0.0 +179:18/0 = 0 +179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:18/0/physics_layer_0/angular_velocity = 0.0 +180:18/0 = 0 +180:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:18/0/physics_layer_0/angular_velocity = 0.0 +181:18/0 = 0 +181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:18/0/physics_layer_0/angular_velocity = 0.0 +182:18/0 = 0 +182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:18/0/physics_layer_0/angular_velocity = 0.0 +183:18/0 = 0 +183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:18/0/physics_layer_0/angular_velocity = 0.0 +184:18/0 = 0 +184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:18/0/physics_layer_0/angular_velocity = 0.0 +185:18/0 = 0 +185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:18/0/physics_layer_0/angular_velocity = 0.0 +186:18/0 = 0 +186:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:18/0/physics_layer_0/angular_velocity = 0.0 +187:18/0 = 0 +187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:18/0/physics_layer_0/angular_velocity = 0.0 +188:18/0 = 0 +188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:18/0/physics_layer_0/angular_velocity = 0.0 +189:18/0 = 0 +189:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:18/0/physics_layer_0/angular_velocity = 0.0 +190:18/0 = 0 +190:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:18/0/physics_layer_0/angular_velocity = 0.0 +191:18/0 = 0 +191:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0 = 0 +31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +36:19/0 = 0 +36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:19/0/physics_layer_0/angular_velocity = 0.0 +37:19/0 = 0 +37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0 = 0 +38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0 = 0 +39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0 = 0 +40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0 = 0 +41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0 = 0 +42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0 = 0 +43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0 = 0 +44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_0/angular_velocity = 0.0 +45:19/0 = 0 +45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:19/0/physics_layer_0/angular_velocity = 0.0 +46:19/0 = 0 +46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:19/0/physics_layer_0/angular_velocity = 0.0 +47:19/0 = 0 +47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:19/0/physics_layer_0/angular_velocity = 0.0 +48:19/0 = 0 +48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:19/0/physics_layer_0/angular_velocity = 0.0 +49:19/0 = 0 +49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:19/0/physics_layer_0/angular_velocity = 0.0 +50:19/0 = 0 +50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:19/0/physics_layer_0/angular_velocity = 0.0 +51:19/0 = 0 +51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:19/0/physics_layer_0/angular_velocity = 0.0 +52:19/0 = 0 +52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_0/angular_velocity = 0.0 +53:19/0 = 0 +53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_0/angular_velocity = 0.0 +54:19/0 = 0 +54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_0/angular_velocity = 0.0 +55:19/0 = 0 +55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_0/angular_velocity = 0.0 +56:19/0 = 0 +56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_0/angular_velocity = 0.0 +57:19/0 = 0 +57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:19/0/physics_layer_0/angular_velocity = 0.0 +58:19/0 = 0 +58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:19/0/physics_layer_0/angular_velocity = 0.0 +59:19/0 = 0 +59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_0/angular_velocity = 0.0 +60:19/0 = 0 +60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_0/angular_velocity = 0.0 +61:19/0 = 0 +61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_0/angular_velocity = 0.0 +62:19/0 = 0 +62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_0/angular_velocity = 0.0 +63:19/0 = 0 +63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_0/angular_velocity = 0.0 +64:19/0 = 0 +64:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:19/0/physics_layer_0/angular_velocity = 0.0 +65:19/0 = 0 +65:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:19/0/physics_layer_0/angular_velocity = 0.0 +66:19/0 = 0 +66:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:19/0/physics_layer_0/angular_velocity = 0.0 +67:19/0 = 0 +67:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:19/0/physics_layer_0/angular_velocity = 0.0 +68:19/0 = 0 +68:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:19/0/physics_layer_0/angular_velocity = 0.0 +69:19/0 = 0 +69:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:19/0/physics_layer_0/angular_velocity = 0.0 +70:19/0 = 0 +70:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:19/0/physics_layer_0/angular_velocity = 0.0 +71:19/0 = 0 +71:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:19/0/physics_layer_0/angular_velocity = 0.0 +72:19/0 = 0 +72:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:19/0/physics_layer_0/angular_velocity = 0.0 +73:19/0 = 0 +73:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:19/0/physics_layer_0/angular_velocity = 0.0 +74:19/0 = 0 +74:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:19/0/physics_layer_0/angular_velocity = 0.0 +75:19/0 = 0 +75:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:19/0/physics_layer_0/angular_velocity = 0.0 +76:19/0 = 0 +76:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:19/0/physics_layer_0/angular_velocity = 0.0 +77:19/0 = 0 +77:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:19/0/physics_layer_0/angular_velocity = 0.0 +78:19/0 = 0 +78:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:19/0/physics_layer_0/angular_velocity = 0.0 +79:19/0 = 0 +79:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:19/0/physics_layer_0/angular_velocity = 0.0 +80:19/0 = 0 +80:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:19/0/physics_layer_0/angular_velocity = 0.0 +81:19/0 = 0 +81:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:19/0/physics_layer_0/angular_velocity = 0.0 +82:19/0 = 0 +82:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:19/0/physics_layer_0/angular_velocity = 0.0 +83:19/0 = 0 +83:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:19/0/physics_layer_0/angular_velocity = 0.0 +84:19/0 = 0 +84:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:19/0/physics_layer_0/angular_velocity = 0.0 +85:19/0 = 0 +85:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:19/0/physics_layer_0/angular_velocity = 0.0 +86:19/0 = 0 +86:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:19/0/physics_layer_0/angular_velocity = 0.0 +87:19/0 = 0 +87:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:19/0/physics_layer_0/angular_velocity = 0.0 +88:19/0 = 0 +88:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:19/0/physics_layer_0/angular_velocity = 0.0 +89:19/0 = 0 +89:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:19/0/physics_layer_0/angular_velocity = 0.0 +90:19/0 = 0 +90:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:19/0/physics_layer_0/angular_velocity = 0.0 +91:19/0 = 0 +91:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:19/0/physics_layer_0/angular_velocity = 0.0 +92:19/0 = 0 +92:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:19/0/physics_layer_0/angular_velocity = 0.0 +93:19/0 = 0 +93:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:19/0/physics_layer_0/angular_velocity = 0.0 +94:19/0 = 0 +94:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:19/0/physics_layer_0/angular_velocity = 0.0 +95:19/0 = 0 +95:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:19/0/physics_layer_0/angular_velocity = 0.0 +96:19/0 = 0 +96:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:19/0/physics_layer_0/angular_velocity = 0.0 +97:19/0 = 0 +97:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:19/0/physics_layer_0/angular_velocity = 0.0 +98:19/0 = 0 +98:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:19/0/physics_layer_0/angular_velocity = 0.0 +99:19/0 = 0 +99:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:19/0/physics_layer_0/angular_velocity = 0.0 +100:19/0 = 0 +100:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:19/0/physics_layer_0/angular_velocity = 0.0 +101:19/0 = 0 +101:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:19/0/physics_layer_0/angular_velocity = 0.0 +102:19/0 = 0 +102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:19/0/physics_layer_0/angular_velocity = 0.0 +103:19/0 = 0 +103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:19/0/physics_layer_0/angular_velocity = 0.0 +104:19/0 = 0 +104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:19/0/physics_layer_0/angular_velocity = 0.0 +105:19/0 = 0 +105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:19/0/physics_layer_0/angular_velocity = 0.0 +106:19/0 = 0 +106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:19/0/physics_layer_0/angular_velocity = 0.0 +107:19/0 = 0 +107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:19/0/physics_layer_0/angular_velocity = 0.0 +108:19/0 = 0 +108:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:19/0/physics_layer_0/angular_velocity = 0.0 +109:19/0 = 0 +109:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:19/0/physics_layer_0/angular_velocity = 0.0 +110:19/0 = 0 +110:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:19/0/physics_layer_0/angular_velocity = 0.0 +111:19/0 = 0 +111:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:19/0/physics_layer_0/angular_velocity = 0.0 +112:19/0 = 0 +112:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:19/0/physics_layer_0/angular_velocity = 0.0 +113:19/0 = 0 +113:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:19/0/physics_layer_0/angular_velocity = 0.0 +114:19/0 = 0 +114:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:19/0/physics_layer_0/angular_velocity = 0.0 +115:19/0 = 0 +115:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:19/0/physics_layer_0/angular_velocity = 0.0 +116:19/0 = 0 +116:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:19/0/physics_layer_0/angular_velocity = 0.0 +117:19/0 = 0 +117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:19/0/physics_layer_0/angular_velocity = 0.0 +118:19/0 = 0 +118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:19/0/physics_layer_0/angular_velocity = 0.0 +119:19/0 = 0 +119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:19/0/physics_layer_0/angular_velocity = 0.0 +120:19/0 = 0 +120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:19/0/physics_layer_0/angular_velocity = 0.0 +121:19/0 = 0 +121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:19/0/physics_layer_0/angular_velocity = 0.0 +122:19/0 = 0 +122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:19/0/physics_layer_0/angular_velocity = 0.0 +123:19/0 = 0 +123:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:19/0/physics_layer_0/angular_velocity = 0.0 +124:19/0 = 0 +124:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:19/0/physics_layer_0/angular_velocity = 0.0 +125:19/0 = 0 +125:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:19/0/physics_layer_0/angular_velocity = 0.0 +126:19/0 = 0 +126:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:19/0/physics_layer_0/angular_velocity = 0.0 +127:19/0 = 0 +127:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:19/0/physics_layer_0/angular_velocity = 0.0 +128:19/0 = 0 +128:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:19/0/physics_layer_0/angular_velocity = 0.0 +129:19/0 = 0 +129:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:19/0/physics_layer_0/angular_velocity = 0.0 +130:19/0 = 0 +130:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:19/0/physics_layer_0/angular_velocity = 0.0 +131:19/0 = 0 +131:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:19/0/physics_layer_0/angular_velocity = 0.0 +132:19/0 = 0 +132:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:19/0/physics_layer_0/angular_velocity = 0.0 +133:19/0 = 0 +133:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:19/0/physics_layer_0/angular_velocity = 0.0 +134:19/0 = 0 +134:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:19/0/physics_layer_0/angular_velocity = 0.0 +135:19/0 = 0 +135:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:19/0/physics_layer_0/angular_velocity = 0.0 +136:19/0 = 0 +136:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:19/0/physics_layer_0/angular_velocity = 0.0 +137:19/0 = 0 +137:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:19/0/physics_layer_0/angular_velocity = 0.0 +138:19/0 = 0 +138:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:19/0/physics_layer_0/angular_velocity = 0.0 +139:19/0 = 0 +139:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:19/0/physics_layer_0/angular_velocity = 0.0 +140:19/0 = 0 +140:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:19/0/physics_layer_0/angular_velocity = 0.0 +141:19/0 = 0 +141:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:19/0/physics_layer_0/angular_velocity = 0.0 +142:19/0 = 0 +142:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:19/0/physics_layer_0/angular_velocity = 0.0 +143:19/0 = 0 +143:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:19/0/physics_layer_0/angular_velocity = 0.0 +144:19/0 = 0 +144:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:19/0/physics_layer_0/angular_velocity = 0.0 +145:19/0 = 0 +145:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:19/0/physics_layer_0/angular_velocity = 0.0 +146:19/0 = 0 +146:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:19/0/physics_layer_0/angular_velocity = 0.0 +147:19/0 = 0 +147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:19/0/physics_layer_0/angular_velocity = 0.0 +148:19/0 = 0 +148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:19/0/physics_layer_0/angular_velocity = 0.0 +149:19/0 = 0 +149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:19/0/physics_layer_0/angular_velocity = 0.0 +150:19/0 = 0 +150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:19/0/physics_layer_0/angular_velocity = 0.0 +151:19/0 = 0 +151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:19/0/physics_layer_0/angular_velocity = 0.0 +152:19/0 = 0 +152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:19/0/physics_layer_0/angular_velocity = 0.0 +153:19/0 = 0 +153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:19/0/physics_layer_0/angular_velocity = 0.0 +154:19/0 = 0 +154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:19/0/physics_layer_0/angular_velocity = 0.0 +155:19/0 = 0 +155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:19/0/physics_layer_0/angular_velocity = 0.0 +156:19/0 = 0 +156:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:19/0/physics_layer_0/angular_velocity = 0.0 +157:19/0 = 0 +157:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:19/0/physics_layer_0/angular_velocity = 0.0 +158:19/0 = 0 +158:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:19/0/physics_layer_0/angular_velocity = 0.0 +159:19/0 = 0 +159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:19/0/physics_layer_0/angular_velocity = 0.0 +160:19/0 = 0 +160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:19/0/physics_layer_0/angular_velocity = 0.0 +161:19/0 = 0 +161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:19/0/physics_layer_0/angular_velocity = 0.0 +162:19/0 = 0 +162:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:19/0/physics_layer_0/angular_velocity = 0.0 +163:19/0 = 0 +163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:19/0/physics_layer_0/angular_velocity = 0.0 +164:19/0 = 0 +164:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:19/0/physics_layer_0/angular_velocity = 0.0 +165:19/0 = 0 +165:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:19/0/physics_layer_0/angular_velocity = 0.0 +166:19/0 = 0 +166:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:19/0/physics_layer_0/angular_velocity = 0.0 +167:19/0 = 0 +167:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:19/0/physics_layer_0/angular_velocity = 0.0 +168:19/0 = 0 +168:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:19/0/physics_layer_0/angular_velocity = 0.0 +169:19/0 = 0 +169:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:19/0/physics_layer_0/angular_velocity = 0.0 +170:19/0 = 0 +170:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:19/0/physics_layer_0/angular_velocity = 0.0 +171:19/0 = 0 +171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:19/0/physics_layer_0/angular_velocity = 0.0 +172:19/0 = 0 +172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:19/0/physics_layer_0/angular_velocity = 0.0 +173:19/0 = 0 +173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:19/0/physics_layer_0/angular_velocity = 0.0 +174:19/0 = 0 +174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:19/0/physics_layer_0/angular_velocity = 0.0 +175:19/0 = 0 +175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:19/0/physics_layer_0/angular_velocity = 0.0 +176:19/0 = 0 +176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:19/0/physics_layer_0/angular_velocity = 0.0 +177:19/0 = 0 +177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:19/0/physics_layer_0/angular_velocity = 0.0 +178:19/0 = 0 +178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:19/0/physics_layer_0/angular_velocity = 0.0 +179:19/0 = 0 +179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:19/0/physics_layer_0/angular_velocity = 0.0 +180:19/0 = 0 +180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:19/0/physics_layer_0/angular_velocity = 0.0 +181:19/0 = 0 +181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:19/0/physics_layer_0/angular_velocity = 0.0 +182:19/0 = 0 +182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:19/0/physics_layer_0/angular_velocity = 0.0 +183:19/0 = 0 +183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:19/0/physics_layer_0/angular_velocity = 0.0 +184:19/0 = 0 +184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:19/0/physics_layer_0/angular_velocity = 0.0 +185:19/0 = 0 +185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:19/0/physics_layer_0/angular_velocity = 0.0 +186:19/0 = 0 +186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:19/0/physics_layer_0/angular_velocity = 0.0 +187:19/0 = 0 +187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:19/0/physics_layer_0/angular_velocity = 0.0 +188:19/0 = 0 +188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:19/0/physics_layer_0/angular_velocity = 0.0 +189:19/0 = 0 +189:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:19/0/physics_layer_0/angular_velocity = 0.0 +190:19/0 = 0 +190:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:19/0/physics_layer_0/angular_velocity = 0.0 +191:19/0 = 0 +191:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0 = 0 +22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0 = 0 +31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0 = 0 +36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0 = 0 +37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0 = 0 +38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0 = 0 +39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0 = 0 +40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0 = 0 +41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_0/angular_velocity = 0.0 +42:20/0 = 0 +42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_0/angular_velocity = 0.0 +43:20/0 = 0 +43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_0/angular_velocity = 0.0 +44:20/0 = 0 +44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_0/angular_velocity = 0.0 +45:20/0 = 0 +45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:20/0/physics_layer_0/angular_velocity = 0.0 +46:20/0 = 0 +46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:20/0/physics_layer_0/angular_velocity = 0.0 +47:20/0 = 0 +47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:20/0/physics_layer_0/angular_velocity = 0.0 +48:20/0 = 0 +48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:20/0/physics_layer_0/angular_velocity = 0.0 +49:20/0 = 0 +49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:20/0/physics_layer_0/angular_velocity = 0.0 +50:20/0 = 0 +50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:20/0/physics_layer_0/angular_velocity = 0.0 +51:20/0 = 0 +51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:20/0/physics_layer_0/angular_velocity = 0.0 +52:20/0 = 0 +52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_0/angular_velocity = 0.0 +53:20/0 = 0 +53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_0/angular_velocity = 0.0 +54:20/0 = 0 +54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_0/angular_velocity = 0.0 +55:20/0 = 0 +55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_0/angular_velocity = 0.0 +56:20/0 = 0 +56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:20/0/physics_layer_0/angular_velocity = 0.0 +57:20/0 = 0 +57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:20/0/physics_layer_0/angular_velocity = 0.0 +58:20/0 = 0 +58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:20/0/physics_layer_0/angular_velocity = 0.0 +59:20/0 = 0 +59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_0/angular_velocity = 0.0 +60:20/0 = 0 +60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_0/angular_velocity = 0.0 +61:20/0 = 0 +61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_0/angular_velocity = 0.0 +62:20/0 = 0 +62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_0/angular_velocity = 0.0 +63:20/0 = 0 +63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_0/angular_velocity = 0.0 +64:20/0 = 0 +64:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:20/0/physics_layer_0/angular_velocity = 0.0 +65:20/0 = 0 +65:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:20/0/physics_layer_0/angular_velocity = 0.0 +66:20/0 = 0 +66:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:20/0/physics_layer_0/angular_velocity = 0.0 +67:20/0 = 0 +67:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:20/0/physics_layer_0/angular_velocity = 0.0 +68:20/0 = 0 +68:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:20/0/physics_layer_0/angular_velocity = 0.0 +69:20/0 = 0 +69:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:20/0/physics_layer_0/angular_velocity = 0.0 +70:20/0 = 0 +70:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:20/0/physics_layer_0/angular_velocity = 0.0 +71:20/0 = 0 +71:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:20/0/physics_layer_0/angular_velocity = 0.0 +72:20/0 = 0 +72:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:20/0/physics_layer_0/angular_velocity = 0.0 +73:20/0 = 0 +73:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:20/0/physics_layer_0/angular_velocity = 0.0 +74:20/0 = 0 +74:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:20/0/physics_layer_0/angular_velocity = 0.0 +75:20/0 = 0 +75:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:20/0/physics_layer_0/angular_velocity = 0.0 +76:20/0 = 0 +76:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:20/0/physics_layer_0/angular_velocity = 0.0 +77:20/0 = 0 +77:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:20/0/physics_layer_0/angular_velocity = 0.0 +78:20/0 = 0 +78:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:20/0/physics_layer_0/angular_velocity = 0.0 +79:20/0 = 0 +79:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:20/0/physics_layer_0/angular_velocity = 0.0 +80:20/0 = 0 +80:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:20/0/physics_layer_0/angular_velocity = 0.0 +81:20/0 = 0 +81:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:20/0/physics_layer_0/angular_velocity = 0.0 +82:20/0 = 0 +82:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:20/0/physics_layer_0/angular_velocity = 0.0 +83:20/0 = 0 +83:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:20/0/physics_layer_0/angular_velocity = 0.0 +84:20/0 = 0 +84:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:20/0/physics_layer_0/angular_velocity = 0.0 +85:20/0 = 0 +85:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:20/0/physics_layer_0/angular_velocity = 0.0 +86:20/0 = 0 +86:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:20/0/physics_layer_0/angular_velocity = 0.0 +87:20/0 = 0 +87:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:20/0/physics_layer_0/angular_velocity = 0.0 +88:20/0 = 0 +88:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:20/0/physics_layer_0/angular_velocity = 0.0 +89:20/0 = 0 +89:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:20/0/physics_layer_0/angular_velocity = 0.0 +90:20/0 = 0 +90:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:20/0/physics_layer_0/angular_velocity = 0.0 +91:20/0 = 0 +91:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:20/0/physics_layer_0/angular_velocity = 0.0 +92:20/0 = 0 +92:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:20/0/physics_layer_0/angular_velocity = 0.0 +93:20/0 = 0 +93:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:20/0/physics_layer_0/angular_velocity = 0.0 +94:20/0 = 0 +94:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:20/0/physics_layer_0/angular_velocity = 0.0 +95:20/0 = 0 +95:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:20/0/physics_layer_0/angular_velocity = 0.0 +96:20/0 = 0 +96:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:20/0/physics_layer_0/angular_velocity = 0.0 +97:20/0 = 0 +97:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:20/0/physics_layer_0/angular_velocity = 0.0 +98:20/0 = 0 +98:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:20/0/physics_layer_0/angular_velocity = 0.0 +99:20/0 = 0 +99:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:20/0/physics_layer_0/angular_velocity = 0.0 +100:20/0 = 0 +100:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:20/0/physics_layer_0/angular_velocity = 0.0 +101:20/0 = 0 +101:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:20/0/physics_layer_0/angular_velocity = 0.0 +102:20/0 = 0 +102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:20/0/physics_layer_0/angular_velocity = 0.0 +103:20/0 = 0 +103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:20/0/physics_layer_0/angular_velocity = 0.0 +104:20/0 = 0 +104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:20/0/physics_layer_0/angular_velocity = 0.0 +105:20/0 = 0 +105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:20/0/physics_layer_0/angular_velocity = 0.0 +106:20/0 = 0 +106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:20/0/physics_layer_0/angular_velocity = 0.0 +107:20/0 = 0 +107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:20/0/physics_layer_0/angular_velocity = 0.0 +108:20/0 = 0 +108:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:20/0/physics_layer_0/angular_velocity = 0.0 +109:20/0 = 0 +109:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:20/0/physics_layer_0/angular_velocity = 0.0 +110:20/0 = 0 +110:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:20/0/physics_layer_0/angular_velocity = 0.0 +111:20/0 = 0 +111:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:20/0/physics_layer_0/angular_velocity = 0.0 +112:20/0 = 0 +112:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:20/0/physics_layer_0/angular_velocity = 0.0 +113:20/0 = 0 +113:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:20/0/physics_layer_0/angular_velocity = 0.0 +114:20/0 = 0 +114:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:20/0/physics_layer_0/angular_velocity = 0.0 +115:20/0 = 0 +115:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:20/0/physics_layer_0/angular_velocity = 0.0 +116:20/0 = 0 +116:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:20/0/physics_layer_0/angular_velocity = 0.0 +117:20/0 = 0 +117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:20/0/physics_layer_0/angular_velocity = 0.0 +118:20/0 = 0 +118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:20/0/physics_layer_0/angular_velocity = 0.0 +119:20/0 = 0 +119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:20/0/physics_layer_0/angular_velocity = 0.0 +120:20/0 = 0 +120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:20/0/physics_layer_0/angular_velocity = 0.0 +121:20/0 = 0 +121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:20/0/physics_layer_0/angular_velocity = 0.0 +122:20/0 = 0 +122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:20/0/physics_layer_0/angular_velocity = 0.0 +123:20/0 = 0 +123:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:20/0/physics_layer_0/angular_velocity = 0.0 +124:20/0 = 0 +124:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:20/0/physics_layer_0/angular_velocity = 0.0 +125:20/0 = 0 +125:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:20/0/physics_layer_0/angular_velocity = 0.0 +126:20/0 = 0 +126:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:20/0/physics_layer_0/angular_velocity = 0.0 +127:20/0 = 0 +127:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:20/0/physics_layer_0/angular_velocity = 0.0 +128:20/0 = 0 +128:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:20/0/physics_layer_0/angular_velocity = 0.0 +129:20/0 = 0 +129:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:20/0/physics_layer_0/angular_velocity = 0.0 +130:20/0 = 0 +130:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:20/0/physics_layer_0/angular_velocity = 0.0 +131:20/0 = 0 +131:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:20/0/physics_layer_0/angular_velocity = 0.0 +132:20/0 = 0 +132:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:20/0/physics_layer_0/angular_velocity = 0.0 +133:20/0 = 0 +133:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:20/0/physics_layer_0/angular_velocity = 0.0 +134:20/0 = 0 +134:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:20/0/physics_layer_0/angular_velocity = 0.0 +135:20/0 = 0 +135:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:20/0/physics_layer_0/angular_velocity = 0.0 +136:20/0 = 0 +136:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:20/0/physics_layer_0/angular_velocity = 0.0 +137:20/0 = 0 +137:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:20/0/physics_layer_0/angular_velocity = 0.0 +138:20/0 = 0 +138:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:20/0/physics_layer_0/angular_velocity = 0.0 +139:20/0 = 0 +139:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:20/0/physics_layer_0/angular_velocity = 0.0 +140:20/0 = 0 +140:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:20/0/physics_layer_0/angular_velocity = 0.0 +141:20/0 = 0 +141:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:20/0/physics_layer_0/angular_velocity = 0.0 +142:20/0 = 0 +142:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:20/0/physics_layer_0/angular_velocity = 0.0 +143:20/0 = 0 +143:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:20/0/physics_layer_0/angular_velocity = 0.0 +144:20/0 = 0 +144:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:20/0/physics_layer_0/angular_velocity = 0.0 +145:20/0 = 0 +145:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:20/0/physics_layer_0/angular_velocity = 0.0 +146:20/0 = 0 +146:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:20/0/physics_layer_0/angular_velocity = 0.0 +147:20/0 = 0 +147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:20/0/physics_layer_0/angular_velocity = 0.0 +148:20/0 = 0 +148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:20/0/physics_layer_0/angular_velocity = 0.0 +149:20/0 = 0 +149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:20/0/physics_layer_0/angular_velocity = 0.0 +150:20/0 = 0 +150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:20/0/physics_layer_0/angular_velocity = 0.0 +151:20/0 = 0 +151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:20/0/physics_layer_0/angular_velocity = 0.0 +152:20/0 = 0 +152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:20/0/physics_layer_0/angular_velocity = 0.0 +153:20/0 = 0 +153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:20/0/physics_layer_0/angular_velocity = 0.0 +154:20/0 = 0 +154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:20/0/physics_layer_0/angular_velocity = 0.0 +155:20/0 = 0 +155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:20/0/physics_layer_0/angular_velocity = 0.0 +156:20/0 = 0 +156:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:20/0/physics_layer_0/angular_velocity = 0.0 +157:20/0 = 0 +157:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:20/0/physics_layer_0/angular_velocity = 0.0 +158:20/0 = 0 +158:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:20/0/physics_layer_0/angular_velocity = 0.0 +159:20/0 = 0 +159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:20/0/physics_layer_0/angular_velocity = 0.0 +160:20/0 = 0 +160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:20/0/physics_layer_0/angular_velocity = 0.0 +161:20/0 = 0 +161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:20/0/physics_layer_0/angular_velocity = 0.0 +162:20/0 = 0 +162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:20/0/physics_layer_0/angular_velocity = 0.0 +163:20/0 = 0 +163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:20/0/physics_layer_0/angular_velocity = 0.0 +164:20/0 = 0 +164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:20/0/physics_layer_0/angular_velocity = 0.0 +165:20/0 = 0 +165:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:20/0/physics_layer_0/angular_velocity = 0.0 +166:20/0 = 0 +166:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:20/0/physics_layer_0/angular_velocity = 0.0 +167:20/0 = 0 +167:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:20/0/physics_layer_0/angular_velocity = 0.0 +168:20/0 = 0 +168:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:20/0/physics_layer_0/angular_velocity = 0.0 +169:20/0 = 0 +169:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:20/0/physics_layer_0/angular_velocity = 0.0 +170:20/0 = 0 +170:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:20/0/physics_layer_0/angular_velocity = 0.0 +171:20/0 = 0 +171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:20/0/physics_layer_0/angular_velocity = 0.0 +172:20/0 = 0 +172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:20/0/physics_layer_0/angular_velocity = 0.0 +173:20/0 = 0 +173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:20/0/physics_layer_0/angular_velocity = 0.0 +174:20/0 = 0 +174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:20/0/physics_layer_0/angular_velocity = 0.0 +175:20/0 = 0 +175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:20/0/physics_layer_0/angular_velocity = 0.0 +176:20/0 = 0 +176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:20/0/physics_layer_0/angular_velocity = 0.0 +177:20/0 = 0 +177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:20/0/physics_layer_0/angular_velocity = 0.0 +178:20/0 = 0 +178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:20/0/physics_layer_0/angular_velocity = 0.0 +179:20/0 = 0 +179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:20/0/physics_layer_0/angular_velocity = 0.0 +180:20/0 = 0 +180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:20/0/physics_layer_0/angular_velocity = 0.0 +181:20/0 = 0 +181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:20/0/physics_layer_0/angular_velocity = 0.0 +182:20/0 = 0 +182:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:20/0/physics_layer_0/angular_velocity = 0.0 +183:20/0 = 0 +183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:20/0/physics_layer_0/angular_velocity = 0.0 +184:20/0 = 0 +184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:20/0/physics_layer_0/angular_velocity = 0.0 +185:20/0 = 0 +185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:20/0/physics_layer_0/angular_velocity = 0.0 +186:20/0 = 0 +186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:20/0/physics_layer_0/angular_velocity = 0.0 +187:20/0 = 0 +187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:20/0/physics_layer_0/angular_velocity = 0.0 +188:20/0 = 0 +188:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:20/0/physics_layer_0/angular_velocity = 0.0 +189:20/0 = 0 +189:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:20/0/physics_layer_0/angular_velocity = 0.0 +190:20/0 = 0 +190:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:20/0/physics_layer_0/angular_velocity = 0.0 +191:20/0 = 0 +191:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0 = 0 +37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0 = 0 +38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0 = 0 +39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0 = 0 +40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0 = 0 +41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0 = 0 +42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0 = 0 +43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0 = 0 +44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_0/angular_velocity = 0.0 +45:21/0 = 0 +45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:21/0/physics_layer_0/angular_velocity = 0.0 +46:21/0 = 0 +46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:21/0/physics_layer_0/angular_velocity = 0.0 +47:21/0 = 0 +47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:21/0/physics_layer_0/angular_velocity = 0.0 +48:21/0 = 0 +48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:21/0/physics_layer_0/angular_velocity = 0.0 +49:21/0 = 0 +49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:21/0/physics_layer_0/angular_velocity = 0.0 +50:21/0 = 0 +50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:21/0/physics_layer_0/angular_velocity = 0.0 +51:21/0 = 0 +51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0 = 0 +52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0 = 0 +53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_0/angular_velocity = 0.0 +54:21/0 = 0 +54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:21/0/physics_layer_0/angular_velocity = 0.0 +55:21/0 = 0 +55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:21/0/physics_layer_0/angular_velocity = 0.0 +56:21/0 = 0 +56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:21/0/physics_layer_0/angular_velocity = 0.0 +57:21/0 = 0 +57:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:21/0/physics_layer_0/angular_velocity = 0.0 +58:21/0 = 0 +58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:21/0/physics_layer_0/angular_velocity = 0.0 +59:21/0 = 0 +59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:21/0/physics_layer_0/angular_velocity = 0.0 +60:21/0 = 0 +60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:21/0/physics_layer_0/angular_velocity = 0.0 +61:21/0 = 0 +61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:21/0/physics_layer_0/angular_velocity = 0.0 +62:21/0 = 0 +62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:21/0/physics_layer_0/angular_velocity = 0.0 +63:21/0 = 0 +63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:21/0/physics_layer_0/angular_velocity = 0.0 +64:21/0 = 0 +64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:21/0/physics_layer_0/angular_velocity = 0.0 +65:21/0 = 0 +65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:21/0/physics_layer_0/angular_velocity = 0.0 +66:21/0 = 0 +66:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:21/0/physics_layer_0/angular_velocity = 0.0 +67:21/0 = 0 +67:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:21/0/physics_layer_0/angular_velocity = 0.0 +68:21/0 = 0 +68:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:21/0/physics_layer_0/angular_velocity = 0.0 +69:21/0 = 0 +69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:21/0/physics_layer_0/angular_velocity = 0.0 +70:21/0 = 0 +70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:21/0/physics_layer_0/angular_velocity = 0.0 +71:21/0 = 0 +71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:21/0/physics_layer_0/angular_velocity = 0.0 +72:21/0 = 0 +72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:21/0/physics_layer_0/angular_velocity = 0.0 +73:21/0 = 0 +73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:21/0/physics_layer_0/angular_velocity = 0.0 +74:21/0 = 0 +74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:21/0/physics_layer_0/angular_velocity = 0.0 +75:21/0 = 0 +75:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:21/0/physics_layer_0/angular_velocity = 0.0 +76:21/0 = 0 +76:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:21/0/physics_layer_0/angular_velocity = 0.0 +77:21/0 = 0 +77:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:21/0/physics_layer_0/angular_velocity = 0.0 +78:21/0 = 0 +78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:21/0/physics_layer_0/angular_velocity = 0.0 +79:21/0 = 0 +79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:21/0/physics_layer_0/angular_velocity = 0.0 +80:21/0 = 0 +80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:21/0/physics_layer_0/angular_velocity = 0.0 +81:21/0 = 0 +81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:21/0/physics_layer_0/angular_velocity = 0.0 +82:21/0 = 0 +82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:21/0/physics_layer_0/angular_velocity = 0.0 +83:21/0 = 0 +83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:21/0/physics_layer_0/angular_velocity = 0.0 +84:21/0 = 0 +84:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:21/0/physics_layer_0/angular_velocity = 0.0 +85:21/0 = 0 +85:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:21/0/physics_layer_0/angular_velocity = 0.0 +86:21/0 = 0 +86:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:21/0/physics_layer_0/angular_velocity = 0.0 +87:21/0 = 0 +87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:21/0/physics_layer_0/angular_velocity = 0.0 +88:21/0 = 0 +88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:21/0/physics_layer_0/angular_velocity = 0.0 +89:21/0 = 0 +89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:21/0/physics_layer_0/angular_velocity = 0.0 +90:21/0 = 0 +90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:21/0/physics_layer_0/angular_velocity = 0.0 +91:21/0 = 0 +91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:21/0/physics_layer_0/angular_velocity = 0.0 +92:21/0 = 0 +92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:21/0/physics_layer_0/angular_velocity = 0.0 +93:21/0 = 0 +93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:21/0/physics_layer_0/angular_velocity = 0.0 +94:21/0 = 0 +94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:21/0/physics_layer_0/angular_velocity = 0.0 +95:21/0 = 0 +95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:21/0/physics_layer_0/angular_velocity = 0.0 +96:21/0 = 0 +96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:21/0/physics_layer_0/angular_velocity = 0.0 +97:21/0 = 0 +97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:21/0/physics_layer_0/angular_velocity = 0.0 +98:21/0 = 0 +98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:21/0/physics_layer_0/angular_velocity = 0.0 +99:21/0 = 0 +99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:21/0/physics_layer_0/angular_velocity = 0.0 +100:21/0 = 0 +100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:21/0/physics_layer_0/angular_velocity = 0.0 +101:21/0 = 0 +101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:21/0/physics_layer_0/angular_velocity = 0.0 +102:21/0 = 0 +102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:21/0/physics_layer_0/angular_velocity = 0.0 +103:21/0 = 0 +103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:21/0/physics_layer_0/angular_velocity = 0.0 +104:21/0 = 0 +104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:21/0/physics_layer_0/angular_velocity = 0.0 +105:21/0 = 0 +105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:21/0/physics_layer_0/angular_velocity = 0.0 +106:21/0 = 0 +106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:21/0/physics_layer_0/angular_velocity = 0.0 +107:21/0 = 0 +107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:21/0/physics_layer_0/angular_velocity = 0.0 +108:21/0 = 0 +108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:21/0/physics_layer_0/angular_velocity = 0.0 +109:21/0 = 0 +109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:21/0/physics_layer_0/angular_velocity = 0.0 +110:21/0 = 0 +110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:21/0/physics_layer_0/angular_velocity = 0.0 +111:21/0 = 0 +111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:21/0/physics_layer_0/angular_velocity = 0.0 +112:21/0 = 0 +112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:21/0/physics_layer_0/angular_velocity = 0.0 +113:21/0 = 0 +113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:21/0/physics_layer_0/angular_velocity = 0.0 +114:21/0 = 0 +114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:21/0/physics_layer_0/angular_velocity = 0.0 +115:21/0 = 0 +115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:21/0/physics_layer_0/angular_velocity = 0.0 +116:21/0 = 0 +116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:21/0/physics_layer_0/angular_velocity = 0.0 +117:21/0 = 0 +117:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:21/0/physics_layer_0/angular_velocity = 0.0 +118:21/0 = 0 +118:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:21/0/physics_layer_0/angular_velocity = 0.0 +119:21/0 = 0 +119:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:21/0/physics_layer_0/angular_velocity = 0.0 +120:21/0 = 0 +120:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:21/0/physics_layer_0/angular_velocity = 0.0 +121:21/0 = 0 +121:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:21/0/physics_layer_0/angular_velocity = 0.0 +122:21/0 = 0 +122:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:21/0/physics_layer_0/angular_velocity = 0.0 +123:21/0 = 0 +123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:21/0/physics_layer_0/angular_velocity = 0.0 +124:21/0 = 0 +124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:21/0/physics_layer_0/angular_velocity = 0.0 +125:21/0 = 0 +125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:21/0/physics_layer_0/angular_velocity = 0.0 +126:21/0 = 0 +126:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:21/0/physics_layer_0/angular_velocity = 0.0 +127:21/0 = 0 +127:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:21/0/physics_layer_0/angular_velocity = 0.0 +128:21/0 = 0 +128:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:21/0/physics_layer_0/angular_velocity = 0.0 +129:21/0 = 0 +129:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:21/0/physics_layer_0/angular_velocity = 0.0 +130:21/0 = 0 +130:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:21/0/physics_layer_0/angular_velocity = 0.0 +131:21/0 = 0 +131:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:21/0/physics_layer_0/angular_velocity = 0.0 +132:21/0 = 0 +132:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:21/0/physics_layer_0/angular_velocity = 0.0 +133:21/0 = 0 +133:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:21/0/physics_layer_0/angular_velocity = 0.0 +134:21/0 = 0 +134:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:21/0/physics_layer_0/angular_velocity = 0.0 +135:21/0 = 0 +135:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:21/0/physics_layer_0/angular_velocity = 0.0 +136:21/0 = 0 +136:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:21/0/physics_layer_0/angular_velocity = 0.0 +137:21/0 = 0 +137:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:21/0/physics_layer_0/angular_velocity = 0.0 +138:21/0 = 0 +138:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:21/0/physics_layer_0/angular_velocity = 0.0 +139:21/0 = 0 +139:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:21/0/physics_layer_0/angular_velocity = 0.0 +140:21/0 = 0 +140:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:21/0/physics_layer_0/angular_velocity = 0.0 +141:21/0 = 0 +141:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:21/0/physics_layer_0/angular_velocity = 0.0 +142:21/0 = 0 +142:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:21/0/physics_layer_0/angular_velocity = 0.0 +143:21/0 = 0 +143:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:21/0/physics_layer_0/angular_velocity = 0.0 +144:21/0 = 0 +144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:21/0/physics_layer_0/angular_velocity = 0.0 +145:21/0 = 0 +145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:21/0/physics_layer_0/angular_velocity = 0.0 +146:21/0 = 0 +146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:21/0/physics_layer_0/angular_velocity = 0.0 +147:21/0 = 0 +147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:21/0/physics_layer_0/angular_velocity = 0.0 +148:21/0 = 0 +148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:21/0/physics_layer_0/angular_velocity = 0.0 +149:21/0 = 0 +149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:21/0/physics_layer_0/angular_velocity = 0.0 +150:21/0 = 0 +150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:21/0/physics_layer_0/angular_velocity = 0.0 +151:21/0 = 0 +151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:21/0/physics_layer_0/angular_velocity = 0.0 +152:21/0 = 0 +152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:21/0/physics_layer_0/angular_velocity = 0.0 +153:21/0 = 0 +153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:21/0/physics_layer_0/angular_velocity = 0.0 +154:21/0 = 0 +154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:21/0/physics_layer_0/angular_velocity = 0.0 +155:21/0 = 0 +155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:21/0/physics_layer_0/angular_velocity = 0.0 +156:21/0 = 0 +156:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:21/0/physics_layer_0/angular_velocity = 0.0 +157:21/0 = 0 +157:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:21/0/physics_layer_0/angular_velocity = 0.0 +158:21/0 = 0 +158:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:21/0/physics_layer_0/angular_velocity = 0.0 +159:21/0 = 0 +159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:21/0/physics_layer_0/angular_velocity = 0.0 +160:21/0 = 0 +160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:21/0/physics_layer_0/angular_velocity = 0.0 +161:21/0 = 0 +161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:21/0/physics_layer_0/angular_velocity = 0.0 +162:21/0 = 0 +162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:21/0/physics_layer_0/angular_velocity = 0.0 +163:21/0 = 0 +163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:21/0/physics_layer_0/angular_velocity = 0.0 +164:21/0 = 0 +164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:21/0/physics_layer_0/angular_velocity = 0.0 +165:21/0 = 0 +165:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:21/0/physics_layer_0/angular_velocity = 0.0 +166:21/0 = 0 +166:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:21/0/physics_layer_0/angular_velocity = 0.0 +167:21/0 = 0 +167:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:21/0/physics_layer_0/angular_velocity = 0.0 +168:21/0 = 0 +168:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:21/0/physics_layer_0/angular_velocity = 0.0 +169:21/0 = 0 +169:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:21/0/physics_layer_0/angular_velocity = 0.0 +170:21/0 = 0 +170:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:21/0/physics_layer_0/angular_velocity = 0.0 +171:21/0 = 0 +171:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:21/0/physics_layer_0/angular_velocity = 0.0 +172:21/0 = 0 +172:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:21/0/physics_layer_0/angular_velocity = 0.0 +173:21/0 = 0 +173:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:21/0/physics_layer_0/angular_velocity = 0.0 +174:21/0 = 0 +174:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:21/0/physics_layer_0/angular_velocity = 0.0 +175:21/0 = 0 +175:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:21/0/physics_layer_0/angular_velocity = 0.0 +176:21/0 = 0 +176:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:21/0/physics_layer_0/angular_velocity = 0.0 +177:21/0 = 0 +177:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:21/0/physics_layer_0/angular_velocity = 0.0 +178:21/0 = 0 +178:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:21/0/physics_layer_0/angular_velocity = 0.0 +179:21/0 = 0 +179:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:21/0/physics_layer_0/angular_velocity = 0.0 +180:21/0 = 0 +180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:21/0/physics_layer_0/angular_velocity = 0.0 +181:21/0 = 0 +181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:21/0/physics_layer_0/angular_velocity = 0.0 +182:21/0 = 0 +182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:21/0/physics_layer_0/angular_velocity = 0.0 +183:21/0 = 0 +183:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:21/0/physics_layer_0/angular_velocity = 0.0 +184:21/0 = 0 +184:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:21/0/physics_layer_0/angular_velocity = 0.0 +185:21/0 = 0 +185:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:21/0/physics_layer_0/angular_velocity = 0.0 +186:21/0 = 0 +186:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:21/0/physics_layer_0/angular_velocity = 0.0 +187:21/0 = 0 +187:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:21/0/physics_layer_0/angular_velocity = 0.0 +188:21/0 = 0 +188:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:21/0/physics_layer_0/angular_velocity = 0.0 +189:21/0 = 0 +189:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:21/0/physics_layer_0/angular_velocity = 0.0 +190:21/0 = 0 +190:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:21/0/physics_layer_0/angular_velocity = 0.0 +191:21/0 = 0 +191:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0 = 0 +31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0 = 0 +37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0 = 0 +38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0 = 0 +39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0 = 0 +40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0 = 0 +41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0 = 0 +42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0 = 0 +43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0 = 0 +44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_0/angular_velocity = 0.0 +45:22/0 = 0 +45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:22/0/physics_layer_0/angular_velocity = 0.0 +46:22/0 = 0 +46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:22/0/physics_layer_0/angular_velocity = 0.0 +47:22/0 = 0 +47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:22/0/physics_layer_0/angular_velocity = 0.0 +48:22/0 = 0 +48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:22/0/physics_layer_0/angular_velocity = 0.0 +49:22/0 = 0 +49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:22/0/physics_layer_0/angular_velocity = 0.0 +50:22/0 = 0 +50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:22/0/physics_layer_0/angular_velocity = 0.0 +51:22/0 = 0 +51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0 = 0 +52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_0/angular_velocity = 0.0 +53:22/0 = 0 +53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:22/0/physics_layer_0/angular_velocity = 0.0 +54:22/0 = 0 +54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:22/0/physics_layer_0/angular_velocity = 0.0 +55:22/0 = 0 +55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:22/0/physics_layer_0/angular_velocity = 0.0 +56:22/0 = 0 +56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:22/0/physics_layer_0/angular_velocity = 0.0 +57:22/0 = 0 +57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:22/0/physics_layer_0/angular_velocity = 0.0 +58:22/0 = 0 +58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:22/0/physics_layer_0/angular_velocity = 0.0 +59:22/0 = 0 +59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:22/0/physics_layer_0/angular_velocity = 0.0 +60:22/0 = 0 +60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:22/0/physics_layer_0/angular_velocity = 0.0 +61:22/0 = 0 +61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:22/0/physics_layer_0/angular_velocity = 0.0 +62:22/0 = 0 +62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:22/0/physics_layer_0/angular_velocity = 0.0 +63:22/0 = 0 +63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:22/0/physics_layer_0/angular_velocity = 0.0 +64:22/0 = 0 +64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:22/0/physics_layer_0/angular_velocity = 0.0 +65:22/0 = 0 +65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:22/0/physics_layer_0/angular_velocity = 0.0 +66:22/0 = 0 +66:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:22/0/physics_layer_0/angular_velocity = 0.0 +67:22/0 = 0 +67:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:22/0/physics_layer_0/angular_velocity = 0.0 +68:22/0 = 0 +68:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:22/0/physics_layer_0/angular_velocity = 0.0 +69:22/0 = 0 +69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:22/0/physics_layer_0/angular_velocity = 0.0 +70:22/0 = 0 +70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:22/0/physics_layer_0/angular_velocity = 0.0 +71:22/0 = 0 +71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:22/0/physics_layer_0/angular_velocity = 0.0 +72:22/0 = 0 +72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:22/0/physics_layer_0/angular_velocity = 0.0 +73:22/0 = 0 +73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:22/0/physics_layer_0/angular_velocity = 0.0 +74:22/0 = 0 +74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:22/0/physics_layer_0/angular_velocity = 0.0 +75:22/0 = 0 +75:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:22/0/physics_layer_0/angular_velocity = 0.0 +76:22/0 = 0 +76:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:22/0/physics_layer_0/angular_velocity = 0.0 +77:22/0 = 0 +77:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:22/0/physics_layer_0/angular_velocity = 0.0 +78:22/0 = 0 +78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:22/0/physics_layer_0/angular_velocity = 0.0 +79:22/0 = 0 +79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:22/0/physics_layer_0/angular_velocity = 0.0 +80:22/0 = 0 +80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:22/0/physics_layer_0/angular_velocity = 0.0 +81:22/0 = 0 +81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:22/0/physics_layer_0/angular_velocity = 0.0 +82:22/0 = 0 +82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:22/0/physics_layer_0/angular_velocity = 0.0 +83:22/0 = 0 +83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:22/0/physics_layer_0/angular_velocity = 0.0 +84:22/0 = 0 +84:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:22/0/physics_layer_0/angular_velocity = 0.0 +85:22/0 = 0 +85:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:22/0/physics_layer_0/angular_velocity = 0.0 +86:22/0 = 0 +86:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:22/0/physics_layer_0/angular_velocity = 0.0 +87:22/0 = 0 +87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:22/0/physics_layer_0/angular_velocity = 0.0 +88:22/0 = 0 +88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:22/0/physics_layer_0/angular_velocity = 0.0 +89:22/0 = 0 +89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:22/0/physics_layer_0/angular_velocity = 0.0 +90:22/0 = 0 +90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:22/0/physics_layer_0/angular_velocity = 0.0 +91:22/0 = 0 +91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:22/0/physics_layer_0/angular_velocity = 0.0 +92:22/0 = 0 +92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:22/0/physics_layer_0/angular_velocity = 0.0 +93:22/0 = 0 +93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:22/0/physics_layer_0/angular_velocity = 0.0 +94:22/0 = 0 +94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:22/0/physics_layer_0/angular_velocity = 0.0 +95:22/0 = 0 +95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:22/0/physics_layer_0/angular_velocity = 0.0 +96:22/0 = 0 +96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:22/0/physics_layer_0/angular_velocity = 0.0 +97:22/0 = 0 +97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:22/0/physics_layer_0/angular_velocity = 0.0 +98:22/0 = 0 +98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:22/0/physics_layer_0/angular_velocity = 0.0 +99:22/0 = 0 +99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:22/0/physics_layer_0/angular_velocity = 0.0 +100:22/0 = 0 +100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:22/0/physics_layer_0/angular_velocity = 0.0 +101:22/0 = 0 +101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:22/0/physics_layer_0/angular_velocity = 0.0 +102:22/0 = 0 +102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:22/0/physics_layer_0/angular_velocity = 0.0 +103:22/0 = 0 +103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:22/0/physics_layer_0/angular_velocity = 0.0 +104:22/0 = 0 +104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:22/0/physics_layer_0/angular_velocity = 0.0 +105:22/0 = 0 +105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:22/0/physics_layer_0/angular_velocity = 0.0 +106:22/0 = 0 +106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:22/0/physics_layer_0/angular_velocity = 0.0 +107:22/0 = 0 +107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:22/0/physics_layer_0/angular_velocity = 0.0 +108:22/0 = 0 +108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:22/0/physics_layer_0/angular_velocity = 0.0 +109:22/0 = 0 +109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:22/0/physics_layer_0/angular_velocity = 0.0 +110:22/0 = 0 +110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:22/0/physics_layer_0/angular_velocity = 0.0 +111:22/0 = 0 +111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:22/0/physics_layer_0/angular_velocity = 0.0 +112:22/0 = 0 +112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:22/0/physics_layer_0/angular_velocity = 0.0 +113:22/0 = 0 +113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:22/0/physics_layer_0/angular_velocity = 0.0 +114:22/0 = 0 +114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:22/0/physics_layer_0/angular_velocity = 0.0 +115:22/0 = 0 +115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:22/0/physics_layer_0/angular_velocity = 0.0 +116:22/0 = 0 +116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:22/0/physics_layer_0/angular_velocity = 0.0 +117:22/0 = 0 +117:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:22/0/physics_layer_0/angular_velocity = 0.0 +118:22/0 = 0 +118:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:22/0/physics_layer_0/angular_velocity = 0.0 +119:22/0 = 0 +119:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:22/0/physics_layer_0/angular_velocity = 0.0 +120:22/0 = 0 +120:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:22/0/physics_layer_0/angular_velocity = 0.0 +121:22/0 = 0 +121:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:22/0/physics_layer_0/angular_velocity = 0.0 +122:22/0 = 0 +122:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:22/0/physics_layer_0/angular_velocity = 0.0 +123:22/0 = 0 +123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:22/0/physics_layer_0/angular_velocity = 0.0 +124:22/0 = 0 +124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:22/0/physics_layer_0/angular_velocity = 0.0 +125:22/0 = 0 +125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:22/0/physics_layer_0/angular_velocity = 0.0 +126:22/0 = 0 +126:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:22/0/physics_layer_0/angular_velocity = 0.0 +127:22/0 = 0 +127:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:22/0/physics_layer_0/angular_velocity = 0.0 +128:22/0 = 0 +128:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:22/0/physics_layer_0/angular_velocity = 0.0 +129:22/0 = 0 +129:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:22/0/physics_layer_0/angular_velocity = 0.0 +130:22/0 = 0 +130:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:22/0/physics_layer_0/angular_velocity = 0.0 +131:22/0 = 0 +131:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:22/0/physics_layer_0/angular_velocity = 0.0 +132:22/0 = 0 +132:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:22/0/physics_layer_0/angular_velocity = 0.0 +133:22/0 = 0 +133:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:22/0/physics_layer_0/angular_velocity = 0.0 +134:22/0 = 0 +134:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:22/0/physics_layer_0/angular_velocity = 0.0 +135:22/0 = 0 +135:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:22/0/physics_layer_0/angular_velocity = 0.0 +136:22/0 = 0 +136:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:22/0/physics_layer_0/angular_velocity = 0.0 +137:22/0 = 0 +137:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:22/0/physics_layer_0/angular_velocity = 0.0 +138:22/0 = 0 +138:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:22/0/physics_layer_0/angular_velocity = 0.0 +139:22/0 = 0 +139:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:22/0/physics_layer_0/angular_velocity = 0.0 +140:22/0 = 0 +140:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:22/0/physics_layer_0/angular_velocity = 0.0 +141:22/0 = 0 +141:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:22/0/physics_layer_0/angular_velocity = 0.0 +142:22/0 = 0 +142:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:22/0/physics_layer_0/angular_velocity = 0.0 +143:22/0 = 0 +143:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:22/0/physics_layer_0/angular_velocity = 0.0 +144:22/0 = 0 +144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:22/0/physics_layer_0/angular_velocity = 0.0 +145:22/0 = 0 +145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:22/0/physics_layer_0/angular_velocity = 0.0 +146:22/0 = 0 +146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:22/0/physics_layer_0/angular_velocity = 0.0 +147:22/0 = 0 +147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:22/0/physics_layer_0/angular_velocity = 0.0 +148:22/0 = 0 +148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:22/0/physics_layer_0/angular_velocity = 0.0 +149:22/0 = 0 +149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:22/0/physics_layer_0/angular_velocity = 0.0 +150:22/0 = 0 +150:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:22/0/physics_layer_0/angular_velocity = 0.0 +151:22/0 = 0 +151:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:22/0/physics_layer_0/angular_velocity = 0.0 +152:22/0 = 0 +152:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:22/0/physics_layer_0/angular_velocity = 0.0 +153:22/0 = 0 +153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:22/0/physics_layer_0/angular_velocity = 0.0 +154:22/0 = 0 +154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:22/0/physics_layer_0/angular_velocity = 0.0 +155:22/0 = 0 +155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:22/0/physics_layer_0/angular_velocity = 0.0 +156:22/0 = 0 +156:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:22/0/physics_layer_0/angular_velocity = 0.0 +157:22/0 = 0 +157:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:22/0/physics_layer_0/angular_velocity = 0.0 +158:22/0 = 0 +158:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:22/0/physics_layer_0/angular_velocity = 0.0 +159:22/0 = 0 +159:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:22/0/physics_layer_0/angular_velocity = 0.0 +160:22/0 = 0 +160:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:22/0/physics_layer_0/angular_velocity = 0.0 +161:22/0 = 0 +161:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:22/0/physics_layer_0/angular_velocity = 0.0 +162:22/0 = 0 +162:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:22/0/physics_layer_0/angular_velocity = 0.0 +163:22/0 = 0 +163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:22/0/physics_layer_0/angular_velocity = 0.0 +164:22/0 = 0 +164:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:22/0/physics_layer_0/angular_velocity = 0.0 +165:22/0 = 0 +165:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:22/0/physics_layer_0/angular_velocity = 0.0 +166:22/0 = 0 +166:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:22/0/physics_layer_0/angular_velocity = 0.0 +167:22/0 = 0 +167:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:22/0/physics_layer_0/angular_velocity = 0.0 +168:22/0 = 0 +168:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:22/0/physics_layer_0/angular_velocity = 0.0 +169:22/0 = 0 +169:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:22/0/physics_layer_0/angular_velocity = 0.0 +170:22/0 = 0 +170:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:22/0/physics_layer_0/angular_velocity = 0.0 +171:22/0 = 0 +171:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:22/0/physics_layer_0/angular_velocity = 0.0 +172:22/0 = 0 +172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:22/0/physics_layer_0/angular_velocity = 0.0 +173:22/0 = 0 +173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:22/0/physics_layer_0/angular_velocity = 0.0 +174:22/0 = 0 +174:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:22/0/physics_layer_0/angular_velocity = 0.0 +175:22/0 = 0 +175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:22/0/physics_layer_0/angular_velocity = 0.0 +176:22/0 = 0 +176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:22/0/physics_layer_0/angular_velocity = 0.0 +177:22/0 = 0 +177:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:22/0/physics_layer_0/angular_velocity = 0.0 +178:22/0 = 0 +178:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:22/0/physics_layer_0/angular_velocity = 0.0 +179:22/0 = 0 +179:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:22/0/physics_layer_0/angular_velocity = 0.0 +180:22/0 = 0 +180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:22/0/physics_layer_0/angular_velocity = 0.0 +181:22/0 = 0 +181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:22/0/physics_layer_0/angular_velocity = 0.0 +182:22/0 = 0 +182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:22/0/physics_layer_0/angular_velocity = 0.0 +183:22/0 = 0 +183:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:22/0/physics_layer_0/angular_velocity = 0.0 +184:22/0 = 0 +184:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:22/0/physics_layer_0/angular_velocity = 0.0 +185:22/0 = 0 +185:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:22/0/physics_layer_0/angular_velocity = 0.0 +186:22/0 = 0 +186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:22/0/physics_layer_0/angular_velocity = 0.0 +187:22/0 = 0 +187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:22/0/physics_layer_0/angular_velocity = 0.0 +188:22/0 = 0 +188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:22/0/physics_layer_0/angular_velocity = 0.0 +189:22/0 = 0 +189:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:22/0/physics_layer_0/angular_velocity = 0.0 +190:22/0 = 0 +190:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:22/0/physics_layer_0/angular_velocity = 0.0 +191:22/0 = 0 +191:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0 = 0 +31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0 = 0 +37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0 = 0 +38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0 = 0 +39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0 = 0 +40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0 = 0 +41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0 = 0 +42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0 = 0 +43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0 = 0 +44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_0/angular_velocity = 0.0 +45:23/0 = 0 +45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:23/0/physics_layer_0/angular_velocity = 0.0 +46:23/0 = 0 +46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:23/0/physics_layer_0/angular_velocity = 0.0 +47:23/0 = 0 +47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:23/0/physics_layer_0/angular_velocity = 0.0 +48:23/0 = 0 +48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:23/0/physics_layer_0/angular_velocity = 0.0 +49:23/0 = 0 +49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:23/0/physics_layer_0/angular_velocity = 0.0 +50:23/0 = 0 +50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:23/0/physics_layer_0/angular_velocity = 0.0 +51:23/0 = 0 +51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0 = 0 +52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_0/angular_velocity = 0.0 +53:23/0 = 0 +53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:23/0/physics_layer_0/angular_velocity = 0.0 +54:23/0 = 0 +54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:23/0/physics_layer_0/angular_velocity = 0.0 +55:23/0 = 0 +55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:23/0/physics_layer_0/angular_velocity = 0.0 +56:23/0 = 0 +56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:23/0/physics_layer_0/angular_velocity = 0.0 +57:23/0 = 0 +57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:23/0/physics_layer_0/angular_velocity = 0.0 +58:23/0 = 0 +58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:23/0/physics_layer_0/angular_velocity = 0.0 +59:23/0 = 0 +59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:23/0/physics_layer_0/angular_velocity = 0.0 +60:23/0 = 0 +60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:23/0/physics_layer_0/angular_velocity = 0.0 +61:23/0 = 0 +61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:23/0/physics_layer_0/angular_velocity = 0.0 +62:23/0 = 0 +62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:23/0/physics_layer_0/angular_velocity = 0.0 +63:23/0 = 0 +63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:23/0/physics_layer_0/angular_velocity = 0.0 +64:23/0 = 0 +64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:23/0/physics_layer_0/angular_velocity = 0.0 +65:23/0 = 0 +65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:23/0/physics_layer_0/angular_velocity = 0.0 +66:23/0 = 0 +66:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:23/0/physics_layer_0/angular_velocity = 0.0 +67:23/0 = 0 +67:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:23/0/physics_layer_0/angular_velocity = 0.0 +68:23/0 = 0 +68:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:23/0/physics_layer_0/angular_velocity = 0.0 +69:23/0 = 0 +69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:23/0/physics_layer_0/angular_velocity = 0.0 +70:23/0 = 0 +70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:23/0/physics_layer_0/angular_velocity = 0.0 +71:23/0 = 0 +71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:23/0/physics_layer_0/angular_velocity = 0.0 +72:23/0 = 0 +72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:23/0/physics_layer_0/angular_velocity = 0.0 +73:23/0 = 0 +73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:23/0/physics_layer_0/angular_velocity = 0.0 +74:23/0 = 0 +74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:23/0/physics_layer_0/angular_velocity = 0.0 +75:23/0 = 0 +75:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:23/0/physics_layer_0/angular_velocity = 0.0 +76:23/0 = 0 +76:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:23/0/physics_layer_0/angular_velocity = 0.0 +77:23/0 = 0 +77:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:23/0/physics_layer_0/angular_velocity = 0.0 +78:23/0 = 0 +78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:23/0/physics_layer_0/angular_velocity = 0.0 +79:23/0 = 0 +79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:23/0/physics_layer_0/angular_velocity = 0.0 +80:23/0 = 0 +80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:23/0/physics_layer_0/angular_velocity = 0.0 +81:23/0 = 0 +81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:23/0/physics_layer_0/angular_velocity = 0.0 +82:23/0 = 0 +82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:23/0/physics_layer_0/angular_velocity = 0.0 +83:23/0 = 0 +83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:23/0/physics_layer_0/angular_velocity = 0.0 +84:23/0 = 0 +84:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:23/0/physics_layer_0/angular_velocity = 0.0 +85:23/0 = 0 +85:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:23/0/physics_layer_0/angular_velocity = 0.0 +86:23/0 = 0 +86:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:23/0/physics_layer_0/angular_velocity = 0.0 +87:23/0 = 0 +87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:23/0/physics_layer_0/angular_velocity = 0.0 +88:23/0 = 0 +88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:23/0/physics_layer_0/angular_velocity = 0.0 +89:23/0 = 0 +89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:23/0/physics_layer_0/angular_velocity = 0.0 +90:23/0 = 0 +90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:23/0/physics_layer_0/angular_velocity = 0.0 +91:23/0 = 0 +91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:23/0/physics_layer_0/angular_velocity = 0.0 +92:23/0 = 0 +92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:23/0/physics_layer_0/angular_velocity = 0.0 +93:23/0 = 0 +93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:23/0/physics_layer_0/angular_velocity = 0.0 +94:23/0 = 0 +94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:23/0/physics_layer_0/angular_velocity = 0.0 +95:23/0 = 0 +95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:23/0/physics_layer_0/angular_velocity = 0.0 +96:23/0 = 0 +96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:23/0/physics_layer_0/angular_velocity = 0.0 +97:23/0 = 0 +97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:23/0/physics_layer_0/angular_velocity = 0.0 +98:23/0 = 0 +98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:23/0/physics_layer_0/angular_velocity = 0.0 +99:23/0 = 0 +99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:23/0/physics_layer_0/angular_velocity = 0.0 +100:23/0 = 0 +100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:23/0/physics_layer_0/angular_velocity = 0.0 +101:23/0 = 0 +101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:23/0/physics_layer_0/angular_velocity = 0.0 +102:23/0 = 0 +102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:23/0/physics_layer_0/angular_velocity = 0.0 +103:23/0 = 0 +103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:23/0/physics_layer_0/angular_velocity = 0.0 +104:23/0 = 0 +104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:23/0/physics_layer_0/angular_velocity = 0.0 +105:23/0 = 0 +105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:23/0/physics_layer_0/angular_velocity = 0.0 +106:23/0 = 0 +106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:23/0/physics_layer_0/angular_velocity = 0.0 +107:23/0 = 0 +107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:23/0/physics_layer_0/angular_velocity = 0.0 +108:23/0 = 0 +108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:23/0/physics_layer_0/angular_velocity = 0.0 +109:23/0 = 0 +109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:23/0/physics_layer_0/angular_velocity = 0.0 +110:23/0 = 0 +110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:23/0/physics_layer_0/angular_velocity = 0.0 +111:23/0 = 0 +111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:23/0/physics_layer_0/angular_velocity = 0.0 +112:23/0 = 0 +112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:23/0/physics_layer_0/angular_velocity = 0.0 +113:23/0 = 0 +113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:23/0/physics_layer_0/angular_velocity = 0.0 +114:23/0 = 0 +114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:23/0/physics_layer_0/angular_velocity = 0.0 +115:23/0 = 0 +115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:23/0/physics_layer_0/angular_velocity = 0.0 +116:23/0 = 0 +116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:23/0/physics_layer_0/angular_velocity = 0.0 +117:23/0 = 0 +117:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:23/0/physics_layer_0/angular_velocity = 0.0 +118:23/0 = 0 +118:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:23/0/physics_layer_0/angular_velocity = 0.0 +119:23/0 = 0 +119:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:23/0/physics_layer_0/angular_velocity = 0.0 +120:23/0 = 0 +120:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:23/0/physics_layer_0/angular_velocity = 0.0 +121:23/0 = 0 +121:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:23/0/physics_layer_0/angular_velocity = 0.0 +122:23/0 = 0 +122:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:23/0/physics_layer_0/angular_velocity = 0.0 +123:23/0 = 0 +123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:23/0/physics_layer_0/angular_velocity = 0.0 +124:23/0 = 0 +124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:23/0/physics_layer_0/angular_velocity = 0.0 +125:23/0 = 0 +125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:23/0/physics_layer_0/angular_velocity = 0.0 +126:23/0 = 0 +126:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:23/0/physics_layer_0/angular_velocity = 0.0 +127:23/0 = 0 +127:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:23/0/physics_layer_0/angular_velocity = 0.0 +128:23/0 = 0 +128:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:23/0/physics_layer_0/angular_velocity = 0.0 +129:23/0 = 0 +129:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:23/0/physics_layer_0/angular_velocity = 0.0 +130:23/0 = 0 +130:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:23/0/physics_layer_0/angular_velocity = 0.0 +131:23/0 = 0 +131:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:23/0/physics_layer_0/angular_velocity = 0.0 +132:23/0 = 0 +132:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:23/0/physics_layer_0/angular_velocity = 0.0 +133:23/0 = 0 +133:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:23/0/physics_layer_0/angular_velocity = 0.0 +134:23/0 = 0 +134:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:23/0/physics_layer_0/angular_velocity = 0.0 +135:23/0 = 0 +135:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:23/0/physics_layer_0/angular_velocity = 0.0 +136:23/0 = 0 +136:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:23/0/physics_layer_0/angular_velocity = 0.0 +137:23/0 = 0 +137:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:23/0/physics_layer_0/angular_velocity = 0.0 +138:23/0 = 0 +138:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:23/0/physics_layer_0/angular_velocity = 0.0 +139:23/0 = 0 +139:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:23/0/physics_layer_0/angular_velocity = 0.0 +140:23/0 = 0 +140:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:23/0/physics_layer_0/angular_velocity = 0.0 +141:23/0 = 0 +141:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:23/0/physics_layer_0/angular_velocity = 0.0 +142:23/0 = 0 +142:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:23/0/physics_layer_0/angular_velocity = 0.0 +143:23/0 = 0 +143:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:23/0/physics_layer_0/angular_velocity = 0.0 +144:23/0 = 0 +144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:23/0/physics_layer_0/angular_velocity = 0.0 +145:23/0 = 0 +145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:23/0/physics_layer_0/angular_velocity = 0.0 +146:23/0 = 0 +146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:23/0/physics_layer_0/angular_velocity = 0.0 +147:23/0 = 0 +147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:23/0/physics_layer_0/angular_velocity = 0.0 +148:23/0 = 0 +148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:23/0/physics_layer_0/angular_velocity = 0.0 +149:23/0 = 0 +149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:23/0/physics_layer_0/angular_velocity = 0.0 +150:23/0 = 0 +150:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:23/0/physics_layer_0/angular_velocity = 0.0 +151:23/0 = 0 +151:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:23/0/physics_layer_0/angular_velocity = 0.0 +152:23/0 = 0 +152:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:23/0/physics_layer_0/angular_velocity = 0.0 +153:23/0 = 0 +153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:23/0/physics_layer_0/angular_velocity = 0.0 +154:23/0 = 0 +154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:23/0/physics_layer_0/angular_velocity = 0.0 +155:23/0 = 0 +155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:23/0/physics_layer_0/angular_velocity = 0.0 +156:23/0 = 0 +156:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:23/0/physics_layer_0/angular_velocity = 0.0 +157:23/0 = 0 +157:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:23/0/physics_layer_0/angular_velocity = 0.0 +158:23/0 = 0 +158:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:23/0/physics_layer_0/angular_velocity = 0.0 +159:23/0 = 0 +159:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:23/0/physics_layer_0/angular_velocity = 0.0 +160:23/0 = 0 +160:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:23/0/physics_layer_0/angular_velocity = 0.0 +161:23/0 = 0 +161:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:23/0/physics_layer_0/angular_velocity = 0.0 +162:23/0 = 0 +162:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:23/0/physics_layer_0/angular_velocity = 0.0 +163:23/0 = 0 +163:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:23/0/physics_layer_0/angular_velocity = 0.0 +164:23/0 = 0 +164:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:23/0/physics_layer_0/angular_velocity = 0.0 +165:23/0 = 0 +165:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:23/0/physics_layer_0/angular_velocity = 0.0 +166:23/0 = 0 +166:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:23/0/physics_layer_0/angular_velocity = 0.0 +167:23/0 = 0 +167:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:23/0/physics_layer_0/angular_velocity = 0.0 +168:23/0 = 0 +168:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:23/0/physics_layer_0/angular_velocity = 0.0 +169:23/0 = 0 +169:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:23/0/physics_layer_0/angular_velocity = 0.0 +170:23/0 = 0 +170:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:23/0/physics_layer_0/angular_velocity = 0.0 +171:23/0 = 0 +171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:23/0/physics_layer_0/angular_velocity = 0.0 +172:23/0 = 0 +172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:23/0/physics_layer_0/angular_velocity = 0.0 +173:23/0 = 0 +173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:23/0/physics_layer_0/angular_velocity = 0.0 +174:23/0 = 0 +174:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:23/0/physics_layer_0/angular_velocity = 0.0 +175:23/0 = 0 +175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:23/0/physics_layer_0/angular_velocity = 0.0 +176:23/0 = 0 +176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:23/0/physics_layer_0/angular_velocity = 0.0 +177:23/0 = 0 +177:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:23/0/physics_layer_0/angular_velocity = 0.0 +178:23/0 = 0 +178:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:23/0/physics_layer_0/angular_velocity = 0.0 +179:23/0 = 0 +179:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:23/0/physics_layer_0/angular_velocity = 0.0 +180:23/0 = 0 +180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:23/0/physics_layer_0/angular_velocity = 0.0 +181:23/0 = 0 +181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:23/0/physics_layer_0/angular_velocity = 0.0 +182:23/0 = 0 +182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:23/0/physics_layer_0/angular_velocity = 0.0 +183:23/0 = 0 +183:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:23/0/physics_layer_0/angular_velocity = 0.0 +184:23/0 = 0 +184:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:23/0/physics_layer_0/angular_velocity = 0.0 +185:23/0 = 0 +185:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:23/0/physics_layer_0/angular_velocity = 0.0 +186:23/0 = 0 +186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:23/0/physics_layer_0/angular_velocity = 0.0 +187:23/0 = 0 +187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:23/0/physics_layer_0/angular_velocity = 0.0 +188:23/0 = 0 +188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:23/0/physics_layer_0/angular_velocity = 0.0 +189:23/0 = 0 +189:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:23/0/physics_layer_0/angular_velocity = 0.0 +190:23/0 = 0 +190:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:23/0/physics_layer_0/angular_velocity = 0.0 +191:23/0 = 0 +191:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0 = 0 +31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +36:24/0 = 0 +36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:24/0/physics_layer_0/angular_velocity = 0.0 +37:24/0 = 0 +37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0 = 0 +38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0 = 0 +39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0 = 0 +40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0 = 0 +41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0 = 0 +42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0 = 0 +43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0 = 0 +44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_0/angular_velocity = 0.0 +45:24/0 = 0 +45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_0/angular_velocity = 0.0 +46:24/0 = 0 +46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_0/angular_velocity = 0.0 +47:24/0 = 0 +47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0 = 0 +48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0 = 0 +49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0 = 0 +50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0 = 0 +51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0 = 0 +52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0 = 0 +53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0 = 0 +54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0 = 0 +55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0 = 0 +56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0 = 0 +57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0 = 0 +58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0 = 0 +59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0 = 0 +60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0 = 0 +61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0 = 0 +62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0 = 0 +63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_0/angular_velocity = 0.0 +64:24/0 = 0 +64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:24/0/physics_layer_0/angular_velocity = 0.0 +65:24/0 = 0 +65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:24/0/physics_layer_0/angular_velocity = 0.0 +66:24/0 = 0 +66:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:24/0/physics_layer_0/angular_velocity = 0.0 +67:24/0 = 0 +67:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:24/0/physics_layer_0/angular_velocity = 0.0 +68:24/0 = 0 +68:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:24/0/physics_layer_0/angular_velocity = 0.0 +69:24/0 = 0 +69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:24/0/physics_layer_0/angular_velocity = 0.0 +70:24/0 = 0 +70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:24/0/physics_layer_0/angular_velocity = 0.0 +71:24/0 = 0 +71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:24/0/physics_layer_0/angular_velocity = 0.0 +72:24/0 = 0 +72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:24/0/physics_layer_0/angular_velocity = 0.0 +73:24/0 = 0 +73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:24/0/physics_layer_0/angular_velocity = 0.0 +74:24/0 = 0 +74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:24/0/physics_layer_0/angular_velocity = 0.0 +75:24/0 = 0 +75:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:24/0/physics_layer_0/angular_velocity = 0.0 +76:24/0 = 0 +76:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:24/0/physics_layer_0/angular_velocity = 0.0 +77:24/0 = 0 +77:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:24/0/physics_layer_0/angular_velocity = 0.0 +78:24/0 = 0 +78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:24/0/physics_layer_0/angular_velocity = 0.0 +79:24/0 = 0 +79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:24/0/physics_layer_0/angular_velocity = 0.0 +80:24/0 = 0 +80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:24/0/physics_layer_0/angular_velocity = 0.0 +81:24/0 = 0 +81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:24/0/physics_layer_0/angular_velocity = 0.0 +82:24/0 = 0 +82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:24/0/physics_layer_0/angular_velocity = 0.0 +83:24/0 = 0 +83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:24/0/physics_layer_0/angular_velocity = 0.0 +84:24/0 = 0 +84:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:24/0/physics_layer_0/angular_velocity = 0.0 +85:24/0 = 0 +85:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:24/0/physics_layer_0/angular_velocity = 0.0 +86:24/0 = 0 +86:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:24/0/physics_layer_0/angular_velocity = 0.0 +87:24/0 = 0 +87:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:24/0/physics_layer_0/angular_velocity = 0.0 +88:24/0 = 0 +88:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:24/0/physics_layer_0/angular_velocity = 0.0 +89:24/0 = 0 +89:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:24/0/physics_layer_0/angular_velocity = 0.0 +90:24/0 = 0 +90:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:24/0/physics_layer_0/angular_velocity = 0.0 +91:24/0 = 0 +91:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:24/0/physics_layer_0/angular_velocity = 0.0 +92:24/0 = 0 +92:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:24/0/physics_layer_0/angular_velocity = 0.0 +93:24/0 = 0 +93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:24/0/physics_layer_0/angular_velocity = 0.0 +94:24/0 = 0 +94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:24/0/physics_layer_0/angular_velocity = 0.0 +95:24/0 = 0 +95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:24/0/physics_layer_0/angular_velocity = 0.0 +96:24/0 = 0 +96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:24/0/physics_layer_0/angular_velocity = 0.0 +97:24/0 = 0 +97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:24/0/physics_layer_0/angular_velocity = 0.0 +98:24/0 = 0 +98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:24/0/physics_layer_0/angular_velocity = 0.0 +99:24/0 = 0 +99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:24/0/physics_layer_0/angular_velocity = 0.0 +100:24/0 = 0 +100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:24/0/physics_layer_0/angular_velocity = 0.0 +101:24/0 = 0 +101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:24/0/physics_layer_0/angular_velocity = 0.0 +102:24/0 = 0 +102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:24/0/physics_layer_0/angular_velocity = 0.0 +103:24/0 = 0 +103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:24/0/physics_layer_0/angular_velocity = 0.0 +104:24/0 = 0 +104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:24/0/physics_layer_0/angular_velocity = 0.0 +105:24/0 = 0 +105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:24/0/physics_layer_0/angular_velocity = 0.0 +106:24/0 = 0 +106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:24/0/physics_layer_0/angular_velocity = 0.0 +107:24/0 = 0 +107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:24/0/physics_layer_0/angular_velocity = 0.0 +108:24/0 = 0 +108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:24/0/physics_layer_0/angular_velocity = 0.0 +109:24/0 = 0 +109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:24/0/physics_layer_0/angular_velocity = 0.0 +110:24/0 = 0 +110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:24/0/physics_layer_0/angular_velocity = 0.0 +111:24/0 = 0 +111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:24/0/physics_layer_0/angular_velocity = 0.0 +112:24/0 = 0 +112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:24/0/physics_layer_0/angular_velocity = 0.0 +113:24/0 = 0 +113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:24/0/physics_layer_0/angular_velocity = 0.0 +114:24/0 = 0 +114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:24/0/physics_layer_0/angular_velocity = 0.0 +115:24/0 = 0 +115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:24/0/physics_layer_0/angular_velocity = 0.0 +116:24/0 = 0 +116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:24/0/physics_layer_0/angular_velocity = 0.0 +117:24/0 = 0 +117:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:24/0/physics_layer_0/angular_velocity = 0.0 +118:24/0 = 0 +118:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:24/0/physics_layer_0/angular_velocity = 0.0 +119:24/0 = 0 +119:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:24/0/physics_layer_0/angular_velocity = 0.0 +120:24/0 = 0 +120:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:24/0/physics_layer_0/angular_velocity = 0.0 +121:24/0 = 0 +121:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:24/0/physics_layer_0/angular_velocity = 0.0 +122:24/0 = 0 +122:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:24/0/physics_layer_0/angular_velocity = 0.0 +123:24/0 = 0 +123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:24/0/physics_layer_0/angular_velocity = 0.0 +124:24/0 = 0 +124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:24/0/physics_layer_0/angular_velocity = 0.0 +125:24/0 = 0 +125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:24/0/physics_layer_0/angular_velocity = 0.0 +126:24/0 = 0 +126:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:24/0/physics_layer_0/angular_velocity = 0.0 +127:24/0 = 0 +127:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:24/0/physics_layer_0/angular_velocity = 0.0 +128:24/0 = 0 +128:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:24/0/physics_layer_0/angular_velocity = 0.0 +129:24/0 = 0 +129:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:24/0/physics_layer_0/angular_velocity = 0.0 +130:24/0 = 0 +130:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:24/0/physics_layer_0/angular_velocity = 0.0 +131:24/0 = 0 +131:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:24/0/physics_layer_0/angular_velocity = 0.0 +132:24/0 = 0 +132:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:24/0/physics_layer_0/angular_velocity = 0.0 +133:24/0 = 0 +133:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:24/0/physics_layer_0/angular_velocity = 0.0 +134:24/0 = 0 +134:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:24/0/physics_layer_0/angular_velocity = 0.0 +135:24/0 = 0 +135:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:24/0/physics_layer_0/angular_velocity = 0.0 +136:24/0 = 0 +136:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:24/0/physics_layer_0/angular_velocity = 0.0 +137:24/0 = 0 +137:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:24/0/physics_layer_0/angular_velocity = 0.0 +138:24/0 = 0 +138:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:24/0/physics_layer_0/angular_velocity = 0.0 +139:24/0 = 0 +139:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:24/0/physics_layer_0/angular_velocity = 0.0 +140:24/0 = 0 +140:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:24/0/physics_layer_0/angular_velocity = 0.0 +141:24/0 = 0 +141:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:24/0/physics_layer_0/angular_velocity = 0.0 +142:24/0 = 0 +142:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:24/0/physics_layer_0/angular_velocity = 0.0 +143:24/0 = 0 +143:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:24/0/physics_layer_0/angular_velocity = 0.0 +144:24/0 = 0 +144:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:24/0/physics_layer_0/angular_velocity = 0.0 +145:24/0 = 0 +145:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:24/0/physics_layer_0/angular_velocity = 0.0 +146:24/0 = 0 +146:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:24/0/physics_layer_0/angular_velocity = 0.0 +147:24/0 = 0 +147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:24/0/physics_layer_0/angular_velocity = 0.0 +148:24/0 = 0 +148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:24/0/physics_layer_0/angular_velocity = 0.0 +149:24/0 = 0 +149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:24/0/physics_layer_0/angular_velocity = 0.0 +150:24/0 = 0 +150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:24/0/physics_layer_0/angular_velocity = 0.0 +151:24/0 = 0 +151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:24/0/physics_layer_0/angular_velocity = 0.0 +152:24/0 = 0 +152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:24/0/physics_layer_0/angular_velocity = 0.0 +153:24/0 = 0 +153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:24/0/physics_layer_0/angular_velocity = 0.0 +154:24/0 = 0 +154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:24/0/physics_layer_0/angular_velocity = 0.0 +155:24/0 = 0 +155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:24/0/physics_layer_0/angular_velocity = 0.0 +156:24/0 = 0 +156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:24/0/physics_layer_0/angular_velocity = 0.0 +157:24/0 = 0 +157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:24/0/physics_layer_0/angular_velocity = 0.0 +158:24/0 = 0 +158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:24/0/physics_layer_0/angular_velocity = 0.0 +159:24/0 = 0 +159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:24/0/physics_layer_0/angular_velocity = 0.0 +160:24/0 = 0 +160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:24/0/physics_layer_0/angular_velocity = 0.0 +161:24/0 = 0 +161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:24/0/physics_layer_0/angular_velocity = 0.0 +162:24/0 = 0 +162:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:24/0/physics_layer_0/angular_velocity = 0.0 +163:24/0 = 0 +163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:24/0/physics_layer_0/angular_velocity = 0.0 +164:24/0 = 0 +164:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:24/0/physics_layer_0/angular_velocity = 0.0 +165:24/0 = 0 +165:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:24/0/physics_layer_0/angular_velocity = 0.0 +166:24/0 = 0 +166:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:24/0/physics_layer_0/angular_velocity = 0.0 +167:24/0 = 0 +167:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:24/0/physics_layer_0/angular_velocity = 0.0 +168:24/0 = 0 +168:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:24/0/physics_layer_0/angular_velocity = 0.0 +169:24/0 = 0 +169:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:24/0/physics_layer_0/angular_velocity = 0.0 +170:24/0 = 0 +170:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:24/0/physics_layer_0/angular_velocity = 0.0 +171:24/0 = 0 +171:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:24/0/physics_layer_0/angular_velocity = 0.0 +172:24/0 = 0 +172:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:24/0/physics_layer_0/angular_velocity = 0.0 +173:24/0 = 0 +173:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:24/0/physics_layer_0/angular_velocity = 0.0 +174:24/0 = 0 +174:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:24/0/physics_layer_0/angular_velocity = 0.0 +175:24/0 = 0 +175:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:24/0/physics_layer_0/angular_velocity = 0.0 +176:24/0 = 0 +176:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:24/0/physics_layer_0/angular_velocity = 0.0 +177:24/0 = 0 +177:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:24/0/physics_layer_0/angular_velocity = 0.0 +178:24/0 = 0 +178:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:24/0/physics_layer_0/angular_velocity = 0.0 +179:24/0 = 0 +179:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:24/0/physics_layer_0/angular_velocity = 0.0 +180:24/0 = 0 +180:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:24/0/physics_layer_0/angular_velocity = 0.0 +181:24/0 = 0 +181:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:24/0/physics_layer_0/angular_velocity = 0.0 +182:24/0 = 0 +182:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:24/0/physics_layer_0/angular_velocity = 0.0 +183:24/0 = 0 +183:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:24/0/physics_layer_0/angular_velocity = 0.0 +184:24/0 = 0 +184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:24/0/physics_layer_0/angular_velocity = 0.0 +185:24/0 = 0 +185:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:24/0/physics_layer_0/angular_velocity = 0.0 +186:24/0 = 0 +186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:24/0/physics_layer_0/angular_velocity = 0.0 +187:24/0 = 0 +187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:24/0/physics_layer_0/angular_velocity = 0.0 +188:24/0 = 0 +188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:24/0/physics_layer_0/angular_velocity = 0.0 +189:24/0 = 0 +189:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:24/0/physics_layer_0/angular_velocity = 0.0 +190:24/0 = 0 +190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:24/0/physics_layer_0/angular_velocity = 0.0 +191:24/0 = 0 +191:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0 = 0 +31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +36:25/0 = 0 +36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:25/0/physics_layer_0/angular_velocity = 0.0 +37:25/0 = 0 +37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0 = 0 +38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0 = 0 +39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0 = 0 +40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0 = 0 +41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0 = 0 +42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0 = 0 +43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_0/angular_velocity = 0.0 +44:25/0 = 0 +44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_0/angular_velocity = 0.0 +45:25/0 = 0 +45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_0/angular_velocity = 0.0 +46:25/0 = 0 +46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_0/angular_velocity = 0.0 +47:25/0 = 0 +47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0 = 0 +48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0 = 0 +49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0 = 0 +50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0 = 0 +51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0 = 0 +52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0 = 0 +53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0 = 0 +54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0 = 0 +55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_0/angular_velocity = 0.0 +56:25/0 = 0 +56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:25/0/physics_layer_0/angular_velocity = 0.0 +57:25/0 = 0 +57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:25/0/physics_layer_0/angular_velocity = 0.0 +58:25/0 = 0 +58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:25/0/physics_layer_0/angular_velocity = 0.0 +59:25/0 = 0 +59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:25/0/physics_layer_0/angular_velocity = 0.0 +60:25/0 = 0 +60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:25/0/physics_layer_0/angular_velocity = 0.0 +61:25/0 = 0 +61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:25/0/physics_layer_0/angular_velocity = 0.0 +62:25/0 = 0 +62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:25/0/physics_layer_0/angular_velocity = 0.0 +63:25/0 = 0 +63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:25/0/physics_layer_0/angular_velocity = 0.0 +64:25/0 = 0 +64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:25/0/physics_layer_0/angular_velocity = 0.0 +65:25/0 = 0 +65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:25/0/physics_layer_0/angular_velocity = 0.0 +66:25/0 = 0 +66:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:25/0/physics_layer_0/angular_velocity = 0.0 +67:25/0 = 0 +67:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:25/0/physics_layer_0/angular_velocity = 0.0 +68:25/0 = 0 +68:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:25/0/physics_layer_0/angular_velocity = 0.0 +69:25/0 = 0 +69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:25/0/physics_layer_0/angular_velocity = 0.0 +70:25/0 = 0 +70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:25/0/physics_layer_0/angular_velocity = 0.0 +71:25/0 = 0 +71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:25/0/physics_layer_0/angular_velocity = 0.0 +72:25/0 = 0 +72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:25/0/physics_layer_0/angular_velocity = 0.0 +73:25/0 = 0 +73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:25/0/physics_layer_0/angular_velocity = 0.0 +74:25/0 = 0 +74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:25/0/physics_layer_0/angular_velocity = 0.0 +75:25/0 = 0 +75:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:25/0/physics_layer_0/angular_velocity = 0.0 +76:25/0 = 0 +76:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:25/0/physics_layer_0/angular_velocity = 0.0 +77:25/0 = 0 +77:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:25/0/physics_layer_0/angular_velocity = 0.0 +78:25/0 = 0 +78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:25/0/physics_layer_0/angular_velocity = 0.0 +79:25/0 = 0 +79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:25/0/physics_layer_0/angular_velocity = 0.0 +80:25/0 = 0 +80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:25/0/physics_layer_0/angular_velocity = 0.0 +81:25/0 = 0 +81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:25/0/physics_layer_0/angular_velocity = 0.0 +82:25/0 = 0 +82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:25/0/physics_layer_0/angular_velocity = 0.0 +83:25/0 = 0 +83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:25/0/physics_layer_0/angular_velocity = 0.0 +84:25/0 = 0 +84:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:25/0/physics_layer_0/angular_velocity = 0.0 +85:25/0 = 0 +85:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:25/0/physics_layer_0/angular_velocity = 0.0 +86:25/0 = 0 +86:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:25/0/physics_layer_0/angular_velocity = 0.0 +87:25/0 = 0 +87:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:25/0/physics_layer_0/angular_velocity = 0.0 +88:25/0 = 0 +88:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:25/0/physics_layer_0/angular_velocity = 0.0 +89:25/0 = 0 +89:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:25/0/physics_layer_0/angular_velocity = 0.0 +90:25/0 = 0 +90:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:25/0/physics_layer_0/angular_velocity = 0.0 +91:25/0 = 0 +91:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:25/0/physics_layer_0/angular_velocity = 0.0 +92:25/0 = 0 +92:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:25/0/physics_layer_0/angular_velocity = 0.0 +93:25/0 = 0 +93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:25/0/physics_layer_0/angular_velocity = 0.0 +94:25/0 = 0 +94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:25/0/physics_layer_0/angular_velocity = 0.0 +95:25/0 = 0 +95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:25/0/physics_layer_0/angular_velocity = 0.0 +96:25/0 = 0 +96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:25/0/physics_layer_0/angular_velocity = 0.0 +97:25/0 = 0 +97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:25/0/physics_layer_0/angular_velocity = 0.0 +98:25/0 = 0 +98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:25/0/physics_layer_0/angular_velocity = 0.0 +99:25/0 = 0 +99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:25/0/physics_layer_0/angular_velocity = 0.0 +100:25/0 = 0 +100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:25/0/physics_layer_0/angular_velocity = 0.0 +101:25/0 = 0 +101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:25/0/physics_layer_0/angular_velocity = 0.0 +102:25/0 = 0 +102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:25/0/physics_layer_0/angular_velocity = 0.0 +103:25/0 = 0 +103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:25/0/physics_layer_0/angular_velocity = 0.0 +103:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +104:25/0 = 0 +104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:25/0/physics_layer_0/angular_velocity = 0.0 +104:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +105:25/0 = 0 +105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:25/0/physics_layer_0/angular_velocity = 0.0 +106:25/0 = 0 +106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:25/0/physics_layer_0/angular_velocity = 0.0 +107:25/0 = 0 +107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:25/0/physics_layer_0/angular_velocity = 0.0 +108:25/0 = 0 +108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:25/0/physics_layer_0/angular_velocity = 0.0 +109:25/0 = 0 +109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:25/0/physics_layer_0/angular_velocity = 0.0 +110:25/0 = 0 +110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:25/0/physics_layer_0/angular_velocity = 0.0 +111:25/0 = 0 +111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:25/0/physics_layer_0/angular_velocity = 0.0 +112:25/0 = 0 +112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:25/0/physics_layer_0/angular_velocity = 0.0 +113:25/0 = 0 +113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:25/0/physics_layer_0/angular_velocity = 0.0 +114:25/0 = 0 +114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:25/0/physics_layer_0/angular_velocity = 0.0 +115:25/0 = 0 +115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:25/0/physics_layer_0/angular_velocity = 0.0 +116:25/0 = 0 +116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:25/0/physics_layer_0/angular_velocity = 0.0 +117:25/0 = 0 +117:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:25/0/physics_layer_0/angular_velocity = 0.0 +118:25/0 = 0 +118:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:25/0/physics_layer_0/angular_velocity = 0.0 +119:25/0 = 0 +119:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:25/0/physics_layer_0/angular_velocity = 0.0 +120:25/0 = 0 +120:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:25/0/physics_layer_0/angular_velocity = 0.0 +121:25/0 = 0 +121:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:25/0/physics_layer_0/angular_velocity = 0.0 +122:25/0 = 0 +122:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:25/0/physics_layer_0/angular_velocity = 0.0 +123:25/0 = 0 +123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:25/0/physics_layer_0/angular_velocity = 0.0 +124:25/0 = 0 +124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:25/0/physics_layer_0/angular_velocity = 0.0 +125:25/0 = 0 +125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:25/0/physics_layer_0/angular_velocity = 0.0 +126:25/0 = 0 +126:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:25/0/physics_layer_0/angular_velocity = 0.0 +127:25/0 = 0 +127:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:25/0/physics_layer_0/angular_velocity = 0.0 +128:25/0 = 0 +128:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:25/0/physics_layer_0/angular_velocity = 0.0 +129:25/0 = 0 +129:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:25/0/physics_layer_0/angular_velocity = 0.0 +130:25/0 = 0 +130:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:25/0/physics_layer_0/angular_velocity = 0.0 +131:25/0 = 0 +131:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:25/0/physics_layer_0/angular_velocity = 0.0 +132:25/0 = 0 +132:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:25/0/physics_layer_0/angular_velocity = 0.0 +133:25/0 = 0 +133:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:25/0/physics_layer_0/angular_velocity = 0.0 +134:25/0 = 0 +134:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:25/0/physics_layer_0/angular_velocity = 0.0 +135:25/0 = 0 +135:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:25/0/physics_layer_0/angular_velocity = 0.0 +136:25/0 = 0 +136:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:25/0/physics_layer_0/angular_velocity = 0.0 +137:25/0 = 0 +137:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:25/0/physics_layer_0/angular_velocity = 0.0 +138:25/0 = 0 +138:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:25/0/physics_layer_0/angular_velocity = 0.0 +139:25/0 = 0 +139:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:25/0/physics_layer_0/angular_velocity = 0.0 +140:25/0 = 0 +140:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:25/0/physics_layer_0/angular_velocity = 0.0 +141:25/0 = 0 +141:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:25/0/physics_layer_0/angular_velocity = 0.0 +142:25/0 = 0 +142:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:25/0/physics_layer_0/angular_velocity = 0.0 +143:25/0 = 0 +143:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:25/0/physics_layer_0/angular_velocity = 0.0 +144:25/0 = 0 +144:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:25/0/physics_layer_0/angular_velocity = 0.0 +145:25/0 = 0 +145:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:25/0/physics_layer_0/angular_velocity = 0.0 +146:25/0 = 0 +146:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:25/0/physics_layer_0/angular_velocity = 0.0 +147:25/0 = 0 +147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:25/0/physics_layer_0/angular_velocity = 0.0 +148:25/0 = 0 +148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:25/0/physics_layer_0/angular_velocity = 0.0 +149:25/0 = 0 +149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:25/0/physics_layer_0/angular_velocity = 0.0 +150:25/0 = 0 +150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:25/0/physics_layer_0/angular_velocity = 0.0 +151:25/0 = 0 +151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:25/0/physics_layer_0/angular_velocity = 0.0 +152:25/0 = 0 +152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:25/0/physics_layer_0/angular_velocity = 0.0 +153:25/0 = 0 +153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:25/0/physics_layer_0/angular_velocity = 0.0 +154:25/0 = 0 +154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:25/0/physics_layer_0/angular_velocity = 0.0 +155:25/0 = 0 +155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:25/0/physics_layer_0/angular_velocity = 0.0 +156:25/0 = 0 +156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:25/0/physics_layer_0/angular_velocity = 0.0 +157:25/0 = 0 +157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:25/0/physics_layer_0/angular_velocity = 0.0 +158:25/0 = 0 +158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:25/0/physics_layer_0/angular_velocity = 0.0 +159:25/0 = 0 +159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:25/0/physics_layer_0/angular_velocity = 0.0 +160:25/0 = 0 +160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:25/0/physics_layer_0/angular_velocity = 0.0 +161:25/0 = 0 +161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:25/0/physics_layer_0/angular_velocity = 0.0 +162:25/0 = 0 +162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:25/0/physics_layer_0/angular_velocity = 0.0 +163:25/0 = 0 +163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:25/0/physics_layer_0/angular_velocity = 0.0 +164:25/0 = 0 +164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:25/0/physics_layer_0/angular_velocity = 0.0 +165:25/0 = 0 +165:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:25/0/physics_layer_0/angular_velocity = 0.0 +166:25/0 = 0 +166:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:25/0/physics_layer_0/angular_velocity = 0.0 +167:25/0 = 0 +167:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:25/0/physics_layer_0/angular_velocity = 0.0 +168:25/0 = 0 +168:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:25/0/physics_layer_0/angular_velocity = 0.0 +169:25/0 = 0 +169:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:25/0/physics_layer_0/angular_velocity = 0.0 +170:25/0 = 0 +170:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:25/0/physics_layer_0/angular_velocity = 0.0 +171:25/0 = 0 +171:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:25/0/physics_layer_0/angular_velocity = 0.0 +172:25/0 = 0 +172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:25/0/physics_layer_0/angular_velocity = 0.0 +173:25/0 = 0 +173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:25/0/physics_layer_0/angular_velocity = 0.0 +174:25/0 = 0 +174:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:25/0/physics_layer_0/angular_velocity = 0.0 +175:25/0 = 0 +175:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:25/0/physics_layer_0/angular_velocity = 0.0 +176:25/0 = 0 +176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:25/0/physics_layer_0/angular_velocity = 0.0 +177:25/0 = 0 +177:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:25/0/physics_layer_0/angular_velocity = 0.0 +178:25/0 = 0 +178:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:25/0/physics_layer_0/angular_velocity = 0.0 +179:25/0 = 0 +179:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:25/0/physics_layer_0/angular_velocity = 0.0 +180:25/0 = 0 +180:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:25/0/physics_layer_0/angular_velocity = 0.0 +181:25/0 = 0 +181:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:25/0/physics_layer_0/angular_velocity = 0.0 +182:25/0 = 0 +182:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:25/0/physics_layer_0/angular_velocity = 0.0 +183:25/0 = 0 +183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:25/0/physics_layer_0/angular_velocity = 0.0 +184:25/0 = 0 +184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:25/0/physics_layer_0/angular_velocity = 0.0 +185:25/0 = 0 +185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:25/0/physics_layer_0/angular_velocity = 0.0 +186:25/0 = 0 +186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:25/0/physics_layer_0/angular_velocity = 0.0 +187:25/0 = 0 +187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:25/0/physics_layer_0/angular_velocity = 0.0 +188:25/0 = 0 +188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:25/0/physics_layer_0/angular_velocity = 0.0 +189:25/0 = 0 +189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:25/0/physics_layer_0/angular_velocity = 0.0 +190:25/0 = 0 +190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:25/0/physics_layer_0/angular_velocity = 0.0 +191:25/0 = 0 +191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0 = 0 +31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:26/0 = 0 +32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0 = 0 +33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:26/0 = 0 +34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0 = 0 +36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_0/angular_velocity = 0.0 +37:26/0 = 0 +37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0 = 0 +38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0 = 0 +39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0 = 0 +40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0 = 0 +41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0 = 0 +42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_0/angular_velocity = 0.0 +43:26/0 = 0 +43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_0/angular_velocity = 0.0 +44:26/0 = 0 +44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_0/angular_velocity = 0.0 +45:26/0 = 0 +45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_0/angular_velocity = 0.0 +46:26/0 = 0 +46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_0/angular_velocity = 0.0 +47:26/0 = 0 +47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0 = 0 +48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0 = 0 +49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0 = 0 +50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0 = 0 +51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0 = 0 +52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0 = 0 +53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0 = 0 +54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0 = 0 +55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_0/angular_velocity = 0.0 +56:26/0 = 0 +56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:26/0/physics_layer_0/angular_velocity = 0.0 +57:26/0 = 0 +57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:26/0/physics_layer_0/angular_velocity = 0.0 +58:26/0 = 0 +58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:26/0/physics_layer_0/angular_velocity = 0.0 +59:26/0 = 0 +59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:26/0/physics_layer_0/angular_velocity = 0.0 +60:26/0 = 0 +60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:26/0/physics_layer_0/angular_velocity = 0.0 +61:26/0 = 0 +61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:26/0/physics_layer_0/angular_velocity = 0.0 +62:26/0 = 0 +62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:26/0/physics_layer_0/angular_velocity = 0.0 +63:26/0 = 0 +63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:26/0/physics_layer_0/angular_velocity = 0.0 +64:26/0 = 0 +64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:26/0/physics_layer_0/angular_velocity = 0.0 +65:26/0 = 0 +65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:26/0/physics_layer_0/angular_velocity = 0.0 +66:26/0 = 0 +66:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:26/0/physics_layer_0/angular_velocity = 0.0 +67:26/0 = 0 +67:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:26/0/physics_layer_0/angular_velocity = 0.0 +68:26/0 = 0 +68:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:26/0/physics_layer_0/angular_velocity = 0.0 +69:26/0 = 0 +69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:26/0/physics_layer_0/angular_velocity = 0.0 +70:26/0 = 0 +70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:26/0/physics_layer_0/angular_velocity = 0.0 +71:26/0 = 0 +71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:26/0/physics_layer_0/angular_velocity = 0.0 +72:26/0 = 0 +72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:26/0/physics_layer_0/angular_velocity = 0.0 +73:26/0 = 0 +73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:26/0/physics_layer_0/angular_velocity = 0.0 +74:26/0 = 0 +74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:26/0/physics_layer_0/angular_velocity = 0.0 +75:26/0 = 0 +75:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:26/0/physics_layer_0/angular_velocity = 0.0 +76:26/0 = 0 +76:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:26/0/physics_layer_0/angular_velocity = 0.0 +77:26/0 = 0 +77:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:26/0/physics_layer_0/angular_velocity = 0.0 +78:26/0 = 0 +78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:26/0/physics_layer_0/angular_velocity = 0.0 +79:26/0 = 0 +79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:26/0/physics_layer_0/angular_velocity = 0.0 +80:26/0 = 0 +80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:26/0/physics_layer_0/angular_velocity = 0.0 +81:26/0 = 0 +81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:26/0/physics_layer_0/angular_velocity = 0.0 +82:26/0 = 0 +82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:26/0/physics_layer_0/angular_velocity = 0.0 +83:26/0 = 0 +83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:26/0/physics_layer_0/angular_velocity = 0.0 +84:26/0 = 0 +84:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:26/0/physics_layer_0/angular_velocity = 0.0 +85:26/0 = 0 +85:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:26/0/physics_layer_0/angular_velocity = 0.0 +86:26/0 = 0 +86:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:26/0/physics_layer_0/angular_velocity = 0.0 +87:26/0 = 0 +87:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:26/0/physics_layer_0/angular_velocity = 0.0 +88:26/0 = 0 +88:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:26/0/physics_layer_0/angular_velocity = 0.0 +89:26/0 = 0 +89:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:26/0/physics_layer_0/angular_velocity = 0.0 +90:26/0 = 0 +90:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:26/0/physics_layer_0/angular_velocity = 0.0 +91:26/0 = 0 +91:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:26/0/physics_layer_0/angular_velocity = 0.0 +92:26/0 = 0 +92:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:26/0/physics_layer_0/angular_velocity = 0.0 +93:26/0 = 0 +93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:26/0/physics_layer_0/angular_velocity = 0.0 +94:26/0 = 0 +94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:26/0/physics_layer_0/angular_velocity = 0.0 +95:26/0 = 0 +95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:26/0/physics_layer_0/angular_velocity = 0.0 +96:26/0 = 0 +96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:26/0/physics_layer_0/angular_velocity = 0.0 +97:26/0 = 0 +97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:26/0/physics_layer_0/angular_velocity = 0.0 +98:26/0 = 0 +98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:26/0/physics_layer_0/angular_velocity = 0.0 +99:26/0 = 0 +99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:26/0/physics_layer_0/angular_velocity = 0.0 +100:26/0 = 0 +100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:26/0/physics_layer_0/angular_velocity = 0.0 +101:26/0 = 0 +101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:26/0/physics_layer_0/angular_velocity = 0.0 +102:26/0 = 0 +102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:26/0/physics_layer_0/angular_velocity = 0.0 +103:26/0 = 0 +103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:26/0/physics_layer_0/angular_velocity = 0.0 +103:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +104:26/0 = 0 +104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:26/0/physics_layer_0/angular_velocity = 0.0 +104:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +105:26/0 = 0 +105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:26/0/physics_layer_0/angular_velocity = 0.0 +106:26/0 = 0 +106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:26/0/physics_layer_0/angular_velocity = 0.0 +107:26/0 = 0 +107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:26/0/physics_layer_0/angular_velocity = 0.0 +108:26/0 = 0 +108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:26/0/physics_layer_0/angular_velocity = 0.0 +109:26/0 = 0 +109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:26/0/physics_layer_0/angular_velocity = 0.0 +110:26/0 = 0 +110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:26/0/physics_layer_0/angular_velocity = 0.0 +111:26/0 = 0 +111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:26/0/physics_layer_0/angular_velocity = 0.0 +112:26/0 = 0 +112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:26/0/physics_layer_0/angular_velocity = 0.0 +113:26/0 = 0 +113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:26/0/physics_layer_0/angular_velocity = 0.0 +114:26/0 = 0 +114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:26/0/physics_layer_0/angular_velocity = 0.0 +115:26/0 = 0 +115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:26/0/physics_layer_0/angular_velocity = 0.0 +116:26/0 = 0 +116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:26/0/physics_layer_0/angular_velocity = 0.0 +117:26/0 = 0 +117:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:26/0/physics_layer_0/angular_velocity = 0.0 +118:26/0 = 0 +118:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:26/0/physics_layer_0/angular_velocity = 0.0 +119:26/0 = 0 +119:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:26/0/physics_layer_0/angular_velocity = 0.0 +120:26/0 = 0 +120:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:26/0/physics_layer_0/angular_velocity = 0.0 +121:26/0 = 0 +121:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:26/0/physics_layer_0/angular_velocity = 0.0 +122:26/0 = 0 +122:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:26/0/physics_layer_0/angular_velocity = 0.0 +123:26/0 = 0 +123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:26/0/physics_layer_0/angular_velocity = 0.0 +124:26/0 = 0 +124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:26/0/physics_layer_0/angular_velocity = 0.0 +125:26/0 = 0 +125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:26/0/physics_layer_0/angular_velocity = 0.0 +126:26/0 = 0 +126:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:26/0/physics_layer_0/angular_velocity = 0.0 +127:26/0 = 0 +127:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:26/0/physics_layer_0/angular_velocity = 0.0 +128:26/0 = 0 +128:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:26/0/physics_layer_0/angular_velocity = 0.0 +129:26/0 = 0 +129:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:26/0/physics_layer_0/angular_velocity = 0.0 +130:26/0 = 0 +130:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:26/0/physics_layer_0/angular_velocity = 0.0 +131:26/0 = 0 +131:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:26/0/physics_layer_0/angular_velocity = 0.0 +132:26/0 = 0 +132:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:26/0/physics_layer_0/angular_velocity = 0.0 +133:26/0 = 0 +133:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:26/0/physics_layer_0/angular_velocity = 0.0 +134:26/0 = 0 +134:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:26/0/physics_layer_0/angular_velocity = 0.0 +135:26/0 = 0 +135:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:26/0/physics_layer_0/angular_velocity = 0.0 +136:26/0 = 0 +136:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:26/0/physics_layer_0/angular_velocity = 0.0 +137:26/0 = 0 +137:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:26/0/physics_layer_0/angular_velocity = 0.0 +138:26/0 = 0 +138:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:26/0/physics_layer_0/angular_velocity = 0.0 +139:26/0 = 0 +139:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:26/0/physics_layer_0/angular_velocity = 0.0 +140:26/0 = 0 +140:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:26/0/physics_layer_0/angular_velocity = 0.0 +141:26/0 = 0 +141:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:26/0/physics_layer_0/angular_velocity = 0.0 +142:26/0 = 0 +142:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:26/0/physics_layer_0/angular_velocity = 0.0 +143:26/0 = 0 +143:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:26/0/physics_layer_0/angular_velocity = 0.0 +144:26/0 = 0 +144:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:26/0/physics_layer_0/angular_velocity = 0.0 +145:26/0 = 0 +145:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:26/0/physics_layer_0/angular_velocity = 0.0 +146:26/0 = 0 +146:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:26/0/physics_layer_0/angular_velocity = 0.0 +147:26/0 = 0 +147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:26/0/physics_layer_0/angular_velocity = 0.0 +148:26/0 = 0 +148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:26/0/physics_layer_0/angular_velocity = 0.0 +149:26/0 = 0 +149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:26/0/physics_layer_0/angular_velocity = 0.0 +150:26/0 = 0 +150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:26/0/physics_layer_0/angular_velocity = 0.0 +151:26/0 = 0 +151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:26/0/physics_layer_0/angular_velocity = 0.0 +152:26/0 = 0 +152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:26/0/physics_layer_0/angular_velocity = 0.0 +153:26/0 = 0 +153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:26/0/physics_layer_0/angular_velocity = 0.0 +154:26/0 = 0 +154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:26/0/physics_layer_0/angular_velocity = 0.0 +155:26/0 = 0 +155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:26/0/physics_layer_0/angular_velocity = 0.0 +156:26/0 = 0 +156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:26/0/physics_layer_0/angular_velocity = 0.0 +157:26/0 = 0 +157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:26/0/physics_layer_0/angular_velocity = 0.0 +158:26/0 = 0 +158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:26/0/physics_layer_0/angular_velocity = 0.0 +159:26/0 = 0 +159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:26/0/physics_layer_0/angular_velocity = 0.0 +160:26/0 = 0 +160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:26/0/physics_layer_0/angular_velocity = 0.0 +161:26/0 = 0 +161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:26/0/physics_layer_0/angular_velocity = 0.0 +162:26/0 = 0 +162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:26/0/physics_layer_0/angular_velocity = 0.0 +163:26/0 = 0 +163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:26/0/physics_layer_0/angular_velocity = 0.0 +164:26/0 = 0 +164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:26/0/physics_layer_0/angular_velocity = 0.0 +165:26/0 = 0 +165:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:26/0/physics_layer_0/angular_velocity = 0.0 +166:26/0 = 0 +166:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:26/0/physics_layer_0/angular_velocity = 0.0 +167:26/0 = 0 +167:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:26/0/physics_layer_0/angular_velocity = 0.0 +168:26/0 = 0 +168:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:26/0/physics_layer_0/angular_velocity = 0.0 +169:26/0 = 0 +169:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:26/0/physics_layer_0/angular_velocity = 0.0 +170:26/0 = 0 +170:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:26/0/physics_layer_0/angular_velocity = 0.0 +171:26/0 = 0 +171:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:26/0/physics_layer_0/angular_velocity = 0.0 +172:26/0 = 0 +172:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:26/0/physics_layer_0/angular_velocity = 0.0 +173:26/0 = 0 +173:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:26/0/physics_layer_0/angular_velocity = 0.0 +174:26/0 = 0 +174:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:26/0/physics_layer_0/angular_velocity = 0.0 +175:26/0 = 0 +175:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:26/0/physics_layer_0/angular_velocity = 0.0 +176:26/0 = 0 +176:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:26/0/physics_layer_0/angular_velocity = 0.0 +177:26/0 = 0 +177:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:26/0/physics_layer_0/angular_velocity = 0.0 +178:26/0 = 0 +178:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:26/0/physics_layer_0/angular_velocity = 0.0 +179:26/0 = 0 +179:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:26/0/physics_layer_0/angular_velocity = 0.0 +180:26/0 = 0 +180:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:26/0/physics_layer_0/angular_velocity = 0.0 +181:26/0 = 0 +181:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:26/0/physics_layer_0/angular_velocity = 0.0 +182:26/0 = 0 +182:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:26/0/physics_layer_0/angular_velocity = 0.0 +183:26/0 = 0 +183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:26/0/physics_layer_0/angular_velocity = 0.0 +184:26/0 = 0 +184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:26/0/physics_layer_0/angular_velocity = 0.0 +185:26/0 = 0 +185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:26/0/physics_layer_0/angular_velocity = 0.0 +186:26/0 = 0 +186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:26/0/physics_layer_0/angular_velocity = 0.0 +187:26/0 = 0 +187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:26/0/physics_layer_0/angular_velocity = 0.0 +188:26/0 = 0 +188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:26/0/physics_layer_0/angular_velocity = 0.0 +189:26/0 = 0 +189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:26/0/physics_layer_0/angular_velocity = 0.0 +190:26/0 = 0 +190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:26/0/physics_layer_0/angular_velocity = 0.0 +191:26/0 = 0 +191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0 = 0 +30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0 = 0 +31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +37:27/0 = 0 +37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:27/0/physics_layer_0/angular_velocity = 0.0 +38:27/0 = 0 +38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:27/0/physics_layer_0/angular_velocity = 0.0 +39:27/0 = 0 +39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0 = 0 +40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0 = 0 +41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0 = 0 +42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0 = 0 +43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_0/angular_velocity = 0.0 +44:27/0 = 0 +44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:27/0/physics_layer_0/angular_velocity = 0.0 +45:27/0 = 0 +45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0 = 0 +46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0 = 0 +47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0 = 0 +48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_0/angular_velocity = 0.0 +49:27/0 = 0 +49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:27/0/physics_layer_0/angular_velocity = 0.0 +50:27/0 = 0 +50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0 = 0 +51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0 = 0 +52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0 = 0 +53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_0/angular_velocity = 0.0 +54:27/0 = 0 +54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:27/0/physics_layer_0/angular_velocity = 0.0 +55:27/0 = 0 +55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:27/0/physics_layer_0/angular_velocity = 0.0 +56:27/0 = 0 +56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:27/0/physics_layer_0/angular_velocity = 0.0 +57:27/0 = 0 +57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:27/0/physics_layer_0/angular_velocity = 0.0 +58:27/0 = 0 +58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:27/0/physics_layer_0/angular_velocity = 0.0 +59:27/0 = 0 +59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:27/0/physics_layer_0/angular_velocity = 0.0 +60:27/0 = 0 +60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:27/0/physics_layer_0/angular_velocity = 0.0 +61:27/0 = 0 +61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:27/0/physics_layer_0/angular_velocity = 0.0 +62:27/0 = 0 +62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:27/0/physics_layer_0/angular_velocity = 0.0 +63:27/0 = 0 +63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:27/0/physics_layer_0/angular_velocity = 0.0 +64:27/0 = 0 +64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:27/0/physics_layer_0/angular_velocity = 0.0 +65:27/0 = 0 +65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:27/0/physics_layer_0/angular_velocity = 0.0 +66:27/0 = 0 +66:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:27/0/physics_layer_0/angular_velocity = 0.0 +67:27/0 = 0 +67:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:27/0/physics_layer_0/angular_velocity = 0.0 +68:27/0 = 0 +68:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:27/0/physics_layer_0/angular_velocity = 0.0 +69:27/0 = 0 +69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:27/0/physics_layer_0/angular_velocity = 0.0 +70:27/0 = 0 +70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:27/0/physics_layer_0/angular_velocity = 0.0 +71:27/0 = 0 +71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:27/0/physics_layer_0/angular_velocity = 0.0 +72:27/0 = 0 +72:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:27/0/physics_layer_0/angular_velocity = 0.0 +73:27/0 = 0 +73:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:27/0/physics_layer_0/angular_velocity = 0.0 +74:27/0 = 0 +74:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:27/0/physics_layer_0/angular_velocity = 0.0 +75:27/0 = 0 +75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:27/0/physics_layer_0/angular_velocity = 0.0 +76:27/0 = 0 +76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:27/0/physics_layer_0/angular_velocity = 0.0 +77:27/0 = 0 +77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:27/0/physics_layer_0/angular_velocity = 0.0 +78:27/0 = 0 +78:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:27/0/physics_layer_0/angular_velocity = 0.0 +79:27/0 = 0 +79:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:27/0/physics_layer_0/angular_velocity = 0.0 +80:27/0 = 0 +80:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:27/0/physics_layer_0/angular_velocity = 0.0 +81:27/0 = 0 +81:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:27/0/physics_layer_0/angular_velocity = 0.0 +82:27/0 = 0 +82:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:27/0/physics_layer_0/angular_velocity = 0.0 +83:27/0 = 0 +83:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:27/0/physics_layer_0/angular_velocity = 0.0 +84:27/0 = 0 +84:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:27/0/physics_layer_0/angular_velocity = 0.0 +85:27/0 = 0 +85:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:27/0/physics_layer_0/angular_velocity = 0.0 +86:27/0 = 0 +86:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:27/0/physics_layer_0/angular_velocity = 0.0 +87:27/0 = 0 +87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:27/0/physics_layer_0/angular_velocity = 0.0 +88:27/0 = 0 +88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:27/0/physics_layer_0/angular_velocity = 0.0 +89:27/0 = 0 +89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:27/0/physics_layer_0/angular_velocity = 0.0 +90:27/0 = 0 +90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:27/0/physics_layer_0/angular_velocity = 0.0 +91:27/0 = 0 +91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:27/0/physics_layer_0/angular_velocity = 0.0 +92:27/0 = 0 +92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:27/0/physics_layer_0/angular_velocity = 0.0 +93:27/0 = 0 +93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:27/0/physics_layer_0/angular_velocity = 0.0 +94:27/0 = 0 +94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:27/0/physics_layer_0/angular_velocity = 0.0 +95:27/0 = 0 +95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:27/0/physics_layer_0/angular_velocity = 0.0 +96:27/0 = 0 +96:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:27/0/physics_layer_0/angular_velocity = 0.0 +97:27/0 = 0 +97:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:27/0/physics_layer_0/angular_velocity = 0.0 +98:27/0 = 0 +98:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:27/0/physics_layer_0/angular_velocity = 0.0 +99:27/0 = 0 +99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:27/0/physics_layer_0/angular_velocity = 0.0 +100:27/0 = 0 +100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:27/0/physics_layer_0/angular_velocity = 0.0 +101:27/0 = 0 +101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:27/0/physics_layer_0/angular_velocity = 0.0 +102:27/0 = 0 +102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:27/0/physics_layer_0/angular_velocity = 0.0 +103:27/0 = 0 +103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:27/0/physics_layer_0/angular_velocity = 0.0 +103:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +104:27/0 = 0 +104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:27/0/physics_layer_0/angular_velocity = 0.0 +104:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +105:27/0 = 0 +105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:27/0/physics_layer_0/angular_velocity = 0.0 +106:27/0 = 0 +106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:27/0/physics_layer_0/angular_velocity = 0.0 +107:27/0 = 0 +107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:27/0/physics_layer_0/angular_velocity = 0.0 +108:27/0 = 0 +108:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:27/0/physics_layer_0/angular_velocity = 0.0 +109:27/0 = 0 +109:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:27/0/physics_layer_0/angular_velocity = 0.0 +110:27/0 = 0 +110:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:27/0/physics_layer_0/angular_velocity = 0.0 +111:27/0 = 0 +111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:27/0/physics_layer_0/angular_velocity = 0.0 +112:27/0 = 0 +112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:27/0/physics_layer_0/angular_velocity = 0.0 +113:27/0 = 0 +113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:27/0/physics_layer_0/angular_velocity = 0.0 +114:27/0 = 0 +114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:27/0/physics_layer_0/angular_velocity = 0.0 +115:27/0 = 0 +115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:27/0/physics_layer_0/angular_velocity = 0.0 +116:27/0 = 0 +116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:27/0/physics_layer_0/angular_velocity = 0.0 +117:27/0 = 0 +117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:27/0/physics_layer_0/angular_velocity = 0.0 +118:27/0 = 0 +118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:27/0/physics_layer_0/angular_velocity = 0.0 +119:27/0 = 0 +119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:27/0/physics_layer_0/angular_velocity = 0.0 +120:27/0 = 0 +120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:27/0/physics_layer_0/angular_velocity = 0.0 +121:27/0 = 0 +121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:27/0/physics_layer_0/angular_velocity = 0.0 +122:27/0 = 0 +122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:27/0/physics_layer_0/angular_velocity = 0.0 +123:27/0 = 0 +123:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:27/0/physics_layer_0/angular_velocity = 0.0 +124:27/0 = 0 +124:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:27/0/physics_layer_0/angular_velocity = 0.0 +125:27/0 = 0 +125:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:27/0/physics_layer_0/angular_velocity = 0.0 +126:27/0 = 0 +126:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:27/0/physics_layer_0/angular_velocity = 0.0 +127:27/0 = 0 +127:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:27/0/physics_layer_0/angular_velocity = 0.0 +128:27/0 = 0 +128:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:27/0/physics_layer_0/angular_velocity = 0.0 +129:27/0 = 0 +129:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:27/0/physics_layer_0/angular_velocity = 0.0 +130:27/0 = 0 +130:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:27/0/physics_layer_0/angular_velocity = 0.0 +131:27/0 = 0 +131:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:27/0/physics_layer_0/angular_velocity = 0.0 +132:27/0 = 0 +132:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:27/0/physics_layer_0/angular_velocity = 0.0 +133:27/0 = 0 +133:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:27/0/physics_layer_0/angular_velocity = 0.0 +134:27/0 = 0 +134:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:27/0/physics_layer_0/angular_velocity = 0.0 +135:27/0 = 0 +135:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:27/0/physics_layer_0/angular_velocity = 0.0 +136:27/0 = 0 +136:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:27/0/physics_layer_0/angular_velocity = 0.0 +137:27/0 = 0 +137:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:27/0/physics_layer_0/angular_velocity = 0.0 +138:27/0 = 0 +138:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:27/0/physics_layer_0/angular_velocity = 0.0 +139:27/0 = 0 +139:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:27/0/physics_layer_0/angular_velocity = 0.0 +140:27/0 = 0 +140:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:27/0/physics_layer_0/angular_velocity = 0.0 +141:27/0 = 0 +141:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:27/0/physics_layer_0/angular_velocity = 0.0 +142:27/0 = 0 +142:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:27/0/physics_layer_0/angular_velocity = 0.0 +143:27/0 = 0 +143:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:27/0/physics_layer_0/angular_velocity = 0.0 +144:27/0 = 0 +144:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:27/0/physics_layer_0/angular_velocity = 0.0 +145:27/0 = 0 +145:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:27/0/physics_layer_0/angular_velocity = 0.0 +146:27/0 = 0 +146:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:27/0/physics_layer_0/angular_velocity = 0.0 +147:27/0 = 0 +147:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:27/0/physics_layer_0/angular_velocity = 0.0 +148:27/0 = 0 +148:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:27/0/physics_layer_0/angular_velocity = 0.0 +149:27/0 = 0 +149:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:27/0/physics_layer_0/angular_velocity = 0.0 +150:27/0 = 0 +150:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:27/0/physics_layer_0/angular_velocity = 0.0 +151:27/0 = 0 +151:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:27/0/physics_layer_0/angular_velocity = 0.0 +152:27/0 = 0 +152:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:27/0/physics_layer_0/angular_velocity = 0.0 +153:27/0 = 0 +153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:27/0/physics_layer_0/angular_velocity = 0.0 +154:27/0 = 0 +154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:27/0/physics_layer_0/angular_velocity = 0.0 +155:27/0 = 0 +155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:27/0/physics_layer_0/angular_velocity = 0.0 +156:27/0 = 0 +156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:27/0/physics_layer_0/angular_velocity = 0.0 +157:27/0 = 0 +157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:27/0/physics_layer_0/angular_velocity = 0.0 +158:27/0 = 0 +158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:27/0/physics_layer_0/angular_velocity = 0.0 +159:27/0 = 0 +159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:27/0/physics_layer_0/angular_velocity = 0.0 +160:27/0 = 0 +160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:27/0/physics_layer_0/angular_velocity = 0.0 +161:27/0 = 0 +161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:27/0/physics_layer_0/angular_velocity = 0.0 +162:27/0 = 0 +162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:27/0/physics_layer_0/angular_velocity = 0.0 +163:27/0 = 0 +163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:27/0/physics_layer_0/angular_velocity = 0.0 +164:27/0 = 0 +164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:27/0/physics_layer_0/angular_velocity = 0.0 +165:27/0 = 0 +165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:27/0/physics_layer_0/angular_velocity = 0.0 +166:27/0 = 0 +166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:27/0/physics_layer_0/angular_velocity = 0.0 +167:27/0 = 0 +167:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:27/0/physics_layer_0/angular_velocity = 0.0 +168:27/0 = 0 +168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:27/0/physics_layer_0/angular_velocity = 0.0 +169:27/0 = 0 +169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:27/0/physics_layer_0/angular_velocity = 0.0 +170:27/0 = 0 +170:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:27/0/physics_layer_0/angular_velocity = 0.0 +171:27/0 = 0 +171:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:27/0/physics_layer_0/angular_velocity = 0.0 +172:27/0 = 0 +172:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:27/0/physics_layer_0/angular_velocity = 0.0 +173:27/0 = 0 +173:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:27/0/physics_layer_0/angular_velocity = 0.0 +174:27/0 = 0 +174:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:27/0/physics_layer_0/angular_velocity = 0.0 +175:27/0 = 0 +175:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:27/0/physics_layer_0/angular_velocity = 0.0 +176:27/0 = 0 +176:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:27/0/physics_layer_0/angular_velocity = 0.0 +177:27/0 = 0 +177:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:27/0/physics_layer_0/angular_velocity = 0.0 +178:27/0 = 0 +178:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:27/0/physics_layer_0/angular_velocity = 0.0 +179:27/0 = 0 +179:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:27/0/physics_layer_0/angular_velocity = 0.0 +180:27/0 = 0 +180:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:27/0/physics_layer_0/angular_velocity = 0.0 +181:27/0 = 0 +181:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:27/0/physics_layer_0/angular_velocity = 0.0 +182:27/0 = 0 +182:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:27/0/physics_layer_0/angular_velocity = 0.0 +183:27/0 = 0 +183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:27/0/physics_layer_0/angular_velocity = 0.0 +184:27/0 = 0 +184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:27/0/physics_layer_0/angular_velocity = 0.0 +185:27/0 = 0 +185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:27/0/physics_layer_0/angular_velocity = 0.0 +186:27/0 = 0 +186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:27/0/physics_layer_0/angular_velocity = 0.0 +187:27/0 = 0 +187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:27/0/physics_layer_0/angular_velocity = 0.0 +188:27/0 = 0 +188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:27/0/physics_layer_0/angular_velocity = 0.0 +189:27/0 = 0 +189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:27/0/physics_layer_0/angular_velocity = 0.0 +190:27/0 = 0 +190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:27/0/physics_layer_0/angular_velocity = 0.0 +191:27/0 = 0 +191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:28/0 = 0 +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:28/0 = 0 +7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:28/0 = 0 +30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:28/0/physics_layer_0/angular_velocity = 0.0 +30:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:28/0 = 0 +31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +37:28/0 = 0 +37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0 = 0 +38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0 = 0 +39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0 = 0 +40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0 = 0 +41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0 = 0 +42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0 = 0 +43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0 = 0 +44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0 = 0 +45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0 = 0 +46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0 = 0 +47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0 = 0 +48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0 = 0 +49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0 = 0 +50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0 = 0 +51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0 = 0 +52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0 = 0 +53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_0/angular_velocity = 0.0 +54:28/0 = 0 +54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_0/angular_velocity = 0.0 +55:28/0 = 0 +55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_0/angular_velocity = 0.0 +56:28/0 = 0 +56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:28/0/physics_layer_0/angular_velocity = 0.0 +57:28/0 = 0 +57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:28/0/physics_layer_0/angular_velocity = 0.0 +58:28/0 = 0 +58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:28/0/physics_layer_0/angular_velocity = 0.0 +59:28/0 = 0 +59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:28/0/physics_layer_0/angular_velocity = 0.0 +60:28/0 = 0 +60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:28/0/physics_layer_0/angular_velocity = 0.0 +61:28/0 = 0 +61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:28/0/physics_layer_0/angular_velocity = 0.0 +62:28/0 = 0 +62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:28/0/physics_layer_0/angular_velocity = 0.0 +63:28/0 = 0 +63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:28/0/physics_layer_0/angular_velocity = 0.0 +64:28/0 = 0 +64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:28/0/physics_layer_0/angular_velocity = 0.0 +65:28/0 = 0 +65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:28/0/physics_layer_0/angular_velocity = 0.0 +66:28/0 = 0 +66:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:28/0/physics_layer_0/angular_velocity = 0.0 +67:28/0 = 0 +67:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:28/0/physics_layer_0/angular_velocity = 0.0 +68:28/0 = 0 +68:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:28/0/physics_layer_0/angular_velocity = 0.0 +69:28/0 = 0 +69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:28/0/physics_layer_0/angular_velocity = 0.0 +70:28/0 = 0 +70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:28/0/physics_layer_0/angular_velocity = 0.0 +71:28/0 = 0 +71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:28/0/physics_layer_0/angular_velocity = 0.0 +72:28/0 = 0 +72:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:28/0/physics_layer_0/angular_velocity = 0.0 +73:28/0 = 0 +73:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:28/0/physics_layer_0/angular_velocity = 0.0 +74:28/0 = 0 +74:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:28/0/physics_layer_0/angular_velocity = 0.0 +75:28/0 = 0 +75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:28/0/physics_layer_0/angular_velocity = 0.0 +76:28/0 = 0 +76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:28/0/physics_layer_0/angular_velocity = 0.0 +77:28/0 = 0 +77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:28/0/physics_layer_0/angular_velocity = 0.0 +78:28/0 = 0 +78:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:28/0/physics_layer_0/angular_velocity = 0.0 +79:28/0 = 0 +79:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:28/0/physics_layer_0/angular_velocity = 0.0 +80:28/0 = 0 +80:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:28/0/physics_layer_0/angular_velocity = 0.0 +81:28/0 = 0 +81:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:28/0/physics_layer_0/angular_velocity = 0.0 +82:28/0 = 0 +82:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:28/0/physics_layer_0/angular_velocity = 0.0 +83:28/0 = 0 +83:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:28/0/physics_layer_0/angular_velocity = 0.0 +84:28/0 = 0 +84:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:28/0/physics_layer_0/angular_velocity = 0.0 +85:28/0 = 0 +85:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:28/0/physics_layer_0/angular_velocity = 0.0 +86:28/0 = 0 +86:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:28/0/physics_layer_0/angular_velocity = 0.0 +87:28/0 = 0 +87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:28/0/physics_layer_0/angular_velocity = 0.0 +88:28/0 = 0 +88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:28/0/physics_layer_0/angular_velocity = 0.0 +89:28/0 = 0 +89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:28/0/physics_layer_0/angular_velocity = 0.0 +90:28/0 = 0 +90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:28/0/physics_layer_0/angular_velocity = 0.0 +91:28/0 = 0 +91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:28/0/physics_layer_0/angular_velocity = 0.0 +92:28/0 = 0 +92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:28/0/physics_layer_0/angular_velocity = 0.0 +93:28/0 = 0 +93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:28/0/physics_layer_0/angular_velocity = 0.0 +94:28/0 = 0 +94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:28/0/physics_layer_0/angular_velocity = 0.0 +95:28/0 = 0 +95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:28/0/physics_layer_0/angular_velocity = 0.0 +96:28/0 = 0 +96:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:28/0/physics_layer_0/angular_velocity = 0.0 +97:28/0 = 0 +97:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:28/0/physics_layer_0/angular_velocity = 0.0 +98:28/0 = 0 +98:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:28/0/physics_layer_0/angular_velocity = 0.0 +99:28/0 = 0 +99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:28/0/physics_layer_0/angular_velocity = 0.0 +100:28/0 = 0 +100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:28/0/physics_layer_0/angular_velocity = 0.0 +101:28/0 = 0 +101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:28/0/physics_layer_0/angular_velocity = 0.0 +102:28/0 = 0 +102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:28/0/physics_layer_0/angular_velocity = 0.0 +103:28/0 = 0 +103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:28/0/physics_layer_0/angular_velocity = 0.0 +103:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +104:28/0 = 0 +104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:28/0/physics_layer_0/angular_velocity = 0.0 +104:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +105:28/0 = 0 +105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:28/0/physics_layer_0/angular_velocity = 0.0 +106:28/0 = 0 +106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:28/0/physics_layer_0/angular_velocity = 0.0 +107:28/0 = 0 +107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:28/0/physics_layer_0/angular_velocity = 0.0 +108:28/0 = 0 +108:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:28/0/physics_layer_0/angular_velocity = 0.0 +109:28/0 = 0 +109:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:28/0/physics_layer_0/angular_velocity = 0.0 +110:28/0 = 0 +110:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:28/0/physics_layer_0/angular_velocity = 0.0 +111:28/0 = 0 +111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:28/0/physics_layer_0/angular_velocity = 0.0 +112:28/0 = 0 +112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:28/0/physics_layer_0/angular_velocity = 0.0 +113:28/0 = 0 +113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:28/0/physics_layer_0/angular_velocity = 0.0 +114:28/0 = 0 +114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:28/0/physics_layer_0/angular_velocity = 0.0 +115:28/0 = 0 +115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:28/0/physics_layer_0/angular_velocity = 0.0 +116:28/0 = 0 +116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:28/0/physics_layer_0/angular_velocity = 0.0 +117:28/0 = 0 +117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:28/0/physics_layer_0/angular_velocity = 0.0 +118:28/0 = 0 +118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:28/0/physics_layer_0/angular_velocity = 0.0 +119:28/0 = 0 +119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:28/0/physics_layer_0/angular_velocity = 0.0 +120:28/0 = 0 +120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:28/0/physics_layer_0/angular_velocity = 0.0 +121:28/0 = 0 +121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:28/0/physics_layer_0/angular_velocity = 0.0 +122:28/0 = 0 +122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:28/0/physics_layer_0/angular_velocity = 0.0 +123:28/0 = 0 +123:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:28/0/physics_layer_0/angular_velocity = 0.0 +124:28/0 = 0 +124:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:28/0/physics_layer_0/angular_velocity = 0.0 +125:28/0 = 0 +125:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:28/0/physics_layer_0/angular_velocity = 0.0 +126:28/0 = 0 +126:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:28/0/physics_layer_0/angular_velocity = 0.0 +127:28/0 = 0 +127:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:28/0/physics_layer_0/angular_velocity = 0.0 +128:28/0 = 0 +128:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:28/0/physics_layer_0/angular_velocity = 0.0 +129:28/0 = 0 +129:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:28/0/physics_layer_0/angular_velocity = 0.0 +130:28/0 = 0 +130:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:28/0/physics_layer_0/angular_velocity = 0.0 +131:28/0 = 0 +131:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:28/0/physics_layer_0/angular_velocity = 0.0 +132:28/0 = 0 +132:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:28/0/physics_layer_0/angular_velocity = 0.0 +133:28/0 = 0 +133:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:28/0/physics_layer_0/angular_velocity = 0.0 +134:28/0 = 0 +134:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:28/0/physics_layer_0/angular_velocity = 0.0 +135:28/0 = 0 +135:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:28/0/physics_layer_0/angular_velocity = 0.0 +136:28/0 = 0 +136:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:28/0/physics_layer_0/angular_velocity = 0.0 +137:28/0 = 0 +137:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:28/0/physics_layer_0/angular_velocity = 0.0 +138:28/0 = 0 +138:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:28/0/physics_layer_0/angular_velocity = 0.0 +139:28/0 = 0 +139:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:28/0/physics_layer_0/angular_velocity = 0.0 +140:28/0 = 0 +140:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:28/0/physics_layer_0/angular_velocity = 0.0 +141:28/0 = 0 +141:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:28/0/physics_layer_0/angular_velocity = 0.0 +142:28/0 = 0 +142:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:28/0/physics_layer_0/angular_velocity = 0.0 +143:28/0 = 0 +143:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:28/0/physics_layer_0/angular_velocity = 0.0 +144:28/0 = 0 +144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:28/0/physics_layer_0/angular_velocity = 0.0 +145:28/0 = 0 +145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:28/0/physics_layer_0/angular_velocity = 0.0 +146:28/0 = 0 +146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:28/0/physics_layer_0/angular_velocity = 0.0 +147:28/0 = 0 +147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:28/0/physics_layer_0/angular_velocity = 0.0 +148:28/0 = 0 +148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:28/0/physics_layer_0/angular_velocity = 0.0 +149:28/0 = 0 +149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:28/0/physics_layer_0/angular_velocity = 0.0 +150:28/0 = 0 +150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:28/0/physics_layer_0/angular_velocity = 0.0 +151:28/0 = 0 +151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:28/0/physics_layer_0/angular_velocity = 0.0 +152:28/0 = 0 +152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:28/0/physics_layer_0/angular_velocity = 0.0 +153:28/0 = 0 +153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:28/0/physics_layer_0/angular_velocity = 0.0 +154:28/0 = 0 +154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:28/0/physics_layer_0/angular_velocity = 0.0 +155:28/0 = 0 +155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:28/0/physics_layer_0/angular_velocity = 0.0 +156:28/0 = 0 +156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:28/0/physics_layer_0/angular_velocity = 0.0 +157:28/0 = 0 +157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:28/0/physics_layer_0/angular_velocity = 0.0 +158:28/0 = 0 +158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:28/0/physics_layer_0/angular_velocity = 0.0 +159:28/0 = 0 +159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:28/0/physics_layer_0/angular_velocity = 0.0 +160:28/0 = 0 +160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:28/0/physics_layer_0/angular_velocity = 0.0 +161:28/0 = 0 +161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:28/0/physics_layer_0/angular_velocity = 0.0 +162:28/0 = 0 +162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:28/0/physics_layer_0/angular_velocity = 0.0 +163:28/0 = 0 +163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:28/0/physics_layer_0/angular_velocity = 0.0 +164:28/0 = 0 +164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:28/0/physics_layer_0/angular_velocity = 0.0 +165:28/0 = 0 +165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:28/0/physics_layer_0/angular_velocity = 0.0 +166:28/0 = 0 +166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:28/0/physics_layer_0/angular_velocity = 0.0 +167:28/0 = 0 +167:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:28/0/physics_layer_0/angular_velocity = 0.0 +168:28/0 = 0 +168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:28/0/physics_layer_0/angular_velocity = 0.0 +169:28/0 = 0 +169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:28/0/physics_layer_0/angular_velocity = 0.0 +170:28/0 = 0 +170:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:28/0/physics_layer_0/angular_velocity = 0.0 +171:28/0 = 0 +171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:28/0/physics_layer_0/angular_velocity = 0.0 +172:28/0 = 0 +172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:28/0/physics_layer_0/angular_velocity = 0.0 +173:28/0 = 0 +173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:28/0/physics_layer_0/angular_velocity = 0.0 +174:28/0 = 0 +174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:28/0/physics_layer_0/angular_velocity = 0.0 +175:28/0 = 0 +175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:28/0/physics_layer_0/angular_velocity = 0.0 +176:28/0 = 0 +176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:28/0/physics_layer_0/angular_velocity = 0.0 +177:28/0 = 0 +177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:28/0/physics_layer_0/angular_velocity = 0.0 +178:28/0 = 0 +178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:28/0/physics_layer_0/angular_velocity = 0.0 +179:28/0 = 0 +179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:28/0/physics_layer_0/angular_velocity = 0.0 +180:28/0 = 0 +180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:28/0/physics_layer_0/angular_velocity = 0.0 +181:28/0 = 0 +181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:28/0/physics_layer_0/angular_velocity = 0.0 +182:28/0 = 0 +182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:28/0/physics_layer_0/angular_velocity = 0.0 +183:28/0 = 0 +183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:28/0/physics_layer_0/angular_velocity = 0.0 +184:28/0 = 0 +184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:28/0/physics_layer_0/angular_velocity = 0.0 +185:28/0 = 0 +185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:28/0/physics_layer_0/angular_velocity = 0.0 +186:28/0 = 0 +186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:28/0/physics_layer_0/angular_velocity = 0.0 +187:28/0 = 0 +187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:28/0/physics_layer_0/angular_velocity = 0.0 +188:28/0 = 0 +188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:28/0/physics_layer_0/angular_velocity = 0.0 +189:28/0 = 0 +189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:28/0/physics_layer_0/angular_velocity = 0.0 +190:28/0 = 0 +190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:28/0/physics_layer_0/angular_velocity = 0.0 +191:28/0 = 0 +191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:29/0 = 0 +30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:29/0 = 0 +31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0 = 0 +36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_0/angular_velocity = 0.0 +37:29/0 = 0 +37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0 = 0 +38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0 = 0 +39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0 = 0 +40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0 = 0 +41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0 = 0 +42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0 = 0 +43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0 = 0 +44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0 = 0 +45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0 = 0 +46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0 = 0 +47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0 = 0 +48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0 = 0 +49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0 = 0 +50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0 = 0 +51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0 = 0 +52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0 = 0 +53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_0/angular_velocity = 0.0 +54:29/0 = 0 +54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_0/angular_velocity = 0.0 +55:29/0 = 0 +55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_0/angular_velocity = 0.0 +56:29/0 = 0 +56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:29/0/physics_layer_0/angular_velocity = 0.0 +57:29/0 = 0 +57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:29/0/physics_layer_0/angular_velocity = 0.0 +58:29/0 = 0 +58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:29/0/physics_layer_0/angular_velocity = 0.0 +59:29/0 = 0 +59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:29/0/physics_layer_0/angular_velocity = 0.0 +60:29/0 = 0 +60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:29/0/physics_layer_0/angular_velocity = 0.0 +61:29/0 = 0 +61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:29/0/physics_layer_0/angular_velocity = 0.0 +62:29/0 = 0 +62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:29/0/physics_layer_0/angular_velocity = 0.0 +63:29/0 = 0 +63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:29/0/physics_layer_0/angular_velocity = 0.0 +64:29/0 = 0 +64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:29/0/physics_layer_0/angular_velocity = 0.0 +65:29/0 = 0 +65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:29/0/physics_layer_0/angular_velocity = 0.0 +66:29/0 = 0 +66:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:29/0/physics_layer_0/angular_velocity = 0.0 +67:29/0 = 0 +67:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:29/0/physics_layer_0/angular_velocity = 0.0 +68:29/0 = 0 +68:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:29/0/physics_layer_0/angular_velocity = 0.0 +69:29/0 = 0 +69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:29/0/physics_layer_0/angular_velocity = 0.0 +70:29/0 = 0 +70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:29/0/physics_layer_0/angular_velocity = 0.0 +71:29/0 = 0 +71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:29/0/physics_layer_0/angular_velocity = 0.0 +72:29/0 = 0 +72:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:29/0/physics_layer_0/angular_velocity = 0.0 +73:29/0 = 0 +73:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:29/0/physics_layer_0/angular_velocity = 0.0 +74:29/0 = 0 +74:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:29/0/physics_layer_0/angular_velocity = 0.0 +75:29/0 = 0 +75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:29/0/physics_layer_0/angular_velocity = 0.0 +76:29/0 = 0 +76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:29/0/physics_layer_0/angular_velocity = 0.0 +77:29/0 = 0 +77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:29/0/physics_layer_0/angular_velocity = 0.0 +78:29/0 = 0 +78:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:29/0/physics_layer_0/angular_velocity = 0.0 +79:29/0 = 0 +79:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:29/0/physics_layer_0/angular_velocity = 0.0 +80:29/0 = 0 +80:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:29/0/physics_layer_0/angular_velocity = 0.0 +81:29/0 = 0 +81:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:29/0/physics_layer_0/angular_velocity = 0.0 +82:29/0 = 0 +82:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:29/0/physics_layer_0/angular_velocity = 0.0 +83:29/0 = 0 +83:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:29/0/physics_layer_0/angular_velocity = 0.0 +84:29/0 = 0 +84:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:29/0/physics_layer_0/angular_velocity = 0.0 +85:29/0 = 0 +85:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:29/0/physics_layer_0/angular_velocity = 0.0 +86:29/0 = 0 +86:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:29/0/physics_layer_0/angular_velocity = 0.0 +87:29/0 = 0 +87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:29/0/physics_layer_0/angular_velocity = 0.0 +88:29/0 = 0 +88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:29/0/physics_layer_0/angular_velocity = 0.0 +89:29/0 = 0 +89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:29/0/physics_layer_0/angular_velocity = 0.0 +90:29/0 = 0 +90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:29/0/physics_layer_0/angular_velocity = 0.0 +91:29/0 = 0 +91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:29/0/physics_layer_0/angular_velocity = 0.0 +92:29/0 = 0 +92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:29/0/physics_layer_0/angular_velocity = 0.0 +93:29/0 = 0 +93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:29/0/physics_layer_0/angular_velocity = 0.0 +94:29/0 = 0 +94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:29/0/physics_layer_0/angular_velocity = 0.0 +95:29/0 = 0 +95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:29/0/physics_layer_0/angular_velocity = 0.0 +96:29/0 = 0 +96:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:29/0/physics_layer_0/angular_velocity = 0.0 +97:29/0 = 0 +97:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:29/0/physics_layer_0/angular_velocity = 0.0 +98:29/0 = 0 +98:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:29/0/physics_layer_0/angular_velocity = 0.0 +99:29/0 = 0 +99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:29/0/physics_layer_0/angular_velocity = 0.0 +100:29/0 = 0 +100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:29/0/physics_layer_0/angular_velocity = 0.0 +101:29/0 = 0 +101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:29/0/physics_layer_0/angular_velocity = 0.0 +102:29/0 = 0 +102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:29/0/physics_layer_0/angular_velocity = 0.0 +103:29/0 = 0 +103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:29/0/physics_layer_0/angular_velocity = 0.0 +104:29/0 = 0 +104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:29/0/physics_layer_0/angular_velocity = 0.0 +105:29/0 = 0 +105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:29/0/physics_layer_0/angular_velocity = 0.0 +106:29/0 = 0 +106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:29/0/physics_layer_0/angular_velocity = 0.0 +107:29/0 = 0 +107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:29/0/physics_layer_0/angular_velocity = 0.0 +108:29/0 = 0 +108:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:29/0/physics_layer_0/angular_velocity = 0.0 +109:29/0 = 0 +109:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:29/0/physics_layer_0/angular_velocity = 0.0 +110:29/0 = 0 +110:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:29/0/physics_layer_0/angular_velocity = 0.0 +111:29/0 = 0 +111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:29/0/physics_layer_0/angular_velocity = 0.0 +112:29/0 = 0 +112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:29/0/physics_layer_0/angular_velocity = 0.0 +113:29/0 = 0 +113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:29/0/physics_layer_0/angular_velocity = 0.0 +114:29/0 = 0 +114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:29/0/physics_layer_0/angular_velocity = 0.0 +115:29/0 = 0 +115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:29/0/physics_layer_0/angular_velocity = 0.0 +116:29/0 = 0 +116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:29/0/physics_layer_0/angular_velocity = 0.0 +117:29/0 = 0 +117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:29/0/physics_layer_0/angular_velocity = 0.0 +118:29/0 = 0 +118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:29/0/physics_layer_0/angular_velocity = 0.0 +119:29/0 = 0 +119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:29/0/physics_layer_0/angular_velocity = 0.0 +120:29/0 = 0 +120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:29/0/physics_layer_0/angular_velocity = 0.0 +121:29/0 = 0 +121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:29/0/physics_layer_0/angular_velocity = 0.0 +122:29/0 = 0 +122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:29/0/physics_layer_0/angular_velocity = 0.0 +123:29/0 = 0 +123:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:29/0/physics_layer_0/angular_velocity = 0.0 +124:29/0 = 0 +124:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:29/0/physics_layer_0/angular_velocity = 0.0 +125:29/0 = 0 +125:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:29/0/physics_layer_0/angular_velocity = 0.0 +126:29/0 = 0 +126:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:29/0/physics_layer_0/angular_velocity = 0.0 +127:29/0 = 0 +127:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:29/0/physics_layer_0/angular_velocity = 0.0 +128:29/0 = 0 +128:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:29/0/physics_layer_0/angular_velocity = 0.0 +129:29/0 = 0 +129:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:29/0/physics_layer_0/angular_velocity = 0.0 +130:29/0 = 0 +130:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:29/0/physics_layer_0/angular_velocity = 0.0 +131:29/0 = 0 +131:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:29/0/physics_layer_0/angular_velocity = 0.0 +132:29/0 = 0 +132:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:29/0/physics_layer_0/angular_velocity = 0.0 +133:29/0 = 0 +133:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:29/0/physics_layer_0/angular_velocity = 0.0 +134:29/0 = 0 +134:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:29/0/physics_layer_0/angular_velocity = 0.0 +135:29/0 = 0 +135:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:29/0/physics_layer_0/angular_velocity = 0.0 +136:29/0 = 0 +136:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:29/0/physics_layer_0/angular_velocity = 0.0 +137:29/0 = 0 +137:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:29/0/physics_layer_0/angular_velocity = 0.0 +138:29/0 = 0 +138:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:29/0/physics_layer_0/angular_velocity = 0.0 +139:29/0 = 0 +139:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:29/0/physics_layer_0/angular_velocity = 0.0 +140:29/0 = 0 +140:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:29/0/physics_layer_0/angular_velocity = 0.0 +141:29/0 = 0 +141:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:29/0/physics_layer_0/angular_velocity = 0.0 +142:29/0 = 0 +142:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:29/0/physics_layer_0/angular_velocity = 0.0 +143:29/0 = 0 +143:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:29/0/physics_layer_0/angular_velocity = 0.0 +144:29/0 = 0 +144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:29/0/physics_layer_0/angular_velocity = 0.0 +145:29/0 = 0 +145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:29/0/physics_layer_0/angular_velocity = 0.0 +146:29/0 = 0 +146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:29/0/physics_layer_0/angular_velocity = 0.0 +147:29/0 = 0 +147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:29/0/physics_layer_0/angular_velocity = 0.0 +148:29/0 = 0 +148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:29/0/physics_layer_0/angular_velocity = 0.0 +149:29/0 = 0 +149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:29/0/physics_layer_0/angular_velocity = 0.0 +150:29/0 = 0 +150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:29/0/physics_layer_0/angular_velocity = 0.0 +151:29/0 = 0 +151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:29/0/physics_layer_0/angular_velocity = 0.0 +152:29/0 = 0 +152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:29/0/physics_layer_0/angular_velocity = 0.0 +153:29/0 = 0 +153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:29/0/physics_layer_0/angular_velocity = 0.0 +154:29/0 = 0 +154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:29/0/physics_layer_0/angular_velocity = 0.0 +155:29/0 = 0 +155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:29/0/physics_layer_0/angular_velocity = 0.0 +156:29/0 = 0 +156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:29/0/physics_layer_0/angular_velocity = 0.0 +157:29/0 = 0 +157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:29/0/physics_layer_0/angular_velocity = 0.0 +158:29/0 = 0 +158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:29/0/physics_layer_0/angular_velocity = 0.0 +159:29/0 = 0 +159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:29/0/physics_layer_0/angular_velocity = 0.0 +160:29/0 = 0 +160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:29/0/physics_layer_0/angular_velocity = 0.0 +161:29/0 = 0 +161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:29/0/physics_layer_0/angular_velocity = 0.0 +162:29/0 = 0 +162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:29/0/physics_layer_0/angular_velocity = 0.0 +163:29/0 = 0 +163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:29/0/physics_layer_0/angular_velocity = 0.0 +164:29/0 = 0 +164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:29/0/physics_layer_0/angular_velocity = 0.0 +165:29/0 = 0 +165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:29/0/physics_layer_0/angular_velocity = 0.0 +166:29/0 = 0 +166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:29/0/physics_layer_0/angular_velocity = 0.0 +167:29/0 = 0 +167:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:29/0/physics_layer_0/angular_velocity = 0.0 +168:29/0 = 0 +168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:29/0/physics_layer_0/angular_velocity = 0.0 +169:29/0 = 0 +169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:29/0/physics_layer_0/angular_velocity = 0.0 +170:29/0 = 0 +170:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:29/0/physics_layer_0/angular_velocity = 0.0 +171:29/0 = 0 +171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:29/0/physics_layer_0/angular_velocity = 0.0 +172:29/0 = 0 +172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:29/0/physics_layer_0/angular_velocity = 0.0 +173:29/0 = 0 +173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:29/0/physics_layer_0/angular_velocity = 0.0 +174:29/0 = 0 +174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:29/0/physics_layer_0/angular_velocity = 0.0 +175:29/0 = 0 +175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:29/0/physics_layer_0/angular_velocity = 0.0 +176:29/0 = 0 +176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:29/0/physics_layer_0/angular_velocity = 0.0 +177:29/0 = 0 +177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:29/0/physics_layer_0/angular_velocity = 0.0 +178:29/0 = 0 +178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:29/0/physics_layer_0/angular_velocity = 0.0 +179:29/0 = 0 +179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:29/0/physics_layer_0/angular_velocity = 0.0 +180:29/0 = 0 +180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:29/0/physics_layer_0/angular_velocity = 0.0 +181:29/0 = 0 +181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:29/0/physics_layer_0/angular_velocity = 0.0 +182:29/0 = 0 +182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:29/0/physics_layer_0/angular_velocity = 0.0 +183:29/0 = 0 +183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:29/0/physics_layer_0/angular_velocity = 0.0 +184:29/0 = 0 +184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:29/0/physics_layer_0/angular_velocity = 0.0 +185:29/0 = 0 +185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:29/0/physics_layer_0/angular_velocity = 0.0 +186:29/0 = 0 +186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:29/0/physics_layer_0/angular_velocity = 0.0 +187:29/0 = 0 +187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:29/0/physics_layer_0/angular_velocity = 0.0 +188:29/0 = 0 +188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:29/0/physics_layer_0/angular_velocity = 0.0 +189:29/0 = 0 +189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:29/0/physics_layer_0/angular_velocity = 0.0 +190:29/0 = 0 +190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:29/0/physics_layer_0/angular_velocity = 0.0 +191:29/0 = 0 +191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:29/0/physics_layer_0/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0 = 0 +6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0 = 0 +7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0 = 0 +8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0 = 0 +9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0 = 0 +10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0 = 0 +11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0 = 0 +20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +28:30/0 = 0 +28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:30/0/physics_layer_0/angular_velocity = 0.0 +29:30/0 = 0 +29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0 = 0 +30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_0/angular_velocity = 0.0 +31:30/0 = 0 +31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0 = 0 +32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_0/angular_velocity = 0.0 +33:30/0 = 0 +33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0 = 0 +34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0 = 0 +35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_0/angular_velocity = 0.0 +36:30/0 = 0 +36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:30/0/physics_layer_0/angular_velocity = 0.0 +37:30/0 = 0 +37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:30/0/physics_layer_0/angular_velocity = 0.0 +38:30/0 = 0 +38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:30/0/physics_layer_0/angular_velocity = 0.0 +39:30/0 = 0 +39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0 = 0 +40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0 = 0 +41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0 = 0 +42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_0/angular_velocity = 0.0 +43:30/0 = 0 +43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_0/angular_velocity = 0.0 +44:30/0 = 0 +44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:30/0/physics_layer_0/angular_velocity = 0.0 +45:30/0 = 0 +45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:30/0/physics_layer_0/angular_velocity = 0.0 +46:30/0 = 0 +46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_0/angular_velocity = 0.0 +47:30/0 = 0 +47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_0/angular_velocity = 0.0 +48:30/0 = 0 +48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:30/0/physics_layer_0/angular_velocity = 0.0 +49:30/0 = 0 +49:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:30/0/physics_layer_0/angular_velocity = 0.0 +50:30/0 = 0 +50:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:30/0/physics_layer_0/angular_velocity = 0.0 +51:30/0 = 0 +51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_0/angular_velocity = 0.0 +52:30/0 = 0 +52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_0/angular_velocity = 0.0 +53:30/0 = 0 +53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_0/angular_velocity = 0.0 +54:30/0 = 0 +54:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:30/0/physics_layer_0/angular_velocity = 0.0 +55:30/0 = 0 +55:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:30/0/physics_layer_0/angular_velocity = 0.0 +56:30/0 = 0 +56:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:30/0/physics_layer_0/angular_velocity = 0.0 +57:30/0 = 0 +57:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:30/0/physics_layer_0/angular_velocity = 0.0 +58:30/0 = 0 +58:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:30/0/physics_layer_0/angular_velocity = 0.0 +59:30/0 = 0 +59:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:30/0/physics_layer_0/angular_velocity = 0.0 +60:30/0 = 0 +60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:30/0/physics_layer_0/angular_velocity = 0.0 +61:30/0 = 0 +61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:30/0/physics_layer_0/angular_velocity = 0.0 +62:30/0 = 0 +62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:30/0/physics_layer_0/angular_velocity = 0.0 +63:30/0 = 0 +63:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:30/0/physics_layer_0/angular_velocity = 0.0 +64:30/0 = 0 +64:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:30/0/physics_layer_0/angular_velocity = 0.0 +65:30/0 = 0 +65:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:30/0/physics_layer_0/angular_velocity = 0.0 +66:30/0 = 0 +66:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:30/0/physics_layer_0/angular_velocity = 0.0 +67:30/0 = 0 +67:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:30/0/physics_layer_0/angular_velocity = 0.0 +68:30/0 = 0 +68:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:30/0/physics_layer_0/angular_velocity = 0.0 +69:30/0 = 0 +69:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:30/0/physics_layer_0/angular_velocity = 0.0 +70:30/0 = 0 +70:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:30/0/physics_layer_0/angular_velocity = 0.0 +71:30/0 = 0 +71:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:30/0/physics_layer_0/angular_velocity = 0.0 +72:30/0 = 0 +72:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:30/0/physics_layer_0/angular_velocity = 0.0 +73:30/0 = 0 +73:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:30/0/physics_layer_0/angular_velocity = 0.0 +74:30/0 = 0 +74:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:30/0/physics_layer_0/angular_velocity = 0.0 +75:30/0 = 0 +75:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:30/0/physics_layer_0/angular_velocity = 0.0 +76:30/0 = 0 +76:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:30/0/physics_layer_0/angular_velocity = 0.0 +77:30/0 = 0 +77:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:30/0/physics_layer_0/angular_velocity = 0.0 +78:30/0 = 0 +78:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:30/0/physics_layer_0/angular_velocity = 0.0 +79:30/0 = 0 +79:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:30/0/physics_layer_0/angular_velocity = 0.0 +80:30/0 = 0 +80:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:30/0/physics_layer_0/angular_velocity = 0.0 +81:30/0 = 0 +81:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:30/0/physics_layer_0/angular_velocity = 0.0 +82:30/0 = 0 +82:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:30/0/physics_layer_0/angular_velocity = 0.0 +83:30/0 = 0 +83:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:30/0/physics_layer_0/angular_velocity = 0.0 +84:30/0 = 0 +84:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:30/0/physics_layer_0/angular_velocity = 0.0 +85:30/0 = 0 +85:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:30/0/physics_layer_0/angular_velocity = 0.0 +86:30/0 = 0 +86:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:30/0/physics_layer_0/angular_velocity = 0.0 +87:30/0 = 0 +87:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:30/0/physics_layer_0/angular_velocity = 0.0 +88:30/0 = 0 +88:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:30/0/physics_layer_0/angular_velocity = 0.0 +89:30/0 = 0 +89:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:30/0/physics_layer_0/angular_velocity = 0.0 +90:30/0 = 0 +90:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:30/0/physics_layer_0/angular_velocity = 0.0 +91:30/0 = 0 +91:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:30/0/physics_layer_0/angular_velocity = 0.0 +92:30/0 = 0 +92:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:30/0/physics_layer_0/angular_velocity = 0.0 +93:30/0 = 0 +93:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:30/0/physics_layer_0/angular_velocity = 0.0 +94:30/0 = 0 +94:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:30/0/physics_layer_0/angular_velocity = 0.0 +95:30/0 = 0 +95:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:30/0/physics_layer_0/angular_velocity = 0.0 +96:30/0 = 0 +96:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:30/0/physics_layer_0/angular_velocity = 0.0 +97:30/0 = 0 +97:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:30/0/physics_layer_0/angular_velocity = 0.0 +98:30/0 = 0 +98:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:30/0/physics_layer_0/angular_velocity = 0.0 +99:30/0 = 0 +99:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:30/0/physics_layer_0/angular_velocity = 0.0 +100:30/0 = 0 +100:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:30/0/physics_layer_0/angular_velocity = 0.0 +101:30/0 = 0 +101:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:30/0/physics_layer_0/angular_velocity = 0.0 +102:30/0 = 0 +102:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:30/0/physics_layer_0/angular_velocity = 0.0 +103:30/0 = 0 +103:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:30/0/physics_layer_0/angular_velocity = 0.0 +104:30/0 = 0 +104:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:30/0/physics_layer_0/angular_velocity = 0.0 +105:30/0 = 0 +105:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:30/0/physics_layer_0/angular_velocity = 0.0 +106:30/0 = 0 +106:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:30/0/physics_layer_0/angular_velocity = 0.0 +107:30/0 = 0 +107:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:30/0/physics_layer_0/angular_velocity = 0.0 +108:30/0 = 0 +108:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:30/0/physics_layer_0/angular_velocity = 0.0 +109:30/0 = 0 +109:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:30/0/physics_layer_0/angular_velocity = 0.0 +110:30/0 = 0 +110:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:30/0/physics_layer_0/angular_velocity = 0.0 +111:30/0 = 0 +111:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:30/0/physics_layer_0/angular_velocity = 0.0 +112:30/0 = 0 +112:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:30/0/physics_layer_0/angular_velocity = 0.0 +113:30/0 = 0 +113:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:30/0/physics_layer_0/angular_velocity = 0.0 +114:30/0 = 0 +114:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:30/0/physics_layer_0/angular_velocity = 0.0 +115:30/0 = 0 +115:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:30/0/physics_layer_0/angular_velocity = 0.0 +116:30/0 = 0 +116:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:30/0/physics_layer_0/angular_velocity = 0.0 +117:30/0 = 0 +117:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:30/0/physics_layer_0/angular_velocity = 0.0 +118:30/0 = 0 +118:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:30/0/physics_layer_0/angular_velocity = 0.0 +119:30/0 = 0 +119:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:30/0/physics_layer_0/angular_velocity = 0.0 +120:30/0 = 0 +120:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:30/0/physics_layer_0/angular_velocity = 0.0 +121:30/0 = 0 +121:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:30/0/physics_layer_0/angular_velocity = 0.0 +122:30/0 = 0 +122:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:30/0/physics_layer_0/angular_velocity = 0.0 +123:30/0 = 0 +123:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:30/0/physics_layer_0/angular_velocity = 0.0 +124:30/0 = 0 +124:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:30/0/physics_layer_0/angular_velocity = 0.0 +125:30/0 = 0 +125:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:30/0/physics_layer_0/angular_velocity = 0.0 +126:30/0 = 0 +126:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:30/0/physics_layer_0/angular_velocity = 0.0 +127:30/0 = 0 +127:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:30/0/physics_layer_0/angular_velocity = 0.0 +128:30/0 = 0 +128:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:30/0/physics_layer_0/angular_velocity = 0.0 +129:30/0 = 0 +129:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:30/0/physics_layer_0/angular_velocity = 0.0 +130:30/0 = 0 +130:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:30/0/physics_layer_0/angular_velocity = 0.0 +131:30/0 = 0 +131:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:30/0/physics_layer_0/angular_velocity = 0.0 +132:30/0 = 0 +132:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:30/0/physics_layer_0/angular_velocity = 0.0 +133:30/0 = 0 +133:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:30/0/physics_layer_0/angular_velocity = 0.0 +134:30/0 = 0 +134:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:30/0/physics_layer_0/angular_velocity = 0.0 +135:30/0 = 0 +135:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:30/0/physics_layer_0/angular_velocity = 0.0 +136:30/0 = 0 +136:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:30/0/physics_layer_0/angular_velocity = 0.0 +137:30/0 = 0 +137:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:30/0/physics_layer_0/angular_velocity = 0.0 +138:30/0 = 0 +138:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:30/0/physics_layer_0/angular_velocity = 0.0 +139:30/0 = 0 +139:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:30/0/physics_layer_0/angular_velocity = 0.0 +140:30/0 = 0 +140:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:30/0/physics_layer_0/angular_velocity = 0.0 +141:30/0 = 0 +141:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:30/0/physics_layer_0/angular_velocity = 0.0 +142:30/0 = 0 +142:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:30/0/physics_layer_0/angular_velocity = 0.0 +143:30/0 = 0 +143:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:30/0/physics_layer_0/angular_velocity = 0.0 +144:30/0 = 0 +144:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:30/0/physics_layer_0/angular_velocity = 0.0 +145:30/0 = 0 +145:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:30/0/physics_layer_0/angular_velocity = 0.0 +146:30/0 = 0 +146:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:30/0/physics_layer_0/angular_velocity = 0.0 +147:30/0 = 0 +147:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:30/0/physics_layer_0/angular_velocity = 0.0 +148:30/0 = 0 +148:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:30/0/physics_layer_0/angular_velocity = 0.0 +149:30/0 = 0 +149:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:30/0/physics_layer_0/angular_velocity = 0.0 +150:30/0 = 0 +150:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:30/0/physics_layer_0/angular_velocity = 0.0 +151:30/0 = 0 +151:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:30/0/physics_layer_0/angular_velocity = 0.0 +152:30/0 = 0 +152:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:30/0/physics_layer_0/angular_velocity = 0.0 +153:30/0 = 0 +153:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:30/0/physics_layer_0/angular_velocity = 0.0 +154:30/0 = 0 +154:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:30/0/physics_layer_0/angular_velocity = 0.0 +155:30/0 = 0 +155:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:30/0/physics_layer_0/angular_velocity = 0.0 +156:30/0 = 0 +156:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:30/0/physics_layer_0/angular_velocity = 0.0 +157:30/0 = 0 +157:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:30/0/physics_layer_0/angular_velocity = 0.0 +158:30/0 = 0 +158:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:30/0/physics_layer_0/angular_velocity = 0.0 +159:30/0 = 0 +159:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:30/0/physics_layer_0/angular_velocity = 0.0 +160:30/0 = 0 +160:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:30/0/physics_layer_0/angular_velocity = 0.0 +161:30/0 = 0 +161:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:30/0/physics_layer_0/angular_velocity = 0.0 +162:30/0 = 0 +162:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:30/0/physics_layer_0/angular_velocity = 0.0 +163:30/0 = 0 +163:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:30/0/physics_layer_0/angular_velocity = 0.0 +164:30/0 = 0 +164:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:30/0/physics_layer_0/angular_velocity = 0.0 +165:30/0 = 0 +165:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:30/0/physics_layer_0/angular_velocity = 0.0 +166:30/0 = 0 +166:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:30/0/physics_layer_0/angular_velocity = 0.0 +167:30/0 = 0 +167:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:30/0/physics_layer_0/angular_velocity = 0.0 +168:30/0 = 0 +168:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:30/0/physics_layer_0/angular_velocity = 0.0 +169:30/0 = 0 +169:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:30/0/physics_layer_0/angular_velocity = 0.0 +170:30/0 = 0 +170:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:30/0/physics_layer_0/angular_velocity = 0.0 +171:30/0 = 0 +171:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:30/0/physics_layer_0/angular_velocity = 0.0 +172:30/0 = 0 +172:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:30/0/physics_layer_0/angular_velocity = 0.0 +173:30/0 = 0 +173:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:30/0/physics_layer_0/angular_velocity = 0.0 +174:30/0 = 0 +174:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:30/0/physics_layer_0/angular_velocity = 0.0 +175:30/0 = 0 +175:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:30/0/physics_layer_0/angular_velocity = 0.0 +176:30/0 = 0 +176:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:30/0/physics_layer_0/angular_velocity = 0.0 +177:30/0 = 0 +177:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:30/0/physics_layer_0/angular_velocity = 0.0 +178:30/0 = 0 +178:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:30/0/physics_layer_0/angular_velocity = 0.0 +179:30/0 = 0 +179:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:30/0/physics_layer_0/angular_velocity = 0.0 +180:30/0 = 0 +180:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:30/0/physics_layer_0/angular_velocity = 0.0 +181:30/0 = 0 +181:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:30/0/physics_layer_0/angular_velocity = 0.0 +182:30/0 = 0 +182:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:30/0/physics_layer_0/angular_velocity = 0.0 +183:30/0 = 0 +183:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:30/0/physics_layer_0/angular_velocity = 0.0 +184:30/0 = 0 +184:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:30/0/physics_layer_0/angular_velocity = 0.0 +185:30/0 = 0 +185:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:30/0/physics_layer_0/angular_velocity = 0.0 +186:30/0 = 0 +186:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:30/0/physics_layer_0/angular_velocity = 0.0 +187:30/0 = 0 +187:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:30/0/physics_layer_0/angular_velocity = 0.0 +188:30/0 = 0 +188:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:30/0/physics_layer_0/angular_velocity = 0.0 +189:30/0 = 0 +189:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:30/0/physics_layer_0/angular_velocity = 0.0 +190:30/0 = 0 +190:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:30/0/physics_layer_0/angular_velocity = 0.0 +191:30/0 = 0 +191:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:30/0/physics_layer_0/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0 = 0 +8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0 = 0 +9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_0/angular_velocity = 0.0 +10:31/0 = 0 +10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0 = 0 +11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0 = 0 +28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_0/angular_velocity = 0.0 +29:31/0 = 0 +29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:31/0/physics_layer_0/angular_velocity = 0.0 +30:31/0 = 0 +30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:31/0/physics_layer_0/angular_velocity = 0.0 +31:31/0 = 0 +31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:31/0/physics_layer_0/angular_velocity = 0.0 +32:31/0 = 0 +32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:31/0/physics_layer_0/angular_velocity = 0.0 +33:31/0 = 0 +33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:31/0/physics_layer_0/angular_velocity = 0.0 +34:31/0 = 0 +34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:31/0/physics_layer_0/angular_velocity = 0.0 +35:31/0 = 0 +35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:31/0/physics_layer_0/angular_velocity = 0.0 +36:31/0 = 0 +36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:31/0/physics_layer_0/angular_velocity = 0.0 +37:31/0 = 0 +37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:31/0/physics_layer_0/angular_velocity = 0.0 +38:31/0 = 0 +38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:31/0/physics_layer_0/angular_velocity = 0.0 +39:31/0 = 0 +39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0 = 0 +40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0 = 0 +41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0 = 0 +42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_0/angular_velocity = 0.0 +43:31/0 = 0 +43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_0/angular_velocity = 0.0 +44:31/0 = 0 +44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_0/angular_velocity = 0.0 +45:31/0 = 0 +45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_0/angular_velocity = 0.0 +46:31/0 = 0 +46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_0/angular_velocity = 0.0 +47:31/0 = 0 +47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_0/angular_velocity = 0.0 +48:31/0 = 0 +48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:31/0/physics_layer_0/angular_velocity = 0.0 +49:31/0 = 0 +49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:31/0/physics_layer_0/angular_velocity = 0.0 +50:31/0 = 0 +50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:31/0/physics_layer_0/angular_velocity = 0.0 +51:31/0 = 0 +51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_0/angular_velocity = 0.0 +52:31/0 = 0 +52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_0/angular_velocity = 0.0 +53:31/0 = 0 +53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_0/angular_velocity = 0.0 +54:31/0 = 0 +54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:31/0/physics_layer_0/angular_velocity = 0.0 +55:31/0 = 0 +55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:31/0/physics_layer_0/angular_velocity = 0.0 +56:31/0 = 0 +56:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:31/0/physics_layer_0/angular_velocity = 0.0 +57:31/0 = 0 +57:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:31/0/physics_layer_0/angular_velocity = 0.0 +58:31/0 = 0 +58:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:31/0/physics_layer_0/angular_velocity = 0.0 +59:31/0 = 0 +59:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:31/0/physics_layer_0/angular_velocity = 0.0 +60:31/0 = 0 +60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:31/0/physics_layer_0/angular_velocity = 0.0 +61:31/0 = 0 +61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:31/0/physics_layer_0/angular_velocity = 0.0 +62:31/0 = 0 +62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:31/0/physics_layer_0/angular_velocity = 0.0 +63:31/0 = 0 +63:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:31/0/physics_layer_0/angular_velocity = 0.0 +64:31/0 = 0 +64:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:31/0/physics_layer_0/angular_velocity = 0.0 +65:31/0 = 0 +65:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:31/0/physics_layer_0/angular_velocity = 0.0 +66:31/0 = 0 +66:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:31/0/physics_layer_0/angular_velocity = 0.0 +67:31/0 = 0 +67:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:31/0/physics_layer_0/angular_velocity = 0.0 +68:31/0 = 0 +68:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:31/0/physics_layer_0/angular_velocity = 0.0 +69:31/0 = 0 +69:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:31/0/physics_layer_0/angular_velocity = 0.0 +70:31/0 = 0 +70:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:31/0/physics_layer_0/angular_velocity = 0.0 +71:31/0 = 0 +71:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:31/0/physics_layer_0/angular_velocity = 0.0 +72:31/0 = 0 +72:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:31/0/physics_layer_0/angular_velocity = 0.0 +73:31/0 = 0 +73:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:31/0/physics_layer_0/angular_velocity = 0.0 +74:31/0 = 0 +74:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:31/0/physics_layer_0/angular_velocity = 0.0 +75:31/0 = 0 +75:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:31/0/physics_layer_0/angular_velocity = 0.0 +76:31/0 = 0 +76:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:31/0/physics_layer_0/angular_velocity = 0.0 +77:31/0 = 0 +77:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:31/0/physics_layer_0/angular_velocity = 0.0 +78:31/0 = 0 +78:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:31/0/physics_layer_0/angular_velocity = 0.0 +79:31/0 = 0 +79:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:31/0/physics_layer_0/angular_velocity = 0.0 +80:31/0 = 0 +80:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:31/0/physics_layer_0/angular_velocity = 0.0 +81:31/0 = 0 +81:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:31/0/physics_layer_0/angular_velocity = 0.0 +82:31/0 = 0 +82:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:31/0/physics_layer_0/angular_velocity = 0.0 +83:31/0 = 0 +83:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:31/0/physics_layer_0/angular_velocity = 0.0 +84:31/0 = 0 +84:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:31/0/physics_layer_0/angular_velocity = 0.0 +85:31/0 = 0 +85:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:31/0/physics_layer_0/angular_velocity = 0.0 +86:31/0 = 0 +86:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:31/0/physics_layer_0/angular_velocity = 0.0 +87:31/0 = 0 +87:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:31/0/physics_layer_0/angular_velocity = 0.0 +88:31/0 = 0 +88:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:31/0/physics_layer_0/angular_velocity = 0.0 +89:31/0 = 0 +89:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:31/0/physics_layer_0/angular_velocity = 0.0 +90:31/0 = 0 +90:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:31/0/physics_layer_0/angular_velocity = 0.0 +91:31/0 = 0 +91:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:31/0/physics_layer_0/angular_velocity = 0.0 +92:31/0 = 0 +92:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:31/0/physics_layer_0/angular_velocity = 0.0 +93:31/0 = 0 +93:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:31/0/physics_layer_0/angular_velocity = 0.0 +94:31/0 = 0 +94:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:31/0/physics_layer_0/angular_velocity = 0.0 +95:31/0 = 0 +95:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:31/0/physics_layer_0/angular_velocity = 0.0 +96:31/0 = 0 +96:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:31/0/physics_layer_0/angular_velocity = 0.0 +97:31/0 = 0 +97:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:31/0/physics_layer_0/angular_velocity = 0.0 +98:31/0 = 0 +98:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:31/0/physics_layer_0/angular_velocity = 0.0 +99:31/0 = 0 +99:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:31/0/physics_layer_0/angular_velocity = 0.0 +100:31/0 = 0 +100:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:31/0/physics_layer_0/angular_velocity = 0.0 +101:31/0 = 0 +101:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:31/0/physics_layer_0/angular_velocity = 0.0 +102:31/0 = 0 +102:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:31/0/physics_layer_0/angular_velocity = 0.0 +103:31/0 = 0 +103:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:31/0/physics_layer_0/angular_velocity = 0.0 +104:31/0 = 0 +104:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:31/0/physics_layer_0/angular_velocity = 0.0 +105:31/0 = 0 +105:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:31/0/physics_layer_0/angular_velocity = 0.0 +106:31/0 = 0 +106:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:31/0/physics_layer_0/angular_velocity = 0.0 +107:31/0 = 0 +107:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:31/0/physics_layer_0/angular_velocity = 0.0 +108:31/0 = 0 +108:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:31/0/physics_layer_0/angular_velocity = 0.0 +109:31/0 = 0 +109:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:31/0/physics_layer_0/angular_velocity = 0.0 +110:31/0 = 0 +110:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:31/0/physics_layer_0/angular_velocity = 0.0 +111:31/0 = 0 +111:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:31/0/physics_layer_0/angular_velocity = 0.0 +112:31/0 = 0 +112:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:31/0/physics_layer_0/angular_velocity = 0.0 +113:31/0 = 0 +113:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:31/0/physics_layer_0/angular_velocity = 0.0 +114:31/0 = 0 +114:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:31/0/physics_layer_0/angular_velocity = 0.0 +115:31/0 = 0 +115:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:31/0/physics_layer_0/angular_velocity = 0.0 +116:31/0 = 0 +116:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:31/0/physics_layer_0/angular_velocity = 0.0 +117:31/0 = 0 +117:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:31/0/physics_layer_0/angular_velocity = 0.0 +118:31/0 = 0 +118:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:31/0/physics_layer_0/angular_velocity = 0.0 +119:31/0 = 0 +119:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:31/0/physics_layer_0/angular_velocity = 0.0 +120:31/0 = 0 +120:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:31/0/physics_layer_0/angular_velocity = 0.0 +121:31/0 = 0 +121:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:31/0/physics_layer_0/angular_velocity = 0.0 +122:31/0 = 0 +122:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:31/0/physics_layer_0/angular_velocity = 0.0 +123:31/0 = 0 +123:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:31/0/physics_layer_0/angular_velocity = 0.0 +124:31/0 = 0 +124:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:31/0/physics_layer_0/angular_velocity = 0.0 +125:31/0 = 0 +125:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:31/0/physics_layer_0/angular_velocity = 0.0 +126:31/0 = 0 +126:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:31/0/physics_layer_0/angular_velocity = 0.0 +127:31/0 = 0 +127:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:31/0/physics_layer_0/angular_velocity = 0.0 +128:31/0 = 0 +128:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:31/0/physics_layer_0/angular_velocity = 0.0 +129:31/0 = 0 +129:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:31/0/physics_layer_0/angular_velocity = 0.0 +130:31/0 = 0 +130:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:31/0/physics_layer_0/angular_velocity = 0.0 +131:31/0 = 0 +131:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:31/0/physics_layer_0/angular_velocity = 0.0 +132:31/0 = 0 +132:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:31/0/physics_layer_0/angular_velocity = 0.0 +133:31/0 = 0 +133:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:31/0/physics_layer_0/angular_velocity = 0.0 +134:31/0 = 0 +134:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:31/0/physics_layer_0/angular_velocity = 0.0 +135:31/0 = 0 +135:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:31/0/physics_layer_0/angular_velocity = 0.0 +136:31/0 = 0 +136:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:31/0/physics_layer_0/angular_velocity = 0.0 +137:31/0 = 0 +137:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:31/0/physics_layer_0/angular_velocity = 0.0 +138:31/0 = 0 +138:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:31/0/physics_layer_0/angular_velocity = 0.0 +139:31/0 = 0 +139:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:31/0/physics_layer_0/angular_velocity = 0.0 +140:31/0 = 0 +140:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:31/0/physics_layer_0/angular_velocity = 0.0 +141:31/0 = 0 +141:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:31/0/physics_layer_0/angular_velocity = 0.0 +142:31/0 = 0 +142:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:31/0/physics_layer_0/angular_velocity = 0.0 +143:31/0 = 0 +143:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:31/0/physics_layer_0/angular_velocity = 0.0 +144:31/0 = 0 +144:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:31/0/physics_layer_0/angular_velocity = 0.0 +145:31/0 = 0 +145:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:31/0/physics_layer_0/angular_velocity = 0.0 +146:31/0 = 0 +146:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:31/0/physics_layer_0/angular_velocity = 0.0 +147:31/0 = 0 +147:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:31/0/physics_layer_0/angular_velocity = 0.0 +148:31/0 = 0 +148:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:31/0/physics_layer_0/angular_velocity = 0.0 +149:31/0 = 0 +149:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:31/0/physics_layer_0/angular_velocity = 0.0 +150:31/0 = 0 +150:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:31/0/physics_layer_0/angular_velocity = 0.0 +151:31/0 = 0 +151:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:31/0/physics_layer_0/angular_velocity = 0.0 +152:31/0 = 0 +152:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:31/0/physics_layer_0/angular_velocity = 0.0 +153:31/0 = 0 +153:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:31/0/physics_layer_0/angular_velocity = 0.0 +154:31/0 = 0 +154:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:31/0/physics_layer_0/angular_velocity = 0.0 +155:31/0 = 0 +155:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:31/0/physics_layer_0/angular_velocity = 0.0 +156:31/0 = 0 +156:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:31/0/physics_layer_0/angular_velocity = 0.0 +157:31/0 = 0 +157:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:31/0/physics_layer_0/angular_velocity = 0.0 +158:31/0 = 0 +158:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:31/0/physics_layer_0/angular_velocity = 0.0 +159:31/0 = 0 +159:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:31/0/physics_layer_0/angular_velocity = 0.0 +160:31/0 = 0 +160:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:31/0/physics_layer_0/angular_velocity = 0.0 +161:31/0 = 0 +161:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:31/0/physics_layer_0/angular_velocity = 0.0 +162:31/0 = 0 +162:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:31/0/physics_layer_0/angular_velocity = 0.0 +163:31/0 = 0 +163:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:31/0/physics_layer_0/angular_velocity = 0.0 +164:31/0 = 0 +164:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:31/0/physics_layer_0/angular_velocity = 0.0 +165:31/0 = 0 +165:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:31/0/physics_layer_0/angular_velocity = 0.0 +166:31/0 = 0 +166:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:31/0/physics_layer_0/angular_velocity = 0.0 +167:31/0 = 0 +167:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:31/0/physics_layer_0/angular_velocity = 0.0 +168:31/0 = 0 +168:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:31/0/physics_layer_0/angular_velocity = 0.0 +169:31/0 = 0 +169:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:31/0/physics_layer_0/angular_velocity = 0.0 +170:31/0 = 0 +170:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:31/0/physics_layer_0/angular_velocity = 0.0 +171:31/0 = 0 +171:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:31/0/physics_layer_0/angular_velocity = 0.0 +172:31/0 = 0 +172:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:31/0/physics_layer_0/angular_velocity = 0.0 +173:31/0 = 0 +173:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:31/0/physics_layer_0/angular_velocity = 0.0 +174:31/0 = 0 +174:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:31/0/physics_layer_0/angular_velocity = 0.0 +175:31/0 = 0 +175:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:31/0/physics_layer_0/angular_velocity = 0.0 +176:31/0 = 0 +176:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:31/0/physics_layer_0/angular_velocity = 0.0 +177:31/0 = 0 +177:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:31/0/physics_layer_0/angular_velocity = 0.0 +178:31/0 = 0 +178:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:31/0/physics_layer_0/angular_velocity = 0.0 +179:31/0 = 0 +179:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:31/0/physics_layer_0/angular_velocity = 0.0 +180:31/0 = 0 +180:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:31/0/physics_layer_0/angular_velocity = 0.0 +181:31/0 = 0 +181:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:31/0/physics_layer_0/angular_velocity = 0.0 +182:31/0 = 0 +182:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:31/0/physics_layer_0/angular_velocity = 0.0 +183:31/0 = 0 +183:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:31/0/physics_layer_0/angular_velocity = 0.0 +184:31/0 = 0 +184:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:31/0/physics_layer_0/angular_velocity = 0.0 +185:31/0 = 0 +185:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:31/0/physics_layer_0/angular_velocity = 0.0 +186:31/0 = 0 +186:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:31/0/physics_layer_0/angular_velocity = 0.0 +187:31/0 = 0 +187:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:31/0/physics_layer_0/angular_velocity = 0.0 +188:31/0 = 0 +188:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:31/0/physics_layer_0/angular_velocity = 0.0 +189:31/0 = 0 +189:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:31/0/physics_layer_0/angular_velocity = 0.0 +190:31/0 = 0 +190:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:31/0/physics_layer_0/angular_velocity = 0.0 +191:31/0 = 0 +191:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:31/0/physics_layer_0/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0 = 0 +7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0 = 0 +8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0 = 0 +9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0 = 0 +10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0 = 0 +11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0 = 0 +22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0 = 0 +28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0 = 0 +29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0 = 0 +30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0 = 0 +33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_0/angular_velocity = 0.0 +34:32/0 = 0 +34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0 = 0 +35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0 = 0 +36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0 = 0 +37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0 = 0 +38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0 = 0 +39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0 = 0 +40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0 = 0 +41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0 = 0 +42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_0/angular_velocity = 0.0 +43:32/0 = 0 +43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_0/angular_velocity = 0.0 +44:32/0 = 0 +44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_0/angular_velocity = 0.0 +45:32/0 = 0 +45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_0/angular_velocity = 0.0 +46:32/0 = 0 +46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_0/angular_velocity = 0.0 +47:32/0 = 0 +47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_0/angular_velocity = 0.0 +48:32/0 = 0 +48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:32/0/physics_layer_0/angular_velocity = 0.0 +49:32/0 = 0 +49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:32/0/physics_layer_0/angular_velocity = 0.0 +50:32/0 = 0 +50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:32/0/physics_layer_0/angular_velocity = 0.0 +51:32/0 = 0 +51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_0/angular_velocity = 0.0 +52:32/0 = 0 +52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_0/angular_velocity = 0.0 +53:32/0 = 0 +53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_0/angular_velocity = 0.0 +54:32/0 = 0 +54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:32/0/physics_layer_0/angular_velocity = 0.0 +55:32/0 = 0 +55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:32/0/physics_layer_0/angular_velocity = 0.0 +56:32/0 = 0 +56:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:32/0/physics_layer_0/angular_velocity = 0.0 +57:32/0 = 0 +57:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:32/0/physics_layer_0/angular_velocity = 0.0 +58:32/0 = 0 +58:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:32/0/physics_layer_0/angular_velocity = 0.0 +59:32/0 = 0 +59:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:32/0/physics_layer_0/angular_velocity = 0.0 +60:32/0 = 0 +60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:32/0/physics_layer_0/angular_velocity = 0.0 +61:32/0 = 0 +61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:32/0/physics_layer_0/angular_velocity = 0.0 +62:32/0 = 0 +62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:32/0/physics_layer_0/angular_velocity = 0.0 +63:32/0 = 0 +63:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:32/0/physics_layer_0/angular_velocity = 0.0 +64:32/0 = 0 +64:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:32/0/physics_layer_0/angular_velocity = 0.0 +65:32/0 = 0 +65:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:32/0/physics_layer_0/angular_velocity = 0.0 +66:32/0 = 0 +66:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:32/0/physics_layer_0/angular_velocity = 0.0 +67:32/0 = 0 +67:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:32/0/physics_layer_0/angular_velocity = 0.0 +68:32/0 = 0 +68:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:32/0/physics_layer_0/angular_velocity = 0.0 +69:32/0 = 0 +69:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:32/0/physics_layer_0/angular_velocity = 0.0 +70:32/0 = 0 +70:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:32/0/physics_layer_0/angular_velocity = 0.0 +71:32/0 = 0 +71:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:32/0/physics_layer_0/angular_velocity = 0.0 +72:32/0 = 0 +72:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:32/0/physics_layer_0/angular_velocity = 0.0 +73:32/0 = 0 +73:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:32/0/physics_layer_0/angular_velocity = 0.0 +74:32/0 = 0 +74:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:32/0/physics_layer_0/angular_velocity = 0.0 +75:32/0 = 0 +75:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:32/0/physics_layer_0/angular_velocity = 0.0 +76:32/0 = 0 +76:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:32/0/physics_layer_0/angular_velocity = 0.0 +77:32/0 = 0 +77:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:32/0/physics_layer_0/angular_velocity = 0.0 +78:32/0 = 0 +78:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:32/0/physics_layer_0/angular_velocity = 0.0 +79:32/0 = 0 +79:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:32/0/physics_layer_0/angular_velocity = 0.0 +80:32/0 = 0 +80:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:32/0/physics_layer_0/angular_velocity = 0.0 +81:32/0 = 0 +81:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:32/0/physics_layer_0/angular_velocity = 0.0 +82:32/0 = 0 +82:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:32/0/physics_layer_0/angular_velocity = 0.0 +83:32/0 = 0 +83:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:32/0/physics_layer_0/angular_velocity = 0.0 +84:32/0 = 0 +84:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:32/0/physics_layer_0/angular_velocity = 0.0 +85:32/0 = 0 +85:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:32/0/physics_layer_0/angular_velocity = 0.0 +86:32/0 = 0 +86:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:32/0/physics_layer_0/angular_velocity = 0.0 +87:32/0 = 0 +87:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:32/0/physics_layer_0/angular_velocity = 0.0 +88:32/0 = 0 +88:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:32/0/physics_layer_0/angular_velocity = 0.0 +89:32/0 = 0 +89:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:32/0/physics_layer_0/angular_velocity = 0.0 +90:32/0 = 0 +90:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:32/0/physics_layer_0/angular_velocity = 0.0 +91:32/0 = 0 +91:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:32/0/physics_layer_0/angular_velocity = 0.0 +92:32/0 = 0 +92:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:32/0/physics_layer_0/angular_velocity = 0.0 +93:32/0 = 0 +93:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:32/0/physics_layer_0/angular_velocity = 0.0 +94:32/0 = 0 +94:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:32/0/physics_layer_0/angular_velocity = 0.0 +95:32/0 = 0 +95:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:32/0/physics_layer_0/angular_velocity = 0.0 +96:32/0 = 0 +96:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:32/0/physics_layer_0/angular_velocity = 0.0 +97:32/0 = 0 +97:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:32/0/physics_layer_0/angular_velocity = 0.0 +98:32/0 = 0 +98:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:32/0/physics_layer_0/angular_velocity = 0.0 +99:32/0 = 0 +99:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:32/0/physics_layer_0/angular_velocity = 0.0 +100:32/0 = 0 +100:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:32/0/physics_layer_0/angular_velocity = 0.0 +101:32/0 = 0 +101:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:32/0/physics_layer_0/angular_velocity = 0.0 +102:32/0 = 0 +102:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:32/0/physics_layer_0/angular_velocity = 0.0 +103:32/0 = 0 +103:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:32/0/physics_layer_0/angular_velocity = 0.0 +104:32/0 = 0 +104:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:32/0/physics_layer_0/angular_velocity = 0.0 +105:32/0 = 0 +105:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:32/0/physics_layer_0/angular_velocity = 0.0 +106:32/0 = 0 +106:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:32/0/physics_layer_0/angular_velocity = 0.0 +107:32/0 = 0 +107:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:32/0/physics_layer_0/angular_velocity = 0.0 +108:32/0 = 0 +108:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:32/0/physics_layer_0/angular_velocity = 0.0 +109:32/0 = 0 +109:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:32/0/physics_layer_0/angular_velocity = 0.0 +110:32/0 = 0 +110:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:32/0/physics_layer_0/angular_velocity = 0.0 +111:32/0 = 0 +111:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:32/0/physics_layer_0/angular_velocity = 0.0 +112:32/0 = 0 +112:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:32/0/physics_layer_0/angular_velocity = 0.0 +113:32/0 = 0 +113:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:32/0/physics_layer_0/angular_velocity = 0.0 +114:32/0 = 0 +114:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:32/0/physics_layer_0/angular_velocity = 0.0 +115:32/0 = 0 +115:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:32/0/physics_layer_0/angular_velocity = 0.0 +116:32/0 = 0 +116:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:32/0/physics_layer_0/angular_velocity = 0.0 +117:32/0 = 0 +117:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:32/0/physics_layer_0/angular_velocity = 0.0 +118:32/0 = 0 +118:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:32/0/physics_layer_0/angular_velocity = 0.0 +119:32/0 = 0 +119:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:32/0/physics_layer_0/angular_velocity = 0.0 +120:32/0 = 0 +120:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:32/0/physics_layer_0/angular_velocity = 0.0 +121:32/0 = 0 +121:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:32/0/physics_layer_0/angular_velocity = 0.0 +122:32/0 = 0 +122:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:32/0/physics_layer_0/angular_velocity = 0.0 +123:32/0 = 0 +123:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:32/0/physics_layer_0/angular_velocity = 0.0 +124:32/0 = 0 +124:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:32/0/physics_layer_0/angular_velocity = 0.0 +125:32/0 = 0 +125:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:32/0/physics_layer_0/angular_velocity = 0.0 +126:32/0 = 0 +126:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:32/0/physics_layer_0/angular_velocity = 0.0 +127:32/0 = 0 +127:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:32/0/physics_layer_0/angular_velocity = 0.0 +128:32/0 = 0 +128:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:32/0/physics_layer_0/angular_velocity = 0.0 +129:32/0 = 0 +129:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:32/0/physics_layer_0/angular_velocity = 0.0 +130:32/0 = 0 +130:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:32/0/physics_layer_0/angular_velocity = 0.0 +131:32/0 = 0 +131:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:32/0/physics_layer_0/angular_velocity = 0.0 +132:32/0 = 0 +132:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:32/0/physics_layer_0/angular_velocity = 0.0 +133:32/0 = 0 +133:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:32/0/physics_layer_0/angular_velocity = 0.0 +134:32/0 = 0 +134:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:32/0/physics_layer_0/angular_velocity = 0.0 +135:32/0 = 0 +135:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:32/0/physics_layer_0/angular_velocity = 0.0 +136:32/0 = 0 +136:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:32/0/physics_layer_0/angular_velocity = 0.0 +137:32/0 = 0 +137:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:32/0/physics_layer_0/angular_velocity = 0.0 +138:32/0 = 0 +138:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:32/0/physics_layer_0/angular_velocity = 0.0 +139:32/0 = 0 +139:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:32/0/physics_layer_0/angular_velocity = 0.0 +140:32/0 = 0 +140:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:32/0/physics_layer_0/angular_velocity = 0.0 +141:32/0 = 0 +141:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:32/0/physics_layer_0/angular_velocity = 0.0 +142:32/0 = 0 +142:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:32/0/physics_layer_0/angular_velocity = 0.0 +143:32/0 = 0 +143:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:32/0/physics_layer_0/angular_velocity = 0.0 +144:32/0 = 0 +144:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:32/0/physics_layer_0/angular_velocity = 0.0 +145:32/0 = 0 +145:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:32/0/physics_layer_0/angular_velocity = 0.0 +146:32/0 = 0 +146:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:32/0/physics_layer_0/angular_velocity = 0.0 +147:32/0 = 0 +147:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:32/0/physics_layer_0/angular_velocity = 0.0 +148:32/0 = 0 +148:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:32/0/physics_layer_0/angular_velocity = 0.0 +149:32/0 = 0 +149:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:32/0/physics_layer_0/angular_velocity = 0.0 +150:32/0 = 0 +150:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:32/0/physics_layer_0/angular_velocity = 0.0 +151:32/0 = 0 +151:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:32/0/physics_layer_0/angular_velocity = 0.0 +152:32/0 = 0 +152:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:32/0/physics_layer_0/angular_velocity = 0.0 +153:32/0 = 0 +153:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:32/0/physics_layer_0/angular_velocity = 0.0 +154:32/0 = 0 +154:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:32/0/physics_layer_0/angular_velocity = 0.0 +155:32/0 = 0 +155:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:32/0/physics_layer_0/angular_velocity = 0.0 +156:32/0 = 0 +156:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:32/0/physics_layer_0/angular_velocity = 0.0 +157:32/0 = 0 +157:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:32/0/physics_layer_0/angular_velocity = 0.0 +158:32/0 = 0 +158:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:32/0/physics_layer_0/angular_velocity = 0.0 +159:32/0 = 0 +159:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:32/0/physics_layer_0/angular_velocity = 0.0 +160:32/0 = 0 +160:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:32/0/physics_layer_0/angular_velocity = 0.0 +161:32/0 = 0 +161:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:32/0/physics_layer_0/angular_velocity = 0.0 +162:32/0 = 0 +162:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:32/0/physics_layer_0/angular_velocity = 0.0 +163:32/0 = 0 +163:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:32/0/physics_layer_0/angular_velocity = 0.0 +164:32/0 = 0 +164:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:32/0/physics_layer_0/angular_velocity = 0.0 +165:32/0 = 0 +165:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:32/0/physics_layer_0/angular_velocity = 0.0 +166:32/0 = 0 +166:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:32/0/physics_layer_0/angular_velocity = 0.0 +167:32/0 = 0 +167:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:32/0/physics_layer_0/angular_velocity = 0.0 +168:32/0 = 0 +168:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:32/0/physics_layer_0/angular_velocity = 0.0 +169:32/0 = 0 +169:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:32/0/physics_layer_0/angular_velocity = 0.0 +170:32/0 = 0 +170:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:32/0/physics_layer_0/angular_velocity = 0.0 +171:32/0 = 0 +171:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:32/0/physics_layer_0/angular_velocity = 0.0 +172:32/0 = 0 +172:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:32/0/physics_layer_0/angular_velocity = 0.0 +173:32/0 = 0 +173:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:32/0/physics_layer_0/angular_velocity = 0.0 +174:32/0 = 0 +174:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:32/0/physics_layer_0/angular_velocity = 0.0 +175:32/0 = 0 +175:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:32/0/physics_layer_0/angular_velocity = 0.0 +176:32/0 = 0 +176:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:32/0/physics_layer_0/angular_velocity = 0.0 +177:32/0 = 0 +177:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:32/0/physics_layer_0/angular_velocity = 0.0 +178:32/0 = 0 +178:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:32/0/physics_layer_0/angular_velocity = 0.0 +179:32/0 = 0 +179:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:32/0/physics_layer_0/angular_velocity = 0.0 +180:32/0 = 0 +180:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:32/0/physics_layer_0/angular_velocity = 0.0 +181:32/0 = 0 +181:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:32/0/physics_layer_0/angular_velocity = 0.0 +182:32/0 = 0 +182:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:32/0/physics_layer_0/angular_velocity = 0.0 +183:32/0 = 0 +183:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:32/0/physics_layer_0/angular_velocity = 0.0 +184:32/0 = 0 +184:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:32/0/physics_layer_0/angular_velocity = 0.0 +185:32/0 = 0 +185:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:32/0/physics_layer_0/angular_velocity = 0.0 +186:32/0 = 0 +186:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:32/0/physics_layer_0/angular_velocity = 0.0 +187:32/0 = 0 +187:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:32/0/physics_layer_0/angular_velocity = 0.0 +188:32/0 = 0 +188:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:32/0/physics_layer_0/angular_velocity = 0.0 +189:32/0 = 0 +189:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:32/0/physics_layer_0/angular_velocity = 0.0 +190:32/0 = 0 +190:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:32/0/physics_layer_0/angular_velocity = 0.0 +191:32/0 = 0 +191:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:32/0/physics_layer_0/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0 = 0 +5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0 = 0 +6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0 = 0 +7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0 = 0 +8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0 = 0 +9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0 = 0 +10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0 = 0 +11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0 = 0 +28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0 = 0 +30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0 = 0 +31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0 = 0 +32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0 = 0 +33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_0/angular_velocity = 0.0 +34:33/0 = 0 +34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0 = 0 +35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0 = 0 +36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0 = 0 +37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0 = 0 +38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0 = 0 +39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0 = 0 +40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0 = 0 +41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0 = 0 +42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_0/angular_velocity = 0.0 +43:33/0 = 0 +43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_0/angular_velocity = 0.0 +44:33/0 = 0 +44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:33/0/physics_layer_0/angular_velocity = 0.0 +45:33/0 = 0 +45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:33/0/physics_layer_0/angular_velocity = 0.0 +46:33/0 = 0 +46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_0/angular_velocity = 0.0 +47:33/0 = 0 +47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_0/angular_velocity = 0.0 +48:33/0 = 0 +48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:33/0/physics_layer_0/angular_velocity = 0.0 +49:33/0 = 0 +49:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:33/0/physics_layer_0/angular_velocity = 0.0 +50:33/0 = 0 +50:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:33/0/physics_layer_0/angular_velocity = 0.0 +51:33/0 = 0 +51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:33/0/physics_layer_0/angular_velocity = 0.0 +52:33/0 = 0 +52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:33/0/physics_layer_0/angular_velocity = 0.0 +53:33/0 = 0 +53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:33/0/physics_layer_0/angular_velocity = 0.0 +54:33/0 = 0 +54:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:33/0/physics_layer_0/angular_velocity = 0.0 +55:33/0 = 0 +55:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:33/0/physics_layer_0/angular_velocity = 0.0 +56:33/0 = 0 +56:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:33/0/physics_layer_0/angular_velocity = 0.0 +57:33/0 = 0 +57:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:33/0/physics_layer_0/angular_velocity = 0.0 +58:33/0 = 0 +58:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:33/0/physics_layer_0/angular_velocity = 0.0 +59:33/0 = 0 +59:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:33/0/physics_layer_0/angular_velocity = 0.0 +60:33/0 = 0 +60:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:33/0/physics_layer_0/angular_velocity = 0.0 +61:33/0 = 0 +61:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:33/0/physics_layer_0/angular_velocity = 0.0 +62:33/0 = 0 +62:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:33/0/physics_layer_0/angular_velocity = 0.0 +63:33/0 = 0 +63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:33/0/physics_layer_0/angular_velocity = 0.0 +64:33/0 = 0 +64:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:33/0/physics_layer_0/angular_velocity = 0.0 +65:33/0 = 0 +65:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:33/0/physics_layer_0/angular_velocity = 0.0 +66:33/0 = 0 +66:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:33/0/physics_layer_0/angular_velocity = 0.0 +67:33/0 = 0 +67:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:33/0/physics_layer_0/angular_velocity = 0.0 +68:33/0 = 0 +68:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:33/0/physics_layer_0/angular_velocity = 0.0 +69:33/0 = 0 +69:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:33/0/physics_layer_0/angular_velocity = 0.0 +70:33/0 = 0 +70:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:33/0/physics_layer_0/angular_velocity = 0.0 +71:33/0 = 0 +71:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:33/0/physics_layer_0/angular_velocity = 0.0 +72:33/0 = 0 +72:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:33/0/physics_layer_0/angular_velocity = 0.0 +73:33/0 = 0 +73:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:33/0/physics_layer_0/angular_velocity = 0.0 +74:33/0 = 0 +74:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:33/0/physics_layer_0/angular_velocity = 0.0 +75:33/0 = 0 +75:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:33/0/physics_layer_0/angular_velocity = 0.0 +76:33/0 = 0 +76:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:33/0/physics_layer_0/angular_velocity = 0.0 +77:33/0 = 0 +77:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:33/0/physics_layer_0/angular_velocity = 0.0 +78:33/0 = 0 +78:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:33/0/physics_layer_0/angular_velocity = 0.0 +79:33/0 = 0 +79:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:33/0/physics_layer_0/angular_velocity = 0.0 +80:33/0 = 0 +80:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:33/0/physics_layer_0/angular_velocity = 0.0 +81:33/0 = 0 +81:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:33/0/physics_layer_0/angular_velocity = 0.0 +82:33/0 = 0 +82:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:33/0/physics_layer_0/angular_velocity = 0.0 +83:33/0 = 0 +83:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:33/0/physics_layer_0/angular_velocity = 0.0 +84:33/0 = 0 +84:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:33/0/physics_layer_0/angular_velocity = 0.0 +85:33/0 = 0 +85:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:33/0/physics_layer_0/angular_velocity = 0.0 +86:33/0 = 0 +86:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:33/0/physics_layer_0/angular_velocity = 0.0 +87:33/0 = 0 +87:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:33/0/physics_layer_0/angular_velocity = 0.0 +88:33/0 = 0 +88:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:33/0/physics_layer_0/angular_velocity = 0.0 +89:33/0 = 0 +89:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:33/0/physics_layer_0/angular_velocity = 0.0 +90:33/0 = 0 +90:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:33/0/physics_layer_0/angular_velocity = 0.0 +91:33/0 = 0 +91:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:33/0/physics_layer_0/angular_velocity = 0.0 +92:33/0 = 0 +92:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:33/0/physics_layer_0/angular_velocity = 0.0 +93:33/0 = 0 +93:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:33/0/physics_layer_0/angular_velocity = 0.0 +94:33/0 = 0 +94:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:33/0/physics_layer_0/angular_velocity = 0.0 +95:33/0 = 0 +95:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:33/0/physics_layer_0/angular_velocity = 0.0 +96:33/0 = 0 +96:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:33/0/physics_layer_0/angular_velocity = 0.0 +97:33/0 = 0 +97:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:33/0/physics_layer_0/angular_velocity = 0.0 +98:33/0 = 0 +98:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:33/0/physics_layer_0/angular_velocity = 0.0 +99:33/0 = 0 +99:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:33/0/physics_layer_0/angular_velocity = 0.0 +100:33/0 = 0 +100:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:33/0/physics_layer_0/angular_velocity = 0.0 +101:33/0 = 0 +101:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:33/0/physics_layer_0/angular_velocity = 0.0 +102:33/0 = 0 +102:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:33/0/physics_layer_0/angular_velocity = 0.0 +103:33/0 = 0 +103:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:33/0/physics_layer_0/angular_velocity = 0.0 +104:33/0 = 0 +104:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:33/0/physics_layer_0/angular_velocity = 0.0 +105:33/0 = 0 +105:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:33/0/physics_layer_0/angular_velocity = 0.0 +106:33/0 = 0 +106:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:33/0/physics_layer_0/angular_velocity = 0.0 +107:33/0 = 0 +107:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:33/0/physics_layer_0/angular_velocity = 0.0 +108:33/0 = 0 +108:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:33/0/physics_layer_0/angular_velocity = 0.0 +109:33/0 = 0 +109:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:33/0/physics_layer_0/angular_velocity = 0.0 +110:33/0 = 0 +110:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:33/0/physics_layer_0/angular_velocity = 0.0 +111:33/0 = 0 +111:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:33/0/physics_layer_0/angular_velocity = 0.0 +112:33/0 = 0 +112:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:33/0/physics_layer_0/angular_velocity = 0.0 +113:33/0 = 0 +113:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:33/0/physics_layer_0/angular_velocity = 0.0 +114:33/0 = 0 +114:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:33/0/physics_layer_0/angular_velocity = 0.0 +115:33/0 = 0 +115:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:33/0/physics_layer_0/angular_velocity = 0.0 +116:33/0 = 0 +116:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:33/0/physics_layer_0/angular_velocity = 0.0 +117:33/0 = 0 +117:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:33/0/physics_layer_0/angular_velocity = 0.0 +118:33/0 = 0 +118:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:33/0/physics_layer_0/angular_velocity = 0.0 +119:33/0 = 0 +119:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:33/0/physics_layer_0/angular_velocity = 0.0 +120:33/0 = 0 +120:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:33/0/physics_layer_0/angular_velocity = 0.0 +121:33/0 = 0 +121:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:33/0/physics_layer_0/angular_velocity = 0.0 +122:33/0 = 0 +122:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:33/0/physics_layer_0/angular_velocity = 0.0 +123:33/0 = 0 +123:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:33/0/physics_layer_0/angular_velocity = 0.0 +124:33/0 = 0 +124:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:33/0/physics_layer_0/angular_velocity = 0.0 +125:33/0 = 0 +125:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:33/0/physics_layer_0/angular_velocity = 0.0 +126:33/0 = 0 +126:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:33/0/physics_layer_0/angular_velocity = 0.0 +127:33/0 = 0 +127:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:33/0/physics_layer_0/angular_velocity = 0.0 +128:33/0 = 0 +128:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:33/0/physics_layer_0/angular_velocity = 0.0 +129:33/0 = 0 +129:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:33/0/physics_layer_0/angular_velocity = 0.0 +130:33/0 = 0 +130:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:33/0/physics_layer_0/angular_velocity = 0.0 +131:33/0 = 0 +131:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:33/0/physics_layer_0/angular_velocity = 0.0 +132:33/0 = 0 +132:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:33/0/physics_layer_0/angular_velocity = 0.0 +133:33/0 = 0 +133:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:33/0/physics_layer_0/angular_velocity = 0.0 +134:33/0 = 0 +134:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:33/0/physics_layer_0/angular_velocity = 0.0 +135:33/0 = 0 +135:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:33/0/physics_layer_0/angular_velocity = 0.0 +136:33/0 = 0 +136:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:33/0/physics_layer_0/angular_velocity = 0.0 +137:33/0 = 0 +137:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:33/0/physics_layer_0/angular_velocity = 0.0 +138:33/0 = 0 +138:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:33/0/physics_layer_0/angular_velocity = 0.0 +139:33/0 = 0 +139:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:33/0/physics_layer_0/angular_velocity = 0.0 +140:33/0 = 0 +140:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:33/0/physics_layer_0/angular_velocity = 0.0 +141:33/0 = 0 +141:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:33/0/physics_layer_0/angular_velocity = 0.0 +142:33/0 = 0 +142:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:33/0/physics_layer_0/angular_velocity = 0.0 +143:33/0 = 0 +143:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:33/0/physics_layer_0/angular_velocity = 0.0 +144:33/0 = 0 +144:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:33/0/physics_layer_0/angular_velocity = 0.0 +145:33/0 = 0 +145:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:33/0/physics_layer_0/angular_velocity = 0.0 +146:33/0 = 0 +146:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:33/0/physics_layer_0/angular_velocity = 0.0 +147:33/0 = 0 +147:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:33/0/physics_layer_0/angular_velocity = 0.0 +148:33/0 = 0 +148:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:33/0/physics_layer_0/angular_velocity = 0.0 +149:33/0 = 0 +149:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:33/0/physics_layer_0/angular_velocity = 0.0 +150:33/0 = 0 +150:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:33/0/physics_layer_0/angular_velocity = 0.0 +151:33/0 = 0 +151:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:33/0/physics_layer_0/angular_velocity = 0.0 +152:33/0 = 0 +152:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:33/0/physics_layer_0/angular_velocity = 0.0 +153:33/0 = 0 +153:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:33/0/physics_layer_0/angular_velocity = 0.0 +154:33/0 = 0 +154:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:33/0/physics_layer_0/angular_velocity = 0.0 +155:33/0 = 0 +155:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:33/0/physics_layer_0/angular_velocity = 0.0 +156:33/0 = 0 +156:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:33/0/physics_layer_0/angular_velocity = 0.0 +157:33/0 = 0 +157:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:33/0/physics_layer_0/angular_velocity = 0.0 +158:33/0 = 0 +158:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:33/0/physics_layer_0/angular_velocity = 0.0 +159:33/0 = 0 +159:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:33/0/physics_layer_0/angular_velocity = 0.0 +160:33/0 = 0 +160:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:33/0/physics_layer_0/angular_velocity = 0.0 +161:33/0 = 0 +161:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:33/0/physics_layer_0/angular_velocity = 0.0 +162:33/0 = 0 +162:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:33/0/physics_layer_0/angular_velocity = 0.0 +163:33/0 = 0 +163:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:33/0/physics_layer_0/angular_velocity = 0.0 +164:33/0 = 0 +164:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:33/0/physics_layer_0/angular_velocity = 0.0 +165:33/0 = 0 +165:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:33/0/physics_layer_0/angular_velocity = 0.0 +166:33/0 = 0 +166:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:33/0/physics_layer_0/angular_velocity = 0.0 +167:33/0 = 0 +167:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:33/0/physics_layer_0/angular_velocity = 0.0 +168:33/0 = 0 +168:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:33/0/physics_layer_0/angular_velocity = 0.0 +169:33/0 = 0 +169:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:33/0/physics_layer_0/angular_velocity = 0.0 +170:33/0 = 0 +170:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:33/0/physics_layer_0/angular_velocity = 0.0 +171:33/0 = 0 +171:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:33/0/physics_layer_0/angular_velocity = 0.0 +172:33/0 = 0 +172:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:33/0/physics_layer_0/angular_velocity = 0.0 +173:33/0 = 0 +173:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:33/0/physics_layer_0/angular_velocity = 0.0 +174:33/0 = 0 +174:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:33/0/physics_layer_0/angular_velocity = 0.0 +175:33/0 = 0 +175:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:33/0/physics_layer_0/angular_velocity = 0.0 +176:33/0 = 0 +176:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:33/0/physics_layer_0/angular_velocity = 0.0 +177:33/0 = 0 +177:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:33/0/physics_layer_0/angular_velocity = 0.0 +178:33/0 = 0 +178:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:33/0/physics_layer_0/angular_velocity = 0.0 +179:33/0 = 0 +179:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:33/0/physics_layer_0/angular_velocity = 0.0 +180:33/0 = 0 +180:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:33/0/physics_layer_0/angular_velocity = 0.0 +181:33/0 = 0 +181:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:33/0/physics_layer_0/angular_velocity = 0.0 +182:33/0 = 0 +182:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:33/0/physics_layer_0/angular_velocity = 0.0 +183:33/0 = 0 +183:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:33/0/physics_layer_0/angular_velocity = 0.0 +184:33/0 = 0 +184:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:33/0/physics_layer_0/angular_velocity = 0.0 +185:33/0 = 0 +185:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:33/0/physics_layer_0/angular_velocity = 0.0 +186:33/0 = 0 +186:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:33/0/physics_layer_0/angular_velocity = 0.0 +187:33/0 = 0 +187:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:33/0/physics_layer_0/angular_velocity = 0.0 +188:33/0 = 0 +188:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:33/0/physics_layer_0/angular_velocity = 0.0 +189:33/0 = 0 +189:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:33/0/physics_layer_0/angular_velocity = 0.0 +190:33/0 = 0 +190:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:33/0/physics_layer_0/angular_velocity = 0.0 +191:33/0 = 0 +191:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:33/0/physics_layer_0/angular_velocity = 0.0 +0:34/0 = 0 +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0 = 0 +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0 = 0 +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0 = 0 +5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0 = 0 +6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0 = 0 +7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0 = 0 +8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0 = 0 +9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0 = 0 +10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0 = 0 +14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0 = 0 +15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0 = 0 +24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0 = 0 +29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0 = 0 +30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0 = 0 +31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0 = 0 +32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0 = 0 +33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_0/angular_velocity = 0.0 +34:34/0 = 0 +34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0 = 0 +35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0 = 0 +36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0 = 0 +37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0 = 0 +38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0 = 0 +39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0 = 0 +40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0 = 0 +41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0 = 0 +42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_0/angular_velocity = 0.0 +43:34/0 = 0 +43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_0/angular_velocity = 0.0 +44:34/0 = 0 +44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_0/angular_velocity = 0.0 +45:34/0 = 0 +45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_0/angular_velocity = 0.0 +46:34/0 = 0 +46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_0/angular_velocity = 0.0 +47:34/0 = 0 +47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_0/angular_velocity = 0.0 +48:34/0 = 0 +48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:34/0/physics_layer_0/angular_velocity = 0.0 +49:34/0 = 0 +49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:34/0/physics_layer_0/angular_velocity = 0.0 +50:34/0 = 0 +50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:34/0/physics_layer_0/angular_velocity = 0.0 +51:34/0 = 0 +51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:34/0/physics_layer_0/angular_velocity = 0.0 +52:34/0 = 0 +52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:34/0/physics_layer_0/angular_velocity = 0.0 +53:34/0 = 0 +53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:34/0/physics_layer_0/angular_velocity = 0.0 +54:34/0 = 0 +54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:34/0/physics_layer_0/angular_velocity = 0.0 +55:34/0 = 0 +55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:34/0/physics_layer_0/angular_velocity = 0.0 +56:34/0 = 0 +56:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:34/0/physics_layer_0/angular_velocity = 0.0 +57:34/0 = 0 +57:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:34/0/physics_layer_0/angular_velocity = 0.0 +58:34/0 = 0 +58:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:34/0/physics_layer_0/angular_velocity = 0.0 +59:34/0 = 0 +59:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:34/0/physics_layer_0/angular_velocity = 0.0 +60:34/0 = 0 +60:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:34/0/physics_layer_0/angular_velocity = 0.0 +61:34/0 = 0 +61:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:34/0/physics_layer_0/angular_velocity = 0.0 +62:34/0 = 0 +62:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:34/0/physics_layer_0/angular_velocity = 0.0 +63:34/0 = 0 +63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:34/0/physics_layer_0/angular_velocity = 0.0 +64:34/0 = 0 +64:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:34/0/physics_layer_0/angular_velocity = 0.0 +65:34/0 = 0 +65:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:34/0/physics_layer_0/angular_velocity = 0.0 +66:34/0 = 0 +66:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:34/0/physics_layer_0/angular_velocity = 0.0 +67:34/0 = 0 +67:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:34/0/physics_layer_0/angular_velocity = 0.0 +68:34/0 = 0 +68:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:34/0/physics_layer_0/angular_velocity = 0.0 +69:34/0 = 0 +69:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:34/0/physics_layer_0/angular_velocity = 0.0 +70:34/0 = 0 +70:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:34/0/physics_layer_0/angular_velocity = 0.0 +71:34/0 = 0 +71:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:34/0/physics_layer_0/angular_velocity = 0.0 +72:34/0 = 0 +72:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:34/0/physics_layer_0/angular_velocity = 0.0 +73:34/0 = 0 +73:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:34/0/physics_layer_0/angular_velocity = 0.0 +74:34/0 = 0 +74:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:34/0/physics_layer_0/angular_velocity = 0.0 +75:34/0 = 0 +75:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:34/0/physics_layer_0/angular_velocity = 0.0 +76:34/0 = 0 +76:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:34/0/physics_layer_0/angular_velocity = 0.0 +77:34/0 = 0 +77:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:34/0/physics_layer_0/angular_velocity = 0.0 +78:34/0 = 0 +78:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:34/0/physics_layer_0/angular_velocity = 0.0 +79:34/0 = 0 +79:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:34/0/physics_layer_0/angular_velocity = 0.0 +80:34/0 = 0 +80:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:34/0/physics_layer_0/angular_velocity = 0.0 +81:34/0 = 0 +81:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:34/0/physics_layer_0/angular_velocity = 0.0 +82:34/0 = 0 +82:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:34/0/physics_layer_0/angular_velocity = 0.0 +83:34/0 = 0 +83:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:34/0/physics_layer_0/angular_velocity = 0.0 +84:34/0 = 0 +84:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:34/0/physics_layer_0/angular_velocity = 0.0 +85:34/0 = 0 +85:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:34/0/physics_layer_0/angular_velocity = 0.0 +86:34/0 = 0 +86:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:34/0/physics_layer_0/angular_velocity = 0.0 +87:34/0 = 0 +87:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:34/0/physics_layer_0/angular_velocity = 0.0 +88:34/0 = 0 +88:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:34/0/physics_layer_0/angular_velocity = 0.0 +89:34/0 = 0 +89:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:34/0/physics_layer_0/angular_velocity = 0.0 +90:34/0 = 0 +90:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:34/0/physics_layer_0/angular_velocity = 0.0 +91:34/0 = 0 +91:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:34/0/physics_layer_0/angular_velocity = 0.0 +92:34/0 = 0 +92:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:34/0/physics_layer_0/angular_velocity = 0.0 +93:34/0 = 0 +93:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:34/0/physics_layer_0/angular_velocity = 0.0 +94:34/0 = 0 +94:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:34/0/physics_layer_0/angular_velocity = 0.0 +95:34/0 = 0 +95:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:34/0/physics_layer_0/angular_velocity = 0.0 +96:34/0 = 0 +96:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:34/0/physics_layer_0/angular_velocity = 0.0 +97:34/0 = 0 +97:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:34/0/physics_layer_0/angular_velocity = 0.0 +98:34/0 = 0 +98:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:34/0/physics_layer_0/angular_velocity = 0.0 +99:34/0 = 0 +99:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:34/0/physics_layer_0/angular_velocity = 0.0 +100:34/0 = 0 +100:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:34/0/physics_layer_0/angular_velocity = 0.0 +101:34/0 = 0 +101:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:34/0/physics_layer_0/angular_velocity = 0.0 +102:34/0 = 0 +102:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:34/0/physics_layer_0/angular_velocity = 0.0 +103:34/0 = 0 +103:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:34/0/physics_layer_0/angular_velocity = 0.0 +104:34/0 = 0 +104:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:34/0/physics_layer_0/angular_velocity = 0.0 +105:34/0 = 0 +105:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:34/0/physics_layer_0/angular_velocity = 0.0 +106:34/0 = 0 +106:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:34/0/physics_layer_0/angular_velocity = 0.0 +107:34/0 = 0 +107:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:34/0/physics_layer_0/angular_velocity = 0.0 +108:34/0 = 0 +108:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:34/0/physics_layer_0/angular_velocity = 0.0 +109:34/0 = 0 +109:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:34/0/physics_layer_0/angular_velocity = 0.0 +110:34/0 = 0 +110:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:34/0/physics_layer_0/angular_velocity = 0.0 +111:34/0 = 0 +111:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:34/0/physics_layer_0/angular_velocity = 0.0 +112:34/0 = 0 +112:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:34/0/physics_layer_0/angular_velocity = 0.0 +113:34/0 = 0 +113:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:34/0/physics_layer_0/angular_velocity = 0.0 +114:34/0 = 0 +114:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:34/0/physics_layer_0/angular_velocity = 0.0 +115:34/0 = 0 +115:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:34/0/physics_layer_0/angular_velocity = 0.0 +116:34/0 = 0 +116:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:34/0/physics_layer_0/angular_velocity = 0.0 +117:34/0 = 0 +117:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:34/0/physics_layer_0/angular_velocity = 0.0 +118:34/0 = 0 +118:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:34/0/physics_layer_0/angular_velocity = 0.0 +119:34/0 = 0 +119:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:34/0/physics_layer_0/angular_velocity = 0.0 +120:34/0 = 0 +120:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:34/0/physics_layer_0/angular_velocity = 0.0 +121:34/0 = 0 +121:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:34/0/physics_layer_0/angular_velocity = 0.0 +122:34/0 = 0 +122:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:34/0/physics_layer_0/angular_velocity = 0.0 +123:34/0 = 0 +123:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:34/0/physics_layer_0/angular_velocity = 0.0 +124:34/0 = 0 +124:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:34/0/physics_layer_0/angular_velocity = 0.0 +125:34/0 = 0 +125:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:34/0/physics_layer_0/angular_velocity = 0.0 +126:34/0 = 0 +126:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:34/0/physics_layer_0/angular_velocity = 0.0 +127:34/0 = 0 +127:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:34/0/physics_layer_0/angular_velocity = 0.0 +128:34/0 = 0 +128:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:34/0/physics_layer_0/angular_velocity = 0.0 +129:34/0 = 0 +129:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:34/0/physics_layer_0/angular_velocity = 0.0 +130:34/0 = 0 +130:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:34/0/physics_layer_0/angular_velocity = 0.0 +131:34/0 = 0 +131:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:34/0/physics_layer_0/angular_velocity = 0.0 +132:34/0 = 0 +132:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:34/0/physics_layer_0/angular_velocity = 0.0 +133:34/0 = 0 +133:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:34/0/physics_layer_0/angular_velocity = 0.0 +134:34/0 = 0 +134:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:34/0/physics_layer_0/angular_velocity = 0.0 +135:34/0 = 0 +135:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:34/0/physics_layer_0/angular_velocity = 0.0 +136:34/0 = 0 +136:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:34/0/physics_layer_0/angular_velocity = 0.0 +137:34/0 = 0 +137:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:34/0/physics_layer_0/angular_velocity = 0.0 +138:34/0 = 0 +138:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:34/0/physics_layer_0/angular_velocity = 0.0 +139:34/0 = 0 +139:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:34/0/physics_layer_0/angular_velocity = 0.0 +140:34/0 = 0 +140:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:34/0/physics_layer_0/angular_velocity = 0.0 +141:34/0 = 0 +141:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:34/0/physics_layer_0/angular_velocity = 0.0 +142:34/0 = 0 +142:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:34/0/physics_layer_0/angular_velocity = 0.0 +143:34/0 = 0 +143:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:34/0/physics_layer_0/angular_velocity = 0.0 +144:34/0 = 0 +144:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:34/0/physics_layer_0/angular_velocity = 0.0 +145:34/0 = 0 +145:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:34/0/physics_layer_0/angular_velocity = 0.0 +146:34/0 = 0 +146:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:34/0/physics_layer_0/angular_velocity = 0.0 +147:34/0 = 0 +147:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:34/0/physics_layer_0/angular_velocity = 0.0 +148:34/0 = 0 +148:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:34/0/physics_layer_0/angular_velocity = 0.0 +149:34/0 = 0 +149:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:34/0/physics_layer_0/angular_velocity = 0.0 +150:34/0 = 0 +150:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:34/0/physics_layer_0/angular_velocity = 0.0 +151:34/0 = 0 +151:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:34/0/physics_layer_0/angular_velocity = 0.0 +152:34/0 = 0 +152:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:34/0/physics_layer_0/angular_velocity = 0.0 +153:34/0 = 0 +153:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:34/0/physics_layer_0/angular_velocity = 0.0 +154:34/0 = 0 +154:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:34/0/physics_layer_0/angular_velocity = 0.0 +155:34/0 = 0 +155:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:34/0/physics_layer_0/angular_velocity = 0.0 +156:34/0 = 0 +156:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:34/0/physics_layer_0/angular_velocity = 0.0 +157:34/0 = 0 +157:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:34/0/physics_layer_0/angular_velocity = 0.0 +158:34/0 = 0 +158:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:34/0/physics_layer_0/angular_velocity = 0.0 +159:34/0 = 0 +159:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:34/0/physics_layer_0/angular_velocity = 0.0 +160:34/0 = 0 +160:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:34/0/physics_layer_0/angular_velocity = 0.0 +161:34/0 = 0 +161:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:34/0/physics_layer_0/angular_velocity = 0.0 +162:34/0 = 0 +162:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:34/0/physics_layer_0/angular_velocity = 0.0 +163:34/0 = 0 +163:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:34/0/physics_layer_0/angular_velocity = 0.0 +164:34/0 = 0 +164:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:34/0/physics_layer_0/angular_velocity = 0.0 +165:34/0 = 0 +165:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:34/0/physics_layer_0/angular_velocity = 0.0 +166:34/0 = 0 +166:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:34/0/physics_layer_0/angular_velocity = 0.0 +167:34/0 = 0 +167:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:34/0/physics_layer_0/angular_velocity = 0.0 +168:34/0 = 0 +168:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:34/0/physics_layer_0/angular_velocity = 0.0 +169:34/0 = 0 +169:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:34/0/physics_layer_0/angular_velocity = 0.0 +170:34/0 = 0 +170:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:34/0/physics_layer_0/angular_velocity = 0.0 +171:34/0 = 0 +171:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:34/0/physics_layer_0/angular_velocity = 0.0 +172:34/0 = 0 +172:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:34/0/physics_layer_0/angular_velocity = 0.0 +173:34/0 = 0 +173:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:34/0/physics_layer_0/angular_velocity = 0.0 +174:34/0 = 0 +174:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:34/0/physics_layer_0/angular_velocity = 0.0 +175:34/0 = 0 +175:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:34/0/physics_layer_0/angular_velocity = 0.0 +176:34/0 = 0 +176:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:34/0/physics_layer_0/angular_velocity = 0.0 +177:34/0 = 0 +177:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:34/0/physics_layer_0/angular_velocity = 0.0 +178:34/0 = 0 +178:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:34/0/physics_layer_0/angular_velocity = 0.0 +179:34/0 = 0 +179:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:34/0/physics_layer_0/angular_velocity = 0.0 +180:34/0 = 0 +180:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:34/0/physics_layer_0/angular_velocity = 0.0 +181:34/0 = 0 +181:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:34/0/physics_layer_0/angular_velocity = 0.0 +182:34/0 = 0 +182:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:34/0/physics_layer_0/angular_velocity = 0.0 +183:34/0 = 0 +183:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:34/0/physics_layer_0/angular_velocity = 0.0 +184:34/0 = 0 +184:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:34/0/physics_layer_0/angular_velocity = 0.0 +185:34/0 = 0 +185:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:34/0/physics_layer_0/angular_velocity = 0.0 +186:34/0 = 0 +186:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:34/0/physics_layer_0/angular_velocity = 0.0 +187:34/0 = 0 +187:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:34/0/physics_layer_0/angular_velocity = 0.0 +188:34/0 = 0 +188:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:34/0/physics_layer_0/angular_velocity = 0.0 +189:34/0 = 0 +189:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:34/0/physics_layer_0/angular_velocity = 0.0 +190:34/0 = 0 +190:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:34/0/physics_layer_0/angular_velocity = 0.0 +191:34/0 = 0 +191:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:34/0/physics_layer_0/angular_velocity = 0.0 +0:35/0 = 0 +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0 = 0 +5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0 = 0 +6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0 = 0 +7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0 = 0 +8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0 = 0 +9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0 = 0 +10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0 = 0 +14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +19:35/0 = 0 +19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0 = 0 +20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0 = 0 +21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0 = 0 +22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0 = 0 +23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0 = 0 +24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0 = 0 +29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0 = 0 +30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0 = 0 +31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0 = 0 +32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0 = 0 +33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0 = 0 +34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0 = 0 +35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0 = 0 +37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0 = 0 +38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0 = 0 +39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0 = 0 +40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0 = 0 +41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0 = 0 +42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_0/angular_velocity = 0.0 +43:35/0 = 0 +43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_0/angular_velocity = 0.0 +44:35/0 = 0 +44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_0/angular_velocity = 0.0 +45:35/0 = 0 +45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_0/angular_velocity = 0.0 +46:35/0 = 0 +46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_0/angular_velocity = 0.0 +47:35/0 = 0 +47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_0/angular_velocity = 0.0 +48:35/0 = 0 +48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:35/0/physics_layer_0/angular_velocity = 0.0 +49:35/0 = 0 +49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:35/0/physics_layer_0/angular_velocity = 0.0 +50:35/0 = 0 +50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:35/0/physics_layer_0/angular_velocity = 0.0 +51:35/0 = 0 +51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:35/0/physics_layer_0/angular_velocity = 0.0 +52:35/0 = 0 +52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:35/0/physics_layer_0/angular_velocity = 0.0 +53:35/0 = 0 +53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:35/0/physics_layer_0/angular_velocity = 0.0 +54:35/0 = 0 +54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:35/0/physics_layer_0/angular_velocity = 0.0 +55:35/0 = 0 +55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:35/0/physics_layer_0/angular_velocity = 0.0 +56:35/0 = 0 +56:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:35/0/physics_layer_0/angular_velocity = 0.0 +57:35/0 = 0 +57:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:35/0/physics_layer_0/angular_velocity = 0.0 +58:35/0 = 0 +58:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:35/0/physics_layer_0/angular_velocity = 0.0 +59:35/0 = 0 +59:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:35/0/physics_layer_0/angular_velocity = 0.0 +60:35/0 = 0 +60:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:35/0/physics_layer_0/angular_velocity = 0.0 +61:35/0 = 0 +61:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:35/0/physics_layer_0/angular_velocity = 0.0 +62:35/0 = 0 +62:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:35/0/physics_layer_0/angular_velocity = 0.0 +63:35/0 = 0 +63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:35/0/physics_layer_0/angular_velocity = 0.0 +64:35/0 = 0 +64:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:35/0/physics_layer_0/angular_velocity = 0.0 +65:35/0 = 0 +65:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:35/0/physics_layer_0/angular_velocity = 0.0 +66:35/0 = 0 +66:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:35/0/physics_layer_0/angular_velocity = 0.0 +67:35/0 = 0 +67:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:35/0/physics_layer_0/angular_velocity = 0.0 +68:35/0 = 0 +68:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:35/0/physics_layer_0/angular_velocity = 0.0 +69:35/0 = 0 +69:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:35/0/physics_layer_0/angular_velocity = 0.0 +70:35/0 = 0 +70:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:35/0/physics_layer_0/angular_velocity = 0.0 +71:35/0 = 0 +71:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:35/0/physics_layer_0/angular_velocity = 0.0 +72:35/0 = 0 +72:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:35/0/physics_layer_0/angular_velocity = 0.0 +73:35/0 = 0 +73:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:35/0/physics_layer_0/angular_velocity = 0.0 +74:35/0 = 0 +74:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:35/0/physics_layer_0/angular_velocity = 0.0 +75:35/0 = 0 +75:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:35/0/physics_layer_0/angular_velocity = 0.0 +76:35/0 = 0 +76:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:35/0/physics_layer_0/angular_velocity = 0.0 +77:35/0 = 0 +77:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:35/0/physics_layer_0/angular_velocity = 0.0 +78:35/0 = 0 +78:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:35/0/physics_layer_0/angular_velocity = 0.0 +79:35/0 = 0 +79:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:35/0/physics_layer_0/angular_velocity = 0.0 +80:35/0 = 0 +80:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:35/0/physics_layer_0/angular_velocity = 0.0 +81:35/0 = 0 +81:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:35/0/physics_layer_0/angular_velocity = 0.0 +82:35/0 = 0 +82:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:35/0/physics_layer_0/angular_velocity = 0.0 +83:35/0 = 0 +83:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:35/0/physics_layer_0/angular_velocity = 0.0 +84:35/0 = 0 +84:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:35/0/physics_layer_0/angular_velocity = 0.0 +85:35/0 = 0 +85:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:35/0/physics_layer_0/angular_velocity = 0.0 +86:35/0 = 0 +86:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:35/0/physics_layer_0/angular_velocity = 0.0 +87:35/0 = 0 +87:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:35/0/physics_layer_0/angular_velocity = 0.0 +88:35/0 = 0 +88:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:35/0/physics_layer_0/angular_velocity = 0.0 +89:35/0 = 0 +89:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:35/0/physics_layer_0/angular_velocity = 0.0 +90:35/0 = 0 +90:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:35/0/physics_layer_0/angular_velocity = 0.0 +91:35/0 = 0 +91:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:35/0/physics_layer_0/angular_velocity = 0.0 +92:35/0 = 0 +92:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:35/0/physics_layer_0/angular_velocity = 0.0 +93:35/0 = 0 +93:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:35/0/physics_layer_0/angular_velocity = 0.0 +94:35/0 = 0 +94:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:35/0/physics_layer_0/angular_velocity = 0.0 +95:35/0 = 0 +95:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:35/0/physics_layer_0/angular_velocity = 0.0 +96:35/0 = 0 +96:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:35/0/physics_layer_0/angular_velocity = 0.0 +97:35/0 = 0 +97:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:35/0/physics_layer_0/angular_velocity = 0.0 +98:35/0 = 0 +98:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:35/0/physics_layer_0/angular_velocity = 0.0 +99:35/0 = 0 +99:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:35/0/physics_layer_0/angular_velocity = 0.0 +100:35/0 = 0 +100:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:35/0/physics_layer_0/angular_velocity = 0.0 +101:35/0 = 0 +101:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:35/0/physics_layer_0/angular_velocity = 0.0 +102:35/0 = 0 +102:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:35/0/physics_layer_0/angular_velocity = 0.0 +103:35/0 = 0 +103:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:35/0/physics_layer_0/angular_velocity = 0.0 +104:35/0 = 0 +104:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:35/0/physics_layer_0/angular_velocity = 0.0 +105:35/0 = 0 +105:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:35/0/physics_layer_0/angular_velocity = 0.0 +106:35/0 = 0 +106:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:35/0/physics_layer_0/angular_velocity = 0.0 +107:35/0 = 0 +107:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:35/0/physics_layer_0/angular_velocity = 0.0 +108:35/0 = 0 +108:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:35/0/physics_layer_0/angular_velocity = 0.0 +109:35/0 = 0 +109:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:35/0/physics_layer_0/angular_velocity = 0.0 +110:35/0 = 0 +110:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:35/0/physics_layer_0/angular_velocity = 0.0 +111:35/0 = 0 +111:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:35/0/physics_layer_0/angular_velocity = 0.0 +112:35/0 = 0 +112:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:35/0/physics_layer_0/angular_velocity = 0.0 +113:35/0 = 0 +113:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:35/0/physics_layer_0/angular_velocity = 0.0 +114:35/0 = 0 +114:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:35/0/physics_layer_0/angular_velocity = 0.0 +115:35/0 = 0 +115:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:35/0/physics_layer_0/angular_velocity = 0.0 +116:35/0 = 0 +116:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:35/0/physics_layer_0/angular_velocity = 0.0 +117:35/0 = 0 +117:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:35/0/physics_layer_0/angular_velocity = 0.0 +118:35/0 = 0 +118:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:35/0/physics_layer_0/angular_velocity = 0.0 +119:35/0 = 0 +119:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:35/0/physics_layer_0/angular_velocity = 0.0 +120:35/0 = 0 +120:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:35/0/physics_layer_0/angular_velocity = 0.0 +121:35/0 = 0 +121:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:35/0/physics_layer_0/angular_velocity = 0.0 +122:35/0 = 0 +122:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:35/0/physics_layer_0/angular_velocity = 0.0 +123:35/0 = 0 +123:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:35/0/physics_layer_0/angular_velocity = 0.0 +124:35/0 = 0 +124:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:35/0/physics_layer_0/angular_velocity = 0.0 +125:35/0 = 0 +125:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:35/0/physics_layer_0/angular_velocity = 0.0 +126:35/0 = 0 +126:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:35/0/physics_layer_0/angular_velocity = 0.0 +127:35/0 = 0 +127:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:35/0/physics_layer_0/angular_velocity = 0.0 +128:35/0 = 0 +128:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:35/0/physics_layer_0/angular_velocity = 0.0 +129:35/0 = 0 +129:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:35/0/physics_layer_0/angular_velocity = 0.0 +130:35/0 = 0 +130:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:35/0/physics_layer_0/angular_velocity = 0.0 +131:35/0 = 0 +131:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:35/0/physics_layer_0/angular_velocity = 0.0 +132:35/0 = 0 +132:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:35/0/physics_layer_0/angular_velocity = 0.0 +133:35/0 = 0 +133:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:35/0/physics_layer_0/angular_velocity = 0.0 +134:35/0 = 0 +134:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:35/0/physics_layer_0/angular_velocity = 0.0 +135:35/0 = 0 +135:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:35/0/physics_layer_0/angular_velocity = 0.0 +136:35/0 = 0 +136:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:35/0/physics_layer_0/angular_velocity = 0.0 +137:35/0 = 0 +137:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:35/0/physics_layer_0/angular_velocity = 0.0 +138:35/0 = 0 +138:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:35/0/physics_layer_0/angular_velocity = 0.0 +139:35/0 = 0 +139:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:35/0/physics_layer_0/angular_velocity = 0.0 +140:35/0 = 0 +140:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:35/0/physics_layer_0/angular_velocity = 0.0 +141:35/0 = 0 +141:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:35/0/physics_layer_0/angular_velocity = 0.0 +142:35/0 = 0 +142:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:35/0/physics_layer_0/angular_velocity = 0.0 +143:35/0 = 0 +143:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:35/0/physics_layer_0/angular_velocity = 0.0 +144:35/0 = 0 +144:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:35/0/physics_layer_0/angular_velocity = 0.0 +145:35/0 = 0 +145:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:35/0/physics_layer_0/angular_velocity = 0.0 +146:35/0 = 0 +146:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:35/0/physics_layer_0/angular_velocity = 0.0 +147:35/0 = 0 +147:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:35/0/physics_layer_0/angular_velocity = 0.0 +148:35/0 = 0 +148:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:35/0/physics_layer_0/angular_velocity = 0.0 +149:35/0 = 0 +149:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:35/0/physics_layer_0/angular_velocity = 0.0 +150:35/0 = 0 +150:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:35/0/physics_layer_0/angular_velocity = 0.0 +151:35/0 = 0 +151:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:35/0/physics_layer_0/angular_velocity = 0.0 +152:35/0 = 0 +152:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:35/0/physics_layer_0/angular_velocity = 0.0 +153:35/0 = 0 +153:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:35/0/physics_layer_0/angular_velocity = 0.0 +154:35/0 = 0 +154:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:35/0/physics_layer_0/angular_velocity = 0.0 +155:35/0 = 0 +155:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:35/0/physics_layer_0/angular_velocity = 0.0 +156:35/0 = 0 +156:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:35/0/physics_layer_0/angular_velocity = 0.0 +157:35/0 = 0 +157:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:35/0/physics_layer_0/angular_velocity = 0.0 +158:35/0 = 0 +158:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:35/0/physics_layer_0/angular_velocity = 0.0 +159:35/0 = 0 +159:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:35/0/physics_layer_0/angular_velocity = 0.0 +160:35/0 = 0 +160:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:35/0/physics_layer_0/angular_velocity = 0.0 +161:35/0 = 0 +161:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:35/0/physics_layer_0/angular_velocity = 0.0 +162:35/0 = 0 +162:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:35/0/physics_layer_0/angular_velocity = 0.0 +163:35/0 = 0 +163:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:35/0/physics_layer_0/angular_velocity = 0.0 +164:35/0 = 0 +164:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:35/0/physics_layer_0/angular_velocity = 0.0 +165:35/0 = 0 +165:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:35/0/physics_layer_0/angular_velocity = 0.0 +166:35/0 = 0 +166:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:35/0/physics_layer_0/angular_velocity = 0.0 +167:35/0 = 0 +167:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:35/0/physics_layer_0/angular_velocity = 0.0 +168:35/0 = 0 +168:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:35/0/physics_layer_0/angular_velocity = 0.0 +169:35/0 = 0 +169:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:35/0/physics_layer_0/angular_velocity = 0.0 +170:35/0 = 0 +170:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:35/0/physics_layer_0/angular_velocity = 0.0 +171:35/0 = 0 +171:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:35/0/physics_layer_0/angular_velocity = 0.0 +172:35/0 = 0 +172:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:35/0/physics_layer_0/angular_velocity = 0.0 +173:35/0 = 0 +173:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:35/0/physics_layer_0/angular_velocity = 0.0 +174:35/0 = 0 +174:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:35/0/physics_layer_0/angular_velocity = 0.0 +175:35/0 = 0 +175:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:35/0/physics_layer_0/angular_velocity = 0.0 +176:35/0 = 0 +176:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:35/0/physics_layer_0/angular_velocity = 0.0 +177:35/0 = 0 +177:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:35/0/physics_layer_0/angular_velocity = 0.0 +178:35/0 = 0 +178:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:35/0/physics_layer_0/angular_velocity = 0.0 +179:35/0 = 0 +179:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:35/0/physics_layer_0/angular_velocity = 0.0 +180:35/0 = 0 +180:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:35/0/physics_layer_0/angular_velocity = 0.0 +181:35/0 = 0 +181:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:35/0/physics_layer_0/angular_velocity = 0.0 +182:35/0 = 0 +182:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:35/0/physics_layer_0/angular_velocity = 0.0 +183:35/0 = 0 +183:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:35/0/physics_layer_0/angular_velocity = 0.0 +184:35/0 = 0 +184:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:35/0/physics_layer_0/angular_velocity = 0.0 +185:35/0 = 0 +185:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:35/0/physics_layer_0/angular_velocity = 0.0 +186:35/0 = 0 +186:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:35/0/physics_layer_0/angular_velocity = 0.0 +187:35/0 = 0 +187:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:35/0/physics_layer_0/angular_velocity = 0.0 +188:35/0 = 0 +188:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:35/0/physics_layer_0/angular_velocity = 0.0 +189:35/0 = 0 +189:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:35/0/physics_layer_0/angular_velocity = 0.0 +190:35/0 = 0 +190:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:35/0/physics_layer_0/angular_velocity = 0.0 +191:35/0 = 0 +191:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:35/0/physics_layer_0/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0 = 0 +6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0 = 0 +7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0 = 0 +8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0 = 0 +9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0 = 0 +10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0 = 0 +11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0 = 0 +12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0 = 0 +14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_0/angular_velocity = 0.0 +15:36/0 = 0 +15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0 = 0 +23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0 = 0 +29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +31:36/0 = 0 +31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0 = 0 +33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0 = 0 +34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0 = 0 +37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0 = 0 +38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_0/angular_velocity = 0.0 +39:36/0 = 0 +39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0 = 0 +40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0 = 0 +41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0 = 0 +42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_0/angular_velocity = 0.0 +43:36/0 = 0 +43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:36/0/physics_layer_0/angular_velocity = 0.0 +44:36/0 = 0 +44:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:36/0/physics_layer_0/angular_velocity = 0.0 +45:36/0 = 0 +45:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:36/0/physics_layer_0/angular_velocity = 0.0 +46:36/0 = 0 +46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:36/0/physics_layer_0/angular_velocity = 0.0 +47:36/0 = 0 +47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:36/0/physics_layer_0/angular_velocity = 0.0 +48:36/0 = 0 +48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:36/0/physics_layer_0/angular_velocity = 0.0 +49:36/0 = 0 +49:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:36/0/physics_layer_0/angular_velocity = 0.0 +50:36/0 = 0 +50:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:36/0/physics_layer_0/angular_velocity = 0.0 +51:36/0 = 0 +51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:36/0/physics_layer_0/angular_velocity = 0.0 +52:36/0 = 0 +52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:36/0/physics_layer_0/angular_velocity = 0.0 +53:36/0 = 0 +53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:36/0/physics_layer_0/angular_velocity = 0.0 +54:36/0 = 0 +54:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:36/0/physics_layer_0/angular_velocity = 0.0 +55:36/0 = 0 +55:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:36/0/physics_layer_0/angular_velocity = 0.0 +56:36/0 = 0 +56:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:36/0/physics_layer_0/angular_velocity = 0.0 +57:36/0 = 0 +57:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:36/0/physics_layer_0/angular_velocity = 0.0 +58:36/0 = 0 +58:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:36/0/physics_layer_0/angular_velocity = 0.0 +59:36/0 = 0 +59:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:36/0/physics_layer_0/angular_velocity = 0.0 +60:36/0 = 0 +60:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:36/0/physics_layer_0/angular_velocity = 0.0 +61:36/0 = 0 +61:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:36/0/physics_layer_0/angular_velocity = 0.0 +62:36/0 = 0 +62:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:36/0/physics_layer_0/angular_velocity = 0.0 +63:36/0 = 0 +63:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:36/0/physics_layer_0/angular_velocity = 0.0 +64:36/0 = 0 +64:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:36/0/physics_layer_0/angular_velocity = 0.0 +65:36/0 = 0 +65:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:36/0/physics_layer_0/angular_velocity = 0.0 +66:36/0 = 0 +66:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:36/0/physics_layer_0/angular_velocity = 0.0 +67:36/0 = 0 +67:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:36/0/physics_layer_0/angular_velocity = 0.0 +68:36/0 = 0 +68:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:36/0/physics_layer_0/angular_velocity = 0.0 +69:36/0 = 0 +69:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:36/0/physics_layer_0/angular_velocity = 0.0 +70:36/0 = 0 +70:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:36/0/physics_layer_0/angular_velocity = 0.0 +71:36/0 = 0 +71:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:36/0/physics_layer_0/angular_velocity = 0.0 +72:36/0 = 0 +72:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:36/0/physics_layer_0/angular_velocity = 0.0 +73:36/0 = 0 +73:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:36/0/physics_layer_0/angular_velocity = 0.0 +74:36/0 = 0 +74:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:36/0/physics_layer_0/angular_velocity = 0.0 +75:36/0 = 0 +75:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:36/0/physics_layer_0/angular_velocity = 0.0 +76:36/0 = 0 +76:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:36/0/physics_layer_0/angular_velocity = 0.0 +77:36/0 = 0 +77:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:36/0/physics_layer_0/angular_velocity = 0.0 +78:36/0 = 0 +78:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:36/0/physics_layer_0/angular_velocity = 0.0 +79:36/0 = 0 +79:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:36/0/physics_layer_0/angular_velocity = 0.0 +80:36/0 = 0 +80:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:36/0/physics_layer_0/angular_velocity = 0.0 +81:36/0 = 0 +81:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:36/0/physics_layer_0/angular_velocity = 0.0 +82:36/0 = 0 +82:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:36/0/physics_layer_0/angular_velocity = 0.0 +83:36/0 = 0 +83:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:36/0/physics_layer_0/angular_velocity = 0.0 +84:36/0 = 0 +84:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:36/0/physics_layer_0/angular_velocity = 0.0 +85:36/0 = 0 +85:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:36/0/physics_layer_0/angular_velocity = 0.0 +86:36/0 = 0 +86:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:36/0/physics_layer_0/angular_velocity = 0.0 +87:36/0 = 0 +87:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:36/0/physics_layer_0/angular_velocity = 0.0 +88:36/0 = 0 +88:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:36/0/physics_layer_0/angular_velocity = 0.0 +89:36/0 = 0 +89:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:36/0/physics_layer_0/angular_velocity = 0.0 +90:36/0 = 0 +90:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:36/0/physics_layer_0/angular_velocity = 0.0 +91:36/0 = 0 +91:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:36/0/physics_layer_0/angular_velocity = 0.0 +92:36/0 = 0 +92:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:36/0/physics_layer_0/angular_velocity = 0.0 +93:36/0 = 0 +93:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:36/0/physics_layer_0/angular_velocity = 0.0 +94:36/0 = 0 +94:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:36/0/physics_layer_0/angular_velocity = 0.0 +95:36/0 = 0 +95:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:36/0/physics_layer_0/angular_velocity = 0.0 +96:36/0 = 0 +96:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:36/0/physics_layer_0/angular_velocity = 0.0 +97:36/0 = 0 +97:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:36/0/physics_layer_0/angular_velocity = 0.0 +98:36/0 = 0 +98:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:36/0/physics_layer_0/angular_velocity = 0.0 +99:36/0 = 0 +99:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:36/0/physics_layer_0/angular_velocity = 0.0 +100:36/0 = 0 +100:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:36/0/physics_layer_0/angular_velocity = 0.0 +101:36/0 = 0 +101:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:36/0/physics_layer_0/angular_velocity = 0.0 +102:36/0 = 0 +102:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:36/0/physics_layer_0/angular_velocity = 0.0 +103:36/0 = 0 +103:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:36/0/physics_layer_0/angular_velocity = 0.0 +104:36/0 = 0 +104:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:36/0/physics_layer_0/angular_velocity = 0.0 +105:36/0 = 0 +105:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:36/0/physics_layer_0/angular_velocity = 0.0 +106:36/0 = 0 +106:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:36/0/physics_layer_0/angular_velocity = 0.0 +107:36/0 = 0 +107:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:36/0/physics_layer_0/angular_velocity = 0.0 +108:36/0 = 0 +108:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:36/0/physics_layer_0/angular_velocity = 0.0 +109:36/0 = 0 +109:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:36/0/physics_layer_0/angular_velocity = 0.0 +110:36/0 = 0 +110:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:36/0/physics_layer_0/angular_velocity = 0.0 +111:36/0 = 0 +111:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:36/0/physics_layer_0/angular_velocity = 0.0 +112:36/0 = 0 +112:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:36/0/physics_layer_0/angular_velocity = 0.0 +113:36/0 = 0 +113:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:36/0/physics_layer_0/angular_velocity = 0.0 +114:36/0 = 0 +114:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:36/0/physics_layer_0/angular_velocity = 0.0 +115:36/0 = 0 +115:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:36/0/physics_layer_0/angular_velocity = 0.0 +116:36/0 = 0 +116:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:36/0/physics_layer_0/angular_velocity = 0.0 +117:36/0 = 0 +117:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:36/0/physics_layer_0/angular_velocity = 0.0 +118:36/0 = 0 +118:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:36/0/physics_layer_0/angular_velocity = 0.0 +119:36/0 = 0 +119:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:36/0/physics_layer_0/angular_velocity = 0.0 +120:36/0 = 0 +120:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:36/0/physics_layer_0/angular_velocity = 0.0 +121:36/0 = 0 +121:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:36/0/physics_layer_0/angular_velocity = 0.0 +122:36/0 = 0 +122:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:36/0/physics_layer_0/angular_velocity = 0.0 +123:36/0 = 0 +123:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:36/0/physics_layer_0/angular_velocity = 0.0 +124:36/0 = 0 +124:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:36/0/physics_layer_0/angular_velocity = 0.0 +125:36/0 = 0 +125:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:36/0/physics_layer_0/angular_velocity = 0.0 +126:36/0 = 0 +126:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:36/0/physics_layer_0/angular_velocity = 0.0 +127:36/0 = 0 +127:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:36/0/physics_layer_0/angular_velocity = 0.0 +128:36/0 = 0 +128:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:36/0/physics_layer_0/angular_velocity = 0.0 +129:36/0 = 0 +129:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:36/0/physics_layer_0/angular_velocity = 0.0 +130:36/0 = 0 +130:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:36/0/physics_layer_0/angular_velocity = 0.0 +131:36/0 = 0 +131:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:36/0/physics_layer_0/angular_velocity = 0.0 +132:36/0 = 0 +132:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:36/0/physics_layer_0/angular_velocity = 0.0 +133:36/0 = 0 +133:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:36/0/physics_layer_0/angular_velocity = 0.0 +134:36/0 = 0 +134:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:36/0/physics_layer_0/angular_velocity = 0.0 +135:36/0 = 0 +135:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:36/0/physics_layer_0/angular_velocity = 0.0 +136:36/0 = 0 +136:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:36/0/physics_layer_0/angular_velocity = 0.0 +137:36/0 = 0 +137:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:36/0/physics_layer_0/angular_velocity = 0.0 +138:36/0 = 0 +138:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:36/0/physics_layer_0/angular_velocity = 0.0 +139:36/0 = 0 +139:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:36/0/physics_layer_0/angular_velocity = 0.0 +140:36/0 = 0 +140:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:36/0/physics_layer_0/angular_velocity = 0.0 +141:36/0 = 0 +141:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:36/0/physics_layer_0/angular_velocity = 0.0 +142:36/0 = 0 +142:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:36/0/physics_layer_0/angular_velocity = 0.0 +143:36/0 = 0 +143:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:36/0/physics_layer_0/angular_velocity = 0.0 +144:36/0 = 0 +144:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:36/0/physics_layer_0/angular_velocity = 0.0 +145:36/0 = 0 +145:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:36/0/physics_layer_0/angular_velocity = 0.0 +146:36/0 = 0 +146:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:36/0/physics_layer_0/angular_velocity = 0.0 +147:36/0 = 0 +147:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:36/0/physics_layer_0/angular_velocity = 0.0 +148:36/0 = 0 +148:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:36/0/physics_layer_0/angular_velocity = 0.0 +149:36/0 = 0 +149:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:36/0/physics_layer_0/angular_velocity = 0.0 +150:36/0 = 0 +150:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:36/0/physics_layer_0/angular_velocity = 0.0 +151:36/0 = 0 +151:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:36/0/physics_layer_0/angular_velocity = 0.0 +152:36/0 = 0 +152:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:36/0/physics_layer_0/angular_velocity = 0.0 +153:36/0 = 0 +153:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:36/0/physics_layer_0/angular_velocity = 0.0 +154:36/0 = 0 +154:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:36/0/physics_layer_0/angular_velocity = 0.0 +155:36/0 = 0 +155:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:36/0/physics_layer_0/angular_velocity = 0.0 +156:36/0 = 0 +156:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:36/0/physics_layer_0/angular_velocity = 0.0 +157:36/0 = 0 +157:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:36/0/physics_layer_0/angular_velocity = 0.0 +158:36/0 = 0 +158:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:36/0/physics_layer_0/angular_velocity = 0.0 +159:36/0 = 0 +159:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:36/0/physics_layer_0/angular_velocity = 0.0 +160:36/0 = 0 +160:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:36/0/physics_layer_0/angular_velocity = 0.0 +161:36/0 = 0 +161:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:36/0/physics_layer_0/angular_velocity = 0.0 +162:36/0 = 0 +162:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:36/0/physics_layer_0/angular_velocity = 0.0 +163:36/0 = 0 +163:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:36/0/physics_layer_0/angular_velocity = 0.0 +164:36/0 = 0 +164:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:36/0/physics_layer_0/angular_velocity = 0.0 +165:36/0 = 0 +165:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:36/0/physics_layer_0/angular_velocity = 0.0 +166:36/0 = 0 +166:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:36/0/physics_layer_0/angular_velocity = 0.0 +167:36/0 = 0 +167:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:36/0/physics_layer_0/angular_velocity = 0.0 +168:36/0 = 0 +168:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:36/0/physics_layer_0/angular_velocity = 0.0 +169:36/0 = 0 +169:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:36/0/physics_layer_0/angular_velocity = 0.0 +170:36/0 = 0 +170:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:36/0/physics_layer_0/angular_velocity = 0.0 +171:36/0 = 0 +171:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:36/0/physics_layer_0/angular_velocity = 0.0 +172:36/0 = 0 +172:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:36/0/physics_layer_0/angular_velocity = 0.0 +173:36/0 = 0 +173:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:36/0/physics_layer_0/angular_velocity = 0.0 +174:36/0 = 0 +174:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:36/0/physics_layer_0/angular_velocity = 0.0 +175:36/0 = 0 +175:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:36/0/physics_layer_0/angular_velocity = 0.0 +176:36/0 = 0 +176:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:36/0/physics_layer_0/angular_velocity = 0.0 +177:36/0 = 0 +177:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:36/0/physics_layer_0/angular_velocity = 0.0 +178:36/0 = 0 +178:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:36/0/physics_layer_0/angular_velocity = 0.0 +179:36/0 = 0 +179:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:36/0/physics_layer_0/angular_velocity = 0.0 +180:36/0 = 0 +180:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:36/0/physics_layer_0/angular_velocity = 0.0 +181:36/0 = 0 +181:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:36/0/physics_layer_0/angular_velocity = 0.0 +182:36/0 = 0 +182:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:36/0/physics_layer_0/angular_velocity = 0.0 +183:36/0 = 0 +183:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:36/0/physics_layer_0/angular_velocity = 0.0 +184:36/0 = 0 +184:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:36/0/physics_layer_0/angular_velocity = 0.0 +185:36/0 = 0 +185:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:36/0/physics_layer_0/angular_velocity = 0.0 +186:36/0 = 0 +186:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:36/0/physics_layer_0/angular_velocity = 0.0 +187:36/0 = 0 +187:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:36/0/physics_layer_0/angular_velocity = 0.0 +188:36/0 = 0 +188:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:36/0/physics_layer_0/angular_velocity = 0.0 +189:36/0 = 0 +189:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:36/0/physics_layer_0/angular_velocity = 0.0 +190:36/0 = 0 +190:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:36/0/physics_layer_0/angular_velocity = 0.0 +191:36/0 = 0 +191:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:36/0/physics_layer_0/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0 = 0 +6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0 = 0 +7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0 = 0 +8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0 = 0 +9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0 = 0 +10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0 = 0 +11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0 = 0 +12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0 = 0 +13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0 = 0 +14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0 = 0 +15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0 = 0 +17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0 = 0 +19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0 = 0 +20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0 = 0 +22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0 = 0 +24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0 = 0 +25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0 = 0 +27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0 = 0 +28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_0/angular_velocity = 0.0 +29:37/0 = 0 +29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:37/0/physics_layer_0/angular_velocity = 0.0 +30:37/0 = 0 +30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_0/angular_velocity = 0.0 +31:37/0 = 0 +31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:37/0/physics_layer_0/angular_velocity = 0.0 +32:37/0 = 0 +32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_0/angular_velocity = 0.0 +33:37/0 = 0 +33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:37/0/physics_layer_0/angular_velocity = 0.0 +34:37/0 = 0 +34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0 = 0 +35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0 = 0 +36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0 = 0 +37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0 = 0 +38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_0/angular_velocity = 0.0 +39:37/0 = 0 +39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0 = 0 +40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0 = 0 +41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0 = 0 +42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_0/angular_velocity = 0.0 +43:37/0 = 0 +43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:37/0/physics_layer_0/angular_velocity = 0.0 +44:37/0 = 0 +44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:37/0/physics_layer_0/angular_velocity = 0.0 +45:37/0 = 0 +45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:37/0/physics_layer_0/angular_velocity = 0.0 +46:37/0 = 0 +46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:37/0/physics_layer_0/angular_velocity = 0.0 +47:37/0 = 0 +47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:37/0/physics_layer_0/angular_velocity = 0.0 +48:37/0 = 0 +48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:37/0/physics_layer_0/angular_velocity = 0.0 +49:37/0 = 0 +49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:37/0/physics_layer_0/angular_velocity = 0.0 +50:37/0 = 0 +50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:37/0/physics_layer_0/angular_velocity = 0.0 +51:37/0 = 0 +51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:37/0/physics_layer_0/angular_velocity = 0.0 +52:37/0 = 0 +52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:37/0/physics_layer_0/angular_velocity = 0.0 +53:37/0 = 0 +53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:37/0/physics_layer_0/angular_velocity = 0.0 +54:37/0 = 0 +54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:37/0/physics_layer_0/angular_velocity = 0.0 +55:37/0 = 0 +55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:37/0/physics_layer_0/angular_velocity = 0.0 +56:37/0 = 0 +56:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:37/0/physics_layer_0/angular_velocity = 0.0 +57:37/0 = 0 +57:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:37/0/physics_layer_0/angular_velocity = 0.0 +58:37/0 = 0 +58:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:37/0/physics_layer_0/angular_velocity = 0.0 +59:37/0 = 0 +59:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:37/0/physics_layer_0/angular_velocity = 0.0 +60:37/0 = 0 +60:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:37/0/physics_layer_0/angular_velocity = 0.0 +61:37/0 = 0 +61:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:37/0/physics_layer_0/angular_velocity = 0.0 +62:37/0 = 0 +62:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:37/0/physics_layer_0/angular_velocity = 0.0 +63:37/0 = 0 +63:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:37/0/physics_layer_0/angular_velocity = 0.0 +64:37/0 = 0 +64:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:37/0/physics_layer_0/angular_velocity = 0.0 +65:37/0 = 0 +65:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:37/0/physics_layer_0/angular_velocity = 0.0 +66:37/0 = 0 +66:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:37/0/physics_layer_0/angular_velocity = 0.0 +67:37/0 = 0 +67:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:37/0/physics_layer_0/angular_velocity = 0.0 +68:37/0 = 0 +68:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:37/0/physics_layer_0/angular_velocity = 0.0 +69:37/0 = 0 +69:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:37/0/physics_layer_0/angular_velocity = 0.0 +70:37/0 = 0 +70:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:37/0/physics_layer_0/angular_velocity = 0.0 +71:37/0 = 0 +71:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:37/0/physics_layer_0/angular_velocity = 0.0 +72:37/0 = 0 +72:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:37/0/physics_layer_0/angular_velocity = 0.0 +73:37/0 = 0 +73:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:37/0/physics_layer_0/angular_velocity = 0.0 +74:37/0 = 0 +74:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:37/0/physics_layer_0/angular_velocity = 0.0 +75:37/0 = 0 +75:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:37/0/physics_layer_0/angular_velocity = 0.0 +76:37/0 = 0 +76:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:37/0/physics_layer_0/angular_velocity = 0.0 +77:37/0 = 0 +77:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:37/0/physics_layer_0/angular_velocity = 0.0 +78:37/0 = 0 +78:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:37/0/physics_layer_0/angular_velocity = 0.0 +79:37/0 = 0 +79:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:37/0/physics_layer_0/angular_velocity = 0.0 +80:37/0 = 0 +80:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:37/0/physics_layer_0/angular_velocity = 0.0 +81:37/0 = 0 +81:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:37/0/physics_layer_0/angular_velocity = 0.0 +82:37/0 = 0 +82:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:37/0/physics_layer_0/angular_velocity = 0.0 +83:37/0 = 0 +83:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:37/0/physics_layer_0/angular_velocity = 0.0 +84:37/0 = 0 +84:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:37/0/physics_layer_0/angular_velocity = 0.0 +85:37/0 = 0 +85:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:37/0/physics_layer_0/angular_velocity = 0.0 +86:37/0 = 0 +86:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:37/0/physics_layer_0/angular_velocity = 0.0 +87:37/0 = 0 +87:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:37/0/physics_layer_0/angular_velocity = 0.0 +88:37/0 = 0 +88:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:37/0/physics_layer_0/angular_velocity = 0.0 +89:37/0 = 0 +89:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:37/0/physics_layer_0/angular_velocity = 0.0 +90:37/0 = 0 +90:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:37/0/physics_layer_0/angular_velocity = 0.0 +91:37/0 = 0 +91:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:37/0/physics_layer_0/angular_velocity = 0.0 +92:37/0 = 0 +92:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:37/0/physics_layer_0/angular_velocity = 0.0 +93:37/0 = 0 +93:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:37/0/physics_layer_0/angular_velocity = 0.0 +94:37/0 = 0 +94:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:37/0/physics_layer_0/angular_velocity = 0.0 +95:37/0 = 0 +95:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:37/0/physics_layer_0/angular_velocity = 0.0 +96:37/0 = 0 +96:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:37/0/physics_layer_0/angular_velocity = 0.0 +97:37/0 = 0 +97:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:37/0/physics_layer_0/angular_velocity = 0.0 +98:37/0 = 0 +98:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:37/0/physics_layer_0/angular_velocity = 0.0 +99:37/0 = 0 +99:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:37/0/physics_layer_0/angular_velocity = 0.0 +100:37/0 = 0 +100:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:37/0/physics_layer_0/angular_velocity = 0.0 +101:37/0 = 0 +101:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:37/0/physics_layer_0/angular_velocity = 0.0 +102:37/0 = 0 +102:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:37/0/physics_layer_0/angular_velocity = 0.0 +103:37/0 = 0 +103:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:37/0/physics_layer_0/angular_velocity = 0.0 +104:37/0 = 0 +104:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:37/0/physics_layer_0/angular_velocity = 0.0 +105:37/0 = 0 +105:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:37/0/physics_layer_0/angular_velocity = 0.0 +106:37/0 = 0 +106:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:37/0/physics_layer_0/angular_velocity = 0.0 +107:37/0 = 0 +107:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:37/0/physics_layer_0/angular_velocity = 0.0 +108:37/0 = 0 +108:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:37/0/physics_layer_0/angular_velocity = 0.0 +109:37/0 = 0 +109:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:37/0/physics_layer_0/angular_velocity = 0.0 +110:37/0 = 0 +110:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:37/0/physics_layer_0/angular_velocity = 0.0 +111:37/0 = 0 +111:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:37/0/physics_layer_0/angular_velocity = 0.0 +112:37/0 = 0 +112:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:37/0/physics_layer_0/angular_velocity = 0.0 +113:37/0 = 0 +113:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:37/0/physics_layer_0/angular_velocity = 0.0 +114:37/0 = 0 +114:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:37/0/physics_layer_0/angular_velocity = 0.0 +115:37/0 = 0 +115:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:37/0/physics_layer_0/angular_velocity = 0.0 +116:37/0 = 0 +116:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:37/0/physics_layer_0/angular_velocity = 0.0 +117:37/0 = 0 +117:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:37/0/physics_layer_0/angular_velocity = 0.0 +118:37/0 = 0 +118:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:37/0/physics_layer_0/angular_velocity = 0.0 +119:37/0 = 0 +119:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:37/0/physics_layer_0/angular_velocity = 0.0 +120:37/0 = 0 +120:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:37/0/physics_layer_0/angular_velocity = 0.0 +121:37/0 = 0 +121:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:37/0/physics_layer_0/angular_velocity = 0.0 +122:37/0 = 0 +122:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:37/0/physics_layer_0/angular_velocity = 0.0 +123:37/0 = 0 +123:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:37/0/physics_layer_0/angular_velocity = 0.0 +124:37/0 = 0 +124:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:37/0/physics_layer_0/angular_velocity = 0.0 +125:37/0 = 0 +125:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:37/0/physics_layer_0/angular_velocity = 0.0 +126:37/0 = 0 +126:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:37/0/physics_layer_0/angular_velocity = 0.0 +127:37/0 = 0 +127:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:37/0/physics_layer_0/angular_velocity = 0.0 +128:37/0 = 0 +128:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:37/0/physics_layer_0/angular_velocity = 0.0 +129:37/0 = 0 +129:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:37/0/physics_layer_0/angular_velocity = 0.0 +130:37/0 = 0 +130:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:37/0/physics_layer_0/angular_velocity = 0.0 +131:37/0 = 0 +131:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:37/0/physics_layer_0/angular_velocity = 0.0 +132:37/0 = 0 +132:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:37/0/physics_layer_0/angular_velocity = 0.0 +133:37/0 = 0 +133:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:37/0/physics_layer_0/angular_velocity = 0.0 +134:37/0 = 0 +134:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:37/0/physics_layer_0/angular_velocity = 0.0 +135:37/0 = 0 +135:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:37/0/physics_layer_0/angular_velocity = 0.0 +136:37/0 = 0 +136:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:37/0/physics_layer_0/angular_velocity = 0.0 +137:37/0 = 0 +137:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:37/0/physics_layer_0/angular_velocity = 0.0 +138:37/0 = 0 +138:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:37/0/physics_layer_0/angular_velocity = 0.0 +139:37/0 = 0 +139:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:37/0/physics_layer_0/angular_velocity = 0.0 +140:37/0 = 0 +140:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:37/0/physics_layer_0/angular_velocity = 0.0 +141:37/0 = 0 +141:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:37/0/physics_layer_0/angular_velocity = 0.0 +142:37/0 = 0 +142:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:37/0/physics_layer_0/angular_velocity = 0.0 +143:37/0 = 0 +143:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:37/0/physics_layer_0/angular_velocity = 0.0 +144:37/0 = 0 +144:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:37/0/physics_layer_0/angular_velocity = 0.0 +145:37/0 = 0 +145:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:37/0/physics_layer_0/angular_velocity = 0.0 +146:37/0 = 0 +146:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:37/0/physics_layer_0/angular_velocity = 0.0 +147:37/0 = 0 +147:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:37/0/physics_layer_0/angular_velocity = 0.0 +148:37/0 = 0 +148:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:37/0/physics_layer_0/angular_velocity = 0.0 +149:37/0 = 0 +149:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:37/0/physics_layer_0/angular_velocity = 0.0 +150:37/0 = 0 +150:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:37/0/physics_layer_0/angular_velocity = 0.0 +151:37/0 = 0 +151:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:37/0/physics_layer_0/angular_velocity = 0.0 +152:37/0 = 0 +152:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:37/0/physics_layer_0/angular_velocity = 0.0 +153:37/0 = 0 +153:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:37/0/physics_layer_0/angular_velocity = 0.0 +154:37/0 = 0 +154:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:37/0/physics_layer_0/angular_velocity = 0.0 +155:37/0 = 0 +155:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:37/0/physics_layer_0/angular_velocity = 0.0 +156:37/0 = 0 +156:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:37/0/physics_layer_0/angular_velocity = 0.0 +157:37/0 = 0 +157:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:37/0/physics_layer_0/angular_velocity = 0.0 +158:37/0 = 0 +158:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:37/0/physics_layer_0/angular_velocity = 0.0 +159:37/0 = 0 +159:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:37/0/physics_layer_0/angular_velocity = 0.0 +160:37/0 = 0 +160:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:37/0/physics_layer_0/angular_velocity = 0.0 +161:37/0 = 0 +161:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:37/0/physics_layer_0/angular_velocity = 0.0 +162:37/0 = 0 +162:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:37/0/physics_layer_0/angular_velocity = 0.0 +163:37/0 = 0 +163:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:37/0/physics_layer_0/angular_velocity = 0.0 +164:37/0 = 0 +164:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:37/0/physics_layer_0/angular_velocity = 0.0 +165:37/0 = 0 +165:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:37/0/physics_layer_0/angular_velocity = 0.0 +166:37/0 = 0 +166:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:37/0/physics_layer_0/angular_velocity = 0.0 +167:37/0 = 0 +167:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:37/0/physics_layer_0/angular_velocity = 0.0 +168:37/0 = 0 +168:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:37/0/physics_layer_0/angular_velocity = 0.0 +169:37/0 = 0 +169:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:37/0/physics_layer_0/angular_velocity = 0.0 +170:37/0 = 0 +170:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:37/0/physics_layer_0/angular_velocity = 0.0 +171:37/0 = 0 +171:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:37/0/physics_layer_0/angular_velocity = 0.0 +172:37/0 = 0 +172:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:37/0/physics_layer_0/angular_velocity = 0.0 +173:37/0 = 0 +173:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:37/0/physics_layer_0/angular_velocity = 0.0 +174:37/0 = 0 +174:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:37/0/physics_layer_0/angular_velocity = 0.0 +175:37/0 = 0 +175:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:37/0/physics_layer_0/angular_velocity = 0.0 +176:37/0 = 0 +176:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:37/0/physics_layer_0/angular_velocity = 0.0 +177:37/0 = 0 +177:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:37/0/physics_layer_0/angular_velocity = 0.0 +178:37/0 = 0 +178:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:37/0/physics_layer_0/angular_velocity = 0.0 +179:37/0 = 0 +179:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:37/0/physics_layer_0/angular_velocity = 0.0 +180:37/0 = 0 +180:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:37/0/physics_layer_0/angular_velocity = 0.0 +181:37/0 = 0 +181:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:37/0/physics_layer_0/angular_velocity = 0.0 +182:37/0 = 0 +182:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:37/0/physics_layer_0/angular_velocity = 0.0 +183:37/0 = 0 +183:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:37/0/physics_layer_0/angular_velocity = 0.0 +184:37/0 = 0 +184:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:37/0/physics_layer_0/angular_velocity = 0.0 +185:37/0 = 0 +185:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:37/0/physics_layer_0/angular_velocity = 0.0 +186:37/0 = 0 +186:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:37/0/physics_layer_0/angular_velocity = 0.0 +187:37/0 = 0 +187:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:37/0/physics_layer_0/angular_velocity = 0.0 +188:37/0 = 0 +188:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:37/0/physics_layer_0/angular_velocity = 0.0 +189:37/0 = 0 +189:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:37/0/physics_layer_0/angular_velocity = 0.0 +190:37/0 = 0 +190:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:37/0/physics_layer_0/angular_velocity = 0.0 +191:37/0 = 0 +191:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:37/0/physics_layer_0/angular_velocity = 0.0 +0:38/0 = 0 +0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0 = 0 +1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0 = 0 +2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0 = 0 +3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0 = 0 +4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0 = 0 +5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0 = 0 +6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0 = 0 +7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0 = 0 +8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_0/angular_velocity = 0.0 +9:38/0 = 0 +9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0 = 0 +10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0 = 0 +11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0 = 0 +12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0 = 0 +13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0 = 0 +14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0 = 0 +15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +24:38/0 = 0 +24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0 = 0 +25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0 = 0 +27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0 = 0 +28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_0/angular_velocity = 0.0 +29:38/0 = 0 +29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:38/0/physics_layer_0/angular_velocity = 0.0 +30:38/0 = 0 +30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_0/angular_velocity = 0.0 +31:38/0 = 0 +31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:38/0/physics_layer_0/angular_velocity = 0.0 +32:38/0 = 0 +32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:38/0/physics_layer_0/angular_velocity = 0.0 +33:38/0 = 0 +33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:38/0/physics_layer_0/angular_velocity = 0.0 +34:38/0 = 0 +34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0 = 0 +35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0 = 0 +36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0 = 0 +37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0 = 0 +38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_0/angular_velocity = 0.0 +39:38/0 = 0 +39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0 = 0 +40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0 = 0 +41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0 = 0 +42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_0/angular_velocity = 0.0 +43:38/0 = 0 +43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:38/0/physics_layer_0/angular_velocity = 0.0 +44:38/0 = 0 +44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:38/0/physics_layer_0/angular_velocity = 0.0 +45:38/0 = 0 +45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:38/0/physics_layer_0/angular_velocity = 0.0 +46:38/0 = 0 +46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:38/0/physics_layer_0/angular_velocity = 0.0 +47:38/0 = 0 +47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:38/0/physics_layer_0/angular_velocity = 0.0 +48:38/0 = 0 +48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:38/0/physics_layer_0/angular_velocity = 0.0 +49:38/0 = 0 +49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:38/0/physics_layer_0/angular_velocity = 0.0 +50:38/0 = 0 +50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:38/0/physics_layer_0/angular_velocity = 0.0 +51:38/0 = 0 +51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:38/0/physics_layer_0/angular_velocity = 0.0 +52:38/0 = 0 +52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:38/0/physics_layer_0/angular_velocity = 0.0 +53:38/0 = 0 +53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:38/0/physics_layer_0/angular_velocity = 0.0 +54:38/0 = 0 +54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:38/0/physics_layer_0/angular_velocity = 0.0 +55:38/0 = 0 +55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:38/0/physics_layer_0/angular_velocity = 0.0 +56:38/0 = 0 +56:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:38/0/physics_layer_0/angular_velocity = 0.0 +57:38/0 = 0 +57:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:38/0/physics_layer_0/angular_velocity = 0.0 +58:38/0 = 0 +58:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:38/0/physics_layer_0/angular_velocity = 0.0 +59:38/0 = 0 +59:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:38/0/physics_layer_0/angular_velocity = 0.0 +60:38/0 = 0 +60:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:38/0/physics_layer_0/angular_velocity = 0.0 +61:38/0 = 0 +61:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:38/0/physics_layer_0/angular_velocity = 0.0 +62:38/0 = 0 +62:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:38/0/physics_layer_0/angular_velocity = 0.0 +63:38/0 = 0 +63:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:38/0/physics_layer_0/angular_velocity = 0.0 +64:38/0 = 0 +64:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:38/0/physics_layer_0/angular_velocity = 0.0 +65:38/0 = 0 +65:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:38/0/physics_layer_0/angular_velocity = 0.0 +66:38/0 = 0 +66:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:38/0/physics_layer_0/angular_velocity = 0.0 +67:38/0 = 0 +67:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:38/0/physics_layer_0/angular_velocity = 0.0 +68:38/0 = 0 +68:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:38/0/physics_layer_0/angular_velocity = 0.0 +69:38/0 = 0 +69:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:38/0/physics_layer_0/angular_velocity = 0.0 +70:38/0 = 0 +70:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:38/0/physics_layer_0/angular_velocity = 0.0 +71:38/0 = 0 +71:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:38/0/physics_layer_0/angular_velocity = 0.0 +72:38/0 = 0 +72:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:38/0/physics_layer_0/angular_velocity = 0.0 +73:38/0 = 0 +73:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:38/0/physics_layer_0/angular_velocity = 0.0 +74:38/0 = 0 +74:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:38/0/physics_layer_0/angular_velocity = 0.0 +75:38/0 = 0 +75:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:38/0/physics_layer_0/angular_velocity = 0.0 +76:38/0 = 0 +76:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:38/0/physics_layer_0/angular_velocity = 0.0 +77:38/0 = 0 +77:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:38/0/physics_layer_0/angular_velocity = 0.0 +78:38/0 = 0 +78:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:38/0/physics_layer_0/angular_velocity = 0.0 +79:38/0 = 0 +79:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:38/0/physics_layer_0/angular_velocity = 0.0 +80:38/0 = 0 +80:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:38/0/physics_layer_0/angular_velocity = 0.0 +81:38/0 = 0 +81:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:38/0/physics_layer_0/angular_velocity = 0.0 +82:38/0 = 0 +82:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:38/0/physics_layer_0/angular_velocity = 0.0 +83:38/0 = 0 +83:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:38/0/physics_layer_0/angular_velocity = 0.0 +84:38/0 = 0 +84:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:38/0/physics_layer_0/angular_velocity = 0.0 +85:38/0 = 0 +85:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:38/0/physics_layer_0/angular_velocity = 0.0 +86:38/0 = 0 +86:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:38/0/physics_layer_0/angular_velocity = 0.0 +87:38/0 = 0 +87:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:38/0/physics_layer_0/angular_velocity = 0.0 +88:38/0 = 0 +88:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:38/0/physics_layer_0/angular_velocity = 0.0 +89:38/0 = 0 +89:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:38/0/physics_layer_0/angular_velocity = 0.0 +90:38/0 = 0 +90:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:38/0/physics_layer_0/angular_velocity = 0.0 +91:38/0 = 0 +91:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:38/0/physics_layer_0/angular_velocity = 0.0 +92:38/0 = 0 +92:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:38/0/physics_layer_0/angular_velocity = 0.0 +93:38/0 = 0 +93:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:38/0/physics_layer_0/angular_velocity = 0.0 +94:38/0 = 0 +94:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:38/0/physics_layer_0/angular_velocity = 0.0 +95:38/0 = 0 +95:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:38/0/physics_layer_0/angular_velocity = 0.0 +96:38/0 = 0 +96:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:38/0/physics_layer_0/angular_velocity = 0.0 +97:38/0 = 0 +97:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:38/0/physics_layer_0/angular_velocity = 0.0 +98:38/0 = 0 +98:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:38/0/physics_layer_0/angular_velocity = 0.0 +99:38/0 = 0 +99:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:38/0/physics_layer_0/angular_velocity = 0.0 +100:38/0 = 0 +100:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:38/0/physics_layer_0/angular_velocity = 0.0 +101:38/0 = 0 +101:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:38/0/physics_layer_0/angular_velocity = 0.0 +102:38/0 = 0 +102:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:38/0/physics_layer_0/angular_velocity = 0.0 +103:38/0 = 0 +103:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:38/0/physics_layer_0/angular_velocity = 0.0 +104:38/0 = 0 +104:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:38/0/physics_layer_0/angular_velocity = 0.0 +105:38/0 = 0 +105:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:38/0/physics_layer_0/angular_velocity = 0.0 +106:38/0 = 0 +106:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:38/0/physics_layer_0/angular_velocity = 0.0 +107:38/0 = 0 +107:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:38/0/physics_layer_0/angular_velocity = 0.0 +108:38/0 = 0 +108:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:38/0/physics_layer_0/angular_velocity = 0.0 +109:38/0 = 0 +109:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:38/0/physics_layer_0/angular_velocity = 0.0 +110:38/0 = 0 +110:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:38/0/physics_layer_0/angular_velocity = 0.0 +111:38/0 = 0 +111:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:38/0/physics_layer_0/angular_velocity = 0.0 +111:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +112:38/0 = 0 +112:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:38/0/physics_layer_0/angular_velocity = 0.0 +113:38/0 = 0 +113:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:38/0/physics_layer_0/angular_velocity = 0.0 +114:38/0 = 0 +114:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:38/0/physics_layer_0/angular_velocity = 0.0 +115:38/0 = 0 +115:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:38/0/physics_layer_0/angular_velocity = 0.0 +116:38/0 = 0 +116:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:38/0/physics_layer_0/angular_velocity = 0.0 +117:38/0 = 0 +117:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:38/0/physics_layer_0/angular_velocity = 0.0 +118:38/0 = 0 +118:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:38/0/physics_layer_0/angular_velocity = 0.0 +119:38/0 = 0 +119:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:38/0/physics_layer_0/angular_velocity = 0.0 +120:38/0 = 0 +120:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:38/0/physics_layer_0/angular_velocity = 0.0 +121:38/0 = 0 +121:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:38/0/physics_layer_0/angular_velocity = 0.0 +122:38/0 = 0 +122:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:38/0/physics_layer_0/angular_velocity = 0.0 +123:38/0 = 0 +123:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:38/0/physics_layer_0/angular_velocity = 0.0 +124:38/0 = 0 +124:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:38/0/physics_layer_0/angular_velocity = 0.0 +125:38/0 = 0 +125:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:38/0/physics_layer_0/angular_velocity = 0.0 +126:38/0 = 0 +126:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:38/0/physics_layer_0/angular_velocity = 0.0 +127:38/0 = 0 +127:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:38/0/physics_layer_0/angular_velocity = 0.0 +128:38/0 = 0 +128:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:38/0/physics_layer_0/angular_velocity = 0.0 +129:38/0 = 0 +129:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:38/0/physics_layer_0/angular_velocity = 0.0 +130:38/0 = 0 +130:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:38/0/physics_layer_0/angular_velocity = 0.0 +131:38/0 = 0 +131:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:38/0/physics_layer_0/angular_velocity = 0.0 +132:38/0 = 0 +132:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:38/0/physics_layer_0/angular_velocity = 0.0 +133:38/0 = 0 +133:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:38/0/physics_layer_0/angular_velocity = 0.0 +134:38/0 = 0 +134:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:38/0/physics_layer_0/angular_velocity = 0.0 +135:38/0 = 0 +135:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:38/0/physics_layer_0/angular_velocity = 0.0 +136:38/0 = 0 +136:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:38/0/physics_layer_0/angular_velocity = 0.0 +137:38/0 = 0 +137:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:38/0/physics_layer_0/angular_velocity = 0.0 +138:38/0 = 0 +138:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:38/0/physics_layer_0/angular_velocity = 0.0 +139:38/0 = 0 +139:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:38/0/physics_layer_0/angular_velocity = 0.0 +140:38/0 = 0 +140:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:38/0/physics_layer_0/angular_velocity = 0.0 +141:38/0 = 0 +141:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:38/0/physics_layer_0/angular_velocity = 0.0 +142:38/0 = 0 +142:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:38/0/physics_layer_0/angular_velocity = 0.0 +143:38/0 = 0 +143:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:38/0/physics_layer_0/angular_velocity = 0.0 +144:38/0 = 0 +144:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:38/0/physics_layer_0/angular_velocity = 0.0 +145:38/0 = 0 +145:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:38/0/physics_layer_0/angular_velocity = 0.0 +146:38/0 = 0 +146:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:38/0/physics_layer_0/angular_velocity = 0.0 +147:38/0 = 0 +147:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:38/0/physics_layer_0/angular_velocity = 0.0 +148:38/0 = 0 +148:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:38/0/physics_layer_0/angular_velocity = 0.0 +149:38/0 = 0 +149:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:38/0/physics_layer_0/angular_velocity = 0.0 +150:38/0 = 0 +150:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:38/0/physics_layer_0/angular_velocity = 0.0 +151:38/0 = 0 +151:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:38/0/physics_layer_0/angular_velocity = 0.0 +152:38/0 = 0 +152:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:38/0/physics_layer_0/angular_velocity = 0.0 +153:38/0 = 0 +153:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:38/0/physics_layer_0/angular_velocity = 0.0 +154:38/0 = 0 +154:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:38/0/physics_layer_0/angular_velocity = 0.0 +155:38/0 = 0 +155:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:38/0/physics_layer_0/angular_velocity = 0.0 +156:38/0 = 0 +156:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:38/0/physics_layer_0/angular_velocity = 0.0 +157:38/0 = 0 +157:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:38/0/physics_layer_0/angular_velocity = 0.0 +158:38/0 = 0 +158:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:38/0/physics_layer_0/angular_velocity = 0.0 +159:38/0 = 0 +159:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:38/0/physics_layer_0/angular_velocity = 0.0 +160:38/0 = 0 +160:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:38/0/physics_layer_0/angular_velocity = 0.0 +161:38/0 = 0 +161:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:38/0/physics_layer_0/angular_velocity = 0.0 +162:38/0 = 0 +162:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:38/0/physics_layer_0/angular_velocity = 0.0 +163:38/0 = 0 +163:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:38/0/physics_layer_0/angular_velocity = 0.0 +164:38/0 = 0 +164:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:38/0/physics_layer_0/angular_velocity = 0.0 +165:38/0 = 0 +165:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:38/0/physics_layer_0/angular_velocity = 0.0 +166:38/0 = 0 +166:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:38/0/physics_layer_0/angular_velocity = 0.0 +167:38/0 = 0 +167:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:38/0/physics_layer_0/angular_velocity = 0.0 +168:38/0 = 0 +168:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:38/0/physics_layer_0/angular_velocity = 0.0 +169:38/0 = 0 +169:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:38/0/physics_layer_0/angular_velocity = 0.0 +170:38/0 = 0 +170:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:38/0/physics_layer_0/angular_velocity = 0.0 +171:38/0 = 0 +171:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:38/0/physics_layer_0/angular_velocity = 0.0 +172:38/0 = 0 +172:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:38/0/physics_layer_0/angular_velocity = 0.0 +173:38/0 = 0 +173:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:38/0/physics_layer_0/angular_velocity = 0.0 +174:38/0 = 0 +174:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:38/0/physics_layer_0/angular_velocity = 0.0 +175:38/0 = 0 +175:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:38/0/physics_layer_0/angular_velocity = 0.0 +176:38/0 = 0 +176:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:38/0/physics_layer_0/angular_velocity = 0.0 +177:38/0 = 0 +177:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:38/0/physics_layer_0/angular_velocity = 0.0 +178:38/0 = 0 +178:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:38/0/physics_layer_0/angular_velocity = 0.0 +179:38/0 = 0 +179:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:38/0/physics_layer_0/angular_velocity = 0.0 +180:38/0 = 0 +180:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:38/0/physics_layer_0/angular_velocity = 0.0 +181:38/0 = 0 +181:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:38/0/physics_layer_0/angular_velocity = 0.0 +182:38/0 = 0 +182:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:38/0/physics_layer_0/angular_velocity = 0.0 +183:38/0 = 0 +183:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:38/0/physics_layer_0/angular_velocity = 0.0 +184:38/0 = 0 +184:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:38/0/physics_layer_0/angular_velocity = 0.0 +185:38/0 = 0 +185:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:38/0/physics_layer_0/angular_velocity = 0.0 +186:38/0 = 0 +186:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:38/0/physics_layer_0/angular_velocity = 0.0 +187:38/0 = 0 +187:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:38/0/physics_layer_0/angular_velocity = 0.0 +188:38/0 = 0 +188:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:38/0/physics_layer_0/angular_velocity = 0.0 +189:38/0 = 0 +189:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:38/0/physics_layer_0/angular_velocity = 0.0 +190:38/0 = 0 +190:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:38/0/physics_layer_0/angular_velocity = 0.0 +191:38/0 = 0 +191:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:38/0/physics_layer_0/angular_velocity = 0.0 +0:39/0 = 0 +0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0 = 0 +1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0 = 0 +2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0 = 0 +3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0 = 0 +4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0 = 0 +5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0 = 0 +6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0 = 0 +7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0 = 0 +8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0 = 0 +9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0 = 0 +10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0 = 0 +11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0 = 0 +12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0 = 0 +13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0 = 0 +14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_0/angular_velocity = 0.0 +15:39/0 = 0 +15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0 = 0 +16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0 = 0 +17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0 = 0 +20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +23:39/0 = 0 +23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0 = 0 +24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0 = 0 +25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0 = 0 +26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0 = 0 +27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0 = 0 +28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_0/angular_velocity = 0.0 +29:39/0 = 0 +29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:39/0/physics_layer_0/angular_velocity = 0.0 +30:39/0 = 0 +30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:39/0/physics_layer_0/angular_velocity = 0.0 +31:39/0 = 0 +31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:39/0/physics_layer_0/angular_velocity = 0.0 +32:39/0 = 0 +32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:39/0/physics_layer_0/angular_velocity = 0.0 +33:39/0 = 0 +33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:39/0/physics_layer_0/angular_velocity = 0.0 +34:39/0 = 0 +34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0 = 0 +35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_0/angular_velocity = 0.0 +36:39/0 = 0 +36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:39/0/physics_layer_0/angular_velocity = 0.0 +37:39/0 = 0 +37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0 = 0 +38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_0/angular_velocity = 0.0 +39:39/0 = 0 +39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0 = 0 +40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_0/angular_velocity = 0.0 +41:39/0 = 0 +41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:39/0/physics_layer_0/angular_velocity = 0.0 +42:39/0 = 0 +42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:39/0/physics_layer_0/angular_velocity = 0.0 +43:39/0 = 0 +43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:39/0/physics_layer_0/angular_velocity = 0.0 +44:39/0 = 0 +44:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:39/0/physics_layer_0/angular_velocity = 0.0 +45:39/0 = 0 +45:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:39/0/physics_layer_0/angular_velocity = 0.0 +46:39/0 = 0 +46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:39/0/physics_layer_0/angular_velocity = 0.0 +47:39/0 = 0 +47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:39/0/physics_layer_0/angular_velocity = 0.0 +48:39/0 = 0 +48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:39/0/physics_layer_0/angular_velocity = 0.0 +49:39/0 = 0 +49:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:39/0/physics_layer_0/angular_velocity = 0.0 +50:39/0 = 0 +50:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:39/0/physics_layer_0/angular_velocity = 0.0 +51:39/0 = 0 +51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:39/0/physics_layer_0/angular_velocity = 0.0 +52:39/0 = 0 +52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:39/0/physics_layer_0/angular_velocity = 0.0 +53:39/0 = 0 +53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:39/0/physics_layer_0/angular_velocity = 0.0 +54:39/0 = 0 +54:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:39/0/physics_layer_0/angular_velocity = 0.0 +55:39/0 = 0 +55:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:39/0/physics_layer_0/angular_velocity = 0.0 +56:39/0 = 0 +56:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:39/0/physics_layer_0/angular_velocity = 0.0 +57:39/0 = 0 +57:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:39/0/physics_layer_0/angular_velocity = 0.0 +58:39/0 = 0 +58:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:39/0/physics_layer_0/angular_velocity = 0.0 +59:39/0 = 0 +59:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:39/0/physics_layer_0/angular_velocity = 0.0 +60:39/0 = 0 +60:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:39/0/physics_layer_0/angular_velocity = 0.0 +61:39/0 = 0 +61:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:39/0/physics_layer_0/angular_velocity = 0.0 +62:39/0 = 0 +62:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:39/0/physics_layer_0/angular_velocity = 0.0 +63:39/0 = 0 +63:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:39/0/physics_layer_0/angular_velocity = 0.0 +64:39/0 = 0 +64:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:39/0/physics_layer_0/angular_velocity = 0.0 +65:39/0 = 0 +65:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:39/0/physics_layer_0/angular_velocity = 0.0 +66:39/0 = 0 +66:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:39/0/physics_layer_0/angular_velocity = 0.0 +67:39/0 = 0 +67:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:39/0/physics_layer_0/angular_velocity = 0.0 +68:39/0 = 0 +68:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:39/0/physics_layer_0/angular_velocity = 0.0 +69:39/0 = 0 +69:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:39/0/physics_layer_0/angular_velocity = 0.0 +70:39/0 = 0 +70:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:39/0/physics_layer_0/angular_velocity = 0.0 +71:39/0 = 0 +71:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:39/0/physics_layer_0/angular_velocity = 0.0 +72:39/0 = 0 +72:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:39/0/physics_layer_0/angular_velocity = 0.0 +73:39/0 = 0 +73:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:39/0/physics_layer_0/angular_velocity = 0.0 +74:39/0 = 0 +74:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:39/0/physics_layer_0/angular_velocity = 0.0 +75:39/0 = 0 +75:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:39/0/physics_layer_0/angular_velocity = 0.0 +76:39/0 = 0 +76:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:39/0/physics_layer_0/angular_velocity = 0.0 +77:39/0 = 0 +77:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:39/0/physics_layer_0/angular_velocity = 0.0 +78:39/0 = 0 +78:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:39/0/physics_layer_0/angular_velocity = 0.0 +79:39/0 = 0 +79:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:39/0/physics_layer_0/angular_velocity = 0.0 +80:39/0 = 0 +80:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:39/0/physics_layer_0/angular_velocity = 0.0 +81:39/0 = 0 +81:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:39/0/physics_layer_0/angular_velocity = 0.0 +82:39/0 = 0 +82:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:39/0/physics_layer_0/angular_velocity = 0.0 +83:39/0 = 0 +83:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:39/0/physics_layer_0/angular_velocity = 0.0 +84:39/0 = 0 +84:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:39/0/physics_layer_0/angular_velocity = 0.0 +85:39/0 = 0 +85:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:39/0/physics_layer_0/angular_velocity = 0.0 +86:39/0 = 0 +86:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:39/0/physics_layer_0/angular_velocity = 0.0 +87:39/0 = 0 +87:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:39/0/physics_layer_0/angular_velocity = 0.0 +88:39/0 = 0 +88:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:39/0/physics_layer_0/angular_velocity = 0.0 +89:39/0 = 0 +89:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:39/0/physics_layer_0/angular_velocity = 0.0 +90:39/0 = 0 +90:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:39/0/physics_layer_0/angular_velocity = 0.0 +91:39/0 = 0 +91:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:39/0/physics_layer_0/angular_velocity = 0.0 +92:39/0 = 0 +92:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:39/0/physics_layer_0/angular_velocity = 0.0 +93:39/0 = 0 +93:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:39/0/physics_layer_0/angular_velocity = 0.0 +94:39/0 = 0 +94:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:39/0/physics_layer_0/angular_velocity = 0.0 +95:39/0 = 0 +95:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:39/0/physics_layer_0/angular_velocity = 0.0 +96:39/0 = 0 +96:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:39/0/physics_layer_0/angular_velocity = 0.0 +97:39/0 = 0 +97:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:39/0/physics_layer_0/angular_velocity = 0.0 +98:39/0 = 0 +98:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:39/0/physics_layer_0/angular_velocity = 0.0 +99:39/0 = 0 +99:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:39/0/physics_layer_0/angular_velocity = 0.0 +100:39/0 = 0 +100:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:39/0/physics_layer_0/angular_velocity = 0.0 +101:39/0 = 0 +101:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:39/0/physics_layer_0/angular_velocity = 0.0 +102:39/0 = 0 +102:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:39/0/physics_layer_0/angular_velocity = 0.0 +103:39/0 = 0 +103:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:39/0/physics_layer_0/angular_velocity = 0.0 +104:39/0 = 0 +104:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:39/0/physics_layer_0/angular_velocity = 0.0 +105:39/0 = 0 +105:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:39/0/physics_layer_0/angular_velocity = 0.0 +106:39/0 = 0 +106:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:39/0/physics_layer_0/angular_velocity = 0.0 +107:39/0 = 0 +107:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:39/0/physics_layer_0/angular_velocity = 0.0 +108:39/0 = 0 +108:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:39/0/physics_layer_0/angular_velocity = 0.0 +109:39/0 = 0 +109:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:39/0/physics_layer_0/angular_velocity = 0.0 +110:39/0 = 0 +110:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:39/0/physics_layer_0/angular_velocity = 0.0 +111:39/0 = 0 +111:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:39/0/physics_layer_0/angular_velocity = 0.0 +111:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +112:39/0 = 0 +112:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:39/0/physics_layer_0/angular_velocity = 0.0 +113:39/0 = 0 +113:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:39/0/physics_layer_0/angular_velocity = 0.0 +114:39/0 = 0 +114:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:39/0/physics_layer_0/angular_velocity = 0.0 +115:39/0 = 0 +115:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:39/0/physics_layer_0/angular_velocity = 0.0 +116:39/0 = 0 +116:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:39/0/physics_layer_0/angular_velocity = 0.0 +117:39/0 = 0 +117:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:39/0/physics_layer_0/angular_velocity = 0.0 +118:39/0 = 0 +118:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:39/0/physics_layer_0/angular_velocity = 0.0 +119:39/0 = 0 +119:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:39/0/physics_layer_0/angular_velocity = 0.0 +120:39/0 = 0 +120:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:39/0/physics_layer_0/angular_velocity = 0.0 +121:39/0 = 0 +121:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:39/0/physics_layer_0/angular_velocity = 0.0 +122:39/0 = 0 +122:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:39/0/physics_layer_0/angular_velocity = 0.0 +123:39/0 = 0 +123:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:39/0/physics_layer_0/angular_velocity = 0.0 +124:39/0 = 0 +124:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:39/0/physics_layer_0/angular_velocity = 0.0 +125:39/0 = 0 +125:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:39/0/physics_layer_0/angular_velocity = 0.0 +126:39/0 = 0 +126:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:39/0/physics_layer_0/angular_velocity = 0.0 +127:39/0 = 0 +127:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:39/0/physics_layer_0/angular_velocity = 0.0 +128:39/0 = 0 +128:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:39/0/physics_layer_0/angular_velocity = 0.0 +129:39/0 = 0 +129:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:39/0/physics_layer_0/angular_velocity = 0.0 +130:39/0 = 0 +130:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:39/0/physics_layer_0/angular_velocity = 0.0 +131:39/0 = 0 +131:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:39/0/physics_layer_0/angular_velocity = 0.0 +132:39/0 = 0 +132:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:39/0/physics_layer_0/angular_velocity = 0.0 +133:39/0 = 0 +133:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:39/0/physics_layer_0/angular_velocity = 0.0 +134:39/0 = 0 +134:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:39/0/physics_layer_0/angular_velocity = 0.0 +135:39/0 = 0 +135:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:39/0/physics_layer_0/angular_velocity = 0.0 +136:39/0 = 0 +136:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:39/0/physics_layer_0/angular_velocity = 0.0 +137:39/0 = 0 +137:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:39/0/physics_layer_0/angular_velocity = 0.0 +138:39/0 = 0 +138:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:39/0/physics_layer_0/angular_velocity = 0.0 +139:39/0 = 0 +139:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:39/0/physics_layer_0/angular_velocity = 0.0 +140:39/0 = 0 +140:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:39/0/physics_layer_0/angular_velocity = 0.0 +141:39/0 = 0 +141:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:39/0/physics_layer_0/angular_velocity = 0.0 +142:39/0 = 0 +142:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:39/0/physics_layer_0/angular_velocity = 0.0 +143:39/0 = 0 +143:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:39/0/physics_layer_0/angular_velocity = 0.0 +144:39/0 = 0 +144:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:39/0/physics_layer_0/angular_velocity = 0.0 +145:39/0 = 0 +145:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:39/0/physics_layer_0/angular_velocity = 0.0 +146:39/0 = 0 +146:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:39/0/physics_layer_0/angular_velocity = 0.0 +147:39/0 = 0 +147:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:39/0/physics_layer_0/angular_velocity = 0.0 +148:39/0 = 0 +148:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:39/0/physics_layer_0/angular_velocity = 0.0 +149:39/0 = 0 +149:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:39/0/physics_layer_0/angular_velocity = 0.0 +150:39/0 = 0 +150:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:39/0/physics_layer_0/angular_velocity = 0.0 +151:39/0 = 0 +151:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:39/0/physics_layer_0/angular_velocity = 0.0 +152:39/0 = 0 +152:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:39/0/physics_layer_0/angular_velocity = 0.0 +153:39/0 = 0 +153:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:39/0/physics_layer_0/angular_velocity = 0.0 +154:39/0 = 0 +154:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:39/0/physics_layer_0/angular_velocity = 0.0 +155:39/0 = 0 +155:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:39/0/physics_layer_0/angular_velocity = 0.0 +156:39/0 = 0 +156:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:39/0/physics_layer_0/angular_velocity = 0.0 +157:39/0 = 0 +157:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:39/0/physics_layer_0/angular_velocity = 0.0 +158:39/0 = 0 +158:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:39/0/physics_layer_0/angular_velocity = 0.0 +159:39/0 = 0 +159:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:39/0/physics_layer_0/angular_velocity = 0.0 +160:39/0 = 0 +160:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:39/0/physics_layer_0/angular_velocity = 0.0 +161:39/0 = 0 +161:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:39/0/physics_layer_0/angular_velocity = 0.0 +162:39/0 = 0 +162:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:39/0/physics_layer_0/angular_velocity = 0.0 +163:39/0 = 0 +163:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:39/0/physics_layer_0/angular_velocity = 0.0 +164:39/0 = 0 +164:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:39/0/physics_layer_0/angular_velocity = 0.0 +165:39/0 = 0 +165:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:39/0/physics_layer_0/angular_velocity = 0.0 +166:39/0 = 0 +166:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:39/0/physics_layer_0/angular_velocity = 0.0 +167:39/0 = 0 +167:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:39/0/physics_layer_0/angular_velocity = 0.0 +168:39/0 = 0 +168:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:39/0/physics_layer_0/angular_velocity = 0.0 +169:39/0 = 0 +169:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:39/0/physics_layer_0/angular_velocity = 0.0 +170:39/0 = 0 +170:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:39/0/physics_layer_0/angular_velocity = 0.0 +171:39/0 = 0 +171:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:39/0/physics_layer_0/angular_velocity = 0.0 +172:39/0 = 0 +172:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:39/0/physics_layer_0/angular_velocity = 0.0 +173:39/0 = 0 +173:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:39/0/physics_layer_0/angular_velocity = 0.0 +174:39/0 = 0 +174:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:39/0/physics_layer_0/angular_velocity = 0.0 +175:39/0 = 0 +175:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:39/0/physics_layer_0/angular_velocity = 0.0 +176:39/0 = 0 +176:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:39/0/physics_layer_0/angular_velocity = 0.0 +177:39/0 = 0 +177:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:39/0/physics_layer_0/angular_velocity = 0.0 +178:39/0 = 0 +178:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:39/0/physics_layer_0/angular_velocity = 0.0 +179:39/0 = 0 +179:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:39/0/physics_layer_0/angular_velocity = 0.0 +180:39/0 = 0 +180:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:39/0/physics_layer_0/angular_velocity = 0.0 +181:39/0 = 0 +181:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:39/0/physics_layer_0/angular_velocity = 0.0 +182:39/0 = 0 +182:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:39/0/physics_layer_0/angular_velocity = 0.0 +183:39/0 = 0 +183:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:39/0/physics_layer_0/angular_velocity = 0.0 +184:39/0 = 0 +184:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:39/0/physics_layer_0/angular_velocity = 0.0 +185:39/0 = 0 +185:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:39/0/physics_layer_0/angular_velocity = 0.0 +186:39/0 = 0 +186:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:39/0/physics_layer_0/angular_velocity = 0.0 +187:39/0 = 0 +187:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:39/0/physics_layer_0/angular_velocity = 0.0 +188:39/0 = 0 +188:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:39/0/physics_layer_0/angular_velocity = 0.0 +189:39/0 = 0 +189:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:39/0/physics_layer_0/angular_velocity = 0.0 +190:39/0 = 0 +190:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:39/0/physics_layer_0/angular_velocity = 0.0 +191:39/0 = 0 +191:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:39/0/physics_layer_0/angular_velocity = 0.0 +0:40/0 = 0 +0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0 = 0 +1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0 = 0 +7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0 = 0 +8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_0/angular_velocity = 0.0 +9:40/0 = 0 +9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0 = 0 +10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_0/angular_velocity = 0.0 +11:40/0 = 0 +11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_0/angular_velocity = 0.0 +12:40/0 = 0 +12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_0/angular_velocity = 0.0 +13:40/0 = 0 +13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_0/angular_velocity = 0.0 +14:40/0 = 0 +14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_0/angular_velocity = 0.0 +15:40/0 = 0 +15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0 = 0 +18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_0/angular_velocity = 0.0 +19:40/0 = 0 +19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0 = 0 +20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_0/angular_velocity = 0.0 +21:40/0 = 0 +21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:40/0/physics_layer_0/angular_velocity = 0.0 +22:40/0 = 0 +22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_0/angular_velocity = 0.0 +23:40/0 = 0 +23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_0/angular_velocity = 0.0 +24:40/0 = 0 +24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_0/angular_velocity = 0.0 +25:40/0 = 0 +25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:40/0/physics_layer_0/angular_velocity = 0.0 +26:40/0 = 0 +26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:40/0/physics_layer_0/angular_velocity = 0.0 +27:40/0 = 0 +27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:40/0/physics_layer_0/angular_velocity = 0.0 +28:40/0 = 0 +28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:40/0/physics_layer_0/angular_velocity = 0.0 +29:40/0 = 0 +29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:40/0/physics_layer_0/angular_velocity = 0.0 +30:40/0 = 0 +30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:40/0/physics_layer_0/angular_velocity = 0.0 +31:40/0 = 0 +31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:40/0/physics_layer_0/angular_velocity = 0.0 +32:40/0 = 0 +32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:40/0/physics_layer_0/angular_velocity = 0.0 +33:40/0 = 0 +33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:40/0/physics_layer_0/angular_velocity = 0.0 +34:40/0 = 0 +34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:40/0/physics_layer_0/angular_velocity = 0.0 +35:40/0 = 0 +35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_0/angular_velocity = 0.0 +36:40/0 = 0 +36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:40/0/physics_layer_0/angular_velocity = 0.0 +37:40/0 = 0 +37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:40/0/physics_layer_0/angular_velocity = 0.0 +38:40/0 = 0 +38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:40/0/physics_layer_0/angular_velocity = 0.0 +39:40/0 = 0 +39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:40/0/physics_layer_0/angular_velocity = 0.0 +40:40/0 = 0 +40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:40/0/physics_layer_0/angular_velocity = 0.0 +41:40/0 = 0 +41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:40/0/physics_layer_0/angular_velocity = 0.0 +42:40/0 = 0 +42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:40/0/physics_layer_0/angular_velocity = 0.0 +43:40/0 = 0 +43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:40/0/physics_layer_0/angular_velocity = 0.0 +44:40/0 = 0 +44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:40/0/physics_layer_0/angular_velocity = 0.0 +45:40/0 = 0 +45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:40/0/physics_layer_0/angular_velocity = 0.0 +46:40/0 = 0 +46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:40/0/physics_layer_0/angular_velocity = 0.0 +47:40/0 = 0 +47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:40/0/physics_layer_0/angular_velocity = 0.0 +48:40/0 = 0 +48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:40/0/physics_layer_0/angular_velocity = 0.0 +49:40/0 = 0 +49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:40/0/physics_layer_0/angular_velocity = 0.0 +50:40/0 = 0 +50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:40/0/physics_layer_0/angular_velocity = 0.0 +51:40/0 = 0 +51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:40/0/physics_layer_0/angular_velocity = 0.0 +52:40/0 = 0 +52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:40/0/physics_layer_0/angular_velocity = 0.0 +53:40/0 = 0 +53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:40/0/physics_layer_0/angular_velocity = 0.0 +54:40/0 = 0 +54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:40/0/physics_layer_0/angular_velocity = 0.0 +55:40/0 = 0 +55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:40/0/physics_layer_0/angular_velocity = 0.0 +56:40/0 = 0 +56:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:40/0/physics_layer_0/angular_velocity = 0.0 +57:40/0 = 0 +57:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:40/0/physics_layer_0/angular_velocity = 0.0 +58:40/0 = 0 +58:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:40/0/physics_layer_0/angular_velocity = 0.0 +59:40/0 = 0 +59:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:40/0/physics_layer_0/angular_velocity = 0.0 +60:40/0 = 0 +60:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:40/0/physics_layer_0/angular_velocity = 0.0 +61:40/0 = 0 +61:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:40/0/physics_layer_0/angular_velocity = 0.0 +62:40/0 = 0 +62:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:40/0/physics_layer_0/angular_velocity = 0.0 +63:40/0 = 0 +63:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:40/0/physics_layer_0/angular_velocity = 0.0 +64:40/0 = 0 +64:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:40/0/physics_layer_0/angular_velocity = 0.0 +65:40/0 = 0 +65:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:40/0/physics_layer_0/angular_velocity = 0.0 +66:40/0 = 0 +66:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:40/0/physics_layer_0/angular_velocity = 0.0 +67:40/0 = 0 +67:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:40/0/physics_layer_0/angular_velocity = 0.0 +68:40/0 = 0 +68:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:40/0/physics_layer_0/angular_velocity = 0.0 +69:40/0 = 0 +69:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:40/0/physics_layer_0/angular_velocity = 0.0 +70:40/0 = 0 +70:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:40/0/physics_layer_0/angular_velocity = 0.0 +71:40/0 = 0 +71:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:40/0/physics_layer_0/angular_velocity = 0.0 +72:40/0 = 0 +72:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:40/0/physics_layer_0/angular_velocity = 0.0 +73:40/0 = 0 +73:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:40/0/physics_layer_0/angular_velocity = 0.0 +74:40/0 = 0 +74:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:40/0/physics_layer_0/angular_velocity = 0.0 +75:40/0 = 0 +75:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:40/0/physics_layer_0/angular_velocity = 0.0 +76:40/0 = 0 +76:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:40/0/physics_layer_0/angular_velocity = 0.0 +77:40/0 = 0 +77:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:40/0/physics_layer_0/angular_velocity = 0.0 +78:40/0 = 0 +78:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:40/0/physics_layer_0/angular_velocity = 0.0 +79:40/0 = 0 +79:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:40/0/physics_layer_0/angular_velocity = 0.0 +80:40/0 = 0 +80:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:40/0/physics_layer_0/angular_velocity = 0.0 +81:40/0 = 0 +81:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:40/0/physics_layer_0/angular_velocity = 0.0 +82:40/0 = 0 +82:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:40/0/physics_layer_0/angular_velocity = 0.0 +83:40/0 = 0 +83:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:40/0/physics_layer_0/angular_velocity = 0.0 +84:40/0 = 0 +84:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:40/0/physics_layer_0/angular_velocity = 0.0 +85:40/0 = 0 +85:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:40/0/physics_layer_0/angular_velocity = 0.0 +86:40/0 = 0 +86:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:40/0/physics_layer_0/angular_velocity = 0.0 +87:40/0 = 0 +87:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:40/0/physics_layer_0/angular_velocity = 0.0 +88:40/0 = 0 +88:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:40/0/physics_layer_0/angular_velocity = 0.0 +89:40/0 = 0 +89:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:40/0/physics_layer_0/angular_velocity = 0.0 +90:40/0 = 0 +90:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:40/0/physics_layer_0/angular_velocity = 0.0 +91:40/0 = 0 +91:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:40/0/physics_layer_0/angular_velocity = 0.0 +92:40/0 = 0 +92:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:40/0/physics_layer_0/angular_velocity = 0.0 +93:40/0 = 0 +93:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:40/0/physics_layer_0/angular_velocity = 0.0 +94:40/0 = 0 +94:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:40/0/physics_layer_0/angular_velocity = 0.0 +95:40/0 = 0 +95:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:40/0/physics_layer_0/angular_velocity = 0.0 +96:40/0 = 0 +96:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:40/0/physics_layer_0/angular_velocity = 0.0 +97:40/0 = 0 +97:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:40/0/physics_layer_0/angular_velocity = 0.0 +98:40/0 = 0 +98:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:40/0/physics_layer_0/angular_velocity = 0.0 +99:40/0 = 0 +99:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:40/0/physics_layer_0/angular_velocity = 0.0 +100:40/0 = 0 +100:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:40/0/physics_layer_0/angular_velocity = 0.0 +101:40/0 = 0 +101:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:40/0/physics_layer_0/angular_velocity = 0.0 +102:40/0 = 0 +102:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:40/0/physics_layer_0/angular_velocity = 0.0 +103:40/0 = 0 +103:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:40/0/physics_layer_0/angular_velocity = 0.0 +104:40/0 = 0 +104:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:40/0/physics_layer_0/angular_velocity = 0.0 +105:40/0 = 0 +105:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:40/0/physics_layer_0/angular_velocity = 0.0 +106:40/0 = 0 +106:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:40/0/physics_layer_0/angular_velocity = 0.0 +107:40/0 = 0 +107:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:40/0/physics_layer_0/angular_velocity = 0.0 +108:40/0 = 0 +108:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:40/0/physics_layer_0/angular_velocity = 0.0 +109:40/0 = 0 +109:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:40/0/physics_layer_0/angular_velocity = 0.0 +110:40/0 = 0 +110:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:40/0/physics_layer_0/angular_velocity = 0.0 +111:40/0 = 0 +111:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:40/0/physics_layer_0/angular_velocity = 0.0 +111:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +112:40/0 = 0 +112:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:40/0/physics_layer_0/angular_velocity = 0.0 +113:40/0 = 0 +113:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:40/0/physics_layer_0/angular_velocity = 0.0 +114:40/0 = 0 +114:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:40/0/physics_layer_0/angular_velocity = 0.0 +115:40/0 = 0 +115:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:40/0/physics_layer_0/angular_velocity = 0.0 +116:40/0 = 0 +116:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:40/0/physics_layer_0/angular_velocity = 0.0 +117:40/0 = 0 +117:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:40/0/physics_layer_0/angular_velocity = 0.0 +118:40/0 = 0 +118:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:40/0/physics_layer_0/angular_velocity = 0.0 +119:40/0 = 0 +119:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:40/0/physics_layer_0/angular_velocity = 0.0 +120:40/0 = 0 +120:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:40/0/physics_layer_0/angular_velocity = 0.0 +121:40/0 = 0 +121:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:40/0/physics_layer_0/angular_velocity = 0.0 +122:40/0 = 0 +122:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:40/0/physics_layer_0/angular_velocity = 0.0 +123:40/0 = 0 +123:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:40/0/physics_layer_0/angular_velocity = 0.0 +124:40/0 = 0 +124:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:40/0/physics_layer_0/angular_velocity = 0.0 +125:40/0 = 0 +125:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:40/0/physics_layer_0/angular_velocity = 0.0 +126:40/0 = 0 +126:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:40/0/physics_layer_0/angular_velocity = 0.0 +127:40/0 = 0 +127:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:40/0/physics_layer_0/angular_velocity = 0.0 +128:40/0 = 0 +128:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:40/0/physics_layer_0/angular_velocity = 0.0 +129:40/0 = 0 +129:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:40/0/physics_layer_0/angular_velocity = 0.0 +130:40/0 = 0 +130:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:40/0/physics_layer_0/angular_velocity = 0.0 +131:40/0 = 0 +131:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:40/0/physics_layer_0/angular_velocity = 0.0 +132:40/0 = 0 +132:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:40/0/physics_layer_0/angular_velocity = 0.0 +133:40/0 = 0 +133:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:40/0/physics_layer_0/angular_velocity = 0.0 +134:40/0 = 0 +134:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:40/0/physics_layer_0/angular_velocity = 0.0 +135:40/0 = 0 +135:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:40/0/physics_layer_0/angular_velocity = 0.0 +136:40/0 = 0 +136:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:40/0/physics_layer_0/angular_velocity = 0.0 +137:40/0 = 0 +137:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:40/0/physics_layer_0/angular_velocity = 0.0 +138:40/0 = 0 +138:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:40/0/physics_layer_0/angular_velocity = 0.0 +139:40/0 = 0 +139:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:40/0/physics_layer_0/angular_velocity = 0.0 +140:40/0 = 0 +140:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:40/0/physics_layer_0/angular_velocity = 0.0 +141:40/0 = 0 +141:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:40/0/physics_layer_0/angular_velocity = 0.0 +142:40/0 = 0 +142:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:40/0/physics_layer_0/angular_velocity = 0.0 +143:40/0 = 0 +143:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:40/0/physics_layer_0/angular_velocity = 0.0 +144:40/0 = 0 +144:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:40/0/physics_layer_0/angular_velocity = 0.0 +145:40/0 = 0 +145:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:40/0/physics_layer_0/angular_velocity = 0.0 +146:40/0 = 0 +146:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:40/0/physics_layer_0/angular_velocity = 0.0 +147:40/0 = 0 +147:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:40/0/physics_layer_0/angular_velocity = 0.0 +148:40/0 = 0 +148:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:40/0/physics_layer_0/angular_velocity = 0.0 +149:40/0 = 0 +149:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:40/0/physics_layer_0/angular_velocity = 0.0 +150:40/0 = 0 +150:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:40/0/physics_layer_0/angular_velocity = 0.0 +151:40/0 = 0 +151:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:40/0/physics_layer_0/angular_velocity = 0.0 +152:40/0 = 0 +152:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:40/0/physics_layer_0/angular_velocity = 0.0 +153:40/0 = 0 +153:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:40/0/physics_layer_0/angular_velocity = 0.0 +154:40/0 = 0 +154:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:40/0/physics_layer_0/angular_velocity = 0.0 +155:40/0 = 0 +155:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:40/0/physics_layer_0/angular_velocity = 0.0 +156:40/0 = 0 +156:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:40/0/physics_layer_0/angular_velocity = 0.0 +157:40/0 = 0 +157:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:40/0/physics_layer_0/angular_velocity = 0.0 +158:40/0 = 0 +158:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:40/0/physics_layer_0/angular_velocity = 0.0 +159:40/0 = 0 +159:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:40/0/physics_layer_0/angular_velocity = 0.0 +160:40/0 = 0 +160:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:40/0/physics_layer_0/angular_velocity = 0.0 +161:40/0 = 0 +161:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:40/0/physics_layer_0/angular_velocity = 0.0 +162:40/0 = 0 +162:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:40/0/physics_layer_0/angular_velocity = 0.0 +163:40/0 = 0 +163:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:40/0/physics_layer_0/angular_velocity = 0.0 +164:40/0 = 0 +164:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:40/0/physics_layer_0/angular_velocity = 0.0 +165:40/0 = 0 +165:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:40/0/physics_layer_0/angular_velocity = 0.0 +166:40/0 = 0 +166:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:40/0/physics_layer_0/angular_velocity = 0.0 +167:40/0 = 0 +167:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:40/0/physics_layer_0/angular_velocity = 0.0 +168:40/0 = 0 +168:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:40/0/physics_layer_0/angular_velocity = 0.0 +169:40/0 = 0 +169:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:40/0/physics_layer_0/angular_velocity = 0.0 +170:40/0 = 0 +170:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:40/0/physics_layer_0/angular_velocity = 0.0 +171:40/0 = 0 +171:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:40/0/physics_layer_0/angular_velocity = 0.0 +172:40/0 = 0 +172:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:40/0/physics_layer_0/angular_velocity = 0.0 +173:40/0 = 0 +173:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:40/0/physics_layer_0/angular_velocity = 0.0 +174:40/0 = 0 +174:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:40/0/physics_layer_0/angular_velocity = 0.0 +175:40/0 = 0 +175:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:40/0/physics_layer_0/angular_velocity = 0.0 +176:40/0 = 0 +176:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:40/0/physics_layer_0/angular_velocity = 0.0 +177:40/0 = 0 +177:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:40/0/physics_layer_0/angular_velocity = 0.0 +178:40/0 = 0 +178:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:40/0/physics_layer_0/angular_velocity = 0.0 +179:40/0 = 0 +179:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:40/0/physics_layer_0/angular_velocity = 0.0 +180:40/0 = 0 +180:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:40/0/physics_layer_0/angular_velocity = 0.0 +181:40/0 = 0 +181:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:40/0/physics_layer_0/angular_velocity = 0.0 +182:40/0 = 0 +182:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:40/0/physics_layer_0/angular_velocity = 0.0 +183:40/0 = 0 +183:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:40/0/physics_layer_0/angular_velocity = 0.0 +184:40/0 = 0 +184:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:40/0/physics_layer_0/angular_velocity = 0.0 +185:40/0 = 0 +185:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:40/0/physics_layer_0/angular_velocity = 0.0 +186:40/0 = 0 +186:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:40/0/physics_layer_0/angular_velocity = 0.0 +187:40/0 = 0 +187:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:40/0/physics_layer_0/angular_velocity = 0.0 +188:40/0 = 0 +188:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:40/0/physics_layer_0/angular_velocity = 0.0 +189:40/0 = 0 +189:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:40/0/physics_layer_0/angular_velocity = 0.0 +190:40/0 = 0 +190:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:40/0/physics_layer_0/angular_velocity = 0.0 +191:40/0 = 0 +191:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:40/0/physics_layer_0/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0 = 0 +1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0 = 0 +7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0 = 0 +9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0 = 0 +20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0 = 0 +21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0 = 0 +23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0 = 0 +26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0 = 0 +27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0 = 0 +28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0 = 0 +29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0 = 0 +30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0 = 0 +31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0 = 0 +32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0 = 0 +33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0 = 0 +34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0 = 0 +35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0 = 0 +36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0 = 0 +37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0 = 0 +38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0 = 0 +39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0 = 0 +40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0 = 0 +41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0 = 0 +42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0 = 0 +43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_0/angular_velocity = 0.0 +44:41/0 = 0 +44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:41/0/physics_layer_0/angular_velocity = 0.0 +45:41/0 = 0 +45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:41/0/physics_layer_0/angular_velocity = 0.0 +46:41/0 = 0 +46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:41/0/physics_layer_0/angular_velocity = 0.0 +47:41/0 = 0 +47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:41/0/physics_layer_0/angular_velocity = 0.0 +48:41/0 = 0 +48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:41/0/physics_layer_0/angular_velocity = 0.0 +49:41/0 = 0 +49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:41/0/physics_layer_0/angular_velocity = 0.0 +50:41/0 = 0 +50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:41/0/physics_layer_0/angular_velocity = 0.0 +51:41/0 = 0 +51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:41/0/physics_layer_0/angular_velocity = 0.0 +52:41/0 = 0 +52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:41/0/physics_layer_0/angular_velocity = 0.0 +53:41/0 = 0 +53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:41/0/physics_layer_0/angular_velocity = 0.0 +54:41/0 = 0 +54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:41/0/physics_layer_0/angular_velocity = 0.0 +55:41/0 = 0 +55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:41/0/physics_layer_0/angular_velocity = 0.0 +56:41/0 = 0 +56:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:41/0/physics_layer_0/angular_velocity = 0.0 +57:41/0 = 0 +57:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:41/0/physics_layer_0/angular_velocity = 0.0 +58:41/0 = 0 +58:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:41/0/physics_layer_0/angular_velocity = 0.0 +59:41/0 = 0 +59:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:41/0/physics_layer_0/angular_velocity = 0.0 +60:41/0 = 0 +60:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:41/0/physics_layer_0/angular_velocity = 0.0 +61:41/0 = 0 +61:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:41/0/physics_layer_0/angular_velocity = 0.0 +62:41/0 = 0 +62:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:41/0/physics_layer_0/angular_velocity = 0.0 +63:41/0 = 0 +63:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:41/0/physics_layer_0/angular_velocity = 0.0 +64:41/0 = 0 +64:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:41/0/physics_layer_0/angular_velocity = 0.0 +65:41/0 = 0 +65:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:41/0/physics_layer_0/angular_velocity = 0.0 +66:41/0 = 0 +66:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:41/0/physics_layer_0/angular_velocity = 0.0 +67:41/0 = 0 +67:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:41/0/physics_layer_0/angular_velocity = 0.0 +68:41/0 = 0 +68:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:41/0/physics_layer_0/angular_velocity = 0.0 +69:41/0 = 0 +69:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:41/0/physics_layer_0/angular_velocity = 0.0 +70:41/0 = 0 +70:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:41/0/physics_layer_0/angular_velocity = 0.0 +71:41/0 = 0 +71:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:41/0/physics_layer_0/angular_velocity = 0.0 +72:41/0 = 0 +72:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:41/0/physics_layer_0/angular_velocity = 0.0 +73:41/0 = 0 +73:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:41/0/physics_layer_0/angular_velocity = 0.0 +74:41/0 = 0 +74:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:41/0/physics_layer_0/angular_velocity = 0.0 +75:41/0 = 0 +75:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:41/0/physics_layer_0/angular_velocity = 0.0 +76:41/0 = 0 +76:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:41/0/physics_layer_0/angular_velocity = 0.0 +77:41/0 = 0 +77:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:41/0/physics_layer_0/angular_velocity = 0.0 +78:41/0 = 0 +78:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:41/0/physics_layer_0/angular_velocity = 0.0 +79:41/0 = 0 +79:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:41/0/physics_layer_0/angular_velocity = 0.0 +80:41/0 = 0 +80:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:41/0/physics_layer_0/angular_velocity = 0.0 +81:41/0 = 0 +81:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:41/0/physics_layer_0/angular_velocity = 0.0 +82:41/0 = 0 +82:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:41/0/physics_layer_0/angular_velocity = 0.0 +83:41/0 = 0 +83:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:41/0/physics_layer_0/angular_velocity = 0.0 +84:41/0 = 0 +84:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:41/0/physics_layer_0/angular_velocity = 0.0 +85:41/0 = 0 +85:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:41/0/physics_layer_0/angular_velocity = 0.0 +86:41/0 = 0 +86:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:41/0/physics_layer_0/angular_velocity = 0.0 +87:41/0 = 0 +87:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:41/0/physics_layer_0/angular_velocity = 0.0 +88:41/0 = 0 +88:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:41/0/physics_layer_0/angular_velocity = 0.0 +89:41/0 = 0 +89:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:41/0/physics_layer_0/angular_velocity = 0.0 +90:41/0 = 0 +90:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:41/0/physics_layer_0/angular_velocity = 0.0 +91:41/0 = 0 +91:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:41/0/physics_layer_0/angular_velocity = 0.0 +92:41/0 = 0 +92:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:41/0/physics_layer_0/angular_velocity = 0.0 +93:41/0 = 0 +93:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:41/0/physics_layer_0/angular_velocity = 0.0 +94:41/0 = 0 +94:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:41/0/physics_layer_0/angular_velocity = 0.0 +95:41/0 = 0 +95:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:41/0/physics_layer_0/angular_velocity = 0.0 +96:41/0 = 0 +96:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:41/0/physics_layer_0/angular_velocity = 0.0 +97:41/0 = 0 +97:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:41/0/physics_layer_0/angular_velocity = 0.0 +98:41/0 = 0 +98:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:41/0/physics_layer_0/angular_velocity = 0.0 +99:41/0 = 0 +99:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:41/0/physics_layer_0/angular_velocity = 0.0 +100:41/0 = 0 +100:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:41/0/physics_layer_0/angular_velocity = 0.0 +101:41/0 = 0 +101:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:41/0/physics_layer_0/angular_velocity = 0.0 +102:41/0 = 0 +102:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:41/0/physics_layer_0/angular_velocity = 0.0 +103:41/0 = 0 +103:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:41/0/physics_layer_0/angular_velocity = 0.0 +104:41/0 = 0 +104:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:41/0/physics_layer_0/angular_velocity = 0.0 +105:41/0 = 0 +105:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:41/0/physics_layer_0/angular_velocity = 0.0 +106:41/0 = 0 +106:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:41/0/physics_layer_0/angular_velocity = 0.0 +107:41/0 = 0 +107:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:41/0/physics_layer_0/angular_velocity = 0.0 +108:41/0 = 0 +108:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:41/0/physics_layer_0/angular_velocity = 0.0 +109:41/0 = 0 +109:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:41/0/physics_layer_0/angular_velocity = 0.0 +109:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +110:41/0 = 0 +110:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:41/0/physics_layer_0/angular_velocity = 0.0 +110:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +111:41/0 = 0 +111:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:41/0/physics_layer_0/angular_velocity = 0.0 +111:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +112:41/0 = 0 +112:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:41/0/physics_layer_0/angular_velocity = 0.0 +112:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +113:41/0 = 0 +113:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:41/0/physics_layer_0/angular_velocity = 0.0 +114:41/0 = 0 +114:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:41/0/physics_layer_0/angular_velocity = 0.0 +115:41/0 = 0 +115:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:41/0/physics_layer_0/angular_velocity = 0.0 +116:41/0 = 0 +116:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:41/0/physics_layer_0/angular_velocity = 0.0 +117:41/0 = 0 +117:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:41/0/physics_layer_0/angular_velocity = 0.0 +118:41/0 = 0 +118:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:41/0/physics_layer_0/angular_velocity = 0.0 +119:41/0 = 0 +119:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:41/0/physics_layer_0/angular_velocity = 0.0 +120:41/0 = 0 +120:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:41/0/physics_layer_0/angular_velocity = 0.0 +121:41/0 = 0 +121:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:41/0/physics_layer_0/angular_velocity = 0.0 +122:41/0 = 0 +122:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:41/0/physics_layer_0/angular_velocity = 0.0 +123:41/0 = 0 +123:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:41/0/physics_layer_0/angular_velocity = 0.0 +124:41/0 = 0 +124:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:41/0/physics_layer_0/angular_velocity = 0.0 +125:41/0 = 0 +125:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:41/0/physics_layer_0/angular_velocity = 0.0 +126:41/0 = 0 +126:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:41/0/physics_layer_0/angular_velocity = 0.0 +127:41/0 = 0 +127:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:41/0/physics_layer_0/angular_velocity = 0.0 +128:41/0 = 0 +128:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:41/0/physics_layer_0/angular_velocity = 0.0 +129:41/0 = 0 +129:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:41/0/physics_layer_0/angular_velocity = 0.0 +130:41/0 = 0 +130:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:41/0/physics_layer_0/angular_velocity = 0.0 +131:41/0 = 0 +131:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:41/0/physics_layer_0/angular_velocity = 0.0 +132:41/0 = 0 +132:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:41/0/physics_layer_0/angular_velocity = 0.0 +133:41/0 = 0 +133:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:41/0/physics_layer_0/angular_velocity = 0.0 +134:41/0 = 0 +134:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:41/0/physics_layer_0/angular_velocity = 0.0 +135:41/0 = 0 +135:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:41/0/physics_layer_0/angular_velocity = 0.0 +136:41/0 = 0 +136:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:41/0/physics_layer_0/angular_velocity = 0.0 +137:41/0 = 0 +137:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:41/0/physics_layer_0/angular_velocity = 0.0 +138:41/0 = 0 +138:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:41/0/physics_layer_0/angular_velocity = 0.0 +139:41/0 = 0 +139:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:41/0/physics_layer_0/angular_velocity = 0.0 +140:41/0 = 0 +140:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:41/0/physics_layer_0/angular_velocity = 0.0 +141:41/0 = 0 +141:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:41/0/physics_layer_0/angular_velocity = 0.0 +142:41/0 = 0 +142:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:41/0/physics_layer_0/angular_velocity = 0.0 +143:41/0 = 0 +143:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:41/0/physics_layer_0/angular_velocity = 0.0 +144:41/0 = 0 +144:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:41/0/physics_layer_0/angular_velocity = 0.0 +145:41/0 = 0 +145:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:41/0/physics_layer_0/angular_velocity = 0.0 +146:41/0 = 0 +146:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:41/0/physics_layer_0/angular_velocity = 0.0 +147:41/0 = 0 +147:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:41/0/physics_layer_0/angular_velocity = 0.0 +148:41/0 = 0 +148:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:41/0/physics_layer_0/angular_velocity = 0.0 +149:41/0 = 0 +149:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:41/0/physics_layer_0/angular_velocity = 0.0 +150:41/0 = 0 +150:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:41/0/physics_layer_0/angular_velocity = 0.0 +151:41/0 = 0 +151:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:41/0/physics_layer_0/angular_velocity = 0.0 +152:41/0 = 0 +152:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:41/0/physics_layer_0/angular_velocity = 0.0 +153:41/0 = 0 +153:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:41/0/physics_layer_0/angular_velocity = 0.0 +154:41/0 = 0 +154:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:41/0/physics_layer_0/angular_velocity = 0.0 +155:41/0 = 0 +155:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:41/0/physics_layer_0/angular_velocity = 0.0 +156:41/0 = 0 +156:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:41/0/physics_layer_0/angular_velocity = 0.0 +157:41/0 = 0 +157:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:41/0/physics_layer_0/angular_velocity = 0.0 +158:41/0 = 0 +158:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:41/0/physics_layer_0/angular_velocity = 0.0 +159:41/0 = 0 +159:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:41/0/physics_layer_0/angular_velocity = 0.0 +160:41/0 = 0 +160:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:41/0/physics_layer_0/angular_velocity = 0.0 +161:41/0 = 0 +161:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:41/0/physics_layer_0/angular_velocity = 0.0 +162:41/0 = 0 +162:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:41/0/physics_layer_0/angular_velocity = 0.0 +163:41/0 = 0 +163:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:41/0/physics_layer_0/angular_velocity = 0.0 +164:41/0 = 0 +164:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:41/0/physics_layer_0/angular_velocity = 0.0 +165:41/0 = 0 +165:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:41/0/physics_layer_0/angular_velocity = 0.0 +166:41/0 = 0 +166:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:41/0/physics_layer_0/angular_velocity = 0.0 +167:41/0 = 0 +167:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:41/0/physics_layer_0/angular_velocity = 0.0 +168:41/0 = 0 +168:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:41/0/physics_layer_0/angular_velocity = 0.0 +169:41/0 = 0 +169:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:41/0/physics_layer_0/angular_velocity = 0.0 +170:41/0 = 0 +170:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:41/0/physics_layer_0/angular_velocity = 0.0 +171:41/0 = 0 +171:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:41/0/physics_layer_0/angular_velocity = 0.0 +172:41/0 = 0 +172:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:41/0/physics_layer_0/angular_velocity = 0.0 +173:41/0 = 0 +173:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:41/0/physics_layer_0/angular_velocity = 0.0 +174:41/0 = 0 +174:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:41/0/physics_layer_0/angular_velocity = 0.0 +175:41/0 = 0 +175:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:41/0/physics_layer_0/angular_velocity = 0.0 +176:41/0 = 0 +176:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:41/0/physics_layer_0/angular_velocity = 0.0 +177:41/0 = 0 +177:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:41/0/physics_layer_0/angular_velocity = 0.0 +178:41/0 = 0 +178:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:41/0/physics_layer_0/angular_velocity = 0.0 +179:41/0 = 0 +179:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:41/0/physics_layer_0/angular_velocity = 0.0 +180:41/0 = 0 +180:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:41/0/physics_layer_0/angular_velocity = 0.0 +181:41/0 = 0 +181:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:41/0/physics_layer_0/angular_velocity = 0.0 +182:41/0 = 0 +182:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:41/0/physics_layer_0/angular_velocity = 0.0 +183:41/0 = 0 +183:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:41/0/physics_layer_0/angular_velocity = 0.0 +184:41/0 = 0 +184:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:41/0/physics_layer_0/angular_velocity = 0.0 +185:41/0 = 0 +185:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:41/0/physics_layer_0/angular_velocity = 0.0 +186:41/0 = 0 +186:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:41/0/physics_layer_0/angular_velocity = 0.0 +187:41/0 = 0 +187:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:41/0/physics_layer_0/angular_velocity = 0.0 +188:41/0 = 0 +188:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:41/0/physics_layer_0/angular_velocity = 0.0 +189:41/0 = 0 +189:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:41/0/physics_layer_0/angular_velocity = 0.0 +190:41/0 = 0 +190:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:41/0/physics_layer_0/angular_velocity = 0.0 +191:41/0 = 0 +191:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:41/0/physics_layer_0/angular_velocity = 0.0 +0:42/0 = 0 +0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_0/angular_velocity = 0.0 +1:42/0 = 0 +1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +7:42/0 = 0 +7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0 = 0 +8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0 = 0 +9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0 = 0 +10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0 = 0 +11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +16:42/0 = 0 +16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0 = 0 +18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0 = 0 +19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0 = 0 +20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0 = 0 +21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +23:42/0 = 0 +23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0 = 0 +24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0 = 0 +25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_0/angular_velocity = 0.0 +26:42/0 = 0 +26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0 = 0 +27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_0/angular_velocity = 0.0 +28:42/0 = 0 +28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:42/0/physics_layer_0/angular_velocity = 0.0 +29:42/0 = 0 +29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0 = 0 +30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_0/angular_velocity = 0.0 +31:42/0 = 0 +31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_0/angular_velocity = 0.0 +32:42/0 = 0 +32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:42/0/physics_layer_0/angular_velocity = 0.0 +33:42/0 = 0 +33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:42/0/physics_layer_0/angular_velocity = 0.0 +34:42/0 = 0 +34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0 = 0 +35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0 = 0 +36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_0/angular_velocity = 0.0 +37:42/0 = 0 +37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0 = 0 +38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0 = 0 +39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0 = 0 +40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0 = 0 +41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0 = 0 +42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0 = 0 +43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_0/angular_velocity = 0.0 +44:42/0 = 0 +44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:42/0/physics_layer_0/angular_velocity = 0.0 +45:42/0 = 0 +45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:42/0/physics_layer_0/angular_velocity = 0.0 +46:42/0 = 0 +46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_0/angular_velocity = 0.0 +47:42/0 = 0 +47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_0/angular_velocity = 0.0 +48:42/0 = 0 +48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:42/0/physics_layer_0/angular_velocity = 0.0 +49:42/0 = 0 +49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:42/0/physics_layer_0/angular_velocity = 0.0 +50:42/0 = 0 +50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:42/0/physics_layer_0/angular_velocity = 0.0 +51:42/0 = 0 +51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_0/angular_velocity = 0.0 +52:42/0 = 0 +52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_0/angular_velocity = 0.0 +53:42/0 = 0 +53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_0/angular_velocity = 0.0 +54:42/0 = 0 +54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:42/0/physics_layer_0/angular_velocity = 0.0 +55:42/0 = 0 +55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:42/0/physics_layer_0/angular_velocity = 0.0 +56:42/0 = 0 +56:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:42/0/physics_layer_0/angular_velocity = 0.0 +57:42/0 = 0 +57:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:42/0/physics_layer_0/angular_velocity = 0.0 +58:42/0 = 0 +58:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:42/0/physics_layer_0/angular_velocity = 0.0 +59:42/0 = 0 +59:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:42/0/physics_layer_0/angular_velocity = 0.0 +60:42/0 = 0 +60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:42/0/physics_layer_0/angular_velocity = 0.0 +61:42/0 = 0 +61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:42/0/physics_layer_0/angular_velocity = 0.0 +62:42/0 = 0 +62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:42/0/physics_layer_0/angular_velocity = 0.0 +63:42/0 = 0 +63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:42/0/physics_layer_0/angular_velocity = 0.0 +64:42/0 = 0 +64:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:42/0/physics_layer_0/angular_velocity = 0.0 +65:42/0 = 0 +65:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:42/0/physics_layer_0/angular_velocity = 0.0 +66:42/0 = 0 +66:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:42/0/physics_layer_0/angular_velocity = 0.0 +67:42/0 = 0 +67:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:42/0/physics_layer_0/angular_velocity = 0.0 +68:42/0 = 0 +68:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:42/0/physics_layer_0/angular_velocity = 0.0 +69:42/0 = 0 +69:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:42/0/physics_layer_0/angular_velocity = 0.0 +70:42/0 = 0 +70:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:42/0/physics_layer_0/angular_velocity = 0.0 +71:42/0 = 0 +71:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:42/0/physics_layer_0/angular_velocity = 0.0 +72:42/0 = 0 +72:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:42/0/physics_layer_0/angular_velocity = 0.0 +73:42/0 = 0 +73:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:42/0/physics_layer_0/angular_velocity = 0.0 +74:42/0 = 0 +74:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:42/0/physics_layer_0/angular_velocity = 0.0 +75:42/0 = 0 +75:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:42/0/physics_layer_0/angular_velocity = 0.0 +76:42/0 = 0 +76:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:42/0/physics_layer_0/angular_velocity = 0.0 +77:42/0 = 0 +77:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:42/0/physics_layer_0/angular_velocity = 0.0 +78:42/0 = 0 +78:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:42/0/physics_layer_0/angular_velocity = 0.0 +79:42/0 = 0 +79:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:42/0/physics_layer_0/angular_velocity = 0.0 +80:42/0 = 0 +80:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:42/0/physics_layer_0/angular_velocity = 0.0 +81:42/0 = 0 +81:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:42/0/physics_layer_0/angular_velocity = 0.0 +82:42/0 = 0 +82:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:42/0/physics_layer_0/angular_velocity = 0.0 +83:42/0 = 0 +83:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:42/0/physics_layer_0/angular_velocity = 0.0 +84:42/0 = 0 +84:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:42/0/physics_layer_0/angular_velocity = 0.0 +85:42/0 = 0 +85:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:42/0/physics_layer_0/angular_velocity = 0.0 +86:42/0 = 0 +86:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:42/0/physics_layer_0/angular_velocity = 0.0 +87:42/0 = 0 +87:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:42/0/physics_layer_0/angular_velocity = 0.0 +88:42/0 = 0 +88:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:42/0/physics_layer_0/angular_velocity = 0.0 +89:42/0 = 0 +89:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:42/0/physics_layer_0/angular_velocity = 0.0 +90:42/0 = 0 +90:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:42/0/physics_layer_0/angular_velocity = 0.0 +91:42/0 = 0 +91:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:42/0/physics_layer_0/angular_velocity = 0.0 +92:42/0 = 0 +92:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:42/0/physics_layer_0/angular_velocity = 0.0 +93:42/0 = 0 +93:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:42/0/physics_layer_0/angular_velocity = 0.0 +94:42/0 = 0 +94:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:42/0/physics_layer_0/angular_velocity = 0.0 +95:42/0 = 0 +95:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:42/0/physics_layer_0/angular_velocity = 0.0 +96:42/0 = 0 +96:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:42/0/physics_layer_0/angular_velocity = 0.0 +97:42/0 = 0 +97:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:42/0/physics_layer_0/angular_velocity = 0.0 +98:42/0 = 0 +98:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:42/0/physics_layer_0/angular_velocity = 0.0 +99:42/0 = 0 +99:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:42/0/physics_layer_0/angular_velocity = 0.0 +100:42/0 = 0 +100:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:42/0/physics_layer_0/angular_velocity = 0.0 +101:42/0 = 0 +101:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:42/0/physics_layer_0/angular_velocity = 0.0 +102:42/0 = 0 +102:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:42/0/physics_layer_0/angular_velocity = 0.0 +103:42/0 = 0 +103:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:42/0/physics_layer_0/angular_velocity = 0.0 +104:42/0 = 0 +104:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:42/0/physics_layer_0/angular_velocity = 0.0 +105:42/0 = 0 +105:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:42/0/physics_layer_0/angular_velocity = 0.0 +106:42/0 = 0 +106:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:42/0/physics_layer_0/angular_velocity = 0.0 +107:42/0 = 0 +107:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:42/0/physics_layer_0/angular_velocity = 0.0 +108:42/0 = 0 +108:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:42/0/physics_layer_0/angular_velocity = 0.0 +109:42/0 = 0 +109:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:42/0/physics_layer_0/angular_velocity = 0.0 +109:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +110:42/0 = 0 +110:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:42/0/physics_layer_0/angular_velocity = 0.0 +110:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +111:42/0 = 0 +111:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:42/0/physics_layer_0/angular_velocity = 0.0 +111:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +112:42/0 = 0 +112:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:42/0/physics_layer_0/angular_velocity = 0.0 +113:42/0 = 0 +113:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:42/0/physics_layer_0/angular_velocity = 0.0 +114:42/0 = 0 +114:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:42/0/physics_layer_0/angular_velocity = 0.0 +115:42/0 = 0 +115:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:42/0/physics_layer_0/angular_velocity = 0.0 +116:42/0 = 0 +116:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:42/0/physics_layer_0/angular_velocity = 0.0 +117:42/0 = 0 +117:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:42/0/physics_layer_0/angular_velocity = 0.0 +118:42/0 = 0 +118:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:42/0/physics_layer_0/angular_velocity = 0.0 +119:42/0 = 0 +119:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:42/0/physics_layer_0/angular_velocity = 0.0 +120:42/0 = 0 +120:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:42/0/physics_layer_0/angular_velocity = 0.0 +121:42/0 = 0 +121:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:42/0/physics_layer_0/angular_velocity = 0.0 +122:42/0 = 0 +122:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:42/0/physics_layer_0/angular_velocity = 0.0 +123:42/0 = 0 +123:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:42/0/physics_layer_0/angular_velocity = 0.0 +124:42/0 = 0 +124:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:42/0/physics_layer_0/angular_velocity = 0.0 +125:42/0 = 0 +125:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:42/0/physics_layer_0/angular_velocity = 0.0 +126:42/0 = 0 +126:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:42/0/physics_layer_0/angular_velocity = 0.0 +127:42/0 = 0 +127:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:42/0/physics_layer_0/angular_velocity = 0.0 +128:42/0 = 0 +128:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:42/0/physics_layer_0/angular_velocity = 0.0 +129:42/0 = 0 +129:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:42/0/physics_layer_0/angular_velocity = 0.0 +130:42/0 = 0 +130:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:42/0/physics_layer_0/angular_velocity = 0.0 +131:42/0 = 0 +131:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:42/0/physics_layer_0/angular_velocity = 0.0 +132:42/0 = 0 +132:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:42/0/physics_layer_0/angular_velocity = 0.0 +133:42/0 = 0 +133:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:42/0/physics_layer_0/angular_velocity = 0.0 +134:42/0 = 0 +134:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:42/0/physics_layer_0/angular_velocity = 0.0 +135:42/0 = 0 +135:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:42/0/physics_layer_0/angular_velocity = 0.0 +136:42/0 = 0 +136:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:42/0/physics_layer_0/angular_velocity = 0.0 +137:42/0 = 0 +137:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:42/0/physics_layer_0/angular_velocity = 0.0 +138:42/0 = 0 +138:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:42/0/physics_layer_0/angular_velocity = 0.0 +139:42/0 = 0 +139:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:42/0/physics_layer_0/angular_velocity = 0.0 +140:42/0 = 0 +140:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:42/0/physics_layer_0/angular_velocity = 0.0 +141:42/0 = 0 +141:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:42/0/physics_layer_0/angular_velocity = 0.0 +142:42/0 = 0 +142:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:42/0/physics_layer_0/angular_velocity = 0.0 +143:42/0 = 0 +143:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:42/0/physics_layer_0/angular_velocity = 0.0 +144:42/0 = 0 +144:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:42/0/physics_layer_0/angular_velocity = 0.0 +145:42/0 = 0 +145:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:42/0/physics_layer_0/angular_velocity = 0.0 +146:42/0 = 0 +146:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:42/0/physics_layer_0/angular_velocity = 0.0 +147:42/0 = 0 +147:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:42/0/physics_layer_0/angular_velocity = 0.0 +148:42/0 = 0 +148:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:42/0/physics_layer_0/angular_velocity = 0.0 +149:42/0 = 0 +149:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:42/0/physics_layer_0/angular_velocity = 0.0 +150:42/0 = 0 +150:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:42/0/physics_layer_0/angular_velocity = 0.0 +151:42/0 = 0 +151:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:42/0/physics_layer_0/angular_velocity = 0.0 +152:42/0 = 0 +152:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:42/0/physics_layer_0/angular_velocity = 0.0 +153:42/0 = 0 +153:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:42/0/physics_layer_0/angular_velocity = 0.0 +154:42/0 = 0 +154:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:42/0/physics_layer_0/angular_velocity = 0.0 +155:42/0 = 0 +155:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:42/0/physics_layer_0/angular_velocity = 0.0 +156:42/0 = 0 +156:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:42/0/physics_layer_0/angular_velocity = 0.0 +157:42/0 = 0 +157:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:42/0/physics_layer_0/angular_velocity = 0.0 +158:42/0 = 0 +158:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:42/0/physics_layer_0/angular_velocity = 0.0 +159:42/0 = 0 +159:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:42/0/physics_layer_0/angular_velocity = 0.0 +160:42/0 = 0 +160:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:42/0/physics_layer_0/angular_velocity = 0.0 +161:42/0 = 0 +161:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:42/0/physics_layer_0/angular_velocity = 0.0 +162:42/0 = 0 +162:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:42/0/physics_layer_0/angular_velocity = 0.0 +163:42/0 = 0 +163:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:42/0/physics_layer_0/angular_velocity = 0.0 +164:42/0 = 0 +164:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:42/0/physics_layer_0/angular_velocity = 0.0 +165:42/0 = 0 +165:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:42/0/physics_layer_0/angular_velocity = 0.0 +166:42/0 = 0 +166:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:42/0/physics_layer_0/angular_velocity = 0.0 +167:42/0 = 0 +167:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:42/0/physics_layer_0/angular_velocity = 0.0 +168:42/0 = 0 +168:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:42/0/physics_layer_0/angular_velocity = 0.0 +169:42/0 = 0 +169:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:42/0/physics_layer_0/angular_velocity = 0.0 +170:42/0 = 0 +170:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:42/0/physics_layer_0/angular_velocity = 0.0 +171:42/0 = 0 +171:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:42/0/physics_layer_0/angular_velocity = 0.0 +172:42/0 = 0 +172:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:42/0/physics_layer_0/angular_velocity = 0.0 +173:42/0 = 0 +173:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:42/0/physics_layer_0/angular_velocity = 0.0 +174:42/0 = 0 +174:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:42/0/physics_layer_0/angular_velocity = 0.0 +175:42/0 = 0 +175:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:42/0/physics_layer_0/angular_velocity = 0.0 +176:42/0 = 0 +176:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:42/0/physics_layer_0/angular_velocity = 0.0 +177:42/0 = 0 +177:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:42/0/physics_layer_0/angular_velocity = 0.0 +178:42/0 = 0 +178:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:42/0/physics_layer_0/angular_velocity = 0.0 +179:42/0 = 0 +179:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:42/0/physics_layer_0/angular_velocity = 0.0 +180:42/0 = 0 +180:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:42/0/physics_layer_0/angular_velocity = 0.0 +181:42/0 = 0 +181:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:42/0/physics_layer_0/angular_velocity = 0.0 +182:42/0 = 0 +182:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:42/0/physics_layer_0/angular_velocity = 0.0 +183:42/0 = 0 +183:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:42/0/physics_layer_0/angular_velocity = 0.0 +184:42/0 = 0 +184:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:42/0/physics_layer_0/angular_velocity = 0.0 +185:42/0 = 0 +185:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:42/0/physics_layer_0/angular_velocity = 0.0 +186:42/0 = 0 +186:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:42/0/physics_layer_0/angular_velocity = 0.0 +187:42/0 = 0 +187:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:42/0/physics_layer_0/angular_velocity = 0.0 +188:42/0 = 0 +188:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:42/0/physics_layer_0/angular_velocity = 0.0 +189:42/0 = 0 +189:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:42/0/physics_layer_0/angular_velocity = 0.0 +190:42/0 = 0 +190:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:42/0/physics_layer_0/angular_velocity = 0.0 +191:42/0 = 0 +191:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:42/0/physics_layer_0/angular_velocity = 0.0 +0:43/0 = 0 +0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_0/angular_velocity = 0.0 +1:43/0 = 0 +1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0 = 0 +5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0 = 0 +6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_0/angular_velocity = 0.0 +7:43/0 = 0 +7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0 = 0 +8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0 = 0 +16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0 = 0 +18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0 = 0 +19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0 = 0 +20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0 = 0 +21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0 = 0 +22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_0/angular_velocity = 0.0 +23:43/0 = 0 +23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +26:43/0 = 0 +26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0 = 0 +27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_0/angular_velocity = 0.0 +28:43/0 = 0 +28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:43/0/physics_layer_0/angular_velocity = 0.0 +29:43/0 = 0 +29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0 = 0 +30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0 = 0 +31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0 = 0 +32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_0/angular_velocity = 0.0 +33:43/0 = 0 +33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_0/angular_velocity = 0.0 +34:43/0 = 0 +34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0 = 0 +35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0 = 0 +36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_0/angular_velocity = 0.0 +37:43/0 = 0 +37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0 = 0 +38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0 = 0 +39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0 = 0 +40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0 = 0 +41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0 = 0 +42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0 = 0 +43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_0/angular_velocity = 0.0 +44:43/0 = 0 +44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_0/angular_velocity = 0.0 +45:43/0 = 0 +45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_0/angular_velocity = 0.0 +46:43/0 = 0 +46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_0/angular_velocity = 0.0 +47:43/0 = 0 +47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_0/angular_velocity = 0.0 +48:43/0 = 0 +48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:43/0/physics_layer_0/angular_velocity = 0.0 +49:43/0 = 0 +49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:43/0/physics_layer_0/angular_velocity = 0.0 +50:43/0 = 0 +50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:43/0/physics_layer_0/angular_velocity = 0.0 +51:43/0 = 0 +51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_0/angular_velocity = 0.0 +52:43/0 = 0 +52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_0/angular_velocity = 0.0 +53:43/0 = 0 +53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_0/angular_velocity = 0.0 +54:43/0 = 0 +54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:43/0/physics_layer_0/angular_velocity = 0.0 +55:43/0 = 0 +55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:43/0/physics_layer_0/angular_velocity = 0.0 +56:43/0 = 0 +56:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:43/0/physics_layer_0/angular_velocity = 0.0 +57:43/0 = 0 +57:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:43/0/physics_layer_0/angular_velocity = 0.0 +58:43/0 = 0 +58:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:43/0/physics_layer_0/angular_velocity = 0.0 +59:43/0 = 0 +59:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:43/0/physics_layer_0/angular_velocity = 0.0 +60:43/0 = 0 +60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:43/0/physics_layer_0/angular_velocity = 0.0 +61:43/0 = 0 +61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:43/0/physics_layer_0/angular_velocity = 0.0 +62:43/0 = 0 +62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:43/0/physics_layer_0/angular_velocity = 0.0 +63:43/0 = 0 +63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:43/0/physics_layer_0/angular_velocity = 0.0 +64:43/0 = 0 +64:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:43/0/physics_layer_0/angular_velocity = 0.0 +65:43/0 = 0 +65:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:43/0/physics_layer_0/angular_velocity = 0.0 +66:43/0 = 0 +66:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:43/0/physics_layer_0/angular_velocity = 0.0 +67:43/0 = 0 +67:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:43/0/physics_layer_0/angular_velocity = 0.0 +68:43/0 = 0 +68:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:43/0/physics_layer_0/angular_velocity = 0.0 +69:43/0 = 0 +69:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:43/0/physics_layer_0/angular_velocity = 0.0 +70:43/0 = 0 +70:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:43/0/physics_layer_0/angular_velocity = 0.0 +71:43/0 = 0 +71:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:43/0/physics_layer_0/angular_velocity = 0.0 +72:43/0 = 0 +72:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:43/0/physics_layer_0/angular_velocity = 0.0 +73:43/0 = 0 +73:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:43/0/physics_layer_0/angular_velocity = 0.0 +74:43/0 = 0 +74:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:43/0/physics_layer_0/angular_velocity = 0.0 +75:43/0 = 0 +75:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:43/0/physics_layer_0/angular_velocity = 0.0 +76:43/0 = 0 +76:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:43/0/physics_layer_0/angular_velocity = 0.0 +77:43/0 = 0 +77:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:43/0/physics_layer_0/angular_velocity = 0.0 +78:43/0 = 0 +78:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:43/0/physics_layer_0/angular_velocity = 0.0 +79:43/0 = 0 +79:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:43/0/physics_layer_0/angular_velocity = 0.0 +80:43/0 = 0 +80:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:43/0/physics_layer_0/angular_velocity = 0.0 +81:43/0 = 0 +81:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:43/0/physics_layer_0/angular_velocity = 0.0 +82:43/0 = 0 +82:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:43/0/physics_layer_0/angular_velocity = 0.0 +83:43/0 = 0 +83:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:43/0/physics_layer_0/angular_velocity = 0.0 +84:43/0 = 0 +84:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:43/0/physics_layer_0/angular_velocity = 0.0 +85:43/0 = 0 +85:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:43/0/physics_layer_0/angular_velocity = 0.0 +86:43/0 = 0 +86:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:43/0/physics_layer_0/angular_velocity = 0.0 +87:43/0 = 0 +87:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:43/0/physics_layer_0/angular_velocity = 0.0 +88:43/0 = 0 +88:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:43/0/physics_layer_0/angular_velocity = 0.0 +89:43/0 = 0 +89:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:43/0/physics_layer_0/angular_velocity = 0.0 +90:43/0 = 0 +90:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:43/0/physics_layer_0/angular_velocity = 0.0 +91:43/0 = 0 +91:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:43/0/physics_layer_0/angular_velocity = 0.0 +92:43/0 = 0 +92:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:43/0/physics_layer_0/angular_velocity = 0.0 +93:43/0 = 0 +93:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:43/0/physics_layer_0/angular_velocity = 0.0 +94:43/0 = 0 +94:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:43/0/physics_layer_0/angular_velocity = 0.0 +95:43/0 = 0 +95:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:43/0/physics_layer_0/angular_velocity = 0.0 +96:43/0 = 0 +96:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:43/0/physics_layer_0/angular_velocity = 0.0 +97:43/0 = 0 +97:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:43/0/physics_layer_0/angular_velocity = 0.0 +98:43/0 = 0 +98:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:43/0/physics_layer_0/angular_velocity = 0.0 +99:43/0 = 0 +99:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:43/0/physics_layer_0/angular_velocity = 0.0 +100:43/0 = 0 +100:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:43/0/physics_layer_0/angular_velocity = 0.0 +101:43/0 = 0 +101:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:43/0/physics_layer_0/angular_velocity = 0.0 +102:43/0 = 0 +102:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:43/0/physics_layer_0/angular_velocity = 0.0 +103:43/0 = 0 +103:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:43/0/physics_layer_0/angular_velocity = 0.0 +104:43/0 = 0 +104:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:43/0/physics_layer_0/angular_velocity = 0.0 +105:43/0 = 0 +105:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:43/0/physics_layer_0/angular_velocity = 0.0 +106:43/0 = 0 +106:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:43/0/physics_layer_0/angular_velocity = 0.0 +107:43/0 = 0 +107:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:43/0/physics_layer_0/angular_velocity = 0.0 +108:43/0 = 0 +108:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:43/0/physics_layer_0/angular_velocity = 0.0 +109:43/0 = 0 +109:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:43/0/physics_layer_0/angular_velocity = 0.0 +110:43/0 = 0 +110:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:43/0/physics_layer_0/angular_velocity = 0.0 +111:43/0 = 0 +111:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:43/0/physics_layer_0/angular_velocity = 0.0 +112:43/0 = 0 +112:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:43/0/physics_layer_0/angular_velocity = 0.0 +113:43/0 = 0 +113:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:43/0/physics_layer_0/angular_velocity = 0.0 +114:43/0 = 0 +114:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:43/0/physics_layer_0/angular_velocity = 0.0 +115:43/0 = 0 +115:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:43/0/physics_layer_0/angular_velocity = 0.0 +116:43/0 = 0 +116:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:43/0/physics_layer_0/angular_velocity = 0.0 +117:43/0 = 0 +117:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:43/0/physics_layer_0/angular_velocity = 0.0 +118:43/0 = 0 +118:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:43/0/physics_layer_0/angular_velocity = 0.0 +119:43/0 = 0 +119:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:43/0/physics_layer_0/angular_velocity = 0.0 +120:43/0 = 0 +120:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:43/0/physics_layer_0/angular_velocity = 0.0 +121:43/0 = 0 +121:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:43/0/physics_layer_0/angular_velocity = 0.0 +122:43/0 = 0 +122:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:43/0/physics_layer_0/angular_velocity = 0.0 +123:43/0 = 0 +123:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:43/0/physics_layer_0/angular_velocity = 0.0 +124:43/0 = 0 +124:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:43/0/physics_layer_0/angular_velocity = 0.0 +125:43/0 = 0 +125:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:43/0/physics_layer_0/angular_velocity = 0.0 +126:43/0 = 0 +126:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:43/0/physics_layer_0/angular_velocity = 0.0 +127:43/0 = 0 +127:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:43/0/physics_layer_0/angular_velocity = 0.0 +128:43/0 = 0 +128:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:43/0/physics_layer_0/angular_velocity = 0.0 +129:43/0 = 0 +129:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:43/0/physics_layer_0/angular_velocity = 0.0 +130:43/0 = 0 +130:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:43/0/physics_layer_0/angular_velocity = 0.0 +131:43/0 = 0 +131:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:43/0/physics_layer_0/angular_velocity = 0.0 +132:43/0 = 0 +132:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:43/0/physics_layer_0/angular_velocity = 0.0 +133:43/0 = 0 +133:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:43/0/physics_layer_0/angular_velocity = 0.0 +134:43/0 = 0 +134:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:43/0/physics_layer_0/angular_velocity = 0.0 +135:43/0 = 0 +135:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:43/0/physics_layer_0/angular_velocity = 0.0 +136:43/0 = 0 +136:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:43/0/physics_layer_0/angular_velocity = 0.0 +137:43/0 = 0 +137:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:43/0/physics_layer_0/angular_velocity = 0.0 +138:43/0 = 0 +138:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:43/0/physics_layer_0/angular_velocity = 0.0 +139:43/0 = 0 +139:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:43/0/physics_layer_0/angular_velocity = 0.0 +140:43/0 = 0 +140:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:43/0/physics_layer_0/angular_velocity = 0.0 +141:43/0 = 0 +141:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:43/0/physics_layer_0/angular_velocity = 0.0 +142:43/0 = 0 +142:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:43/0/physics_layer_0/angular_velocity = 0.0 +143:43/0 = 0 +143:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:43/0/physics_layer_0/angular_velocity = 0.0 +144:43/0 = 0 +144:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:43/0/physics_layer_0/angular_velocity = 0.0 +145:43/0 = 0 +145:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:43/0/physics_layer_0/angular_velocity = 0.0 +146:43/0 = 0 +146:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:43/0/physics_layer_0/angular_velocity = 0.0 +147:43/0 = 0 +147:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:43/0/physics_layer_0/angular_velocity = 0.0 +148:43/0 = 0 +148:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:43/0/physics_layer_0/angular_velocity = 0.0 +149:43/0 = 0 +149:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:43/0/physics_layer_0/angular_velocity = 0.0 +150:43/0 = 0 +150:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:43/0/physics_layer_0/angular_velocity = 0.0 +151:43/0 = 0 +151:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:43/0/physics_layer_0/angular_velocity = 0.0 +152:43/0 = 0 +152:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:43/0/physics_layer_0/angular_velocity = 0.0 +153:43/0 = 0 +153:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:43/0/physics_layer_0/angular_velocity = 0.0 +154:43/0 = 0 +154:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:43/0/physics_layer_0/angular_velocity = 0.0 +155:43/0 = 0 +155:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:43/0/physics_layer_0/angular_velocity = 0.0 +156:43/0 = 0 +156:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:43/0/physics_layer_0/angular_velocity = 0.0 +157:43/0 = 0 +157:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:43/0/physics_layer_0/angular_velocity = 0.0 +158:43/0 = 0 +158:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:43/0/physics_layer_0/angular_velocity = 0.0 +159:43/0 = 0 +159:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:43/0/physics_layer_0/angular_velocity = 0.0 +160:43/0 = 0 +160:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:43/0/physics_layer_0/angular_velocity = 0.0 +161:43/0 = 0 +161:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:43/0/physics_layer_0/angular_velocity = 0.0 +162:43/0 = 0 +162:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:43/0/physics_layer_0/angular_velocity = 0.0 +163:43/0 = 0 +163:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:43/0/physics_layer_0/angular_velocity = 0.0 +164:43/0 = 0 +164:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:43/0/physics_layer_0/angular_velocity = 0.0 +165:43/0 = 0 +165:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:43/0/physics_layer_0/angular_velocity = 0.0 +166:43/0 = 0 +166:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:43/0/physics_layer_0/angular_velocity = 0.0 +167:43/0 = 0 +167:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:43/0/physics_layer_0/angular_velocity = 0.0 +168:43/0 = 0 +168:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:43/0/physics_layer_0/angular_velocity = 0.0 +169:43/0 = 0 +169:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:43/0/physics_layer_0/angular_velocity = 0.0 +170:43/0 = 0 +170:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:43/0/physics_layer_0/angular_velocity = 0.0 +171:43/0 = 0 +171:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:43/0/physics_layer_0/angular_velocity = 0.0 +172:43/0 = 0 +172:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:43/0/physics_layer_0/angular_velocity = 0.0 +173:43/0 = 0 +173:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:43/0/physics_layer_0/angular_velocity = 0.0 +174:43/0 = 0 +174:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:43/0/physics_layer_0/angular_velocity = 0.0 +175:43/0 = 0 +175:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:43/0/physics_layer_0/angular_velocity = 0.0 +176:43/0 = 0 +176:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:43/0/physics_layer_0/angular_velocity = 0.0 +177:43/0 = 0 +177:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:43/0/physics_layer_0/angular_velocity = 0.0 +178:43/0 = 0 +178:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:43/0/physics_layer_0/angular_velocity = 0.0 +179:43/0 = 0 +179:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:43/0/physics_layer_0/angular_velocity = 0.0 +180:43/0 = 0 +180:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:43/0/physics_layer_0/angular_velocity = 0.0 +181:43/0 = 0 +181:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:43/0/physics_layer_0/angular_velocity = 0.0 +182:43/0 = 0 +182:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:43/0/physics_layer_0/angular_velocity = 0.0 +183:43/0 = 0 +183:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:43/0/physics_layer_0/angular_velocity = 0.0 +184:43/0 = 0 +184:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:43/0/physics_layer_0/angular_velocity = 0.0 +185:43/0 = 0 +185:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:43/0/physics_layer_0/angular_velocity = 0.0 +186:43/0 = 0 +186:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:43/0/physics_layer_0/angular_velocity = 0.0 +187:43/0 = 0 +187:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:43/0/physics_layer_0/angular_velocity = 0.0 +188:43/0 = 0 +188:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:43/0/physics_layer_0/angular_velocity = 0.0 +189:43/0 = 0 +189:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:43/0/physics_layer_0/angular_velocity = 0.0 +190:43/0 = 0 +190:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:43/0/physics_layer_0/angular_velocity = 0.0 +191:43/0 = 0 +191:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:43/0/physics_layer_0/angular_velocity = 0.0 +0:44/0 = 0 +0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_0/angular_velocity = 0.0 +1:44/0 = 0 +1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0 = 0 +2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0 = 0 +6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_0/angular_velocity = 0.0 +7:44/0 = 0 +7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0 = 0 +16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0 = 0 +18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0 = 0 +19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0 = 0 +20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +23:44/0 = 0 +23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +26:44/0 = 0 +26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0 = 0 +27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0 = 0 +28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0 = 0 +29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0 = 0 +30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0 = 0 +31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0 = 0 +32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0 = 0 +33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_0/angular_velocity = 0.0 +34:44/0 = 0 +34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0 = 0 +35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0 = 0 +36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0 = 0 +37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_0/angular_velocity = 0.0 +38:44/0 = 0 +38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0 = 0 +39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0 = 0 +40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0 = 0 +41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0 = 0 +42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0 = 0 +43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_0/angular_velocity = 0.0 +44:44/0 = 0 +44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:44/0/physics_layer_0/angular_velocity = 0.0 +45:44/0 = 0 +45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:44/0/physics_layer_0/angular_velocity = 0.0 +46:44/0 = 0 +46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:44/0/physics_layer_0/angular_velocity = 0.0 +47:44/0 = 0 +47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:44/0/physics_layer_0/angular_velocity = 0.0 +48:44/0 = 0 +48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:44/0/physics_layer_0/angular_velocity = 0.0 +49:44/0 = 0 +49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:44/0/physics_layer_0/angular_velocity = 0.0 +50:44/0 = 0 +50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:44/0/physics_layer_0/angular_velocity = 0.0 +51:44/0 = 0 +51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:44/0/physics_layer_0/angular_velocity = 0.0 +52:44/0 = 0 +52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:44/0/physics_layer_0/angular_velocity = 0.0 +53:44/0 = 0 +53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:44/0/physics_layer_0/angular_velocity = 0.0 +54:44/0 = 0 +54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:44/0/physics_layer_0/angular_velocity = 0.0 +55:44/0 = 0 +55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:44/0/physics_layer_0/angular_velocity = 0.0 +56:44/0 = 0 +56:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:44/0/physics_layer_0/angular_velocity = 0.0 +57:44/0 = 0 +57:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:44/0/physics_layer_0/angular_velocity = 0.0 +58:44/0 = 0 +58:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:44/0/physics_layer_0/angular_velocity = 0.0 +59:44/0 = 0 +59:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:44/0/physics_layer_0/angular_velocity = 0.0 +60:44/0 = 0 +60:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:44/0/physics_layer_0/angular_velocity = 0.0 +61:44/0 = 0 +61:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:44/0/physics_layer_0/angular_velocity = 0.0 +62:44/0 = 0 +62:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:44/0/physics_layer_0/angular_velocity = 0.0 +63:44/0 = 0 +63:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:44/0/physics_layer_0/angular_velocity = 0.0 +64:44/0 = 0 +64:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:44/0/physics_layer_0/angular_velocity = 0.0 +65:44/0 = 0 +65:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:44/0/physics_layer_0/angular_velocity = 0.0 +66:44/0 = 0 +66:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:44/0/physics_layer_0/angular_velocity = 0.0 +67:44/0 = 0 +67:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:44/0/physics_layer_0/angular_velocity = 0.0 +68:44/0 = 0 +68:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:44/0/physics_layer_0/angular_velocity = 0.0 +69:44/0 = 0 +69:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:44/0/physics_layer_0/angular_velocity = 0.0 +70:44/0 = 0 +70:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:44/0/physics_layer_0/angular_velocity = 0.0 +71:44/0 = 0 +71:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:44/0/physics_layer_0/angular_velocity = 0.0 +72:44/0 = 0 +72:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:44/0/physics_layer_0/angular_velocity = 0.0 +73:44/0 = 0 +73:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:44/0/physics_layer_0/angular_velocity = 0.0 +74:44/0 = 0 +74:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:44/0/physics_layer_0/angular_velocity = 0.0 +75:44/0 = 0 +75:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:44/0/physics_layer_0/angular_velocity = 0.0 +76:44/0 = 0 +76:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:44/0/physics_layer_0/angular_velocity = 0.0 +77:44/0 = 0 +77:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:44/0/physics_layer_0/angular_velocity = 0.0 +78:44/0 = 0 +78:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:44/0/physics_layer_0/angular_velocity = 0.0 +79:44/0 = 0 +79:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:44/0/physics_layer_0/angular_velocity = 0.0 +80:44/0 = 0 +80:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:44/0/physics_layer_0/angular_velocity = 0.0 +81:44/0 = 0 +81:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:44/0/physics_layer_0/angular_velocity = 0.0 +82:44/0 = 0 +82:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:44/0/physics_layer_0/angular_velocity = 0.0 +83:44/0 = 0 +83:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:44/0/physics_layer_0/angular_velocity = 0.0 +84:44/0 = 0 +84:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:44/0/physics_layer_0/angular_velocity = 0.0 +85:44/0 = 0 +85:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:44/0/physics_layer_0/angular_velocity = 0.0 +86:44/0 = 0 +86:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:44/0/physics_layer_0/angular_velocity = 0.0 +87:44/0 = 0 +87:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:44/0/physics_layer_0/angular_velocity = 0.0 +88:44/0 = 0 +88:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:44/0/physics_layer_0/angular_velocity = 0.0 +89:44/0 = 0 +89:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:44/0/physics_layer_0/angular_velocity = 0.0 +90:44/0 = 0 +90:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:44/0/physics_layer_0/angular_velocity = 0.0 +91:44/0 = 0 +91:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:44/0/physics_layer_0/angular_velocity = 0.0 +92:44/0 = 0 +92:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:44/0/physics_layer_0/angular_velocity = 0.0 +93:44/0 = 0 +93:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:44/0/physics_layer_0/angular_velocity = 0.0 +94:44/0 = 0 +94:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:44/0/physics_layer_0/angular_velocity = 0.0 +95:44/0 = 0 +95:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:44/0/physics_layer_0/angular_velocity = 0.0 +96:44/0 = 0 +96:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:44/0/physics_layer_0/angular_velocity = 0.0 +97:44/0 = 0 +97:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:44/0/physics_layer_0/angular_velocity = 0.0 +98:44/0 = 0 +98:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:44/0/physics_layer_0/angular_velocity = 0.0 +99:44/0 = 0 +99:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:44/0/physics_layer_0/angular_velocity = 0.0 +100:44/0 = 0 +100:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:44/0/physics_layer_0/angular_velocity = 0.0 +101:44/0 = 0 +101:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:44/0/physics_layer_0/angular_velocity = 0.0 +102:44/0 = 0 +102:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:44/0/physics_layer_0/angular_velocity = 0.0 +103:44/0 = 0 +103:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:44/0/physics_layer_0/angular_velocity = 0.0 +104:44/0 = 0 +104:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:44/0/physics_layer_0/angular_velocity = 0.0 +105:44/0 = 0 +105:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:44/0/physics_layer_0/angular_velocity = 0.0 +106:44/0 = 0 +106:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:44/0/physics_layer_0/angular_velocity = 0.0 +107:44/0 = 0 +107:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:44/0/physics_layer_0/angular_velocity = 0.0 +108:44/0 = 0 +108:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:44/0/physics_layer_0/angular_velocity = 0.0 +109:44/0 = 0 +109:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:44/0/physics_layer_0/angular_velocity = 0.0 +110:44/0 = 0 +110:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:44/0/physics_layer_0/angular_velocity = 0.0 +111:44/0 = 0 +111:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:44/0/physics_layer_0/angular_velocity = 0.0 +112:44/0 = 0 +112:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:44/0/physics_layer_0/angular_velocity = 0.0 +113:44/0 = 0 +113:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:44/0/physics_layer_0/angular_velocity = 0.0 +114:44/0 = 0 +114:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:44/0/physics_layer_0/angular_velocity = 0.0 +115:44/0 = 0 +115:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:44/0/physics_layer_0/angular_velocity = 0.0 +116:44/0 = 0 +116:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:44/0/physics_layer_0/angular_velocity = 0.0 +117:44/0 = 0 +117:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:44/0/physics_layer_0/angular_velocity = 0.0 +118:44/0 = 0 +118:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:44/0/physics_layer_0/angular_velocity = 0.0 +119:44/0 = 0 +119:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:44/0/physics_layer_0/angular_velocity = 0.0 +120:44/0 = 0 +120:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:44/0/physics_layer_0/angular_velocity = 0.0 +121:44/0 = 0 +121:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:44/0/physics_layer_0/angular_velocity = 0.0 +122:44/0 = 0 +122:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:44/0/physics_layer_0/angular_velocity = 0.0 +123:44/0 = 0 +123:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:44/0/physics_layer_0/angular_velocity = 0.0 +124:44/0 = 0 +124:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:44/0/physics_layer_0/angular_velocity = 0.0 +125:44/0 = 0 +125:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:44/0/physics_layer_0/angular_velocity = 0.0 +126:44/0 = 0 +126:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:44/0/physics_layer_0/angular_velocity = 0.0 +127:44/0 = 0 +127:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:44/0/physics_layer_0/angular_velocity = 0.0 +128:44/0 = 0 +128:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:44/0/physics_layer_0/angular_velocity = 0.0 +129:44/0 = 0 +129:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:44/0/physics_layer_0/angular_velocity = 0.0 +130:44/0 = 0 +130:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:44/0/physics_layer_0/angular_velocity = 0.0 +131:44/0 = 0 +131:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:44/0/physics_layer_0/angular_velocity = 0.0 +132:44/0 = 0 +132:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:44/0/physics_layer_0/angular_velocity = 0.0 +133:44/0 = 0 +133:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:44/0/physics_layer_0/angular_velocity = 0.0 +134:44/0 = 0 +134:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:44/0/physics_layer_0/angular_velocity = 0.0 +135:44/0 = 0 +135:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:44/0/physics_layer_0/angular_velocity = 0.0 +136:44/0 = 0 +136:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:44/0/physics_layer_0/angular_velocity = 0.0 +137:44/0 = 0 +137:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:44/0/physics_layer_0/angular_velocity = 0.0 +138:44/0 = 0 +138:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:44/0/physics_layer_0/angular_velocity = 0.0 +139:44/0 = 0 +139:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:44/0/physics_layer_0/angular_velocity = 0.0 +140:44/0 = 0 +140:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:44/0/physics_layer_0/angular_velocity = 0.0 +141:44/0 = 0 +141:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:44/0/physics_layer_0/angular_velocity = 0.0 +142:44/0 = 0 +142:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:44/0/physics_layer_0/angular_velocity = 0.0 +143:44/0 = 0 +143:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:44/0/physics_layer_0/angular_velocity = 0.0 +144:44/0 = 0 +144:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:44/0/physics_layer_0/angular_velocity = 0.0 +145:44/0 = 0 +145:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:44/0/physics_layer_0/angular_velocity = 0.0 +146:44/0 = 0 +146:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:44/0/physics_layer_0/angular_velocity = 0.0 +147:44/0 = 0 +147:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:44/0/physics_layer_0/angular_velocity = 0.0 +148:44/0 = 0 +148:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:44/0/physics_layer_0/angular_velocity = 0.0 +149:44/0 = 0 +149:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:44/0/physics_layer_0/angular_velocity = 0.0 +150:44/0 = 0 +150:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:44/0/physics_layer_0/angular_velocity = 0.0 +151:44/0 = 0 +151:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:44/0/physics_layer_0/angular_velocity = 0.0 +152:44/0 = 0 +152:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:44/0/physics_layer_0/angular_velocity = 0.0 +153:44/0 = 0 +153:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:44/0/physics_layer_0/angular_velocity = 0.0 +154:44/0 = 0 +154:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:44/0/physics_layer_0/angular_velocity = 0.0 +155:44/0 = 0 +155:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:44/0/physics_layer_0/angular_velocity = 0.0 +156:44/0 = 0 +156:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:44/0/physics_layer_0/angular_velocity = 0.0 +157:44/0 = 0 +157:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:44/0/physics_layer_0/angular_velocity = 0.0 +158:44/0 = 0 +158:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:44/0/physics_layer_0/angular_velocity = 0.0 +159:44/0 = 0 +159:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:44/0/physics_layer_0/angular_velocity = 0.0 +160:44/0 = 0 +160:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:44/0/physics_layer_0/angular_velocity = 0.0 +161:44/0 = 0 +161:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:44/0/physics_layer_0/angular_velocity = 0.0 +162:44/0 = 0 +162:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:44/0/physics_layer_0/angular_velocity = 0.0 +163:44/0 = 0 +163:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:44/0/physics_layer_0/angular_velocity = 0.0 +164:44/0 = 0 +164:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:44/0/physics_layer_0/angular_velocity = 0.0 +165:44/0 = 0 +165:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:44/0/physics_layer_0/angular_velocity = 0.0 +166:44/0 = 0 +166:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:44/0/physics_layer_0/angular_velocity = 0.0 +167:44/0 = 0 +167:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:44/0/physics_layer_0/angular_velocity = 0.0 +168:44/0 = 0 +168:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:44/0/physics_layer_0/angular_velocity = 0.0 +169:44/0 = 0 +169:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:44/0/physics_layer_0/angular_velocity = 0.0 +170:44/0 = 0 +170:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:44/0/physics_layer_0/angular_velocity = 0.0 +171:44/0 = 0 +171:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:44/0/physics_layer_0/angular_velocity = 0.0 +172:44/0 = 0 +172:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:44/0/physics_layer_0/angular_velocity = 0.0 +173:44/0 = 0 +173:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:44/0/physics_layer_0/angular_velocity = 0.0 +174:44/0 = 0 +174:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:44/0/physics_layer_0/angular_velocity = 0.0 +175:44/0 = 0 +175:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:44/0/physics_layer_0/angular_velocity = 0.0 +176:44/0 = 0 +176:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:44/0/physics_layer_0/angular_velocity = 0.0 +177:44/0 = 0 +177:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:44/0/physics_layer_0/angular_velocity = 0.0 +178:44/0 = 0 +178:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:44/0/physics_layer_0/angular_velocity = 0.0 +179:44/0 = 0 +179:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:44/0/physics_layer_0/angular_velocity = 0.0 +180:44/0 = 0 +180:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:44/0/physics_layer_0/angular_velocity = 0.0 +181:44/0 = 0 +181:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:44/0/physics_layer_0/angular_velocity = 0.0 +182:44/0 = 0 +182:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:44/0/physics_layer_0/angular_velocity = 0.0 +183:44/0 = 0 +183:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:44/0/physics_layer_0/angular_velocity = 0.0 +184:44/0 = 0 +184:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:44/0/physics_layer_0/angular_velocity = 0.0 +185:44/0 = 0 +185:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:44/0/physics_layer_0/angular_velocity = 0.0 +186:44/0 = 0 +186:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:44/0/physics_layer_0/angular_velocity = 0.0 +187:44/0 = 0 +187:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:44/0/physics_layer_0/angular_velocity = 0.0 +188:44/0 = 0 +188:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:44/0/physics_layer_0/angular_velocity = 0.0 +189:44/0 = 0 +189:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:44/0/physics_layer_0/angular_velocity = 0.0 +190:44/0 = 0 +190:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:44/0/physics_layer_0/angular_velocity = 0.0 +191:44/0 = 0 +191:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:44/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nk128"] +texture = ExtResource("2_ch7g2") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0 = 0 +37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0 = 0 +38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0 = 0 +40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0 = 0 +41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0 = 0 +42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0 = 0 +43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0 = 0 +44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0 = 0 +45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0 = 0 +46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0 = 0 +47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_0/angular_velocity = 0.0 +48:0/0 = 0 +48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_0/angular_velocity = 0.0 +49:0/0 = 0 +49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_0/angular_velocity = 0.0 +50:0/0 = 0 +50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0 = 0 +51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0 = 0 +52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0 = 0 +53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_0/angular_velocity = 0.0 +54:0/0 = 0 +54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_0/angular_velocity = 0.0 +55:0/0 = 0 +55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_0/angular_velocity = 0.0 +56:0/0 = 0 +56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_0/angular_velocity = 0.0 +57:0/0 = 0 +57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_0/angular_velocity = 0.0 +58:0/0 = 0 +58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_0/angular_velocity = 0.0 +59:0/0 = 0 +59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0 = 0 +60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0 = 0 +61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0 = 0 +62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0 = 0 +63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_0/angular_velocity = 0.0 +64:0/0 = 0 +64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:0/0/physics_layer_0/angular_velocity = 0.0 +65:0/0 = 0 +65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:0/0/physics_layer_0/angular_velocity = 0.0 +66:0/0 = 0 +66:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:0/0/physics_layer_0/angular_velocity = 0.0 +67:0/0 = 0 +67:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:0/0/physics_layer_0/angular_velocity = 0.0 +68:0/0 = 0 +68:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:0/0/physics_layer_0/angular_velocity = 0.0 +69:0/0 = 0 +69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:0/0/physics_layer_0/angular_velocity = 0.0 +70:0/0 = 0 +70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:0/0/physics_layer_0/angular_velocity = 0.0 +71:0/0 = 0 +71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:0/0/physics_layer_0/angular_velocity = 0.0 +72:0/0 = 0 +72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:0/0/physics_layer_0/angular_velocity = 0.0 +73:0/0 = 0 +73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:0/0/physics_layer_0/angular_velocity = 0.0 +74:0/0 = 0 +74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:0/0/physics_layer_0/angular_velocity = 0.0 +75:0/0 = 0 +75:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:0/0/physics_layer_0/angular_velocity = 0.0 +76:0/0 = 0 +76:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:0/0/physics_layer_0/angular_velocity = 0.0 +77:0/0 = 0 +77:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:0/0/physics_layer_0/angular_velocity = 0.0 +78:0/0 = 0 +78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:0/0/physics_layer_0/angular_velocity = 0.0 +79:0/0 = 0 +79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:0/0/physics_layer_0/angular_velocity = 0.0 +80:0/0 = 0 +80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:0/0/physics_layer_0/angular_velocity = 0.0 +81:0/0 = 0 +81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:0/0/physics_layer_0/angular_velocity = 0.0 +82:0/0 = 0 +82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:0/0/physics_layer_0/angular_velocity = 0.0 +83:0/0 = 0 +83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:0/0/physics_layer_0/angular_velocity = 0.0 +84:0/0 = 0 +84:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:0/0/physics_layer_0/angular_velocity = 0.0 +85:0/0 = 0 +85:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:0/0/physics_layer_0/angular_velocity = 0.0 +86:0/0 = 0 +86:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:0/0/physics_layer_0/angular_velocity = 0.0 +87:0/0 = 0 +87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:0/0/physics_layer_0/angular_velocity = 0.0 +88:0/0 = 0 +88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:0/0/physics_layer_0/angular_velocity = 0.0 +89:0/0 = 0 +89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:0/0/physics_layer_0/angular_velocity = 0.0 +90:0/0 = 0 +90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:0/0/physics_layer_0/angular_velocity = 0.0 +91:0/0 = 0 +91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:0/0/physics_layer_0/angular_velocity = 0.0 +92:0/0 = 0 +92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:0/0/physics_layer_0/angular_velocity = 0.0 +93:0/0 = 0 +93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:0/0/physics_layer_0/angular_velocity = 0.0 +94:0/0 = 0 +94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:0/0/physics_layer_0/angular_velocity = 0.0 +95:0/0 = 0 +95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:0/0/physics_layer_0/angular_velocity = 0.0 +96:0/0 = 0 +96:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:0/0/physics_layer_0/angular_velocity = 0.0 +97:0/0 = 0 +97:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:0/0/physics_layer_0/angular_velocity = 0.0 +98:0/0 = 0 +98:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:0/0/physics_layer_0/angular_velocity = 0.0 +99:0/0 = 0 +99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:0/0/physics_layer_0/angular_velocity = 0.0 +100:0/0 = 0 +100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:0/0/physics_layer_0/angular_velocity = 0.0 +101:0/0 = 0 +101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:0/0/physics_layer_0/angular_velocity = 0.0 +102:0/0 = 0 +102:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:0/0/physics_layer_0/angular_velocity = 0.0 +103:0/0 = 0 +103:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:0/0/physics_layer_0/angular_velocity = 0.0 +104:0/0 = 0 +104:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:0/0/physics_layer_0/angular_velocity = 0.0 +105:0/0 = 0 +105:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:0/0/physics_layer_0/angular_velocity = 0.0 +106:0/0 = 0 +106:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:0/0/physics_layer_0/angular_velocity = 0.0 +107:0/0 = 0 +107:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:0/0/physics_layer_0/angular_velocity = 0.0 +108:0/0 = 0 +108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:0/0/physics_layer_0/angular_velocity = 0.0 +109:0/0 = 0 +109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:0/0/physics_layer_0/angular_velocity = 0.0 +110:0/0 = 0 +110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:0/0/physics_layer_0/angular_velocity = 0.0 +111:0/0 = 0 +111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:0/0/physics_layer_0/angular_velocity = 0.0 +112:0/0 = 0 +112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:0/0/physics_layer_0/angular_velocity = 0.0 +113:0/0 = 0 +113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:0/0/physics_layer_0/angular_velocity = 0.0 +114:0/0 = 0 +114:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:0/0/physics_layer_0/angular_velocity = 0.0 +115:0/0 = 0 +115:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:0/0/physics_layer_0/angular_velocity = 0.0 +116:0/0 = 0 +116:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:0/0/physics_layer_0/angular_velocity = 0.0 +117:0/0 = 0 +117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:0/0/physics_layer_0/angular_velocity = 0.0 +118:0/0 = 0 +118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:0/0/physics_layer_0/angular_velocity = 0.0 +119:0/0 = 0 +119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:0/0/physics_layer_0/angular_velocity = 0.0 +120:0/0 = 0 +120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:0/0/physics_layer_0/angular_velocity = 0.0 +121:0/0 = 0 +121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:0/0/physics_layer_0/angular_velocity = 0.0 +122:0/0 = 0 +122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:0/0/physics_layer_0/angular_velocity = 0.0 +123:0/0 = 0 +123:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:0/0/physics_layer_0/angular_velocity = 0.0 +124:0/0 = 0 +124:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:0/0/physics_layer_0/angular_velocity = 0.0 +125:0/0 = 0 +125:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:0/0/physics_layer_0/angular_velocity = 0.0 +126:0/0 = 0 +126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:0/0/physics_layer_0/angular_velocity = 0.0 +127:0/0 = 0 +127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:0/0/physics_layer_0/angular_velocity = 0.0 +128:0/0 = 0 +128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:0/0/physics_layer_0/angular_velocity = 0.0 +129:0/0 = 0 +129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:0/0/physics_layer_0/angular_velocity = 0.0 +130:0/0 = 0 +130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:0/0/physics_layer_0/angular_velocity = 0.0 +131:0/0 = 0 +131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:0/0/physics_layer_0/angular_velocity = 0.0 +132:0/0 = 0 +132:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:0/0/physics_layer_0/angular_velocity = 0.0 +133:0/0 = 0 +133:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:0/0/physics_layer_0/angular_velocity = 0.0 +134:0/0 = 0 +134:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:0/0/physics_layer_0/angular_velocity = 0.0 +135:0/0 = 0 +135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:0/0/physics_layer_0/angular_velocity = 0.0 +136:0/0 = 0 +136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:0/0/physics_layer_0/angular_velocity = 0.0 +137:0/0 = 0 +137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:0/0/physics_layer_0/angular_velocity = 0.0 +138:0/0 = 0 +138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:0/0/physics_layer_0/angular_velocity = 0.0 +139:0/0 = 0 +139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:0/0/physics_layer_0/angular_velocity = 0.0 +140:0/0 = 0 +140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:0/0/physics_layer_0/angular_velocity = 0.0 +141:0/0 = 0 +141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:0/0/physics_layer_0/angular_velocity = 0.0 +142:0/0 = 0 +142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:0/0/physics_layer_0/angular_velocity = 0.0 +143:0/0 = 0 +143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:0/0/physics_layer_0/angular_velocity = 0.0 +144:0/0 = 0 +144:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:0/0/physics_layer_0/angular_velocity = 0.0 +145:0/0 = 0 +145:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:0/0/physics_layer_0/angular_velocity = 0.0 +146:0/0 = 0 +146:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:0/0/physics_layer_0/angular_velocity = 0.0 +147:0/0 = 0 +147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:0/0/physics_layer_0/angular_velocity = 0.0 +148:0/0 = 0 +148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:0/0/physics_layer_0/angular_velocity = 0.0 +149:0/0 = 0 +149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:0/0/physics_layer_0/angular_velocity = 0.0 +150:0/0 = 0 +150:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:0/0/physics_layer_0/angular_velocity = 0.0 +151:0/0 = 0 +151:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:0/0/physics_layer_0/angular_velocity = 0.0 +152:0/0 = 0 +152:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:0/0/physics_layer_0/angular_velocity = 0.0 +153:0/0 = 0 +153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:0/0/physics_layer_0/angular_velocity = 0.0 +154:0/0 = 0 +154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:0/0/physics_layer_0/angular_velocity = 0.0 +155:0/0 = 0 +155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:0/0/physics_layer_0/angular_velocity = 0.0 +156:0/0 = 0 +156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:0/0/physics_layer_0/angular_velocity = 0.0 +157:0/0 = 0 +157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:0/0/physics_layer_0/angular_velocity = 0.0 +158:0/0 = 0 +158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:0/0/physics_layer_0/angular_velocity = 0.0 +159:0/0 = 0 +159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:0/0/physics_layer_0/angular_velocity = 0.0 +160:0/0 = 0 +160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:0/0/physics_layer_0/angular_velocity = 0.0 +161:0/0 = 0 +161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:0/0/physics_layer_0/angular_velocity = 0.0 +162:0/0 = 0 +162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:0/0/physics_layer_0/angular_velocity = 0.0 +163:0/0 = 0 +163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:0/0/physics_layer_0/angular_velocity = 0.0 +164:0/0 = 0 +164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:0/0/physics_layer_0/angular_velocity = 0.0 +165:0/0 = 0 +165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:0/0/physics_layer_0/angular_velocity = 0.0 +166:0/0 = 0 +166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:0/0/physics_layer_0/angular_velocity = 0.0 +167:0/0 = 0 +167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:0/0/physics_layer_0/angular_velocity = 0.0 +168:0/0 = 0 +168:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:0/0/physics_layer_0/angular_velocity = 0.0 +169:0/0 = 0 +169:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:0/0/physics_layer_0/angular_velocity = 0.0 +170:0/0 = 0 +170:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:0/0/physics_layer_0/angular_velocity = 0.0 +171:0/0 = 0 +171:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:0/0/physics_layer_0/angular_velocity = 0.0 +172:0/0 = 0 +172:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:0/0/physics_layer_0/angular_velocity = 0.0 +173:0/0 = 0 +173:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:0/0/physics_layer_0/angular_velocity = 0.0 +174:0/0 = 0 +174:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:0/0/physics_layer_0/angular_velocity = 0.0 +175:0/0 = 0 +175:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:0/0/physics_layer_0/angular_velocity = 0.0 +176:0/0 = 0 +176:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:0/0/physics_layer_0/angular_velocity = 0.0 +177:0/0 = 0 +177:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:0/0/physics_layer_0/angular_velocity = 0.0 +178:0/0 = 0 +178:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:0/0/physics_layer_0/angular_velocity = 0.0 +179:0/0 = 0 +179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:0/0/physics_layer_0/angular_velocity = 0.0 +180:0/0 = 0 +180:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:0/0/physics_layer_0/angular_velocity = 0.0 +181:0/0 = 0 +181:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:0/0/physics_layer_0/angular_velocity = 0.0 +182:0/0 = 0 +182:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:0/0/physics_layer_0/angular_velocity = 0.0 +183:0/0 = 0 +183:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:0/0/physics_layer_0/angular_velocity = 0.0 +184:0/0 = 0 +184:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:0/0/physics_layer_0/angular_velocity = 0.0 +185:0/0 = 0 +185:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:0/0/physics_layer_0/angular_velocity = 0.0 +186:0/0 = 0 +186:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:0/0/physics_layer_0/angular_velocity = 0.0 +187:0/0 = 0 +187:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:0/0/physics_layer_0/angular_velocity = 0.0 +188:0/0 = 0 +188:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:0/0/physics_layer_0/angular_velocity = 0.0 +189:0/0 = 0 +189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:0/0/physics_layer_0/angular_velocity = 0.0 +190:0/0 = 0 +190:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:0/0/physics_layer_0/angular_velocity = 0.0 +191:0/0 = 0 +191:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:0/0/physics_layer_0/angular_velocity = 0.0 +192:0/0 = 0 +192:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:0/0/physics_layer_0/angular_velocity = 0.0 +193:0/0 = 0 +193:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:0/0/physics_layer_0/angular_velocity = 0.0 +194:0/0 = 0 +194:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:0/0/physics_layer_0/angular_velocity = 0.0 +195:0/0 = 0 +195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:0/0/physics_layer_0/angular_velocity = 0.0 +196:0/0 = 0 +196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:0/0/physics_layer_0/angular_velocity = 0.0 +197:0/0 = 0 +197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:0/0/physics_layer_0/angular_velocity = 0.0 +198:0/0 = 0 +198:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:0/0/physics_layer_0/angular_velocity = 0.0 +199:0/0 = 0 +199:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:0/0/physics_layer_0/angular_velocity = 0.0 +200:0/0 = 0 +200:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:0/0/physics_layer_0/angular_velocity = 0.0 +201:0/0 = 0 +201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:0/0/physics_layer_0/angular_velocity = 0.0 +202:0/0 = 0 +202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:0/0/physics_layer_0/angular_velocity = 0.0 +203:0/0 = 0 +203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:0/0/physics_layer_0/angular_velocity = 0.0 +204:0/0 = 0 +204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:0/0/physics_layer_0/angular_velocity = 0.0 +205:0/0 = 0 +205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:0/0/physics_layer_0/angular_velocity = 0.0 +206:0/0 = 0 +206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:0/0/physics_layer_0/angular_velocity = 0.0 +207:0/0 = 0 +207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:0/0/physics_layer_0/angular_velocity = 0.0 +208:0/0 = 0 +208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:0/0/physics_layer_0/angular_velocity = 0.0 +209:0/0 = 0 +209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:0/0/physics_layer_0/angular_velocity = 0.0 +210:0/0 = 0 +210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0 = 0 +37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0 = 0 +38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0 = 0 +40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0 = 0 +41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0 = 0 +42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0 = 0 +43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0 = 0 +44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0 = 0 +45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0 = 0 +46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0 = 0 +47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_0/angular_velocity = 0.0 +48:1/0 = 0 +48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_0/angular_velocity = 0.0 +49:1/0 = 0 +49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_0/angular_velocity = 0.0 +50:1/0 = 0 +50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0 = 0 +51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0 = 0 +52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0 = 0 +53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_0/angular_velocity = 0.0 +54:1/0 = 0 +54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_0/angular_velocity = 0.0 +55:1/0 = 0 +55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_0/angular_velocity = 0.0 +56:1/0 = 0 +56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_0/angular_velocity = 0.0 +57:1/0 = 0 +57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_0/angular_velocity = 0.0 +58:1/0 = 0 +58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_0/angular_velocity = 0.0 +59:1/0 = 0 +59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0 = 0 +60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0 = 0 +61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0 = 0 +62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0 = 0 +63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_0/angular_velocity = 0.0 +64:1/0 = 0 +64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:1/0/physics_layer_0/angular_velocity = 0.0 +65:1/0 = 0 +65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:1/0/physics_layer_0/angular_velocity = 0.0 +66:1/0 = 0 +66:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:1/0/physics_layer_0/angular_velocity = 0.0 +67:1/0 = 0 +67:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:1/0/physics_layer_0/angular_velocity = 0.0 +68:1/0 = 0 +68:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:1/0/physics_layer_0/angular_velocity = 0.0 +69:1/0 = 0 +69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:1/0/physics_layer_0/angular_velocity = 0.0 +70:1/0 = 0 +70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:1/0/physics_layer_0/angular_velocity = 0.0 +71:1/0 = 0 +71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:1/0/physics_layer_0/angular_velocity = 0.0 +72:1/0 = 0 +72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:1/0/physics_layer_0/angular_velocity = 0.0 +73:1/0 = 0 +73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:1/0/physics_layer_0/angular_velocity = 0.0 +74:1/0 = 0 +74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:1/0/physics_layer_0/angular_velocity = 0.0 +75:1/0 = 0 +75:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:1/0/physics_layer_0/angular_velocity = 0.0 +76:1/0 = 0 +76:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:1/0/physics_layer_0/angular_velocity = 0.0 +77:1/0 = 0 +77:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:1/0/physics_layer_0/angular_velocity = 0.0 +78:1/0 = 0 +78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:1/0/physics_layer_0/angular_velocity = 0.0 +79:1/0 = 0 +79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:1/0/physics_layer_0/angular_velocity = 0.0 +80:1/0 = 0 +80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:1/0/physics_layer_0/angular_velocity = 0.0 +81:1/0 = 0 +81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:1/0/physics_layer_0/angular_velocity = 0.0 +82:1/0 = 0 +82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:1/0/physics_layer_0/angular_velocity = 0.0 +83:1/0 = 0 +83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:1/0/physics_layer_0/angular_velocity = 0.0 +84:1/0 = 0 +84:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:1/0/physics_layer_0/angular_velocity = 0.0 +85:1/0 = 0 +85:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:1/0/physics_layer_0/angular_velocity = 0.0 +86:1/0 = 0 +86:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:1/0/physics_layer_0/angular_velocity = 0.0 +87:1/0 = 0 +87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:1/0/physics_layer_0/angular_velocity = 0.0 +88:1/0 = 0 +88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:1/0/physics_layer_0/angular_velocity = 0.0 +89:1/0 = 0 +89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:1/0/physics_layer_0/angular_velocity = 0.0 +90:1/0 = 0 +90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:1/0/physics_layer_0/angular_velocity = 0.0 +91:1/0 = 0 +91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:1/0/physics_layer_0/angular_velocity = 0.0 +92:1/0 = 0 +92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:1/0/physics_layer_0/angular_velocity = 0.0 +93:1/0 = 0 +93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:1/0/physics_layer_0/angular_velocity = 0.0 +94:1/0 = 0 +94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:1/0/physics_layer_0/angular_velocity = 0.0 +95:1/0 = 0 +95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:1/0/physics_layer_0/angular_velocity = 0.0 +96:1/0 = 0 +96:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:1/0/physics_layer_0/angular_velocity = 0.0 +97:1/0 = 0 +97:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:1/0/physics_layer_0/angular_velocity = 0.0 +98:1/0 = 0 +98:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:1/0/physics_layer_0/angular_velocity = 0.0 +99:1/0 = 0 +99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:1/0/physics_layer_0/angular_velocity = 0.0 +100:1/0 = 0 +100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:1/0/physics_layer_0/angular_velocity = 0.0 +101:1/0 = 0 +101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:1/0/physics_layer_0/angular_velocity = 0.0 +102:1/0 = 0 +102:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:1/0/physics_layer_0/angular_velocity = 0.0 +103:1/0 = 0 +103:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:1/0/physics_layer_0/angular_velocity = 0.0 +104:1/0 = 0 +104:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:1/0/physics_layer_0/angular_velocity = 0.0 +105:1/0 = 0 +105:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:1/0/physics_layer_0/angular_velocity = 0.0 +106:1/0 = 0 +106:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:1/0/physics_layer_0/angular_velocity = 0.0 +107:1/0 = 0 +107:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:1/0/physics_layer_0/angular_velocity = 0.0 +108:1/0 = 0 +108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:1/0/physics_layer_0/angular_velocity = 0.0 +109:1/0 = 0 +109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:1/0/physics_layer_0/angular_velocity = 0.0 +110:1/0 = 0 +110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:1/0/physics_layer_0/angular_velocity = 0.0 +111:1/0 = 0 +111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:1/0/physics_layer_0/angular_velocity = 0.0 +112:1/0 = 0 +112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:1/0/physics_layer_0/angular_velocity = 0.0 +113:1/0 = 0 +113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:1/0/physics_layer_0/angular_velocity = 0.0 +114:1/0 = 0 +114:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:1/0/physics_layer_0/angular_velocity = 0.0 +115:1/0 = 0 +115:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:1/0/physics_layer_0/angular_velocity = 0.0 +116:1/0 = 0 +116:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:1/0/physics_layer_0/angular_velocity = 0.0 +117:1/0 = 0 +117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:1/0/physics_layer_0/angular_velocity = 0.0 +118:1/0 = 0 +118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:1/0/physics_layer_0/angular_velocity = 0.0 +119:1/0 = 0 +119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:1/0/physics_layer_0/angular_velocity = 0.0 +120:1/0 = 0 +120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:1/0/physics_layer_0/angular_velocity = 0.0 +121:1/0 = 0 +121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:1/0/physics_layer_0/angular_velocity = 0.0 +122:1/0 = 0 +122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:1/0/physics_layer_0/angular_velocity = 0.0 +123:1/0 = 0 +123:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:1/0/physics_layer_0/angular_velocity = 0.0 +124:1/0 = 0 +124:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:1/0/physics_layer_0/angular_velocity = 0.0 +125:1/0 = 0 +125:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:1/0/physics_layer_0/angular_velocity = 0.0 +126:1/0 = 0 +126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:1/0/physics_layer_0/angular_velocity = 0.0 +127:1/0 = 0 +127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:1/0/physics_layer_0/angular_velocity = 0.0 +128:1/0 = 0 +128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:1/0/physics_layer_0/angular_velocity = 0.0 +129:1/0 = 0 +129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:1/0/physics_layer_0/angular_velocity = 0.0 +130:1/0 = 0 +130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:1/0/physics_layer_0/angular_velocity = 0.0 +131:1/0 = 0 +131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:1/0/physics_layer_0/angular_velocity = 0.0 +132:1/0 = 0 +132:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:1/0/physics_layer_0/angular_velocity = 0.0 +133:1/0 = 0 +133:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:1/0/physics_layer_0/angular_velocity = 0.0 +134:1/0 = 0 +134:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:1/0/physics_layer_0/angular_velocity = 0.0 +135:1/0 = 0 +135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:1/0/physics_layer_0/angular_velocity = 0.0 +136:1/0 = 0 +136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:1/0/physics_layer_0/angular_velocity = 0.0 +137:1/0 = 0 +137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:1/0/physics_layer_0/angular_velocity = 0.0 +138:1/0 = 0 +138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:1/0/physics_layer_0/angular_velocity = 0.0 +139:1/0 = 0 +139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:1/0/physics_layer_0/angular_velocity = 0.0 +140:1/0 = 0 +140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:1/0/physics_layer_0/angular_velocity = 0.0 +141:1/0 = 0 +141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:1/0/physics_layer_0/angular_velocity = 0.0 +142:1/0 = 0 +142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:1/0/physics_layer_0/angular_velocity = 0.0 +143:1/0 = 0 +143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:1/0/physics_layer_0/angular_velocity = 0.0 +144:1/0 = 0 +144:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:1/0/physics_layer_0/angular_velocity = 0.0 +145:1/0 = 0 +145:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:1/0/physics_layer_0/angular_velocity = 0.0 +146:1/0 = 0 +146:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:1/0/physics_layer_0/angular_velocity = 0.0 +147:1/0 = 0 +147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:1/0/physics_layer_0/angular_velocity = 0.0 +148:1/0 = 0 +148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:1/0/physics_layer_0/angular_velocity = 0.0 +149:1/0 = 0 +149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:1/0/physics_layer_0/angular_velocity = 0.0 +150:1/0 = 0 +150:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:1/0/physics_layer_0/angular_velocity = 0.0 +151:1/0 = 0 +151:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:1/0/physics_layer_0/angular_velocity = 0.0 +152:1/0 = 0 +152:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:1/0/physics_layer_0/angular_velocity = 0.0 +153:1/0 = 0 +153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:1/0/physics_layer_0/angular_velocity = 0.0 +154:1/0 = 0 +154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:1/0/physics_layer_0/angular_velocity = 0.0 +155:1/0 = 0 +155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:1/0/physics_layer_0/angular_velocity = 0.0 +156:1/0 = 0 +156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:1/0/physics_layer_0/angular_velocity = 0.0 +157:1/0 = 0 +157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:1/0/physics_layer_0/angular_velocity = 0.0 +158:1/0 = 0 +158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:1/0/physics_layer_0/angular_velocity = 0.0 +159:1/0 = 0 +159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:1/0/physics_layer_0/angular_velocity = 0.0 +160:1/0 = 0 +160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:1/0/physics_layer_0/angular_velocity = 0.0 +161:1/0 = 0 +161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:1/0/physics_layer_0/angular_velocity = 0.0 +162:1/0 = 0 +162:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:1/0/physics_layer_0/angular_velocity = 0.0 +163:1/0 = 0 +163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:1/0/physics_layer_0/angular_velocity = 0.0 +164:1/0 = 0 +164:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:1/0/physics_layer_0/angular_velocity = 0.0 +165:1/0 = 0 +165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:1/0/physics_layer_0/angular_velocity = 0.0 +166:1/0 = 0 +166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:1/0/physics_layer_0/angular_velocity = 0.0 +167:1/0 = 0 +167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:1/0/physics_layer_0/angular_velocity = 0.0 +168:1/0 = 0 +168:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:1/0/physics_layer_0/angular_velocity = 0.0 +169:1/0 = 0 +169:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:1/0/physics_layer_0/angular_velocity = 0.0 +170:1/0 = 0 +170:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:1/0/physics_layer_0/angular_velocity = 0.0 +171:1/0 = 0 +171:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:1/0/physics_layer_0/angular_velocity = 0.0 +172:1/0 = 0 +172:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:1/0/physics_layer_0/angular_velocity = 0.0 +173:1/0 = 0 +173:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:1/0/physics_layer_0/angular_velocity = 0.0 +174:1/0 = 0 +174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:1/0/physics_layer_0/angular_velocity = 0.0 +175:1/0 = 0 +175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:1/0/physics_layer_0/angular_velocity = 0.0 +176:1/0 = 0 +176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:1/0/physics_layer_0/angular_velocity = 0.0 +177:1/0 = 0 +177:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:1/0/physics_layer_0/angular_velocity = 0.0 +178:1/0 = 0 +178:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:1/0/physics_layer_0/angular_velocity = 0.0 +179:1/0 = 0 +179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:1/0/physics_layer_0/angular_velocity = 0.0 +180:1/0 = 0 +180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:1/0/physics_layer_0/angular_velocity = 0.0 +181:1/0 = 0 +181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:1/0/physics_layer_0/angular_velocity = 0.0 +182:1/0 = 0 +182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:1/0/physics_layer_0/angular_velocity = 0.0 +183:1/0 = 0 +183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:1/0/physics_layer_0/angular_velocity = 0.0 +184:1/0 = 0 +184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:1/0/physics_layer_0/angular_velocity = 0.0 +185:1/0 = 0 +185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:1/0/physics_layer_0/angular_velocity = 0.0 +186:1/0 = 0 +186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:1/0/physics_layer_0/angular_velocity = 0.0 +187:1/0 = 0 +187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:1/0/physics_layer_0/angular_velocity = 0.0 +188:1/0 = 0 +188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:1/0/physics_layer_0/angular_velocity = 0.0 +189:1/0 = 0 +189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:1/0/physics_layer_0/angular_velocity = 0.0 +190:1/0 = 0 +190:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:1/0/physics_layer_0/angular_velocity = 0.0 +191:1/0 = 0 +191:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:1/0/physics_layer_0/angular_velocity = 0.0 +192:1/0 = 0 +192:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:1/0/physics_layer_0/angular_velocity = 0.0 +193:1/0 = 0 +193:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:1/0/physics_layer_0/angular_velocity = 0.0 +194:1/0 = 0 +194:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:1/0/physics_layer_0/angular_velocity = 0.0 +195:1/0 = 0 +195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:1/0/physics_layer_0/angular_velocity = 0.0 +196:1/0 = 0 +196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:1/0/physics_layer_0/angular_velocity = 0.0 +197:1/0 = 0 +197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:1/0/physics_layer_0/angular_velocity = 0.0 +198:1/0 = 0 +198:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:1/0/physics_layer_0/angular_velocity = 0.0 +199:1/0 = 0 +199:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:1/0/physics_layer_0/angular_velocity = 0.0 +200:1/0 = 0 +200:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:1/0/physics_layer_0/angular_velocity = 0.0 +201:1/0 = 0 +201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:1/0/physics_layer_0/angular_velocity = 0.0 +202:1/0 = 0 +202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:1/0/physics_layer_0/angular_velocity = 0.0 +203:1/0 = 0 +203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:1/0/physics_layer_0/angular_velocity = 0.0 +204:1/0 = 0 +204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:1/0/physics_layer_0/angular_velocity = 0.0 +205:1/0 = 0 +205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:1/0/physics_layer_0/angular_velocity = 0.0 +206:1/0 = 0 +206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:1/0/physics_layer_0/angular_velocity = 0.0 +207:1/0 = 0 +207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:1/0/physics_layer_0/angular_velocity = 0.0 +208:1/0 = 0 +208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:1/0/physics_layer_0/angular_velocity = 0.0 +209:1/0 = 0 +209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:1/0/physics_layer_0/angular_velocity = 0.0 +210:1/0 = 0 +210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0 = 0 +40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0 = 0 +41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0 = 0 +42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0 = 0 +43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0 = 0 +44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0 = 0 +45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0 = 0 +46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0 = 0 +47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_0/angular_velocity = 0.0 +48:2/0 = 0 +48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_0/angular_velocity = 0.0 +49:2/0 = 0 +49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_0/angular_velocity = 0.0 +50:2/0 = 0 +50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0 = 0 +51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0 = 0 +52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0 = 0 +53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_0/angular_velocity = 0.0 +54:2/0 = 0 +54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_0/angular_velocity = 0.0 +55:2/0 = 0 +55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_0/angular_velocity = 0.0 +56:2/0 = 0 +56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:2/0/physics_layer_0/angular_velocity = 0.0 +57:2/0 = 0 +57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_0/angular_velocity = 0.0 +58:2/0 = 0 +58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_0/angular_velocity = 0.0 +59:2/0 = 0 +59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0 = 0 +60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0 = 0 +61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0 = 0 +62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0 = 0 +63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_0/angular_velocity = 0.0 +64:2/0 = 0 +64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:2/0/physics_layer_0/angular_velocity = 0.0 +65:2/0 = 0 +65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:2/0/physics_layer_0/angular_velocity = 0.0 +66:2/0 = 0 +66:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:2/0/physics_layer_0/angular_velocity = 0.0 +67:2/0 = 0 +67:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:2/0/physics_layer_0/angular_velocity = 0.0 +68:2/0 = 0 +68:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:2/0/physics_layer_0/angular_velocity = 0.0 +69:2/0 = 0 +69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:2/0/physics_layer_0/angular_velocity = 0.0 +70:2/0 = 0 +70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:2/0/physics_layer_0/angular_velocity = 0.0 +71:2/0 = 0 +71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:2/0/physics_layer_0/angular_velocity = 0.0 +72:2/0 = 0 +72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:2/0/physics_layer_0/angular_velocity = 0.0 +73:2/0 = 0 +73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:2/0/physics_layer_0/angular_velocity = 0.0 +74:2/0 = 0 +74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:2/0/physics_layer_0/angular_velocity = 0.0 +75:2/0 = 0 +75:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:2/0/physics_layer_0/angular_velocity = 0.0 +76:2/0 = 0 +76:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:2/0/physics_layer_0/angular_velocity = 0.0 +77:2/0 = 0 +77:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:2/0/physics_layer_0/angular_velocity = 0.0 +78:2/0 = 0 +78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:2/0/physics_layer_0/angular_velocity = 0.0 +79:2/0 = 0 +79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:2/0/physics_layer_0/angular_velocity = 0.0 +80:2/0 = 0 +80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:2/0/physics_layer_0/angular_velocity = 0.0 +81:2/0 = 0 +81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:2/0/physics_layer_0/angular_velocity = 0.0 +82:2/0 = 0 +82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:2/0/physics_layer_0/angular_velocity = 0.0 +83:2/0 = 0 +83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:2/0/physics_layer_0/angular_velocity = 0.0 +84:2/0 = 0 +84:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:2/0/physics_layer_0/angular_velocity = 0.0 +85:2/0 = 0 +85:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:2/0/physics_layer_0/angular_velocity = 0.0 +86:2/0 = 0 +86:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:2/0/physics_layer_0/angular_velocity = 0.0 +87:2/0 = 0 +87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:2/0/physics_layer_0/angular_velocity = 0.0 +88:2/0 = 0 +88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:2/0/physics_layer_0/angular_velocity = 0.0 +89:2/0 = 0 +89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:2/0/physics_layer_0/angular_velocity = 0.0 +90:2/0 = 0 +90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:2/0/physics_layer_0/angular_velocity = 0.0 +91:2/0 = 0 +91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:2/0/physics_layer_0/angular_velocity = 0.0 +92:2/0 = 0 +92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:2/0/physics_layer_0/angular_velocity = 0.0 +93:2/0 = 0 +93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:2/0/physics_layer_0/angular_velocity = 0.0 +94:2/0 = 0 +94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:2/0/physics_layer_0/angular_velocity = 0.0 +95:2/0 = 0 +95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:2/0/physics_layer_0/angular_velocity = 0.0 +96:2/0 = 0 +96:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:2/0/physics_layer_0/angular_velocity = 0.0 +97:2/0 = 0 +97:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:2/0/physics_layer_0/angular_velocity = 0.0 +98:2/0 = 0 +98:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:2/0/physics_layer_0/angular_velocity = 0.0 +99:2/0 = 0 +99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:2/0/physics_layer_0/angular_velocity = 0.0 +100:2/0 = 0 +100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:2/0/physics_layer_0/angular_velocity = 0.0 +101:2/0 = 0 +101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:2/0/physics_layer_0/angular_velocity = 0.0 +102:2/0 = 0 +102:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:2/0/physics_layer_0/angular_velocity = 0.0 +103:2/0 = 0 +103:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:2/0/physics_layer_0/angular_velocity = 0.0 +104:2/0 = 0 +104:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:2/0/physics_layer_0/angular_velocity = 0.0 +105:2/0 = 0 +105:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:2/0/physics_layer_0/angular_velocity = 0.0 +106:2/0 = 0 +106:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:2/0/physics_layer_0/angular_velocity = 0.0 +107:2/0 = 0 +107:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:2/0/physics_layer_0/angular_velocity = 0.0 +108:2/0 = 0 +108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:2/0/physics_layer_0/angular_velocity = 0.0 +109:2/0 = 0 +109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:2/0/physics_layer_0/angular_velocity = 0.0 +110:2/0 = 0 +110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:2/0/physics_layer_0/angular_velocity = 0.0 +111:2/0 = 0 +111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:2/0/physics_layer_0/angular_velocity = 0.0 +112:2/0 = 0 +112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:2/0/physics_layer_0/angular_velocity = 0.0 +113:2/0 = 0 +113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:2/0/physics_layer_0/angular_velocity = 0.0 +114:2/0 = 0 +114:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:2/0/physics_layer_0/angular_velocity = 0.0 +115:2/0 = 0 +115:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:2/0/physics_layer_0/angular_velocity = 0.0 +116:2/0 = 0 +116:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:2/0/physics_layer_0/angular_velocity = 0.0 +117:2/0 = 0 +117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:2/0/physics_layer_0/angular_velocity = 0.0 +118:2/0 = 0 +118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:2/0/physics_layer_0/angular_velocity = 0.0 +119:2/0 = 0 +119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:2/0/physics_layer_0/angular_velocity = 0.0 +120:2/0 = 0 +120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:2/0/physics_layer_0/angular_velocity = 0.0 +121:2/0 = 0 +121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:2/0/physics_layer_0/angular_velocity = 0.0 +122:2/0 = 0 +122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:2/0/physics_layer_0/angular_velocity = 0.0 +123:2/0 = 0 +123:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:2/0/physics_layer_0/angular_velocity = 0.0 +124:2/0 = 0 +124:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:2/0/physics_layer_0/angular_velocity = 0.0 +125:2/0 = 0 +125:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:2/0/physics_layer_0/angular_velocity = 0.0 +126:2/0 = 0 +126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:2/0/physics_layer_0/angular_velocity = 0.0 +127:2/0 = 0 +127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:2/0/physics_layer_0/angular_velocity = 0.0 +128:2/0 = 0 +128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:2/0/physics_layer_0/angular_velocity = 0.0 +129:2/0 = 0 +129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:2/0/physics_layer_0/angular_velocity = 0.0 +130:2/0 = 0 +130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:2/0/physics_layer_0/angular_velocity = 0.0 +131:2/0 = 0 +131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:2/0/physics_layer_0/angular_velocity = 0.0 +132:2/0 = 0 +132:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:2/0/physics_layer_0/angular_velocity = 0.0 +133:2/0 = 0 +133:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:2/0/physics_layer_0/angular_velocity = 0.0 +134:2/0 = 0 +134:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:2/0/physics_layer_0/angular_velocity = 0.0 +135:2/0 = 0 +135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:2/0/physics_layer_0/angular_velocity = 0.0 +136:2/0 = 0 +136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:2/0/physics_layer_0/angular_velocity = 0.0 +137:2/0 = 0 +137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:2/0/physics_layer_0/angular_velocity = 0.0 +138:2/0 = 0 +138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:2/0/physics_layer_0/angular_velocity = 0.0 +139:2/0 = 0 +139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:2/0/physics_layer_0/angular_velocity = 0.0 +140:2/0 = 0 +140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:2/0/physics_layer_0/angular_velocity = 0.0 +141:2/0 = 0 +141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:2/0/physics_layer_0/angular_velocity = 0.0 +142:2/0 = 0 +142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:2/0/physics_layer_0/angular_velocity = 0.0 +143:2/0 = 0 +143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:2/0/physics_layer_0/angular_velocity = 0.0 +144:2/0 = 0 +144:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:2/0/physics_layer_0/angular_velocity = 0.0 +145:2/0 = 0 +145:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:2/0/physics_layer_0/angular_velocity = 0.0 +146:2/0 = 0 +146:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:2/0/physics_layer_0/angular_velocity = 0.0 +147:2/0 = 0 +147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:2/0/physics_layer_0/angular_velocity = 0.0 +148:2/0 = 0 +148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:2/0/physics_layer_0/angular_velocity = 0.0 +149:2/0 = 0 +149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:2/0/physics_layer_0/angular_velocity = 0.0 +150:2/0 = 0 +150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:2/0/physics_layer_0/angular_velocity = 0.0 +151:2/0 = 0 +151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:2/0/physics_layer_0/angular_velocity = 0.0 +152:2/0 = 0 +152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:2/0/physics_layer_0/angular_velocity = 0.0 +153:2/0 = 0 +153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:2/0/physics_layer_0/angular_velocity = 0.0 +154:2/0 = 0 +154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:2/0/physics_layer_0/angular_velocity = 0.0 +155:2/0 = 0 +155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:2/0/physics_layer_0/angular_velocity = 0.0 +156:2/0 = 0 +156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:2/0/physics_layer_0/angular_velocity = 0.0 +157:2/0 = 0 +157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:2/0/physics_layer_0/angular_velocity = 0.0 +158:2/0 = 0 +158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:2/0/physics_layer_0/angular_velocity = 0.0 +159:2/0 = 0 +159:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:2/0/physics_layer_0/angular_velocity = 0.0 +160:2/0 = 0 +160:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:2/0/physics_layer_0/angular_velocity = 0.0 +161:2/0 = 0 +161:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:2/0/physics_layer_0/angular_velocity = 0.0 +162:2/0 = 0 +162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:2/0/physics_layer_0/angular_velocity = 0.0 +163:2/0 = 0 +163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:2/0/physics_layer_0/angular_velocity = 0.0 +164:2/0 = 0 +164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:2/0/physics_layer_0/angular_velocity = 0.0 +165:2/0 = 0 +165:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:2/0/physics_layer_0/angular_velocity = 0.0 +166:2/0 = 0 +166:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:2/0/physics_layer_0/angular_velocity = 0.0 +167:2/0 = 0 +167:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:2/0/physics_layer_0/angular_velocity = 0.0 +168:2/0 = 0 +168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:2/0/physics_layer_0/angular_velocity = 0.0 +169:2/0 = 0 +169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:2/0/physics_layer_0/angular_velocity = 0.0 +170:2/0 = 0 +170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:2/0/physics_layer_0/angular_velocity = 0.0 +171:2/0 = 0 +171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:2/0/physics_layer_0/angular_velocity = 0.0 +172:2/0 = 0 +172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:2/0/physics_layer_0/angular_velocity = 0.0 +173:2/0 = 0 +173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:2/0/physics_layer_0/angular_velocity = 0.0 +174:2/0 = 0 +174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:2/0/physics_layer_0/angular_velocity = 0.0 +175:2/0 = 0 +175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:2/0/physics_layer_0/angular_velocity = 0.0 +176:2/0 = 0 +176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:2/0/physics_layer_0/angular_velocity = 0.0 +177:2/0 = 0 +177:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:2/0/physics_layer_0/angular_velocity = 0.0 +178:2/0 = 0 +178:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:2/0/physics_layer_0/angular_velocity = 0.0 +179:2/0 = 0 +179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:2/0/physics_layer_0/angular_velocity = 0.0 +180:2/0 = 0 +180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:2/0/physics_layer_0/angular_velocity = 0.0 +181:2/0 = 0 +181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:2/0/physics_layer_0/angular_velocity = 0.0 +182:2/0 = 0 +182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:2/0/physics_layer_0/angular_velocity = 0.0 +183:2/0 = 0 +183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:2/0/physics_layer_0/angular_velocity = 0.0 +184:2/0 = 0 +184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:2/0/physics_layer_0/angular_velocity = 0.0 +185:2/0 = 0 +185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:2/0/physics_layer_0/angular_velocity = 0.0 +186:2/0 = 0 +186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:2/0/physics_layer_0/angular_velocity = 0.0 +187:2/0 = 0 +187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:2/0/physics_layer_0/angular_velocity = 0.0 +188:2/0 = 0 +188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:2/0/physics_layer_0/angular_velocity = 0.0 +189:2/0 = 0 +189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:2/0/physics_layer_0/angular_velocity = 0.0 +190:2/0 = 0 +190:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:2/0/physics_layer_0/angular_velocity = 0.0 +191:2/0 = 0 +191:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:2/0/physics_layer_0/angular_velocity = 0.0 +192:2/0 = 0 +192:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:2/0/physics_layer_0/angular_velocity = 0.0 +193:2/0 = 0 +193:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:2/0/physics_layer_0/angular_velocity = 0.0 +194:2/0 = 0 +194:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:2/0/physics_layer_0/angular_velocity = 0.0 +195:2/0 = 0 +195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:2/0/physics_layer_0/angular_velocity = 0.0 +196:2/0 = 0 +196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:2/0/physics_layer_0/angular_velocity = 0.0 +197:2/0 = 0 +197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:2/0/physics_layer_0/angular_velocity = 0.0 +198:2/0 = 0 +198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:2/0/physics_layer_0/angular_velocity = 0.0 +198:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:2/0 = 0 +199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:2/0/physics_layer_0/angular_velocity = 0.0 +200:2/0 = 0 +200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:2/0/physics_layer_0/angular_velocity = 0.0 +201:2/0 = 0 +201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:2/0/physics_layer_0/angular_velocity = 0.0 +202:2/0 = 0 +202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:2/0/physics_layer_0/angular_velocity = 0.0 +203:2/0 = 0 +203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:2/0/physics_layer_0/angular_velocity = 0.0 +204:2/0 = 0 +204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:2/0/physics_layer_0/angular_velocity = 0.0 +205:2/0 = 0 +205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:2/0/physics_layer_0/angular_velocity = 0.0 +206:2/0 = 0 +206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:2/0/physics_layer_0/angular_velocity = 0.0 +207:2/0 = 0 +207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:2/0/physics_layer_0/angular_velocity = 0.0 +208:2/0 = 0 +208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:2/0/physics_layer_0/angular_velocity = 0.0 +209:2/0 = 0 +209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:2/0/physics_layer_0/angular_velocity = 0.0 +210:2/0 = 0 +210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0 = 0 +40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0 = 0 +41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0 = 0 +42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0 = 0 +43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0 = 0 +44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0 = 0 +45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0 = 0 +46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0 = 0 +47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0 = 0 +48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0 = 0 +49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0 = 0 +50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0 = 0 +51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0 = 0 +52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0 = 0 +53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0 = 0 +54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0 = 0 +55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_0/angular_velocity = 0.0 +56:3/0 = 0 +56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0 = 0 +57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0 = 0 +58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0 = 0 +59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0 = 0 +60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0 = 0 +61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0 = 0 +62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0 = 0 +63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_0/angular_velocity = 0.0 +64:3/0 = 0 +64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:3/0/physics_layer_0/angular_velocity = 0.0 +65:3/0 = 0 +65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:3/0/physics_layer_0/angular_velocity = 0.0 +66:3/0 = 0 +66:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:3/0/physics_layer_0/angular_velocity = 0.0 +67:3/0 = 0 +67:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:3/0/physics_layer_0/angular_velocity = 0.0 +68:3/0 = 0 +68:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:3/0/physics_layer_0/angular_velocity = 0.0 +69:3/0 = 0 +69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:3/0/physics_layer_0/angular_velocity = 0.0 +70:3/0 = 0 +70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:3/0/physics_layer_0/angular_velocity = 0.0 +71:3/0 = 0 +71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:3/0/physics_layer_0/angular_velocity = 0.0 +72:3/0 = 0 +72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:3/0/physics_layer_0/angular_velocity = 0.0 +73:3/0 = 0 +73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:3/0/physics_layer_0/angular_velocity = 0.0 +74:3/0 = 0 +74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:3/0/physics_layer_0/angular_velocity = 0.0 +75:3/0 = 0 +75:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:3/0/physics_layer_0/angular_velocity = 0.0 +76:3/0 = 0 +76:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:3/0/physics_layer_0/angular_velocity = 0.0 +77:3/0 = 0 +77:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:3/0/physics_layer_0/angular_velocity = 0.0 +78:3/0 = 0 +78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:3/0/physics_layer_0/angular_velocity = 0.0 +79:3/0 = 0 +79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:3/0/physics_layer_0/angular_velocity = 0.0 +80:3/0 = 0 +80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:3/0/physics_layer_0/angular_velocity = 0.0 +81:3/0 = 0 +81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:3/0/physics_layer_0/angular_velocity = 0.0 +82:3/0 = 0 +82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:3/0/physics_layer_0/angular_velocity = 0.0 +83:3/0 = 0 +83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:3/0/physics_layer_0/angular_velocity = 0.0 +84:3/0 = 0 +84:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:3/0/physics_layer_0/angular_velocity = 0.0 +85:3/0 = 0 +85:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:3/0/physics_layer_0/angular_velocity = 0.0 +86:3/0 = 0 +86:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:3/0/physics_layer_0/angular_velocity = 0.0 +87:3/0 = 0 +87:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:3/0/physics_layer_0/angular_velocity = 0.0 +88:3/0 = 0 +88:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:3/0/physics_layer_0/angular_velocity = 0.0 +89:3/0 = 0 +89:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:3/0/physics_layer_0/angular_velocity = 0.0 +90:3/0 = 0 +90:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:3/0/physics_layer_0/angular_velocity = 0.0 +91:3/0 = 0 +91:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:3/0/physics_layer_0/angular_velocity = 0.0 +92:3/0 = 0 +92:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:3/0/physics_layer_0/angular_velocity = 0.0 +93:3/0 = 0 +93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:3/0/physics_layer_0/angular_velocity = 0.0 +94:3/0 = 0 +94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:3/0/physics_layer_0/angular_velocity = 0.0 +95:3/0 = 0 +95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:3/0/physics_layer_0/angular_velocity = 0.0 +96:3/0 = 0 +96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:3/0/physics_layer_0/angular_velocity = 0.0 +97:3/0 = 0 +97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:3/0/physics_layer_0/angular_velocity = 0.0 +98:3/0 = 0 +98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:3/0/physics_layer_0/angular_velocity = 0.0 +99:3/0 = 0 +99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:3/0/physics_layer_0/angular_velocity = 0.0 +100:3/0 = 0 +100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:3/0/physics_layer_0/angular_velocity = 0.0 +101:3/0 = 0 +101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:3/0/physics_layer_0/angular_velocity = 0.0 +102:3/0 = 0 +102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:3/0/physics_layer_0/angular_velocity = 0.0 +103:3/0 = 0 +103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:3/0/physics_layer_0/angular_velocity = 0.0 +104:3/0 = 0 +104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:3/0/physics_layer_0/angular_velocity = 0.0 +105:3/0 = 0 +105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:3/0/physics_layer_0/angular_velocity = 0.0 +106:3/0 = 0 +106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:3/0/physics_layer_0/angular_velocity = 0.0 +107:3/0 = 0 +107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:3/0/physics_layer_0/angular_velocity = 0.0 +108:3/0 = 0 +108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:3/0/physics_layer_0/angular_velocity = 0.0 +109:3/0 = 0 +109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:3/0/physics_layer_0/angular_velocity = 0.0 +110:3/0 = 0 +110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:3/0/physics_layer_0/angular_velocity = 0.0 +111:3/0 = 0 +111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:3/0/physics_layer_0/angular_velocity = 0.0 +112:3/0 = 0 +112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:3/0/physics_layer_0/angular_velocity = 0.0 +113:3/0 = 0 +113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:3/0/physics_layer_0/angular_velocity = 0.0 +114:3/0 = 0 +114:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:3/0/physics_layer_0/angular_velocity = 0.0 +115:3/0 = 0 +115:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:3/0/physics_layer_0/angular_velocity = 0.0 +116:3/0 = 0 +116:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:3/0/physics_layer_0/angular_velocity = 0.0 +117:3/0 = 0 +117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:3/0/physics_layer_0/angular_velocity = 0.0 +118:3/0 = 0 +118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:3/0/physics_layer_0/angular_velocity = 0.0 +119:3/0 = 0 +119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:3/0/physics_layer_0/angular_velocity = 0.0 +120:3/0 = 0 +120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:3/0/physics_layer_0/angular_velocity = 0.0 +121:3/0 = 0 +121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:3/0/physics_layer_0/angular_velocity = 0.0 +122:3/0 = 0 +122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:3/0/physics_layer_0/angular_velocity = 0.0 +123:3/0 = 0 +123:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:3/0/physics_layer_0/angular_velocity = 0.0 +124:3/0 = 0 +124:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:3/0/physics_layer_0/angular_velocity = 0.0 +125:3/0 = 0 +125:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:3/0/physics_layer_0/angular_velocity = 0.0 +126:3/0 = 0 +126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:3/0/physics_layer_0/angular_velocity = 0.0 +127:3/0 = 0 +127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:3/0/physics_layer_0/angular_velocity = 0.0 +128:3/0 = 0 +128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:3/0/physics_layer_0/angular_velocity = 0.0 +129:3/0 = 0 +129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:3/0/physics_layer_0/angular_velocity = 0.0 +130:3/0 = 0 +130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:3/0/physics_layer_0/angular_velocity = 0.0 +131:3/0 = 0 +131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:3/0/physics_layer_0/angular_velocity = 0.0 +132:3/0 = 0 +132:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:3/0/physics_layer_0/angular_velocity = 0.0 +133:3/0 = 0 +133:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:3/0/physics_layer_0/angular_velocity = 0.0 +134:3/0 = 0 +134:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:3/0/physics_layer_0/angular_velocity = 0.0 +135:3/0 = 0 +135:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:3/0/physics_layer_0/angular_velocity = 0.0 +136:3/0 = 0 +136:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:3/0/physics_layer_0/angular_velocity = 0.0 +137:3/0 = 0 +137:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:3/0/physics_layer_0/angular_velocity = 0.0 +138:3/0 = 0 +138:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:3/0/physics_layer_0/angular_velocity = 0.0 +139:3/0 = 0 +139:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:3/0/physics_layer_0/angular_velocity = 0.0 +140:3/0 = 0 +140:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:3/0/physics_layer_0/angular_velocity = 0.0 +141:3/0 = 0 +141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:3/0/physics_layer_0/angular_velocity = 0.0 +142:3/0 = 0 +142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:3/0/physics_layer_0/angular_velocity = 0.0 +143:3/0 = 0 +143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:3/0/physics_layer_0/angular_velocity = 0.0 +144:3/0 = 0 +144:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:3/0/physics_layer_0/angular_velocity = 0.0 +145:3/0 = 0 +145:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:3/0/physics_layer_0/angular_velocity = 0.0 +146:3/0 = 0 +146:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:3/0/physics_layer_0/angular_velocity = 0.0 +147:3/0 = 0 +147:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:3/0/physics_layer_0/angular_velocity = 0.0 +148:3/0 = 0 +148:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:3/0/physics_layer_0/angular_velocity = 0.0 +149:3/0 = 0 +149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:3/0/physics_layer_0/angular_velocity = 0.0 +150:3/0 = 0 +150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:3/0/physics_layer_0/angular_velocity = 0.0 +151:3/0 = 0 +151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:3/0/physics_layer_0/angular_velocity = 0.0 +152:3/0 = 0 +152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:3/0/physics_layer_0/angular_velocity = 0.0 +153:3/0 = 0 +153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:3/0/physics_layer_0/angular_velocity = 0.0 +154:3/0 = 0 +154:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:3/0/physics_layer_0/angular_velocity = 0.0 +155:3/0 = 0 +155:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:3/0/physics_layer_0/angular_velocity = 0.0 +156:3/0 = 0 +156:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:3/0/physics_layer_0/angular_velocity = 0.0 +157:3/0 = 0 +157:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:3/0/physics_layer_0/angular_velocity = 0.0 +158:3/0 = 0 +158:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:3/0/physics_layer_0/angular_velocity = 0.0 +159:3/0 = 0 +159:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:3/0/physics_layer_0/angular_velocity = 0.0 +160:3/0 = 0 +160:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:3/0/physics_layer_0/angular_velocity = 0.0 +161:3/0 = 0 +161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:3/0/physics_layer_0/angular_velocity = 0.0 +162:3/0 = 0 +162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:3/0/physics_layer_0/angular_velocity = 0.0 +163:3/0 = 0 +163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:3/0/physics_layer_0/angular_velocity = 0.0 +164:3/0 = 0 +164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:3/0/physics_layer_0/angular_velocity = 0.0 +165:3/0 = 0 +165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:3/0/physics_layer_0/angular_velocity = 0.0 +166:3/0 = 0 +166:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:3/0/physics_layer_0/angular_velocity = 0.0 +167:3/0 = 0 +167:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:3/0/physics_layer_0/angular_velocity = 0.0 +168:3/0 = 0 +168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:3/0/physics_layer_0/angular_velocity = 0.0 +169:3/0 = 0 +169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:3/0/physics_layer_0/angular_velocity = 0.0 +170:3/0 = 0 +170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:3/0/physics_layer_0/angular_velocity = 0.0 +171:3/0 = 0 +171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:3/0/physics_layer_0/angular_velocity = 0.0 +172:3/0 = 0 +172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:3/0/physics_layer_0/angular_velocity = 0.0 +173:3/0 = 0 +173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:3/0/physics_layer_0/angular_velocity = 0.0 +174:3/0 = 0 +174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:3/0/physics_layer_0/angular_velocity = 0.0 +175:3/0 = 0 +175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:3/0/physics_layer_0/angular_velocity = 0.0 +176:3/0 = 0 +176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:3/0/physics_layer_0/angular_velocity = 0.0 +177:3/0 = 0 +177:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:3/0/physics_layer_0/angular_velocity = 0.0 +178:3/0 = 0 +178:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:3/0/physics_layer_0/angular_velocity = 0.0 +179:3/0 = 0 +179:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:3/0/physics_layer_0/angular_velocity = 0.0 +180:3/0 = 0 +180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:3/0/physics_layer_0/angular_velocity = 0.0 +181:3/0 = 0 +181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:3/0/physics_layer_0/angular_velocity = 0.0 +182:3/0 = 0 +182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:3/0/physics_layer_0/angular_velocity = 0.0 +183:3/0 = 0 +183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:3/0/physics_layer_0/angular_velocity = 0.0 +184:3/0 = 0 +184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:3/0/physics_layer_0/angular_velocity = 0.0 +185:3/0 = 0 +185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:3/0/physics_layer_0/angular_velocity = 0.0 +186:3/0 = 0 +186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:3/0/physics_layer_0/angular_velocity = 0.0 +187:3/0 = 0 +187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:3/0/physics_layer_0/angular_velocity = 0.0 +188:3/0 = 0 +188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:3/0/physics_layer_0/angular_velocity = 0.0 +189:3/0 = 0 +189:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:3/0/physics_layer_0/angular_velocity = 0.0 +190:3/0 = 0 +190:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:3/0/physics_layer_0/angular_velocity = 0.0 +191:3/0 = 0 +191:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:3/0/physics_layer_0/angular_velocity = 0.0 +192:3/0 = 0 +192:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:3/0/physics_layer_0/angular_velocity = 0.0 +193:3/0 = 0 +193:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:3/0/physics_layer_0/angular_velocity = 0.0 +194:3/0 = 0 +194:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:3/0/physics_layer_0/angular_velocity = 0.0 +195:3/0 = 0 +195:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:3/0/physics_layer_0/angular_velocity = 0.0 +196:3/0 = 0 +196:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:3/0/physics_layer_0/angular_velocity = 0.0 +197:3/0 = 0 +197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:3/0/physics_layer_0/angular_velocity = 0.0 +198:3/0 = 0 +198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:3/0/physics_layer_0/angular_velocity = 0.0 +198:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:3/0 = 0 +199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:3/0/physics_layer_0/angular_velocity = 0.0 +200:3/0 = 0 +200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:3/0/physics_layer_0/angular_velocity = 0.0 +201:3/0 = 0 +201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:3/0/physics_layer_0/angular_velocity = 0.0 +202:3/0 = 0 +202:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:3/0/physics_layer_0/angular_velocity = 0.0 +203:3/0 = 0 +203:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:3/0/physics_layer_0/angular_velocity = 0.0 +204:3/0 = 0 +204:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:3/0/physics_layer_0/angular_velocity = 0.0 +205:3/0 = 0 +205:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:3/0/physics_layer_0/angular_velocity = 0.0 +206:3/0 = 0 +206:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:3/0/physics_layer_0/angular_velocity = 0.0 +207:3/0 = 0 +207:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:3/0/physics_layer_0/angular_velocity = 0.0 +208:3/0 = 0 +208:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:3/0/physics_layer_0/angular_velocity = 0.0 +209:3/0 = 0 +209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:3/0/physics_layer_0/angular_velocity = 0.0 +210:3/0 = 0 +210:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0 = 0 +36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0 = 0 +39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0 = 0 +40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0 = 0 +41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0 = 0 +42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0 = 0 +43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0 = 0 +44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0 = 0 +45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0 = 0 +46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0 = 0 +47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0 = 0 +48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0 = 0 +49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0 = 0 +50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0 = 0 +51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0 = 0 +52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0 = 0 +53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0 = 0 +54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0 = 0 +55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0 = 0 +56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0 = 0 +57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0 = 0 +58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0 = 0 +59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0 = 0 +60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0 = 0 +61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0 = 0 +62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0 = 0 +63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_0/angular_velocity = 0.0 +64:4/0 = 0 +64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:4/0/physics_layer_0/angular_velocity = 0.0 +65:4/0 = 0 +65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:4/0/physics_layer_0/angular_velocity = 0.0 +66:4/0 = 0 +66:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:4/0/physics_layer_0/angular_velocity = 0.0 +67:4/0 = 0 +67:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:4/0/physics_layer_0/angular_velocity = 0.0 +68:4/0 = 0 +68:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:4/0/physics_layer_0/angular_velocity = 0.0 +69:4/0 = 0 +69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:4/0/physics_layer_0/angular_velocity = 0.0 +70:4/0 = 0 +70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:4/0/physics_layer_0/angular_velocity = 0.0 +71:4/0 = 0 +71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:4/0/physics_layer_0/angular_velocity = 0.0 +72:4/0 = 0 +72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:4/0/physics_layer_0/angular_velocity = 0.0 +73:4/0 = 0 +73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:4/0/physics_layer_0/angular_velocity = 0.0 +74:4/0 = 0 +74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:4/0/physics_layer_0/angular_velocity = 0.0 +75:4/0 = 0 +75:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:4/0/physics_layer_0/angular_velocity = 0.0 +76:4/0 = 0 +76:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:4/0/physics_layer_0/angular_velocity = 0.0 +77:4/0 = 0 +77:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:4/0/physics_layer_0/angular_velocity = 0.0 +78:4/0 = 0 +78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:4/0/physics_layer_0/angular_velocity = 0.0 +79:4/0 = 0 +79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:4/0/physics_layer_0/angular_velocity = 0.0 +80:4/0 = 0 +80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:4/0/physics_layer_0/angular_velocity = 0.0 +81:4/0 = 0 +81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:4/0/physics_layer_0/angular_velocity = 0.0 +82:4/0 = 0 +82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:4/0/physics_layer_0/angular_velocity = 0.0 +83:4/0 = 0 +83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:4/0/physics_layer_0/angular_velocity = 0.0 +84:4/0 = 0 +84:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:4/0/physics_layer_0/angular_velocity = 0.0 +85:4/0 = 0 +85:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:4/0/physics_layer_0/angular_velocity = 0.0 +86:4/0 = 0 +86:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:4/0/physics_layer_0/angular_velocity = 0.0 +87:4/0 = 0 +87:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:4/0/physics_layer_0/angular_velocity = 0.0 +88:4/0 = 0 +88:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:4/0/physics_layer_0/angular_velocity = 0.0 +89:4/0 = 0 +89:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:4/0/physics_layer_0/angular_velocity = 0.0 +90:4/0 = 0 +90:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:4/0/physics_layer_0/angular_velocity = 0.0 +91:4/0 = 0 +91:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:4/0/physics_layer_0/angular_velocity = 0.0 +92:4/0 = 0 +92:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:4/0/physics_layer_0/angular_velocity = 0.0 +93:4/0 = 0 +93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:4/0/physics_layer_0/angular_velocity = 0.0 +94:4/0 = 0 +94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:4/0/physics_layer_0/angular_velocity = 0.0 +95:4/0 = 0 +95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:4/0/physics_layer_0/angular_velocity = 0.0 +96:4/0 = 0 +96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:4/0/physics_layer_0/angular_velocity = 0.0 +97:4/0 = 0 +97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:4/0/physics_layer_0/angular_velocity = 0.0 +98:4/0 = 0 +98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:4/0/physics_layer_0/angular_velocity = 0.0 +99:4/0 = 0 +99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:4/0/physics_layer_0/angular_velocity = 0.0 +100:4/0 = 0 +100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:4/0/physics_layer_0/angular_velocity = 0.0 +101:4/0 = 0 +101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:4/0/physics_layer_0/angular_velocity = 0.0 +102:4/0 = 0 +102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:4/0/physics_layer_0/angular_velocity = 0.0 +103:4/0 = 0 +103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:4/0/physics_layer_0/angular_velocity = 0.0 +104:4/0 = 0 +104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:4/0/physics_layer_0/angular_velocity = 0.0 +105:4/0 = 0 +105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:4/0/physics_layer_0/angular_velocity = 0.0 +106:4/0 = 0 +106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:4/0/physics_layer_0/angular_velocity = 0.0 +107:4/0 = 0 +107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:4/0/physics_layer_0/angular_velocity = 0.0 +108:4/0 = 0 +108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:4/0/physics_layer_0/angular_velocity = 0.0 +109:4/0 = 0 +109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:4/0/physics_layer_0/angular_velocity = 0.0 +110:4/0 = 0 +110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:4/0/physics_layer_0/angular_velocity = 0.0 +111:4/0 = 0 +111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:4/0/physics_layer_0/angular_velocity = 0.0 +112:4/0 = 0 +112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:4/0/physics_layer_0/angular_velocity = 0.0 +113:4/0 = 0 +113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:4/0/physics_layer_0/angular_velocity = 0.0 +114:4/0 = 0 +114:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:4/0/physics_layer_0/angular_velocity = 0.0 +115:4/0 = 0 +115:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:4/0/physics_layer_0/angular_velocity = 0.0 +116:4/0 = 0 +116:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:4/0/physics_layer_0/angular_velocity = 0.0 +117:4/0 = 0 +117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:4/0/physics_layer_0/angular_velocity = 0.0 +118:4/0 = 0 +118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:4/0/physics_layer_0/angular_velocity = 0.0 +119:4/0 = 0 +119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:4/0/physics_layer_0/angular_velocity = 0.0 +120:4/0 = 0 +120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:4/0/physics_layer_0/angular_velocity = 0.0 +121:4/0 = 0 +121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:4/0/physics_layer_0/angular_velocity = 0.0 +122:4/0 = 0 +122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:4/0/physics_layer_0/angular_velocity = 0.0 +123:4/0 = 0 +123:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:4/0/physics_layer_0/angular_velocity = 0.0 +124:4/0 = 0 +124:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:4/0/physics_layer_0/angular_velocity = 0.0 +125:4/0 = 0 +125:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:4/0/physics_layer_0/angular_velocity = 0.0 +126:4/0 = 0 +126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:4/0/physics_layer_0/angular_velocity = 0.0 +127:4/0 = 0 +127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:4/0/physics_layer_0/angular_velocity = 0.0 +128:4/0 = 0 +128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:4/0/physics_layer_0/angular_velocity = 0.0 +129:4/0 = 0 +129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:4/0/physics_layer_0/angular_velocity = 0.0 +130:4/0 = 0 +130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:4/0/physics_layer_0/angular_velocity = 0.0 +131:4/0 = 0 +131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:4/0/physics_layer_0/angular_velocity = 0.0 +132:4/0 = 0 +132:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:4/0/physics_layer_0/angular_velocity = 0.0 +133:4/0 = 0 +133:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:4/0/physics_layer_0/angular_velocity = 0.0 +134:4/0 = 0 +134:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:4/0/physics_layer_0/angular_velocity = 0.0 +135:4/0 = 0 +135:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:4/0/physics_layer_0/angular_velocity = 0.0 +136:4/0 = 0 +136:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:4/0/physics_layer_0/angular_velocity = 0.0 +137:4/0 = 0 +137:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:4/0/physics_layer_0/angular_velocity = 0.0 +138:4/0 = 0 +138:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:4/0/physics_layer_0/angular_velocity = 0.0 +139:4/0 = 0 +139:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:4/0/physics_layer_0/angular_velocity = 0.0 +140:4/0 = 0 +140:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:4/0/physics_layer_0/angular_velocity = 0.0 +141:4/0 = 0 +141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:4/0/physics_layer_0/angular_velocity = 0.0 +142:4/0 = 0 +142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:4/0/physics_layer_0/angular_velocity = 0.0 +143:4/0 = 0 +143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:4/0/physics_layer_0/angular_velocity = 0.0 +144:4/0 = 0 +144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:4/0/physics_layer_0/angular_velocity = 0.0 +145:4/0 = 0 +145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:4/0/physics_layer_0/angular_velocity = 0.0 +146:4/0 = 0 +146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:4/0/physics_layer_0/angular_velocity = 0.0 +147:4/0 = 0 +147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:4/0/physics_layer_0/angular_velocity = 0.0 +148:4/0 = 0 +148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:4/0/physics_layer_0/angular_velocity = 0.0 +149:4/0 = 0 +149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:4/0/physics_layer_0/angular_velocity = 0.0 +150:4/0 = 0 +150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:4/0/physics_layer_0/angular_velocity = 0.0 +151:4/0 = 0 +151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:4/0/physics_layer_0/angular_velocity = 0.0 +152:4/0 = 0 +152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:4/0/physics_layer_0/angular_velocity = 0.0 +153:4/0 = 0 +153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:4/0/physics_layer_0/angular_velocity = 0.0 +154:4/0 = 0 +154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:4/0/physics_layer_0/angular_velocity = 0.0 +155:4/0 = 0 +155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:4/0/physics_layer_0/angular_velocity = 0.0 +156:4/0 = 0 +156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:4/0/physics_layer_0/angular_velocity = 0.0 +157:4/0 = 0 +157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:4/0/physics_layer_0/angular_velocity = 0.0 +158:4/0 = 0 +158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:4/0/physics_layer_0/angular_velocity = 0.0 +159:4/0 = 0 +159:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:4/0/physics_layer_0/angular_velocity = 0.0 +160:4/0 = 0 +160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:4/0/physics_layer_0/angular_velocity = 0.0 +161:4/0 = 0 +161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:4/0/physics_layer_0/angular_velocity = 0.0 +162:4/0 = 0 +162:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:4/0/physics_layer_0/angular_velocity = 0.0 +163:4/0 = 0 +163:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:4/0/physics_layer_0/angular_velocity = 0.0 +164:4/0 = 0 +164:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:4/0/physics_layer_0/angular_velocity = 0.0 +165:4/0 = 0 +165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:4/0/physics_layer_0/angular_velocity = 0.0 +166:4/0 = 0 +166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:4/0/physics_layer_0/angular_velocity = 0.0 +167:4/0 = 0 +167:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:4/0/physics_layer_0/angular_velocity = 0.0 +168:4/0 = 0 +168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:4/0/physics_layer_0/angular_velocity = 0.0 +169:4/0 = 0 +169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:4/0/physics_layer_0/angular_velocity = 0.0 +170:4/0 = 0 +170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:4/0/physics_layer_0/angular_velocity = 0.0 +171:4/0 = 0 +171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:4/0/physics_layer_0/angular_velocity = 0.0 +172:4/0 = 0 +172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:4/0/physics_layer_0/angular_velocity = 0.0 +173:4/0 = 0 +173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:4/0/physics_layer_0/angular_velocity = 0.0 +174:4/0 = 0 +174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:4/0/physics_layer_0/angular_velocity = 0.0 +175:4/0 = 0 +175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:4/0/physics_layer_0/angular_velocity = 0.0 +176:4/0 = 0 +176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:4/0/physics_layer_0/angular_velocity = 0.0 +177:4/0 = 0 +177:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:4/0/physics_layer_0/angular_velocity = 0.0 +178:4/0 = 0 +178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:4/0/physics_layer_0/angular_velocity = 0.0 +179:4/0 = 0 +179:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:4/0/physics_layer_0/angular_velocity = 0.0 +180:4/0 = 0 +180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:4/0/physics_layer_0/angular_velocity = 0.0 +181:4/0 = 0 +181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:4/0/physics_layer_0/angular_velocity = 0.0 +182:4/0 = 0 +182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:4/0/physics_layer_0/angular_velocity = 0.0 +183:4/0 = 0 +183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:4/0/physics_layer_0/angular_velocity = 0.0 +184:4/0 = 0 +184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:4/0/physics_layer_0/angular_velocity = 0.0 +185:4/0 = 0 +185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:4/0/physics_layer_0/angular_velocity = 0.0 +186:4/0 = 0 +186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:4/0/physics_layer_0/angular_velocity = 0.0 +187:4/0 = 0 +187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:4/0/physics_layer_0/angular_velocity = 0.0 +188:4/0 = 0 +188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:4/0/physics_layer_0/angular_velocity = 0.0 +189:4/0 = 0 +189:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:4/0/physics_layer_0/angular_velocity = 0.0 +190:4/0 = 0 +190:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:4/0/physics_layer_0/angular_velocity = 0.0 +191:4/0 = 0 +191:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:4/0/physics_layer_0/angular_velocity = 0.0 +192:4/0 = 0 +192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:4/0/physics_layer_0/angular_velocity = 0.0 +193:4/0 = 0 +193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:4/0/physics_layer_0/angular_velocity = 0.0 +194:4/0 = 0 +194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:4/0/physics_layer_0/angular_velocity = 0.0 +195:4/0 = 0 +195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:4/0/physics_layer_0/angular_velocity = 0.0 +196:4/0 = 0 +196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:4/0/physics_layer_0/angular_velocity = 0.0 +197:4/0 = 0 +197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:4/0/physics_layer_0/angular_velocity = 0.0 +198:4/0 = 0 +198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:4/0/physics_layer_0/angular_velocity = 0.0 +198:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:4/0 = 0 +199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:4/0/physics_layer_0/angular_velocity = 0.0 +200:4/0 = 0 +200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:4/0/physics_layer_0/angular_velocity = 0.0 +201:4/0 = 0 +201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:4/0/physics_layer_0/angular_velocity = 0.0 +202:4/0 = 0 +202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:4/0/physics_layer_0/angular_velocity = 0.0 +203:4/0 = 0 +203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:4/0/physics_layer_0/angular_velocity = 0.0 +204:4/0 = 0 +204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:4/0/physics_layer_0/angular_velocity = 0.0 +205:4/0 = 0 +205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:4/0/physics_layer_0/angular_velocity = 0.0 +206:4/0 = 0 +206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:4/0/physics_layer_0/angular_velocity = 0.0 +207:4/0 = 0 +207:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:4/0/physics_layer_0/angular_velocity = 0.0 +208:4/0 = 0 +208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:4/0/physics_layer_0/angular_velocity = 0.0 +209:4/0 = 0 +209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:4/0/physics_layer_0/angular_velocity = 0.0 +210:4/0 = 0 +210:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0 = 0 +39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0 = 0 +40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0 = 0 +41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0 = 0 +42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0 = 0 +43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0 = 0 +44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0 = 0 +46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0 = 0 +47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0 = 0 +48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0 = 0 +49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0 = 0 +50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0 = 0 +51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0 = 0 +52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0 = 0 +53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0 = 0 +54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0 = 0 +55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0 = 0 +56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0 = 0 +57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0 = 0 +58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0 = 0 +59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0 = 0 +60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0 = 0 +61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0 = 0 +62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0 = 0 +63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_0/angular_velocity = 0.0 +64:5/0 = 0 +64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:5/0/physics_layer_0/angular_velocity = 0.0 +65:5/0 = 0 +65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:5/0/physics_layer_0/angular_velocity = 0.0 +66:5/0 = 0 +66:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:5/0/physics_layer_0/angular_velocity = 0.0 +67:5/0 = 0 +67:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:5/0/physics_layer_0/angular_velocity = 0.0 +68:5/0 = 0 +68:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:5/0/physics_layer_0/angular_velocity = 0.0 +69:5/0 = 0 +69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:5/0/physics_layer_0/angular_velocity = 0.0 +70:5/0 = 0 +70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:5/0/physics_layer_0/angular_velocity = 0.0 +71:5/0 = 0 +71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:5/0/physics_layer_0/angular_velocity = 0.0 +72:5/0 = 0 +72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:5/0/physics_layer_0/angular_velocity = 0.0 +73:5/0 = 0 +73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:5/0/physics_layer_0/angular_velocity = 0.0 +74:5/0 = 0 +74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:5/0/physics_layer_0/angular_velocity = 0.0 +75:5/0 = 0 +75:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:5/0/physics_layer_0/angular_velocity = 0.0 +76:5/0 = 0 +76:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:5/0/physics_layer_0/angular_velocity = 0.0 +77:5/0 = 0 +77:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:5/0/physics_layer_0/angular_velocity = 0.0 +78:5/0 = 0 +78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:5/0/physics_layer_0/angular_velocity = 0.0 +79:5/0 = 0 +79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:5/0/physics_layer_0/angular_velocity = 0.0 +80:5/0 = 0 +80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:5/0/physics_layer_0/angular_velocity = 0.0 +81:5/0 = 0 +81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:5/0/physics_layer_0/angular_velocity = 0.0 +82:5/0 = 0 +82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:5/0/physics_layer_0/angular_velocity = 0.0 +83:5/0 = 0 +83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:5/0/physics_layer_0/angular_velocity = 0.0 +84:5/0 = 0 +84:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:5/0/physics_layer_0/angular_velocity = 0.0 +85:5/0 = 0 +85:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:5/0/physics_layer_0/angular_velocity = 0.0 +86:5/0 = 0 +86:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:5/0/physics_layer_0/angular_velocity = 0.0 +87:5/0 = 0 +87:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:5/0/physics_layer_0/angular_velocity = 0.0 +88:5/0 = 0 +88:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:5/0/physics_layer_0/angular_velocity = 0.0 +89:5/0 = 0 +89:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:5/0/physics_layer_0/angular_velocity = 0.0 +90:5/0 = 0 +90:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:5/0/physics_layer_0/angular_velocity = 0.0 +91:5/0 = 0 +91:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:5/0/physics_layer_0/angular_velocity = 0.0 +92:5/0 = 0 +92:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:5/0/physics_layer_0/angular_velocity = 0.0 +93:5/0 = 0 +93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:5/0/physics_layer_0/angular_velocity = 0.0 +94:5/0 = 0 +94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:5/0/physics_layer_0/angular_velocity = 0.0 +95:5/0 = 0 +95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:5/0/physics_layer_0/angular_velocity = 0.0 +96:5/0 = 0 +96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:5/0/physics_layer_0/angular_velocity = 0.0 +97:5/0 = 0 +97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:5/0/physics_layer_0/angular_velocity = 0.0 +98:5/0 = 0 +98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:5/0/physics_layer_0/angular_velocity = 0.0 +99:5/0 = 0 +99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:5/0/physics_layer_0/angular_velocity = 0.0 +100:5/0 = 0 +100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:5/0/physics_layer_0/angular_velocity = 0.0 +101:5/0 = 0 +101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:5/0/physics_layer_0/angular_velocity = 0.0 +102:5/0 = 0 +102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:5/0/physics_layer_0/angular_velocity = 0.0 +103:5/0 = 0 +103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:5/0/physics_layer_0/angular_velocity = 0.0 +104:5/0 = 0 +104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:5/0/physics_layer_0/angular_velocity = 0.0 +105:5/0 = 0 +105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:5/0/physics_layer_0/angular_velocity = 0.0 +106:5/0 = 0 +106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:5/0/physics_layer_0/angular_velocity = 0.0 +107:5/0 = 0 +107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:5/0/physics_layer_0/angular_velocity = 0.0 +108:5/0 = 0 +108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:5/0/physics_layer_0/angular_velocity = 0.0 +109:5/0 = 0 +109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:5/0/physics_layer_0/angular_velocity = 0.0 +110:5/0 = 0 +110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:5/0/physics_layer_0/angular_velocity = 0.0 +111:5/0 = 0 +111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:5/0/physics_layer_0/angular_velocity = 0.0 +112:5/0 = 0 +112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:5/0/physics_layer_0/angular_velocity = 0.0 +113:5/0 = 0 +113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:5/0/physics_layer_0/angular_velocity = 0.0 +114:5/0 = 0 +114:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:5/0/physics_layer_0/angular_velocity = 0.0 +115:5/0 = 0 +115:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:5/0/physics_layer_0/angular_velocity = 0.0 +116:5/0 = 0 +116:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:5/0/physics_layer_0/angular_velocity = 0.0 +117:5/0 = 0 +117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:5/0/physics_layer_0/angular_velocity = 0.0 +118:5/0 = 0 +118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:5/0/physics_layer_0/angular_velocity = 0.0 +119:5/0 = 0 +119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:5/0/physics_layer_0/angular_velocity = 0.0 +120:5/0 = 0 +120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:5/0/physics_layer_0/angular_velocity = 0.0 +121:5/0 = 0 +121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:5/0/physics_layer_0/angular_velocity = 0.0 +122:5/0 = 0 +122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:5/0/physics_layer_0/angular_velocity = 0.0 +123:5/0 = 0 +123:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:5/0/physics_layer_0/angular_velocity = 0.0 +124:5/0 = 0 +124:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:5/0/physics_layer_0/angular_velocity = 0.0 +125:5/0 = 0 +125:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:5/0/physics_layer_0/angular_velocity = 0.0 +126:5/0 = 0 +126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:5/0/physics_layer_0/angular_velocity = 0.0 +127:5/0 = 0 +127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:5/0/physics_layer_0/angular_velocity = 0.0 +128:5/0 = 0 +128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:5/0/physics_layer_0/angular_velocity = 0.0 +129:5/0 = 0 +129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:5/0/physics_layer_0/angular_velocity = 0.0 +130:5/0 = 0 +130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:5/0/physics_layer_0/angular_velocity = 0.0 +131:5/0 = 0 +131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:5/0/physics_layer_0/angular_velocity = 0.0 +132:5/0 = 0 +132:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:5/0/physics_layer_0/angular_velocity = 0.0 +133:5/0 = 0 +133:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:5/0/physics_layer_0/angular_velocity = 0.0 +134:5/0 = 0 +134:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:5/0/physics_layer_0/angular_velocity = 0.0 +135:5/0 = 0 +135:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:5/0/physics_layer_0/angular_velocity = 0.0 +136:5/0 = 0 +136:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:5/0/physics_layer_0/angular_velocity = 0.0 +137:5/0 = 0 +137:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:5/0/physics_layer_0/angular_velocity = 0.0 +138:5/0 = 0 +138:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:5/0/physics_layer_0/angular_velocity = 0.0 +139:5/0 = 0 +139:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:5/0/physics_layer_0/angular_velocity = 0.0 +140:5/0 = 0 +140:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:5/0/physics_layer_0/angular_velocity = 0.0 +141:5/0 = 0 +141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:5/0/physics_layer_0/angular_velocity = 0.0 +142:5/0 = 0 +142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:5/0/physics_layer_0/angular_velocity = 0.0 +143:5/0 = 0 +143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:5/0/physics_layer_0/angular_velocity = 0.0 +144:5/0 = 0 +144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:5/0/physics_layer_0/angular_velocity = 0.0 +145:5/0 = 0 +145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:5/0/physics_layer_0/angular_velocity = 0.0 +146:5/0 = 0 +146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:5/0/physics_layer_0/angular_velocity = 0.0 +147:5/0 = 0 +147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:5/0/physics_layer_0/angular_velocity = 0.0 +148:5/0 = 0 +148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:5/0/physics_layer_0/angular_velocity = 0.0 +149:5/0 = 0 +149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:5/0/physics_layer_0/angular_velocity = 0.0 +150:5/0 = 0 +150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:5/0/physics_layer_0/angular_velocity = 0.0 +151:5/0 = 0 +151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:5/0/physics_layer_0/angular_velocity = 0.0 +152:5/0 = 0 +152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:5/0/physics_layer_0/angular_velocity = 0.0 +153:5/0 = 0 +153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:5/0/physics_layer_0/angular_velocity = 0.0 +154:5/0 = 0 +154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:5/0/physics_layer_0/angular_velocity = 0.0 +155:5/0 = 0 +155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:5/0/physics_layer_0/angular_velocity = 0.0 +156:5/0 = 0 +156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:5/0/physics_layer_0/angular_velocity = 0.0 +157:5/0 = 0 +157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:5/0/physics_layer_0/angular_velocity = 0.0 +158:5/0 = 0 +158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:5/0/physics_layer_0/angular_velocity = 0.0 +159:5/0 = 0 +159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:5/0/physics_layer_0/angular_velocity = 0.0 +160:5/0 = 0 +160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:5/0/physics_layer_0/angular_velocity = 0.0 +161:5/0 = 0 +161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:5/0/physics_layer_0/angular_velocity = 0.0 +162:5/0 = 0 +162:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:5/0/physics_layer_0/angular_velocity = 0.0 +163:5/0 = 0 +163:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:5/0/physics_layer_0/angular_velocity = 0.0 +164:5/0 = 0 +164:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:5/0/physics_layer_0/angular_velocity = 0.0 +165:5/0 = 0 +165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:5/0/physics_layer_0/angular_velocity = 0.0 +166:5/0 = 0 +166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:5/0/physics_layer_0/angular_velocity = 0.0 +167:5/0 = 0 +167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:5/0/physics_layer_0/angular_velocity = 0.0 +168:5/0 = 0 +168:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:5/0/physics_layer_0/angular_velocity = 0.0 +169:5/0 = 0 +169:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:5/0/physics_layer_0/angular_velocity = 0.0 +170:5/0 = 0 +170:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:5/0/physics_layer_0/angular_velocity = 0.0 +171:5/0 = 0 +171:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:5/0/physics_layer_0/angular_velocity = 0.0 +172:5/0 = 0 +172:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:5/0/physics_layer_0/angular_velocity = 0.0 +173:5/0 = 0 +173:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:5/0/physics_layer_0/angular_velocity = 0.0 +174:5/0 = 0 +174:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:5/0/physics_layer_0/angular_velocity = 0.0 +175:5/0 = 0 +175:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:5/0/physics_layer_0/angular_velocity = 0.0 +176:5/0 = 0 +176:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:5/0/physics_layer_0/angular_velocity = 0.0 +177:5/0 = 0 +177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:5/0/physics_layer_0/angular_velocity = 0.0 +178:5/0 = 0 +178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:5/0/physics_layer_0/angular_velocity = 0.0 +179:5/0 = 0 +179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:5/0/physics_layer_0/angular_velocity = 0.0 +180:5/0 = 0 +180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:5/0/physics_layer_0/angular_velocity = 0.0 +181:5/0 = 0 +181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:5/0/physics_layer_0/angular_velocity = 0.0 +182:5/0 = 0 +182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:5/0/physics_layer_0/angular_velocity = 0.0 +183:5/0 = 0 +183:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:5/0/physics_layer_0/angular_velocity = 0.0 +184:5/0 = 0 +184:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:5/0/physics_layer_0/angular_velocity = 0.0 +185:5/0 = 0 +185:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:5/0/physics_layer_0/angular_velocity = 0.0 +186:5/0 = 0 +186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:5/0/physics_layer_0/angular_velocity = 0.0 +187:5/0 = 0 +187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:5/0/physics_layer_0/angular_velocity = 0.0 +188:5/0 = 0 +188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:5/0/physics_layer_0/angular_velocity = 0.0 +189:5/0 = 0 +189:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:5/0/physics_layer_0/angular_velocity = 0.0 +190:5/0 = 0 +190:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:5/0/physics_layer_0/angular_velocity = 0.0 +191:5/0 = 0 +191:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:5/0/physics_layer_0/angular_velocity = 0.0 +192:5/0 = 0 +192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:5/0/physics_layer_0/angular_velocity = 0.0 +193:5/0 = 0 +193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:5/0/physics_layer_0/angular_velocity = 0.0 +194:5/0 = 0 +194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:5/0/physics_layer_0/angular_velocity = 0.0 +195:5/0 = 0 +195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:5/0/physics_layer_0/angular_velocity = 0.0 +196:5/0 = 0 +196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:5/0/physics_layer_0/angular_velocity = 0.0 +197:5/0 = 0 +197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:5/0/physics_layer_0/angular_velocity = 0.0 +198:5/0 = 0 +198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:5/0/physics_layer_0/angular_velocity = 0.0 +198:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:5/0 = 0 +199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:5/0/physics_layer_0/angular_velocity = 0.0 +200:5/0 = 0 +200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:5/0/physics_layer_0/angular_velocity = 0.0 +201:5/0 = 0 +201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:5/0/physics_layer_0/angular_velocity = 0.0 +202:5/0 = 0 +202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:5/0/physics_layer_0/angular_velocity = 0.0 +203:5/0 = 0 +203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:5/0/physics_layer_0/angular_velocity = 0.0 +204:5/0 = 0 +204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:5/0/physics_layer_0/angular_velocity = 0.0 +205:5/0 = 0 +205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:5/0/physics_layer_0/angular_velocity = 0.0 +206:5/0 = 0 +206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:5/0/physics_layer_0/angular_velocity = 0.0 +207:5/0 = 0 +207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:5/0/physics_layer_0/angular_velocity = 0.0 +208:5/0 = 0 +208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:5/0/physics_layer_0/angular_velocity = 0.0 +209:5/0 = 0 +209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:5/0/physics_layer_0/angular_velocity = 0.0 +210:5/0 = 0 +210:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0 = 0 +32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0 = 0 +33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0 = 0 +46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0 = 0 +47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0 = 0 +48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0 = 0 +49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0 = 0 +50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0 = 0 +51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0 = 0 +52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0 = 0 +53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_0/angular_velocity = 0.0 +54:6/0 = 0 +54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_0/angular_velocity = 0.0 +55:6/0 = 0 +55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_0/angular_velocity = 0.0 +56:6/0 = 0 +56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0 = 0 +57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0 = 0 +58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0 = 0 +59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_0/angular_velocity = 0.0 +60:6/0 = 0 +60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_0/angular_velocity = 0.0 +61:6/0 = 0 +61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_0/angular_velocity = 0.0 +62:6/0 = 0 +62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0 = 0 +63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_0/angular_velocity = 0.0 +64:6/0 = 0 +64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:6/0/physics_layer_0/angular_velocity = 0.0 +65:6/0 = 0 +65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:6/0/physics_layer_0/angular_velocity = 0.0 +66:6/0 = 0 +66:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:6/0/physics_layer_0/angular_velocity = 0.0 +67:6/0 = 0 +67:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:6/0/physics_layer_0/angular_velocity = 0.0 +68:6/0 = 0 +68:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:6/0/physics_layer_0/angular_velocity = 0.0 +69:6/0 = 0 +69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:6/0/physics_layer_0/angular_velocity = 0.0 +70:6/0 = 0 +70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:6/0/physics_layer_0/angular_velocity = 0.0 +71:6/0 = 0 +71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:6/0/physics_layer_0/angular_velocity = 0.0 +72:6/0 = 0 +72:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:6/0/physics_layer_0/angular_velocity = 0.0 +73:6/0 = 0 +73:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:6/0/physics_layer_0/angular_velocity = 0.0 +74:6/0 = 0 +74:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:6/0/physics_layer_0/angular_velocity = 0.0 +75:6/0 = 0 +75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:6/0/physics_layer_0/angular_velocity = 0.0 +76:6/0 = 0 +76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:6/0/physics_layer_0/angular_velocity = 0.0 +77:6/0 = 0 +77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:6/0/physics_layer_0/angular_velocity = 0.0 +78:6/0 = 0 +78:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:6/0/physics_layer_0/angular_velocity = 0.0 +79:6/0 = 0 +79:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:6/0/physics_layer_0/angular_velocity = 0.0 +80:6/0 = 0 +80:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:6/0/physics_layer_0/angular_velocity = 0.0 +81:6/0 = 0 +81:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:6/0/physics_layer_0/angular_velocity = 0.0 +82:6/0 = 0 +82:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:6/0/physics_layer_0/angular_velocity = 0.0 +83:6/0 = 0 +83:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:6/0/physics_layer_0/angular_velocity = 0.0 +84:6/0 = 0 +84:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:6/0/physics_layer_0/angular_velocity = 0.0 +85:6/0 = 0 +85:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:6/0/physics_layer_0/angular_velocity = 0.0 +86:6/0 = 0 +86:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:6/0/physics_layer_0/angular_velocity = 0.0 +87:6/0 = 0 +87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:6/0/physics_layer_0/angular_velocity = 0.0 +88:6/0 = 0 +88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:6/0/physics_layer_0/angular_velocity = 0.0 +89:6/0 = 0 +89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:6/0/physics_layer_0/angular_velocity = 0.0 +90:6/0 = 0 +90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:6/0/physics_layer_0/angular_velocity = 0.0 +91:6/0 = 0 +91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:6/0/physics_layer_0/angular_velocity = 0.0 +92:6/0 = 0 +92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:6/0/physics_layer_0/angular_velocity = 0.0 +93:6/0 = 0 +93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:6/0/physics_layer_0/angular_velocity = 0.0 +94:6/0 = 0 +94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:6/0/physics_layer_0/angular_velocity = 0.0 +95:6/0 = 0 +95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:6/0/physics_layer_0/angular_velocity = 0.0 +96:6/0 = 0 +96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:6/0/physics_layer_0/angular_velocity = 0.0 +97:6/0 = 0 +97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:6/0/physics_layer_0/angular_velocity = 0.0 +98:6/0 = 0 +98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:6/0/physics_layer_0/angular_velocity = 0.0 +99:6/0 = 0 +99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:6/0/physics_layer_0/angular_velocity = 0.0 +100:6/0 = 0 +100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:6/0/physics_layer_0/angular_velocity = 0.0 +101:6/0 = 0 +101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:6/0/physics_layer_0/angular_velocity = 0.0 +102:6/0 = 0 +102:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:6/0/physics_layer_0/angular_velocity = 0.0 +103:6/0 = 0 +103:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:6/0/physics_layer_0/angular_velocity = 0.0 +104:6/0 = 0 +104:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:6/0/physics_layer_0/angular_velocity = 0.0 +105:6/0 = 0 +105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:6/0/physics_layer_0/angular_velocity = 0.0 +106:6/0 = 0 +106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:6/0/physics_layer_0/angular_velocity = 0.0 +107:6/0 = 0 +107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:6/0/physics_layer_0/angular_velocity = 0.0 +108:6/0 = 0 +108:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:6/0/physics_layer_0/angular_velocity = 0.0 +109:6/0 = 0 +109:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:6/0/physics_layer_0/angular_velocity = 0.0 +110:6/0 = 0 +110:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:6/0/physics_layer_0/angular_velocity = 0.0 +111:6/0 = 0 +111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:6/0/physics_layer_0/angular_velocity = 0.0 +112:6/0 = 0 +112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:6/0/physics_layer_0/angular_velocity = 0.0 +113:6/0 = 0 +113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:6/0/physics_layer_0/angular_velocity = 0.0 +114:6/0 = 0 +114:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:6/0/physics_layer_0/angular_velocity = 0.0 +115:6/0 = 0 +115:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:6/0/physics_layer_0/angular_velocity = 0.0 +116:6/0 = 0 +116:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:6/0/physics_layer_0/angular_velocity = 0.0 +117:6/0 = 0 +117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:6/0/physics_layer_0/angular_velocity = 0.0 +118:6/0 = 0 +118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:6/0/physics_layer_0/angular_velocity = 0.0 +119:6/0 = 0 +119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:6/0/physics_layer_0/angular_velocity = 0.0 +120:6/0 = 0 +120:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:6/0/physics_layer_0/angular_velocity = 0.0 +121:6/0 = 0 +121:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:6/0/physics_layer_0/angular_velocity = 0.0 +122:6/0 = 0 +122:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:6/0/physics_layer_0/angular_velocity = 0.0 +123:6/0 = 0 +123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:6/0/physics_layer_0/angular_velocity = 0.0 +124:6/0 = 0 +124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:6/0/physics_layer_0/angular_velocity = 0.0 +125:6/0 = 0 +125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:6/0/physics_layer_0/angular_velocity = 0.0 +126:6/0 = 0 +126:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:6/0/physics_layer_0/angular_velocity = 0.0 +127:6/0 = 0 +127:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:6/0/physics_layer_0/angular_velocity = 0.0 +128:6/0 = 0 +128:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:6/0/physics_layer_0/angular_velocity = 0.0 +129:6/0 = 0 +129:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:6/0/physics_layer_0/angular_velocity = 0.0 +130:6/0 = 0 +130:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:6/0/physics_layer_0/angular_velocity = 0.0 +131:6/0 = 0 +131:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:6/0/physics_layer_0/angular_velocity = 0.0 +132:6/0 = 0 +132:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:6/0/physics_layer_0/angular_velocity = 0.0 +133:6/0 = 0 +133:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:6/0/physics_layer_0/angular_velocity = 0.0 +134:6/0 = 0 +134:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:6/0/physics_layer_0/angular_velocity = 0.0 +135:6/0 = 0 +135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:6/0/physics_layer_0/angular_velocity = 0.0 +136:6/0 = 0 +136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:6/0/physics_layer_0/angular_velocity = 0.0 +137:6/0 = 0 +137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:6/0/physics_layer_0/angular_velocity = 0.0 +138:6/0 = 0 +138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:6/0/physics_layer_0/angular_velocity = 0.0 +139:6/0 = 0 +139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:6/0/physics_layer_0/angular_velocity = 0.0 +140:6/0 = 0 +140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:6/0/physics_layer_0/angular_velocity = 0.0 +141:6/0 = 0 +141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:6/0/physics_layer_0/angular_velocity = 0.0 +142:6/0 = 0 +142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:6/0/physics_layer_0/angular_velocity = 0.0 +143:6/0 = 0 +143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:6/0/physics_layer_0/angular_velocity = 0.0 +144:6/0 = 0 +144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:6/0/physics_layer_0/angular_velocity = 0.0 +145:6/0 = 0 +145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:6/0/physics_layer_0/angular_velocity = 0.0 +146:6/0 = 0 +146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:6/0/physics_layer_0/angular_velocity = 0.0 +147:6/0 = 0 +147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:6/0/physics_layer_0/angular_velocity = 0.0 +148:6/0 = 0 +148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:6/0/physics_layer_0/angular_velocity = 0.0 +149:6/0 = 0 +149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:6/0/physics_layer_0/angular_velocity = 0.0 +150:6/0 = 0 +150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:6/0/physics_layer_0/angular_velocity = 0.0 +151:6/0 = 0 +151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:6/0/physics_layer_0/angular_velocity = 0.0 +152:6/0 = 0 +152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:6/0/physics_layer_0/angular_velocity = 0.0 +153:6/0 = 0 +153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:6/0/physics_layer_0/angular_velocity = 0.0 +154:6/0 = 0 +154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:6/0/physics_layer_0/angular_velocity = 0.0 +155:6/0 = 0 +155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:6/0/physics_layer_0/angular_velocity = 0.0 +156:6/0 = 0 +156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:6/0/physics_layer_0/angular_velocity = 0.0 +157:6/0 = 0 +157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:6/0/physics_layer_0/angular_velocity = 0.0 +158:6/0 = 0 +158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:6/0/physics_layer_0/angular_velocity = 0.0 +159:6/0 = 0 +159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:6/0/physics_layer_0/angular_velocity = 0.0 +160:6/0 = 0 +160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:6/0/physics_layer_0/angular_velocity = 0.0 +161:6/0 = 0 +161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:6/0/physics_layer_0/angular_velocity = 0.0 +162:6/0 = 0 +162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:6/0/physics_layer_0/angular_velocity = 0.0 +163:6/0 = 0 +163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:6/0/physics_layer_0/angular_velocity = 0.0 +164:6/0 = 0 +164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:6/0/physics_layer_0/angular_velocity = 0.0 +165:6/0 = 0 +165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:6/0/physics_layer_0/angular_velocity = 0.0 +166:6/0 = 0 +166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:6/0/physics_layer_0/angular_velocity = 0.0 +167:6/0 = 0 +167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:6/0/physics_layer_0/angular_velocity = 0.0 +168:6/0 = 0 +168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:6/0/physics_layer_0/angular_velocity = 0.0 +169:6/0 = 0 +169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:6/0/physics_layer_0/angular_velocity = 0.0 +170:6/0 = 0 +170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:6/0/physics_layer_0/angular_velocity = 0.0 +171:6/0 = 0 +171:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:6/0/physics_layer_0/angular_velocity = 0.0 +172:6/0 = 0 +172:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:6/0/physics_layer_0/angular_velocity = 0.0 +173:6/0 = 0 +173:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:6/0/physics_layer_0/angular_velocity = 0.0 +174:6/0 = 0 +174:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:6/0/physics_layer_0/angular_velocity = 0.0 +175:6/0 = 0 +175:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:6/0/physics_layer_0/angular_velocity = 0.0 +176:6/0 = 0 +176:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:6/0/physics_layer_0/angular_velocity = 0.0 +177:6/0 = 0 +177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:6/0/physics_layer_0/angular_velocity = 0.0 +178:6/0 = 0 +178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:6/0/physics_layer_0/angular_velocity = 0.0 +179:6/0 = 0 +179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:6/0/physics_layer_0/angular_velocity = 0.0 +180:6/0 = 0 +180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:6/0/physics_layer_0/angular_velocity = 0.0 +181:6/0 = 0 +181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:6/0/physics_layer_0/angular_velocity = 0.0 +182:6/0 = 0 +182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:6/0/physics_layer_0/angular_velocity = 0.0 +183:6/0 = 0 +183:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:6/0/physics_layer_0/angular_velocity = 0.0 +184:6/0 = 0 +184:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:6/0/physics_layer_0/angular_velocity = 0.0 +185:6/0 = 0 +185:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:6/0/physics_layer_0/angular_velocity = 0.0 +186:6/0 = 0 +186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:6/0/physics_layer_0/angular_velocity = 0.0 +187:6/0 = 0 +187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:6/0/physics_layer_0/angular_velocity = 0.0 +188:6/0 = 0 +188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:6/0/physics_layer_0/angular_velocity = 0.0 +189:6/0 = 0 +189:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:6/0/physics_layer_0/angular_velocity = 0.0 +190:6/0 = 0 +190:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:6/0/physics_layer_0/angular_velocity = 0.0 +191:6/0 = 0 +191:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:6/0/physics_layer_0/angular_velocity = 0.0 +192:6/0 = 0 +192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:6/0/physics_layer_0/angular_velocity = 0.0 +193:6/0 = 0 +193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:6/0/physics_layer_0/angular_velocity = 0.0 +194:6/0 = 0 +194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:6/0/physics_layer_0/angular_velocity = 0.0 +195:6/0 = 0 +195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:6/0/physics_layer_0/angular_velocity = 0.0 +196:6/0 = 0 +196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:6/0/physics_layer_0/angular_velocity = 0.0 +197:6/0 = 0 +197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:6/0/physics_layer_0/angular_velocity = 0.0 +198:6/0 = 0 +198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:6/0/physics_layer_0/angular_velocity = 0.0 +198:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:6/0 = 0 +199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:6/0/physics_layer_0/angular_velocity = 0.0 +200:6/0 = 0 +200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:6/0/physics_layer_0/angular_velocity = 0.0 +201:6/0 = 0 +201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:6/0/physics_layer_0/angular_velocity = 0.0 +202:6/0 = 0 +202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:6/0/physics_layer_0/angular_velocity = 0.0 +203:6/0 = 0 +203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:6/0/physics_layer_0/angular_velocity = 0.0 +204:6/0 = 0 +204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:6/0/physics_layer_0/angular_velocity = 0.0 +205:6/0 = 0 +205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:6/0/physics_layer_0/angular_velocity = 0.0 +206:6/0 = 0 +206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:6/0/physics_layer_0/angular_velocity = 0.0 +207:6/0 = 0 +207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:6/0/physics_layer_0/angular_velocity = 0.0 +208:6/0 = 0 +208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:6/0/physics_layer_0/angular_velocity = 0.0 +209:6/0 = 0 +209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:6/0/physics_layer_0/angular_velocity = 0.0 +210:6/0 = 0 +210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0 = 0 +46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0 = 0 +47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0 = 0 +48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0 = 0 +49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0 = 0 +50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0 = 0 +51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0 = 0 +52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0 = 0 +53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_0/angular_velocity = 0.0 +54:7/0 = 0 +54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_0/angular_velocity = 0.0 +55:7/0 = 0 +55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_0/angular_velocity = 0.0 +56:7/0 = 0 +56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0 = 0 +57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0 = 0 +58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0 = 0 +59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_0/angular_velocity = 0.0 +60:7/0 = 0 +60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_0/angular_velocity = 0.0 +61:7/0 = 0 +61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_0/angular_velocity = 0.0 +62:7/0 = 0 +62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0 = 0 +63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_0/angular_velocity = 0.0 +64:7/0 = 0 +64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:7/0/physics_layer_0/angular_velocity = 0.0 +65:7/0 = 0 +65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:7/0/physics_layer_0/angular_velocity = 0.0 +66:7/0 = 0 +66:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:7/0/physics_layer_0/angular_velocity = 0.0 +67:7/0 = 0 +67:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:7/0/physics_layer_0/angular_velocity = 0.0 +68:7/0 = 0 +68:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:7/0/physics_layer_0/angular_velocity = 0.0 +69:7/0 = 0 +69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:7/0/physics_layer_0/angular_velocity = 0.0 +70:7/0 = 0 +70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:7/0/physics_layer_0/angular_velocity = 0.0 +71:7/0 = 0 +71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:7/0/physics_layer_0/angular_velocity = 0.0 +72:7/0 = 0 +72:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:7/0/physics_layer_0/angular_velocity = 0.0 +73:7/0 = 0 +73:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:7/0/physics_layer_0/angular_velocity = 0.0 +74:7/0 = 0 +74:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:7/0/physics_layer_0/angular_velocity = 0.0 +75:7/0 = 0 +75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:7/0/physics_layer_0/angular_velocity = 0.0 +76:7/0 = 0 +76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:7/0/physics_layer_0/angular_velocity = 0.0 +77:7/0 = 0 +77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:7/0/physics_layer_0/angular_velocity = 0.0 +78:7/0 = 0 +78:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:7/0/physics_layer_0/angular_velocity = 0.0 +79:7/0 = 0 +79:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:7/0/physics_layer_0/angular_velocity = 0.0 +80:7/0 = 0 +80:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:7/0/physics_layer_0/angular_velocity = 0.0 +81:7/0 = 0 +81:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:7/0/physics_layer_0/angular_velocity = 0.0 +82:7/0 = 0 +82:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:7/0/physics_layer_0/angular_velocity = 0.0 +83:7/0 = 0 +83:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:7/0/physics_layer_0/angular_velocity = 0.0 +84:7/0 = 0 +84:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:7/0/physics_layer_0/angular_velocity = 0.0 +85:7/0 = 0 +85:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:7/0/physics_layer_0/angular_velocity = 0.0 +86:7/0 = 0 +86:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:7/0/physics_layer_0/angular_velocity = 0.0 +87:7/0 = 0 +87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:7/0/physics_layer_0/angular_velocity = 0.0 +88:7/0 = 0 +88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:7/0/physics_layer_0/angular_velocity = 0.0 +89:7/0 = 0 +89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:7/0/physics_layer_0/angular_velocity = 0.0 +90:7/0 = 0 +90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:7/0/physics_layer_0/angular_velocity = 0.0 +91:7/0 = 0 +91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:7/0/physics_layer_0/angular_velocity = 0.0 +92:7/0 = 0 +92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:7/0/physics_layer_0/angular_velocity = 0.0 +93:7/0 = 0 +93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:7/0/physics_layer_0/angular_velocity = 0.0 +94:7/0 = 0 +94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:7/0/physics_layer_0/angular_velocity = 0.0 +95:7/0 = 0 +95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:7/0/physics_layer_0/angular_velocity = 0.0 +96:7/0 = 0 +96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:7/0/physics_layer_0/angular_velocity = 0.0 +97:7/0 = 0 +97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:7/0/physics_layer_0/angular_velocity = 0.0 +98:7/0 = 0 +98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:7/0/physics_layer_0/angular_velocity = 0.0 +99:7/0 = 0 +99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:7/0/physics_layer_0/angular_velocity = 0.0 +100:7/0 = 0 +100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:7/0/physics_layer_0/angular_velocity = 0.0 +101:7/0 = 0 +101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:7/0/physics_layer_0/angular_velocity = 0.0 +102:7/0 = 0 +102:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:7/0/physics_layer_0/angular_velocity = 0.0 +103:7/0 = 0 +103:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:7/0/physics_layer_0/angular_velocity = 0.0 +104:7/0 = 0 +104:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:7/0/physics_layer_0/angular_velocity = 0.0 +105:7/0 = 0 +105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:7/0/physics_layer_0/angular_velocity = 0.0 +106:7/0 = 0 +106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:7/0/physics_layer_0/angular_velocity = 0.0 +107:7/0 = 0 +107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:7/0/physics_layer_0/angular_velocity = 0.0 +108:7/0 = 0 +108:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:7/0/physics_layer_0/angular_velocity = 0.0 +109:7/0 = 0 +109:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:7/0/physics_layer_0/angular_velocity = 0.0 +110:7/0 = 0 +110:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:7/0/physics_layer_0/angular_velocity = 0.0 +111:7/0 = 0 +111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:7/0/physics_layer_0/angular_velocity = 0.0 +112:7/0 = 0 +112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:7/0/physics_layer_0/angular_velocity = 0.0 +113:7/0 = 0 +113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:7/0/physics_layer_0/angular_velocity = 0.0 +114:7/0 = 0 +114:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:7/0/physics_layer_0/angular_velocity = 0.0 +115:7/0 = 0 +115:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:7/0/physics_layer_0/angular_velocity = 0.0 +116:7/0 = 0 +116:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:7/0/physics_layer_0/angular_velocity = 0.0 +117:7/0 = 0 +117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:7/0/physics_layer_0/angular_velocity = 0.0 +118:7/0 = 0 +118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:7/0/physics_layer_0/angular_velocity = 0.0 +119:7/0 = 0 +119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:7/0/physics_layer_0/angular_velocity = 0.0 +120:7/0 = 0 +120:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:7/0/physics_layer_0/angular_velocity = 0.0 +121:7/0 = 0 +121:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:7/0/physics_layer_0/angular_velocity = 0.0 +122:7/0 = 0 +122:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:7/0/physics_layer_0/angular_velocity = 0.0 +123:7/0 = 0 +123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:7/0/physics_layer_0/angular_velocity = 0.0 +124:7/0 = 0 +124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:7/0/physics_layer_0/angular_velocity = 0.0 +125:7/0 = 0 +125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:7/0/physics_layer_0/angular_velocity = 0.0 +126:7/0 = 0 +126:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:7/0/physics_layer_0/angular_velocity = 0.0 +127:7/0 = 0 +127:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:7/0/physics_layer_0/angular_velocity = 0.0 +128:7/0 = 0 +128:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:7/0/physics_layer_0/angular_velocity = 0.0 +129:7/0 = 0 +129:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:7/0/physics_layer_0/angular_velocity = 0.0 +130:7/0 = 0 +130:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:7/0/physics_layer_0/angular_velocity = 0.0 +131:7/0 = 0 +131:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:7/0/physics_layer_0/angular_velocity = 0.0 +132:7/0 = 0 +132:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:7/0/physics_layer_0/angular_velocity = 0.0 +133:7/0 = 0 +133:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:7/0/physics_layer_0/angular_velocity = 0.0 +134:7/0 = 0 +134:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:7/0/physics_layer_0/angular_velocity = 0.0 +135:7/0 = 0 +135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:7/0/physics_layer_0/angular_velocity = 0.0 +136:7/0 = 0 +136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:7/0/physics_layer_0/angular_velocity = 0.0 +137:7/0 = 0 +137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:7/0/physics_layer_0/angular_velocity = 0.0 +138:7/0 = 0 +138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:7/0/physics_layer_0/angular_velocity = 0.0 +139:7/0 = 0 +139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:7/0/physics_layer_0/angular_velocity = 0.0 +140:7/0 = 0 +140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:7/0/physics_layer_0/angular_velocity = 0.0 +141:7/0 = 0 +141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:7/0/physics_layer_0/angular_velocity = 0.0 +142:7/0 = 0 +142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:7/0/physics_layer_0/angular_velocity = 0.0 +143:7/0 = 0 +143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:7/0/physics_layer_0/angular_velocity = 0.0 +144:7/0 = 0 +144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:7/0/physics_layer_0/angular_velocity = 0.0 +145:7/0 = 0 +145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:7/0/physics_layer_0/angular_velocity = 0.0 +146:7/0 = 0 +146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:7/0/physics_layer_0/angular_velocity = 0.0 +147:7/0 = 0 +147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:7/0/physics_layer_0/angular_velocity = 0.0 +148:7/0 = 0 +148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:7/0/physics_layer_0/angular_velocity = 0.0 +149:7/0 = 0 +149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:7/0/physics_layer_0/angular_velocity = 0.0 +150:7/0 = 0 +150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:7/0/physics_layer_0/angular_velocity = 0.0 +151:7/0 = 0 +151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:7/0/physics_layer_0/angular_velocity = 0.0 +152:7/0 = 0 +152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:7/0/physics_layer_0/angular_velocity = 0.0 +153:7/0 = 0 +153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:7/0/physics_layer_0/angular_velocity = 0.0 +154:7/0 = 0 +154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:7/0/physics_layer_0/angular_velocity = 0.0 +155:7/0 = 0 +155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:7/0/physics_layer_0/angular_velocity = 0.0 +156:7/0 = 0 +156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:7/0/physics_layer_0/angular_velocity = 0.0 +157:7/0 = 0 +157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:7/0/physics_layer_0/angular_velocity = 0.0 +158:7/0 = 0 +158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:7/0/physics_layer_0/angular_velocity = 0.0 +159:7/0 = 0 +159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:7/0/physics_layer_0/angular_velocity = 0.0 +160:7/0 = 0 +160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:7/0/physics_layer_0/angular_velocity = 0.0 +161:7/0 = 0 +161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:7/0/physics_layer_0/angular_velocity = 0.0 +162:7/0 = 0 +162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:7/0/physics_layer_0/angular_velocity = 0.0 +163:7/0 = 0 +163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:7/0/physics_layer_0/angular_velocity = 0.0 +164:7/0 = 0 +164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:7/0/physics_layer_0/angular_velocity = 0.0 +165:7/0 = 0 +165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:7/0/physics_layer_0/angular_velocity = 0.0 +166:7/0 = 0 +166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:7/0/physics_layer_0/angular_velocity = 0.0 +167:7/0 = 0 +167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:7/0/physics_layer_0/angular_velocity = 0.0 +168:7/0 = 0 +168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:7/0/physics_layer_0/angular_velocity = 0.0 +169:7/0 = 0 +169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:7/0/physics_layer_0/angular_velocity = 0.0 +170:7/0 = 0 +170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:7/0/physics_layer_0/angular_velocity = 0.0 +171:7/0 = 0 +171:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:7/0/physics_layer_0/angular_velocity = 0.0 +172:7/0 = 0 +172:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:7/0/physics_layer_0/angular_velocity = 0.0 +173:7/0 = 0 +173:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:7/0/physics_layer_0/angular_velocity = 0.0 +174:7/0 = 0 +174:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:7/0/physics_layer_0/angular_velocity = 0.0 +175:7/0 = 0 +175:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:7/0/physics_layer_0/angular_velocity = 0.0 +176:7/0 = 0 +176:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:7/0/physics_layer_0/angular_velocity = 0.0 +177:7/0 = 0 +177:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:7/0/physics_layer_0/angular_velocity = 0.0 +178:7/0 = 0 +178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:7/0/physics_layer_0/angular_velocity = 0.0 +179:7/0 = 0 +179:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:7/0/physics_layer_0/angular_velocity = 0.0 +180:7/0 = 0 +180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:7/0/physics_layer_0/angular_velocity = 0.0 +181:7/0 = 0 +181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:7/0/physics_layer_0/angular_velocity = 0.0 +182:7/0 = 0 +182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:7/0/physics_layer_0/angular_velocity = 0.0 +183:7/0 = 0 +183:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:7/0/physics_layer_0/angular_velocity = 0.0 +184:7/0 = 0 +184:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:7/0/physics_layer_0/angular_velocity = 0.0 +185:7/0 = 0 +185:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:7/0/physics_layer_0/angular_velocity = 0.0 +186:7/0 = 0 +186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:7/0/physics_layer_0/angular_velocity = 0.0 +187:7/0 = 0 +187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:7/0/physics_layer_0/angular_velocity = 0.0 +188:7/0 = 0 +188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:7/0/physics_layer_0/angular_velocity = 0.0 +189:7/0 = 0 +189:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:7/0/physics_layer_0/angular_velocity = 0.0 +190:7/0 = 0 +190:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:7/0/physics_layer_0/angular_velocity = 0.0 +191:7/0 = 0 +191:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:7/0/physics_layer_0/angular_velocity = 0.0 +192:7/0 = 0 +192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:7/0/physics_layer_0/angular_velocity = 0.0 +193:7/0 = 0 +193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:7/0/physics_layer_0/angular_velocity = 0.0 +194:7/0 = 0 +194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:7/0/physics_layer_0/angular_velocity = 0.0 +195:7/0 = 0 +195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:7/0/physics_layer_0/angular_velocity = 0.0 +196:7/0 = 0 +196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:7/0/physics_layer_0/angular_velocity = 0.0 +197:7/0 = 0 +197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:7/0/physics_layer_0/angular_velocity = 0.0 +198:7/0 = 0 +198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:7/0/physics_layer_0/angular_velocity = 0.0 +198:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:7/0 = 0 +199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:7/0/physics_layer_0/angular_velocity = 0.0 +200:7/0 = 0 +200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:7/0/physics_layer_0/angular_velocity = 0.0 +201:7/0 = 0 +201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:7/0/physics_layer_0/angular_velocity = 0.0 +202:7/0 = 0 +202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:7/0/physics_layer_0/angular_velocity = 0.0 +203:7/0 = 0 +203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:7/0/physics_layer_0/angular_velocity = 0.0 +204:7/0 = 0 +204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:7/0/physics_layer_0/angular_velocity = 0.0 +205:7/0 = 0 +205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:7/0/physics_layer_0/angular_velocity = 0.0 +206:7/0 = 0 +206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:7/0/physics_layer_0/angular_velocity = 0.0 +207:7/0 = 0 +207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:7/0/physics_layer_0/angular_velocity = 0.0 +208:7/0 = 0 +208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:7/0/physics_layer_0/angular_velocity = 0.0 +209:7/0 = 0 +209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:7/0/physics_layer_0/angular_velocity = 0.0 +210:7/0 = 0 +210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0 = 0 +42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0 = 0 +45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0 = 0 +46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0 = 0 +47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0 = 0 +48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0 = 0 +49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0 = 0 +50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0 = 0 +51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0 = 0 +52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0 = 0 +53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_0/angular_velocity = 0.0 +54:8/0 = 0 +54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_0/angular_velocity = 0.0 +55:8/0 = 0 +55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_0/angular_velocity = 0.0 +56:8/0 = 0 +56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0 = 0 +57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0 = 0 +58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0 = 0 +59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_0/angular_velocity = 0.0 +60:8/0 = 0 +60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_0/angular_velocity = 0.0 +61:8/0 = 0 +61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_0/angular_velocity = 0.0 +62:8/0 = 0 +62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0 = 0 +63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_0/angular_velocity = 0.0 +64:8/0 = 0 +64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:8/0/physics_layer_0/angular_velocity = 0.0 +65:8/0 = 0 +65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:8/0/physics_layer_0/angular_velocity = 0.0 +66:8/0 = 0 +66:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:8/0/physics_layer_0/angular_velocity = 0.0 +67:8/0 = 0 +67:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:8/0/physics_layer_0/angular_velocity = 0.0 +68:8/0 = 0 +68:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:8/0/physics_layer_0/angular_velocity = 0.0 +69:8/0 = 0 +69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:8/0/physics_layer_0/angular_velocity = 0.0 +70:8/0 = 0 +70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:8/0/physics_layer_0/angular_velocity = 0.0 +71:8/0 = 0 +71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:8/0/physics_layer_0/angular_velocity = 0.0 +72:8/0 = 0 +72:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:8/0/physics_layer_0/angular_velocity = 0.0 +73:8/0 = 0 +73:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:8/0/physics_layer_0/angular_velocity = 0.0 +74:8/0 = 0 +74:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:8/0/physics_layer_0/angular_velocity = 0.0 +75:8/0 = 0 +75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:8/0/physics_layer_0/angular_velocity = 0.0 +76:8/0 = 0 +76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:8/0/physics_layer_0/angular_velocity = 0.0 +77:8/0 = 0 +77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:8/0/physics_layer_0/angular_velocity = 0.0 +78:8/0 = 0 +78:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:8/0/physics_layer_0/angular_velocity = 0.0 +79:8/0 = 0 +79:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:8/0/physics_layer_0/angular_velocity = 0.0 +80:8/0 = 0 +80:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:8/0/physics_layer_0/angular_velocity = 0.0 +81:8/0 = 0 +81:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:8/0/physics_layer_0/angular_velocity = 0.0 +82:8/0 = 0 +82:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:8/0/physics_layer_0/angular_velocity = 0.0 +83:8/0 = 0 +83:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:8/0/physics_layer_0/angular_velocity = 0.0 +84:8/0 = 0 +84:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:8/0/physics_layer_0/angular_velocity = 0.0 +85:8/0 = 0 +85:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:8/0/physics_layer_0/angular_velocity = 0.0 +86:8/0 = 0 +86:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:8/0/physics_layer_0/angular_velocity = 0.0 +87:8/0 = 0 +87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:8/0/physics_layer_0/angular_velocity = 0.0 +88:8/0 = 0 +88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:8/0/physics_layer_0/angular_velocity = 0.0 +89:8/0 = 0 +89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:8/0/physics_layer_0/angular_velocity = 0.0 +90:8/0 = 0 +90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:8/0/physics_layer_0/angular_velocity = 0.0 +91:8/0 = 0 +91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:8/0/physics_layer_0/angular_velocity = 0.0 +92:8/0 = 0 +92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:8/0/physics_layer_0/angular_velocity = 0.0 +93:8/0 = 0 +93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:8/0/physics_layer_0/angular_velocity = 0.0 +94:8/0 = 0 +94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:8/0/physics_layer_0/angular_velocity = 0.0 +95:8/0 = 0 +95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:8/0/physics_layer_0/angular_velocity = 0.0 +96:8/0 = 0 +96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:8/0/physics_layer_0/angular_velocity = 0.0 +97:8/0 = 0 +97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:8/0/physics_layer_0/angular_velocity = 0.0 +98:8/0 = 0 +98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:8/0/physics_layer_0/angular_velocity = 0.0 +99:8/0 = 0 +99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:8/0/physics_layer_0/angular_velocity = 0.0 +100:8/0 = 0 +100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:8/0/physics_layer_0/angular_velocity = 0.0 +101:8/0 = 0 +101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:8/0/physics_layer_0/angular_velocity = 0.0 +102:8/0 = 0 +102:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:8/0/physics_layer_0/angular_velocity = 0.0 +103:8/0 = 0 +103:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:8/0/physics_layer_0/angular_velocity = 0.0 +104:8/0 = 0 +104:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:8/0/physics_layer_0/angular_velocity = 0.0 +105:8/0 = 0 +105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:8/0/physics_layer_0/angular_velocity = 0.0 +106:8/0 = 0 +106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:8/0/physics_layer_0/angular_velocity = 0.0 +107:8/0 = 0 +107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:8/0/physics_layer_0/angular_velocity = 0.0 +108:8/0 = 0 +108:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:8/0/physics_layer_0/angular_velocity = 0.0 +109:8/0 = 0 +109:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:8/0/physics_layer_0/angular_velocity = 0.0 +110:8/0 = 0 +110:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:8/0/physics_layer_0/angular_velocity = 0.0 +111:8/0 = 0 +111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:8/0/physics_layer_0/angular_velocity = 0.0 +112:8/0 = 0 +112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:8/0/physics_layer_0/angular_velocity = 0.0 +113:8/0 = 0 +113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:8/0/physics_layer_0/angular_velocity = 0.0 +114:8/0 = 0 +114:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:8/0/physics_layer_0/angular_velocity = 0.0 +115:8/0 = 0 +115:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:8/0/physics_layer_0/angular_velocity = 0.0 +116:8/0 = 0 +116:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:8/0/physics_layer_0/angular_velocity = 0.0 +117:8/0 = 0 +117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:8/0/physics_layer_0/angular_velocity = 0.0 +118:8/0 = 0 +118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:8/0/physics_layer_0/angular_velocity = 0.0 +119:8/0 = 0 +119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:8/0/physics_layer_0/angular_velocity = 0.0 +120:8/0 = 0 +120:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:8/0/physics_layer_0/angular_velocity = 0.0 +121:8/0 = 0 +121:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:8/0/physics_layer_0/angular_velocity = 0.0 +122:8/0 = 0 +122:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:8/0/physics_layer_0/angular_velocity = 0.0 +123:8/0 = 0 +123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:8/0/physics_layer_0/angular_velocity = 0.0 +124:8/0 = 0 +124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:8/0/physics_layer_0/angular_velocity = 0.0 +125:8/0 = 0 +125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:8/0/physics_layer_0/angular_velocity = 0.0 +126:8/0 = 0 +126:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:8/0/physics_layer_0/angular_velocity = 0.0 +127:8/0 = 0 +127:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:8/0/physics_layer_0/angular_velocity = 0.0 +128:8/0 = 0 +128:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:8/0/physics_layer_0/angular_velocity = 0.0 +129:8/0 = 0 +129:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:8/0/physics_layer_0/angular_velocity = 0.0 +130:8/0 = 0 +130:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:8/0/physics_layer_0/angular_velocity = 0.0 +131:8/0 = 0 +131:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:8/0/physics_layer_0/angular_velocity = 0.0 +132:8/0 = 0 +132:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:8/0/physics_layer_0/angular_velocity = 0.0 +133:8/0 = 0 +133:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:8/0/physics_layer_0/angular_velocity = 0.0 +134:8/0 = 0 +134:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:8/0/physics_layer_0/angular_velocity = 0.0 +135:8/0 = 0 +135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:8/0/physics_layer_0/angular_velocity = 0.0 +136:8/0 = 0 +136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:8/0/physics_layer_0/angular_velocity = 0.0 +137:8/0 = 0 +137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:8/0/physics_layer_0/angular_velocity = 0.0 +138:8/0 = 0 +138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:8/0/physics_layer_0/angular_velocity = 0.0 +139:8/0 = 0 +139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:8/0/physics_layer_0/angular_velocity = 0.0 +140:8/0 = 0 +140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:8/0/physics_layer_0/angular_velocity = 0.0 +141:8/0 = 0 +141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:8/0/physics_layer_0/angular_velocity = 0.0 +142:8/0 = 0 +142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:8/0/physics_layer_0/angular_velocity = 0.0 +143:8/0 = 0 +143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:8/0/physics_layer_0/angular_velocity = 0.0 +144:8/0 = 0 +144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:8/0/physics_layer_0/angular_velocity = 0.0 +145:8/0 = 0 +145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:8/0/physics_layer_0/angular_velocity = 0.0 +146:8/0 = 0 +146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:8/0/physics_layer_0/angular_velocity = 0.0 +147:8/0 = 0 +147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:8/0/physics_layer_0/angular_velocity = 0.0 +148:8/0 = 0 +148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:8/0/physics_layer_0/angular_velocity = 0.0 +149:8/0 = 0 +149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:8/0/physics_layer_0/angular_velocity = 0.0 +150:8/0 = 0 +150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:8/0/physics_layer_0/angular_velocity = 0.0 +151:8/0 = 0 +151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:8/0/physics_layer_0/angular_velocity = 0.0 +152:8/0 = 0 +152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:8/0/physics_layer_0/angular_velocity = 0.0 +153:8/0 = 0 +153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:8/0/physics_layer_0/angular_velocity = 0.0 +154:8/0 = 0 +154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:8/0/physics_layer_0/angular_velocity = 0.0 +155:8/0 = 0 +155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:8/0/physics_layer_0/angular_velocity = 0.0 +156:8/0 = 0 +156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:8/0/physics_layer_0/angular_velocity = 0.0 +157:8/0 = 0 +157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:8/0/physics_layer_0/angular_velocity = 0.0 +158:8/0 = 0 +158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:8/0/physics_layer_0/angular_velocity = 0.0 +159:8/0 = 0 +159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:8/0/physics_layer_0/angular_velocity = 0.0 +160:8/0 = 0 +160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:8/0/physics_layer_0/angular_velocity = 0.0 +161:8/0 = 0 +161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:8/0/physics_layer_0/angular_velocity = 0.0 +162:8/0 = 0 +162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:8/0/physics_layer_0/angular_velocity = 0.0 +163:8/0 = 0 +163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:8/0/physics_layer_0/angular_velocity = 0.0 +164:8/0 = 0 +164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:8/0/physics_layer_0/angular_velocity = 0.0 +165:8/0 = 0 +165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:8/0/physics_layer_0/angular_velocity = 0.0 +166:8/0 = 0 +166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:8/0/physics_layer_0/angular_velocity = 0.0 +167:8/0 = 0 +167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:8/0/physics_layer_0/angular_velocity = 0.0 +168:8/0 = 0 +168:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:8/0/physics_layer_0/angular_velocity = 0.0 +169:8/0 = 0 +169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:8/0/physics_layer_0/angular_velocity = 0.0 +170:8/0 = 0 +170:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:8/0/physics_layer_0/angular_velocity = 0.0 +171:8/0 = 0 +171:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:8/0/physics_layer_0/angular_velocity = 0.0 +172:8/0 = 0 +172:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:8/0/physics_layer_0/angular_velocity = 0.0 +173:8/0 = 0 +173:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:8/0/physics_layer_0/angular_velocity = 0.0 +174:8/0 = 0 +174:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:8/0/physics_layer_0/angular_velocity = 0.0 +175:8/0 = 0 +175:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:8/0/physics_layer_0/angular_velocity = 0.0 +176:8/0 = 0 +176:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:8/0/physics_layer_0/angular_velocity = 0.0 +177:8/0 = 0 +177:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:8/0/physics_layer_0/angular_velocity = 0.0 +178:8/0 = 0 +178:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:8/0/physics_layer_0/angular_velocity = 0.0 +179:8/0 = 0 +179:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:8/0/physics_layer_0/angular_velocity = 0.0 +180:8/0 = 0 +180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:8/0/physics_layer_0/angular_velocity = 0.0 +181:8/0 = 0 +181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:8/0/physics_layer_0/angular_velocity = 0.0 +182:8/0 = 0 +182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:8/0/physics_layer_0/angular_velocity = 0.0 +183:8/0 = 0 +183:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:8/0/physics_layer_0/angular_velocity = 0.0 +184:8/0 = 0 +184:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:8/0/physics_layer_0/angular_velocity = 0.0 +185:8/0 = 0 +185:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:8/0/physics_layer_0/angular_velocity = 0.0 +186:8/0 = 0 +186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:8/0/physics_layer_0/angular_velocity = 0.0 +187:8/0 = 0 +187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:8/0/physics_layer_0/angular_velocity = 0.0 +188:8/0 = 0 +188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:8/0/physics_layer_0/angular_velocity = 0.0 +189:8/0 = 0 +189:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:8/0/physics_layer_0/angular_velocity = 0.0 +190:8/0 = 0 +190:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:8/0/physics_layer_0/angular_velocity = 0.0 +191:8/0 = 0 +191:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:8/0/physics_layer_0/angular_velocity = 0.0 +192:8/0 = 0 +192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:8/0/physics_layer_0/angular_velocity = 0.0 +193:8/0 = 0 +193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:8/0/physics_layer_0/angular_velocity = 0.0 +194:8/0 = 0 +194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:8/0/physics_layer_0/angular_velocity = 0.0 +195:8/0 = 0 +195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:8/0/physics_layer_0/angular_velocity = 0.0 +196:8/0 = 0 +196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:8/0/physics_layer_0/angular_velocity = 0.0 +197:8/0 = 0 +197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:8/0/physics_layer_0/angular_velocity = 0.0 +198:8/0 = 0 +198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:8/0/physics_layer_0/angular_velocity = 0.0 +198:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:8/0 = 0 +199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:8/0/physics_layer_0/angular_velocity = 0.0 +200:8/0 = 0 +200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:8/0/physics_layer_0/angular_velocity = 0.0 +201:8/0 = 0 +201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:8/0/physics_layer_0/angular_velocity = 0.0 +202:8/0 = 0 +202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:8/0/physics_layer_0/angular_velocity = 0.0 +203:8/0 = 0 +203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:8/0/physics_layer_0/angular_velocity = 0.0 +204:8/0 = 0 +204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:8/0/physics_layer_0/angular_velocity = 0.0 +205:8/0 = 0 +205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:8/0/physics_layer_0/angular_velocity = 0.0 +206:8/0 = 0 +206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:8/0/physics_layer_0/angular_velocity = 0.0 +207:8/0 = 0 +207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:8/0/physics_layer_0/angular_velocity = 0.0 +208:8/0 = 0 +208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:8/0/physics_layer_0/angular_velocity = 0.0 +209:8/0 = 0 +209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:8/0/physics_layer_0/angular_velocity = 0.0 +210:8/0 = 0 +210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0 = 0 +36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0 = 0 +42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0 = 0 +45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0 = 0 +46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0 = 0 +47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_0/angular_velocity = 0.0 +48:9/0 = 0 +48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_0/angular_velocity = 0.0 +49:9/0 = 0 +49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_0/angular_velocity = 0.0 +50:9/0 = 0 +50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0 = 0 +51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0 = 0 +52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0 = 0 +53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_0/angular_velocity = 0.0 +54:9/0 = 0 +54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_0/angular_velocity = 0.0 +55:9/0 = 0 +55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_0/angular_velocity = 0.0 +56:9/0 = 0 +56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_0/angular_velocity = 0.0 +57:9/0 = 0 +57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_0/angular_velocity = 0.0 +58:9/0 = 0 +58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_0/angular_velocity = 0.0 +59:9/0 = 0 +59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0 = 0 +60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0 = 0 +61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0 = 0 +62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_0/angular_velocity = 0.0 +63:9/0 = 0 +63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_0/angular_velocity = 0.0 +64:9/0 = 0 +64:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:9/0/physics_layer_0/angular_velocity = 0.0 +65:9/0 = 0 +65:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:9/0/physics_layer_0/angular_velocity = 0.0 +66:9/0 = 0 +66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:9/0/physics_layer_0/angular_velocity = 0.0 +67:9/0 = 0 +67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:9/0/physics_layer_0/angular_velocity = 0.0 +68:9/0 = 0 +68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:9/0/physics_layer_0/angular_velocity = 0.0 +69:9/0 = 0 +69:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:9/0/physics_layer_0/angular_velocity = 0.0 +70:9/0 = 0 +70:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:9/0/physics_layer_0/angular_velocity = 0.0 +71:9/0 = 0 +71:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:9/0/physics_layer_0/angular_velocity = 0.0 +72:9/0 = 0 +72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:9/0/physics_layer_0/angular_velocity = 0.0 +73:9/0 = 0 +73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:9/0/physics_layer_0/angular_velocity = 0.0 +74:9/0 = 0 +74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:9/0/physics_layer_0/angular_velocity = 0.0 +75:9/0 = 0 +75:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:9/0/physics_layer_0/angular_velocity = 0.0 +76:9/0 = 0 +76:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:9/0/physics_layer_0/angular_velocity = 0.0 +77:9/0 = 0 +77:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:9/0/physics_layer_0/angular_velocity = 0.0 +78:9/0 = 0 +78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:9/0/physics_layer_0/angular_velocity = 0.0 +79:9/0 = 0 +79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:9/0/physics_layer_0/angular_velocity = 0.0 +80:9/0 = 0 +80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:9/0/physics_layer_0/angular_velocity = 0.0 +81:9/0 = 0 +81:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:9/0/physics_layer_0/angular_velocity = 0.0 +82:9/0 = 0 +82:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:9/0/physics_layer_0/angular_velocity = 0.0 +83:9/0 = 0 +83:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:9/0/physics_layer_0/angular_velocity = 0.0 +84:9/0 = 0 +84:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:9/0/physics_layer_0/angular_velocity = 0.0 +85:9/0 = 0 +85:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:9/0/physics_layer_0/angular_velocity = 0.0 +86:9/0 = 0 +86:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:9/0/physics_layer_0/angular_velocity = 0.0 +87:9/0 = 0 +87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:9/0/physics_layer_0/angular_velocity = 0.0 +88:9/0 = 0 +88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:9/0/physics_layer_0/angular_velocity = 0.0 +89:9/0 = 0 +89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:9/0/physics_layer_0/angular_velocity = 0.0 +90:9/0 = 0 +90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:9/0/physics_layer_0/angular_velocity = 0.0 +91:9/0 = 0 +91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:9/0/physics_layer_0/angular_velocity = 0.0 +92:9/0 = 0 +92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:9/0/physics_layer_0/angular_velocity = 0.0 +93:9/0 = 0 +93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:9/0/physics_layer_0/angular_velocity = 0.0 +94:9/0 = 0 +94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:9/0/physics_layer_0/angular_velocity = 0.0 +95:9/0 = 0 +95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:9/0/physics_layer_0/angular_velocity = 0.0 +96:9/0 = 0 +96:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:9/0/physics_layer_0/angular_velocity = 0.0 +97:9/0 = 0 +97:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:9/0/physics_layer_0/angular_velocity = 0.0 +98:9/0 = 0 +98:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:9/0/physics_layer_0/angular_velocity = 0.0 +99:9/0 = 0 +99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:9/0/physics_layer_0/angular_velocity = 0.0 +100:9/0 = 0 +100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:9/0/physics_layer_0/angular_velocity = 0.0 +101:9/0 = 0 +101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:9/0/physics_layer_0/angular_velocity = 0.0 +102:9/0 = 0 +102:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:9/0/physics_layer_0/angular_velocity = 0.0 +103:9/0 = 0 +103:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:9/0/physics_layer_0/angular_velocity = 0.0 +104:9/0 = 0 +104:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:9/0/physics_layer_0/angular_velocity = 0.0 +105:9/0 = 0 +105:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:9/0/physics_layer_0/angular_velocity = 0.0 +106:9/0 = 0 +106:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:9/0/physics_layer_0/angular_velocity = 0.0 +107:9/0 = 0 +107:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:9/0/physics_layer_0/angular_velocity = 0.0 +108:9/0 = 0 +108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:9/0/physics_layer_0/angular_velocity = 0.0 +109:9/0 = 0 +109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:9/0/physics_layer_0/angular_velocity = 0.0 +110:9/0 = 0 +110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:9/0/physics_layer_0/angular_velocity = 0.0 +111:9/0 = 0 +111:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:9/0/physics_layer_0/angular_velocity = 0.0 +112:9/0 = 0 +112:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:9/0/physics_layer_0/angular_velocity = 0.0 +113:9/0 = 0 +113:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:9/0/physics_layer_0/angular_velocity = 0.0 +114:9/0 = 0 +114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:9/0/physics_layer_0/angular_velocity = 0.0 +115:9/0 = 0 +115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:9/0/physics_layer_0/angular_velocity = 0.0 +116:9/0 = 0 +116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:9/0/physics_layer_0/angular_velocity = 0.0 +117:9/0 = 0 +117:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:9/0/physics_layer_0/angular_velocity = 0.0 +118:9/0 = 0 +118:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:9/0/physics_layer_0/angular_velocity = 0.0 +119:9/0 = 0 +119:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:9/0/physics_layer_0/angular_velocity = 0.0 +120:9/0 = 0 +120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:9/0/physics_layer_0/angular_velocity = 0.0 +121:9/0 = 0 +121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:9/0/physics_layer_0/angular_velocity = 0.0 +122:9/0 = 0 +122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:9/0/physics_layer_0/angular_velocity = 0.0 +123:9/0 = 0 +123:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:9/0/physics_layer_0/angular_velocity = 0.0 +124:9/0 = 0 +124:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:9/0/physics_layer_0/angular_velocity = 0.0 +125:9/0 = 0 +125:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:9/0/physics_layer_0/angular_velocity = 0.0 +126:9/0 = 0 +126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:9/0/physics_layer_0/angular_velocity = 0.0 +127:9/0 = 0 +127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:9/0/physics_layer_0/angular_velocity = 0.0 +128:9/0 = 0 +128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:9/0/physics_layer_0/angular_velocity = 0.0 +129:9/0 = 0 +129:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:9/0/physics_layer_0/angular_velocity = 0.0 +130:9/0 = 0 +130:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:9/0/physics_layer_0/angular_velocity = 0.0 +131:9/0 = 0 +131:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:9/0/physics_layer_0/angular_velocity = 0.0 +132:9/0 = 0 +132:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:9/0/physics_layer_0/angular_velocity = 0.0 +133:9/0 = 0 +133:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:9/0/physics_layer_0/angular_velocity = 0.0 +134:9/0 = 0 +134:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:9/0/physics_layer_0/angular_velocity = 0.0 +135:9/0 = 0 +135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:9/0/physics_layer_0/angular_velocity = 0.0 +136:9/0 = 0 +136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:9/0/physics_layer_0/angular_velocity = 0.0 +137:9/0 = 0 +137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:9/0/physics_layer_0/angular_velocity = 0.0 +137:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +138:9/0 = 0 +138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:9/0/physics_layer_0/angular_velocity = 0.0 +139:9/0 = 0 +139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:9/0/physics_layer_0/angular_velocity = 0.0 +140:9/0 = 0 +140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:9/0/physics_layer_0/angular_velocity = 0.0 +141:9/0 = 0 +141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:9/0/physics_layer_0/angular_velocity = 0.0 +142:9/0 = 0 +142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:9/0/physics_layer_0/angular_velocity = 0.0 +143:9/0 = 0 +143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:9/0/physics_layer_0/angular_velocity = 0.0 +144:9/0 = 0 +144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:9/0/physics_layer_0/angular_velocity = 0.0 +145:9/0 = 0 +145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:9/0/physics_layer_0/angular_velocity = 0.0 +146:9/0 = 0 +146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:9/0/physics_layer_0/angular_velocity = 0.0 +147:9/0 = 0 +147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:9/0/physics_layer_0/angular_velocity = 0.0 +148:9/0 = 0 +148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:9/0/physics_layer_0/angular_velocity = 0.0 +149:9/0 = 0 +149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:9/0/physics_layer_0/angular_velocity = 0.0 +150:9/0 = 0 +150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:9/0/physics_layer_0/angular_velocity = 0.0 +151:9/0 = 0 +151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:9/0/physics_layer_0/angular_velocity = 0.0 +152:9/0 = 0 +152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:9/0/physics_layer_0/angular_velocity = 0.0 +153:9/0 = 0 +153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:9/0/physics_layer_0/angular_velocity = 0.0 +154:9/0 = 0 +154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:9/0/physics_layer_0/angular_velocity = 0.0 +155:9/0 = 0 +155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:9/0/physics_layer_0/angular_velocity = 0.0 +156:9/0 = 0 +156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:9/0/physics_layer_0/angular_velocity = 0.0 +157:9/0 = 0 +157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:9/0/physics_layer_0/angular_velocity = 0.0 +158:9/0 = 0 +158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:9/0/physics_layer_0/angular_velocity = 0.0 +159:9/0 = 0 +159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:9/0/physics_layer_0/angular_velocity = 0.0 +160:9/0 = 0 +160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:9/0/physics_layer_0/angular_velocity = 0.0 +161:9/0 = 0 +161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:9/0/physics_layer_0/angular_velocity = 0.0 +162:9/0 = 0 +162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:9/0/physics_layer_0/angular_velocity = 0.0 +163:9/0 = 0 +163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:9/0/physics_layer_0/angular_velocity = 0.0 +164:9/0 = 0 +164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:9/0/physics_layer_0/angular_velocity = 0.0 +165:9/0 = 0 +165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:9/0/physics_layer_0/angular_velocity = 0.0 +166:9/0 = 0 +166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:9/0/physics_layer_0/angular_velocity = 0.0 +167:9/0 = 0 +167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:9/0/physics_layer_0/angular_velocity = 0.0 +168:9/0 = 0 +168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:9/0/physics_layer_0/angular_velocity = 0.0 +169:9/0 = 0 +169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:9/0/physics_layer_0/angular_velocity = 0.0 +170:9/0 = 0 +170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:9/0/physics_layer_0/angular_velocity = 0.0 +171:9/0 = 0 +171:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:9/0/physics_layer_0/angular_velocity = 0.0 +172:9/0 = 0 +172:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:9/0/physics_layer_0/angular_velocity = 0.0 +173:9/0 = 0 +173:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:9/0/physics_layer_0/angular_velocity = 0.0 +174:9/0 = 0 +174:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:9/0/physics_layer_0/angular_velocity = 0.0 +175:9/0 = 0 +175:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:9/0/physics_layer_0/angular_velocity = 0.0 +176:9/0 = 0 +176:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:9/0/physics_layer_0/angular_velocity = 0.0 +177:9/0 = 0 +177:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:9/0/physics_layer_0/angular_velocity = 0.0 +178:9/0 = 0 +178:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:9/0/physics_layer_0/angular_velocity = 0.0 +179:9/0 = 0 +179:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:9/0/physics_layer_0/angular_velocity = 0.0 +180:9/0 = 0 +180:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:9/0/physics_layer_0/angular_velocity = 0.0 +181:9/0 = 0 +181:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:9/0/physics_layer_0/angular_velocity = 0.0 +182:9/0 = 0 +182:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:9/0/physics_layer_0/angular_velocity = 0.0 +183:9/0 = 0 +183:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:9/0/physics_layer_0/angular_velocity = 0.0 +184:9/0 = 0 +184:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:9/0/physics_layer_0/angular_velocity = 0.0 +185:9/0 = 0 +185:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:9/0/physics_layer_0/angular_velocity = 0.0 +186:9/0 = 0 +186:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:9/0/physics_layer_0/angular_velocity = 0.0 +187:9/0 = 0 +187:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:9/0/physics_layer_0/angular_velocity = 0.0 +188:9/0 = 0 +188:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:9/0/physics_layer_0/angular_velocity = 0.0 +189:9/0 = 0 +189:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:9/0/physics_layer_0/angular_velocity = 0.0 +190:9/0 = 0 +190:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:9/0/physics_layer_0/angular_velocity = 0.0 +191:9/0 = 0 +191:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:9/0/physics_layer_0/angular_velocity = 0.0 +192:9/0 = 0 +192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:9/0/physics_layer_0/angular_velocity = 0.0 +193:9/0 = 0 +193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:9/0/physics_layer_0/angular_velocity = 0.0 +194:9/0 = 0 +194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:9/0/physics_layer_0/angular_velocity = 0.0 +195:9/0 = 0 +195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:9/0/physics_layer_0/angular_velocity = 0.0 +196:9/0 = 0 +196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:9/0/physics_layer_0/angular_velocity = 0.0 +197:9/0 = 0 +197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:9/0/physics_layer_0/angular_velocity = 0.0 +198:9/0 = 0 +198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:9/0/physics_layer_0/angular_velocity = 0.0 +198:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:9/0 = 0 +199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:9/0/physics_layer_0/angular_velocity = 0.0 +200:9/0 = 0 +200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:9/0/physics_layer_0/angular_velocity = 0.0 +201:9/0 = 0 +201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:9/0/physics_layer_0/angular_velocity = 0.0 +202:9/0 = 0 +202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:9/0/physics_layer_0/angular_velocity = 0.0 +203:9/0 = 0 +203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:9/0/physics_layer_0/angular_velocity = 0.0 +204:9/0 = 0 +204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:9/0/physics_layer_0/angular_velocity = 0.0 +205:9/0 = 0 +205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:9/0/physics_layer_0/angular_velocity = 0.0 +206:9/0 = 0 +206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:9/0/physics_layer_0/angular_velocity = 0.0 +207:9/0 = 0 +207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:9/0/physics_layer_0/angular_velocity = 0.0 +208:9/0 = 0 +208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:9/0/physics_layer_0/angular_velocity = 0.0 +209:9/0 = 0 +209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:9/0/physics_layer_0/angular_velocity = 0.0 +210:9/0 = 0 +210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:9/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0 = 0 +37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0 = 0 +45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0 = 0 +46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_0/angular_velocity = 0.0 +47:10/0 = 0 +47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_0/angular_velocity = 0.0 +48:10/0 = 0 +48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_0/angular_velocity = 0.0 +49:10/0 = 0 +49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_0/angular_velocity = 0.0 +50:10/0 = 0 +50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0 = 0 +51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0 = 0 +52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0 = 0 +53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_0/angular_velocity = 0.0 +54:10/0 = 0 +54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_0/angular_velocity = 0.0 +55:10/0 = 0 +55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:10/0/physics_layer_0/angular_velocity = 0.0 +56:10/0 = 0 +56:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:10/0/physics_layer_0/angular_velocity = 0.0 +57:10/0 = 0 +57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:10/0/physics_layer_0/angular_velocity = 0.0 +58:10/0 = 0 +58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_0/angular_velocity = 0.0 +59:10/0 = 0 +59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0 = 0 +60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0 = 0 +61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0 = 0 +62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_0/angular_velocity = 0.0 +63:10/0 = 0 +63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_0/angular_velocity = 0.0 +64:10/0 = 0 +64:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:10/0/physics_layer_0/angular_velocity = 0.0 +65:10/0 = 0 +65:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:10/0/physics_layer_0/angular_velocity = 0.0 +66:10/0 = 0 +66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:10/0/physics_layer_0/angular_velocity = 0.0 +67:10/0 = 0 +67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:10/0/physics_layer_0/angular_velocity = 0.0 +68:10/0 = 0 +68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:10/0/physics_layer_0/angular_velocity = 0.0 +69:10/0 = 0 +69:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:10/0/physics_layer_0/angular_velocity = 0.0 +70:10/0 = 0 +70:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:10/0/physics_layer_0/angular_velocity = 0.0 +71:10/0 = 0 +71:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:10/0/physics_layer_0/angular_velocity = 0.0 +72:10/0 = 0 +72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:10/0/physics_layer_0/angular_velocity = 0.0 +73:10/0 = 0 +73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:10/0/physics_layer_0/angular_velocity = 0.0 +74:10/0 = 0 +74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:10/0/physics_layer_0/angular_velocity = 0.0 +75:10/0 = 0 +75:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:10/0/physics_layer_0/angular_velocity = 0.0 +76:10/0 = 0 +76:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:10/0/physics_layer_0/angular_velocity = 0.0 +77:10/0 = 0 +77:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:10/0/physics_layer_0/angular_velocity = 0.0 +78:10/0 = 0 +78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:10/0/physics_layer_0/angular_velocity = 0.0 +79:10/0 = 0 +79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:10/0/physics_layer_0/angular_velocity = 0.0 +80:10/0 = 0 +80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:10/0/physics_layer_0/angular_velocity = 0.0 +81:10/0 = 0 +81:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:10/0/physics_layer_0/angular_velocity = 0.0 +82:10/0 = 0 +82:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:10/0/physics_layer_0/angular_velocity = 0.0 +83:10/0 = 0 +83:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:10/0/physics_layer_0/angular_velocity = 0.0 +84:10/0 = 0 +84:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:10/0/physics_layer_0/angular_velocity = 0.0 +85:10/0 = 0 +85:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:10/0/physics_layer_0/angular_velocity = 0.0 +86:10/0 = 0 +86:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:10/0/physics_layer_0/angular_velocity = 0.0 +87:10/0 = 0 +87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:10/0/physics_layer_0/angular_velocity = 0.0 +88:10/0 = 0 +88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:10/0/physics_layer_0/angular_velocity = 0.0 +89:10/0 = 0 +89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:10/0/physics_layer_0/angular_velocity = 0.0 +90:10/0 = 0 +90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:10/0/physics_layer_0/angular_velocity = 0.0 +91:10/0 = 0 +91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:10/0/physics_layer_0/angular_velocity = 0.0 +92:10/0 = 0 +92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:10/0/physics_layer_0/angular_velocity = 0.0 +93:10/0 = 0 +93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:10/0/physics_layer_0/angular_velocity = 0.0 +94:10/0 = 0 +94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:10/0/physics_layer_0/angular_velocity = 0.0 +95:10/0 = 0 +95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:10/0/physics_layer_0/angular_velocity = 0.0 +96:10/0 = 0 +96:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:10/0/physics_layer_0/angular_velocity = 0.0 +97:10/0 = 0 +97:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:10/0/physics_layer_0/angular_velocity = 0.0 +98:10/0 = 0 +98:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:10/0/physics_layer_0/angular_velocity = 0.0 +99:10/0 = 0 +99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:10/0/physics_layer_0/angular_velocity = 0.0 +100:10/0 = 0 +100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:10/0/physics_layer_0/angular_velocity = 0.0 +101:10/0 = 0 +101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:10/0/physics_layer_0/angular_velocity = 0.0 +102:10/0 = 0 +102:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:10/0/physics_layer_0/angular_velocity = 0.0 +103:10/0 = 0 +103:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:10/0/physics_layer_0/angular_velocity = 0.0 +104:10/0 = 0 +104:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:10/0/physics_layer_0/angular_velocity = 0.0 +105:10/0 = 0 +105:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:10/0/physics_layer_0/angular_velocity = 0.0 +106:10/0 = 0 +106:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:10/0/physics_layer_0/angular_velocity = 0.0 +107:10/0 = 0 +107:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:10/0/physics_layer_0/angular_velocity = 0.0 +108:10/0 = 0 +108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:10/0/physics_layer_0/angular_velocity = 0.0 +109:10/0 = 0 +109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:10/0/physics_layer_0/angular_velocity = 0.0 +110:10/0 = 0 +110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:10/0/physics_layer_0/angular_velocity = 0.0 +111:10/0 = 0 +111:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:10/0/physics_layer_0/angular_velocity = 0.0 +112:10/0 = 0 +112:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:10/0/physics_layer_0/angular_velocity = 0.0 +113:10/0 = 0 +113:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:10/0/physics_layer_0/angular_velocity = 0.0 +114:10/0 = 0 +114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:10/0/physics_layer_0/angular_velocity = 0.0 +115:10/0 = 0 +115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:10/0/physics_layer_0/angular_velocity = 0.0 +116:10/0 = 0 +116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:10/0/physics_layer_0/angular_velocity = 0.0 +117:10/0 = 0 +117:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:10/0/physics_layer_0/angular_velocity = 0.0 +118:10/0 = 0 +118:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:10/0/physics_layer_0/angular_velocity = 0.0 +119:10/0 = 0 +119:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:10/0/physics_layer_0/angular_velocity = 0.0 +120:10/0 = 0 +120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:10/0/physics_layer_0/angular_velocity = 0.0 +121:10/0 = 0 +121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:10/0/physics_layer_0/angular_velocity = 0.0 +122:10/0 = 0 +122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:10/0/physics_layer_0/angular_velocity = 0.0 +123:10/0 = 0 +123:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:10/0/physics_layer_0/angular_velocity = 0.0 +124:10/0 = 0 +124:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:10/0/physics_layer_0/angular_velocity = 0.0 +125:10/0 = 0 +125:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:10/0/physics_layer_0/angular_velocity = 0.0 +126:10/0 = 0 +126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:10/0/physics_layer_0/angular_velocity = 0.0 +127:10/0 = 0 +127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:10/0/physics_layer_0/angular_velocity = 0.0 +128:10/0 = 0 +128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:10/0/physics_layer_0/angular_velocity = 0.0 +129:10/0 = 0 +129:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:10/0/physics_layer_0/angular_velocity = 0.0 +130:10/0 = 0 +130:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:10/0/physics_layer_0/angular_velocity = 0.0 +131:10/0 = 0 +131:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:10/0/physics_layer_0/angular_velocity = 0.0 +132:10/0 = 0 +132:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:10/0/physics_layer_0/angular_velocity = 0.0 +133:10/0 = 0 +133:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:10/0/physics_layer_0/angular_velocity = 0.0 +134:10/0 = 0 +134:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:10/0/physics_layer_0/angular_velocity = 0.0 +135:10/0 = 0 +135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:10/0/physics_layer_0/angular_velocity = 0.0 +136:10/0 = 0 +136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:10/0/physics_layer_0/angular_velocity = 0.0 +136:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +137:10/0 = 0 +137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:10/0/physics_layer_0/angular_velocity = 0.0 +137:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +138:10/0 = 0 +138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:10/0/physics_layer_0/angular_velocity = 0.0 +139:10/0 = 0 +139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:10/0/physics_layer_0/angular_velocity = 0.0 +140:10/0 = 0 +140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:10/0/physics_layer_0/angular_velocity = 0.0 +141:10/0 = 0 +141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:10/0/physics_layer_0/angular_velocity = 0.0 +142:10/0 = 0 +142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:10/0/physics_layer_0/angular_velocity = 0.0 +143:10/0 = 0 +143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:10/0/physics_layer_0/angular_velocity = 0.0 +144:10/0 = 0 +144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:10/0/physics_layer_0/angular_velocity = 0.0 +145:10/0 = 0 +145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:10/0/physics_layer_0/angular_velocity = 0.0 +146:10/0 = 0 +146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:10/0/physics_layer_0/angular_velocity = 0.0 +147:10/0 = 0 +147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:10/0/physics_layer_0/angular_velocity = 0.0 +148:10/0 = 0 +148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:10/0/physics_layer_0/angular_velocity = 0.0 +149:10/0 = 0 +149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:10/0/physics_layer_0/angular_velocity = 0.0 +150:10/0 = 0 +150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:10/0/physics_layer_0/angular_velocity = 0.0 +151:10/0 = 0 +151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:10/0/physics_layer_0/angular_velocity = 0.0 +152:10/0 = 0 +152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:10/0/physics_layer_0/angular_velocity = 0.0 +153:10/0 = 0 +153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:10/0/physics_layer_0/angular_velocity = 0.0 +154:10/0 = 0 +154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:10/0/physics_layer_0/angular_velocity = 0.0 +155:10/0 = 0 +155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:10/0/physics_layer_0/angular_velocity = 0.0 +156:10/0 = 0 +156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:10/0/physics_layer_0/angular_velocity = 0.0 +157:10/0 = 0 +157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:10/0/physics_layer_0/angular_velocity = 0.0 +158:10/0 = 0 +158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:10/0/physics_layer_0/angular_velocity = 0.0 +159:10/0 = 0 +159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:10/0/physics_layer_0/angular_velocity = 0.0 +160:10/0 = 0 +160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:10/0/physics_layer_0/angular_velocity = 0.0 +161:10/0 = 0 +161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:10/0/physics_layer_0/angular_velocity = 0.0 +162:10/0 = 0 +162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:10/0/physics_layer_0/angular_velocity = 0.0 +163:10/0 = 0 +163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:10/0/physics_layer_0/angular_velocity = 0.0 +164:10/0 = 0 +164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:10/0/physics_layer_0/angular_velocity = 0.0 +165:10/0 = 0 +165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:10/0/physics_layer_0/angular_velocity = 0.0 +166:10/0 = 0 +166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:10/0/physics_layer_0/angular_velocity = 0.0 +167:10/0 = 0 +167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:10/0/physics_layer_0/angular_velocity = 0.0 +168:10/0 = 0 +168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:10/0/physics_layer_0/angular_velocity = 0.0 +169:10/0 = 0 +169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:10/0/physics_layer_0/angular_velocity = 0.0 +170:10/0 = 0 +170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:10/0/physics_layer_0/angular_velocity = 0.0 +171:10/0 = 0 +171:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:10/0/physics_layer_0/angular_velocity = 0.0 +172:10/0 = 0 +172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:10/0/physics_layer_0/angular_velocity = 0.0 +173:10/0 = 0 +173:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:10/0/physics_layer_0/angular_velocity = 0.0 +174:10/0 = 0 +174:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:10/0/physics_layer_0/angular_velocity = 0.0 +175:10/0 = 0 +175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:10/0/physics_layer_0/angular_velocity = 0.0 +176:10/0 = 0 +176:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:10/0/physics_layer_0/angular_velocity = 0.0 +177:10/0 = 0 +177:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:10/0/physics_layer_0/angular_velocity = 0.0 +178:10/0 = 0 +178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:10/0/physics_layer_0/angular_velocity = 0.0 +179:10/0 = 0 +179:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:10/0/physics_layer_0/angular_velocity = 0.0 +180:10/0 = 0 +180:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:10/0/physics_layer_0/angular_velocity = 0.0 +181:10/0 = 0 +181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:10/0/physics_layer_0/angular_velocity = 0.0 +182:10/0 = 0 +182:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:10/0/physics_layer_0/angular_velocity = 0.0 +183:10/0 = 0 +183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:10/0/physics_layer_0/angular_velocity = 0.0 +184:10/0 = 0 +184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:10/0/physics_layer_0/angular_velocity = 0.0 +185:10/0 = 0 +185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:10/0/physics_layer_0/angular_velocity = 0.0 +186:10/0 = 0 +186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:10/0/physics_layer_0/angular_velocity = 0.0 +187:10/0 = 0 +187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:10/0/physics_layer_0/angular_velocity = 0.0 +188:10/0 = 0 +188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:10/0/physics_layer_0/angular_velocity = 0.0 +189:10/0 = 0 +189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:10/0/physics_layer_0/angular_velocity = 0.0 +190:10/0 = 0 +190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:10/0/physics_layer_0/angular_velocity = 0.0 +191:10/0 = 0 +191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:10/0/physics_layer_0/angular_velocity = 0.0 +192:10/0 = 0 +192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:10/0/physics_layer_0/angular_velocity = 0.0 +193:10/0 = 0 +193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:10/0/physics_layer_0/angular_velocity = 0.0 +194:10/0 = 0 +194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:10/0/physics_layer_0/angular_velocity = 0.0 +195:10/0 = 0 +195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:10/0/physics_layer_0/angular_velocity = 0.0 +196:10/0 = 0 +196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:10/0/physics_layer_0/angular_velocity = 0.0 +197:10/0 = 0 +197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:10/0/physics_layer_0/angular_velocity = 0.0 +198:10/0 = 0 +198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:10/0/physics_layer_0/angular_velocity = 0.0 +198:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:10/0 = 0 +199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:10/0/physics_layer_0/angular_velocity = 0.0 +200:10/0 = 0 +200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:10/0/physics_layer_0/angular_velocity = 0.0 +201:10/0 = 0 +201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:10/0/physics_layer_0/angular_velocity = 0.0 +202:10/0 = 0 +202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:10/0/physics_layer_0/angular_velocity = 0.0 +203:10/0 = 0 +203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:10/0/physics_layer_0/angular_velocity = 0.0 +204:10/0 = 0 +204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:10/0/physics_layer_0/angular_velocity = 0.0 +205:10/0 = 0 +205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:10/0/physics_layer_0/angular_velocity = 0.0 +206:10/0 = 0 +206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:10/0/physics_layer_0/angular_velocity = 0.0 +207:10/0 = 0 +207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:10/0/physics_layer_0/angular_velocity = 0.0 +208:10/0 = 0 +208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:10/0/physics_layer_0/angular_velocity = 0.0 +209:10/0 = 0 +209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:10/0/physics_layer_0/angular_velocity = 0.0 +210:10/0 = 0 +210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:10/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0 = 0 +37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0 = 0 +45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0 = 0 +46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_0/angular_velocity = 0.0 +47:11/0 = 0 +47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_0/angular_velocity = 0.0 +48:11/0 = 0 +48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_0/angular_velocity = 0.0 +49:11/0 = 0 +49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_0/angular_velocity = 0.0 +50:11/0 = 0 +50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0 = 0 +51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0 = 0 +52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0 = 0 +53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_0/angular_velocity = 0.0 +54:11/0 = 0 +54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_0/angular_velocity = 0.0 +55:11/0 = 0 +55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:11/0/physics_layer_0/angular_velocity = 0.0 +56:11/0 = 0 +56:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:11/0/physics_layer_0/angular_velocity = 0.0 +57:11/0 = 0 +57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:11/0/physics_layer_0/angular_velocity = 0.0 +58:11/0 = 0 +58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_0/angular_velocity = 0.0 +59:11/0 = 0 +59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0 = 0 +60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0 = 0 +61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0 = 0 +62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_0/angular_velocity = 0.0 +63:11/0 = 0 +63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_0/angular_velocity = 0.0 +64:11/0 = 0 +64:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:11/0/physics_layer_0/angular_velocity = 0.0 +65:11/0 = 0 +65:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:11/0/physics_layer_0/angular_velocity = 0.0 +66:11/0 = 0 +66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:11/0/physics_layer_0/angular_velocity = 0.0 +67:11/0 = 0 +67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:11/0/physics_layer_0/angular_velocity = 0.0 +68:11/0 = 0 +68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:11/0/physics_layer_0/angular_velocity = 0.0 +69:11/0 = 0 +69:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:11/0/physics_layer_0/angular_velocity = 0.0 +70:11/0 = 0 +70:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:11/0/physics_layer_0/angular_velocity = 0.0 +71:11/0 = 0 +71:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:11/0/physics_layer_0/angular_velocity = 0.0 +72:11/0 = 0 +72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:11/0/physics_layer_0/angular_velocity = 0.0 +73:11/0 = 0 +73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:11/0/physics_layer_0/angular_velocity = 0.0 +74:11/0 = 0 +74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:11/0/physics_layer_0/angular_velocity = 0.0 +75:11/0 = 0 +75:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:11/0/physics_layer_0/angular_velocity = 0.0 +76:11/0 = 0 +76:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:11/0/physics_layer_0/angular_velocity = 0.0 +77:11/0 = 0 +77:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:11/0/physics_layer_0/angular_velocity = 0.0 +78:11/0 = 0 +78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:11/0/physics_layer_0/angular_velocity = 0.0 +79:11/0 = 0 +79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:11/0/physics_layer_0/angular_velocity = 0.0 +80:11/0 = 0 +80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:11/0/physics_layer_0/angular_velocity = 0.0 +81:11/0 = 0 +81:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:11/0/physics_layer_0/angular_velocity = 0.0 +82:11/0 = 0 +82:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:11/0/physics_layer_0/angular_velocity = 0.0 +83:11/0 = 0 +83:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:11/0/physics_layer_0/angular_velocity = 0.0 +84:11/0 = 0 +84:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:11/0/physics_layer_0/angular_velocity = 0.0 +85:11/0 = 0 +85:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:11/0/physics_layer_0/angular_velocity = 0.0 +86:11/0 = 0 +86:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:11/0/physics_layer_0/angular_velocity = 0.0 +87:11/0 = 0 +87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:11/0/physics_layer_0/angular_velocity = 0.0 +88:11/0 = 0 +88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:11/0/physics_layer_0/angular_velocity = 0.0 +89:11/0 = 0 +89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:11/0/physics_layer_0/angular_velocity = 0.0 +90:11/0 = 0 +90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:11/0/physics_layer_0/angular_velocity = 0.0 +91:11/0 = 0 +91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:11/0/physics_layer_0/angular_velocity = 0.0 +92:11/0 = 0 +92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:11/0/physics_layer_0/angular_velocity = 0.0 +93:11/0 = 0 +93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:11/0/physics_layer_0/angular_velocity = 0.0 +94:11/0 = 0 +94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:11/0/physics_layer_0/angular_velocity = 0.0 +95:11/0 = 0 +95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:11/0/physics_layer_0/angular_velocity = 0.0 +96:11/0 = 0 +96:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:11/0/physics_layer_0/angular_velocity = 0.0 +97:11/0 = 0 +97:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:11/0/physics_layer_0/angular_velocity = 0.0 +98:11/0 = 0 +98:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:11/0/physics_layer_0/angular_velocity = 0.0 +99:11/0 = 0 +99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:11/0/physics_layer_0/angular_velocity = 0.0 +100:11/0 = 0 +100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:11/0/physics_layer_0/angular_velocity = 0.0 +101:11/0 = 0 +101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:11/0/physics_layer_0/angular_velocity = 0.0 +102:11/0 = 0 +102:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:11/0/physics_layer_0/angular_velocity = 0.0 +103:11/0 = 0 +103:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:11/0/physics_layer_0/angular_velocity = 0.0 +104:11/0 = 0 +104:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:11/0/physics_layer_0/angular_velocity = 0.0 +105:11/0 = 0 +105:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:11/0/physics_layer_0/angular_velocity = 0.0 +106:11/0 = 0 +106:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:11/0/physics_layer_0/angular_velocity = 0.0 +107:11/0 = 0 +107:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:11/0/physics_layer_0/angular_velocity = 0.0 +108:11/0 = 0 +108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:11/0/physics_layer_0/angular_velocity = 0.0 +109:11/0 = 0 +109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:11/0/physics_layer_0/angular_velocity = 0.0 +110:11/0 = 0 +110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:11/0/physics_layer_0/angular_velocity = 0.0 +111:11/0 = 0 +111:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:11/0/physics_layer_0/angular_velocity = 0.0 +112:11/0 = 0 +112:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:11/0/physics_layer_0/angular_velocity = 0.0 +113:11/0 = 0 +113:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:11/0/physics_layer_0/angular_velocity = 0.0 +114:11/0 = 0 +114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:11/0/physics_layer_0/angular_velocity = 0.0 +115:11/0 = 0 +115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:11/0/physics_layer_0/angular_velocity = 0.0 +116:11/0 = 0 +116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:11/0/physics_layer_0/angular_velocity = 0.0 +117:11/0 = 0 +117:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:11/0/physics_layer_0/angular_velocity = 0.0 +118:11/0 = 0 +118:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:11/0/physics_layer_0/angular_velocity = 0.0 +119:11/0 = 0 +119:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:11/0/physics_layer_0/angular_velocity = 0.0 +120:11/0 = 0 +120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:11/0/physics_layer_0/angular_velocity = 0.0 +121:11/0 = 0 +121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:11/0/physics_layer_0/angular_velocity = 0.0 +122:11/0 = 0 +122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:11/0/physics_layer_0/angular_velocity = 0.0 +123:11/0 = 0 +123:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:11/0/physics_layer_0/angular_velocity = 0.0 +124:11/0 = 0 +124:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:11/0/physics_layer_0/angular_velocity = 0.0 +125:11/0 = 0 +125:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:11/0/physics_layer_0/angular_velocity = 0.0 +126:11/0 = 0 +126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:11/0/physics_layer_0/angular_velocity = 0.0 +127:11/0 = 0 +127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:11/0/physics_layer_0/angular_velocity = 0.0 +128:11/0 = 0 +128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:11/0/physics_layer_0/angular_velocity = 0.0 +129:11/0 = 0 +129:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:11/0/physics_layer_0/angular_velocity = 0.0 +130:11/0 = 0 +130:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:11/0/physics_layer_0/angular_velocity = 0.0 +131:11/0 = 0 +131:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:11/0/physics_layer_0/angular_velocity = 0.0 +132:11/0 = 0 +132:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:11/0/physics_layer_0/angular_velocity = 0.0 +133:11/0 = 0 +133:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:11/0/physics_layer_0/angular_velocity = 0.0 +134:11/0 = 0 +134:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:11/0/physics_layer_0/angular_velocity = 0.0 +135:11/0 = 0 +135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:11/0/physics_layer_0/angular_velocity = 0.0 +135:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +136:11/0 = 0 +136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:11/0/physics_layer_0/angular_velocity = 0.0 +136:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +137:11/0 = 0 +137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:11/0/physics_layer_0/angular_velocity = 0.0 +137:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +138:11/0 = 0 +138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:11/0/physics_layer_0/angular_velocity = 0.0 +139:11/0 = 0 +139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:11/0/physics_layer_0/angular_velocity = 0.0 +140:11/0 = 0 +140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:11/0/physics_layer_0/angular_velocity = 0.0 +141:11/0 = 0 +141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:11/0/physics_layer_0/angular_velocity = 0.0 +142:11/0 = 0 +142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:11/0/physics_layer_0/angular_velocity = 0.0 +143:11/0 = 0 +143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:11/0/physics_layer_0/angular_velocity = 0.0 +144:11/0 = 0 +144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:11/0/physics_layer_0/angular_velocity = 0.0 +145:11/0 = 0 +145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:11/0/physics_layer_0/angular_velocity = 0.0 +146:11/0 = 0 +146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:11/0/physics_layer_0/angular_velocity = 0.0 +147:11/0 = 0 +147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:11/0/physics_layer_0/angular_velocity = 0.0 +148:11/0 = 0 +148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:11/0/physics_layer_0/angular_velocity = 0.0 +149:11/0 = 0 +149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:11/0/physics_layer_0/angular_velocity = 0.0 +150:11/0 = 0 +150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:11/0/physics_layer_0/angular_velocity = 0.0 +151:11/0 = 0 +151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:11/0/physics_layer_0/angular_velocity = 0.0 +152:11/0 = 0 +152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:11/0/physics_layer_0/angular_velocity = 0.0 +153:11/0 = 0 +153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:11/0/physics_layer_0/angular_velocity = 0.0 +154:11/0 = 0 +154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:11/0/physics_layer_0/angular_velocity = 0.0 +155:11/0 = 0 +155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:11/0/physics_layer_0/angular_velocity = 0.0 +156:11/0 = 0 +156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:11/0/physics_layer_0/angular_velocity = 0.0 +157:11/0 = 0 +157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:11/0/physics_layer_0/angular_velocity = 0.0 +158:11/0 = 0 +158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:11/0/physics_layer_0/angular_velocity = 0.0 +159:11/0 = 0 +159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:11/0/physics_layer_0/angular_velocity = 0.0 +160:11/0 = 0 +160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:11/0/physics_layer_0/angular_velocity = 0.0 +161:11/0 = 0 +161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:11/0/physics_layer_0/angular_velocity = 0.0 +162:11/0 = 0 +162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:11/0/physics_layer_0/angular_velocity = 0.0 +163:11/0 = 0 +163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:11/0/physics_layer_0/angular_velocity = 0.0 +164:11/0 = 0 +164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:11/0/physics_layer_0/angular_velocity = 0.0 +165:11/0 = 0 +165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:11/0/physics_layer_0/angular_velocity = 0.0 +166:11/0 = 0 +166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:11/0/physics_layer_0/angular_velocity = 0.0 +167:11/0 = 0 +167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:11/0/physics_layer_0/angular_velocity = 0.0 +168:11/0 = 0 +168:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:11/0/physics_layer_0/angular_velocity = 0.0 +169:11/0 = 0 +169:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:11/0/physics_layer_0/angular_velocity = 0.0 +170:11/0 = 0 +170:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:11/0/physics_layer_0/angular_velocity = 0.0 +171:11/0 = 0 +171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:11/0/physics_layer_0/angular_velocity = 0.0 +172:11/0 = 0 +172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:11/0/physics_layer_0/angular_velocity = 0.0 +173:11/0 = 0 +173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:11/0/physics_layer_0/angular_velocity = 0.0 +174:11/0 = 0 +174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:11/0/physics_layer_0/angular_velocity = 0.0 +175:11/0 = 0 +175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:11/0/physics_layer_0/angular_velocity = 0.0 +176:11/0 = 0 +176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:11/0/physics_layer_0/angular_velocity = 0.0 +177:11/0 = 0 +177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:11/0/physics_layer_0/angular_velocity = 0.0 +178:11/0 = 0 +178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:11/0/physics_layer_0/angular_velocity = 0.0 +179:11/0 = 0 +179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:11/0/physics_layer_0/angular_velocity = 0.0 +180:11/0 = 0 +180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:11/0/physics_layer_0/angular_velocity = 0.0 +181:11/0 = 0 +181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:11/0/physics_layer_0/angular_velocity = 0.0 +182:11/0 = 0 +182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:11/0/physics_layer_0/angular_velocity = 0.0 +183:11/0 = 0 +183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:11/0/physics_layer_0/angular_velocity = 0.0 +184:11/0 = 0 +184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:11/0/physics_layer_0/angular_velocity = 0.0 +185:11/0 = 0 +185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:11/0/physics_layer_0/angular_velocity = 0.0 +186:11/0 = 0 +186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:11/0/physics_layer_0/angular_velocity = 0.0 +187:11/0 = 0 +187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:11/0/physics_layer_0/angular_velocity = 0.0 +188:11/0 = 0 +188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:11/0/physics_layer_0/angular_velocity = 0.0 +189:11/0 = 0 +189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:11/0/physics_layer_0/angular_velocity = 0.0 +190:11/0 = 0 +190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:11/0/physics_layer_0/angular_velocity = 0.0 +191:11/0 = 0 +191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:11/0/physics_layer_0/angular_velocity = 0.0 +192:11/0 = 0 +192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:11/0/physics_layer_0/angular_velocity = 0.0 +193:11/0 = 0 +193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:11/0/physics_layer_0/angular_velocity = 0.0 +194:11/0 = 0 +194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:11/0/physics_layer_0/angular_velocity = 0.0 +195:11/0 = 0 +195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:11/0/physics_layer_0/angular_velocity = 0.0 +196:11/0 = 0 +196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:11/0/physics_layer_0/angular_velocity = 0.0 +197:11/0 = 0 +197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:11/0/physics_layer_0/angular_velocity = 0.0 +198:11/0 = 0 +198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:11/0/physics_layer_0/angular_velocity = 0.0 +198:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) +199:11/0 = 0 +199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:11/0/physics_layer_0/angular_velocity = 0.0 +200:11/0 = 0 +200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:11/0/physics_layer_0/angular_velocity = 0.0 +201:11/0 = 0 +201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:11/0/physics_layer_0/angular_velocity = 0.0 +202:11/0 = 0 +202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:11/0/physics_layer_0/angular_velocity = 0.0 +203:11/0 = 0 +203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:11/0/physics_layer_0/angular_velocity = 0.0 +204:11/0 = 0 +204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:11/0/physics_layer_0/angular_velocity = 0.0 +205:11/0 = 0 +205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:11/0/physics_layer_0/angular_velocity = 0.0 +206:11/0 = 0 +206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:11/0/physics_layer_0/angular_velocity = 0.0 +207:11/0 = 0 +207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:11/0/physics_layer_0/angular_velocity = 0.0 +208:11/0 = 0 +208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:11/0/physics_layer_0/angular_velocity = 0.0 +209:11/0 = 0 +209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:11/0/physics_layer_0/angular_velocity = 0.0 +210:11/0 = 0 +210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:11/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0 = 0 +41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0 = 0 +42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0 = 0 +43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0 = 0 +44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0 = 0 +45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0 = 0 +46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_0/angular_velocity = 0.0 +47:12/0 = 0 +47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_0/angular_velocity = 0.0 +48:12/0 = 0 +48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_0/angular_velocity = 0.0 +49:12/0 = 0 +49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_0/angular_velocity = 0.0 +50:12/0 = 0 +50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_0/angular_velocity = 0.0 +51:12/0 = 0 +51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_0/angular_velocity = 0.0 +52:12/0 = 0 +52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_0/angular_velocity = 0.0 +53:12/0 = 0 +53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_0/angular_velocity = 0.0 +54:12/0 = 0 +54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_0/angular_velocity = 0.0 +55:12/0 = 0 +55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:12/0/physics_layer_0/angular_velocity = 0.0 +56:12/0 = 0 +56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:12/0/physics_layer_0/angular_velocity = 0.0 +57:12/0 = 0 +57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:12/0/physics_layer_0/angular_velocity = 0.0 +58:12/0 = 0 +58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_0/angular_velocity = 0.0 +59:12/0 = 0 +59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_0/angular_velocity = 0.0 +60:12/0 = 0 +60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_0/angular_velocity = 0.0 +61:12/0 = 0 +61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_0/angular_velocity = 0.0 +62:12/0 = 0 +62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0 = 0 +63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_0/angular_velocity = 0.0 +64:12/0 = 0 +64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:12/0/physics_layer_0/angular_velocity = 0.0 +65:12/0 = 0 +65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:12/0/physics_layer_0/angular_velocity = 0.0 +66:12/0 = 0 +66:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:12/0/physics_layer_0/angular_velocity = 0.0 +67:12/0 = 0 +67:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:12/0/physics_layer_0/angular_velocity = 0.0 +68:12/0 = 0 +68:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:12/0/physics_layer_0/angular_velocity = 0.0 +69:12/0 = 0 +69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:12/0/physics_layer_0/angular_velocity = 0.0 +70:12/0 = 0 +70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:12/0/physics_layer_0/angular_velocity = 0.0 +71:12/0 = 0 +71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:12/0/physics_layer_0/angular_velocity = 0.0 +72:12/0 = 0 +72:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:12/0/physics_layer_0/angular_velocity = 0.0 +73:12/0 = 0 +73:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:12/0/physics_layer_0/angular_velocity = 0.0 +74:12/0 = 0 +74:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:12/0/physics_layer_0/angular_velocity = 0.0 +75:12/0 = 0 +75:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:12/0/physics_layer_0/angular_velocity = 0.0 +76:12/0 = 0 +76:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:12/0/physics_layer_0/angular_velocity = 0.0 +77:12/0 = 0 +77:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:12/0/physics_layer_0/angular_velocity = 0.0 +78:12/0 = 0 +78:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:12/0/physics_layer_0/angular_velocity = 0.0 +79:12/0 = 0 +79:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:12/0/physics_layer_0/angular_velocity = 0.0 +80:12/0 = 0 +80:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:12/0/physics_layer_0/angular_velocity = 0.0 +81:12/0 = 0 +81:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:12/0/physics_layer_0/angular_velocity = 0.0 +82:12/0 = 0 +82:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:12/0/physics_layer_0/angular_velocity = 0.0 +83:12/0 = 0 +83:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:12/0/physics_layer_0/angular_velocity = 0.0 +84:12/0 = 0 +84:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:12/0/physics_layer_0/angular_velocity = 0.0 +85:12/0 = 0 +85:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:12/0/physics_layer_0/angular_velocity = 0.0 +86:12/0 = 0 +86:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:12/0/physics_layer_0/angular_velocity = 0.0 +87:12/0 = 0 +87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:12/0/physics_layer_0/angular_velocity = 0.0 +88:12/0 = 0 +88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:12/0/physics_layer_0/angular_velocity = 0.0 +89:12/0 = 0 +89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:12/0/physics_layer_0/angular_velocity = 0.0 +90:12/0 = 0 +90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:12/0/physics_layer_0/angular_velocity = 0.0 +91:12/0 = 0 +91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:12/0/physics_layer_0/angular_velocity = 0.0 +92:12/0 = 0 +92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:12/0/physics_layer_0/angular_velocity = 0.0 +93:12/0 = 0 +93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:12/0/physics_layer_0/angular_velocity = 0.0 +94:12/0 = 0 +94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:12/0/physics_layer_0/angular_velocity = 0.0 +95:12/0 = 0 +95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:12/0/physics_layer_0/angular_velocity = 0.0 +96:12/0 = 0 +96:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:12/0/physics_layer_0/angular_velocity = 0.0 +97:12/0 = 0 +97:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:12/0/physics_layer_0/angular_velocity = 0.0 +98:12/0 = 0 +98:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:12/0/physics_layer_0/angular_velocity = 0.0 +99:12/0 = 0 +99:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:12/0/physics_layer_0/angular_velocity = 0.0 +100:12/0 = 0 +100:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:12/0/physics_layer_0/angular_velocity = 0.0 +101:12/0 = 0 +101:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:12/0/physics_layer_0/angular_velocity = 0.0 +102:12/0 = 0 +102:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:12/0/physics_layer_0/angular_velocity = 0.0 +103:12/0 = 0 +103:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:12/0/physics_layer_0/angular_velocity = 0.0 +104:12/0 = 0 +104:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:12/0/physics_layer_0/angular_velocity = 0.0 +105:12/0 = 0 +105:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:12/0/physics_layer_0/angular_velocity = 0.0 +106:12/0 = 0 +106:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:12/0/physics_layer_0/angular_velocity = 0.0 +107:12/0 = 0 +107:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:12/0/physics_layer_0/angular_velocity = 0.0 +108:12/0 = 0 +108:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:12/0/physics_layer_0/angular_velocity = 0.0 +109:12/0 = 0 +109:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:12/0/physics_layer_0/angular_velocity = 0.0 +110:12/0 = 0 +110:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:12/0/physics_layer_0/angular_velocity = 0.0 +111:12/0 = 0 +111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:12/0/physics_layer_0/angular_velocity = 0.0 +112:12/0 = 0 +112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:12/0/physics_layer_0/angular_velocity = 0.0 +113:12/0 = 0 +113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:12/0/physics_layer_0/angular_velocity = 0.0 +114:12/0 = 0 +114:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:12/0/physics_layer_0/angular_velocity = 0.0 +115:12/0 = 0 +115:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:12/0/physics_layer_0/angular_velocity = 0.0 +116:12/0 = 0 +116:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:12/0/physics_layer_0/angular_velocity = 0.0 +117:12/0 = 0 +117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:12/0/physics_layer_0/angular_velocity = 0.0 +118:12/0 = 0 +118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:12/0/physics_layer_0/angular_velocity = 0.0 +119:12/0 = 0 +119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:12/0/physics_layer_0/angular_velocity = 0.0 +120:12/0 = 0 +120:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:12/0/physics_layer_0/angular_velocity = 0.0 +121:12/0 = 0 +121:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:12/0/physics_layer_0/angular_velocity = 0.0 +122:12/0 = 0 +122:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:12/0/physics_layer_0/angular_velocity = 0.0 +123:12/0 = 0 +123:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:12/0/physics_layer_0/angular_velocity = 0.0 +124:12/0 = 0 +124:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:12/0/physics_layer_0/angular_velocity = 0.0 +125:12/0 = 0 +125:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:12/0/physics_layer_0/angular_velocity = 0.0 +126:12/0 = 0 +126:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:12/0/physics_layer_0/angular_velocity = 0.0 +127:12/0 = 0 +127:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:12/0/physics_layer_0/angular_velocity = 0.0 +128:12/0 = 0 +128:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:12/0/physics_layer_0/angular_velocity = 0.0 +129:12/0 = 0 +129:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:12/0/physics_layer_0/angular_velocity = 0.0 +130:12/0 = 0 +130:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:12/0/physics_layer_0/angular_velocity = 0.0 +131:12/0 = 0 +131:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:12/0/physics_layer_0/angular_velocity = 0.0 +132:12/0 = 0 +132:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:12/0/physics_layer_0/angular_velocity = 0.0 +133:12/0 = 0 +133:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:12/0/physics_layer_0/angular_velocity = 0.0 +134:12/0 = 0 +134:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:12/0/physics_layer_0/angular_velocity = 0.0 +134:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +135:12/0 = 0 +135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:12/0/physics_layer_0/angular_velocity = 0.0 +135:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +136:12/0 = 0 +136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:12/0/physics_layer_0/angular_velocity = 0.0 +136:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +137:12/0 = 0 +137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:12/0/physics_layer_0/angular_velocity = 0.0 +137:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +138:12/0 = 0 +138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:12/0/physics_layer_0/angular_velocity = 0.0 +139:12/0 = 0 +139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:12/0/physics_layer_0/angular_velocity = 0.0 +140:12/0 = 0 +140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:12/0/physics_layer_0/angular_velocity = 0.0 +141:12/0 = 0 +141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:12/0/physics_layer_0/angular_velocity = 0.0 +142:12/0 = 0 +142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:12/0/physics_layer_0/angular_velocity = 0.0 +143:12/0 = 0 +143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:12/0/physics_layer_0/angular_velocity = 0.0 +144:12/0 = 0 +144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:12/0/physics_layer_0/angular_velocity = 0.0 +145:12/0 = 0 +145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:12/0/physics_layer_0/angular_velocity = 0.0 +146:12/0 = 0 +146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:12/0/physics_layer_0/angular_velocity = 0.0 +147:12/0 = 0 +147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:12/0/physics_layer_0/angular_velocity = 0.0 +148:12/0 = 0 +148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:12/0/physics_layer_0/angular_velocity = 0.0 +149:12/0 = 0 +149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:12/0/physics_layer_0/angular_velocity = 0.0 +150:12/0 = 0 +150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:12/0/physics_layer_0/angular_velocity = 0.0 +151:12/0 = 0 +151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:12/0/physics_layer_0/angular_velocity = 0.0 +152:12/0 = 0 +152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:12/0/physics_layer_0/angular_velocity = 0.0 +153:12/0 = 0 +153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:12/0/physics_layer_0/angular_velocity = 0.0 +154:12/0 = 0 +154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:12/0/physics_layer_0/angular_velocity = 0.0 +155:12/0 = 0 +155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:12/0/physics_layer_0/angular_velocity = 0.0 +156:12/0 = 0 +156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:12/0/physics_layer_0/angular_velocity = 0.0 +157:12/0 = 0 +157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:12/0/physics_layer_0/angular_velocity = 0.0 +158:12/0 = 0 +158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:12/0/physics_layer_0/angular_velocity = 0.0 +159:12/0 = 0 +159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:12/0/physics_layer_0/angular_velocity = 0.0 +160:12/0 = 0 +160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:12/0/physics_layer_0/angular_velocity = 0.0 +161:12/0 = 0 +161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:12/0/physics_layer_0/angular_velocity = 0.0 +162:12/0 = 0 +162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:12/0/physics_layer_0/angular_velocity = 0.0 +163:12/0 = 0 +163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:12/0/physics_layer_0/angular_velocity = 0.0 +164:12/0 = 0 +164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:12/0/physics_layer_0/angular_velocity = 0.0 +165:12/0 = 0 +165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:12/0/physics_layer_0/angular_velocity = 0.0 +166:12/0 = 0 +166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:12/0/physics_layer_0/angular_velocity = 0.0 +167:12/0 = 0 +167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:12/0/physics_layer_0/angular_velocity = 0.0 +168:12/0 = 0 +168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:12/0/physics_layer_0/angular_velocity = 0.0 +169:12/0 = 0 +169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:12/0/physics_layer_0/angular_velocity = 0.0 +170:12/0 = 0 +170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:12/0/physics_layer_0/angular_velocity = 0.0 +171:12/0 = 0 +171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:12/0/physics_layer_0/angular_velocity = 0.0 +172:12/0 = 0 +172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:12/0/physics_layer_0/angular_velocity = 0.0 +173:12/0 = 0 +173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:12/0/physics_layer_0/angular_velocity = 0.0 +174:12/0 = 0 +174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:12/0/physics_layer_0/angular_velocity = 0.0 +175:12/0 = 0 +175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:12/0/physics_layer_0/angular_velocity = 0.0 +176:12/0 = 0 +176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:12/0/physics_layer_0/angular_velocity = 0.0 +177:12/0 = 0 +177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:12/0/physics_layer_0/angular_velocity = 0.0 +178:12/0 = 0 +178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:12/0/physics_layer_0/angular_velocity = 0.0 +179:12/0 = 0 +179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:12/0/physics_layer_0/angular_velocity = 0.0 +180:12/0 = 0 +180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:12/0/physics_layer_0/angular_velocity = 0.0 +181:12/0 = 0 +181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:12/0/physics_layer_0/angular_velocity = 0.0 +182:12/0 = 0 +182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:12/0/physics_layer_0/angular_velocity = 0.0 +183:12/0 = 0 +183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:12/0/physics_layer_0/angular_velocity = 0.0 +184:12/0 = 0 +184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:12/0/physics_layer_0/angular_velocity = 0.0 +185:12/0 = 0 +185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:12/0/physics_layer_0/angular_velocity = 0.0 +186:12/0 = 0 +186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:12/0/physics_layer_0/angular_velocity = 0.0 +187:12/0 = 0 +187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:12/0/physics_layer_0/angular_velocity = 0.0 +188:12/0 = 0 +188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:12/0/physics_layer_0/angular_velocity = 0.0 +189:12/0 = 0 +189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:12/0/physics_layer_0/angular_velocity = 0.0 +190:12/0 = 0 +190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:12/0/physics_layer_0/angular_velocity = 0.0 +191:12/0 = 0 +191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:12/0/physics_layer_0/angular_velocity = 0.0 +192:12/0 = 0 +192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:12/0/physics_layer_0/angular_velocity = 0.0 +193:12/0 = 0 +193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:12/0/physics_layer_0/angular_velocity = 0.0 +194:12/0 = 0 +194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:12/0/physics_layer_0/angular_velocity = 0.0 +195:12/0 = 0 +195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:12/0/physics_layer_0/angular_velocity = 0.0 +196:12/0 = 0 +196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:12/0/physics_layer_0/angular_velocity = 0.0 +197:12/0 = 0 +197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:12/0/physics_layer_0/angular_velocity = 0.0 +198:12/0 = 0 +198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:12/0/physics_layer_0/angular_velocity = 0.0 +199:12/0 = 0 +199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:12/0/physics_layer_0/angular_velocity = 0.0 +200:12/0 = 0 +200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:12/0/physics_layer_0/angular_velocity = 0.0 +201:12/0 = 0 +201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:12/0/physics_layer_0/angular_velocity = 0.0 +202:12/0 = 0 +202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:12/0/physics_layer_0/angular_velocity = 0.0 +203:12/0 = 0 +203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:12/0/physics_layer_0/angular_velocity = 0.0 +204:12/0 = 0 +204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:12/0/physics_layer_0/angular_velocity = 0.0 +205:12/0 = 0 +205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:12/0/physics_layer_0/angular_velocity = 0.0 +206:12/0 = 0 +206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:12/0/physics_layer_0/angular_velocity = 0.0 +207:12/0 = 0 +207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:12/0/physics_layer_0/angular_velocity = 0.0 +208:12/0 = 0 +208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:12/0/physics_layer_0/angular_velocity = 0.0 +209:12/0 = 0 +209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:12/0/physics_layer_0/angular_velocity = 0.0 +210:12/0 = 0 +210:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0 = 0 +14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0 = 0 +23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0 = 0 +30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_0/angular_velocity = 0.0 +31:13/0 = 0 +31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0 = 0 +38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0 = 0 +39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0 = 0 +42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0 = 0 +45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0 = 0 +46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0 = 0 +47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_0/angular_velocity = 0.0 +48:13/0 = 0 +48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_0/angular_velocity = 0.0 +49:13/0 = 0 +49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_0/angular_velocity = 0.0 +50:13/0 = 0 +50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_0/angular_velocity = 0.0 +51:13/0 = 0 +51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_0/angular_velocity = 0.0 +52:13/0 = 0 +52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_0/angular_velocity = 0.0 +53:13/0 = 0 +53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_0/angular_velocity = 0.0 +54:13/0 = 0 +54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_0/angular_velocity = 0.0 +55:13/0 = 0 +55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_0/angular_velocity = 0.0 +56:13/0 = 0 +56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_0/angular_velocity = 0.0 +57:13/0 = 0 +57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_0/angular_velocity = 0.0 +58:13/0 = 0 +58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_0/angular_velocity = 0.0 +59:13/0 = 0 +59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_0/angular_velocity = 0.0 +60:13/0 = 0 +60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_0/angular_velocity = 0.0 +61:13/0 = 0 +61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_0/angular_velocity = 0.0 +62:13/0 = 0 +62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0 = 0 +63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_0/angular_velocity = 0.0 +64:13/0 = 0 +64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:13/0/physics_layer_0/angular_velocity = 0.0 +65:13/0 = 0 +65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:13/0/physics_layer_0/angular_velocity = 0.0 +66:13/0 = 0 +66:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:13/0/physics_layer_0/angular_velocity = 0.0 +67:13/0 = 0 +67:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:13/0/physics_layer_0/angular_velocity = 0.0 +68:13/0 = 0 +68:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:13/0/physics_layer_0/angular_velocity = 0.0 +69:13/0 = 0 +69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:13/0/physics_layer_0/angular_velocity = 0.0 +70:13/0 = 0 +70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:13/0/physics_layer_0/angular_velocity = 0.0 +71:13/0 = 0 +71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:13/0/physics_layer_0/angular_velocity = 0.0 +72:13/0 = 0 +72:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:13/0/physics_layer_0/angular_velocity = 0.0 +73:13/0 = 0 +73:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:13/0/physics_layer_0/angular_velocity = 0.0 +74:13/0 = 0 +74:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:13/0/physics_layer_0/angular_velocity = 0.0 +75:13/0 = 0 +75:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:13/0/physics_layer_0/angular_velocity = 0.0 +76:13/0 = 0 +76:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:13/0/physics_layer_0/angular_velocity = 0.0 +77:13/0 = 0 +77:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:13/0/physics_layer_0/angular_velocity = 0.0 +78:13/0 = 0 +78:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:13/0/physics_layer_0/angular_velocity = 0.0 +79:13/0 = 0 +79:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:13/0/physics_layer_0/angular_velocity = 0.0 +80:13/0 = 0 +80:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:13/0/physics_layer_0/angular_velocity = 0.0 +81:13/0 = 0 +81:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:13/0/physics_layer_0/angular_velocity = 0.0 +82:13/0 = 0 +82:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:13/0/physics_layer_0/angular_velocity = 0.0 +83:13/0 = 0 +83:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:13/0/physics_layer_0/angular_velocity = 0.0 +84:13/0 = 0 +84:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:13/0/physics_layer_0/angular_velocity = 0.0 +85:13/0 = 0 +85:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:13/0/physics_layer_0/angular_velocity = 0.0 +86:13/0 = 0 +86:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:13/0/physics_layer_0/angular_velocity = 0.0 +87:13/0 = 0 +87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:13/0/physics_layer_0/angular_velocity = 0.0 +88:13/0 = 0 +88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:13/0/physics_layer_0/angular_velocity = 0.0 +89:13/0 = 0 +89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:13/0/physics_layer_0/angular_velocity = 0.0 +90:13/0 = 0 +90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:13/0/physics_layer_0/angular_velocity = 0.0 +91:13/0 = 0 +91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:13/0/physics_layer_0/angular_velocity = 0.0 +92:13/0 = 0 +92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:13/0/physics_layer_0/angular_velocity = 0.0 +93:13/0 = 0 +93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:13/0/physics_layer_0/angular_velocity = 0.0 +94:13/0 = 0 +94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:13/0/physics_layer_0/angular_velocity = 0.0 +95:13/0 = 0 +95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:13/0/physics_layer_0/angular_velocity = 0.0 +96:13/0 = 0 +96:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:13/0/physics_layer_0/angular_velocity = 0.0 +97:13/0 = 0 +97:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:13/0/physics_layer_0/angular_velocity = 0.0 +98:13/0 = 0 +98:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:13/0/physics_layer_0/angular_velocity = 0.0 +99:13/0 = 0 +99:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:13/0/physics_layer_0/angular_velocity = 0.0 +100:13/0 = 0 +100:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:13/0/physics_layer_0/angular_velocity = 0.0 +101:13/0 = 0 +101:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:13/0/physics_layer_0/angular_velocity = 0.0 +102:13/0 = 0 +102:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:13/0/physics_layer_0/angular_velocity = 0.0 +103:13/0 = 0 +103:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:13/0/physics_layer_0/angular_velocity = 0.0 +104:13/0 = 0 +104:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:13/0/physics_layer_0/angular_velocity = 0.0 +105:13/0 = 0 +105:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:13/0/physics_layer_0/angular_velocity = 0.0 +106:13/0 = 0 +106:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:13/0/physics_layer_0/angular_velocity = 0.0 +107:13/0 = 0 +107:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:13/0/physics_layer_0/angular_velocity = 0.0 +108:13/0 = 0 +108:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:13/0/physics_layer_0/angular_velocity = 0.0 +109:13/0 = 0 +109:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:13/0/physics_layer_0/angular_velocity = 0.0 +110:13/0 = 0 +110:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:13/0/physics_layer_0/angular_velocity = 0.0 +111:13/0 = 0 +111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:13/0/physics_layer_0/angular_velocity = 0.0 +112:13/0 = 0 +112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:13/0/physics_layer_0/angular_velocity = 0.0 +113:13/0 = 0 +113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:13/0/physics_layer_0/angular_velocity = 0.0 +114:13/0 = 0 +114:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:13/0/physics_layer_0/angular_velocity = 0.0 +115:13/0 = 0 +115:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:13/0/physics_layer_0/angular_velocity = 0.0 +116:13/0 = 0 +116:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:13/0/physics_layer_0/angular_velocity = 0.0 +117:13/0 = 0 +117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:13/0/physics_layer_0/angular_velocity = 0.0 +118:13/0 = 0 +118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:13/0/physics_layer_0/angular_velocity = 0.0 +119:13/0 = 0 +119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:13/0/physics_layer_0/angular_velocity = 0.0 +120:13/0 = 0 +120:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:13/0/physics_layer_0/angular_velocity = 0.0 +121:13/0 = 0 +121:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:13/0/physics_layer_0/angular_velocity = 0.0 +122:13/0 = 0 +122:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:13/0/physics_layer_0/angular_velocity = 0.0 +123:13/0 = 0 +123:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:13/0/physics_layer_0/angular_velocity = 0.0 +124:13/0 = 0 +124:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:13/0/physics_layer_0/angular_velocity = 0.0 +125:13/0 = 0 +125:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:13/0/physics_layer_0/angular_velocity = 0.0 +126:13/0 = 0 +126:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:13/0/physics_layer_0/angular_velocity = 0.0 +127:13/0 = 0 +127:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:13/0/physics_layer_0/angular_velocity = 0.0 +128:13/0 = 0 +128:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:13/0/physics_layer_0/angular_velocity = 0.0 +129:13/0 = 0 +129:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:13/0/physics_layer_0/angular_velocity = 0.0 +130:13/0 = 0 +130:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:13/0/physics_layer_0/angular_velocity = 0.0 +131:13/0 = 0 +131:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:13/0/physics_layer_0/angular_velocity = 0.0 +132:13/0 = 0 +132:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:13/0/physics_layer_0/angular_velocity = 0.0 +133:13/0 = 0 +133:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:13/0/physics_layer_0/angular_velocity = 0.0 +134:13/0 = 0 +134:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:13/0/physics_layer_0/angular_velocity = 0.0 +135:13/0 = 0 +135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:13/0/physics_layer_0/angular_velocity = 0.0 +136:13/0 = 0 +136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:13/0/physics_layer_0/angular_velocity = 0.0 +137:13/0 = 0 +137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:13/0/physics_layer_0/angular_velocity = 0.0 +138:13/0 = 0 +138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:13/0/physics_layer_0/angular_velocity = 0.0 +139:13/0 = 0 +139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:13/0/physics_layer_0/angular_velocity = 0.0 +140:13/0 = 0 +140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:13/0/physics_layer_0/angular_velocity = 0.0 +141:13/0 = 0 +141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:13/0/physics_layer_0/angular_velocity = 0.0 +142:13/0 = 0 +142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:13/0/physics_layer_0/angular_velocity = 0.0 +143:13/0 = 0 +143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:13/0/physics_layer_0/angular_velocity = 0.0 +144:13/0 = 0 +144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:13/0/physics_layer_0/angular_velocity = 0.0 +145:13/0 = 0 +145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:13/0/physics_layer_0/angular_velocity = 0.0 +146:13/0 = 0 +146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:13/0/physics_layer_0/angular_velocity = 0.0 +147:13/0 = 0 +147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:13/0/physics_layer_0/angular_velocity = 0.0 +148:13/0 = 0 +148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:13/0/physics_layer_0/angular_velocity = 0.0 +149:13/0 = 0 +149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:13/0/physics_layer_0/angular_velocity = 0.0 +150:13/0 = 0 +150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:13/0/physics_layer_0/angular_velocity = 0.0 +151:13/0 = 0 +151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:13/0/physics_layer_0/angular_velocity = 0.0 +152:13/0 = 0 +152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:13/0/physics_layer_0/angular_velocity = 0.0 +153:13/0 = 0 +153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:13/0/physics_layer_0/angular_velocity = 0.0 +154:13/0 = 0 +154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:13/0/physics_layer_0/angular_velocity = 0.0 +155:13/0 = 0 +155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:13/0/physics_layer_0/angular_velocity = 0.0 +156:13/0 = 0 +156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:13/0/physics_layer_0/angular_velocity = 0.0 +157:13/0 = 0 +157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:13/0/physics_layer_0/angular_velocity = 0.0 +158:13/0 = 0 +158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:13/0/physics_layer_0/angular_velocity = 0.0 +159:13/0 = 0 +159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:13/0/physics_layer_0/angular_velocity = 0.0 +160:13/0 = 0 +160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:13/0/physics_layer_0/angular_velocity = 0.0 +161:13/0 = 0 +161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:13/0/physics_layer_0/angular_velocity = 0.0 +162:13/0 = 0 +162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:13/0/physics_layer_0/angular_velocity = 0.0 +163:13/0 = 0 +163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:13/0/physics_layer_0/angular_velocity = 0.0 +164:13/0 = 0 +164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:13/0/physics_layer_0/angular_velocity = 0.0 +165:13/0 = 0 +165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:13/0/physics_layer_0/angular_velocity = 0.0 +166:13/0 = 0 +166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:13/0/physics_layer_0/angular_velocity = 0.0 +167:13/0 = 0 +167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:13/0/physics_layer_0/angular_velocity = 0.0 +168:13/0 = 0 +168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:13/0/physics_layer_0/angular_velocity = 0.0 +169:13/0 = 0 +169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:13/0/physics_layer_0/angular_velocity = 0.0 +170:13/0 = 0 +170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:13/0/physics_layer_0/angular_velocity = 0.0 +171:13/0 = 0 +171:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:13/0/physics_layer_0/angular_velocity = 0.0 +172:13/0 = 0 +172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:13/0/physics_layer_0/angular_velocity = 0.0 +173:13/0 = 0 +173:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:13/0/physics_layer_0/angular_velocity = 0.0 +174:13/0 = 0 +174:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:13/0/physics_layer_0/angular_velocity = 0.0 +175:13/0 = 0 +175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:13/0/physics_layer_0/angular_velocity = 0.0 +176:13/0 = 0 +176:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:13/0/physics_layer_0/angular_velocity = 0.0 +177:13/0 = 0 +177:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:13/0/physics_layer_0/angular_velocity = 0.0 +178:13/0 = 0 +178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:13/0/physics_layer_0/angular_velocity = 0.0 +179:13/0 = 0 +179:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:13/0/physics_layer_0/angular_velocity = 0.0 +180:13/0 = 0 +180:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:13/0/physics_layer_0/angular_velocity = 0.0 +181:13/0 = 0 +181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:13/0/physics_layer_0/angular_velocity = 0.0 +182:13/0 = 0 +182:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:13/0/physics_layer_0/angular_velocity = 0.0 +183:13/0 = 0 +183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:13/0/physics_layer_0/angular_velocity = 0.0 +184:13/0 = 0 +184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:13/0/physics_layer_0/angular_velocity = 0.0 +185:13/0 = 0 +185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:13/0/physics_layer_0/angular_velocity = 0.0 +186:13/0 = 0 +186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:13/0/physics_layer_0/angular_velocity = 0.0 +187:13/0 = 0 +187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:13/0/physics_layer_0/angular_velocity = 0.0 +188:13/0 = 0 +188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:13/0/physics_layer_0/angular_velocity = 0.0 +189:13/0 = 0 +189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:13/0/physics_layer_0/angular_velocity = 0.0 +190:13/0 = 0 +190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:13/0/physics_layer_0/angular_velocity = 0.0 +191:13/0 = 0 +191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:13/0/physics_layer_0/angular_velocity = 0.0 +192:13/0 = 0 +192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:13/0/physics_layer_0/angular_velocity = 0.0 +193:13/0 = 0 +193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:13/0/physics_layer_0/angular_velocity = 0.0 +194:13/0 = 0 +194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:13/0/physics_layer_0/angular_velocity = 0.0 +195:13/0 = 0 +195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:13/0/physics_layer_0/angular_velocity = 0.0 +196:13/0 = 0 +196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:13/0/physics_layer_0/angular_velocity = 0.0 +197:13/0 = 0 +197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:13/0/physics_layer_0/angular_velocity = 0.0 +198:13/0 = 0 +198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:13/0/physics_layer_0/angular_velocity = 0.0 +199:13/0 = 0 +199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:13/0/physics_layer_0/angular_velocity = 0.0 +200:13/0 = 0 +200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:13/0/physics_layer_0/angular_velocity = 0.0 +201:13/0 = 0 +201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:13/0/physics_layer_0/angular_velocity = 0.0 +202:13/0 = 0 +202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:13/0/physics_layer_0/angular_velocity = 0.0 +203:13/0 = 0 +203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:13/0/physics_layer_0/angular_velocity = 0.0 +204:13/0 = 0 +204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:13/0/physics_layer_0/angular_velocity = 0.0 +205:13/0 = 0 +205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:13/0/physics_layer_0/angular_velocity = 0.0 +206:13/0 = 0 +206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:13/0/physics_layer_0/angular_velocity = 0.0 +207:13/0 = 0 +207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:13/0/physics_layer_0/angular_velocity = 0.0 +208:13/0 = 0 +208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:13/0/physics_layer_0/angular_velocity = 0.0 +209:13/0 = 0 +209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:13/0/physics_layer_0/angular_velocity = 0.0 +210:13/0 = 0 +210:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0 = 0 +31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0 = 0 +36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_0/angular_velocity = 0.0 +37:14/0 = 0 +37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0 = 0 +38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0 = 0 +42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0 = 0 +43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0 = 0 +44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0 = 0 +45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0 = 0 +46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0 = 0 +47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_0/angular_velocity = 0.0 +48:14/0 = 0 +48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_0/angular_velocity = 0.0 +49:14/0 = 0 +49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_0/angular_velocity = 0.0 +50:14/0 = 0 +50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_0/angular_velocity = 0.0 +51:14/0 = 0 +51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_0/angular_velocity = 0.0 +52:14/0 = 0 +52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_0/angular_velocity = 0.0 +53:14/0 = 0 +53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_0/angular_velocity = 0.0 +54:14/0 = 0 +54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_0/angular_velocity = 0.0 +55:14/0 = 0 +55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_0/angular_velocity = 0.0 +56:14/0 = 0 +56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:14/0/physics_layer_0/angular_velocity = 0.0 +57:14/0 = 0 +57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_0/angular_velocity = 0.0 +58:14/0 = 0 +58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_0/angular_velocity = 0.0 +59:14/0 = 0 +59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_0/angular_velocity = 0.0 +60:14/0 = 0 +60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_0/angular_velocity = 0.0 +61:14/0 = 0 +61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_0/angular_velocity = 0.0 +62:14/0 = 0 +62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0 = 0 +63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_0/angular_velocity = 0.0 +64:14/0 = 0 +64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:14/0/physics_layer_0/angular_velocity = 0.0 +65:14/0 = 0 +65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:14/0/physics_layer_0/angular_velocity = 0.0 +66:14/0 = 0 +66:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:14/0/physics_layer_0/angular_velocity = 0.0 +67:14/0 = 0 +67:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:14/0/physics_layer_0/angular_velocity = 0.0 +68:14/0 = 0 +68:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:14/0/physics_layer_0/angular_velocity = 0.0 +69:14/0 = 0 +69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:14/0/physics_layer_0/angular_velocity = 0.0 +70:14/0 = 0 +70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:14/0/physics_layer_0/angular_velocity = 0.0 +71:14/0 = 0 +71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:14/0/physics_layer_0/angular_velocity = 0.0 +72:14/0 = 0 +72:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:14/0/physics_layer_0/angular_velocity = 0.0 +73:14/0 = 0 +73:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:14/0/physics_layer_0/angular_velocity = 0.0 +74:14/0 = 0 +74:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:14/0/physics_layer_0/angular_velocity = 0.0 +75:14/0 = 0 +75:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:14/0/physics_layer_0/angular_velocity = 0.0 +76:14/0 = 0 +76:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:14/0/physics_layer_0/angular_velocity = 0.0 +77:14/0 = 0 +77:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:14/0/physics_layer_0/angular_velocity = 0.0 +78:14/0 = 0 +78:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:14/0/physics_layer_0/angular_velocity = 0.0 +79:14/0 = 0 +79:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:14/0/physics_layer_0/angular_velocity = 0.0 +80:14/0 = 0 +80:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:14/0/physics_layer_0/angular_velocity = 0.0 +81:14/0 = 0 +81:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:14/0/physics_layer_0/angular_velocity = 0.0 +82:14/0 = 0 +82:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:14/0/physics_layer_0/angular_velocity = 0.0 +83:14/0 = 0 +83:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:14/0/physics_layer_0/angular_velocity = 0.0 +84:14/0 = 0 +84:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:14/0/physics_layer_0/angular_velocity = 0.0 +85:14/0 = 0 +85:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:14/0/physics_layer_0/angular_velocity = 0.0 +86:14/0 = 0 +86:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:14/0/physics_layer_0/angular_velocity = 0.0 +87:14/0 = 0 +87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:14/0/physics_layer_0/angular_velocity = 0.0 +88:14/0 = 0 +88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:14/0/physics_layer_0/angular_velocity = 0.0 +89:14/0 = 0 +89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:14/0/physics_layer_0/angular_velocity = 0.0 +90:14/0 = 0 +90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:14/0/physics_layer_0/angular_velocity = 0.0 +91:14/0 = 0 +91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:14/0/physics_layer_0/angular_velocity = 0.0 +92:14/0 = 0 +92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:14/0/physics_layer_0/angular_velocity = 0.0 +93:14/0 = 0 +93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:14/0/physics_layer_0/angular_velocity = 0.0 +94:14/0 = 0 +94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:14/0/physics_layer_0/angular_velocity = 0.0 +95:14/0 = 0 +95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:14/0/physics_layer_0/angular_velocity = 0.0 +96:14/0 = 0 +96:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:14/0/physics_layer_0/angular_velocity = 0.0 +97:14/0 = 0 +97:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:14/0/physics_layer_0/angular_velocity = 0.0 +98:14/0 = 0 +98:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:14/0/physics_layer_0/angular_velocity = 0.0 +99:14/0 = 0 +99:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:14/0/physics_layer_0/angular_velocity = 0.0 +100:14/0 = 0 +100:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:14/0/physics_layer_0/angular_velocity = 0.0 +101:14/0 = 0 +101:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:14/0/physics_layer_0/angular_velocity = 0.0 +102:14/0 = 0 +102:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:14/0/physics_layer_0/angular_velocity = 0.0 +103:14/0 = 0 +103:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:14/0/physics_layer_0/angular_velocity = 0.0 +104:14/0 = 0 +104:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:14/0/physics_layer_0/angular_velocity = 0.0 +105:14/0 = 0 +105:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:14/0/physics_layer_0/angular_velocity = 0.0 +106:14/0 = 0 +106:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:14/0/physics_layer_0/angular_velocity = 0.0 +107:14/0 = 0 +107:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:14/0/physics_layer_0/angular_velocity = 0.0 +108:14/0 = 0 +108:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:14/0/physics_layer_0/angular_velocity = 0.0 +109:14/0 = 0 +109:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:14/0/physics_layer_0/angular_velocity = 0.0 +110:14/0 = 0 +110:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:14/0/physics_layer_0/angular_velocity = 0.0 +111:14/0 = 0 +111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:14/0/physics_layer_0/angular_velocity = 0.0 +112:14/0 = 0 +112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:14/0/physics_layer_0/angular_velocity = 0.0 +113:14/0 = 0 +113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:14/0/physics_layer_0/angular_velocity = 0.0 +114:14/0 = 0 +114:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:14/0/physics_layer_0/angular_velocity = 0.0 +115:14/0 = 0 +115:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:14/0/physics_layer_0/angular_velocity = 0.0 +116:14/0 = 0 +116:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:14/0/physics_layer_0/angular_velocity = 0.0 +117:14/0 = 0 +117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:14/0/physics_layer_0/angular_velocity = 0.0 +118:14/0 = 0 +118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:14/0/physics_layer_0/angular_velocity = 0.0 +119:14/0 = 0 +119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:14/0/physics_layer_0/angular_velocity = 0.0 +120:14/0 = 0 +120:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:14/0/physics_layer_0/angular_velocity = 0.0 +121:14/0 = 0 +121:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:14/0/physics_layer_0/angular_velocity = 0.0 +122:14/0 = 0 +122:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:14/0/physics_layer_0/angular_velocity = 0.0 +123:14/0 = 0 +123:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:14/0/physics_layer_0/angular_velocity = 0.0 +124:14/0 = 0 +124:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:14/0/physics_layer_0/angular_velocity = 0.0 +125:14/0 = 0 +125:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:14/0/physics_layer_0/angular_velocity = 0.0 +126:14/0 = 0 +126:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:14/0/physics_layer_0/angular_velocity = 0.0 +127:14/0 = 0 +127:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:14/0/physics_layer_0/angular_velocity = 0.0 +128:14/0 = 0 +128:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:14/0/physics_layer_0/angular_velocity = 0.0 +129:14/0 = 0 +129:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:14/0/physics_layer_0/angular_velocity = 0.0 +130:14/0 = 0 +130:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:14/0/physics_layer_0/angular_velocity = 0.0 +131:14/0 = 0 +131:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:14/0/physics_layer_0/angular_velocity = 0.0 +132:14/0 = 0 +132:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:14/0/physics_layer_0/angular_velocity = 0.0 +133:14/0 = 0 +133:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:14/0/physics_layer_0/angular_velocity = 0.0 +134:14/0 = 0 +134:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:14/0/physics_layer_0/angular_velocity = 0.0 +135:14/0 = 0 +135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:14/0/physics_layer_0/angular_velocity = 0.0 +136:14/0 = 0 +136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:14/0/physics_layer_0/angular_velocity = 0.0 +137:14/0 = 0 +137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:14/0/physics_layer_0/angular_velocity = 0.0 +138:14/0 = 0 +138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:14/0/physics_layer_0/angular_velocity = 0.0 +139:14/0 = 0 +139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:14/0/physics_layer_0/angular_velocity = 0.0 +140:14/0 = 0 +140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:14/0/physics_layer_0/angular_velocity = 0.0 +141:14/0 = 0 +141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:14/0/physics_layer_0/angular_velocity = 0.0 +142:14/0 = 0 +142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:14/0/physics_layer_0/angular_velocity = 0.0 +143:14/0 = 0 +143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:14/0/physics_layer_0/angular_velocity = 0.0 +144:14/0 = 0 +144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:14/0/physics_layer_0/angular_velocity = 0.0 +145:14/0 = 0 +145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:14/0/physics_layer_0/angular_velocity = 0.0 +146:14/0 = 0 +146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:14/0/physics_layer_0/angular_velocity = 0.0 +147:14/0 = 0 +147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:14/0/physics_layer_0/angular_velocity = 0.0 +148:14/0 = 0 +148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:14/0/physics_layer_0/angular_velocity = 0.0 +149:14/0 = 0 +149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:14/0/physics_layer_0/angular_velocity = 0.0 +150:14/0 = 0 +150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:14/0/physics_layer_0/angular_velocity = 0.0 +151:14/0 = 0 +151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:14/0/physics_layer_0/angular_velocity = 0.0 +152:14/0 = 0 +152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:14/0/physics_layer_0/angular_velocity = 0.0 +153:14/0 = 0 +153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:14/0/physics_layer_0/angular_velocity = 0.0 +154:14/0 = 0 +154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:14/0/physics_layer_0/angular_velocity = 0.0 +155:14/0 = 0 +155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:14/0/physics_layer_0/angular_velocity = 0.0 +156:14/0 = 0 +156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:14/0/physics_layer_0/angular_velocity = 0.0 +157:14/0 = 0 +157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:14/0/physics_layer_0/angular_velocity = 0.0 +158:14/0 = 0 +158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:14/0/physics_layer_0/angular_velocity = 0.0 +159:14/0 = 0 +159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:14/0/physics_layer_0/angular_velocity = 0.0 +160:14/0 = 0 +160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:14/0/physics_layer_0/angular_velocity = 0.0 +161:14/0 = 0 +161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:14/0/physics_layer_0/angular_velocity = 0.0 +162:14/0 = 0 +162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:14/0/physics_layer_0/angular_velocity = 0.0 +163:14/0 = 0 +163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:14/0/physics_layer_0/angular_velocity = 0.0 +164:14/0 = 0 +164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:14/0/physics_layer_0/angular_velocity = 0.0 +165:14/0 = 0 +165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:14/0/physics_layer_0/angular_velocity = 0.0 +166:14/0 = 0 +166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:14/0/physics_layer_0/angular_velocity = 0.0 +167:14/0 = 0 +167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:14/0/physics_layer_0/angular_velocity = 0.0 +168:14/0 = 0 +168:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:14/0/physics_layer_0/angular_velocity = 0.0 +169:14/0 = 0 +169:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:14/0/physics_layer_0/angular_velocity = 0.0 +170:14/0 = 0 +170:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:14/0/physics_layer_0/angular_velocity = 0.0 +171:14/0 = 0 +171:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:14/0/physics_layer_0/angular_velocity = 0.0 +172:14/0 = 0 +172:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:14/0/physics_layer_0/angular_velocity = 0.0 +173:14/0 = 0 +173:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:14/0/physics_layer_0/angular_velocity = 0.0 +174:14/0 = 0 +174:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:14/0/physics_layer_0/angular_velocity = 0.0 +175:14/0 = 0 +175:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:14/0/physics_layer_0/angular_velocity = 0.0 +176:14/0 = 0 +176:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:14/0/physics_layer_0/angular_velocity = 0.0 +177:14/0 = 0 +177:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:14/0/physics_layer_0/angular_velocity = 0.0 +178:14/0 = 0 +178:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:14/0/physics_layer_0/angular_velocity = 0.0 +179:14/0 = 0 +179:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:14/0/physics_layer_0/angular_velocity = 0.0 +180:14/0 = 0 +180:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:14/0/physics_layer_0/angular_velocity = 0.0 +181:14/0 = 0 +181:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:14/0/physics_layer_0/angular_velocity = 0.0 +182:14/0 = 0 +182:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:14/0/physics_layer_0/angular_velocity = 0.0 +183:14/0 = 0 +183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:14/0/physics_layer_0/angular_velocity = 0.0 +184:14/0 = 0 +184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:14/0/physics_layer_0/angular_velocity = 0.0 +185:14/0 = 0 +185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:14/0/physics_layer_0/angular_velocity = 0.0 +186:14/0 = 0 +186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:14/0/physics_layer_0/angular_velocity = 0.0 +187:14/0 = 0 +187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:14/0/physics_layer_0/angular_velocity = 0.0 +188:14/0 = 0 +188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:14/0/physics_layer_0/angular_velocity = 0.0 +189:14/0 = 0 +189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:14/0/physics_layer_0/angular_velocity = 0.0 +190:14/0 = 0 +190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:14/0/physics_layer_0/angular_velocity = 0.0 +191:14/0 = 0 +191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:14/0/physics_layer_0/angular_velocity = 0.0 +192:14/0 = 0 +192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:14/0/physics_layer_0/angular_velocity = 0.0 +193:14/0 = 0 +193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:14/0/physics_layer_0/angular_velocity = 0.0 +194:14/0 = 0 +194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:14/0/physics_layer_0/angular_velocity = 0.0 +195:14/0 = 0 +195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:14/0/physics_layer_0/angular_velocity = 0.0 +196:14/0 = 0 +196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:14/0/physics_layer_0/angular_velocity = 0.0 +197:14/0 = 0 +197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:14/0/physics_layer_0/angular_velocity = 0.0 +198:14/0 = 0 +198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:14/0/physics_layer_0/angular_velocity = 0.0 +199:14/0 = 0 +199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:14/0/physics_layer_0/angular_velocity = 0.0 +200:14/0 = 0 +200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:14/0/physics_layer_0/angular_velocity = 0.0 +201:14/0 = 0 +201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:14/0/physics_layer_0/angular_velocity = 0.0 +202:14/0 = 0 +202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:14/0/physics_layer_0/angular_velocity = 0.0 +203:14/0 = 0 +203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:14/0/physics_layer_0/angular_velocity = 0.0 +204:14/0 = 0 +204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:14/0/physics_layer_0/angular_velocity = 0.0 +205:14/0 = 0 +205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:14/0/physics_layer_0/angular_velocity = 0.0 +206:14/0 = 0 +206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:14/0/physics_layer_0/angular_velocity = 0.0 +207:14/0 = 0 +207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:14/0/physics_layer_0/angular_velocity = 0.0 +208:14/0 = 0 +208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:14/0/physics_layer_0/angular_velocity = 0.0 +209:14/0 = 0 +209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:14/0/physics_layer_0/angular_velocity = 0.0 +210:14/0 = 0 +210:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0 = 0 +23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +37:15/0 = 0 +37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0 = 0 +40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0 = 0 +41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0 = 0 +42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0 = 0 +43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0 = 0 +44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0 = 0 +45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_0/angular_velocity = 0.0 +46:15/0 = 0 +46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_0/angular_velocity = 0.0 +47:15/0 = 0 +47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_0/angular_velocity = 0.0 +48:15/0 = 0 +48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_0/angular_velocity = 0.0 +49:15/0 = 0 +49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_0/angular_velocity = 0.0 +50:15/0 = 0 +50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_0/angular_velocity = 0.0 +51:15/0 = 0 +51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_0/angular_velocity = 0.0 +52:15/0 = 0 +52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_0/angular_velocity = 0.0 +53:15/0 = 0 +53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_0/angular_velocity = 0.0 +54:15/0 = 0 +54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_0/angular_velocity = 0.0 +55:15/0 = 0 +55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_0/angular_velocity = 0.0 +56:15/0 = 0 +56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:15/0/physics_layer_0/angular_velocity = 0.0 +57:15/0 = 0 +57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_0/angular_velocity = 0.0 +58:15/0 = 0 +58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_0/angular_velocity = 0.0 +59:15/0 = 0 +59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_0/angular_velocity = 0.0 +60:15/0 = 0 +60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_0/angular_velocity = 0.0 +61:15/0 = 0 +61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_0/angular_velocity = 0.0 +62:15/0 = 0 +62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_0/angular_velocity = 0.0 +63:15/0 = 0 +63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_0/angular_velocity = 0.0 +64:15/0 = 0 +64:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:15/0/physics_layer_0/angular_velocity = 0.0 +65:15/0 = 0 +65:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:15/0/physics_layer_0/angular_velocity = 0.0 +66:15/0 = 0 +66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:15/0/physics_layer_0/angular_velocity = 0.0 +67:15/0 = 0 +67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:15/0/physics_layer_0/angular_velocity = 0.0 +68:15/0 = 0 +68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:15/0/physics_layer_0/angular_velocity = 0.0 +69:15/0 = 0 +69:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:15/0/physics_layer_0/angular_velocity = 0.0 +70:15/0 = 0 +70:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:15/0/physics_layer_0/angular_velocity = 0.0 +71:15/0 = 0 +71:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:15/0/physics_layer_0/angular_velocity = 0.0 +72:15/0 = 0 +72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:15/0/physics_layer_0/angular_velocity = 0.0 +73:15/0 = 0 +73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:15/0/physics_layer_0/angular_velocity = 0.0 +74:15/0 = 0 +74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:15/0/physics_layer_0/angular_velocity = 0.0 +75:15/0 = 0 +75:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:15/0/physics_layer_0/angular_velocity = 0.0 +76:15/0 = 0 +76:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:15/0/physics_layer_0/angular_velocity = 0.0 +77:15/0 = 0 +77:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:15/0/physics_layer_0/angular_velocity = 0.0 +78:15/0 = 0 +78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:15/0/physics_layer_0/angular_velocity = 0.0 +79:15/0 = 0 +79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:15/0/physics_layer_0/angular_velocity = 0.0 +80:15/0 = 0 +80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:15/0/physics_layer_0/angular_velocity = 0.0 +81:15/0 = 0 +81:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:15/0/physics_layer_0/angular_velocity = 0.0 +82:15/0 = 0 +82:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:15/0/physics_layer_0/angular_velocity = 0.0 +83:15/0 = 0 +83:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:15/0/physics_layer_0/angular_velocity = 0.0 +84:15/0 = 0 +84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:15/0/physics_layer_0/angular_velocity = 0.0 +85:15/0 = 0 +85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:15/0/physics_layer_0/angular_velocity = 0.0 +86:15/0 = 0 +86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:15/0/physics_layer_0/angular_velocity = 0.0 +87:15/0 = 0 +87:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:15/0/physics_layer_0/angular_velocity = 0.0 +88:15/0 = 0 +88:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:15/0/physics_layer_0/angular_velocity = 0.0 +89:15/0 = 0 +89:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:15/0/physics_layer_0/angular_velocity = 0.0 +90:15/0 = 0 +90:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:15/0/physics_layer_0/angular_velocity = 0.0 +91:15/0 = 0 +91:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:15/0/physics_layer_0/angular_velocity = 0.0 +92:15/0 = 0 +92:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:15/0/physics_layer_0/angular_velocity = 0.0 +93:15/0 = 0 +93:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:15/0/physics_layer_0/angular_velocity = 0.0 +94:15/0 = 0 +94:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:15/0/physics_layer_0/angular_velocity = 0.0 +95:15/0 = 0 +95:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:15/0/physics_layer_0/angular_velocity = 0.0 +96:15/0 = 0 +96:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:15/0/physics_layer_0/angular_velocity = 0.0 +97:15/0 = 0 +97:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:15/0/physics_layer_0/angular_velocity = 0.0 +98:15/0 = 0 +98:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:15/0/physics_layer_0/angular_velocity = 0.0 +99:15/0 = 0 +99:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:15/0/physics_layer_0/angular_velocity = 0.0 +100:15/0 = 0 +100:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:15/0/physics_layer_0/angular_velocity = 0.0 +101:15/0 = 0 +101:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:15/0/physics_layer_0/angular_velocity = 0.0 +102:15/0 = 0 +102:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:15/0/physics_layer_0/angular_velocity = 0.0 +103:15/0 = 0 +103:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:15/0/physics_layer_0/angular_velocity = 0.0 +104:15/0 = 0 +104:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:15/0/physics_layer_0/angular_velocity = 0.0 +105:15/0 = 0 +105:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:15/0/physics_layer_0/angular_velocity = 0.0 +106:15/0 = 0 +106:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:15/0/physics_layer_0/angular_velocity = 0.0 +107:15/0 = 0 +107:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:15/0/physics_layer_0/angular_velocity = 0.0 +108:15/0 = 0 +108:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:15/0/physics_layer_0/angular_velocity = 0.0 +109:15/0 = 0 +109:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:15/0/physics_layer_0/angular_velocity = 0.0 +110:15/0 = 0 +110:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:15/0/physics_layer_0/angular_velocity = 0.0 +111:15/0 = 0 +111:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:15/0/physics_layer_0/angular_velocity = 0.0 +112:15/0 = 0 +112:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:15/0/physics_layer_0/angular_velocity = 0.0 +113:15/0 = 0 +113:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:15/0/physics_layer_0/angular_velocity = 0.0 +114:15/0 = 0 +114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:15/0/physics_layer_0/angular_velocity = 0.0 +115:15/0 = 0 +115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:15/0/physics_layer_0/angular_velocity = 0.0 +116:15/0 = 0 +116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:15/0/physics_layer_0/angular_velocity = 0.0 +117:15/0 = 0 +117:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:15/0/physics_layer_0/angular_velocity = 0.0 +118:15/0 = 0 +118:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:15/0/physics_layer_0/angular_velocity = 0.0 +119:15/0 = 0 +119:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:15/0/physics_layer_0/angular_velocity = 0.0 +120:15/0 = 0 +120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:15/0/physics_layer_0/angular_velocity = 0.0 +121:15/0 = 0 +121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:15/0/physics_layer_0/angular_velocity = 0.0 +122:15/0 = 0 +122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:15/0/physics_layer_0/angular_velocity = 0.0 +123:15/0 = 0 +123:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:15/0/physics_layer_0/angular_velocity = 0.0 +124:15/0 = 0 +124:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:15/0/physics_layer_0/angular_velocity = 0.0 +125:15/0 = 0 +125:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:15/0/physics_layer_0/angular_velocity = 0.0 +126:15/0 = 0 +126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:15/0/physics_layer_0/angular_velocity = 0.0 +127:15/0 = 0 +127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:15/0/physics_layer_0/angular_velocity = 0.0 +128:15/0 = 0 +128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:15/0/physics_layer_0/angular_velocity = 0.0 +129:15/0 = 0 +129:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:15/0/physics_layer_0/angular_velocity = 0.0 +130:15/0 = 0 +130:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:15/0/physics_layer_0/angular_velocity = 0.0 +131:15/0 = 0 +131:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:15/0/physics_layer_0/angular_velocity = 0.0 +132:15/0 = 0 +132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:15/0/physics_layer_0/angular_velocity = 0.0 +133:15/0 = 0 +133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:15/0/physics_layer_0/angular_velocity = 0.0 +134:15/0 = 0 +134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:15/0/physics_layer_0/angular_velocity = 0.0 +135:15/0 = 0 +135:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:15/0/physics_layer_0/angular_velocity = 0.0 +136:15/0 = 0 +136:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:15/0/physics_layer_0/angular_velocity = 0.0 +137:15/0 = 0 +137:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:15/0/physics_layer_0/angular_velocity = 0.0 +138:15/0 = 0 +138:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:15/0/physics_layer_0/angular_velocity = 0.0 +139:15/0 = 0 +139:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:15/0/physics_layer_0/angular_velocity = 0.0 +140:15/0 = 0 +140:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:15/0/physics_layer_0/angular_velocity = 0.0 +141:15/0 = 0 +141:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:15/0/physics_layer_0/angular_velocity = 0.0 +142:15/0 = 0 +142:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:15/0/physics_layer_0/angular_velocity = 0.0 +143:15/0 = 0 +143:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:15/0/physics_layer_0/angular_velocity = 0.0 +144:15/0 = 0 +144:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:15/0/physics_layer_0/angular_velocity = 0.0 +145:15/0 = 0 +145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:15/0/physics_layer_0/angular_velocity = 0.0 +146:15/0 = 0 +146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:15/0/physics_layer_0/angular_velocity = 0.0 +147:15/0 = 0 +147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:15/0/physics_layer_0/angular_velocity = 0.0 +148:15/0 = 0 +148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:15/0/physics_layer_0/angular_velocity = 0.0 +149:15/0 = 0 +149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:15/0/physics_layer_0/angular_velocity = 0.0 +150:15/0 = 0 +150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:15/0/physics_layer_0/angular_velocity = 0.0 +151:15/0 = 0 +151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:15/0/physics_layer_0/angular_velocity = 0.0 +152:15/0 = 0 +152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:15/0/physics_layer_0/angular_velocity = 0.0 +153:15/0 = 0 +153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:15/0/physics_layer_0/angular_velocity = 0.0 +154:15/0 = 0 +154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:15/0/physics_layer_0/angular_velocity = 0.0 +155:15/0 = 0 +155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:15/0/physics_layer_0/angular_velocity = 0.0 +156:15/0 = 0 +156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:15/0/physics_layer_0/angular_velocity = 0.0 +157:15/0 = 0 +157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:15/0/physics_layer_0/angular_velocity = 0.0 +158:15/0 = 0 +158:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:15/0/physics_layer_0/angular_velocity = 0.0 +159:15/0 = 0 +159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:15/0/physics_layer_0/angular_velocity = 0.0 +160:15/0 = 0 +160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:15/0/physics_layer_0/angular_velocity = 0.0 +161:15/0 = 0 +161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:15/0/physics_layer_0/angular_velocity = 0.0 +162:15/0 = 0 +162:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:15/0/physics_layer_0/angular_velocity = 0.0 +163:15/0 = 0 +163:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:15/0/physics_layer_0/angular_velocity = 0.0 +164:15/0 = 0 +164:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:15/0/physics_layer_0/angular_velocity = 0.0 +165:15/0 = 0 +165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:15/0/physics_layer_0/angular_velocity = 0.0 +166:15/0 = 0 +166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:15/0/physics_layer_0/angular_velocity = 0.0 +167:15/0 = 0 +167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:15/0/physics_layer_0/angular_velocity = 0.0 +168:15/0 = 0 +168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:15/0/physics_layer_0/angular_velocity = 0.0 +169:15/0 = 0 +169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:15/0/physics_layer_0/angular_velocity = 0.0 +170:15/0 = 0 +170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:15/0/physics_layer_0/angular_velocity = 0.0 +171:15/0 = 0 +171:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:15/0/physics_layer_0/angular_velocity = 0.0 +172:15/0 = 0 +172:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:15/0/physics_layer_0/angular_velocity = 0.0 +173:15/0 = 0 +173:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:15/0/physics_layer_0/angular_velocity = 0.0 +174:15/0 = 0 +174:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:15/0/physics_layer_0/angular_velocity = 0.0 +175:15/0 = 0 +175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:15/0/physics_layer_0/angular_velocity = 0.0 +176:15/0 = 0 +176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:15/0/physics_layer_0/angular_velocity = 0.0 +177:15/0 = 0 +177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:15/0/physics_layer_0/angular_velocity = 0.0 +178:15/0 = 0 +178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:15/0/physics_layer_0/angular_velocity = 0.0 +179:15/0 = 0 +179:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:15/0/physics_layer_0/angular_velocity = 0.0 +180:15/0 = 0 +180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:15/0/physics_layer_0/angular_velocity = 0.0 +181:15/0 = 0 +181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:15/0/physics_layer_0/angular_velocity = 0.0 +182:15/0 = 0 +182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:15/0/physics_layer_0/angular_velocity = 0.0 +183:15/0 = 0 +183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:15/0/physics_layer_0/angular_velocity = 0.0 +184:15/0 = 0 +184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:15/0/physics_layer_0/angular_velocity = 0.0 +185:15/0 = 0 +185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:15/0/physics_layer_0/angular_velocity = 0.0 +186:15/0 = 0 +186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:15/0/physics_layer_0/angular_velocity = 0.0 +187:15/0 = 0 +187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:15/0/physics_layer_0/angular_velocity = 0.0 +188:15/0 = 0 +188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:15/0/physics_layer_0/angular_velocity = 0.0 +189:15/0 = 0 +189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:15/0/physics_layer_0/angular_velocity = 0.0 +190:15/0 = 0 +190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:15/0/physics_layer_0/angular_velocity = 0.0 +191:15/0 = 0 +191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:15/0/physics_layer_0/angular_velocity = 0.0 +192:15/0 = 0 +192:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:15/0/physics_layer_0/angular_velocity = 0.0 +193:15/0 = 0 +193:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:15/0/physics_layer_0/angular_velocity = 0.0 +194:15/0 = 0 +194:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:15/0/physics_layer_0/angular_velocity = 0.0 +195:15/0 = 0 +195:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:15/0/physics_layer_0/angular_velocity = 0.0 +196:15/0 = 0 +196:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:15/0/physics_layer_0/angular_velocity = 0.0 +197:15/0 = 0 +197:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:15/0/physics_layer_0/angular_velocity = 0.0 +198:15/0 = 0 +198:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:15/0/physics_layer_0/angular_velocity = 0.0 +199:15/0 = 0 +199:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:15/0/physics_layer_0/angular_velocity = 0.0 +200:15/0 = 0 +200:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:15/0/physics_layer_0/angular_velocity = 0.0 +201:15/0 = 0 +201:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:15/0/physics_layer_0/angular_velocity = 0.0 +202:15/0 = 0 +202:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:15/0/physics_layer_0/angular_velocity = 0.0 +203:15/0 = 0 +203:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:15/0/physics_layer_0/angular_velocity = 0.0 +204:15/0 = 0 +204:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:15/0/physics_layer_0/angular_velocity = 0.0 +205:15/0 = 0 +205:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:15/0/physics_layer_0/angular_velocity = 0.0 +206:15/0 = 0 +206:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:15/0/physics_layer_0/angular_velocity = 0.0 +207:15/0 = 0 +207:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:15/0/physics_layer_0/angular_velocity = 0.0 +208:15/0 = 0 +208:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:15/0/physics_layer_0/angular_velocity = 0.0 +209:15/0 = 0 +209:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:15/0/physics_layer_0/angular_velocity = 0.0 +210:15/0 = 0 +210:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0 = 0 +33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0 = 0 +34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0 = 0 +40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0 = 0 +41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0 = 0 +42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0 = 0 +43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_0/angular_velocity = 0.0 +44:16/0 = 0 +44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:16/0/physics_layer_0/angular_velocity = 0.0 +45:16/0 = 0 +45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:16/0/physics_layer_0/angular_velocity = 0.0 +46:16/0 = 0 +46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:16/0/physics_layer_0/angular_velocity = 0.0 +47:16/0 = 0 +47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:16/0/physics_layer_0/angular_velocity = 0.0 +48:16/0 = 0 +48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:16/0/physics_layer_0/angular_velocity = 0.0 +49:16/0 = 0 +49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:16/0/physics_layer_0/angular_velocity = 0.0 +50:16/0 = 0 +50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:16/0/physics_layer_0/angular_velocity = 0.0 +51:16/0 = 0 +51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:16/0/physics_layer_0/angular_velocity = 0.0 +52:16/0 = 0 +52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_0/angular_velocity = 0.0 +53:16/0 = 0 +53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_0/angular_velocity = 0.0 +54:16/0 = 0 +54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_0/angular_velocity = 0.0 +55:16/0 = 0 +55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_0/angular_velocity = 0.0 +56:16/0 = 0 +56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_0/angular_velocity = 0.0 +57:16/0 = 0 +57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_0/angular_velocity = 0.0 +58:16/0 = 0 +58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:16/0/physics_layer_0/angular_velocity = 0.0 +59:16/0 = 0 +59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_0/angular_velocity = 0.0 +60:16/0 = 0 +60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_0/angular_velocity = 0.0 +61:16/0 = 0 +61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_0/angular_velocity = 0.0 +62:16/0 = 0 +62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_0/angular_velocity = 0.0 +63:16/0 = 0 +63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_0/angular_velocity = 0.0 +64:16/0 = 0 +64:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:16/0/physics_layer_0/angular_velocity = 0.0 +65:16/0 = 0 +65:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:16/0/physics_layer_0/angular_velocity = 0.0 +66:16/0 = 0 +66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:16/0/physics_layer_0/angular_velocity = 0.0 +67:16/0 = 0 +67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:16/0/physics_layer_0/angular_velocity = 0.0 +68:16/0 = 0 +68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:16/0/physics_layer_0/angular_velocity = 0.0 +69:16/0 = 0 +69:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:16/0/physics_layer_0/angular_velocity = 0.0 +70:16/0 = 0 +70:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:16/0/physics_layer_0/angular_velocity = 0.0 +71:16/0 = 0 +71:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:16/0/physics_layer_0/angular_velocity = 0.0 +72:16/0 = 0 +72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:16/0/physics_layer_0/angular_velocity = 0.0 +73:16/0 = 0 +73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:16/0/physics_layer_0/angular_velocity = 0.0 +74:16/0 = 0 +74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:16/0/physics_layer_0/angular_velocity = 0.0 +75:16/0 = 0 +75:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:16/0/physics_layer_0/angular_velocity = 0.0 +76:16/0 = 0 +76:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:16/0/physics_layer_0/angular_velocity = 0.0 +77:16/0 = 0 +77:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:16/0/physics_layer_0/angular_velocity = 0.0 +78:16/0 = 0 +78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:16/0/physics_layer_0/angular_velocity = 0.0 +79:16/0 = 0 +79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:16/0/physics_layer_0/angular_velocity = 0.0 +80:16/0 = 0 +80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:16/0/physics_layer_0/angular_velocity = 0.0 +81:16/0 = 0 +81:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:16/0/physics_layer_0/angular_velocity = 0.0 +82:16/0 = 0 +82:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:16/0/physics_layer_0/angular_velocity = 0.0 +83:16/0 = 0 +83:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:16/0/physics_layer_0/angular_velocity = 0.0 +84:16/0 = 0 +84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:16/0/physics_layer_0/angular_velocity = 0.0 +85:16/0 = 0 +85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:16/0/physics_layer_0/angular_velocity = 0.0 +86:16/0 = 0 +86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:16/0/physics_layer_0/angular_velocity = 0.0 +87:16/0 = 0 +87:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:16/0/physics_layer_0/angular_velocity = 0.0 +88:16/0 = 0 +88:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:16/0/physics_layer_0/angular_velocity = 0.0 +89:16/0 = 0 +89:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:16/0/physics_layer_0/angular_velocity = 0.0 +90:16/0 = 0 +90:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:16/0/physics_layer_0/angular_velocity = 0.0 +91:16/0 = 0 +91:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:16/0/physics_layer_0/angular_velocity = 0.0 +92:16/0 = 0 +92:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:16/0/physics_layer_0/angular_velocity = 0.0 +93:16/0 = 0 +93:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:16/0/physics_layer_0/angular_velocity = 0.0 +94:16/0 = 0 +94:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:16/0/physics_layer_0/angular_velocity = 0.0 +95:16/0 = 0 +95:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:16/0/physics_layer_0/angular_velocity = 0.0 +96:16/0 = 0 +96:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:16/0/physics_layer_0/angular_velocity = 0.0 +97:16/0 = 0 +97:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:16/0/physics_layer_0/angular_velocity = 0.0 +98:16/0 = 0 +98:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:16/0/physics_layer_0/angular_velocity = 0.0 +99:16/0 = 0 +99:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:16/0/physics_layer_0/angular_velocity = 0.0 +100:16/0 = 0 +100:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:16/0/physics_layer_0/angular_velocity = 0.0 +101:16/0 = 0 +101:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:16/0/physics_layer_0/angular_velocity = 0.0 +102:16/0 = 0 +102:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:16/0/physics_layer_0/angular_velocity = 0.0 +103:16/0 = 0 +103:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:16/0/physics_layer_0/angular_velocity = 0.0 +104:16/0 = 0 +104:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:16/0/physics_layer_0/angular_velocity = 0.0 +105:16/0 = 0 +105:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:16/0/physics_layer_0/angular_velocity = 0.0 +106:16/0 = 0 +106:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:16/0/physics_layer_0/angular_velocity = 0.0 +107:16/0 = 0 +107:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:16/0/physics_layer_0/angular_velocity = 0.0 +108:16/0 = 0 +108:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:16/0/physics_layer_0/angular_velocity = 0.0 +109:16/0 = 0 +109:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:16/0/physics_layer_0/angular_velocity = 0.0 +110:16/0 = 0 +110:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:16/0/physics_layer_0/angular_velocity = 0.0 +111:16/0 = 0 +111:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:16/0/physics_layer_0/angular_velocity = 0.0 +112:16/0 = 0 +112:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:16/0/physics_layer_0/angular_velocity = 0.0 +113:16/0 = 0 +113:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:16/0/physics_layer_0/angular_velocity = 0.0 +114:16/0 = 0 +114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:16/0/physics_layer_0/angular_velocity = 0.0 +115:16/0 = 0 +115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:16/0/physics_layer_0/angular_velocity = 0.0 +116:16/0 = 0 +116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:16/0/physics_layer_0/angular_velocity = 0.0 +117:16/0 = 0 +117:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:16/0/physics_layer_0/angular_velocity = 0.0 +118:16/0 = 0 +118:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:16/0/physics_layer_0/angular_velocity = 0.0 +119:16/0 = 0 +119:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:16/0/physics_layer_0/angular_velocity = 0.0 +120:16/0 = 0 +120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:16/0/physics_layer_0/angular_velocity = 0.0 +121:16/0 = 0 +121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:16/0/physics_layer_0/angular_velocity = 0.0 +122:16/0 = 0 +122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:16/0/physics_layer_0/angular_velocity = 0.0 +123:16/0 = 0 +123:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:16/0/physics_layer_0/angular_velocity = 0.0 +124:16/0 = 0 +124:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:16/0/physics_layer_0/angular_velocity = 0.0 +125:16/0 = 0 +125:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:16/0/physics_layer_0/angular_velocity = 0.0 +126:16/0 = 0 +126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:16/0/physics_layer_0/angular_velocity = 0.0 +127:16/0 = 0 +127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:16/0/physics_layer_0/angular_velocity = 0.0 +128:16/0 = 0 +128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:16/0/physics_layer_0/angular_velocity = 0.0 +129:16/0 = 0 +129:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:16/0/physics_layer_0/angular_velocity = 0.0 +130:16/0 = 0 +130:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:16/0/physics_layer_0/angular_velocity = 0.0 +131:16/0 = 0 +131:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:16/0/physics_layer_0/angular_velocity = 0.0 +132:16/0 = 0 +132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:16/0/physics_layer_0/angular_velocity = 0.0 +133:16/0 = 0 +133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:16/0/physics_layer_0/angular_velocity = 0.0 +134:16/0 = 0 +134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:16/0/physics_layer_0/angular_velocity = 0.0 +135:16/0 = 0 +135:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:16/0/physics_layer_0/angular_velocity = 0.0 +136:16/0 = 0 +136:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:16/0/physics_layer_0/angular_velocity = 0.0 +137:16/0 = 0 +137:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:16/0/physics_layer_0/angular_velocity = 0.0 +138:16/0 = 0 +138:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:16/0/physics_layer_0/angular_velocity = 0.0 +139:16/0 = 0 +139:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:16/0/physics_layer_0/angular_velocity = 0.0 +140:16/0 = 0 +140:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:16/0/physics_layer_0/angular_velocity = 0.0 +141:16/0 = 0 +141:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:16/0/physics_layer_0/angular_velocity = 0.0 +142:16/0 = 0 +142:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:16/0/physics_layer_0/angular_velocity = 0.0 +143:16/0 = 0 +143:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:16/0/physics_layer_0/angular_velocity = 0.0 +144:16/0 = 0 +144:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:16/0/physics_layer_0/angular_velocity = 0.0 +145:16/0 = 0 +145:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:16/0/physics_layer_0/angular_velocity = 0.0 +146:16/0 = 0 +146:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:16/0/physics_layer_0/angular_velocity = 0.0 +147:16/0 = 0 +147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:16/0/physics_layer_0/angular_velocity = 0.0 +148:16/0 = 0 +148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:16/0/physics_layer_0/angular_velocity = 0.0 +149:16/0 = 0 +149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:16/0/physics_layer_0/angular_velocity = 0.0 +150:16/0 = 0 +150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:16/0/physics_layer_0/angular_velocity = 0.0 +151:16/0 = 0 +151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:16/0/physics_layer_0/angular_velocity = 0.0 +152:16/0 = 0 +152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:16/0/physics_layer_0/angular_velocity = 0.0 +153:16/0 = 0 +153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:16/0/physics_layer_0/angular_velocity = 0.0 +154:16/0 = 0 +154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:16/0/physics_layer_0/angular_velocity = 0.0 +155:16/0 = 0 +155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:16/0/physics_layer_0/angular_velocity = 0.0 +156:16/0 = 0 +156:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:16/0/physics_layer_0/angular_velocity = 0.0 +157:16/0 = 0 +157:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:16/0/physics_layer_0/angular_velocity = 0.0 +158:16/0 = 0 +158:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:16/0/physics_layer_0/angular_velocity = 0.0 +159:16/0 = 0 +159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:16/0/physics_layer_0/angular_velocity = 0.0 +160:16/0 = 0 +160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:16/0/physics_layer_0/angular_velocity = 0.0 +161:16/0 = 0 +161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:16/0/physics_layer_0/angular_velocity = 0.0 +162:16/0 = 0 +162:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:16/0/physics_layer_0/angular_velocity = 0.0 +163:16/0 = 0 +163:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:16/0/physics_layer_0/angular_velocity = 0.0 +164:16/0 = 0 +164:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:16/0/physics_layer_0/angular_velocity = 0.0 +165:16/0 = 0 +165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:16/0/physics_layer_0/angular_velocity = 0.0 +166:16/0 = 0 +166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:16/0/physics_layer_0/angular_velocity = 0.0 +167:16/0 = 0 +167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:16/0/physics_layer_0/angular_velocity = 0.0 +168:16/0 = 0 +168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:16/0/physics_layer_0/angular_velocity = 0.0 +169:16/0 = 0 +169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:16/0/physics_layer_0/angular_velocity = 0.0 +170:16/0 = 0 +170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:16/0/physics_layer_0/angular_velocity = 0.0 +171:16/0 = 0 +171:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:16/0/physics_layer_0/angular_velocity = 0.0 +172:16/0 = 0 +172:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:16/0/physics_layer_0/angular_velocity = 0.0 +173:16/0 = 0 +173:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:16/0/physics_layer_0/angular_velocity = 0.0 +174:16/0 = 0 +174:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:16/0/physics_layer_0/angular_velocity = 0.0 +175:16/0 = 0 +175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:16/0/physics_layer_0/angular_velocity = 0.0 +176:16/0 = 0 +176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:16/0/physics_layer_0/angular_velocity = 0.0 +177:16/0 = 0 +177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:16/0/physics_layer_0/angular_velocity = 0.0 +178:16/0 = 0 +178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:16/0/physics_layer_0/angular_velocity = 0.0 +179:16/0 = 0 +179:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:16/0/physics_layer_0/angular_velocity = 0.0 +180:16/0 = 0 +180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:16/0/physics_layer_0/angular_velocity = 0.0 +181:16/0 = 0 +181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:16/0/physics_layer_0/angular_velocity = 0.0 +182:16/0 = 0 +182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:16/0/physics_layer_0/angular_velocity = 0.0 +183:16/0 = 0 +183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:16/0/physics_layer_0/angular_velocity = 0.0 +184:16/0 = 0 +184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:16/0/physics_layer_0/angular_velocity = 0.0 +185:16/0 = 0 +185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:16/0/physics_layer_0/angular_velocity = 0.0 +186:16/0 = 0 +186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:16/0/physics_layer_0/angular_velocity = 0.0 +187:16/0 = 0 +187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:16/0/physics_layer_0/angular_velocity = 0.0 +188:16/0 = 0 +188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:16/0/physics_layer_0/angular_velocity = 0.0 +189:16/0 = 0 +189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:16/0/physics_layer_0/angular_velocity = 0.0 +190:16/0 = 0 +190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:16/0/physics_layer_0/angular_velocity = 0.0 +191:16/0 = 0 +191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:16/0/physics_layer_0/angular_velocity = 0.0 +192:16/0 = 0 +192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:16/0/physics_layer_0/angular_velocity = 0.0 +193:16/0 = 0 +193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:16/0/physics_layer_0/angular_velocity = 0.0 +194:16/0 = 0 +194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:16/0/physics_layer_0/angular_velocity = 0.0 +195:16/0 = 0 +195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:16/0/physics_layer_0/angular_velocity = 0.0 +196:16/0 = 0 +196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:16/0/physics_layer_0/angular_velocity = 0.0 +197:16/0 = 0 +197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:16/0/physics_layer_0/angular_velocity = 0.0 +198:16/0 = 0 +198:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:16/0/physics_layer_0/angular_velocity = 0.0 +199:16/0 = 0 +199:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:16/0/physics_layer_0/angular_velocity = 0.0 +200:16/0 = 0 +200:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:16/0/physics_layer_0/angular_velocity = 0.0 +201:16/0 = 0 +201:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:16/0/physics_layer_0/angular_velocity = 0.0 +202:16/0 = 0 +202:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:16/0/physics_layer_0/angular_velocity = 0.0 +203:16/0 = 0 +203:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:16/0/physics_layer_0/angular_velocity = 0.0 +204:16/0 = 0 +204:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:16/0/physics_layer_0/angular_velocity = 0.0 +205:16/0 = 0 +205:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:16/0/physics_layer_0/angular_velocity = 0.0 +206:16/0 = 0 +206:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:16/0/physics_layer_0/angular_velocity = 0.0 +207:16/0 = 0 +207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:16/0/physics_layer_0/angular_velocity = 0.0 +208:16/0 = 0 +208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:16/0/physics_layer_0/angular_velocity = 0.0 +209:16/0 = 0 +209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:16/0/physics_layer_0/angular_velocity = 0.0 +210:16/0 = 0 +210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0 = 0 +37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0 = 0 +40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0 = 0 +41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0 = 0 +42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0 = 0 +43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_0/angular_velocity = 0.0 +44:17/0 = 0 +44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:17/0/physics_layer_0/angular_velocity = 0.0 +45:17/0 = 0 +45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:17/0/physics_layer_0/angular_velocity = 0.0 +46:17/0 = 0 +46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:17/0/physics_layer_0/angular_velocity = 0.0 +47:17/0 = 0 +47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:17/0/physics_layer_0/angular_velocity = 0.0 +48:17/0 = 0 +48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:17/0/physics_layer_0/angular_velocity = 0.0 +49:17/0 = 0 +49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:17/0/physics_layer_0/angular_velocity = 0.0 +50:17/0 = 0 +50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:17/0/physics_layer_0/angular_velocity = 0.0 +51:17/0 = 0 +51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:17/0/physics_layer_0/angular_velocity = 0.0 +52:17/0 = 0 +52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_0/angular_velocity = 0.0 +53:17/0 = 0 +53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_0/angular_velocity = 0.0 +54:17/0 = 0 +54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_0/angular_velocity = 0.0 +55:17/0 = 0 +55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_0/angular_velocity = 0.0 +56:17/0 = 0 +56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_0/angular_velocity = 0.0 +57:17/0 = 0 +57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_0/angular_velocity = 0.0 +58:17/0 = 0 +58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:17/0/physics_layer_0/angular_velocity = 0.0 +59:17/0 = 0 +59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_0/angular_velocity = 0.0 +60:17/0 = 0 +60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_0/angular_velocity = 0.0 +61:17/0 = 0 +61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_0/angular_velocity = 0.0 +62:17/0 = 0 +62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_0/angular_velocity = 0.0 +63:17/0 = 0 +63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_0/angular_velocity = 0.0 +64:17/0 = 0 +64:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:17/0/physics_layer_0/angular_velocity = 0.0 +65:17/0 = 0 +65:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:17/0/physics_layer_0/angular_velocity = 0.0 +66:17/0 = 0 +66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:17/0/physics_layer_0/angular_velocity = 0.0 +67:17/0 = 0 +67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:17/0/physics_layer_0/angular_velocity = 0.0 +68:17/0 = 0 +68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:17/0/physics_layer_0/angular_velocity = 0.0 +69:17/0 = 0 +69:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:17/0/physics_layer_0/angular_velocity = 0.0 +70:17/0 = 0 +70:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:17/0/physics_layer_0/angular_velocity = 0.0 +71:17/0 = 0 +71:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:17/0/physics_layer_0/angular_velocity = 0.0 +72:17/0 = 0 +72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:17/0/physics_layer_0/angular_velocity = 0.0 +73:17/0 = 0 +73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:17/0/physics_layer_0/angular_velocity = 0.0 +74:17/0 = 0 +74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:17/0/physics_layer_0/angular_velocity = 0.0 +75:17/0 = 0 +75:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:17/0/physics_layer_0/angular_velocity = 0.0 +76:17/0 = 0 +76:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:17/0/physics_layer_0/angular_velocity = 0.0 +77:17/0 = 0 +77:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:17/0/physics_layer_0/angular_velocity = 0.0 +78:17/0 = 0 +78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:17/0/physics_layer_0/angular_velocity = 0.0 +79:17/0 = 0 +79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:17/0/physics_layer_0/angular_velocity = 0.0 +80:17/0 = 0 +80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:17/0/physics_layer_0/angular_velocity = 0.0 +81:17/0 = 0 +81:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:17/0/physics_layer_0/angular_velocity = 0.0 +82:17/0 = 0 +82:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:17/0/physics_layer_0/angular_velocity = 0.0 +83:17/0 = 0 +83:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:17/0/physics_layer_0/angular_velocity = 0.0 +84:17/0 = 0 +84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:17/0/physics_layer_0/angular_velocity = 0.0 +85:17/0 = 0 +85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:17/0/physics_layer_0/angular_velocity = 0.0 +86:17/0 = 0 +86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:17/0/physics_layer_0/angular_velocity = 0.0 +87:17/0 = 0 +87:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:17/0/physics_layer_0/angular_velocity = 0.0 +88:17/0 = 0 +88:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:17/0/physics_layer_0/angular_velocity = 0.0 +89:17/0 = 0 +89:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:17/0/physics_layer_0/angular_velocity = 0.0 +90:17/0 = 0 +90:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:17/0/physics_layer_0/angular_velocity = 0.0 +91:17/0 = 0 +91:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:17/0/physics_layer_0/angular_velocity = 0.0 +92:17/0 = 0 +92:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:17/0/physics_layer_0/angular_velocity = 0.0 +93:17/0 = 0 +93:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:17/0/physics_layer_0/angular_velocity = 0.0 +94:17/0 = 0 +94:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:17/0/physics_layer_0/angular_velocity = 0.0 +95:17/0 = 0 +95:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:17/0/physics_layer_0/angular_velocity = 0.0 +96:17/0 = 0 +96:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:17/0/physics_layer_0/angular_velocity = 0.0 +97:17/0 = 0 +97:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:17/0/physics_layer_0/angular_velocity = 0.0 +98:17/0 = 0 +98:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:17/0/physics_layer_0/angular_velocity = 0.0 +99:17/0 = 0 +99:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:17/0/physics_layer_0/angular_velocity = 0.0 +100:17/0 = 0 +100:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:17/0/physics_layer_0/angular_velocity = 0.0 +101:17/0 = 0 +101:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:17/0/physics_layer_0/angular_velocity = 0.0 +102:17/0 = 0 +102:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:17/0/physics_layer_0/angular_velocity = 0.0 +103:17/0 = 0 +103:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:17/0/physics_layer_0/angular_velocity = 0.0 +104:17/0 = 0 +104:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:17/0/physics_layer_0/angular_velocity = 0.0 +105:17/0 = 0 +105:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:17/0/physics_layer_0/angular_velocity = 0.0 +106:17/0 = 0 +106:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:17/0/physics_layer_0/angular_velocity = 0.0 +107:17/0 = 0 +107:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:17/0/physics_layer_0/angular_velocity = 0.0 +108:17/0 = 0 +108:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:17/0/physics_layer_0/angular_velocity = 0.0 +109:17/0 = 0 +109:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:17/0/physics_layer_0/angular_velocity = 0.0 +110:17/0 = 0 +110:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:17/0/physics_layer_0/angular_velocity = 0.0 +111:17/0 = 0 +111:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:17/0/physics_layer_0/angular_velocity = 0.0 +112:17/0 = 0 +112:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:17/0/physics_layer_0/angular_velocity = 0.0 +113:17/0 = 0 +113:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:17/0/physics_layer_0/angular_velocity = 0.0 +114:17/0 = 0 +114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:17/0/physics_layer_0/angular_velocity = 0.0 +115:17/0 = 0 +115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:17/0/physics_layer_0/angular_velocity = 0.0 +116:17/0 = 0 +116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:17/0/physics_layer_0/angular_velocity = 0.0 +117:17/0 = 0 +117:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:17/0/physics_layer_0/angular_velocity = 0.0 +118:17/0 = 0 +118:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:17/0/physics_layer_0/angular_velocity = 0.0 +119:17/0 = 0 +119:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:17/0/physics_layer_0/angular_velocity = 0.0 +120:17/0 = 0 +120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:17/0/physics_layer_0/angular_velocity = 0.0 +121:17/0 = 0 +121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:17/0/physics_layer_0/angular_velocity = 0.0 +122:17/0 = 0 +122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:17/0/physics_layer_0/angular_velocity = 0.0 +123:17/0 = 0 +123:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:17/0/physics_layer_0/angular_velocity = 0.0 +124:17/0 = 0 +124:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:17/0/physics_layer_0/angular_velocity = 0.0 +125:17/0 = 0 +125:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:17/0/physics_layer_0/angular_velocity = 0.0 +126:17/0 = 0 +126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:17/0/physics_layer_0/angular_velocity = 0.0 +127:17/0 = 0 +127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:17/0/physics_layer_0/angular_velocity = 0.0 +128:17/0 = 0 +128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:17/0/physics_layer_0/angular_velocity = 0.0 +129:17/0 = 0 +129:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:17/0/physics_layer_0/angular_velocity = 0.0 +130:17/0 = 0 +130:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:17/0/physics_layer_0/angular_velocity = 0.0 +131:17/0 = 0 +131:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:17/0/physics_layer_0/angular_velocity = 0.0 +132:17/0 = 0 +132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:17/0/physics_layer_0/angular_velocity = 0.0 +133:17/0 = 0 +133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:17/0/physics_layer_0/angular_velocity = 0.0 +134:17/0 = 0 +134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:17/0/physics_layer_0/angular_velocity = 0.0 +135:17/0 = 0 +135:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:17/0/physics_layer_0/angular_velocity = 0.0 +136:17/0 = 0 +136:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:17/0/physics_layer_0/angular_velocity = 0.0 +137:17/0 = 0 +137:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:17/0/physics_layer_0/angular_velocity = 0.0 +138:17/0 = 0 +138:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:17/0/physics_layer_0/angular_velocity = 0.0 +139:17/0 = 0 +139:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:17/0/physics_layer_0/angular_velocity = 0.0 +140:17/0 = 0 +140:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:17/0/physics_layer_0/angular_velocity = 0.0 +141:17/0 = 0 +141:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:17/0/physics_layer_0/angular_velocity = 0.0 +142:17/0 = 0 +142:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:17/0/physics_layer_0/angular_velocity = 0.0 +143:17/0 = 0 +143:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:17/0/physics_layer_0/angular_velocity = 0.0 +144:17/0 = 0 +144:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:17/0/physics_layer_0/angular_velocity = 0.0 +145:17/0 = 0 +145:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:17/0/physics_layer_0/angular_velocity = 0.0 +146:17/0 = 0 +146:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:17/0/physics_layer_0/angular_velocity = 0.0 +147:17/0 = 0 +147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:17/0/physics_layer_0/angular_velocity = 0.0 +148:17/0 = 0 +148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:17/0/physics_layer_0/angular_velocity = 0.0 +149:17/0 = 0 +149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:17/0/physics_layer_0/angular_velocity = 0.0 +150:17/0 = 0 +150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:17/0/physics_layer_0/angular_velocity = 0.0 +151:17/0 = 0 +151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:17/0/physics_layer_0/angular_velocity = 0.0 +152:17/0 = 0 +152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:17/0/physics_layer_0/angular_velocity = 0.0 +153:17/0 = 0 +153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:17/0/physics_layer_0/angular_velocity = 0.0 +154:17/0 = 0 +154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:17/0/physics_layer_0/angular_velocity = 0.0 +155:17/0 = 0 +155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:17/0/physics_layer_0/angular_velocity = 0.0 +156:17/0 = 0 +156:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:17/0/physics_layer_0/angular_velocity = 0.0 +157:17/0 = 0 +157:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:17/0/physics_layer_0/angular_velocity = 0.0 +158:17/0 = 0 +158:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:17/0/physics_layer_0/angular_velocity = 0.0 +159:17/0 = 0 +159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:17/0/physics_layer_0/angular_velocity = 0.0 +160:17/0 = 0 +160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:17/0/physics_layer_0/angular_velocity = 0.0 +161:17/0 = 0 +161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:17/0/physics_layer_0/angular_velocity = 0.0 +162:17/0 = 0 +162:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:17/0/physics_layer_0/angular_velocity = 0.0 +163:17/0 = 0 +163:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:17/0/physics_layer_0/angular_velocity = 0.0 +164:17/0 = 0 +164:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:17/0/physics_layer_0/angular_velocity = 0.0 +165:17/0 = 0 +165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:17/0/physics_layer_0/angular_velocity = 0.0 +166:17/0 = 0 +166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:17/0/physics_layer_0/angular_velocity = 0.0 +167:17/0 = 0 +167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:17/0/physics_layer_0/angular_velocity = 0.0 +168:17/0 = 0 +168:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:17/0/physics_layer_0/angular_velocity = 0.0 +169:17/0 = 0 +169:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:17/0/physics_layer_0/angular_velocity = 0.0 +170:17/0 = 0 +170:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:17/0/physics_layer_0/angular_velocity = 0.0 +171:17/0 = 0 +171:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:17/0/physics_layer_0/angular_velocity = 0.0 +172:17/0 = 0 +172:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:17/0/physics_layer_0/angular_velocity = 0.0 +173:17/0 = 0 +173:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:17/0/physics_layer_0/angular_velocity = 0.0 +174:17/0 = 0 +174:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:17/0/physics_layer_0/angular_velocity = 0.0 +175:17/0 = 0 +175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:17/0/physics_layer_0/angular_velocity = 0.0 +176:17/0 = 0 +176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:17/0/physics_layer_0/angular_velocity = 0.0 +177:17/0 = 0 +177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:17/0/physics_layer_0/angular_velocity = 0.0 +178:17/0 = 0 +178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:17/0/physics_layer_0/angular_velocity = 0.0 +179:17/0 = 0 +179:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:17/0/physics_layer_0/angular_velocity = 0.0 +180:17/0 = 0 +180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:17/0/physics_layer_0/angular_velocity = 0.0 +181:17/0 = 0 +181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:17/0/physics_layer_0/angular_velocity = 0.0 +182:17/0 = 0 +182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:17/0/physics_layer_0/angular_velocity = 0.0 +183:17/0 = 0 +183:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:17/0/physics_layer_0/angular_velocity = 0.0 +184:17/0 = 0 +184:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:17/0/physics_layer_0/angular_velocity = 0.0 +185:17/0 = 0 +185:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:17/0/physics_layer_0/angular_velocity = 0.0 +186:17/0 = 0 +186:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:17/0/physics_layer_0/angular_velocity = 0.0 +187:17/0 = 0 +187:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:17/0/physics_layer_0/angular_velocity = 0.0 +188:17/0 = 0 +188:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:17/0/physics_layer_0/angular_velocity = 0.0 +189:17/0 = 0 +189:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:17/0/physics_layer_0/angular_velocity = 0.0 +190:17/0 = 0 +190:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:17/0/physics_layer_0/angular_velocity = 0.0 +191:17/0 = 0 +191:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:17/0/physics_layer_0/angular_velocity = 0.0 +192:17/0 = 0 +192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:17/0/physics_layer_0/angular_velocity = 0.0 +193:17/0 = 0 +193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:17/0/physics_layer_0/angular_velocity = 0.0 +194:17/0 = 0 +194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:17/0/physics_layer_0/angular_velocity = 0.0 +195:17/0 = 0 +195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:17/0/physics_layer_0/angular_velocity = 0.0 +196:17/0 = 0 +196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:17/0/physics_layer_0/angular_velocity = 0.0 +197:17/0 = 0 +197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:17/0/physics_layer_0/angular_velocity = 0.0 +198:17/0 = 0 +198:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:17/0/physics_layer_0/angular_velocity = 0.0 +199:17/0 = 0 +199:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:17/0/physics_layer_0/angular_velocity = 0.0 +200:17/0 = 0 +200:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:17/0/physics_layer_0/angular_velocity = 0.0 +201:17/0 = 0 +201:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:17/0/physics_layer_0/angular_velocity = 0.0 +202:17/0 = 0 +202:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:17/0/physics_layer_0/angular_velocity = 0.0 +203:17/0 = 0 +203:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:17/0/physics_layer_0/angular_velocity = 0.0 +204:17/0 = 0 +204:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:17/0/physics_layer_0/angular_velocity = 0.0 +205:17/0 = 0 +205:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:17/0/physics_layer_0/angular_velocity = 0.0 +206:17/0 = 0 +206:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:17/0/physics_layer_0/angular_velocity = 0.0 +207:17/0 = 0 +207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:17/0/physics_layer_0/angular_velocity = 0.0 +208:17/0 = 0 +208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:17/0/physics_layer_0/angular_velocity = 0.0 +209:17/0 = 0 +209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:17/0/physics_layer_0/angular_velocity = 0.0 +210:17/0 = 0 +210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0 = 0 +30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0 = 0 +31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0 = 0 +36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_0/angular_velocity = 0.0 +37:18/0 = 0 +37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0 = 0 +38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0 = 0 +39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0 = 0 +40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0 = 0 +41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0 = 0 +42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0 = 0 +43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_0/angular_velocity = 0.0 +44:18/0 = 0 +44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:18/0/physics_layer_0/angular_velocity = 0.0 +45:18/0 = 0 +45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:18/0/physics_layer_0/angular_velocity = 0.0 +46:18/0 = 0 +46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:18/0/physics_layer_0/angular_velocity = 0.0 +47:18/0 = 0 +47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:18/0/physics_layer_0/angular_velocity = 0.0 +48:18/0 = 0 +48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:18/0/physics_layer_0/angular_velocity = 0.0 +49:18/0 = 0 +49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:18/0/physics_layer_0/angular_velocity = 0.0 +50:18/0 = 0 +50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:18/0/physics_layer_0/angular_velocity = 0.0 +51:18/0 = 0 +51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:18/0/physics_layer_0/angular_velocity = 0.0 +52:18/0 = 0 +52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_0/angular_velocity = 0.0 +53:18/0 = 0 +53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_0/angular_velocity = 0.0 +54:18/0 = 0 +54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_0/angular_velocity = 0.0 +55:18/0 = 0 +55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_0/angular_velocity = 0.0 +56:18/0 = 0 +56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_0/angular_velocity = 0.0 +57:18/0 = 0 +57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:18/0/physics_layer_0/angular_velocity = 0.0 +58:18/0 = 0 +58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:18/0/physics_layer_0/angular_velocity = 0.0 +59:18/0 = 0 +59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_0/angular_velocity = 0.0 +60:18/0 = 0 +60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_0/angular_velocity = 0.0 +61:18/0 = 0 +61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_0/angular_velocity = 0.0 +62:18/0 = 0 +62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_0/angular_velocity = 0.0 +63:18/0 = 0 +63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_0/angular_velocity = 0.0 +64:18/0 = 0 +64:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:18/0/physics_layer_0/angular_velocity = 0.0 +65:18/0 = 0 +65:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:18/0/physics_layer_0/angular_velocity = 0.0 +66:18/0 = 0 +66:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:18/0/physics_layer_0/angular_velocity = 0.0 +67:18/0 = 0 +67:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:18/0/physics_layer_0/angular_velocity = 0.0 +68:18/0 = 0 +68:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:18/0/physics_layer_0/angular_velocity = 0.0 +69:18/0 = 0 +69:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:18/0/physics_layer_0/angular_velocity = 0.0 +70:18/0 = 0 +70:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:18/0/physics_layer_0/angular_velocity = 0.0 +71:18/0 = 0 +71:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:18/0/physics_layer_0/angular_velocity = 0.0 +72:18/0 = 0 +72:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:18/0/physics_layer_0/angular_velocity = 0.0 +73:18/0 = 0 +73:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:18/0/physics_layer_0/angular_velocity = 0.0 +74:18/0 = 0 +74:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:18/0/physics_layer_0/angular_velocity = 0.0 +75:18/0 = 0 +75:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:18/0/physics_layer_0/angular_velocity = 0.0 +76:18/0 = 0 +76:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:18/0/physics_layer_0/angular_velocity = 0.0 +77:18/0 = 0 +77:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:18/0/physics_layer_0/angular_velocity = 0.0 +78:18/0 = 0 +78:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:18/0/physics_layer_0/angular_velocity = 0.0 +79:18/0 = 0 +79:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:18/0/physics_layer_0/angular_velocity = 0.0 +80:18/0 = 0 +80:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:18/0/physics_layer_0/angular_velocity = 0.0 +81:18/0 = 0 +81:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:18/0/physics_layer_0/angular_velocity = 0.0 +82:18/0 = 0 +82:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:18/0/physics_layer_0/angular_velocity = 0.0 +83:18/0 = 0 +83:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:18/0/physics_layer_0/angular_velocity = 0.0 +84:18/0 = 0 +84:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:18/0/physics_layer_0/angular_velocity = 0.0 +85:18/0 = 0 +85:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:18/0/physics_layer_0/angular_velocity = 0.0 +86:18/0 = 0 +86:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:18/0/physics_layer_0/angular_velocity = 0.0 +87:18/0 = 0 +87:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:18/0/physics_layer_0/angular_velocity = 0.0 +88:18/0 = 0 +88:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:18/0/physics_layer_0/angular_velocity = 0.0 +89:18/0 = 0 +89:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:18/0/physics_layer_0/angular_velocity = 0.0 +90:18/0 = 0 +90:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:18/0/physics_layer_0/angular_velocity = 0.0 +91:18/0 = 0 +91:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:18/0/physics_layer_0/angular_velocity = 0.0 +92:18/0 = 0 +92:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:18/0/physics_layer_0/angular_velocity = 0.0 +93:18/0 = 0 +93:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:18/0/physics_layer_0/angular_velocity = 0.0 +94:18/0 = 0 +94:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:18/0/physics_layer_0/angular_velocity = 0.0 +95:18/0 = 0 +95:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:18/0/physics_layer_0/angular_velocity = 0.0 +96:18/0 = 0 +96:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:18/0/physics_layer_0/angular_velocity = 0.0 +97:18/0 = 0 +97:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:18/0/physics_layer_0/angular_velocity = 0.0 +98:18/0 = 0 +98:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:18/0/physics_layer_0/angular_velocity = 0.0 +99:18/0 = 0 +99:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:18/0/physics_layer_0/angular_velocity = 0.0 +100:18/0 = 0 +100:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:18/0/physics_layer_0/angular_velocity = 0.0 +101:18/0 = 0 +101:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:18/0/physics_layer_0/angular_velocity = 0.0 +102:18/0 = 0 +102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:18/0/physics_layer_0/angular_velocity = 0.0 +103:18/0 = 0 +103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:18/0/physics_layer_0/angular_velocity = 0.0 +104:18/0 = 0 +104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:18/0/physics_layer_0/angular_velocity = 0.0 +105:18/0 = 0 +105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:18/0/physics_layer_0/angular_velocity = 0.0 +106:18/0 = 0 +106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:18/0/physics_layer_0/angular_velocity = 0.0 +107:18/0 = 0 +107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:18/0/physics_layer_0/angular_velocity = 0.0 +108:18/0 = 0 +108:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:18/0/physics_layer_0/angular_velocity = 0.0 +109:18/0 = 0 +109:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:18/0/physics_layer_0/angular_velocity = 0.0 +110:18/0 = 0 +110:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:18/0/physics_layer_0/angular_velocity = 0.0 +111:18/0 = 0 +111:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:18/0/physics_layer_0/angular_velocity = 0.0 +112:18/0 = 0 +112:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:18/0/physics_layer_0/angular_velocity = 0.0 +113:18/0 = 0 +113:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:18/0/physics_layer_0/angular_velocity = 0.0 +114:18/0 = 0 +114:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:18/0/physics_layer_0/angular_velocity = 0.0 +115:18/0 = 0 +115:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:18/0/physics_layer_0/angular_velocity = 0.0 +116:18/0 = 0 +116:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:18/0/physics_layer_0/angular_velocity = 0.0 +117:18/0 = 0 +117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:18/0/physics_layer_0/angular_velocity = 0.0 +118:18/0 = 0 +118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:18/0/physics_layer_0/angular_velocity = 0.0 +119:18/0 = 0 +119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:18/0/physics_layer_0/angular_velocity = 0.0 +120:18/0 = 0 +120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:18/0/physics_layer_0/angular_velocity = 0.0 +121:18/0 = 0 +121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:18/0/physics_layer_0/angular_velocity = 0.0 +122:18/0 = 0 +122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:18/0/physics_layer_0/angular_velocity = 0.0 +123:18/0 = 0 +123:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:18/0/physics_layer_0/angular_velocity = 0.0 +124:18/0 = 0 +124:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:18/0/physics_layer_0/angular_velocity = 0.0 +125:18/0 = 0 +125:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:18/0/physics_layer_0/angular_velocity = 0.0 +126:18/0 = 0 +126:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:18/0/physics_layer_0/angular_velocity = 0.0 +127:18/0 = 0 +127:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:18/0/physics_layer_0/angular_velocity = 0.0 +128:18/0 = 0 +128:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:18/0/physics_layer_0/angular_velocity = 0.0 +129:18/0 = 0 +129:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:18/0/physics_layer_0/angular_velocity = 0.0 +130:18/0 = 0 +130:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:18/0/physics_layer_0/angular_velocity = 0.0 +131:18/0 = 0 +131:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:18/0/physics_layer_0/angular_velocity = 0.0 +132:18/0 = 0 +132:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:18/0/physics_layer_0/angular_velocity = 0.0 +133:18/0 = 0 +133:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:18/0/physics_layer_0/angular_velocity = 0.0 +134:18/0 = 0 +134:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:18/0/physics_layer_0/angular_velocity = 0.0 +135:18/0 = 0 +135:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:18/0/physics_layer_0/angular_velocity = 0.0 +136:18/0 = 0 +136:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:18/0/physics_layer_0/angular_velocity = 0.0 +137:18/0 = 0 +137:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:18/0/physics_layer_0/angular_velocity = 0.0 +138:18/0 = 0 +138:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:18/0/physics_layer_0/angular_velocity = 0.0 +139:18/0 = 0 +139:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:18/0/physics_layer_0/angular_velocity = 0.0 +140:18/0 = 0 +140:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:18/0/physics_layer_0/angular_velocity = 0.0 +141:18/0 = 0 +141:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:18/0/physics_layer_0/angular_velocity = 0.0 +142:18/0 = 0 +142:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:18/0/physics_layer_0/angular_velocity = 0.0 +143:18/0 = 0 +143:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:18/0/physics_layer_0/angular_velocity = 0.0 +144:18/0 = 0 +144:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:18/0/physics_layer_0/angular_velocity = 0.0 +145:18/0 = 0 +145:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:18/0/physics_layer_0/angular_velocity = 0.0 +146:18/0 = 0 +146:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:18/0/physics_layer_0/angular_velocity = 0.0 +147:18/0 = 0 +147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:18/0/physics_layer_0/angular_velocity = 0.0 +148:18/0 = 0 +148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:18/0/physics_layer_0/angular_velocity = 0.0 +149:18/0 = 0 +149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:18/0/physics_layer_0/angular_velocity = 0.0 +150:18/0 = 0 +150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:18/0/physics_layer_0/angular_velocity = 0.0 +151:18/0 = 0 +151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:18/0/physics_layer_0/angular_velocity = 0.0 +152:18/0 = 0 +152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:18/0/physics_layer_0/angular_velocity = 0.0 +153:18/0 = 0 +153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:18/0/physics_layer_0/angular_velocity = 0.0 +154:18/0 = 0 +154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:18/0/physics_layer_0/angular_velocity = 0.0 +155:18/0 = 0 +155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:18/0/physics_layer_0/angular_velocity = 0.0 +156:18/0 = 0 +156:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:18/0/physics_layer_0/angular_velocity = 0.0 +157:18/0 = 0 +157:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:18/0/physics_layer_0/angular_velocity = 0.0 +158:18/0 = 0 +158:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:18/0/physics_layer_0/angular_velocity = 0.0 +159:18/0 = 0 +159:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:18/0/physics_layer_0/angular_velocity = 0.0 +160:18/0 = 0 +160:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:18/0/physics_layer_0/angular_velocity = 0.0 +161:18/0 = 0 +161:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:18/0/physics_layer_0/angular_velocity = 0.0 +162:18/0 = 0 +162:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:18/0/physics_layer_0/angular_velocity = 0.0 +163:18/0 = 0 +163:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:18/0/physics_layer_0/angular_velocity = 0.0 +164:18/0 = 0 +164:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:18/0/physics_layer_0/angular_velocity = 0.0 +165:18/0 = 0 +165:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:18/0/physics_layer_0/angular_velocity = 0.0 +166:18/0 = 0 +166:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:18/0/physics_layer_0/angular_velocity = 0.0 +167:18/0 = 0 +167:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:18/0/physics_layer_0/angular_velocity = 0.0 +168:18/0 = 0 +168:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:18/0/physics_layer_0/angular_velocity = 0.0 +169:18/0 = 0 +169:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:18/0/physics_layer_0/angular_velocity = 0.0 +170:18/0 = 0 +170:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:18/0/physics_layer_0/angular_velocity = 0.0 +171:18/0 = 0 +171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:18/0/physics_layer_0/angular_velocity = 0.0 +172:18/0 = 0 +172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:18/0/physics_layer_0/angular_velocity = 0.0 +173:18/0 = 0 +173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:18/0/physics_layer_0/angular_velocity = 0.0 +174:18/0 = 0 +174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:18/0/physics_layer_0/angular_velocity = 0.0 +175:18/0 = 0 +175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:18/0/physics_layer_0/angular_velocity = 0.0 +176:18/0 = 0 +176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:18/0/physics_layer_0/angular_velocity = 0.0 +177:18/0 = 0 +177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:18/0/physics_layer_0/angular_velocity = 0.0 +178:18/0 = 0 +178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:18/0/physics_layer_0/angular_velocity = 0.0 +179:18/0 = 0 +179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:18/0/physics_layer_0/angular_velocity = 0.0 +180:18/0 = 0 +180:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:18/0/physics_layer_0/angular_velocity = 0.0 +181:18/0 = 0 +181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:18/0/physics_layer_0/angular_velocity = 0.0 +182:18/0 = 0 +182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:18/0/physics_layer_0/angular_velocity = 0.0 +183:18/0 = 0 +183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:18/0/physics_layer_0/angular_velocity = 0.0 +184:18/0 = 0 +184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:18/0/physics_layer_0/angular_velocity = 0.0 +185:18/0 = 0 +185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:18/0/physics_layer_0/angular_velocity = 0.0 +186:18/0 = 0 +186:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:18/0/physics_layer_0/angular_velocity = 0.0 +187:18/0 = 0 +187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:18/0/physics_layer_0/angular_velocity = 0.0 +188:18/0 = 0 +188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:18/0/physics_layer_0/angular_velocity = 0.0 +189:18/0 = 0 +189:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:18/0/physics_layer_0/angular_velocity = 0.0 +190:18/0 = 0 +190:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:18/0/physics_layer_0/angular_velocity = 0.0 +191:18/0 = 0 +191:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:18/0/physics_layer_0/angular_velocity = 0.0 +192:18/0 = 0 +192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:18/0/physics_layer_0/angular_velocity = 0.0 +193:18/0 = 0 +193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:18/0/physics_layer_0/angular_velocity = 0.0 +194:18/0 = 0 +194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:18/0/physics_layer_0/angular_velocity = 0.0 +195:18/0 = 0 +195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:18/0/physics_layer_0/angular_velocity = 0.0 +196:18/0 = 0 +196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:18/0/physics_layer_0/angular_velocity = 0.0 +197:18/0 = 0 +197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:18/0/physics_layer_0/angular_velocity = 0.0 +198:18/0 = 0 +198:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:18/0/physics_layer_0/angular_velocity = 0.0 +199:18/0 = 0 +199:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:18/0/physics_layer_0/angular_velocity = 0.0 +200:18/0 = 0 +200:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:18/0/physics_layer_0/angular_velocity = 0.0 +201:18/0 = 0 +201:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:18/0/physics_layer_0/angular_velocity = 0.0 +202:18/0 = 0 +202:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:18/0/physics_layer_0/angular_velocity = 0.0 +203:18/0 = 0 +203:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:18/0/physics_layer_0/angular_velocity = 0.0 +204:18/0 = 0 +204:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:18/0/physics_layer_0/angular_velocity = 0.0 +205:18/0 = 0 +205:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:18/0/physics_layer_0/angular_velocity = 0.0 +206:18/0 = 0 +206:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:18/0/physics_layer_0/angular_velocity = 0.0 +207:18/0 = 0 +207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:18/0/physics_layer_0/angular_velocity = 0.0 +208:18/0 = 0 +208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:18/0/physics_layer_0/angular_velocity = 0.0 +209:18/0 = 0 +209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:18/0/physics_layer_0/angular_velocity = 0.0 +210:18/0 = 0 +210:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0 = 0 +31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +36:19/0 = 0 +36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:19/0/physics_layer_0/angular_velocity = 0.0 +37:19/0 = 0 +37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0 = 0 +38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0 = 0 +39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0 = 0 +40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0 = 0 +41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0 = 0 +42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0 = 0 +43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0 = 0 +44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_0/angular_velocity = 0.0 +45:19/0 = 0 +45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:19/0/physics_layer_0/angular_velocity = 0.0 +46:19/0 = 0 +46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:19/0/physics_layer_0/angular_velocity = 0.0 +47:19/0 = 0 +47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:19/0/physics_layer_0/angular_velocity = 0.0 +48:19/0 = 0 +48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:19/0/physics_layer_0/angular_velocity = 0.0 +49:19/0 = 0 +49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:19/0/physics_layer_0/angular_velocity = 0.0 +50:19/0 = 0 +50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:19/0/physics_layer_0/angular_velocity = 0.0 +51:19/0 = 0 +51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:19/0/physics_layer_0/angular_velocity = 0.0 +52:19/0 = 0 +52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_0/angular_velocity = 0.0 +53:19/0 = 0 +53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_0/angular_velocity = 0.0 +54:19/0 = 0 +54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_0/angular_velocity = 0.0 +55:19/0 = 0 +55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_0/angular_velocity = 0.0 +56:19/0 = 0 +56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_0/angular_velocity = 0.0 +57:19/0 = 0 +57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:19/0/physics_layer_0/angular_velocity = 0.0 +58:19/0 = 0 +58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:19/0/physics_layer_0/angular_velocity = 0.0 +59:19/0 = 0 +59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_0/angular_velocity = 0.0 +60:19/0 = 0 +60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_0/angular_velocity = 0.0 +61:19/0 = 0 +61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_0/angular_velocity = 0.0 +62:19/0 = 0 +62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_0/angular_velocity = 0.0 +63:19/0 = 0 +63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_0/angular_velocity = 0.0 +64:19/0 = 0 +64:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:19/0/physics_layer_0/angular_velocity = 0.0 +65:19/0 = 0 +65:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:19/0/physics_layer_0/angular_velocity = 0.0 +66:19/0 = 0 +66:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:19/0/physics_layer_0/angular_velocity = 0.0 +67:19/0 = 0 +67:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:19/0/physics_layer_0/angular_velocity = 0.0 +68:19/0 = 0 +68:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:19/0/physics_layer_0/angular_velocity = 0.0 +69:19/0 = 0 +69:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:19/0/physics_layer_0/angular_velocity = 0.0 +70:19/0 = 0 +70:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:19/0/physics_layer_0/angular_velocity = 0.0 +71:19/0 = 0 +71:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:19/0/physics_layer_0/angular_velocity = 0.0 +72:19/0 = 0 +72:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:19/0/physics_layer_0/angular_velocity = 0.0 +73:19/0 = 0 +73:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:19/0/physics_layer_0/angular_velocity = 0.0 +74:19/0 = 0 +74:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:19/0/physics_layer_0/angular_velocity = 0.0 +75:19/0 = 0 +75:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:19/0/physics_layer_0/angular_velocity = 0.0 +76:19/0 = 0 +76:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:19/0/physics_layer_0/angular_velocity = 0.0 +77:19/0 = 0 +77:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:19/0/physics_layer_0/angular_velocity = 0.0 +78:19/0 = 0 +78:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:19/0/physics_layer_0/angular_velocity = 0.0 +79:19/0 = 0 +79:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:19/0/physics_layer_0/angular_velocity = 0.0 +80:19/0 = 0 +80:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:19/0/physics_layer_0/angular_velocity = 0.0 +81:19/0 = 0 +81:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:19/0/physics_layer_0/angular_velocity = 0.0 +82:19/0 = 0 +82:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:19/0/physics_layer_0/angular_velocity = 0.0 +83:19/0 = 0 +83:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:19/0/physics_layer_0/angular_velocity = 0.0 +84:19/0 = 0 +84:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:19/0/physics_layer_0/angular_velocity = 0.0 +85:19/0 = 0 +85:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:19/0/physics_layer_0/angular_velocity = 0.0 +86:19/0 = 0 +86:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:19/0/physics_layer_0/angular_velocity = 0.0 +87:19/0 = 0 +87:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:19/0/physics_layer_0/angular_velocity = 0.0 +88:19/0 = 0 +88:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:19/0/physics_layer_0/angular_velocity = 0.0 +89:19/0 = 0 +89:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:19/0/physics_layer_0/angular_velocity = 0.0 +90:19/0 = 0 +90:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:19/0/physics_layer_0/angular_velocity = 0.0 +91:19/0 = 0 +91:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:19/0/physics_layer_0/angular_velocity = 0.0 +92:19/0 = 0 +92:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:19/0/physics_layer_0/angular_velocity = 0.0 +93:19/0 = 0 +93:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:19/0/physics_layer_0/angular_velocity = 0.0 +94:19/0 = 0 +94:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:19/0/physics_layer_0/angular_velocity = 0.0 +95:19/0 = 0 +95:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:19/0/physics_layer_0/angular_velocity = 0.0 +96:19/0 = 0 +96:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:19/0/physics_layer_0/angular_velocity = 0.0 +97:19/0 = 0 +97:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:19/0/physics_layer_0/angular_velocity = 0.0 +98:19/0 = 0 +98:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:19/0/physics_layer_0/angular_velocity = 0.0 +99:19/0 = 0 +99:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:19/0/physics_layer_0/angular_velocity = 0.0 +100:19/0 = 0 +100:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:19/0/physics_layer_0/angular_velocity = 0.0 +101:19/0 = 0 +101:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:19/0/physics_layer_0/angular_velocity = 0.0 +102:19/0 = 0 +102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:19/0/physics_layer_0/angular_velocity = 0.0 +103:19/0 = 0 +103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:19/0/physics_layer_0/angular_velocity = 0.0 +104:19/0 = 0 +104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:19/0/physics_layer_0/angular_velocity = 0.0 +105:19/0 = 0 +105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:19/0/physics_layer_0/angular_velocity = 0.0 +106:19/0 = 0 +106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:19/0/physics_layer_0/angular_velocity = 0.0 +107:19/0 = 0 +107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:19/0/physics_layer_0/angular_velocity = 0.0 +108:19/0 = 0 +108:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:19/0/physics_layer_0/angular_velocity = 0.0 +109:19/0 = 0 +109:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:19/0/physics_layer_0/angular_velocity = 0.0 +110:19/0 = 0 +110:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:19/0/physics_layer_0/angular_velocity = 0.0 +111:19/0 = 0 +111:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:19/0/physics_layer_0/angular_velocity = 0.0 +112:19/0 = 0 +112:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:19/0/physics_layer_0/angular_velocity = 0.0 +113:19/0 = 0 +113:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:19/0/physics_layer_0/angular_velocity = 0.0 +114:19/0 = 0 +114:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:19/0/physics_layer_0/angular_velocity = 0.0 +115:19/0 = 0 +115:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:19/0/physics_layer_0/angular_velocity = 0.0 +116:19/0 = 0 +116:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:19/0/physics_layer_0/angular_velocity = 0.0 +117:19/0 = 0 +117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:19/0/physics_layer_0/angular_velocity = 0.0 +118:19/0 = 0 +118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:19/0/physics_layer_0/angular_velocity = 0.0 +119:19/0 = 0 +119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:19/0/physics_layer_0/angular_velocity = 0.0 +120:19/0 = 0 +120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:19/0/physics_layer_0/angular_velocity = 0.0 +121:19/0 = 0 +121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:19/0/physics_layer_0/angular_velocity = 0.0 +122:19/0 = 0 +122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:19/0/physics_layer_0/angular_velocity = 0.0 +123:19/0 = 0 +123:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:19/0/physics_layer_0/angular_velocity = 0.0 +124:19/0 = 0 +124:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:19/0/physics_layer_0/angular_velocity = 0.0 +125:19/0 = 0 +125:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:19/0/physics_layer_0/angular_velocity = 0.0 +126:19/0 = 0 +126:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:19/0/physics_layer_0/angular_velocity = 0.0 +127:19/0 = 0 +127:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:19/0/physics_layer_0/angular_velocity = 0.0 +128:19/0 = 0 +128:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:19/0/physics_layer_0/angular_velocity = 0.0 +129:19/0 = 0 +129:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:19/0/physics_layer_0/angular_velocity = 0.0 +130:19/0 = 0 +130:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:19/0/physics_layer_0/angular_velocity = 0.0 +131:19/0 = 0 +131:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:19/0/physics_layer_0/angular_velocity = 0.0 +132:19/0 = 0 +132:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:19/0/physics_layer_0/angular_velocity = 0.0 +133:19/0 = 0 +133:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:19/0/physics_layer_0/angular_velocity = 0.0 +134:19/0 = 0 +134:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:19/0/physics_layer_0/angular_velocity = 0.0 +135:19/0 = 0 +135:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:19/0/physics_layer_0/angular_velocity = 0.0 +136:19/0 = 0 +136:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:19/0/physics_layer_0/angular_velocity = 0.0 +137:19/0 = 0 +137:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:19/0/physics_layer_0/angular_velocity = 0.0 +138:19/0 = 0 +138:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:19/0/physics_layer_0/angular_velocity = 0.0 +139:19/0 = 0 +139:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:19/0/physics_layer_0/angular_velocity = 0.0 +140:19/0 = 0 +140:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:19/0/physics_layer_0/angular_velocity = 0.0 +141:19/0 = 0 +141:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:19/0/physics_layer_0/angular_velocity = 0.0 +142:19/0 = 0 +142:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:19/0/physics_layer_0/angular_velocity = 0.0 +143:19/0 = 0 +143:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:19/0/physics_layer_0/angular_velocity = 0.0 +144:19/0 = 0 +144:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:19/0/physics_layer_0/angular_velocity = 0.0 +145:19/0 = 0 +145:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:19/0/physics_layer_0/angular_velocity = 0.0 +146:19/0 = 0 +146:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:19/0/physics_layer_0/angular_velocity = 0.0 +147:19/0 = 0 +147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:19/0/physics_layer_0/angular_velocity = 0.0 +148:19/0 = 0 +148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:19/0/physics_layer_0/angular_velocity = 0.0 +149:19/0 = 0 +149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:19/0/physics_layer_0/angular_velocity = 0.0 +150:19/0 = 0 +150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:19/0/physics_layer_0/angular_velocity = 0.0 +151:19/0 = 0 +151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:19/0/physics_layer_0/angular_velocity = 0.0 +152:19/0 = 0 +152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:19/0/physics_layer_0/angular_velocity = 0.0 +153:19/0 = 0 +153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:19/0/physics_layer_0/angular_velocity = 0.0 +154:19/0 = 0 +154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:19/0/physics_layer_0/angular_velocity = 0.0 +155:19/0 = 0 +155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:19/0/physics_layer_0/angular_velocity = 0.0 +156:19/0 = 0 +156:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:19/0/physics_layer_0/angular_velocity = 0.0 +157:19/0 = 0 +157:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:19/0/physics_layer_0/angular_velocity = 0.0 +158:19/0 = 0 +158:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:19/0/physics_layer_0/angular_velocity = 0.0 +159:19/0 = 0 +159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:19/0/physics_layer_0/angular_velocity = 0.0 +160:19/0 = 0 +160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:19/0/physics_layer_0/angular_velocity = 0.0 +161:19/0 = 0 +161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:19/0/physics_layer_0/angular_velocity = 0.0 +162:19/0 = 0 +162:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:19/0/physics_layer_0/angular_velocity = 0.0 +163:19/0 = 0 +163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:19/0/physics_layer_0/angular_velocity = 0.0 +164:19/0 = 0 +164:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:19/0/physics_layer_0/angular_velocity = 0.0 +165:19/0 = 0 +165:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:19/0/physics_layer_0/angular_velocity = 0.0 +166:19/0 = 0 +166:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:19/0/physics_layer_0/angular_velocity = 0.0 +167:19/0 = 0 +167:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:19/0/physics_layer_0/angular_velocity = 0.0 +168:19/0 = 0 +168:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:19/0/physics_layer_0/angular_velocity = 0.0 +169:19/0 = 0 +169:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:19/0/physics_layer_0/angular_velocity = 0.0 +170:19/0 = 0 +170:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:19/0/physics_layer_0/angular_velocity = 0.0 +171:19/0 = 0 +171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:19/0/physics_layer_0/angular_velocity = 0.0 +172:19/0 = 0 +172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:19/0/physics_layer_0/angular_velocity = 0.0 +173:19/0 = 0 +173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:19/0/physics_layer_0/angular_velocity = 0.0 +174:19/0 = 0 +174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:19/0/physics_layer_0/angular_velocity = 0.0 +175:19/0 = 0 +175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:19/0/physics_layer_0/angular_velocity = 0.0 +176:19/0 = 0 +176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:19/0/physics_layer_0/angular_velocity = 0.0 +177:19/0 = 0 +177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:19/0/physics_layer_0/angular_velocity = 0.0 +178:19/0 = 0 +178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:19/0/physics_layer_0/angular_velocity = 0.0 +179:19/0 = 0 +179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:19/0/physics_layer_0/angular_velocity = 0.0 +180:19/0 = 0 +180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:19/0/physics_layer_0/angular_velocity = 0.0 +181:19/0 = 0 +181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:19/0/physics_layer_0/angular_velocity = 0.0 +182:19/0 = 0 +182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:19/0/physics_layer_0/angular_velocity = 0.0 +183:19/0 = 0 +183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:19/0/physics_layer_0/angular_velocity = 0.0 +184:19/0 = 0 +184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:19/0/physics_layer_0/angular_velocity = 0.0 +185:19/0 = 0 +185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:19/0/physics_layer_0/angular_velocity = 0.0 +186:19/0 = 0 +186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:19/0/physics_layer_0/angular_velocity = 0.0 +187:19/0 = 0 +187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:19/0/physics_layer_0/angular_velocity = 0.0 +188:19/0 = 0 +188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:19/0/physics_layer_0/angular_velocity = 0.0 +189:19/0 = 0 +189:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:19/0/physics_layer_0/angular_velocity = 0.0 +190:19/0 = 0 +190:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:19/0/physics_layer_0/angular_velocity = 0.0 +191:19/0 = 0 +191:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:19/0/physics_layer_0/angular_velocity = 0.0 +192:19/0 = 0 +192:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:19/0/physics_layer_0/angular_velocity = 0.0 +193:19/0 = 0 +193:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:19/0/physics_layer_0/angular_velocity = 0.0 +194:19/0 = 0 +194:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:19/0/physics_layer_0/angular_velocity = 0.0 +195:19/0 = 0 +195:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:19/0/physics_layer_0/angular_velocity = 0.0 +196:19/0 = 0 +196:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:19/0/physics_layer_0/angular_velocity = 0.0 +197:19/0 = 0 +197:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:19/0/physics_layer_0/angular_velocity = 0.0 +198:19/0 = 0 +198:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:19/0/physics_layer_0/angular_velocity = 0.0 +199:19/0 = 0 +199:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:19/0/physics_layer_0/angular_velocity = 0.0 +200:19/0 = 0 +200:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:19/0/physics_layer_0/angular_velocity = 0.0 +201:19/0 = 0 +201:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:19/0/physics_layer_0/angular_velocity = 0.0 +202:19/0 = 0 +202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:19/0/physics_layer_0/angular_velocity = 0.0 +203:19/0 = 0 +203:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:19/0/physics_layer_0/angular_velocity = 0.0 +204:19/0 = 0 +204:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:19/0/physics_layer_0/angular_velocity = 0.0 +205:19/0 = 0 +205:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:19/0/physics_layer_0/angular_velocity = 0.0 +206:19/0 = 0 +206:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:19/0/physics_layer_0/angular_velocity = 0.0 +207:19/0 = 0 +207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:19/0/physics_layer_0/angular_velocity = 0.0 +208:19/0 = 0 +208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:19/0/physics_layer_0/angular_velocity = 0.0 +209:19/0 = 0 +209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:19/0/physics_layer_0/angular_velocity = 0.0 +210:19/0 = 0 +210:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0 = 0 +22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0 = 0 +31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0 = 0 +36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0 = 0 +37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0 = 0 +38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0 = 0 +39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0 = 0 +40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0 = 0 +41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_0/angular_velocity = 0.0 +42:20/0 = 0 +42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_0/angular_velocity = 0.0 +43:20/0 = 0 +43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_0/angular_velocity = 0.0 +44:20/0 = 0 +44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_0/angular_velocity = 0.0 +45:20/0 = 0 +45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:20/0/physics_layer_0/angular_velocity = 0.0 +46:20/0 = 0 +46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:20/0/physics_layer_0/angular_velocity = 0.0 +47:20/0 = 0 +47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:20/0/physics_layer_0/angular_velocity = 0.0 +48:20/0 = 0 +48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:20/0/physics_layer_0/angular_velocity = 0.0 +49:20/0 = 0 +49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:20/0/physics_layer_0/angular_velocity = 0.0 +50:20/0 = 0 +50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:20/0/physics_layer_0/angular_velocity = 0.0 +51:20/0 = 0 +51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:20/0/physics_layer_0/angular_velocity = 0.0 +52:20/0 = 0 +52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_0/angular_velocity = 0.0 +53:20/0 = 0 +53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_0/angular_velocity = 0.0 +54:20/0 = 0 +54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_0/angular_velocity = 0.0 +55:20/0 = 0 +55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_0/angular_velocity = 0.0 +56:20/0 = 0 +56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:20/0/physics_layer_0/angular_velocity = 0.0 +57:20/0 = 0 +57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:20/0/physics_layer_0/angular_velocity = 0.0 +58:20/0 = 0 +58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:20/0/physics_layer_0/angular_velocity = 0.0 +59:20/0 = 0 +59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_0/angular_velocity = 0.0 +60:20/0 = 0 +60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_0/angular_velocity = 0.0 +61:20/0 = 0 +61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_0/angular_velocity = 0.0 +62:20/0 = 0 +62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_0/angular_velocity = 0.0 +63:20/0 = 0 +63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_0/angular_velocity = 0.0 +64:20/0 = 0 +64:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:20/0/physics_layer_0/angular_velocity = 0.0 +65:20/0 = 0 +65:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:20/0/physics_layer_0/angular_velocity = 0.0 +66:20/0 = 0 +66:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:20/0/physics_layer_0/angular_velocity = 0.0 +67:20/0 = 0 +67:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:20/0/physics_layer_0/angular_velocity = 0.0 +68:20/0 = 0 +68:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:20/0/physics_layer_0/angular_velocity = 0.0 +69:20/0 = 0 +69:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:20/0/physics_layer_0/angular_velocity = 0.0 +70:20/0 = 0 +70:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:20/0/physics_layer_0/angular_velocity = 0.0 +71:20/0 = 0 +71:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:20/0/physics_layer_0/angular_velocity = 0.0 +72:20/0 = 0 +72:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:20/0/physics_layer_0/angular_velocity = 0.0 +73:20/0 = 0 +73:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:20/0/physics_layer_0/angular_velocity = 0.0 +74:20/0 = 0 +74:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:20/0/physics_layer_0/angular_velocity = 0.0 +75:20/0 = 0 +75:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:20/0/physics_layer_0/angular_velocity = 0.0 +76:20/0 = 0 +76:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:20/0/physics_layer_0/angular_velocity = 0.0 +77:20/0 = 0 +77:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:20/0/physics_layer_0/angular_velocity = 0.0 +78:20/0 = 0 +78:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:20/0/physics_layer_0/angular_velocity = 0.0 +79:20/0 = 0 +79:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:20/0/physics_layer_0/angular_velocity = 0.0 +80:20/0 = 0 +80:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:20/0/physics_layer_0/angular_velocity = 0.0 +81:20/0 = 0 +81:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:20/0/physics_layer_0/angular_velocity = 0.0 +82:20/0 = 0 +82:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:20/0/physics_layer_0/angular_velocity = 0.0 +83:20/0 = 0 +83:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:20/0/physics_layer_0/angular_velocity = 0.0 +84:20/0 = 0 +84:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:20/0/physics_layer_0/angular_velocity = 0.0 +85:20/0 = 0 +85:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:20/0/physics_layer_0/angular_velocity = 0.0 +86:20/0 = 0 +86:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:20/0/physics_layer_0/angular_velocity = 0.0 +87:20/0 = 0 +87:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:20/0/physics_layer_0/angular_velocity = 0.0 +88:20/0 = 0 +88:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:20/0/physics_layer_0/angular_velocity = 0.0 +89:20/0 = 0 +89:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:20/0/physics_layer_0/angular_velocity = 0.0 +90:20/0 = 0 +90:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:20/0/physics_layer_0/angular_velocity = 0.0 +91:20/0 = 0 +91:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:20/0/physics_layer_0/angular_velocity = 0.0 +92:20/0 = 0 +92:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:20/0/physics_layer_0/angular_velocity = 0.0 +93:20/0 = 0 +93:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:20/0/physics_layer_0/angular_velocity = 0.0 +94:20/0 = 0 +94:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:20/0/physics_layer_0/angular_velocity = 0.0 +95:20/0 = 0 +95:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:20/0/physics_layer_0/angular_velocity = 0.0 +96:20/0 = 0 +96:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:20/0/physics_layer_0/angular_velocity = 0.0 +97:20/0 = 0 +97:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:20/0/physics_layer_0/angular_velocity = 0.0 +98:20/0 = 0 +98:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:20/0/physics_layer_0/angular_velocity = 0.0 +99:20/0 = 0 +99:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:20/0/physics_layer_0/angular_velocity = 0.0 +100:20/0 = 0 +100:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:20/0/physics_layer_0/angular_velocity = 0.0 +101:20/0 = 0 +101:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:20/0/physics_layer_0/angular_velocity = 0.0 +102:20/0 = 0 +102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:20/0/physics_layer_0/angular_velocity = 0.0 +103:20/0 = 0 +103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:20/0/physics_layer_0/angular_velocity = 0.0 +104:20/0 = 0 +104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:20/0/physics_layer_0/angular_velocity = 0.0 +105:20/0 = 0 +105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:20/0/physics_layer_0/angular_velocity = 0.0 +106:20/0 = 0 +106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:20/0/physics_layer_0/angular_velocity = 0.0 +107:20/0 = 0 +107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:20/0/physics_layer_0/angular_velocity = 0.0 +108:20/0 = 0 +108:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:20/0/physics_layer_0/angular_velocity = 0.0 +109:20/0 = 0 +109:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:20/0/physics_layer_0/angular_velocity = 0.0 +110:20/0 = 0 +110:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:20/0/physics_layer_0/angular_velocity = 0.0 +111:20/0 = 0 +111:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:20/0/physics_layer_0/angular_velocity = 0.0 +112:20/0 = 0 +112:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:20/0/physics_layer_0/angular_velocity = 0.0 +113:20/0 = 0 +113:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:20/0/physics_layer_0/angular_velocity = 0.0 +114:20/0 = 0 +114:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:20/0/physics_layer_0/angular_velocity = 0.0 +115:20/0 = 0 +115:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:20/0/physics_layer_0/angular_velocity = 0.0 +116:20/0 = 0 +116:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:20/0/physics_layer_0/angular_velocity = 0.0 +117:20/0 = 0 +117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:20/0/physics_layer_0/angular_velocity = 0.0 +118:20/0 = 0 +118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:20/0/physics_layer_0/angular_velocity = 0.0 +119:20/0 = 0 +119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:20/0/physics_layer_0/angular_velocity = 0.0 +120:20/0 = 0 +120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:20/0/physics_layer_0/angular_velocity = 0.0 +121:20/0 = 0 +121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:20/0/physics_layer_0/angular_velocity = 0.0 +122:20/0 = 0 +122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:20/0/physics_layer_0/angular_velocity = 0.0 +123:20/0 = 0 +123:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:20/0/physics_layer_0/angular_velocity = 0.0 +124:20/0 = 0 +124:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:20/0/physics_layer_0/angular_velocity = 0.0 +125:20/0 = 0 +125:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:20/0/physics_layer_0/angular_velocity = 0.0 +126:20/0 = 0 +126:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:20/0/physics_layer_0/angular_velocity = 0.0 +127:20/0 = 0 +127:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:20/0/physics_layer_0/angular_velocity = 0.0 +128:20/0 = 0 +128:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:20/0/physics_layer_0/angular_velocity = 0.0 +129:20/0 = 0 +129:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:20/0/physics_layer_0/angular_velocity = 0.0 +130:20/0 = 0 +130:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:20/0/physics_layer_0/angular_velocity = 0.0 +131:20/0 = 0 +131:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:20/0/physics_layer_0/angular_velocity = 0.0 +132:20/0 = 0 +132:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:20/0/physics_layer_0/angular_velocity = 0.0 +133:20/0 = 0 +133:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:20/0/physics_layer_0/angular_velocity = 0.0 +134:20/0 = 0 +134:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:20/0/physics_layer_0/angular_velocity = 0.0 +135:20/0 = 0 +135:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:20/0/physics_layer_0/angular_velocity = 0.0 +136:20/0 = 0 +136:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:20/0/physics_layer_0/angular_velocity = 0.0 +137:20/0 = 0 +137:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:20/0/physics_layer_0/angular_velocity = 0.0 +138:20/0 = 0 +138:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:20/0/physics_layer_0/angular_velocity = 0.0 +139:20/0 = 0 +139:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:20/0/physics_layer_0/angular_velocity = 0.0 +140:20/0 = 0 +140:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:20/0/physics_layer_0/angular_velocity = 0.0 +141:20/0 = 0 +141:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:20/0/physics_layer_0/angular_velocity = 0.0 +142:20/0 = 0 +142:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:20/0/physics_layer_0/angular_velocity = 0.0 +143:20/0 = 0 +143:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:20/0/physics_layer_0/angular_velocity = 0.0 +144:20/0 = 0 +144:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:20/0/physics_layer_0/angular_velocity = 0.0 +145:20/0 = 0 +145:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:20/0/physics_layer_0/angular_velocity = 0.0 +146:20/0 = 0 +146:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:20/0/physics_layer_0/angular_velocity = 0.0 +147:20/0 = 0 +147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:20/0/physics_layer_0/angular_velocity = 0.0 +148:20/0 = 0 +148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:20/0/physics_layer_0/angular_velocity = 0.0 +149:20/0 = 0 +149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:20/0/physics_layer_0/angular_velocity = 0.0 +150:20/0 = 0 +150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:20/0/physics_layer_0/angular_velocity = 0.0 +151:20/0 = 0 +151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:20/0/physics_layer_0/angular_velocity = 0.0 +152:20/0 = 0 +152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:20/0/physics_layer_0/angular_velocity = 0.0 +153:20/0 = 0 +153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:20/0/physics_layer_0/angular_velocity = 0.0 +154:20/0 = 0 +154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:20/0/physics_layer_0/angular_velocity = 0.0 +155:20/0 = 0 +155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:20/0/physics_layer_0/angular_velocity = 0.0 +156:20/0 = 0 +156:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:20/0/physics_layer_0/angular_velocity = 0.0 +157:20/0 = 0 +157:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:20/0/physics_layer_0/angular_velocity = 0.0 +158:20/0 = 0 +158:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:20/0/physics_layer_0/angular_velocity = 0.0 +159:20/0 = 0 +159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:20/0/physics_layer_0/angular_velocity = 0.0 +160:20/0 = 0 +160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:20/0/physics_layer_0/angular_velocity = 0.0 +161:20/0 = 0 +161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:20/0/physics_layer_0/angular_velocity = 0.0 +162:20/0 = 0 +162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:20/0/physics_layer_0/angular_velocity = 0.0 +163:20/0 = 0 +163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:20/0/physics_layer_0/angular_velocity = 0.0 +164:20/0 = 0 +164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:20/0/physics_layer_0/angular_velocity = 0.0 +165:20/0 = 0 +165:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:20/0/physics_layer_0/angular_velocity = 0.0 +166:20/0 = 0 +166:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:20/0/physics_layer_0/angular_velocity = 0.0 +167:20/0 = 0 +167:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:20/0/physics_layer_0/angular_velocity = 0.0 +168:20/0 = 0 +168:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:20/0/physics_layer_0/angular_velocity = 0.0 +169:20/0 = 0 +169:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:20/0/physics_layer_0/angular_velocity = 0.0 +170:20/0 = 0 +170:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:20/0/physics_layer_0/angular_velocity = 0.0 +171:20/0 = 0 +171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:20/0/physics_layer_0/angular_velocity = 0.0 +172:20/0 = 0 +172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:20/0/physics_layer_0/angular_velocity = 0.0 +173:20/0 = 0 +173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:20/0/physics_layer_0/angular_velocity = 0.0 +174:20/0 = 0 +174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:20/0/physics_layer_0/angular_velocity = 0.0 +175:20/0 = 0 +175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:20/0/physics_layer_0/angular_velocity = 0.0 +176:20/0 = 0 +176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:20/0/physics_layer_0/angular_velocity = 0.0 +177:20/0 = 0 +177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:20/0/physics_layer_0/angular_velocity = 0.0 +178:20/0 = 0 +178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:20/0/physics_layer_0/angular_velocity = 0.0 +179:20/0 = 0 +179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:20/0/physics_layer_0/angular_velocity = 0.0 +180:20/0 = 0 +180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:20/0/physics_layer_0/angular_velocity = 0.0 +181:20/0 = 0 +181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:20/0/physics_layer_0/angular_velocity = 0.0 +182:20/0 = 0 +182:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:20/0/physics_layer_0/angular_velocity = 0.0 +183:20/0 = 0 +183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:20/0/physics_layer_0/angular_velocity = 0.0 +184:20/0 = 0 +184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:20/0/physics_layer_0/angular_velocity = 0.0 +185:20/0 = 0 +185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:20/0/physics_layer_0/angular_velocity = 0.0 +186:20/0 = 0 +186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:20/0/physics_layer_0/angular_velocity = 0.0 +187:20/0 = 0 +187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:20/0/physics_layer_0/angular_velocity = 0.0 +188:20/0 = 0 +188:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:20/0/physics_layer_0/angular_velocity = 0.0 +189:20/0 = 0 +189:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:20/0/physics_layer_0/angular_velocity = 0.0 +190:20/0 = 0 +190:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:20/0/physics_layer_0/angular_velocity = 0.0 +191:20/0 = 0 +191:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:20/0/physics_layer_0/angular_velocity = 0.0 +192:20/0 = 0 +192:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:20/0/physics_layer_0/angular_velocity = 0.0 +193:20/0 = 0 +193:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:20/0/physics_layer_0/angular_velocity = 0.0 +194:20/0 = 0 +194:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:20/0/physics_layer_0/angular_velocity = 0.0 +195:20/0 = 0 +195:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:20/0/physics_layer_0/angular_velocity = 0.0 +196:20/0 = 0 +196:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:20/0/physics_layer_0/angular_velocity = 0.0 +197:20/0 = 0 +197:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:20/0/physics_layer_0/angular_velocity = 0.0 +198:20/0 = 0 +198:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:20/0/physics_layer_0/angular_velocity = 0.0 +199:20/0 = 0 +199:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:20/0/physics_layer_0/angular_velocity = 0.0 +200:20/0 = 0 +200:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:20/0/physics_layer_0/angular_velocity = 0.0 +201:20/0 = 0 +201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:20/0/physics_layer_0/angular_velocity = 0.0 +202:20/0 = 0 +202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:20/0/physics_layer_0/angular_velocity = 0.0 +203:20/0 = 0 +203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:20/0/physics_layer_0/angular_velocity = 0.0 +204:20/0 = 0 +204:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:20/0/physics_layer_0/angular_velocity = 0.0 +205:20/0 = 0 +205:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:20/0/physics_layer_0/angular_velocity = 0.0 +206:20/0 = 0 +206:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:20/0/physics_layer_0/angular_velocity = 0.0 +207:20/0 = 0 +207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:20/0/physics_layer_0/angular_velocity = 0.0 +208:20/0 = 0 +208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:20/0/physics_layer_0/angular_velocity = 0.0 +209:20/0 = 0 +209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:20/0/physics_layer_0/angular_velocity = 0.0 +210:20/0 = 0 +210:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0 = 0 +37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0 = 0 +38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0 = 0 +39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0 = 0 +40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0 = 0 +41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0 = 0 +42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0 = 0 +43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0 = 0 +44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_0/angular_velocity = 0.0 +45:21/0 = 0 +45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:21/0/physics_layer_0/angular_velocity = 0.0 +46:21/0 = 0 +46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:21/0/physics_layer_0/angular_velocity = 0.0 +47:21/0 = 0 +47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:21/0/physics_layer_0/angular_velocity = 0.0 +48:21/0 = 0 +48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:21/0/physics_layer_0/angular_velocity = 0.0 +49:21/0 = 0 +49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:21/0/physics_layer_0/angular_velocity = 0.0 +50:21/0 = 0 +50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:21/0/physics_layer_0/angular_velocity = 0.0 +51:21/0 = 0 +51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0 = 0 +52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0 = 0 +53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_0/angular_velocity = 0.0 +54:21/0 = 0 +54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:21/0/physics_layer_0/angular_velocity = 0.0 +55:21/0 = 0 +55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:21/0/physics_layer_0/angular_velocity = 0.0 +56:21/0 = 0 +56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:21/0/physics_layer_0/angular_velocity = 0.0 +57:21/0 = 0 +57:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:21/0/physics_layer_0/angular_velocity = 0.0 +58:21/0 = 0 +58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:21/0/physics_layer_0/angular_velocity = 0.0 +59:21/0 = 0 +59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:21/0/physics_layer_0/angular_velocity = 0.0 +60:21/0 = 0 +60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:21/0/physics_layer_0/angular_velocity = 0.0 +61:21/0 = 0 +61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:21/0/physics_layer_0/angular_velocity = 0.0 +62:21/0 = 0 +62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:21/0/physics_layer_0/angular_velocity = 0.0 +63:21/0 = 0 +63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:21/0/physics_layer_0/angular_velocity = 0.0 +64:21/0 = 0 +64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:21/0/physics_layer_0/angular_velocity = 0.0 +65:21/0 = 0 +65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:21/0/physics_layer_0/angular_velocity = 0.0 +66:21/0 = 0 +66:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:21/0/physics_layer_0/angular_velocity = 0.0 +67:21/0 = 0 +67:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:21/0/physics_layer_0/angular_velocity = 0.0 +68:21/0 = 0 +68:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:21/0/physics_layer_0/angular_velocity = 0.0 +69:21/0 = 0 +69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:21/0/physics_layer_0/angular_velocity = 0.0 +70:21/0 = 0 +70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:21/0/physics_layer_0/angular_velocity = 0.0 +71:21/0 = 0 +71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:21/0/physics_layer_0/angular_velocity = 0.0 +72:21/0 = 0 +72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:21/0/physics_layer_0/angular_velocity = 0.0 +73:21/0 = 0 +73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:21/0/physics_layer_0/angular_velocity = 0.0 +74:21/0 = 0 +74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:21/0/physics_layer_0/angular_velocity = 0.0 +75:21/0 = 0 +75:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:21/0/physics_layer_0/angular_velocity = 0.0 +76:21/0 = 0 +76:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:21/0/physics_layer_0/angular_velocity = 0.0 +77:21/0 = 0 +77:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:21/0/physics_layer_0/angular_velocity = 0.0 +78:21/0 = 0 +78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:21/0/physics_layer_0/angular_velocity = 0.0 +79:21/0 = 0 +79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:21/0/physics_layer_0/angular_velocity = 0.0 +80:21/0 = 0 +80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:21/0/physics_layer_0/angular_velocity = 0.0 +81:21/0 = 0 +81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:21/0/physics_layer_0/angular_velocity = 0.0 +82:21/0 = 0 +82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:21/0/physics_layer_0/angular_velocity = 0.0 +83:21/0 = 0 +83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:21/0/physics_layer_0/angular_velocity = 0.0 +84:21/0 = 0 +84:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:21/0/physics_layer_0/angular_velocity = 0.0 +85:21/0 = 0 +85:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:21/0/physics_layer_0/angular_velocity = 0.0 +86:21/0 = 0 +86:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:21/0/physics_layer_0/angular_velocity = 0.0 +87:21/0 = 0 +87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:21/0/physics_layer_0/angular_velocity = 0.0 +88:21/0 = 0 +88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:21/0/physics_layer_0/angular_velocity = 0.0 +89:21/0 = 0 +89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:21/0/physics_layer_0/angular_velocity = 0.0 +90:21/0 = 0 +90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:21/0/physics_layer_0/angular_velocity = 0.0 +91:21/0 = 0 +91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:21/0/physics_layer_0/angular_velocity = 0.0 +92:21/0 = 0 +92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:21/0/physics_layer_0/angular_velocity = 0.0 +93:21/0 = 0 +93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:21/0/physics_layer_0/angular_velocity = 0.0 +94:21/0 = 0 +94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:21/0/physics_layer_0/angular_velocity = 0.0 +95:21/0 = 0 +95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:21/0/physics_layer_0/angular_velocity = 0.0 +96:21/0 = 0 +96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:21/0/physics_layer_0/angular_velocity = 0.0 +97:21/0 = 0 +97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:21/0/physics_layer_0/angular_velocity = 0.0 +98:21/0 = 0 +98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:21/0/physics_layer_0/angular_velocity = 0.0 +99:21/0 = 0 +99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:21/0/physics_layer_0/angular_velocity = 0.0 +100:21/0 = 0 +100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:21/0/physics_layer_0/angular_velocity = 0.0 +101:21/0 = 0 +101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:21/0/physics_layer_0/angular_velocity = 0.0 +102:21/0 = 0 +102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:21/0/physics_layer_0/angular_velocity = 0.0 +103:21/0 = 0 +103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:21/0/physics_layer_0/angular_velocity = 0.0 +104:21/0 = 0 +104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:21/0/physics_layer_0/angular_velocity = 0.0 +105:21/0 = 0 +105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:21/0/physics_layer_0/angular_velocity = 0.0 +106:21/0 = 0 +106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:21/0/physics_layer_0/angular_velocity = 0.0 +107:21/0 = 0 +107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:21/0/physics_layer_0/angular_velocity = 0.0 +108:21/0 = 0 +108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:21/0/physics_layer_0/angular_velocity = 0.0 +109:21/0 = 0 +109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:21/0/physics_layer_0/angular_velocity = 0.0 +110:21/0 = 0 +110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:21/0/physics_layer_0/angular_velocity = 0.0 +111:21/0 = 0 +111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:21/0/physics_layer_0/angular_velocity = 0.0 +112:21/0 = 0 +112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:21/0/physics_layer_0/angular_velocity = 0.0 +113:21/0 = 0 +113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:21/0/physics_layer_0/angular_velocity = 0.0 +114:21/0 = 0 +114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:21/0/physics_layer_0/angular_velocity = 0.0 +115:21/0 = 0 +115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:21/0/physics_layer_0/angular_velocity = 0.0 +116:21/0 = 0 +116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:21/0/physics_layer_0/angular_velocity = 0.0 +117:21/0 = 0 +117:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:21/0/physics_layer_0/angular_velocity = 0.0 +118:21/0 = 0 +118:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:21/0/physics_layer_0/angular_velocity = 0.0 +119:21/0 = 0 +119:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:21/0/physics_layer_0/angular_velocity = 0.0 +120:21/0 = 0 +120:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:21/0/physics_layer_0/angular_velocity = 0.0 +121:21/0 = 0 +121:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:21/0/physics_layer_0/angular_velocity = 0.0 +122:21/0 = 0 +122:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:21/0/physics_layer_0/angular_velocity = 0.0 +123:21/0 = 0 +123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:21/0/physics_layer_0/angular_velocity = 0.0 +124:21/0 = 0 +124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:21/0/physics_layer_0/angular_velocity = 0.0 +125:21/0 = 0 +125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:21/0/physics_layer_0/angular_velocity = 0.0 +126:21/0 = 0 +126:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:21/0/physics_layer_0/angular_velocity = 0.0 +127:21/0 = 0 +127:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:21/0/physics_layer_0/angular_velocity = 0.0 +128:21/0 = 0 +128:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:21/0/physics_layer_0/angular_velocity = 0.0 +129:21/0 = 0 +129:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:21/0/physics_layer_0/angular_velocity = 0.0 +130:21/0 = 0 +130:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:21/0/physics_layer_0/angular_velocity = 0.0 +131:21/0 = 0 +131:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:21/0/physics_layer_0/angular_velocity = 0.0 +132:21/0 = 0 +132:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:21/0/physics_layer_0/angular_velocity = 0.0 +133:21/0 = 0 +133:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:21/0/physics_layer_0/angular_velocity = 0.0 +134:21/0 = 0 +134:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:21/0/physics_layer_0/angular_velocity = 0.0 +135:21/0 = 0 +135:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:21/0/physics_layer_0/angular_velocity = 0.0 +136:21/0 = 0 +136:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:21/0/physics_layer_0/angular_velocity = 0.0 +137:21/0 = 0 +137:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:21/0/physics_layer_0/angular_velocity = 0.0 +138:21/0 = 0 +138:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:21/0/physics_layer_0/angular_velocity = 0.0 +139:21/0 = 0 +139:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:21/0/physics_layer_0/angular_velocity = 0.0 +140:21/0 = 0 +140:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:21/0/physics_layer_0/angular_velocity = 0.0 +141:21/0 = 0 +141:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:21/0/physics_layer_0/angular_velocity = 0.0 +142:21/0 = 0 +142:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:21/0/physics_layer_0/angular_velocity = 0.0 +143:21/0 = 0 +143:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:21/0/physics_layer_0/angular_velocity = 0.0 +144:21/0 = 0 +144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:21/0/physics_layer_0/angular_velocity = 0.0 +145:21/0 = 0 +145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:21/0/physics_layer_0/angular_velocity = 0.0 +146:21/0 = 0 +146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:21/0/physics_layer_0/angular_velocity = 0.0 +147:21/0 = 0 +147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:21/0/physics_layer_0/angular_velocity = 0.0 +148:21/0 = 0 +148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:21/0/physics_layer_0/angular_velocity = 0.0 +149:21/0 = 0 +149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:21/0/physics_layer_0/angular_velocity = 0.0 +150:21/0 = 0 +150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:21/0/physics_layer_0/angular_velocity = 0.0 +151:21/0 = 0 +151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:21/0/physics_layer_0/angular_velocity = 0.0 +152:21/0 = 0 +152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:21/0/physics_layer_0/angular_velocity = 0.0 +153:21/0 = 0 +153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:21/0/physics_layer_0/angular_velocity = 0.0 +154:21/0 = 0 +154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:21/0/physics_layer_0/angular_velocity = 0.0 +155:21/0 = 0 +155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:21/0/physics_layer_0/angular_velocity = 0.0 +156:21/0 = 0 +156:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:21/0/physics_layer_0/angular_velocity = 0.0 +157:21/0 = 0 +157:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:21/0/physics_layer_0/angular_velocity = 0.0 +158:21/0 = 0 +158:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:21/0/physics_layer_0/angular_velocity = 0.0 +159:21/0 = 0 +159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:21/0/physics_layer_0/angular_velocity = 0.0 +160:21/0 = 0 +160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:21/0/physics_layer_0/angular_velocity = 0.0 +161:21/0 = 0 +161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:21/0/physics_layer_0/angular_velocity = 0.0 +162:21/0 = 0 +162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:21/0/physics_layer_0/angular_velocity = 0.0 +163:21/0 = 0 +163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:21/0/physics_layer_0/angular_velocity = 0.0 +164:21/0 = 0 +164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:21/0/physics_layer_0/angular_velocity = 0.0 +165:21/0 = 0 +165:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:21/0/physics_layer_0/angular_velocity = 0.0 +166:21/0 = 0 +166:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:21/0/physics_layer_0/angular_velocity = 0.0 +167:21/0 = 0 +167:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:21/0/physics_layer_0/angular_velocity = 0.0 +168:21/0 = 0 +168:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:21/0/physics_layer_0/angular_velocity = 0.0 +169:21/0 = 0 +169:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:21/0/physics_layer_0/angular_velocity = 0.0 +170:21/0 = 0 +170:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:21/0/physics_layer_0/angular_velocity = 0.0 +171:21/0 = 0 +171:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:21/0/physics_layer_0/angular_velocity = 0.0 +172:21/0 = 0 +172:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:21/0/physics_layer_0/angular_velocity = 0.0 +173:21/0 = 0 +173:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:21/0/physics_layer_0/angular_velocity = 0.0 +174:21/0 = 0 +174:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:21/0/physics_layer_0/angular_velocity = 0.0 +175:21/0 = 0 +175:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:21/0/physics_layer_0/angular_velocity = 0.0 +176:21/0 = 0 +176:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:21/0/physics_layer_0/angular_velocity = 0.0 +177:21/0 = 0 +177:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:21/0/physics_layer_0/angular_velocity = 0.0 +178:21/0 = 0 +178:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:21/0/physics_layer_0/angular_velocity = 0.0 +179:21/0 = 0 +179:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:21/0/physics_layer_0/angular_velocity = 0.0 +180:21/0 = 0 +180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:21/0/physics_layer_0/angular_velocity = 0.0 +181:21/0 = 0 +181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:21/0/physics_layer_0/angular_velocity = 0.0 +182:21/0 = 0 +182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:21/0/physics_layer_0/angular_velocity = 0.0 +183:21/0 = 0 +183:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:21/0/physics_layer_0/angular_velocity = 0.0 +184:21/0 = 0 +184:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:21/0/physics_layer_0/angular_velocity = 0.0 +185:21/0 = 0 +185:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:21/0/physics_layer_0/angular_velocity = 0.0 +186:21/0 = 0 +186:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:21/0/physics_layer_0/angular_velocity = 0.0 +187:21/0 = 0 +187:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:21/0/physics_layer_0/angular_velocity = 0.0 +188:21/0 = 0 +188:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:21/0/physics_layer_0/angular_velocity = 0.0 +189:21/0 = 0 +189:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:21/0/physics_layer_0/angular_velocity = 0.0 +190:21/0 = 0 +190:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:21/0/physics_layer_0/angular_velocity = 0.0 +191:21/0 = 0 +191:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:21/0/physics_layer_0/angular_velocity = 0.0 +192:21/0 = 0 +192:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:21/0/physics_layer_0/angular_velocity = 0.0 +193:21/0 = 0 +193:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:21/0/physics_layer_0/angular_velocity = 0.0 +194:21/0 = 0 +194:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:21/0/physics_layer_0/angular_velocity = 0.0 +195:21/0 = 0 +195:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:21/0/physics_layer_0/angular_velocity = 0.0 +196:21/0 = 0 +196:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:21/0/physics_layer_0/angular_velocity = 0.0 +197:21/0 = 0 +197:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:21/0/physics_layer_0/angular_velocity = 0.0 +198:21/0 = 0 +198:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:21/0/physics_layer_0/angular_velocity = 0.0 +199:21/0 = 0 +199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:21/0/physics_layer_0/angular_velocity = 0.0 +200:21/0 = 0 +200:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:21/0/physics_layer_0/angular_velocity = 0.0 +201:21/0 = 0 +201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:21/0/physics_layer_0/angular_velocity = 0.0 +202:21/0 = 0 +202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:21/0/physics_layer_0/angular_velocity = 0.0 +203:21/0 = 0 +203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:21/0/physics_layer_0/angular_velocity = 0.0 +204:21/0 = 0 +204:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:21/0/physics_layer_0/angular_velocity = 0.0 +205:21/0 = 0 +205:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:21/0/physics_layer_0/angular_velocity = 0.0 +206:21/0 = 0 +206:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:21/0/physics_layer_0/angular_velocity = 0.0 +207:21/0 = 0 +207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:21/0/physics_layer_0/angular_velocity = 0.0 +208:21/0 = 0 +208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:21/0/physics_layer_0/angular_velocity = 0.0 +209:21/0 = 0 +209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:21/0/physics_layer_0/angular_velocity = 0.0 +210:21/0 = 0 +210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0 = 0 +31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0 = 0 +37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0 = 0 +38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0 = 0 +39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0 = 0 +40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0 = 0 +41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0 = 0 +42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0 = 0 +43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0 = 0 +44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_0/angular_velocity = 0.0 +45:22/0 = 0 +45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:22/0/physics_layer_0/angular_velocity = 0.0 +46:22/0 = 0 +46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:22/0/physics_layer_0/angular_velocity = 0.0 +47:22/0 = 0 +47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:22/0/physics_layer_0/angular_velocity = 0.0 +48:22/0 = 0 +48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:22/0/physics_layer_0/angular_velocity = 0.0 +49:22/0 = 0 +49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:22/0/physics_layer_0/angular_velocity = 0.0 +50:22/0 = 0 +50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:22/0/physics_layer_0/angular_velocity = 0.0 +51:22/0 = 0 +51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0 = 0 +52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_0/angular_velocity = 0.0 +53:22/0 = 0 +53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:22/0/physics_layer_0/angular_velocity = 0.0 +54:22/0 = 0 +54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:22/0/physics_layer_0/angular_velocity = 0.0 +55:22/0 = 0 +55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:22/0/physics_layer_0/angular_velocity = 0.0 +56:22/0 = 0 +56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:22/0/physics_layer_0/angular_velocity = 0.0 +57:22/0 = 0 +57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:22/0/physics_layer_0/angular_velocity = 0.0 +58:22/0 = 0 +58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:22/0/physics_layer_0/angular_velocity = 0.0 +59:22/0 = 0 +59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:22/0/physics_layer_0/angular_velocity = 0.0 +60:22/0 = 0 +60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:22/0/physics_layer_0/angular_velocity = 0.0 +61:22/0 = 0 +61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:22/0/physics_layer_0/angular_velocity = 0.0 +62:22/0 = 0 +62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:22/0/physics_layer_0/angular_velocity = 0.0 +63:22/0 = 0 +63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:22/0/physics_layer_0/angular_velocity = 0.0 +64:22/0 = 0 +64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:22/0/physics_layer_0/angular_velocity = 0.0 +65:22/0 = 0 +65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:22/0/physics_layer_0/angular_velocity = 0.0 +66:22/0 = 0 +66:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:22/0/physics_layer_0/angular_velocity = 0.0 +67:22/0 = 0 +67:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:22/0/physics_layer_0/angular_velocity = 0.0 +68:22/0 = 0 +68:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:22/0/physics_layer_0/angular_velocity = 0.0 +69:22/0 = 0 +69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:22/0/physics_layer_0/angular_velocity = 0.0 +70:22/0 = 0 +70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:22/0/physics_layer_0/angular_velocity = 0.0 +71:22/0 = 0 +71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:22/0/physics_layer_0/angular_velocity = 0.0 +72:22/0 = 0 +72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:22/0/physics_layer_0/angular_velocity = 0.0 +73:22/0 = 0 +73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:22/0/physics_layer_0/angular_velocity = 0.0 +74:22/0 = 0 +74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:22/0/physics_layer_0/angular_velocity = 0.0 +75:22/0 = 0 +75:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:22/0/physics_layer_0/angular_velocity = 0.0 +76:22/0 = 0 +76:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:22/0/physics_layer_0/angular_velocity = 0.0 +77:22/0 = 0 +77:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:22/0/physics_layer_0/angular_velocity = 0.0 +78:22/0 = 0 +78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:22/0/physics_layer_0/angular_velocity = 0.0 +79:22/0 = 0 +79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:22/0/physics_layer_0/angular_velocity = 0.0 +80:22/0 = 0 +80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:22/0/physics_layer_0/angular_velocity = 0.0 +81:22/0 = 0 +81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:22/0/physics_layer_0/angular_velocity = 0.0 +82:22/0 = 0 +82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:22/0/physics_layer_0/angular_velocity = 0.0 +83:22/0 = 0 +83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:22/0/physics_layer_0/angular_velocity = 0.0 +84:22/0 = 0 +84:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:22/0/physics_layer_0/angular_velocity = 0.0 +85:22/0 = 0 +85:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:22/0/physics_layer_0/angular_velocity = 0.0 +86:22/0 = 0 +86:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:22/0/physics_layer_0/angular_velocity = 0.0 +87:22/0 = 0 +87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:22/0/physics_layer_0/angular_velocity = 0.0 +88:22/0 = 0 +88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:22/0/physics_layer_0/angular_velocity = 0.0 +89:22/0 = 0 +89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:22/0/physics_layer_0/angular_velocity = 0.0 +90:22/0 = 0 +90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:22/0/physics_layer_0/angular_velocity = 0.0 +91:22/0 = 0 +91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:22/0/physics_layer_0/angular_velocity = 0.0 +92:22/0 = 0 +92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:22/0/physics_layer_0/angular_velocity = 0.0 +93:22/0 = 0 +93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:22/0/physics_layer_0/angular_velocity = 0.0 +94:22/0 = 0 +94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:22/0/physics_layer_0/angular_velocity = 0.0 +95:22/0 = 0 +95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:22/0/physics_layer_0/angular_velocity = 0.0 +96:22/0 = 0 +96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:22/0/physics_layer_0/angular_velocity = 0.0 +97:22/0 = 0 +97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:22/0/physics_layer_0/angular_velocity = 0.0 +98:22/0 = 0 +98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:22/0/physics_layer_0/angular_velocity = 0.0 +99:22/0 = 0 +99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:22/0/physics_layer_0/angular_velocity = 0.0 +100:22/0 = 0 +100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:22/0/physics_layer_0/angular_velocity = 0.0 +101:22/0 = 0 +101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:22/0/physics_layer_0/angular_velocity = 0.0 +102:22/0 = 0 +102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:22/0/physics_layer_0/angular_velocity = 0.0 +103:22/0 = 0 +103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:22/0/physics_layer_0/angular_velocity = 0.0 +104:22/0 = 0 +104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:22/0/physics_layer_0/angular_velocity = 0.0 +105:22/0 = 0 +105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:22/0/physics_layer_0/angular_velocity = 0.0 +106:22/0 = 0 +106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:22/0/physics_layer_0/angular_velocity = 0.0 +107:22/0 = 0 +107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:22/0/physics_layer_0/angular_velocity = 0.0 +108:22/0 = 0 +108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:22/0/physics_layer_0/angular_velocity = 0.0 +109:22/0 = 0 +109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:22/0/physics_layer_0/angular_velocity = 0.0 +110:22/0 = 0 +110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:22/0/physics_layer_0/angular_velocity = 0.0 +111:22/0 = 0 +111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:22/0/physics_layer_0/angular_velocity = 0.0 +112:22/0 = 0 +112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:22/0/physics_layer_0/angular_velocity = 0.0 +113:22/0 = 0 +113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:22/0/physics_layer_0/angular_velocity = 0.0 +114:22/0 = 0 +114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:22/0/physics_layer_0/angular_velocity = 0.0 +115:22/0 = 0 +115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:22/0/physics_layer_0/angular_velocity = 0.0 +116:22/0 = 0 +116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:22/0/physics_layer_0/angular_velocity = 0.0 +117:22/0 = 0 +117:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:22/0/physics_layer_0/angular_velocity = 0.0 +118:22/0 = 0 +118:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:22/0/physics_layer_0/angular_velocity = 0.0 +119:22/0 = 0 +119:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:22/0/physics_layer_0/angular_velocity = 0.0 +120:22/0 = 0 +120:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:22/0/physics_layer_0/angular_velocity = 0.0 +121:22/0 = 0 +121:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:22/0/physics_layer_0/angular_velocity = 0.0 +122:22/0 = 0 +122:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:22/0/physics_layer_0/angular_velocity = 0.0 +123:22/0 = 0 +123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:22/0/physics_layer_0/angular_velocity = 0.0 +124:22/0 = 0 +124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:22/0/physics_layer_0/angular_velocity = 0.0 +125:22/0 = 0 +125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:22/0/physics_layer_0/angular_velocity = 0.0 +126:22/0 = 0 +126:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:22/0/physics_layer_0/angular_velocity = 0.0 +127:22/0 = 0 +127:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:22/0/physics_layer_0/angular_velocity = 0.0 +128:22/0 = 0 +128:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:22/0/physics_layer_0/angular_velocity = 0.0 +129:22/0 = 0 +129:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:22/0/physics_layer_0/angular_velocity = 0.0 +130:22/0 = 0 +130:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:22/0/physics_layer_0/angular_velocity = 0.0 +131:22/0 = 0 +131:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:22/0/physics_layer_0/angular_velocity = 0.0 +132:22/0 = 0 +132:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:22/0/physics_layer_0/angular_velocity = 0.0 +133:22/0 = 0 +133:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:22/0/physics_layer_0/angular_velocity = 0.0 +134:22/0 = 0 +134:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:22/0/physics_layer_0/angular_velocity = 0.0 +135:22/0 = 0 +135:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:22/0/physics_layer_0/angular_velocity = 0.0 +136:22/0 = 0 +136:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:22/0/physics_layer_0/angular_velocity = 0.0 +137:22/0 = 0 +137:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:22/0/physics_layer_0/angular_velocity = 0.0 +138:22/0 = 0 +138:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:22/0/physics_layer_0/angular_velocity = 0.0 +139:22/0 = 0 +139:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:22/0/physics_layer_0/angular_velocity = 0.0 +140:22/0 = 0 +140:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:22/0/physics_layer_0/angular_velocity = 0.0 +141:22/0 = 0 +141:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:22/0/physics_layer_0/angular_velocity = 0.0 +142:22/0 = 0 +142:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:22/0/physics_layer_0/angular_velocity = 0.0 +143:22/0 = 0 +143:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:22/0/physics_layer_0/angular_velocity = 0.0 +144:22/0 = 0 +144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:22/0/physics_layer_0/angular_velocity = 0.0 +145:22/0 = 0 +145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:22/0/physics_layer_0/angular_velocity = 0.0 +146:22/0 = 0 +146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:22/0/physics_layer_0/angular_velocity = 0.0 +147:22/0 = 0 +147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:22/0/physics_layer_0/angular_velocity = 0.0 +148:22/0 = 0 +148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:22/0/physics_layer_0/angular_velocity = 0.0 +149:22/0 = 0 +149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:22/0/physics_layer_0/angular_velocity = 0.0 +150:22/0 = 0 +150:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:22/0/physics_layer_0/angular_velocity = 0.0 +151:22/0 = 0 +151:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:22/0/physics_layer_0/angular_velocity = 0.0 +152:22/0 = 0 +152:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:22/0/physics_layer_0/angular_velocity = 0.0 +153:22/0 = 0 +153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:22/0/physics_layer_0/angular_velocity = 0.0 +154:22/0 = 0 +154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:22/0/physics_layer_0/angular_velocity = 0.0 +155:22/0 = 0 +155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:22/0/physics_layer_0/angular_velocity = 0.0 +156:22/0 = 0 +156:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:22/0/physics_layer_0/angular_velocity = 0.0 +157:22/0 = 0 +157:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:22/0/physics_layer_0/angular_velocity = 0.0 +158:22/0 = 0 +158:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:22/0/physics_layer_0/angular_velocity = 0.0 +159:22/0 = 0 +159:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:22/0/physics_layer_0/angular_velocity = 0.0 +160:22/0 = 0 +160:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:22/0/physics_layer_0/angular_velocity = 0.0 +161:22/0 = 0 +161:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:22/0/physics_layer_0/angular_velocity = 0.0 +162:22/0 = 0 +162:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:22/0/physics_layer_0/angular_velocity = 0.0 +163:22/0 = 0 +163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:22/0/physics_layer_0/angular_velocity = 0.0 +164:22/0 = 0 +164:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:22/0/physics_layer_0/angular_velocity = 0.0 +165:22/0 = 0 +165:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:22/0/physics_layer_0/angular_velocity = 0.0 +166:22/0 = 0 +166:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:22/0/physics_layer_0/angular_velocity = 0.0 +167:22/0 = 0 +167:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:22/0/physics_layer_0/angular_velocity = 0.0 +168:22/0 = 0 +168:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:22/0/physics_layer_0/angular_velocity = 0.0 +169:22/0 = 0 +169:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:22/0/physics_layer_0/angular_velocity = 0.0 +170:22/0 = 0 +170:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:22/0/physics_layer_0/angular_velocity = 0.0 +171:22/0 = 0 +171:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:22/0/physics_layer_0/angular_velocity = 0.0 +172:22/0 = 0 +172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:22/0/physics_layer_0/angular_velocity = 0.0 +173:22/0 = 0 +173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:22/0/physics_layer_0/angular_velocity = 0.0 +174:22/0 = 0 +174:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:22/0/physics_layer_0/angular_velocity = 0.0 +175:22/0 = 0 +175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:22/0/physics_layer_0/angular_velocity = 0.0 +176:22/0 = 0 +176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:22/0/physics_layer_0/angular_velocity = 0.0 +177:22/0 = 0 +177:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:22/0/physics_layer_0/angular_velocity = 0.0 +178:22/0 = 0 +178:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:22/0/physics_layer_0/angular_velocity = 0.0 +179:22/0 = 0 +179:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:22/0/physics_layer_0/angular_velocity = 0.0 +180:22/0 = 0 +180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:22/0/physics_layer_0/angular_velocity = 0.0 +181:22/0 = 0 +181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:22/0/physics_layer_0/angular_velocity = 0.0 +182:22/0 = 0 +182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:22/0/physics_layer_0/angular_velocity = 0.0 +183:22/0 = 0 +183:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:22/0/physics_layer_0/angular_velocity = 0.0 +184:22/0 = 0 +184:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:22/0/physics_layer_0/angular_velocity = 0.0 +185:22/0 = 0 +185:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:22/0/physics_layer_0/angular_velocity = 0.0 +186:22/0 = 0 +186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:22/0/physics_layer_0/angular_velocity = 0.0 +187:22/0 = 0 +187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:22/0/physics_layer_0/angular_velocity = 0.0 +188:22/0 = 0 +188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:22/0/physics_layer_0/angular_velocity = 0.0 +189:22/0 = 0 +189:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:22/0/physics_layer_0/angular_velocity = 0.0 +190:22/0 = 0 +190:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:22/0/physics_layer_0/angular_velocity = 0.0 +191:22/0 = 0 +191:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:22/0/physics_layer_0/angular_velocity = 0.0 +192:22/0 = 0 +192:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:22/0/physics_layer_0/angular_velocity = 0.0 +193:22/0 = 0 +193:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:22/0/physics_layer_0/angular_velocity = 0.0 +194:22/0 = 0 +194:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:22/0/physics_layer_0/angular_velocity = 0.0 +195:22/0 = 0 +195:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:22/0/physics_layer_0/angular_velocity = 0.0 +196:22/0 = 0 +196:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:22/0/physics_layer_0/angular_velocity = 0.0 +197:22/0 = 0 +197:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:22/0/physics_layer_0/angular_velocity = 0.0 +198:22/0 = 0 +198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:22/0/physics_layer_0/angular_velocity = 0.0 +199:22/0 = 0 +199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:22/0/physics_layer_0/angular_velocity = 0.0 +200:22/0 = 0 +200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:22/0/physics_layer_0/angular_velocity = 0.0 +201:22/0 = 0 +201:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:22/0/physics_layer_0/angular_velocity = 0.0 +202:22/0 = 0 +202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:22/0/physics_layer_0/angular_velocity = 0.0 +203:22/0 = 0 +203:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:22/0/physics_layer_0/angular_velocity = 0.0 +204:22/0 = 0 +204:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:22/0/physics_layer_0/angular_velocity = 0.0 +205:22/0 = 0 +205:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:22/0/physics_layer_0/angular_velocity = 0.0 +206:22/0 = 0 +206:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:22/0/physics_layer_0/angular_velocity = 0.0 +207:22/0 = 0 +207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:22/0/physics_layer_0/angular_velocity = 0.0 +208:22/0 = 0 +208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:22/0/physics_layer_0/angular_velocity = 0.0 +209:22/0 = 0 +209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:22/0/physics_layer_0/angular_velocity = 0.0 +210:22/0 = 0 +210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0 = 0 +31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0 = 0 +37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0 = 0 +38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0 = 0 +39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0 = 0 +40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0 = 0 +41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0 = 0 +42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0 = 0 +43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0 = 0 +44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_0/angular_velocity = 0.0 +45:23/0 = 0 +45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:23/0/physics_layer_0/angular_velocity = 0.0 +46:23/0 = 0 +46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:23/0/physics_layer_0/angular_velocity = 0.0 +47:23/0 = 0 +47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:23/0/physics_layer_0/angular_velocity = 0.0 +48:23/0 = 0 +48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:23/0/physics_layer_0/angular_velocity = 0.0 +49:23/0 = 0 +49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:23/0/physics_layer_0/angular_velocity = 0.0 +50:23/0 = 0 +50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:23/0/physics_layer_0/angular_velocity = 0.0 +51:23/0 = 0 +51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0 = 0 +52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_0/angular_velocity = 0.0 +53:23/0 = 0 +53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:23/0/physics_layer_0/angular_velocity = 0.0 +54:23/0 = 0 +54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:23/0/physics_layer_0/angular_velocity = 0.0 +55:23/0 = 0 +55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:23/0/physics_layer_0/angular_velocity = 0.0 +56:23/0 = 0 +56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:23/0/physics_layer_0/angular_velocity = 0.0 +57:23/0 = 0 +57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:23/0/physics_layer_0/angular_velocity = 0.0 +58:23/0 = 0 +58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:23/0/physics_layer_0/angular_velocity = 0.0 +59:23/0 = 0 +59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:23/0/physics_layer_0/angular_velocity = 0.0 +60:23/0 = 0 +60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:23/0/physics_layer_0/angular_velocity = 0.0 +61:23/0 = 0 +61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:23/0/physics_layer_0/angular_velocity = 0.0 +62:23/0 = 0 +62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:23/0/physics_layer_0/angular_velocity = 0.0 +63:23/0 = 0 +63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:23/0/physics_layer_0/angular_velocity = 0.0 +64:23/0 = 0 +64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:23/0/physics_layer_0/angular_velocity = 0.0 +65:23/0 = 0 +65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:23/0/physics_layer_0/angular_velocity = 0.0 +66:23/0 = 0 +66:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:23/0/physics_layer_0/angular_velocity = 0.0 +67:23/0 = 0 +67:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:23/0/physics_layer_0/angular_velocity = 0.0 +68:23/0 = 0 +68:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:23/0/physics_layer_0/angular_velocity = 0.0 +69:23/0 = 0 +69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:23/0/physics_layer_0/angular_velocity = 0.0 +70:23/0 = 0 +70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:23/0/physics_layer_0/angular_velocity = 0.0 +71:23/0 = 0 +71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:23/0/physics_layer_0/angular_velocity = 0.0 +72:23/0 = 0 +72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:23/0/physics_layer_0/angular_velocity = 0.0 +73:23/0 = 0 +73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:23/0/physics_layer_0/angular_velocity = 0.0 +74:23/0 = 0 +74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:23/0/physics_layer_0/angular_velocity = 0.0 +75:23/0 = 0 +75:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:23/0/physics_layer_0/angular_velocity = 0.0 +76:23/0 = 0 +76:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:23/0/physics_layer_0/angular_velocity = 0.0 +77:23/0 = 0 +77:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:23/0/physics_layer_0/angular_velocity = 0.0 +78:23/0 = 0 +78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:23/0/physics_layer_0/angular_velocity = 0.0 +79:23/0 = 0 +79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:23/0/physics_layer_0/angular_velocity = 0.0 +80:23/0 = 0 +80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:23/0/physics_layer_0/angular_velocity = 0.0 +81:23/0 = 0 +81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:23/0/physics_layer_0/angular_velocity = 0.0 +82:23/0 = 0 +82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:23/0/physics_layer_0/angular_velocity = 0.0 +83:23/0 = 0 +83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:23/0/physics_layer_0/angular_velocity = 0.0 +84:23/0 = 0 +84:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:23/0/physics_layer_0/angular_velocity = 0.0 +85:23/0 = 0 +85:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:23/0/physics_layer_0/angular_velocity = 0.0 +86:23/0 = 0 +86:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:23/0/physics_layer_0/angular_velocity = 0.0 +87:23/0 = 0 +87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:23/0/physics_layer_0/angular_velocity = 0.0 +88:23/0 = 0 +88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:23/0/physics_layer_0/angular_velocity = 0.0 +89:23/0 = 0 +89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:23/0/physics_layer_0/angular_velocity = 0.0 +90:23/0 = 0 +90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:23/0/physics_layer_0/angular_velocity = 0.0 +91:23/0 = 0 +91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:23/0/physics_layer_0/angular_velocity = 0.0 +92:23/0 = 0 +92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:23/0/physics_layer_0/angular_velocity = 0.0 +93:23/0 = 0 +93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:23/0/physics_layer_0/angular_velocity = 0.0 +94:23/0 = 0 +94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:23/0/physics_layer_0/angular_velocity = 0.0 +95:23/0 = 0 +95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:23/0/physics_layer_0/angular_velocity = 0.0 +96:23/0 = 0 +96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:23/0/physics_layer_0/angular_velocity = 0.0 +97:23/0 = 0 +97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:23/0/physics_layer_0/angular_velocity = 0.0 +98:23/0 = 0 +98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:23/0/physics_layer_0/angular_velocity = 0.0 +99:23/0 = 0 +99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:23/0/physics_layer_0/angular_velocity = 0.0 +100:23/0 = 0 +100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:23/0/physics_layer_0/angular_velocity = 0.0 +101:23/0 = 0 +101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:23/0/physics_layer_0/angular_velocity = 0.0 +102:23/0 = 0 +102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:23/0/physics_layer_0/angular_velocity = 0.0 +103:23/0 = 0 +103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:23/0/physics_layer_0/angular_velocity = 0.0 +104:23/0 = 0 +104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:23/0/physics_layer_0/angular_velocity = 0.0 +105:23/0 = 0 +105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:23/0/physics_layer_0/angular_velocity = 0.0 +106:23/0 = 0 +106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:23/0/physics_layer_0/angular_velocity = 0.0 +107:23/0 = 0 +107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:23/0/physics_layer_0/angular_velocity = 0.0 +108:23/0 = 0 +108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:23/0/physics_layer_0/angular_velocity = 0.0 +109:23/0 = 0 +109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:23/0/physics_layer_0/angular_velocity = 0.0 +110:23/0 = 0 +110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:23/0/physics_layer_0/angular_velocity = 0.0 +111:23/0 = 0 +111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:23/0/physics_layer_0/angular_velocity = 0.0 +112:23/0 = 0 +112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:23/0/physics_layer_0/angular_velocity = 0.0 +113:23/0 = 0 +113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:23/0/physics_layer_0/angular_velocity = 0.0 +114:23/0 = 0 +114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:23/0/physics_layer_0/angular_velocity = 0.0 +115:23/0 = 0 +115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:23/0/physics_layer_0/angular_velocity = 0.0 +116:23/0 = 0 +116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:23/0/physics_layer_0/angular_velocity = 0.0 +117:23/0 = 0 +117:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:23/0/physics_layer_0/angular_velocity = 0.0 +118:23/0 = 0 +118:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:23/0/physics_layer_0/angular_velocity = 0.0 +119:23/0 = 0 +119:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:23/0/physics_layer_0/angular_velocity = 0.0 +120:23/0 = 0 +120:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:23/0/physics_layer_0/angular_velocity = 0.0 +121:23/0 = 0 +121:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:23/0/physics_layer_0/angular_velocity = 0.0 +122:23/0 = 0 +122:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:23/0/physics_layer_0/angular_velocity = 0.0 +123:23/0 = 0 +123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:23/0/physics_layer_0/angular_velocity = 0.0 +124:23/0 = 0 +124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:23/0/physics_layer_0/angular_velocity = 0.0 +125:23/0 = 0 +125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:23/0/physics_layer_0/angular_velocity = 0.0 +126:23/0 = 0 +126:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:23/0/physics_layer_0/angular_velocity = 0.0 +127:23/0 = 0 +127:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:23/0/physics_layer_0/angular_velocity = 0.0 +128:23/0 = 0 +128:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:23/0/physics_layer_0/angular_velocity = 0.0 +129:23/0 = 0 +129:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:23/0/physics_layer_0/angular_velocity = 0.0 +130:23/0 = 0 +130:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:23/0/physics_layer_0/angular_velocity = 0.0 +131:23/0 = 0 +131:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:23/0/physics_layer_0/angular_velocity = 0.0 +132:23/0 = 0 +132:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:23/0/physics_layer_0/angular_velocity = 0.0 +133:23/0 = 0 +133:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:23/0/physics_layer_0/angular_velocity = 0.0 +134:23/0 = 0 +134:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:23/0/physics_layer_0/angular_velocity = 0.0 +135:23/0 = 0 +135:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:23/0/physics_layer_0/angular_velocity = 0.0 +136:23/0 = 0 +136:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:23/0/physics_layer_0/angular_velocity = 0.0 +137:23/0 = 0 +137:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:23/0/physics_layer_0/angular_velocity = 0.0 +138:23/0 = 0 +138:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:23/0/physics_layer_0/angular_velocity = 0.0 +139:23/0 = 0 +139:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:23/0/physics_layer_0/angular_velocity = 0.0 +140:23/0 = 0 +140:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:23/0/physics_layer_0/angular_velocity = 0.0 +141:23/0 = 0 +141:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:23/0/physics_layer_0/angular_velocity = 0.0 +142:23/0 = 0 +142:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:23/0/physics_layer_0/angular_velocity = 0.0 +143:23/0 = 0 +143:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:23/0/physics_layer_0/angular_velocity = 0.0 +144:23/0 = 0 +144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:23/0/physics_layer_0/angular_velocity = 0.0 +145:23/0 = 0 +145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:23/0/physics_layer_0/angular_velocity = 0.0 +146:23/0 = 0 +146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:23/0/physics_layer_0/angular_velocity = 0.0 +147:23/0 = 0 +147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:23/0/physics_layer_0/angular_velocity = 0.0 +148:23/0 = 0 +148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:23/0/physics_layer_0/angular_velocity = 0.0 +149:23/0 = 0 +149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:23/0/physics_layer_0/angular_velocity = 0.0 +150:23/0 = 0 +150:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:23/0/physics_layer_0/angular_velocity = 0.0 +151:23/0 = 0 +151:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:23/0/physics_layer_0/angular_velocity = 0.0 +152:23/0 = 0 +152:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:23/0/physics_layer_0/angular_velocity = 0.0 +153:23/0 = 0 +153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:23/0/physics_layer_0/angular_velocity = 0.0 +154:23/0 = 0 +154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:23/0/physics_layer_0/angular_velocity = 0.0 +155:23/0 = 0 +155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:23/0/physics_layer_0/angular_velocity = 0.0 +156:23/0 = 0 +156:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:23/0/physics_layer_0/angular_velocity = 0.0 +157:23/0 = 0 +157:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:23/0/physics_layer_0/angular_velocity = 0.0 +158:23/0 = 0 +158:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:23/0/physics_layer_0/angular_velocity = 0.0 +159:23/0 = 0 +159:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:23/0/physics_layer_0/angular_velocity = 0.0 +160:23/0 = 0 +160:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:23/0/physics_layer_0/angular_velocity = 0.0 +161:23/0 = 0 +161:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:23/0/physics_layer_0/angular_velocity = 0.0 +162:23/0 = 0 +162:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:23/0/physics_layer_0/angular_velocity = 0.0 +163:23/0 = 0 +163:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:23/0/physics_layer_0/angular_velocity = 0.0 +164:23/0 = 0 +164:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:23/0/physics_layer_0/angular_velocity = 0.0 +165:23/0 = 0 +165:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:23/0/physics_layer_0/angular_velocity = 0.0 +166:23/0 = 0 +166:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:23/0/physics_layer_0/angular_velocity = 0.0 +167:23/0 = 0 +167:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:23/0/physics_layer_0/angular_velocity = 0.0 +168:23/0 = 0 +168:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:23/0/physics_layer_0/angular_velocity = 0.0 +169:23/0 = 0 +169:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:23/0/physics_layer_0/angular_velocity = 0.0 +170:23/0 = 0 +170:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:23/0/physics_layer_0/angular_velocity = 0.0 +171:23/0 = 0 +171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:23/0/physics_layer_0/angular_velocity = 0.0 +172:23/0 = 0 +172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:23/0/physics_layer_0/angular_velocity = 0.0 +173:23/0 = 0 +173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:23/0/physics_layer_0/angular_velocity = 0.0 +174:23/0 = 0 +174:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:23/0/physics_layer_0/angular_velocity = 0.0 +175:23/0 = 0 +175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:23/0/physics_layer_0/angular_velocity = 0.0 +176:23/0 = 0 +176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:23/0/physics_layer_0/angular_velocity = 0.0 +177:23/0 = 0 +177:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:23/0/physics_layer_0/angular_velocity = 0.0 +178:23/0 = 0 +178:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:23/0/physics_layer_0/angular_velocity = 0.0 +179:23/0 = 0 +179:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:23/0/physics_layer_0/angular_velocity = 0.0 +180:23/0 = 0 +180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:23/0/physics_layer_0/angular_velocity = 0.0 +181:23/0 = 0 +181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:23/0/physics_layer_0/angular_velocity = 0.0 +182:23/0 = 0 +182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:23/0/physics_layer_0/angular_velocity = 0.0 +183:23/0 = 0 +183:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:23/0/physics_layer_0/angular_velocity = 0.0 +184:23/0 = 0 +184:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:23/0/physics_layer_0/angular_velocity = 0.0 +185:23/0 = 0 +185:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:23/0/physics_layer_0/angular_velocity = 0.0 +186:23/0 = 0 +186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:23/0/physics_layer_0/angular_velocity = 0.0 +187:23/0 = 0 +187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:23/0/physics_layer_0/angular_velocity = 0.0 +188:23/0 = 0 +188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:23/0/physics_layer_0/angular_velocity = 0.0 +189:23/0 = 0 +189:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:23/0/physics_layer_0/angular_velocity = 0.0 +190:23/0 = 0 +190:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:23/0/physics_layer_0/angular_velocity = 0.0 +191:23/0 = 0 +191:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:23/0/physics_layer_0/angular_velocity = 0.0 +192:23/0 = 0 +192:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:23/0/physics_layer_0/angular_velocity = 0.0 +193:23/0 = 0 +193:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:23/0/physics_layer_0/angular_velocity = 0.0 +194:23/0 = 0 +194:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:23/0/physics_layer_0/angular_velocity = 0.0 +195:23/0 = 0 +195:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:23/0/physics_layer_0/angular_velocity = 0.0 +196:23/0 = 0 +196:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:23/0/physics_layer_0/angular_velocity = 0.0 +197:23/0 = 0 +197:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:23/0/physics_layer_0/angular_velocity = 0.0 +198:23/0 = 0 +198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:23/0/physics_layer_0/angular_velocity = 0.0 +199:23/0 = 0 +199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:23/0/physics_layer_0/angular_velocity = 0.0 +200:23/0 = 0 +200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:23/0/physics_layer_0/angular_velocity = 0.0 +201:23/0 = 0 +201:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:23/0/physics_layer_0/angular_velocity = 0.0 +202:23/0 = 0 +202:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:23/0/physics_layer_0/angular_velocity = 0.0 +203:23/0 = 0 +203:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:23/0/physics_layer_0/angular_velocity = 0.0 +204:23/0 = 0 +204:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:23/0/physics_layer_0/angular_velocity = 0.0 +205:23/0 = 0 +205:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:23/0/physics_layer_0/angular_velocity = 0.0 +206:23/0 = 0 +206:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:23/0/physics_layer_0/angular_velocity = 0.0 +207:23/0 = 0 +207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:23/0/physics_layer_0/angular_velocity = 0.0 +208:23/0 = 0 +208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:23/0/physics_layer_0/angular_velocity = 0.0 +209:23/0 = 0 +209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:23/0/physics_layer_0/angular_velocity = 0.0 +210:23/0 = 0 +210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0 = 0 +31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +36:24/0 = 0 +36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:24/0/physics_layer_0/angular_velocity = 0.0 +37:24/0 = 0 +37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0 = 0 +38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0 = 0 +39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0 = 0 +40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0 = 0 +41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0 = 0 +42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0 = 0 +43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0 = 0 +44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_0/angular_velocity = 0.0 +45:24/0 = 0 +45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_0/angular_velocity = 0.0 +46:24/0 = 0 +46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_0/angular_velocity = 0.0 +47:24/0 = 0 +47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0 = 0 +48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0 = 0 +49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0 = 0 +50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0 = 0 +51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0 = 0 +52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0 = 0 +53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0 = 0 +54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0 = 0 +55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0 = 0 +56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0 = 0 +57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0 = 0 +58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0 = 0 +59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0 = 0 +60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0 = 0 +61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0 = 0 +62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0 = 0 +63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_0/angular_velocity = 0.0 +64:24/0 = 0 +64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:24/0/physics_layer_0/angular_velocity = 0.0 +65:24/0 = 0 +65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:24/0/physics_layer_0/angular_velocity = 0.0 +66:24/0 = 0 +66:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:24/0/physics_layer_0/angular_velocity = 0.0 +67:24/0 = 0 +67:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:24/0/physics_layer_0/angular_velocity = 0.0 +68:24/0 = 0 +68:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:24/0/physics_layer_0/angular_velocity = 0.0 +69:24/0 = 0 +69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:24/0/physics_layer_0/angular_velocity = 0.0 +70:24/0 = 0 +70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:24/0/physics_layer_0/angular_velocity = 0.0 +71:24/0 = 0 +71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:24/0/physics_layer_0/angular_velocity = 0.0 +72:24/0 = 0 +72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:24/0/physics_layer_0/angular_velocity = 0.0 +73:24/0 = 0 +73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:24/0/physics_layer_0/angular_velocity = 0.0 +74:24/0 = 0 +74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:24/0/physics_layer_0/angular_velocity = 0.0 +75:24/0 = 0 +75:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:24/0/physics_layer_0/angular_velocity = 0.0 +76:24/0 = 0 +76:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:24/0/physics_layer_0/angular_velocity = 0.0 +77:24/0 = 0 +77:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:24/0/physics_layer_0/angular_velocity = 0.0 +78:24/0 = 0 +78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:24/0/physics_layer_0/angular_velocity = 0.0 +79:24/0 = 0 +79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:24/0/physics_layer_0/angular_velocity = 0.0 +80:24/0 = 0 +80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:24/0/physics_layer_0/angular_velocity = 0.0 +81:24/0 = 0 +81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:24/0/physics_layer_0/angular_velocity = 0.0 +82:24/0 = 0 +82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:24/0/physics_layer_0/angular_velocity = 0.0 +83:24/0 = 0 +83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:24/0/physics_layer_0/angular_velocity = 0.0 +84:24/0 = 0 +84:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:24/0/physics_layer_0/angular_velocity = 0.0 +85:24/0 = 0 +85:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:24/0/physics_layer_0/angular_velocity = 0.0 +86:24/0 = 0 +86:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:24/0/physics_layer_0/angular_velocity = 0.0 +87:24/0 = 0 +87:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:24/0/physics_layer_0/angular_velocity = 0.0 +88:24/0 = 0 +88:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:24/0/physics_layer_0/angular_velocity = 0.0 +89:24/0 = 0 +89:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:24/0/physics_layer_0/angular_velocity = 0.0 +90:24/0 = 0 +90:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:24/0/physics_layer_0/angular_velocity = 0.0 +91:24/0 = 0 +91:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:24/0/physics_layer_0/angular_velocity = 0.0 +92:24/0 = 0 +92:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:24/0/physics_layer_0/angular_velocity = 0.0 +93:24/0 = 0 +93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:24/0/physics_layer_0/angular_velocity = 0.0 +94:24/0 = 0 +94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:24/0/physics_layer_0/angular_velocity = 0.0 +95:24/0 = 0 +95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:24/0/physics_layer_0/angular_velocity = 0.0 +96:24/0 = 0 +96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:24/0/physics_layer_0/angular_velocity = 0.0 +97:24/0 = 0 +97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:24/0/physics_layer_0/angular_velocity = 0.0 +98:24/0 = 0 +98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:24/0/physics_layer_0/angular_velocity = 0.0 +99:24/0 = 0 +99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:24/0/physics_layer_0/angular_velocity = 0.0 +100:24/0 = 0 +100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:24/0/physics_layer_0/angular_velocity = 0.0 +101:24/0 = 0 +101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:24/0/physics_layer_0/angular_velocity = 0.0 +102:24/0 = 0 +102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:24/0/physics_layer_0/angular_velocity = 0.0 +103:24/0 = 0 +103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:24/0/physics_layer_0/angular_velocity = 0.0 +104:24/0 = 0 +104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:24/0/physics_layer_0/angular_velocity = 0.0 +105:24/0 = 0 +105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:24/0/physics_layer_0/angular_velocity = 0.0 +106:24/0 = 0 +106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:24/0/physics_layer_0/angular_velocity = 0.0 +107:24/0 = 0 +107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:24/0/physics_layer_0/angular_velocity = 0.0 +108:24/0 = 0 +108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:24/0/physics_layer_0/angular_velocity = 0.0 +109:24/0 = 0 +109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:24/0/physics_layer_0/angular_velocity = 0.0 +110:24/0 = 0 +110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:24/0/physics_layer_0/angular_velocity = 0.0 +111:24/0 = 0 +111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:24/0/physics_layer_0/angular_velocity = 0.0 +112:24/0 = 0 +112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:24/0/physics_layer_0/angular_velocity = 0.0 +113:24/0 = 0 +113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:24/0/physics_layer_0/angular_velocity = 0.0 +114:24/0 = 0 +114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:24/0/physics_layer_0/angular_velocity = 0.0 +115:24/0 = 0 +115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:24/0/physics_layer_0/angular_velocity = 0.0 +116:24/0 = 0 +116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:24/0/physics_layer_0/angular_velocity = 0.0 +117:24/0 = 0 +117:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:24/0/physics_layer_0/angular_velocity = 0.0 +118:24/0 = 0 +118:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:24/0/physics_layer_0/angular_velocity = 0.0 +119:24/0 = 0 +119:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:24/0/physics_layer_0/angular_velocity = 0.0 +120:24/0 = 0 +120:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:24/0/physics_layer_0/angular_velocity = 0.0 +121:24/0 = 0 +121:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:24/0/physics_layer_0/angular_velocity = 0.0 +122:24/0 = 0 +122:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:24/0/physics_layer_0/angular_velocity = 0.0 +123:24/0 = 0 +123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:24/0/physics_layer_0/angular_velocity = 0.0 +124:24/0 = 0 +124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:24/0/physics_layer_0/angular_velocity = 0.0 +125:24/0 = 0 +125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:24/0/physics_layer_0/angular_velocity = 0.0 +126:24/0 = 0 +126:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:24/0/physics_layer_0/angular_velocity = 0.0 +127:24/0 = 0 +127:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:24/0/physics_layer_0/angular_velocity = 0.0 +128:24/0 = 0 +128:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:24/0/physics_layer_0/angular_velocity = 0.0 +129:24/0 = 0 +129:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:24/0/physics_layer_0/angular_velocity = 0.0 +130:24/0 = 0 +130:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:24/0/physics_layer_0/angular_velocity = 0.0 +131:24/0 = 0 +131:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:24/0/physics_layer_0/angular_velocity = 0.0 +132:24/0 = 0 +132:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:24/0/physics_layer_0/angular_velocity = 0.0 +133:24/0 = 0 +133:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:24/0/physics_layer_0/angular_velocity = 0.0 +134:24/0 = 0 +134:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:24/0/physics_layer_0/angular_velocity = 0.0 +135:24/0 = 0 +135:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:24/0/physics_layer_0/angular_velocity = 0.0 +136:24/0 = 0 +136:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:24/0/physics_layer_0/angular_velocity = 0.0 +137:24/0 = 0 +137:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:24/0/physics_layer_0/angular_velocity = 0.0 +138:24/0 = 0 +138:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:24/0/physics_layer_0/angular_velocity = 0.0 +139:24/0 = 0 +139:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:24/0/physics_layer_0/angular_velocity = 0.0 +140:24/0 = 0 +140:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:24/0/physics_layer_0/angular_velocity = 0.0 +141:24/0 = 0 +141:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:24/0/physics_layer_0/angular_velocity = 0.0 +142:24/0 = 0 +142:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:24/0/physics_layer_0/angular_velocity = 0.0 +143:24/0 = 0 +143:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:24/0/physics_layer_0/angular_velocity = 0.0 +144:24/0 = 0 +144:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:24/0/physics_layer_0/angular_velocity = 0.0 +145:24/0 = 0 +145:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:24/0/physics_layer_0/angular_velocity = 0.0 +146:24/0 = 0 +146:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:24/0/physics_layer_0/angular_velocity = 0.0 +147:24/0 = 0 +147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:24/0/physics_layer_0/angular_velocity = 0.0 +148:24/0 = 0 +148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:24/0/physics_layer_0/angular_velocity = 0.0 +149:24/0 = 0 +149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:24/0/physics_layer_0/angular_velocity = 0.0 +150:24/0 = 0 +150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:24/0/physics_layer_0/angular_velocity = 0.0 +151:24/0 = 0 +151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:24/0/physics_layer_0/angular_velocity = 0.0 +152:24/0 = 0 +152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:24/0/physics_layer_0/angular_velocity = 0.0 +153:24/0 = 0 +153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:24/0/physics_layer_0/angular_velocity = 0.0 +154:24/0 = 0 +154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:24/0/physics_layer_0/angular_velocity = 0.0 +155:24/0 = 0 +155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:24/0/physics_layer_0/angular_velocity = 0.0 +156:24/0 = 0 +156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:24/0/physics_layer_0/angular_velocity = 0.0 +157:24/0 = 0 +157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:24/0/physics_layer_0/angular_velocity = 0.0 +158:24/0 = 0 +158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:24/0/physics_layer_0/angular_velocity = 0.0 +159:24/0 = 0 +159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:24/0/physics_layer_0/angular_velocity = 0.0 +160:24/0 = 0 +160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:24/0/physics_layer_0/angular_velocity = 0.0 +161:24/0 = 0 +161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:24/0/physics_layer_0/angular_velocity = 0.0 +162:24/0 = 0 +162:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:24/0/physics_layer_0/angular_velocity = 0.0 +163:24/0 = 0 +163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:24/0/physics_layer_0/angular_velocity = 0.0 +164:24/0 = 0 +164:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:24/0/physics_layer_0/angular_velocity = 0.0 +165:24/0 = 0 +165:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:24/0/physics_layer_0/angular_velocity = 0.0 +166:24/0 = 0 +166:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:24/0/physics_layer_0/angular_velocity = 0.0 +167:24/0 = 0 +167:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:24/0/physics_layer_0/angular_velocity = 0.0 +168:24/0 = 0 +168:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:24/0/physics_layer_0/angular_velocity = 0.0 +169:24/0 = 0 +169:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:24/0/physics_layer_0/angular_velocity = 0.0 +170:24/0 = 0 +170:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:24/0/physics_layer_0/angular_velocity = 0.0 +171:24/0 = 0 +171:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:24/0/physics_layer_0/angular_velocity = 0.0 +172:24/0 = 0 +172:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:24/0/physics_layer_0/angular_velocity = 0.0 +173:24/0 = 0 +173:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:24/0/physics_layer_0/angular_velocity = 0.0 +174:24/0 = 0 +174:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:24/0/physics_layer_0/angular_velocity = 0.0 +175:24/0 = 0 +175:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:24/0/physics_layer_0/angular_velocity = 0.0 +176:24/0 = 0 +176:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:24/0/physics_layer_0/angular_velocity = 0.0 +177:24/0 = 0 +177:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:24/0/physics_layer_0/angular_velocity = 0.0 +178:24/0 = 0 +178:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:24/0/physics_layer_0/angular_velocity = 0.0 +179:24/0 = 0 +179:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:24/0/physics_layer_0/angular_velocity = 0.0 +180:24/0 = 0 +180:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:24/0/physics_layer_0/angular_velocity = 0.0 +181:24/0 = 0 +181:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:24/0/physics_layer_0/angular_velocity = 0.0 +182:24/0 = 0 +182:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:24/0/physics_layer_0/angular_velocity = 0.0 +183:24/0 = 0 +183:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:24/0/physics_layer_0/angular_velocity = 0.0 +184:24/0 = 0 +184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:24/0/physics_layer_0/angular_velocity = 0.0 +185:24/0 = 0 +185:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:24/0/physics_layer_0/angular_velocity = 0.0 +186:24/0 = 0 +186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:24/0/physics_layer_0/angular_velocity = 0.0 +187:24/0 = 0 +187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:24/0/physics_layer_0/angular_velocity = 0.0 +188:24/0 = 0 +188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:24/0/physics_layer_0/angular_velocity = 0.0 +189:24/0 = 0 +189:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:24/0/physics_layer_0/angular_velocity = 0.0 +190:24/0 = 0 +190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:24/0/physics_layer_0/angular_velocity = 0.0 +191:24/0 = 0 +191:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:24/0/physics_layer_0/angular_velocity = 0.0 +192:24/0 = 0 +192:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:24/0/physics_layer_0/angular_velocity = 0.0 +193:24/0 = 0 +193:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:24/0/physics_layer_0/angular_velocity = 0.0 +194:24/0 = 0 +194:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:24/0/physics_layer_0/angular_velocity = 0.0 +195:24/0 = 0 +195:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:24/0/physics_layer_0/angular_velocity = 0.0 +196:24/0 = 0 +196:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:24/0/physics_layer_0/angular_velocity = 0.0 +197:24/0 = 0 +197:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:24/0/physics_layer_0/angular_velocity = 0.0 +198:24/0 = 0 +198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:24/0/physics_layer_0/angular_velocity = 0.0 +199:24/0 = 0 +199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:24/0/physics_layer_0/angular_velocity = 0.0 +200:24/0 = 0 +200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:24/0/physics_layer_0/angular_velocity = 0.0 +201:24/0 = 0 +201:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:24/0/physics_layer_0/angular_velocity = 0.0 +202:24/0 = 0 +202:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:24/0/physics_layer_0/angular_velocity = 0.0 +203:24/0 = 0 +203:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:24/0/physics_layer_0/angular_velocity = 0.0 +204:24/0 = 0 +204:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:24/0/physics_layer_0/angular_velocity = 0.0 +205:24/0 = 0 +205:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:24/0/physics_layer_0/angular_velocity = 0.0 +206:24/0 = 0 +206:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:24/0/physics_layer_0/angular_velocity = 0.0 +207:24/0 = 0 +207:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:24/0/physics_layer_0/angular_velocity = 0.0 +208:24/0 = 0 +208:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:24/0/physics_layer_0/angular_velocity = 0.0 +209:24/0 = 0 +209:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:24/0/physics_layer_0/angular_velocity = 0.0 +210:24/0 = 0 +210:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0 = 0 +31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +36:25/0 = 0 +36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:25/0/physics_layer_0/angular_velocity = 0.0 +37:25/0 = 0 +37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0 = 0 +38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0 = 0 +39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0 = 0 +40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0 = 0 +41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0 = 0 +42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0 = 0 +43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_0/angular_velocity = 0.0 +44:25/0 = 0 +44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_0/angular_velocity = 0.0 +45:25/0 = 0 +45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_0/angular_velocity = 0.0 +46:25/0 = 0 +46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_0/angular_velocity = 0.0 +47:25/0 = 0 +47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0 = 0 +48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0 = 0 +49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0 = 0 +50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0 = 0 +51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0 = 0 +52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0 = 0 +53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0 = 0 +54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0 = 0 +55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_0/angular_velocity = 0.0 +56:25/0 = 0 +56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:25/0/physics_layer_0/angular_velocity = 0.0 +57:25/0 = 0 +57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:25/0/physics_layer_0/angular_velocity = 0.0 +58:25/0 = 0 +58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:25/0/physics_layer_0/angular_velocity = 0.0 +59:25/0 = 0 +59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:25/0/physics_layer_0/angular_velocity = 0.0 +60:25/0 = 0 +60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:25/0/physics_layer_0/angular_velocity = 0.0 +61:25/0 = 0 +61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:25/0/physics_layer_0/angular_velocity = 0.0 +62:25/0 = 0 +62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:25/0/physics_layer_0/angular_velocity = 0.0 +63:25/0 = 0 +63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:25/0/physics_layer_0/angular_velocity = 0.0 +64:25/0 = 0 +64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:25/0/physics_layer_0/angular_velocity = 0.0 +65:25/0 = 0 +65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:25/0/physics_layer_0/angular_velocity = 0.0 +66:25/0 = 0 +66:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:25/0/physics_layer_0/angular_velocity = 0.0 +67:25/0 = 0 +67:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:25/0/physics_layer_0/angular_velocity = 0.0 +68:25/0 = 0 +68:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:25/0/physics_layer_0/angular_velocity = 0.0 +69:25/0 = 0 +69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:25/0/physics_layer_0/angular_velocity = 0.0 +70:25/0 = 0 +70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:25/0/physics_layer_0/angular_velocity = 0.0 +71:25/0 = 0 +71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:25/0/physics_layer_0/angular_velocity = 0.0 +72:25/0 = 0 +72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:25/0/physics_layer_0/angular_velocity = 0.0 +73:25/0 = 0 +73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:25/0/physics_layer_0/angular_velocity = 0.0 +74:25/0 = 0 +74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:25/0/physics_layer_0/angular_velocity = 0.0 +75:25/0 = 0 +75:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:25/0/physics_layer_0/angular_velocity = 0.0 +76:25/0 = 0 +76:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:25/0/physics_layer_0/angular_velocity = 0.0 +77:25/0 = 0 +77:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:25/0/physics_layer_0/angular_velocity = 0.0 +78:25/0 = 0 +78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:25/0/physics_layer_0/angular_velocity = 0.0 +79:25/0 = 0 +79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:25/0/physics_layer_0/angular_velocity = 0.0 +80:25/0 = 0 +80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:25/0/physics_layer_0/angular_velocity = 0.0 +81:25/0 = 0 +81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:25/0/physics_layer_0/angular_velocity = 0.0 +82:25/0 = 0 +82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:25/0/physics_layer_0/angular_velocity = 0.0 +83:25/0 = 0 +83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:25/0/physics_layer_0/angular_velocity = 0.0 +84:25/0 = 0 +84:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:25/0/physics_layer_0/angular_velocity = 0.0 +85:25/0 = 0 +85:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:25/0/physics_layer_0/angular_velocity = 0.0 +86:25/0 = 0 +86:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:25/0/physics_layer_0/angular_velocity = 0.0 +87:25/0 = 0 +87:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:25/0/physics_layer_0/angular_velocity = 0.0 +88:25/0 = 0 +88:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:25/0/physics_layer_0/angular_velocity = 0.0 +89:25/0 = 0 +89:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:25/0/physics_layer_0/angular_velocity = 0.0 +90:25/0 = 0 +90:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:25/0/physics_layer_0/angular_velocity = 0.0 +91:25/0 = 0 +91:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:25/0/physics_layer_0/angular_velocity = 0.0 +92:25/0 = 0 +92:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:25/0/physics_layer_0/angular_velocity = 0.0 +93:25/0 = 0 +93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:25/0/physics_layer_0/angular_velocity = 0.0 +94:25/0 = 0 +94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:25/0/physics_layer_0/angular_velocity = 0.0 +95:25/0 = 0 +95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:25/0/physics_layer_0/angular_velocity = 0.0 +96:25/0 = 0 +96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:25/0/physics_layer_0/angular_velocity = 0.0 +97:25/0 = 0 +97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:25/0/physics_layer_0/angular_velocity = 0.0 +98:25/0 = 0 +98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:25/0/physics_layer_0/angular_velocity = 0.0 +99:25/0 = 0 +99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:25/0/physics_layer_0/angular_velocity = 0.0 +100:25/0 = 0 +100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:25/0/physics_layer_0/angular_velocity = 0.0 +101:25/0 = 0 +101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:25/0/physics_layer_0/angular_velocity = 0.0 +102:25/0 = 0 +102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:25/0/physics_layer_0/angular_velocity = 0.0 +103:25/0 = 0 +103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:25/0/physics_layer_0/angular_velocity = 0.0 +104:25/0 = 0 +104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:25/0/physics_layer_0/angular_velocity = 0.0 +105:25/0 = 0 +105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:25/0/physics_layer_0/angular_velocity = 0.0 +106:25/0 = 0 +106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:25/0/physics_layer_0/angular_velocity = 0.0 +107:25/0 = 0 +107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:25/0/physics_layer_0/angular_velocity = 0.0 +108:25/0 = 0 +108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:25/0/physics_layer_0/angular_velocity = 0.0 +109:25/0 = 0 +109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:25/0/physics_layer_0/angular_velocity = 0.0 +110:25/0 = 0 +110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:25/0/physics_layer_0/angular_velocity = 0.0 +111:25/0 = 0 +111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:25/0/physics_layer_0/angular_velocity = 0.0 +112:25/0 = 0 +112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:25/0/physics_layer_0/angular_velocity = 0.0 +113:25/0 = 0 +113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:25/0/physics_layer_0/angular_velocity = 0.0 +114:25/0 = 0 +114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:25/0/physics_layer_0/angular_velocity = 0.0 +115:25/0 = 0 +115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:25/0/physics_layer_0/angular_velocity = 0.0 +116:25/0 = 0 +116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:25/0/physics_layer_0/angular_velocity = 0.0 +117:25/0 = 0 +117:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:25/0/physics_layer_0/angular_velocity = 0.0 +118:25/0 = 0 +118:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:25/0/physics_layer_0/angular_velocity = 0.0 +119:25/0 = 0 +119:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:25/0/physics_layer_0/angular_velocity = 0.0 +120:25/0 = 0 +120:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:25/0/physics_layer_0/angular_velocity = 0.0 +121:25/0 = 0 +121:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:25/0/physics_layer_0/angular_velocity = 0.0 +122:25/0 = 0 +122:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:25/0/physics_layer_0/angular_velocity = 0.0 +123:25/0 = 0 +123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:25/0/physics_layer_0/angular_velocity = 0.0 +124:25/0 = 0 +124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:25/0/physics_layer_0/angular_velocity = 0.0 +125:25/0 = 0 +125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:25/0/physics_layer_0/angular_velocity = 0.0 +126:25/0 = 0 +126:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:25/0/physics_layer_0/angular_velocity = 0.0 +127:25/0 = 0 +127:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:25/0/physics_layer_0/angular_velocity = 0.0 +128:25/0 = 0 +128:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:25/0/physics_layer_0/angular_velocity = 0.0 +129:25/0 = 0 +129:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:25/0/physics_layer_0/angular_velocity = 0.0 +130:25/0 = 0 +130:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:25/0/physics_layer_0/angular_velocity = 0.0 +131:25/0 = 0 +131:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:25/0/physics_layer_0/angular_velocity = 0.0 +132:25/0 = 0 +132:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:25/0/physics_layer_0/angular_velocity = 0.0 +133:25/0 = 0 +133:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:25/0/physics_layer_0/angular_velocity = 0.0 +134:25/0 = 0 +134:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:25/0/physics_layer_0/angular_velocity = 0.0 +135:25/0 = 0 +135:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:25/0/physics_layer_0/angular_velocity = 0.0 +136:25/0 = 0 +136:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:25/0/physics_layer_0/angular_velocity = 0.0 +137:25/0 = 0 +137:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:25/0/physics_layer_0/angular_velocity = 0.0 +138:25/0 = 0 +138:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:25/0/physics_layer_0/angular_velocity = 0.0 +139:25/0 = 0 +139:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:25/0/physics_layer_0/angular_velocity = 0.0 +140:25/0 = 0 +140:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:25/0/physics_layer_0/angular_velocity = 0.0 +141:25/0 = 0 +141:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:25/0/physics_layer_0/angular_velocity = 0.0 +142:25/0 = 0 +142:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:25/0/physics_layer_0/angular_velocity = 0.0 +143:25/0 = 0 +143:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:25/0/physics_layer_0/angular_velocity = 0.0 +144:25/0 = 0 +144:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:25/0/physics_layer_0/angular_velocity = 0.0 +145:25/0 = 0 +145:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:25/0/physics_layer_0/angular_velocity = 0.0 +146:25/0 = 0 +146:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:25/0/physics_layer_0/angular_velocity = 0.0 +147:25/0 = 0 +147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:25/0/physics_layer_0/angular_velocity = 0.0 +148:25/0 = 0 +148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:25/0/physics_layer_0/angular_velocity = 0.0 +149:25/0 = 0 +149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:25/0/physics_layer_0/angular_velocity = 0.0 +150:25/0 = 0 +150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:25/0/physics_layer_0/angular_velocity = 0.0 +151:25/0 = 0 +151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:25/0/physics_layer_0/angular_velocity = 0.0 +152:25/0 = 0 +152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:25/0/physics_layer_0/angular_velocity = 0.0 +153:25/0 = 0 +153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:25/0/physics_layer_0/angular_velocity = 0.0 +154:25/0 = 0 +154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:25/0/physics_layer_0/angular_velocity = 0.0 +155:25/0 = 0 +155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:25/0/physics_layer_0/angular_velocity = 0.0 +156:25/0 = 0 +156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:25/0/physics_layer_0/angular_velocity = 0.0 +157:25/0 = 0 +157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:25/0/physics_layer_0/angular_velocity = 0.0 +158:25/0 = 0 +158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:25/0/physics_layer_0/angular_velocity = 0.0 +159:25/0 = 0 +159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:25/0/physics_layer_0/angular_velocity = 0.0 +160:25/0 = 0 +160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:25/0/physics_layer_0/angular_velocity = 0.0 +161:25/0 = 0 +161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:25/0/physics_layer_0/angular_velocity = 0.0 +162:25/0 = 0 +162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:25/0/physics_layer_0/angular_velocity = 0.0 +163:25/0 = 0 +163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:25/0/physics_layer_0/angular_velocity = 0.0 +164:25/0 = 0 +164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:25/0/physics_layer_0/angular_velocity = 0.0 +165:25/0 = 0 +165:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:25/0/physics_layer_0/angular_velocity = 0.0 +166:25/0 = 0 +166:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:25/0/physics_layer_0/angular_velocity = 0.0 +167:25/0 = 0 +167:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:25/0/physics_layer_0/angular_velocity = 0.0 +168:25/0 = 0 +168:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:25/0/physics_layer_0/angular_velocity = 0.0 +169:25/0 = 0 +169:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:25/0/physics_layer_0/angular_velocity = 0.0 +170:25/0 = 0 +170:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:25/0/physics_layer_0/angular_velocity = 0.0 +171:25/0 = 0 +171:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:25/0/physics_layer_0/angular_velocity = 0.0 +172:25/0 = 0 +172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:25/0/physics_layer_0/angular_velocity = 0.0 +173:25/0 = 0 +173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:25/0/physics_layer_0/angular_velocity = 0.0 +174:25/0 = 0 +174:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:25/0/physics_layer_0/angular_velocity = 0.0 +175:25/0 = 0 +175:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:25/0/physics_layer_0/angular_velocity = 0.0 +176:25/0 = 0 +176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:25/0/physics_layer_0/angular_velocity = 0.0 +177:25/0 = 0 +177:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:25/0/physics_layer_0/angular_velocity = 0.0 +178:25/0 = 0 +178:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:25/0/physics_layer_0/angular_velocity = 0.0 +179:25/0 = 0 +179:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:25/0/physics_layer_0/angular_velocity = 0.0 +180:25/0 = 0 +180:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:25/0/physics_layer_0/angular_velocity = 0.0 +181:25/0 = 0 +181:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:25/0/physics_layer_0/angular_velocity = 0.0 +182:25/0 = 0 +182:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:25/0/physics_layer_0/angular_velocity = 0.0 +183:25/0 = 0 +183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:25/0/physics_layer_0/angular_velocity = 0.0 +184:25/0 = 0 +184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:25/0/physics_layer_0/angular_velocity = 0.0 +185:25/0 = 0 +185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:25/0/physics_layer_0/angular_velocity = 0.0 +186:25/0 = 0 +186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:25/0/physics_layer_0/angular_velocity = 0.0 +187:25/0 = 0 +187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:25/0/physics_layer_0/angular_velocity = 0.0 +188:25/0 = 0 +188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:25/0/physics_layer_0/angular_velocity = 0.0 +189:25/0 = 0 +189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:25/0/physics_layer_0/angular_velocity = 0.0 +190:25/0 = 0 +190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:25/0/physics_layer_0/angular_velocity = 0.0 +191:25/0 = 0 +191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:25/0/physics_layer_0/angular_velocity = 0.0 +192:25/0 = 0 +192:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:25/0/physics_layer_0/angular_velocity = 0.0 +193:25/0 = 0 +193:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:25/0/physics_layer_0/angular_velocity = 0.0 +194:25/0 = 0 +194:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:25/0/physics_layer_0/angular_velocity = 0.0 +195:25/0 = 0 +195:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:25/0/physics_layer_0/angular_velocity = 0.0 +196:25/0 = 0 +196:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:25/0/physics_layer_0/angular_velocity = 0.0 +197:25/0 = 0 +197:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:25/0/physics_layer_0/angular_velocity = 0.0 +198:25/0 = 0 +198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:25/0/physics_layer_0/angular_velocity = 0.0 +199:25/0 = 0 +199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:25/0/physics_layer_0/angular_velocity = 0.0 +200:25/0 = 0 +200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:25/0/physics_layer_0/angular_velocity = 0.0 +201:25/0 = 0 +201:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:25/0/physics_layer_0/angular_velocity = 0.0 +202:25/0 = 0 +202:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:25/0/physics_layer_0/angular_velocity = 0.0 +203:25/0 = 0 +203:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:25/0/physics_layer_0/angular_velocity = 0.0 +204:25/0 = 0 +204:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:25/0/physics_layer_0/angular_velocity = 0.0 +205:25/0 = 0 +205:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:25/0/physics_layer_0/angular_velocity = 0.0 +206:25/0 = 0 +206:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:25/0/physics_layer_0/angular_velocity = 0.0 +207:25/0 = 0 +207:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:25/0/physics_layer_0/angular_velocity = 0.0 +208:25/0 = 0 +208:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:25/0/physics_layer_0/angular_velocity = 0.0 +209:25/0 = 0 +209:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:25/0/physics_layer_0/angular_velocity = 0.0 +210:25/0 = 0 +210:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0 = 0 +31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0 = 0 +32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0 = 0 +33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0 = 0 +34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0 = 0 +36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_0/angular_velocity = 0.0 +37:26/0 = 0 +37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0 = 0 +38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0 = 0 +39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0 = 0 +40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0 = 0 +41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0 = 0 +42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_0/angular_velocity = 0.0 +43:26/0 = 0 +43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_0/angular_velocity = 0.0 +44:26/0 = 0 +44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_0/angular_velocity = 0.0 +45:26/0 = 0 +45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_0/angular_velocity = 0.0 +46:26/0 = 0 +46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_0/angular_velocity = 0.0 +47:26/0 = 0 +47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0 = 0 +48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0 = 0 +49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0 = 0 +50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0 = 0 +51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0 = 0 +52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0 = 0 +53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0 = 0 +54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0 = 0 +55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_0/angular_velocity = 0.0 +56:26/0 = 0 +56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:26/0/physics_layer_0/angular_velocity = 0.0 +57:26/0 = 0 +57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:26/0/physics_layer_0/angular_velocity = 0.0 +58:26/0 = 0 +58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:26/0/physics_layer_0/angular_velocity = 0.0 +59:26/0 = 0 +59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:26/0/physics_layer_0/angular_velocity = 0.0 +60:26/0 = 0 +60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:26/0/physics_layer_0/angular_velocity = 0.0 +61:26/0 = 0 +61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:26/0/physics_layer_0/angular_velocity = 0.0 +62:26/0 = 0 +62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:26/0/physics_layer_0/angular_velocity = 0.0 +63:26/0 = 0 +63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:26/0/physics_layer_0/angular_velocity = 0.0 +64:26/0 = 0 +64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:26/0/physics_layer_0/angular_velocity = 0.0 +65:26/0 = 0 +65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:26/0/physics_layer_0/angular_velocity = 0.0 +66:26/0 = 0 +66:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:26/0/physics_layer_0/angular_velocity = 0.0 +67:26/0 = 0 +67:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:26/0/physics_layer_0/angular_velocity = 0.0 +68:26/0 = 0 +68:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:26/0/physics_layer_0/angular_velocity = 0.0 +69:26/0 = 0 +69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:26/0/physics_layer_0/angular_velocity = 0.0 +70:26/0 = 0 +70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:26/0/physics_layer_0/angular_velocity = 0.0 +71:26/0 = 0 +71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:26/0/physics_layer_0/angular_velocity = 0.0 +72:26/0 = 0 +72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:26/0/physics_layer_0/angular_velocity = 0.0 +73:26/0 = 0 +73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:26/0/physics_layer_0/angular_velocity = 0.0 +74:26/0 = 0 +74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:26/0/physics_layer_0/angular_velocity = 0.0 +75:26/0 = 0 +75:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:26/0/physics_layer_0/angular_velocity = 0.0 +76:26/0 = 0 +76:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:26/0/physics_layer_0/angular_velocity = 0.0 +77:26/0 = 0 +77:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:26/0/physics_layer_0/angular_velocity = 0.0 +78:26/0 = 0 +78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:26/0/physics_layer_0/angular_velocity = 0.0 +79:26/0 = 0 +79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:26/0/physics_layer_0/angular_velocity = 0.0 +80:26/0 = 0 +80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:26/0/physics_layer_0/angular_velocity = 0.0 +81:26/0 = 0 +81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:26/0/physics_layer_0/angular_velocity = 0.0 +82:26/0 = 0 +82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:26/0/physics_layer_0/angular_velocity = 0.0 +83:26/0 = 0 +83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:26/0/physics_layer_0/angular_velocity = 0.0 +84:26/0 = 0 +84:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:26/0/physics_layer_0/angular_velocity = 0.0 +85:26/0 = 0 +85:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:26/0/physics_layer_0/angular_velocity = 0.0 +86:26/0 = 0 +86:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:26/0/physics_layer_0/angular_velocity = 0.0 +87:26/0 = 0 +87:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:26/0/physics_layer_0/angular_velocity = 0.0 +88:26/0 = 0 +88:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:26/0/physics_layer_0/angular_velocity = 0.0 +89:26/0 = 0 +89:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:26/0/physics_layer_0/angular_velocity = 0.0 +90:26/0 = 0 +90:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:26/0/physics_layer_0/angular_velocity = 0.0 +91:26/0 = 0 +91:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:26/0/physics_layer_0/angular_velocity = 0.0 +92:26/0 = 0 +92:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:26/0/physics_layer_0/angular_velocity = 0.0 +93:26/0 = 0 +93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:26/0/physics_layer_0/angular_velocity = 0.0 +94:26/0 = 0 +94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:26/0/physics_layer_0/angular_velocity = 0.0 +95:26/0 = 0 +95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:26/0/physics_layer_0/angular_velocity = 0.0 +96:26/0 = 0 +96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:26/0/physics_layer_0/angular_velocity = 0.0 +97:26/0 = 0 +97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:26/0/physics_layer_0/angular_velocity = 0.0 +98:26/0 = 0 +98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:26/0/physics_layer_0/angular_velocity = 0.0 +99:26/0 = 0 +99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:26/0/physics_layer_0/angular_velocity = 0.0 +100:26/0 = 0 +100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:26/0/physics_layer_0/angular_velocity = 0.0 +101:26/0 = 0 +101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:26/0/physics_layer_0/angular_velocity = 0.0 +102:26/0 = 0 +102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:26/0/physics_layer_0/angular_velocity = 0.0 +103:26/0 = 0 +103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:26/0/physics_layer_0/angular_velocity = 0.0 +104:26/0 = 0 +104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:26/0/physics_layer_0/angular_velocity = 0.0 +105:26/0 = 0 +105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:26/0/physics_layer_0/angular_velocity = 0.0 +106:26/0 = 0 +106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:26/0/physics_layer_0/angular_velocity = 0.0 +107:26/0 = 0 +107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:26/0/physics_layer_0/angular_velocity = 0.0 +108:26/0 = 0 +108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:26/0/physics_layer_0/angular_velocity = 0.0 +109:26/0 = 0 +109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:26/0/physics_layer_0/angular_velocity = 0.0 +110:26/0 = 0 +110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:26/0/physics_layer_0/angular_velocity = 0.0 +111:26/0 = 0 +111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:26/0/physics_layer_0/angular_velocity = 0.0 +112:26/0 = 0 +112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:26/0/physics_layer_0/angular_velocity = 0.0 +113:26/0 = 0 +113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:26/0/physics_layer_0/angular_velocity = 0.0 +114:26/0 = 0 +114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:26/0/physics_layer_0/angular_velocity = 0.0 +115:26/0 = 0 +115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:26/0/physics_layer_0/angular_velocity = 0.0 +116:26/0 = 0 +116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:26/0/physics_layer_0/angular_velocity = 0.0 +117:26/0 = 0 +117:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:26/0/physics_layer_0/angular_velocity = 0.0 +118:26/0 = 0 +118:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:26/0/physics_layer_0/angular_velocity = 0.0 +119:26/0 = 0 +119:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:26/0/physics_layer_0/angular_velocity = 0.0 +120:26/0 = 0 +120:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:26/0/physics_layer_0/angular_velocity = 0.0 +121:26/0 = 0 +121:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:26/0/physics_layer_0/angular_velocity = 0.0 +122:26/0 = 0 +122:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:26/0/physics_layer_0/angular_velocity = 0.0 +123:26/0 = 0 +123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:26/0/physics_layer_0/angular_velocity = 0.0 +124:26/0 = 0 +124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:26/0/physics_layer_0/angular_velocity = 0.0 +125:26/0 = 0 +125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:26/0/physics_layer_0/angular_velocity = 0.0 +126:26/0 = 0 +126:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:26/0/physics_layer_0/angular_velocity = 0.0 +127:26/0 = 0 +127:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:26/0/physics_layer_0/angular_velocity = 0.0 +128:26/0 = 0 +128:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:26/0/physics_layer_0/angular_velocity = 0.0 +129:26/0 = 0 +129:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:26/0/physics_layer_0/angular_velocity = 0.0 +130:26/0 = 0 +130:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:26/0/physics_layer_0/angular_velocity = 0.0 +131:26/0 = 0 +131:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:26/0/physics_layer_0/angular_velocity = 0.0 +132:26/0 = 0 +132:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:26/0/physics_layer_0/angular_velocity = 0.0 +133:26/0 = 0 +133:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:26/0/physics_layer_0/angular_velocity = 0.0 +134:26/0 = 0 +134:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:26/0/physics_layer_0/angular_velocity = 0.0 +135:26/0 = 0 +135:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:26/0/physics_layer_0/angular_velocity = 0.0 +136:26/0 = 0 +136:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:26/0/physics_layer_0/angular_velocity = 0.0 +137:26/0 = 0 +137:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:26/0/physics_layer_0/angular_velocity = 0.0 +138:26/0 = 0 +138:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:26/0/physics_layer_0/angular_velocity = 0.0 +139:26/0 = 0 +139:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:26/0/physics_layer_0/angular_velocity = 0.0 +140:26/0 = 0 +140:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:26/0/physics_layer_0/angular_velocity = 0.0 +141:26/0 = 0 +141:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:26/0/physics_layer_0/angular_velocity = 0.0 +142:26/0 = 0 +142:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:26/0/physics_layer_0/angular_velocity = 0.0 +143:26/0 = 0 +143:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:26/0/physics_layer_0/angular_velocity = 0.0 +144:26/0 = 0 +144:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:26/0/physics_layer_0/angular_velocity = 0.0 +145:26/0 = 0 +145:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:26/0/physics_layer_0/angular_velocity = 0.0 +146:26/0 = 0 +146:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:26/0/physics_layer_0/angular_velocity = 0.0 +147:26/0 = 0 +147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:26/0/physics_layer_0/angular_velocity = 0.0 +148:26/0 = 0 +148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:26/0/physics_layer_0/angular_velocity = 0.0 +149:26/0 = 0 +149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:26/0/physics_layer_0/angular_velocity = 0.0 +150:26/0 = 0 +150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:26/0/physics_layer_0/angular_velocity = 0.0 +151:26/0 = 0 +151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:26/0/physics_layer_0/angular_velocity = 0.0 +152:26/0 = 0 +152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:26/0/physics_layer_0/angular_velocity = 0.0 +153:26/0 = 0 +153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:26/0/physics_layer_0/angular_velocity = 0.0 +154:26/0 = 0 +154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:26/0/physics_layer_0/angular_velocity = 0.0 +155:26/0 = 0 +155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:26/0/physics_layer_0/angular_velocity = 0.0 +156:26/0 = 0 +156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:26/0/physics_layer_0/angular_velocity = 0.0 +157:26/0 = 0 +157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:26/0/physics_layer_0/angular_velocity = 0.0 +158:26/0 = 0 +158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:26/0/physics_layer_0/angular_velocity = 0.0 +159:26/0 = 0 +159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:26/0/physics_layer_0/angular_velocity = 0.0 +160:26/0 = 0 +160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:26/0/physics_layer_0/angular_velocity = 0.0 +161:26/0 = 0 +161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:26/0/physics_layer_0/angular_velocity = 0.0 +162:26/0 = 0 +162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:26/0/physics_layer_0/angular_velocity = 0.0 +163:26/0 = 0 +163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:26/0/physics_layer_0/angular_velocity = 0.0 +164:26/0 = 0 +164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:26/0/physics_layer_0/angular_velocity = 0.0 +165:26/0 = 0 +165:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:26/0/physics_layer_0/angular_velocity = 0.0 +166:26/0 = 0 +166:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:26/0/physics_layer_0/angular_velocity = 0.0 +167:26/0 = 0 +167:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:26/0/physics_layer_0/angular_velocity = 0.0 +168:26/0 = 0 +168:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:26/0/physics_layer_0/angular_velocity = 0.0 +169:26/0 = 0 +169:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:26/0/physics_layer_0/angular_velocity = 0.0 +170:26/0 = 0 +170:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:26/0/physics_layer_0/angular_velocity = 0.0 +171:26/0 = 0 +171:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:26/0/physics_layer_0/angular_velocity = 0.0 +172:26/0 = 0 +172:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:26/0/physics_layer_0/angular_velocity = 0.0 +173:26/0 = 0 +173:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:26/0/physics_layer_0/angular_velocity = 0.0 +174:26/0 = 0 +174:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:26/0/physics_layer_0/angular_velocity = 0.0 +175:26/0 = 0 +175:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:26/0/physics_layer_0/angular_velocity = 0.0 +176:26/0 = 0 +176:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:26/0/physics_layer_0/angular_velocity = 0.0 +177:26/0 = 0 +177:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:26/0/physics_layer_0/angular_velocity = 0.0 +178:26/0 = 0 +178:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:26/0/physics_layer_0/angular_velocity = 0.0 +179:26/0 = 0 +179:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:26/0/physics_layer_0/angular_velocity = 0.0 +180:26/0 = 0 +180:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:26/0/physics_layer_0/angular_velocity = 0.0 +181:26/0 = 0 +181:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:26/0/physics_layer_0/angular_velocity = 0.0 +182:26/0 = 0 +182:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:26/0/physics_layer_0/angular_velocity = 0.0 +183:26/0 = 0 +183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:26/0/physics_layer_0/angular_velocity = 0.0 +184:26/0 = 0 +184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:26/0/physics_layer_0/angular_velocity = 0.0 +185:26/0 = 0 +185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:26/0/physics_layer_0/angular_velocity = 0.0 +186:26/0 = 0 +186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:26/0/physics_layer_0/angular_velocity = 0.0 +187:26/0 = 0 +187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:26/0/physics_layer_0/angular_velocity = 0.0 +188:26/0 = 0 +188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:26/0/physics_layer_0/angular_velocity = 0.0 +189:26/0 = 0 +189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:26/0/physics_layer_0/angular_velocity = 0.0 +190:26/0 = 0 +190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:26/0/physics_layer_0/angular_velocity = 0.0 +191:26/0 = 0 +191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:26/0/physics_layer_0/angular_velocity = 0.0 +192:26/0 = 0 +192:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:26/0/physics_layer_0/angular_velocity = 0.0 +193:26/0 = 0 +193:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:26/0/physics_layer_0/angular_velocity = 0.0 +194:26/0 = 0 +194:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:26/0/physics_layer_0/angular_velocity = 0.0 +195:26/0 = 0 +195:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:26/0/physics_layer_0/angular_velocity = 0.0 +196:26/0 = 0 +196:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:26/0/physics_layer_0/angular_velocity = 0.0 +197:26/0 = 0 +197:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:26/0/physics_layer_0/angular_velocity = 0.0 +198:26/0 = 0 +198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:26/0/physics_layer_0/angular_velocity = 0.0 +199:26/0 = 0 +199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:26/0/physics_layer_0/angular_velocity = 0.0 +200:26/0 = 0 +200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:26/0/physics_layer_0/angular_velocity = 0.0 +201:26/0 = 0 +201:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:26/0/physics_layer_0/angular_velocity = 0.0 +202:26/0 = 0 +202:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:26/0/physics_layer_0/angular_velocity = 0.0 +203:26/0 = 0 +203:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:26/0/physics_layer_0/angular_velocity = 0.0 +204:26/0 = 0 +204:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:26/0/physics_layer_0/angular_velocity = 0.0 +205:26/0 = 0 +205:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:26/0/physics_layer_0/angular_velocity = 0.0 +206:26/0 = 0 +206:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:26/0/physics_layer_0/angular_velocity = 0.0 +207:26/0 = 0 +207:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:26/0/physics_layer_0/angular_velocity = 0.0 +208:26/0 = 0 +208:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:26/0/physics_layer_0/angular_velocity = 0.0 +209:26/0 = 0 +209:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:26/0/physics_layer_0/angular_velocity = 0.0 +210:26/0 = 0 +210:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0 = 0 +30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0 = 0 +31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +37:27/0 = 0 +37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:27/0/physics_layer_0/angular_velocity = 0.0 +38:27/0 = 0 +38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:27/0/physics_layer_0/angular_velocity = 0.0 +39:27/0 = 0 +39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0 = 0 +40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0 = 0 +41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0 = 0 +42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0 = 0 +43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_0/angular_velocity = 0.0 +44:27/0 = 0 +44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:27/0/physics_layer_0/angular_velocity = 0.0 +45:27/0 = 0 +45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0 = 0 +46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0 = 0 +47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0 = 0 +48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_0/angular_velocity = 0.0 +49:27/0 = 0 +49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:27/0/physics_layer_0/angular_velocity = 0.0 +50:27/0 = 0 +50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0 = 0 +51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0 = 0 +52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0 = 0 +53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_0/angular_velocity = 0.0 +54:27/0 = 0 +54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:27/0/physics_layer_0/angular_velocity = 0.0 +55:27/0 = 0 +55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:27/0/physics_layer_0/angular_velocity = 0.0 +56:27/0 = 0 +56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:27/0/physics_layer_0/angular_velocity = 0.0 +57:27/0 = 0 +57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:27/0/physics_layer_0/angular_velocity = 0.0 +58:27/0 = 0 +58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:27/0/physics_layer_0/angular_velocity = 0.0 +59:27/0 = 0 +59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:27/0/physics_layer_0/angular_velocity = 0.0 +60:27/0 = 0 +60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:27/0/physics_layer_0/angular_velocity = 0.0 +61:27/0 = 0 +61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:27/0/physics_layer_0/angular_velocity = 0.0 +62:27/0 = 0 +62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:27/0/physics_layer_0/angular_velocity = 0.0 +63:27/0 = 0 +63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:27/0/physics_layer_0/angular_velocity = 0.0 +64:27/0 = 0 +64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:27/0/physics_layer_0/angular_velocity = 0.0 +65:27/0 = 0 +65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:27/0/physics_layer_0/angular_velocity = 0.0 +66:27/0 = 0 +66:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:27/0/physics_layer_0/angular_velocity = 0.0 +67:27/0 = 0 +67:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:27/0/physics_layer_0/angular_velocity = 0.0 +68:27/0 = 0 +68:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:27/0/physics_layer_0/angular_velocity = 0.0 +69:27/0 = 0 +69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:27/0/physics_layer_0/angular_velocity = 0.0 +70:27/0 = 0 +70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:27/0/physics_layer_0/angular_velocity = 0.0 +71:27/0 = 0 +71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:27/0/physics_layer_0/angular_velocity = 0.0 +72:27/0 = 0 +72:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:27/0/physics_layer_0/angular_velocity = 0.0 +73:27/0 = 0 +73:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:27/0/physics_layer_0/angular_velocity = 0.0 +74:27/0 = 0 +74:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:27/0/physics_layer_0/angular_velocity = 0.0 +75:27/0 = 0 +75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:27/0/physics_layer_0/angular_velocity = 0.0 +76:27/0 = 0 +76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:27/0/physics_layer_0/angular_velocity = 0.0 +77:27/0 = 0 +77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:27/0/physics_layer_0/angular_velocity = 0.0 +78:27/0 = 0 +78:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:27/0/physics_layer_0/angular_velocity = 0.0 +79:27/0 = 0 +79:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:27/0/physics_layer_0/angular_velocity = 0.0 +80:27/0 = 0 +80:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:27/0/physics_layer_0/angular_velocity = 0.0 +81:27/0 = 0 +81:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:27/0/physics_layer_0/angular_velocity = 0.0 +82:27/0 = 0 +82:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:27/0/physics_layer_0/angular_velocity = 0.0 +83:27/0 = 0 +83:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:27/0/physics_layer_0/angular_velocity = 0.0 +84:27/0 = 0 +84:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:27/0/physics_layer_0/angular_velocity = 0.0 +85:27/0 = 0 +85:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:27/0/physics_layer_0/angular_velocity = 0.0 +86:27/0 = 0 +86:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:27/0/physics_layer_0/angular_velocity = 0.0 +87:27/0 = 0 +87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:27/0/physics_layer_0/angular_velocity = 0.0 +88:27/0 = 0 +88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:27/0/physics_layer_0/angular_velocity = 0.0 +89:27/0 = 0 +89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:27/0/physics_layer_0/angular_velocity = 0.0 +90:27/0 = 0 +90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:27/0/physics_layer_0/angular_velocity = 0.0 +91:27/0 = 0 +91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:27/0/physics_layer_0/angular_velocity = 0.0 +92:27/0 = 0 +92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:27/0/physics_layer_0/angular_velocity = 0.0 +93:27/0 = 0 +93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:27/0/physics_layer_0/angular_velocity = 0.0 +94:27/0 = 0 +94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:27/0/physics_layer_0/angular_velocity = 0.0 +95:27/0 = 0 +95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:27/0/physics_layer_0/angular_velocity = 0.0 +96:27/0 = 0 +96:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:27/0/physics_layer_0/angular_velocity = 0.0 +97:27/0 = 0 +97:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:27/0/physics_layer_0/angular_velocity = 0.0 +98:27/0 = 0 +98:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:27/0/physics_layer_0/angular_velocity = 0.0 +99:27/0 = 0 +99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:27/0/physics_layer_0/angular_velocity = 0.0 +100:27/0 = 0 +100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:27/0/physics_layer_0/angular_velocity = 0.0 +101:27/0 = 0 +101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:27/0/physics_layer_0/angular_velocity = 0.0 +102:27/0 = 0 +102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:27/0/physics_layer_0/angular_velocity = 0.0 +103:27/0 = 0 +103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:27/0/physics_layer_0/angular_velocity = 0.0 +104:27/0 = 0 +104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:27/0/physics_layer_0/angular_velocity = 0.0 +105:27/0 = 0 +105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:27/0/physics_layer_0/angular_velocity = 0.0 +106:27/0 = 0 +106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:27/0/physics_layer_0/angular_velocity = 0.0 +107:27/0 = 0 +107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:27/0/physics_layer_0/angular_velocity = 0.0 +108:27/0 = 0 +108:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:27/0/physics_layer_0/angular_velocity = 0.0 +109:27/0 = 0 +109:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:27/0/physics_layer_0/angular_velocity = 0.0 +110:27/0 = 0 +110:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:27/0/physics_layer_0/angular_velocity = 0.0 +111:27/0 = 0 +111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:27/0/physics_layer_0/angular_velocity = 0.0 +112:27/0 = 0 +112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:27/0/physics_layer_0/angular_velocity = 0.0 +113:27/0 = 0 +113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:27/0/physics_layer_0/angular_velocity = 0.0 +114:27/0 = 0 +114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:27/0/physics_layer_0/angular_velocity = 0.0 +115:27/0 = 0 +115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:27/0/physics_layer_0/angular_velocity = 0.0 +116:27/0 = 0 +116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:27/0/physics_layer_0/angular_velocity = 0.0 +117:27/0 = 0 +117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:27/0/physics_layer_0/angular_velocity = 0.0 +118:27/0 = 0 +118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:27/0/physics_layer_0/angular_velocity = 0.0 +119:27/0 = 0 +119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:27/0/physics_layer_0/angular_velocity = 0.0 +120:27/0 = 0 +120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:27/0/physics_layer_0/angular_velocity = 0.0 +121:27/0 = 0 +121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:27/0/physics_layer_0/angular_velocity = 0.0 +122:27/0 = 0 +122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:27/0/physics_layer_0/angular_velocity = 0.0 +123:27/0 = 0 +123:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:27/0/physics_layer_0/angular_velocity = 0.0 +124:27/0 = 0 +124:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:27/0/physics_layer_0/angular_velocity = 0.0 +125:27/0 = 0 +125:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:27/0/physics_layer_0/angular_velocity = 0.0 +126:27/0 = 0 +126:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:27/0/physics_layer_0/angular_velocity = 0.0 +127:27/0 = 0 +127:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:27/0/physics_layer_0/angular_velocity = 0.0 +128:27/0 = 0 +128:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:27/0/physics_layer_0/angular_velocity = 0.0 +129:27/0 = 0 +129:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:27/0/physics_layer_0/angular_velocity = 0.0 +130:27/0 = 0 +130:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:27/0/physics_layer_0/angular_velocity = 0.0 +131:27/0 = 0 +131:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:27/0/physics_layer_0/angular_velocity = 0.0 +132:27/0 = 0 +132:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:27/0/physics_layer_0/angular_velocity = 0.0 +133:27/0 = 0 +133:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:27/0/physics_layer_0/angular_velocity = 0.0 +134:27/0 = 0 +134:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:27/0/physics_layer_0/angular_velocity = 0.0 +135:27/0 = 0 +135:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:27/0/physics_layer_0/angular_velocity = 0.0 +136:27/0 = 0 +136:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:27/0/physics_layer_0/angular_velocity = 0.0 +137:27/0 = 0 +137:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:27/0/physics_layer_0/angular_velocity = 0.0 +138:27/0 = 0 +138:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:27/0/physics_layer_0/angular_velocity = 0.0 +139:27/0 = 0 +139:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:27/0/physics_layer_0/angular_velocity = 0.0 +140:27/0 = 0 +140:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:27/0/physics_layer_0/angular_velocity = 0.0 +141:27/0 = 0 +141:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:27/0/physics_layer_0/angular_velocity = 0.0 +142:27/0 = 0 +142:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:27/0/physics_layer_0/angular_velocity = 0.0 +143:27/0 = 0 +143:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:27/0/physics_layer_0/angular_velocity = 0.0 +144:27/0 = 0 +144:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:27/0/physics_layer_0/angular_velocity = 0.0 +145:27/0 = 0 +145:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:27/0/physics_layer_0/angular_velocity = 0.0 +146:27/0 = 0 +146:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:27/0/physics_layer_0/angular_velocity = 0.0 +147:27/0 = 0 +147:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:27/0/physics_layer_0/angular_velocity = 0.0 +148:27/0 = 0 +148:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:27/0/physics_layer_0/angular_velocity = 0.0 +149:27/0 = 0 +149:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:27/0/physics_layer_0/angular_velocity = 0.0 +150:27/0 = 0 +150:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:27/0/physics_layer_0/angular_velocity = 0.0 +151:27/0 = 0 +151:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:27/0/physics_layer_0/angular_velocity = 0.0 +152:27/0 = 0 +152:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:27/0/physics_layer_0/angular_velocity = 0.0 +153:27/0 = 0 +153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:27/0/physics_layer_0/angular_velocity = 0.0 +154:27/0 = 0 +154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:27/0/physics_layer_0/angular_velocity = 0.0 +155:27/0 = 0 +155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:27/0/physics_layer_0/angular_velocity = 0.0 +156:27/0 = 0 +156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:27/0/physics_layer_0/angular_velocity = 0.0 +157:27/0 = 0 +157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:27/0/physics_layer_0/angular_velocity = 0.0 +158:27/0 = 0 +158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:27/0/physics_layer_0/angular_velocity = 0.0 +159:27/0 = 0 +159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:27/0/physics_layer_0/angular_velocity = 0.0 +160:27/0 = 0 +160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:27/0/physics_layer_0/angular_velocity = 0.0 +161:27/0 = 0 +161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:27/0/physics_layer_0/angular_velocity = 0.0 +162:27/0 = 0 +162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:27/0/physics_layer_0/angular_velocity = 0.0 +163:27/0 = 0 +163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:27/0/physics_layer_0/angular_velocity = 0.0 +164:27/0 = 0 +164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:27/0/physics_layer_0/angular_velocity = 0.0 +165:27/0 = 0 +165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:27/0/physics_layer_0/angular_velocity = 0.0 +166:27/0 = 0 +166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:27/0/physics_layer_0/angular_velocity = 0.0 +167:27/0 = 0 +167:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:27/0/physics_layer_0/angular_velocity = 0.0 +168:27/0 = 0 +168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:27/0/physics_layer_0/angular_velocity = 0.0 +169:27/0 = 0 +169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:27/0/physics_layer_0/angular_velocity = 0.0 +170:27/0 = 0 +170:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:27/0/physics_layer_0/angular_velocity = 0.0 +171:27/0 = 0 +171:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:27/0/physics_layer_0/angular_velocity = 0.0 +172:27/0 = 0 +172:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:27/0/physics_layer_0/angular_velocity = 0.0 +173:27/0 = 0 +173:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:27/0/physics_layer_0/angular_velocity = 0.0 +174:27/0 = 0 +174:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:27/0/physics_layer_0/angular_velocity = 0.0 +175:27/0 = 0 +175:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:27/0/physics_layer_0/angular_velocity = 0.0 +176:27/0 = 0 +176:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:27/0/physics_layer_0/angular_velocity = 0.0 +177:27/0 = 0 +177:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:27/0/physics_layer_0/angular_velocity = 0.0 +178:27/0 = 0 +178:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:27/0/physics_layer_0/angular_velocity = 0.0 +179:27/0 = 0 +179:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:27/0/physics_layer_0/angular_velocity = 0.0 +180:27/0 = 0 +180:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:27/0/physics_layer_0/angular_velocity = 0.0 +181:27/0 = 0 +181:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:27/0/physics_layer_0/angular_velocity = 0.0 +182:27/0 = 0 +182:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:27/0/physics_layer_0/angular_velocity = 0.0 +183:27/0 = 0 +183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:27/0/physics_layer_0/angular_velocity = 0.0 +184:27/0 = 0 +184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:27/0/physics_layer_0/angular_velocity = 0.0 +185:27/0 = 0 +185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:27/0/physics_layer_0/angular_velocity = 0.0 +186:27/0 = 0 +186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:27/0/physics_layer_0/angular_velocity = 0.0 +187:27/0 = 0 +187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:27/0/physics_layer_0/angular_velocity = 0.0 +188:27/0 = 0 +188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:27/0/physics_layer_0/angular_velocity = 0.0 +189:27/0 = 0 +189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:27/0/physics_layer_0/angular_velocity = 0.0 +190:27/0 = 0 +190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:27/0/physics_layer_0/angular_velocity = 0.0 +191:27/0 = 0 +191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:27/0/physics_layer_0/angular_velocity = 0.0 +192:27/0 = 0 +192:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:27/0/physics_layer_0/angular_velocity = 0.0 +193:27/0 = 0 +193:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:27/0/physics_layer_0/angular_velocity = 0.0 +194:27/0 = 0 +194:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:27/0/physics_layer_0/angular_velocity = 0.0 +195:27/0 = 0 +195:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:27/0/physics_layer_0/angular_velocity = 0.0 +196:27/0 = 0 +196:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:27/0/physics_layer_0/angular_velocity = 0.0 +197:27/0 = 0 +197:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:27/0/physics_layer_0/angular_velocity = 0.0 +198:27/0 = 0 +198:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:27/0/physics_layer_0/angular_velocity = 0.0 +199:27/0 = 0 +199:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:27/0/physics_layer_0/angular_velocity = 0.0 +200:27/0 = 0 +200:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:27/0/physics_layer_0/angular_velocity = 0.0 +201:27/0 = 0 +201:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:27/0/physics_layer_0/angular_velocity = 0.0 +202:27/0 = 0 +202:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:27/0/physics_layer_0/angular_velocity = 0.0 +203:27/0 = 0 +203:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:27/0/physics_layer_0/angular_velocity = 0.0 +204:27/0 = 0 +204:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:27/0/physics_layer_0/angular_velocity = 0.0 +205:27/0 = 0 +205:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:27/0/physics_layer_0/angular_velocity = 0.0 +206:27/0 = 0 +206:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:27/0/physics_layer_0/angular_velocity = 0.0 +207:27/0 = 0 +207:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:27/0/physics_layer_0/angular_velocity = 0.0 +208:27/0 = 0 +208:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:27/0/physics_layer_0/angular_velocity = 0.0 +209:27/0 = 0 +209:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:27/0/physics_layer_0/angular_velocity = 0.0 +210:27/0 = 0 +210:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0 = 0 +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0 = 0 +7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +30:28/0 = 0 +30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0 = 0 +31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +37:28/0 = 0 +37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0 = 0 +38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0 = 0 +39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0 = 0 +40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0 = 0 +41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0 = 0 +42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0 = 0 +43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0 = 0 +44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0 = 0 +45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0 = 0 +46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0 = 0 +47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0 = 0 +48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0 = 0 +49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0 = 0 +50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0 = 0 +51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0 = 0 +52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0 = 0 +53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_0/angular_velocity = 0.0 +54:28/0 = 0 +54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_0/angular_velocity = 0.0 +55:28/0 = 0 +55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_0/angular_velocity = 0.0 +56:28/0 = 0 +56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:28/0/physics_layer_0/angular_velocity = 0.0 +57:28/0 = 0 +57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:28/0/physics_layer_0/angular_velocity = 0.0 +58:28/0 = 0 +58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:28/0/physics_layer_0/angular_velocity = 0.0 +59:28/0 = 0 +59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:28/0/physics_layer_0/angular_velocity = 0.0 +60:28/0 = 0 +60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:28/0/physics_layer_0/angular_velocity = 0.0 +61:28/0 = 0 +61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:28/0/physics_layer_0/angular_velocity = 0.0 +62:28/0 = 0 +62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:28/0/physics_layer_0/angular_velocity = 0.0 +63:28/0 = 0 +63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:28/0/physics_layer_0/angular_velocity = 0.0 +64:28/0 = 0 +64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:28/0/physics_layer_0/angular_velocity = 0.0 +65:28/0 = 0 +65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:28/0/physics_layer_0/angular_velocity = 0.0 +66:28/0 = 0 +66:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:28/0/physics_layer_0/angular_velocity = 0.0 +67:28/0 = 0 +67:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:28/0/physics_layer_0/angular_velocity = 0.0 +68:28/0 = 0 +68:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:28/0/physics_layer_0/angular_velocity = 0.0 +69:28/0 = 0 +69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:28/0/physics_layer_0/angular_velocity = 0.0 +70:28/0 = 0 +70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:28/0/physics_layer_0/angular_velocity = 0.0 +71:28/0 = 0 +71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:28/0/physics_layer_0/angular_velocity = 0.0 +72:28/0 = 0 +72:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:28/0/physics_layer_0/angular_velocity = 0.0 +73:28/0 = 0 +73:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:28/0/physics_layer_0/angular_velocity = 0.0 +74:28/0 = 0 +74:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:28/0/physics_layer_0/angular_velocity = 0.0 +75:28/0 = 0 +75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:28/0/physics_layer_0/angular_velocity = 0.0 +76:28/0 = 0 +76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:28/0/physics_layer_0/angular_velocity = 0.0 +77:28/0 = 0 +77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:28/0/physics_layer_0/angular_velocity = 0.0 +78:28/0 = 0 +78:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:28/0/physics_layer_0/angular_velocity = 0.0 +79:28/0 = 0 +79:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:28/0/physics_layer_0/angular_velocity = 0.0 +80:28/0 = 0 +80:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:28/0/physics_layer_0/angular_velocity = 0.0 +81:28/0 = 0 +81:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:28/0/physics_layer_0/angular_velocity = 0.0 +82:28/0 = 0 +82:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:28/0/physics_layer_0/angular_velocity = 0.0 +83:28/0 = 0 +83:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:28/0/physics_layer_0/angular_velocity = 0.0 +84:28/0 = 0 +84:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:28/0/physics_layer_0/angular_velocity = 0.0 +85:28/0 = 0 +85:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:28/0/physics_layer_0/angular_velocity = 0.0 +86:28/0 = 0 +86:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:28/0/physics_layer_0/angular_velocity = 0.0 +87:28/0 = 0 +87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:28/0/physics_layer_0/angular_velocity = 0.0 +88:28/0 = 0 +88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:28/0/physics_layer_0/angular_velocity = 0.0 +89:28/0 = 0 +89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:28/0/physics_layer_0/angular_velocity = 0.0 +90:28/0 = 0 +90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:28/0/physics_layer_0/angular_velocity = 0.0 +91:28/0 = 0 +91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:28/0/physics_layer_0/angular_velocity = 0.0 +92:28/0 = 0 +92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:28/0/physics_layer_0/angular_velocity = 0.0 +93:28/0 = 0 +93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:28/0/physics_layer_0/angular_velocity = 0.0 +94:28/0 = 0 +94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:28/0/physics_layer_0/angular_velocity = 0.0 +95:28/0 = 0 +95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:28/0/physics_layer_0/angular_velocity = 0.0 +96:28/0 = 0 +96:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:28/0/physics_layer_0/angular_velocity = 0.0 +97:28/0 = 0 +97:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:28/0/physics_layer_0/angular_velocity = 0.0 +98:28/0 = 0 +98:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:28/0/physics_layer_0/angular_velocity = 0.0 +99:28/0 = 0 +99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:28/0/physics_layer_0/angular_velocity = 0.0 +100:28/0 = 0 +100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:28/0/physics_layer_0/angular_velocity = 0.0 +101:28/0 = 0 +101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:28/0/physics_layer_0/angular_velocity = 0.0 +102:28/0 = 0 +102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:28/0/physics_layer_0/angular_velocity = 0.0 +103:28/0 = 0 +103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:28/0/physics_layer_0/angular_velocity = 0.0 +104:28/0 = 0 +104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:28/0/physics_layer_0/angular_velocity = 0.0 +105:28/0 = 0 +105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:28/0/physics_layer_0/angular_velocity = 0.0 +106:28/0 = 0 +106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:28/0/physics_layer_0/angular_velocity = 0.0 +107:28/0 = 0 +107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:28/0/physics_layer_0/angular_velocity = 0.0 +108:28/0 = 0 +108:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:28/0/physics_layer_0/angular_velocity = 0.0 +109:28/0 = 0 +109:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:28/0/physics_layer_0/angular_velocity = 0.0 +110:28/0 = 0 +110:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:28/0/physics_layer_0/angular_velocity = 0.0 +111:28/0 = 0 +111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:28/0/physics_layer_0/angular_velocity = 0.0 +112:28/0 = 0 +112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:28/0/physics_layer_0/angular_velocity = 0.0 +113:28/0 = 0 +113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:28/0/physics_layer_0/angular_velocity = 0.0 +114:28/0 = 0 +114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:28/0/physics_layer_0/angular_velocity = 0.0 +115:28/0 = 0 +115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:28/0/physics_layer_0/angular_velocity = 0.0 +116:28/0 = 0 +116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:28/0/physics_layer_0/angular_velocity = 0.0 +117:28/0 = 0 +117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:28/0/physics_layer_0/angular_velocity = 0.0 +118:28/0 = 0 +118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:28/0/physics_layer_0/angular_velocity = 0.0 +119:28/0 = 0 +119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:28/0/physics_layer_0/angular_velocity = 0.0 +120:28/0 = 0 +120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:28/0/physics_layer_0/angular_velocity = 0.0 +121:28/0 = 0 +121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:28/0/physics_layer_0/angular_velocity = 0.0 +122:28/0 = 0 +122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:28/0/physics_layer_0/angular_velocity = 0.0 +123:28/0 = 0 +123:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:28/0/physics_layer_0/angular_velocity = 0.0 +124:28/0 = 0 +124:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:28/0/physics_layer_0/angular_velocity = 0.0 +125:28/0 = 0 +125:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:28/0/physics_layer_0/angular_velocity = 0.0 +126:28/0 = 0 +126:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:28/0/physics_layer_0/angular_velocity = 0.0 +127:28/0 = 0 +127:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:28/0/physics_layer_0/angular_velocity = 0.0 +128:28/0 = 0 +128:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:28/0/physics_layer_0/angular_velocity = 0.0 +129:28/0 = 0 +129:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:28/0/physics_layer_0/angular_velocity = 0.0 +130:28/0 = 0 +130:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:28/0/physics_layer_0/angular_velocity = 0.0 +131:28/0 = 0 +131:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:28/0/physics_layer_0/angular_velocity = 0.0 +132:28/0 = 0 +132:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:28/0/physics_layer_0/angular_velocity = 0.0 +133:28/0 = 0 +133:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:28/0/physics_layer_0/angular_velocity = 0.0 +134:28/0 = 0 +134:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:28/0/physics_layer_0/angular_velocity = 0.0 +135:28/0 = 0 +135:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:28/0/physics_layer_0/angular_velocity = 0.0 +136:28/0 = 0 +136:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:28/0/physics_layer_0/angular_velocity = 0.0 +137:28/0 = 0 +137:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:28/0/physics_layer_0/angular_velocity = 0.0 +138:28/0 = 0 +138:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:28/0/physics_layer_0/angular_velocity = 0.0 +139:28/0 = 0 +139:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:28/0/physics_layer_0/angular_velocity = 0.0 +140:28/0 = 0 +140:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:28/0/physics_layer_0/angular_velocity = 0.0 +141:28/0 = 0 +141:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:28/0/physics_layer_0/angular_velocity = 0.0 +142:28/0 = 0 +142:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:28/0/physics_layer_0/angular_velocity = 0.0 +143:28/0 = 0 +143:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:28/0/physics_layer_0/angular_velocity = 0.0 +144:28/0 = 0 +144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:28/0/physics_layer_0/angular_velocity = 0.0 +145:28/0 = 0 +145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:28/0/physics_layer_0/angular_velocity = 0.0 +146:28/0 = 0 +146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:28/0/physics_layer_0/angular_velocity = 0.0 +147:28/0 = 0 +147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:28/0/physics_layer_0/angular_velocity = 0.0 +148:28/0 = 0 +148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:28/0/physics_layer_0/angular_velocity = 0.0 +149:28/0 = 0 +149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:28/0/physics_layer_0/angular_velocity = 0.0 +150:28/0 = 0 +150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:28/0/physics_layer_0/angular_velocity = 0.0 +151:28/0 = 0 +151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:28/0/physics_layer_0/angular_velocity = 0.0 +152:28/0 = 0 +152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:28/0/physics_layer_0/angular_velocity = 0.0 +153:28/0 = 0 +153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:28/0/physics_layer_0/angular_velocity = 0.0 +154:28/0 = 0 +154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:28/0/physics_layer_0/angular_velocity = 0.0 +155:28/0 = 0 +155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:28/0/physics_layer_0/angular_velocity = 0.0 +156:28/0 = 0 +156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:28/0/physics_layer_0/angular_velocity = 0.0 +157:28/0 = 0 +157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:28/0/physics_layer_0/angular_velocity = 0.0 +158:28/0 = 0 +158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:28/0/physics_layer_0/angular_velocity = 0.0 +159:28/0 = 0 +159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:28/0/physics_layer_0/angular_velocity = 0.0 +160:28/0 = 0 +160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:28/0/physics_layer_0/angular_velocity = 0.0 +161:28/0 = 0 +161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:28/0/physics_layer_0/angular_velocity = 0.0 +162:28/0 = 0 +162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:28/0/physics_layer_0/angular_velocity = 0.0 +163:28/0 = 0 +163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:28/0/physics_layer_0/angular_velocity = 0.0 +164:28/0 = 0 +164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:28/0/physics_layer_0/angular_velocity = 0.0 +165:28/0 = 0 +165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:28/0/physics_layer_0/angular_velocity = 0.0 +166:28/0 = 0 +166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:28/0/physics_layer_0/angular_velocity = 0.0 +167:28/0 = 0 +167:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:28/0/physics_layer_0/angular_velocity = 0.0 +168:28/0 = 0 +168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:28/0/physics_layer_0/angular_velocity = 0.0 +169:28/0 = 0 +169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:28/0/physics_layer_0/angular_velocity = 0.0 +170:28/0 = 0 +170:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:28/0/physics_layer_0/angular_velocity = 0.0 +171:28/0 = 0 +171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:28/0/physics_layer_0/angular_velocity = 0.0 +172:28/0 = 0 +172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:28/0/physics_layer_0/angular_velocity = 0.0 +173:28/0 = 0 +173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:28/0/physics_layer_0/angular_velocity = 0.0 +174:28/0 = 0 +174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:28/0/physics_layer_0/angular_velocity = 0.0 +175:28/0 = 0 +175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:28/0/physics_layer_0/angular_velocity = 0.0 +176:28/0 = 0 +176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:28/0/physics_layer_0/angular_velocity = 0.0 +177:28/0 = 0 +177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:28/0/physics_layer_0/angular_velocity = 0.0 +178:28/0 = 0 +178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:28/0/physics_layer_0/angular_velocity = 0.0 +179:28/0 = 0 +179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:28/0/physics_layer_0/angular_velocity = 0.0 +180:28/0 = 0 +180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:28/0/physics_layer_0/angular_velocity = 0.0 +181:28/0 = 0 +181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:28/0/physics_layer_0/angular_velocity = 0.0 +182:28/0 = 0 +182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:28/0/physics_layer_0/angular_velocity = 0.0 +183:28/0 = 0 +183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:28/0/physics_layer_0/angular_velocity = 0.0 +184:28/0 = 0 +184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:28/0/physics_layer_0/angular_velocity = 0.0 +185:28/0 = 0 +185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:28/0/physics_layer_0/angular_velocity = 0.0 +186:28/0 = 0 +186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:28/0/physics_layer_0/angular_velocity = 0.0 +187:28/0 = 0 +187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:28/0/physics_layer_0/angular_velocity = 0.0 +188:28/0 = 0 +188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:28/0/physics_layer_0/angular_velocity = 0.0 +189:28/0 = 0 +189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:28/0/physics_layer_0/angular_velocity = 0.0 +190:28/0 = 0 +190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:28/0/physics_layer_0/angular_velocity = 0.0 +191:28/0 = 0 +191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:28/0/physics_layer_0/angular_velocity = 0.0 +192:28/0 = 0 +192:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:28/0/physics_layer_0/angular_velocity = 0.0 +193:28/0 = 0 +193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:28/0/physics_layer_0/angular_velocity = 0.0 +194:28/0 = 0 +194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:28/0/physics_layer_0/angular_velocity = 0.0 +195:28/0 = 0 +195:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:28/0/physics_layer_0/angular_velocity = 0.0 +196:28/0 = 0 +196:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:28/0/physics_layer_0/angular_velocity = 0.0 +197:28/0 = 0 +197:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:28/0/physics_layer_0/angular_velocity = 0.0 +198:28/0 = 0 +198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:28/0/physics_layer_0/angular_velocity = 0.0 +199:28/0 = 0 +199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:28/0/physics_layer_0/angular_velocity = 0.0 +200:28/0 = 0 +200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:28/0/physics_layer_0/angular_velocity = 0.0 +201:28/0 = 0 +201:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:28/0/physics_layer_0/angular_velocity = 0.0 +202:28/0 = 0 +202:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:28/0/physics_layer_0/angular_velocity = 0.0 +203:28/0 = 0 +203:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:28/0/physics_layer_0/angular_velocity = 0.0 +204:28/0 = 0 +204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:28/0/physics_layer_0/angular_velocity = 0.0 +205:28/0 = 0 +205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:28/0/physics_layer_0/angular_velocity = 0.0 +206:28/0 = 0 +206:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:28/0/physics_layer_0/angular_velocity = 0.0 +207:28/0 = 0 +207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:28/0/physics_layer_0/angular_velocity = 0.0 +208:28/0 = 0 +208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:28/0/physics_layer_0/angular_velocity = 0.0 +209:28/0 = 0 +209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:28/0/physics_layer_0/angular_velocity = 0.0 +210:28/0 = 0 +210:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0 = 0 +30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0 = 0 +31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0 = 0 +36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_0/angular_velocity = 0.0 +37:29/0 = 0 +37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0 = 0 +38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0 = 0 +39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0 = 0 +40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0 = 0 +41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0 = 0 +42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0 = 0 +43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0 = 0 +44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0 = 0 +45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0 = 0 +46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0 = 0 +47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0 = 0 +48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0 = 0 +49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0 = 0 +50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0 = 0 +51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0 = 0 +52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0 = 0 +53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_0/angular_velocity = 0.0 +54:29/0 = 0 +54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_0/angular_velocity = 0.0 +55:29/0 = 0 +55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_0/angular_velocity = 0.0 +56:29/0 = 0 +56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:29/0/physics_layer_0/angular_velocity = 0.0 +57:29/0 = 0 +57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:29/0/physics_layer_0/angular_velocity = 0.0 +58:29/0 = 0 +58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:29/0/physics_layer_0/angular_velocity = 0.0 +59:29/0 = 0 +59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:29/0/physics_layer_0/angular_velocity = 0.0 +60:29/0 = 0 +60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:29/0/physics_layer_0/angular_velocity = 0.0 +61:29/0 = 0 +61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:29/0/physics_layer_0/angular_velocity = 0.0 +62:29/0 = 0 +62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:29/0/physics_layer_0/angular_velocity = 0.0 +63:29/0 = 0 +63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:29/0/physics_layer_0/angular_velocity = 0.0 +64:29/0 = 0 +64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:29/0/physics_layer_0/angular_velocity = 0.0 +65:29/0 = 0 +65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:29/0/physics_layer_0/angular_velocity = 0.0 +66:29/0 = 0 +66:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:29/0/physics_layer_0/angular_velocity = 0.0 +67:29/0 = 0 +67:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:29/0/physics_layer_0/angular_velocity = 0.0 +68:29/0 = 0 +68:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:29/0/physics_layer_0/angular_velocity = 0.0 +69:29/0 = 0 +69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:29/0/physics_layer_0/angular_velocity = 0.0 +70:29/0 = 0 +70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:29/0/physics_layer_0/angular_velocity = 0.0 +71:29/0 = 0 +71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:29/0/physics_layer_0/angular_velocity = 0.0 +72:29/0 = 0 +72:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:29/0/physics_layer_0/angular_velocity = 0.0 +73:29/0 = 0 +73:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:29/0/physics_layer_0/angular_velocity = 0.0 +74:29/0 = 0 +74:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:29/0/physics_layer_0/angular_velocity = 0.0 +75:29/0 = 0 +75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:29/0/physics_layer_0/angular_velocity = 0.0 +76:29/0 = 0 +76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:29/0/physics_layer_0/angular_velocity = 0.0 +77:29/0 = 0 +77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:29/0/physics_layer_0/angular_velocity = 0.0 +78:29/0 = 0 +78:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:29/0/physics_layer_0/angular_velocity = 0.0 +79:29/0 = 0 +79:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:29/0/physics_layer_0/angular_velocity = 0.0 +80:29/0 = 0 +80:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:29/0/physics_layer_0/angular_velocity = 0.0 +81:29/0 = 0 +81:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:29/0/physics_layer_0/angular_velocity = 0.0 +82:29/0 = 0 +82:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:29/0/physics_layer_0/angular_velocity = 0.0 +83:29/0 = 0 +83:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:29/0/physics_layer_0/angular_velocity = 0.0 +84:29/0 = 0 +84:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:29/0/physics_layer_0/angular_velocity = 0.0 +85:29/0 = 0 +85:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:29/0/physics_layer_0/angular_velocity = 0.0 +86:29/0 = 0 +86:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:29/0/physics_layer_0/angular_velocity = 0.0 +87:29/0 = 0 +87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:29/0/physics_layer_0/angular_velocity = 0.0 +88:29/0 = 0 +88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:29/0/physics_layer_0/angular_velocity = 0.0 +89:29/0 = 0 +89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:29/0/physics_layer_0/angular_velocity = 0.0 +90:29/0 = 0 +90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:29/0/physics_layer_0/angular_velocity = 0.0 +91:29/0 = 0 +91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:29/0/physics_layer_0/angular_velocity = 0.0 +92:29/0 = 0 +92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:29/0/physics_layer_0/angular_velocity = 0.0 +93:29/0 = 0 +93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:29/0/physics_layer_0/angular_velocity = 0.0 +94:29/0 = 0 +94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:29/0/physics_layer_0/angular_velocity = 0.0 +95:29/0 = 0 +95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:29/0/physics_layer_0/angular_velocity = 0.0 +96:29/0 = 0 +96:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:29/0/physics_layer_0/angular_velocity = 0.0 +97:29/0 = 0 +97:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:29/0/physics_layer_0/angular_velocity = 0.0 +98:29/0 = 0 +98:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:29/0/physics_layer_0/angular_velocity = 0.0 +99:29/0 = 0 +99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:29/0/physics_layer_0/angular_velocity = 0.0 +100:29/0 = 0 +100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:29/0/physics_layer_0/angular_velocity = 0.0 +101:29/0 = 0 +101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:29/0/physics_layer_0/angular_velocity = 0.0 +102:29/0 = 0 +102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:29/0/physics_layer_0/angular_velocity = 0.0 +103:29/0 = 0 +103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:29/0/physics_layer_0/angular_velocity = 0.0 +104:29/0 = 0 +104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:29/0/physics_layer_0/angular_velocity = 0.0 +105:29/0 = 0 +105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:29/0/physics_layer_0/angular_velocity = 0.0 +106:29/0 = 0 +106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:29/0/physics_layer_0/angular_velocity = 0.0 +107:29/0 = 0 +107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:29/0/physics_layer_0/angular_velocity = 0.0 +108:29/0 = 0 +108:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:29/0/physics_layer_0/angular_velocity = 0.0 +109:29/0 = 0 +109:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:29/0/physics_layer_0/angular_velocity = 0.0 +110:29/0 = 0 +110:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:29/0/physics_layer_0/angular_velocity = 0.0 +111:29/0 = 0 +111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:29/0/physics_layer_0/angular_velocity = 0.0 +112:29/0 = 0 +112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:29/0/physics_layer_0/angular_velocity = 0.0 +113:29/0 = 0 +113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:29/0/physics_layer_0/angular_velocity = 0.0 +114:29/0 = 0 +114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:29/0/physics_layer_0/angular_velocity = 0.0 +115:29/0 = 0 +115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:29/0/physics_layer_0/angular_velocity = 0.0 +116:29/0 = 0 +116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:29/0/physics_layer_0/angular_velocity = 0.0 +117:29/0 = 0 +117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:29/0/physics_layer_0/angular_velocity = 0.0 +118:29/0 = 0 +118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:29/0/physics_layer_0/angular_velocity = 0.0 +119:29/0 = 0 +119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:29/0/physics_layer_0/angular_velocity = 0.0 +120:29/0 = 0 +120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:29/0/physics_layer_0/angular_velocity = 0.0 +121:29/0 = 0 +121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:29/0/physics_layer_0/angular_velocity = 0.0 +122:29/0 = 0 +122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:29/0/physics_layer_0/angular_velocity = 0.0 +123:29/0 = 0 +123:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:29/0/physics_layer_0/angular_velocity = 0.0 +124:29/0 = 0 +124:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:29/0/physics_layer_0/angular_velocity = 0.0 +125:29/0 = 0 +125:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:29/0/physics_layer_0/angular_velocity = 0.0 +126:29/0 = 0 +126:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:29/0/physics_layer_0/angular_velocity = 0.0 +127:29/0 = 0 +127:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:29/0/physics_layer_0/angular_velocity = 0.0 +128:29/0 = 0 +128:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:29/0/physics_layer_0/angular_velocity = 0.0 +129:29/0 = 0 +129:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:29/0/physics_layer_0/angular_velocity = 0.0 +130:29/0 = 0 +130:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:29/0/physics_layer_0/angular_velocity = 0.0 +131:29/0 = 0 +131:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:29/0/physics_layer_0/angular_velocity = 0.0 +132:29/0 = 0 +132:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:29/0/physics_layer_0/angular_velocity = 0.0 +133:29/0 = 0 +133:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:29/0/physics_layer_0/angular_velocity = 0.0 +134:29/0 = 0 +134:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:29/0/physics_layer_0/angular_velocity = 0.0 +135:29/0 = 0 +135:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:29/0/physics_layer_0/angular_velocity = 0.0 +136:29/0 = 0 +136:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:29/0/physics_layer_0/angular_velocity = 0.0 +137:29/0 = 0 +137:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:29/0/physics_layer_0/angular_velocity = 0.0 +138:29/0 = 0 +138:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:29/0/physics_layer_0/angular_velocity = 0.0 +139:29/0 = 0 +139:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:29/0/physics_layer_0/angular_velocity = 0.0 +140:29/0 = 0 +140:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:29/0/physics_layer_0/angular_velocity = 0.0 +141:29/0 = 0 +141:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:29/0/physics_layer_0/angular_velocity = 0.0 +142:29/0 = 0 +142:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:29/0/physics_layer_0/angular_velocity = 0.0 +143:29/0 = 0 +143:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:29/0/physics_layer_0/angular_velocity = 0.0 +144:29/0 = 0 +144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:29/0/physics_layer_0/angular_velocity = 0.0 +145:29/0 = 0 +145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:29/0/physics_layer_0/angular_velocity = 0.0 +146:29/0 = 0 +146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:29/0/physics_layer_0/angular_velocity = 0.0 +147:29/0 = 0 +147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:29/0/physics_layer_0/angular_velocity = 0.0 +148:29/0 = 0 +148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:29/0/physics_layer_0/angular_velocity = 0.0 +149:29/0 = 0 +149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:29/0/physics_layer_0/angular_velocity = 0.0 +150:29/0 = 0 +150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:29/0/physics_layer_0/angular_velocity = 0.0 +151:29/0 = 0 +151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:29/0/physics_layer_0/angular_velocity = 0.0 +152:29/0 = 0 +152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:29/0/physics_layer_0/angular_velocity = 0.0 +153:29/0 = 0 +153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:29/0/physics_layer_0/angular_velocity = 0.0 +154:29/0 = 0 +154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:29/0/physics_layer_0/angular_velocity = 0.0 +155:29/0 = 0 +155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:29/0/physics_layer_0/angular_velocity = 0.0 +156:29/0 = 0 +156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:29/0/physics_layer_0/angular_velocity = 0.0 +157:29/0 = 0 +157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:29/0/physics_layer_0/angular_velocity = 0.0 +158:29/0 = 0 +158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:29/0/physics_layer_0/angular_velocity = 0.0 +159:29/0 = 0 +159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:29/0/physics_layer_0/angular_velocity = 0.0 +160:29/0 = 0 +160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:29/0/physics_layer_0/angular_velocity = 0.0 +161:29/0 = 0 +161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:29/0/physics_layer_0/angular_velocity = 0.0 +162:29/0 = 0 +162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:29/0/physics_layer_0/angular_velocity = 0.0 +163:29/0 = 0 +163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:29/0/physics_layer_0/angular_velocity = 0.0 +164:29/0 = 0 +164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:29/0/physics_layer_0/angular_velocity = 0.0 +165:29/0 = 0 +165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:29/0/physics_layer_0/angular_velocity = 0.0 +166:29/0 = 0 +166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:29/0/physics_layer_0/angular_velocity = 0.0 +167:29/0 = 0 +167:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:29/0/physics_layer_0/angular_velocity = 0.0 +168:29/0 = 0 +168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:29/0/physics_layer_0/angular_velocity = 0.0 +169:29/0 = 0 +169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:29/0/physics_layer_0/angular_velocity = 0.0 +170:29/0 = 0 +170:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:29/0/physics_layer_0/angular_velocity = 0.0 +171:29/0 = 0 +171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:29/0/physics_layer_0/angular_velocity = 0.0 +172:29/0 = 0 +172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:29/0/physics_layer_0/angular_velocity = 0.0 +173:29/0 = 0 +173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:29/0/physics_layer_0/angular_velocity = 0.0 +174:29/0 = 0 +174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:29/0/physics_layer_0/angular_velocity = 0.0 +175:29/0 = 0 +175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:29/0/physics_layer_0/angular_velocity = 0.0 +176:29/0 = 0 +176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:29/0/physics_layer_0/angular_velocity = 0.0 +177:29/0 = 0 +177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:29/0/physics_layer_0/angular_velocity = 0.0 +178:29/0 = 0 +178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:29/0/physics_layer_0/angular_velocity = 0.0 +179:29/0 = 0 +179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:29/0/physics_layer_0/angular_velocity = 0.0 +180:29/0 = 0 +180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:29/0/physics_layer_0/angular_velocity = 0.0 +181:29/0 = 0 +181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:29/0/physics_layer_0/angular_velocity = 0.0 +182:29/0 = 0 +182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:29/0/physics_layer_0/angular_velocity = 0.0 +183:29/0 = 0 +183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:29/0/physics_layer_0/angular_velocity = 0.0 +184:29/0 = 0 +184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:29/0/physics_layer_0/angular_velocity = 0.0 +185:29/0 = 0 +185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:29/0/physics_layer_0/angular_velocity = 0.0 +186:29/0 = 0 +186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:29/0/physics_layer_0/angular_velocity = 0.0 +187:29/0 = 0 +187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:29/0/physics_layer_0/angular_velocity = 0.0 +188:29/0 = 0 +188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:29/0/physics_layer_0/angular_velocity = 0.0 +189:29/0 = 0 +189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:29/0/physics_layer_0/angular_velocity = 0.0 +190:29/0 = 0 +190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:29/0/physics_layer_0/angular_velocity = 0.0 +191:29/0 = 0 +191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:29/0/physics_layer_0/angular_velocity = 0.0 +192:29/0 = 0 +192:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:29/0/physics_layer_0/angular_velocity = 0.0 +193:29/0 = 0 +193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:29/0/physics_layer_0/angular_velocity = 0.0 +194:29/0 = 0 +194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:29/0/physics_layer_0/angular_velocity = 0.0 +195:29/0 = 0 +195:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:29/0/physics_layer_0/angular_velocity = 0.0 +196:29/0 = 0 +196:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:29/0/physics_layer_0/angular_velocity = 0.0 +197:29/0 = 0 +197:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:29/0/physics_layer_0/angular_velocity = 0.0 +198:29/0 = 0 +198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:29/0/physics_layer_0/angular_velocity = 0.0 +199:29/0 = 0 +199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:29/0/physics_layer_0/angular_velocity = 0.0 +200:29/0 = 0 +200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:29/0/physics_layer_0/angular_velocity = 0.0 +201:29/0 = 0 +201:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:29/0/physics_layer_0/angular_velocity = 0.0 +202:29/0 = 0 +202:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:29/0/physics_layer_0/angular_velocity = 0.0 +203:29/0 = 0 +203:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:29/0/physics_layer_0/angular_velocity = 0.0 +204:29/0 = 0 +204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:29/0/physics_layer_0/angular_velocity = 0.0 +205:29/0 = 0 +205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:29/0/physics_layer_0/angular_velocity = 0.0 +206:29/0 = 0 +206:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:29/0/physics_layer_0/angular_velocity = 0.0 +207:29/0 = 0 +207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:29/0/physics_layer_0/angular_velocity = 0.0 +208:29/0 = 0 +208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:29/0/physics_layer_0/angular_velocity = 0.0 +209:29/0 = 0 +209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:29/0/physics_layer_0/angular_velocity = 0.0 +210:29/0 = 0 +210:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:29/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:10/size_in_atlas = Vector2i(5, 3) +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +16:11/size_in_atlas = Vector2i(3, 2) +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +36:2/size_in_atlas = Vector2i(4, 2) +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/size_in_atlas = Vector2i(3, 2) +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSet" id="TileSet_3jm1c"] +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_6hwce") +sources/1 = SubResource("TileSetAtlasSource_nk128") + +[sub_resource type="SegmentShape2D" id="SegmentShape2D_y0qdu"] +a = Vector2(3435, -6.03052) +b = Vector2(-161, -6.99857) + +[node name="Level2" type="Node2D"] + +[node name="TileMap" type="TileMap" parent="."] +tile_set = SubResource("TileSet_3jm1c") +format = 2 +layer_0/name = "background" +layer_0/tile_data = PackedInt32Array(-1376266, 458752, 22, -1310730, 458752, 22, -1245194, 458752, 22, -1179658, 458752, 22, -1114122, 458752, 22, -1048586, 458752, 22, -983050, 458752, 22, -917514, 458752, 22, -851978, 458752, 22, -786442, 458752, 22, -720906, 458752, 22, -655370, 458752, 22, -589834, 458752, 22, -524298, 458752, 22, -458762, 458752, 22, -393226, 458752, 22, -327690, 458752, 22, -262154, 458752, 22, -196618, 458752, 22, -131082, 458752, 22, -65546, 458752, 22, -10, 458752, 22, 65526, 458752, 22, 131062, 458752, 22, -1376265, 458752, 22, -1310729, 458752, 22, -1245193, 458752, 22, -1179657, 458752, 22, -1114121, 458752, 22, -1048585, 458752, 22, -983049, 458752, 22, -917513, 458752, 22, -851977, 458752, 22, -786441, 458752, 22, -720905, 458752, 22, -655369, 458752, 22, -589833, 458752, 22, -524297, 458752, 22, -458761, 458752, 22, -393225, 458752, 22, -327689, 458752, 22, -262153, 458752, 22, -196617, 458752, 22, -131081, 458752, 22, -65545, 458752, 22, -9, 458752, 22, 65527, 458752, 22, 131063, 458752, 22, -1376264, 458752, 22, -1310728, 458752, 22, -1245192, 458752, 22, -1179656, 458752, 22, -1114120, 458752, 22, -1048584, 458752, 22, -983048, 458752, 22, -917512, 458752, 22, -851976, 458752, 22, -786440, 458752, 22, -720904, 458752, 22, -655368, 458752, 22, -589832, 458752, 22, -524296, 458752, 22, -458760, 458752, 22, -393224, 458752, 22, -327688, 458752, 22, -262152, 458752, 22, -196616, 458752, 22, -131080, 458752, 22, -65544, 458752, 22, -8, 458752, 22, 65528, 458752, 22, 131064, 458752, 22, -1376263, 458752, 22, -1310727, 458752, 22, -1245191, 458752, 22, -1179655, 458752, 22, -1114119, 458752, 22, -1048583, 458752, 22, -983047, 458752, 22, -917511, 458752, 22, -851975, 458752, 22, -786439, 458752, 22, -720903, 458752, 22, -655367, 458752, 22, -589831, 458752, 22, -524295, 458752, 22, -458759, 458752, 22, -393223, 458752, 22, -327687, 458752, 22, -262151, 458752, 22, -196615, 458752, 22, -131079, 458752, 22, -65543, 458752, 22, -7, 458752, 22, 65529, 458752, 22, 131065, 458752, 22, -1376262, 458752, 22, -1310726, 458752, 22, -1245190, 458752, 22, -1179654, 458752, 22, -1114118, 458752, 22, -1048582, 458752, 22, -983046, 458752, 22, -917510, 458752, 22, -851974, 458752, 22, -786438, 458752, 22, -720902, 458752, 22, -655366, 458752, 22, -589830, 458752, 22, -524294, 458752, 22, -458758, 458752, 22, -393222, 458752, 22, -327686, 458752, 22, -262150, 458752, 22, -196614, 458752, 22, -131078, 458752, 22, -65542, 458752, 22, -6, 458752, 22, 65530, 458752, 22, 131066, 458752, 22, -1376261, 458752, 22, -1310725, 458752, 22, -1245189, 458752, 22, -1179653, 458752, 22, -1114117, 458752, 22, -1048581, 458752, 22, -983045, 458752, 22, -917509, 458752, 22, -851973, 458752, 22, -786437, 458752, 22, -720901, 458752, 22, -655365, 458752, 22, -589829, 458752, 22, -524293, 458752, 22, -458757, 458752, 22, -393221, 458752, 22, -327685, 458752, 22, -262149, 458752, 22, -196613, 458752, 22, -131077, 458752, 22, -65541, 458752, 22, -5, 458752, 22, 65531, 458752, 22, 131067, 458752, 22, -1376260, 458752, 22, -1310724, 458752, 22, -1245188, 458752, 22, -1179652, 458752, 22, -1114116, 458752, 22, -1048580, 458752, 22, -983044, 458752, 22, -917508, 458752, 22, -851972, 458752, 22, -786436, 458752, 22, -720900, 458752, 22, -655364, 458752, 22, -589828, 458752, 22, -524292, 458752, 22, -458756, 458752, 22, -393220, 458752, 22, -327684, 458752, 22, -262148, 458752, 22, -196612, 458752, 22, -131076, 458752, 22, -65540, 458752, 22, -4, 458752, 22, 65532, 458752, 22, 131068, 458752, 22, -1376259, 458752, 22, -1310723, 458752, 22, -1245187, 458752, 22, -1179651, 458752, 22, -1114115, 458752, 22, -1048579, 458752, 22, -983043, 458752, 22, -917507, 458752, 22, -851971, 458752, 22, -786435, 458752, 22, -720899, 458752, 22, -655363, 458752, 22, -589827, 458752, 22, -524291, 458752, 22, -458755, 458752, 22, -393219, 458752, 22, -327683, 458752, 22, -262147, 458752, 22, -196611, 458752, 22, -131075, 458752, 22, -65539, 458752, 22, -3, 458752, 22, 65533, 458752, 22, 131069, 458752, 22, -1376258, 458752, 22, -1310722, 458752, 22, -1245186, 458752, 22, -1179650, 458752, 22, -1114114, 458752, 22, -1048578, 458752, 22, -983042, 458752, 22, -917506, 458752, 22, -851970, 458752, 22, -786434, 458752, 22, -720898, 458752, 22, -655362, 458752, 22, -589826, 458752, 22, -524290, 458752, 22, -458754, 458752, 22, -393218, 458752, 22, -327682, 458752, 22, -262146, 458752, 22, -196610, 458752, 22, -131074, 458752, 22, -65538, 458752, 22, -2, 458752, 22, 65534, 458752, 22, 131070, 458752, 22, -1376257, 458752, 22, -1310721, 458752, 22, -1245185, 458752, 22, -1179649, 458752, 22, -1114113, 458752, 22, -1048577, 458752, 22, -983041, 458752, 22, -917505, 458752, 22, -851969, 458752, 22, -786433, 458752, 22, -720897, 458752, 22, -655361, 458752, 22, -589825, 458752, 22, -524289, 458752, 22, -458753, 458752, 22, -393217, 458752, 22, -327681, 458752, 22, -262145, 458752, 22, -196609, 458752, 22, -131073, 458752, 22, -65537, 458752, 22, -1, 458752, 22, 65535, 458752, 22, 131071, 458752, 22, -1441792, 458752, 22, -1376256, 458752, 22, -1310720, 458752, 22, -1245184, 458752, 22, -1179648, 458752, 22, -1114112, 458752, 22, -1048576, 458752, 22, -983040, 458752, 22, -917504, 458752, 22, -851968, 458752, 22, -786432, 458752, 22, -720896, 458752, 22, -655360, 458752, 22, -589824, 458752, 22, -524288, 458752, 22, -458752, 458752, 22, -393216, 458752, 22, -327680, 458752, 22, -262144, 458752, 22, -196608, 458752, 22, -131072, 458752, 22, -65536, 458752, 22, 0, 458752, 22, 65536, 458752, 22, -1441791, 458752, 22, -1376255, 458752, 22, -1310719, 458752, 22, -1245183, 458752, 22, -1179647, 458752, 22, -1114111, 458752, 22, -1048575, 458752, 22, -983039, 458752, 22, -917503, 458752, 22, -851967, 458752, 22, -786431, 458752, 22, -720895, 458752, 22, -655359, 458752, 22, -589823, 458752, 22, -524287, 458752, 22, -458751, 458752, 22, -393215, 458752, 22, -327679, 458752, 22, -262143, 458752, 22, -196607, 458752, 22, -131071, 458752, 22, -65535, 458752, 22, 1, 458752, 22, 65537, 458752, 22, -1441790, 458752, 22, -1376254, 458752, 22, -1310718, 458752, 22, -1245182, 458752, 22, -1179646, 458752, 22, -1114110, 458752, 22, -1048574, 458752, 22, -983038, 458752, 22, -917502, 458752, 22, -851966, 458752, 22, -786430, 458752, 22, -720894, 458752, 22, -655358, 458752, 22, -589822, 458752, 22, -524286, 458752, 22, -458750, 458752, 22, -393214, 458752, 22, -327678, 458752, 22, -262142, 458752, 22, -196606, 458752, 22, -131070, 458752, 22, -65534, 458752, 22, 2, 458752, 22, 65538, 458752, 22, -1441789, 458752, 22, -1376253, 458752, 22, -1310717, 458752, 22, -1245181, 458752, 22, -1179645, 458752, 22, -1114109, 458752, 22, -1048573, 458752, 22, -983037, 458752, 22, -917501, 458752, 22, -851965, 458752, 22, -786429, 458752, 22, -720893, 458752, 22, -655357, 458752, 22, -589821, 458752, 22, -524285, 458752, 22, -458749, 458752, 22, -393213, 458752, 22, -327677, 458752, 22, -262141, 458752, 22, -196605, 458752, 22, -131069, 458752, 22, -65533, 458752, 22, 3, 458752, 22, 65539, 458752, 22, -1441788, 458752, 22, -1376252, 458752, 22, -1310716, 458752, 22, -1245180, 458752, 22, -1179644, 458752, 22, -1114108, 458752, 22, -1048572, 458752, 22, -983036, 458752, 22, -917500, 458752, 22, -851964, 458752, 22, -786428, 458752, 22, -720892, 458752, 22, -655356, 458752, 22, -589820, 458752, 22, -524284, 458752, 22, -458748, 458752, 22, -393212, 458752, 22, -327676, 458752, 22, -262140, 458752, 22, -196604, 458752, 22, -131068, 458752, 22, -65532, 458752, 22, 4, 458752, 22, 65540, 458752, 22, -1441787, 458752, 22, -1376251, 458752, 22, -1310715, 458752, 22, -1245179, 458752, 22, -1179643, 458752, 22, -1114107, 458752, 22, -1048571, 458752, 22, -983035, 458752, 22, -917499, 458752, 22, -851963, 458752, 22, -786427, 458752, 22, -720891, 458752, 22, -655355, 458752, 22, -589819, 458752, 22, -524283, 458752, 22, -458747, 458752, 22, -393211, 458752, 22, -327675, 458752, 22, -262139, 458752, 22, -196603, 458752, 22, -131067, 458752, 22, -65531, 458752, 22, 5, 458752, 22, 65541, 458752, 22, -1441786, 458752, 22, -1376250, 458752, 22, -1310714, 458752, 22, -1245178, 458752, 22, -1179642, 458752, 22, -1114106, 458752, 22, -1048570, 458752, 22, -983034, 458752, 22, -917498, 458752, 22, -851962, 458752, 22, -786426, 458752, 22, -720890, 458752, 22, -655354, 458752, 22, -589818, 458752, 22, -524282, 458752, 22, -458746, 458752, 22, -393210, 458752, 22, -327674, 458752, 22, -262138, 458752, 22, -196602, 458752, 22, -131066, 458752, 22, -65530, 458752, 22, 6, 458752, 22, 65542, 458752, 22, -1441785, 458752, 22, -1376249, 458752, 22, -1310713, 458752, 22, -1245177, 458752, 22, -1179641, 458752, 22, -1114105, 458752, 22, -1048569, 458752, 22, -983033, 458752, 22, -917497, 458752, 22, -851961, 458752, 22, -786425, 458752, 22, -720889, 458752, 22, -655353, 458752, 22, -589817, 458752, 22, -524281, 458752, 22, -458745, 458752, 22, -393209, 458752, 22, -327673, 458752, 22, -262137, 458752, 22, -196601, 458752, 22, -131065, 458752, 22, -65529, 458752, 22, 7, 458752, 22, 65543, 458752, 22, -1441784, 458752, 22, -1376248, 458752, 22, -1310712, 458752, 22, -1245176, 458752, 22, -1179640, 458752, 22, -1114104, 458752, 22, -1048568, 458752, 22, -983032, 458752, 22, -917496, 458752, 22, -851960, 458752, 22, -786424, 458752, 22, -720888, 458752, 22, -655352, 458752, 22, -589816, 458752, 22, -524280, 458752, 22, -458744, 458752, 22, -393208, 458752, 22, -327672, 458752, 