level 4 a bowser
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extends Area2D
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@export var rot_speed = 3
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@onready var timer = $Timer
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var innocent = false
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func _physics_process(delta):
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rotate(rot_speed * delta)
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func _on_body_entered(body):
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if not innocent:
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body.shrink()
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innocent = true
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timer.start()
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func _on_timer_timeout():
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innocent = false
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