extends Node2D @onready var animated_sprite_2d = $AnimatedSprite2D @onready var collision_shape_2d = $StaticBody2D/CollisionShape2D func _on_area_2d_body_entered(body): animated_sprite_2d.play("down") body.JUMPt_velocity *= 1.6 animated_sprite_2d.position.y += 8 collision_shape_2d.position.y += 8 collision_shape_2d.shape.size.y -= 16 func _on_area_2d_body_exited(body): animated_sprite_2d.play("default") body.JUMPt_velocity /= 1.6 animated_sprite_2d.position.y -= 8 collision_shape_2d.position.y -= 8 collision_shape_2d.shape.size.y += 16