added more sounds and autocollect coin
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@@ -40,7 +40,8 @@ func f_die():
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speed = 0
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animated_sprite_2d.play("die")
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timer.start()
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die.queue_free()
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if die != null:
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die.queue_free()
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die_sound.play()
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ray_cast_left_2.queue_free()
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ray_cast_right_2.queue_free()
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