[gd_scene load_steps=25 format=3 uid="uid://c0r61y2b3pt4m"] [ext_resource type="PackedScene" uid="uid://dk1aby88pygtr" path="res://scenes/player.tscn" id="1_76q1j"] [ext_resource type="Texture2D" uid="uid://bbf2n32u766cp" path="res://assets/bg-1-2.png" id="1_cckci"] [ext_resource type="Texture2D" uid="uid://chrld8oybp4me" path="res://assets/bg-1-1.png" id="2_ch7g2"] [ext_resource type="FontFile" uid="uid://cpwx7datjer6s" path="res://assets/PixelOperator8.ttf" id="3_keyc4"] [ext_resource type="Script" path="res://scripts/WorldBoundDown.gd" id="3_xiqi1"] [ext_resource type="PackedScene" uid="uid://d25ukpt8ot8xv" path="res://scenes/blocks/itemblock.tscn" id="6_1xseh"] [ext_resource type="PackedScene" uid="uid://cc4excywfdh1v" path="res://scenes/blocks/destroyblock_dark.tscn" id="6_hol3k"] [ext_resource type="AudioStream" uid="uid://dsidx3ln87nn7" path="res://assets/sounds/02. Underground Theme.mp3" id="7_gpqh0"] [ext_resource type="PackedScene" uid="uid://nm5keea43u56" path="res://scenes/items/coin.tscn" id="9_a4rwl"] [ext_resource type="PackedScene" uid="uid://be832pldgbeyk" path="res://scenes/pipe.tscn" id="10_aqfih"] [ext_resource type="PackedScene" uid="uid://ct54hcx2h7riy" path="res://scenes/blocks/spawner.tscn" id="11_djx30"] [ext_resource type="PackedScene" uid="uid://dad1wol24icj0" path="res://scenes/blocks/move_platform_down.tscn" id="12_fha8x"] [ext_resource type="PackedScene" uid="uid://bp71ntkh281k5" path="res://scenes/items/fire_flower.tscn" id="12_m58he"] [ext_resource type="PackedScene" uid="uid://bofueafaqy7so" path="res://scenes/blocks/move_platform_up.tscn" id="13_8y7tv"] [ext_resource type="PackedScene" uid="uid://b4dp88urmm7g8" path="res://scenes/items/mushroom.tscn" id="14_kgxub"] [ext_resource type="PackedScene" uid="uid://bm04qp5vgbi10" path="res://scenes/flag.tscn" id="15_n64v8"] [ext_resource type="PackedScene" uid="uid://cwviqxncs4fom" path="res://scenes/enemies/gumba.tscn" id="16_qpvvg"] [ext_resource type="PackedScene" uid="uid://bkpny146y0y0e" path="res://scenes/enemies/coopa.tscn" id="17_4rxmp"] [ext_resource type="PackedScene" uid="uid://dflvi18e358ek" path="res://scenes/blocks/enimie_barrier.tscn" id="18_ujrgy"] [ext_resource type="PackedScene" uid="uid://dn2sy74ad2qfh" path="res://scenes/enemies/plant.tscn" id="19_1iisf"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6hwce"] texture = ExtResource("1_cckci") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 37:0/0 = 0 37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_0/angular_velocity = 0.0 38:0/0 = 0 38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_0/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 47:0/0 = 0 47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_0/angular_velocity = 0.0 48:0/0 = 0 48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:0/0/physics_layer_0/angular_velocity = 0.0 49:0/0 = 0 49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:0/0/physics_layer_0/angular_velocity = 0.0 50:0/0 = 0 50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:0/0/physics_layer_0/angular_velocity = 0.0 51:0/0 = 0 51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_0/angular_velocity = 0.0 52:0/0 = 0 52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_0/angular_velocity = 0.0 53:0/0 = 0 53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_0/angular_velocity = 0.0 54:0/0 = 0 54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:0/0/physics_layer_0/angular_velocity = 0.0 55:0/0 = 0 55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_0/angular_velocity = 0.0 56:0/0 = 0 56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_0/angular_velocity = 0.0 57:0/0 = 0 57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_0/angular_velocity = 0.0 58:0/0 = 0 58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_0/angular_velocity = 0.0 59:0/0 = 0 59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:0/0/physics_layer_0/angular_velocity = 0.0 60:0/0 = 0 60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_0/angular_velocity = 0.0 61:0/0 = 0 61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_0/angular_velocity = 0.0 62:0/0 = 0 62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_0/angular_velocity = 0.0 63:0/0 = 0 63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_0/angular_velocity = 0.0 64:0/0 = 0 64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:0/0/physics_layer_0/angular_velocity = 0.0 65:0/0 = 0 65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:0/0/physics_layer_0/angular_velocity = 0.0 66:0/0 = 0 66:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:0/0/physics_layer_0/angular_velocity = 0.0 67:0/0 = 0 67:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:0/0/physics_layer_0/angular_velocity = 0.0 68:0/0 = 0 68:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:0/0/physics_layer_0/angular_velocity = 0.0 69:0/0 = 0 69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:0/0/physics_layer_0/angular_velocity = 0.0 70:0/0 = 0 70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:0/0/physics_layer_0/angular_velocity = 0.0 71:0/0 = 0 71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:0/0/physics_layer_0/angular_velocity = 0.0 72:0/0 = 0 72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:0/0/physics_layer_0/angular_velocity = 0.0 73:0/0 = 0 73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:0/0/physics_layer_0/angular_velocity = 0.0 74:0/0 = 0 74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:0/0/physics_layer_0/angular_velocity = 0.0 75:0/0 = 0 75:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:0/0/physics_layer_0/angular_velocity = 0.0 76:0/0 = 0 76:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:0/0/physics_layer_0/angular_velocity = 0.0 77:0/0 = 0 77:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:0/0/physics_layer_0/angular_velocity = 0.0 78:0/0 = 0 78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:0/0/physics_layer_0/angular_velocity = 0.0 79:0/0 = 0 79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:0/0/physics_layer_0/angular_velocity = 0.0 80:0/0 = 0 80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:0/0/physics_layer_0/angular_velocity = 0.0 81:0/0 = 0 81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:0/0/physics_layer_0/angular_velocity = 0.0 82:0/0 = 0 82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:0/0/physics_layer_0/angular_velocity = 0.0 83:0/0 = 0 83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:0/0/physics_layer_0/angular_velocity = 0.0 84:0/0 = 0 84:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:0/0/physics_layer_0/angular_velocity = 0.0 85:0/0 = 0 85:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:0/0/physics_layer_0/angular_velocity = 0.0 86:0/0 = 0 86:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:0/0/physics_layer_0/angular_velocity = 0.0 87:0/0 = 0 87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:0/0/physics_layer_0/angular_velocity = 0.0 88:0/0 = 0 88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:0/0/physics_layer_0/angular_velocity = 0.0 89:0/0 = 0 89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:0/0/physics_layer_0/angular_velocity = 0.0 90:0/0 = 0 90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:0/0/physics_layer_0/angular_velocity = 0.0 91:0/0 = 0 91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:0/0/physics_layer_0/angular_velocity = 0.0 92:0/0 = 0 92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:0/0/physics_layer_0/angular_velocity = 0.0 93:0/0 = 0 93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:0/0/physics_layer_0/angular_velocity = 0.0 94:0/0 = 0 94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:0/0/physics_layer_0/angular_velocity = 0.0 95:0/0 = 0 95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:0/0/physics_layer_0/angular_velocity = 0.0 96:0/0 = 0 96:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:0/0/physics_layer_0/angular_velocity = 0.0 97:0/0 = 0 97:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:0/0/physics_layer_0/angular_velocity = 0.0 98:0/0 = 0 98:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:0/0/physics_layer_0/angular_velocity = 0.0 99:0/0 = 0 99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:0/0/physics_layer_0/angular_velocity = 0.0 100:0/0 = 0 100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:0/0/physics_layer_0/angular_velocity = 0.0 101:0/0 = 0 101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:0/0/physics_layer_0/angular_velocity = 0.0 102:0/0 = 0 102:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:0/0/physics_layer_0/angular_velocity = 0.0 103:0/0 = 0 103:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:0/0/physics_layer_0/angular_velocity = 0.0 104:0/0 = 0 104:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:0/0/physics_layer_0/angular_velocity = 0.0 105:0/0 = 0 105:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:0/0/physics_layer_0/angular_velocity = 0.0 106:0/0 = 0 106:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:0/0/physics_layer_0/angular_velocity = 0.0 107:0/0 = 0 107:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:0/0/physics_layer_0/angular_velocity = 0.0 108:0/0 = 0 108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:0/0/physics_layer_0/angular_velocity = 0.0 109:0/0 = 0 109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:0/0/physics_layer_0/angular_velocity = 0.0 110:0/0 = 0 110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:0/0/physics_layer_0/angular_velocity = 0.0 111:0/0 = 0 111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:0/0/physics_layer_0/angular_velocity = 0.0 112:0/0 = 0 112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:0/0/physics_layer_0/angular_velocity = 0.0 113:0/0 = 0 113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:0/0/physics_layer_0/angular_velocity = 0.0 114:0/0 = 0 114:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:0/0/physics_layer_0/angular_velocity = 0.0 115:0/0 = 0 115:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:0/0/physics_layer_0/angular_velocity = 0.0 116:0/0 = 0 116:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:0/0/physics_layer_0/angular_velocity = 0.0 117:0/0 = 0 117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:0/0/physics_layer_0/angular_velocity = 0.0 118:0/0 = 0 118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:0/0/physics_layer_0/angular_velocity = 0.0 119:0/0 = 0 119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:0/0/physics_layer_0/angular_velocity = 0.0 120:0/0 = 0 120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:0/0/physics_layer_0/angular_velocity = 0.0 121:0/0 = 0 121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:0/0/physics_layer_0/angular_velocity = 0.0 122:0/0 = 0 122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:0/0/physics_layer_0/angular_velocity = 0.0 123:0/0 = 0 123:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:0/0/physics_layer_0/angular_velocity = 0.0 124:0/0 = 0 124:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:0/0/physics_layer_0/angular_velocity = 0.0 125:0/0 = 0 125:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:0/0/physics_layer_0/angular_velocity = 0.0 126:0/0 = 0 126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:0/0/physics_layer_0/angular_velocity = 0.0 127:0/0 = 0 127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:0/0/physics_layer_0/angular_velocity = 0.0 128:0/0 = 0 128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:0/0/physics_layer_0/angular_velocity = 0.0 129:0/0 = 0 129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:0/0/physics_layer_0/angular_velocity = 0.0 130:0/0 = 0 130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:0/0/physics_layer_0/angular_velocity = 0.0 131:0/0 = 0 131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:0/0/physics_layer_0/angular_velocity = 0.0 132:0/0 = 0 132:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:0/0/physics_layer_0/angular_velocity = 0.0 133:0/0 = 0 133:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:0/0/physics_layer_0/angular_velocity = 0.0 134:0/0 = 0 134:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:0/0/physics_layer_0/angular_velocity = 0.0 135:0/0 = 0 135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:0/0/physics_layer_0/angular_velocity = 0.0 136:0/0 = 0 136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:0/0/physics_layer_0/angular_velocity = 0.0 137:0/0 = 0 137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:0/0/physics_layer_0/angular_velocity = 0.0 138:0/0 = 0 138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:0/0/physics_layer_0/angular_velocity = 0.0 139:0/0 = 0 139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:0/0/physics_layer_0/angular_velocity = 0.0 140:0/0 = 0 140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:0/0/physics_layer_0/angular_velocity = 0.0 141:0/0 = 0 141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:0/0/physics_layer_0/angular_velocity = 0.0 142:0/0 = 0 142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:0/0/physics_layer_0/angular_velocity = 0.0 143:0/0 = 0 143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:0/0/physics_layer_0/angular_velocity = 0.0 144:0/0 = 0 144:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:0/0/physics_layer_0/angular_velocity = 0.0 145:0/0 = 0 145:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:0/0/physics_layer_0/angular_velocity = 0.0 146:0/0 = 0 146:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:0/0/physics_layer_0/angular_velocity = 0.0 147:0/0 = 0 147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:0/0/physics_layer_0/angular_velocity = 0.0 148:0/0 = 0 148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:0/0/physics_layer_0/angular_velocity = 0.0 149:0/0 = 0 149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:0/0/physics_layer_0/angular_velocity = 0.0 150:0/0 = 0 150:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:0/0/physics_layer_0/angular_velocity = 0.0 151:0/0 = 0 151:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:0/0/physics_layer_0/angular_velocity = 0.0 152:0/0 = 0 152:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:0/0/physics_layer_0/angular_velocity = 0.0 153:0/0 = 0 153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:0/0/physics_layer_0/angular_velocity = 0.0 154:0/0 = 0 154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:0/0/physics_layer_0/angular_velocity = 0.0 155:0/0 = 0 155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:0/0/physics_layer_0/angular_velocity = 0.0 156:0/0 = 0 156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:0/0/physics_layer_0/angular_velocity = 0.0 157:0/0 = 0 157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:0/0/physics_layer_0/angular_velocity = 0.0 158:0/0 = 0 158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:0/0/physics_layer_0/angular_velocity = 0.0 159:0/0 = 0 159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:0/0/physics_layer_0/angular_velocity = 0.0 160:0/0 = 0 160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:0/0/physics_layer_0/angular_velocity = 0.0 161:0/0 = 0 161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:0/0/physics_layer_0/angular_velocity = 0.0 162:0/0 = 0 162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:0/0/physics_layer_0/angular_velocity = 0.0 163:0/0 = 0 163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:0/0/physics_layer_0/angular_velocity = 0.0 164:0/0 = 0 164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:0/0/physics_layer_0/angular_velocity = 0.0 165:0/0 = 0 165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:0/0/physics_layer_0/angular_velocity = 0.0 166:0/0 = 0 166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:0/0/physics_layer_0/angular_velocity = 0.0 167:0/0 = 0 167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:0/0/physics_layer_0/angular_velocity = 0.0 168:0/0 = 0 168:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:0/0/physics_layer_0/angular_velocity = 0.0 169:0/0 = 0 169:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:0/0/physics_layer_0/angular_velocity = 0.0 170:0/0 = 0 170:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:0/0/physics_layer_0/angular_velocity = 0.0 171:0/0 = 0 171:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:0/0/physics_layer_0/angular_velocity = 0.0 172:0/0 = 0 172:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:0/0/physics_layer_0/angular_velocity = 0.0 173:0/0 = 0 173:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:0/0/physics_layer_0/angular_velocity = 0.0 174:0/0 = 0 174:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:0/0/physics_layer_0/angular_velocity = 0.0 175:0/0 = 0 175:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:0/0/physics_layer_0/angular_velocity = 0.0 176:0/0 = 0 176:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:0/0/physics_layer_0/angular_velocity = 0.0 177:0/0 = 0 177:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:0/0/physics_layer_0/angular_velocity = 0.0 178:0/0 = 0 178:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:0/0/physics_layer_0/angular_velocity = 0.0 179:0/0 = 0 179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:0/0/physics_layer_0/angular_velocity = 0.0 180:0/0 = 0 180:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:0/0/physics_layer_0/angular_velocity = 0.0 181:0/0 = 0 181:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:0/0/physics_layer_0/angular_velocity = 0.0 182:0/0 = 0 182:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:0/0/physics_layer_0/angular_velocity = 0.0 183:0/0 = 0 183:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:0/0/physics_layer_0/angular_velocity = 0.0 184:0/0 = 0 184:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:0/0/physics_layer_0/angular_velocity = 0.0 185:0/0 = 0 185:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:0/0/physics_layer_0/angular_velocity = 0.0 186:0/0 = 0 186:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:0/0/physics_layer_0/angular_velocity = 0.0 187:0/0 = 0 187:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:0/0/physics_layer_0/angular_velocity = 0.0 188:0/0 = 0 188:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:0/0/physics_layer_0/angular_velocity = 0.0 189:0/0 = 0 189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:0/0/physics_layer_0/angular_velocity = 0.0 190:0/0 = 0 190:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:0/0/physics_layer_0/angular_velocity = 0.0 191:0/0 = 0 191:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 37:1/0 = 0 37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:1/0/physics_layer_0/angular_velocity = 0.0 38:1/0 = 0 38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_0/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 47:1/0 = 0 47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_0/angular_velocity = 0.0 48:1/0 = 0 48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:1/0/physics_layer_0/angular_velocity = 0.0 49:1/0 = 0 49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:1/0/physics_layer_0/angular_velocity = 0.0 50:1/0 = 0 50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:1/0/physics_layer_0/angular_velocity = 0.0 51:1/0 = 0 51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_0/angular_velocity = 0.0 52:1/0 = 0 52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_0/angular_velocity = 0.0 53:1/0 = 0 53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_0/angular_velocity = 0.0 54:1/0 = 0 54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:1/0/physics_layer_0/angular_velocity = 0.0 55:1/0 = 0 55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_0/angular_velocity = 0.0 56:1/0 = 0 56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_0/angular_velocity = 0.0 57:1/0 = 0 57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_0/angular_velocity = 0.0 58:1/0 = 0 58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_0/angular_velocity = 0.0 59:1/0 = 0 59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:1/0/physics_layer_0/angular_velocity = 0.0 60:1/0 = 0 60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_0/angular_velocity = 0.0 61:1/0 = 0 61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_0/angular_velocity = 0.0 62:1/0 = 0 62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_0/angular_velocity = 0.0 63:1/0 = 0 63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_0/angular_velocity = 0.0 64:1/0 = 0 64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:1/0/physics_layer_0/angular_velocity = 0.0 65:1/0 = 0 65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:1/0/physics_layer_0/angular_velocity = 0.0 66:1/0 = 0 66:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:1/0/physics_layer_0/angular_velocity = 0.0 67:1/0 = 0 67:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:1/0/physics_layer_0/angular_velocity = 0.0 68:1/0 = 0 68:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:1/0/physics_layer_0/angular_velocity = 0.0 69:1/0 = 0 69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:1/0/physics_layer_0/angular_velocity = 0.0 70:1/0 = 0 70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:1/0/physics_layer_0/angular_velocity = 0.0 71:1/0 = 0 71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:1/0/physics_layer_0/angular_velocity = 0.0 72:1/0 = 0 72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:1/0/physics_layer_0/angular_velocity = 0.0 73:1/0 = 0 73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:1/0/physics_layer_0/angular_velocity = 0.0 74:1/0 = 0 74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:1/0/physics_layer_0/angular_velocity = 0.0 75:1/0 = 0 75:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:1/0/physics_layer_0/angular_velocity = 0.0 76:1/0 = 0 76:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:1/0/physics_layer_0/angular_velocity = 0.0 77:1/0 = 0 77:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:1/0/physics_layer_0/angular_velocity = 0.0 78:1/0 = 0 78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:1/0/physics_layer_0/angular_velocity = 0.0 79:1/0 = 0 79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:1/0/physics_layer_0/angular_velocity = 0.0 80:1/0 = 0 80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:1/0/physics_layer_0/angular_velocity = 0.0 81:1/0 = 0 81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:1/0/physics_layer_0/angular_velocity = 0.0 82:1/0 = 0 82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:1/0/physics_layer_0/angular_velocity = 0.0 83:1/0 = 0 83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:1/0/physics_layer_0/angular_velocity = 0.0 84:1/0 = 0 84:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:1/0/physics_layer_0/angular_velocity = 0.0 85:1/0 = 0 85:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:1/0/physics_layer_0/angular_velocity = 0.0 86:1/0 = 0 86:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:1/0/physics_layer_0/angular_velocity = 0.0 87:1/0 = 0 87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:1/0/physics_layer_0/angular_velocity = 0.0 88:1/0 = 0 88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:1/0/physics_layer_0/angular_velocity = 0.0 89:1/0 = 0 89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:1/0/physics_layer_0/angular_velocity = 0.0 90:1/0 = 0 90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:1/0/physics_layer_0/angular_velocity = 0.0 91:1/0 = 0 91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:1/0/physics_layer_0/angular_velocity = 0.0 92:1/0 = 0 92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:1/0/physics_layer_0/angular_velocity = 0.0 93:1/0 = 0 93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:1/0/physics_layer_0/angular_velocity = 0.0 94:1/0 = 0 94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:1/0/physics_layer_0/angular_velocity = 0.0 95:1/0 = 0 95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:1/0/physics_layer_0/angular_velocity = 0.0 96:1/0 = 0 96:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:1/0/physics_layer_0/angular_velocity = 0.0 97:1/0 = 0 97:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:1/0/physics_layer_0/angular_velocity = 0.0 98:1/0 = 0 98:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:1/0/physics_layer_0/angular_velocity = 0.0 99:1/0 = 0 99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:1/0/physics_layer_0/angular_velocity = 0.0 100:1/0 = 0 100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:1/0/physics_layer_0/angular_velocity = 0.0 101:1/0 = 0 101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:1/0/physics_layer_0/angular_velocity = 0.0 102:1/0 = 0 102:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:1/0/physics_layer_0/angular_velocity = 0.0 103:1/0 = 0 103:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:1/0/physics_layer_0/angular_velocity = 0.0 104:1/0 = 0 104:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:1/0/physics_layer_0/angular_velocity = 0.0 105:1/0 = 0 105:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:1/0/physics_layer_0/angular_velocity = 0.0 106:1/0 = 0 106:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:1/0/physics_layer_0/angular_velocity = 0.0 107:1/0 = 0 107:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:1/0/physics_layer_0/angular_velocity = 0.0 108:1/0 = 0 108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:1/0/physics_layer_0/angular_velocity = 0.0 109:1/0 = 0 109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:1/0/physics_layer_0/angular_velocity = 0.0 110:1/0 = 0 110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:1/0/physics_layer_0/angular_velocity = 0.0 111:1/0 = 0 111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:1/0/physics_layer_0/angular_velocity = 0.0 112:1/0 = 0 112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:1/0/physics_layer_0/angular_velocity = 0.0 113:1/0 = 0 113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:1/0/physics_layer_0/angular_velocity = 0.0 114:1/0 = 0 114:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:1/0/physics_layer_0/angular_velocity = 0.0 115:1/0 = 0 115:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:1/0/physics_layer_0/angular_velocity = 0.0 116:1/0 = 0 116:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:1/0/physics_layer_0/angular_velocity = 0.0 117:1/0 = 0 117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:1/0/physics_layer_0/angular_velocity = 0.0 118:1/0 = 0 118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:1/0/physics_layer_0/angular_velocity = 0.0 119:1/0 = 0 119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:1/0/physics_layer_0/angular_velocity = 0.0 120:1/0 = 0 120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:1/0/physics_layer_0/angular_velocity = 0.0 121:1/0 = 0 121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:1/0/physics_layer_0/angular_velocity = 0.0 122:1/0 = 0 122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:1/0/physics_layer_0/angular_velocity = 0.0 123:1/0 = 0 123:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:1/0/physics_layer_0/angular_velocity = 0.0 124:1/0 = 0 124:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:1/0/physics_layer_0/angular_velocity = 0.0 125:1/0 = 0 125:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:1/0/physics_layer_0/angular_velocity = 0.0 126:1/0 = 0 126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:1/0/physics_layer_0/angular_velocity = 0.0 127:1/0 = 0 127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:1/0/physics_layer_0/angular_velocity = 0.0 128:1/0 = 0 128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:1/0/physics_layer_0/angular_velocity = 0.0 129:1/0 = 0 129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:1/0/physics_layer_0/angular_velocity = 0.0 130:1/0 = 0 130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:1/0/physics_layer_0/angular_velocity = 0.0 131:1/0 = 0 131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:1/0/physics_layer_0/angular_velocity = 0.0 132:1/0 = 0 132:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:1/0/physics_layer_0/angular_velocity = 0.0 133:1/0 = 0 133:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:1/0/physics_layer_0/angular_velocity = 0.0 134:1/0 = 0 134:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:1/0/physics_layer_0/angular_velocity = 0.0 135:1/0 = 0 135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:1/0/physics_layer_0/angular_velocity = 0.0 136:1/0 = 0 136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:1/0/physics_layer_0/angular_velocity = 0.0 137:1/0 = 0 137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:1/0/physics_layer_0/angular_velocity = 0.0 138:1/0 = 0 138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:1/0/physics_layer_0/angular_velocity = 0.0 139:1/0 = 0 139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:1/0/physics_layer_0/angular_velocity = 0.0 140:1/0 = 0 140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:1/0/physics_layer_0/angular_velocity = 0.0 141:1/0 = 0 141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:1/0/physics_layer_0/angular_velocity = 0.0 142:1/0 = 0 142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:1/0/physics_layer_0/angular_velocity = 0.0 143:1/0 = 0 143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:1/0/physics_layer_0/angular_velocity = 0.0 144:1/0 = 0 144:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:1/0/physics_layer_0/angular_velocity = 0.0 145:1/0 = 0 145:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:1/0/physics_layer_0/angular_velocity = 0.0 146:1/0 = 0 146:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:1/0/physics_layer_0/angular_velocity = 0.0 147:1/0 = 0 147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:1/0/physics_layer_0/angular_velocity = 0.0 148:1/0 = 0 148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:1/0/physics_layer_0/angular_velocity = 0.0 149:1/0 = 0 149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:1/0/physics_layer_0/angular_velocity = 0.0 150:1/0 = 0 150:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:1/0/physics_layer_0/angular_velocity = 0.0 151:1/0 = 0 151:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:1/0/physics_layer_0/angular_velocity = 0.0 152:1/0 = 0 152:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:1/0/physics_layer_0/angular_velocity = 0.0 153:1/0 = 0 153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:1/0/physics_layer_0/angular_velocity = 0.0 154:1/0 = 0 154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:1/0/physics_layer_0/angular_velocity = 0.0 155:1/0 = 0 155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:1/0/physics_layer_0/angular_velocity = 0.0 156:1/0 = 0 156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:1/0/physics_layer_0/angular_velocity = 0.0 157:1/0 = 0 157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:1/0/physics_layer_0/angular_velocity = 0.0 158:1/0 = 0 158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:1/0/physics_layer_0/angular_velocity = 0.0 159:1/0 = 0 159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:1/0/physics_layer_0/angular_velocity = 0.0 160:1/0 = 0 160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:1/0/physics_layer_0/angular_velocity = 0.0 161:1/0 = 0 161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:1/0/physics_layer_0/angular_velocity = 0.0 162:1/0 = 0 162:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:1/0/physics_layer_0/angular_velocity = 0.0 163:1/0 = 0 163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:1/0/physics_layer_0/angular_velocity = 0.0 164:1/0 = 0 164:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:1/0/physics_layer_0/angular_velocity = 0.0 165:1/0 = 0 165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:1/0/physics_layer_0/angular_velocity = 0.0 166:1/0 = 0 166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:1/0/physics_layer_0/angular_velocity = 0.0 167:1/0 = 0 167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:1/0/physics_layer_0/angular_velocity = 0.0 168:1/0 = 0 168:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:1/0/physics_layer_0/angular_velocity = 0.0 169:1/0 = 0 169:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:1/0/physics_layer_0/angular_velocity = 0.0 170:1/0 = 0 170:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:1/0/physics_layer_0/angular_velocity = 0.0 171:1/0 = 0 171:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:1/0/physics_layer_0/angular_velocity = 0.0 172:1/0 = 0 172:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:1/0/physics_layer_0/angular_velocity = 0.0 173:1/0 = 0 173:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:1/0/physics_layer_0/angular_velocity = 0.0 174:1/0 = 0 174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:1/0/physics_layer_0/angular_velocity = 0.0 175:1/0 = 0 175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:1/0/physics_layer_0/angular_velocity = 0.0 176:1/0 = 0 176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:1/0/physics_layer_0/angular_velocity = 0.0 177:1/0 = 0 177:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:1/0/physics_layer_0/angular_velocity = 0.0 178:1/0 = 0 178:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:1/0/physics_layer_0/angular_velocity = 0.0 179:1/0 = 0 179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:1/0/physics_layer_0/angular_velocity = 0.0 180:1/0 = 0 180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:1/0/physics_layer_0/angular_velocity = 0.0 181:1/0 = 0 181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:1/0/physics_layer_0/angular_velocity = 0.0 182:1/0 = 0 182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:1/0/physics_layer_0/angular_velocity = 0.0 183:1/0 = 0 183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:1/0/physics_layer_0/angular_velocity = 0.0 184:1/0 = 0 184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:1/0/physics_layer_0/angular_velocity = 0.0 185:1/0 = 0 185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:1/0/physics_layer_0/angular_velocity = 0.0 186:1/0 = 0 186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:1/0/physics_layer_0/angular_velocity = 0.0 187:1/0 = 0 187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:1/0/physics_layer_0/angular_velocity = 0.0 188:1/0 = 0 188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:1/0/physics_layer_0/angular_velocity = 0.0 189:1/0 = 0 189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:1/0/physics_layer_0/angular_velocity = 0.0 190:1/0 = 0 190:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:1/0/physics_layer_0/angular_velocity = 0.0 191:1/0 = 0 191:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:1/0/physics_layer_0/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 37:2/0 = 0 37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_0/angular_velocity = 0.0 38:2/0 = 0 38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_0/angular_velocity = 0.0 39:2/0 = 0 39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_0/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 47:2/0 = 0 47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_0/angular_velocity = 0.0 48:2/0 = 0 48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:2/0/physics_layer_0/angular_velocity = 0.0 49:2/0 = 0 49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:2/0/physics_layer_0/angular_velocity = 0.0 50:2/0 = 0 50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:2/0/physics_layer_0/angular_velocity = 0.0 51:2/0 = 0 51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_0/angular_velocity = 0.0 52:2/0 = 0 52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_0/angular_velocity = 0.0 53:2/0 = 0 53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_0/angular_velocity = 0.0 54:2/0 = 0 54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:2/0/physics_layer_0/angular_velocity = 0.0 55:2/0 = 0 55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_0/angular_velocity = 0.0 56:2/0 = 0 56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:2/0/physics_layer_0/angular_velocity = 0.0 57:2/0 = 0 57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_0/angular_velocity = 0.0 58:2/0 = 0 58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_0/angular_velocity = 0.0 59:2/0 = 0 59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:2/0/physics_layer_0/angular_velocity = 0.0 60:2/0 = 0 60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_0/angular_velocity = 0.0 61:2/0 = 0 61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_0/angular_velocity = 0.0 62:2/0 = 0 62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_0/angular_velocity = 0.0 63:2/0 = 0 63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_0/angular_velocity = 0.0 64:2/0 = 0 64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:2/0/physics_layer_0/angular_velocity = 0.0 65:2/0 = 0 65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:2/0/physics_layer_0/angular_velocity = 0.0 66:2/0 = 0 66:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:2/0/physics_layer_0/angular_velocity = 0.0 67:2/0 = 0 67:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:2/0/physics_layer_0/angular_velocity = 0.0 68:2/0 = 0 68:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:2/0/physics_layer_0/angular_velocity = 0.0 69:2/0 = 0 69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:2/0/physics_layer_0/angular_velocity = 0.0 70:2/0 = 0 70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:2/0/physics_layer_0/angular_velocity = 0.0 71:2/0 = 0 71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:2/0/physics_layer_0/angular_velocity = 0.0 72:2/0 = 0 72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:2/0/physics_layer_0/angular_velocity = 0.0 73:2/0 = 0 73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:2/0/physics_layer_0/angular_velocity = 0.0 74:2/0 = 0 74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:2/0/physics_layer_0/angular_velocity = 0.0 75:2/0 = 0 75:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:2/0/physics_layer_0/angular_velocity = 0.0 76:2/0 = 0 76:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:2/0/physics_layer_0/angular_velocity = 0.0 77:2/0 = 0 77:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:2/0/physics_layer_0/angular_velocity = 0.0 78:2/0 = 0 78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:2/0/physics_layer_0/angular_velocity = 0.0 79:2/0 = 0 79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:2/0/physics_layer_0/angular_velocity = 0.0 80:2/0 = 0 80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:2/0/physics_layer_0/angular_velocity = 0.0 81:2/0 = 0 81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:2/0/physics_layer_0/angular_velocity = 0.0 82:2/0 = 0 82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:2/0/physics_layer_0/angular_velocity = 0.0 83:2/0 = 0 83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:2/0/physics_layer_0/angular_velocity = 0.0 84:2/0 = 0 84:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:2/0/physics_layer_0/angular_velocity = 0.0 85:2/0 = 0 85:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:2/0/physics_layer_0/angular_velocity = 0.0 86:2/0 = 0 86:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:2/0/physics_layer_0/angular_velocity = 0.0 87:2/0 = 0 87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:2/0/physics_layer_0/angular_velocity = 0.0 88:2/0 = 0 88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:2/0/physics_layer_0/angular_velocity = 0.0 89:2/0 = 0 89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:2/0/physics_layer_0/angular_velocity = 0.0 90:2/0 = 0 90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:2/0/physics_layer_0/angular_velocity = 0.0 91:2/0 = 0 91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:2/0/physics_layer_0/angular_velocity = 0.0 92:2/0 = 0 92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:2/0/physics_layer_0/angular_velocity = 0.0 93:2/0 = 0 93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:2/0/physics_layer_0/angular_velocity = 0.0 94:2/0 = 0 94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:2/0/physics_layer_0/angular_velocity = 0.0 95:2/0 = 0 95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:2/0/physics_layer_0/angular_velocity = 0.0 96:2/0 = 0 96:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:2/0/physics_layer_0/angular_velocity = 0.0 97:2/0 = 0 97:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:2/0/physics_layer_0/angular_velocity = 0.0 98:2/0 = 0 98:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:2/0/physics_layer_0/angular_velocity = 0.0 99:2/0 = 0 99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:2/0/physics_layer_0/angular_velocity = 0.0 100:2/0 = 0 100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:2/0/physics_layer_0/angular_velocity = 0.0 101:2/0 = 0 101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:2/0/physics_layer_0/angular_velocity = 0.0 102:2/0 = 0 102:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:2/0/physics_layer_0/angular_velocity = 0.0 103:2/0 = 0 103:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:2/0/physics_layer_0/angular_velocity = 0.0 104:2/0 = 0 104:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:2/0/physics_layer_0/angular_velocity = 0.0 105:2/0 = 0 105:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:2/0/physics_layer_0/angular_velocity = 0.0 106:2/0 = 0 106:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:2/0/physics_layer_0/angular_velocity = 0.0 107:2/0 = 0 107:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:2/0/physics_layer_0/angular_velocity = 0.0 108:2/0 = 0 108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:2/0/physics_layer_0/angular_velocity = 0.0 109:2/0 = 0 109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:2/0/physics_layer_0/angular_velocity = 0.0 110:2/0 = 0 110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:2/0/physics_layer_0/angular_velocity = 0.0 111:2/0 = 0 111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:2/0/physics_layer_0/angular_velocity = 0.0 112:2/0 = 0 112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:2/0/physics_layer_0/angular_velocity = 0.0 113:2/0 = 0 113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:2/0/physics_layer_0/angular_velocity = 0.0 114:2/0 = 0 114:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:2/0/physics_layer_0/angular_velocity = 0.0 115:2/0 = 0 115:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:2/0/physics_layer_0/angular_velocity = 0.0 116:2/0 = 0 116:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:2/0/physics_layer_0/angular_velocity = 0.0 117:2/0 = 0 117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:2/0/physics_layer_0/angular_velocity = 0.0 118:2/0 = 0 118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:2/0/physics_layer_0/angular_velocity = 0.0 119:2/0 = 0 119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:2/0/physics_layer_0/angular_velocity = 0.0 120:2/0 = 0 120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:2/0/physics_layer_0/angular_velocity = 0.0 121:2/0 = 0 121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:2/0/physics_layer_0/angular_velocity = 0.0 122:2/0 = 0 122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:2/0/physics_layer_0/angular_velocity = 0.0 123:2/0 = 0 123:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:2/0/physics_layer_0/angular_velocity = 0.0 124:2/0 = 0 124:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:2/0/physics_layer_0/angular_velocity = 0.0 125:2/0 = 0 125:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:2/0/physics_layer_0/angular_velocity = 0.0 126:2/0 = 0 126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:2/0/physics_layer_0/angular_velocity = 0.0 127:2/0 = 0 127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:2/0/physics_layer_0/angular_velocity = 0.0 128:2/0 = 0 128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:2/0/physics_layer_0/angular_velocity = 0.0 129:2/0 = 0 129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:2/0/physics_layer_0/angular_velocity = 0.0 130:2/0 = 0 130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:2/0/physics_layer_0/angular_velocity = 0.0 131:2/0 = 0 131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:2/0/physics_layer_0/angular_velocity = 0.0 132:2/0 = 0 132:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:2/0/physics_layer_0/angular_velocity = 0.0 133:2/0 = 0 133:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:2/0/physics_layer_0/angular_velocity = 0.0 134:2/0 = 0 134:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:2/0/physics_layer_0/angular_velocity = 0.0 135:2/0 = 0 135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:2/0/physics_layer_0/angular_velocity = 0.0 136:2/0 = 0 136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:2/0/physics_layer_0/angular_velocity = 0.0 137:2/0 = 0 137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:2/0/physics_layer_0/angular_velocity = 0.0 138:2/0 = 0 138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:2/0/physics_layer_0/angular_velocity = 0.0 139:2/0 = 0 139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:2/0/physics_layer_0/angular_velocity = 0.0 140:2/0 = 0 140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:2/0/physics_layer_0/angular_velocity = 0.0 141:2/0 = 0 141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:2/0/physics_layer_0/angular_velocity = 0.0 142:2/0 = 0 142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:2/0/physics_layer_0/angular_velocity = 0.0 143:2/0 = 0 143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:2/0/physics_layer_0/angular_velocity = 0.0 144:2/0 = 0 144:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:2/0/physics_layer_0/angular_velocity = 0.0 145:2/0 = 0 145:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:2/0/physics_layer_0/angular_velocity = 0.0 146:2/0 = 0 146:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:2/0/physics_layer_0/angular_velocity = 0.0 147:2/0 = 0 147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:2/0/physics_layer_0/angular_velocity = 0.0 148:2/0 = 0 148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:2/0/physics_layer_0/angular_velocity = 0.0 149:2/0 = 0 149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:2/0/physics_layer_0/angular_velocity = 0.0 150:2/0 = 0 150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:2/0/physics_layer_0/angular_velocity = 0.0 151:2/0 = 0 151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:2/0/physics_layer_0/angular_velocity = 0.0 152:2/0 = 0 152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:2/0/physics_layer_0/angular_velocity = 0.0 153:2/0 = 0 153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:2/0/physics_layer_0/angular_velocity = 0.0 154:2/0 = 0 154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:2/0/physics_layer_0/angular_velocity = 0.0 155:2/0 = 0 155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:2/0/physics_layer_0/angular_velocity = 0.0 156:2/0 = 0 156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:2/0/physics_layer_0/angular_velocity = 0.0 157:2/0 = 0 157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:2/0/physics_layer_0/angular_velocity = 0.0 158:2/0 = 0 158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:2/0/physics_layer_0/angular_velocity = 0.0 159:2/0 = 0 159:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:2/0/physics_layer_0/angular_velocity = 0.0 160:2/0 = 0 160:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:2/0/physics_layer_0/angular_velocity = 0.0 161:2/0 = 0 161:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:2/0/physics_layer_0/angular_velocity = 0.0 162:2/0 = 0 162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:2/0/physics_layer_0/angular_velocity = 0.0 163:2/0 = 0 163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:2/0/physics_layer_0/angular_velocity = 0.0 164:2/0 = 0 164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:2/0/physics_layer_0/angular_velocity = 0.0 165:2/0 = 0 165:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:2/0/physics_layer_0/angular_velocity = 0.0 166:2/0 = 0 166:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:2/0/physics_layer_0/angular_velocity = 0.0 167:2/0 = 0 167:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:2/0/physics_layer_0/angular_velocity = 0.0 168:2/0 = 0 168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:2/0/physics_layer_0/angular_velocity = 0.0 169:2/0 = 0 169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:2/0/physics_layer_0/angular_velocity = 0.0 170:2/0 = 0 170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:2/0/physics_layer_0/angular_velocity = 0.0 171:2/0 = 0 171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:2/0/physics_layer_0/angular_velocity = 0.0 172:2/0 = 0 172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:2/0/physics_layer_0/angular_velocity = 0.0 173:2/0 = 0 173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:2/0/physics_layer_0/angular_velocity = 0.0 174:2/0 = 0 174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:2/0/physics_layer_0/angular_velocity = 0.0 175:2/0 = 0 175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:2/0/physics_layer_0/angular_velocity = 0.0 176:2/0 = 0 176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:2/0/physics_layer_0/angular_velocity = 0.0 177:2/0 = 0 177:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:2/0/physics_layer_0/angular_velocity = 0.0 178:2/0 = 0 178:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:2/0/physics_layer_0/angular_velocity = 0.0 179:2/0 = 0 179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:2/0/physics_layer_0/angular_velocity = 0.0 180:2/0 = 0 180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:2/0/physics_layer_0/angular_velocity = 0.0 181:2/0 = 0 181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:2/0/physics_layer_0/angular_velocity = 0.0 182:2/0 = 0 182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:2/0/physics_layer_0/angular_velocity = 0.0 183:2/0 = 0 183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:2/0/physics_layer_0/angular_velocity = 0.0 184:2/0 = 0 184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:2/0/physics_layer_0/angular_velocity = 0.0 185:2/0 = 0 185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:2/0/physics_layer_0/angular_velocity = 0.0 186:2/0 = 0 186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:2/0/physics_layer_0/angular_velocity = 0.0 187:2/0 = 0 187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:2/0/physics_layer_0/angular_velocity = 0.0 188:2/0 = 0 188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:2/0/physics_layer_0/angular_velocity = 0.0 189:2/0 = 0 189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:2/0/physics_layer_0/angular_velocity = 0.0 190:2/0 = 0 190:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:2/0/physics_layer_0/angular_velocity = 0.0 191:2/0 = 0 191:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 39:3/0 = 0 39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_0/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 47:3/0 = 0 47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_0/angular_velocity = 0.0 48:3/0 = 0 48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_0/angular_velocity = 0.0 49:3/0 = 0 49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_0/angular_velocity = 0.0 50:3/0 = 0 50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_0/angular_velocity = 0.0 51:3/0 = 0 51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_0/angular_velocity = 0.0 52:3/0 = 0 52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_0/angular_velocity = 0.0 53:3/0 = 0 53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_0/angular_velocity = 0.0 54:3/0 = 0 54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_0/angular_velocity = 0.0 55:3/0 = 0 55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_0/angular_velocity = 0.0 56:3/0 = 0 56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:3/0/physics_layer_0/angular_velocity = 0.0 57:3/0 = 0 57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_0/angular_velocity = 0.0 58:3/0 = 0 58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_0/angular_velocity = 0.0 59:3/0 = 0 59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_0/angular_velocity = 0.0 60:3/0 = 0 60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_0/angular_velocity = 0.0 61:3/0 = 0 61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_0/angular_velocity = 0.0 62:3/0 = 0 62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_0/angular_velocity = 0.0 63:3/0 = 0 63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_0/angular_velocity = 0.0 64:3/0 = 0 64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:3/0/physics_layer_0/angular_velocity = 0.0 65:3/0 = 0 65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:3/0/physics_layer_0/angular_velocity = 0.0 66:3/0 = 0 66:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:3/0/physics_layer_0/angular_velocity = 0.0 67:3/0 = 0 67:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:3/0/physics_layer_0/angular_velocity = 0.0 68:3/0 = 0 68:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:3/0/physics_layer_0/angular_velocity = 0.0 69:3/0 = 0 69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:3/0/physics_layer_0/angular_velocity = 0.0 70:3/0 = 0 70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:3/0/physics_layer_0/angular_velocity = 0.0 71:3/0 = 0 71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:3/0/physics_layer_0/angular_velocity = 0.0 72:3/0 = 0 72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:3/0/physics_layer_0/angular_velocity = 0.0 73:3/0 = 0 73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:3/0/physics_layer_0/angular_velocity = 0.0 74:3/0 = 0 74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:3/0/physics_layer_0/angular_velocity = 0.0 75:3/0 = 0 75:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:3/0/physics_layer_0/angular_velocity = 0.0 76:3/0 = 0 76:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:3/0/physics_layer_0/angular_velocity = 0.0 77:3/0 = 0 77:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:3/0/physics_layer_0/angular_velocity = 0.0 78:3/0 = 0 78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:3/0/physics_layer_0/angular_velocity = 0.0 79:3/0 = 0 79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:3/0/physics_layer_0/angular_velocity = 0.0 80:3/0 = 0 80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:3/0/physics_layer_0/angular_velocity = 0.0 81:3/0 = 0 81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:3/0/physics_layer_0/angular_velocity = 0.0 82:3/0 = 0 82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:3/0/physics_layer_0/angular_velocity = 0.0 83:3/0 = 0 83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:3/0/physics_layer_0/angular_velocity = 0.0 84:3/0 = 0 84:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:3/0/physics_layer_0/angular_velocity = 0.0 85:3/0 = 0 85:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:3/0/physics_layer_0/angular_velocity = 0.0 86:3/0 = 0 86:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:3/0/physics_layer_0/angular_velocity = 0.0 87:3/0 = 0 87:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:3/0/physics_layer_0/angular_velocity = 0.0 88:3/0 = 0 88:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:3/0/physics_layer_0/angular_velocity = 0.0 89:3/0 = 0 89:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:3/0/physics_layer_0/angular_velocity = 0.0 90:3/0 = 0 90:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:3/0/physics_layer_0/angular_velocity = 0.0 91:3/0 = 0 91:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:3/0/physics_layer_0/angular_velocity = 0.0 92:3/0 = 0 92:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:3/0/physics_layer_0/angular_velocity = 0.0 93:3/0 = 0 93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:3/0/physics_layer_0/angular_velocity = 0.0 94:3/0 = 0 94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:3/0/physics_layer_0/angular_velocity = 0.0 95:3/0 = 0 95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:3/0/physics_layer_0/angular_velocity = 0.0 96:3/0 = 0 96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:3/0/physics_layer_0/angular_velocity = 0.0 97:3/0 = 0 97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:3/0/physics_layer_0/angular_velocity = 0.0 98:3/0 = 0 98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:3/0/physics_layer_0/angular_velocity = 0.0 99:3/0 = 0 99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:3/0/physics_layer_0/angular_velocity = 0.0 100:3/0 = 0 100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:3/0/physics_layer_0/angular_velocity = 0.0 101:3/0 = 0 101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:3/0/physics_layer_0/angular_velocity = 0.0 102:3/0 = 0 102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:3/0/physics_layer_0/angular_velocity = 0.0 103:3/0 = 0 103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:3/0/physics_layer_0/angular_velocity = 0.0 104:3/0 = 0 104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:3/0/physics_layer_0/angular_velocity = 0.0 105:3/0 = 0 105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:3/0/physics_layer_0/angular_velocity = 0.0 106:3/0 = 0 106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:3/0/physics_layer_0/angular_velocity = 0.0 107:3/0 = 0 107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:3/0/physics_layer_0/angular_velocity = 0.0 108:3/0 = 0 108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:3/0/physics_layer_0/angular_velocity = 0.0 109:3/0 = 0 109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:3/0/physics_layer_0/angular_velocity = 0.0 110:3/0 = 0 110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:3/0/physics_layer_0/angular_velocity = 0.0 111:3/0 = 0 111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:3/0/physics_layer_0/angular_velocity = 0.0 112:3/0 = 0 112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:3/0/physics_layer_0/angular_velocity = 0.0 113:3/0 = 0 113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:3/0/physics_layer_0/angular_velocity = 0.0 114:3/0 = 0 114:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:3/0/physics_layer_0/angular_velocity = 0.0 115:3/0 = 0 115:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:3/0/physics_layer_0/angular_velocity = 0.0 116:3/0 = 0 116:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:3/0/physics_layer_0/angular_velocity = 0.0 117:3/0 = 0 117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:3/0/physics_layer_0/angular_velocity = 0.0 118:3/0 = 0 118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:3/0/physics_layer_0/angular_velocity = 0.0 119:3/0 = 0 119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:3/0/physics_layer_0/angular_velocity = 0.0 120:3/0 = 0 120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:3/0/physics_layer_0/angular_velocity = 0.0 121:3/0 = 0 121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:3/0/physics_layer_0/angular_velocity = 0.0 122:3/0 = 0 122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:3/0/physics_layer_0/angular_velocity = 0.0 123:3/0 = 0 123:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:3/0/physics_layer_0/angular_velocity = 0.0 124:3/0 = 0 124:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:3/0/physics_layer_0/angular_velocity = 0.0 125:3/0 = 0 125:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:3/0/physics_layer_0/angular_velocity = 0.0 126:3/0 = 0 126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:3/0/physics_layer_0/angular_velocity = 0.0 127:3/0 = 0 127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:3/0/physics_layer_0/angular_velocity = 0.0 128:3/0 = 0 128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:3/0/physics_layer_0/angular_velocity = 0.0 129:3/0 = 0 129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:3/0/physics_layer_0/angular_velocity = 0.0 130:3/0 = 0 130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:3/0/physics_layer_0/angular_velocity = 0.0 131:3/0 = 0 131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:3/0/physics_layer_0/angular_velocity = 0.0 132:3/0 = 0 132:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:3/0/physics_layer_0/angular_velocity = 0.0 133:3/0 = 0 133:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:3/0/physics_layer_0/angular_velocity = 0.0 134:3/0 = 0 134:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:3/0/physics_layer_0/angular_velocity = 0.0 135:3/0 = 0 135:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:3/0/physics_layer_0/angular_velocity = 0.0 136:3/0 = 0 136:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:3/0/physics_layer_0/angular_velocity = 0.0 137:3/0 = 0 137:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:3/0/physics_layer_0/angular_velocity = 0.0 138:3/0 = 0 138:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:3/0/physics_layer_0/angular_velocity = 0.0 139:3/0 = 0 139:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:3/0/physics_layer_0/angular_velocity = 0.0 140:3/0 = 0 140:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:3/0/physics_layer_0/angular_velocity = 0.0 141:3/0 = 0 141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:3/0/physics_layer_0/angular_velocity = 0.0 142:3/0 = 0 142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:3/0/physics_layer_0/angular_velocity = 0.0 143:3/0 = 0 143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:3/0/physics_layer_0/angular_velocity = 0.0 144:3/0 = 0 144:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:3/0/physics_layer_0/angular_velocity = 0.0 145:3/0 = 0 145:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:3/0/physics_layer_0/angular_velocity = 0.0 146:3/0 = 0 146:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:3/0/physics_layer_0/angular_velocity = 0.0 147:3/0 = 0 147:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:3/0/physics_layer_0/angular_velocity = 0.0 148:3/0 = 0 148:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:3/0/physics_layer_0/angular_velocity = 0.0 149:3/0 = 0 149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:3/0/physics_layer_0/angular_velocity = 0.0 150:3/0 = 0 150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:3/0/physics_layer_0/angular_velocity = 0.0 151:3/0 = 0 151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:3/0/physics_layer_0/angular_velocity = 0.0 152:3/0 = 0 152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:3/0/physics_layer_0/angular_velocity = 0.0 153:3/0 = 0 153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:3/0/physics_layer_0/angular_velocity = 0.0 154:3/0 = 0 154:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:3/0/physics_layer_0/angular_velocity = 0.0 155:3/0 = 0 155:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:3/0/physics_layer_0/angular_velocity = 0.0 156:3/0 = 0 156:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:3/0/physics_layer_0/angular_velocity = 0.0 157:3/0 = 0 157:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:3/0/physics_layer_0/angular_velocity = 0.0 158:3/0 = 0 158:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:3/0/physics_layer_0/angular_velocity = 0.0 159:3/0 = 0 159:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:3/0/physics_layer_0/angular_velocity = 0.0 160:3/0 = 0 160:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:3/0/physics_layer_0/angular_velocity = 0.0 161:3/0 = 0 161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:3/0/physics_layer_0/angular_velocity = 0.0 162:3/0 = 0 162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:3/0/physics_layer_0/angular_velocity = 0.0 163:3/0 = 0 163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:3/0/physics_layer_0/angular_velocity = 0.0 164:3/0 = 0 164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:3/0/physics_layer_0/angular_velocity = 0.0 165:3/0 = 0 165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:3/0/physics_layer_0/angular_velocity = 0.0 166:3/0 = 0 166:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:3/0/physics_layer_0/angular_velocity = 0.0 167:3/0 = 0 167:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:3/0/physics_layer_0/angular_velocity = 0.0 168:3/0 = 0 168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:3/0/physics_layer_0/angular_velocity = 0.0 169:3/0 = 0 169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:3/0/physics_layer_0/angular_velocity = 0.0 170:3/0 = 0 170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:3/0/physics_layer_0/angular_velocity = 0.0 171:3/0 = 0 171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:3/0/physics_layer_0/angular_velocity = 0.0 172:3/0 = 0 172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:3/0/physics_layer_0/angular_velocity = 0.0 173:3/0 = 0 173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:3/0/physics_layer_0/angular_velocity = 0.0 174:3/0 = 0 174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:3/0/physics_layer_0/angular_velocity = 0.0 175:3/0 = 0 175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:3/0/physics_layer_0/angular_velocity = 0.0 176:3/0 = 0 176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:3/0/physics_layer_0/angular_velocity = 0.0 177:3/0 = 0 177:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:3/0/physics_layer_0/angular_velocity = 0.0 178:3/0 = 0 178:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:3/0/physics_layer_0/angular_velocity = 0.0 179:3/0 = 0 179:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:3/0/physics_layer_0/angular_velocity = 0.0 180:3/0 = 0 180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:3/0/physics_layer_0/angular_velocity = 0.0 181:3/0 = 0 181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:3/0/physics_layer_0/angular_velocity = 0.0 182:3/0 = 0 182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:3/0/physics_layer_0/angular_velocity = 0.0 183:3/0 = 0 183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:3/0/physics_layer_0/angular_velocity = 0.0 184:3/0 = 0 184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:3/0/physics_layer_0/angular_velocity = 0.0 185:3/0 = 0 185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:3/0/physics_layer_0/angular_velocity = 0.0 186:3/0 = 0 186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:3/0/physics_layer_0/angular_velocity = 0.0 187:3/0 = 0 187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:3/0/physics_layer_0/angular_velocity = 0.0 188:3/0 = 0 188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:3/0/physics_layer_0/angular_velocity = 0.0 189:3/0 = 0 189:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:3/0/physics_layer_0/angular_velocity = 0.0 190:3/0 = 0 190:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:3/0/physics_layer_0/angular_velocity = 0.0 191:3/0 = 0 191:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:3/0/physics_layer_0/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 39:4/0 = 0 39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:4/0/physics_layer_0/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 47:4/0 = 0 47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_0/angular_velocity = 0.0 48:4/0 = 0 48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_0/angular_velocity = 0.0 49:4/0 = 0 49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_0/angular_velocity = 0.0 50:4/0 = 0 50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_0/angular_velocity = 0.0 51:4/0 = 0 51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_0/angular_velocity = 0.0 52:4/0 = 0 52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_0/angular_velocity = 0.0 53:4/0 = 0 53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_0/angular_velocity = 0.0 54:4/0 = 0 54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_0/angular_velocity = 0.0 55:4/0 = 0 55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_0/angular_velocity = 0.0 56:4/0 = 0 56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_0/angular_velocity = 0.0 57:4/0 = 0 57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_0/angular_velocity = 0.0 58:4/0 = 0 58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_0/angular_velocity = 0.0 59:4/0 = 0 59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_0/angular_velocity = 0.0 60:4/0 = 0 60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_0/angular_velocity = 0.0 61:4/0 = 0 61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_0/angular_velocity = 0.0 62:4/0 = 0 62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_0/angular_velocity = 0.0 63:4/0 = 0 63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_0/angular_velocity = 0.0 64:4/0 = 0 64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:4/0/physics_layer_0/angular_velocity = 0.0 65:4/0 = 0 65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:4/0/physics_layer_0/angular_velocity = 0.0 66:4/0 = 0 66:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:4/0/physics_layer_0/angular_velocity = 0.0 67:4/0 = 0 67:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:4/0/physics_layer_0/angular_velocity = 0.0 68:4/0 = 0 68:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:4/0/physics_layer_0/angular_velocity = 0.0 69:4/0 = 0 69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:4/0/physics_layer_0/angular_velocity = 0.0 70:4/0 = 0 70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:4/0/physics_layer_0/angular_velocity = 0.0 71:4/0 = 0 71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:4/0/physics_layer_0/angular_velocity = 0.0 72:4/0 = 0 72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:4/0/physics_layer_0/angular_velocity = 0.0 73:4/0 = 0 73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:4/0/physics_layer_0/angular_velocity = 0.0 74:4/0 = 0 74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:4/0/physics_layer_0/angular_velocity = 0.0 75:4/0 = 0 75:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:4/0/physics_layer_0/angular_velocity = 0.0 76:4/0 = 0 76:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:4/0/physics_layer_0/angular_velocity = 0.0 77:4/0 = 0 77:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:4/0/physics_layer_0/angular_velocity = 0.0 78:4/0 = 0 78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:4/0/physics_layer_0/angular_velocity = 0.0 79:4/0 = 0 79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:4/0/physics_layer_0/angular_velocity = 0.0 80:4/0 = 0 80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:4/0/physics_layer_0/angular_velocity = 0.0 81:4/0 = 0 81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:4/0/physics_layer_0/angular_velocity = 0.0 82:4/0 = 0 82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:4/0/physics_layer_0/angular_velocity = 0.0 83:4/0 = 0 83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:4/0/physics_layer_0/angular_velocity = 0.0 84:4/0 = 0 84:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:4/0/physics_layer_0/angular_velocity = 0.0 85:4/0 = 0 85:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:4/0/physics_layer_0/angular_velocity = 0.0 86:4/0 = 0 86:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:4/0/physics_layer_0/angular_velocity = 0.0 87:4/0 = 0 87:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:4/0/physics_layer_0/angular_velocity = 0.0 88:4/0 = 0 88:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:4/0/physics_layer_0/angular_velocity = 0.0 89:4/0 = 0 89:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:4/0/physics_layer_0/angular_velocity = 0.0 90:4/0 = 0 90:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:4/0/physics_layer_0/angular_velocity = 0.0 91:4/0 = 0 91:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:4/0/physics_layer_0/angular_velocity = 0.0 92:4/0 = 0 92:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:4/0/physics_layer_0/angular_velocity = 0.0 93:4/0 = 0 93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:4/0/physics_layer_0/angular_velocity = 0.0 94:4/0 = 0 94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:4/0/physics_layer_0/angular_velocity = 0.0 95:4/0 = 0 95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:4/0/physics_layer_0/angular_velocity = 0.0 96:4/0 = 0 96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:4/0/physics_layer_0/angular_velocity = 0.0 97:4/0 = 0 97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:4/0/physics_layer_0/angular_velocity = 0.0 98:4/0 = 0 98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:4/0/physics_layer_0/angular_velocity = 0.0 99:4/0 = 0 99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:4/0/physics_layer_0/angular_velocity = 0.0 100:4/0 = 0 100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:4/0/physics_layer_0/angular_velocity = 0.0 101:4/0 = 0 101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:4/0/physics_layer_0/angular_velocity = 0.0 102:4/0 = 0 102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:4/0/physics_layer_0/angular_velocity = 0.0 103:4/0 = 0 103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:4/0/physics_layer_0/angular_velocity = 0.0 104:4/0 = 0 104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:4/0/physics_layer_0/angular_velocity = 0.0 105:4/0 = 0 105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:4/0/physics_layer_0/angular_velocity = 0.0 106:4/0 = 0 106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:4/0/physics_layer_0/angular_velocity = 0.0 107:4/0 = 0 107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:4/0/physics_layer_0/angular_velocity = 0.0 108:4/0 = 0 108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:4/0/physics_layer_0/angular_velocity = 0.0 109:4/0 = 0 109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:4/0/physics_layer_0/angular_velocity = 0.0 110:4/0 = 0 110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:4/0/physics_layer_0/angular_velocity = 0.0 111:4/0 = 0 111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:4/0/physics_layer_0/angular_velocity = 0.0 112:4/0 = 0 112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:4/0/physics_layer_0/angular_velocity = 0.0 113:4/0 = 0 113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:4/0/physics_layer_0/angular_velocity = 0.0 114:4/0 = 0 114:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:4/0/physics_layer_0/angular_velocity = 0.0 115:4/0 = 0 115:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:4/0/physics_layer_0/angular_velocity = 0.0 116:4/0 = 0 116:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:4/0/physics_layer_0/angular_velocity = 0.0 117:4/0 = 0 117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:4/0/physics_layer_0/angular_velocity = 0.0 118:4/0 = 0 118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:4/0/physics_layer_0/angular_velocity = 0.0 119:4/0 = 0 119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:4/0/physics_layer_0/angular_velocity = 0.0 120:4/0 = 0 120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:4/0/physics_layer_0/angular_velocity = 0.0 121:4/0 = 0 121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:4/0/physics_layer_0/angular_velocity = 0.0 122:4/0 = 0 122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:4/0/physics_layer_0/angular_velocity = 0.0 123:4/0 = 0 123:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:4/0/physics_layer_0/angular_velocity = 0.0 124:4/0 = 0 124:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:4/0/physics_layer_0/angular_velocity = 0.0 125:4/0 = 0 125:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:4/0/physics_layer_0/angular_velocity = 0.0 126:4/0 = 0 126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:4/0/physics_layer_0/angular_velocity = 0.0 127:4/0 = 0 127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:4/0/physics_layer_0/angular_velocity = 0.0 128:4/0 = 0 128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:4/0/physics_layer_0/angular_velocity = 0.0 129:4/0 = 0 129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:4/0/physics_layer_0/angular_velocity = 0.0 130:4/0 = 0 130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:4/0/physics_layer_0/angular_velocity = 0.0 131:4/0 = 0 131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:4/0/physics_layer_0/angular_velocity = 0.0 132:4/0 = 0 132:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:4/0/physics_layer_0/angular_velocity = 0.0 133:4/0 = 0 133:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:4/0/physics_layer_0/angular_velocity = 0.0 134:4/0 = 0 134:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:4/0/physics_layer_0/angular_velocity = 0.0 135:4/0 = 0 135:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:4/0/physics_layer_0/angular_velocity = 0.0 136:4/0 = 0 136:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:4/0/physics_layer_0/angular_velocity = 0.0 137:4/0 = 0 137:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:4/0/physics_layer_0/angular_velocity = 0.0 138:4/0 = 0 138:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:4/0/physics_layer_0/angular_velocity = 0.0 139:4/0 = 0 139:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:4/0/physics_layer_0/angular_velocity = 0.0 140:4/0 = 0 140:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:4/0/physics_layer_0/angular_velocity = 0.0 141:4/0 = 0 141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:4/0/physics_layer_0/angular_velocity = 0.0 142:4/0 = 0 142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:4/0/physics_layer_0/angular_velocity = 0.0 143:4/0 = 0 143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:4/0/physics_layer_0/angular_velocity = 0.0 144:4/0 = 0 144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:4/0/physics_layer_0/angular_velocity = 0.0 145:4/0 = 0 145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:4/0/physics_layer_0/angular_velocity = 0.0 146:4/0 = 0 146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:4/0/physics_layer_0/angular_velocity = 0.0 147:4/0 = 0 147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:4/0/physics_layer_0/angular_velocity = 0.0 148:4/0 = 0 148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:4/0/physics_layer_0/angular_velocity = 0.0 149:4/0 = 0 149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:4/0/physics_layer_0/angular_velocity = 0.0 150:4/0 = 0 150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:4/0/physics_layer_0/angular_velocity = 0.0 151:4/0 = 0 151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:4/0/physics_layer_0/angular_velocity = 0.0 152:4/0 = 0 152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:4/0/physics_layer_0/angular_velocity = 0.0 153:4/0 = 0 153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:4/0/physics_layer_0/angular_velocity = 0.0 154:4/0 = 0 154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:4/0/physics_layer_0/angular_velocity = 0.0 155:4/0 = 0 155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:4/0/physics_layer_0/angular_velocity = 0.0 156:4/0 = 0 156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:4/0/physics_layer_0/angular_velocity = 0.0 157:4/0 = 0 157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:4/0/physics_layer_0/angular_velocity = 0.0 158:4/0 = 0 158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:4/0/physics_layer_0/angular_velocity = 0.0 159:4/0 = 0 159:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:4/0/physics_layer_0/angular_velocity = 0.0 160:4/0 = 0 160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:4/0/physics_layer_0/angular_velocity = 0.0 161:4/0 = 0 161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:4/0/physics_layer_0/angular_velocity = 0.0 162:4/0 = 0 162:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:4/0/physics_layer_0/angular_velocity = 0.0 163:4/0 = 0 163:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:4/0/physics_layer_0/angular_velocity = 0.0 164:4/0 = 0 164:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:4/0/physics_layer_0/angular_velocity = 0.0 165:4/0 = 0 165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:4/0/physics_layer_0/angular_velocity = 0.0 166:4/0 = 0 166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:4/0/physics_layer_0/angular_velocity = 0.0 167:4/0 = 0 167:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:4/0/physics_layer_0/angular_velocity = 0.0 168:4/0 = 0 168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:4/0/physics_layer_0/angular_velocity = 0.0 169:4/0 = 0 169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:4/0/physics_layer_0/angular_velocity = 0.0 170:4/0 = 0 170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:4/0/physics_layer_0/angular_velocity = 0.0 171:4/0 = 0 171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:4/0/physics_layer_0/angular_velocity = 0.0 172:4/0 = 0 172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:4/0/physics_layer_0/angular_velocity = 0.0 173:4/0 = 0 173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:4/0/physics_layer_0/angular_velocity = 0.0 174:4/0 = 0 174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:4/0/physics_layer_0/angular_velocity = 0.0 175:4/0 = 0 175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:4/0/physics_layer_0/angular_velocity = 0.0 176:4/0 = 0 176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:4/0/physics_layer_0/angular_velocity = 0.0 177:4/0 = 0 177:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:4/0/physics_layer_0/angular_velocity = 0.0 178:4/0 = 0 178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:4/0/physics_layer_0/angular_velocity = 0.0 179:4/0 = 0 179:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:4/0/physics_layer_0/angular_velocity = 0.0 180:4/0 = 0 180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:4/0/physics_layer_0/angular_velocity = 0.0 181:4/0 = 0 181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:4/0/physics_layer_0/angular_velocity = 0.0 182:4/0 = 0 182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:4/0/physics_layer_0/angular_velocity = 0.0 183:4/0 = 0 183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:4/0/physics_layer_0/angular_velocity = 0.0 184:4/0 = 0 184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:4/0/physics_layer_0/angular_velocity = 0.0 185:4/0 = 0 185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:4/0/physics_layer_0/angular_velocity = 0.0 186:4/0 = 0 186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:4/0/physics_layer_0/angular_velocity = 0.0 187:4/0 = 0 187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:4/0/physics_layer_0/angular_velocity = 0.0 188:4/0 = 0 188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:4/0/physics_layer_0/angular_velocity = 0.0 189:4/0 = 0 189:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:4/0/physics_layer_0/angular_velocity = 0.0 190:4/0 = 0 190:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:4/0/physics_layer_0/angular_velocity = 0.0 191:4/0 = 0 191:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:4/0/physics_layer_0/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 39:5/0 = 0 39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_0/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 47:5/0 = 0 47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_0/angular_velocity = 0.0 48:5/0 = 0 48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_0/angular_velocity = 0.0 49:5/0 = 0 49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_0/angular_velocity = 0.0 50:5/0 = 0 50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_0/angular_velocity = 0.0 51:5/0 = 0 51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_0/angular_velocity = 0.0 52:5/0 = 0 52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_0/angular_velocity = 0.0 53:5/0 = 0 53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_0/angular_velocity = 0.0 54:5/0 = 0 54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_0/angular_velocity = 0.0 55:5/0 = 0 55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_0/angular_velocity = 0.0 56:5/0 = 0 56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_0/angular_velocity = 0.0 57:5/0 = 0 57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_0/angular_velocity = 0.0 58:5/0 = 0 58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_0/angular_velocity = 0.0 59:5/0 = 0 59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_0/angular_velocity = 0.0 60:5/0 = 0 60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_0/angular_velocity = 0.0 61:5/0 = 0 61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_0/angular_velocity = 0.0 62:5/0 = 0 62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_0/angular_velocity = 0.0 63:5/0 = 0 63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_0/angular_velocity = 0.0 64:5/0 = 0 64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:5/0/physics_layer_0/angular_velocity = 0.0 65:5/0 = 0 65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:5/0/physics_layer_0/angular_velocity = 0.0 66:5/0 = 0 66:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:5/0/physics_layer_0/angular_velocity = 0.0 67:5/0 = 0 67:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:5/0/physics_layer_0/angular_velocity = 0.0 68:5/0 = 0 68:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:5/0/physics_layer_0/angular_velocity = 0.0 69:5/0 = 0 69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:5/0/physics_layer_0/angular_velocity = 0.0 70:5/0 = 0 70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:5/0/physics_layer_0/angular_velocity = 0.0 71:5/0 = 0 71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:5/0/physics_layer_0/angular_velocity = 0.0 72:5/0 = 0 72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:5/0/physics_layer_0/angular_velocity = 0.0 73:5/0 = 0 73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:5/0/physics_layer_0/angular_velocity = 0.0 74:5/0 = 0 74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:5/0/physics_layer_0/angular_velocity = 0.0 75:5/0 = 0 75:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:5/0/physics_layer_0/angular_velocity = 0.0 76:5/0 = 0 76:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:5/0/physics_layer_0/angular_velocity = 0.0 77:5/0 = 0 77:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:5/0/physics_layer_0/angular_velocity = 0.0 78:5/0 = 0 78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:5/0/physics_layer_0/angular_velocity = 0.0 79:5/0 = 0 79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:5/0/physics_layer_0/angular_velocity = 0.0 80:5/0 = 0 80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:5/0/physics_layer_0/angular_velocity = 0.0 81:5/0 = 0 81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:5/0/physics_layer_0/angular_velocity = 0.0 82:5/0 = 0 82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:5/0/physics_layer_0/angular_velocity = 0.0 83:5/0 = 0 83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:5/0/physics_layer_0/angular_velocity = 0.0 84:5/0 = 0 84:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:5/0/physics_layer_0/angular_velocity = 0.0 85:5/0 = 0 85:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:5/0/physics_layer_0/angular_velocity = 0.0 86:5/0 = 0 86:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:5/0/physics_layer_0/angular_velocity = 0.0 87:5/0 = 0 87:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:5/0/physics_layer_0/angular_velocity = 0.0 88:5/0 = 0 88:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:5/0/physics_layer_0/angular_velocity = 0.0 89:5/0 = 0 89:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:5/0/physics_layer_0/angular_velocity = 0.0 90:5/0 = 0 90:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:5/0/physics_layer_0/angular_velocity = 0.0 91:5/0 = 0 91:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:5/0/physics_layer_0/angular_velocity = 0.0 92:5/0 = 0 92:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:5/0/physics_layer_0/angular_velocity = 0.0 93:5/0 = 0 93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:5/0/physics_layer_0/angular_velocity = 0.0 94:5/0 = 0 94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:5/0/physics_layer_0/angular_velocity = 0.0 95:5/0 = 0 95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:5/0/physics_layer_0/angular_velocity = 0.0 96:5/0 = 0 96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:5/0/physics_layer_0/angular_velocity = 0.0 97:5/0 = 0 97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:5/0/physics_layer_0/angular_velocity = 0.0 98:5/0 = 0 98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:5/0/physics_layer_0/angular_velocity = 0.0 99:5/0 = 0 99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:5/0/physics_layer_0/angular_velocity = 0.0 100:5/0 = 0 100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:5/0/physics_layer_0/angular_velocity = 0.0 101:5/0 = 0 101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:5/0/physics_layer_0/angular_velocity = 0.0 102:5/0 = 0 102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:5/0/physics_layer_0/angular_velocity = 0.0 103:5/0 = 0 103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:5/0/physics_layer_0/angular_velocity = 0.0 104:5/0 = 0 104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:5/0/physics_layer_0/angular_velocity = 0.0 105:5/0 = 0 105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:5/0/physics_layer_0/angular_velocity = 0.0 106:5/0 = 0 106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:5/0/physics_layer_0/angular_velocity = 0.0 107:5/0 = 0 107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:5/0/physics_layer_0/angular_velocity = 0.0 108:5/0 = 0 108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:5/0/physics_layer_0/angular_velocity = 0.0 109:5/0 = 0 109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:5/0/physics_layer_0/angular_velocity = 0.0 110:5/0 = 0 110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:5/0/physics_layer_0/angular_velocity = 0.0 111:5/0 = 0 111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:5/0/physics_layer_0/angular_velocity = 0.0 112:5/0 = 0 112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:5/0/physics_layer_0/angular_velocity = 0.0 113:5/0 = 0 113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:5/0/physics_layer_0/angular_velocity = 0.0 114:5/0 = 0 114:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:5/0/physics_layer_0/angular_velocity = 0.0 115:5/0 = 0 115:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:5/0/physics_layer_0/angular_velocity = 0.0 116:5/0 = 0 116:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:5/0/physics_layer_0/angular_velocity = 0.0 117:5/0 = 0 117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:5/0/physics_layer_0/angular_velocity = 0.0 118:5/0 = 0 118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:5/0/physics_layer_0/angular_velocity = 0.0 119:5/0 = 0 119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:5/0/physics_layer_0/angular_velocity = 0.0 120:5/0 = 0 120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:5/0/physics_layer_0/angular_velocity = 0.0 121:5/0 = 0 121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:5/0/physics_layer_0/angular_velocity = 0.0 122:5/0 = 0 122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:5/0/physics_layer_0/angular_velocity = 0.0 123:5/0 = 0 123:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:5/0/physics_layer_0/angular_velocity = 0.0 124:5/0 = 0 124:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:5/0/physics_layer_0/angular_velocity = 0.0 125:5/0 = 0 125:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:5/0/physics_layer_0/angular_velocity = 0.0 126:5/0 = 0 126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:5/0/physics_layer_0/angular_velocity = 0.0 127:5/0 = 0 127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:5/0/physics_layer_0/angular_velocity = 0.0 128:5/0 = 0 128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:5/0/physics_layer_0/angular_velocity = 0.0 129:5/0 = 0 129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:5/0/physics_layer_0/angular_velocity = 0.0 130:5/0 = 0 130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:5/0/physics_layer_0/angular_velocity = 0.0 131:5/0 = 0 131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:5/0/physics_layer_0/angular_velocity = 0.0 132:5/0 = 0 132:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:5/0/physics_layer_0/angular_velocity = 0.0 133:5/0 = 0 133:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:5/0/physics_layer_0/angular_velocity = 0.0 134:5/0 = 0 134:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:5/0/physics_layer_0/angular_velocity = 0.0 135:5/0 = 0 135:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:5/0/physics_layer_0/angular_velocity = 0.0 136:5/0 = 0 136:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:5/0/physics_layer_0/angular_velocity = 0.0 137:5/0 = 0 137:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:5/0/physics_layer_0/angular_velocity = 0.0 138:5/0 = 0 138:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:5/0/physics_layer_0/angular_velocity = 0.0 139:5/0 = 0 139:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:5/0/physics_layer_0/angular_velocity = 0.0 140:5/0 = 0 140:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:5/0/physics_layer_0/angular_velocity = 0.0 141:5/0 = 0 141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:5/0/physics_layer_0/angular_velocity = 0.0 142:5/0 = 0 142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:5/0/physics_layer_0/angular_velocity = 0.0 143:5/0 = 0 143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:5/0/physics_layer_0/angular_velocity = 0.0 144:5/0 = 0 144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:5/0/physics_layer_0/angular_velocity = 0.0 145:5/0 = 0 145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:5/0/physics_layer_0/angular_velocity = 0.0 146:5/0 = 0 146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:5/0/physics_layer_0/angular_velocity = 0.0 147:5/0 = 0 147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:5/0/physics_layer_0/angular_velocity = 0.0 148:5/0 = 0 148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:5/0/physics_layer_0/angular_velocity = 0.0 149:5/0 = 0 149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:5/0/physics_layer_0/angular_velocity = 0.0 150:5/0 = 0 150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:5/0/physics_layer_0/angular_velocity = 0.0 151:5/0 = 0 151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:5/0/physics_layer_0/angular_velocity = 0.0 152:5/0 = 0 152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:5/0/physics_layer_0/angular_velocity = 0.0 153:5/0 = 0 153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:5/0/physics_layer_0/angular_velocity = 0.0 154:5/0 = 0 154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:5/0/physics_layer_0/angular_velocity = 0.0 155:5/0 = 0 155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:5/0/physics_layer_0/angular_velocity = 0.0 156:5/0 = 0 156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:5/0/physics_layer_0/angular_velocity = 0.0 157:5/0 = 0 157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:5/0/physics_layer_0/angular_velocity = 0.0 158:5/0 = 0 158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:5/0/physics_layer_0/angular_velocity = 0.0 159:5/0 = 0 159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:5/0/physics_layer_0/angular_velocity = 0.0 160:5/0 = 0 160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:5/0/physics_layer_0/angular_velocity = 0.0 161:5/0 = 0 161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:5/0/physics_layer_0/angular_velocity = 0.0 162:5/0 = 0 162:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:5/0/physics_layer_0/angular_velocity = 0.0 163:5/0 = 0 163:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:5/0/physics_layer_0/angular_velocity = 0.0 164:5/0 = 0 164:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:5/0/physics_layer_0/angular_velocity = 0.0 165:5/0 = 0 165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:5/0/physics_layer_0/angular_velocity = 0.0 166:5/0 = 0 166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:5/0/physics_layer_0/angular_velocity = 0.0 167:5/0 = 0 167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:5/0/physics_layer_0/angular_velocity = 0.0 168:5/0 = 0 168:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:5/0/physics_layer_0/angular_velocity = 0.0 169:5/0 = 0 169:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:5/0/physics_layer_0/angular_velocity = 0.0 170:5/0 = 0 170:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:5/0/physics_layer_0/angular_velocity = 0.0 171:5/0 = 0 171:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:5/0/physics_layer_0/angular_velocity = 0.0 172:5/0 = 0 172:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:5/0/physics_layer_0/angular_velocity = 0.0 173:5/0 = 0 173:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:5/0/physics_layer_0/angular_velocity = 0.0 174:5/0 = 0 174:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:5/0/physics_layer_0/angular_velocity = 0.0 175:5/0 = 0 175:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:5/0/physics_layer_0/angular_velocity = 0.0 176:5/0 = 0 176:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:5/0/physics_layer_0/angular_velocity = 0.0 177:5/0 = 0 177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:5/0/physics_layer_0/angular_velocity = 0.0 178:5/0 = 0 178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:5/0/physics_layer_0/angular_velocity = 0.0 179:5/0 = 0 179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:5/0/physics_layer_0/angular_velocity = 0.0 180:5/0 = 0 180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:5/0/physics_layer_0/angular_velocity = 0.0 181:5/0 = 0 181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:5/0/physics_layer_0/angular_velocity = 0.0 182:5/0 = 0 182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:5/0/physics_layer_0/angular_velocity = 0.0 183:5/0 = 0 183:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:5/0/physics_layer_0/angular_velocity = 0.0 184:5/0 = 0 184:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:5/0/physics_layer_0/angular_velocity = 0.0 185:5/0 = 0 185:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:5/0/physics_layer_0/angular_velocity = 0.0 186:5/0 = 0 186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:5/0/physics_layer_0/angular_velocity = 0.0 187:5/0 = 0 187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:5/0/physics_layer_0/angular_velocity = 0.0 188:5/0 = 0 188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:5/0/physics_layer_0/angular_velocity = 0.0 189:5/0 = 0 189:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:5/0/physics_layer_0/angular_velocity = 0.0 190:5/0 = 0 190:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:5/0/physics_layer_0/angular_velocity = 0.0 191:5/0 = 0 191:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:5/0/physics_layer_0/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 39:6/0 = 0 39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_0/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 47:6/0 = 0 47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_0/angular_velocity = 0.0 48:6/0 = 0 48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_0/angular_velocity = 0.0 49:6/0 = 0 49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_0/angular_velocity = 0.0 50:6/0 = 0 50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_0/angular_velocity = 0.0 51:6/0 = 0 51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_0/angular_velocity = 0.0 52:6/0 = 0 52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_0/angular_velocity = 0.0 53:6/0 = 0 53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_0/angular_velocity = 0.0 54:6/0 = 0 54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:6/0/physics_layer_0/angular_velocity = 0.0 55:6/0 = 0 55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_0/angular_velocity = 0.0 56:6/0 = 0 56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:6/0/physics_layer_0/angular_velocity = 0.0 57:6/0 = 0 57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_0/angular_velocity = 0.0 58:6/0 = 0 58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_0/angular_velocity = 0.0 59:6/0 = 0 59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_0/angular_velocity = 0.0 60:6/0 = 0 60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:6/0/physics_layer_0/angular_velocity = 0.0 61:6/0 = 0 61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:6/0/physics_layer_0/angular_velocity = 0.0 62:6/0 = 0 62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:6/0/physics_layer_0/angular_velocity = 0.0 63:6/0 = 0 63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_0/angular_velocity = 0.0 64:6/0 = 0 64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:6/0/physics_layer_0/angular_velocity = 0.0 65:6/0 = 0 65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:6/0/physics_layer_0/angular_velocity = 0.0 66:6/0 = 0 66:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:6/0/physics_layer_0/angular_velocity = 0.0 67:6/0 = 0 67:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:6/0/physics_layer_0/angular_velocity = 0.0 68:6/0 = 0 68:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:6/0/physics_layer_0/angular_velocity = 0.0 69:6/0 = 0 69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:6/0/physics_layer_0/angular_velocity = 0.0 70:6/0 = 0 70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:6/0/physics_layer_0/angular_velocity = 0.0 71:6/0 = 0 71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:6/0/physics_layer_0/angular_velocity = 0.0 72:6/0 = 0 72:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:6/0/physics_layer_0/angular_velocity = 0.0 73:6/0 = 0 73:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:6/0/physics_layer_0/angular_velocity = 0.0 74:6/0 = 0 74:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:6/0/physics_layer_0/angular_velocity = 0.0 75:6/0 = 0 75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:6/0/physics_layer_0/angular_velocity = 0.0 76:6/0 = 0 76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:6/0/physics_layer_0/angular_velocity = 0.0 77:6/0 = 0 77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:6/0/physics_layer_0/angular_velocity = 0.0 78:6/0 = 0 78:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:6/0/physics_layer_0/angular_velocity = 0.0 79:6/0 = 0 79:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:6/0/physics_layer_0/angular_velocity = 0.0 80:6/0 = 0 80:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:6/0/physics_layer_0/angular_velocity = 0.0 81:6/0 = 0 81:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:6/0/physics_layer_0/angular_velocity = 0.0 82:6/0 = 0 82:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:6/0/physics_layer_0/angular_velocity = 0.0 83:6/0 = 0 83:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:6/0/physics_layer_0/angular_velocity = 0.0 84:6/0 = 0 84:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:6/0/physics_layer_0/angular_velocity = 0.0 85:6/0 = 0 85:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:6/0/physics_layer_0/angular_velocity = 0.0 86:6/0 = 0 86:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:6/0/physics_layer_0/angular_velocity = 0.0 87:6/0 = 0 87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:6/0/physics_layer_0/angular_velocity = 0.0 88:6/0 = 0 88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:6/0/physics_layer_0/angular_velocity = 0.0 89:6/0 = 0 89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:6/0/physics_layer_0/angular_velocity = 0.0 90:6/0 = 0 90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:6/0/physics_layer_0/angular_velocity = 0.0 91:6/0 = 0 91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:6/0/physics_layer_0/angular_velocity = 0.0 92:6/0 = 0 92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:6/0/physics_layer_0/angular_velocity = 0.0 93:6/0 = 0 93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:6/0/physics_layer_0/angular_velocity = 0.0 94:6/0 = 0 94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:6/0/physics_layer_0/angular_velocity = 0.0 95:6/0 = 0 95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:6/0/physics_layer_0/angular_velocity = 0.0 96:6/0 = 0 96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:6/0/physics_layer_0/angular_velocity = 0.0 97:6/0 = 0 97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:6/0/physics_layer_0/angular_velocity = 0.0 98:6/0 = 0 98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:6/0/physics_layer_0/angular_velocity = 0.0 99:6/0 = 0 99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:6/0/physics_layer_0/angular_velocity = 0.0 100:6/0 = 0 100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:6/0/physics_layer_0/angular_velocity = 0.0 101:6/0 = 0 101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:6/0/physics_layer_0/angular_velocity = 0.0 102:6/0 = 0 102:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:6/0/physics_layer_0/angular_velocity = 0.0 103:6/0 = 0 103:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:6/0/physics_layer_0/angular_velocity = 0.0 104:6/0 = 0 104:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:6/0/physics_layer_0/angular_velocity = 0.0 105:6/0 = 0 105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:6/0/physics_layer_0/angular_velocity = 0.0 106:6/0 = 0 106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:6/0/physics_layer_0/angular_velocity = 0.0 107:6/0 = 0 107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:6/0/physics_layer_0/angular_velocity = 0.0 108:6/0 = 0 108:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:6/0/physics_layer_0/angular_velocity = 0.0 109:6/0 = 0 109:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:6/0/physics_layer_0/angular_velocity = 0.0 110:6/0 = 0 110:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:6/0/physics_layer_0/angular_velocity = 0.0 111:6/0 = 0 111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:6/0/physics_layer_0/angular_velocity = 0.0 112:6/0 = 0 112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:6/0/physics_layer_0/angular_velocity = 0.0 113:6/0 = 0 113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:6/0/physics_layer_0/angular_velocity = 0.0 114:6/0 = 0 114:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:6/0/physics_layer_0/angular_velocity = 0.0 115:6/0 = 0 115:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:6/0/physics_layer_0/angular_velocity = 0.0 116:6/0 = 0 116:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:6/0/physics_layer_0/angular_velocity = 0.0 117:6/0 = 0 117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:6/0/physics_layer_0/angular_velocity = 0.0 118:6/0 = 0 118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:6/0/physics_layer_0/angular_velocity = 0.0 119:6/0 = 0 119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:6/0/physics_layer_0/angular_velocity = 0.0 120:6/0 = 0 120:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:6/0/physics_layer_0/angular_velocity = 0.0 121:6/0 = 0 121:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:6/0/physics_layer_0/angular_velocity = 0.0 122:6/0 = 0 122:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:6/0/physics_layer_0/angular_velocity = 0.0 123:6/0 = 0 123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:6/0/physics_layer_0/angular_velocity = 0.0 124:6/0 = 0 124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:6/0/physics_layer_0/angular_velocity = 0.0 125:6/0 = 0 125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:6/0/physics_layer_0/angular_velocity = 0.0 126:6/0 = 0 126:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:6/0/physics_layer_0/angular_velocity = 0.0 127:6/0 = 0 127:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:6/0/physics_layer_0/angular_velocity = 0.0 128:6/0 = 0 128:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:6/0/physics_layer_0/angular_velocity = 0.0 129:6/0 = 0 129:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:6/0/physics_layer_0/angular_velocity = 0.0 130:6/0 = 0 130:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:6/0/physics_layer_0/angular_velocity = 0.0 131:6/0 = 0 131:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:6/0/physics_layer_0/angular_velocity = 0.0 132:6/0 = 0 132:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:6/0/physics_layer_0/angular_velocity = 0.0 133:6/0 = 0 133:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:6/0/physics_layer_0/angular_velocity = 0.0 134:6/0 = 0 134:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:6/0/physics_layer_0/angular_velocity = 0.0 135:6/0 = 0 135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:6/0/physics_layer_0/angular_velocity = 0.0 136:6/0 = 0 136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:6/0/physics_layer_0/angular_velocity = 0.0 137:6/0 = 0 137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:6/0/physics_layer_0/angular_velocity = 0.0 138:6/0 = 0 138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:6/0/physics_layer_0/angular_velocity = 0.0 139:6/0 = 0 139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:6/0/physics_layer_0/angular_velocity = 0.0 140:6/0 = 0 140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:6/0/physics_layer_0/angular_velocity = 0.0 141:6/0 = 0 141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:6/0/physics_layer_0/angular_velocity = 0.0 142:6/0 = 0 142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:6/0/physics_layer_0/angular_velocity = 0.0 143:6/0 = 0 143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:6/0/physics_layer_0/angular_velocity = 0.0 144:6/0 = 0 144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:6/0/physics_layer_0/angular_velocity = 0.0 145:6/0 = 0 145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:6/0/physics_layer_0/angular_velocity = 0.0 146:6/0 = 0 146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:6/0/physics_layer_0/angular_velocity = 0.0 147:6/0 = 0 147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:6/0/physics_layer_0/angular_velocity = 0.0 148:6/0 = 0 148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:6/0/physics_layer_0/angular_velocity = 0.0 149:6/0 = 0 149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:6/0/physics_layer_0/angular_velocity = 0.0 150:6/0 = 0 150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:6/0/physics_layer_0/angular_velocity = 0.0 151:6/0 = 0 151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:6/0/physics_layer_0/angular_velocity = 0.0 152:6/0 = 0 152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:6/0/physics_layer_0/angular_velocity = 0.0 153:6/0 = 0 153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:6/0/physics_layer_0/angular_velocity = 0.0 154:6/0 = 0 154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:6/0/physics_layer_0/angular_velocity = 0.0 155:6/0 = 0 155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:6/0/physics_layer_0/angular_velocity = 0.0 156:6/0 = 0 156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:6/0/physics_layer_0/angular_velocity = 0.0 157:6/0 = 0 157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:6/0/physics_layer_0/angular_velocity = 0.0 158:6/0 = 0 158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:6/0/physics_layer_0/angular_velocity = 0.0 159:6/0 = 0 159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:6/0/physics_layer_0/angular_velocity = 0.0 160:6/0 = 0 160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:6/0/physics_layer_0/angular_velocity = 0.0 161:6/0 = 0 161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:6/0/physics_layer_0/angular_velocity = 0.0 162:6/0 = 0 162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:6/0/physics_layer_0/angular_velocity = 0.0 163:6/0 = 0 163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:6/0/physics_layer_0/angular_velocity = 0.0 164:6/0 = 0 164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:6/0/physics_layer_0/angular_velocity = 0.0 165:6/0 = 0 165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:6/0/physics_layer_0/angular_velocity = 0.0 166:6/0 = 0 166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:6/0/physics_layer_0/angular_velocity = 0.0 167:6/0 = 0 167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:6/0/physics_layer_0/angular_velocity = 0.0 168:6/0 = 0 168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:6/0/physics_layer_0/angular_velocity = 0.0 169:6/0 = 0 169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:6/0/physics_layer_0/angular_velocity = 0.0 170:6/0 = 0 170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:6/0/physics_layer_0/angular_velocity = 0.0 171:6/0 = 0 171:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:6/0/physics_layer_0/angular_velocity = 0.0 172:6/0 = 0 172:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:6/0/physics_layer_0/angular_velocity = 0.0 173:6/0 = 0 173:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:6/0/physics_layer_0/angular_velocity = 0.0 174:6/0 = 0 174:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:6/0/physics_layer_0/angular_velocity = 0.0 175:6/0 = 0 175:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:6/0/physics_layer_0/angular_velocity = 0.0 176:6/0 = 0 176:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:6/0/physics_layer_0/angular_velocity = 0.0 177:6/0 = 0 177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:6/0/physics_layer_0/angular_velocity = 0.0 178:6/0 = 0 178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:6/0/physics_layer_0/angular_velocity = 0.0 179:6/0 = 0 179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:6/0/physics_layer_0/angular_velocity = 0.0 180:6/0 = 0 180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:6/0/physics_layer_0/angular_velocity = 0.0 181:6/0 = 0 181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:6/0/physics_layer_0/angular_velocity = 0.0 182:6/0 = 0 182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:6/0/physics_layer_0/angular_velocity = 0.0 183:6/0 = 0 183:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:6/0/physics_layer_0/angular_velocity = 0.0 184:6/0 = 0 184:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:6/0/physics_layer_0/angular_velocity = 0.0 185:6/0 = 0 185:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:6/0/physics_layer_0/angular_velocity = 0.0 186:6/0 = 0 186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:6/0/physics_layer_0/angular_velocity = 0.0 187:6/0 = 0 187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:6/0/physics_layer_0/angular_velocity = 0.0 188:6/0 = 0 188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:6/0/physics_layer_0/angular_velocity = 0.0 189:6/0 = 0 189:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:6/0/physics_layer_0/angular_velocity = 0.0 190:6/0 = 0 190:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:6/0/physics_layer_0/angular_velocity = 0.0 191:6/0 = 0 191:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:6/0/physics_layer_0/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 39:7/0 = 0 39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_0/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 47:7/0 = 0 47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_0/angular_velocity = 0.0 48:7/0 = 0 48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_0/angular_velocity = 0.0 49:7/0 = 0 49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_0/angular_velocity = 0.0 50:7/0 = 0 50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_0/angular_velocity = 0.0 51:7/0 = 0 51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_0/angular_velocity = 0.0 52:7/0 = 0 52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_0/angular_velocity = 0.0 53:7/0 = 0 53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_0/angular_velocity = 0.0 54:7/0 = 0 54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:7/0/physics_layer_0/angular_velocity = 0.0 55:7/0 = 0 55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:7/0/physics_layer_0/angular_velocity = 0.0 56:7/0 = 0 56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:7/0/physics_layer_0/angular_velocity = 0.0 57:7/0 = 0 57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_0/angular_velocity = 0.0 58:7/0 = 0 58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_0/angular_velocity = 0.0 59:7/0 = 0 59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_0/angular_velocity = 0.0 60:7/0 = 0 60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:7/0/physics_layer_0/angular_velocity = 0.0 61:7/0 = 0 61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:7/0/physics_layer_0/angular_velocity = 0.0 62:7/0 = 0 62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:7/0/physics_layer_0/angular_velocity = 0.0 63:7/0 = 0 63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_0/angular_velocity = 0.0 64:7/0 = 0 64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:7/0/physics_layer_0/angular_velocity = 0.0 65:7/0 = 0 65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:7/0/physics_layer_0/angular_velocity = 0.0 66:7/0 = 0 66:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:7/0/physics_layer_0/angular_velocity = 0.0 67:7/0 = 0 67:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:7/0/physics_layer_0/angular_velocity = 0.0 68:7/0 = 0 68:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:7/0/physics_layer_0/angular_velocity = 0.0 69:7/0 = 0 69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:7/0/physics_layer_0/angular_velocity = 0.0 70:7/0 = 0 70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:7/0/physics_layer_0/angular_velocity = 0.0 71:7/0 = 0 71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:7/0/physics_layer_0/angular_velocity = 0.0 72:7/0 = 0 72:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:7/0/physics_layer_0/angular_velocity = 0.0 73:7/0 = 0 73:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:7/0/physics_layer_0/angular_velocity = 0.0 74:7/0 = 0 74:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:7/0/physics_layer_0/angular_velocity = 0.0 75:7/0 = 0 75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:7/0/physics_layer_0/angular_velocity = 0.0 76:7/0 = 0 76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:7/0/physics_layer_0/angular_velocity = 0.0 77:7/0 = 0 77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:7/0/physics_layer_0/angular_velocity = 0.0 78:7/0 = 0 78:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:7/0/physics_layer_0/angular_velocity = 0.0 79:7/0 = 0 79:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:7/0/physics_layer_0/angular_velocity = 0.0 80:7/0 = 0 80:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:7/0/physics_layer_0/angular_velocity = 0.0 81:7/0 = 0 81:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:7/0/physics_layer_0/angular_velocity = 0.0 82:7/0 = 0 82:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:7/0/physics_layer_0/angular_velocity = 0.0 83:7/0 = 0 83:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:7/0/physics_layer_0/angular_velocity = 0.0 84:7/0 = 0 84:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:7/0/physics_layer_0/angular_velocity = 0.0 85:7/0 = 0 85:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:7/0/physics_layer_0/angular_velocity = 0.0 86:7/0 = 0 86:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:7/0/physics_layer_0/angular_velocity = 0.0 87:7/0 = 0 87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:7/0/physics_layer_0/angular_velocity = 0.0 88:7/0 = 0 88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:7/0/physics_layer_0/angular_velocity = 0.0 89:7/0 = 0 89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:7/0/physics_layer_0/angular_velocity = 0.0 90:7/0 = 0 90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:7/0/physics_layer_0/angular_velocity = 0.0 91:7/0 = 0 91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:7/0/physics_layer_0/angular_velocity = 0.0 92:7/0 = 0 92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:7/0/physics_layer_0/angular_velocity = 0.0 93:7/0 = 0 93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:7/0/physics_layer_0/angular_velocity = 0.0 94:7/0 = 0 94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:7/0/physics_layer_0/angular_velocity = 0.0 95:7/0 = 0 95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:7/0/physics_layer_0/angular_velocity = 0.0 96:7/0 = 0 96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:7/0/physics_layer_0/angular_velocity = 0.0 97:7/0 = 0 97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:7/0/physics_layer_0/angular_velocity = 0.0 98:7/0 = 0 98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:7/0/physics_layer_0/angular_velocity = 0.0 99:7/0 = 0 99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:7/0/physics_layer_0/angular_velocity = 0.0 100:7/0 = 0 100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:7/0/physics_layer_0/angular_velocity = 0.0 101:7/0 = 0 101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:7/0/physics_layer_0/angular_velocity = 0.0 102:7/0 = 0 102:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:7/0/physics_layer_0/angular_velocity = 0.0 103:7/0 = 0 103:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:7/0/physics_layer_0/angular_velocity = 0.0 104:7/0 = 0 104:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:7/0/physics_layer_0/angular_velocity = 0.0 105:7/0 = 0 105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:7/0/physics_layer_0/angular_velocity = 0.0 106:7/0 = 0 106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:7/0/physics_layer_0/angular_velocity = 0.0 107:7/0 = 0 107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:7/0/physics_layer_0/angular_velocity = 0.0 108:7/0 = 0 108:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:7/0/physics_layer_0/angular_velocity = 0.0 109:7/0 = 0 109:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:7/0/physics_layer_0/angular_velocity = 0.0 110:7/0 = 0 110:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:7/0/physics_layer_0/angular_velocity = 0.0 111:7/0 = 0 111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:7/0/physics_layer_0/angular_velocity = 0.0 112:7/0 = 0 112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:7/0/physics_layer_0/angular_velocity = 0.0 113:7/0 = 0 113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:7/0/physics_layer_0/angular_velocity = 0.0 114:7/0 = 0 114:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:7/0/physics_layer_0/angular_velocity = 0.0 115:7/0 = 0 115:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:7/0/physics_layer_0/angular_velocity = 0.0 116:7/0 = 0 116:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:7/0/physics_layer_0/angular_velocity = 0.0 117:7/0 = 0 117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:7/0/physics_layer_0/angular_velocity = 0.0 118:7/0 = 0 118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:7/0/physics_layer_0/angular_velocity = 0.0 119:7/0 = 0 119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:7/0/physics_layer_0/angular_velocity = 0.0 120:7/0 = 0 120:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:7/0/physics_layer_0/angular_velocity = 0.0 121:7/0 = 0 121:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:7/0/physics_layer_0/angular_velocity = 0.0 122:7/0 = 0 122:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:7/0/physics_layer_0/angular_velocity = 0.0 123:7/0 = 0 123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:7/0/physics_layer_0/angular_velocity = 0.0 124:7/0 = 0 124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:7/0/physics_layer_0/angular_velocity = 0.0 125:7/0 = 0 125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:7/0/physics_layer_0/angular_velocity = 0.0 126:7/0 = 0 126:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:7/0/physics_layer_0/angular_velocity = 0.0 127:7/0 = 0 127:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:7/0/physics_layer_0/angular_velocity = 0.0 128:7/0 = 0 128:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:7/0/physics_layer_0/angular_velocity = 0.0 129:7/0 = 0 129:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:7/0/physics_layer_0/angular_velocity = 0.0 130:7/0 = 0 130:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:7/0/physics_layer_0/angular_velocity = 0.0 131:7/0 = 0 131:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:7/0/physics_layer_0/angular_velocity = 0.0 132:7/0 = 0 132:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:7/0/physics_layer_0/angular_velocity = 0.0 133:7/0 = 0 133:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:7/0/physics_layer_0/angular_velocity = 0.0 134:7/0 = 0 134:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:7/0/physics_layer_0/angular_velocity = 0.0 135:7/0 = 0 135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:7/0/physics_layer_0/angular_velocity = 0.0 136:7/0 = 0 136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:7/0/physics_layer_0/angular_velocity = 0.0 137:7/0 = 0 137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:7/0/physics_layer_0/angular_velocity = 0.0 138:7/0 = 0 138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:7/0/physics_layer_0/angular_velocity = 0.0 139:7/0 = 0 139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:7/0/physics_layer_0/angular_velocity = 0.0 140:7/0 = 0 140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:7/0/physics_layer_0/angular_velocity = 0.0 141:7/0 = 0 141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:7/0/physics_layer_0/angular_velocity = 0.0 142:7/0 = 0 142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:7/0/physics_layer_0/angular_velocity = 0.0 143:7/0 = 0 143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:7/0/physics_layer_0/angular_velocity = 0.0 144:7/0 = 0 144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:7/0/physics_layer_0/angular_velocity = 0.0 145:7/0 = 0 145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:7/0/physics_layer_0/angular_velocity = 0.0 146:7/0 = 0 146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:7/0/physics_layer_0/angular_velocity = 0.0 147:7/0 = 0 147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:7/0/physics_layer_0/angular_velocity = 0.0 148:7/0 = 0 148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:7/0/physics_layer_0/angular_velocity = 0.0 149:7/0 = 0 149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:7/0/physics_layer_0/angular_velocity = 0.0 150:7/0 = 0 150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:7/0/physics_layer_0/angular_velocity = 0.0 151:7/0 = 0 151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:7/0/physics_layer_0/angular_velocity = 0.0 152:7/0 = 0 152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:7/0/physics_layer_0/angular_velocity = 0.0 153:7/0 = 0 153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:7/0/physics_layer_0/angular_velocity = 0.0 154:7/0 = 0 154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:7/0/physics_layer_0/angular_velocity = 0.0 155:7/0 = 0 155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:7/0/physics_layer_0/angular_velocity = 0.0 156:7/0 = 0 156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:7/0/physics_layer_0/angular_velocity = 0.0 157:7/0 = 0 157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:7/0/physics_layer_0/angular_velocity = 0.0 158:7/0 = 0 158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:7/0/physics_layer_0/angular_velocity = 0.0 159:7/0 = 0 159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:7/0/physics_layer_0/angular_velocity = 0.0 160:7/0 = 0 160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:7/0/physics_layer_0/angular_velocity = 0.0 161:7/0 = 0 161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:7/0/physics_layer_0/angular_velocity = 0.0 162:7/0 = 0 162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:7/0/physics_layer_0/angular_velocity = 0.0 163:7/0 = 0 163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:7/0/physics_layer_0/angular_velocity = 0.0 164:7/0 = 0 164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:7/0/physics_layer_0/angular_velocity = 0.0 165:7/0 = 0 165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:7/0/physics_layer_0/angular_velocity = 0.0 166:7/0 = 0 166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:7/0/physics_layer_0/angular_velocity = 0.0 167:7/0 = 0 167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:7/0/physics_layer_0/angular_velocity = 0.0 168:7/0 = 0 168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:7/0/physics_layer_0/angular_velocity = 0.0 169:7/0 = 0 169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:7/0/physics_layer_0/angular_velocity = 0.0 170:7/0 = 0 170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:7/0/physics_layer_0/angular_velocity = 0.0 171:7/0 = 0 171:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:7/0/physics_layer_0/angular_velocity = 0.0 172:7/0 = 0 172:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:7/0/physics_layer_0/angular_velocity = 0.0 173:7/0 = 0 173:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:7/0/physics_layer_0/angular_velocity = 0.0 174:7/0 = 0 174:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:7/0/physics_layer_0/angular_velocity = 0.0 175:7/0 = 0 175:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:7/0/physics_layer_0/angular_velocity = 0.0 176:7/0 = 0 176:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:7/0/physics_layer_0/angular_velocity = 0.0 177:7/0 = 0 177:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:7/0/physics_layer_0/angular_velocity = 0.0 178:7/0 = 0 178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:7/0/physics_layer_0/angular_velocity = 0.0 179:7/0 = 0 179:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:7/0/physics_layer_0/angular_velocity = 0.0 180:7/0 = 0 180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:7/0/physics_layer_0/angular_velocity = 0.0 181:7/0 = 0 181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:7/0/physics_layer_0/angular_velocity = 0.0 182:7/0 = 0 182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:7/0/physics_layer_0/angular_velocity = 0.0 183:7/0 = 0 183:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:7/0/physics_layer_0/angular_velocity = 0.0 184:7/0 = 0 184:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:7/0/physics_layer_0/angular_velocity = 0.0 185:7/0 = 0 185:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:7/0/physics_layer_0/angular_velocity = 0.0 186:7/0 = 0 186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:7/0/physics_layer_0/angular_velocity = 0.0 187:7/0 = 0 187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:7/0/physics_layer_0/angular_velocity = 0.0 188:7/0 = 0 188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:7/0/physics_layer_0/angular_velocity = 0.0 189:7/0 = 0 189:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:7/0/physics_layer_0/angular_velocity = 0.0 190:7/0 = 0 190:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:7/0/physics_layer_0/angular_velocity = 0.0 191:7/0 = 0 191:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:7/0/physics_layer_0/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 47:8/0 = 0 47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_0/angular_velocity = 0.0 48:8/0 = 0 48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_0/angular_velocity = 0.0 49:8/0 = 0 49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_0/angular_velocity = 0.0 50:8/0 = 0 50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_0/angular_velocity = 0.0 51:8/0 = 0 51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_0/angular_velocity = 0.0 52:8/0 = 0 52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_0/angular_velocity = 0.0 53:8/0 = 0 53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_0/angular_velocity = 0.0 54:8/0 = 0 54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:8/0/physics_layer_0/angular_velocity = 0.0 55:8/0 = 0 55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:8/0/physics_layer_0/angular_velocity = 0.0 56:8/0 = 0 56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:8/0/physics_layer_0/angular_velocity = 0.0 57:8/0 = 0 57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_0/angular_velocity = 0.0 58:8/0 = 0 58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_0/angular_velocity = 0.0 59:8/0 = 0 59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_0/angular_velocity = 0.0 60:8/0 = 0 60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:8/0/physics_layer_0/angular_velocity = 0.0 61:8/0 = 0 61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:8/0/physics_layer_0/angular_velocity = 0.0 62:8/0 = 0 62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:8/0/physics_layer_0/angular_velocity = 0.0 63:8/0 = 0 63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_0/angular_velocity = 0.0 64:8/0 = 0 64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:8/0/physics_layer_0/angular_velocity = 0.0 65:8/0 = 0 65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:8/0/physics_layer_0/angular_velocity = 0.0 66:8/0 = 0 66:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:8/0/physics_layer_0/angular_velocity = 0.0 67:8/0 = 0 67:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:8/0/physics_layer_0/angular_velocity = 0.0 68:8/0 = 0 68:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:8/0/physics_layer_0/angular_velocity = 0.0 69:8/0 = 0 69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:8/0/physics_layer_0/angular_velocity = 0.0 70:8/0 = 0 70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:8/0/physics_layer_0/angular_velocity = 0.0 71:8/0 = 0 71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:8/0/physics_layer_0/angular_velocity = 0.0 72:8/0 = 0 72:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:8/0/physics_layer_0/angular_velocity = 0.0 73:8/0 = 0 73:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:8/0/physics_layer_0/angular_velocity = 0.0 74:8/0 = 0 74:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:8/0/physics_layer_0/angular_velocity = 0.0 75:8/0 = 0 75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:8/0/physics_layer_0/angular_velocity = 0.0 76:8/0 = 0 76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:8/0/physics_layer_0/angular_velocity = 0.0 77:8/0 = 0 77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:8/0/physics_layer_0/angular_velocity = 0.0 78:8/0 = 0 78:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:8/0/physics_layer_0/angular_velocity = 0.0 79:8/0 = 0 79:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:8/0/physics_layer_0/angular_velocity = 0.0 80:8/0 = 0 80:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:8/0/physics_layer_0/angular_velocity = 0.0 81:8/0 = 0 81:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:8/0/physics_layer_0/angular_velocity = 0.0 82:8/0 = 0 82:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:8/0/physics_layer_0/angular_velocity = 0.0 83:8/0 = 0 83:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:8/0/physics_layer_0/angular_velocity = 0.0 84:8/0 = 0 84:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:8/0/physics_layer_0/angular_velocity = 0.0 85:8/0 = 0 85:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:8/0/physics_layer_0/angular_velocity = 0.0 86:8/0 = 0 86:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:8/0/physics_layer_0/angular_velocity = 0.0 87:8/0 = 0 87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:8/0/physics_layer_0/angular_velocity = 0.0 88:8/0 = 0 88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:8/0/physics_layer_0/angular_velocity = 0.0 89:8/0 = 0 89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:8/0/physics_layer_0/angular_velocity = 0.0 90:8/0 = 0 90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:8/0/physics_layer_0/angular_velocity = 0.0 91:8/0 = 0 91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:8/0/physics_layer_0/angular_velocity = 0.0 92:8/0 = 0 92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:8/0/physics_layer_0/angular_velocity = 0.0 93:8/0 = 0 93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:8/0/physics_layer_0/angular_velocity = 0.0 94:8/0 = 0 94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:8/0/physics_layer_0/angular_velocity = 0.0 95:8/0 = 0 95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:8/0/physics_layer_0/angular_velocity = 0.0 96:8/0 = 0 96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:8/0/physics_layer_0/angular_velocity = 0.0 97:8/0 = 0 97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:8/0/physics_layer_0/angular_velocity = 0.0 98:8/0 = 0 98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:8/0/physics_layer_0/angular_velocity = 0.0 99:8/0 = 0 99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:8/0/physics_layer_0/angular_velocity = 0.0 100:8/0 = 0 100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:8/0/physics_layer_0/angular_velocity = 0.0 101:8/0 = 0 101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:8/0/physics_layer_0/angular_velocity = 0.0 102:8/0 = 0 102:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:8/0/physics_layer_0/angular_velocity = 0.0 103:8/0 = 0 103:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:8/0/physics_layer_0/angular_velocity = 0.0 104:8/0 = 0 104:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:8/0/physics_layer_0/angular_velocity = 0.0 105:8/0 = 0 105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:8/0/physics_layer_0/angular_velocity = 0.0 106:8/0 = 0 106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:8/0/physics_layer_0/angular_velocity = 0.0 107:8/0 = 0 107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:8/0/physics_layer_0/angular_velocity = 0.0 108:8/0 = 0 108:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:8/0/physics_layer_0/angular_velocity = 0.0 109:8/0 = 0 109:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:8/0/physics_layer_0/angular_velocity = 0.0 110:8/0 = 0 110:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:8/0/physics_layer_0/angular_velocity = 0.0 111:8/0 = 0 111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:8/0/physics_layer_0/angular_velocity = 0.0 112:8/0 = 0 112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:8/0/physics_layer_0/angular_velocity = 0.0 113:8/0 = 0 113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:8/0/physics_layer_0/angular_velocity = 0.0 114:8/0 = 0 114:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:8/0/physics_layer_0/angular_velocity = 0.0 115:8/0 = 0 115:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:8/0/physics_layer_0/angular_velocity = 0.0 116:8/0 = 0 116:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:8/0/physics_layer_0/angular_velocity = 0.0 117:8/0 = 0 117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:8/0/physics_layer_0/angular_velocity = 0.0 118:8/0 = 0 118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:8/0/physics_layer_0/angular_velocity = 0.0 119:8/0 = 0 119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:8/0/physics_layer_0/angular_velocity = 0.0 120:8/0 = 0 120:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:8/0/physics_layer_0/angular_velocity = 0.0 121:8/0 = 0 121:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:8/0/physics_layer_0/angular_velocity = 0.0 122:8/0 = 0 122:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:8/0/physics_layer_0/angular_velocity = 0.0 123:8/0 = 0 123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:8/0/physics_layer_0/angular_velocity = 0.0 124:8/0 = 0 124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:8/0/physics_layer_0/angular_velocity = 0.0 125:8/0 = 0 125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:8/0/physics_layer_0/angular_velocity = 0.0 126:8/0 = 0 126:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:8/0/physics_layer_0/angular_velocity = 0.0 127:8/0 = 0 127:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:8/0/physics_layer_0/angular_velocity = 0.0 128:8/0 = 0 128:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:8/0/physics_layer_0/angular_velocity = 0.0 129:8/0 = 0 129:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:8/0/physics_layer_0/angular_velocity = 0.0 130:8/0 = 0 130:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:8/0/physics_layer_0/angular_velocity = 0.0 131:8/0 = 0 131:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:8/0/physics_layer_0/angular_velocity = 0.0 132:8/0 = 0 132:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:8/0/physics_layer_0/angular_velocity = 0.0 133:8/0 = 0 133:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:8/0/physics_layer_0/angular_velocity = 0.0 134:8/0 = 0 134:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:8/0/physics_layer_0/angular_velocity = 0.0 135:8/0 = 0 135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:8/0/physics_layer_0/angular_velocity = 0.0 136:8/0 = 0 136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:8/0/physics_layer_0/angular_velocity = 0.0 137:8/0 = 0 137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:8/0/physics_layer_0/angular_velocity = 0.0 138:8/0 = 0 138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:8/0/physics_layer_0/angular_velocity = 0.0 139:8/0 = 0 139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:8/0/physics_layer_0/angular_velocity = 0.0 140:8/0 = 0 140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:8/0/physics_layer_0/angular_velocity = 0.0 141:8/0 = 0 141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:8/0/physics_layer_0/angular_velocity = 0.0 142:8/0 = 0 142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:8/0/physics_layer_0/angular_velocity = 0.0 143:8/0 = 0 143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:8/0/physics_layer_0/angular_velocity = 0.0 144:8/0 = 0 144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:8/0/physics_layer_0/angular_velocity = 0.0 145:8/0 = 0 145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:8/0/physics_layer_0/angular_velocity = 0.0 146:8/0 = 0 146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:8/0/physics_layer_0/angular_velocity = 0.0 147:8/0 = 0 147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:8/0/physics_layer_0/angular_velocity = 0.0 148:8/0 = 0 148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:8/0/physics_layer_0/angular_velocity = 0.0 149:8/0 = 0 149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:8/0/physics_layer_0/angular_velocity = 0.0 150:8/0 = 0 150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:8/0/physics_layer_0/angular_velocity = 0.0 151:8/0 = 0 151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:8/0/physics_layer_0/angular_velocity = 0.0 152:8/0 = 0 152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:8/0/physics_layer_0/angular_velocity = 0.0 153:8/0 = 0 153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:8/0/physics_layer_0/angular_velocity = 0.0 154:8/0 = 0 154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:8/0/physics_layer_0/angular_velocity = 0.0 155:8/0 = 0 155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:8/0/physics_layer_0/angular_velocity = 0.0 156:8/0 = 0 156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:8/0/physics_layer_0/angular_velocity = 0.0 157:8/0 = 0 157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:8/0/physics_layer_0/angular_velocity = 0.0 158:8/0 = 0 158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:8/0/physics_layer_0/angular_velocity = 0.0 159:8/0 = 0 159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:8/0/physics_layer_0/angular_velocity = 0.0 160:8/0 = 0 160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:8/0/physics_layer_0/angular_velocity = 0.0 161:8/0 = 0 161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:8/0/physics_layer_0/angular_velocity = 0.0 162:8/0 = 0 162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:8/0/physics_layer_0/angular_velocity = 0.0 163:8/0 = 0 163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:8/0/physics_layer_0/angular_velocity = 0.0 164:8/0 = 0 164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:8/0/physics_layer_0/angular_velocity = 0.0 165:8/0 = 0 165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:8/0/physics_layer_0/angular_velocity = 0.0 166:8/0 = 0 166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:8/0/physics_layer_0/angular_velocity = 0.0 167:8/0 = 0 167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:8/0/physics_layer_0/angular_velocity = 0.0 168:8/0 = 0 168:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:8/0/physics_layer_0/angular_velocity = 0.0 169:8/0 = 0 169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:8/0/physics_layer_0/angular_velocity = 0.0 170:8/0 = 0 170:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:8/0/physics_layer_0/angular_velocity = 0.0 171:8/0 = 0 171:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:8/0/physics_layer_0/angular_velocity = 0.0 172:8/0 = 0 172:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:8/0/physics_layer_0/angular_velocity = 0.0 173:8/0 = 0 173:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:8/0/physics_layer_0/angular_velocity = 0.0 174:8/0 = 0 174:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:8/0/physics_layer_0/angular_velocity = 0.0 175:8/0 = 0 175:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:8/0/physics_layer_0/angular_velocity = 0.0 176:8/0 = 0 176:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:8/0/physics_layer_0/angular_velocity = 0.0 177:8/0 = 0 177:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:8/0/physics_layer_0/angular_velocity = 0.0 178:8/0 = 0 178:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:8/0/physics_layer_0/angular_velocity = 0.0 179:8/0 = 0 179:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:8/0/physics_layer_0/angular_velocity = 0.0 180:8/0 = 0 180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:8/0/physics_layer_0/angular_velocity = 0.0 181:8/0 = 0 181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:8/0/physics_layer_0/angular_velocity = 0.0 182:8/0 = 0 182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:8/0/physics_layer_0/angular_velocity = 0.0 183:8/0 = 0 183:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:8/0/physics_layer_0/angular_velocity = 0.0 184:8/0 = 0 184:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:8/0/physics_layer_0/angular_velocity = 0.0 185:8/0 = 0 185:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:8/0/physics_layer_0/angular_velocity = 0.0 186:8/0 = 0 186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:8/0/physics_layer_0/angular_velocity = 0.0 187:8/0 = 0 187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:8/0/physics_layer_0/angular_velocity = 0.0 188:8/0 = 0 188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:8/0/physics_layer_0/angular_velocity = 0.0 189:8/0 = 0 189:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:8/0/physics_layer_0/angular_velocity = 0.0 190:8/0 = 0 190:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:8/0/physics_layer_0/angular_velocity = 0.0 191:8/0 = 0 191:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:8/0/physics_layer_0/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 36:9/0 = 0 36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_0/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 47:9/0 = 0 47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_0/angular_velocity = 0.0 48:9/0 = 0 48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:9/0/physics_layer_0/angular_velocity = 0.0 49:9/0 = 0 49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:9/0/physics_layer_0/angular_velocity = 0.0 50:9/0 = 0 50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:9/0/physics_layer_0/angular_velocity = 0.0 51:9/0 = 0 51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_0/angular_velocity = 0.0 52:9/0 = 0 52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_0/angular_velocity = 0.0 53:9/0 = 0 53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_0/angular_velocity = 0.0 54:9/0 = 0 54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:9/0/physics_layer_0/angular_velocity = 0.0 55:9/0 = 0 55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:9/0/physics_layer_0/angular_velocity = 0.0 56:9/0 = 0 56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:9/0/physics_layer_0/angular_velocity = 0.0 57:9/0 = 0 57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:9/0/physics_layer_0/angular_velocity = 0.0 58:9/0 = 0 58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:9/0/physics_layer_0/angular_velocity = 0.0 59:9/0 = 0 59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:9/0/physics_layer_0/angular_velocity = 0.0 60:9/0 = 0 60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_0/angular_velocity = 0.0 61:9/0 = 0 61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_0/angular_velocity = 0.0 62:9/0 = 0 62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_0/angular_velocity = 0.0 63:9/0 = 0 63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:9/0/physics_layer_0/angular_velocity = 0.0 64:9/0 = 0 64:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:9/0/physics_layer_0/angular_velocity = 0.0 65:9/0 = 0 65:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:9/0/physics_layer_0/angular_velocity = 0.0 66:9/0 = 0 66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:9/0/physics_layer_0/angular_velocity = 0.0 67:9/0 = 0 67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:9/0/physics_layer_0/angular_velocity = 0.0 68:9/0 = 0 68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:9/0/physics_layer_0/angular_velocity = 0.0 69:9/0 = 0 69:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:9/0/physics_layer_0/angular_velocity = 0.0 70:9/0 = 0 70:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:9/0/physics_layer_0/angular_velocity = 0.0 71:9/0 = 0 71:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:9/0/physics_layer_0/angular_velocity = 0.0 72:9/0 = 0 72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:9/0/physics_layer_0/angular_velocity = 0.0 73:9/0 = 0 73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:9/0/physics_layer_0/angular_velocity = 0.0 74:9/0 = 0 74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:9/0/physics_layer_0/angular_velocity = 0.0 75:9/0 = 0 75:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:9/0/physics_layer_0/angular_velocity = 0.0 76:9/0 = 0 76:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:9/0/physics_layer_0/angular_velocity = 0.0 77:9/0 = 0 77:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:9/0/physics_layer_0/angular_velocity = 0.0 78:9/0 = 0 78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:9/0/physics_layer_0/angular_velocity = 0.0 79:9/0 = 0 79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:9/0/physics_layer_0/angular_velocity = 0.0 80:9/0 = 0 80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:9/0/physics_layer_0/angular_velocity = 0.0 81:9/0 = 0 81:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:9/0/physics_layer_0/angular_velocity = 0.0 82:9/0 = 0 82:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:9/0/physics_layer_0/angular_velocity = 0.0 83:9/0 = 0 83:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:9/0/physics_layer_0/angular_velocity = 0.0 84:9/0 = 0 84:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:9/0/physics_layer_0/angular_velocity = 0.0 85:9/0 = 0 85:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:9/0/physics_layer_0/angular_velocity = 0.0 86:9/0 = 0 86:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:9/0/physics_layer_0/angular_velocity = 0.0 87:9/0 = 0 87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:9/0/physics_layer_0/angular_velocity = 0.0 88:9/0 = 0 88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:9/0/physics_layer_0/angular_velocity = 0.0 89:9/0 = 0 89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:9/0/physics_layer_0/angular_velocity = 0.0 90:9/0 = 0 90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:9/0/physics_layer_0/angular_velocity = 0.0 91:9/0 = 0 91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:9/0/physics_layer_0/angular_velocity = 0.0 92:9/0 = 0 92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:9/0/physics_layer_0/angular_velocity = 0.0 93:9/0 = 0 93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:9/0/physics_layer_0/angular_velocity = 0.0 94:9/0 = 0 94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:9/0/physics_layer_0/angular_velocity = 0.0 95:9/0 = 0 95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:9/0/physics_layer_0/angular_velocity = 0.0 96:9/0 = 0 96:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:9/0/physics_layer_0/angular_velocity = 0.0 97:9/0 = 0 97:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:9/0/physics_layer_0/angular_velocity = 0.0 98:9/0 = 0 98:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:9/0/physics_layer_0/angular_velocity = 0.0 99:9/0 = 0 99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:9/0/physics_layer_0/angular_velocity = 0.0 100:9/0 = 0 100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:9/0/physics_layer_0/angular_velocity = 0.0 101:9/0 = 0 101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:9/0/physics_layer_0/angular_velocity = 0.0 102:9/0 = 0 102:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:9/0/physics_layer_0/angular_velocity = 0.0 103:9/0 = 0 103:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:9/0/physics_layer_0/angular_velocity = 0.0 104:9/0 = 0 104:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:9/0/physics_layer_0/angular_velocity = 0.0 105:9/0 = 0 105:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:9/0/physics_layer_0/angular_velocity = 0.0 106:9/0 = 0 106:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:9/0/physics_layer_0/angular_velocity = 0.0 107:9/0 = 0 107:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:9/0/physics_layer_0/angular_velocity = 0.0 108:9/0 = 0 108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:9/0/physics_layer_0/angular_velocity = 0.0 109:9/0 = 0 109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:9/0/physics_layer_0/angular_velocity = 0.0 110:9/0 = 0 110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:9/0/physics_layer_0/angular_velocity = 0.0 111:9/0 = 0 111:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:9/0/physics_layer_0/angular_velocity = 0.0 112:9/0 = 0 112:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:9/0/physics_layer_0/angular_velocity = 0.0 113:9/0 = 0 113:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:9/0/physics_layer_0/angular_velocity = 0.0 114:9/0 = 0 114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:9/0/physics_layer_0/angular_velocity = 0.0 115:9/0 = 0 115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:9/0/physics_layer_0/angular_velocity = 0.0 116:9/0 = 0 116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:9/0/physics_layer_0/angular_velocity = 0.0 117:9/0 = 0 117:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:9/0/physics_layer_0/angular_velocity = 0.0 118:9/0 = 0 118:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:9/0/physics_layer_0/angular_velocity = 0.0 119:9/0 = 0 119:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:9/0/physics_layer_0/angular_velocity = 0.0 120:9/0 = 0 120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:9/0/physics_layer_0/angular_velocity = 0.0 121:9/0 = 0 121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:9/0/physics_layer_0/angular_velocity = 0.0 122:9/0 = 0 122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:9/0/physics_layer_0/angular_velocity = 0.0 123:9/0 = 0 123:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:9/0/physics_layer_0/angular_velocity = 0.0 124:9/0 = 0 124:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:9/0/physics_layer_0/angular_velocity = 0.0 125:9/0 = 0 125:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:9/0/physics_layer_0/angular_velocity = 0.0 126:9/0 = 0 126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:9/0/physics_layer_0/angular_velocity = 0.0 127:9/0 = 0 127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:9/0/physics_layer_0/angular_velocity = 0.0 128:9/0 = 0 128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:9/0/physics_layer_0/angular_velocity = 0.0 129:9/0 = 0 129:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:9/0/physics_layer_0/angular_velocity = 0.0 130:9/0 = 0 130:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:9/0/physics_layer_0/angular_velocity = 0.0 131:9/0 = 0 131:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:9/0/physics_layer_0/angular_velocity = 0.0 132:9/0 = 0 132:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:9/0/physics_layer_0/angular_velocity = 0.0 133:9/0 = 0 133:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:9/0/physics_layer_0/angular_velocity = 0.0 134:9/0 = 0 134:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:9/0/physics_layer_0/angular_velocity = 0.0 135:9/0 = 0 135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:9/0/physics_layer_0/angular_velocity = 0.0 136:9/0 = 0 136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:9/0/physics_layer_0/angular_velocity = 0.0 137:9/0 = 0 137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:9/0/physics_layer_0/angular_velocity = 0.0 138:9/0 = 0 138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:9/0/physics_layer_0/angular_velocity = 0.0 139:9/0 = 0 139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:9/0/physics_layer_0/angular_velocity = 0.0 140:9/0 = 0 140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:9/0/physics_layer_0/angular_velocity = 0.0 141:9/0 = 0 141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:9/0/physics_layer_0/angular_velocity = 0.0 142:9/0 = 0 142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:9/0/physics_layer_0/angular_velocity = 0.0 143:9/0 = 0 143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:9/0/physics_layer_0/angular_velocity = 0.0 144:9/0 = 0 144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:9/0/physics_layer_0/angular_velocity = 0.0 145:9/0 = 0 145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:9/0/physics_layer_0/angular_velocity = 0.0 146:9/0 = 0 146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:9/0/physics_layer_0/angular_velocity = 0.0 147:9/0 = 0 147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:9/0/physics_layer_0/angular_velocity = 0.0 148:9/0 = 0 148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:9/0/physics_layer_0/angular_velocity = 0.0 149:9/0 = 0 149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:9/0/physics_layer_0/angular_velocity = 0.0 150:9/0 = 0 150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:9/0/physics_layer_0/angular_velocity = 0.0 151:9/0 = 0 151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:9/0/physics_layer_0/angular_velocity = 0.0 152:9/0 = 0 152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:9/0/physics_layer_0/angular_velocity = 0.0 153:9/0 = 0 153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:9/0/physics_layer_0/angular_velocity = 0.0 154:9/0 = 0 154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:9/0/physics_layer_0/angular_velocity = 0.0 155:9/0 = 0 155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:9/0/physics_layer_0/angular_velocity = 0.0 156:9/0 = 0 156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:9/0/physics_layer_0/angular_velocity = 0.0 157:9/0 = 0 157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:9/0/physics_layer_0/angular_velocity = 0.0 158:9/0 = 0 158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:9/0/physics_layer_0/angular_velocity = 0.0 159:9/0 = 0 159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:9/0/physics_layer_0/angular_velocity = 0.0 160:9/0 = 0 160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:9/0/physics_layer_0/angular_velocity = 0.0 161:9/0 = 0 161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:9/0/physics_layer_0/angular_velocity = 0.0 162:9/0 = 0 162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:9/0/physics_layer_0/angular_velocity = 0.0 163:9/0 = 0 163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:9/0/physics_layer_0/angular_velocity = 0.0 164:9/0 = 0 164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:9/0/physics_layer_0/angular_velocity = 0.0 165:9/0 = 0 165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:9/0/physics_layer_0/angular_velocity = 0.0 166:9/0 = 0 166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:9/0/physics_layer_0/angular_velocity = 0.0 167:9/0 = 0 167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:9/0/physics_layer_0/angular_velocity = 0.0 168:9/0 = 0 168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:9/0/physics_layer_0/angular_velocity = 0.0 169:9/0 = 0 169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:9/0/physics_layer_0/angular_velocity = 0.0 170:9/0 = 0 170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:9/0/physics_layer_0/angular_velocity = 0.0 171:9/0 = 0 171:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:9/0/physics_layer_0/angular_velocity = 0.0 172:9/0 = 0 172:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:9/0/physics_layer_0/angular_velocity = 0.0 173:9/0 = 0 173:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:9/0/physics_layer_0/angular_velocity = 0.0 174:9/0 = 0 174:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:9/0/physics_layer_0/angular_velocity = 0.0 175:9/0 = 0 175:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:9/0/physics_layer_0/angular_velocity = 0.0 176:9/0 = 0 176:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:9/0/physics_layer_0/angular_velocity = 0.0 177:9/0 = 0 177:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:9/0/physics_layer_0/angular_velocity = 0.0 178:9/0 = 0 178:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:9/0/physics_layer_0/angular_velocity = 0.0 179:9/0 = 0 179:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:9/0/physics_layer_0/angular_velocity = 0.0 180:9/0 = 0 180:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:9/0/physics_layer_0/angular_velocity = 0.0 181:9/0 = 0 181:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:9/0/physics_layer_0/angular_velocity = 0.0 182:9/0 = 0 182:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:9/0/physics_layer_0/angular_velocity = 0.0 183:9/0 = 0 183:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:9/0/physics_layer_0/angular_velocity = 0.0 184:9/0 = 0 184:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:9/0/physics_layer_0/angular_velocity = 0.0 185:9/0 = 0 185:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:9/0/physics_layer_0/angular_velocity = 0.0 186:9/0 = 0 186:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:9/0/physics_layer_0/angular_velocity = 0.0 187:9/0 = 0 187:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:9/0/physics_layer_0/angular_velocity = 0.0 188:9/0 = 0 188:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:9/0/physics_layer_0/angular_velocity = 0.0 189:9/0 = 0 189:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:9/0/physics_layer_0/angular_velocity = 0.0 190:9/0 = 0 190:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:9/0/physics_layer_0/angular_velocity = 0.0 191:9/0 = 0 191:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:9/0/physics_layer_0/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 37:10/0 = 0 37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_0/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 46:10/0 = 0 46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_0/angular_velocity = 0.0 47:10/0 = 0 47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:10/0/physics_layer_0/angular_velocity = 0.0 48:10/0 = 0 48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:10/0/physics_layer_0/angular_velocity = 0.0 49:10/0 = 0 49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:10/0/physics_layer_0/angular_velocity = 0.0 50:10/0 = 0 50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:10/0/physics_layer_0/angular_velocity = 0.0 51:10/0 = 0 51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_0/angular_velocity = 0.0 52:10/0 = 0 52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_0/angular_velocity = 0.0 53:10/0 = 0 