level 4 a bowser
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@@ -0,0 +1,46 @@
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extends Node2D
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@onready var bridge_parts = [
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$RigidBody2D13,
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$RigidBody2D12,$RigidBody2D11,$RigidBody2D10,$RigidBody2D9,$RigidBody2D8,
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$RigidBody2D7,$RigidBody2D6,$RigidBody2D5,$RigidBody2D4,$RigidBody2D3,
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$RigidBody2D2,$RigidBody2D
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]
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@onready var chain = $chain
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@onready var timer = $Timer
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@onready var sprite_2d_15 = $Area2D/Sprite2D15
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@onready var player = %player
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@onready var bowserjr = %bowserjr
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@onready var audio_stream_player = $AudioStreamPlayer
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@onready var music = %Music
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@export var level_score : int
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var curr_down = 0
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func _on_area_2d_body_entered(body):
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music.stop()
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audio_stream_player.play()
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chain.visible = false
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player.on_pause = true
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bowserjr.pause = true
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sprite_2d_15.rotation_degrees = -90
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timer.start()
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func _on_timer_timeout():
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if curr_down < len(bridge_parts):
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bridge_parts[curr_down].gravity_scale = 1
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curr_down += 1
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else:
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timer.stop()
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func _on_audio_stream_player_finished():
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var config = ConfigFile.new()
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var err = config.load("user://config.cfg")
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if err == OK:
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var available_level = config.get_value("level", "available_level", 0)
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level_score = level_score if level_score > available_level else available_level
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config.set_value("level", "available_level", level_score)
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config.save("user://config.cfg")
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get_tree().change_scene_to_file("res://scenes/levels/level_0.tscn")
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