added more sounds and autocollect coin
This commit is contained in:
+7
-3
@@ -9,6 +9,7 @@ extends CharacterBody2D
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@onready var pipedetector_ground = $pipedetector_ground
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@onready var pipe_sound = $PipeSound
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@onready var jump_sound = $JumpSound
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@onready var shrink_sound = $shrinkSound
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const SPEED = 130.0
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@@ -42,8 +43,9 @@ func _unhandled_input(event):
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if event.position.x < get_viewport_rect().size.x / 2:
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touch_anchor = event.position
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else:
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if event.position.y > get_viewport_rect().size.y / 2 and not jump:
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jump = true
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if event.position.y > get_viewport_rect().size.y / 2:
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if not jump:
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jump = true
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elif not fire:
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fire = true
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elif event.position.x < get_viewport_rect().size.x / 2:
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@@ -101,7 +103,7 @@ func _physics_process(delta):
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get_parent().add_child(instance)
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instance.position.x = position.x -8 if animated_sprite_2d.flip_h else position.x + 8
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instance.position.y = position.y
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instance.linear_velocity.x = -400 if animated_sprite_2d.flip_h else 400
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instance.linear_velocity.x = -200 if animated_sprite_2d.flip_h else 200
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instance.linear_velocity.y = 50
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instance.angular_velocity = 0
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@@ -165,10 +167,12 @@ func flower():
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func shrink():
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if is_flower:
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is_flower = false
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shrink_sound.play()
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elif is_big:
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is_big = false
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collision_shape_2d.shape.height = 16
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pipedetector_ground.position.y -= 8
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shrink_sound.play()
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else:
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print("dead")
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