added more sounds and autocollect coin
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@@ -1,9 +1,11 @@
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[gd_scene load_steps=9 format=3 uid="uid://beaktq6mygp6c"]
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[gd_scene load_steps=10 format=3 uid="uid://beaktq6mygp6c"]
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[ext_resource type="Script" path="res://scripts/items/fireball.gd" id="1_c103u"]
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[ext_resource type="Texture2D" uid="uid://ddl5f3lldrp2n" path="res://assets/enemies.png" id="1_sy4od"]
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[ext_resource type="AudioStream" uid="uid://si212xxdt3wk" path="res://assets/sounds/NES - Super Mario Bros - Sound Effects/Super Mario Bros 1 and 2(JP)/Fire Ball.wav" id="3_270oi"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_27hkc"]
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friction = 0.0
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bounce = 0.7
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[sub_resource type="AtlasTexture" id="AtlasTexture_pjn1s"]
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@@ -57,6 +59,9 @@ collision_mask = 128
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemieDie"]
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shape = SubResource("CircleShape2D_ly4gs")
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("3_270oi")
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[connection signal="body_entered" from="CollCount" to="." method="_on_area_2d_body_entered"]
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[connection signal="body_entered" from="EnemieDie" to="." method="_on_enemie_die_body_entered"]
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