added more sounds and autocollect coin

This commit is contained in:
Jonas Braus
2024-07-31 19:49:20 +02:00
parent 85736f82e0
commit b18dfee7dc
10 changed files with 56 additions and 8 deletions
+6 -1
View File
@@ -1,9 +1,11 @@
[gd_scene load_steps=9 format=3 uid="uid://beaktq6mygp6c"]
[gd_scene load_steps=10 format=3 uid="uid://beaktq6mygp6c"]
[ext_resource type="Script" path="res://scripts/items/fireball.gd" id="1_c103u"]
[ext_resource type="Texture2D" uid="uid://ddl5f3lldrp2n" path="res://assets/enemies.png" id="1_sy4od"]
[ext_resource type="AudioStream" uid="uid://si212xxdt3wk" path="res://assets/sounds/NES - Super Mario Bros - Sound Effects/Super Mario Bros 1 and 2(JP)/Fire Ball.wav" id="3_270oi"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_27hkc"]
friction = 0.0
bounce = 0.7
[sub_resource type="AtlasTexture" id="AtlasTexture_pjn1s"]
@@ -57,6 +59,9 @@ collision_mask = 128
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemieDie"]
shape = SubResource("CircleShape2D_ly4gs")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_270oi")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
[connection signal="body_entered" from="CollCount" to="." method="_on_area_2d_body_entered"]
[connection signal="body_entered" from="EnemieDie" to="." method="_on_enemie_die_body_entered"]