53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_0/angular_velocity = 0.0 54:10/0 = 0 54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:10/0/physics_layer_0/angular_velocity = 0.0 55:10/0 = 0 55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:10/0/physics_layer_0/angular_velocity = 0.0 56:10/0 = 0 56:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:10/0/physics_layer_0/angular_velocity = 0.0 57:10/0 = 0 57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:10/0/physics_layer_0/angular_velocity = 0.0 58:10/0 = 0 58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:10/0/physics_layer_0/angular_velocity = 0.0 59:10/0 = 0 59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:10/0/physics_layer_0/angular_velocity = 0.0 60:10/0 = 0 60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_0/angular_velocity = 0.0 61:10/0 = 0 61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_0/angular_velocity = 0.0 62:10/0 = 0 62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_0/angular_velocity = 0.0 63:10/0 = 0 63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:10/0/physics_layer_0/angular_velocity = 0.0 64:10/0 = 0 64:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:10/0/physics_layer_0/angular_velocity = 0.0 65:10/0 = 0 65:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:10/0/physics_layer_0/angular_velocity = 0.0 66:10/0 = 0 66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:10/0/physics_layer_0/angular_velocity = 0.0 67:10/0 = 0 67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:10/0/physics_layer_0/angular_velocity = 0.0 68:10/0 = 0 68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:10/0/physics_layer_0/angular_velocity = 0.0 69:10/0 = 0 69:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:10/0/physics_layer_0/angular_velocity = 0.0 70:10/0 = 0 70:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:10/0/physics_layer_0/angular_velocity = 0.0 71:10/0 = 0 71:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:10/0/physics_layer_0/angular_velocity = 0.0 72:10/0 = 0 72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:10/0/physics_layer_0/angular_velocity = 0.0 73:10/0 = 0 73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:10/0/physics_layer_0/angular_velocity = 0.0 74:10/0 = 0 74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:10/0/physics_layer_0/angular_velocity = 0.0 75:10/0 = 0 75:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:10/0/physics_layer_0/angular_velocity = 0.0 76:10/0 = 0 76:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:10/0/physics_layer_0/angular_velocity = 0.0 77:10/0 = 0 77:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:10/0/physics_layer_0/angular_velocity = 0.0 78:10/0 = 0 78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:10/0/physics_layer_0/angular_velocity = 0.0 79:10/0 = 0 79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:10/0/physics_layer_0/angular_velocity = 0.0 80:10/0 = 0 80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:10/0/physics_layer_0/angular_velocity = 0.0 81:10/0 = 0 81:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:10/0/physics_layer_0/angular_velocity = 0.0 82:10/0 = 0 82:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:10/0/physics_layer_0/angular_velocity = 0.0 83:10/0 = 0 83:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:10/0/physics_layer_0/angular_velocity = 0.0 84:10/0 = 0 84:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:10/0/physics_layer_0/angular_velocity = 0.0 85:10/0 = 0 85:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:10/0/physics_layer_0/angular_velocity = 0.0 86:10/0 = 0 86:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:10/0/physics_layer_0/angular_velocity = 0.0 87:10/0 = 0 87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:10/0/physics_layer_0/angular_velocity = 0.0 88:10/0 = 0 88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:10/0/physics_layer_0/angular_velocity = 0.0 89:10/0 = 0 89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:10/0/physics_layer_0/angular_velocity = 0.0 90:10/0 = 0 90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:10/0/physics_layer_0/angular_velocity = 0.0 91:10/0 = 0 91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:10/0/physics_layer_0/angular_velocity = 0.0 92:10/0 = 0 92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:10/0/physics_layer_0/angular_velocity = 0.0 93:10/0 = 0 93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:10/0/physics_layer_0/angular_velocity = 0.0 94:10/0 = 0 94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:10/0/physics_layer_0/angular_velocity = 0.0 95:10/0 = 0 95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:10/0/physics_layer_0/angular_velocity = 0.0 96:10/0 = 0 96:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:10/0/physics_layer_0/angular_velocity = 0.0 97:10/0 = 0 97:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:10/0/physics_layer_0/angular_velocity = 0.0 98:10/0 = 0 98:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:10/0/physics_layer_0/angular_velocity = 0.0 99:10/0 = 0 99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:10/0/physics_layer_0/angular_velocity = 0.0 100:10/0 = 0 100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:10/0/physics_layer_0/angular_velocity = 0.0 101:10/0 = 0 101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:10/0/physics_layer_0/angular_velocity = 0.0 102:10/0 = 0 102:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:10/0/physics_layer_0/angular_velocity = 0.0 103:10/0 = 0 103:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:10/0/physics_layer_0/angular_velocity = 0.0 104:10/0 = 0 104:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:10/0/physics_layer_0/angular_velocity = 0.0 105:10/0 = 0 105:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:10/0/physics_layer_0/angular_velocity = 0.0 106:10/0 = 0 106:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:10/0/physics_layer_0/angular_velocity = 0.0 107:10/0 = 0 107:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:10/0/physics_layer_0/angular_velocity = 0.0 108:10/0 = 0 108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:10/0/physics_layer_0/angular_velocity = 0.0 109:10/0 = 0 109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:10/0/physics_layer_0/angular_velocity = 0.0 110:10/0 = 0 110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:10/0/physics_layer_0/angular_velocity = 0.0 111:10/0 = 0 111:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:10/0/physics_layer_0/angular_velocity = 0.0 112:10/0 = 0 112:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:10/0/physics_layer_0/angular_velocity = 0.0 113:10/0 = 0 113:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:10/0/physics_layer_0/angular_velocity = 0.0 114:10/0 = 0 114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:10/0/physics_layer_0/angular_velocity = 0.0 115:10/0 = 0 115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:10/0/physics_layer_0/angular_velocity = 0.0 116:10/0 = 0 116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:10/0/physics_layer_0/angular_velocity = 0.0 117:10/0 = 0 117:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:10/0/physics_layer_0/angular_velocity = 0.0 118:10/0 = 0 118:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:10/0/physics_layer_0/angular_velocity = 0.0 119:10/0 = 0 119:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:10/0/physics_layer_0/angular_velocity = 0.0 120:10/0 = 0 120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:10/0/physics_layer_0/angular_velocity = 0.0 121:10/0 = 0 121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:10/0/physics_layer_0/angular_velocity = 0.0 122:10/0 = 0 122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:10/0/physics_layer_0/angular_velocity = 0.0 123:10/0 = 0 123:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:10/0/physics_layer_0/angular_velocity = 0.0 124:10/0 = 0 124:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:10/0/physics_layer_0/angular_velocity = 0.0 125:10/0 = 0 125:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:10/0/physics_layer_0/angular_velocity = 0.0 126:10/0 = 0 126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:10/0/physics_layer_0/angular_velocity = 0.0 127:10/0 = 0 127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:10/0/physics_layer_0/angular_velocity = 0.0 128:10/0 = 0 128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:10/0/physics_layer_0/angular_velocity = 0.0 129:10/0 = 0 129:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:10/0/physics_layer_0/angular_velocity = 0.0 130:10/0 = 0 130:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:10/0/physics_layer_0/angular_velocity = 0.0 131:10/0 = 0 131:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:10/0/physics_layer_0/angular_velocity = 0.0 132:10/0 = 0 132:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:10/0/physics_layer_0/angular_velocity = 0.0 133:10/0 = 0 133:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:10/0/physics_layer_0/angular_velocity = 0.0 134:10/0 = 0 134:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:10/0/physics_layer_0/angular_velocity = 0.0 135:10/0 = 0 135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:10/0/physics_layer_0/angular_velocity = 0.0 136:10/0 = 0 136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:10/0/physics_layer_0/angular_velocity = 0.0 137:10/0 = 0 137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:10/0/physics_layer_0/angular_velocity = 0.0 138:10/0 = 0 138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:10/0/physics_layer_0/angular_velocity = 0.0 139:10/0 = 0 139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:10/0/physics_layer_0/angular_velocity = 0.0 140:10/0 = 0 140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:10/0/physics_layer_0/angular_velocity = 0.0 141:10/0 = 0 141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:10/0/physics_layer_0/angular_velocity = 0.0 142:10/0 = 0 142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:10/0/physics_layer_0/angular_velocity = 0.0 143:10/0 = 0 143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:10/0/physics_layer_0/angular_velocity = 0.0 144:10/0 = 0 144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:10/0/physics_layer_0/angular_velocity = 0.0 145:10/0 = 0 145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:10/0/physics_layer_0/angular_velocity = 0.0 146:10/0 = 0 146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:10/0/physics_layer_0/angular_velocity = 0.0 147:10/0 = 0 147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:10/0/physics_layer_0/angular_velocity = 0.0 148:10/0 = 0 148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:10/0/physics_layer_0/angular_velocity = 0.0 149:10/0 = 0 149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:10/0/physics_layer_0/angular_velocity = 0.0 150:10/0 = 0 150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:10/0/physics_layer_0/angular_velocity = 0.0 151:10/0 = 0 151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:10/0/physics_layer_0/angular_velocity = 0.0 152:10/0 = 0 152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:10/0/physics_layer_0/angular_velocity = 0.0 153:10/0 = 0 153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:10/0/physics_layer_0/angular_velocity = 0.0 154:10/0 = 0 154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:10/0/physics_layer_0/angular_velocity = 0.0 155:10/0 = 0 155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:10/0/physics_layer_0/angular_velocity = 0.0 156:10/0 = 0 156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:10/0/physics_layer_0/angular_velocity = 0.0 157:10/0 = 0 157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:10/0/physics_layer_0/angular_velocity = 0.0 158:10/0 = 0 158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:10/0/physics_layer_0/angular_velocity = 0.0 159:10/0 = 0 159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:10/0/physics_layer_0/angular_velocity = 0.0 160:10/0 = 0 160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:10/0/physics_layer_0/angular_velocity = 0.0 161:10/0 = 0 161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:10/0/physics_layer_0/angular_velocity = 0.0 162:10/0 = 0 162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:10/0/physics_layer_0/angular_velocity = 0.0 163:10/0 = 0 163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:10/0/physics_layer_0/angular_velocity = 0.0 164:10/0 = 0 164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:10/0/physics_layer_0/angular_velocity = 0.0 165:10/0 = 0 165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:10/0/physics_layer_0/angular_velocity = 0.0 166:10/0 = 0 166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:10/0/physics_layer_0/angular_velocity = 0.0 167:10/0 = 0 167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:10/0/physics_layer_0/angular_velocity = 0.0 168:10/0 = 0 168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:10/0/physics_layer_0/angular_velocity = 0.0 169:10/0 = 0 169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:10/0/physics_layer_0/angular_velocity = 0.0 170:10/0 = 0 170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:10/0/physics_layer_0/angular_velocity = 0.0 171:10/0 = 0 171:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:10/0/physics_layer_0/angular_velocity = 0.0 172:10/0 = 0 172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:10/0/physics_layer_0/angular_velocity = 0.0 173:10/0 = 0 173:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:10/0/physics_layer_0/angular_velocity = 0.0 174:10/0 = 0 174:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:10/0/physics_layer_0/angular_velocity = 0.0 175:10/0 = 0 175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:10/0/physics_layer_0/angular_velocity = 0.0 176:10/0 = 0 176:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:10/0/physics_layer_0/angular_velocity = 0.0 177:10/0 = 0 177:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:10/0/physics_layer_0/angular_velocity = 0.0 178:10/0 = 0 178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:10/0/physics_layer_0/angular_velocity = 0.0 179:10/0 = 0 179:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:10/0/physics_layer_0/angular_velocity = 0.0 180:10/0 = 0 180:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:10/0/physics_layer_0/angular_velocity = 0.0 181:10/0 = 0 181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:10/0/physics_layer_0/angular_velocity = 0.0 182:10/0 = 0 182:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:10/0/physics_layer_0/angular_velocity = 0.0 183:10/0 = 0 183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:10/0/physics_layer_0/angular_velocity = 0.0 184:10/0 = 0 184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:10/0/physics_layer_0/angular_velocity = 0.0 185:10/0 = 0 185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:10/0/physics_layer_0/angular_velocity = 0.0 186:10/0 = 0 186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:10/0/physics_layer_0/angular_velocity = 0.0 187:10/0 = 0 187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:10/0/physics_layer_0/angular_velocity = 0.0 188:10/0 = 0 188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:10/0/physics_layer_0/angular_velocity = 0.0 189:10/0 = 0 189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:10/0/physics_layer_0/angular_velocity = 0.0 190:10/0 = 0 190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:10/0/physics_layer_0/angular_velocity = 0.0 191:10/0 = 0 191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:10/0/physics_layer_0/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 37:11/0 = 0 37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_0/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 46:11/0 = 0 46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_0/angular_velocity = 0.0 47:11/0 = 0 47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:11/0/physics_layer_0/angular_velocity = 0.0 48:11/0 = 0 48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:11/0/physics_layer_0/angular_velocity = 0.0 49:11/0 = 0 49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:11/0/physics_layer_0/angular_velocity = 0.0 50:11/0 = 0 50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:11/0/physics_layer_0/angular_velocity = 0.0 51:11/0 = 0 51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_0/angular_velocity = 0.0 52:11/0 = 0 52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_0/angular_velocity = 0.0 53:11/0 = 0 53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_0/angular_velocity = 0.0 54:11/0 = 0 54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:11/0/physics_layer_0/angular_velocity = 0.0 55:11/0 = 0 55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:11/0/physics_layer_0/angular_velocity = 0.0 56:11/0 = 0 56:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:11/0/physics_layer_0/angular_velocity = 0.0 57:11/0 = 0 57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:11/0/physics_layer_0/angular_velocity = 0.0 58:11/0 = 0 58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:11/0/physics_layer_0/angular_velocity = 0.0 59:11/0 = 0 59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:11/0/physics_layer_0/angular_velocity = 0.0 60:11/0 = 0 60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_0/angular_velocity = 0.0 61:11/0 = 0 61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_0/angular_velocity = 0.0 62:11/0 = 0 62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_0/angular_velocity = 0.0 63:11/0 = 0 63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:11/0/physics_layer_0/angular_velocity = 0.0 64:11/0 = 0 64:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:11/0/physics_layer_0/angular_velocity = 0.0 65:11/0 = 0 65:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:11/0/physics_layer_0/angular_velocity = 0.0 66:11/0 = 0 66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:11/0/physics_layer_0/angular_velocity = 0.0 67:11/0 = 0 67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:11/0/physics_layer_0/angular_velocity = 0.0 68:11/0 = 0 68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:11/0/physics_layer_0/angular_velocity = 0.0 69:11/0 = 0 69:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:11/0/physics_layer_0/angular_velocity = 0.0 70:11/0 = 0 70:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:11/0/physics_layer_0/angular_velocity = 0.0 71:11/0 = 0 71:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:11/0/physics_layer_0/angular_velocity = 0.0 72:11/0 = 0 72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:11/0/physics_layer_0/angular_velocity = 0.0 73:11/0 = 0 73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:11/0/physics_layer_0/angular_velocity = 0.0 74:11/0 = 0 74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:11/0/physics_layer_0/angular_velocity = 0.0 75:11/0 = 0 75:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:11/0/physics_layer_0/angular_velocity = 0.0 76:11/0 = 0 76:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:11/0/physics_layer_0/angular_velocity = 0.0 77:11/0 = 0 77:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:11/0/physics_layer_0/angular_velocity = 0.0 78:11/0 = 0 78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:11/0/physics_layer_0/angular_velocity = 0.0 79:11/0 = 0 79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:11/0/physics_layer_0/angular_velocity = 0.0 80:11/0 = 0 80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:11/0/physics_layer_0/angular_velocity = 0.0 81:11/0 = 0 81:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:11/0/physics_layer_0/angular_velocity = 0.0 82:11/0 = 0 82:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:11/0/physics_layer_0/angular_velocity = 0.0 83:11/0 = 0 83:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:11/0/physics_layer_0/angular_velocity = 0.0 84:11/0 = 0 84:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:11/0/physics_layer_0/angular_velocity = 0.0 85:11/0 = 0 85:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:11/0/physics_layer_0/angular_velocity = 0.0 86:11/0 = 0 86:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:11/0/physics_layer_0/angular_velocity = 0.0 87:11/0 = 0 87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:11/0/physics_layer_0/angular_velocity = 0.0 88:11/0 = 0 88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:11/0/physics_layer_0/angular_velocity = 0.0 89:11/0 = 0 89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:11/0/physics_layer_0/angular_velocity = 0.0 90:11/0 = 0 90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:11/0/physics_layer_0/angular_velocity = 0.0 91:11/0 = 0 91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:11/0/physics_layer_0/angular_velocity = 0.0 92:11/0 = 0 92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:11/0/physics_layer_0/angular_velocity = 0.0 93:11/0 = 0 93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:11/0/physics_layer_0/angular_velocity = 0.0 94:11/0 = 0 94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:11/0/physics_layer_0/angular_velocity = 0.0 95:11/0 = 0 95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:11/0/physics_layer_0/angular_velocity = 0.0 96:11/0 = 0 96:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:11/0/physics_layer_0/angular_velocity = 0.0 97:11/0 = 0 97:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:11/0/physics_layer_0/angular_velocity = 0.0 98:11/0 = 0 98:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:11/0/physics_layer_0/angular_velocity = 0.0 99:11/0 = 0 99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:11/0/physics_layer_0/angular_velocity = 0.0 100:11/0 = 0 100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:11/0/physics_layer_0/angular_velocity = 0.0 101:11/0 = 0 101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:11/0/physics_layer_0/angular_velocity = 0.0 102:11/0 = 0 102:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:11/0/physics_layer_0/angular_velocity = 0.0 103:11/0 = 0 103:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:11/0/physics_layer_0/angular_velocity = 0.0 104:11/0 = 0 104:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:11/0/physics_layer_0/angular_velocity = 0.0 105:11/0 = 0 105:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:11/0/physics_layer_0/angular_velocity = 0.0 106:11/0 = 0 106:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:11/0/physics_layer_0/angular_velocity = 0.0 107:11/0 = 0 107:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:11/0/physics_layer_0/angular_velocity = 0.0 108:11/0 = 0 108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:11/0/physics_layer_0/angular_velocity = 0.0 109:11/0 = 0 109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:11/0/physics_layer_0/angular_velocity = 0.0 110:11/0 = 0 110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:11/0/physics_layer_0/angular_velocity = 0.0 111:11/0 = 0 111:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:11/0/physics_layer_0/angular_velocity = 0.0 112:11/0 = 0 112:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:11/0/physics_layer_0/angular_velocity = 0.0 113:11/0 = 0 113:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:11/0/physics_layer_0/angular_velocity = 0.0 114:11/0 = 0 114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:11/0/physics_layer_0/angular_velocity = 0.0 115:11/0 = 0 115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:11/0/physics_layer_0/angular_velocity = 0.0 116:11/0 = 0 116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:11/0/physics_layer_0/angular_velocity = 0.0 117:11/0 = 0 117:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:11/0/physics_layer_0/angular_velocity = 0.0 118:11/0 = 0 118:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:11/0/physics_layer_0/angular_velocity = 0.0 119:11/0 = 0 119:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:11/0/physics_layer_0/angular_velocity = 0.0 120:11/0 = 0 120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:11/0/physics_layer_0/angular_velocity = 0.0 121:11/0 = 0 121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:11/0/physics_layer_0/angular_velocity = 0.0 122:11/0 = 0 122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:11/0/physics_layer_0/angular_velocity = 0.0 123:11/0 = 0 123:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:11/0/physics_layer_0/angular_velocity = 0.0 124:11/0 = 0 124:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:11/0/physics_layer_0/angular_velocity = 0.0 125:11/0 = 0 125:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:11/0/physics_layer_0/angular_velocity = 0.0 126:11/0 = 0 126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:11/0/physics_layer_0/angular_velocity = 0.0 127:11/0 = 0 127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:11/0/physics_layer_0/angular_velocity = 0.0 128:11/0 = 0 128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:11/0/physics_layer_0/angular_velocity = 0.0 129:11/0 = 0 129:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:11/0/physics_layer_0/angular_velocity = 0.0 130:11/0 = 0 130:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:11/0/physics_layer_0/angular_velocity = 0.0 131:11/0 = 0 131:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:11/0/physics_layer_0/angular_velocity = 0.0 132:11/0 = 0 132:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:11/0/physics_layer_0/angular_velocity = 0.0 133:11/0 = 0 133:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:11/0/physics_layer_0/angular_velocity = 0.0 134:11/0 = 0 134:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:11/0/physics_layer_0/angular_velocity = 0.0 135:11/0 = 0 135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:11/0/physics_layer_0/angular_velocity = 0.0 136:11/0 = 0 136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:11/0/physics_layer_0/angular_velocity = 0.0 137:11/0 = 0 137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:11/0/physics_layer_0/angular_velocity = 0.0 138:11/0 = 0 138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:11/0/physics_layer_0/angular_velocity = 0.0 139:11/0 = 0 139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:11/0/physics_layer_0/angular_velocity = 0.0 140:11/0 = 0 140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:11/0/physics_layer_0/angular_velocity = 0.0 141:11/0 = 0 141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:11/0/physics_layer_0/angular_velocity = 0.0 142:11/0 = 0 142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:11/0/physics_layer_0/angular_velocity = 0.0 143:11/0 = 0 143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:11/0/physics_layer_0/angular_velocity = 0.0 144:11/0 = 0 144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:11/0/physics_layer_0/angular_velocity = 0.0 145:11/0 = 0 145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:11/0/physics_layer_0/angular_velocity = 0.0 146:11/0 = 0 146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:11/0/physics_layer_0/angular_velocity = 0.0 147:11/0 = 0 147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:11/0/physics_layer_0/angular_velocity = 0.0 148:11/0 = 0 148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:11/0/physics_layer_0/angular_velocity = 0.0 149:11/0 = 0 