extends Area2D @onready var timer = $Timer @onready var label = $"../CanvasLayer/Control/Label" @onready var player = %player func _on_body_entered(body): body.player_die() func _ready(): timer.start() func _process(delta): var x = str(int(timer.time_left)) label.text = x func _on_timer_timeout(): player.player_die()