extends CanvasLayer @onready var buttons = [$Control/Button_1, $Control/Button_2, $Control/Button_3, $Control/Button_4, $Control/Button_5 ] var available_level = 0 func _ready(): var config = ConfigFile.new() var err = config.load("user://config.cfg") if err == OK: available_level = config.get_value("level", "available_level", 1) else: available_level = 1 for i in range(0, available_level): if i < len(buttons): buttons[i].disabled = false func _on_button_pressed(extra_arg_0): get_tree().change_scene_to_file("res://scenes/levels/level_"+ extra_arg_0 +".tscn")