22, -262136, 458752, 22, -196600, 458752, 22, -131064, 458752, 22, -65528, 458752, 22, 8, 458752, 22, 65544, 458752, 22, -1441783, 458752, 22, -1376247, 458752, 22, -1310711, 458752, 22, -1245175, 458752, 22, -1179639, 458752, 22, -1114103, 458752, 22, -1048567, 458752, 22, -983031, 458752, 22, -917495, 458752, 22, -851959, 458752, 22, -786423, 458752, 22, -720887, 458752, 22, -655351, 458752, 22, -589815, 458752, 22, -524279, 458752, 22, -458743, 458752, 22, -393207, 458752, 22, -327671, 458752, 22, -262135, 458752, 22, -196599, 458752, 22, -131063, 458752, 22, -65527, 458752, 22, 9, 458752, 22, 65545, 458752, 22, -1441782, 458752, 22, -1376246, 458752, 22, -1310710, 458752, 22, -1245174, 458752, 22, -1179638, 458752, 22, -1114102, 458752, 22, -1048566, 458752, 22, -983030, 458752, 22, -917494, 458752, 22, -851958, 458752, 22, -786422, 458752, 22, -720886, 458752, 22, -655350, 458752, 22, -589814, 458752, 22, -524278, 458752, 22, -458742, 458752, 22, -393206, 458752, 22, -327670, 458752, 22, -262134, 458752, 22, -196598, 458752, 22, -131062, 458752, 22, -65526, 458752, 22, 10, 458752, 22, 65546, 458752, 22, -1441781, 458752, 22, -1376245, 458752, 22, -1310709, 458752, 22, -1245173, 458752, 22, -1179637, 458752, 22, -1114101, 458752, 22, -1048565, 458752, 22, -983029, 458752, 22, -917493, 458752, 22, -851957, 458752, 22, -786421, 458752, 22, -720885, 458752, 22, -655349, 458752, 22, -589813, 458752, 22, -524277, 458752, 22, -458741, 458752, 22, -393205, 458752, 22, -327669, 458752, 22, -262133, 458752, 22, -196597, 458752, 22, -131061, 458752, 22, -65525, 458752, 22, 11, 458752, 22, 65547, 458752, 22, -1441780, 458752, 22, -1376244, 458752, 22, -1310708, 458752, 22, -1245172, 458752, 22, -1179636, 458752, 22, -1114100, 458752, 22, -1048564, 458752, 22, -983028, 458752, 22, -917492, 458752, 22, -851956, 458752, 22, -786420, 458752, 22, -720884, 458752, 22, -655348, 458752, 22, -589812, 458752, 22, -524276, 458752, 22, -458740, 458752, 22, -393204, 458752, 22, -327668, 458752, 22, -262132, 458752, 22, -196596, 458752, 22, -131060, 458752, 22, -65524, 458752, 22, 12, 458752, 22, 65548, 458752, 22, -1441779, 458752, 22, -1376243, 458752, 22, -1310707, 458752, 22, -1245171, 458752, 22, -1179635, 458752, 22, -1114099, 458752, 22, -1048563, 458752, 22, -983027, 458752, 22, -917491, 458752, 22, -851955, 458752, 22, -786419, 458752, 22, -720883, 458752, 22, -655347, 458752, 22, -589811, 458752, 22, -524275, 458752, 22, -458739, 458752, 22, -393203, 458752, 22, -327667, 458752, 22, -262131, 458752, 22, -196595, 458752, 22, -131059, 458752, 22, -65523, 458752, 22, 13, 458752, 22, 65549, 458752, 22, -1441778, 458752, 22, -1376242, 458752, 22, -1310706, 458752, 22, -1245170, 458752, 22, -1179634, 458752, 22, -1114098, 458752, 22, -1048562, 458752, 22, -983026, 458752, 22, -917490, 458752, 22, -851954, 458752, 22, -786418, 458752, 22, -720882, 458752, 22, -655346, 458752, 22, -589810, 458752, 22, -524274, 458752, 22, -458738, 458752, 22, -393202, 458752, 22, -327666, 458752, 22, -262130, 458752, 22, -196594, 458752, 22, -131058, 458752, 22, -65522, 458752, 22, 14, 458752, 22, 65550, 458752, 22, -1441777, 458752, 22, -1376241, 458752, 22, -1310705, 458752, 22, -1245169, 458752, 22, -1179633, 458752, 22, -1114097, 458752, 22, -1048561, 458752, 22, -983025, 458752, 22, -917489, 458752, 22, -851953, 458752, 22, -786417, 458752, 22, -720881, 458752, 22, -655345, 458752, 22, -589809, 458752, 22, -524273, 458752, 22, -458737, 458752, 22, -393201, 458752, 22, -327665, 458752, 22, -262129, 458752, 22, -196593, 458752, 22, -131057, 458752, 22, -65521, 458752, 22, 15, 458752, 22, 65551, 458752, 22, -1441776, 458752, 22, -1376240, 458752, 22, -1310704, 458752, 22, -1245168, 458752, 22, -1179632, 458752, 22, -1114096, 458752, 22, -1048560, 458752, 22, -983024, 458752, 22, -917488, 458752, 22, -851952, 458752, 22, -786416, 458752, 22, -720880, 458752, 22, -655344, 458752, 22, -589808, 458752, 22, -524272, 458752, 22, -458736, 458752, 22, -393200, 458752, 22, -327664, 458752, 22, -262128, 458752, 22, -196592, 458752, 22, -131056, 458752, 22, -65520, 458752, 22, 16, 458752, 22, 65552, 458752, 22, -1441775, 458752, 22, -1376239, 458752, 22, -1310703, 458752, 22, -1245167, 458752, 22, -1179631, 458752, 22, -1114095, 458752, 22, -1048559, 458752, 22, -983023, 458752, 22, -917487, 458752, 22, -851951, 458752, 22, -786415, 458752, 22, -720879, 458752, 22, -655343, 458752, 22, -589807, 458752, 22, -524271, 458752, 22, -458735, 458752, 22, -393199, 458752, 22, -327663, 458752, 22, -262127, 458752, 22, -196591, 458752, 22, -131055, 458752, 22, -65519, 458752, 22, 17, 458752, 22, 65553, 458752, 22, -1441774, 458752, 22, -1376238, 458752, 22, -1310702, 458752, 22, -1245166, 458752, 22, -1179630, 458752, 22, -1114094, 458752, 22, -1048558, 458752, 22, -983022, 458752, 22, -917486, 458752, 22, -851950, 458752, 22, -786414, 458752, 22, -720878, 458752, 22, -655342, 458752, 22, -589806, 458752, 22, -524270, 458752, 22, -458734, 458752, 22, -393198, 458752, 22, -327662, 458752, 22, -262126, 458752, 22, -196590, 458752, 22, -131054, 458752, 22, -65518, 458752, 22, 18, 458752, 22, 65554, 458752, 22, -1441773, 458752, 22, -1376237, 458752, 22, -1310701, 458752, 22, -1245165, 458752, 22, -1179629, 458752, 22, -1114093, 458752, 22, -1048557, 458752, 22, -983021, 458752, 22, -917485, 458752, 22, -851949, 458752, 22, -786413, 458752, 22, -720877, 458752, 22, -655341, 458752, 22, -589805, 458752, 22, -524269, 458752, 22, -458733, 458752, 22, -393197, 458752, 22, -327661, 458752, 22, -262125, 458752, 22, -196589, 458752, 22, -131053, 458752, 22, -65517, 458752, 22, 19, 458752, 22, 65555, 458752, 22, -1441772, 458752, 22, -1376236, 458752, 22, -1310700, 458752, 22, -1245164, 458752, 22, -1179628, 458752, 22, -1114092, 458752, 22, -1048556, 458752, 22, -983020, 458752, 22, -917484, 458752, 22, -851948, 458752, 22, -786412, 458752, 22, -720876, 458752, 22, -655340, 458752, 22, -589804, 458752, 22, -524268, 458752, 22, -458732, 458752, 22, -393196, 458752, 22, -327660, 458752, 22, -262124, 458752, 22, -196588, 458752, 22, -131052, 458752, 22, -65516, 458752, 22, 20, 458752, 22, 65556, 458752, 22, -1441771, 458752, 22, -1376235, 458752, 22, -1310699, 458752, 22, -1245163, 458752, 22, -1179627, 458752, 22, -1114091, 458752, 22, -1048555, 458752, 22, -983019, 458752, 22, -917483, 458752, 22, -851947, 458752, 22, -786411, 458752, 22, -720875, 458752, 22, -655339, 458752, 22, -589803, 458752, 22, -524267, 458752, 22, -458731, 458752, 22, -393195, 458752, 22, -327659, 458752, 22, -262123, 458752, 22, -196587, 458752, 22, -131051, 458752, 22, -65515, 458752, 22, 21, 458752, 22, 65557, 458752, 22, -1441770, 458752, 22, -1376234, 458752, 22, -1310698, 458752, 22, -1245162, 458752, 22, -1179626, 458752, 22, -1114090, 458752, 22, -1048554, 458752, 22, -983018, 458752, 22, -917482, 458752, 22, -851946, 458752, 22, -786410, 458752, 22, -720874, 458752, 22, -655338, 458752, 22, -589802, 458752, 22, -524266, 458752, 22, -458730, 458752, 22, -393194, 458752, 22, -327658, 458752, 22, -262122, 458752, 22, -196586, 458752, 22, -131050, 458752, 22, -65514, 458752, 22, 22, 458752, 22, 65558, 458752, 22, -1441769, 458752, 22, -1376233, 458752, 22, -1310697, 458752, 22, -1245161, 458752, 22, -1179625, 458752, 22, -1114089, 458752, 22, -1048553, 458752, 22, -983017, 458752, 22, -917481, 458752, 22, -851945, 458752, 22, -786409, 458752, 22, -720873, 458752, 22, -655337, 458752, 22, -589801, 458752, 22, -524265, 458752, 22, -458729, 458752, 22, -393193, 458752, 22, -327657, 458752, 22, -262121, 458752, 22, -196585, 458752, 22, -131049, 458752, 22, -65513, 458752, 22, 23, 458752, 22, 65559, 458752, 22, -1441768, 458752, 22, -1376232, 458752, 22, -1310696, 458752, 22, -1245160, 458752, 22, -1179624, 458752, 22, -1114088, 458752, 22, -1048552, 458752, 22, -983016, 458752, 22, -917480, 458752, 22, -851944, 458752, 22, -786408, 458752, 22, -720872, 458752, 22, -655336, 458752, 22, -589800, 458752, 22, -524264, 458752, 22, -458728, 458752, 22, -393192, 458752, 22, -327656, 458752, 22, -262120, 458752, 22, -196584, 458752, 22, -131048, 458752, 22, -65512, 458752, 22, 24, 458752, 22, 65560, 458752, 22, -1441767, 458752, 22, -1376231, 458752, 22, -1310695, 458752, 22, -1245159, 458752, 22, -1179623, 458752, 22, -1114087, 458752, 22, -1048551, 458752, 22, -983015, 458752, 22, -917479, 458752, 22, -851943, 458752, 22, -786407, 458752, 22, -720871, 458752, 22, -655335, 458752, 22, -589799, 458752, 22, -524263, 458752, 22, -458727, 458752, 22, -393191, 458752, 22, -327655, 458752, 22, -262119, 458752, 22, -196583, 458752, 22, -131047, 458752, 22, -65511, 458752, 22, 25, 458752, 22, 65561, 458752, 22, -1441766, 458752, 22, -1376230, 458752, 22, -1310694, 458752, 22, -1245158, 458752, 22, -1179622, 458752, 22, -1114086, 458752, 22, -1048550, 458752, 22, -983014, 458752, 22, -917478, 458752, 22, -851942, 458752, 22, -786406, 458752, 22, -720870, 458752, 22, -655334, 458752, 22, -589798, 458752, 22, -524262, 458752, 22, -458726, 458752, 22, -393190, 458752, 22, -327654, 458752, 22, -262118, 458752, 22, -196582, 458752, 22, -131046, 458752, 22, -65510, 458752, 22, 26, 458752, 22, 65562, 458752, 22, -1441765, 458752, 22, -1376229, 458752, 22, -1310693, 458752, 22, -1245157, 458752, 22, -1179621, 458752, 22, -1114085, 458752, 22, -1048549, 458752, 22, -983013, 458752, 22, -917477, 458752, 22, -851941, 458752, 22, -786405, 458752, 22, -720869, 458752, 22, -655333, 458752, 22, -589797, 458752, 22, -524261, 458752, 22, -458725, 458752, 22, -393189, 458752, 22, -327653, 458752, 22, -262117, 458752, 22, -196581, 458752, 22, -131045, 458752, 22, -65509, 458752, 22, 27, 458752, 22, 65563, 458752, 22, -1441764, 458752, 22, -1376228, 458752, 22, -1310692, 458752, 22, -1245156, 458752, 22, -1179620, 458752, 22, -1114084, 458752, 22, -1048548, 458752, 22, -983012, 458752, 22, -917476, 458752, 22, -851940, 458752, 22, -786404, 458752, 22, -720868, 458752, 22, -655332, 458752, 22, -589796, 458752, 22, -524260, 458752, 22, -458724, 458752, 22, -393188, 458752, 22, -327652, 458752, 22, -262116, 458752, 22, -196580, 458752, 22, -131044, 458752, 22, -65508, 458752, 22, 28, 458752, 22, 65564, 458752, 22, -1441763, 458752, 22, -1376227, 458752, 22, -1310691, 458752, 22, -1245155, 458752, 22, -1179619, 458752, 22, -1114083, 458752, 22, -1048547, 458752, 22, -983011, 458752, 22, -917475, 458752, 22, -851939, 458752, 22, -786403, 458752, 22, -720867, 458752, 22, -655331, 458752, 22, -589795, 458752, 22, -524259, 458752, 22, -458723, 458752, 22, -393187, 458752, 22, -327651, 458752, 22, -262115, 458752, 22, -196579, 458752, 22, -131043, 458752, 22, -65507, 458752, 22, 29, 458752, 22, 65565, 458752, 22, -1441762, 458752, 22, -1376226, 458752, 22, -1310690, 458752, 22, -1245154, 458752, 22, -1179618, 458752, 22, -1114082, 458752, 22, -1048546, 458752, 22, -983010, 458752, 22, -917474, 458752, 22, -851938, 458752, 22, -786402, 458752, 22, -720866, 458752, 22, -655330, 458752, 22, -589794, 458752, 22, -524258, 458752, 22, -458722, 458752, 22, -393186, 458752, 22, -327650, 458752, 22, -262114, 458752, 22, -196578, 458752, 22, -131042, 458752, 22, -65506, 458752, 22, 30, 458752, 22, 65566, 458752, 22, -1441761, 458752, 22, -1376225, 458752, 22, -1310689, 458752, 22, -1245153, 458752, 22, -1179617, 458752, 22, -1114081, 458752, 22, -1048545, 458752, 22, -983009, 458752, 22, -917473, 458752, 22, -851937, 458752, 22, -786401, 458752, 22, -720865, 458752, 22, -655329, 458752, 22, -589793, 458752, 22, -524257, 458752, 22, -458721, 458752, 22, -393185, 458752, 22, -327649, 458752, 22, -262113, 458752, 22, -196577, 458752, 22, -131041, 458752, 22, -65505, 458752, 22, 31, 458752, 22, 65567, 458752, 22, -1441760, 458752, 22, -1376224, 458752, 22, -1310688, 458752, 22, -1245152, 458752, 22, -1179616, 458752, 22, -1114080, 458752, 22, -1048544, 458752, 22, -983008, 458752, 22, -917472, 458752, 22, -851936, 458752, 22, -786400, 458752, 22, -720864, 458752, 22, -655328, 458752, 22, -589792, 458752, 22, -524256, 458752, 22, -458720, 458752, 22, -393184, 458752, 22, -327648, 458752, 22, -262112, 458752, 22, -196576, 458752, 22, -131040, 458752, 22, -65504, 458752, 22, 32, 458752, 22, 65568, 458752, 22, -1441759, 458752, 22, -1376223, 458752, 22, -1310687, 458752, 22, -1245151, 458752, 22, -1179615, 458752, 22, -1114079, 458752, 22, -1048543, 458752, 22, -983007, 458752, 22, -917471, 458752, 22, -851935, 458752, 22, -786399, 458752, 22, -720863, 458752, 22, -655327, 458752, 22, -589791, 458752, 22, -524255, 458752, 22, -458719, 458752, 22, -393183, 458752, 22, -327647, 458752, 22, -262111, 458752, 22, -196575, 458752, 22, -131039, 458752, 22, -65503, 458752, 22, 33, 458752, 22, 65569, 458752, 22, -1441758, 458752, 22, -1376222, 458752, 22, -1310686, 458752, 22, -1245150, 458752, 22, -1179614, 458752, 22, -1114078, 458752, 22, -1048542, 458752, 22, -983006, 458752, 22, -917470, 458752, 22, -851934, 458752, 22, -786398, 458752, 22, -720862, 458752, 22, -655326, 458752, 22, -589790, 458752, 22, -524254, 458752, 22, -458718, 458752, 22, -393182, 458752, 22, -327646, 458752, 22, -262110, 458752, 22, -196574, 458752, 22, -131038, 458752, 22, -65502, 458752, 22, 34, 458752, 22, 65570, 458752, 22, -1441757, 458752, 22, -1376221, 458752, 22, -1310685, 458752, 22, -1245149, 458752, 22, -1179613, 458752, 22, -1114077, 458752, 22, -1048541, 458752, 22, -983005, 458752, 22, -917469, 458752, 22, -851933, 458752, 22, -786397, 458752, 22, -720861, 458752, 22, -655325, 458752, 22, -589789, 458752, 22, -524253, 458752, 22, -458717, 458752, 22, -393181, 458752, 22, -327645, 458752, 22, -262109, 458752, 22, -196573, 458752, 22, -131037, 458752, 22, -65501, 458752, 22, 35, 458752, 22, 65571, 458752, 22, -1441756, 458752, 22, -1376220, 458752, 22, -1310684, 458752, 22, -1245148, 458752, 22, -1179612, 458752, 22, -1114076, 458752, 22, -1048540, 458752, 22, -983004, 458752, 22, -917468, 458752, 22, -851932, 458752, 22, -786396, 458752, 22, -720860, 458752, 22, -655324, 458752, 22, -589788, 458752, 22, -524252, 458752, 22, -458716, 458752, 22, -393180, 458752, 22, -327644, 458752, 22, -262108, 458752, 22, -196572, 458752, 22, -131036, 458752, 22, -65500, 458752, 22, 36, 458752, 22, 65572, 458752, 22, -1441755, 458752, 22, -1376219, 458752, 22, -1310683, 458752, 22, -1245147, 458752, 22, -1179611, 458752, 22, -1114075, 458752, 22, -1048539, 458752, 22, -983003, 458752, 22, -917467, 458752, 22, -851931, 458752, 22, -786395, 458752, 22, -720859, 458752, 22, -655323, 458752, 22, -589787, 458752, 22, -524251, 458752, 22, -458715, 458752, 22, -393179, 458752, 22, -327643, 458752, 22, -262107, 458752, 22, -196571, 458752, 22, -131035, 458752, 22, -65499, 458752, 22, 37, 458752, 22, 65573, 458752, 22, -1441754, 458752, 22, -1376218, 458752, 22, -1310682, 458752, 22, -1245146, 458752, 22, -1179610, 458752, 22, -1114074, 458752, 22, -1048538, 458752, 22, -983002, 458752, 22, -917466, 458752, 22, -851930, 458752, 22, -786394, 458752, 22, -720858, 458752, 22, -655322, 458752, 22, -589786, 458752, 22, -524250, 458752, 22, -458714, 458752, 22, -393178, 458752, 22, -327642, 458752, 22, -262106, 458752, 22, -196570, 458752, 22, -131034, 458752, 22, -65498, 458752, 22, 38, 458752, 22, 65574, 458752, 22, -1441753, 458752, 22, -1376217, 458752, 22, -1310681, 458752, 22, -1245145, 458752, 22, -1179609, 458752, 22, -1114073, 458752, 22, -1048537, 458752, 22, -983001, 458752, 22, -917465, 458752, 22, -851929, 458752, 22, -786393, 458752, 22, -720857, 458752, 22, -655321, 458752, 22, -589785, 458752, 22, -524249, 458752, 22, -458713, 458752, 22, -393177, 458752, 22, -327641, 458752, 22, -262105, 458752, 22, -196569, 458752, 22, -131033, 458752, 22, -65497, 458752, 22, 39, 458752, 22, 65575, 458752, 22, -1441752, 458752, 22, -1376216, 458752, 22, -1310680, 458752, 22, -1245144, 458752, 22, -1179608, 458752, 22, -1114072, 458752, 22, -1048536, 458752, 22, -983000, 458752, 22, -917464, 458752, 22, -851928, 458752, 22, -786392, 458752, 22, -720856, 458752, 22, -655320, 458752, 22, -589784, 458752, 22, -524248, 458752, 22, -458712, 458752, 22, -393176, 458752, 22, -327640, 458752, 22, -262104, 458752, 22, -196568, 458752, 22, -131032, 458752, 22, -65496, 458752, 22, 40, 458752, 22, 65576, 458752, 22, -1441751, 458752, 22, -1376215, 458752, 22, -1310679, 458752, 22, -1245143, 458752, 22, -1179607, 458752, 22, -1114071, 458752, 22, -1048535, 458752, 22, -982999, 458752, 22, -917463, 458752, 22, -851927, 458752, 22, -786391, 458752, 22, -720855, 458752, 22, -655319, 458752, 22, -589783, 458752, 22, -524247, 458752, 22, -458711, 458752, 22, -393175, 458752, 22, -327639, 458752, 22, -262103, 458752, 22, -196567, 458752, 22, -131031, 458752, 22, -65495, 458752, 22, 41, 458752, 22, 65577, 458752, 22, -1441750, 458752, 22, -1376214, 458752, 22, -1310678, 458752, 22, -1245142, 458752, 22, -1179606, 458752, 22, -1114070, 458752, 22, -1048534, 458752, 22, -982998, 458752, 22, -917462, 458752, 22, -851926, 458752, 22, -786390, 458752, 22, -720854, 458752, 22, -655318, 458752, 22, -589782, 458752, 22, -524246, 458752, 22, -458710, 458752, 22, -393174, 458752, 22, -327638, 458752, 22, -262102, 458752, 22, -196566, 458752, 22, -131030, 458752, 22, -65494, 458752, 22, 42, 458752, 22, 65578, 458752, 22, -1441749, 458752, 22, -1376213, 458752, 22, -1310677, 458752, 22, -1245141, 458752, 22, -1179605, 458752, 22, -1114069, 458752, 22, -1048533, 458752, 22, -982997, 458752, 22, -917461, 458752, 22, -851925, 458752, 22, -786389, 458752, 22, -720853, 458752, 22, -655317, 458752, 22, -589781, 458752, 22, -524245, 458752, 22, -458709, 458752, 22, -393173, 458752, 22, -327637, 458752, 22, -262101, 458752, 22, -196565, 458752, 22, -131029, 458752, 22, -65493, 458752, 22, 43, 458752, 22, 65579, 458752, 22, -1441748, 458752, 22, -1376212, 458752, 22, -1310676, 458752, 22, -1245140, 458752, 22, -1179604, 458752, 22, -1114068, 458752, 22, -1048532, 458752, 22, -982996, 458752, 22, -917460, 458752, 22, -851924, 458752, 22, -786388, 458752, 22, -720852, 458752, 22, -655316, 458752, 22, -589780, 458752, 22, -524244, 458752, 22, -458708, 458752, 22, -393172, 458752, 22, -327636, 458752, 22, -262100, 458752, 22, -196564, 458752, 22, -131028, 458752, 22, -65492, 458752, 22, 44, 458752, 22, 65580, 458752, 22, -1441747, 458752, 22, -1376211, 458752, 22, -1310675, 458752, 22, -1245139, 458752, 22, -1179603, 458752, 22, -1114067, 458752, 22, -1048531, 458752, 22, -982995, 458752, 22, -917459, 458752, 22, -851923, 458752, 22, -786387, 458752, 22, -720851, 458752, 22, -655315, 458752, 22, -589779, 458752, 22, -524243, 458752, 22, -458707, 458752, 22, -393171, 458752, 22, -327635, 458752, 22, -262099, 458752, 22, -196563, 458752, 22, -131027, 458752, 22, -65491, 458752, 22, 45, 458752, 22, 65581, 458752, 22, -1441746, 458752, 22, -1376210, 458752, 22, -1310674, 458752, 22, -1245138, 458752, 22, -1179602, 458752, 22, -1114066, 458752, 22, -1048530, 458752, 22, -982994, 458752, 22, -917458, 458752, 22, -851922, 458752, 22, -786386, 458752, 22, -720850, 458752, 22, -655314, 458752, 22, -589778, 458752, 22, -524242, 458752, 22, -458706, 458752, 22, -393170, 458752, 22, -327634, 458752, 22, -262098, 458752, 22, -196562, 458752, 22, -131026, 458752, 22, -65490, 458752, 22, 46, 458752, 22, 65582, 458752, 22, -1441745, 458752, 22, -1376209, 458752, 22, -1310673, 458752, 22, -1245137, 458752, 22, -1179601, 458752, 22, -1114065, 458752, 22, -1048529, 458752, 22, -982993, 458752, 22, -917457, 458752, 22, -851921, 458752, 22, -786385, 458752, 22, -720849, 458752, 22, -655313, 458752, 22, -589777, 458752, 22, -524241, 458752, 22, -458705, 458752, 22, -393169, 458752, 22, -327633, 458752, 22, -262097, 458752, 22, -196561, 458752, 22, -131025, 458752, 22, -65489, 458752, 22, 47, 458752, 22, 65583, 458752, 22, -1441744, 458752, 22, -1376208, 458752, 22, -1310672, 458752, 22, -1245136, 458752, 22, -1179600, 458752, 22, -1114064, 458752, 22, -1048528, 458752, 22, -982992, 458752, 22, -917456, 458752, 22, -851920, 458752, 22, -786384, 458752, 22, -720848, 458752, 22, -655312, 458752, 22, -589776, 458752, 22, -524240, 458752, 22, -458704, 458752, 22, -393168, 458752, 22, -327632, 458752, 22, -262096, 458752, 22, -196560, 458752, 22, -131024, 458752, 22, -65488, 458752, 22, 48, 458752, 22, 65584, 458752, 22, -1441743, 458752, 22, -1376207, 458752, 22, -1310671, 458752, 22, -1245135, 458752, 22, -1179599, 458752, 22, -1114063, 458752, 22, -1048527, 458752, 22, -982991, 458752, 22, -917455, 458752, 22, -851919, 458752, 22, -786383, 458752, 22, -720847, 458752, 22, -655311, 458752, 22, -589775, 458752, 22, -524239, 458752, 22, -458703, 458752, 22, -393167, 458752, 22, -327631, 458752, 22, -262095, 458752, 22, -196559, 458752, 22, -131023, 458752, 22, -65487, 458752, 22, 49, 458752, 22, 65585, 458752, 22, -1441742, 458752, 22, -1376206, 458752, 22, -1310670, 458752, 22, -1245134, 458752, 22, -1179598, 458752, 22, -1114062, 458752, 22, -1048526, 458752, 22, -982990, 458752, 22, -917454, 458752, 22, -851918, 458752, 22, -786382, 458752, 22, -720846, 458752, 22, -655310, 458752, 22, -589774, 458752, 22, -524238, 458752, 22, -458702, 458752, 22, -393166, 458752, 22, -327630, 458752, 22, -262094, 458752, 22, -196558, 458752, 22, -131022, 458752, 22, -65486, 458752, 22, 50, 458752, 22, 65586, 458752, 22, -1441741, 458752, 22, -1376205, 458752, 22, -1310669, 458752, 22, -1245133, 458752, 22, -1179597, 458752, 22, -1114061, 458752, 22, -1048525, 458752, 22, -982989, 458752, 22, -917453, 458752, 22, -851917, 458752, 22, -786381, 458752, 22, -720845, 458752, 22, -655309, 458752, 22, -589773, 458752, 22, -524237, 458752, 22, -458701, 458752, 22, -393165, 458752, 22, -327629, 458752, 22, -262093, 458752, 22, -196557, 458752, 22, -131021, 458752, 22, -65485, 458752, 22, 51, 458752, 22, 65587, 458752, 22, -1441740, 458752, 22, -1376204, 458752, 22, -1310668, 458752, 22, -1245132, 458752, 22, -1179596, 458752, 22, -1114060, 458752, 22, -1048524, 458752, 22, -982988, 458752, 22, -917452, 458752, 22, -851916, 458752, 22, -786380, 458752, 22, -720844, 458752, 22, -655308, 458752, 22, -589772, 458752, 22, -524236, 458752, 22, -458700, 458752, 22, -393164, 458752, 22, -327628, 458752, 22, -262092, 458752, 22, -196556, 458752, 22, -131020, 458752, 22, -65484, 458752, 22, 52, 458752, 22, 65588, 458752, 22, -1441739, 458752, 22, -1376203, 458752, 22, -1310667, 458752, 22, -1245131, 458752, 22, -1179595, 458752, 22, -1114059, 458752, 22, -1048523, 458752, 22, -982987, 458752, 22, -917451, 458752, 22, -851915, 458752, 22, -786379, 458752, 22, -720843, 458752, 22, -655307, 458752, 22, -589771, 458752, 22, -524235, 458752, 22, -458699, 458752, 22, -393163, 458752, 22, -327627, 458752, 22, -262091, 458752, 22, -196555, 458752, 22, -131019, 458752, 22, -65483, 458752, 22, 53, 458752, 22, 65589, 458752, 22, -1441738, 458752, 22, -1376202, 458752, 22, -1310666, 458752, 22, -1245130, 458752, 22, -1179594, 458752, 22, -1114058, 458752, 22, -1048522, 458752, 22, -982986, 458752, 22, -917450, 458752, 22, -851914, 458752, 22, -786378, 458752, 22, -720842, 458752, 22, -655306, 458752, 22, -589770, 458752, 22, -524234, 458752, 22, -458698, 458752, 22, -393162, 458752, 22, -327626, 458752, 22, -262090, 458752, 22, -196554, 458752, 22, -131018, 458752, 22, -65482, 458752, 22, 54, 458752, 22, 65590, 458752, 22, -1441737, 458752, 22, -1376201, 458752, 22, -1310665, 458752, 22, -1245129, 458752, 22, -1179593, 458752, 22, -1114057, 458752, 22, -1048521, 458752, 22, -982985, 458752, 22, -917449, 458752, 22, -851913, 458752, 22, -786377, 458752, 22, -720841, 458752, 22, -655305, 458752, 22, -589769, 458752, 22, -524233, 458752, 22, -458697, 458752, 22, -393161, 458752, 22, -327625, 458752, 22, -262089, 458752, 22, -196553, 458752, 22, -131017, 458752, 22, -65481, 458752, 22, 55, 458752, 22, 65591, 458752, 22, -1441736, 458752, 22, -1376200, 458752, 22, -1310664, 458752, 22, -1245128, 458752, 22, -1179592, 458752, 22, -1114056, 458752, 22, -1048520, 458752, 22, -982984, 458752, 22, -917448, 458752, 22, -851912, 458752, 22, -786376, 458752, 22, -720840, 458752, 22, -655304, 458752, 22, -589768, 458752, 22, -524232, 458752, 22, -458696, 458752, 22, -393160, 458752, 22, -327624, 458752, 22, -262088, 458752, 22, -196552, 458752, 22, -131016, 458752, 22, -65480, 458752, 22, 56, 458752, 22, 65592, 458752, 22, -1441735, 458752, 22, -1376199, 458752, 22, -1310663, 458752, 22, -1245127, 458752, 22, -1179591, 458752, 22, -1114055, 458752, 22, -1048519, 458752, 22, -982983, 458752, 22, -917447, 458752, 22, -851911, 458752, 22, -786375, 458752, 22, -720839, 458752, 22, -655303, 458752, 22, -589767, 458752, 22, -524231, 458752, 22, -458695, 458752, 22, -393159, 458752, 22, -327623, 458752, 22, -262087, 458752, 22, -196551, 458752, 22, -131015, 458752, 22, -65479, 458752, 22, 57, 458752, 22, 65593, 458752, 22, -1441734, 458752, 22, -1376198, 458752, 22, -1310662, 458752, 22, -1245126, 458752, 22, -1179590, 458752, 22, -1114054, 458752, 22, -1048518, 458752, 22, -982982, 458752, 22, -917446, 458752, 22, -851910, 458752, 22, -786374, 458752, 22, -720838, 458752, 22, -655302, 458752, 22, -589766, 458752, 22, -524230, 458752, 22, -458694, 458752, 22, -393158, 458752, 22, -327622, 458752, 22, -262086, 458752, 22, -196550, 458752, 22, -131014, 458752, 22, -65478, 458752, 22, 58, 458752, 22, 65594, 458752, 22, -1441733, 458752, 22, -1376197, 458752, 22, -1310661, 458752, 22, -1245125, 458752, 22, -1179589, 458752, 22, -1114053, 458752, 22, -1048517, 458752, 22, -982981, 458752, 22, -917445, 458752, 22, -851909, 458752, 22, -786373, 458752, 22, -720837, 458752, 22, -655301, 458752, 22, -589765, 458752, 22, -524229, 458752, 22, -458693, 458752, 22, -393157, 458752, 22, -327621, 458752, 22, -262085, 458752, 22, -196549, 458752, 22, -131013, 458752, 22, -65477, 458752, 22, 59, 458752, 22, 65595, 458752, 22, -1441732, 458752, 22, -1376196, 458752, 22, -1310660, 458752, 22, -1245124, 458752, 22, -1179588, 458752, 22, -1114052, 458752, 22, -1048516, 458752, 22, -982980, 458752, 22, -917444, 458752, 22, -851908, 458752, 22, -786372, 458752, 22, -720836, 458752, 22, -655300, 458752, 22, -589764, 458752, 22, -524228, 458752, 22, -458692, 458752, 22, -393156, 458752, 22, -327620, 458752, 22, -262084, 458752, 22, -196548, 458752, 22, -131012, 458752, 22, -65476, 458752, 22, 60, 458752, 22, 65596, 458752, 22, -1441731, 458752, 22, -1376195, 458752, 22, -1310659, 458752, 22, -1245123, 458752, 22, -1179587, 458752, 22, -1114051, 458752, 22, -1048515, 458752, 22, -982979, 458752, 22, -917443, 458752, 22, -851907, 458752, 22, -786371, 458752, 22, -720835, 458752, 22, -655299, 458752, 22, -589763, 458752, 22, -524227, 458752, 22, -458691, 458752, 22, -393155, 458752, 22, -327619, 458752, 22, -262083, 458752, 22, -196547, 458752, 22, -131011, 458752, 22, -65475, 458752, 22, 61, 458752, 22, 65597, 458752, 22, -1441730, 458752, 22, -1376194, 458752, 22, -1310658, 458752, 22, -1245122, 458752, 22, -1179586, 458752, 22, -1114050, 458752, 22, -1048514, 458752, 22, -982978, 458752, 22, -917442, 458752, 22, -851906, 458752, 22, -786370, 458752, 22, -720834, 458752, 22, -655298, 458752, 22, -589762, 458752, 22, -524226, 458752, 22, -458690, 458752, 22, -393154, 458752, 22, -327618, 458752, 22, -262082, 458752, 22, -196546, 458752, 22, -131010, 458752, 22, -65474, 458752, 22, 62, 458752, 22, 65598, 458752, 22, -1441729, 458752, 22, -1376193, 458752, 22, -1310657, 458752, 22, -1245121, 458752, 22, -1179585, 458752, 22, -1114049, 458752, 22, -1048513, 458752, 22, -982977, 458752, 22, -917441, 458752, 22, -851905, 458752, 22, -786369, 458752, 22, -720833, 458752, 22, -655297, 458752, 22, -589761, 458752, 22, -524225, 458752, 22, -458689, 458752, 22, -393153, 458752, 22, -327617, 458752, 22, -262081, 458752, 22, -196545, 458752, 22, -131009, 458752, 22, -65473, 458752, 22, 63, 458752, 22, 65599, 458752, 22, -1441728, 458752, 22, -1376192, 458752, 22, -1310656, 458752, 22, -1245120, 458752, 22, -1179584, 458752, 22, -1114048, 458752, 22, -1048512, 458752, 22, -982976, 458752, 22, -917440, 458752, 22, -851904, 458752, 22, -786368, 458752, 22, -720832, 458752, 22, -655296, 458752, 22, -589760, 458752, 22, -524224, 458752, 22, -458688, 458752, 22, -393152, 458752, 22, -327616, 458752, 22, -262080, 458752, 22, -196544, 458752, 22, -131008, 458752, 22, -65472, 458752, 22, 64, 458752, 22, 65600, 458752, 22, -1441727, 458752, 22, -1376191, 458752, 22, -1310655, 458752, 22, -1245119, 458752, 22, -1179583, 458752, 22, -1114047, 458752, 22, -1048511, 458752, 22, -982975, 458752, 22, -917439, 458752, 22, -851903, 458752, 22, -786367, 458752, 22, -720831, 458752, 22, -655295, 458752, 22, -589759, 458752, 22, -524223, 458752, 22, -458687, 458752, 22, -393151, 458752, 22, -327615, 458752, 22, -262079, 458752, 22, -196543, 458752, 22, -131007, 458752, 22, -65471, 458752, 22, 65, 458752, 22, 65601, 458752, 22, -1441726, 458752, 22, -1376190, 458752, 22, -1310654, 458752, 22, -1245118, 458752, 22, -1179582, 458752, 22, -1114046, 458752, 22, -1048510, 458752, 22, -982974, 458752, 22, -917438, 458752, 22, -851902, 458752, 22, -786366, 458752, 22, -720830, 458752, 22, -655294, 458752, 22, -589758, 458752, 22, -524222, 458752, 22, -458686, 458752, 22, -393150, 458752, 22, -327614, 458752, 22, -262078, 458752, 22, -196542, 458752, 22, -131006, 458752, 22, -65470, 458752, 22, 66, 458752, 22, 65602, 458752, 22, -1441725, 458752, 22, -1376189, 458752, 22, -1310653, 458752, 22, -1245117, 458752, 22, -1179581, 458752, 22, -1114045, 458752, 22, -1048509, 458752, 22, -982973, 458752, 22, -917437, 458752, 22, -851901, 458752, 22, -786365, 458752, 22, -720829, 458752, 22, -655293, 458752, 22, -589757, 458752, 22, -524221, 458752, 22, -458685, 458752, 22, -393149, 458752, 22, -327613, 458752, 22, -262077, 458752, 22, -196541, 458752, 22, -131005, 458752, 22, -65469, 458752, 22, 67, 458752, 22, 65603, 458752, 22, -1441724, 458752, 22, -1376188, 458752, 22, -1310652, 458752, 22, -1245116, 458752, 22, -1179580, 458752, 22, -1114044, 458752, 22, -1048508, 458752, 22, -982972, 458752, 22, -917436, 458752, 22, -851900, 458752, 22, -786364, 458752, 22, -720828, 458752, 22, -655292, 458752, 22, -589756, 458752, 22, -524220, 458752, 22, -458684, 458752, 22, -393148, 458752, 22, -327612, 458752, 22, -262076, 458752, 22, -196540, 458752, 22, -131004, 458752, 22, -65468, 458752, 22, 68, 458752, 22, 65604, 458752, 22, -1441723, 458752, 22, -1376187, 458752, 22, -1310651, 458752, 22, -1245115, 458752, 22, -1179579, 458752, 22, -1114043, 458752, 22, -1048507, 458752, 22, -982971, 458752, 22, -917435, 458752, 22, -851899, 458752, 22, -786363, 458752, 22, -720827, 458752, 22, -655291, 458752, 22, -589755, 458752, 22, -524219, 458752, 22, -458683, 458752, 22, -393147, 458752, 22, -327611, 458752, 22, -262075, 458752, 22, -196539, 458752, 22, -131003, 458752, 22, -65467, 458752, 22, 69, 458752, 22, 65605, 458752, 22, -1441722, 458752, 22, -1376186, 458752, 22, -1310650, 458752, 22, -1245114, 458752, 22, -1179578, 458752, 22, -1114042, 458752, 22, -1048506, 458752, 22, -982970, 458752, 22, -917434, 458752, 22, -851898, 458752, 22, -786362, 458752, 22, -720826, 458752, 22, -655290, 458752, 22, -589754, 458752, 22, -524218, 458752, 22, -458682, 458752, 22, -393146, 458752, 22, -327610, 458752, 22, -262074, 458752, 22, -196538, 458752, 22, -131002, 458752, 22, -65466, 458752, 22, 70, 458752, 22, 65606, 458752, 22, -1441721, 458752, 22, -1376185, 458752, 22, -1310649, 458752, 22, -1245113, 458752, 22, -1179577, 458752, 22, -1114041, 458752, 22, -1048505, 458752, 22, -982969, 458752, 22, -917433, 458752, 22, -851897, 458752, 22, -786361, 458752, 22, -720825, 458752, 22, -655289, 458752, 22, -589753, 458752, 22, -524217, 458752, 22, -458681, 458752, 22, -393145, 458752, 22, -327609, 458752, 22, -262073, 458752, 22, -196537, 458752, 22, -131001, 458752, 22, -65465, 458752, 22, 71, 458752, 22, 65607, 458752, 22, -1441720, 458752, 22, -1376184, 458752, 22, -1310648, 458752, 22, -1245112, 458752, 22, -1179576, 458752, 22, -1114040, 458752, 22, -1048504, 458752, 22, -982968, 458752, 22, -917432, 458752, 22, -851896, 458752, 22, -786360, 458752, 22, -720824, 458752, 22, -655288, 458752, 22, -589752, 458752, 22, -524216, 458752, 22, -458680, 458752, 22, -393144, 458752, 22, -327608, 458752, 22, -262072, 458752, 22, -196536, 458752, 22, -131000, 458752, 22, -65464, 458752, 22, 72, 458752, 22, 65608, 458752, 22, -1441719, 458752, 22, -1376183, 458752, 22, -1310647, 458752, 22, -1245111, 458752, 22, -1179575, 458752, 22, -1114039, 458752, 22, -1048503, 458752, 22, -982967, 458752, 22, -917431, 458752, 22, -851895, 458752, 22, -786359, 458752, 22, -720823, 458752, 22, -655287, 458752, 22, -589751, 458752, 22, -524215, 458752, 22, -458679, 458752, 22, -393143, 458752, 22, -327607, 458752, 22, -262071, 458752, 22, -196535, 458752, 22, -130999, 458752, 22, -65463, 458752, 22, 73, 458752, 22, 65609, 458752, 22, -1441718, 458752, 22, -1376182, 458752, 22, -1310646, 458752, 22, -1245110, 458752, 22, -1179574, 458752, 22, -1114038, 458752, 22, -1048502, 458752, 22, -982966, 458752, 22, -917430, 458752, 22, -851894, 458752, 22, -786358, 458752, 22, -720822, 458752, 22, -655286, 458752, 22, -589750, 458752, 22, -524214, 458752, 22, -458678, 458752, 22, -393142, 458752, 22, -327606, 458752, 22, -262070, 458752, 22, -196534, 458752, 22, -130998, 458752, 22, -65462, 458752, 22, 74, 458752, 22, 65610, 458752, 22, -1441717, 458752, 22, -1376181, 458752, 22, -1310645, 458752, 22, -1245109, 458752, 22, -1179573, 458752, 22, -1114037, 458752, 22, -1048501, 458752, 22, -982965, 458752, 22, -917429, 458752, 22, -851893, 458752, 22, -786357, 458752, 22, -720821, 458752, 22, -655285, 458752, 22, -589749, 458752, 22, -524213, 458752, 22, -458677, 458752, 22, -393141, 458752, 22, -327605, 458752, 22, -262069, 458752, 22, -196533, 458752, 22, -130997, 458752, 22, -65461, 458752, 22, 75, 458752, 22, 65611, 458752, 22, -1441716, 458752, 22, -1376180, 458752, 22, -1310644, 458752, 22, -1245108, 458752, 22, -1179572, 458752, 22, -1114036, 458752, 22, -1048500, 458752, 22, -982964, 458752, 22, -917428, 458752, 22, -851892, 458752, 22, -786356, 458752, 22, -720820, 458752, 22, -655284, 458752, 22, -589748, 458752, 22, -524212, 458752, 22, -458676, 458752, 22, -393140, 458752, 22, -327604, 458752, 22, -262068, 458752, 22, -196532, 458752, 22, -130996, 458752, 22, -65460, 458752, 22, 76, 458752, 22, 65612, 458752, 22, -1441715, 458752, 22, -1376179, 458752, 22, -1310643, 458752, 22, -1245107, 458752, 22, -1179571, 458752, 22, -1114035, 458752, 22, -1048499, 458752, 22, -982963, 458752, 22, -917427, 458752, 22, -851891, 458752, 22, -786355, 458752, 22, -720819, 458752, 22, -655283, 458752, 22, -589747, 458752, 22, -524211, 458752, 22, -458675, 458752, 22, -393139, 458752, 22, -327603, 458752, 22, -262067, 458752, 22, -196531, 458752, 22, -130995, 458752, 22, -65459, 458752, 22, 77, 458752, 22, 65613, 458752, 22, -1441714, 458752, 22, -1376178, 458752, 22, -1310642, 458752, 22, -1245106, 458752, 22, -1179570, 458752, 22, -1114034, 458752, 22, -1048498, 458752, 22, -982962, 458752, 22, -917426, 458752, 22, -851890, 458752, 22, -786354, 458752, 22, -720818, 458752, 22, -655282, 458752, 22, -589746, 458752, 22, -524210, 458752, 22, -458674, 458752, 22, -393138, 458752, 22, -327602, 458752, 22, -262066, 458752, 22, -196530, 458752, 22, -130994, 458752, 22, -65458, 458752, 22, 78, 458752, 22, 65614, 458752, 22, -1441713, 458752, 22, -1376177, 458752, 22, -1310641, 458752, 22, -1245105, 458752, 22, -1179569, 458752, 22, -1114033, 458752, 22, -1048497, 458752, 22, -982961, 458752, 22, -917425, 458752, 22, -851889, 458752, 22, -786353, 458752, 22, -720817, 458752, 22, -655281, 458752, 22, -589745, 458752, 22, -524209, 458752, 22, -458673, 458752, 22, -393137, 458752, 22, -327601, 458752, 22, -262065, 458752, 22, -196529, 458752, 22, -130993, 458752, 22, -65457, 458752, 22, 79, 458752, 22, 65615, 458752, 22, -1441712, 458752, 22, -1376176, 458752, 22, -1310640, 458752, 22, -1245104, 458752, 22, -1179568, 458752, 22, -1114032, 458752, 22, -1048496, 458752, 22, -982960, 458752, 22, -917424, 458752, 22, -851888, 458752, 22, -786352, 458752, 22, -720816, 458752, 22, -655280, 458752, 22, -589744, 458752, 22, -524208, 458752, 22, -458672, 458752, 22, -393136, 458752, 22, -327600, 458752, 22, -262064, 458752, 22, -196528, 458752, 22, -130992, 458752, 22, -65456, 458752, 22, 80, 458752, 22, 65616, 458752, 22, -1441711, 458752, 22, -1376175, 458752, 22, -1310639, 458752, 22, -1245103, 458752, 22, -1179567, 458752, 22, -1114031, 458752, 22, -1048495, 458752, 22, -982959, 458752, 22, -917423, 458752, 22, -851887, 458752, 22, -786351, 458752, 22, -720815, 458752, 22, -655279, 458752, 22, -589743, 458752, 22, -524207, 458752, 22, -458671, 458752, 22, -393135, 458752, 22, -327599, 458752, 22, -262063, 458752, 22, -196527, 458752, 22, -130991, 458752, 22, -65455, 458752, 22, 81, 458752, 22, 65617, 458752, 22, -1441710, 458752, 22, -1376174, 458752, 22, -1310638, 458752, 22, -1245102, 458752, 22, -1179566, 458752, 22, -1114030, 458752, 22, -1048494, 458752, 22, -982958, 458752, 22, -917422, 458752, 22, -851886, 458752, 22, -786350, 458752, 22, -720814, 458752, 22, -655278, 458752, 22, -589742, 458752, 22, -524206, 458752, 22, -458670, 458752, 22, -393134, 458752, 22, -327598, 458752, 22, -262062, 458752, 22, -196526, 458752, 22, -130990, 458752, 22, -65454, 458752, 22, 82, 458752, 22, 65618, 458752, 22, -1441709, 458752, 22, -1376173, 458752, 22, -1310637, 458752, 22, -1245101, 458752, 22, -1179565, 458752, 22, -1114029, 458752, 22, -1048493, 458752, 22, -982957, 458752, 22, -917421, 458752, 22, -851885, 458752, 22, -786349, 458752, 22, -720813, 458752, 22, -655277, 458752, 22, -589741, 458752, 22, -524205, 458752, 22, -458669, 458752, 22, -393133, 458752, 22, -327597, 458752, 22, -262061, 458752, 22, -196525, 458752, 22, -130989, 458752, 22, -65453, 458752, 22, 83, 458752, 22, 65619, 458752, 22, -1441708, 458752, 22, -1376172, 458752, 22, -1310636, 458752, 22, -1245100, 458752, 22, -1179564, 458752, 22, -1114028, 458752, 22, -1048492, 458752, 22, -982956, 458752, 22, -917420, 458752, 22, -851884, 458752, 22, -786348, 458752, 22, -720812, 458752, 22, -655276, 458752, 22, -589740, 458752, 22, -524204, 458752, 22, -458668, 458752, 22, -393132, 458752, 22, -327596, 458752, 22, -262060, 458752, 22, -196524, 458752, 22, -130988, 458752, 22, -65452, 458752, 22, 84, 458752, 22, 65620, 458752, 22, -1441707, 458752, 22, -1376171, 458752, 22, -1310635, 458752, 22, -1245099, 458752, 22, -1179563, 458752, 22, -1114027, 458752, 22, -1048491, 458752, 22, -982955, 458752, 22, -917419, 458752, 22, -851883, 458752, 22, -786347, 458752, 22, -720811, 458752, 22, -655275, 458752, 22, -589739, 458752, 22, -524203, 458752, 22, -458667, 458752, 22, -393131, 458752, 22, -327595, 458752, 22, -262059, 458752, 22, -196523, 458752, 22, -130987, 458752, 22, -65451, 458752, 22, 85, 458752, 22, 65621, 458752, 22, -1441706, 458752, 22, -1376170, 458752, 22, -1310634, 458752, 22, -1245098, 458752, 22, -1179562, 458752, 22, -1114026, 458752, 22, -1048490, 458752, 22, -982954, 458752, 22, -917418, 458752, 22, -851882, 458752, 22, -786346, 458752, 22, -720810, 458752, 22, -655274, 458752, 22, -589738, 458752, 22, -524202, 458752, 22, -458666, 458752, 22, -393130, 458752, 22, -327594, 458752, 22, -262058, 458752, 22, -196522, 458752, 22, -130986, 458752, 22, -65450, 458752, 22, 86, 458752, 22, 65622, 458752, 22, -1441705, 458752, 22, -1376169, 458752, 22, -1310633, 458752, 22, -1245097, 458752, 22, -1179561, 458752, 22, -1114025, 458752, 22, -1048489, 458752, 22, -982953, 458752, 22, -917417, 458752, 22, -851881, 458752, 22, -786345, 458752, 22, -720809, 458752, 22, -655273, 458752, 22, -589737, 458752, 22, -524201, 458752, 22, -458665, 458752, 22, -393129, 458752, 22, -327593, 458752, 22, -262057, 458752, 22, -196521, 458752, 22, -130985, 458752, 22, -65449, 458752, 22, 87, 458752, 22, 65623, 458752, 22, -1441704, 458752, 22, -1376168, 458752, 22, -1310632, 458752, 22, -1245096, 458752, 22, -1179560, 458752, 22, -1114024, 458752, 22, -1048488, 458752, 22, -982952, 458752, 22, -917416, 458752, 22, -851880, 458752, 22, -786344, 458752, 22, -720808, 458752, 22, -655272, 458752, 22, -589736, 458752, 22, -524200, 458752, 22, -458664, 458752, 22, -393128, 458752, 22, -327592, 458752, 22, -262056, 458752, 22, -196520, 458752, 22, -130984, 458752, 22, -65448, 458752, 22, 88, 458752, 22, 65624, 458752, 22, -1441703, 458752, 22, -1376167, 458752, 22, -1310631, 458752, 22, -1245095, 458752, 22, -1179559, 458752, 22, -1114023, 458752, 22, -1048487, 458752, 22, -982951, 458752, 22, -917415, 458752, 22, -851879, 458752, 22, -786343, 458752, 22, -720807, 458752, 22, -655271, 458752, 22, -589735, 458752, 22, -524199, 458752, 22, -458663, 458752, 22, -393127, 458752, 22, -327591, 458752, 22, -262055, 458752, 22, -196519, 458752, 22, -130983, 458752, 22, -65447, 458752, 22, 89, 458752, 22, 65625, 458752, 22, -1441702, 458752, 22, -1376166, 458752, 22, -1310630, 458752, 22, -1245094, 458752, 22, -1179558, 458752, 22, -1114022, 458752, 22, -1048486, 458752, 22, -982950, 458752, 22, -917414, 458752, 22, -851878, 458752, 22, -786342, 458752, 22, -720806, 458752, 22, -655270, 458752, 22, -589734, 458752, 22, -524198, 458752, 22, -458662, 458752, 22, -393126, 458752, 22, -327590, 458752, 22, -262054, 458752, 22, -196518, 458752, 22, -130982, 458752, 22, -65446, 458752, 22, 90, 458752, 22, 65626, 458752, 22, -1441701, 458752, 22, -1376165, 458752, 22, -1310629, 458752, 22, -1245093, 458752, 22, -1179557, 458752, 22, -1114021, 458752, 22, -1048485, 458752, 22, -982949, 458752, 22, -917413, 458752, 22, -851877, 458752, 22, -786341, 458752, 22, -720805, 458752, 22, -655269, 458752, 22, -589733, 458752, 22, -524197, 458752, 22, -458661, 458752, 22, -393125, 458752, 22, -327589, 458752, 22, -262053, 458752, 22, -196517, 458752, 22, -130981, 458752, 22, -65445, 458752, 22, 91, 458752, 22, 65627, 458752, 22, -1441700, 458752, 22, -1376164, 458752, 22, -1310628, 458752, 22, -1245092, 458752, 22, -1179556, 458752, 22, -1114020, 458752, 22, -1048484, 458752, 22, -982948, 458752, 22, -917412, 458752, 22, -851876, 458752, 22, -786340, 458752, 22, -720804, 458752, 22, -655268, 458752, 22, -589732, 458752, 22, -524196, 458752, 22, -458660, 458752, 22, -393124, 458752, 22, -327588, 458752, 22, -262052, 458752, 22, -196516, 458752, 22, -130980, 458752, 22, -65444, 458752, 22, 92, 458752, 22, 65628, 458752, 22, -1441699, 458752, 22, -1376163, 458752, 22, -1310627, 458752, 22, -1245091, 458752, 22, -1179555, 458752, 22, -1114019, 458752, 22, -1048483, 458752, 22, -982947, 458752, 22, -917411, 458752, 22, -851875, 458752, 22, -786339, 458752, 22, -720803, 458752, 22, -655267, 458752, 22, -589731, 458752, 22, -524195, 458752, 22, -458659, 458752, 22, -393123, 458752, 22, -327587, 458752, 22, -262051, 458752, 22, -196515, 458752, 22, -130979, 458752, 22, -65443, 458752, 22, 93, 458752, 22, 65629, 458752, 22, -1441698, 458752, 22, -1376162, 458752, 22, -1310626, 458752, 22, -1245090, 458752, 22, -1179554, 458752, 22, -1114018, 458752, 22, -1048482, 458752, 22, -982946, 458752, 22, -917410, 458752, 22, -851874, 458752, 22, -786338, 458752, 22, -720802, 458752, 22, -655266, 458752, 22, -589730, 458752, 22, -524194, 458752, 22, -458658, 458752, 22, -393122, 458752, 22, -327586, 458752, 22, -262050, 458752, 22, -196514, 458752, 22, -130978, 458752, 22, -65442, 458752, 22, 94, 458752, 22, 65630, 458752, 22, -1441697, 458752, 22, -1376161, 458752, 22, -1310625, 458752, 22, -1245089, 458752, 22, -1179553, 458752, 22, -1114017, 458752, 22, -1048481, 458752, 22, -982945, 458752, 22, -917409, 458752, 22, -851873, 458752, 22, -786337, 458752, 22, -720801, 458752, 22, -655265, 458752, 22, -589729, 458752, 22, -524193, 458752, 22, -458657, 458752, 22, -393121, 458752, 22, -327585, 458752, 22, -262049, 458752, 22, -196513, 458752, 22, -130977, 458752, 22, -65441, 458752, 22, 95, 458752, 22, 65631, 458752, 22, -1441696, 458752, 22, -1376160, 458752, 22, -1310624, 458752, 22, -1245088, 458752, 22, -1179552, 458752, 22, -1114016, 458752, 22, -1048480, 458752, 22, -982944, 458752, 22, -917408, 458752, 22, -851872, 458752, 22, -786336, 458752, 22, -720800, 458752, 22, -655264, 458752, 22, -589728, 458752, 22, -524192, 458752, 22, -458656, 458752, 22, -393120, 458752, 22, -327584, 458752, 22, -262048, 458752, 22, -196512, 458752, 22, -130976, 458752, 22, -65440, 458752, 22, 96, 458752, 22, 65632, 458752, 22, -1441695, 458752, 22, -1376159, 458752, 22, -1310623, 458752, 22, -1245087, 458752, 22, -1179551, 458752, 22, -1114015, 458752, 22, -1048479, 458752, 22, -982943, 458752, 22, -917407, 458752, 22, -851871, 458752, 22, -786335, 458752, 22, -720799, 458752, 22, -655263, 458752, 22, -589727, 458752, 22, -524191, 458752, 22, -458655, 458752, 22, -393119, 458752, 22, -327583, 458752, 22, -262047, 458752, 22, -196511, 458752, 22, -130975, 458752, 22, -65439, 458752, 22, 97, 458752, 22, 65633, 458752, 22, -1441694, 458752, 22, -1376158, 458752, 22, -1310622, 458752, 22, -1245086, 458752, 22, -1179550, 458752, 22, -1114014, 458752, 22, -1048478, 458752, 22, -982942, 458752, 22, -917406, 458752, 22, -851870, 458752, 22, -786334, 458752, 22, -720798, 458752, 22, -655262, 458752, 22, -589726, 458752, 22, -524190, 458752, 22, -458654, 458752, 22, -393118, 458752, 22, -327582, 458752, 22, -262046, 458752, 22, -196510, 458752, 22, -130974, 458752, 22, -65438, 458752, 22, 98, 458752, 22, 65634, 458752, 22, -1441693, 458752, 22, -1376157, 458752, 22, -1310621, 458752, 22, -1245085, 458752, 22, -1179549, 458752, 22, -1114013, 458752, 22, -1048477, 458752, 22, -982941, 458752, 22, -917405, 458752, 22, -851869, 458752, 22, -786333, 458752, 22, -720797, 458752, 22, -655261, 458752, 22, -589725, 458752, 22, -524189, 458752, 22, -458653, 458752, 22, -393117, 458752, 22, -327581, 458752, 22, -262045, 458752, 22, -196509, 458752, 22, -130973, 458752, 22, -65437, 458752, 22, 99, 458752, 22, 65635, 458752, 22, -1441692, 458752, 22, -1376156, 458752, 22, -1310620, 458752, 22, -1245084, 458752, 22, -1179548, 458752, 22, -1114012, 458752, 22, -1048476, 458752, 22, -982940, 458752, 22, -917404, 458752, 22, -851868, 458752, 22, -786332, 458752, 22, -720796, 458752, 22, -655260, 458752, 22, -589724, 458752, 22, -524188, 458752, 22, -458652, 458752, 22, -393116, 458752, 22, -327580, 458752, 22, -262044, 458752, 22, -196508, 458752, 22, -130972, 458752, 22, -65436, 458752, 22, 100, 458752, 22, 65636, 458752, 22, -1441691, 458752, 22, -1376155, 458752, 22, -1310619, 458752, 22, -1245083, 458752, 22, -1179547, 458752, 22, -1114011, 458752, 22, -1048475, 458752, 22, -982939, 458752, 22, -917403, 458752, 22, -851867, 458752, 22, -786331, 458752, 22, -720795, 458752, 22, -655259, 458752, 22, -589723, 458752, 22, -524187, 458752, 22, -458651, 458752, 22, -393115, 458752, 22, -327579, 458752, 22, -262043, 458752, 22, -196507, 458752, 22, -130971, 458752, 22, -65435, 458752, 22, 101, 458752, 22, 65637, 458752, 22, -1441690, 458752, 22, -1376154, 458752, 22, -1310618, 458752, 22, -1245082, 458752, 22, -1179546, 458752, 22, -1114010, 458752, 22, -1048474, 458752, 22, -982938, 458752, 22, -917402, 458752, 22, -851866, 458752, 22, -786330, 458752, 22, -720794, 458752, 22, -655258, 458752, 22, -589722, 458752, 22, -524186, 458752, 22, -458650, 458752, 22, -393114, 458752, 22, -327578, 458752, 22, -262042, 458752, 22, -196506, 458752, 22, -130970, 458752, 22, -65434, 458752, 22, 102, 458752, 22, 65638, 458752, 22, -1441689, 458752, 22, -1376153, 458752, 22, -1310617, 458752, 22, -1245081, 458752, 22, -1179545, 458752, 22, -1114009, 458752, 22, -1048473, 458752, 22, -982937, 458752, 22, -917401, 458752, 22, -851865, 458752, 22, -786329, 458752, 22, -720793, 458752, 22, -655257, 458752, 22, -589721, 458752, 22, -524185, 458752, 22, -458649, 458752, 22, -393113, 458752, 22, -327577, 458752, 22, -262041, 458752, 22, -196505, 458752, 22, -130969, 458752, 22, -65433, 458752, 22, 103, 458752, 22, 65639, 458752, 22, -1441688, 458752, 22, -1376152, 458752, 22, -1310616, 458752, 22, -1245080, 458752, 22, -1179544, 458752, 22, -1114008, 458752, 22, -1048472, 458752, 22, -982936, 458752, 22, -917400, 458752, 22, -851864, 458752, 22, -786328, 458752, 22, -720792, 458752, 22, -655256, 458752, 22, -589720, 458752, 22, -524184, 458752, 22, -458648, 458752, 22, -393112, 458752, 22, -327576, 458752, 22, -262040, 458752, 22, -196504, 458752, 22, -130968, 458752, 22, -65432, 458752, 22, 104, 458752, 22, 65640, 458752, 22, -1441687, 458752, 22, -1376151, 458752, 22, -1310615, 458752, 22, -1245079, 458752, 22, -1179543, 458752, 22, -1114007, 458752, 22, -1048471, 458752, 22, -982935, 458752, 22, -917399, 458752, 22, -851863, 458752, 22, -786327, 458752, 22, -720791, 458752, 22, -655255, 458752, 22, -589719, 458752, 22, -524183, 458752, 22, -458647, 458752, 22, -393111, 458752, 22, -327575, 458752, 22, -262039, 458752, 22, -196503, 458752, 22, -130967, 458752, 22, -65431, 458752, 22, 105, 458752, 22, 65641, 458752, 22, -1441686, 458752, 22, -1376150, 458752, 22, -1310614, 458752, 22, -1245078, 458752, 22, -1179542, 458752, 22, -1114006, 458752, 22, -1048470, 458752, 22, -982934, 458752, 22, -917398, 458752, 22, -851862, 458752, 22, -786326, 458752, 22, -720790, 458752, 22, -655254, 458752, 22, -589718, 458752, 22, -524182, 458752, 22, -458646, 458752, 22, -393110, 458752, 22, -327574, 458752, 22, -262038, 458752, 22, -196502, 458752, 22, -130966, 458752, 22, -65430, 458752, 22, 106, 458752, 22, 65642, 458752, 22, -1441685, 458752, 22, -1376149, 458752, 22, -1310613, 458752, 22, -1245077, 458752, 22, -1179541, 458752, 22, -1114005, 458752, 22, -1048469, 458752, 22, -982933, 458752, 22, -917397, 458752, 22, -851861, 458752, 22, -786325, 458752, 22, -720789, 458752, 22, -655253, 458752, 22, -589717, 458752, 22, -524181, 458752, 22, -458645, 458752, 22, -393109, 458752, 22, -327573, 458752, 22, -262037, 458752, 22, -196501, 458752, 22, -130965, 458752, 22, -65429, 458752, 22, 107, 458752, 22, 65643, 458752, 22, -1441684, 458752, 22, -1376148, 458752, 22, -1310612, 458752, 22, -1245076, 458752, 22, -1179540, 458752, 22, -1114004, 458752, 22, -1048468, 458752, 22, -982932, 458752, 22, -917396, 458752, 22, -851860, 458752, 22, -786324, 458752, 22, -720788, 458752, 22, -655252, 458752, 22, -589716, 458752, 22, -524180, 458752, 22, -458644, 458752, 22, -393108, 458752, 22, -327572, 458752, 22, -262036, 458752, 22, -196500, 458752, 22, -130964, 458752, 22, -65428, 458752, 22, 108, 458752, 22, 65644, 458752, 22, -1441683, 458752, 22, -1376147, 458752, 22, -1310611, 458752, 22, -1245075, 458752, 22, -1179539, 458752, 22, -1114003, 458752, 22, -1048467, 458752, 22, -982931, 458752, 22, -917395, 458752, 22, -851859, 458752, 22, -786323, 458752, 22, -720787, 458752, 22, -655251, 458752, 22, -589715, 458752, 22, -524179, 458752, 22, -458643, 458752, 22, -393107, 458752, 22, -327571, 458752, 22, -262035, 458752, 22, -196499, 458752, 22, -130963, 458752, 22, -65427, 458752, 22, 109, 458752, 22, 65645, 458752, 22, -1441682, 458752, 22, -1376146, 458752, 22, -1310610, 458752, 22, -1245074, 458752, 22, -1179538, 458752, 22, -1114002, 458752, 22, -1048466, 458752, 22, -982930, 458752, 22, -917394, 458752, 22, -851858, 458752, 22, -786322, 458752, 22, -720786, 458752, 22, -655250, 458752, 22, -589714, 458752, 22, -524178, 458752, 22, -458642, 458752, 22, -393106, 458752, 22, -327570, 458752, 22, -262034, 458752, 22, -196498, 458752, 22, -130962, 458752, 22, -65426, 458752, 22, 110, 458752, 22, 65646, 458752, 22, -1441681, 458752, 22, -1376145, 458752, 22, -1310609, 458752, 22, -1245073, 458752, 22, -1179537, 458752, 22, -1114001, 458752, 22, -1048465, 458752, 22, -982929, 458752, 22, -917393, 458752, 22, -851857, 458752, 22, -786321, 458752, 22, -720785, 458752, 22, -655249, 458752, 22, -589713, 458752, 22, -524177, 458752, 22, -458641, 458752, 22, -393105, 458752, 22, -327569, 458752, 22, -262033, 458752, 22, -196497, 458752, 22, -130961, 458752, 22, -65425, 458752, 22, 111, 458752, 22, 65647, 458752, 22, -1441680, 458752, 22, -1376144, 458752, 22, -1310608, 458752, 22, -1245072, 458752, 22, -1179536, 458752, 22, -1114000, 458752, 22, -1048464, 458752, 22, -982928, 458752, 22, -917392, 458752, 22, -851856, 458752, 22, -786320, 458752, 22, -720784, 458752, 22, -655248, 458752, 22, -589712, 458752, 22, -524176, 458752, 22, -458640, 458752, 22, -393104, 458752, 22, -327568, 458752, 22, -262032, 458752, 22, -196496, 458752, 22, -130960, 458752, 22, -65424, 458752, 22, 112, 458752, 22, 65648, 458752, 22, -1441679, 458752, 22, -1376143, 458752, 22, -1310607, 458752, 22, -1245071, 458752, 22, -1179535, 458752, 22, -1113999, 458752, 22, -1048463, 458752, 22, -982927, 458752, 22, -917391, 458752, 22, -851855, 458752, 22, -786319, 458752, 22, -720783, 458752, 22, -655247, 458752, 22, -589711, 458752, 22, -524175, 458752, 22, -458639, 458752, 22, -393103, 458752, 22, -327567, 458752, 22, -262031, 458752, 22, -196495, 458752, 22, -130959, 458752, 22, -65423, 458752, 22, 113, 458752, 22, 65649, 458752, 22, -1441678, 458752, 22, -1376142, 458752, 22, -1310606, 458752, 22, -1245070, 458752, 22, -1179534, 458752, 22, -1113998, 458752, 22, -1048462, 458752, 22, -982926, 458752, 22, -917390, 458752, 22, -851854, 458752, 22, -786318, 458752, 22, -720782, 458752, 22, -655246, 458752, 22, -589710, 458752, 22, -524174, 458752, 22, -458638, 458752, 22, -393102, 458752, 22, -327566, 458752, 22, -262030, 458752, 22, -196494, 458752, 22, -130958, 458752, 22, -65422, 458752, 22, 114, 458752, 22, 65650, 458752, 22, -1441677, 458752, 22, -1376141, 458752, 22, -1310605, 458752, 22, -1245069, 458752, 22, -1179533, 458752, 22, -1113997, 458752, 22, -1048461, 458752, 22, -982925, 458752, 22, -917389, 458752, 22, -851853, 458752, 22, -786317, 458752, 22, -720781, 458752, 22, -655245, 458752, 22, -589709, 458752, 22, -524173, 458752, 22, -458637, 458752, 22, -393101, 458752, 22, -327565, 458752, 22, -262029, 458752, 22, -196493, 458752, 22, -130957, 458752, 22, -65421, 458752, 22, 115, 458752, 22, 65651, 458752, 22, -1441676, 458752, 22, -1376140, 458752, 22, -1310604, 458752, 22, -1245068, 458752, 22, -1179532, 458752, 22, -1113996, 458752, 22, -1048460, 458752, 22, -982924, 458752, 22, -917388, 458752, 22, -851852, 458752, 22, -786316, 458752, 22, -720780, 458752, 22, -655244, 458752, 22, -589708, 458752, 22, -524172, 458752, 22, -458636, 458752, 22, -393100, 458752, 22, -327564, 458752, 22, -262028, 458752, 22, -196492, 458752, 22, -130956, 458752, 22, -65420, 458752, 22, 116, 458752, 22, 65652, 458752, 22, -1441675, 458752, 22, -1376139, 458752, 22, -1310603, 458752, 22, -1245067, 458752, 22, -1179531, 458752, 22, -1113995, 458752, 22, -1048459, 458752, 22, -982923, 458752, 22, -917387, 458752, 22, -851851, 458752, 22, -786315, 458752, 22, -720779, 458752, 22, -655243, 458752, 22, -589707, 458752, 22, -524171, 458752, 22, -458635, 458752, 22, -393099, 458752, 22, -327563, 458752, 22, -262027, 458752, 22, -196491, 458752, 22, -130955, 458752, 22, -65419, 458752, 22, 117, 458752, 22, 65653, 458752, 22, -1441674, 458752, 22, -1376138, 458752, 22, -1310602, 458752, 22, -1245066, 458752, 22, -1179530, 458752, 22, -1113994, 458752, 22, -1048458, 458752, 22, -982922, 458752, 22, -917386, 458752, 22, -851850, 458752, 22, -786314, 458752, 22, -720778, 458752, 22, -655242, 458752, 22, -589706, 458752, 22, -524170, 458752, 22, -458634, 458752, 22, -393098, 458752, 22, -327562, 458752, 22, -262026, 458752, 22, -196490, 458752, 22, -130954, 458752, 22, -65418, 458752, 22, 118, 458752, 22, 65654, 458752, 22, -1441673, 458752, 22, -1376137, 458752, 22, -1310601, 458752, 22, -1245065, 458752, 22, -1179529, 458752, 22, -1113993, 458752, 22, -1048457, 458752, 22, -982921, 458752, 22, -917385, 458752, 22, -851849, 458752, 22, -786313, 458752, 22, -720777, 458752, 22, -655241, 458752, 22, -589705, 458752, 22, -524169, 458752, 22, -458633, 458752, 22, -393097, 458752, 22, -327561, 458752, 22, -262025, 458752, 22, -196489, 458752, 22, -130953, 458752, 22, -65417, 458752, 22, 119, 458752, 22, 65655, 458752, 22, -1441672, 458752, 22, -1376136, 458752, 22, -1310600, 458752, 22, -1245064, 458752, 22, -1179528, 458752, 22, -1113992, 458752, 22, -1048456, 458752, 22, -982920, 458752, 22, -917384, 458752, 22, -851848, 458752, 22, -786312, 458752, 22, -720776, 458752, 22, -655240, 458752, 22, -589704, 458752, 22, -524168, 458752, 22, -458632, 458752, 22, -393096, 458752, 22, -327560, 458752, 22, -262024, 458752, 22, -196488, 458752, 22, -130952, 458752, 22, -65416, 458752, 22, 120, 458752, 22, 65656, 458752, 22, -1441671, 458752, 22, -1376135, 458752, 22, -1310599, 458752, 22, -1245063, 458752, 22, -1179527, 458752, 22, -1113991, 458752, 22, -1048455, 458752, 22, -982919, 458752, 22, -917383, 458752, 22, -851847, 458752, 22, -786311, 458752, 22, -720775, 458752, 22, -655239, 458752, 22, -589703, 458752, 22, -524167, 458752, 22, -458631, 458752, 22, -393095, 458752, 22, -327559, 458752, 22, -262023, 458752, 22, -196487, 458752, 22, -130951, 458752, 22, -65415, 458752, 22, 121, 458752, 22, 65657, 458752, 22, -1441670, 458752, 22, -1376134, 458752, 22, -1310598, 458752, 22, -1245062, 458752, 22, -1179526, 458752, 22, -1113990, 458752, 22, -1048454, 458752, 22, -982918, 458752, 22, -917382, 458752, 22, -851846, 458752, 22, -786310, 458752, 22, -720774, 458752, 22, -655238, 458752, 22, -589702, 458752, 22, -524166, 458752, 22, -458630, 458752, 22, -393094, 458752, 22, -327558, 458752, 22, -262022, 458752, 22, -196486, 458752, 22, -130950, 458752, 22, -65414, 458752, 22, 122, 458752, 22, 65658, 458752, 22, -1441669, 458752, 22, -1376133, 458752, 22, -1310597, 458752, 22, -1245061, 458752, 22, -1179525, 458752, 22, -1113989, 458752, 22, -1048453, 458752, 22, -982917, 458752, 22, -917381, 458752, 22, -851845, 458752, 22, -786309, 458752, 22, -720773, 458752, 22, -655237, 458752, 22, -589701, 458752, 22, -524165, 458752, 22, -458629, 458752, 22, -393093, 458752, 22, -327557, 458752, 22, -262021, 458752, 22, -196485, 458752, 22, -130949, 458752, 22, -65413, 458752, 22, 123, 458752, 22, 65659, 458752, 22, -1441668, 458752, 22, -1376132, 458752, 22, -1310596, 458752, 22, -1245060, 458752, 22, -1179524, 458752, 22, -1113988, 458752, 22, -1048452, 458752, 22, -982916, 458752, 22, -917380, 458752, 22, -851844, 458752, 22, -786308, 458752, 22, -720772, 458752, 22, -655236, 458752, 22, -589700, 458752, 22, -524164, 458752, 22, -458628, 458752, 22, -393092, 458752, 22, -327556, 458752, 22, -262020, 458752, 22, -196484, 458752, 22, -130948, 458752, 22, -65412, 458752, 22, 124, 458752, 22, 65660, 458752, 22, -1441667, 458752, 22, -1376131, 458752, 22, -1310595, 458752, 22, -1245059, 458752, 22, -1179523, 458752, 22, -1113987, 458752, 22, -1048451, 458752, 22, -982915, 458752, 22, -917379, 458752, 22, -851843, 458752, 22, -786307, 458752, 22, -720771, 458752, 22, -655235, 458752, 22, -589699, 458752, 22, -524163, 458752, 22, -458627, 458752, 22, -393091, 458752, 22, -327555, 458752, 22, -262019, 458752, 22, -196483, 458752, 22, -130947, 458752, 22, -65411, 458752, 22, 125, 458752, 22, 65661, 458752, 22, -1441666, 458752, 22, -1376130, 458752, 22, -1310594, 458752, 22, -1245058, 458752, 22, -1179522, 458752, 22, -1113986, 458752, 22, -1048450, 458752, 22, -982914, 458752, 22, -917378, 458752, 22, -851842, 458752, 22, -786306, 458752, 22, -720770, 458752, 22, -655234, 458752, 22, -589698, 458752, 22, -524162, 458752, 22, -458626, 458752, 22, -393090, 458752, 22, -327554, 458752, 22, -262018, 458752, 22, -196482, 458752, 22, -130946, 458752, 22, -65410, 458752, 22, 126, 458752, 22, 65662, 458752, 22, -1441665, 458752, 22, -1376129, 458752, 22, -1310593, 458752, 22, -1245057, 458752, 22, -1179521, 458752, 22, -1113985, 458752, 22, -1048449, 458752, 22, -982913, 458752, 22, -917377, 458752, 22, -851841, 458752, 22, -786305, 458752, 22, -720769, 458752, 22, -655233, 458752, 22, -589697, 458752, 22, -524161, 458752, 22, -458625, 458752, 22, -393089, 458752, 22, -327553, 458752, 22, -262017, 458752, 22, -196481, 458752, 22, -130945, 458752, 22, -65409, 458752, 22, 127, 458752, 22, 65663, 458752, 22, -1441664, 458752, 22, -1376128, 458752, 22, -1310592, 458752, 22, -1245056, 458752, 22, -1179520, 458752, 22, -1113984, 458752, 22, -1048448, 458752, 22, -982912, 458752, 22, -917376, 458752, 22, -851840, 458752, 22, -786304, 458752, 22, -720768, 458752, 22, -655232, 458752, 22, -589696, 458752, 22, -524160, 458752, 22, -458624, 458752, 22, -393088, 458752, 22, -327552, 458752, 22, -262016, 458752, 22, -196480, 458752, 22, -130944, 458752, 22, -65408, 458752, 22, 128, 458752, 22, 65664, 458752, 22, -1441663, 458752, 22, -1376127, 458752, 22, -1310591, 458752, 22, -1245055, 458752, 22, -1179519, 458752, 22, -1113983, 458752, 22, -1048447, 458752, 22, -982911, 458752, 22, -917375, 458752, 22, -851839, 458752, 22, -786303, 458752, 22, -720767, 458752, 22, -655231, 458752, 22, -589695, 458752, 22, -524159, 458752, 22, -458623, 458752, 22, -393087, 458752, 22, -327551, 458752, 22, -262015, 458752, 22, -196479, 458752, 22, -130943, 458752, 22, -65407, 458752, 22, 129, 458752, 22, 65665, 458752, 22, -1441662, 458752, 22, -1376126, 458752, 22, -1310590, 458752, 22, -1245054, 458752, 22, -1179518, 458752, 22, -1113982, 458752, 22, -1048446, 458752, 22, -982910, 458752, 22, -917374, 458752, 22, -851838, 458752, 22, -786302, 458752, 22, -720766, 458752, 22, -655230, 458752, 22, -589694, 458752, 22, -524158, 458752, 22, -458622, 458752, 22, -393086, 458752, 22, -327550, 458752, 22, -262014, 458752, 22, -196478, 458752, 22, -130942, 458752, 22, -65406, 458752, 22, 130, 458752, 22, 65666, 458752, 22, -1441661, 458752, 22, -1376125, 458752, 22, -1310589, 458752, 22, -1245053, 458752, 22, -1179517, 458752, 22, -1113981, 458752, 22, -1048445, 458752, 22, -982909, 458752, 22, -917373, 458752, 22, -851837, 458752, 22, -786301, 458752, 22, -720765, 458752, 22, -655229, 458752, 22, -589693, 458752, 22, -524157, 458752, 22, -458621, 458752, 22, -393085, 458752, 22, -327549, 458752, 22, -262013, 458752, 22, -196477, 458752, 22, -130941, 458752, 22, -65405, 458752, 22, 131, 458752, 22, 65667, 458752, 22, -1441660, 458752, 22, -1376124, 458752, 22, -1310588, 458752, 22, -1245052, 458752, 22, -1179516, 458752, 22, -1113980, 458752, 22, -1048444, 458752, 22, -982908, 458752, 22, -917372, 458752, 22, -851836, 458752, 22, -786300, 458752, 22, -720764, 458752, 22, -655228, 458752, 22, -589692, 458752, 22, -524156, 458752, 22, -458620, 458752, 22, -393084, 458752, 22, -327548, 458752, 22, -262012, 458752, 22, -196476, 458752, 22, -130940, 458752, 22, -65404, 458752, 22, 132, 458752, 22, 65668, 458752, 22, -1441659, 458752, 22, -1376123, 458752, 22, -1310587, 458752, 22, -1245051, 458752, 22, -1179515, 458752, 22, -1113979, 458752, 22, -1048443, 458752, 22, -982907, 458752, 22, -917371, 458752, 22, -851835, 458752, 22, -786299, 458752, 22, -720763, 458752, 22, -655227, 458752, 22, -589691, 458752, 22, -524155, 458752, 22, -458619, 458752, 22, -393083, 458752, 22, -327547, 458752, 22, -262011, 458752, 22, -196475, 458752, 22, -130939, 458752, 22, -65403, 458752, 22, 133, 458752, 22, 65669, 458752, 22, -1441658, 458752, 22, -1376122, 458752, 22, -1310586, 458752, 22, -1245050, 458752, 22, -1179514, 458752, 22, -1113978, 458752, 22, -1048442, 458752, 22, -982906, 458752, 22, -917370, 458752, 22, -851834, 458752, 22, -786298, 458752, 22, -720762, 458752, 22, -655226, 458752, 22, -589690, 458752, 22, -524154, 458752, 22, -458618, 458752, 22, -393082, 458752, 22, -327546, 458752, 22, -262010, 458752, 22, -196474, 458752, 22, -130938, 458752, 22, -65402, 458752, 22, 134, 458752, 22, 65670, 458752, 22, -1441657, 458752, 22, -1376121, 458752, 22, -1310585, 458752, 22, -1245049, 458752, 22, -1179513, 458752, 22, -1113977, 458752, 22, -1048441, 458752, 22, -982905, 458752, 22, -917369, 458752, 22, -851833, 458752, 22, -786297, 458752, 22, -720761, 458752, 22, -655225, 458752, 22, -589689, 458752, 22, -524153, 458752, 22, -458617, 458752, 22, -393081, 458752, 22, -327545, 458752, 22, -262009, 458752, 22, -196473, 458752, 22, -130937, 458752, 22, -65401, 458752, 22, 135, 458752, 22, 65671, 458752, 22, -1441656, 458752, 22, -1376120, 458752, 22, -1310584, 458752, 22, -1245048, 458752, 22, -1179512, 458752, 22, -1113976, 458752, 22, -1048440, 458752, 22, -982904, 458752, 22, -917368, 458752, 22, -851832, 458752, 22, -786296, 458752, 22, -720760, 458752, 22, -655224, 458752, 22, -589688, 458752, 22, -524152, 458752, 22, -458616, 458752, 22, -393080, 458752, 22, -327544, 458752, 22, -262008, 458752, 22, -196472, 458752, 22, -130936, 458752, 22, -65400, 458752, 22, 136, 458752, 22, 65672, 458752, 22, -1441655, 458752, 22, -1376119, 458752, 22, -1310583, 458752, 22, -1245047, 458752, 22, -1179511, 458752, 22, -1113975, 458752, 22, -1048439, 458752, 22, -982903, 458752, 22, -917367, 458752, 22, -851831, 458752, 22, -786295, 458752, 22, -720759, 458752, 22, -655223, 458752, 22, -589687, 458752, 22, -524151, 458752, 22, -458615, 458752, 22, -393079, 458752, 22, -327543, 458752, 22, -262007, 458752, 22, -196471, 458752, 22, -130935, 458752, 22, -65399, 458752, 22, 137, 458752, 22, 65673, 458752, 22, -1441654, 458752, 22, -1376118, 458752, 22, -1310582, 458752, 22, -1245046, 458752, 22, -1179510, 458752, 22, -1113974, 458752, 22, -1048438, 458752, 22, -982902, 458752, 22, -917366, 458752, 22, -851830, 458752, 22, -786294, 458752, 22, -720758, 458752, 22, -655222, 458752, 22, -589686, 458752, 22, -524150, 458752, 22, -458614, 458752, 22, -393078, 458752, 22, -327542, 458752, 22, -262006, 458752, 22, -196470, 458752, 22, -130934, 458752, 22, -65398, 458752, 22, 138, 458752, 22, 65674, 458752, 22, -1441653, 458752, 22, -1376117, 458752, 22, -1310581, 458752, 22, -1245045, 458752, 22, -1179509, 458752, 22, -1113973, 458752, 22, -1048437, 458752, 22, -982901, 458752, 22, -917365, 458752, 22, -851829, 458752, 22, -786293, 458752, 22, -720757, 458752, 22, -655221, 458752, 22, -589685, 458752, 22, -524149, 458752, 22, -458613, 458752, 22, -393077, 458752, 22, -327541, 458752, 22, -262005, 458752, 22, -196469, 458752, 22, -130933, 458752, 22, -65397, 458752, 22, 139, 458752, 22, 65675, 458752, 22, 131150, 6356992, 30, 196686, 6356992, 30, 131151, 6356992, 30, 196687, 6356992, 30, 131152, 6356992, 30, 196688, 6356992, 30, 131153, 6356992, 30, 196689, 6356992, 30, 131154, 6356992, 30, 196690, 6356992, 30, 131155, 6356992, 30, 196691, 6356992, 30, 131156, 6356992, 30, 196692, 6356992, 30, 131157, 6356992, 30, 196693, 6356992, 30, 131158, 6356992, 30, 196694, 6356992, 30, 131159, 6356992, 30, 196695, 6356992, 30, 131160, 6356992, 30, 196696, 6356992, 30, 131161, 6356992, 30, 196697, 6356992, 30, 131162, 6356992, 30, 196698, 6356992, 30, 131163, 6356992, 30, 196699, 6356992, 30, 131164, 6356992, 30, 196700, 6356992, 30, 131165, 6356992, 30, 196701, 6356992, 30, 131166, 6356992, 30, 196702, 6356992, 30, 131167, 6356992, 30, 196703, 6356992, 30, 131168, 6356992, 30, 196704, 6356992, 30, 131169, 6356992, 30, 196705, 6356992, 30, 131170, 6356992, 30, 196706, 6356992, 30, 131171, 6356992, 30, 196707, 6356992, 30, 131172, 6356992, 30, 196708, 6356992, 30, 131173, 6356992, 30, 196709, 6356992, 30, 131174, 6356992, 30, 196710, 6356992, 30, 131175, 6356992, 30, 196711, 6356992, 30, 131176, 6356992, 30, 196712, 6356992, 30, 131177, 6356992, 30, 196713, 6356992, 30, 131178, 6356992, 30, 196714, 6356992, 30, 131179, 6356992, 30, 196715, 6356992, 30, 131146, 6356992, 30, 196682, 6356992, 30, 131147, 6356992, 30, 196683, 6356992, 30, 131148, 6356992, 30, 196684, 6356992, 30, 131149, 6356992, 30, 196685, 6356992, 30, 262222, 917504, 20, 327758, 917504, 20, 393294, 917504, 20, 458830, 917504, 20, 524366, 917504, 20, 589902, 917504, 20, 655438, 917504, 20, 720974, 917504, 20, 786510, 917504, 20, 852046, 917504, 20, 917582, 917504, 20, 262223, 917504, 20, 327759, 917504, 20, 393295, 917504, 20, 458831, 917504, 20, 524367, 917504, 20, 589903, 917504, 20, 655439, 917504, 20, 720975, 917504, 20, 786511, 917504, 20, 852047, 917504, 20, 917583, 917504, 20, 262224, 917504, 20, 327760, 917504, 20, 393296, 917504, 20, 458832, 917504, 20, 524368, 917504, 20, 589904, 917504, 20, 655440, 917504, 20, 720976, 917504, 20, 786512, 917504, 20, 852048, 917504, 20, 917584, 917504, 20, 262225, 917504, 20, 327761, 917504, 20, 393297, 917504, 20, 458833, 917504, 20, 524369, 917504, 20, 589905, 917504, 20, 655441, 917504, 20, 720977, 917504, 20, 786513, 917504, 20, 852049, 917504, 20, 917585, 917504, 20, 262226, 917504, 20, 327762, 917504, 20, 393298, 917504, 20, 458834, 917504, 20, 524370, 917504, 20, 589906, 917504, 20, 655442, 917504, 20, 720978, 917504, 20, 786514, 917504, 20, 852050, 917504, 20, 917586, 917504, 20, 262227, 917504, 20, 327763, 917504, 20, 393299, 917504, 20, 458835, 917504, 20, 524371, 917504, 20, 589907, 917504, 20, 655443, 917504, 20, 720979, 917504, 20, 786515, 917504, 20, 852051, 917504, 20, 917587, 917504, 20, 262228, 917504, 20, 327764, 917504, 20, 393300, 917504, 20, 458836, 917504, 20, 524372, 917504, 20, 589908, 917504, 20, 655444, 917504, 20, 720980, 917504, 20, 786516, 917504, 20, 852052, 917504, 20, 917588, 917504, 20, 262229, 917504, 20, 327765, 917504, 20, 393301, 917504, 20, 458837, 917504, 20, 524373, 917504, 20, 589909, 917504, 20, 655445, 917504, 20, 720981, 917504, 20, 786517, 917504, 20, 852053, 917504, 20, 917589, 917504, 20, 262230, 917504, 20, 327766, 917504, 20, 393302, 917504, 20, 458838, 917504, 20, 524374, 917504, 20, 589910, 917504, 20, 655446, 917504, 20, 720982, 917504, 20, 786518, 917504, 20, 852054, 917504, 20, 917590, 917504, 20, 262231, 917504, 20, 327767, 917504, 20, 393303, 917504, 20, 458839, 917504, 20, 524375, 917504, 20, 589911, 917504, 20, 655447, 917504, 20, 720983, 917504, 20, 786519, 917504, 20, 852055, 917504, 20, 917591, 917504, 20, 262232, 917504, 20, 327768, 917504, 20, 393304, 917504, 20, 458840, 917504, 20, 524376, 917504, 20, 589912, 917504, 20, 655448, 917504, 20, 720984, 917504, 20, 786520, 917504, 20, 852056, 917504, 20, 917592, 917504, 20, 262233, 917504, 20, 327769, 917504, 20, 393305, 917504, 20, 458841, 917504, 20, 524377, 917504, 20, 589913, 917504, 20, 655449, 917504, 20, 720985, 917504, 20, 786521, 917504, 20, 852057, 917504, 20, 917593, 917504, 20, -1441652, 983040, 20, -1376116, 983040, 20, -1310580, 983040, 20, -1245044, 983040, 20, -1179508, 983040, 20, -1113972, 983040, 20, -1048436, 983040, 20, -982900, 983040, 20, -917364, 983040, 20, -851828, 983040, 20, -786292, 983040, 20, -720756, 983040, 20, -655220, 983040, 20, -589684, 983040, 20, -524148, 983040, 20, -458612, 983040, 20, -393076, 983040, 20, -327540, 983040, 20, -262004, 983040, 20, -196468, 983040, 20, -130932, 983040, 20, -65396, 983040, 20, 140, 983040, 20, 65676, 983040, 20, -1441651, 983040, 20, -1376115, 983040, 20, -1310579, 983040, 20, -1245043, 983040, 20, -1179507, 983040, 20, -1113971, 983040, 20, -1048435, 983040, 20, -982899, 983040, 20, -917363, 983040, 20, -851827, 983040, 20, -786291, 983040, 20, -720755, 983040, 20, -655219, 983040, 20, -589683, 983040, 20, -524147, 983040, 20, -458611, 983040, 20, -393075, 983040, 20, -327539, 983040, 20, -262003, 983040, 20, -196467, 983040, 20, -130931, 983040, 20, -65395, 983040, 20, 141, 983040, 20, 65677, 983040, 20, -1441650, 983040, 20, -1376114, 983040, 20, -1310578, 983040, 20, -1245042, 983040, 20, -1179506, 983040, 20, -1113970, 983040, 20, -1048434, 983040, 20, -982898, 983040, 20, -917362, 983040, 20, -851826, 983040, 20, -786290, 983040, 20, -720754, 983040, 20, -655218, 983040, 20, -589682, 983040, 20, -524146, 983040, 20, -458610, 983040, 20, -393074, 983040, 20, -327538, 983040, 20, -262002, 983040, 20, -196466, 983040, 20, -130930, 983040, 20, -65394, 983040, 20, 142, 983040, 20, 65678, 983040, 20, -1441649, 983040, 20, -1376113, 983040, 20, -1310577, 983040, 20, -1245041, 983040, 20, -1179505, 983040, 20, -1113969, 983040, 20, -1048433, 983040, 20, -982897, 983040, 20, -917361, 983040, 20, -851825, 983040, 20, -786289, 983040, 20, -720753, 983040, 20, -655217, 983040, 20, -589681, 983040, 20, -524145, 983040, 20, -458609, 983040, 20, -393073, 983040, 20, -327537, 983040, 20, -262001, 983040, 20, -196465, 983040, 20, -130929, 983040, 20, -65393, 983040, 20, 143, 983040, 20, 65679, 983040, 20, -1441648, 983040, 20, -1376112, 983040, 20, -1310576, 983040, 20, -1245040, 983040, 20, -1179504, 983040, 20, -1113968, 983040, 20, -1048432, 983040, 20, -982896, 983040, 20, -917360, 983040, 20, -851824, 983040, 20, -786288, 983040, 20, -720752, 983040, 20, -655216, 983040, 20, -589680, 983040, 20, -524144, 983040, 20, -458608, 983040, 20, -393072, 983040, 20, -327536, 983040, 20, -262000, 983040, 20, -196464, 983040, 20, -130928, 983040, 20, -65392, 983040, 20, 144, 983040, 20, 65680, 983040, 20, -1441647, 983040, 20, -1376111, 983040, 20, -1310575, 983040, 20, -1245039, 983040, 20, -1179503, 983040, 20, -1113967, 983040, 20, -1048431, 983040, 20, -982895, 983040, 20, -917359, 983040, 20, -851823, 983040, 20, -786287, 983040, 20, -720751, 983040, 20, -655215, 983040, 20, -589679, 983040, 20, -524143, 983040, 20, -458607, 983040, 20, -393071, 983040, 20, -327535, 983040, 20, -261999, 983040, 20, -196463, 983040, 20, -130927, 983040, 20, -65391, 983040, 20, 145, 983040, 20, 65681, 983040, 20, -1441646, 983040, 20, -1376110, 983040, 20, -1310574, 983040, 20, -1245038, 983040, 20, -1179502, 983040, 20, -1113966, 983040, 20, -1048430, 983040, 20, -982894, 983040, 20, -917358, 983040, 20, -851822, 983040, 20, -786286, 983040, 20, -720750, 983040, 20, -655214, 983040, 20, -589678, 983040, 20, -524142, 983040, 20, -458606, 983040, 20, -393070, 983040, 20, -327534, 983040, 20, -261998, 983040, 20, -196462, 983040, 20, -130926, 983040, 20, -65390, 983040, 20, 146, 983040, 20, 65682, 983040, 20, -1441645, 983040, 20, -1376109, 983040, 20, -1310573, 983040, 20, -1245037, 983040, 20, -1179501, 983040, 20, -1113965, 983040, 20, -1048429, 983040, 20, -982893, 983040, 20, -917357, 983040, 20, -851821, 983040, 20, -786285, 983040, 20, -720749, 983040, 20, -655213, 983040, 20, -589677, 983040, 20, -524141, 983040, 20, -458605, 983040, 20, -393069, 983040, 20, -327533, 983040, 20, -261997, 983040, 20, -196461, 983040, 20, -130925, 983040, 20, -65389, 983040, 20, 147, 983040, 20, 65683, 983040, 20, -1441644, 983040, 20, -1376108, 983040, 20, -1310572, 983040, 20, -1245036, 983040, 20, -1179500, 983040, 20, -1113964, 983040, 20, -1048428, 983040, 20, -982892, 983040, 20, -917356, 983040, 20, -851820, 983040, 20, -786284, 983040, 20, -720748, 983040, 20, -655212, 983040, 20, -589676, 983040, 20, -524140, 983040, 20, -458604, 983040, 20, -393068, 983040, 20, -327532, 983040, 20, -261996, 983040, 20, -196460, 983040, 20, -130924, 983040, 20, -65388, 983040, 20, 148, 983040, 20, 65684, 983040, 20, -1441643, 983040, 20, -1376107, 983040, 20, -1310571, 983040, 20, -1245035, 983040, 20, -1179499, 983040, 20, -1113963, 983040, 20, -1048427, 983040, 20, -982891, 983040, 20, -917355, 983040, 20, -851819, 983040, 20, -786283, 983040, 20, -720747, 983040, 20, -655211, 983040, 20, -589675, 983040, 20, -524139, 983040, 20, -458603, 983040, 20, -393067, 983040, 20, -327531, 983040, 20, -261995, 983040, 20, -196459, 983040, 20, -130923, 983040, 20, -65387, 983040, 20, 149, 983040, 20, 65685, 983040, 20, -1441642, 983040, 20, -1376106, 983040, 20, -1310570, 983040, 20, -1245034, 983040, 20, -1179498, 983040, 20, -1113962, 983040, 20, -1048426, 983040, 20, -982890, 983040, 20, -917354, 983040, 20, -851818, 983040, 20, -786282, 983040, 20, -720746, 983040, 20, -655210, 983040, 20, -589674, 983040, 20, -524138, 983040, 20, -458602, 983040, 20, -393066, 983040, 20, -327530, 983040, 20, -261994, 983040, 20, -196458, 983040, 20, -130922, 983040, 20, -65386, 983040, 20, 150, 983040, 20, 65686, 983040, 20, -1441641, 983040, 20, -1376105, 983040, 20, -1310569, 983040, 20, -1245033, 983040, 20, -1179497, 983040, 20, -1113961, 983040, 20, -1048425, 983040, 20, -982889, 983040, 20, -917353, 983040, 20, -851817, 983040, 20, -786281, 983040, 20, -720745, 983040, 20, -655209, 983040, 20, -589673, 983040, 20, -524137, 983040, 20, -458601, 983040, 20, -393065, 983040, 20, -327529, 983040, 20, -261993, 983040, 20, -196457, 983040, 20, -130921, 983040, 20, -65385, 983040, 20, 151, 983040, 20, 65687, 983040, 20, -1441640, 983040, 20, -1376104, 983040, 20, -1310568, 983040, 20, -1245032, 983040, 20, -1179496, 983040, 20, -1113960, 983040, 20, -1048424, 983040, 20, -982888, 983040, 20, -917352, 983040, 20, -851816, 983040, 20, -786280, 983040, 20, -720744, 983040, 20, -655208, 983040, 20, -589672, 983040, 20, -524136, 983040, 20, -458600, 983040, 20, -393064, 983040, 20, -327528, 983040, 20, -261992, 983040, 20, -196456, 983040, 20, -130920, 983040, 20, -65384, 983040, 20, 152, 983040, 20, 65688, 983040, 20, -1441639, 983040, 20, -1376103, 983040, 20, -1310567, 983040, 20, -1245031, 983040, 20, -1179495, 983040, 20, -1113959, 983040, 20, -1048423, 983040, 20, -982887, 983040, 20, -917351, 983040, 20, -851815, 983040, 20, -786279, 983040, 20, -720743, 983040, 20, -655207, 983040, 20, -589671, 983040, 20, -524135, 983040, 20, -458599, 983040, 20, -393063, 983040, 20, -327527, 983040, 20, -261991, 983040, 20, -196455, 983040, 20, -130919, 983040, 20, -65383, 983040, 20, 153, 983040, 20, 65689, 983040, 20, -1441638, 983040, 20, -1376102, 983040, 20, -1310566, 983040, 20, -1245030, 983040, 20, -1179494, 983040, 20, -1113958, 983040, 20, -1048422, 983040, 20, -982886, 983040, 20, -917350, 983040, 20, -851814, 983040, 20, -786278, 983040, 20, -720742, 983040, 20, -655206, 983040, 20, -589670, 983040, 20, -524134, 983040, 20, -458598, 983040, 20, -393062, 983040, 20, -327526, 983040, 20, -261990, 983040, 20, -196454, 983040, 20, -130918, 983040, 20, -65382, 983040, 20, 154, 983040, 20, 65690, 983040, 20, -1441637, 983040, 20, -1376101, 983040, 20, -1310565, 983040, 20, -1245029, 983040, 20, -1179493, 983040, 20, -1113957, 983040, 20, -1048421, 983040, 20, -982885, 983040, 20, -917349, 983040, 20, -851813, 983040, 20, -786277, 983040, 20, -720741, 983040, 20, -655205, 983040, 20, -589669, 983040, 20, -524133, 983040, 20, -458597, 983040, 20, -393061, 983040, 20, -327525, 983040, 20, -261989, 983040, 20, -196453, 983040, 20, -130917, 983040, 20, -65381, 983040, 20, 155, 983040, 20, 65691, 983040, 20, -1441636, 983040, 20, -1376100, 983040, 20, -1310564, 983040, 20, -1245028, 983040, 20, -1179492, 983040, 20, -1113956, 983040, 20, -1048420, 983040, 20, -982884, 983040, 20, -917348, 983040, 20, -851812, 983040, 20, -786276, 983040, 20, -720740, 983040, 20, -655204, 983040, 20, -589668, 983040, 20, -524132, 983040, 20, -458596, 983040, 20, -393060, 983040, 20, -327524, 983040, 20, -261988, 983040, 20, -196452, 983040, 20, -130916, 983040, 20, -65380, 983040, 20, 156, 983040, 20, 65692, 983040, 20, -1441635, 983040, 20, -1376099, 983040, 20, -1310563, 983040, 20, -1245027, 983040, 20, -1179491, 983040, 20, -1113955, 983040, 20, -1048419, 983040, 20, -982883, 983040, 20, -917347, 983040, 20, -851811, 983040, 20, -786275, 983040, 20, -720739, 983040, 20, -655203, 983040, 20, -589667, 983040, 20, -524131, 983040, 20, -458595, 983040, 20, -393059, 983040, 20, -327523, 983040, 20, -261987, 983040, 20, -196451, 983040, 20, -130915, 983040, 20, -65379, 983040, 20, 157, 983040, 20, 65693, 983040, 20, -1441634, 983040, 20, -1376098, 983040, 20, -1310562, 983040, 20, -1245026, 983040, 20, -1179490, 983040, 20, -1113954, 983040, 20, -1048418, 983040, 20, -982882, 983040, 20, -917346, 983040, 20, -851810, 983040, 20, -786274, 983040, 20, -720738, 983040, 20, -655202, 983040, 20, -589666, 983040, 20, -524130, 983040, 20, -458594, 983040, 20, -393058, 983040, 20, -327522, 983040, 20, -261986, 983040, 20, -196450, 983040, 20, -130914, 983040, 20, -65378, 983040, 20, 158, 983040, 20, 65694, 983040, 20, -1441633, 983040, 20, -1376097, 983040, 20, -1310561, 983040, 20, -1245025, 983040, 20, -1179489, 983040, 20, -1113953, 983040, 20, -1048417, 983040, 20, -982881, 983040, 20, -917345, 983040, 20, -851809, 983040, 20, -786273, 983040, 20, -720737, 983040, 20, -655201, 983040, 20, -589665, 983040, 20, -524129, 983040, 20, -458593, 983040, 20, -393057, 983040, 20, -327521, 983040, 20, -261985, 983040, 20, -196449, 983040, 20, -130913, 983040, 20, -65377, 983040, 20, 159, 983040, 20, 65695, 983040, 20, -1441632, 983040, 20, -1376096, 983040, 20, -1310560, 983040, 20, -1245024, 983040, 20, -1179488, 983040, 20, -1113952, 983040, 20, -1048416, 983040, 20, -982880, 983040, 20, -917344, 983040, 20, -851808, 983040, 20, -786272, 983040, 20, -720736, 983040, 20, -655200, 983040, 20, -589664, 983040, 20, -524128, 983040, 20, -458592, 983040, 20, -393056, 983040, 20, -327520, 983040, 20, -261984, 983040, 20, -196448, 983040, 20, -130912, 983040, 20, -65376, 983040, 20, 160, 983040, 20, 65696, 983040, 20, -1441631, 983040, 20, -1376095, 983040, 20, -1310559, 983040, 20, -1245023, 983040, 20, -1179487, 983040, 20, -1113951, 983040, 20, -1048415, 983040, 20, -982879, 983040, 20, -917343, 983040, 20, -851807, 983040, 20, -786271, 983040, 20, -720735, 983040, 20, -655199, 983040, 20, -589663, 983040, 20, -524127, 983040, 20, -458591, 983040, 20, -393055, 983040, 20, -327519, 983040, 20, -261983, 983040, 20, -196447, 983040, 20, -130911, 983040, 20, -65375, 983040, 20, 161, 983040, 20, 65697, 983040, 20, -1441630, 983040, 20, -1376094, 983040, 20, -1310558, 983040, 20, -1245022, 983040, 20, -1179486, 983040, 20, -1113950, 983040, 20, -1048414, 983040, 20, -982878, 983040, 20, -917342, 983040, 20, -851806, 983040, 20, -786270, 983040, 20, -720734, 983040, 20, -655198, 983040, 20, -589662, 983040, 20, -524126, 983040, 20, -458590, 983040, 20, -393054, 983040, 20, -327518, 983040, 20, -261982, 983040, 20, -196446, 983040, 20, -130910, 983040, 20, -65374, 983040, 20, 162, 983040, 20, 65698, 983040, 20, -1441629, 983040, 20, -1376093, 983040, 20, -1310557, 983040, 20, -1245021, 983040, 20, -1179485, 983040, 20, -1113949, 983040, 20, -1048413, 983040, 20, -982877, 983040, 20, -917341, 983040, 20, -851805, 983040, 20, -786269, 983040, 20, -720733, 983040, 20, -655197, 983040, 20, -589661, 983040, 20, -524125, 983040, 20, -458589, 983040, 20, -393053, 983040, 20, -327517, 983040, 20, -261981, 983040, 20, -196445, 983040, 20, -130909, 983040, 20, -65373, 983040, 20, 163, 983040, 20, 65699, 983040, 20, -1441628, 983040, 20, -1376092, 983040, 20, -1310556, 983040, 20, -1245020, 983040, 20, -1179484, 983040, 20, -1113948, 983040, 20, -1048412, 983040, 20, -982876, 983040, 20, -917340, 983040, 20, -851804, 983040, 20, -786268, 983040, 20, -720732, 983040, 20, -655196, 983040, 20, -589660, 983040, 20, -524124, 983040, 20, -458588, 983040, 20, -393052, 983040, 20, -327516, 983040, 20, -261980, 983040, 20, -196444, 983040, 20, -130908, 983040, 20, -65372, 983040, 20, 164, 983040, 20, 65700, 983040, 20, -1441627, 983040, 20, -1376091, 983040, 20, -1310555, 983040, 20, -1245019, 983040, 20, -1179483, 983040, 20, -1113947, 983040, 20, -1048411, 983040, 20, -982875, 983040, 20, -917339, 983040, 20, -851803, 983040, 20, -786267, 983040, 20, -720731, 983040, 20, -655195, 983040, 20, -589659, 983040, 20, -524123, 983040, 20, -458587, 983040, 20, -393051, 983040, 20, -327515, 983040, 20, -261979, 983040, 20, -196443, 983040, 20, -130907, 983040, 20, -65371, 983040, 20, 165, 983040, 20, 65701, 983040, 20, -1441626, 983040, 20, -1376090, 983040, 20, -1310554, 983040, 20, -1245018, 983040, 20, -1179482, 983040, 20, -1113946, 983040, 20, -1048410, 983040, 20, -982874, 983040, 20, -917338, 983040, 20, -851802, 983040, 20, -786266, 983040, 20, -720730, 983040, 20, -655194, 983040, 20, -589658, 983040, 20, -524122, 983040, 20, -458586, 983040, 20, -393050, 983040, 20, -327514, 983040, 20, -261978, 983040, 20, -196442, 983040, 20, -130906, 983040, 20, -65370, 983040, 20, 166, 983040, 20, 65702, 983040, 20, -1441625, 983040, 20, -1376089, 983040, 20, -1310553, 983040, 20, -1245017, 983040, 20, -1179481, 983040, 20, -1113945, 983040, 20, -1048409, 983040, 20, -982873, 983040, 20, -917337, 983040, 20, -851801, 983040, 20, -786265, 983040, 20, -720729, 983040, 20, -655193, 983040, 20, -589657, 983040, 20, -524121, 983040, 20, -458585, 983040, 20, -393049, 983040, 20, -327513, 983040, 20, -261977, 983040, 20, -196441, 983040, 20, -130905, 983040, 20, -65369, 983040, 20, 167, 983040, 20, 65703, 983040, 20, -1441624, 983040, 20, -1376088, 983040, 20, -1310552, 983040, 20, -1245016, 983040, 20, -1179480, 983040, 20, -1113944, 983040, 20, -1048408, 983040, 20, -982872, 983040, 20, -917336, 983040, 20, -851800, 983040, 20, -786264, 983040, 20, -720728, 983040, 20, -655192, 983040, 20, -589656, 983040, 20, -524120, 983040, 20, -458584, 983040, 20, -393048, 983040, 20, -327512, 983040, 20, -261976, 983040, 20, -196440, 983040, 20, -130904, 983040, 20, -65368, 983040, 20, 168, 983040, 20, 65704, 983040, 20, -1441623, 983040, 20, -1376087, 983040, 20, -1310551, 983040, 20, -1245015, 983040, 20, -1179479, 983040, 20, -1113943, 983040, 20, -1048407, 983040, 20, -982871, 983040, 20, -917335, 983040, 20, -851799, 983040, 20, -786263, 983040, 20, -720727, 983040, 20, -655191, 983040, 20, -589655, 983040, 20, -524119, 983040, 20, -458583, 983040, 20, -393047, 983040, 20, -327511, 983040, 20, -261975, 983040, 20, -196439, 983040, 20, -130903, 983040, 20, -65367, 983040, 20, 169, 983040, 20, 65705, 983040, 20, -1441622, 983040, 20, -1376086, 983040, 20, -1310550, 983040, 20, -1245014, 983040, 20, -1179478, 983040, 20, -1113942, 983040, 20, -1048406, 983040, 20, -982870, 983040, 20, -917334, 983040, 20, -851798, 983040, 20, -786262, 983040, 20, -720726, 983040, 20, -655190, 983040, 20, -589654, 983040, 20, -524118, 983040, 20, -458582, 983040, 20, -393046, 983040, 20, -327510, 983040, 20, -261974, 983040, 20, -196438, 983040, 20, -130902, 983040, 20, -65366, 983040, 20, 170, 983040, 20, 65706, 983040, 20, -1441621, 983040, 20, -1376085, 983040, 20, -1310549, 983040, 20, -1245013, 983040, 20, -1179477, 983040, 20, -1113941, 983040, 20, -1048405, 983040, 20, -982869, 983040, 20, -917333, 983040, 20, -851797, 983040, 20, -786261, 983040, 20, -720725, 983040, 20, -655189, 983040, 20, -589653, 983040, 20, -524117, 983040, 20, -458581, 983040, 20, -393045, 983040, 20, -327509, 983040, 20, -261973, 983040, 20, -196437, 983040, 20, -130901, 983040, 20, -65365, 983040, 20, 171, 983040, 20, 65707, 983040, 20, -1441620, 983040, 20, -1376084, 983040, 20, -1310548, 983040, 20, -1245012, 983040, 20, -1179476, 983040, 20, -1113940, 983040, 20, -1048404, 983040, 20, -982868, 983040, 20, -917332, 983040, 20, -851796, 983040, 20, -786260, 983040, 20, -720724, 983040, 20, -655188, 983040, 20, -589652, 983040, 20, -524116, 983040, 20, -458580, 983040, 20, -393044, 983040, 20, -327508, 983040, 20, -261972, 983040, 20, -196436, 983040, 20, -130900, 983040, 20, -65364, 983040, 20, 172, 983040, 20, 65708, 983040, 20, -1441619, 983040, 20, -1376083, 983040, 20, -1310547, 983040, 20, -1245011, 983040, 20, -1179475, 983040, 20, -1113939, 983040, 20, -1048403, 983040, 20, -982867, 983040, 20, -917331, 983040, 20, -851795, 983040, 20, -786259, 983040, 20, -720723, 983040, 20, -655187, 983040, 20, -589651, 983040, 20, -524115, 983040, 20, -458579, 983040, 20, -393043, 983040, 20, -327507, 983040, 20, -261971, 983040, 20, -196435, 983040, 20, -130899, 983040, 20, -65363, 983040, 20, 173, 983040, 20, 65709, 983040, 20, -1441618, 983040, 20, -1376082, 983040, 20, -1310546, 983040, 20, -1245010, 983040, 20, -1179474, 983040, 20, -1113938, 983040, 20, -1048402, 983040, 20, -982866, 983040, 20, -917330, 983040, 20, -851794, 983040, 20, -786258, 983040, 20, -720722, 983040, 20, -655186, 983040, 20, -589650, 983040, 20, -524114, 983040, 20, -458578, 983040, 20, -393042, 983040, 20, -327506, 983040, 20, -261970, 983040, 20, -196434, 983040, 20, -130898, 983040, 20, -65362, 983040, 20, 174, 983040, 20, 65710, 983040, 20, -1441617, 983040, 20, -1376081, 983040, 20, -1310545, 983040, 20, -1245009, 983040, 20, -1179473, 983040, 20, -1113937, 983040, 20, -1048401, 983040, 20, -982865, 983040, 20, -917329, 983040, 20, -851793, 983040, 20, -786257, 983040, 20, -720721, 983040, 20, -655185, 983040, 20, -589649, 983040, 20, -524113, 983040, 20, -458577, 983040, 20, -393041, 983040, 20, -327505, 983040, 20, -261969, 983040, 20, -196433, 983040, 20, -130897, 983040, 20, -65361, 983040, 20, 175, 983040, 20, 65711, 983040, 20, -1441616, 983040, 20, -1376080, 983040, 20, -1310544, 983040, 20, -1245008, 983040, 20, -1179472, 983040, 20, -1113936, 983040, 20, -1048400, 983040, 20, -982864, 983040, 20, -917328, 983040, 20, -851792, 983040, 20, -786256, 983040, 20, -720720, 983040, 20, -655184, 983040, 20, -589648, 983040, 20, -524112, 983040, 20, -458576, 983040, 20, -393040, 983040, 20, -327504, 983040, 20, -261968, 983040, 20, -196432, 983040, 20, -130896, 983040, 20, -65360, 983040, 20, 176, 983040, 20, 65712, 983040, 20, -1441615, 983040, 20, -1376079, 983040, 20, -1310543, 983040, 20, -1245007, 983040, 20, -1179471, 983040, 20, -1113935, 983040, 20, -1048399, 983040, 20, -982863, 983040, 20, -917327, 983040, 20, -851791, 983040, 20, -786255, 983040, 20, -720719, 983040, 20, -655183, 983040, 20, -589647, 983040, 20, -524111, 983040, 20, -458575, 983040, 20, -393039, 983040, 20, -327503, 983040, 20, -261967, 983040, 20, -196431, 983040, 20, -130895, 983040, 20, -65359, 983040, 20, 177, 983040, 20, 65713, 983040, 20, -1441614, 983040, 20, -1376078, 983040, 20, -1310542, 983040, 20, -1245006, 983040, 20, -1179470, 983040, 20, -1113934, 983040, 20, -1048398, 983040, 20, -982862, 983040, 20, -917326, 983040, 20, -851790, 983040, 20, -786254, 983040, 20, -720718, 983040, 20, -655182, 983040, 20, -589646, 983040, 20, -524110, 983040, 20, -458574, 983040, 20, -393038, 983040, 20, -327502, 983040, 20, -261966, 983040, 20, -196430, 983040, 20, -130894, 983040, 20, -65358, 983040, 20, 178, 983040, 20, 65714, 983040, 20, -1441613, 983040, 20, -1376077, 983040, 20, -1310541, 983040, 20, -1245005, 983040, 20, -1179469, 983040, 20, -1113933, 983040, 20, -1048397, 983040, 20, -982861, 983040, 20, -917325, 983040, 20, -851789, 983040, 20, -786253, 983040, 20, -720717, 983040, 20, -655181, 983040, 20, -589645, 983040, 20, -524109, 983040, 20, -458573, 983040, 20, -393037, 983040, 20, -327501, 983040, 20, -261965, 983040, 20, -196429, 983040, 20, -130893, 983040, 20, -65357, 983040, 20, 179, 983040, 20, 65715, 983040, 20, -1441612, 983040, 20, -1376076, 983040, 20, -1310540, 983040, 20, -1245004, 983040, 20, -1179468, 983040, 20, -1113932, 983040, 20, -1048396, 983040, 20, -982860, 983040, 20, -917324, 983040, 20, -851788, 983040, 20, -786252, 983040, 20, -720716, 983040, 20, -655180, 983040, 20, -589644, 983040, 20, -524108, 983040, 20, -458572, 983040, 20, -393036, 983040, 20, -327500, 983040, 20, -261964, 983040, 20, -196428, 983040, 20, -130892, 983040, 20, -65356, 983040, 20, 180, 983040, 20, 65716, 983040, 20, -1441611, 983040, 20, -1376075, 983040, 20, -1310539, 983040, 20, -1245003, 983040, 20, -1179467, 983040, 20, -1113931, 983040, 20, -1048395, 983040, 20, -982859, 983040, 20, -917323, 983040, 20, -851787, 983040, 20, -786251, 983040, 20, -720715, 983040, 20, -655179, 983040, 20, -589643, 983040, 20, -524107, 983040, 20, -458571, 983040, 20, -393035, 983040, 20, -327499, 983040, 20, -261963, 983040, 20, -196427, 983040, 20, -130891, 983040, 20, -65355, 983040, 20, 181, 983040, 20, 65717, 983040, 20, -1441610, 983040, 20, -1376074, 983040, 20, -1310538, 983040, 20, -1245002, 983040, 20, -1179466, 983040, 20, -1113930, 983040, 20, -1048394, 983040, 20, -982858, 983040, 20, -917322, 983040, 20, -851786, 983040, 20, -786250, 983040, 20, -720714, 983040, 20, -655178, 983040, 20, -589642, 983040, 20, -524106, 983040, 20, -458570, 983040, 20, -393034, 983040, 20, -327498, 983040, 20, -261962, 983040, 20, -196426, 983040, 20, -130890, 983040, 20, -65354, 983040, 20, 182, 983040, 20, 65718, 983040, 20, -1441609, 983040, 20, -1376073, 983040, 20, -1310537, 983040, 20, -1245001, 983040, 20, -1179465, 983040, 20, -1113929, 983040, 20, -1048393, 983040, 20, -982857, 983040, 20, -917321, 983040, 20, -851785, 983040, 20, -786249, 983040, 20, -720713, 983040, 20, -655177, 983040, 20, -589641, 983040, 20, -524105, 983040, 20, -458569, 983040, 20, -393033, 983040, 20, -327497, 983040, 20, -261961, 983040, 20, -196425, 983040, 20, -130889, 983040, 20, -65353, 983040, 20, 183, 983040, 20, 65719, 983040, 20, -1441608, 983040, 20, -1376072, 983040, 20, -1310536, 983040, 20, -1245000, 983040, 20, -1179464, 983040, 20, -1113928, 983040, 20, -1048392, 983040, 20, -982856, 983040, 20, -917320, 983040, 20, -851784, 983040, 20, -786248, 983040, 20, -720712, 983040, 20, -655176, 983040, 20, -589640, 983040, 20, -524104, 983040, 20, -458568, 983040, 20, -393032, 983040, 20, -327496, 983040, 20, -261960, 983040, 20, -196424, 983040, 20, -130888, 983040, 20, -65352, 983040, 20, 184, 983040, 20, 65720, 983040, 20, -1441607, 983040, 20, -1376071, 983040, 20, -1310535, 983040, 20, -1244999, 983040, 20, -1179463, 983040, 20, -1113927, 983040, 20, -1048391, 983040, 20, -982855, 983040, 20, -917319, 983040, 20, -851783, 983040, 20, -786247, 983040, 20, -720711, 983040, 20, -655175, 983040, 20, -589639, 983040, 20, -524103, 983040, 20, -458567, 983040, 20, -393031, 983040, 20, -327495, 983040, 20, -261959, 983040, 20, -196423, 983040, 20, -130887, 983040, 20, -65351, 983040, 20, 185, 983040, 20, 65721, 983040, 20, -1441606, 983040, 20, -1376070, 983040, 20, -1310534, 983040, 20, -1244998, 983040, 20, -1179462, 983040, 20, -1113926, 983040, 20, -1048390, 983040, 20, -982854, 983040, 20, -917318, 983040, 20, -851782, 983040, 20, -786246, 983040, 20, -720710, 983040, 20, -655174, 983040, 20, -589638, 983040, 20, -524102, 983040, 20, -458566, 983040, 20, -393030, 983040, 20, -327494, 983040, 20, -261958, 983040, 20, -196422, 983040, 20, -130886, 983040, 20, -65350, 983040, 20, 186, 983040, 20, 65722, 983040, 20, -1441605, 983040, 20, -1376069, 983040, 20, -1310533, 983040, 20, -1244997, 983040, 20, -1179461, 983040, 20, -1113925, 983040, 20, -1048389, 983040, 20, -982853, 983040, 20, -917317, 983040, 20, -851781, 983040, 20, -786245, 983040, 20, -720709, 983040, 20, -655173, 983040, 20, -589637, 983040, 20, -524101, 983040, 20, -458565, 983040, 20, -393029, 983040, 20, -327493, 983040, 20, -261957, 983040, 20, -196421, 983040, 20, -130885, 983040, 20, -65349, 983040, 20, 187, 983040, 20, 65723, 983040, 20, -1441604, 983040, 20, -1376068, 983040, 20, -1310532, 983040, 20, -1244996, 983040, 20, -1179460, 983040, 20, -1113924, 983040, 20, -1048388, 983040, 20, -982852, 983040, 20, -917316, 983040, 20, -851780, 983040, 20, -786244, 983040, 20, -720708, 983040, 20, -655172, 983040, 20, -589636, 983040, 20, -524100, 983040, 20, -458564, 983040, 20, -393028, 983040, 20, -327492, 983040, 20, -261956, 983040, 20, -196420, 983040, 20, -130884, 983040, 20, -65348, 983040, 20, 188, 983040, 20, 65724, 983040, 20, -1441603, 983040, 20, -1376067, 983040, 20, -1310531, 983040, 20, -1244995, 983040, 20, -1179459, 983040, 20, -1113923, 983040, 20, -1048387, 983040, 20, -982851, 983040, 20, -917315, 983040, 20, -851779, 983040, 20, -786243, 983040, 20, -720707, 983040, 20, -655171, 983040, 20, -589635, 983040, 20, -524099, 983040, 20, -458563, 983040, 20, -393027, 983040, 20, -327491, 983040, 20, -261955, 983040, 20, -196419, 983040, 20, -130883, 983040, 20, -65347, 983040, 20, 189, 983040, 20, 65725, 983040, 20, -1441602, 983040, 20, -1376066, 983040, 20, -1310530, 983040, 20, -1244994, 983040, 20, -1179458, 983040, 20, -1113922, 983040, 20, -1048386, 983040, 20, -982850, 983040, 20, -917314, 983040, 20, -851778, 983040, 20, -786242, 983040, 20, -720706, 983040, 20, -655170, 983040, 20, -589634, 983040, 20, -524098, 983040, 20, -458562, 983040, 20, -393026, 983040, 20, -327490, 983040, 20, -261954, 983040, 20, -196418, 983040, 20, -130882, 983040, 20, -65346, 983040, 20, 190, 983040, 20, 65726, 983040, 20, -1441601, 983040, 20, -1376065, 983040, 20, -1310529, 983040, 20, -1244993, 983040, 20, -1179457, 983040, 20, -1113921, 983040, 20, -1048385, 983040, 20, -982849, 983040, 20, -917313, 983040, 20, -851777, 983040, 20, -786241, 983040, 20, -720705, 983040, 20, -655169, 983040, 20, -589633, 983040, 20, -524097, 983040, 20, -458561, 983040, 20, -393025, 983040, 20, -327489, 983040, 20, -261953, 983040, 20, -196417, 983040, 20, -130881, 983040, 20, -65345, 983040, 20, 191, 983040, 20, 65727, 983040, 20, -1441600, 983040, 20, -1376064, 983040, 20, -1310528, 983040, 20, -1244992, 983040, 20, -1179456, 983040, 20, -1113920, 983040, 20, -1048384, 983040, 20, -982848, 983040, 20, -917312, 983040, 20, -851776, 983040, 20, -786240, 983040, 20, -720704, 983040, 20, -655168, 983040, 20, -589632, 983040, 20, -524096, 983040, 20, -458560, 983040, 20, -393024, 983040, 20, -327488, 983040, 20, -261952, 983040, 20, -196416, 983040, 20, -130880, 983040, 20, -65344, 983040, 20, 192, 983040, 20, 65728, 983040, 20, -1441599, 983040, 20, -1376063, 983040, 20, -1310527, 983040, 20, -1244991, 983040, 20, -1179455, 983040, 20, -1113919, 983040, 20, -1048383, 983040, 20, -982847, 983040, 20, -917311, 983040, 20, -851775, 983040, 20, -786239, 983040, 20, -720703, 983040, 20, -655167, 983040, 20, -589631, 983040, 20, -524095, 983040, 20, -458559, 983040, 20, -393023, 983040, 20, -327487, 983040, 20, -261951, 983040, 20, -196415, 983040, 20, -130879, 983040, 20, -65343, 983040, 20, 193, 983040, 20, 65729, 983040, 20, -1441598, 983040, 20, -1376062, 983040, 20, -1310526, 983040, 20, -1244990, 983040, 20, -1179454, 983040, 20, -1113918, 983040, 20, -1048382, 983040, 20, -982846, 983040, 20, -917310, 983040, 20, -851774, 983040, 20, -786238, 983040, 20, -720702, 983040, 20, -655166, 983040, 20, -589630, 983040, 20, -524094, 983040, 20, -458558, 983040, 20, -393022, 983040, 20, -327486, 983040, 20, -261950, 983040, 20, -196414, 983040, 20, -130878, 983040, 20, -65342, 983040, 20, 194, 983040, 20, 65730, 983040, 20, -1441597, 983040, 20, -1376061, 983040, 20, -1310525, 983040, 20, -1244989, 983040, 20, -1179453, 983040, 20, -1113917, 983040, 20, -1048381, 983040, 20, -982845, 983040, 20, -917309, 983040, 20, -851773, 983040, 20, -786237, 983040, 20, -720701, 983040, 20, -655165, 983040, 20, -589629, 983040, 20, -524093, 983040, 20, -458557, 983040, 20, -393021, 983040, 20, -327485, 983040, 20, -261949, 983040, 20, -196413, 983040, 20, -130877, 983040, 20, -65341, 983040, 20, 195, 983040, 20, 65731, 983040, 20, -1441596, 983040, 20, -1376060, 983040, 20, -1310524, 983040, 20, -1244988, 983040, 20, -1179452, 983040, 20, -1113916, 983040, 20, -1048380, 983040, 20, -982844, 983040, 20, -917308, 983040, 20, -851772, 983040, 20, -786236, 983040, 20, -720700, 983040, 20, -655164, 983040, 20, -589628, 983040, 20, -524092, 983040, 20, -458556, 983040, 20, -393020, 983040, 20, -327484, 983040, 20, -261948, 983040, 20, -196412, 983040, 20, -130876, 983040, 20, -65340, 983040, 20, 196, 983040, 20, 65732, 983040, 20, -1441595, 983040, 20, -1376059, 983040, 20, -1310523, 983040, 20, -1244987, 983040, 20, -1179451, 983040, 20, -1113915, 983040, 20, -1048379, 983040, 20, -982843, 983040, 20, -917307, 983040, 20, -851771, 983040, 20, -786235, 983040, 20, -720699, 983040, 20, -655163, 983040, 20, -589627, 983040, 20, -524091, 983040, 20, -458555, 983040, 20, -393019, 983040, 20, -327483, 983040, 20, -261947, 983040, 20, -196411, 983040, 20, -130875, 983040, 20, -65339, 983040, 20, 197, 983040, 20, 65733, 983040, 20, -1441594, 983040, 20, -1376058, 983040, 20, -1310522, 983040, 20, -1244986, 983040, 20, -1179450, 983040, 20, -1113914, 983040, 20, -1048378, 983040, 20, -982842, 983040, 20, -917306, 983040, 20, -851770, 983040, 20, -786234, 983040, 20, -720698, 983040, 20, -655162, 983040, 20, -589626, 983040, 20, -524090, 983040, 20, -458554, 983040, 20, -393018, 983040, 20, -327482, 983040, 20, -261946, 983040, 20, -196410, 983040, 20, -130874, 983040, 20, -65338, 983040, 20, 198, 983040, 20, 65734, 983040, 20, -1441593, 983040, 20, -1376057, 983040, 20, -1310521, 983040, 20, -1244985, 983040, 20, -1179449, 983040, 20, -1113913, 983040, 20, -1048377, 983040, 20, -982841, 983040, 20, -917305, 983040, 20, -851769, 983040, 20, -786233, 983040, 20, -720697, 983040, 20, -655161, 983040, 20, -589625, 983040, 20, -524089, 983040, 20, -458553, 983040, 20, -393017, 983040, 20, -327481, 983040, 20, -261945, 983040, 20, -196409, 983040, 20, -130873, 983040, 20, -65337, 983040, 20, 199, 983040, 20, 65735, 983040, 20, -1441592, 983040, 20, -1376056, 983040, 20, -1310520, 983040, 20, -1244984, 983040, 20, -1179448, 983040, 20, -1113912, 983040, 20, -1048376, 983040, 20, -982840, 983040, 20, -917304, 983040, 20, -851768, 983040, 20, -786232, 983040, 20, -720696, 983040, 20, -655160, 983040, 20, -589624, 983040, 20, -524088, 983040, 20, -458552, 983040, 20, -393016, 983040, 20, -327480, 983040, 20, -261944, 983040, 20, -196408, 983040, 20, -130872, 983040, 20, -65336, 983040, 20, 200, 983040, 20, 65736, 983040, 20, -1441591, 983040, 20, -1376055, 983040, 20, -1310519, 983040, 20, -1244983, 983040, 20, -1179447, 983040, 20, -1113911, 983040, 20, -1048375, 983040, 20, -982839, 983040, 20, -917303, 983040, 20, -851767, 983040, 20, -786231, 983040, 20, -720695, 983040, 20, -655159, 983040, 20, -589623, 983040, 20, -524087, 983040, 20, -458551, 983040, 20, -393015, 983040, 20, -327479, 983040, 20, -261943, 983040, 20, -196407, 983040, 20, -130871, 983040, 20, -65335, 983040, 20, 201, 983040, 20, 65737, 983040, 20, -1441590, 983040, 20, -1376054, 983040, 20, -1310518, 983040, 20, -1244982, 983040, 20, -1179446, 983040, 20, -1113910, 983040, 20, -1048374, 983040, 20, -982838, 983040, 20, -917302, 983040, 20, -851766, 983040, 20, -786230, 983040, 20, -720694, 983040, 20, -655158, 983040, 20, -589622, 983040, 20, -524086, 983040, 20, -458550, 983040, 20, -393014, 983040, 20, -327478, 983040, 20, -261942, 983040, 20, -196406, 983040, 20, -130870, 983040, 20, -65334, 983040, 20, 202, 983040, 20, 65738, 983040, 20, -1441589, 983040, 20, -1376053, 983040, 20, -1310517, 983040, 20, -1244981, 983040, 20, -1179445, 983040, 20, -1113909, 983040, 20, -1048373, 983040, 20, -982837, 983040, 20, -917301, 983040, 20, -851765, 983040, 20, -786229, 983040, 20, -720693, 983040, 20, -655157, 983040, 20, -589621, 983040, 20, -524085, 983040, 20, -458549, 983040, 20, -393013, 983040, 20, -327477, 983040, 20, -261941, 983040, 20, -196405, 983040, 20, -130869, 983040, 20, -65333, 983040, 20, 203, 983040, 20, 65739, 983040, 20, -1441588, 983040, 20, -1376052, 983040, 20, -1310516, 983040, 20, -1244980, 983040, 20, -1179444, 983040, 20, -1113908, 983040, 20, -1048372, 983040, 20, -982836, 983040, 20, -917300, 983040, 20, -851764, 983040, 20, -786228, 983040, 20, -720692, 983040, 20, -655156, 983040, 20, -589620, 983040, 20, -524084, 983040, 20, -458548, 983040, 20, -393012, 983040, 20, -327476, 983040, 20, -261940, 983040, 20, -196404, 983040, 20, -130868, 983040, 20, -65332, 983040, 20, 204, 983040, 20, 65740, 983040, 20, -1441587, 983040, 20, -1376051, 983040, 20, -1310515, 983040, 20, -1244979, 983040, 20, -1179443, 983040, 20, -1113907, 983040, 20, -1048371, 983040, 20, -982835, 983040, 20, -917299, 983040, 20, -851763, 983040, 20, -786227, 983040, 20, -720691, 983040, 20, -655155, 983040, 20, -589619, 983040, 20, -524083, 983040, 20, -458547, 983040, 20, -393011, 983040, 20, -327475, 983040, 20, -261939, 983040, 20, -196403, 983040, 20, -130867, 983040, 20, -65331, 983040, 20, 205, 983040, 20, 65741, 983040, 20, -1441586, 983040, 20, -1376050, 983040, 20, -1310514, 983040, 20, -1244978, 983040, 20, -1179442, 983040, 20, -1113906, 983040, 20, -1048370, 983040, 20, -982834, 983040, 20, -917298, 983040, 20, -851762, 983040, 20, -786226, 983040, 20, -720690, 983040, 20, -655154, 983040, 20, -589618, 983040, 20, -524082, 983040, 20, -458546, 983040, 20, -393010, 983040, 20, -327474, 983040, 20, -261938, 983040, 20, -196402, 983040, 20, -130866, 983040, 20, -65330, 983040, 20, 206, 983040, 20, 65742, 983040, 20, -1441585, 983040, 20, -1376049, 983040, 20, -1310513, 983040, 20, -1244977, 983040, 20, -1179441, 983040, 20, -1113905, 983040, 20, -1048369, 983040, 20, -982833, 983040, 20, -917297, 983040, 20, -851761, 983040, 20, -786225, 983040, 20, -720689, 983040, 20, -655153, 983040, 20, -589617, 983040, 20, -524081, 983040, 20, -458545, 983040, 20, -393009, 983040, 20, -327473, 983040, 20, -261937, 983040, 20, -196401, 983040, 20, -130865, 983040, 20, -65329, 983040, 20, 207, 983040, 20, 65743, 983040, 20, -1441584, 983040, 20, -1376048, 983040, 20, -1310512, 983040, 20, -1244976, 983040, 20, -1179440, 983040, 20, -1113904, 983040, 20, -1048368, 983040, 20, -982832, 983040, 20, -917296, 983040, 20, -851760, 983040, 20, -786224, 983040, 20, -720688, 983040, 20, -655152, 983040, 20, -589616, 983040, 20, -524080, 983040, 20, -458544, 983040, 20, -393008, 983040, 20, -327472, 983040, 20, -261936, 983040, 20, -196400, 983040, 20, -130864, 983040, 20, -65328, 983040, 20, 208, 983040, 20, 65744, 983040, 20, -1441583, 983040, 20, -1376047, 983040, 20, -1310511, 983040, 20, -1244975, 983040, 20, -1179439, 983040, 20, -1113903, 983040, 20, -1048367, 983040, 20, -982831, 983040, 20, -917295, 983040, 20, -851759, 983040, 20, -786223, 983040, 20, -720687, 983040, 20, -655151, 983040, 20, -589615, 983040, 20, -524079, 983040, 20, -458543, 983040, 20, -393007, 983040, 20, -327471, 983040, 20, -261935, 983040, 20, -196399, 983040, 20, -130863, 983040, 20, -65327, 983040, 20, 209, 983040, 20, 65745, 983040, 20, -1441582, 983040, 20, -1376046, 983040, 20, -1310510, 983040, 20, -1244974, 983040, 20, -1179438, 983040, 20, -1113902, 983040, 20, -1048366, 983040, 20, -982830, 983040, 20, -917294, 983040, 20, -851758, 983040, 20, -786222, 983040, 20, -720686, 983040, 20, -655150, 983040, 20, -589614, 983040, 20, -524078, 983040, 20, -458542, 983040, 20, -393006, 983040, 20, -327470, 983040, 20, -261934, 983040, 20, -196398, 983040, 20, -130862, 983040, 20, -65326, 983040, 20, 210, 983040, 20, 65746, 983040, 20, -1441581, 983040, 20, -1376045, 983040, 20, -1310509, 983040, 20, -1244973, 983040, 20, -1179437, 983040, 20, -1113901, 983040, 20, -1048365, 983040, 20, -982829, 983040, 20, -917293, 983040, 20, -851757, 983040, 20, -786221, 983040, 20, -720685, 983040, 20, -655149, 983040, 20, -589613, 983040, 20, -524077, 983040, 20, -458541, 983040, 20, -393005, 983040, 20, -327469, 983040, 20, -261933, 983040, 20, -196397, 983040, 20, -130861, 983040, 20, -65325, 983040, 20, 211, 983040, 20, 65747, 983040, 20, -1441580, 983040, 20, -1376044, 983040, 20, -1310508, 983040, 20, -1244972, 983040, 20, -1179436, 983040, 20, -1113900, 983040, 20, -1048364, 983040, 20, -982828, 983040, 20, -917292, 983040, 20, -851756, 983040, 20, -786220, 983040, 20, -720684, 983040, 20, -655148, 983040, 20, -589612, 983040, 20, -524076, 983040, 20, -458540, 983040, 20, -393004, 983040, 20, -327468, 983040, 20, -261932, 983040, 20, -196396, 983040, 20, -130860, 983040, 20, -65324, 983040, 20, 212, 983040, 20, 65748, 983040, 20, -1441579, 983040, 20, -1376043, 983040, 20, -1310507, 983040, 20, -1244971, 983040, 20, -1179435, 983040, 20, -1113899, 983040, 20, -1048363, 983040, 20, -982827, 983040, 20, -917291, 983040, 20, -851755, 983040, 20, -786219, 983040, 20, -720683, 983040, 20, -655147, 983040, 20, -589611, 983040, 20, -524075, 983040, 20, -458539, 983040, 20, -393003, 983040, 20, -327467, 983040, 20, -261931, 983040, 20, -196395, 983040, 20, -130859, 983040, 20, -65323, 983040, 20, 213, 983040, 20, 65749, 983040, 20, -1441578, 983040, 20, -1376042, 983040, 20, -1310506, 983040, 20, -1244970, 983040, 20, -1179434, 983040, 20, -1113898, 983040, 20, -1048362, 983040, 20, -982826, 983040, 20, -917290, 983040, 20, -851754, 983040, 20, -786218, 983040, 20, -720682, 983040, 20, -655146, 983040, 20, -589610, 983040, 20, -524074, 983040, 20, -458538, 983040, 20, -393002, 983040, 20, -327466, 983040, 20, -261930, 983040, 20, -196394, 983040, 20, -130858, 983040, 20, -65322, 983040, 20, 214, 983040, 20, 65750, 983040, 20, -1441577, 983040, 20, -1376041, 983040, 20, -1310505, 983040, 20, -1244969, 983040, 20, -1179433, 983040, 20, -1113897, 983040, 20, -1048361, 983040, 20, -982825, 983040, 20, -917289, 983040, 20, -851753, 983040, 20, -786217, 983040, 20, -720681, 983040, 20, -655145, 983040, 20, -589609, 983040, 20, -524073, 983040, 20, -458537, 983040, 20, -393001, 983040, 20, -327465, 983040, 20, -261929, 983040, 20, -196393, 983040, 20, -130857, 983040, 20, -65321, 983040, 20, 215, 983040, 20, 65751, 983040, 20, -1441576, 983040, 20, -1376040, 983040, 20, -1310504, 983040, 20, -1244968, 983040, 20, -1179432, 983040, 20, -1113896, 983040, 20, -1048360, 983040, 20, -982824, 983040, 20, -917288, 983040, 20, -851752, 983040, 20, -786216, 983040, 20, -720680, 983040, 20, -655144, 983040, 20, -589608, 983040, 20, -524072, 983040, 20, -458536, 983040, 20, -393000, 983040, 20, -327464, 983040, 20, -261928, 983040, 20, -196392, 983040, 20, -130856, 983040, 20, -65320, 983040, 20, 216, 983040, 20, 65752, 983040, 20, -1441575, 983040, 20, -1376039, 983040, 20, -1310503, 983040, 20, -1244967, 983040, 20, -1179431, 983040, 20, -1113895, 983040, 20, -1048359, 983040, 20, -982823, 983040, 20, -917287, 983040, 20, -851751, 983040, 20, -786215, 983040, 20, -720679, 983040, 20, -655143, 983040, 20, -589607, 983040, 20, -524071, 983040, 20, -458535, 983040, 20, -392999, 983040, 20, -327463, 983040, 20, -261927, 983040, 20, -196391, 983040, 20, -130855, 983040, 20, -65319, 983040, 20, 217, 983040, 20, 65753, 983040, 20, -1441574, 983040, 20, -1376038, 983040, 20, -1310502, 983040, 20, -1244966, 983040, 20, -1179430, 983040, 20, -1113894, 983040, 20, -1048358, 983040, 20, -982822, 983040, 20, -917286, 983040, 20, -851750, 983040, 20, -786214, 983040, 20, -720678, 983040, 20, -655142, 983040, 20, -589606, 983040, 20, -524070, 983040, 20, -458534, 983040, 20, -392998, 983040, 20, -327462, 983040, 20, -261926, 983040, 20, -196390, 983040, 20, -130854, 983040, 20, -65318, 983040, 20, 218, 983040, 20, 65754, 983040, 20, -1441573, 983040, 20, -1376037, 983040, 20, -1310501, 983040, 20, -1244965, 983040, 20, -1179429, 983040, 20, -1113893, 983040, 20, -1048357, 983040, 20, -982821, 983040, 20, -917285, 983040, 20, -851749, 983040, 20, -786213, 983040, 20, -720677, 983040, 20, -655141, 983040, 20, -589605, 983040, 20, -524069, 983040, 20, -458533, 983040, 20, -392997, 983040, 20, -327461, 983040, 20, -261925, 983040, 20, -196389, 983040, 20, -130853, 983040, 20, -65317, 983040, 20, 219, 983040, 20, 65755, 983040, 20, -1441572, 983040, 20, -1376036, 983040, 20, -1310500, 983040, 20, -1244964, 983040, 20, -1179428, 983040, 20, -1113892, 983040, 20, -1048356, 983040, 20, -982820, 983040, 20, -917284, 983040, 20, -851748, 983040, 20, -786212, 983040, 20, -720676, 983040, 20, -655140, 983040, 20, -589604, 983040, 20, -524068, 983040, 20, -458532, 983040, 20, -392996, 983040, 20, -327460, 983040, 20, -261924, 983040, 20, -196388, 983040, 20, -130852, 983040, 20, -65316, 983040, 20, 220, 983040, 20, 65756, 983040, 20, -1441571, 983040, 20, -1376035, 983040, 20, -1310499, 983040, 20, -1244963, 983040, 20, -1179427, 983040, 20, -1113891, 983040, 20, -1048355, 983040, 20, -982819, 983040, 20, -917283, 983040, 20, -851747, 983040, 20, -786211, 983040, 20, -720675, 983040, 20, -655139, 983040, 20, -589603, 983040, 20, -524067, 983040, 20, -458531, 983040, 20, -392995, 983040, 20, -327459, 983040, 20, -261923, 983040, 20, -196387, 983040, 20, -130851, 983040, 20, -65315, 983040, 20, 221, 983040, 20, 65757, 983040, 20, -1441570, 983040, 20, -1376034, 983040, 20, -1310498, 983040, 20, -1244962, 983040, 20, -1179426, 983040, 20, -1113890, 983040, 20, -1048354, 983040, 20, -982818, 983040, 20, -917282, 983040, 20, -851746, 983040, 20, -786210, 983040, 20, -720674, 983040, 20, -655138, 983040, 20, -589602, 983040, 20, -524066, 983040, 20, -458530, 983040, 20, -392994, 983040, 20, -327458, 983040, 20, -261922, 983040, 20, -196386, 983040, 20, -130850, 983040, 20, -65314, 983040, 20, 222, 983040, 20, 65758, 983040, 20, -1441569, 983040, 20, -1376033, 983040, 20, -1310497, 983040, 20, -1244961, 983040, 20, -1179425, 983040, 20, -1113889, 983040, 20, -1048353, 983040, 20, -982817, 983040, 20, -917281, 983040, 20, -851745, 983040, 20, -786209, 983040, 20, -720673, 983040, 20, -655137, 983040, 20, -589601, 983040, 20, -524065, 983040, 20, -458529, 983040, 20, -392993, 983040, 20, -327457, 983040, 20, -261921, 983040, 20, -196385, 983040, 20, -130849, 983040, 20, -65313, 983040, 20, 223, 983040, 20, 65759, 983040, 20, -1441568, 983040, 20, -1376032, 983040, 20, -1310496, 983040, 20, -1244960, 983040, 20, -1179424, 983040, 20, -1113888, 983040, 20, -1048352, 983040, 20, -982816, 983040, 20, -917280, 983040, 20, -851744, 983040, 20, -786208, 983040, 20, -720672, 983040, 20, -655136, 983040, 20, -589600, 983040, 20, -524064, 983040, 20, -458528, 983040, 20, -392992, 983040, 20, -327456, 983040, 20, -261920, 983040, 20, -196384, 983040, 20, -130848, 983040, 20, -65312, 983040, 20, 224, 983040, 20, 65760, 983040, 20, -1441567, 983040, 20, -1376031, 983040, 20, -1310495, 983040, 20, -1244959, 983040, 20, -1179423, 983040, 20, -1113887, 983040, 20, -1048351, 983040, 20, -982815, 983040, 20, -917279, 983040, 20, -851743, 983040, 20, -786207, 983040, 20, -720671, 983040, 20, -655135, 983040, 20, -589599, 983040, 20, -524063, 983040, 20, -458527, 983040, 20, -392991, 983040, 20, -327455, 983040, 20, -261919, 983040, 20, -196383, 983040, 20, -130847, 983040, 20, -65311, 983040, 20, 225, 983040, 20, 65761, 983040, 20, -1441566, 983040, 20, -1376030, 983040, 20, -1310494, 983040, 20, -1244958, 983040, 20, -1179422, 983040, 20, -1113886, 983040, 20, -1048350, 983040, 20, -982814, 983040, 20, -917278, 983040, 20, -851742, 983040, 20, -786206, 983040, 20, -720670, 983040, 20, -655134, 983040, 20, -589598, 983040, 20, -524062, 983040, 20, -458526, 983040, 20, -392990, 983040, 20, -327454, 983040, 20, -261918, 983040, 20, -196382, 983040, 20, -130846, 983040, 20, -65310, 983040, 20, 226, 983040, 20, 65762, 983040, 20, -1441565, 983040, 20, -1376029, 983040, 20, -1310493, 983040, 20, -1244957, 983040, 20, -1179421, 983040, 20, -1113885, 983040, 20, -1048349, 983040, 20, -982813, 983040, 20, -917277, 983040, 20, -851741, 983040, 20, -786205, 983040, 20, -720669, 983040, 20, -655133, 983040, 20, -589597, 983040, 20, -524061, 983040, 20, -458525, 983040, 20, -392989, 983040, 20, -327453, 983040, 20, -261917, 983040, 20, -196381, 983040, 20, -130845, 983040, 20, -65309, 983040, 20, 227, 983040, 20, 65763, 983040, 20, -1441564, 983040, 20, -1376028, 983040, 20, -1310492, 983040, 20, -1244956, 983040, 20, -1179420, 983040, 20, -1113884, 983040, 20, -1048348, 983040, 20, -982812, 983040, 20, -917276, 983040, 20, -851740, 983040, 20, -786204, 983040, 20, -720668, 983040, 20, -655132, 983040, 20, -589596, 983040, 20, -524060, 983040, 20, -458524, 983040, 20, -392988, 983040, 20, -327452, 983040, 20, -261916, 983040, 20, -196380, 983040, 20, -130844, 983040, 20, -65308, 983040, 20, 228, 983040, 20, 65764, 983040, 20, -1441563, 983040, 20, -1376027, 983040, 20, -1310491, 983040, 20, -1244955, 983040, 20, -1179419, 983040, 20, -1113883, 983040, 20, -1048347, 983040, 20, -982811, 983040, 20, -917275, 983040, 20, -851739, 983040, 20, -786203, 983040, 20, -720667, 983040, 20, -655131, 983040, 20, -589595, 983040, 20, -524059, 983040, 20, -458523, 983040, 20, -392987, 983040, 20, -327451, 983040, 20, -261915, 983040, 20, -196379, 983040, 20, -130843, 983040, 20, -65307, 983040, 20, 229, 983040, 20, 65765, 983040, 20, -1441562, 983040, 20, -1376026, 983040, 20, -1310490, 983040, 20, -1244954, 983040, 20, -1179418, 983040, 20, -1113882, 983040, 20, -1048346, 983040, 20, -982810, 983040, 20, -917274, 983040, 20, -851738, 983040, 20, -786202, 983040, 20, -720666, 983040, 20, -655130, 983040, 20, -589594, 983040, 20, -524058, 983040, 20, -458522, 983040, 20, -392986, 983040, 20, -327450, 983040, 20, -261914, 983040, 20, -196378, 983040, 20, -130842, 983040, 20, -65306, 983040, 20, 230, 983040, 20, 65766, 983040, 20, -1441561, 983040, 20, -1376025, 983040, 20, -1310489, 983040, 20, -1244953, 983040, 20, -1179417, 983040, 20, -1113881, 983040, 20, -1048345, 983040, 20, -982809, 983040, 20, -917273, 983040, 20, -851737, 983040, 20, -786201, 983040, 20, -720665, 983040, 20, -655129, 983040, 20, -589593, 983040, 20, -524057, 983040, 20, -458521, 983040, 20, -392985, 983040, 20, -327449, 983040, 20, -261913, 983040, 20, -196377, 983040, 20, -130841, 983040, 20, -65305, 983040, 20, 231, 983040, 20, 65767, 983040, 20, -1441560, 983040, 20, -1376024, 983040, 20, -1310488, 983040, 20, -1244952, 983040, 20, -1179416, 983040, 20, -1113880, 983040, 20, -1048344, 983040, 20, -982808, 983040, 20, -917272, 983040, 20, -851736, 983040, 20, -786200, 983040, 20, -720664, 983040, 20, -655128, 983040, 20, -589592, 983040, 20, -524056, 983040, 20, -458520, 983040, 20, -392984, 983040, 20, -327448, 983040, 20, -261912, 983040, 20, -196376, 983040, 20, -130840, 983040, 20, -65304, 983040, 20, 232, 983040, 20, 65768, 983040, 20, -1441559, 983040, 20, -1376023, 983040, 20, -1310487, 983040, 20, -1244951, 983040, 20, -1179415, 983040, 20, -1113879, 983040, 20, -1048343, 983040, 20, -982807, 983040, 20, -917271, 983040, 20, -851735, 983040, 20, -786199, 983040, 20, -720663, 983040, 20, -655127, 983040, 20, -589591, 983040, 20, -524055, 983040, 20, -458519, 983040, 20, -392983, 983040, 20, -327447, 983040, 20, -261911, 983040, 20, -196375, 983040, 20, -130839, 983040, 20, -65303, 983040, 20, 233, 983040, 20, 65769, 983040, 20, -1441558, 983040, 20, -1376022, 983040, 20, -1310486, 983040, 20, -1244950, 983040, 20, -1179414, 983040, 20, -1113878, 983040, 20, -1048342, 983040, 20, -982806, 983040, 20, -917270, 983040, 20, -851734, 983040, 20, -786198, 983040, 20, -720662, 983040, 20, -655126, 983040, 20, -589590, 983040, 20, -524054, 983040, 20, -458518, 983040, 20, -392982, 983040, 20, -327446, 983040, 20, -261910, 983040, 20, -196374, 983040, 20, -130838, 983040, 20, -65302, 983040, 20, 234, 983040, 20, 65770, 983040, 20, -1441557, 983040, 20, -1376021, 983040, 20, -1310485, 983040, 20, -1244949, 983040, 20, -1179413, 983040, 20, -1113877, 983040, 20, -1048341, 983040, 20, -982805, 983040, 20, -917269, 983040, 20, -851733, 983040, 20, -786197, 983040, 20, -720661, 983040, 20, -655125, 983040, 20, -589589, 983040, 20, -524053, 983040, 20, -458517, 983040, 20, -392981, 983040, 20, -327445, 983040, 20, -261909, 983040, 20, -196373, 983040, 20, -130837, 983040, 20, -65301, 983040, 20, 235, 983040, 20, 65771, 983040, 20, -1441556, 983040, 20, -1376020, 983040, 20, -1310484, 983040, 20, -1244948, 983040, 20, -1179412, 983040, 20, -1113876, 983040, 20, -1048340, 983040, 20, -982804, 983040, 20, -917268, 983040, 20, -851732, 983040, 20, -786196, 983040, 20, -720660, 983040, 20, -655124, 983040, 20, -589588, 983040, 20, -524052, 983040, 20, -458516, 983040, 20, -392980, 983040, 20, -327444, 983040, 20, -261908, 983040, 20, -196372, 983040, 20, -130836, 983040, 20, -65300, 983040, 20, 236, 983040, 20, 65772, 983040, 20, -1441555, 983040, 20, -1376019, 983040, 20, -1310483, 983040, 20, -1244947, 983040, 20, -1179411, 983040, 20, -1113875, 983040, 20, -1048339, 983040, 20, -982803, 983040, 20, -917267, 983040, 20, -851731, 983040, 20, -786195, 983040, 20, -720659, 983040, 20, -655123, 983040, 20, -589587, 983040, 20, -524051, 983040, 20, -458515, 983040, 20, -392979, 983040, 20, -327443, 983040, 20, -261907, 983040, 20, -196371, 983040, 20, -130835, 983040, 20, -65299, 983040, 20, 237, 983040, 20, 65773, 983040, 20, -1441554, 983040, 20, -1376018, 983040, 20, -1310482, 983040, 20, -1244946, 983040, 20, -1179410, 983040, 20, -1113874, 983040, 20, -1048338, 983040, 20, -982802, 983040, 20, -917266, 983040, 20, -851730, 983040, 20, -786194, 983040, 20, -720658, 983040, 20, -655122, 983040, 20, -589586, 983040, 20, -524050, 983040, 20, -458514, 983040, 20, -392978, 983040, 20, -327442, 983040, 20, -261906, 983040, 20, -196370, 983040, 20, -130834, 983040, 20, -65298, 983040, 20, 238, 983040, 20, 65774, 983040, 20, -1441553, 983040, 20, -1376017, 983040, 20, -1310481, 983040, 20, -1244945, 983040, 20, -1179409, 983040, 20, -1113873, 983040, 20, -1048337, 983040, 20, -982801, 983040, 20, -917265, 983040, 20, -851729, 983040, 20, -786193, 983040, 20, -720657, 983040, 20, -655121, 983040, 20, -589585, 983040, 20, -524049, 983040, 20, -458513, 983040, 20, -392977, 983040, 20, -327441, 983040, 20, -261905, 983040, 20, -196369, 983040, 20, -130833, 983040, 20, -65297, 983040, 20, 239, 983040, 20, 65775, 983040, 20, -1441552, 983040, 20, -1376016, 983040, 20, -1310480, 983040, 20, -1244944, 983040, 20, -1179408, 983040, 20, -1113872, 983040, 20, -1048336, 983040, 20, -982800, 983040, 20, -917264, 983040, 20, -851728, 983040, 20, -786192, 983040, 20, -720656, 983040, 20, -655120, 983040, 20, -589584, 983040, 20, -524048, 983040, 20, -458512, 983040, 20, -392976, 983040, 20, -327440, 983040, 20, -261904, 983040, 20, -196368, 983040, 20, -130832, 983040, 20, -65296, 983040, 20, 240, 983040, 20, 65776, 983040, 20, -1441551, 983040, 20, -1376015, 983040, 20, -1310479, 983040, 20, -1244943, 983040, 20, -1179407, 983040, 20, -1113871, 983040, 20, -1048335, 983040, 20, -982799, 983040, 20, -917263, 983040, 20, -851727, 983040, 20, -786191, 983040, 20, -720655, 983040, 20, -655119, 983040, 20, -589583, 983040, 20, -524047, 983040, 20, -458511, 983040, 20, -392975, 983040, 20, -327439, 983040, 20, -261903, 983040, 20, -196367, 983040, 20, -130831, 983040, 20, -65295, 983040, 20, 241, 983040, 20, 65777, 983040, 20, -1441550, 983040, 20, -1376014, 983040, 20, -1310478, 983040, 20, -1244942, 983040, 20, -1179406, 983040, 20, -1113870, 983040, 20, -1048334, 983040, 20, -982798, 983040, 20, -917262, 983040, 20, -851726, 983040, 20, -786190, 983040, 20, -720654, 983040, 20, -655118, 983040, 20, -589582, 983040, 20, -524046, 983040, 20, -458510, 983040, 20, -392974, 983040, 20, -327438, 983040, 20, -261902, 983040, 20, -196366, 983040, 20, -130830, 983040, 20, -65294, 983040, 20, 242, 983040, 20, 65778, 983040, 20, -1441549, 983040, 20, -1376013, 983040, 20, -1310477, 983040, 20, -1244941, 983040, 20, -1179405, 983040, 20, -1113869, 983040, 20, -1048333, 983040, 20, -982797, 983040, 20, -917261, 983040, 20, -851725, 983040, 20, -786189, 983040, 20, -720653, 983040, 20, -655117, 983040, 20, -589581, 983040, 20, -524045, 983040, 20, -458509, 983040, 20, -392973, 983040, 20, -327437, 983040, 20, -261901, 983040, 20, -196365, 983040, 20, -130829, 983040, 20, -65293, 983040, 20, 243, 983040, 20, 65779, 983040, 20, -1441548, 983040, 20, -1376012, 983040, 20, -1310476, 983040, 20, -1244940, 983040, 20, -1179404, 983040, 20, -1113868, 983040, 20, -1048332, 983040, 20, -982796, 983040, 20, -917260, 983040, 20, -851724, 983040, 20, -786188, 983040, 20, -720652, 983040, 20, -655116, 983040, 20, -589580, 983040, 20, -524044, 983040, 20, -458508, 983040, 20, -392972, 983040, 20, -327436, 983040, 20, -261900, 983040, 20, -196364, 983040, 20, -130828, 983040, 20, -65292, 983040, 20, 244, 983040, 20, 65780, 983040, 20, -1441547, 983040, 20, -1376011, 983040, 20, -1310475, 983040, 20, -1244939, 983040, 20, -1179403, 983040, 20, -1113867, 983040, 20, -1048331, 983040, 20, -982795, 983040, 20, -917259, 983040, 20, -851723, 983040, 20, -786187, 983040, 20, -720651, 983040, 20, -655115, 983040, 20, -589579, 983040, 20, -524043, 983040, 20, -458507, 983040, 20, -392971, 983040, 20, -327435, 983040, 20, -261899, 983040, 20, -196363, 983040, 20, -130827, 983040, 20, -65291, 983040, 20, 245, 983040, 20, 65781, 983040, 20, -1441546, 983040, 20, -1376010, 983040, 20, -1310474, 983040, 20, -1244938, 983040, 20, -1179402, 983040, 20, -1113866, 983040, 20, -1048330, 983040, 20, -982794, 983040, 20, -917258, 983040, 20, -851722, 983040, 20, -786186, 983040, 20, -720650, 983040, 20, -655114, 983040, 20, -589578, 983040, 20, -524042, 983040, 20, -458506, 983040, 20, -392970, 983040, 20, -327434, 983040, 20, -261898, 983040, 20, -196362, 983040, 20, -130826, 983040, 20, -65290, 983040, 20, 246, 983040, 20, 65782, 983040, 20, -1441545, 983040, 20, -1376009, 983040, 20, -1310473, 983040, 20, -1244937, 983040, 20, -1179401, 983040, 20, -1113865, 983040, 20, -1048329, 983040, 20, -982793, 983040, 20, -917257, 983040, 20, -851721, 983040, 20, -786185, 983040, 20, -720649, 983040, 20, -655113, 983040, 20, -589577, 983040, 20, -524041, 983040, 20, -458505, 983040, 20, -392969, 983040, 20, -327433, 983040, 20, -261897, 983040, 20, -196361, 983040, 20, -130825, 983040, 20, -65289, 983040, 20, 247, 983040, 20, 65783, 983040, 20, -1441544, 983040, 20, -1376008, 983040, 20, -1310472, 983040, 20, -1244936, 983040, 20, -1179400, 983040, 20, -1113864, 983040, 20, -1048328, 983040, 20, -982792, 983040, 20, -917256, 983040, 20, -851720, 983040, 20, -786184, 983040, 20, -720648, 983040, 20, -655112, 983040, 20, -589576, 983040, 20, -524040, 983040, 20, -458504, 983040, 20, -392968, 983040, 20, -327432, 983040, 20, -261896, 983040, 20, -196360, 983040, 20, -130824, 983040, 20, -65288, 983040, 20, 248, 983040, 20, 65784, 983040, 20, -1441543, 983040, 20, -1376007, 983040, 20, -1310471, 983040, 20, -1244935, 983040, 20, -1179399, 983040, 20, -1113863, 983040, 20, -1048327, 983040, 20, -982791, 983040, 20, -917255, 983040, 20, -851719, 983040, 20, -786183, 983040, 20, -720647, 983040, 20, -655111, 983040, 20, -589575, 983040, 20, -524039, 983040, 20, -458503, 983040, 20, -392967, 983040, 20, -327431, 983040, 20, -261895, 983040, 20, -196359, 983040, 20, -130823, 983040, 20, -65287, 983040, 20, 249, 983040, 20, 65785, 983040, 20, -1441542, 983040, 20, -1376006, 983040, 20, -1310470, 983040, 20, -1244934, 983040, 20, -1179398, 983040, 20, -1113862, 983040, 20, -1048326, 983040, 20, -982790, 983040, 20, -917254, 983040, 20, -851718, 983040, 20, -786182, 983040, 20, -720646, 983040, 20, -655110, 983040, 20, -589574, 983040, 20, -524038, 983040, 20, -458502, 983040, 20, -392966, 983040, 20, -327430, 983040, 20, -261894, 983040, 20, -196358, 983040, 20, -130822, 983040, 20, -65286, 983040, 20, 250, 983040, 20, 65786, 983040, 20, -1441541, 983040, 20, -1376005, 983040, 20, -1310469, 983040, 20, -1244933, 983040, 20, -1179397, 983040, 20, -1113861, 983040, 20, -1048325, 983040, 20, -982789, 983040, 20, -917253, 983040, 20, -851717, 983040, 20, -786181, 983040, 20, -720645, 983040, 20, -655109, 983040, 20, -589573, 983040, 20, -524037, 983040, 20, -458501, 983040, 20, -392965, 983040, 20, -327429, 983040, 20, -261893, 983040, 20, -196357, 983040, 20, -130821, 983040, 20, -65285, 983040, 20, 251, 983040, 20, 65787, 983040, 20, -1441540, 983040, 20, -1376004, 983040, 20, -1310468, 983040, 20, -1244932, 983040, 20, -1179396, 983040, 20, -1113860, 983040, 20, -1048324, 983040, 20, -982788, 983040, 20, -917252, 983040, 20, -851716, 983040, 20, -786180, 983040, 20, -720644, 983040, 20, -655108, 983040, 20, -589572, 983040, 20, -524036, 983040, 20, -458500, 983040, 20, -392964, 983040, 20, -327428, 983040, 20, -261892, 983040, 20, -196356, 983040, 20, -130820, 983040, 20, -65284, 983040, 20, 252, 983040, 20, 65788, 983040, 20, -1441539, 983040, 20, -1376003, 983040, 20, -1310467, 983040, 20, -1244931, 983040, 20, -1179395, 983040, 20, -1113859, 983040, 20, -1048323, 983040, 20, -982787, 983040, 20, -917251, 983040, 20, -851715, 983040, 20, -786179, 983040, 20, -720643, 983040, 20, -655107, 983040, 20, -589571, 983040, 20, -524035, 983040, 20, -458499, 983040, 20, -392963, 983040, 20, -327427, 983040, 20, -261891, 983040, 20, -196355, 983040, 20, -130819, 983040, 20, -65283, 983040, 20, 253, 983040, 20, 65789, 983040, 20, -1441538, 983040, 20, -1376002, 983040, 20, -1310466, 983040, 20, -1244930, 983040, 20, -1179394, 983040, 20, -1113858, 983040, 20, -1048322, 983040, 20, -982786, 983040, 20, -917250, 983040, 20, -851714, 983040, 20, -786178, 983040, 20, -720642, 983040, 20, -655106, 983040, 20, -589570, 983040, 20, -524034, 983040, 20, -458498, 983040, 20, -392962, 983040, 20, -327426, 983040, 20, -261890, 983040, 20, -196354, 983040, 20, -130818, 983040, 20, -65282, 983040, 20, 254, 983040, 20, 65790, 983040, 20, -1441537, 983040, 20, -1376001, 983040, 20, -1310465, 983040, 20, -1244929, 983040, 20, -1179393, 983040, 20, -1113857, 983040, 20, -1048321, 983040, 20, -982785, 983040, 20, -917249, 983040, 20, -851713, 983040, 20, -786177, 983040, 20, -720641, 983040, 20, -655105, 983040, 20, -589569, 983040, 20, -524033, 983040, 20, -458497, 983040, 20, -392961, 983040, 20, -327425, 983040, 20, -261889, 983040, 20, -196353, 983040, 20, -130817, 983040, 20, -65281, 983040, 20, 255, 983040, 20, 65791, 983040, 20, -1441536, 983040, 20, -1376000, 983040, 20, -1310464, 983040, 20, -1244928, 983040, 20, -1179392, 983040, 20, -1113856, 983040, 20, -1048320, 983040, 20, -982784, 983040, 20, -917248, 983040, 20, -851712, 983040, 20, -786176, 983040, 20, -720640, 983040, 20, -655104, 983040, 20, -589568, 983040, 20, -524032, 983040, 20, -458496, 983040, 20, -392960, 983040, 20, -327424, 983040, 20, -261888, 983040, 20, -196352, 983040, 20, -130816, 983040, 20, -65280, 983040, 20, 256, 983040, 20, 65792, 983040, 20, -1441535, 983040, 20, -1375999, 983040, 20, -1310463, 983040, 20, -1244927, 983040, 20, -1179391, 983040, 20, -1113855, 983040, 20, -1048319, 983040, 20, -982783, 983040, 20, -917247, 983040, 20, -851711, 983040, 20, -786175, 983040, 20, -720639, 983040, 20, -655103, 983040, 20, -589567, 983040, 20, -524031, 983040, 20, -458495, 983040, 20, -392959, 983040, 20, -327423, 983040, 20, -261887, 983040, 20, -196351, 983040, 20, -130815, 983040, 20, -65279, 983040, 20, 257, 983040, 20, 65793, 983040, 20, -1441534, 983040, 20, -1375998, 983040, 20, -1310462, 983040, 20, -1244926, 983040, 20, -1179390, 983040, 20, -1113854, 983040, 20, -1048318, 983040, 20, -982782, 983040, 20, -917246, 983040, 20, -851710, 983040, 20, -786174, 983040, 20, -720638, 983040, 20, -655102, 983040, 20, -589566, 983040, 20, -524030, 983040, 20, -458494, 983040, 20, -392958, 983040, 20, -327422, 983040, 20, -261886, 983040, 20, -196350, 983040, 20, -130814, 983040, 20, -65278, 983040, 20, 258, 983040, 20, 65794, 983040, 20, -1441533, 983040, 20, -1375997, 983040, 20, -1310461, 983040, 20, -1244925, 983040, 20, -1179389, 983040, 20, -1113853, 983040, 20, -1048317, 983040, 20, -982781, 983040, 20, -917245, 983040, 20, -851709, 983040, 20, -786173, 983040, 20, -720637, 983040, 20, -655101, 983040, 20, -589565, 983040, 20, -524029, 983040, 20, -458493, 983040, 20, -392957, 983040, 20, -327421, 983040, 20, -261885, 983040, 20, -196349, 983040, 20, -130813, 983040, 20, -65277, 983040, 20, 259, 983040, 20, 65795, 983040, 20, -1441532, 983040, 20, -1375996, 983040, 20, -1310460, 983040, 20, -1244924, 983040, 20, -1179388, 983040, 20, -1113852, 983040, 20, -1048316, 983040, 20, -982780, 983040, 20, -917244, 983040, 20, -851708, 983040, 20, -786172, 983040, 20, -720636, 983040, 20, -655100, 983040, 20, -589564, 983040, 20, -524028, 983040, 20, -458492, 983040, 20, -392956, 983040, 20, -327420, 983040, 20, -261884, 983040, 20, -196348, 983040, 20, -130812, 983040, 20, -65276, 983040, 20, 260, 983040, 20, 65796, 983040, 20, -1441531, 983040, 20, -1375995, 983040, 20, -1310459, 983040, 20, -1244923, 983040, 20, -1179387, 983040, 20, -1113851, 983040, 20, -1048315, 983040, 20, -982779, 983040, 20, -917243, 983040, 20, -851707, 983040, 20, -786171, 983040, 20, -720635, 983040, 20, -655099, 983040, 20, -589563, 983040, 20, -524027, 983040, 20, -458491, 983040, 20, -392955, 983040, 20, -327419, 983040, 20, -261883, 983040, 20, -196347, 983040, 20, -130811, 983040, 20, -65275, 983040, 20, 261, 983040, 20, 65797, 983040, 20, -1441530, 983040, 20, -1375994, 983040, 20, -1310458, 983040, 20, -1244922, 983040, 20, -1179386, 983040, 20, -1113850, 983040, 20, -1048314, 983040, 20, -982778, 983040, 20, -917242, 983040, 20, -851706, 983040, 20, -786170, 983040, 20, -720634, 983040, 20, -655098, 983040, 20, -589562, 983040, 20, -524026, 983040, 20, -458490, 983040, 20, -392954, 983040, 20, -327418, 983040, 20, -261882, 983040, 20, -196346, 983040, 20, -130810, 983040, 20, -65274, 983040, 20, 262, 983040, 20, 65798, 983040, 20, -1441529, 983040, 20, -1375993, 983040, 20, -1310457, 983040, 20, -1244921, 983040, 20, -1179385, 983040, 20, -1113849, 983040, 20, -1048313, 983040, 20, -982777, 983040, 20, -917241, 983040, 20, -851705, 983040, 20, -786169, 983040, 20, -720633, 983040, 20, -655097, 983040, 20, -589561, 983040, 20, -524025, 983040, 20, -458489, 983040, 20, -392953, 983040, 20, -327417, 983040, 20, -261881, 983040, 20, -196345, 983040, 20, -130809, 983040, 20, -65273, 983040, 20, 263, 983040, 20, 65799, 983040, 20, -1441528, 983040, 20, -1375992, 983040, 20, -1310456, 983040, 20, -1244920, 983040, 20, -1179384, 983040, 20, -1113848, 983040, 20, -1048312, 983040, 20, -982776, 983040, 20, -917240, 983040, 20, -851704, 983040, 20, -786168, 983040, 20, -720632, 983040, 20, -655096, 983040, 20, -589560, 983040, 20, -524024, 983040, 20, -458488, 983040, 20, -392952, 983040, 20, -327416, 983040, 20, -261880, 983040, 20, -196344, 983040, 20, -130808, 983040, 20, -65272, 983040, 20, 264, 983040, 20, 65800, 983040, 20, -1441527, 983040, 20, -1375991, 983040, 20, -1310455, 983040, 20, -1244919, 983040, 20, -1179383, 983040, 20, -1113847, 983040, 20, -1048311, 983040, 20, -982775, 983040, 20, -917239, 983040, 20, -851703, 983040, 20, -786167, 983040, 20, -720631, 983040, 20, -655095, 983040, 20, -589559, 983040, 20, -524023, 983040, 20, -458487, 983040, 20, -392951, 983040, 20, -327415, 983040, 20, -261879, 983040, 20, -196343, 983040, 20, -130807, 983040, 20, -65271, 983040, 20, 265, 983040, 20, 65801, 983040, 20, -1441526, 983040, 20, -1375990, 983040, 20, -1310454, 983040, 20, -1244918, 983040, 20, -1179382, 983040, 20, -1113846, 983040, 20, -1048310, 983040, 20, -982774, 983040, 20, -917238, 983040, 20, -851702, 983040, 20, -786166, 983040, 20, -720630, 983040, 20, -655094, 983040, 20, -589558, 983040, 20, -524022, 983040, 20, -458486, 983040, 20, -392950, 983040, 20, -327414, 983040, 20, -261878, 983040, 20, -196342, 983040, 20, -130806, 983040, 20, -65270, 983040, 20, 266, 983040, 20, 65802, 983040, 20, -1441525, 983040, 20, -1375989, 983040, 20, -1310453, 983040, 20, -1244917, 983040, 20, -1179381, 983040, 20, -1113845, 983040, 20, -1048309, 983040, 20, -982773, 983040, 20, -917237, 983040, 20, -851701, 983040, 20, -786165, 983040, 20, -720629, 983040, 20, -655093, 983040, 20, -589557, 983040, 20, -524021, 983040, 20, -458485, 983040, 20, -392949, 983040, 20, -327413, 983040, 20, -261877, 983040, 20, -196341, 983040, 20, -130805, 983040, 20, -65269, 983040, 20, 267, 983040, 20, 65803, 983040, 20, -1441524, 983040, 20, -1375988, 983040, 20, -1310452, 983040, 20, -1244916, 983040, 20, -1179380, 983040, 20, -1113844, 983040, 20, -1048308, 983040, 20, -982772, 983040, 20, -917236, 983040, 20, -851700, 983040, 20, -786164, 983040, 20, -720628, 983040, 20, -655092, 983040, 20, -589556, 983040, 20, -524020, 983040, 20, -458484, 983040, 20, -392948, 983040, 20, -327412, 983040, 20, -261876, 983040, 20, -196340, 983040, 20, -130804, 983040, 20, -65268, 983040, 20, 268, 983040, 20, 65804, 983040, 20, -1441523, 983040, 20, -1375987, 983040, 20, -1310451, 983040, 20, -1244915, 983040, 20, -1179379, 983040, 20, -1113843, 983040, 20, -1048307, 983040, 20, -982771, 983040, 20, -917235, 983040, 20, -851699, 983040, 20, -786163, 983040, 20, -720627, 983040, 20, -655091, 983040, 20, -589555, 983040, 20, -524019, 983040, 20, -458483, 983040, 20, -392947, 983040, 20, -327411, 983040, 20, -261875, 983040, 20, -196339, 983040, 20, -130803, 983040, 20, -65267, 983040, 20, 269, 983040, 20, 65805, 983040, 20, -1441522, 983040, 20, -1375986, 983040, 20, -1310450, 983040, 20, -1244914, 983040, 20, -1179378, 983040, 20, -1113842, 983040, 20, -1048306, 983040, 20, -982770, 983040, 20, -917234, 983040, 20, -851698, 983040, 20, -786162, 983040, 20, -720626, 983040, 20, -655090, 983040, 20, -589554, 983040, 20, -524018, 983040, 20, -458482, 983040, 20, -392946, 983040, 20, -327410, 983040, 20, -261874, 983040, 20, -196338, 983040, 20, -130802, 983040, 20, -65266, 983040, 20, 270, 983040, 20, 65806, 983040, 20, -1441521, 983040, 20, -1375985, 983040, 20, -1310449, 983040, 20, -1244913, 983040, 20, -1179377, 983040, 20, -1113841, 983040, 20, -1048305, 983040, 20, -982769, 983040, 20, -917233, 983040, 20, -851697, 983040, 20, -786161, 983040, 20, -720625, 983040, 20, -655089, 983040, 20, -589553, 983040, 20, -524017, 983040, 20, -458481, 983040, 20, -392945, 983040, 20, -327409, 983040, 20, -261873, 983040, 20, -196337, 983040, 20, -130801, 983040, 20, -65265, 983040, 20, 271, 983040, 20, 65807, 983040, 20, -1441520, 983040, 20, -1375984, 983040, 20, -1310448, 983040, 20, -1244912, 983040, 20, -1179376, 983040, 20, -1113840, 983040, 20, -1048304, 983040, 20, -982768, 983040, 20, -917232, 983040, 20, -851696, 983040, 20, -786160, 983040, 20, -720624, 983040, 20, -655088, 983040, 20, -589552, 983040, 20, -524016, 983040, 20, -458480, 983040, 20, -392944, 983040, 20, -327408, 983040, 20, -261872, 983040, 20, -196336, 983040, 20, -130800, 983040, 20, -65264, 983040, 20, 272, 983040, 20, 65808, 983040, 20, -1441519, 983040, 20, -1375983, 983040, 20, -1310447, 983040, 20, -1244911, 983040, 20, -1179375, 983040, 20, -1113839, 983040, 20, -1048303, 983040, 20, -982767, 983040, 20, -917231, 983040, 20, -851695, 983040, 20, -786159, 983040, 20, -720623, 983040, 20, -655087, 983040, 20, -589551, 983040, 20, -524015, 983040, 20, -458479, 983040, 20, -392943, 983040, 20, -327407, 983040, 20, -261871, 983040, 20, -196335, 983040, 20, -130799, 983040, 20, -65263, 983040, 20, 273, 983040, 20, 65809, 983040, 20, -1441518, 983040, 20, -1375982, 983040, 20, -1310446, 983040, 20, -1244910, 983040, 20, -1179374, 983040, 20, -1113838, 983040, 20, -1048302, 983040, 20, -982766, 983040, 20, -917230, 983040, 20, -851694, 983040, 20, -786158, 983040, 20, -720622, 983040, 20, -655086, 983040, 20, -589550, 983040, 20, -524014, 983040, 20, -458478, 983040, 20, -392942, 983040, 20, -327406, 983040, 20, -261870, 983040, 20, -196334, 983040, 20, -130798, 983040, 20, -65262, 983040, 20, 274, 983040, 20, 65810, 983040, 20, -1441517, 983040, 20, -1375981, 983040, 20, -1310445, 983040, 20, -1244909, 983040, 20, -1179373, 983040, 20, -1113837, 983040, 20, -1048301, 983040, 20, -982765, 983040, 20, -917229, 983040, 20, -851693, 983040, 20, -786157, 983040, 20, -720621, 983040, 20, -655085, 983040, 20, -589549, 983040, 20, -524013, 983040, 20, -458477, 983040, 20, -392941, 983040, 20, -327405, 983040, 20, -261869, 983040, 20, -196333, 983040, 20, -130797, 983040, 20, -65261, 983040, 20, 275, 983040, 20, 65811, 983040, 20, -4849674, 589825, 8, -4784138, 589825, 8, -4718602, 589825, 8, -4653066, 589825, 8, -4587530, 589825, 8, -4521994, 589825, 8, -4456458, 589825, 8, -4390922, 589825, 8, -4325386, 589825, 8, -4259850, 589825, 8, -4194314, 589825, 8, -4128778, 589825, 8, -4063242, 589825, 8, -3997706, 589825, 8, -3932170, 589825, 8, -3866634, 589825, 8, -3801098, 589825, 8, -3735562, 589825, 8, -3670026, 589825, 8, -3604490, 589825, 8, -3538954, 589825, 8, -3473418, 589825, 8, -3407882, 589825, 8, -3342346, 589825, 8, -3276810, 589825, 8, -3211274, 589825, 8, -3145738, 589825, 8, -3080202, 589825, 8, -3014666, 589825, 8, -2949130, 589825, 8, -2883594, 589825, 8, -2818058, 589825, 8, -2752522, 589825, 8, -4849673, 589825, 8, -4784137, 589825, 8, -4718601, 589825, 8, -4653065, 589825, 8, -4587529, 589825, 8, -4521993, 589825, 8, -4456457, 589825, 8, -4390921, 589825, 8, -4325385, 589825, 8, -4259849, 589825, 8, -4194313, 589825, 8, -4128777, 589825, 8, -4063241, 589825, 8, -3997705, 589825, 8, -3932169, 589825, 8, -3866633, 589825, 8, -3801097, 589825, 8, -3735561, 589825, 8, -3670025, 589825, 8, -3604489, 589825, 8, -3538953, 589825, 8, -3473417, 589825, 8, -3407881, 589825, 8, -3342345, 589825, 8, -3276809, 589825, 8, -3211273, 589825, 8, -3145737, 589825, 8, -3080201, 589825, 8, -3014665, 589825, 8, -2949129, 589825, 8, -2883593, 589825, 8, -2818057, 589825, 8, -2752521, 589825, 8, -4849672, 589825, 8, -4784136, 589825, 8, -4718600, 589825, 8, -4653064, 589825, 8, -4587528, 589825, 8, -4521992, 589825, 8, -4456456, 589825, 8, -4390920, 589825, 8, -4325384, 589825, 8, -4259848, 589825, 8, -4194312, 589825, 8, -4128776, 589825, 8, -4063240, 589825, 8, -3997704, 589825, 8, -3932168, 589825, 8, -3866632, 589825, 8, -3801096, 589825, 8, -3735560, 589825, 8, -3670024, 589825, 8, -3604488, 589825, 8, -3538952, 589825, 8, -3473416, 589825, 8, -3407880, 589825, 8, -3342344, 589825, 8, -3276808, 589825, 8, -3211272, 589825, 8, -3145736, 589825, 8, -3080200, 589825, 8, -3014664, 589825, 8, -2949128, 589825, 8, -2883592, 589825, 8, -2818056, 2097153, 7, -2752520, 2097153, 7, -4849671, 589825, 8, -4784135, 589825, 8, -4718599, 589825, 8, -4653063, 589825, 8, -4587527, 589825, 8, -4521991, 589825, 8, -4456455, 589825, 8, -4390919, 589825, 8, -4325383, 589825, 8, -4259847, 589825, 8, -4194311, 589825, 8, -4128775, 589825, 8, -4063239, 589825, 8, -3997703, 589825, 8, -3932167, 589825, 8, -3866631, 589825, 8, -3801095, 589825, 8, -3735559, 589825, 8, -3670023, 589825, 8, -3604487, 589825, 8, -3538951, 589825, 8, -3473415, 589825, 8, -3407879, 589825, 8, -3342343, 589825, 8, -3276807, 589825, 8, -3211271, 589825, 8, -3145735, 589825, 8, -3080199, 589825, 8, -3014663, 589825, 8, -2949127, 589825, 8, -2883591, 589825, 8, -4849670, 589825, 8, -4784134, 589825, 8, -4718598, 589825, 8, -4653062, 589825, 8, -4587526, 589825, 8, -4521990, 589825, 8, -4456454, 589825, 8, -4390918, 589825, 8, -4325382, 589825, 8, -4259846, 589825, 8, -4194310, 589825, 8, -4128774, 589825, 8, -4063238, 589825, 8, -3997702, 589825, 8, -3932166, 589825, 8, -3866630, 589825, 8, -3801094, 589825, 8, -3735558, 589825, 8, -3670022, 589825, 8, -3604486, 589825, 8, -3538950, 589825, 8, -3473414, 589825, 8, -3407878, 589825, 8, -3342342, 589825, 8, -3276806, 589825, 8, -3211270, 589825, 8, -3145734, 589825, 8, -3080198, 589825, 8, -3014662, 589825, 8, -2949126, 589825, 8, -2883590, 589825, 8, -2818054, 2097153, 7, -4849669, 589825, 8, -4784133, 589825, 8, -4718597, 589825, 8, -4653061, 589825, 8, -4587525, 589825, 8, -4521989, 589825, 8, -4456453, 589825, 8, -4390917, 589825, 8, -4325381, 589825, 8, -4259845, 589825, 8, -4194309, 589825, 8, -4128773, 589825, 8, -4063237, 589825, 8, -3997701, 589825, 8, -3932165, 589825, 8, -3866629, 589825, 8, -3801093, 589825, 8, -3735557, 589825, 8, -3670021, 589825, 8, -3604485, 589825, 8, -3538949, 589825, 8, -3473413, 589825, 8, -3407877, 589825, 8, -3342341, 589825, 8, -3276805, 589825, 8, -3211269, 589825, 8, -3145733, 589825, 8, -3080197, 589825, 8, -3014661, 589825, 8, -2949125, 589825, 8, -2883589, 589825, 8, -2818053, 2097153, 7, -2752517, 2097153, 7, -4849668, 589825, 8, -4784132, 589825, 8, -4718596, 589825, 8, -4653060, 589825, 8, -4587524, 589825, 8, -4521988, 589825, 8, -4456452, 589825, 8, -4390916, 589825, 8, -4325380, 589825, 8, -4259844, 589825, 8, -4194308, 589825, 8, -4128772, 589825, 8, -4063236, 589825, 8, -3997700, 589825, 8, -3932164, 589825, 8, -3866628, 589825, 8, -3801092, 589825, 8, -3735556, 589825, 8, -3670020, 589825, 8, -3604484, 589825, 8, -3538948, 589825, 8, -3473412, 589825, 8, -3407876, 589825, 8, -3342340, 589825, 8, -3276804, 589825, 8, -3211268, 589825, 8, -3145732, 589825, 8, -3080196, 589825, 8, -3014660, 589825, 8, -2949124, 589825, 8, -2883588, 589825, 8, -2818052, 589825, 8, -2752516, 589825, 8, -4849667, 589825, 8, -4784131, 589825, 8, -4718595, 589825, 8, -4653059, 589825, 8, -4587523, 589825, 8, -4521987, 589825, 8, -4456451, 589825, 8, -4390915, 589825, 8, -4325379, 589825, 8, -4259843, 589825, 8, -4194307, 589825, 8, -4128771, 589825, 8, -4063235, 589825, 8, -3997699, 589825, 8, -3932163, 589825, 8, -3866627, 589825, 8, -3801091, 589825, 8, -3735555, 589825, 8, -3670019, 589825, 8, -3604483, 589825, 8, -3538947, 589825, 8, -3473411, 589825, 8, -3407875, 589825, 8, -3342339, 589825, 8, -3276803, 589825, 8, -3211267, 589825, 8, -3145731, 589825, 8, -3080195, 589825, 8, -3014659, 589825, 8, -2949123, 589825, 8, -2883587, 589825, 8, -2818051, 589825, 8, -2752515, 589825, 8, -4849666, 589825, 8, -4784130, 589825, 8, -4718594, 589825, 8, -4653058, 589825, 8, -4587522, 589825, 8, -4521986, 589825, 8, -4456450, 589825, 8, -4390914, 589825, 8, -4325378, 589825, 8, -4259842, 589825, 8, -4194306, 589825, 8, -4128770, 589825, 8, -4063234, 589825, 8, -3997698, 589825, 8, -3932162, 589825, 8, -3866626, 589825, 8, -3801090, 589825, 8, -3735554, 589825, 8, -3670018, 589825, 8, -3604482, 589825, 8, -3538946, 589825, 8, -3473410, 589825, 8, -3407874, 589825, 8, -3342338, 589825, 8, -3276802, 589825, 8, -3211266, 589825, 8, -3145730, 589825, 8, -3080194, 589825, 8, -3014658, 589825, 8, -2949122, 589825, 8, -2883586, 589825, 8, -2818050, 589825, 8, -2752514, 589825, 8, -4849665, 589825, 8, -4784129, 589825, 8, -4718593, 589825, 8, -4653057, 589825, 8, -4587521, 589825, 8, -4521985, 589825, 8, -4456449, 589825, 8, -4390913, 589825, 8, -4325377, 589825, 8, -4259841, 589825, 8, -4194305, 589825, 8, -4128769, 589825, 8, -4063233, 589825, 8, -3997697, 589825, 8, -3932161, 589825, 8, -3866625, 589825, 8, -3801089, 589825, 8, -3735553, 589825, 8, -3670017, 589825, 8, -3604481, 589825, 8, -3538945, 589825, 8, -3473409, 589825, 8, -3407873, 589825, 8, -3342337, 589825, 8, -3276801, 589825, 8, -3211265, 589825, 8, -3145729, 589825, 8, -3080193, 589825, 8, -3014657, 589825, 8, -2949121, 589825, 8, -2883585, 589825, 8, -2818049, 589825, 8, -2752513, 589825, 8, -4915200, 589825, 8, -4849664, 589825, 8, -4784128, 589825, 8, -4718592, 589825, 8, -4653056, 589825, 8, -4587520, 589825, 8, -4521984, 589825, 8, -4456448, 589825, 8, -4390912, 589825, 8, -4325376, 589825, 8, -4259840, 589825, 8, -4194304, 589825, 8, -4128768, 589825, 8, -4063232, 589825, 8, -3997696, 589825, 8, -3932160, 589825, 8, -3866624, 589825, 8, -3801088, 589825, 8, -3735552, 589825, 8, -3670016, 589825, 8, -3604480, 589825, 8, -3538944, 589825, 8, -3473408, 589825, 8, -3407872, 589825, 8, -3342336, 589825, 8, -3276800, 589825, 8, -3211264, 589825, 8, -3145728, 589825, 8, -3080192, 589825, 8, -3014656, 589825, 8, -2949120, 589825, 8, -2883584, 589825, 8, -2818048, 589825, 8, -4915199, 589825, 8, -4849663, 589825, 8, -4784127, 589825, 8, -4718591, 589825, 8, -4653055, 589825, 8, -4587519, 589825, 8, -4521983, 589825, 8, -4456447, 589825, 8, -4390911, 589825, 8, -4325375, 589825, 8, -4259839, 589825, 8, -4194303, 589825, 8, -4128767, 589825, 8, -4063231, 589825, 8, -3997695, 589825, 8, -3932159, 589825, 8, -3866623, 589825, 8, -3801087, 589825, 8, -3735551, 589825, 8, -3670015, 589825, 8, -3604479, 589825, 8, -3538943, 589825, 8, -3473407, 589825, 8, -3407871, 589825, 8, -3342335, 589825, 8, -3276799, 589825, 8, -3211263, 589825, 8, -3145727, 589825, 8, -3080191, 589825, 8, -3014655, 589825, 8, -2949119, 589825, 8, -2883583, 589825, 8, -2818047, 589825, 8, -4915198, 589825, 8, -4849662, 589825, 8, -4784126, 589825, 8, -4718590, 589825, 8, -4653054, 589825, 8, -4587518, 589825, 8, -4521982, 589825, 8, -4456446, 589825, 8, -4390910, 589825, 8, -4325374, 589825, 8, -4259838, 589825, 8, -4194302, 589825, 8, -4128766, 589825, 8, -4063230, 589825, 8, -3997694, 589825, 8, -3932158, 589825, 8, -3866622, 589825, 8, -3801086, 589825, 8, -3735550, 589825, 8, -3670014, 589825, 8, -3604478, 589825, 8, -3538942, 589825, 8, -3473406, 589825, 8, -3407870, 589825, 8, -3342334, 589825, 8, -3276798, 589825, 8, -3211262, 589825, 8, -3145726, 589825, 8, -3080190, 589825, 8, -3014654, 589825, 8, -2949118, 589825, 8, -2883582, 589825, 8, -2818046, 589825, 8, -4915197, 589825, 8, -4849661, 589825, 8, -4784125, 589825, 8, -4718589, 589825, 8, -4653053, 589825, 8, -4587517, 589825, 8, -4521981, 589825, 8, -4456445, 589825, 8, -4390909, 589825, 8, -4325373, 589825, 8, -4259837, 589825, 8, -4194301, 589825, 8, -4128765, 589825, 8, -4063229, 589825, 8, -3997693, 589825, 8, -3932157, 589825, 8, -3866621, 589825, 8, -3801085, 589825, 8, -3735549, 589825, 8, -3670013, 589825, 8, -3604477, 589825, 8, -3538941, 589825, 8, -3473405, 589825, 8, -3407869, 589825, 8, -3342333, 589825, 8, -3276797, 589825, 8, -3211261, 589825, 8, -3145725, 589825, 8, -3080189, 589825, 8, -3014653, 589825, 8, -2949117, 589825, 8, -2883581, 589825, 8, -2818045, 589825, 8, -4915196, 589825, 8, -4849660, 589825, 8, -4784124, 589825, 8, -4718588, 589825, 8, -4653052, 589825, 8, -4587516, 589825, 8, -4521980, 589825, 8, -4456444, 589825, 8, -4390908, 589825, 8, -4325372, 589825, 8, -4259836, 589825, 8, -4194300, 589825, 8, -4128764, 589825, 8, -4063228, 589825, 8, -3997692, 589825, 8, -3932156, 589825, 8, -3866620, 589825, 8, -3801084, 589825, 8, -3735548, 589825, 8, -3670012, 589825, 8, -3604476, 589825, 8, -3538940, 589825, 8, -3473404, 589825, 8, -3407868, 589825, 8, -3342332, 589825, 8, -3276796, 589825, 8, -3211260, 589825, 8, -3145724, 589825, 8, -3080188, 589825, 8, -3014652, 589825, 8, -2949116, 589825, 8, -2883580, 589825, 8, -2818044, 589825, 8, -4915195, 589825, 8, -4849659, 589825, 8, -4784123, 589825, 8, -4718587, 589825, 8, -4653051, 589825, 8, -4587515, 589825, 8, -4521979, 589825, 8, -4456443, 589825, 8, -4390907, 589825, 8, -4325371, 589825, 8, -4259835, 589825, 8, -4194299, 589825, 8, -4128763, 589825, 8, -4063227, 589825, 8, -3997691, 589825, 8, -3932155, 589825, 8, -3866619, 589825, 8, -3801083, 589825, 8, -3735547, 589825, 8, -3670011, 589825, 8, -3604475, 589825, 8, -3538939, 589825, 8, -3473403, 589825, 8, -3407867, 589825, 8, -3342331, 589825, 8, -3276795, 589825, 8, -3211259, 589825, 8, -3145723, 589825, 8, -3080187, 589825, 8, -3014651, 589825, 8, -2949115, 589825, 8, -2883579, 589825, 8, -2818043, 589825, 8, -4915194, 589825, 8, -4849658, 589825, 8, -4784122, 589825, 8, -4718586, 589825, 8, -4653050, 589825, 8, -4587514, 589825, 8, -4521978, 589825, 8, -4456442, 589825, 8, -4390906, 589825, 8, -4325370, 589825, 8, -4259834, 589825, 8, -4194298, 589825, 8, -4128762, 589825, 8, -4063226, 589825, 8, -3997690, 589825, 8, -3932154, 589825, 8, -3866618, 589825, 8, -3801082, 589825, 8, -3735546, 589825, 8, -3670010, 589825, 8, -3604474, 589825, 8, -3538938, 589825, 8, -3473402, 589825, 8, -3407866, 589825, 8, -3342330, 589825, 8, -3276794, 589825, 8, -3211258, 589825, 8, -3145722, 589825, 8, -3080186, 589825, 8, -3014650, 589825, 8, -2949114, 589825, 8, -2883578, 589825, 8, -2818042, 589825, 8, -4915193, 589825, 8, -4849657, 589825, 8, -4784121, 589825, 8, -4718585, 589825, 8, -4653049, 589825, 8, -4587513, 589825, 8, -4521977, 589825, 8, -4456441, 589825, 8, -4390905, 589825, 8, -4325369, 589825, 8, -4259833, 589825, 8, -4194297, 589825, 8, -4128761, 589825, 8, -4063225, 589825, 8, -3997689, 589825, 8, -3932153, 589825, 8, -3866617, 589825, 8, -3801081, 589825, 8, -3735545, 589825, 8, -3670009, 589825, 8, -3604473, 589825, 8, -3538937, 589825, 8, -3473401, 589825, 8, -3407865, 589825, 8, -3342329, 589825, 8, -3276793, 589825, 8, -3211257, 589825, 8, -3145721, 589825, 8, -3080185, 589825, 8, -3014649, 589825, 8, -2949113, 589825, 8, -2883577, 589825, 8, -2818041, 589825, 8, -4915192, 589825, 8, -4849656, 589825, 8, -4784120, 589825, 8, -4718584, 589825, 8, -4653048, 589825, 8, -4587512, 589825, 8, -4521976, 589825, 8, -4456440, 589825, 8, -4390904, 589825, 8, -4325368, 589825, 8, -4259832, 589825, 8, -4194296, 589825, 8, -4128760, 589825, 8, -4063224, 589825, 8, -3997688, 589825, 8, -3932152, 589825, 8, -3866616, 589825, 8, -3801080, 589825, 8, -3735544, 589825, 8, -3670008, 589825, 8, -3604472, 589825, 8, -3538936, 589825, 8, -3473400, 589825, 8, -3407864, 589825, 8, -3342328, 589825, 8, -3276792, 589825, 8, -3211256, 589825, 8, -3145720, 589825, 8, -3080184, 589825, 8, -3014648, 589825, 8, -2949112, 589825, 8, -2883576, 589825, 8, -2818040, 589825, 8, -4915191, 589825, 8, -4849655, 589825, 8, -4784119, 589825, 8, -4718583, 589825, 8, -4653047, 589825, 8, -4587511, 589825, 8, -4521975, 589825, 8, -4456439, 589825, 8, -4390903, 589825, 8, -4325367, 589825, 8, -4259831, 589825, 8, -4194295, 589825, 8, -4128759, 589825, 8, -4063223, 589825, 8, -3997687, 589825, 8, -3932151, 589825, 8, -3866615, 589825, 8, -3801079, 589825, 8, -3735543, 589825, 8, -3670007, 589825, 8, -3604471, 589825, 8, -3538935, 589825, 8, -3473399, 589825, 8, -3407863, 589825, 8, -3342327, 589825, 8, -3276791, 589825, 8, -3211255, 589825, 8, -3145719, 589825, 8, -3080183, 589825, 8, -3014647, 589825, 8, -2949111, 589825, 8, -2883575, 589825, 8, -2818039, 589825, 8, -4915190, 589825, 8, -4849654, 589825, 8, -4784118, 589825, 8, -4718582, 589825, 8, -4653046, 589825, 8, -4587510, 589825, 8, -4521974, 589825, 8, -4456438, 589825, 8, -4390902, 589825, 8, -4325366, 589825, 8, -4259830, 589825, 8, -4194294, 589825, 8, -4128758, 589825, 8, -4063222, 589825, 8, -3997686, 589825, 8, -3932150, 589825, 8, -3866614, 589825, 8, -3801078, 589825, 8, -3735542, 589825, 8, -3670006, 589825, 8, -3604470, 589825, 8, -3538934, 589825, 8, -3473398, 589825, 8, -3407862, 589825, 8, -3342326, 589825, 8, -3276790, 589825, 8, -3211254, 589825, 8, -3145718, 589825, 8, -3080182, 589825, 8, -3014646, 589825, 8, -2949110, 589825, 8, -2883574, 589825, 8, -2818038, 589825, 8, -4915189, 589825, 8, -4849653, 589825, 8, -4784117, 589825, 8, -4718581, 589825, 8, -4653045, 589825, 8, -4587509, 589825, 8, -4521973, 589825, 8, -4456437, 589825, 8, -4390901, 589825, 8, -4325365, 589825, 8, -4259829, 589825, 8, -4194293, 589825, 8, -4128757, 589825, 8, -4063221, 589825, 8, -3997685, 589825, 8, -3932149, 589825, 8, -3866613, 589825, 8, -3801077, 589825, 8, -3735541, 589825, 8, -3670005, 589825, 8, -3604469, 589825, 8, -3538933, 589825, 8, -3473397, 589825, 8, -3407861, 589825, 8, -3342325, 589825, 8, -3276789, 589825, 8, -3211253, 589825, 8, -3145717, 589825, 8, -3080181, 589825, 8, -3014645, 589825, 8, -2949109, 589825, 8, -2883573, 589825, 8, -2818037, 589825, 8, -4915188, 589825, 8, -4849652, 589825, 8, -4784116, 589825, 8, -4718580, 589825, 8, -4653044, 589825, 8, -4587508, 589825, 8, -4521972, 589825, 8, -4456436, 589825, 8, -4390900, 589825, 8, -4325364, 589825, 8, -4259828, 589825, 8, -4194292, 589825, 8, -4128756, 589825, 8, -4063220, 589825, 8, -3997684, 589825, 8, -3932148, 589825, 8, -3866612, 589825, 8, -3801076, 589825, 8, -3735540, 589825, 8, -3670004, 589825, 8, -3604468, 589825, 8, -3538932, 589825, 8, -3473396, 589825, 8, -3407860, 589825, 8, -3342324, 589825, 8, -3276788, 589825, 8, -3211252, 589825, 8, -3145716, 589825, 8, -3080180, 589825, 8, -3014644, 589825, 8, -2949108, 589825, 8, -2883572, 589825, 8, -2818036, 589825, 8, -4915187, 589825, 8, -4849651, 589825, 8, -4784115, 589825, 8, -4718579, 589825, 8, -4653043, 589825, 8, -4587507, 589825, 8, -4521971, 589825, 8, -4456435, 589825, 8, -4390899, 589825, 8, -4325363, 589825, 8, -4259827, 589825, 8, -4194291, 589825, 8, -4128755, 589825, 8, -4063219, 589825, 8, -3997683, 589825, 8, -3932147, 589825, 8, -3866611, 589825, 8, -3801075, 589825, 8, -3735539, 589825, 8, -3670003, 589825, 8, -3604467, 589825, 8, -3538931, 589825, 8, -3473395, 589825, 8, -3407859, 589825, 8, -3342323, 589825, 8, -3276787, 589825, 8, -3211251, 589825, 8, -3145715, 589825, 8, -3080179, 589825, 8, -3014643, 589825, 8, -2949107, 589825, 8, -2883571, 589825, 8, -2818035, 589825, 8, -4915186, 589825, 8, -4849650, 589825, 8, -4784114, 589825, 8, -4718578, 589825, 8, -4653042, 589825, 8, -4587506, 589825, 8, -4521970, 589825, 8, -4456434, 589825, 8, -4390898, 589825, 8, -4325362, 589825, 8, -4259826, 589825, 8, -4194290, 589825, 8, -4128754, 589825, 8, -4063218, 589825, 8, -3997682, 589825, 8, -3932146, 589825, 8, -3866610, 589825, 8, -3801074, 589825, 8, -3735538, 589825, 8, -3670002, 589825, 8, -3604466, 589825, 8, -3538930, 589825, 8, -3473394, 589825, 8, -3407858, 589825, 8, -3342322, 589825, 8, -3276786, 589825, 8, -3211250, 589825, 8, -3145714, 589825, 8, -3080178, 589825, 8, -3014642, 589825, 8, -2949106, 589825, 8, -2883570, 589825, 8, -2818034, 589825, 8, -4915185, 589825, 8, -4849649, 589825, 8, -4784113, 589825, 8, -4718577, 589825, 8, -4653041, 589825, 8, -4587505, 589825, 8, -4521969, 589825, 8, -4456433, 589825, 8, -4390897, 589825, 8, -4325361, 589825, 8, -4259825, 589825, 8, -4194289, 589825, 8, -4128753, 589825, 8, -4063217, 589825, 8, -3997681, 589825, 8, -3932145, 589825, 8, -3866609, 589825, 8, -3801073, 589825, 8, -3735537, 589825, 8, -3670001, 589825, 8, -3604465, 589825, 8, -3538929, 589825, 8, -3473393, 589825, 8, -3407857, 589825, 8, -3342321, 589825, 8, -3276785, 589825, 8, -3211249, 589825, 8, -3145713, 589825, 8, -3080177, 589825, 8, -3014641, 589825, 8, -2949105, 589825, 8, -2883569, 589825, 8, -2818033, 589825, 8, -4915184, 589825, 8, -4849648, 589825, 8, -4784112, 589825, 8, -4718576, 589825, 8, -4653040, 589825, 8, -4587504, 589825, 8, -4521968, 589825, 8, -4456432, 589825, 8, -4390896, 589825, 8, -4325360, 589825, 8, -4259824, 589825, 8, -4194288, 589825, 8, -4128752, 589825, 8, -4063216, 589825, 8, -3997680, 589825, 8, -3932144, 589825, 8, -3866608, 589825, 8, -3801072, 589825, 8, -3735536, 589825, 8, -3670000, 589825, 8, -3604464, 589825, 8, -3538928, 589825, 8, -3473392, 589825, 8, -3407856, 589825, 8, -3342320, 589825, 8, -3276784, 589825, 8, -3211248, 589825, 8, -3145712, 589825, 8, -3080176, 589825, 8, -3014640, 589825, 8, -2949104, 589825, 8, -2883568, 589825, 8, -2818032, 589825, 8, -4915183, 589825, 8, -4849647, 589825, 8, -4784111, 589825, 8, -4718575, 589825, 8, -4653039, 589825, 8, -4587503, 589825, 8, -4521967, 589825, 8, -4456431, 589825, 8, -4390895, 589825, 8, -4325359, 589825, 8, -4259823, 589825, 8, -4194287, 589825, 8, -4128751, 589825, 8, -4063215, 589825, 8, -3997679, 589825, 8, -3932143, 589825, 8, -3866607, 589825, 8, -3801071, 589825, 8, -3735535, 589825, 8, -3669999, 589825, 8, -3604463, 589825, 8, -3538927, 589825, 8, -3473391, 589825, 8, -3407855, 589825, 8, -3342319, 589825, 8, -3276783, 589825, 8, -3211247, 589825, 8, -3145711, 589825, 8, -3080175, 589825, 8, -3014639, 589825, 8, -2949103, 589825, 8, -2883567, 589825, 8, -2818031, 589825, 8, -4915182, 589825, 8, -4849646, 589825, 8, -4784110, 589825, 8, -4718574, 589825, 8, -4653038, 589825, 8, -4587502, 589825, 8, -4521966, 589825, 8, -4456430, 589825, 8, -4390894, 589825, 8, -4325358, 589825, 8, -4259822, 589825, 8, -4194286, 589825, 8, -4128750, 589825, 8, -4063214, 589825, 8, -3997678, 589825, 8, -3932142, 589825, 8, -3866606, 589825, 8, -3801070, 589825, 8, -3735534, 589825, 8, -3669998, 589825, 8, -3604462, 589825, 8, -3538926, 589825, 8, -3473390, 589825, 8, -3407854, 589825, 8, -3342318, 589825, 8, -3276782, 589825, 8, -3211246, 589825, 8, -3145710, 589825, 8, -3080174, 589825, 8, -3014638, 589825, 8, -2949102, 589825, 8, -2883566, 589825, 8, -2818030, 589825, 8, -4915181, 589825, 8, -4849645, 589825, 8, -4784109, 589825, 8, -4718573, 589825, 8, -4653037, 589825, 8, -4587501, 589825, 8, -4521965, 589825, 8, -4456429, 589825, 8, -4390893, 589825, 8, -4325357, 589825, 8, -4259821, 589825, 8, -4194285, 589825, 8, -4128749, 589825, 8, -4063213, 589825, 8, -3997677, 589825, 8, -3932141, 589825, 8, -3866605, 589825, 8, -3801069, 589825, 8, -3735533, 589825, 8, -3669997, 589825, 8, -3604461, 589825, 8, -3538925, 589825, 8, -3473389, 589825, 8, -3407853, 589825, 8, -3342317, 589825, 8, -3276781, 589825, 8, -3211245, 589825, 8, -3145709, 589825, 8, -3080173, 589825, 8, -3014637, 589825, 8, -2949101, 589825, 8, -2883565, 589825, 8, -2818029, 589825, 8, -4915180, 589825, 8, -4849644, 589825, 8, -4784108, 589825, 8, -4718572, 589825, 8, -4653036, 589825, 8, -4587500, 589825, 8, -4521964, 589825, 8, -4456428, 589825, 8, -4390892, 589825, 8, -4325356, 589825, 8, -4259820, 589825, 8, -4194284, 589825, 8, -4128748, 589825, 8, -4063212, 589825, 8, -3997676, 589825, 8, -3932140, 589825, 8, -3866604, 589825, 8, -3801068, 589825, 8, -3735532, 589825, 8, -3669996, 589825, 8, -3604460, 589825, 8, -3538924, 589825, 8, -3473388, 589825, 8, -3407852, 589825, 8, -3342316, 589825, 8, -3276780, 589825, 8, -3211244, 589825, 8, -3145708, 589825, 8, -3080172, 589825, 8, -3014636, 589825, 8, -2949100, 589825, 8, -2883564, 589825, 8, -2818028, 589825, 8, -4915179, 589825, 8, -4849643, 589825, 8, -4784107, 589825, 8, -4718571, 589825, 8, -4653035, 589825, 8, -4587499, 589825, 8, -4521963, 589825, 8, -4456427, 589825, 8, -4390891, 589825, 8, -4325355, 589825, 8, -4259819, 589825, 8, -4194283, 589825, 8, -4128747, 589825, 8, -4063211, 589825, 8, -3997675, 589825, 8, -3932139, 589825, 8, -3866603, 589825, 8, -3801067, 589825, 8, -3735531, 589825, 8, -3669995, 589825, 8, -3604459, 589825, 8, -3538923, 589825, 8, -3473387, 589825, 8, -3407851, 589825, 8, -3342315, 589825, 8, -3276779, 589825, 8, -3211243, 589825, 8, -3145707, 589825, 8, -3080171, 589825, 8, -3014635, 589825, 8, -2949099, 589825, 8, -2883563, 589825, 8, -2818027, 589825, 8, -4915178, 589825, 8, -4849642, 589825, 8, -4784106, 589825, 8, -4718570, 589825, 8, -4653034, 589825, 8, -4587498, 589825, 8, -4521962, 589825, 8, -4456426, 589825, 8, -4390890, 589825, 8, -4325354, 589825, 8, -4259818, 589825, 8, -4194282, 589825, 8, -4128746, 589825, 8, -4063210, 589825, 8, -3997674, 589825, 8, -3932138, 589825, 8, -3866602, 589825, 8, -3801066, 589825, 8, -3735530, 589825, 8, -3669994, 589825, 8, -3604458, 589825, 8, -3538922, 589825, 8, -3473386, 589825, 8, -3407850, 589825, 8, -3342314, 589825, 8, -3276778, 589825, 8, -3211242, 589825, 8, -3145706, 589825, 8, -3080170, 589825, 8, -3014634, 589825, 8, -2949098, 589825, 8, -2883562, 589825, 8, -2818026, 589825, 8, -4915177, 589825, 8, -4849641, 589825, 8, -4784105, 589825, 8, -4718569, 589825, 8, -4653033, 589825, 8, -4587497, 589825, 8, -4521961, 589825, 8, -4456425, 589825, 8, -4390889, 589825, 8, -4325353, 589825, 8, -4259817, 589825, 8, -4194281, 589825, 8, -4128745, 589825, 8, -4063209, 589825, 8, -3997673, 589825, 8, -3932137, 589825, 8, -3866601, 589825, 8, -3801065, 589825, 8, -3735529, 589825, 8, -3669993, 589825, 8, -3604457, 589825, 8, -3538921, 589825, 8, -3473385, 589825, 8, -3407849, 589825, 8, -3342313, 589825, 8, -3276777, 589825, 8, -3211241, 589825, 8, -3145705, 589825, 8, -3080169, 589825, 8, -3014633, 589825, 8, -2949097, 589825, 8, -2883561, 589825, 8, -2818025, 589825, 8, -4915176, 589825, 8, -4849640, 589825, 8, -4784104, 589825, 8, -4718568, 589825, 8, -4653032, 589825, 8, -4587496, 589825, 8, -4521960, 589825, 8, -4456424, 589825, 8, -4390888, 589825, 8, -4325352, 589825, 8, -4259816, 589825, 8, -4194280, 589825, 8, -4128744, 589825, 8, -4063208, 589825, 8, -3997672, 589825, 8, -3932136, 589825, 8, -3866600, 589825, 8, -3801064, 589825, 8, -3735528, 589825, 8, -3669992, 589825, 8, -3604456, 589825, 8, -3538920, 589825, 8, -3473384, 589825, 8, -3407848, 589825, 8, -3342312, 589825, 8, -3276776, 589825, 8, -3211240, 589825, 8, -3145704, 589825, 8, -3080168, 589825, 8, -3014632, 589825, 8, -2949096, 589825, 8, -2883560, 589825, 8, -2818024, 589825, 8, -4915175, 589825, 8, -4849639, 589825, 8, -4784103, 589825, 8, -4718567, 589825, 8, -4653031, 589825, 8, -4587495, 589825, 8, -4521959, 589825, 8, -4456423, 589825, 8, -4390887, 589825, 8, -4325351, 589825, 8, -4259815, 589825, 8, -4194279, 589825, 8, -4128743, 589825, 8, -4063207, 589825, 8, -3997671, 589825, 8, -3932135, 589825, 8, -3866599, 589825, 8, -3801063, 589825, 8, -3735527, 589825, 8, -3669991, 589825, 8, -3604455, 589825, 8, -3538919, 589825, 8, -3473383, 589825, 8, -3407847, 589825, 8, -3342311, 589825, 8, -3276775, 589825, 8, -3211239, 589825, 8, -3145703, 589825, 8, -3080167, 589825, 8, -3014631, 589825, 8, -2949095, 589825, 8, -2883559, 589825, 8, -2818023, 589825, 8, -4915174, 589825, 8, -4849638, 589825, 8, -4784102, 589825, 8, -4718566, 589825, 8, -4653030, 589825, 8, -4587494, 589825, 8, -4521958, 589825, 8, -4456422, 589825, 8, -4390886, 589825, 8, -4325350, 589825, 8, -4259814, 589825, 8, -4194278, 589825, 8, -4128742, 589825, 8, -4063206, 589825, 8, -3997670, 589825, 8, -3932134, 589825, 8, -3866598, 589825, 8, -3801062, 589825, 8, -3735526, 589825, 8, -3669990, 589825, 8, -3604454, 589825, 8, -3538918, 589825, 8, -3473382, 589825, 8, -3407846, 589825, 8, -3342310, 589825, 8, -3276774, 589825, 8, -3211238, 589825, 8, -3145702, 589825, 8, -3080166, 589825, 8, -3014630, 589825, 8, -2949094, 589825, 8, -2883558, 589825, 8, -2818022, 589825, 8, -4915173, 589825, 8, -4849637, 589825, 8, -4784101, 589825, 8, -4718565, 589825, 8, -4653029, 589825, 8, -4587493, 589825, 8, -4521957, 589825, 8, -4456421, 589825, 8, -4390885, 589825, 8, -4325349, 589825, 8, -4259813, 589825, 8, -4194277, 589825, 8, -4128741, 589825, 8, -4063205, 589825, 8, -3997669, 589825, 8, -3932133, 589825, 8, -3866597, 589825, 8, -3801061, 589825, 8, -3735525, 589825, 8, -3669989, 589825, 8, -3604453, 589825, 8, -3538917, 589825, 8, -3473381, 589825, 8, -3407845, 589825, 8, -3342309, 589825, 8, -3276773, 589825, 8, -3211237, 589825, 8, -3145701, 589825, 8, -3080165, 589825, 8, -3014629, 589825, 8, -2949093, 589825, 8, -2883557, 589825, 8, -2818021, 589825, 8, -4915172, 589825, 8, -4849636, 589825, 8, -4784100, 589825, 8, -4718564, 589825, 8, -4653028, 589825, 8, -4587492, 589825, 8, -4521956, 589825, 8, -4456420, 589825, 8, -4390884, 589825, 8, -4325348, 589825, 8, -4259812, 589825, 8, -4194276, 589825, 8, -4128740, 589825, 8, -4063204, 589825, 8, -3997668, 589825, 8, -3932132, 589825, 8, -3866596, 589825, 8, -3801060, 589825, 8, -3735524, 589825, 8, -3669988, 589825, 8, -3604452, 589825, 8, -3538916, 589825, 8, -3473380, 589825, 8, -3407844, 589825, 8, -3342308, 589825, 8, -3276772, 589825, 8, -3211236, 589825, 8, -3145700, 589825, 8, -3080164, 589825, 8, -3014628, 589825, 8, -2949092, 589825, 8, -2883556, 589825, 8, -2818020, 589825, 8, -4915171, 589825, 8, -4849635, 589825, 8, -4784099, 589825, 8, -4718563, 589825, 8, -4653027, 589825, 8, -4587491, 589825, 8, -4521955, 589825, 8, -4456419, 589825, 8, -4390883, 589825, 8, -4325347, 589825, 8, -4259811, 589825, 8, -4194275, 589825, 8, -4128739, 589825, 8, -4063203, 589825, 8, -3997667, 589825, 8, -3932131, 589825, 8, -3866595, 589825, 8, -3801059, 589825, 8, -3735523, 589825, 8, -3669987, 589825, 8, -3604451, 589825, 8, -3538915, 589825, 8, -3473379, 589825, 8, -3407843, 589825, 8, -3342307, 589825, 8, -3276771, 589825, 8, -3211235, 589825, 8, -3145699, 589825, 8, -3080163, 589825, 8, -3014627, 589825, 8, -2949091, 589825, 8, -2883555, 589825, 8, -2818019, 589825, 8, -4915170, 589825, 8, -4849634, 589825, 8, -4784098, 589825, 8, -4718562, 589825, 8, -4653026, 589825, 8, -4587490, 589825, 8, -4521954, 589825, 8, -4456418, 589825, 8, -4390882, 589825, 8, -4325346, 589825, 8, -4259810, 589825, 8, -4194274, 589825, 8, -4128738, 589825, 8, -4063202, 589825, 8, -3997666, 589825, 8, -3932130, 589825, 8, -3866594, 589825, 8, -3801058, 589825, 8, -3735522, 589825, 8, -3669986, 589825, 8, -3604450, 589825, 8, -3538914, 589825, 8, -3473378, 589825, 8, -3407842, 589825, 8, -3342306, 589825, 8, -3276770, 589825, 8, -3211234, 589825, 8, -3145698, 589825, 8, -3080162, 589825, 8, -3014626, 589825, 8, -2949090, 589825, 8, -2883554, 589825, 8, -2818018, 589825, 8, -4915169, 589825, 8, -4849633, 589825, 8, -4784097, 589825, 8, -4718561, 589825, 8, -4653025, 589825, 8, -4587489, 589825, 8, -4521953, 589825, 8, -4456417, 589825, 8, -4390881, 589825, 8, -4325345, 589825, 8, -4259809, 589825, 8, -4194273, 589825, 8, -4128737, 589825, 8, -4063201, 589825, 8, -3997665, 589825, 8, -3932129, 589825, 8, -3866593, 589825, 8, -3801057, 589825, 8, -3735521, 589825, 8, -3669985, 589825, 8, -3604449, 589825, 8, -3538913, 589825, 8, -3473377, 589825, 8, -3407841, 589825, 8, -3342305, 589825, 8, -3276769, 589825, 8, -3211233, 589825, 8, -3145697, 589825, 8, -3080161, 589825, 8, -3014625, 589825, 8, -2949089, 589825, 8, -2883553, 589825, 8, -2818017, 589825, 8, -4915168, 589825, 8, -4849632, 589825, 8, -4784096, 589825, 8, -4718560, 589825, 8, -4653024, 589825, 8, -4587488, 589825, 8, -4521952, 589825, 8, -4456416, 589825, 8, -4390880, 589825, 8, -4325344, 589825, 8, -4259808, 589825, 8, -4194272, 589825, 8, -4128736, 589825, 8, -4063200, 589825, 8, -3997664, 589825, 8, -3932128, 589825, 8, -3866592, 589825, 8, -3801056, 589825, 8, -3735520, 589825, 8, -3669984, 589825, 8, -3604448, 589825, 8, -3538912, 589825, 8, -3473376, 589825, 8, -3407840, 589825, 8, -3342304, 589825, 8, -3276768, 589825, 8, -3211232, 589825, 8, -3145696, 589825, 8, -3080160, 589825, 8, -3014624, 589825, 8, -2949088, 589825, 8, -2883552, 589825, 8, -2818016, 589825, 8, -4915167, 589825, 8, -4849631, 589825, 8, -4784095, 589825, 8, -4718559, 589825, 8, -4653023, 589825, 8, -4587487, 589825, 8, -4521951, 589825, 8, -4456415, 589825, 8, -4390879, 589825, 8, -4325343, 589825, 8, -4259807, 589825, 8, -4194271, 589825, 8, -4128735, 589825, 8, -4063199, 589825, 8, -3997663, 589825, 8, -3932127, 589825, 8, -3866591, 589825, 8, -3801055, 589825, 8, -3735519, 589825, 8, -3669983, 589825, 8, -3604447, 589825, 8, -3538911, 589825, 8, -3473375, 589825, 8, -3407839, 589825, 8, -3342303, 589825, 8, -3276767, 589825, 8, -3211231, 589825, 8, -3145695, 589825, 8, -3080159, 589825, 8, -3014623, 589825, 8, -2949087, 589825, 8, -2883551, 589825, 8, -2818015, 589825, 8, -4915166, 589825, 8, -4849630, 589825, 8, -4784094, 589825, 8, -4718558, 589825, 8, -4653022, 589825, 8, -4587486, 589825, 8, -4521950, 589825, 8, -4456414, 589825, 8, -4390878, 589825, 8, -4325342, 589825, 8, -4259806, 589825, 8, -4194270, 589825, 8, -4128734, 589825, 8, -4063198, 589825, 8, -3997662, 589825, 8, -3932126, 589825, 8, -3866590, 589825, 8, -3801054, 589825, 8, -3735518, 589825, 8, -3669982, 589825, 8, -3604446, 589825, 8, -3538910, 589825, 8, -3473374, 589825, 8, -3407838, 589825, 8, -3342302, 589825, 8, -3276766, 589825, 8, -3211230, 589825, 8, -3145694, 589825, 8, -3080158, 589825, 8, -3014622, 589825, 8, -2949086, 589825, 8, -2883550, 589825, 8, -2818014, 589825, 8, -4915165, 589825, 8, -4849629, 589825, 8, -4784093, 589825, 8, -4718557, 589825, 8, -4653021, 589825, 8, -4587485, 589825, 8, -4521949, 589825, 8, -4456413, 589825, 8, -4390877, 589825, 8, -4325341, 589825, 8, -4259805, 589825, 8, -4194269, 589825, 8, -4128733, 589825, 8, -4063197, 589825, 8, -3997661, 589825, 8, -3932125, 589825, 8, -3866589, 589825, 8, -3801053, 589825, 8, -3735517, 589825, 8, -3669981, 589825, 8, -3604445, 589825, 8, -3538909, 589825, 8, -3473373, 589825, 8, -3407837, 589825, 8, -3342301, 589825, 8, -3276765, 589825, 8, -3211229, 589825, 8, -3145693, 589825, 8, -3080157, 589825, 8, -3014621, 589825, 8, -2949085, 589825, 8, -2883549, 589825, 8, -2818013, 589825, 8, -4915164, 589825, 8, -4849628, 589825, 8, -4784092, 589825, 8, -4718556, 589825, 8, -4653020, 589825, 8, -4587484, 589825, 8, -4521948, 589825, 8, -4456412, 589825, 8, -4390876, 589825, 8, -4325340, 589825, 8, -4259804, 589825, 8, -4194268, 589825, 8, -4128732, 589825, 8, -4063196, 589825, 8, -3997660, 589825, 8, -3932124, 589825, 8, -3866588, 589825, 8, -3801052, 589825, 8, -3735516, 589825, 8, -3669980, 589825, 8, -3604444, 589825, 8, -3538908, 589825, 8, -3473372, 589825, 8, -3407836, 589825, 8, -3342300, 589825, 8, -3276764, 589825, 8, -3211228, 589825, 8, -3145692, 589825, 8, -3080156, 589825, 8, -3014620, 589825, 8, -2949084, 589825, 8, -2883548, 589825, 8, -2818012, 589825, 8, -4915163, 589825, 8, -4849627, 589825, 8, -4784091, 589825, 8, -4718555, 589825, 8, -4653019, 589825, 8, -4587483, 589825, 8, -4521947, 589825, 8, -4456411, 589825, 8, -4390875, 589825, 8, -4325339, 589825, 8, -4259803, 589825, 8, -4194267, 589825, 8, -4128731, 589825, 8, -4063195, 589825, 8, -3997659, 589825, 8, -3932123, 589825, 8, -3866587, 589825, 8, -3801051, 589825, 8, -3735515, 589825, 8, -3669979, 589825, 8, -3604443, 589825, 8, -3538907, 589825, 8, -3473371, 589825, 8, -3407835, 589825, 8, -3342299, 589825, 8, -3276763, 589825, 8, -3211227, 589825, 8, -3145691, 589825, 8, -3080155, 589825, 8, -3014619, 589825, 8, -2949083, 589825, 8, -2883547, 589825, 8, -2818011, 589825, 8, -4915162, 589825, 8, -4849626, 589825, 8, -4784090, 589825, 8, -4718554, 589825, 8, -4653018, 589825, 8, -4587482, 589825, 8, -4521946, 589825, 8, -4456410, 589825, 8, -4390874, 589825, 8, -4325338, 589825, 8, -4259802, 589825, 8, -4194266, 589825, 8, -4128730, 589825, 8, -4063194, 589825, 8, -3997658, 589825, 8, -3932122, 589825, 8, -3866586, 589825, 8, -3801050, 589825, 8, -3735514, 589825, 8, -3669978, 589825, 8, -3604442, 589825, 8, -3538906, 589825, 8, -3473370, 589825, 8, -3407834, 589825, 8, -3342298, 589825, 8, -3276762, 589825, 8, -3211226, 589825, 8, -3145690, 589825, 8, -3080154, 589825, 8, -3014618, 589825, 8, -2949082, 589825, 8, -2883546, 589825, 8, -2818010, 589825, 8, -4915161, 589825, 8, -4849625, 589825, 8, -4784089, 589825, 8, -4718553, 589825, 8, -4653017, 589825, 8, -4587481, 589825, 8, -4521945, 589825, 8, -4456409, 589825, 8, -4390873, 589825, 8, -4325337, 589825, 8, -4259801, 589825, 8, -4194265, 589825, 8, -4128729, 589825, 8, -4063193, 589825, 8, -3997657, 589825, 8, -3932121, 589825, 8, -3866585, 589825, 8, -3801049, 589825, 8, -3735513, 589825, 8, -3669977, 589825, 8, -3604441, 589825, 8, -3538905, 589825, 8, -3473369, 589825, 8, -3407833, 589825, 8, -3342297, 589825, 8, -3276761, 589825, 8, -3211225, 589825, 8, -3145689, 589825, 8, -3080153, 589825, 8, -3014617, 589825, 8, -2949081, 589825, 8, -2883545, 589825, 8, -2818009, 589825, 8, -4915160, 589825, 8, -4849624, 589825, 8, -4784088, 589825, 8, -4718552, 589825, 8, -4653016, 589825, 8, -4587480, 589825, 8, -4521944, 589825, 8, -4456408, 589825, 8, -4390872, 589825, 8, -4325336, 589825, 8, -4259800, 589825, 8, -4194264, 589825, 8, -4128728, 589825, 8, -4063192, 589825, 8, -3997656, 589825, 8, -3932120, 589825, 8, -3866584, 589825, 8, -3801048, 589825, 8, -3735512, 589825, 8, -3669976, 589825, 8, -3604440, 589825, 8, -3538904, 589825, 8, -3473368, 589825, 8, -3407832, 589825, 8, -3342296, 589825, 8, -3276760, 589825, 8, -3211224, 589825, 8, -3145688, 589825, 8, -3080152, 589825, 8, -3014616, 589825, 8, -2949080, 589825, 8, -2883544, 589825, 8, -2818008, 589825, 8, -4915159, 589825, 8, -4849623, 589825, 8, -4784087, 589825, 8, -4718551, 589825, 8, -4653015, 589825, 8, -4587479, 589825, 8, -4521943, 589825, 8, -4456407, 589825, 8, -4390871, 589825, 8, -4325335, 589825, 8, -4259799, 589825, 8, -4194263, 589825, 8, -4128727, 589825, 8, -4063191, 589825, 8, -3997655, 589825, 8, -3932119, 589825, 8, -3866583, 589825, 8, -3801047, 589825, 8, -3735511, 589825, 8, -3669975, 589825, 8, -3604439, 589825, 8, -3538903, 589825, 8, -3473367, 589825, 8, -3407831, 589825, 8, -3342295, 589825, 8, -3276759, 589825, 8, -3211223, 589825, 8, -3145687, 589825, 8, -3080151, 589825, 8, -3014615, 589825, 8, -2949079, 589825, 8, -2883543, 589825, 8, -2818007, 589825, 8, -4915158, 589825, 8, -4849622, 589825, 8, -4784086, 589825, 8, -4718550, 589825, 8, -4653014, 589825, 8, -4587478, 589825, 8, -4521942, 589825, 8, -4456406, 589825, 8, -4390870, 589825, 8, -4325334, 589825, 8, -4259798, 589825, 8, -4194262, 589825, 8, -4128726, 589825, 8, -4063190, 589825, 8, -3997654, 589825, 8, -3932118, 589825, 8, -3866582, 589825, 8, -3801046, 589825, 8, -3735510, 589825, 8, -3669974, 589825, 8, -3604438, 589825, 8, -3538902, 589825, 8, -3473366, 589825, 8, -3407830, 589825, 8, -3342294, 589825, 8, -3276758, 589825, 8, -3211222, 589825, 8, -3145686, 589825, 8, -3080150, 589825, 8, -3014614, 589825, 8, -2949078, 589825, 8, -2883542, 589825, 8, -2818006, 589825, 8, -4915157, 589825, 8, -4849621, 589825, 8, -4784085, 589825, 8, -4718549, 589825, 8, -4653013, 589825, 8, -4587477, 589825, 8, -4521941, 589825, 8, -4456405, 589825, 8, -4390869, 589825, 8, -4325333, 589825, 8, -4259797, 589825, 8, -4194261, 589825, 8, -4128725, 589825, 8, -4063189, 589825, 8, -3997653, 589825, 8, -3932117, 589825, 8, -3866581, 589825, 8, -3801045, 589825, 8, -3735509, 589825, 8, -3669973, 589825, 8, -3604437, 589825, 8, -3538901, 589825, 8, -3473365, 589825, 8, -3407829, 589825, 8, -3342293, 589825, 8, -3276757, 589825, 8, -3211221, 589825, 8, -3145685, 589825, 8, -3080149, 589825, 8, -3014613, 589825, 8, -2949077, 589825, 8, -2883541, 589825, 8, -2818005, 589825, 8, -4915156, 589825, 8, -4849620, 589825, 8, -4784084, 589825, 8, -4718548, 589825, 8, -4653012, 589825, 8, -4587476, 589825, 8, -4521940, 589825, 8, -4456404, 589825, 8, -4390868, 589825, 8, -4325332, 589825, 8, -4259796, 589825, 8, -4194260, 589825, 8, -4128724, 589825, 8, -4063188, 589825, 8, -3997652, 589825, 8, -3932116, 589825, 8, -3866580, 589825, 8, -3801044, 589825, 8, -3735508, 589825, 8, -3669972, 589825, 8, -3604436, 589825, 8, -3538900, 589825, 8, -3473364, 589825, 8, -3407828, 589825, 8, -3342292, 589825, 8, -3276756, 589825, 8, -3211220, 589825, 8, -3145684, 589825, 8, -3080148, 589825, 8, -3014612, 589825, 8, -2949076, 589825, 8, -2883540, 589825, 8, -2818004, 589825, 8, -4915155, 589825, 8, -4849619, 589825, 8, -4784083, 589825, 8, -4718547, 589825, 8, -4653011, 589825, 8, -4587475, 589825, 8, -4521939, 589825, 8, -4456403, 589825, 8, -4390867, 589825, 8, -4325331, 589825, 8, -4259795, 589825, 8, -4194259, 589825, 8, -4128723, 589825, 8, -4063187, 589825, 8, -3997651, 589825, 8, -3932115, 589825, 8, -3866579, 589825, 8, -3801043, 589825, 8, -3735507, 589825, 8, -3669971, 589825, 8, -3604435, 589825, 8, -3538899, 589825, 8, -3473363, 589825, 8, -3407827, 589825, 8, -3342291, 589825, 8, -3276755, 589825, 8, -3211219, 589825, 8, -3145683, 589825, 8, -3080147, 589825, 8, -3014611, 589825, 8, -2949075, 589825, 8, -2883539, 589825, 8, -2818003, 589825, 8, -4915154, 589825, 