level 4 a bowser
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@@ -0,0 +1,43 @@
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extends RigidBody2D
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@onready var player = %player
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@onready var animated_sprite_2d = $AnimatedSprite2D
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@onready var shoot_spawner = $ShootSpawner
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const BOWSER_JR_FIRE = preload("res://scenes/enemies/bowser_jr_fire.tscn")
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var shoot_direction = -1
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const jump_force = 250
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@onready var timer = $Timer
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var pause = false
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func _process(delta):
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if pause:
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return
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if player.position.x > position.x:
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animated_sprite_2d.flip_h = true
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shoot_direction = 1
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shoot_spawner.position.x = 32
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else:
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animated_sprite_2d.flip_h = false
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shoot_direction = -1
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shoot_spawner.position.x = 0
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func shoot():
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if pause:
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return
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animated_sprite_2d.play("open_mouth")
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timer.start()
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var instance = BOWSER_JR_FIRE.instantiate()
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instance.speed *= shoot_direction
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get_parent().add_child(instance)
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instance.position.x = shoot_spawner.global_position.x
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instance.position.y = shoot_spawner.global_position.y
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func jump():
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if pause:
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return
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linear_velocity.y = -jump_force
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func f_die():
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pass
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func _on_timer_timeout():
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animated_sprite_2d.play("default")
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