extends Node2D @onready var bridge_parts = [ $RigidBody2D13, $RigidBody2D12,$RigidBody2D11,$RigidBody2D10,$RigidBody2D9,$RigidBody2D8, $RigidBody2D7,$RigidBody2D6,$RigidBody2D5,$RigidBody2D4,$RigidBody2D3, $RigidBody2D2,$RigidBody2D ] @onready var chain = $chain @onready var timer = $Timer @onready var sprite_2d_15 = $Area2D/Sprite2D15 @onready var player = %player @onready var bowserjr = %bowserjr @onready var audio_stream_player = $AudioStreamPlayer @onready var music = %Music @export var level_score : int var curr_down = 0 func _on_area_2d_body_entered(body): music.stop() audio_stream_player.play() chain.visible = false player.on_pause = true bowserjr.pause = true sprite_2d_15.rotation_degrees = -90 timer.start() func _on_timer_timeout(): if curr_down < len(bridge_parts): bridge_parts[curr_down].gravity_scale = 1 curr_down += 1 else: timer.stop() func _on_audio_stream_player_finished(): var config = ConfigFile.new() var err = config.load("user://config.cfg") if err == OK: var available_level = config.get_value("level", "available_level", 0) level_score = level_score if level_score > available_level else available_level config.set_value("level", "available_level", level_score) config.save("user://config.cfg") get_tree().change_scene_to_file("res://scenes/levels/level_0.tscn")