8, -4849618, 589825, 8, -4784082, 589825, 8, -4718546, 589825, 8, -4653010, 589825, 8, -4587474, 589825, 8, -4521938, 589825, 8, -4456402, 589825, 8, -4390866, 589825, 8, -4325330, 589825, 8, -4259794, 589825, 8, -4194258, 589825, 8, -4128722, 589825, 8, -4063186, 589825, 8, -3997650, 589825, 8, -3932114, 589825, 8, -3866578, 589825, 8, -3801042, 589825, 8, -3735506, 589825, 8, -3669970, 589825, 8, -3604434, 589825, 8, -3538898, 589825, 8, -3473362, 589825, 8, -3407826, 589825, 8, -3342290, 589825, 8, -3276754, 589825, 8, -3211218, 589825, 8, -3145682, 589825, 8, -3080146, 589825, 8, -3014610, 589825, 8, -2949074, 589825, 8, -2883538, 589825, 8, -2818002, 589825, 8, -4915153, 589825, 8, -4849617, 589825, 8, -4784081, 589825, 8, -4718545, 589825, 8, -4653009, 589825, 8, -4587473, 589825, 8, -4521937, 589825, 8, -4456401, 589825, 8, -4390865, 589825, 8, -4325329, 589825, 8, -4259793, 589825, 8, -4194257, 589825, 8, -4128721, 589825, 8, -4063185, 589825, 8, -3997649, 589825, 8, -3932113, 589825, 8, -3866577, 589825, 8, -3801041, 589825, 8, -3735505, 589825, 8, -3669969, 589825, 8, -3604433, 589825, 8, -3538897, 589825, 8, -3473361, 589825, 8, -3407825, 589825, 8, -3342289, 589825, 8, -3276753, 589825, 8, -3211217, 589825, 8, -3145681, 589825, 8, -3080145, 589825, 8, -3014609, 589825, 8, -2949073, 589825, 8, -2883537, 589825, 8, -2818001, 589825, 8, -4915152, 589825, 8, -4849616, 589825, 8, -4784080, 589825, 8, -4718544, 589825, 8, -4653008, 589825, 8, -4587472, 589825, 8, -4521936, 589825, 8, -4456400, 589825, 8, -4390864, 589825, 8, -4325328, 589825, 8, -4259792, 589825, 8, -4194256, 589825, 8, -4128720, 589825, 8, -4063184, 589825, 8, -3997648, 589825, 8, -3932112, 589825, 8, -3866576, 589825, 8, -3801040, 589825, 8, -3735504, 589825, 8, -3669968, 589825, 8, -3604432, 589825, 8, -3538896, 589825, 8, -3473360, 589825, 8, -3407824, 589825, 8, -3342288, 589825, 8, -3276752, 589825, 8, -3211216, 589825, 8, -3145680, 589825, 8, -3080144, 589825, 8, -3014608, 589825, 8, -2949072, 589825, 8, -2883536, 589825, 8, -2818000, 589825, 8, -4915151, 589825, 8, -4849615, 589825, 8, -4784079, 589825, 8, -4718543, 589825, 8, -4653007, 589825, 8, -4587471, 589825, 8, -4521935, 589825, 8, -4456399, 589825, 8, -4390863, 589825, 8, -4325327, 589825, 8, -4259791, 589825, 8, -4194255, 589825, 8, -4128719, 589825, 8, -4063183, 589825, 8, -3997647, 589825, 8, -3932111, 589825, 8, -3866575, 589825, 8, -3801039, 589825, 8, -3735503, 589825, 8, -3669967, 589825, 8, -3604431, 589825, 8, -3538895, 589825, 8, -3473359, 589825, 8, -3407823, 589825, 8, -3342287, 589825, 8, -3276751, 589825, 8, -3211215, 589825, 8, -3145679, 589825, 8, -3080143, 589825, 8, -3014607, 589825, 8, -2949071, 589825, 8, -2883535, 589825, 8, -2817999, 589825, 8, -4915150, 589825, 8, -4849614, 589825, 8, -4784078, 589825, 8, -4718542, 589825, 8, -4653006, 589825, 8, -4587470, 589825, 8, -4521934, 589825, 8, -4456398, 589825, 8, -4390862, 589825, 8, -4325326, 589825, 8, -4259790, 589825, 8, -4194254, 589825, 8, -4128718, 589825, 8, -4063182, 589825, 8, -3997646, 589825, 8, -3932110, 589825, 8, -3866574, 589825, 8, -3801038, 589825, 8, -3735502, 589825, 8, -3669966, 589825, 8, -3604430, 589825, 8, -3538894, 589825, 8, -3473358, 589825, 8, -3407822, 589825, 8, -3342286, 589825, 8, -3276750, 589825, 8, -3211214, 589825, 8, -3145678, 589825, 8, -3080142, 589825, 8, -3014606, 589825, 8, -2949070, 589825, 8, -2883534, 589825, 8, -2817998, 589825, 8, -4915149, 589825, 8, -4849613, 589825, 8, -4784077, 589825, 8, -4718541, 589825, 8, -4653005, 589825, 8, -4587469, 589825, 8, -4521933, 589825, 8, -4456397, 589825, 8, -4390861, 589825, 8, -4325325, 589825, 8, -4259789, 589825, 8, -4194253, 589825, 8, -4128717, 589825, 8, -4063181, 589825, 8, -3997645, 589825, 8, -3932109, 589825, 8, -3866573, 589825, 8, -3801037, 589825, 8, -3735501, 589825, 8, -3669965, 589825, 8, -3604429, 589825, 8, -3538893, 589825, 8, -3473357, 589825, 8, -3407821, 589825, 8, -3342285, 589825, 8, -3276749, 589825, 8, -3211213, 589825, 8, -3145677, 589825, 8, -3080141, 589825, 8, -3014605, 589825, 8, -2949069, 589825, 8, -2883533, 589825, 8, -2817997, 589825, 8, -4915148, 589825, 8, -4849612, 589825, 8, -4784076, 589825, 8, -4718540, 589825, 8, -4653004, 589825, 8, -4587468, 589825, 8, -4521932, 589825, 8, -4456396, 589825, 8, -4390860, 589825, 8, -4325324, 589825, 8, -4259788, 589825, 8, -4194252, 589825, 8, -4128716, 589825, 8, -4063180, 589825, 8, -3997644, 589825, 8, -3932108, 589825, 8, -3866572, 589825, 8, -3801036, 589825, 8, -3735500, 589825, 8, -3669964, 589825, 8, -3604428, 589825, 8, -3538892, 589825, 8, -3473356, 589825, 8, -3407820, 589825, 8, -3342284, 589825, 8, -3276748, 589825, 8, -3211212, 589825, 8, -3145676, 589825, 8, -3080140, 589825, 8, -3014604, 589825, 8, -2949068, 589825, 8, -2883532, 589825, 8, -2817996, 589825, 8, -4915147, 589825, 8, -4849611, 589825, 8, -4784075, 589825, 8, -4718539, 589825, 8, -4653003, 589825, 8, -4587467, 589825, 8, -4521931, 589825, 8, -4456395, 589825, 8, -4390859, 589825, 8, -4325323, 589825, 8, -4259787, 589825, 8, -4194251, 589825, 8, -4128715, 589825, 8, -4063179, 589825, 8, -3997643, 589825, 8, -3932107, 589825, 8, -3866571, 589825, 8, -3801035, 589825, 8, -3735499, 589825, 8, -3669963, 589825, 8, -3604427, 589825, 8, -3538891, 589825, 8, -3473355, 589825, 8, -3407819, 589825, 8, -3342283, 589825, 8, -3276747, 589825, 8, -3211211, 589825, 8, -3145675, 589825, 8, -3080139, 589825, 8, -3014603, 589825, 8, -2949067, 589825, 8, -2883531, 589825, 8, -2817995, 589825, 8, -4915146, 589825, 8, -4849610, 589825, 8, -4784074, 589825, 8, -4718538, 589825, 8, -4653002, 589825, 8, -4587466, 589825, 8, -4521930, 589825, 8, -4456394, 589825, 8, -4390858, 589825, 8, -4325322, 589825, 8, -4259786, 589825, 8, -4194250, 589825, 8, -4128714, 589825, 8, -4063178, 589825, 8, -3997642, 589825, 8, -3932106, 589825, 8, -3866570, 589825, 8, -3801034, 589825, 8, -3735498, 589825, 8, -3669962, 589825, 8, -3604426, 589825, 8, -3538890, 589825, 8, -3473354, 589825, 8, -3407818, 589825, 8, -3342282, 589825, 8, -3276746, 589825, 8, -3211210, 589825, 8, -3145674, 589825, 8, -3080138, 589825, 8, -3014602, 589825, 8, -2949066, 589825, 8, -2883530, 589825, 8, -2817994, 589825, 8, -4915145, 589825, 8, -4849609, 589825, 8, -4784073, 589825, 8, -4718537, 589825, 8, -4653001, 589825, 8, -4587465, 589825, 8, -4521929, 589825, 8, -4456393, 589825, 8, -4390857, 589825, 8, -4325321, 589825, 8, -4259785, 589825, 8, -4194249, 589825, 8, -4128713, 589825, 8, -4063177, 589825, 8, -3997641, 589825, 8, -3932105, 589825, 8, -3866569, 589825, 8, -3801033, 589825, 8, -3735497, 589825, 8, -3669961, 589825, 8, -3604425, 589825, 8, -3538889, 589825, 8, -3473353, 589825, 8, -3407817, 589825, 8, -3342281, 589825, 8, -3276745, 589825, 8, -3211209, 589825, 8, -3145673, 589825, 8, -3080137, 589825, 8, -3014601, 589825, 8, -2949065, 589825, 8, -2883529, 589825, 8, -2817993, 589825, 8, -4915144, 589825, 8, -4849608, 589825, 8, -4784072, 589825, 8, -4718536, 589825, 8, -4653000, 589825, 8, -4587464, 589825, 8, -4521928, 589825, 8, -4456392, 589825, 8, -4390856, 589825, 8, -4325320, 589825, 8, -4259784, 589825, 8, -4194248, 589825, 8, -4128712, 589825, 8, -4063176, 589825, 8, -3997640, 589825, 8, -3932104, 589825, 8, -3866568, 589825, 8, -3801032, 589825, 8, -3735496, 589825, 8, -3669960, 589825, 8, -3604424, 589825, 8, -3538888, 589825, 8, -3473352, 589825, 8, -3407816, 589825, 8, -3342280, 589825, 8, -3276744, 589825, 8, -3211208, 589825, 8, -3145672, 589825, 8, -3080136, 589825, 8, -3014600, 589825, 8, -2949064, 589825, 8, -2883528, 589825, 8, -2817992, 589825, 8, -4915143, 589825, 8, -4849607, 589825, 8, -4784071, 589825, 8, -4718535, 589825, 8, -4652999, 589825, 8, -4587463, 589825, 8, -4521927, 589825, 8, -4456391, 589825, 8, -4390855, 589825, 8, -4325319, 589825, 8, -4259783, 589825, 8, -4194247, 589825, 8, -4128711, 589825, 8, -4063175, 589825, 8, -3997639, 589825, 8, -3932103, 589825, 8, -3866567, 589825, 8, -3801031, 589825, 8, -3735495, 589825, 8, -3669959, 589825, 8, -3604423, 589825, 8, -3538887, 589825, 8, -3473351, 589825, 8, -3407815, 589825, 8, -3342279, 589825, 8, -3276743, 589825, 8, -3211207, 589825, 8, -3145671, 589825, 8, -3080135, 589825, 8, -3014599, 589825, 8, -2949063, 589825, 8, -2883527, 589825, 8, -2817991, 589825, 8, -4915142, 589825, 8, -4849606, 589825, 8, -4784070, 589825, 8, -4718534, 589825, 8, -4652998, 589825, 8, -4587462, 589825, 8, -4521926, 589825, 8, -4456390, 589825, 8, -4390854, 589825, 8, -4325318, 589825, 8, -4259782, 589825, 8, -4194246, 589825, 8, -4128710, 589825, 8, -4063174, 589825, 8, -3997638, 589825, 8, -3932102, 589825, 8, -3866566, 589825, 8, -3801030, 589825, 8, -3735494, 589825, 8, -3669958, 589825, 8, -3604422, 589825, 8, -3538886, 589825, 8, -3473350, 589825, 8, -3407814, 589825, 8, -3342278, 589825, 8, -3276742, 589825, 8, -3211206, 589825, 8, -3145670, 589825, 8, -3080134, 589825, 8, -3014598, 589825, 8, -2949062, 589825, 8, -2883526, 589825, 8, -2817990, 589825, 8, -4915141, 589825, 8, -4849605, 589825, 8, -4784069, 589825, 8, -4718533, 589825, 8, -4652997, 589825, 8, -4587461, 589825, 8, -4521925, 589825, 8, -4456389, 589825, 8, -4390853, 589825, 8, -4325317, 589825, 8, -4259781, 589825, 8, -4194245, 589825, 8, -4128709, 589825, 8, -4063173, 589825, 8, -3997637, 589825, 8, -3932101, 589825, 8, -3866565, 589825, 8, -3801029, 589825, 8, -3735493, 589825, 8, -3669957, 589825, 8, -3604421, 589825, 8, -3538885, 589825, 8, -3473349, 589825, 8, -3407813, 589825, 8, -3342277, 589825, 8, -3276741, 589825, 8, -3211205, 589825, 8, -3145669, 589825, 8, -3080133, 589825, 8, -3014597, 589825, 8, -2949061, 589825, 8, -2883525, 589825, 8, -2817989, 589825, 8, -4915140, 589825, 8, -4849604, 589825, 8, -4784068, 589825, 8, -4718532, 589825, 8, -4652996, 589825, 8, -4587460, 589825, 8, -4521924, 589825, 8, -4456388, 589825, 8, -4390852, 589825, 8, -4325316, 589825, 8, -4259780, 589825, 8, -4194244, 589825, 8, -4128708, 589825, 8, -4063172, 589825, 8, -3997636, 589825, 8, -3932100, 589825, 8, -3866564, 589825, 8, -3801028, 589825, 8, -3735492, 589825, 8, -3669956, 589825, 8, -3604420, 589825, 8, -3538884, 589825, 8, -3473348, 589825, 8, -3407812, 589825, 8, -3342276, 589825, 8, -3276740, 589825, 8, -3211204, 589825, 8, -3145668, 589825, 8, -3080132, 589825, 8, -3014596, 589825, 8, -2949060, 589825, 8, -2883524, 589825, 8, -2817988, 589825, 8, -4915139, 589825, 8, -4849603, 589825, 8, -4784067, 589825, 8, -4718531, 589825, 8, -4652995, 589825, 8, -4587459, 589825, 8, -4521923, 589825, 8, -4456387, 589825, 8, -4390851, 589825, 8, -4325315, 589825, 8, -4259779, 589825, 8, -4194243, 589825, 8, -4128707, 589825, 8, -4063171, 589825, 8, -3997635, 589825, 8, -3932099, 589825, 8, -3866563, 589825, 8, -3801027, 589825, 8, -3735491, 589825, 8, -3669955, 589825, 8, -3604419, 589825, 8, -3538883, 589825, 8, -3473347, 589825, 8, -3407811, 589825, 8, -3342275, 589825, 8, -3276739, 589825, 8, -3211203, 589825, 8, -3145667, 589825, 8, -3080131, 589825, 8, -3014595, 589825, 8, -2949059, 589825, 8, -2883523, 589825, 8, -2817987, 589825, 8, -4915138, 589825, 8, -4849602, 589825, 8, -4784066, 589825, 8, -4718530, 589825, 8, -4652994, 589825, 8, -4587458, 589825, 8, -4521922, 589825, 8, -4456386, 589825, 8, -4390850, 589825, 8, -4325314, 589825, 8, -4259778, 589825, 8, -4194242, 589825, 8, -4128706, 589825, 8, -4063170, 589825, 8, -3997634, 589825, 8, -3932098, 589825, 8, -3866562, 589825, 8, -3801026, 589825, 8, -3735490, 589825, 8, -3669954, 589825, 8, -3604418, 589825, 8, -3538882, 589825, 8, -3473346, 589825, 8, -3407810, 589825, 8, -3342274, 589825, 8, -3276738, 589825, 8, -3211202, 589825, 8, -3145666, 589825, 8, -3080130, 589825, 8, -3014594, 589825, 8, -2949058, 589825, 8, -2883522, 589825, 8, -2817986, 589825, 8, -4915137, 589825, 8, -4849601, 589825, 8, -4784065, 589825, 8, -4718529, 589825, 8, -4652993, 589825, 8, -4587457, 589825, 8, -4521921, 589825, 8, -4456385, 589825, 8, -4390849, 589825, 8, -4325313, 589825, 8, -4259777, 589825, 8, -4194241, 589825, 8, -4128705, 589825, 8, -4063169, 589825, 8, -3997633, 589825, 8, -3932097, 589825, 8, -3866561, 589825, 8, -3801025, 589825, 8, -3735489, 589825, 8, -3669953, 589825, 8, -3604417, 589825, 8, -3538881, 589825, 8, -3473345, 589825, 8, -3407809, 589825, 8, -3342273, 589825, 8, -3276737, 589825, 8, -3211201, 589825, 8, -3145665, 589825, 8, -3080129, 589825, 8, -3014593, 589825, 8, -2949057, 589825, 8, -2883521, 589825, 8, -2817985, 589825, 8, -4915136, 589825, 8, -4849600, 589825, 8, -4784064, 589825, 8, -4718528, 589825, 8, -4652992, 589825, 8, -4587456, 589825, 8, -4521920, 589825, 8, -4456384, 589825, 8, -4390848, 589825, 8, -4325312, 589825, 8, -4259776, 589825, 8, -4194240, 589825, 8, -4128704, 589825, 8, -4063168, 589825, 8, -3997632, 589825, 8, -3932096, 589825, 8, -3866560, 589825, 8, -3801024, 589825, 8, -3735488, 589825, 8, -3669952, 589825, 8, -3604416, 589825, 8, -3538880, 589825, 8, -3473344, 589825, 8, -3407808, 589825, 8, -3342272, 589825, 8, -3276736, 589825, 8, -3211200, 589825, 8, -3145664, 589825, 8, -3080128, 589825, 8, -3014592, 589825, 8, -2949056, 589825, 8, -2883520, 589825, 8, -2817984, 589825, 8, -4915135, 589825, 8, -4849599, 589825, 8, -4784063, 589825, 8, -4718527, 589825, 8, -4652991, 589825, 8, -4587455, 589825, 8, -4521919, 589825, 8, -4456383, 589825, 8, -4390847, 589825, 8, -4325311, 589825, 8, -4259775, 589825, 8, -4194239, 589825, 8, -4128703, 589825, 8, -4063167, 589825, 8, -3997631, 589825, 8, -3932095, 589825, 8, -3866559, 589825, 8, -3801023, 589825, 8, -3735487, 589825, 8, -3669951, 589825, 8, -3604415, 589825, 8, -3538879, 589825, 8, -3473343, 589825, 8, -3407807, 589825, 8, -3342271, 589825, 8, -3276735, 589825, 8, -3211199, 589825, 8, -3145663, 589825, 8, -3080127, 589825, 8, -3014591, 589825, 8, -2949055, 589825, 8, -2883519, 589825, 8, -2817983, 589825, 8, -4915134, 589825, 8, -4849598, 589825, 8, -4784062, 589825, 8, -4718526, 589825, 8, -4652990, 589825, 8, -4587454, 589825, 8, -4521918, 589825, 8, -4456382, 589825, 8, -4390846, 589825, 8, -4325310, 589825, 8, -4259774, 589825, 8, -4194238, 589825, 8, -4128702, 589825, 8, -4063166, 589825, 8, -3997630, 589825, 8, -3932094, 589825, 8, -3866558, 589825, 8, -3801022, 589825, 8, -3735486, 589825, 8, -3669950, 589825, 8, -3604414, 589825, 8, -3538878, 589825, 8, -3473342, 589825, 8, -3407806, 589825, 8, -3342270, 589825, 8, -3276734, 589825, 8, -3211198, 589825, 8, -3145662, 589825, 8, -3080126, 589825, 8, -3014590, 589825, 8, -2949054, 589825, 8, -2883518, 589825, 8, -2817982, 589825, 8, -4915133, 589825, 8, -4849597, 589825, 8, -4784061, 589825, 8, -4718525, 589825, 8, -4652989, 589825, 8, -4587453, 589825, 8, -4521917, 589825, 8, -4456381, 589825, 8, -4390845, 589825, 8, -4325309, 589825, 8, -4259773, 589825, 8, -4194237, 589825, 8, -4128701, 589825, 8, -4063165, 589825, 8, -3997629, 589825, 8, -3932093, 589825, 8, -3866557, 589825, 8, -3801021, 589825, 8, -3735485, 589825, 8, -3669949, 589825, 8, -3604413, 589825, 8, -3538877, 589825, 8, -3473341, 589825, 8, -3407805, 589825, 8, -3342269, 589825, 8, -3276733, 589825, 8, -3211197, 589825, 8, -3145661, 589825, 8, -3080125, 589825, 8, -3014589, 589825, 8, -2949053, 589825, 8, -2883517, 589825, 8, -2817981, 589825, 8, -4915132, 589825, 8, -4849596, 589825, 8, -4784060, 589825, 8, -4718524, 589825, 8, -4652988, 589825, 8, -4587452, 589825, 8, -4521916, 589825, 8, -4456380, 589825, 8, -4390844, 589825, 8, -4325308, 589825, 8, -4259772, 589825, 8, -4194236, 589825, 8, -4128700, 589825, 8, -4063164, 589825, 8, -3997628, 589825, 8, -3932092, 589825, 8, -3866556, 589825, 8, -3801020, 589825, 8, -3735484, 589825, 8, -3669948, 589825, 8, -3604412, 589825, 8, -3538876, 589825, 8, -3473340, 589825, 8, -3407804, 589825, 8, -3342268, 589825, 8, -3276732, 589825, 8, -3211196, 589825, 8, -3145660, 589825, 8, -3080124, 589825, 8, -3014588, 589825, 8, -2949052, 589825, 8, -2883516, 589825, 8, -2817980, 589825, 8, -4915131, 589825, 8, -4849595, 589825, 8, -4784059, 589825, 8, -4718523, 589825, 8, -4652987, 589825, 8, -4587451, 589825, 8, -4521915, 589825, 8, -4456379, 589825, 8, -4390843, 589825, 8, -4325307, 589825, 8, -4259771, 589825, 8, -4194235, 589825, 8, -4128699, 589825, 8, -4063163, 589825, 8, -3997627, 589825, 8, -3932091, 589825, 8, -3866555, 589825, 8, -3801019, 589825, 8, -3735483, 589825, 8, -3669947, 589825, 8, -3604411, 589825, 8, -3538875, 589825, 8, -3473339, 589825, 8, -3407803, 589825, 8, -3342267, 589825, 8, -3276731, 589825, 8, -3211195, 589825, 8, -3145659, 589825, 8, -3080123, 589825, 8, -3014587, 589825, 8, -2949051, 589825, 8, -2883515, 589825, 8, -2817979, 589825, 8, -4915130, 589825, 8, -4849594, 589825, 8, -4784058, 589825, 8, -4718522, 589825, 8, -4652986, 589825, 8, -4587450, 589825, 8, -4521914, 589825, 8, -4456378, 589825, 8, -4390842, 589825, 8, -4325306, 589825, 8, -4259770, 589825, 8, -4194234, 589825, 8, -4128698, 589825, 8, -4063162, 589825, 8, -3997626, 589825, 8, -3932090, 589825, 8, -3866554, 589825, 8, -3801018, 589825, 8, -3735482, 589825, 8, -3669946, 589825, 8, -3604410, 589825, 8, -3538874, 589825, 8, -3473338, 589825, 8, -3407802, 589825, 8, -3342266, 589825, 8, -3276730, 589825, 8, -3211194, 589825, 8, -3145658, 589825, 8, -3080122, 589825, 8, -3014586, 589825, 8, -2949050, 589825, 8, -2883514, 589825, 8, -2817978, 589825, 8, -4915129, 589825, 8, -4849593, 589825, 8, -4784057, 589825, 8, -4718521, 589825, 8, -4652985, 589825, 8, -4587449, 589825, 8, -4521913, 589825, 8, -4456377, 589825, 8, -4390841, 589825, 8, -4325305, 589825, 8, -4259769, 589825, 8, -4194233, 589825, 8, -4128697, 589825, 8, -4063161, 589825, 8, -3997625, 589825, 8, -3932089, 589825, 8, -3866553, 589825, 8, -3801017, 589825, 8, -3735481, 589825, 8, -3669945, 589825, 8, -3604409, 589825, 8, -3538873, 589825, 8, -3473337, 589825, 8, -3407801, 589825, 8, -3342265, 589825, 8, -3276729, 589825, 8, -3211193, 589825, 8, -3145657, 589825, 8, -3080121, 589825, 8, -3014585, 589825, 8, -2949049, 589825, 8, -2883513, 589825, 8, -2817977, 589825, 8, -4915128, 589825, 8, -4849592, 589825, 8, -4784056, 589825, 8, -4718520, 589825, 8, -4652984, 589825, 8, -4587448, 589825, 8, -4521912, 589825, 8, -4456376, 589825, 8, -4390840, 589825, 8, -4325304, 589825, 8, -4259768, 589825, 8, -4194232, 589825, 8, -4128696, 589825, 8, -4063160, 589825, 8, -3997624, 589825, 8, -3932088, 589825, 8, -3866552, 589825, 8, -3801016, 589825, 8, -3735480, 589825, 8, -3669944, 589825, 8, -3604408, 589825, 8, -3538872, 589825, 8, -3473336, 589825, 8, -3407800, 589825, 8, -3342264, 589825, 8, -3276728, 589825, 8, -3211192, 589825, 8, -3145656, 589825, 8, -3080120, 589825, 8, -3014584, 589825, 8, -2949048, 589825, 8, -2883512, 589825, 8, -2817976, 589825, 8, -4915127, 589825, 8, -4849591, 589825, 8, -4784055, 589825, 8, -4718519, 589825, 8, -4652983, 589825, 8, -4587447, 589825, 8, -4521911, 589825, 8, -4456375, 589825, 8, -4390839, 589825, 8, -4325303, 589825, 8, -4259767, 589825, 8, -4194231, 589825, 8, -4128695, 589825, 8, -4063159, 589825, 8, -3997623, 589825, 8, -3932087, 589825, 8, -3866551, 589825, 8, -3801015, 589825, 8, -3735479, 589825, 8, -3669943, 589825, 8, -3604407, 589825, 8, -3538871, 589825, 8, -3473335, 589825, 8, -3407799, 589825, 8, -3342263, 589825, 8, -3276727, 589825, 8, -3211191, 589825, 8, -3145655, 589825, 8, -3080119, 589825, 8, -3014583, 589825, 8, -2949047, 589825, 8, -2883511, 589825, 8, -2817975, 589825, 8, -4915126, 589825, 8, -4849590, 589825, 8, -4784054, 589825, 8, -4718518, 589825, 8, -4652982, 589825, 8, -4587446, 589825, 8, -4521910, 589825, 8, -4456374, 589825, 8, -4390838, 589825, 8, -4325302, 589825, 8, -4259766, 589825, 8, -4194230, 589825, 8, -4128694, 589825, 8, -4063158, 589825, 8, -3997622, 589825, 8, -3932086, 589825, 8, -3866550, 589825, 8, -3801014, 589825, 8, -3735478, 589825, 8, -3669942, 589825, 8, -3604406, 589825, 8, -3538870, 589825, 8, -3473334, 589825, 8, -3407798, 589825, 8, -3342262, 589825, 8, -3276726, 589825, 8, -3211190, 589825, 8, -3145654, 589825, 8, -3080118, 589825, 8, -3014582, 589825, 8, -2949046, 589825, 8, -2883510, 589825, 8, -2817974, 589825, 8, -4915125, 589825, 8, -4849589, 589825, 8, -4784053, 589825, 8, -4718517, 589825, 8, -4652981, 589825, 8, -4587445, 589825, 8, -4521909, 589825, 8, -4456373, 589825, 8, -4390837, 589825, 8, -4325301, 589825, 8, -4259765, 589825, 8, -4194229, 589825, 8, -4128693, 589825, 8, -4063157, 589825, 8, -3997621, 589825, 8, -3932085, 589825, 8, -3866549, 589825, 8, -3801013, 589825, 8, -3735477, 589825, 8, -3669941, 589825, 8, -3604405, 589825, 8, -3538869, 589825, 8, -3473333, 589825, 8, -3407797, 589825, 8, -3342261, 589825, 8, -3276725, 589825, 8, -3211189, 589825, 8, -3145653, 589825, 8, -3080117, 589825, 8, -3014581, 589825, 8, -2949045, 589825, 8, -2883509, 589825, 8, -2817973, 589825, 8, -4915124, 589825, 8, -4849588, 589825, 8, -4784052, 589825, 8, -4718516, 589825, 8, -4652980, 589825, 8, -4587444, 589825, 8, -4521908, 589825, 8, -4456372, 589825, 8, -4390836, 589825, 8, -4325300, 589825, 8, -4259764, 589825, 8, -4194228, 589825, 8, -4128692, 589825, 8, -4063156, 589825, 8, -3997620, 589825, 8, -3932084, 589825, 8, -3866548, 589825, 8, -3801012, 589825, 8, -3735476, 589825, 8, -3669940, 589825, 8, -3604404, 589825, 8, -3538868, 589825, 8, -3473332, 589825, 8, -3407796, 589825, 8, -3342260, 589825, 8, -3276724, 589825, 8, -3211188, 589825, 8, -3145652, 589825, 8, -3080116, 589825, 8, -3014580, 589825, 8, -2949044, 589825, 8, -2883508, 589825, 8, -2817972, 589825, 8, -4915123, 589825, 8, -4849587, 589825, 8, -4784051, 589825, 8, -4718515, 589825, 8, -4652979, 589825, 8, -4587443, 589825, 8, -4521907, 589825, 8, -4456371, 589825, 8, -4390835, 589825, 8, -4325299, 589825, 8, -4259763, 589825, 8, -4194227, 589825, 8, -4128691, 589825, 8, -4063155, 589825, 8, -3997619, 589825, 8, -3932083, 589825, 8, -3866547, 589825, 8, -3801011, 589825, 8, -3735475, 589825, 8, -3669939, 589825, 8, -3604403, 589825, 8, -3538867, 589825, 8, -3473331, 589825, 8, -3407795, 589825, 8, -3342259, 589825, 8, -3276723, 589825, 8, -3211187, 589825, 8, -3145651, 589825, 8, -3080115, 589825, 8, -3014579, 589825, 8, -2949043, 589825, 8, -2883507, 589825, 8, -2817971, 589825, 8, -4915122, 589825, 8, -4849586, 589825, 8, -4784050, 589825, 8, -4718514, 589825, 8, -4652978, 589825, 8, -4587442, 589825, 8, -4521906, 589825, 8, -4456370, 589825, 8, -4390834, 589825, 8, -4325298, 589825, 8, -4259762, 589825, 8, -4194226, 589825, 8, -4128690, 589825, 8, -4063154, 589825, 8, -3997618, 589825, 8, -3932082, 589825, 8, -3866546, 589825, 8, -3801010, 589825, 8, -3735474, 589825, 8, -3669938, 589825, 8, -3604402, 589825, 8, -3538866, 589825, 8, -3473330, 589825, 8, -3407794, 589825, 8, -3342258, 589825, 8, -3276722, 589825, 8, -3211186, 589825, 8, -3145650, 589825, 8, -3080114, 589825, 8, -3014578, 589825, 8, -2949042, 589825, 8, -2883506, 589825, 8, -2817970, 589825, 8, -4915121, 589825, 8, -4849585, 589825, 8, -4784049, 589825, 8, -4718513, 589825, 8, -4652977, 589825, 8, -4587441, 589825, 8, -4521905, 589825, 8, -4456369, 589825, 8, -4390833, 589825, 8, -4325297, 589825, 8, -4259761, 589825, 8, -4194225, 589825, 8, -4128689, 589825, 8, -4063153, 589825, 8, -3997617, 589825, 8, -3932081, 589825, 8, -3866545, 589825, 8, -3801009, 589825, 8, -3735473, 589825, 8, -3669937, 589825, 8, -3604401, 589825, 8, -3538865, 589825, 8, -3473329, 589825, 8, -3407793, 589825, 8, -3342257, 589825, 8, -3276721, 589825, 8, -3211185, 589825, 8, -3145649, 589825, 8, -3080113, 589825, 8, -3014577, 589825, 8, -2949041, 589825, 8, -2883505, 589825, 8, -2817969, 589825, 8, -4915120, 589825, 8, -4849584, 589825, 8, -4784048, 589825, 8, -4718512, 589825, 8, -4652976, 589825, 8, -4587440, 589825, 8, -4521904, 589825, 8, -4456368, 589825, 8, -4390832, 589825, 8, -4325296, 589825, 8, -4259760, 589825, 8, -4194224, 589825, 8, -4128688, 589825, 8, -4063152, 589825, 8, -3997616, 589825, 8, -3932080, 589825, 8, -3866544, 589825, 8, -3801008, 589825, 8, -3735472, 589825, 8, -3669936, 589825, 8, -3604400, 589825, 8, -3538864, 589825, 8, -3473328, 589825, 8, -3407792, 589825, 8, -3342256, 589825, 8, -3276720, 589825, 8, -3211184, 589825, 8, -3145648, 589825, 8, -3080112, 589825, 8, -3014576, 589825, 8, -2949040, 589825, 8, -2883504, 589825, 8, -2817968, 589825, 8, -4915119, 589825, 8, -4849583, 589825, 8, -4784047, 589825, 8, -4718511, 589825, 8, -4652975, 589825, 8, -4587439, 589825, 8, -4521903, 589825, 8, -4456367, 589825, 8, -4390831, 589825, 8, -4325295, 589825, 8, -4259759, 589825, 8, -4194223, 589825, 8, -4128687, 589825, 8, -4063151, 589825, 8, -3997615, 589825, 8, -3932079, 589825, 8, -3866543, 589825, 8, -3801007, 589825, 8, -3735471, 589825, 8, -3669935, 589825, 8, -3604399, 589825, 8, -3538863, 589825, 8, -3473327, 589825, 8, -3407791, 589825, 8, -3342255, 589825, 8, -3276719, 589825, 8, -3211183, 589825, 8, -3145647, 589825, 8, -3080111, 589825, 8, -3014575, 589825, 8, -2949039, 589825, 8, -2883503, 589825, 8, -2817967, 589825, 8, -4915118, 589825, 8, -4849582, 589825, 8, -4784046, 589825, 8, -4718510, 589825, 8, -4652974, 589825, 8, -4587438, 589825, 8, -4521902, 589825, 8, -4456366, 589825, 8, -4390830, 589825, 8, -4325294, 589825, 8, -4259758, 589825, 8, -4194222, 589825, 8, -4128686, 589825, 8, -4063150, 589825, 8, -3997614, 589825, 8, -3932078, 589825, 8, -3866542, 589825, 8, -3801006, 589825, 8, -3735470, 589825, 8, -3669934, 589825, 8, -3604398, 589825, 8, -3538862, 589825, 8, -3473326, 589825, 8, -3407790, 589825, 8, -3342254, 589825, 8, -3276718, 589825, 8, -3211182, 589825, 8, -3145646, 589825, 8, -3080110, 589825, 8, -3014574, 589825, 8, -2949038, 589825, 8, -2883502, 589825, 8, -2817966, 589825, 8, -4915117, 589825, 8, -4849581, 589825, 8, -4784045, 589825, 8, -4718509, 589825, 8, -4652973, 589825, 8, -4587437, 589825, 8, -4521901, 589825, 8, -4456365, 589825, 8, -4390829, 589825, 8, -4325293, 589825, 8, -4259757, 589825, 8, -4194221, 589825, 8, -4128685, 589825, 8, -4063149, 589825, 8, -3997613, 589825, 8, -3932077, 589825, 8, -3866541, 589825, 8, -3801005, 589825, 8, -3735469, 589825, 8, -3669933, 589825, 8, -3604397, 589825, 8, -3538861, 589825, 8, -3473325, 589825, 8, -3407789, 589825, 8, -3342253, 589825, 8, -3276717, 589825, 8, -3211181, 589825, 8, -3145645, 589825, 8, -3080109, 589825, 8, -3014573, 589825, 8, -2949037, 589825, 8, -2883501, 589825, 8, -2817965, 589825, 8, -4915116, 589825, 8, -4849580, 589825, 8, -4784044, 589825, 8, -4718508, 589825, 8, -4652972, 589825, 8, -4587436, 589825, 8, -4521900, 589825, 8, -4456364, 589825, 8, -4390828, 589825, 8, -4325292, 589825, 8, -4259756, 589825, 8, -4194220, 589825, 8, -4128684, 589825, 8, -4063148, 589825, 8, -3997612, 589825, 8, -3932076, 589825, 8, -3866540, 589825, 8, -3801004, 589825, 8, -3735468, 589825, 8, -3669932, 589825, 8, -3604396, 589825, 8, -3538860, 589825, 8, -3473324, 589825, 8, -3407788, 589825, 8, -3342252, 589825, 8, -3276716, 589825, 8, -3211180, 589825, 8, -3145644, 589825, 8, -3080108, 589825, 8, -3014572, 589825, 8, -2949036, 589825, 8, -2883500, 589825, 8, -2817964, 589825, 8, -4915115, 589825, 8, -4849579, 589825, 8, -4784043, 589825, 8, -4718507, 589825, 8, -4652971, 589825, 8, -4587435, 589825, 8, -4521899, 589825, 8, -4456363, 589825, 8, -4390827, 589825, 8, -4325291, 589825, 8, -4259755, 589825, 8, -4194219, 589825, 8, -4128683, 589825, 8, -4063147, 589825, 8, -3997611, 589825, 8, -3932075, 589825, 8, -3866539, 589825, 8, -3801003, 589825, 8, -3735467, 589825, 8, -3669931, 589825, 8, -3604395, 589825, 8, -3538859, 589825, 8, -3473323, 589825, 8, -3407787, 589825, 8, -3342251, 589825, 8, -3276715, 589825, 8, -3211179, 589825, 8, -3145643, 589825, 8, -3080107, 589825, 8, -3014571, 589825, 8, -2949035, 589825, 8, -2883499, 589825, 8, -2817963, 589825, 8, -4915114, 589825, 8, -4849578, 589825, 8, -4784042, 589825, 8, -4718506, 589825, 8, -4652970, 589825, 8, -4587434, 589825, 8, -4521898, 589825, 8, -4456362, 589825, 8, -4390826, 589825, 8, -4325290, 589825, 8, -4259754, 589825, 8, -4194218, 589825, 8, -4128682, 589825, 8, -4063146, 589825, 8, -3997610, 589825, 8, -3932074, 589825, 8, -3866538, 589825, 8, -3801002, 589825, 8, -3735466, 589825, 8, -3669930, 589825, 8, -3604394, 589825, 8, -3538858, 589825, 8, -3473322, 589825, 8, -3407786, 589825, 8, -3342250, 589825, 8, -3276714, 589825, 8, -3211178, 589825, 8, -3145642, 589825, 8, -3080106, 589825, 8, -3014570, 589825, 8, -2949034, 589825, 8, -2883498, 589825, 8, -2817962, 589825, 8, -4915113, 589825, 8, -4849577, 589825, 8, -4784041, 589825, 8, -4718505, 589825, 8, -4652969, 589825, 8, -4587433, 589825, 8, -4521897, 589825, 8, -4456361, 589825, 8, -4390825, 589825, 8, -4325289, 589825, 8, -4259753, 589825, 8, -4194217, 589825, 8, -4128681, 589825, 8, -4063145, 589825, 8, -3997609, 589825, 8, -3932073, 589825, 8, -3866537, 589825, 8, -3801001, 589825, 8, -3735465, 589825, 8, -3669929, 589825, 8, -3604393, 589825, 8, -3538857, 589825, 8, -3473321, 589825, 8, -3407785, 589825, 8, -3342249, 589825, 8, -3276713, 589825, 8, -3211177, 589825, 8, -3145641, 589825, 8, -3080105, 589825, 8, -3014569, 589825, 8, -2949033, 589825, 8, -2883497, 589825, 8, -2817961, 589825, 8, -4915112, 589825, 8, -4849576, 589825, 8, -4784040, 589825, 8, -4718504, 589825, 8, -4652968, 589825, 8, -4587432, 589825, 8, -4521896, 589825, 8, -4456360, 589825, 8, -4390824, 589825, 8, -4325288, 589825, 8, -4259752, 589825, 8, -4194216, 589825, 8, -4128680, 589825, 8, -4063144, 589825, 8, -3997608, 589825, 8, -3932072, 589825, 8, -3866536, 589825, 8, -3801000, 589825, 8, -3735464, 589825, 8, -3669928, 589825, 8, -3604392, 589825, 8, -3538856, 589825, 8, -3473320, 589825, 8, -3407784, 589825, 8, -3342248, 589825, 8, -3276712, 589825, 8, -3211176, 589825, 8, -3145640, 589825, 8, -3080104, 589825, 8, -3014568, 589825, 8, -2949032, 589825, 8, -2883496, 589825, 8, -2817960, 589825, 8, -4915111, 589825, 8, -4849575, 589825, 8, -4784039, 589825, 8, -4718503, 589825, 8, -4652967, 589825, 8, -4587431, 589825, 8, -4521895, 589825, 8, -4456359, 589825, 8, -4390823, 589825, 8, -4325287, 589825, 8, -4259751, 589825, 8, -4194215, 589825, 8, -4128679, 589825, 8, -4063143, 589825, 8, -3997607, 589825, 8, -3932071, 589825, 8, -3866535, 589825, 8, -3800999, 589825, 8, -3735463, 589825, 8, -3669927, 589825, 8, -3604391, 589825, 8, -3538855, 589825, 8, -3473319, 589825, 8, -3407783, 589825, 8, -3342247, 589825, 8, -3276711, 589825, 8, -3211175, 589825, 8, -3145639, 589825, 8, -3080103, 589825, 8, -3014567, 589825, 8, -2949031, 589825, 8, -2883495, 589825, 8, -2817959, 589825, 8, -4915110, 589825, 8, -4849574, 589825, 8, -4784038, 589825, 8, -4718502, 589825, 8, -4652966, 589825, 8, -4587430, 589825, 8, -4521894, 589825, 8, -4456358, 589825, 8, -4390822, 589825, 8, -4325286, 589825, 8, -4259750, 589825, 8, -4194214, 589825, 8, -4128678, 589825, 8, -4063142, 589825, 8, -3997606, 589825, 8, -3932070, 589825, 8, -3866534, 589825, 8, -3800998, 589825, 8, -3735462, 589825, 8, -3669926, 589825, 8, -3604390, 589825, 8, -3538854, 589825, 8, -3473318, 589825, 8, -3407782, 589825, 8, -3342246, 589825, 8, -3276710, 589825, 8, -3211174, 589825, 8, -3145638, 589825, 8, -3080102, 589825, 8, -3014566, 589825, 8, -2949030, 589825, 8, -2883494, 589825, 8, -2817958, 589825, 8, -4915109, 589825, 8, -4849573, 589825, 8, -4784037, 589825, 8, -4718501, 589825, 8, -4652965, 589825, 8, -4587429, 589825, 8, -4521893, 589825, 8, -4456357, 589825, 8, -4390821, 589825, 8, -4325285, 589825, 8, -4259749, 589825, 8, -4194213, 589825, 8, -4128677, 589825, 8, -4063141, 589825, 8, -3997605, 589825, 8, -3932069, 589825, 8, -3866533, 589825, 8, -3800997, 589825, 8, -3735461, 589825, 8, -3669925, 589825, 8, -3604389, 589825, 8, -3538853, 589825, 8, -3473317, 589825, 8, -3407781, 589825, 8, -3342245, 589825, 8, -3276709, 589825, 8, -3211173, 589825, 8, -3145637, 589825, 8, -3080101, 589825, 8, -3014565, 589825, 8, -2949029, 589825, 8, -2883493, 589825, 8, -2817957, 589825, 8, -4915108, 589825, 8, -4849572, 589825, 8, -4784036, 589825, 8, -4718500, 589825, 8, -4652964, 589825, 8, -4587428, 589825, 8, -4521892, 589825, 8, -4456356, 589825, 8, -4390820, 589825, 8, -4325284, 589825, 8, -4259748, 589825, 8, -4194212, 589825, 8, -4128676, 589825, 8, -4063140, 589825, 8, -3997604, 589825, 8, -3932068, 589825, 8, -3866532, 589825, 8, -3800996, 589825, 8, -3735460, 589825, 8, -3669924, 589825, 8, -3604388, 589825, 8, -3538852, 589825, 8, -3473316, 589825, 8, -3407780, 589825, 8, -3342244, 589825, 8, -3276708, 589825, 8, -3211172, 589825, 8, -3145636, 589825, 8, -3080100, 589825, 8, -3014564, 589825, 8, -2949028, 589825, 8, -2883492, 589825, 8, -2817956, 589825, 8, -4915107, 589825, 8, -4849571, 589825, 8, -4784035, 589825, 8, -4718499, 589825, 8, -4652963, 589825, 8, -4587427, 589825, 8, -4521891, 589825, 8, -4456355, 589825, 8, -4390819, 589825, 8, -4325283, 589825, 8, -4259747, 589825, 8, -4194211, 589825, 8, -4128675, 589825, 8, -4063139, 589825, 8, -3997603, 589825, 8, -3932067, 589825, 8, -3866531, 589825, 8, -3800995, 589825, 8, -3735459, 589825, 8, -3669923, 589825, 8, -3604387, 589825, 8, -3538851, 589825, 8, -3473315, 589825, 8, -3407779, 589825, 8, -3342243, 589825, 8, -3276707, 589825, 8, -3211171, 589825, 8, -3145635, 589825, 8, -3080099, 589825, 8, -3014563, 589825, 8, -2949027, 589825, 8, -2883491, 589825, 8, -2817955, 589825, 8, -4915106, 589825, 8, -4849570, 589825, 8, -4784034, 589825, 8, -4718498, 589825, 8, -4652962, 589825, 8, -4587426, 589825, 8, -4521890, 589825, 8, -4456354, 589825, 8, -4390818, 589825, 8, -4325282, 589825, 8, -4259746, 589825, 8, -4194210, 589825, 8, -4128674, 589825, 8, -4063138, 589825, 8, -3997602, 589825, 8, -3932066, 589825, 8, -3866530, 589825, 8, -3800994, 589825, 8, -3735458, 589825, 8, -3669922, 589825, 8, -3604386, 589825, 8, -3538850, 589825, 8, -3473314, 589825, 8, -3407778, 589825, 8, -3342242, 589825, 8, -3276706, 589825, 8, -3211170, 589825, 8, -3145634, 589825, 8, -3080098, 589825, 8, -3014562, 589825, 8, -2949026, 589825, 8, -2883490, 589825, 8, -2817954, 589825, 8, -4915105, 589825, 8, -4849569, 589825, 8, -4784033, 589825, 8, -4718497, 589825, 8, -4652961, 589825, 8, -4587425, 589825, 8, -4521889, 589825, 8, -4456353, 589825, 8, -4390817, 589825, 8, -4325281, 589825, 8, -4259745, 589825, 8, -4194209, 589825, 8, -4128673, 589825, 8, -4063137, 589825, 8, -3997601, 589825, 8, -3932065, 589825, 8, -3866529, 589825, 8, -3800993, 589825, 8, -3735457, 589825, 8, -3669921, 589825, 8, -3604385, 589825, 8, -3538849, 589825, 8, -3473313, 589825, 8, -3407777, 589825, 8, -3342241, 589825, 8, -3276705, 589825, 8, -3211169, 589825, 8, -3145633, 589825, 8, -3080097, 589825, 8, -3014561, 589825, 8, -2949025, 589825, 8, -2883489, 589825, 8, -2817953, 589825, 8, -4915104, 589825, 8, -4849568, 589825, 8, -4784032, 589825, 8, -4718496, 589825, 8, -4652960, 589825, 8, -4587424, 589825, 8, -4521888, 589825, 8, -4456352, 589825, 8, -4390816, 589825, 8, -4325280, 589825, 8, -4259744, 589825, 8, -4194208, 589825, 8, -4128672, 589825, 8, -4063136, 589825, 8, -3997600, 589825, 8, -3932064, 589825, 8, -3866528, 589825, 8, -3800992, 589825, 8, -3735456, 589825, 8, -3669920, 589825, 8, -3604384, 589825, 8, -3538848, 589825, 8, -3473312, 589825, 8, -3407776, 589825, 8, -3342240, 589825, 8, -3276704, 589825, 8, -3211168, 589825, 8, -3145632, 589825, 8, -3080096, 589825, 8, -3014560, 589825, 8, -2949024, 589825, 8, -2883488, 589825, 8, -2817952, 589825, 8, -4915103, 589825, 8, -4849567, 589825, 8, -4784031, 589825, 8, -4718495, 589825, 8, -4652959, 589825, 8, -4587423, 589825, 8, -4521887, 589825, 8, -4456351, 589825, 8, -4390815, 589825, 8, -4325279, 589825, 8, -4259743, 589825, 8, -4194207, 589825, 8, -4128671, 589825, 8, -4063135, 589825, 8, -3997599, 589825, 8, -3932063, 589825, 8, -3866527, 589825, 8, -3800991, 589825, 8, -3735455, 589825, 8, -3669919, 589825, 8, -3604383, 589825, 8, -3538847, 589825, 8, -3473311, 589825, 8, -3407775, 589825, 8, -3342239, 589825, 8, -3276703, 589825, 8, -3211167, 589825, 8, -3145631, 589825, 8, -3080095, 589825, 8, -3014559, 589825, 8, -2949023, 589825, 8, -2883487, 589825, 8, -2817951, 589825, 8, -4915102, 589825, 8, -4849566, 589825, 8, -4784030, 589825, 8, -4718494, 589825, 8, -4652958, 589825, 8, -4587422, 589825, 8, -4521886, 589825, 8, -4456350, 589825, 8, -4390814, 589825, 8, -4325278, 589825, 8, -4259742, 589825, 8, -4194206, 589825, 8, -4128670, 589825, 8, -4063134, 589825, 8, -3997598, 589825, 8, -3932062, 589825, 8, -3866526, 589825, 8, -3800990, 589825, 8, -3735454, 589825, 8, -3669918, 589825, 8, -3604382, 589825, 8, -3538846, 589825, 8, -3473310, 589825, 8, -3407774, 589825, 8, -3342238, 589825, 8, -3276702, 589825, 8, -3211166, 589825, 8, -3145630, 589825, 8, -3080094, 589825, 8, -3014558, 589825, 8, -2949022, 589825, 8, -2883486, 589825, 8, -2817950, 589825, 8, -4915101, 589825, 8, -4849565, 589825, 8, -4784029, 589825, 8, -4718493, 589825, 8, -4652957, 589825, 8, -4587421, 589825, 8, -4521885, 589825, 8, -4456349, 589825, 8, -4390813, 589825, 8, -4325277, 589825, 8, -4259741, 589825, 8, -4194205, 589825, 8, -4128669, 589825, 8, -4063133, 589825, 8, -3997597, 589825, 8, -3932061, 589825, 8, -3866525, 589825, 8, -3800989, 589825, 8, -3735453, 589825, 8, -3669917, 589825, 8, -3604381, 589825, 8, -3538845, 589825, 8, -3473309, 589825, 8, -3407773, 589825, 8, -3342237, 589825, 8, -3276701, 589825, 8, -3211165, 589825, 8, -3145629, 589825, 8, -3080093, 589825, 8, -3014557, 589825, 8, -2949021, 589825, 8, -2883485, 589825, 8, -2817949, 589825, 8, -4915100, 589825, 8, -4849564, 589825, 8, -4784028, 589825, 8, -4718492, 589825, 8, -4652956, 589825, 8, -4587420, 589825, 8, -4521884, 589825, 8, -4456348, 589825, 8, -4390812, 589825, 8, -4325276, 589825, 8, -4259740, 589825, 8, -4194204, 589825, 8, -4128668, 589825, 8, -4063132, 589825, 8, -3997596, 589825, 8, -3932060, 589825, 8, -3866524, 589825, 8, -3800988, 589825, 8, -3735452, 589825, 8, -3669916, 589825, 8, -3604380, 589825, 8, -3538844, 589825, 8, -3473308, 589825, 8, -3407772, 589825, 8, -3342236, 589825, 8, -3276700, 589825, 8, -3211164, 589825, 8, -3145628, 589825, 8, -3080092, 589825, 8, -3014556, 589825, 8, -2949020, 589825, 8, -2883484, 589825, 8, -2817948, 589825, 8, -4915099, 589825, 8, -4849563, 589825, 8, -4784027, 589825, 8, -4718491, 589825, 8, -4652955, 589825, 8, -4587419, 589825, 8, -4521883, 589825, 8, -4456347, 589825, 8, -4390811, 589825, 8, -4325275, 589825, 8, -4259739, 589825, 8, -4194203, 589825, 8, -4128667, 589825, 8, -4063131, 589825, 8, -3997595, 589825, 8, -3932059, 589825, 8, -3866523, 589825, 8, -3800987, 589825, 8, -3735451, 589825, 8, -3669915, 589825, 8, -3604379, 589825, 8, -3538843, 589825, 8, -3473307, 589825, 8, -3407771, 589825, 8, -3342235, 589825, 8, -3276699, 589825, 8, -3211163, 589825, 8, -3145627, 589825, 8, -3080091, 589825, 8, -3014555, 589825, 8, -2949019, 589825, 8, -2883483, 589825, 8, -2817947, 589825, 8, -4915098, 589825, 8, -4849562, 589825, 8, -4784026, 589825, 8, -4718490, 589825, 8, -4652954, 589825, 8, -4587418, 589825, 8, -4521882, 589825, 8, -4456346, 589825, 8, -4390810, 589825, 8, -4325274, 589825, 8, -4259738, 589825, 8, -4194202, 589825, 8, -4128666, 589825, 8, -4063130, 589825, 8, -3997594, 589825, 8, -3932058, 589825, 8, -3866522, 589825, 8, -3800986, 589825, 8, -3735450, 589825, 8, -3669914, 589825, 8, -3604378, 589825, 8, -3538842, 589825, 8, -3473306, 589825, 8, -3407770, 589825, 8, -3342234, 589825, 8, -3276698, 589825, 8, -3211162, 589825, 8, -3145626, 589825, 8, -3080090, 589825, 8, -3014554, 589825, 8, -2949018, 589825, 8, -2883482, 589825, 8, -2817946, 589825, 8, -4915097, 589825, 8, -4849561, 589825, 8, -4784025, 589825, 8, -4718489, 589825, 8, -4652953, 589825, 8, -4587417, 589825, 8, -4521881, 589825, 8, -4456345, 589825, 8, -4390809, 589825, 8, -4325273, 589825, 8, -4259737, 589825, 8, -4194201, 589825, 8, -4128665, 589825, 8, -4063129, 589825, 8, -3997593, 589825, 8, -3932057, 589825, 8, -3866521, 589825, 8, -3800985, 589825, 8, -3735449, 589825, 8, -3669913, 589825, 8, -3604377, 589825, 8, -3538841, 589825, 8, -3473305, 589825, 8, -3407769, 589825, 8, -3342233, 589825, 8, -3276697, 589825, 8, -3211161, 589825, 8, -3145625, 589825, 8, -3080089, 589825, 8, -3014553, 589825, 8, -2949017, 589825, 8, -2883481, 589825, 8, -2817945, 589825, 8, -4915096, 589825, 8, -4849560, 589825, 8, -4784024, 589825, 8, -4718488, 589825, 8, -4652952, 589825, 8, -4587416, 589825, 8, -4521880, 589825, 8, -4456344, 589825, 8, -4390808, 589825, 8, -4325272, 589825, 8, -4259736, 589825, 8, -4194200, 589825, 8, -4128664, 589825, 8, -4063128, 589825, 8, -3997592, 589825, 8, -3932056, 589825, 8, -3866520, 589825, 8, -3800984, 589825, 8, -3735448, 589825, 8, -3669912, 589825, 8, -3604376, 589825, 8, -3538840, 589825, 8, -3473304, 589825, 8, -3407768, 589825, 8, -3342232, 589825, 8, -3276696, 589825, 8, -3211160, 589825, 8, -3145624, 589825, 8, -3080088, 589825, 8, -3014552, 589825, 8, -2949016, 589825, 8, -2883480, 589825, 8, -2817944, 589825, 8, -4915095, 589825, 8, -4849559, 589825, 8, -4784023, 589825, 8, -4718487, 589825, 8, -4652951, 589825, 8, -4587415, 589825, 8, -4521879, 589825, 8, -4456343, 589825, 8, -4390807, 589825, 8, -4325271, 589825, 8, -4259735, 589825, 8, -4194199, 589825, 8, -4128663, 589825, 8, -4063127, 589825, 8, -3997591, 589825, 8, -3932055, 589825, 8, -3866519, 589825, 8, -3800983, 589825, 8, -3735447, 589825, 8, -3669911, 589825, 8, -3604375, 589825, 8, -3538839, 589825, 8, -3473303, 589825, 8, -3407767, 589825, 8, -3342231, 589825, 8, -3276695, 589825, 8, -3211159, 589825, 8, -3145623, 589825, 8, -3080087, 589825, 8, -3014551, 589825, 8, -2949015, 589825, 8, -2883479, 589825, 8, -2817943, 589825, 8, -4915094, 589825, 8, -4849558, 589825, 8, -4784022, 589825, 8, -4718486, 589825, 8, -4652950, 589825, 8, -4587414, 589825, 8, -4521878, 589825, 8, -4456342, 589825, 8, -4390806, 589825, 8, -4325270, 589825, 8, -4259734, 589825, 8, -4194198, 589825, 8, -4128662, 589825, 8, -4063126, 589825, 8, -3997590, 589825, 8, -3932054, 589825, 8, -3866518, 589825, 8, -3800982, 589825, 8, -3735446, 589825, 8, -3669910, 589825, 8, -3604374, 589825, 8, -3538838, 589825, 8, -3473302, 589825, 8, -3407766, 589825, 8, -3342230, 589825, 8, -3276694, 589825, 8, -3211158, 589825, 8, -3145622, 589825, 8, -3080086, 589825, 8, -3014550, 589825, 8, -2949014, 589825, 8, -2883478, 589825, 8, -2817942, 589825, 8, -4915093, 589825, 8, -4849557, 589825, 8, -4784021, 589825, 8, -4718485, 589825, 8, -4652949, 589825, 8, -4587413, 589825, 8, -4521877, 589825, 8, -4456341, 589825, 8, -4390805, 589825, 8, -4325269, 589825, 8, -4259733, 589825, 8, -4194197, 589825, 8, -4128661, 589825, 8, -4063125, 589825, 8, -3997589, 589825, 8, -3932053, 589825, 8, -3866517, 589825, 8, -3800981, 589825, 8, -3735445, 589825, 8, -3669909, 589825, 8, -3604373, 589825, 8, -3538837, 589825, 8, -3473301, 589825, 8, -3407765, 589825, 8, -3342229, 589825, 8, -3276693, 589825, 8, -3211157, 589825, 8, -3145621, 589825, 8, -3080085, 589825, 8, -3014549, 589825, 8, -2949013, 589825, 8, -2883477, 589825, 8, -2817941, 589825, 8, -4915092, 589825, 8, -4849556, 589825, 8, -4784020, 589825, 8, -4718484, 589825, 8, -4652948, 589825, 8, -4587412, 589825, 8, -4521876, 589825, 8, -4456340, 589825, 8, -4390804, 589825, 8, -4325268, 589825, 8, -4259732, 589825, 8, -4194196, 589825, 8, -4128660, 589825, 8, -4063124, 589825, 8, -3997588, 589825, 8, -3932052, 589825, 8, -3866516, 589825, 8, -3800980, 589825, 8, -3735444, 589825, 8, -3669908, 589825, 8, -3604372, 589825, 8, -3538836, 589825, 8, -3473300, 589825, 8, -3407764, 589825, 8, -3342228, 589825, 8, -3276692, 589825, 8, -3211156, 589825, 8, -3145620, 589825, 8, -3080084, 589825, 8, -3014548, 589825, 8, -2949012, 589825, 8, -2883476, 589825, 8, -2817940, 589825, 8, -4915091, 589825, 8, -4849555, 589825, 8, -4784019, 589825, 8, -4718483, 589825, 8, -4652947, 589825, 8, -4587411, 589825, 8, -4521875, 589825, 8, -4456339, 589825, 8, -4390803, 589825, 8, -4325267, 589825, 8, -4259731, 589825, 8, -4194195, 589825, 8, -4128659, 589825, 8, -4063123, 589825, 8, -3997587, 589825, 8, -3932051, 589825, 8, -3866515, 589825, 8, -3800979, 589825, 8, -3735443, 589825, 8, -3669907, 589825, 8, -3604371, 589825, 8, -3538835, 589825, 8, -3473299, 589825, 8, -3407763, 589825, 8, -3342227, 589825, 8, -3276691, 589825, 8, -3211155, 589825, 8, -3145619, 589825, 8, -3080083, 589825, 8, -3014547, 589825, 8, -2949011, 589825, 8, -2883475, 589825, 8, -2817939, 589825, 8, -4915090, 589825, 8, -4849554, 589825, 8, -4784018, 589825, 8, -4718482, 589825, 8, -4652946, 589825, 8, -4587410, 589825, 8, -4521874, 589825, 8, -4456338, 589825, 8, -4390802, 589825, 8, -4325266, 589825, 8, -4259730, 589825, 8, -4194194, 589825, 8, -4128658, 589825, 8, -4063122, 589825, 8, -3997586, 589825, 8, -3932050, 589825, 8, -3866514, 589825, 8, -3800978, 589825, 8, -3735442, 589825, 8, -3669906, 589825, 8, -3604370, 589825, 8, -3538834, 589825, 8, -3473298, 589825, 8, -3407762, 589825, 8, -3342226, 589825, 8, -3276690, 589825, 8, -3211154, 589825, 8, -3145618, 589825, 8, -3080082, 589825, 8, -3014546, 589825, 8, -2949010, 589825, 8, -2883474, 589825, 8, -2817938, 589825, 8, -4915089, 589825, 8, -4849553, 589825, 8, -4784017, 589825, 8, -4718481, 589825, 8, -4652945, 589825, 8, -4587409, 589825, 8, -4521873, 589825, 8, -4456337, 589825, 8, -4390801, 589825, 8, -4325265, 589825, 8, -4259729, 589825, 8, -4194193, 589825, 8, -4128657, 589825, 8, -4063121, 589825, 8, -3997585, 589825, 8, -3932049, 589825, 8, -3866513, 589825, 8, -3800977, 589825, 8, -3735441, 589825, 8, -3669905, 589825, 8, -3604369, 589825, 8, -3538833, 589825, 8, -3473297, 589825, 8, -3407761, 589825, 8, -3342225, 589825, 8, -3276689, 589825, 8, -3211153, 589825, 8, -3145617, 589825, 8, -3080081, 589825, 8, -3014545, 589825, 8, -2949009, 589825, 8, -2883473, 589825, 8, -2817937, 589825, 8, -4915088, 589825, 8, -4849552, 589825, 8, -4784016, 589825, 8, -4718480, 589825, 8, -4652944, 589825, 8, -4587408, 589825, 8, -4521872, 589825, 8, -4456336, 589825, 8, -4390800, 589825, 8, -4325264, 589825, 8, -4259728, 589825, 8, -4194192, 589825, 8, -4128656, 589825, 8, -4063120, 589825, 8, -3997584, 589825, 8, -3932048, 589825, 8, -3866512, 589825, 8, -3800976, 589825, 8, -3735440, 589825, 8, -3669904, 589825, 8, -3604368, 589825, 8, -3538832, 589825, 8, -3473296, 589825, 8, -3407760, 589825, 8, -3342224, 589825, 8, -3276688, 589825, 8, -3211152, 589825, 8, -3145616, 589825, 8, -3080080, 589825, 8, -3014544, 589825, 8, -2949008, 589825, 8, -2883472, 589825, 8, -2817936, 589825, 8, -4915087, 589825, 8, -4849551, 589825, 8, -4784015, 589825, 8, -4718479, 589825, 8, -4652943, 589825, 8, -4587407, 589825, 8, -4521871, 589825, 8, -4456335, 589825, 8, -4390799, 589825, 8, -4325263, 589825, 8, -4259727, 589825, 8, -4194191, 589825, 8, -4128655, 589825, 8, -4063119, 589825, 8, -3997583, 589825, 8, -3932047, 589825, 8, -3866511, 589825, 8, -3800975, 589825, 8, -3735439, 589825, 8, -3669903, 589825, 8, -3604367, 589825, 8, -3538831, 589825, 8, -3473295, 589825, 8, -3407759, 589825, 8, -3342223, 589825, 8, -3276687, 589825, 8, -3211151, 589825, 8, -3145615, 589825, 8, -3080079, 589825, 8, -3014543, 589825, 8, -2949007, 589825, 8, -2883471, 589825, 8, -2817935, 589825, 8, -4915086, 589825, 8, -4849550, 589825, 8, -4784014, 589825, 8, -4718478, 589825, 8, -4652942, 589825, 8, -4587406, 589825, 8, -4521870, 589825, 8, -4456334, 589825, 8, -4390798, 589825, 8, -4325262, 589825, 8, -4259726, 589825, 8, -4194190, 589825, 8, -4128654, 589825, 8, -4063118, 589825, 8, -3997582, 589825, 8, -3932046, 589825, 8, -3866510, 589825, 8, -3800974, 589825, 8, -3735438, 589825, 8, -3669902, 589825, 8, -3604366, 589825, 8, -3538830, 589825, 8, -3473294, 589825, 8, -3407758, 589825, 8, -3342222, 589825, 8, -3276686, 589825, 8, -3211150, 589825, 8, -3145614, 589825, 8, -3080078, 589825, 8, -3014542, 589825, 8, -2949006, 589825, 8, -2883470, 589825, 8, -2817934, 589825, 8, -4915085, 589825, 8, -4849549, 589825, 8, -4784013, 589825, 8, -4718477, 589825, 8, -4652941, 589825, 8, -4587405, 589825, 8, -4521869, 589825, 8, -4456333, 589825, 8, -4390797, 589825, 8, -4325261, 589825, 8, -4259725, 589825, 8, -4194189, 589825, 8, -4128653, 589825, 8, -4063117, 589825, 8, -3997581, 589825, 8, -3932045, 589825, 8, -3866509, 589825, 8, -3800973, 589825, 8, -3735437, 589825, 8, -3669901, 589825, 8, -3604365, 589825, 8, -3538829, 589825, 8, -3473293, 589825, 8, -3407757, 589825, 8, -3342221, 589825, 8, -3276685, 589825, 8, -3211149, 589825, 8, -3145613, 589825, 8, -3080077, 589825, 8, -3014541, 589825, 8, -2949005, 589825, 8, -2883469, 589825, 8, -2817933, 589825, 8, -4915084, 589825, 8, -4849548, 589825, 8, -4784012, 589825, 8, -4718476, 589825, 8, -4652940, 589825, 8, -4587404, 589825, 8, -4521868, 589825, 8, -4456332, 589825, 8, -4390796, 589825, 8, -4325260, 589825, 8, -4259724, 589825, 8, -4194188, 589825, 8, -4128652, 589825, 8, -4063116, 589825, 8, -3997580, 589825, 8, -3932044, 589825, 8, -3866508, 589825, 8, -3800972, 589825, 8, -3735436, 589825, 8, -3669900, 589825, 8, -3604364, 589825, 8, -3538828, 589825, 8, -3473292, 589825, 8, -3407756, 589825, 8, -3342220, 589825, 8, -3276684, 589825, 8, -3211148, 589825, 8, -3145612, 589825, 8, -3080076, 589825, 8, -3014540, 589825, 8, -2949004, 589825, 8, -2883468, 589825, 8, -2817932, 589825, 8, -4915083, 589825, 8, -4849547, 589825, 8, -4784011, 589825, 8, -4718475, 589825, 8, -4652939, 589825, 8, -4587403, 589825, 8, -4521867, 589825, 8, -4456331, 589825, 8, -4390795, 589825, 8, -4325259, 589825, 8, -4259723, 589825, 8, -4194187, 589825, 8, -4128651, 589825, 8, -4063115, 589825, 8, -3997579, 589825, 8, -3932043, 589825, 8, -3866507, 589825, 8, -3800971, 589825, 8, -3735435, 589825, 8, -3669899, 589825, 8, -3604363, 589825, 8, -3538827, 589825, 8, -3473291, 589825, 8, -3407755, 589825, 8, -3342219, 589825, 8, -3276683, 589825, 8, -3211147, 589825, 8, -3145611, 589825, 8, -3080075, 589825, 8, -3014539, 589825, 8, -2949003, 589825, 8, -2883467, 589825, 8, -2817931, 589825, 8, -4915082, 589825, 8, -4849546, 589825, 8, -4784010, 589825, 8, -4718474, 589825, 8, -4652938, 589825, 8, -4587402, 589825, 8, -4521866, 589825, 8, -4456330, 589825, 8, -4390794, 589825, 8, -4325258, 589825, 8, -4259722, 589825, 8, -4194186, 589825, 8, -4128650, 589825, 8, -4063114, 589825, 8, -3997578, 589825, 8, -3932042, 589825, 8, -3866506, 589825, 8, -3800970, 589825, 8, -3735434, 589825, 8, -3669898, 589825, 8, -3604362, 589825, 8, -3538826, 589825, 8, -3473290, 589825, 8, -3407754, 589825, 8, -3342218, 589825, 8, -3276682, 589825, 8, -3211146, 589825, 8, -3145610, 589825, 8, -3080074, 589825, 8, -3014538, 589825, 8, -2949002, 589825, 8, -2883466, 589825, 8, -2817930, 589825, 8, -4915081, 589825, 8, -4849545, 589825, 8, -4784009, 589825, 8, -4718473, 589825, 8, -4652937, 589825, 8, -4587401, 589825, 8, -4521865, 589825, 8, -4456329, 589825, 8, -4390793, 589825, 8, -4325257, 589825, 8, -4259721, 589825, 8, -4194185, 589825, 8, -4128649, 589825, 8, -4063113, 589825, 8, -3997577, 589825, 8, -3932041, 589825, 8, -3866505, 589825, 8, -3800969, 589825, 8, -3735433, 589825, 8, -3669897, 589825, 8, -3604361, 589825, 8, -3538825, 589825, 8, -3473289, 589825, 8, -3407753, 589825, 8, -3342217, 589825, 8, -3276681, 589825, 8, -3211145, 589825, 8, -3145609, 589825, 8, -3080073, 589825, 8, -3014537, 589825, 8, -2949001, 589825, 8, -2883465, 589825, 8, -2817929, 589825, 8, -4915080, 589825, 8, -4849544, 589825, 8, -4784008, 589825, 8, -4718472, 589825, 8, -4652936, 589825, 8, -4587400, 589825, 8, -4521864, 589825, 8, -4456328, 589825, 8, -4390792, 589825, 8, -4325256, 589825, 8, -4259720, 589825, 8, -4194184, 589825, 8, -4128648, 589825, 8, -4063112, 589825, 8, -3997576, 589825, 8, -3932040, 589825, 8, -3866504, 589825, 8, -3800968, 589825, 8, -3735432, 589825, 8, -3669896, 589825, 8, -3604360, 589825, 8, -3538824, 589825, 8, -3473288, 589825, 8, -3407752, 589825, 8, -3342216, 589825, 8, -3276680, 589825, 8, -3211144, 589825, 8, -3145608, 589825, 8, -3080072, 589825, 8, -3014536, 589825, 8, -2949000, 589825, 8, -2883464, 589825, 8, -2817928, 589825, 8, -4915079, 589825, 8, -4849543, 589825, 8, -4784007, 589825, 8, -4718471, 589825, 8, -4652935, 589825, 8, -4587399, 589825, 8, -4521863, 589825, 8, -4456327, 589825, 8, -4390791, 589825, 8, -4325255, 589825, 8, -4259719, 589825, 8, -4194183, 589825, 8, -4128647, 589825, 8, -4063111, 589825, 8, -3997575, 589825, 8, -3932039, 589825, 8, -3866503, 589825, 8, -3800967, 589825, 8, -3735431, 589825, 8, -3669895, 589825, 8, -3604359, 589825, 8, -3538823, 589825, 8, -3473287, 589825, 8, -3407751, 589825, 8, -3342215, 589825, 8, -3276679, 589825, 8, -3211143, 589825, 8, -3145607, 589825, 8, -3080071, 589825, 8, -3014535, 589825, 8, -2948999, 589825, 8, -2883463, 589825, 8, -2817927, 589825, 8, -4915078, 589825, 8, -4849542, 589825, 8, -4784006, 589825, 8, -4718470, 589825, 8, -4652934, 589825, 8, -4587398, 589825, 8, -4521862, 589825, 8, -4456326, 589825, 8, -4390790, 589825, 8, -4325254, 589825, 8, -4259718, 589825, 8, -4194182, 589825, 8, -4128646, 589825, 8, -4063110, 589825, 8, -3997574, 589825, 8, -3932038, 589825, 8, -3866502, 589825, 8, -3800966, 589825, 8, -3735430, 589825, 8, -3669894, 589825, 8, -3604358, 589825, 8, -3538822, 589825, 8, -3473286, 589825, 8, -3407750, 589825, 8, -3342214, 589825, 8, -3276678, 589825, 8, -3211142, 589825, 8, -3145606, 589825, 8, -3080070, 589825, 8, -3014534, 589825, 8, -2948998, 589825, 8, -2883462, 589825, 8, -2817926, 589825, 8, -4915077, 589825, 8, -4849541, 589825, 8, -4784005, 589825, 8, -4718469, 589825, 8, -4652933, 589825, 8, -4587397, 589825, 8, -4521861, 589825, 8, -4456325, 589825, 8, -4390789, 589825, 8, -4325253, 589825, 8, -4259717, 589825, 8, -4194181, 589825, 8, -4128645, 589825, 8, -4063109, 589825, 8, -3997573, 589825, 8, -3932037, 589825, 8, -3866501, 589825, 8, -3800965, 589825, 8, -3735429, 589825, 8, -3669893, 589825, 8, -3604357, 589825, 8, -3538821, 589825, 8, -3473285, 589825, 8, -3407749, 589825, 8, -3342213, 589825, 8, -3276677, 589825, 8, -3211141, 589825, 8, -3145605, 589825, 8, -3080069, 589825, 8, -3014533, 589825, 8, -2948997, 589825, 8, -2883461, 589825, 8, -2817925, 589825, 8, -4915076, 589825, 8, -4849540, 589825, 8, -4784004, 589825, 8, -4718468, 589825, 8, -4652932, 589825, 8, -4587396, 589825, 8, -4521860, 589825, 8, -4456324, 589825, 8, -4390788, 589825, 8, -4325252, 589825, 8, -4259716, 589825, 8, -4194180, 589825, 8, -4128644, 589825, 8, -4063108, 589825, 8, -3997572, 589825, 8, -3932036, 589825, 8, -3866500, 589825, 8, -3800964, 589825, 8, -3735428, 589825, 8, -3669892, 589825, 8, -3604356, 589825, 8, -3538820, 589825, 8, -3473284, 589825, 8, -3407748, 589825, 8, -3342212, 589825, 8, -3276676, 589825, 8, -3211140, 589825, 8, -3145604, 589825, 8, -3080068, 589825, 8, -3014532, 589825, 8, -2948996, 589825, 8, -2883460, 589825, 8, -2817924, 589825, 8, -4915075, 589825, 8, -4849539, 589825, 8, -4784003, 589825, 8, -4718467, 589825, 8, -4652931, 589825, 8, -4587395, 589825, 8, -4521859, 589825, 8, -4456323, 589825, 8, -4390787, 589825, 8, -4325251, 589825, 8, -4259715, 589825, 8, -4194179, 589825, 8, -4128643, 589825, 8, -4063107, 589825, 8, -3997571, 589825, 8, -3932035, 589825, 8, -3866499, 589825, 8, -3800963, 589825, 8, -3735427, 589825, 8, -3669891, 589825, 8, -3604355, 589825, 8, -3538819, 589825, 8, -3473283, 589825, 8, -3407747, 589825, 8, -3342211, 589825, 8, -3276675, 589825, 8, -3211139, 589825, 8, -3145603, 589825, 8, -3080067, 589825, 8, -3014531, 589825, 8, -2948995, 589825, 8, -2883459, 589825, 8, -2817923, 589825, 8, -4915074, 589825, 8, -4849538, 589825, 8, -4784002, 589825, 8, -4718466, 589825, 8, -4652930, 589825, 8, -4587394, 589825, 8, -4521858, 589825, 8, -4456322, 589825, 8, -4390786, 589825, 8, -4325250, 589825, 8, -4259714, 589825, 8, -4194178, 589825, 8, -4128642, 589825, 8, -4063106, 589825, 8, -3997570, 589825, 8, -3932034, 589825, 8, -3866498, 589825, 8, -3800962, 589825, 8, -3735426, 589825, 8, -3669890, 589825, 8, -3604354, 589825, 8, -3538818, 589825, 8, -3473282, 589825, 8, -3407746, 589825, 8, -3342210, 589825, 8, -3276674, 589825, 8, -3211138, 589825, 8, -3145602, 589825, 8, -3080066, 589825, 8, -3014530, 589825, 8, -2948994, 589825, 8, -2883458, 589825, 8, -2817922, 589825, 8, -4915073, 589825, 8, -4849537, 589825, 8, -4784001, 589825, 8, -4718465, 589825, 8, -4652929, 589825, 8, -4587393, 589825, 8, -4521857, 589825, 8, -4456321, 589825, 8, -4390785, 589825, 8, -4325249, 589825, 8, -4259713, 589825, 8, -4194177, 589825, 8, -4128641, 589825, 8, -4063105, 589825, 8, -3997569, 589825, 8, -3932033, 589825, 8, -3866497, 589825, 8, -3800961, 589825, 8, -3735425, 589825, 8, -3669889, 589825, 8, -3604353, 589825, 8, -3538817, 589825, 8, -3473281, 589825, 8, -3407745, 589825, 8, -3342209, 589825, 8, -3276673, 589825, 8, -3211137, 589825, 8, -3145601, 589825, 8, -3080065, 589825, 8, -3014529, 589825, 8, -2948993, 589825, 8, -2883457, 589825, 8, -2817921, 589825, 8, -4915072, 589825, 8, -4849536, 589825, 8, -4784000, 589825, 8, -4718464, 589825, 8, -4652928, 589825, 8, -4587392, 589825, 8, -4521856, 589825, 8, -4456320, 589825, 8, -4390784, 589825, 8, -4325248, 589825, 8, -4259712, 589825, 8, -4194176, 589825, 8, -4128640, 589825, 8, -4063104, 589825, 8, -3997568, 589825, 8, -3932032, 589825, 8, -3866496, 589825, 8, -3800960, 589825, 8, -3735424, 589825, 8, -3669888, 589825, 8, -3604352, 589825, 8, -3538816, 589825, 8, -3473280, 589825, 8, -3407744, 589825, 8, -3342208, 589825, 8, -3276672, 589825, 8, -3211136, 589825, 8, -3145600, 589825, 8, -3080064, 589825, 8, -3014528, 589825, 8, -2948992, 589825, 8, -2883456, 589825, 8, -2817920, 589825, 8, -4915071, 589825, 8, -4849535, 589825, 8, -4783999, 589825, 8, -4718463, 589825, 8, -4652927, 589825, 8, -4587391, 589825, 8, -4521855, 589825, 8, -4456319, 589825, 8, -4390783, 589825, 8, -4325247, 589825, 8, -4259711, 589825, 8, -4194175, 589825, 8, -4128639, 589825, 8, -4063103, 589825, 8, -3997567, 589825, 8, -3932031, 589825, 8, -3866495, 589825, 8, -3800959, 589825, 8, -3735423, 589825, 8, -3669887, 589825, 8, -3604351, 589825, 8, -3538815, 589825, 8, -3473279, 589825, 8, -3407743, 589825, 8, -3342207, 589825, 8, -3276671, 589825, 8, -3211135, 589825, 8, -3145599, 589825, 8, -3080063, 589825, 8, -3014527, 589825, 8, -2948991, 589825, 8, -2883455, 589825, 8, -2817919, 589825, 8, -4915070, 589825, 8, -4849534, 589825, 8, -4783998, 589825, 8, -4718462, 589825, 8, -4652926, 589825, 8, -4587390, 589825, 8, -4521854, 589825, 8, -4456318, 589825, 8, -4390782, 589825, 8, -4325246, 589825, 8, -4259710, 589825, 8, -4194174, 589825, 8, -4128638, 589825, 8, -4063102, 589825, 8, -3997566, 589825, 8, -3932030, 589825, 8, -3866494, 589825, 8, -3800958, 589825, 8, -3735422, 589825, 8, -3669886, 589825, 8, -3604350, 589825, 8, -3538814, 589825, 8, -3473278, 589825, 8, -3407742, 589825, 8, -3342206, 589825, 8, -3276670, 589825, 8, -3211134, 589825, 8, -3145598, 589825, 8, -3080062, 589825, 8, -3014526, 589825, 8, -2948990, 589825, 8, -2883454, 589825, 8, -2817918, 589825, 8, -4915069, 589825, 8, -4849533, 589825, 8, -4783997, 589825, 8, -4718461, 589825, 8, -4652925, 589825, 8, -4587389, 589825, 8, -4521853, 589825, 8, -4456317, 589825, 8, -4390781, 589825, 8, -4325245, 589825, 8, -4259709, 589825, 8, -4194173, 589825, 8, -4128637, 589825, 8, -4063101, 589825, 8, -3997565, 589825, 8, -3932029, 589825, 8, -3866493, 589825, 8, -3800957, 589825, 8, -3735421, 589825, 8, -3669885, 589825, 8, -3604349, 589825, 8, -3538813, 589825, 8, -3473277, 589825, 8, -3407741, 589825, 8, -3342205, 589825, 8, -3276669, 589825, 8, -3211133, 589825, 8, -3145597, 589825, 8, -3080061, 589825, 8, -3014525, 589825, 8, -2948989, 589825, 8, -2883453, 589825, 8, -2817917, 589825, 8, -4915068, 589825, 8, -4849532, 589825, 8, -4783996, 589825, 8, -4718460, 589825, 8, -4652924, 589825, 8, -4587388, 589825, 8, -4521852, 589825, 8, -4456316, 589825, 8, -4390780, 589825, 8, -4325244, 589825, 8, -4259708, 589825, 8, -4194172, 589825, 8, -4128636, 589825, 8, -4063100, 589825, 8, -3997564, 589825, 8, -3932028, 589825, 8, -3866492, 589825, 8, -3800956, 589825, 8, -3735420, 589825, 8, -3669884, 589825, 8, -3604348, 589825, 8, -3538812, 589825, 8, -3473276, 589825, 8, -3407740, 589825, 8, -3342204, 589825, 8, -3276668, 589825, 8, -3211132, 589825, 8, -3145596, 589825, 8, -3080060, 589825, 8, -3014524, 589825, 8, -2948988, 589825, 8, -2883452, 589825, 8, -2817916, 589825, 8, -4915067, 589825, 8, -4849531, 589825, 8, -4783995, 589825, 8, -4718459, 589825, 8, -4652923, 589825, 8, -4587387, 589825, 8, -4521851, 589825, 8, -4456315, 589825, 8, -4390779, 589825, 8, -4325243, 589825, 8, -4259707, 589825, 8, -4194171, 589825, 8, -4128635, 589825, 8, -4063099, 589825, 8, -3997563, 589825, 8, -3932027, 589825, 8, -3866491, 589825, 8, -3800955, 589825, 8, -3735419, 589825, 8, -3669883, 589825, 8, -3604347, 589825, 8, -3538811, 589825, 8, -3473275, 589825, 8, -3407739, 589825, 8, -3342203, 589825, 8, -3276667, 589825, 8, -3211131, 589825, 8, -3145595, 589825, 8, -3080059, 589825, 8, -3014523, 589825, 8, -2948987, 589825, 8, -2883451, 589825, 8, -2817915, 589825, 8, -4915066, 589825, 8, -4849530, 589825, 8, -4783994, 589825, 8, -4718458, 589825, 8, -4652922, 589825, 8, -4587386, 589825, 8, -4521850, 589825, 8, -4456314, 589825, 8, -4390778, 589825, 8, -4325242, 589825, 8, -4259706, 589825, 8, -4194170, 589825, 8, -4128634, 589825, 8, -4063098, 589825, 8, -3997562, 589825, 8, -3932026, 589825, 8, -3866490, 589825, 8, -3800954, 589825, 8, -3735418, 589825, 8, -3669882, 589825, 8, -3604346, 589825, 8, -3538810, 589825, 8, -3473274, 589825, 8, -3407738, 589825, 8, -3342202, 589825, 8, -3276666, 589825, 8, -3211130, 589825, 8, -3145594, 589825, 8, -3080058, 589825, 8, -3014522, 589825, 8, -2948986, 589825, 8, -2883450, 589825, 8, -2817914, 589825, 8, -4915065, 589825, 8, -4849529, 589825, 8, -4783993, 589825, 8, -4718457, 589825, 8, -4652921, 589825, 8, -4587385, 589825, 8, -4521849, 589825, 8, -4456313, 589825, 8, -4390777, 589825, 8, -4325241, 589825, 8, -4259705, 589825, 8, -4194169, 589825, 8, -4128633, 589825, 8, -4063097, 589825, 8, -3997561, 589825, 8, -3932025, 589825, 8, -3866489, 589825, 8, -3800953, 589825, 8, -3735417, 589825, 8, -3669881, 589825, 8, -3604345, 589825, 8, -3538809, 589825, 8, -3473273, 589825, 8, -3407737, 589825, 8, -3342201, 589825, 8, -3276665, 589825, 8, -3211129, 589825, 8, -3145593, 589825, 8, -3080057, 589825, 8, -3014521, 589825, 8, -2948985, 589825, 8, -2883449, 589825, 8, -2817913, 589825, 8, -4915064, 589825, 8, -4849528, 589825, 8, -4783992, 589825, 8, -4718456, 589825, 8, -4652920, 589825, 8, -4587384, 589825, 8, -4521848, 589825, 8, -4456312, 589825, 8, -4390776, 589825, 8, -4325240, 589825, 8, -4259704, 589825, 8, -4194168, 589825, 8, -4128632, 589825, 8, -4063096, 589825, 8, -3997560, 589825, 8, -3932024, 589825, 8, -3866488, 589825, 8, -3800952, 589825, 8, -3735416, 589825, 8, -3669880, 589825, 8, -3604344, 589825, 8, -3538808, 589825, 8, -3473272, 589825, 8, -3407736, 589825, 8, -3342200, 589825, 8, -3276664, 589825, 8, -3211128, 589825, 8, -3145592, 589825, 8, -3080056, 589825, 8, -3014520, 589825, 8, -2948984, 589825, 8, -2883448, 589825, 8, -2817912, 589825, 8, -4915063, 589825, 8, -4849527, 589825, 8, -4783991, 589825, 8, -4718455, 589825, 8, -4652919, 589825, 8, -4587383, 589825, 8, -4521847, 589825, 8, -4456311, 589825, 8, -4390775, 589825, 8, -4325239, 589825, 8, -4259703, 589825, 8, -4194167, 589825, 8, -4128631, 589825, 8, -4063095, 589825, 8, -3997559, 589825, 8, -3932023, 589825, 8, -3866487, 589825, 8, -3800951, 589825, 8, -3735415, 589825, 8, -3669879, 589825, 8, -3604343, 589825, 8, -3538807, 589825, 8, -3473271, 589825, 8, -3407735, 589825, 8, -3342199, 589825, 8, -3276663, 589825, 8, -3211127, 589825, 8, -3145591, 589825, 8, -3080055, 589825, 8, -3014519, 589825, 8, -2948983, 589825, 8, -2883447, 589825, 8, -2817911, 589825, 8, -4915062, 589825, 8, -4849526, 589825, 8, -4783990, 589825, 8, -4718454, 589825, 8, -4652918, 589825, 8, -4587382, 589825, 8, -4521846, 589825, 8, -4456310, 589825, 8, -4390774, 589825, 8, -4325238, 589825, 8, -4259702, 589825, 8, -4194166, 589825, 8, -4128630, 589825, 8, -4063094, 589825, 8, -3997558, 589825, 8, -3932022, 589825, 8, -3866486, 589825, 8, -3800950, 589825, 8, -3735414, 589825, 8, -3669878, 589825, 8, -3604342, 589825, 8, -3538806, 589825, 8, -3473270, 589825, 8, -3407734, 589825, 8, -3342198, 589825, 8, -3276662, 589825, 8, -3211126, 589825, 8, -3145590, 589825, 8, -3080054, 589825, 8, -3014518, 589825, 8, -2948982, 589825, 8, -2883446, 589825, 8, -2817910, 589825, 8, -4915061, 589825, 8, -4849525, 589825, 8, -4783989, 589825, 8, -4718453, 589825, 8, -4652917, 589825, 8, -4587381, 589825, 8, -4521845, 589825, 8, -4456309, 589825, 8, -4390773, 589825, 8, -4325237, 589825, 8, -4259701, 589825, 8, -4194165, 589825, 8, -4128629, 589825, 8, -4063093, 589825, 8, -3997557, 589825, 8, -3932021, 589825, 8, -3866485, 589825, 8, -3800949, 589825, 8, -3735413, 589825, 8, -3669877, 589825, 8, -3604341, 589825, 8, -3538805, 589825, 8, -3473269, 589825, 8, -3407733, 589825, 8, -3342197, 589825, 8, -3276661, 589825, 8, -3211125, 589825, 8, -3145589, 589825, 8, -3080053, 589825, 8, -3014517, 589825, 8, -2948981, 589825, 8, -2883445, 589825, 8, -2817909, 589825, 8, -4915060, 589825, 8, -4849524, 589825, 8, -4783988, 589825, 8, -4718452, 589825, 8, -4652916, 589825, 8, -4587380, 589825, 8, -4521844, 589825, 8, -4456308, 589825, 8, -4390772, 589825, 8, -4325236, 589825, 8, -4259700, 589825, 8, -4194164, 589825, 8, -4128628, 589825, 8, -4063092, 589825, 8, -3997556, 589825, 8, -3932020, 589825, 8, -3866484, 589825, 8, -3800948, 589825, 8, -3735412, 589825, 8, -3669876, 589825, 8, -3604340, 589825, 8, -3538804, 589825, 8, -3473268, 589825, 8, -3407732, 589825, 8, -3342196, 589825, 8, -3276660, 589825, 8, -3211124, 589825, 8, -3145588, 589825, 8, -3080052, 589825, 8, -3014516, 589825, 8, -2948980, 589825, 8, -2883444, 589825, 8, -2817908, 589825, 8, -4915059, 589825, 8, -4849523, 589825, 8, -4783987, 589825, 8, -4718451, 589825, 8, -4652915, 589825, 8, -4587379, 589825, 8, -4521843, 589825, 8, -4456307, 589825, 8, -4390771, 589825, 8, -4325235, 589825, 8, -4259699, 589825, 8, -4194163, 589825, 8, -4128627, 589825, 8, -4063091, 589825, 8, -3997555, 589825, 8, -3932019, 589825, 8, -3866483, 589825, 8, -3800947, 589825, 8, -3735411, 589825, 8, -3669875, 589825, 8, -3604339, 589825, 8, -3538803, 589825, 8, -3473267, 589825, 8, -3407731, 589825, 8, -3342195, 589825, 8, -3276659, 589825, 8, -3211123, 589825, 8, -3145587, 589825, 8, -3080051, 589825, 8, -3014515, 589825, 8, -2948979, 589825, 8, -2883443, 589825, 8, -2817907, 589825, 8, -4915058, 589825, 8, -4849522, 589825, 8, -4783986, 589825, 8, -4718450, 589825, 8, -4652914, 589825, 8, -4587378, 589825, 8, -4521842, 589825, 8, -4456306, 589825, 8, -4390770, 589825, 8, -4325234, 589825, 8, -4259698, 589825, 8, -4194162, 589825, 8, -4128626, 589825, 8, -4063090, 589825, 8, -3997554, 589825, 8, -3932018, 589825, 8, -3866482, 589825, 8, -3800946, 589825, 8, -3735410, 589825, 8, -3669874, 589825, 8, -3604338, 589825, 8, -3538802, 589825, 8, -3473266, 589825, 8, -3407730, 589825, 8, -3342194, 589825, 8, -3276658, 589825, 8, -3211122, 589825, 8, -3145586, 589825, 8, -3080050, 589825, 8, -3014514, 589825, 8, -2948978, 589825, 8, -2883442, 589825, 8, -2817906, 589825, 8, -4915057, 589825, 8, -4849521, 589825, 8, -4783985, 589825, 8, -4718449, 589825, 8, -4652913, 589825, 8, -4587377, 589825, 8, -4521841, 589825, 8, -4456305, 589825, 8, -4390769, 589825, 8, -4325233, 589825, 8, -4259697, 589825, 8, -4194161, 589825, 8, -4128625, 589825, 8, -4063089, 589825, 8, -3997553, 589825, 8, -3932017, 589825, 8, -3866481, 589825, 8, -3800945, 589825, 8, -3735409, 589825, 8, -3669873, 589825, 8, -3604337, 589825, 8, -3538801, 589825, 8, -3473265, 589825, 8, -3407729, 589825, 8, -3342193, 589825, 8, -3276657, 589825, 8, -3211121, 589825, 8, -3145585, 589825, 8, -3080049, 589825, 8, -3014513, 589825, 8, -2948977, 589825, 8, -2883441, 589825, 8, -2817905, 589825, 8, -4915056, 589825, 8, -4849520, 589825, 8, -4783984, 589825, 8, -4718448, 589825, 8, -4652912, 589825, 8, -4587376, 589825, 8, -4521840, 589825, 8, -4456304, 589825, 8, -4390768, 589825, 8, -4325232, 589825, 8, -4259696, 589825, 8, -4194160, 589825, 8, -4128624, 589825, 8, -4063088, 589825, 8, -3997552, 589825, 8, -3932016, 589825, 8, -3866480, 589825, 8, -3800944, 589825, 8, -3735408, 589825, 8, -3669872, 589825, 8, -3604336, 589825, 8, -3538800, 589825, 8, -3473264, 589825, 8, -3407728, 589825, 8, -3342192, 589825, 8, -3276656, 589825, 8, -3211120, 589825, 8, -3145584, 589825, 8, -3080048, 589825, 8, -3014512, 589825, 8, -2948976, 589825, 8, -2883440, 589825, 8, -2817904, 589825, 8, -4915055, 589825, 8, -4849519, 589825, 8, -4783983, 589825, 8, -4718447, 589825, 8, -4652911, 589825, 8, -4587375, 589825, 8, -4521839, 589825, 8, -4456303, 589825, 8, -4390767, 589825, 8, -4325231, 589825, 8, -4259695, 589825, 8, -4194159, 589825, 8, -4128623, 589825, 8, -4063087, 589825, 8, -3997551, 589825, 8, -3932015, 589825, 8, -3866479, 589825, 8, -3800943, 589825, 8, -3735407, 589825, 8, -3669871, 589825, 8, -3604335, 589825, 8, -3538799, 589825, 8, -3473263, 589825, 8, -3407727, 589825, 8, -3342191, 589825, 8, -3276655, 589825, 8, -3211119, 589825, 8, -3145583, 589825, 8, -3080047, 589825, 8, -3014511, 589825, 8, -2948975, 589825, 8, -2883439, 589825, 8, -2817903, 589825, 8, -4915054, 589825, 8, -4849518, 589825, 8, -4783982, 589825, 8, -4718446, 589825, 8, -4652910, 589825, 8, -4587374, 589825, 8, -4521838, 589825, 8, -4456302, 589825, 8, -4390766, 589825, 8, -4325230, 589825, 8, -4259694, 589825, 8, -4194158, 589825, 8, -4128622, 589825, 8, -4063086, 589825, 8, -3997550, 589825, 8, -3932014, 589825, 8, -3866478, 589825, 8, -3800942, 589825, 8, -3735406, 589825, 8, -3669870, 589825, 8, -3604334, 589825, 8, -3538798, 589825, 8, -3473262, 589825, 8, -3407726, 589825, 8, -3342190, 589825, 8, -3276654, 589825, 8, -3211118, 589825, 8, -3145582, 589825, 8, -3080046, 589825, 8, -3014510, 589825, 8, -2948974, 589825, 8, -2883438, 589825, 8, -2817902, 589825, 8, -4915053, 589825, 8, -4849517, 589825, 8, -4783981, 589825, 8, -4718445, 589825, 8, -4652909, 589825, 8, -4587373, 589825, 8, -4521837, 589825, 8, -4456301, 589825, 8, -4390765, 589825, 8, -4325229, 589825, 8, -4259693, 589825, 8, -4194157, 589825, 8, -4128621, 589825, 8, -4063085, 589825, 8, -3997549, 589825, 8, -3932013, 589825, 8, -3866477, 589825, 8, -3800941, 589825, 8, -3735405, 589825, 8, -3669869, 589825, 8, -3604333, 589825, 8, -3538797, 589825, 8, -3473261, 589825, 8, -3407725, 589825, 8, -3342189, 589825, 8, -3276653, 589825, 8, -3211117, 589825, 8, -3145581, 589825, 8, -3080045, 589825, 8, -3014509, 589825, 8, -2948973, 589825, 8, -2883437, 589825, 8, -2817901, 589825, 8, -4915052, 589825, 8, -4849516, 589825, 8, -4783980, 589825, 8, -4718444, 589825, 8, -4652908, 589825, 8, -4587372, 589825, 8, -4521836, 589825, 8, -4456300, 589825, 8, -4390764, 589825, 8, -4325228, 589825, 8, -4259692, 589825, 8, -4194156, 589825, 8, -4128620, 589825, 8, -4063084, 589825, 8, -3997548, 589825, 8, -3932012, 589825, 8, -3866476, 589825, 8, -3800940, 589825, 8, -3735404, 589825, 8, -3669868, 589825, 8, -3604332, 589825, 8, -3538796, 589825, 8, -3473260, 589825, 8, -3407724, 589825, 8, -3342188, 589825, 8, -3276652, 589825, 8, -3211116, 589825, 8, -3145580, 589825, 8, -3080044, 589825, 8, -3014508, 589825, 8, -2948972, 589825, 8, -2883436, 589825, 8, -2817900, 589825, 8, -4915051, 589825, 8, -4849515, 589825, 8, -4783979, 589825, 8, -4718443, 589825, 8, -4652907, 589825, 8, -4587371, 589825, 8, -4521835, 589825, 8, -4456299, 589825, 8, -4390763, 589825, 8, -4325227, 589825, 8, -4259691, 589825, 8, -4194155, 589825, 8, -4128619, 589825, 8, -4063083, 589825, 8, -3997547, 589825, 8, -3932011, 589825, 8, -3866475, 589825, 8, -3800939, 589825, 8, -3735403, 589825, 8, -3669867, 589825, 8, -3604331, 589825, 8, -3538795, 589825, 8, -3473259, 589825, 8, -3407723, 589825, 8, -3342187, 589825, 8, -3276651, 589825, 8, -3211115, 589825, 8, -3145579, 589825, 8, -3080043, 589825, 8, -3014507, 589825, 8, -2948971, 589825, 8, -2883435, 589825, 8, -2817899, 589825, 8, -4915050, 589825, 8, -4849514, 589825, 8, -4783978, 589825, 8, -4718442, 589825, 8, -4652906, 589825, 8, -4587370, 589825, 8, -4521834, 589825, 8, -4456298, 589825, 8, -4390762, 589825, 8, -4325226, 589825, 8, -4259690, 589825, 8, -4194154, 589825, 8, -4128618, 589825, 8, -4063082, 589825, 8, -3997546, 589825, 8, -3932010, 589825, 8, -3866474, 589825, 8, -3800938, 589825, 8, -3735402, 589825, 8, -3669866, 589825, 8, -3604330, 589825, 8, -3538794, 589825, 8, -3473258, 589825, 8, -3407722, 589825, 8, -3342186, 589825, 8, -3276650, 589825, 8, -3211114, 589825, 8, -3145578, 589825, 8, -3080042, 589825, 8, -3014506, 589825, 8, -2948970, 589825, 8, -2883434, 589825, 8, -2817898, 589825, 8, -2818055, 2097153, 7, -2752519, 2097153, 7, -2752518, 2097153, 7) +layer_1/name = "mid" +layer_1/tile_data = PackedInt32Array(65526, 0, 28, 131062, 0, 28, 131063, 0, 28, 131064, 0, 28, 131065, 0, 28, 131066, 0, 28, 131067, 0, 28, 131068, 0, 28, 131069, 0, 28, 131070, 0, 28, 131071, 0, 28, 65536, 0, 28, 65537, 0, 28, 65538, 0, 28, 65539, 0, 28, 65540, 0, 28, 65541, 0, 28, 65542, 0, 28, 65543, 0, 28, 65527, 0, 28, 65528, 0, 28, 65529, 0, 28, 65530, 0, 28, 65531, 0, 28, 65532, 0, 28, 65533, 0, 28, 65534, 0, 28, 65535, 0, 28, 0, 0, 28, 1, 0, 28, 2, 0, 28, 3, 0, 28, 4, 0, 28, 5, 0, 28, 6, 0, 28, 7, 0, 28, -10, 0, 27, -65546, 0, 27, -131082, 0, 27, -196618, 0, 27, -262154, 0, 27, -327690, 0, 27, -393226, 0, 27, -458762, 0, 27, -524298, 0, 27, -589834, 0, 27, -655370, 0, 27, -655365, 0, 27, -655364, 0, 27, -655363, 0, 27, -655362, 0, 27, -655361, 0, 27, -720894, 0, 27, -720893, 0, 27, -720892, 0, 27, -720891, 0, 27, -720890, 0, 27, -720889, 0, 27, -720888, 0, 27, -720887, 0, 27, -720886, 0, 27, -720895, 0, 27, -720896, 0, 27, 8, 65536, 28, 65544, 65536, 28, 65545, 65536, 28, 65546, 65536, 28, 65547, 65536, 28, 65548, 65536, 28, 65549, 65536, 28, 65550, 65536, 28, 65551, 65536, 28, 65552, 65536, 28, 65553, 65536, 28, 65554, 65536, 28, 65555, 65536, 28, 65556, 65536, 28, 65557, 65536, 28, 65558, 65536, 28, 65559, 65536, 28, 65560, 65536, 28, 65561, 65536, 28, 25, 65536, 28, 24, 65536, 28, 23, 65536, 28, 22, 65536, 28, 21, 65536, 28, 20, 65536, 28, 19, 65536, 28, 18, 65536, 28, 17, 65536, 28, 16, 65536, 28, 15, 65536, 28, 10, 65536, 28, 11, 65536, 28, 12, 65536, 28, 13, 65536, 28, 14, 65536, 28, 9, 65536, 28, -65527, 1114112, 27, -65525, 1114112, 27, -131061, 1114112, 27, -65523, 1114112, 27, -131059, 1114112, 27, -196595, 1114112, 27, -65521, 1114112, 27, -131057, 1114112, 27, -196593, 1114112, 27, -262129, 1114112, 27, -65519, 1114112, 27, -131055, 1114112, 27, -196591, 1114112, 27, -262127, 1114112, 27, -65517, 1114112, 27, -131053, 1114112, 27, -196589, 1114112, 27, 26, 65536, 28, 27, 65536, 28, 28, 65536, 28, 29, 65536, 28, 30, 65536, 28, 31, 65536, 28, 32, 65536, 28, 33, 65536, 28, 34, 65536, 28, 35, 65536, 28, 36, 65536, 28, 37, 65536, 28, 38, 65536, 28, 39, 65536, 28, 40, 65536, 28, 41, 65536, 28, 65578, 65536, 28, 65577, 65536, 28, 65576, 65536, 28, 65575, 65536, 28, 65574, 65536, 28, 65573, 65536, 28, 65572, 65536, 28, 65571, 65536, 28, 65570, 65536, 28, 65569, 65536, 28, 65568, 65536, 28, 65567, 65536, 28, 65566, 65536, 28, 65565, 65536, 28, 65564, 65536, 28, 65563, 65536, 28, 65562, 65536, 28, 42, 65536, 28, -131049, 1114112, 27, -65513, 1114112, 27, -196585, 1114112, 27, -131047, 1114112, 27, -65511, 1114112, 27, -720885, 0, 26, -720884, 0, 26, -720883, 0, 26, -720882, 0, 26, -720881, 0, 26, -720880, 0, 26, -720879, 0, 26, -720878, 0, 26, -720877, 0, 26, -720876, 0, 26, -720875, 0, 26, -720874, 0, 26, -720873, 0, 26, -720872, 0, 26, -720871, 0, 26, -720870, 0, 26, -720869, 0, 26, -720868, 0, 26, -720867, 0, 26, -720866, 0, 26, -720865, 0, 26, -720864, 0, 26, -720863, 0, 26, -720862, 0, 26, -720861, 0, 23, -720860, 0, 23, -720859, 0, 23, -720858, 0, 23, -720857, 0, 23, -720856, 0, 23, -720855, 0, 23, -720854, 0, 23, -720853, 0, 23, -720852, 0, 23, -720851, 0, 23, -720850, 0, 23, -720849, 0, 23, -720848, 0, 23, -720847, 0, 23, -720846, 0, 23, -720845, 0, 23, -720844, 0, 23, -720843, 0, 23, -720842, 0, 23, -720841, 0, 23, -720840, 0, 23, -720839, 0, 23, -720838, 0, 23, -720837, 0, 23, -720836, 0, 23, 43, 65536, 28, 65579, 65536, 28, 44, 65536, 28, 65580, 65536, 28, 45, 65536, 28, 65581, 65536, 28, 46, 65536, 28, 65582, 65536, 28, 47, 65536, 28, 65583, 65536, 28, 48, 65536, 28, 65584, 65536, 28, 49, 65536, 28, 65585, 65536, 28, 50, 65536, 28, 65586, 65536, 28, 51, 65536, 28, 65587, 65536, 28, 52, 65536, 28, 65588, 65536, 28, 53, 65536, 28, 65589, 65536, 28, 54, 65536, 28, 65590, 65536, 28, 55, 65536, 28, 65591, 65536, 28, 56, 65536, 28, 65592, 65536, 28, 57, 65536, 28, 65593, 65536, 28, 58, 65536, 28, 65594, 65536, 28, 59, 65536, 28, 65595, 65536, 28, 60, 65536, 28, 65596, 65536, 28, 61, 65536, 28, 65597, 65536, 28, 62, 65536, 28, 65598, 65536, 28, 63, 65536, 28, 65599, 65536, 28, 64, 65536, 28, 65600, 65536, 28, 65, 65536, 28, 65601, 65536, 28, 66, 65536, 28, 65602, 65536, 28, 67, 65536, 28, 65603, 65536, 28, 68, 65536, 28, 65604, 65536, 28, 69, 65536, 28, 65605, 65536, 28, 70, 65536, 28, 65606, 65536, 28, -720835, 0, 25, -720834, 0, 25, -720833, 0, 25, -720832, 0, 25, -720831, 0, 25, -720830, 0, 25, -720829, 0, 25, -720828, 0, 25, -720827, 0, 25, -720826, 0, 25, -720825, 0, 25, -720824, 0, 25, -720823, 0, 25, -720822, 0, 25, -720821, 0, 25, -720820, 0, 25, -720819, 0, 25, -720818, 0, 25, -720817, 0, 25, -720816, 0, 25, -720815, 0, 25, -720814, 0, 25, -720813, 0, 25, -720812, 0, 25, -720811, 0, 25, -720810, 0, 25, -720809, 0, 25, -720808, 0, 25, -720807, 0, 25, -720806, 0, 25, -720805, 0, 25, -720804, 0, 25, -720803, 0, 25, -720802, 0, 25, -720801, 0, 25, -720800, 0, 25, -720799, 0, 25, -720798, 0, 25, -720797, 0, 25, -720796, 0, 25, -720795, 0, 25, 74, 65536, 29, 65610, 65536, 29, 75, 65536, 29, 65611, 65536, 29, 76, 65536, 29, 65612, 65536, 29, 77, 65536, 29, 65613, 65536, 29, 78, 65536, 29, 65614, 65536, 29, 79, 65536, 29, 65615, 65536, 29, 80, 65536, 29, 65616, 65536, 29, 81, 65536, 29, 65617, 65536, 29, 82, 65536, 29, 65618, 65536, 29, 83, 65536, 29, 65619, 65536, 29, 84, 65536, 29, 65620, 65536, 29, 85, 65536, 29, 65621, 65536, 29, 86, 65536, 29, 65622, 65536, 29, 87, 65536, 29, 65623, 65536, 29, 88, 65536, 29, 65624, 65536, 29, 89, 65536, 29, 65625, 65536, 29, 90, 65536, 29, 65626, 65536, 29, 91, 65536, 29, 65627, 65536, 29, 92, 65536, 29, 65628, 65536, 29, 93, 65536, 29, 65629, 65536, 29, 94, 65536, 29, 65630, 65536, 29, 95, 65536, 29, 65631, 65536, 29, 96, 65536, 29, 65632, 65536, 29, 97, 65536, 29, 65633, 65536, 29, 98, 65536, 29, 65634, 65536, 29, 99, 65536, 29, 65635, 65536, 29, 100, 65536, 29, 65636, 65536, 29, 101, 65536, 29, 65637, 65536, 29, 102, 65536, 29, 65638, 65536, 29, 103, 65536, 29, 65639, 65536, 29, 104, 65536, 29, 65640, 65536, 29, 105, 65536, 29, 65641, 65536, 29, 106, 65536, 29, 65642, 65536, 29, 107, 65536, 29, 65643, 65536, 29, 108, 65536, 29, 65644, 65536, 29, 111, 65536, 29, 65647, 65536, 29, 112, 65536, 29, 65648, 65536, 29, -65444, 6750208, 27, -130980, 6750208, 27, -196516, 6750208, 25, -130979, 6815744, 27, -65443, 6815744, 27, -196515, 6815744, 25, -65438, 6750208, 27, -130974, 6750208, 27, -196510, 6750208, 27, -262046, 6750208, 25, -196509, 6815744, 27, -130973, 6815744, 27, -65437, 6815744, 27, -262045, 6815744, 25, -65432, 6750208, 27, -65431, 6815744, 27, 262221, 0, 26, 327757, 0, 26, 393293, 0, 26, 458829, 0, 26, 524365, 0, 26, 589901, 0, 26, 655437, 0, 26, 720973, 0, 26, 786509, 0, 26, 852045, 0, 26, 917581, 0, 26, 983117, 65536, 28, 983118, 65536, 28, 983119, 65536, 28, 1048653, 6684672, 44, 1048654, 6684672, 44, 1048655, 6684672, 44, 983120, 65536, 28, 983121, 65536, 28, 983122, 65536, 28, 983123, 65536, 28, 983124, 65536, 28, 983125, 65536, 28, 983126, 65536, 28, 983127, 65536, 28, 983128, 65536, 28, 983129, 65536, 28, 983130, 65536, 28, 983131, 65536, 28, 983132, 65536, 28, 1048666, 6684672, 44, 1048667, 6684672, 44, 1048668, 6684672, 44, 917594, 7143424, 42, 852058, 7143424, 41, 917595, 7208960, 42, 852059, 7208960, 41, 917596, 7274496, 42, 852060, 7274496, 41, 262236, 7274496, 40, 327772, 7274496, 40, 393308, 7274496, 40, 458844, 7274496, 40, 524380, 7274496, 40, 589916, 7274496, 40, 655452, 7274496, 40, 720988, 7274496, 40, 786524, 7274496, 40, 131164, 7274496, 40, 196700, 7274496, 40, 131127, 6684672, 44, 196663, 6684672, 44, 262199, 6684672, 44, 327735, 6684672, 44, 393271, 6684672, 44, 458807, 6684672, 44, 524343, 6684672, 44, 589879, 6684672, 44, 655415, 6684672, 44, 720951, 6684672, 44, 786487, 6684672, 44, 852023, 6684672, 44, 917559, 6684672, 44, 983095, 6684672, 44, 1048631, 6684672, 44, 131128, 6684672, 44, 196664, 6684672, 44, 262200, 6684672, 44, 327736, 6684672, 44, 393272, 6684672, 44, 458808, 6684672, 44, 524344, 6684672, 44, 589880, 6684672, 44, 655416, 6684672, 44, 720952, 6684672, 44, 786488, 6684672, 44, 852024, 6684672, 44, 917560, 6684672, 44, 983096, 6684672, 44, 1048632, 6684672, 44, 131129, 6684672, 44, 196665, 6684672, 44, 262201, 6684672, 44, 327737, 6684672, 44, 393273, 6684672, 44, 458809, 6684672, 44, 524345, 6684672, 44, 589881, 6684672, 44, 655417, 6684672, 44, 720953, 6684672, 44, 786489, 6684672, 44, 852025, 6684672, 44, 917561, 6684672, 44, 983097, 6684672, 44, 1048633, 6684672, 44, 131130, 6684672, 44, 196666, 6684672, 44, 262202, 6684672, 44, 327738, 6684672, 44, 393274, 6684672, 44, 458810, 6684672, 44, 524346, 6684672, 44, 589882, 6684672, 44, 655418, 6684672, 44, 720954, 6684672, 44, 786490, 6684672, 44, 852026, 6684672, 44, 917562, 6684672, 44, 983098, 6684672, 44, 1048634, 6684672, 44, 131131, 6684672, 44, 196667, 6684672, 44, 262203, 6684672, 44, 327739, 6684672, 44, 393275, 6684672, 44, 458811, 6684672, 44, 524347, 6684672, 44, 589883, 6684672, 44, 655419, 6684672, 44, 720955, 6684672, 44, 786491, 6684672, 44, 852027, 6684672, 44, 917563, 6684672, 44, 983099, 6684672, 44, 1048635, 6684672, 44, 131132, 6684672, 44, 196668, 6684672, 44, 262204, 6684672, 44, 327740, 6684672, 44, 393276, 6684672, 44, 458812, 6684672, 44, 524348, 6684672, 44, 589884, 6684672, 44, 655420, 6684672, 44, 720956, 6684672, 44, 786492, 6684672, 44, 852028, 6684672, 44, 917564, 6684672, 44, 983100, 6684672, 44, 1048636, 6684672, 44, 131133, 6684672, 44, 196669, 6684672, 44, 262205, 6684672, 44, 327741, 6684672, 44, 393277, 6684672, 44, 458813, 6684672, 44, 524349, 6684672, 44, 589885, 6684672, 44, 655421, 6684672, 44, 720957, 6684672, 44, 786493, 6684672, 44, 852029, 6684672, 44, 917565, 6684672, 44, 983101, 6684672, 44, 1048637, 6684672, 44, 131134, 6684672, 44, 196670, 6684672, 44, 262206, 6684672, 44, 327742, 6684672, 44, 393278, 6684672, 44, 458814, 6684672, 44, 524350, 6684672, 44, 589886, 6684672, 44, 655422, 6684672, 44, 720958, 6684672, 44, 786494, 6684672, 44, 852030, 6684672, 44, 917566, 6684672, 44, 983102, 6684672, 44, 1048638, 6684672, 44, 131135, 6684672, 44, 196671, 6684672, 44, 262207, 6684672, 44, 327743, 6684672, 44, 393279, 6684672, 44, 458815, 6684672, 44, 524351, 6684672, 44, 589887, 6684672, 44, 655423, 6684672, 44, 720959, 6684672, 44, 786495, 6684672, 44, 852031, 6684672, 44, 917567, 6684672, 44, 983103, 6684672, 44, 1048639, 6684672, 44, 131136, 6684672, 44, 196672, 6684672, 44, 262208, 6684672, 44, 327744, 6684672, 44, 393280, 6684672, 44, 458816, 6684672, 44, 524352, 6684672, 44, 589888, 6684672, 44, 655424, 6684672, 44, 720960, 6684672, 44, 786496, 6684672, 44, 852032, 6684672, 44, 917568, 6684672, 44, 983104, 6684672, 44, 1048640, 6684672, 44, 131137, 6684672, 44, 196673, 6684672, 44, 262209, 6684672, 44, 327745, 6684672, 44, 393281, 6684672, 44, 458817, 6684672, 44, 524353, 6684672, 44, 589889, 6684672, 44, 655425, 6684672, 44, 720961, 6684672, 44, 786497, 6684672, 44, 852033, 6684672, 44, 917569, 6684672, 44, 983105, 6684672, 44, 1048641, 6684672, 44, 131138, 6684672, 44, 196674, 6684672, 44, 262210, 6684672, 44, 327746, 6684672, 44, 393282, 6684672, 44, 458818, 6684672, 44, 524354, 6684672, 44, 589890, 6684672, 44, 655426, 6684672, 44, 720962, 6684672, 44, 786498, 6684672, 44, 852034, 6684672, 44, 917570, 6684672, 44, 983106, 6684672, 44, 1048642, 6684672, 44, 131139, 6684672, 44, 196675, 6684672, 44, 262211, 6684672, 44, 327747, 6684672, 44, 393283, 6684672, 44, 458819, 6684672, 44, 524355, 6684672, 44, 589891, 6684672, 44, 655427, 6684672, 44, 720963, 6684672, 44, 786499, 6684672, 44, 852035, 6684672, 44, 917571, 6684672, 44, 983107, 6684672, 44, 1048643, 6684672, 44, 131140, 6684672, 44, 196676, 6684672, 44, 262212, 6684672, 44, 327748, 6684672, 44, 393284, 6684672, 44, 458820, 6684672, 44, 524356, 6684672, 44, 589892, 6684672, 44, 655428, 6684672, 44, 720964, 6684672, 44, 786500, 6684672, 44, 852036, 6684672, 44, 917572, 6684672, 44, 983108, 6684672, 44, 1048644, 6684672, 44, 131141, 6684672, 44, 196677, 6684672, 44, 262213, 6684672, 44, 327749, 6684672, 44, 393285, 6684672, 44, 458821, 6684672, 44, 524357, 6684672, 44, 589893, 6684672, 44, 655429, 6684672, 44, 720965, 6684672, 44, 786501, 6684672, 44, 852037, 6684672, 44, 917573, 6684672, 44, 983109, 6684672, 44, 1048645, 6684672, 44, 131142, 6684672, 44, 196678, 6684672, 44, 262214, 6684672, 44, 327750, 6684672, 44, 393286, 6684672, 44, 458822, 6684672, 44, 524358, 6684672, 44, 589894, 6684672, 44, 655430, 6684672, 44, 720966, 6684672, 44, 786502, 6684672, 44, 852038, 6684672, 44, 917574, 6684672, 44, 983110, 6684672, 44, 1048646, 6684672, 44, 131143, 6684672, 44, 196679, 6684672, 44, 262215, 6684672, 44, 327751, 6684672, 44, 393287, 6684672, 44, 458823, 6684672, 44, 524359, 6684672, 44, 589895, 6684672, 44, 655431, 6684672, 44, 720967, 6684672, 44, 786503, 6684672, 44, 852039, 6684672, 44, 917575, 6684672, 44, 983111, 6684672, 44, 1048647, 6684672, 44, 131144, 6684672, 44, 196680, 6684672, 44, 262216, 6684672, 44, 327752, 6684672, 44, 393288, 6684672, 44, 458824, 6684672, 44, 524360, 6684672, 44, 589896, 6684672, 44, 655432, 6684672, 44, 720968, 6684672, 44, 786504, 6684672, 44, 852040, 6684672, 44, 917576, 6684672, 44, 983112, 6684672, 44, 1048648, 6684672, 44, 131145, 6684672, 44, 196681, 6684672, 44, 262217, 6684672, 44, 327753, 6684672, 44, 393289, 6684672, 44, 458825, 6684672, 44, 524361, 6684672, 44, 589897, 6684672, 44, 655433, 6684672, 44, 720969, 6684672, 44, 786505, 6684672, 44, 852041, 6684672, 44, 917577, 6684672, 44, 983113, 6684672, 44, 1048649, 6684672, 44, 131146, 6684672, 44, 196682, 6684672, 44, 262218, 6684672, 44, 327754, 6684672, 44, 393290, 6684672, 44, 458826, 6684672, 44, 524362, 6684672, 44, 589898, 6684672, 44, 655434, 6684672, 44, 720970, 6684672, 44, 786506, 6684672, 44, 852042, 6684672, 44, 917578, 6684672, 44, 983114, 6684672, 44, 1048650, 6684672, 44, 131147, 6684672, 44, 196683, 6684672, 44, 262219, 6684672, 44, 327755, 6684672, 44, 393291, 6684672, 44, 458827, 6684672, 44, 524363, 6684672, 44, 589899, 6684672, 44, 655435, 6684672, 44, 720971, 6684672, 44, 786507, 6684672, 44, 852043, 6684672, 44, 917579, 6684672, 44, 983115, 6684672, 44, 1048651, 6684672, 44, 131148, 6684672, 44, 196684, 6684672, 44, 262220, 6684672, 44, 327756, 6684672, 44, 393292, 6684672, 44, 458828, 6684672, 44, 524364, 6684672, 44, 589900, 6684672, 44, 655436, 6684672, 44, 720972, 6684672, 44, 786508, 6684672, 44, 852044, 6684672, 44, 917580, 6684672, 44, 983116, 6684672, 44, 1048652, 6684672, 44, 131165, 6684672, 44, 196701, 6684672, 44, 262237, 6684672, 44, 327773, 6684672, 44, 393309, 6684672, 44, 458845, 6684672, 44, 524381, 6684672, 44, 589917, 6684672, 44, 655453, 6684672, 44, 720989, 6684672, 44, 786525, 6684672, 44, 852061, 6684672, 44, 917597, 6684672, 44, 983133, 6684672, 44, 1048669, 6684672, 44, 131166, 6684672, 44, 196702, 6684672, 44, 262238, 6684672, 44, 327774, 6684672, 44, 393310, 6684672, 44, 458846, 6684672, 44, 524382, 6684672, 44, 589918, 6684672, 44, 655454, 6684672, 44, 720990, 6684672, 44, 786526, 6684672, 44, 852062, 6684672, 44, 917598, 6684672, 44, 983134, 6684672, 44, 1048670, 6684672, 44, 131167, 6684672, 44, 196703, 6684672, 44, 262239, 6684672, 44, 327775, 6684672, 44, 393311, 6684672, 44, 458847, 6684672, 44, 524383, 6684672, 44, 589919, 6684672, 44, 655455, 6684672, 44, 720991, 6684672, 44, 786527, 6684672, 44, 852063, 6684672, 44, 917599, 6684672, 44, 983135, 6684672, 44, 1048671, 6684672, 44, 131168, 6684672, 44, 196704, 6684672, 44, 262240, 6684672, 44, 327776, 6684672, 44, 393312, 6684672, 44, 458848, 6684672, 44, 524384, 6684672, 44, 589920, 6684672, 44, 655456, 6684672, 44, 720992, 6684672, 44, 786528, 6684672, 44, 852064, 6684672, 44, 917600, 6684672, 44, 983136, 6684672, 44, 1048672, 6684672, 44, 131169, 6684672, 44, 196705, 6684672, 44, 262241, 6684672, 44, 327777, 6684672, 44, 393313, 6684672, 44, 458849, 6684672, 44, 524385, 6684672, 44, 589921, 6684672, 44, 655457, 6684672, 44, 720993, 6684672, 44, 786529, 6684672, 44, 852065, 6684672, 44, 917601, 6684672, 44, 983137, 6684672, 44, 1048673, 6684672, 44, 131170, 6684672, 44, 196706, 6684672, 44, 262242, 6684672, 44, 327778, 6684672, 44, 393314, 6684672, 44, 458850, 6684672, 44, 524386, 6684672, 44, 589922, 6684672, 44, 655458, 6684672, 44, 720994, 6684672, 44, 786530, 6684672, 44, 852066, 6684672, 44, 917602, 6684672, 44, 983138, 6684672, 44, 1048674, 6684672, 44, 131171, 6684672, 44, 196707, 6684672, 44, 262243, 6684672, 44, 327779, 6684672, 44, 393315, 6684672, 44, 458851, 6684672, 44, 524387, 6684672, 44, 589923, 6684672, 44, 655459, 6684672, 44, 720995, 6684672, 44, 786531, 6684672, 44, 852067, 6684672, 44, 917603, 6684672, 44, 983139, 6684672, 44, 1048675, 6684672, 44, 131172, 6684672, 44, 196708, 6684672, 44, 262244, 6684672, 44, 327780, 6684672, 44, 393316, 6684672, 44, 458852, 6684672, 44, 524388, 6684672, 44, 589924, 6684672, 44, 655460, 6684672, 44, 720996, 6684672, 44, 786532, 6684672, 44, 852068, 6684672, 44, 917604, 6684672, 44, 983140, 6684672, 44, 1048676, 6684672, 44, 131173, 6684672, 44, 196709, 6684672, 44, 262245, 6684672, 44, 327781, 6684672, 44, 393317, 6684672, 44, 458853, 6684672, 44, 524389, 6684672, 44, 589925, 6684672, 44, 655461, 6684672, 44, 720997, 6684672, 44, 786533, 6684672, 44, 852069, 6684672, 44, 917605, 6684672, 44, 983141, 6684672, 44, 1048677, 6684672, 44, 131174, 6684672, 44, 196710, 6684672, 44, 262246, 6684672, 44, 327782, 6684672, 44, 393318, 6684672, 44, 458854, 6684672, 44, 524390, 6684672, 44, 589926, 6684672, 44, 655462, 6684672, 44, 720998, 6684672, 44, 786534, 6684672, 44, 852070, 6684672, 44, 917606, 6684672, 44, 983142, 6684672, 44, 1048678, 6684672, 44, 131175, 6684672, 44, 196711, 6684672, 44, 262247, 6684672, 44, 327783, 6684672, 44, 393319, 6684672, 44, 458855, 6684672, 44, 524391, 6684672, 44, 589927, 6684672, 44, 655463, 6684672, 44, 720999, 6684672, 44, 786535, 6684672, 44, 852071, 6684672, 44, 917607, 6684672, 44, 983143, 6684672, 44, 1048679, 6684672, 44, 131176, 6684672, 44, 196712, 6684672, 44, 262248, 6684672, 44, 327784, 6684672, 44, 393320, 6684672, 44, 458856, 6684672, 44, 524392, 6684672, 44, 589928, 6684672, 44, 655464, 6684672, 44, 721000, 6684672, 44, 786536, 6684672, 44, 852072, 6684672, 44, 917608, 6684672, 44, 983144, 6684672, 44, 1048680, 6684672, 44, 131177, 6684672, 44, 196713, 6684672, 44, 262249, 6684672, 44, 327785, 6684672, 44, 393321, 6684672, 44, 458857, 6684672, 44, 524393, 6684672, 44, 589929, 6684672, 44, 655465, 6684672, 44, 721001, 6684672, 44, 786537, 6684672, 44, 852073, 6684672, 44, 917609, 6684672, 44, 983145, 6684672, 44, 1048681, 6684672, 44, 131178, 6684672, 44, 196714, 6684672, 44, 262250, 6684672, 44, 327786, 6684672, 44, 393322, 6684672, 44, 458858, 6684672, 44, 524394, 6684672, 44, 589930, 6684672, 44, 655466, 6684672, 44, 721002, 6684672, 44, 786538, 6684672, 44, 852074, 6684672, 44, 917610, 6684672, 44, 983146, 6684672, 44, 1048682, 6684672, 44, 131179, 6684672, 44, 196715, 6684672, 44, 262251, 6684672, 44, 327787, 6684672, 44, 393323, 6684672, 44, 458859, 6684672, 44, 524395, 6684672, 44, 589931, 6684672, 44, 655467, 6684672, 44, 721003, 6684672, 44, 786539, 6684672, 44, 852075, 6684672, 44, 917611, 6684672, 44, 983147, 6684672, 44, 1048683, 6684672, 44, 131180, 6684672, 44, 196716, 6684672, 44, 262252, 6684672, 44, 327788, 6684672, 44, 393324, 6684672, 44, 458860, 6684672, 44, 524396, 6684672, 44, 589932, 6684672, 44, 655468, 6684672, 44, 721004, 6684672, 44, 786540, 6684672, 44, 852076, 6684672, 44, 917612, 6684672, 44, 983148, 6684672, 44, 1048684, 6684672, 44, 131181, 6684672, 44, 196717, 6684672, 44, 262253, 6684672, 44, 327789, 6684672, 44, 393325, 6684672, 44, 458861, 6684672, 44, 524397, 6684672, 44, 589933, 6684672, 44, 655469, 6684672, 44, 721005, 6684672, 44, 786541, 6684672, 44, 852077, 6684672, 44, 917613, 6684672, 44, 983149, 6684672, 44, 1048685, 6684672, 44, 131182, 6684672, 44, 196718, 6684672, 44, 262254, 6684672, 44, 327790, 6684672, 44, 393326, 6684672, 44, 458862, 6684672, 44, 524398, 6684672, 44, 589934, 6684672, 44, 655470, 6684672, 44, 721006, 6684672, 44, 786542, 6684672, 44, 852078, 6684672, 44, 917614, 6684672, 44, 983150, 6684672, 44, 1048686, 6684672, 44, 131183, 6684672, 44, 196719, 6684672, 44, 262255, 6684672, 44, 327791, 6684672, 44, 393327, 6684672, 44, 458863, 6684672, 44, 524399, 6684672, 44, 589935, 6684672, 44, 655471, 6684672, 44, 721007, 6684672, 44, 786543, 6684672, 44, 852079, 6684672, 44, 917615, 6684672, 44, 983151, 6684672, 44, 1048687, 6684672, 44, 131184, 6684672, 44, 196720, 6684672, 44, 262256, 6684672, 44, 327792, 6684672, 44, 393328, 6684672, 44, 458864, 6684672, 44, 524400, 6684672, 44, 589936, 6684672, 44, 655472, 6684672, 44, 721008, 6684672, 44, 786544, 6684672, 44, 852080, 6684672, 44, 917616, 6684672, 44, 983152, 6684672, 44, 1048688, 6684672, 44, 1114167, 6684672, 44, 1179703, 6684672, 44, 1245239, 6684672, 44, 1310775, 6684672, 44, 1376311, 6684672, 44, 1441847, 6684672, 44, 1507383, 6684672, 44, 1572919, 6684672, 44, 1638455, 6684672, 44, 1114168, 6684672, 44, 1179704, 6684672, 44, 1245240, 6684672, 44, 1310776, 6684672, 44, 1376312, 6684672, 44, 1441848, 6684672, 44, 1507384, 6684672, 44, 1572920, 6684672, 44, 1638456, 6684672, 44, 1114169, 6684672, 44, 1179705, 6684672, 44, 1245241, 6684672, 44, 1310777, 6684672, 44, 1376313, 6684672, 44, 1441849, 6684672, 44, 1507385, 6684672, 44, 1572921, 6684672, 44, 1638457, 6684672, 44, 1114170, 6684672, 44, 1179706, 6684672, 44, 1245242, 6684672, 44, 1310778, 6684672, 44, 1376314, 6684672, 44, 1441850, 6684672, 44, 1507386, 6684672, 44, 1572922, 6684672, 44, 1638458, 6684672, 44, 1114171, 6684672, 44, 1179707, 6684672, 44, 1245243, 6684672, 44, 1310779, 6684672, 44, 1376315, 6684672, 44, 1441851, 6684672, 44, 1507387, 6684672, 44, 1572923, 6684672, 44, 1638459, 6684672, 44, 1114172, 6684672, 44, 1179708, 6684672, 44, 1245244, 6684672, 44, 1310780, 6684672, 44, 1376316, 6684672, 44, 1441852, 6684672, 44, 1507388, 6684672, 44, 1572924, 6684672, 44, 1638460, 6684672, 44, 1114173, 6684672, 44, 1179709, 6684672, 44, 1245245, 6684672, 44, 1310781, 6684672, 44, 1376317, 6684672, 44, 1441853, 6684672, 44, 1507389, 6684672, 44, 1572925, 6684672, 44, 1638461, 6684672, 44, 1114174, 6684672, 44, 1179710, 6684672, 44, 1245246, 6684672, 44, 1310782, 6684672, 44, 1376318, 6684672, 44, 1441854, 6684672, 44, 1507390, 6684672, 44, 1572926, 6684672, 44, 1638462, 6684672, 44, 1114175, 6684672, 44, 1179711, 6684672, 44, 1245247, 6684672, 44, 1310783, 6684672, 44, 1376319, 6684672, 44, 1441855, 6684672, 44, 1507391, 6684672, 44, 1572927, 6684672, 44, 1638463, 6684672, 44, 1114176, 6684672, 44, 1179712, 6684672, 44, 1245248, 6684672, 44, 1310784, 6684672, 44, 1376320, 6684672, 44, 1441856, 6684672, 44, 1507392, 6684672, 44, 1572928, 6684672, 44, 1638464, 6684672, 44, 1114177, 6684672, 44, 1179713, 6684672, 44, 1245249, 6684672, 44, 1310785, 6684672, 44, 1376321, 6684672, 44, 1441857, 6684672, 44, 1507393, 6684672, 44, 1572929, 6684672, 44, 1638465, 6684672, 44, 1114178, 6684672, 44, 1179714, 6684672, 44, 1245250, 6684672, 44, 1310786, 6684672, 44, 1376322, 6684672, 44, 1441858, 6684672, 44, 1507394, 6684672, 44, 1572930, 6684672, 44, 1638466, 6684672, 44, 1114179, 6684672, 44, 1179715, 6684672, 44, 1245251, 6684672, 44, 1310787, 6684672, 44, 1376323, 6684672, 44, 1441859, 6684672, 44, 1507395, 6684672, 44, 1572931, 6684672, 44, 1638467, 6684672, 44, 1114180, 6684672, 44, 1179716, 6684672, 44, 1245252, 6684672, 44, 1310788, 6684672, 44, 1376324, 6684672, 44, 1441860, 6684672, 44, 1507396, 6684672, 44, 1572932, 6684672, 44, 1638468, 6684672, 44, 1114181, 6684672, 44, 1179717, 6684672, 44, 1245253, 6684672, 44, 1310789, 6684672, 44, 1376325, 6684672, 44, 1441861, 6684672, 44, 1507397, 6684672, 44, 1572933, 6684672, 44, 1638469, 6684672, 44, 1114182, 6684672, 44, 1179718, 6684672, 44, 1245254, 6684672, 44, 1310790, 6684672, 44, 1376326, 6684672, 44, 1441862, 6684672, 44, 1507398, 6684672, 44, 1572934, 6684672, 44, 1638470, 6684672, 44, 1114183, 6684672, 44, 1179719, 6684672, 44, 1245255, 6684672, 44, 1310791, 6684672, 44, 1376327, 6684672, 44, 1441863, 6684672, 44, 1507399, 6684672, 44, 1572935, 6684672, 44, 1638471, 6684672, 44, 1114184, 6684672, 44, 1179720, 6684672, 44, 1245256, 6684672, 44, 1310792, 6684672, 44, 1376328, 6684672, 44, 1441864, 6684672, 44, 1507400, 6684672, 44, 1572936, 6684672, 44, 1638472, 6684672, 44, 1114185, 6684672, 44, 1179721, 6684672, 44, 1245257, 6684672, 44, 1310793, 6684672, 44, 1376329, 6684672, 44, 1441865, 6684672, 44, 1507401, 6684672, 44, 1572937, 6684672, 44, 1638473, 6684672, 44, 1114186, 6684672, 44, 1179722, 6684672, 44, 1245258, 6684672, 44, 1310794, 6684672, 44, 1376330, 6684672, 44, 1441866, 6684672, 44, 1507402, 6684672, 44, 1572938, 6684672, 44, 1638474, 6684672, 44, 1114187, 6684672, 44, 1179723, 6684672, 44, 1245259, 6684672, 44, 1310795, 6684672, 44, 1376331, 6684672, 44, 1441867, 6684672, 44, 1507403, 6684672, 44, 1572939, 6684672, 44, 1638475, 6684672, 44, 1114188, 6684672, 44, 1179724, 6684672, 44, 1245260, 6684672, 44, 1310796, 6684672, 44, 1376332, 6684672, 44, 1441868, 6684672, 44, 1507404, 6684672, 44, 1572940, 6684672, 44, 1638476, 6684672, 44, 1114189, 6684672, 44, 1179725, 6684672, 44, 1245261, 6684672, 44, 1310797, 6684672, 44, 1376333, 6684672, 44, 1441869, 6684672, 44, 1507405, 6684672, 44, 1572941, 6684672, 44, 1638477, 6684672, 44, 1114190, 6684672, 44, 1179726, 6684672, 44, 1245262, 6684672, 44, 1310798, 6684672, 44, 1376334, 6684672, 44, 1441870, 6684672, 44, 1507406, 6684672, 44, 1572942, 6684672, 44, 1638478, 6684672, 44, 1114191, 6684672, 44, 1179727, 6684672, 44, 1245263, 6684672, 44, 1310799, 6684672, 44, 1376335, 6684672, 44, 1441871, 6684672, 44, 1507407, 6684672, 44, 1572943, 6684672, 44, 1638479, 6684672, 44, 1048656, 6684672, 44, 1114192, 6684672, 44, 1179728, 6684672, 44, 1245264, 6684672, 44, 1310800, 6684672, 44, 1376336, 6684672, 44, 1441872, 6684672, 44, 1507408, 6684672, 44, 1572944, 6684672, 44, 1638480, 6684672, 44, 1048657, 6684672, 44, 1114193, 6684672, 44, 1179729, 6684672, 44, 1245265, 6684672, 44, 1310801, 6684672, 44, 1376337, 6684672, 44, 1441873, 6684672, 44, 1507409, 6684672, 44, 1572945, 6684672, 44, 1638481, 6684672, 44, 1048658, 6684672, 44, 1114194, 6684672, 44, 1179730, 6684672, 44, 1245266, 6684672, 44, 1310802, 6684672, 44, 1376338, 6684672, 44, 1441874, 6684672, 44, 1507410, 6684672, 44, 1572946, 6684672, 44, 1638482, 6684672, 44, 1048659, 6684672, 44, 1114195, 6684672, 44, 1179731, 6684672, 44, 1245267, 6684672, 44, 1310803, 6684672, 44, 1376339, 6684672, 44, 1441875, 6684672, 44, 1507411, 6684672, 44, 1572947, 6684672, 44, 1638483, 6684672, 44, 1048660, 6684672, 44, 1114196, 6684672, 44, 1179732, 6684672, 44, 1245268, 6684672, 44, 1310804, 6684672, 44, 1376340, 6684672, 44, 1441876, 6684672, 44, 1507412, 6684672, 44, 1572948, 6684672, 44, 1638484, 6684672, 44, 1048661, 6684672, 44, 1114197, 6684672, 44, 1179733, 6684672, 44, 1245269, 6684672, 44, 1310805, 6684672, 44, 1376341, 6684672, 44, 1441877, 6684672, 44, 1507413, 6684672, 44, 1572949, 6684672, 44, 1638485, 6684672, 44, 1048662, 6684672, 44, 1114198, 6684672, 44, 1179734, 6684672, 44, 1245270, 6684672, 44, 1310806, 6684672, 44, 1376342, 6684672, 44, 1441878, 6684672, 44, 1507414, 6684672, 44, 1572950, 6684672, 44, 1638486, 6684672, 44, 1048663, 6684672, 44, 1114199, 6684672, 44, 1179735, 6684672, 44, 1245271, 6684672, 44, 1310807, 6684672, 44, 1376343, 6684672, 44, 1441879, 6684672, 44, 1507415, 6684672, 44, 1572951, 6684672, 44, 1638487, 6684672, 44, 1048664, 6684672, 44, 1114200, 6684672, 44, 1179736, 6684672, 44, 1245272, 6684672, 44, 1310808, 6684672, 44, 1376344, 6684672, 44, 1441880, 6684672, 44, 1507416, 6684672, 44, 1572952, 6684672, 44, 1638488, 6684672, 44, 1048665, 6684672, 44, 1114201, 6684672, 44, 1179737, 6684672, 44, 1245273, 6684672, 44, 1310809, 6684672, 44, 1376345, 6684672, 44, 1441881, 6684672, 44, 1507417, 6684672, 44, 1572953, 6684672, 44, 1638489, 6684672, 44, 1114202, 6684672, 44, 1179738, 6684672, 44, 1245274, 6684672, 44, 1310810, 6684672, 44, 1376346, 6684672, 44, 1441882, 6684672, 44, 1507418, 6684672, 44, 1572954, 6684672, 44, 1638490, 6684672, 44, 1114203, 6684672, 44, 1179739, 6684672, 44, 1245275, 6684672, 44, 1310811, 6684672, 44, 1376347, 6684672, 44, 1441883, 6684672, 44, 1507419, 6684672, 44, 1572955, 6684672, 44, 1638491, 6684672, 44, 1114204, 6684672, 44, 1179740, 6684672, 44, 1245276, 6684672, 44, 1310812, 6684672, 44, 1376348, 6684672, 44, 1441884, 6684672, 44, 1507420, 6684672, 44, 1572956, 6684672, 44, 1638492, 6684672, 44, 1114205, 6684672, 44, 1179741, 6684672, 44, 1245277, 6684672, 44, 1310813, 6684672, 44, 1376349, 6684672, 44, 1441885, 6684672, 44, 1507421, 6684672, 44, 1572957, 6684672, 44, 1638493, 6684672, 44, 1114206, 6684672, 44, 1179742, 6684672, 44, 1245278, 6684672, 44, 1310814, 6684672, 44, 1376350, 6684672, 44, 1441886, 6684672, 44, 1507422, 6684672, 44, 1572958, 6684672, 44, 1638494, 6684672, 44, 1114207, 6684672, 44, 1179743, 6684672, 44, 1245279, 6684672, 44, 1310815, 6684672, 44, 1376351, 6684672, 44, 1441887, 6684672, 44, 1507423, 6684672, 44, 1572959, 6684672, 44, 1638495, 6684672, 44, 1114208, 6684672, 44, 1179744, 6684672, 44, 1245280, 6684672, 44, 1310816, 6684672, 44, 1376352, 6684672, 44, 1441888, 6684672, 44, 1507424, 6684672, 44, 1572960, 6684672, 44, 1638496, 6684672, 44, 1114209, 6684672, 44, 1179745, 6684672, 44, 1245281, 6684672, 44, 1310817, 6684672, 44, 1376353, 6684672, 44, 1441889, 6684672, 44, 1507425, 6684672, 44, 1572961, 6684672, 44, 1638497, 6684672, 44, 1114210, 6684672, 44, 1179746, 6684672, 44, 1245282, 6684672, 44, 1310818, 6684672, 44, 1376354, 6684672, 44, 1441890, 6684672, 44, 1507426, 6684672, 44, 1572962, 6684672, 44, 1638498, 6684672, 44, 1114211, 6684672, 44, 1179747, 6684672, 44, 1245283, 6684672, 44, 1310819, 6684672, 44, 1376355, 6684672, 44, 1441891, 6684672, 44, 1507427, 6684672, 44, 1572963, 6684672, 44, 1638499, 6684672, 44, 1114212, 6684672, 44, 1179748, 6684672, 44, 1245284, 6684672, 44, 1310820, 6684672, 44, 1376356, 6684672, 44, 1441892, 6684672, 44, 1507428, 6684672, 44, 1572964, 6684672, 44, 1638500, 6684672, 44, 1114213, 6684672, 44, 1179749, 6684672, 44, 1245285, 6684672, 44, 1310821, 6684672, 44, 1376357, 6684672, 44, 1441893, 6684672, 44, 1507429, 6684672, 44, 1572965, 6684672, 44, 1638501, 6684672, 44, 1114214, 6684672, 44, 1179750, 6684672, 44, 1245286, 6684672, 44, 1310822, 6684672, 44, 1376358, 6684672, 44, 1441894, 6684672, 44, 1507430, 6684672, 44, 1572966, 6684672, 44, 1638502, 6684672, 44, 1114215, 6684672, 44, 1179751, 6684672, 44, 1245287, 6684672, 44, 1310823, 6684672, 44, 1376359, 6684672, 44, 1441895, 6684672, 44, 1507431, 6684672, 44, 1572967, 6684672, 44, 1638503, 6684672, 44, 1114216, 6684672, 44, 1179752, 6684672, 44, 1245288, 6684672, 44, 1310824, 6684672, 44, 1376360, 6684672, 44, 1441896, 6684672, 44, 1507432, 6684672, 44, 1572968, 6684672, 44, 1638504, 6684672, 44, 1114217, 6684672, 44, 1179753, 6684672, 44, 1245289, 6684672, 44, 1310825, 6684672, 44, 1376361, 6684672, 44, 1441897, 6684672, 44, 1507433, 6684672, 44, 1572969, 6684672, 44, 1638505, 6684672, 44, 1114218, 6684672, 44, 1179754, 6684672, 44, 1245290, 6684672, 44, 1310826, 6684672, 44, 1376362, 6684672, 44, 1441898, 6684672, 44, 1507434, 6684672, 44, 1572970, 6684672, 44, 1638506, 6684672, 44, 1114219, 6684672, 44, 1179755, 6684672, 44, 1245291, 6684672, 44, 1310827, 6684672, 44, 1376363, 6684672, 44, 1441899, 6684672, 44, 1507435, 6684672, 44, 1572971, 6684672, 44, 1638507, 6684672, 44, 1114220, 6684672, 44, 1179756, 6684672, 44, 1245292, 6684672, 44, 1310828, 6684672, 44, 1376364, 6684672, 44, 1441900, 6684672, 44, 1507436, 6684672, 44, 1572972, 6684672, 44, 1638508, 6684672, 44, 1114221, 6684672, 44, 1179757, 6684672, 44, 1245293, 6684672, 44, 1310829, 6684672, 44, 1376365, 6684672, 44, 1441901, 6684672, 44, 1507437, 6684672, 44, 1572973, 6684672, 44, 1638509, 6684672, 44, 1114222, 6684672, 44, 1179758, 6684672, 44, 1245294, 6684672, 44, 1310830, 6684672, 44, 1376366, 6684672, 44, 1441902, 6684672, 44, 1507438, 6684672, 44, 1572974, 6684672, 44, 1638510, 6684672, 44, 1114223, 6684672, 44, 1179759, 6684672, 44, 1245295, 6684672, 44, 1310831, 6684672, 44, 1376367, 6684672, 44, 1441903, 6684672, 44, 1507439, 6684672, 44, 1572975, 6684672, 44, 1638511, 6684672, 44, 1114224, 6684672, 44, 1179760, 6684672, 44, 1245296, 6684672, 44, 1310832, 6684672, 44, 1376368, 6684672, 44, 1441904, 6684672, 44, 1507440, 6684672, 44, 1572976, 6684672, 44, 1638512, 6684672, 44, 262234, 0, 27, 327770, 0, 27, 393306, 0, 27, 458842, 0, 27, 524378, 0, 27, 589914, 0, 27, 655450, 0, 27, 720986, 0, 27, 786522, 0, 27, 262235, 0, 27, 327771, 0, 27, 393307, 0, 27, 458843, 0, 27, 524379, 0, 27, 589915, 0, 27, 655451, 0, 27, 720987, 0, 27, 786523, 0, 27, -262033, 0, 24, -196497, 0, 24, -130961, 0, 24, -65425, 0, 24, -262032, 0, 24, -196496, 0, 24, -130960, 0, 24, -65424, 0, 24, 115, 0, 28, 65651, 0, 28, 116, 0, 28, 65652, 0, 28, 117, 0, 28, 65653, 0, 28, 118, 0, 28, 65654, 0, 28, 119, 0, 28, 65655, 0, 28, 120, 0, 28, 65656, 0, 28, 121, 0, 28, 65657, 0, 28, 122, 0, 28, 65658, 0, 28, 123, 0, 28, 65659, 0, 28, 124, 0, 28, 65660, 0, 28, 125, 0, 28, 65661, 0, 28, 126, 0, 28, 65662, 0, 28, 127, 0, 28, 65663, 0, 28, -65413, 1114112, 27, -130948, 1114112, 27, -65412, 1114112, 27, -196483, 1114112, 27, -130947, 1114112, 27, -65411, 1114112, 27, -262018, 1114112, 27, -196482, 1114112, 27, -130946, 1114112, 27, -65410, 1114112, 27, -262017, 1114112, 27, -196481, 1114112, 27, -130945, 1114112, 27, -65409, 1114112, 27, 137, 0, 28, 65673, 0, 28, 138, 0, 28, 65674, 0, 28, 139, 0, 28, 65675, 0, 28, 140, 0, 28, 65676, 0, 28, 141, 0, 28, 65677, 0, 28, 142, 0, 28, 65678, 0, 28, 143, 0, 28, 65679, 0, 28, 144, 0, 28, 65680, 0, 28, 145, 0, 28, 65681, 0, 28, 146, 0, 28, 65682, 0, 28, 147, 0, 28, 65683, 0, 28, 148, 0, 28, 65684, 0, 28, 149, 0, 28, 65685, 0, 28, -130968, 6750208, 25, -130967, 6815744, 25, 136, 65536, 28, 65672, 65536, 28, -720794, 0, 22, -720793, 0, 22, -720792, 0, 22, -720791, 0, 22, -720790, 0, 22, -720789, 0, 22, -720788, 0, 22, -720787, 0, 22, -720786, 0, 22, -720785, 0, 22, -720784, 0, 22, -720783, 0, 22, -720782, 0, 22, -720781, 0, 22, -720780, 0, 22, -720779, 0, 22, -720778, 0, 22, -720777, 0, 22, -720776, 0, 22, -720775, 0, 22, -720774, 0, 22, -720773, 0, 22, -720772, 0, 22, -720771, 0, 22, -720770, 0, 22, -720769, 0, 22, 158, 65536, 28, 65694, 65536, 28, 159, 65536, 28, 65695, 65536, 28, 160, 65536, 28, 65696, 65536, 28, 161, 65536, 28, 65697, 65536, 28, 162, 65536, 28, 65698, 65536, 28, 163, 65536, 28, 65699, 65536, 28, 164, 65536, 28, 65700, 65536, 28, 165, 65536, 28, 65701, 65536, 28, 166, 65536, 28, 65702, 65536, 28, 167, 65536, 28, 65703, 65536, 28, 168, 65536, 28, 65704, 65536, 28, 169, 65536, 28, 65705, 65536, 28, 170, 65536, 28, 65706, 65536, 28, 171, 65536, 28, 65707, 65536, 28, 172, 65536, 28, 65708, 65536, 28, 173, 65536, 28, 65709, 65536, 28, 174, 65536, 28, 65710, 65536, 28, 175, 65536, 28, 65711, 65536, 28, 176, 65536, 28, 65712, 65536, 28, 177, 65536, 28, 65713, 65536, 28, 178, 65536, 28, 65714, 65536, 28, 179, 65536, 28, 65715, 65536, 28, 180, 65536, 28, 65716, 65536, 28, 181, 65536, 28, 65717, 65536, 28, 182, 65536, 28, 65718, 65536, 28, 183, 65536, 28, 65719, 65536, 28, 184, 65536, 28, 65720, 65536, 28, 185, 65536, 28, 65721, 65536, 28, 186, 65536, 28, 65722, 65536, 28, 187, 65536, 28, 65723, 65536, 28, 188, 65536, 28, 65724, 65536, 28, 189, 65536, 28, 65725, 65536, 28, 190, 65536, 28, 65726, 65536, 28, 191, 65536, 28, 65727, 65536, 28, 192, 65536, 28, 65728, 65536, 28, 193, 65536, 28, 65729, 65536, 28, 194, 65536, 28, 65730, 65536, 28, 195, 65536, 28, 65731, 65536, 28, 196, 65536, 28, 65732, 65536, 28, 197, 65536, 28, 65733, 65536, 28, 198, 65536, 28, 65734, 65536, 28, 199, 65536, 28, 65735, 65536, 28, 200, 65536, 28, 65736, 65536, 28, 201, 65536, 28, 65737, 65536, 28, 202, 65536, 28, 65738, 65536, 28, 203, 65536, 28, 65739, 65536, 28, 204, 65536, 28, 65740, 65536, 28, 205, 65536, 28, 65741, 65536, 28, 206, 65536, 28, 65742, 65536, 28, 207, 65536, 28, 65743, 65536, 28, 208, 65536, 28, 65744, 65536, 28, 209, 65536, 28, 65745, 65536, 28, 210, 65536, 28, 65746, 65536, 28, 211, 65536, 28, 65747, 65536, 28, 212, 65536, 28, 65748, 65536, 28, 213, 65536, 28, 65749, 65536, 28, 214, 65536, 28, 65750, 65536, 28, 215, 65536, 28, 65751, 65536, 28, 216, 65536, 28, 65752, 65536, 28, 217, 65536, 28, 65753, 65536, 28, 218, 65536, 28, 65754, 65536, 28, 219, 65536, 28, 65755, 65536, 28, 220, 65536, 28, 65756, 65536, 28, 221, 65536, 28, 65757, 65536, 28, 222, 65536, 28, 65758, 65536, 28, 223, 65536, 28, 65759, 65536, 28, 224, 65536, 28, 65760, 65536, 28, 225, 65536, 28, 65761, 65536, 28, 226, 65536, 28, 65762, 65536, 28, 227, 65536, 28, 65763, 65536, 28, 228, 65536, 28, 65764, 65536, 28, 229, 65536, 28, 65765, 65536, 28, 230, 65536, 28, 65766, 65536, 28, 231, 65536, 28, 65767, 65536, 28, 232, 65536, 28, 65768, 65536, 28, 233, 65536, 28, 65769, 65536, 28, 234, 65536, 28, 65770, 65536, 28, 235, 65536, 28, 65771, 65536, 28, -720768, 0, 19, -720767, 0, 19, -720766, 0, 19, -720765, 0, 19, -720764, 0, 19, -720763, 0, 19, -720762, 0, 19, -720761, 0, 19, -720760, 0, 19, -720759, 0, 19, -720758, 0, 19, -720757, 0, 19, -720756, 0, 19, -720755, 0, 19, -720754, 0, 19, -720753, 0, 19, -720752, 0, 19, -720751, 0, 19, -720750, 0, 19, -720749, 0, 19, -720748, 0, 19, -720747, 0, 19, -720746, 0, 19, -720745, 0, 19, -720744, 0, 19, -720743, 0, 19, -720742, 0, 19, -720741, 0, 19, -720740, 0, 19, -720739, 0, 19, -720738, 0, 19, -720737, 0, 19, -720736, 0, 19, -720735, 0, 19, -720734, 0, 22, -720733, 0, 22, -720732, 0, 22, -720731, 0, 22, -720730, 0, 22, -720729, 0, 22, -720728, 0, 22, -720727, 0, 22, -720726, 0, 22, -720725, 0, 22, -720722, 0, 22, -720721, 0, 22, -720720, 0, 22, -720719, 0, 22, -720718, 0, 22, -720717, 0, 22, -720716, 0, 22, -720715, 0, 22, -720714, 0, 22, -720713, 0, 22, -720712, 0, 22, -720711, 0, 22, -720710, 0, 22, -720709, 0, 22, -720708, 0, 22, -720707, 0, 22, -720706, 0, 22, -720705, 0, 22, -720704, 0, 22, -720703, 0, 22, -720702, 0, 22, -720701, 0, 22, -720700, 0, 22, -720699, 0, 22, -720698, 0, 22, -720697, 0, 22, -720696, 0, 22, -720695, 0, 22, -720694, 0, 22, -720693, 0, 22, -720691, 0, 22, -720690, 0, 22, -720689, 0, 22, -720688, 0, 22, -720687, 0, 22, -720686, 0, 22, -720685, 0, 22, -720684, 0, 22, -720683, 0, 22, -720682, 0, 22, -720681, 0, 22, -720680, 0, 22, -720679, 0, 22, -720678, 0, 22, -720677, 0, 22, -720676, 0, 22, -720675, 0, 22, -720674, 0, 22, -720673, 0, 22, -720692, 0, 22, -196450, 0, 22, -130914, 0, 22, -65378, 0, 22, -196449, 0, 22, -130913, 0, 22, -65377, 0, 22, -196448, 0, 22, -130912, 0, 22, -65376, 0, 22, -196447, 0, 22, -130911, 0, 22, -65375, 0, 22, -196446, 0, 22, -130910, 0, 22, -65374, 0, 22, -196445, 0, 22, -130909, 0, 22, -65373, 0, 22, -196444, 0, 22, -130908, 0, 22, -65372, 0, 22, -196443, 0, 22, -130907, 0, 22, -65371, 0, 22, -196442, 0, 22, -130906, 0, 22, -65370, 0, 22, -196441, 0, 22, -130905, 0, 22, -65369, 0, 22, -196440, 0, 22, -130904, 0, 22, -65368, 0, 22, -196439, 0, 22, -130903, 0, 22, -65367, 0, 22, -196438, 0, 22, -130902, 0, 22, -65366, 0, 22, -196437, 0, 22, -130901, 0, 22, -65365, 0, 22, -196436, 0, 22, -130900, 0, 22, -65364, 0, 22, -196435, 0, 22, -130899, 0, 22, -65363, 0, 22, -196434, 0, 22, -130898, 0, 22, -65362, 0, 22, -196433, 0, 22, -130897, 0, 22, -65361, 0, 22, -196432, 0, 22, -130896, 0, 22, -65360, 0, 22, -196431, 0, 22, -130895, 0, 22, -65359, 0, 22, -196430, 0, 22, -130894, 0, 22, -65358, 0, 22, -196429, 0, 22, -130893, 0, 22, -65357, 0, 22, -196428, 0, 22, -130892, 0, 22, -65356, 0, 22, -196427, 0, 22, -130891, 0, 22, -65355, 0, 22, -196426, 0, 22, -130890, 0, 22, -65354, 0, 22, -196425, 0, 22, -130889, 0, 22, -65353, 0, 22, -196424, 0, 22, -130888, 0, 22, -65352, 0, 22, -196423, 0, 22, -130887, 0, 22, -65351, 0, 22, -196422, 0, 22, -130886, 0, 22, -65350, 0, 22, -196421, 0, 22, -130885, 0, 22, -65349, 0, 22, -196420, 0, 22, -130884, 0, 22, -65348, 0, 22, -196419, 0, 22, -130883, 0, 22, -65347, 0, 22, -196418, 0, 22, -130882, 0, 22, -65346, 0, 22, -196417, 0, 22, -130881, 0, 22, -65345, 0, 22, -196416, 0, 22, -130880, 0, 22, -65344, 0, 22, -196415, 0, 22, -130879, 0, 22, -65343, 0, 22, -196414, 0, 22, -130878, 0, 22, -65342, 0, 22, -196413, 0, 22, -130877, 0, 22, -65341, 0, 22, -196412, 0, 22, -130876, 0, 22, -65340, 0, 22, -196411, 0, 22, -130875, 0, 22, -65339, 0, 22, -261972, 7274496, 42, -327508, 7274496, 41, -655188, 7274496, 40, -589652, 7274496, 40, -524116, 7274496, 40, -458580, 7274496, 40, -393044, 7274496, 40, -655187, 6815744, 27, -589651, 6815744, 27, -524115, 6815744, 27, -458579, 6815744, 27, -393043, 6815744, 27, -327507, 6815744, 27, -261971, 6815744, 27, -655186, 0, 25, -589650, 0, 25, -524114, 0, 25, -458578, 0, 25, -393042, 0, 25, -327506, 0, 25, -261970, 0, 25, -655185, 0, 25, -589649, 0, 25, -524113, 0, 25, -458577, 0, 25, -393041, 0, 25, -327505, 0, 25, -261969, 0, 25, -655184, 0, 25, -589648, 0, 25, -524112, 0, 25, -458576, 0, 25, -393040, 0, 25, -327504, 0, 25, -261968, 0, 25, -655183, 0, 25, -589647, 0, 25, -524111, 0, 25, -458575, 0, 25, -393039, 0, 25, -327503, 0, 25, -261967, 0, 25, -655182, 0, 25, -589646, 0, 25, -524110, 0, 25, -458574, 0, 25, -393038, 0, 25, -327502, 0, 25, -261966, 0, 25, -655181, 0, 25, -589645, 0, 25, -524109, 0, 25, -458573, 0, 25, -393037, 0, 25, -327501, 0, 25, -261965, 0, 25, -655180, 0, 25, -589644, 0, 25, -524108, 0, 25, -458572, 0, 25, -393036, 0, 25, -327500, 0, 25, -261964, 0, 25, -655179, 0, 25, -589643, 0, 25, -524107, 0, 25, -458571, 0, 25, -393035, 0, 25, -327499, 0, 25, -261963, 0, 25, -655178, 0, 25, -589642, 0, 25, -524106, 0, 25, -458570, 0, 25, -393034, 0, 25, -327498, 0, 25, -261962, 0, 25, -655177, 0, 25, -589641, 0, 25, -524105, 0, 25, -458569, 0, 25, -393033, 0, 25, -327497, 0, 25, -261961, 0, 25, -655176, 0, 25, -589640, 0, 25, -524104, 0, 25, -458568, 0, 25, -393032, 0, 25, -327496, 0, 25, -261960, 0, 25, -655175, 0, 25, -589639, 0, 25, -524103, 0, 25, -458567, 0, 25, -393031, 0, 25, -327495, 0, 25, -261959, 0, 25, -655174, 0, 25, -589638, 0, 25, -524102, 0, 25, -458566, 0, 25, -393030, 0, 25, -327494, 0, 25, -261958, 0, 25, -655173, 0, 25, -589637, 0, 25, -524101, 0, 25, -458565, 0, 25, -393029, 0, 25, -327493, 0, 25, -261957, 0, 25, -655172, 0, 25, -589636, 0, 25, -524100, 0, 25, -458564, 0, 25, -393028, 0, 25, -327492, 0, 25, -261956, 0, 25, -655171, 0, 25, -589635, 0, 25, -524099, 0, 25, -458563, 0, 25, -393027, 0, 25, -327491, 0, 25, -261955, 0, 25, -655170, 0, 25, -589634, 0, 25, -524098, 0, 25, -458562, 0, 25, -393026, 0, 25, -327490, 0, 25, -261954, 0, 25, -655169, 0, 25, -589633, 0, 25, -524097, 0, 25, -458561, 0, 25, -393025, 0, 25, -327489, 0, 25, -261953, 0, 25, -655168, 0, 25, -589632, 0, 25, -524096, 0, 25, -458560, 0, 25, -393024, 0, 25, -327488, 0, 25, -261952, 0, 25, -655167, 0, 25, -589631, 0, 25, -524095, 0, 25, -458559, 0, 25, -393023, 0, 25, -327487, 0, 25, -261951, 0, 25, -655166, 0, 25, -589630, 0, 25, -524094, 0, 25, -458558, 0, 25, -393022, 0, 25, -327486, 0, 25, -261950, 0, 25, -655165, 0, 25, -589629, 0, 25, -524093, 0, 25, -458557, 0, 25, -393021, 0, 25, -327485, 0, 25, -261949, 0, 25, -655164, 0, 25, -589628, 0, 25, -524092, 0, 25, -458556, 0, 25, -393020, 0, 25, -327484, 0, 25, -261948, 0, 25, -655163, 0, 25, -589627, 0, 25, -524091, 0, 25, -458555, 0, 25, -393019, 0, 25, -327483, 0, 25, -261947, 0, 25, -655162, 0, 25, -589626, 0, 25, -524090, 0, 25, -458554, 0, 25, -393018, 0, 25, -327482, 0, 25, -261946, 0, 25, -655161, 0, 25, -589625, 0, 25, -524089, 0, 25, -458553, 0, 25, -393017, 0, 25, -327481, 0, 25, -261945, 0, 25, -655160, 0, 25, -589624, 0, 25, -524088, 0, 25, -458552, 0, 25, -393016, 0, 25, -327480, 0, 25, -261944, 0, 25, -655159, 0, 25, -589623, 0, 25, -524087, 0, 25, -458551, 0, 25, -393015, 0, 25, -327479, 0, 25, -261943, 0, 25, -655158, 0, 25, -589622, 0, 25, -524086, 0, 25, -458550, 0, 25, -393014, 0, 25, -327478, 0, 25, -261942, 0, 25, -655157, 0, 25, -589621, 0, 25, -524085, 0, 25, -458549, 0, 25, -393013, 0, 25, -327477, 0, 25, -261941, 0, 25, -655156, 0, 25, -589620, 0, 25, -524084, 0, 25, -458548, 0, 25, -393012, 0, 25, -327476, 0, 25, -261940, 0, 25, -655155, 0, 25, -589619, 0, 25, -524083, 0, 25, -458547, 0, 25, -393011, 0, 25, -327475, 0, 25, -261939, 0, 25, -655154, 0, 25, -589618, 0, 25, -524082, 0, 25, -458546, 0, 25, -393010, 0, 25, -327474, 0, 25, -261938, 0, 25, -655153, 0, 25, -589617, 0, 25, -524081, 0, 25, -458545, 0, 25, -393009, 0, 25, -327473, 0, 25, -261937, 0, 25, -655152, 0, 25, -589616, 0, 25, -524080, 0, 25, -458544, 0, 25, -393008, 0, 25, -327472, 0, 25, -261936, 0, 25, -655151, 0, 25, -589615, 0, 25, -524079, 0, 25, -458543, 0, 25, -393007, 0, 25, -327471, 0, 25, -261935, 0, 25, -655150, 0, 25, -589614, 0, 25, -524078, 0, 25, -458542, 0, 25, -393006, 0, 25, -327470, 0, 25, -261934, 0, 25, -655149, 0, 25, -589613, 0, 25, -524077, 0, 25, -458541, 0, 25, -393005, 0, 25, -327469, 0, 25, -261933, 0, 25, -655148, 0, 25, -589612, 0, 25, -524076, 0, 25, -458540, 0, 25, -393004, 0, 25, -327468, 0, 25, -261932, 0, 25, -655147, 0, 25, -589611, 0, 25, -524075, 0, 25, -458539, 0, 25, -393003, 0, 25, -327467, 0, 25, -261931, 0, 25, -655146, 0, 25, -589610, 0, 25, -524074, 0, 25, -458538, 0, 25, -393002, 0, 25, -327466, 0, 25, -261930, 0, 25, -655145, 0, 25, -589609, 0, 25, -524073, 0, 25, -458537, 0, 25, -393001, 0, 25, -327465, 0, 25, -261929, 0, 25, -655144, 0, 25, -589608, 0, 25, -524072, 0, 25, -458536, 0, 25, -393000, 0, 25, -327464, 0, 25, -261928, 0, 25, -655143, 0, 25, -589607, 0, 25, -524071, 0, 25, -458535, 0, 25, -392999, 0, 25, -327463, 0, 25, -261927, 0, 25, -655142, 0, 25, -589606, 0, 25, -524070, 0, 25, -458534, 0, 25, -392998, 0, 25, -327462, 0, 25, -261926, 0, 25, -655141, 0, 25, -589605, 0, 25, -524069, 0, 25, -458533, 0, 25, -392997, 0, 25, -327461, 0, 25, -261925, 0, 25, -655140, 0, 25, -589604, 0, 25, -524068, 0, 25, -458532, 0, 25, -392996, 0, 25, -327460, 0, 25, -261924, 0, 25, -655139, 0, 25, -589603, 0, 25, -524067, 0, 25, -458531, 0, 25, -392995, 0, 25, -327459, 0, 25, -261923, 0, 25, -655138, 0, 25, -589602, 0, 25, -524066, 0, 25, -458530, 0, 25, -392994, 0, 25, -327458, 0, 25, -261922, 0, 25, -655137, 0, 25, -589601, 0, 25, -524065, 0, 25, -458529, 0, 25, -392993, 0, 25, -327457, 0, 25, -261921, 0, 25, -655136, 0, 25, -589600, 0, 25, -524064, 0, 25, -458528, 0, 25, -392992, 0, 25, -327456, 0, 25, -261920, 0, 25, -655135, 0, 25, -589599, 0, 25, -524063, 0, 25, -458527, 0, 25, -392991, 0, 25, -327455, 0, 25, -261919, 0, 25, -655134, 0, 25, -589598, 0, 25, -524062, 0, 25, -458526, 0, 25, -392990, 0, 25, -327454, 0, 25, -261918, 0, 25, -655133, 0, 25, -589597, 0, 25, -524061, 0, 25, -458525, 0, 25, -392989, 0, 25, -327453, 0, 25, -261917, 0, 25, -655132, 0, 25, -589596, 0, 25, -524060, 0, 25, -458524, 0, 25, -392988, 0, 25, -327452, 0, 25, -261916, 0, 25, -655131, 0, 25, -589595, 0, 25, -524059, 0, 25, -458523, 0, 25, -392987, 0, 25, -327451, 0, 25, -261915, 0, 25, -655130, 0, 25, -589594, 0, 25, -524058, 0, 25, -458522, 0, 25, -392986, 0, 25, -327450, 0, 25, -261914, 0, 25, -655129, 0, 25, -589593, 0, 25, -524057, 0, 25, -458521, 0, 25, -392985, 0, 25, -327449, 0, 25, -261913, 0, 25, -196410, 0, 25, -130874, 0, 25, -65338, 0, 25, -196409, 0, 25, -130873, 0, 25, -65337, 0, 25, -196408, 0, 25, -130872, 0, 25, -65336, 0, 25, -196407, 0, 25, -130871, 0, 25, -65335, 0, 25, -196406, 0, 25, -130870, 0, 25, -65334, 0, 25, -196405, 0, 25, -130869, 0, 25, -65333, 0, 25, -196404, 0, 25, -130868, 0, 25, -65332, 0, 25, -196403, 0, 25, -130867, 0, 25, -65331, 0, 25, -196402, 0, 25, -130866, 0, 25, -65330, 0, 25, -196401, 0, 25, -130865, 0, 25, -65329, 0, 25, -196400, 0, 25, -130864, 0, 25, -65328, 0, 25, -196399, 0, 25, -130863, 0, 25, -65327, 0, 25, -196398, 0, 25, -130862, 0, 25, -65326, 0, 25, -196397, 0, 25, -130861, 0, 25, -65325, 0, 25, -196396, 0, 25, -130860, 0, 25, -65324, 0, 25, -196395, 0, 25, -130859, 0, 25, -65323, 0, 25, -196394, 0, 25, -130858, 0, 25, -65322, 0, 25, -196393, 0, 25, -130857, 0, 25, -65321, 0, 25, -196392, 0, 25, -130856, 0, 25, -65320, 0, 25, -196391, 0, 25, -130855, 0, 25, -65319, 0, 25, -196390, 0, 25, -130854, 0, 25, -65318, 0, 25, -196389, 0, 25, -130853, 0, 25, -65317, 0, 25, -196388, 0, 25, -130852, 0, 25, -65316, 0, 25, -196387, 0, 25, -130851, 0, 25, -65315, 0, 25, -196386, 0, 25, -130850, 0, 25, -65314, 0, 25, -196385, 0, 25, -130849, 0, 25, -65313, 0, 25, -196384, 0, 25, -130848, 0, 25, -65312, 0, 25, -196383, 0, 25, -130847, 0, 25, -65311, 0, 25, -196382, 0, 25, -130846, 0, 25, -65310, 0, 25, -196381, 0, 25, -130845, 0, 25, -65309, 0, 25, -196380, 0, 25, -130844, 0, 25, -65308, 0, 25, -196379, 0, 25, -130843, 0, 25, -65307, 0, 25, -196378, 0, 25, -130842, 0, 25, -65306, 0, 25, -196377, 0, 25, -130841, 0, 25, -65305, 0, 25, -196376, 0, 25, -130840, 0, 25, -65304, 0, 25, -196375, 0, 25, -130839, 0, 25, -65303, 0, 25, -196374, 0, 25, -130838, 0, 25, -65302, 0, 25, -196373, 0, 25, -130837, 0, 25, -65301, 0, 25, -196372, 0, 25, -130836, 0, 25, -65300, 0, 25, -196371, 0, 25, -130835, 0, 25, -65299, 0, 25, -1638228, 7274496, 39, -1572692, 7274496, 39, -1507156, 7274496, 39, -1441620, 7274496, 39, -1376084, 7274496, 39, -1310548, 7274496, 39, -1245012, 7274496, 39, -1179476, 7274496, 39, -1113940, 7274496, 39, -1048404, 7274496, 39, -982868, 7274496, 39, -917332, 7274496, 39, -851796, 7274496, 39, -786260, 7274496, 39, -720724, 7274496, 39, -1834836, 7274496, 39, -1769300, 7274496, 39, -1703764, 7274496, 39, -2162516, 7274496, 39, -2096980, 7274496, 39, -2031444, 7274496, 39, -1965908, 7274496, 39, -1900372, 7274496, 39, -1507155, 6815744, 27, -1441619, 6815744, 27, -1376083, 6815744, 27, -1310547, 6815744, 27, -1245011, 6815744, 27, -1179475, 6815744, 27, -1113939, 6815744, 27, -1048403, 6815744, 27, -982867, 6815744, 27, -917331, 6815744, 27, -851795, 6815744, 27, -786259, 6815744, 27, -720723, 6815744, 27, -2162515, 6815744, 27, -2096979, 6815744, 27, -2031443, 6815744, 27, -1965907, 6815744, 27, -1900371, 6815744, 27, -1834835, 6815744, 27, -1769299, 6815744, 27, -1703763, 6815744, 27, -1638227, 6815744, 27, -1572691, 6815744, 27, -2686986, 1, 13, -2621450, 1, 13, -2555914, 1, 13, -2490378, 1, 13, -2424842, 1, 13, -2359306, 1, 13, -2293770, 1, 13, -2228234, 1, 13, -2162698, 1, 13, -2097162, 1, 13, -2031626, 1, 13, -1966090, 1, 13, -1900554, 1, 13, -1835018, 1, 13, -2686985, 1, 13, -2621449, 1, 13, -2555913, 1, 13, -2490377, 1, 13, -2424841, 1, 13, -2359305, 1, 13, -2293769, 1, 13, -2228233, 1, 13, -2162697, 1, 13, -2097161, 1, 13, -2031625, 1, 13, -1966089, 1, 13, -1900553, 1, 13, -1835017, 1, 13, -2686984, 1, 13, -2621448, 1, 13, -2555912, 1, 13, -2490376, 1, 13, -2424840, 1, 13, -2359304, 1, 13, -2293768, 1, 13, -2228232, 1, 13, -2162696, 1, 13, -2097160, 1, 13, -2031624, 1, 13, -1966088, 1, 13, -1900552, 1, 13, -1835016, 1, 13, -2686983, 1, 13, -2621447, 1, 13, -2555911, 1, 13, -2490375, 1, 13, -2424839, 1, 13, -2359303, 1, 13, -2293767, 1, 13, -2228231, 1, 13, -2162695, 1, 13, -2097159, 1, 13, -2031623, 1, 13, -1966087, 1, 13, -1900551, 1, 13, -1835015, 1, 13, -2686982, 1, 13, -2621446, 1, 13, -2555910, 1, 13, -2490374, 1, 13, -2424838, 1, 13, -2359302, 1, 13, -2293766, 1, 13, -2228230, 1, 13, -2162694, 1, 13, -2097158, 1, 13, -2031622, 1, 13, -1966086, 1, 13, -1900550, 1, 13, -1835014, 1, 13, -2686981, 1, 13, -2621445, 1, 13, -2555909, 1, 13, -2490373, 1, 13, -2424837, 1, 13, -2359301, 1, 13, -2293765, 1, 13, -2228229, 1, 13, -2162693, 1, 13, -2097157, 1, 13, -2031621, 1, 13, -1966085, 1, 13, -1900549, 1, 13, -1835013, 1, 13, -2686980, 1, 13, -2621444, 1, 13, -2555908, 1, 13, -2490372, 1, 13, -2424836, 1, 13, -2359300, 1, 13, -2293764, 1, 13, -2228228, 1, 13, -2162692, 1, 13, -2097156, 1, 13, -2031620, 1, 13, -1966084, 1, 13, -1900548, 1, 13, -1835012, 1, 13, -2686979, 1, 13, -2621443, 1, 13, -2555907, 1, 13, -2490371, 1, 13, -2424835, 1, 13, -2359299, 1, 13, -2293763, 1, 13, -2228227, 1, 13, -2162691, 1, 13, -2097155, 1, 13, -2031619, 1, 13, -1966083, 1, 13, -1900547, 1, 13, -1835011, 1, 13, -2686978, 1, 13, -2621442, 1, 13, -2555906, 1, 13, -2490370, 1, 13, -2424834, 1, 13, -2359298, 1, 13, -2293762, 1, 13, -2228226, 1, 13, -2162690, 1, 13, -2097154, 1, 13, -2031618, 1, 13, -1966082, 1, 13, -1900546, 1, 13, -1835010, 1, 13, -2686977, 1, 13, -2621441, 1, 13, -2555905, 1, 13, -2490369, 1, 13, -2424833, 1, 13, -2359297, 1, 13, -2293761, 1, 13, -2228225, 1, 13, -2162689, 1, 13, -2097153, 1, 13, -2031617, 1, 13, -1966081, 1, 13, -1900545, 1, 13, -1835009, 1, 13, -2752512, 1, 13, -2686976, 1, 13, -2621440, 1, 13, -2555904, 1, 13, -2490368, 1, 13, -2424832, 1, 13, -2359296, 1, 13, -2293760, 1, 13, -2228224, 1, 13, -2162688, 1, 13, -2097152, 1, 13, -2031616, 1, 13, -1966080, 1, 13, -1900544, 1, 13, -2752511, 1, 13, -2686975, 1, 13, -2621439, 1, 13, -2555903, 1, 13, -2490367, 1, 13, -2424831, 1, 13, -2359295, 1, 13, -2293759, 1, 13, -2228223, 1, 13, -2162687, 1, 13, -2097151, 1, 13, -2031615, 1, 13, -1966079, 1, 13, -1900543, 1, 13, -2752510, 1, 13, -2686974, 1, 13, -2621438, 1, 13, -2555902, 1, 13, -2490366, 1, 13, -2424830, 1, 13, -2359294, 1, 13, -2293758, 1, 13, -2228222, 1, 13, -2162686, 1, 13, -2097150, 1, 13, -2031614, 1, 13, -1966078, 1, 13, -1900542, 1, 13, -2752509, 1, 13, -2686973, 1, 13, -2621437, 1, 13, -2555901, 1, 13, -2490365, 1, 13, -2424829, 1, 13, -2359293, 1, 13, -2293757, 1, 13, -2228221, 1, 13, -2162685, 1, 13, -2097149, 1, 13, -2031613, 1, 13, -1966077, 1, 13, -1900541, 1, 13, -2752508, 1, 13, -2686972, 1, 13, -2621436, 1, 13, -2555900, 1, 13, -2490364, 1, 13, -2424828, 1, 13, -2359292, 1, 13, -2293756, 1, 13, -2228220, 1, 13, -2162684, 1, 13, -2097148, 1, 13, -2031612, 1, 13, -1966076, 1, 13, -1900540, 1, 13, -2752507, 1, 13, -2686971, 1, 13, -2621435, 1, 13, -2555899, 1, 13, -2490363, 1, 13, -2424827, 1, 13, -2359291, 1, 13, -2293755, 1, 13, -2228219, 1, 13, -2162683, 1, 13, -2097147, 1, 13, -2031611, 1, 13, -1966075, 1, 13, -1900539, 1, 13, -2752506, 1, 13, -2686970, 1, 13, -2621434, 1, 13, -2555898, 1, 13, -2490362, 1, 13, -2424826, 1, 13, -2359290, 1, 13, -2293754, 1, 13, -2228218, 1, 13, -2162682, 1, 13, -2097146, 1, 13, -2031610, 1, 13, -1966074, 1, 13, -1900538, 1, 13, -2752505, 1, 13, -2686969, 1, 13, -2621433, 1, 13, -2555897, 1, 13, -2490361, 1, 13, -2424825, 1, 13, -2359289, 1, 13, -2293753, 1, 13, -2228217, 1, 13, -2162681, 1, 13, -2097145, 1, 13, -2031609, 1, 13, -1966073, 1, 13, -1900537, 1, 13, -2752504, 1, 13, -2686968, 1, 13, -2621432, 1, 13, -2555896, 1, 13, -2490360, 1, 13, -2424824, 1, 13, -2359288, 1, 13, -2293752, 1, 13, -2228216, 1, 13, -2162680, 1, 13, -2097144, 1, 13, -2031608, 1, 13, -1966072, 1, 13, -1900536, 1, 13, -2752503, 1, 13, -2686967, 1, 13, -2621431, 1, 13, -2555895, 1, 13, -2490359, 1, 13, -2424823, 1, 13, -2359287, 1, 13, -2293751, 1, 13, -2228215, 1, 13, -2162679, 1, 13, -2097143, 1, 13, -2031607, 1, 13, -1966071, 1, 13, -1900535, 1, 13, -2752502, 1, 13, -2686966, 1, 13, -2621430, 1, 13, -2555894, 1, 13, -2490358, 1, 13, -2424822, 1, 13, -2359286, 1, 13, -2293750, 1, 13, -2228214, 1, 13, -2162678, 1, 13, -2097142, 1, 13, -2031606, 1, 13, -1966070, 1, 13, -1900534, 1, 13, -2752501, 1, 13, -2686965, 1, 13, -2621429, 1, 13, -2555893, 1, 13, -2490357, 1, 13, -2424821, 1, 13, -2359285, 1, 13, -2293749, 1, 13, -2228213, 1, 13, -2162677, 1, 13, -2097141, 1, 13, -2031605, 1, 13, -1966069, 1, 13, -1900533, 1, 13, -2752500, 1, 13, -2686964, 1, 13, -2621428, 1, 13, -2555892, 1, 13, -2490356, 1, 13, -2424820, 1, 13, -2359284, 1, 13, -2293748, 1, 13, -2228212, 1, 13, -2162676, 1, 13, -2097140, 1, 13, -2031604, 1, 13, -1966068, 1, 13, -1900532, 1, 13, -2752499, 1, 13, -2686963, 1, 13, -2621427, 1, 13, -2555891, 1, 13, -2490355, 1, 13, -2424819, 1, 13, -2359283, 1, 13, -2293747, 1, 13, -2228211, 1, 13, -2162675, 1, 13, -2097139, 1, 13, -2031603, 1, 13, -1966067, 1, 13, -1900531, 1, 13, -2752498, 1, 13, -2686962, 1, 13, -2621426, 1, 13, -2555890, 1, 13, -2490354, 1, 13, -2424818, 1, 13, -2359282, 1, 13, -2293746, 1, 13, -2228210, 1, 13, -2162674, 1, 13, -2097138, 1, 13, -2031602, 1, 13, -1966066, 1, 13, -1900530, 1, 13, -2752497, 1, 13, -2686961, 1, 13, -2621425, 1, 13, -2555889, 1, 13, -2490353, 1, 13, -2424817, 1, 13, -2359281, 1, 13, -2293745, 1, 13, -2228209, 1, 13, -2162673, 1, 13, -2097137, 1, 13, -2031601, 1, 13, -1966065, 1, 13, -1900529, 1, 13, -2752496, 1, 13, -2686960, 1, 13, -2621424, 1, 13, -2555888, 1, 13, -2490352, 1, 13, -2424816, 1, 13, -2359280, 1, 13, -2293744, 1, 13, -2228208, 1, 13, -2162672, 1, 13, -2097136, 1, 13, -2031600, 1, 13, -1966064, 1, 13, -1900528, 1, 13, -2752495, 1, 13, -2686959, 1, 13, -2621423, 1, 13, -2555887, 1, 13, -2490351, 1, 13, -2424815, 1, 13, -2359279, 1, 13, -2293743, 1, 13, -2228207, 1, 13, -2162671, 1, 13, -2097135, 1, 13, -2031599, 1, 13, -1966063, 1, 13, -1900527, 1, 13, -2752494, 1, 13, -2686958, 1, 13, -2621422, 1, 13, -2555886, 1, 13, -2490350, 1, 13, -2424814, 1, 13, -2359278, 1, 13, -2293742, 1, 13, -2228206, 1, 13, -2162670, 1, 13, -2097134, 1, 13, -2031598, 1, 13, -1966062, 1, 13, -1900526, 1, 13, -2752493, 1, 13, -2686957, 1, 13, -2621421, 1, 13, -2555885, 1, 13, -2490349, 1, 13, -2424813, 1, 13, -2359277, 1, 13, -2293741, 1, 13, -2228205, 1, 13, -2162669, 1, 13, -2097133, 1, 13, -2031597, 1, 13, -1966061, 1, 13, -1900525, 1, 13, -2752492, 1, 13, -2686956, 1, 13, -2621420, 1, 13, -2555884, 1, 13, -2490348, 1, 13, -2424812, 1, 13, -2359276, 1, 13, -2293740, 1, 13, -2228204, 1, 13, -2162668, 1, 13, -2097132, 1, 13, -2031596, 1, 13, -1966060, 1, 13, -1900524, 1, 13, -2752491, 1, 13, -2686955, 1, 13, -2621419, 1, 13, -2555883, 1, 13, -2490347, 1, 13, -2424811, 1, 13, -2359275, 1, 13, -2293739, 1, 13, -2228203, 1, 13, -2162667, 1, 13, -2097131, 1, 13, -2031595, 1, 13, -1966059, 1, 13, -1900523, 1, 13, -2752490, 1, 13, -2686954, 1, 13, -2621418, 1, 13, -2555882, 1, 13, -2490346, 1, 13, -2424810, 1, 13, -2359274, 1, 13, -2293738, 1, 13, -2228202, 1, 13, -2162666, 1, 13, -2097130, 1, 13, -2031594, 1, 13, -1966058, 1, 13, -1900522, 1, 13, -2752489, 1, 13, -2686953, 1, 13, -2621417, 1, 13, -2555881, 1, 13, -2490345, 1, 13, -2424809, 1, 13, -2359273, 1, 13, -2293737, 1, 13, -2228201, 1, 13, -2162665, 1, 13, -2097129, 1, 13, -2031593, 1, 13, -1966057, 1, 13, -1900521, 1, 13, -2752488, 1, 13, -2686952, 1, 13, -2621416, 1, 13, -2555880, 1, 13, -2490344, 1, 13, -2424808, 1, 13, -2359272, 1, 13, -2293736, 1, 13, -2228200, 1, 13, -2162664, 1, 13, -2097128, 1, 13, -2031592, 1, 13, -1966056, 1, 13, -1900520, 1, 13, -2752487, 1, 13, -2686951, 1, 13, -2621415, 1, 13, -2555879, 1, 13, -2490343, 1, 13, -2424807, 1, 13, -2359271, 1, 13, -2293735, 1, 13, -2228199, 1, 13, -2162663, 1, 13, -2097127, 1, 13, -2031591, 1, 13, -1966055, 1, 13, -1900519, 1, 13, -2752486, 1, 13, -2686950, 1, 13, -2621414, 1, 13, -2555878, 1, 13, -2490342, 1, 13, -2424806, 1, 13, -2359270, 1, 13, -2293734, 1, 13, -2228198, 1, 13, -2162662, 1, 13, -2097126, 1, 13, -2031590, 1, 13, -1966054, 1, 13, -1900518, 1, 13, -2752485, 1, 13, -2686949, 1, 13, -2621413, 1, 13, -2555877, 1, 13, -2490341, 1, 13, -2424805, 1, 13, -2359269, 1, 13, -2293733, 1, 13, -2228197, 1, 13, -2162661, 1, 13, -2097125, 1, 13, -2031589, 1, 13, -1966053, 1, 13, -1900517, 1, 13, -2752484, 1, 13, -2686948, 1, 13, -2621412, 1, 13, -2555876, 1, 13, -2490340, 1, 13, -2424804, 1, 13, -2359268, 1, 13, -2293732, 1, 13, -2228196, 1, 13, -2162660, 1, 13, -2097124, 1, 13, -2031588, 1, 13, -1966052, 1, 13, -1900516, 1, 13, -2752483, 1, 13, -2686947, 1, 13, -2621411, 1, 13, -2555875, 1, 13, -2490339, 1, 13, -2424803, 1, 13, -2359267, 1, 13, -2293731, 1, 13, -2228195, 1, 13, -2162659, 1, 13, -2097123, 1, 13, -2031587, 1, 13, -1966051, 1, 13, -1900515, 1, 13, -2752482, 1, 13, -2686946, 1, 13, -2621410, 1, 13, -2555874, 1, 13, -2490338, 1, 13, -2424802, 1, 13, -2359266, 1, 13, -2293730, 1, 13, -2228194, 1, 13, -2162658, 1, 13, -2097122, 1, 13, -2031586, 1, 13, -1966050, 1, 13, -1900514, 1, 13, -2752481, 1, 13, -2686945, 1, 13, -2621409, 1, 13, -2555873, 1, 13, -2490337, 1, 13, -2424801, 1, 13, -2359265, 1, 13, -2293729, 1, 13, -2228193, 1, 13, -2162657, 1, 13, -2097121, 1, 13, -2031585, 1, 13, -1966049, 1, 13, -1900513, 1, 13, -2752480, 1, 13, -2686944, 1, 13, -2621408, 1, 13, -2555872, 1, 13, -2490336, 1, 13, -2424800, 1, 13, -2359264, 1, 13, -2293728, 1, 13, -2228192, 1, 13, -2162656, 1, 13, -2097120, 1, 13, -2031584, 1, 13, -1966048, 1, 13, -1900512, 1, 13, -2752479, 1, 13, -2686943, 1, 13, -2621407, 1, 13, -2555871, 1, 13, -2490335, 1, 13, -2424799, 1, 13, -2359263, 1, 13, -2293727, 1, 13, -2228191, 1, 13, -2162655, 1, 13, -2097119, 1, 13, -2031583, 1, 13, -1966047, 1, 13, -1900511, 1, 13, -2752478, 1, 13, -2686942, 1, 13, -2621406, 1, 13, -2555870, 1, 13, -2490334, 1, 13, -2424798, 1, 13, -2359262, 1, 13, -2293726, 1, 13, -2228190, 1, 13, -2162654, 1, 13, -2097118, 1, 13, -2031582, 1, 13, -1966046, 1, 13, -1900510, 1, 13, -2752477, 1, 13, -2686941, 1, 13, -2621405, 1, 13, -2555869, 1, 13, -2490333, 1, 13, -2424797, 1, 13, -2359261, 1, 13, -2293725, 1, 13, -2228189, 1, 13, -2162653, 1, 13, -2097117, 1, 13, -2031581, 1, 13, -1966045, 1, 13, -1900509, 1, 13, -2752476, 1, 13, -2686940, 1, 13, -2621404, 1, 13, -2555868, 1, 13, -2490332, 1, 13, -2424796, 1, 13, -2359260, 1, 13, -2293724, 1, 13, -2228188, 1, 13, -2162652, 1, 13, -2097116, 1, 13, -2031580, 1, 13, -1966044, 1, 13, -1900508, 1, 13, -2752475, 1, 13, -2686939, 1, 13, -2621403, 1, 13, -2555867, 1, 13, -2490331, 1, 13, -2424795, 1, 13, -2359259, 1, 13, -2293723, 1, 13, -2228187, 1, 13, -2162651, 1, 13, -2097115, 1, 13, -2031579, 1, 13, -1966043, 1, 13, -1900507, 1, 13, -2752474, 1, 13, -2686938, 1, 13, -2621402, 1, 13, -2555866, 1, 13, -2490330, 1, 13, -2424794, 1, 13, -2359258, 1, 13, -2293722, 1, 13, -2228186, 1, 13, -2162650, 1, 13, -2097114, 1, 13, -2031578, 1, 13, -1966042, 1, 13, -1900506, 1, 13, -2752473, 1, 13, -2686937, 1, 13, -2621401, 1, 13, -2555865, 1, 13, -2490329, 1, 13, -2424793, 1, 13, -2359257, 1, 13, -2293721, 1, 13, -2228185, 1, 13, -2162649, 1, 13, -2097113, 1, 13, -2031577, 1, 13, -1966041, 1, 13, -1900505, 1, 13, -2752472, 1, 13, -2686936, 1, 13, -2621400, 1, 13, -2555864, 1, 13, -2490328, 1, 13, -2424792, 1, 13, -2359256, 1, 13, -2293720, 1, 13, -2228184, 1, 13, -2162648, 1, 13, -2097112, 1, 13, -2031576, 1, 13, -1966040, 1, 13, -1900504, 1, 13, -2752471, 1, 13, -2686935, 1, 13, -2621399, 1, 13, -2555863, 1, 13, -2490327, 1, 13, -2424791, 1, 13, -2359255, 1, 13, -2293719, 1, 13, -2228183, 1, 13, -2162647, 1, 13, -2097111, 1, 13, -2031575, 1, 13, -1966039, 1, 13, -1900503, 1, 13, -2752470, 1, 13, -2686934, 1, 13, -2621398, 1, 13, -2555862, 1, 13, -2490326, 1, 13, -2424790, 1, 13, -2359254, 1, 13, -2293718, 1, 13, -2228182, 1, 13, -2162646, 1, 13, -2097110, 1, 13, -2031574, 1, 13, -1966038, 1, 13, -1900502, 1, 13, -2752469, 1, 13, -2686933, 1, 13, -2621397, 1, 13, -2555861, 1, 13, -2490325, 1, 13, -2424789, 1, 13, -2359253, 1, 13, -2293717, 1, 13, -2228181, 1, 13, -2162645, 1, 13, -2097109, 1, 13, -2031573, 1, 13, -1966037, 1, 13, -1900501, 1, 13, -2752468, 1, 13, -2686932, 1, 13, -2621396, 1, 13, -2555860, 1, 13, -2490324, 1, 13, -2424788, 1, 13, -2359252, 1, 13, -2293716, 1, 13, -2228180, 1, 13, -2162644, 1, 13, -2097108, 1, 13, -2031572, 1, 13, -1966036, 1, 13, -1900500, 1, 13, -2752467, 1, 13, -2686931, 1, 13, -2621395, 1, 13, -2555859, 1, 13, -2490323, 1, 13, -2424787, 1, 13, -2359251, 1, 13, -2293715, 1, 13, -2228179, 1, 13, -2162643, 1, 13, -2097107, 1, 13, -2031571, 1, 13, -1966035, 1, 13, -1900499, 1, 13, -2752466, 1, 13, -2686930, 1, 13, -2621394, 1, 13, -2555858, 1, 13, -2490322, 1, 13, -2424786, 1, 13, -2359250, 1, 13, -2293714, 1, 13, -2228178, 1, 13, -2162642, 1, 13, -2097106, 1, 13, -2031570, 1, 13, -1966034, 1, 13, -1900498, 1, 13, -2752465, 1, 13, -2686929, 1, 13, -2621393, 1, 13, -2555857, 1, 13, -2490321, 1, 13, -2424785, 1, 13, -2359249, 1, 13, -2293713, 1, 13, -2228177, 1, 13, -2162641, 1, 13, -2097105, 1, 13, -2031569, 1, 13, -1966033, 1, 13, -1900497, 1, 13, -2752464, 1, 13, -2686928, 1, 13, -2621392, 1, 13, -2555856, 1, 13, -2490320, 1, 13, -2424784, 1, 13, -2359248, 1, 13, -2293712, 1, 13, -2228176, 1, 13, -2162640, 1, 13, -2097104, 1, 13, -2031568, 1, 13, -1966032, 1, 13, -1900496, 1, 13, -2752463, 1, 13, -2686927, 1, 13, -2621391, 1, 13, -2555855, 1, 13, -2490319, 1, 13, -2424783, 1, 13, -2359247, 1, 13, -2293711, 1, 13, -2228175, 1, 13, -2162639, 1, 13, -2097103, 1, 13, -2031567, 1, 13, -1966031, 1, 13, -1900495, 1, 13, -2752462, 1, 13, -2686926, 1, 13, -2621390, 1, 13, -2555854, 1, 13, -2490318, 1, 13, -2424782, 1, 13, -2359246, 1, 13, -2293710, 1, 13, -2228174, 1, 13, -2162638, 1, 13, -2097102, 1, 13, -2031566, 1, 13, -1966030, 1, 13, -1900494, 1, 13, -2752461, 1, 13, -2686925, 1, 13, -2621389, 1, 13, -2555853, 1, 13, -2490317, 1, 13, -2424781, 1, 13, -2359245, 1, 13, -2293709, 1, 13, -2228173, 1, 13, -2162637, 1, 13, -2097101, 1, 13, -2031565, 1, 13, -1966029, 1, 13, -1900493, 1, 13, -2752460, 1, 13, -2686924, 1, 13, -2621388, 1, 13, -2555852, 1, 13, -2490316, 1, 13, -2424780, 1, 13, -2359244, 1, 13, -2293708, 1, 13, -2228172, 1, 13, -2162636, 1, 13, -2097100, 1, 13, -2031564, 1, 13, -1966028, 1, 13, -1900492, 1, 13, -2752459, 1, 13, -2686923, 1, 13, -2621387, 1, 13, -2555851, 1, 13, -2490315, 1, 13, -2424779, 1, 13, -2359243, 1, 13, -2293707, 1, 13, -2228171, 1, 13, -2162635, 1, 13, -2097099, 1, 13, -2031563, 1, 13, -1966027, 1, 13, -1900491, 1, 13, -2752458, 1, 13, -2686922, 1, 13, -2621386, 1, 13, -2555850, 1, 13, -2490314, 1, 13, -2424778, 1, 13, -2359242, 1, 13, -2293706, 1, 13, -2228170, 1, 13, -2162634, 1, 13, -2097098, 1, 13, -2031562, 1, 13, -1966026, 1, 13, -1900490, 1, 13, -2752457, 1, 13, -2686921, 1, 13, -2621385, 1, 13, -2555849, 1, 13, -2490313, 1, 13, -2424777, 1, 13, -2359241, 1, 13, -2293705, 1, 13, -2228169, 1, 13, -2162633, 1, 13, -2097097, 1, 13, -2031561, 1, 13, -1966025, 1, 13, -1900489, 1, 13, -2752456, 1, 13, -2686920, 1, 13, -2621384, 1, 13, -2555848, 1, 13, -2490312, 1, 13, -2424776, 1, 13, -2359240, 1, 13, -2293704, 1, 13, -2228168, 1, 13, -2162632, 1, 13, -2097096, 1, 13, -2031560, 1, 13, -1966024, 1, 13, -1900488, 1, 13, -2752455, 1, 13, -2686919, 1, 13, -2621383, 1, 13, -2555847, 1, 13, -2490311, 1, 13, -2424775, 1, 13, -2359239, 1, 13, -2293703, 1, 13, -2228167, 1, 13, -2162631, 1, 13, -2097095, 1, 13, -2031559, 1, 13, -1966023, 1, 13, -1900487, 1, 13, -2752454, 1, 13, -2686918, 1, 13, -2621382, 1, 13, -2555846, 1, 13, -2490310, 1, 13, -2424774, 1, 13, -2359238, 1, 13, -2293702, 1, 13, -2228166, 1, 13, -2162630, 1, 13, -2097094, 1, 13, -2031558, 1, 13, -1966022, 1, 13, -1900486, 1, 13, -2752453, 1, 13, -2686917, 1, 13, -2621381, 1, 13, -2555845, 1, 13, -2490309, 1, 13, -2424773, 1, 13, -2359237, 1, 13, -2293701, 1, 13, -2228165, 1, 13, -2162629, 1, 13, -2097093, 1, 13, -2031557, 1, 13, -1966021, 1, 13, -1900485, 1, 13, -2752452, 1, 13, -2686916, 1, 13, -2621380, 1, 13, -2555844, 1, 13, -2490308, 1, 13, -2424772, 1, 13, -2359236, 1, 13, -2293700, 1, 13, -2228164, 1, 13, -2162628, 1, 13, -2097092, 1, 13, -2031556, 1, 13, -1966020, 1, 13, -1900484, 1, 13, -2752451, 1, 13, -2686915, 1, 13, -2621379, 1, 13, -2555843, 1, 13, -2490307, 1, 13, -2424771, 1, 13, -2359235, 1, 13, -2293699, 1, 13, -2228163, 1, 13, -2162627, 1, 13, -2097091, 1, 13, -2031555, 1, 13, -1966019, 1, 13, -1900483, 1, 13, -2752450, 1, 13, -2686914, 1, 13, -2621378, 1, 13, -2555842, 1, 13, -2490306, 1, 13, -2424770, 1, 13, -2359234, 1, 13, -2293698, 1, 13, -2228162, 1, 13, -2162626, 1, 13, -2097090, 1, 13, -2031554, 1, 13, -1966018, 1, 13, -1900482, 1, 13, -2752449, 1, 13, -2686913, 1, 13, -2621377, 1, 13, -2555841, 1, 13, -2490305, 1, 13, -2424769, 1, 13, -2359233, 1, 13, -2293697, 1, 13, -2228161, 1, 13, -2162625, 1, 13, -2097089, 1, 13, -2031553, 1, 13, -1966017, 1, 13, -1900481, 1, 13, -2752448, 1, 13, -2686912, 1, 13, -2621376, 1, 13, -2555840, 1, 13, -2490304, 1, 13, -2424768, 1, 13, -2359232, 1, 13, -2293696, 1, 13, -2228160, 1, 13, -2162624, 1, 13, -2097088, 1, 13, -2031552, 1, 13, -1966016, 1, 13, -1900480, 1, 13, -2752447, 1, 13, -2686911, 1, 13, -2621375, 1, 13, -2555839, 1, 13, -2490303, 1, 13, -2424767, 1, 13, -2359231, 1, 13, -2293695, 1, 13, -2228159, 1, 13, -2162623, 1, 13, -2097087, 1, 13, -2031551, 1, 13, -1966015, 1, 13, -1900479, 1, 13, -2752446, 1, 13, -2686910, 1, 13, -2621374, 1, 13, -2555838, 1, 13, -2490302, 1, 13, -2424766, 1, 13, -2359230, 1, 13, -2293694, 1, 13, -2228158, 1, 13, -2162622, 1, 13, -2097086, 1, 13, -2031550, 1, 13, -1966014, 1, 13, -1900478, 1, 13, -2752445, 1, 13, -2686909, 1, 13, -2621373, 1, 13, -2555837, 1, 13, -2490301, 1, 13, -2424765, 1, 13, -2359229, 1, 13, -2293693, 1, 13, -2228157, 1, 13, -2162621, 1, 13, -2097085, 1, 13, -2031549, 1, 13, -1966013, 1, 13, -1900477, 1, 13, -2752444, 1, 13, -2686908, 1, 13, -2621372, 1, 13, -2555836, 1, 13, -2490300, 1, 13, -2424764, 1, 13, -2359228, 1, 13, -2293692, 1, 13, -2228156, 1, 13, -2162620, 1, 13, -2097084, 1, 13, -2031548, 1, 13, -1966012, 1, 13, -1900476, 1, 13, -2752443, 1, 13, -2686907, 1, 13, -2621371, 1, 13, -2555835, 1, 13, -2490299, 1, 13, -2424763, 1, 13, -2359227, 1, 13, -2293691, 1, 13, -2228155, 1, 13, -2162619, 1, 13, -2097083, 1, 13, -2031547, 1, 13, -1966011, 1, 13, -1900475, 1, 13, -2752442, 1, 13, -2686906, 1, 13, -2621370, 1, 13, -2555834, 1, 13, -2490298, 1, 13, -2424762, 1, 13, -2359226, 1, 13, -2293690, 1, 13, -2228154, 1, 13, -2162618, 1, 13, -2097082, 1, 13, -2031546, 1, 13, -1966010, 1, 13, -1900474, 1, 13, -2752441, 1, 13, -2686905, 1, 13, -2621369, 1, 13, -2555833, 1, 13, -2490297, 1, 13, -2424761, 1, 13, -2359225, 1, 13, -2293689, 1, 13, -2228153, 1, 13, -2162617, 1, 13, -2097081, 1, 13, -2031545, 1, 13, -1966009, 1, 13, -1900473, 1, 13, -2752440, 1, 13, -2686904, 1, 13, -2621368, 1, 13, -2555832, 1, 13, -2490296, 1, 13, -2424760, 1, 13, -2359224, 1, 13, -2293688, 1, 13, -2228152, 1, 13, -2162616, 1, 13, -2097080, 1, 13, -2031544, 1, 13, -1966008, 1, 13, -1900472, 1, 13, -2752439, 1, 13, -2686903, 1, 13, -2621367, 1, 13, -2555831, 1, 13, -2490295, 1, 13, -2424759, 1, 13, -2359223, 1, 13, -2293687, 1, 13, -2228151, 1, 13, -2162615, 1, 13, -2097079, 1, 13, -2031543, 1, 13, -1966007, 1, 13, -1900471, 1, 13, -2752438, 1, 13, -2686902, 1, 13, -2621366, 1, 13, -2555830, 1, 13, -2490294, 1, 13, -2424758, 1, 13, -2359222, 1, 13, -2293686, 1, 13, -2228150, 1, 13, -2162614, 1, 13, -2097078, 1, 13, -2031542, 1, 13, -1966006, 1, 13, -1900470, 1, 13, -2752437, 1, 13, -2686901, 1, 13, -2621365, 1, 13, -2555829, 1, 13, -2490293, 1, 13, -2424757, 1, 13, -2359221, 1, 13, -2293685, 1, 13, -2228149, 1, 13, -2162613, 1, 13, -2097077, 1, 13, -2031541, 1, 13, -1966005, 1, 13, -1900469, 1, 13, -2752436, 1, 13, -2686900, 1, 13, -2621364, 1, 13, -2555828, 1, 13, -2490292, 1, 13, -2424756, 1, 13, -2359220, 1, 13, -2293684, 1, 13, -2228148, 1, 13, -2162612, 1, 13, -2097076, 1, 13, -2031540, 1, 13, -1966004, 1, 13, -1900468, 1, 13, -2752435, 1, 13, -2686899, 1, 13, -2621363, 1, 13, -2555827, 1, 13, -2490291, 1, 13, -2424755, 1, 13, -2359219, 1, 13, -2293683, 1, 13, -2228147, 1, 13, -2162611, 1, 13, -2097075, 1, 13, -2031539, 1, 13, -1966003, 1, 13, -1900467, 1, 13, -2752434, 1, 13, -2686898, 1, 13, -2621362, 1, 13, -2555826, 1, 13, -2490290, 1, 13, -2424754, 1, 13, -2359218, 1, 13, -2293682, 1, 13, -2228146, 1, 13, -2162610, 1, 13, -2097074, 1, 13, -2031538, 1, 13, -1966002, 1, 13, -1900466, 1, 13, -2752433, 1, 13, -2686897, 1, 13, -2621361, 1, 13, -2555825, 1, 13, -2490289, 1, 13, -2424753, 1, 13, -2359217, 1, 13, -2293681, 1, 13, -2228145, 1, 13, -2162609, 1, 13, -2097073, 1, 13, -2031537, 1, 13, -1966001, 1, 13, -1900465, 1, 13, -2752432, 1, 13, -2686896, 1, 13, -2621360, 1, 13, -2555824, 1, 13, -2490288, 1, 13, -2424752, 1, 13, -2359216, 1, 13, -2293680, 1, 13, -2228144, 1, 13, -2162608, 1, 13, -2097072, 1, 13, -2031536, 1, 13, -1966000, 1, 13, -1900464, 1, 13, -2752431, 1, 13, -2686895, 1, 13, -2621359, 1, 13, -2555823, 1, 13, -2490287, 1, 13, -2424751, 1, 13, -2359215, 1, 13, -2293679, 1, 13, -2228143, 1, 13, -2162607, 1, 13, -2097071, 1, 13, -2031535, 1, 13, -1965999, 1, 13, -1900463, 1, 13, -2752430, 1, 13, -2686894, 1, 13, -2621358, 1, 13, -2555822, 1, 13, -2490286, 1, 13, -2424750, 1, 13, -2359214, 1, 13, -2293678, 1, 13, -2228142, 1, 13, -2162606, 1, 13, -2097070, 1, 13, -2031534, 1, 13, -1965998, 1, 13, -1900462, 1, 13, -2752429, 1, 13, -2686893, 1, 13, -2621357, 1, 13, -2555821, 1, 13, -2490285, 1, 13, -2424749, 1, 13, -2359213, 1, 13, -2293677, 1, 13, -2228141, 1, 13, -2162605, 1, 13, -2097069, 1, 13, -2031533, 1, 13, -1965997, 1, 13, -1900461, 1, 13, -2752428, 1, 13, -2686892, 1, 13, -2621356, 1, 13, -2555820, 1, 13, -2490284, 1, 13, -2424748, 1, 13, -2359212, 1, 13, -2293676, 1, 13, -2228140, 1, 13, -2162604, 1, 13, -2097068, 1, 13, -2031532, 1, 13, -1965996, 1, 13, -1900460, 1, 13, -2752427, 1, 13, -2686891, 1, 13, -2621355, 1, 13, -2555819, 1, 13, -2490283, 1, 13, -2424747, 1, 13, -2359211, 1, 13, -2293675, 1, 13, -2228139, 1, 13, -2162603, 1, 13, -2097067, 1, 13, -2031531, 1, 13, -1965995, 1, 13, -1900459, 1, 13, -2752426, 1, 13, -2686890, 1, 13, -2621354, 1, 13, -2555818, 1, 13, -2490282, 1, 13, -2424746, 1, 13, -2359210, 1, 13, -2293674, 1, 13, -2228138, 1, 13, -2162602, 1, 13, -2097066, 1, 13, -2031530, 1, 13, -1965994, 1, 13, -1900458, 1, 13, -2752425, 1, 13, -2686889, 1, 13, -2621353, 1, 13, -2555817, 1, 13, -2490281, 1, 13, -2424745, 1, 13, -2359209, 1, 13, -2293673, 1, 13, -2228137, 1, 13, -2162601, 1, 13, -2097065, 1, 13, -2031529, 1, 13, -1965993, 1, 13, -1900457, 1, 13, -2752424, 1, 13, -2686888, 1, 13, -2621352, 1, 13, -2555816, 1, 13, -2490280, 1, 13, -2424744, 1, 13, -2359208, 1, 13, -2293672, 1, 13, -2228136, 1, 13, -2162600, 1, 13, -2097064, 1, 13, -2031528, 1, 13, -1965992, 1, 13, -1900456, 1, 13, -2752423, 1, 13, -2686887, 1, 13, -2621351, 1, 13, -2555815, 1, 13, -2490279, 1, 13, -2424743, 1, 13, -2359207, 1, 13, -2293671, 1, 13, -2228135, 1, 13, -2162599, 1, 13, -2097063, 1, 13, -2031527, 1, 13, -1965991, 1, 13, -1900455, 1, 13, -2752422, 1, 13, -2686886, 1, 13, -2621350, 1, 13, -2555814, 1, 13, -2490278, 1, 13, -2424742, 1, 13, -2359206, 1, 13, -2293670, 1, 13, -2228134, 1, 13, -2162598, 1, 13, -2097062, 1, 13, -2031526, 1, 13, -1965990, 1, 13, -1900454, 1, 13, -2752421, 1, 13, -2686885, 1, 13, -2621349, 1, 13, -2555813, 1, 13, -2490277, 1, 13, -2424741, 1, 13, -2359205, 1, 13, -2293669, 1, 13, -2228133, 1, 13, -2162597, 1, 13, -2097061, 1, 13, -2031525, 1, 13, -1965989, 1, 13, -1900453, 1, 13, -2752420, 1, 13, -2686884, 1, 13, -2621348, 1, 13, -2555812, 1, 13, -2490276, 1, 13, -2424740, 1, 13, -2359204, 1, 13, -2293668, 1, 13, -2228132, 1, 13, -2162596, 1, 13, -2097060, 1, 13, -2031524, 1, 13, -1965988, 1, 13, -1900452, 1, 13, -2752419, 1, 13, -2686883, 1, 13, -2621347, 1, 13, -2555811, 1, 13, -2490275, 1, 13, -2424739, 1, 13, -2359203, 1, 13, -2293667, 1, 13, -2228131, 1, 13, -2162595, 1, 13, -2097059, 1, 13, -2031523, 1, 13, -1965987, 1, 13, -1900451, 1, 13, -2752418, 1, 13, -2686882, 1, 13, -2621346, 1, 13, -2555810, 1, 13, -2490274, 1, 13, -2424738, 1, 13, -2359202, 1, 13, -2293666, 1, 13, -2228130, 1, 13, -2162594, 1, 13, -2097058, 1, 13, -2031522, 1, 13, -1965986, 1, 13, -1900450, 1, 13, -2752417, 1, 13, -2686881, 1, 13, -2621345, 1, 13, -2555809, 1, 13, -2490273, 1, 13, -2424737, 1, 13, -2359201, 1, 13, -2293665, 1, 13, -2228129, 1, 13, -2162593, 1, 13, -2097057, 1, 13, -2031521, 1, 13, -1965985, 1, 13, -1900449, 1, 13, -2752518, 1835009, 12, -2752517, 1900545, 12, -2818054, 1835009, 11, -2818053, 1900545, 11, -2752516, 8781825, 12, -2752515, 8781825, 12, -2818051, 8781825, 12, -2883586, 8781825, 12, -2818050, 8781825, 12, -2752514, 8781825, 12, -2949121, 8781825, 12, -2883585, 8781825, 12, -2818049, 8781825, 12, -2752513, 8781825, 12, -3080192, 8781825, 12, -3014656, 8781825, 12, -2949120, 8781825, 12, -2883584, 8781825, 12, -2818048, 8781825, 12, -3145727, 8781825, 12, -3080191, 8781825, 12, -3014655, 8781825, 12, -2949119, 8781825, 12, -2883583, 8781825, 12, -2818047, 8781825, 12, -3211262, 8781825, 12, -3145726, 8781825, 12, -3080190, 8781825, 12, -3014654, 8781825, 12, -2949118, 8781825, 12, -2883582, 8781825, 12, -2818046, 8781825, 12, -3276797, 8781825, 12, -3211261, 8781825, 12, -3145725, 8781825, 12, -3080189, 8781825, 12, -3014653, 8781825, 12, -2949117, 8781825, 12, -2883581, 8781825, 12, -2818045, 8781825, 12, -3276796, 8781825, 12, -3211260, 8781825, 12, -3145724, 8781825, 12, -3080188, 8781825, 12, -3014652, 8781825, 12, -2949116, 8781825, 12, -2883580, 8781825, 12, -2818044, 8781825, 12, -2883575, 1, 10, -2818035, 8912897, 11, -3473389, 1245185, 2, -3407875, 2359297, 2, -2818029, 13238273, 12, -2883565, 13238273, 12, -2949101, 13238273, 10, -2949100, 13303809, 10, -2949099, 13303809, 10, -2949098, 13303809, 10, -2949097, 13500417, 10, -2883561, 13500417, 11, -2818025, 13500417, 11, -2883563, 13369345, 11, -2818027, 13369345, 12, -2818028, 13303809, 12, -2883564, 13303809, 12, -2818026, 13303809, 12, -2883562, 13303809, 12, -3014635, 13369345, 9, -3014636, 13303809, 9, -3014634, 13434881, 9, -3080172, 13303809, 8, -3080171, 13369345, 8, -3080170, 13369345, 8, -3473395, 12976129, 2, -3407859, 12976129, 3, -3342323, 12976129, 4, -3276787, 12976129, 5, -3211251, 12976129, 6, -3145715, 12976129, 7, -3080179, 12976129, 8, -3014643, 12976129, 9, -2949107, 12976129, 10, -2883571, 12976129, 11, -3407860, 12910593, 3, -2818024, 13565953, 12, -327509, 7208960, 41, -261973, 7208960, 42, -327510, 7143424, 41, -261974, 7143424, 42) + +[node name="SpawnerDown" parent="." instance=ExtResource("11_djx30")] +position = Vector2(2112, -240) +obj = ExtResource("12_fha8x") +delay = 2.0 + +[node name="SpawnerUp" parent="." instance=ExtResource("11_djx30")] +position = Vector2(2464, 80) +obj = ExtResource("13_8y7tv") +delay = 2.0 + +[node name="player" parent="." instance=ExtResource("1_76q1j")] +unique_name_in_owner = true +z_index = 5 +position = Vector2(1, -90) + +[node name="Music" type="AudioStreamPlayer" parent="."] +unique_name_in_owner = true +stream = ExtResource("2_oyk11") +volume_db = -80.0 +autoplay = true + +[node name="WorldBoundDown" type="Area2D" parent="."] +position = Vector2(0, 16) +collision_layer = 32768 +collision_mask = 2 +script = ExtResource("3_xiqi1") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundDown"] +position = Vector2(0, 22) +rotation = -6.28318 +shape = SubResource("SegmentShape2D_y0qdu") + +[node name="Timer" type="Timer" parent="WorldBoundDown"] +wait_time = 180.0 + +[node name="CanvasLayer" type="CanvasLayer" parent="."] + +[node name="Control" type="Control" parent="CanvasLayer"] +layout_mode = 3 +anchors_preset = 10 +anchor_right = 1.0 +grow_horizontal = 2 +mouse_filter = 1 + +[node name="Label" type="Label" parent="CanvasLayer/Control"] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -155.0 +offset_top = 56.0 +offset_right = -71.0 +offset_bottom = 88.0 +grow_horizontal = 0 +theme_override_colors/font_shadow_color = Color(0, 0, 0, 1) +theme_override_fonts/font = ExtResource("3_keyc4") +theme_override_font_sizes/font_size = 32 +text = "120" + +[node name="breakBlocks" type="Node" parent="."] + +[node name="destroyblock_dark" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(336, -64) + +[node name="destroyblock_dark2" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(480, -48) + +[node name="destroyblock_dark3" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(480, -64) + +[node name="destroyblock_dark4" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(480, -80) + +[node name="destroyblock_dark5" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(496, -48) + +[node name="destroyblock_dark6" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(512, -48) + +[node name="destroyblock_dark7" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(512, -64) + +[node name="destroyblock_dark8" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(512, -80) + +[node name="destroyblock_dark9" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(528, -80) + +[node name="destroyblock_dark10" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(544, -80) + +[node name="destroyblock_dark11" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(560, -80) + +[node name="destroyblock_dark12" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(560, -64) + +[node name="destroyblock_dark13" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(560, -48) + +[node name="destroyblock_dark14" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(576, -48) + +[node name="destroyblock_dark15" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(592, -48) + +[node name="destroyblock_dark16" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(592, -64) + +[node name="destroyblock_dark17" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(592, -80) + +[node name="destroyblock_dark18" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(688, -48) + +[node name="destroyblock_dark19" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(704, -48) + +[node name="destroyblock_dark158" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(720, -48) + +[node name="destroyblock_dark159" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(736, -48) + +[node name="destroyblock_dark160" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(736, -32) + +[node name="destroyblock_dark161" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(720, -32) + +[node name="destroyblock_dark162" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(720, -16) + +[node name="destroyblock_dark163" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(736, -16) + +[node name="destroyblock_dark20" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(688, -64) + +[node name="destroyblock_dark21" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(704, -64) + +[node name="destroyblock_dark22" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(688, -80) + +[node name="destroyblock_dark29" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(704, -80) + +[node name="destroyblock_dark30" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(688, -96) + +[node name="destroyblock_dark31" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(688, -112) + +[node name="destroyblock_dark32" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(704, -96) + +[node name="destroyblock_dark33" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(704, -112) + +[node name="destroyblock_dark34" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(720, -128) + +[node name="destroyblock_dark35" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(720, -144) + +[node name="destroyblock_dark36" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(736, -144) + +[node name="destroyblock_dark37" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(736, -128) + +[node name="destroyblock_dark38" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(784, -144) + +[node name="destroyblock_dark39" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(784, -128) + +[node name="destroyblock_dark40" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(800, -144) + +[node name="destroyblock_dark41" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(800, -128) + +[node name="destroyblock_dark42" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(816, -128) + +[node name="destroyblock_dark43" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(816, -144) + +[node name="destroyblock_dark44" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(832, -144) + +[node name="destroyblock_dark45" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(832, -128) + +[node name="destroyblock_dark46" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(848, -128) + +[node name="destroyblock_dark47" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(848, -144) + +[node name="destroyblock_dark48" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(864, -144) + +[node name="destroyblock_dark80" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(960, -48) + +[node name="destroyblock_dark118" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(944, -48) + +[node name="destroyblock_dark119" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(928, -48) + +[node name="destroyblock_dark120" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(928, -64) + +[node name="destroyblock_dark121" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(928, -80) + +[node name="destroyblock_dark122" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(928, -96) + +[node name="destroyblock_dark123" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(928, -112) + +[node name="destroyblock_dark124" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(928, -128) + +[node name="destroyblock_dark125" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(928, -144) + +[node name="destroyblock_dark126" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(912, -144) + +[node name="destroyblock_dark127" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(912, -128) + +[node name="destroyblock_dark128" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(944, -128) + +[node name="destroyblock_dark129" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(960, -128) + +[node name="destroyblock_dark130" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(960, -144) + +[node name="destroyblock_dark131" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(944, -144) + +[node name="destroyblock_dark81" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(960, -64) + +[node name="destroyblock_dark82" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1008, -48) + +[node name="destroyblock_dark83" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1024, -48) + +[node name="destroyblock_dark84" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1008, -64) + +[node name="destroyblock_dark85" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1024, -64) + +[node name="destroyblock_dark86" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1008, -80) + +[node name="destroyblock_dark87" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1024, -80) + +[node name="destroyblock_dark88" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1008, -96) + +[node name="destroyblock_dark89" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1024, -96) + +[node name="destroyblock_dark90" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1008, -112) + +[node name="destroyblock_dark91" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1024, -112) + +[node name="destroyblock_dark92" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1072, -144) + +[node name="destroyblock_dark93" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1088, -144) + +[node name="destroyblock_dark94" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1104, -144) + +[node name="destroyblock_dark95" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1120, -144) + +[node name="destroyblock_dark96" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1072, -128) + +[node name="destroyblock_dark97" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1088, -128) + +[node name="destroyblock_dark98" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1104, -128) + +[node name="destroyblock_dark99" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1120, -128) + +[node name="destroyblock_dark100" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1072, -48) + +[node name="destroyblock_dark101" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1088, -48) + +[node name="destroyblock_dark102" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1104, -48) + +[node name="destroyblock_dark103" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1120, -48) + +[node name="destroyblock_dark104" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1200, -64) + +[node name="destroyblock_dark105" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1216, -64) + +[node name="destroyblock_dark106" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1232, -64) + +[node name="destroyblock_dark107" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1248, -64) + +[node name="destroyblock_dark108" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1264, -64) + +[node name="destroyblock_dark109" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1280, -64) + +[node name="destroyblock_dark110" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1280, -80) + +[node name="destroyblock_dark111" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1264, -80) + +[node name="destroyblock_dark112" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1248, -80) + +[node name="destroyblock_dark113" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1232, -80) + +[node name="destroyblock_dark114" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1216, -80) + +[node name="destroyblock_dark115" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1200, -80) + +[node name="destroyblock_dark49" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(864, -128) + +[node name="destroyblock_dark50" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(848, -112) + +[node name="destroyblock_dark51" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(848, -96) + +[node name="destroyblock_dark52" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(864, -112) + +[node name="destroyblock_dark53" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(864, -96) + +[node name="destroyblock_dark54" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(848, -80) + +[node name="destroyblock_dark55" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(864, -80) + +[node name="destroyblock_dark56" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(784, -48) + +[node name="destroyblock_dark57" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(800, -48) + +[node name="destroyblock_dark58" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(816, -48) + +[node name="destroyblock_dark59" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(832, -48) + +[node name="destroyblock_dark60" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(864, -48) + +[node name="destroyblock_dark61" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(848, -48) + +[node name="destroyblock_dark62" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(848, -64) + +[node name="destroyblock_dark63" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(864, -64) + +[node name="destroyblock_dark23" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1424, 192) + +[node name="destroyblock_dark24" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1408, 192) + +[node name="destroyblock_dark25" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1392, 192) + +[node name="destroyblock_dark26" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1376, 192) + +[node name="destroyblock_dark27" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1360, 192) + +[node name="destroyblock_dark28" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1344, 192) + +[node name="destroyblock_dark64" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1328, 192) + +[node name="destroyblock_dark65" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1312, 192) + +[node name="destroyblock_dark66" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1296, 192) + +[node name="destroyblock_dark67" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1280, 192) + +[node name="destroyblock_dark68" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1424, 80) + +[node name="destroyblock_dark69" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1408, 80) + +[node name="destroyblock_dark70" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1392, 80) + +[node name="destroyblock_dark71" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1376, 80) + +[node name="destroyblock_dark72" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1360, 80) + +[node name="destroyblock_dark73" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1344, 80) + +[node name="destroyblock_dark74" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1328, 80) + +[node name="destroyblock_dark75" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1312, 80) + +[node name="destroyblock_dark76" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1296, 80) + +[node name="destroyblock_dark77" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1280, 80) + +[node name="destroyblock_dark78" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1424, 96) + +[node name="destroyblock_dark79" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1408, 96) + +[node name="destroyblock_dark116" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1392, 96) + +[node name="destroyblock_dark117" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1376, 96) + +[node name="destroyblock_dark132" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1360, 96) + +[node name="destroyblock_dark133" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1344, 96) + +[node name="destroyblock_dark134" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1328, 96) + +[node name="destroyblock_dark135" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1312, 96) + +[node name="destroyblock_dark136" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1296, 96) + +[node name="destroyblock_dark137" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1280, 96) + +[node name="destroyblock_dark138" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1424, 112) + +[node name="destroyblock_dark139" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1408, 112) + +[node name="destroyblock_dark140" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1392, 112) + +[node name="destroyblock_dark141" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1376, 112) + +[node name="destroyblock_dark142" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1360, 112) + +[node name="destroyblock_dark143" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1344, 112) + +[node name="destroyblock_dark144" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1328, 112) + +[node name="destroyblock_dark145" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1312, 112) + +[node name="destroyblock_dark146" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1296, 112) + +[node name="destroyblock_dark147" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1280, 112) + +[node name="destroyblock_dark148" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1424, 128) + +[node name="destroyblock_dark149" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1408, 128) + +[node name="destroyblock_dark150" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1392, 128) + +[node name="destroyblock_dark151" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1376, 128) + +[node name="destroyblock_dark152" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1360, 128) + +[node name="destroyblock_dark153" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1344, 128) + +[node name="destroyblock_dark154" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1328, 128) + +[node name="destroyblock_dark155" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1312, 128) + +[node name="destroyblock_dark156" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1296, 128) + +[node name="destroyblock_dark157" parent="breakBlocks" instance=ExtResource("6_hol3k")] +position = Vector2(1280, 128) + +[node name="interactionBlocks" type="Node" parent="."] + +[node name="itemblock" parent="interactionBlocks" instance=ExtResource("6_1xseh")] +position = Vector2(32, -48) + +[node name="itemblock2" parent="interactionBlocks" instance=ExtResource("6_1xseh")] +position = Vector2(48, -48) + +[node name="itemblock3" parent="interactionBlocks" instance=ExtResource("6_1xseh")] +position = Vector2(64, -48) + +[node name="itemblock4" parent="interactionBlocks" instance=ExtResource("6_1xseh")] +position = Vector2(80, -48) + +[node name="itemblock5" parent="interactionBlocks" instance=ExtResource("6_1xseh")] +position = Vector2(96, -48) +hit_object = ExtResource("8_6u0iy") + +[node name="coins" type="Node" parent="."] + +[node name="Coin" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(496, -64) + +[node name="Coin2" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(576, -64) + +[node name="Coin7" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(784, -64) + +[node name="Coin8" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(800, -64) + +[node name="Coin9" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(816, -64) + +[node name="Coin10" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(832, -64) + +[node name="Coin11" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(944, -64) + +[node name="Coin12" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1200, -112) + +[node name="Coin13" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1216, -112) + +[node name="Coin14" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1232, -112) + +[node name="Coin15" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1248, -112) + +[node name="Coin16" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1264, -112) + +[node name="Coin17" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1280, -112) + +[node name="Coin3" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(512, -112) + +[node name="Coin4" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(528, -112) + +[node name="Coin5" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(544, -112) + +[node name="Coin6" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(560, -112) + +[node name="Coin18" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1280, 240) + +[node name="Coin19" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1296, 240) + +[node name="Coin20" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1312, 240) + +[node name="Coin21" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1328, 240) + +[node name="Coin22" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1344, 240) + +[node name="Coin23" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1360, 240) + +[node name="Coin24" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1376, 240) + +[node name="Coin25" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1392, 240) + +[node name="Coin26" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1408, 240) + +[node name="Coin27" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1408, 176) + +[node name="Coin28" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1392, 176) + +[node name="Coin29" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1376, 176) + +[node name="Coin30" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1360, 176) + +[node name="Coin31" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1344, 176) + +[node name="Coin32" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1328, 176) + +[node name="Coin33" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1312, 176) + +[node name="Coin34" parent="coins" instance=ExtResource("9_a4rwl")] +position = Vector2(1296, 176) + +[node name="pipes" type="Node" parent="."] + +[node name="pipe" parent="pipes" instance=ExtResource("10_aqfih")] +position = Vector2(1472, -48) +target = Vector2(1264, 64) + +[node name="pipe2" parent="pipes" instance=ExtResource("10_aqfih")] +position = Vector2(1440, 240) +rotation = -1.57079 +target = Vector2(1680, -80) + +[node name="pipe3" parent="pipes" instance=ExtResource("10_aqfih")] +position = Vector2(2720, -48) +rotation = -1.57079 +target = Vector2(-80, -736) + +[node name="Flag" parent="." instance=ExtResource("15_n64v8")] +position = Vector2(216, -679) +load_level = "level_1" + +[connection signal="body_entered" from="WorldBoundDown" to="WorldBoundDown" method="_on_body_entered"] +[connection signal="timeout" from="WorldBoundDown/Timer" to="WorldBoundDown" method="_on_timer_timeout"] diff --git a/scenes/pipe.tscn b/scenes/pipe.tscn index 0e05a99..b862316 100644 --- a/scenes/pipe.tscn +++ b/scenes/pipe.tscn @@ -3,12 +3,12 @@ [ext_resource type="Script" path="res://scripts/pipe.gd" id="1_akqs5"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_5w6v5"] -size = Vector2(30, 1) +size = Vector2(30, 2) [node name="pipe" type="Area2D"] collision_layer = 4 script = ExtResource("1_akqs5") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2(16, -0.5) +position = Vector2(16, 0) shape = SubResource("RectangleShape2D_5w6v5") diff --git a/scenes/player.tscn b/scenes/player.tscn index 00f3c38..9e158ea 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -177,7 +177,7 @@ animations = [{ [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4sl4a"] radius = 6.0 -height = 16.0 +height = 15.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_sqgi2"] size = Vector2(8, 1) diff --git a/scripts/Flag.gd b/scripts/Flag.gd index 07e9726..0794811 100644 --- a/scripts/Flag.gd +++ b/scripts/Flag.gd @@ -1,5 +1,14 @@ extends Area2D +@export var load_level: String +@onready var animation_player = $AnimationPlayer +@onready var player = %player + func _on_body_entered(body): - pass + animation_player.play("change_scene") + player.on_pause = true + +func load_new_scene(): + get_tree().change_scene_to_file("res://scenes/levels/" + load_level + ".tscn") + diff --git a/scripts/WorldBoundDown.gd b/scripts/WorldBoundDown.gd index 94415b5..3b6c149 100644 --- a/scripts/WorldBoundDown.gd +++ b/scripts/WorldBoundDown.gd @@ -4,7 +4,9 @@ extends Area2D @onready var player = %player func _on_body_entered(body): - body.player_die() + player.shrink() + player.shrink() + player.shrink() func _ready(): timer.start() @@ -14,4 +16,6 @@ func _process(delta): label.text = x func _on_timer_timeout(): - player.player_die() + player.shrink() + player.shrink() + player.shrink() diff --git a/scripts/blocks/move_platform.gd b/scripts/blocks/move_platform.gd new file mode 100644 index 0000000..e52943f --- /dev/null +++ b/scripts/blocks/move_platform.gd @@ -0,0 +1,6 @@ +extends RigidBody2D + +@export var veloc : Vector2 + +func _physics_process(delta): + linear_velocity = veloc diff --git a/scripts/blocks/spawner.gd b/scripts/blocks/spawner.gd new file mode 100644 index 0000000..dc86c86 --- /dev/null +++ b/scripts/blocks/spawner.gd @@ -0,0 +1,22 @@ +extends Node2D +@onready var timer = $Timer + +@export var obj : PackedScene +@export var delay : float + +var instances = [] + +func _ready(): + timer.wait_time = delay + timer.start() + +func _on_timer_timeout(): + var instance = obj.instantiate() + instance.position.x = 0 + instance.position.y = 0 + add_child(instance) + instances.append(instance) + + if len(instances) > 5: + var curr = instances.pop_front() + curr.queue_free() diff --git a/scripts/enemies/gumba.gd b/scripts/enemies/gumba.gd index 5769463..da788b3 100644 --- a/scripts/enemies/gumba.gd +++ b/scripts/enemies/gumba.gd @@ -10,6 +10,7 @@ extends RigidBody2D @onready var ray_cast_right_2 = $RayCastRight2 var innocent = false @onready var timer_2 = $Timer2 +@onready var gumba = $"." func _physics_process(delta): linear_velocity.x = speed @@ -41,10 +42,12 @@ func f_die(): animated_sprite_2d.play("die") timer.start() if die != null: + gumba.collision_layer = 32 die.queue_free() - die_sound.play() - ray_cast_left_2.queue_free() - ray_cast_right_2.queue_free() + die_sound.play() + ray_cast_left_2.queue_free() + ray_cast_right_2.queue_free() + func _on_die_body_entered(body): f_die() diff --git a/scripts/player.gd b/scripts/player.gd index f0242b5..300ee27 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -67,6 +67,8 @@ func _unhandled_input(event): func _ready(): color_rect.visible = false + pipedetector_ground.position.y = 0 + collision_shape_2d.shape.height = 15 func _process(delta): # set camera @@ -89,7 +91,7 @@ func _process(delta): func _physics_process(delta): # Add the gravity. - if not is_on_floor(): + if not is_on_floor() and not on_pause: velocity.y += gravity * delta # Handle jump. @@ -151,17 +153,18 @@ func _physics_process(delta): else: velocity.x = move_toward(velocity.x, 0, SPEED) - move_and_slide() + if not on_pause: + move_and_slide() func grow(): if not is_big: is_big = true - collision_shape_2d.shape.height = 32 + collision_shape_2d.shape.height = 31 pipedetector_ground.position.y += 8 func flower(): if not is_big: - collision_shape_2d.shape.height = 32 + collision_shape_2d.shape.height = 31 pipedetector_ground.position.y += 8 is_big = true is_flower = true @@ -172,7 +175,7 @@ func shrink(): shrink_sound.play() elif is_big: is_big = false - collision_shape_2d.shape.height = 16 + collision_shape_2d.shape.height = 15 pipedetector_ground.position.y -= 8 shrink_sound.play() else: @@ -180,6 +183,7 @@ func shrink(): func player_die(): die_player.play("die") + on_pause = true music.stop() func reload_scene():