extends RigidBody2D @onready var animated_sprite_2d = $AnimatedSprite2D @export var hit_object:PackedScene var destroyed = false func _ready(): animated_sprite_2d.play("idle")# func _on_activate_body_entered(body): if destroyed: return destroyed = true animated_sprite_2d.play("destroy") if hit_object == null: return var instance = hit_object.instantiate() add_child(instance) instance.position.y -= 16