149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:11/0/physics_layer_0/angular_velocity = 0.0 150:11/0 = 0 150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:11/0/physics_layer_0/angular_velocity = 0.0 151:11/0 = 0 151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:11/0/physics_layer_0/angular_velocity = 0.0 152:11/0 = 0 152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:11/0/physics_layer_0/angular_velocity = 0.0 153:11/0 = 0 153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:11/0/physics_layer_0/angular_velocity = 0.0 154:11/0 = 0 154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:11/0/physics_layer_0/angular_velocity = 0.0 155:11/0 = 0 155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:11/0/physics_layer_0/angular_velocity = 0.0 156:11/0 = 0 156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:11/0/physics_layer_0/angular_velocity = 0.0 157:11/0 = 0 157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:11/0/physics_layer_0/angular_velocity = 0.0 158:11/0 = 0 158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:11/0/physics_layer_0/angular_velocity = 0.0 159:11/0 = 0 159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:11/0/physics_layer_0/angular_velocity = 0.0 160:11/0 = 0 160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:11/0/physics_layer_0/angular_velocity = 0.0 161:11/0 = 0 161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:11/0/physics_layer_0/angular_velocity = 0.0 162:11/0 = 0 162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:11/0/physics_layer_0/angular_velocity = 0.0 163:11/0 = 0 163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:11/0/physics_layer_0/angular_velocity = 0.0 164:11/0 = 0 164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:11/0/physics_layer_0/angular_velocity = 0.0 165:11/0 = 0 165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:11/0/physics_layer_0/angular_velocity = 0.0 166:11/0 = 0 166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:11/0/physics_layer_0/angular_velocity = 0.0 167:11/0 = 0 167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:11/0/physics_layer_0/angular_velocity = 0.0 168:11/0 = 0 168:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:11/0/physics_layer_0/angular_velocity = 0.0 169:11/0 = 0 169:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:11/0/physics_layer_0/angular_velocity = 0.0 170:11/0 = 0 170:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:11/0/physics_layer_0/angular_velocity = 0.0 171:11/0 = 0 171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:11/0/physics_layer_0/angular_velocity = 0.0 172:11/0 = 0 172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:11/0/physics_layer_0/angular_velocity = 0.0 173:11/0 = 0 173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:11/0/physics_layer_0/angular_velocity = 0.0 174:11/0 = 0 174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:11/0/physics_layer_0/angular_velocity = 0.0 175:11/0 = 0 175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:11/0/physics_layer_0/angular_velocity = 0.0 176:11/0 = 0 176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:11/0/physics_layer_0/angular_velocity = 0.0 177:11/0 = 0 177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:11/0/physics_layer_0/angular_velocity = 0.0 178:11/0 = 0 178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:11/0/physics_layer_0/angular_velocity = 0.0 179:11/0 = 0 179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:11/0/physics_layer_0/angular_velocity = 0.0 180:11/0 = 0 180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:11/0/physics_layer_0/angular_velocity = 0.0 181:11/0 = 0 181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:11/0/physics_layer_0/angular_velocity = 0.0 182:11/0 = 0 182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:11/0/physics_layer_0/angular_velocity = 0.0 183:11/0 = 0 183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:11/0/physics_layer_0/angular_velocity = 0.0 184:11/0 = 0 184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:11/0/physics_layer_0/angular_velocity = 0.0 185:11/0 = 0 185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:11/0/physics_layer_0/angular_velocity = 0.0 186:11/0 = 0 186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:11/0/physics_layer_0/angular_velocity = 0.0 187:11/0 = 0 187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:11/0/physics_layer_0/angular_velocity = 0.0 188:11/0 = 0 188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:11/0/physics_layer_0/angular_velocity = 0.0 189:11/0 = 0 189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:11/0/physics_layer_0/angular_velocity = 0.0 190:11/0 = 0 190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:11/0/physics_layer_0/angular_velocity = 0.0 191:11/0 = 0 191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:11/0/physics_layer_0/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 46:12/0 = 0 46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_0/angular_velocity = 0.0 47:12/0 = 0 47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:12/0/physics_layer_0/angular_velocity = 0.0 48:12/0 = 0 48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:12/0/physics_layer_0/angular_velocity = 0.0 49:12/0 = 0 49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:12/0/physics_layer_0/angular_velocity = 0.0 50:12/0 = 0 50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:12/0/physics_layer_0/angular_velocity = 0.0 51:12/0 = 0 51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:12/0/physics_layer_0/angular_velocity = 0.0 52:12/0 = 0 52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:12/0/physics_layer_0/angular_velocity = 0.0 53:12/0 = 0 53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:12/0/physics_layer_0/angular_velocity = 0.0 54:12/0 = 0 54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:12/0/physics_layer_0/angular_velocity = 0.0 55:12/0 = 0 55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:12/0/physics_layer_0/angular_velocity = 0.0 56:12/0 = 0 56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:12/0/physics_layer_0/angular_velocity = 0.0 57:12/0 = 0 57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:12/0/physics_layer_0/angular_velocity = 0.0 58:12/0 = 0 58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:12/0/physics_layer_0/angular_velocity = 0.0 59:12/0 = 0 59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:12/0/physics_layer_0/angular_velocity = 0.0 60:12/0 = 0 60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:12/0/physics_layer_0/angular_velocity = 0.0 61:12/0 = 0 61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:12/0/physics_layer_0/angular_velocity = 0.0 62:12/0 = 0 62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:12/0/physics_layer_0/angular_velocity = 0.0 63:12/0 = 0 63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_0/angular_velocity = 0.0 64:12/0 = 0 64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:12/0/physics_layer_0/angular_velocity = 0.0 65:12/0 = 0 65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:12/0/physics_layer_0/angular_velocity = 0.0 66:12/0 = 0 66:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:12/0/physics_layer_0/angular_velocity = 0.0 67:12/0 = 0 67:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:12/0/physics_layer_0/angular_velocity = 0.0 68:12/0 = 0 68:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:12/0/physics_layer_0/angular_velocity = 0.0 69:12/0 = 0 69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:12/0/physics_layer_0/angular_velocity = 0.0 70:12/0 = 0 70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:12/0/physics_layer_0/angular_velocity = 0.0 71:12/0 = 0 71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:12/0/physics_layer_0/angular_velocity = 0.0 72:12/0 = 0 72:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:12/0/physics_layer_0/angular_velocity = 0.0 73:12/0 = 0 73:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:12/0/physics_layer_0/angular_velocity = 0.0 74:12/0 = 0 74:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:12/0/physics_layer_0/angular_velocity = 0.0 75:12/0 = 0 75:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:12/0/physics_layer_0/angular_velocity = 0.0 76:12/0 = 0 76:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:12/0/physics_layer_0/angular_velocity = 0.0 77:12/0 = 0 77:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:12/0/physics_layer_0/angular_velocity = 0.0 78:12/0 = 0 78:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:12/0/physics_layer_0/angular_velocity = 0.0 79:12/0 = 0 79:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:12/0/physics_layer_0/angular_velocity = 0.0 80:12/0 = 0 80:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:12/0/physics_layer_0/angular_velocity = 0.0 81:12/0 = 0 81:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:12/0/physics_layer_0/angular_velocity = 0.0 82:12/0 = 0 82:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:12/0/physics_layer_0/angular_velocity = 0.0 83:12/0 = 0 83:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:12/0/physics_layer_0/angular_velocity = 0.0 84:12/0 = 0 84:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:12/0/physics_layer_0/angular_velocity = 0.0 85:12/0 = 0 85:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:12/0/physics_layer_0/angular_velocity = 0.0 86:12/0 = 0 86:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:12/0/physics_layer_0/angular_velocity = 0.0 87:12/0 = 0 87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:12/0/physics_layer_0/angular_velocity = 0.0 88:12/0 = 0 88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:12/0/physics_layer_0/angular_velocity = 0.0 89:12/0 = 0 89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:12/0/physics_layer_0/angular_velocity = 0.0 90:12/0 = 0 90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:12/0/physics_layer_0/angular_velocity = 0.0 91:12/0 = 0 91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:12/0/physics_layer_0/angular_velocity = 0.0 92:12/0 = 0 92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:12/0/physics_layer_0/angular_velocity = 0.0 93:12/0 = 0 93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:12/0/physics_layer_0/angular_velocity = 0.0 94:12/0 = 0 94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:12/0/physics_layer_0/angular_velocity = 0.0 95:12/0 = 0 95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:12/0/physics_layer_0/angular_velocity = 0.0 96:12/0 = 0 96:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:12/0/physics_layer_0/angular_velocity = 0.0 97:12/0 = 0 97:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:12/0/physics_layer_0/angular_velocity = 0.0 98:12/0 = 0 98:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:12/0/physics_layer_0/angular_velocity = 0.0 99:12/0 = 0 99:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:12/0/physics_layer_0/angular_velocity = 0.0 100:12/0 = 0 100:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:12/0/physics_layer_0/angular_velocity = 0.0 101:12/0 = 0 101:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:12/0/physics_layer_0/angular_velocity = 0.0 102:12/0 = 0 102:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:12/0/physics_layer_0/angular_velocity = 0.0 103:12/0 = 0 103:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:12/0/physics_layer_0/angular_velocity = 0.0 104:12/0 = 0 104:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:12/0/physics_layer_0/angular_velocity = 0.0 105:12/0 = 0 105:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:12/0/physics_layer_0/angular_velocity = 0.0 106:12/0 = 0 106:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:12/0/physics_layer_0/angular_velocity = 0.0 107:12/0 = 0 107:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:12/0/physics_layer_0/angular_velocity = 0.0 108:12/0 = 0 108:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:12/0/physics_layer_0/angular_velocity = 0.0 109:12/0 = 0 109:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:12/0/physics_layer_0/angular_velocity = 0.0 110:12/0 = 0 110:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:12/0/physics_layer_0/angular_velocity = 0.0 111:12/0 = 0 111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:12/0/physics_layer_0/angular_velocity = 0.0 112:12/0 = 0 112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:12/0/physics_layer_0/angular_velocity = 0.0 113:12/0 = 0 113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:12/0/physics_layer_0/angular_velocity = 0.0 114:12/0 = 0 114:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:12/0/physics_layer_0/angular_velocity = 0.0 115:12/0 = 0 115:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:12/0/physics_layer_0/angular_velocity = 0.0 116:12/0 = 0 116:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:12/0/physics_layer_0/angular_velocity = 0.0 117:12/0 = 0 117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:12/0/physics_layer_0/angular_velocity = 0.0 118:12/0 = 0 118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:12/0/physics_layer_0/angular_velocity = 0.0 119:12/0 = 0 119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:12/0/physics_layer_0/angular_velocity = 0.0 120:12/0 = 0 120:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:12/0/physics_layer_0/angular_velocity = 0.0 121:12/0 = 0 121:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:12/0/physics_layer_0/angular_velocity = 0.0 122:12/0 = 0 122:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:12/0/physics_layer_0/angular_velocity = 0.0 123:12/0 = 0 123:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:12/0/physics_layer_0/angular_velocity = 0.0 124:12/0 = 0 124:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:12/0/physics_layer_0/angular_velocity = 0.0 125:12/0 = 0 125:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:12/0/physics_layer_0/angular_velocity = 0.0 126:12/0 = 0 126:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:12/0/physics_layer_0/angular_velocity = 0.0 127:12/0 = 0 127:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:12/0/physics_layer_0/angular_velocity = 0.0 128:12/0 = 0 128:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:12/0/physics_layer_0/angular_velocity = 0.0 129:12/0 = 0 129:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:12/0/physics_layer_0/angular_velocity = 0.0 130:12/0 = 0 130:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:12/0/physics_layer_0/angular_velocity = 0.0 131:12/0 = 0 131:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:12/0/physics_layer_0/angular_velocity = 0.0 132:12/0 = 0 132:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:12/0/physics_layer_0/angular_velocity = 0.0 133:12/0 = 0 133:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:12/0/physics_layer_0/angular_velocity = 0.0 134:12/0 = 0 134:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:12/0/physics_layer_0/angular_velocity = 0.0 135:12/0 = 0 135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:12/0/physics_layer_0/angular_velocity = 0.0 136:12/0 = 0 136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:12/0/physics_layer_0/angular_velocity = 0.0 137:12/0 = 0 137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:12/0/physics_layer_0/angular_velocity = 0.0 138:12/0 = 0 138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:12/0/physics_layer_0/angular_velocity = 0.0 139:12/0 = 0 139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:12/0/physics_layer_0/angular_velocity = 0.0 140:12/0 = 0 140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:12/0/physics_layer_0/angular_velocity = 0.0 141:12/0 = 0 141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:12/0/physics_layer_0/angular_velocity = 0.0 142:12/0 = 0 142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:12/0/physics_layer_0/angular_velocity = 0.0 143:12/0 = 0 143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:12/0/physics_layer_0/angular_velocity = 0.0 144:12/0 = 0 144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:12/0/physics_layer_0/angular_velocity = 0.0 145:12/0 = 0 145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:12/0/physics_layer_0/angular_velocity = 0.0 146:12/0 = 0 146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:12/0/physics_layer_0/angular_velocity = 0.0 147:12/0 = 0 147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:12/0/physics_layer_0/angular_velocity = 0.0 148:12/0 = 0 148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:12/0/physics_layer_0/angular_velocity = 0.0 149:12/0 = 0 149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:12/0/physics_layer_0/angular_velocity = 0.0 150:12/0 = 0 150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:12/0/physics_layer_0/angular_velocity = 0.0 151:12/0 = 0 151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:12/0/physics_layer_0/angular_velocity = 0.0 152:12/0 = 0 152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:12/0/physics_layer_0/angular_velocity = 0.0 153:12/0 = 0 153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:12/0/physics_layer_0/angular_velocity = 0.0 154:12/0 = 0 154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:12/0/physics_layer_0/angular_velocity = 0.0 155:12/0 = 0 155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:12/0/physics_layer_0/angular_velocity = 0.0 156:12/0 = 0 156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:12/0/physics_layer_0/angular_velocity = 0.0 157:12/0 = 0 157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:12/0/physics_layer_0/angular_velocity = 0.0 158:12/0 = 0 158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:12/0/physics_layer_0/angular_velocity = 0.0 159:12/0 = 0 159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:12/0/physics_layer_0/angular_velocity = 0.0 160:12/0 = 0 160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:12/0/physics_layer_0/angular_velocity = 0.0 161:12/0 = 0 161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:12/0/physics_layer_0/angular_velocity = 0.0 162:12/0 = 0 162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:12/0/physics_layer_0/angular_velocity = 0.0 163:12/0 = 0 163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:12/0/physics_layer_0/angular_velocity = 0.0 164:12/0 = 0 164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:12/0/physics_layer_0/angular_velocity = 0.0 165:12/0 = 0 165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:12/0/physics_layer_0/angular_velocity = 0.0 166:12/0 = 0 166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:12/0/physics_layer_0/angular_velocity = 0.0 167:12/0 = 0 167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:12/0/physics_layer_0/angular_velocity = 0.0 168:12/0 = 0 168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:12/0/physics_layer_0/angular_velocity = 0.0 169:12/0 = 0 169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:12/0/physics_layer_0/angular_velocity = 0.0 170:12/0 = 0 170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:12/0/physics_layer_0/angular_velocity = 0.0 171:12/0 = 0 171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:12/0/physics_layer_0/angular_velocity = 0.0 172:12/0 = 0 172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:12/0/physics_layer_0/angular_velocity = 0.0 173:12/0 = 0 173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:12/0/physics_layer_0/angular_velocity = 0.0 174:12/0 = 0 174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:12/0/physics_layer_0/angular_velocity = 0.0 175:12/0 = 0 175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:12/0/physics_layer_0/angular_velocity = 0.0 176:12/0 = 0 176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:12/0/physics_layer_0/angular_velocity = 0.0 177:12/0 = 0 177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:12/0/physics_layer_0/angular_velocity = 0.0 178:12/0 = 0 178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:12/0/physics_layer_0/angular_velocity = 0.0 179:12/0 = 0 179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:12/0/physics_layer_0/angular_velocity = 0.0 180:12/0 = 0 180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:12/0/physics_layer_0/angular_velocity = 0.0 181:12/0 = 0 181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:12/0/physics_layer_0/angular_velocity = 0.0 182:12/0 = 0 182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:12/0/physics_layer_0/angular_velocity = 0.0 183:12/0 = 0 183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:12/0/physics_layer_0/angular_velocity = 0.0 184:12/0 = 0 184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:12/0/physics_layer_0/angular_velocity = 0.0 185:12/0 = 0 185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:12/0/physics_layer_0/angular_velocity = 0.0 186:12/0 = 0 186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:12/0/physics_layer_0/angular_velocity = 0.0 187:12/0 = 0 187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:12/0/physics_layer_0/angular_velocity = 0.0 188:12/0 = 0 188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:12/0/physics_layer_0/angular_velocity = 0.0 189:12/0 = 0 189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:12/0/physics_layer_0/angular_velocity = 0.0 190:12/0 = 0 190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:12/0/physics_layer_0/angular_velocity = 0.0 191:12/0 = 0 191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:12/0/physics_layer_0/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 23:13/0 = 0 23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 30:13/0 = 0 30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_0/angular_velocity = 0.0 31:13/0 = 0 31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 38:13/0 = 0 38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_0/angular_velocity = 0.0 39:13/0 = 0 39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 47:13/0 = 0 47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_0/angular_velocity = 0.0 48:13/0 = 0 48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:13/0/physics_layer_0/angular_velocity = 0.0 49:13/0 = 0 49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_0/angular_velocity = 0.0 50:13/0 = 0 50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_0/angular_velocity = 0.0 51:13/0 = 0 51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:13/0/physics_layer_0/angular_velocity = 0.0 52:13/0 = 0 52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_0/angular_velocity = 0.0 53:13/0 = 0 53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_0/angular_velocity = 0.0 54:13/0 = 0 54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:13/0/physics_layer_0/angular_velocity = 0.0 55:13/0 = 0 55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_0/angular_velocity = 0.0 56:13/0 = 0 56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_0/angular_velocity = 0.0 57:13/0 = 0 57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:13/0/physics_layer_0/angular_velocity = 0.0 58:13/0 = 0 58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_0/angular_velocity = 0.0 59:13/0 = 0 59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_0/angular_velocity = 0.0 60:13/0 = 0 60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:13/0/physics_layer_0/angular_velocity = 0.0 61:13/0 = 0 61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_0/angular_velocity = 0.0 62:13/0 = 0 62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_0/angular_velocity = 0.0 63:13/0 = 0 63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_0/angular_velocity = 0.0 64:13/0 = 0 64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:13/0/physics_layer_0/angular_velocity = 0.0 65:13/0 = 0 65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:13/0/physics_layer_0/angular_velocity = 0.0 66:13/0 = 0 66:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:13/0/physics_layer_0/angular_velocity = 0.0 67:13/0 = 0 67:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:13/0/physics_layer_0/angular_velocity = 0.0 68:13/0 = 0 68:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:13/0/physics_layer_0/angular_velocity = 0.0 69:13/0 = 0 69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:13/0/physics_layer_0/angular_velocity = 0.0 70:13/0 = 0 70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:13/0/physics_layer_0/angular_velocity = 0.0 71:13/0 = 0 71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:13/0/physics_layer_0/angular_velocity = 0.0 72:13/0 = 0 72:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:13/0/physics_layer_0/angular_velocity = 0.0 73:13/0 = 0 73:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:13/0/physics_layer_0/angular_velocity = 0.0 74:13/0 = 0 74:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:13/0/physics_layer_0/angular_velocity = 0.0 75:13/0 = 0 75:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:13/0/physics_layer_0/angular_velocity = 0.0 76:13/0 = 0 76:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:13/0/physics_layer_0/angular_velocity = 0.0 77:13/0 = 0 77:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:13/0/physics_layer_0/angular_velocity = 0.0 78:13/0 = 0 78:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:13/0/physics_layer_0/angular_velocity = 0.0 79:13/0 = 0 79:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:13/0/physics_layer_0/angular_velocity = 0.0 80:13/0 = 0 80:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:13/0/physics_layer_0/angular_velocity = 0.0 81:13/0 = 0 81:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:13/0/physics_layer_0/angular_velocity = 0.0 82:13/0 = 0 82:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:13/0/physics_layer_0/angular_velocity = 0.0 83:13/0 = 0 83:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:13/0/physics_layer_0/angular_velocity = 0.0 84:13/0 = 0 84:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:13/0/physics_layer_0/angular_velocity = 0.0 85:13/0 = 0 85:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:13/0/physics_layer_0/angular_velocity = 0.0 86:13/0 = 0 86:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:13/0/physics_layer_0/angular_velocity = 0.0 87:13/0 = 0 87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:13/0/physics_layer_0/angular_velocity = 0.0 88:13/0 = 0 88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:13/0/physics_layer_0/angular_velocity = 0.0 89:13/0 = 0 89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:13/0/physics_layer_0/angular_velocity = 0.0 90:13/0 = 0 90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:13/0/physics_layer_0/angular_velocity = 0.0 91:13/0 = 0 91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:13/0/physics_layer_0/angular_velocity = 0.0 92:13/0 = 0 92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:13/0/physics_layer_0/angular_velocity = 0.0 93:13/0 = 0 93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:13/0/physics_layer_0/angular_velocity = 0.0 94:13/0 = 0 94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:13/0/physics_layer_0/angular_velocity = 0.0 95:13/0 = 0 95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:13/0/physics_layer_0/angular_velocity = 0.0 96:13/0 = 0 96:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:13/0/physics_layer_0/angular_velocity = 0.0 97:13/0 = 0 97:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:13/0/physics_layer_0/angular_velocity = 0.0 98:13/0 = 0 98:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:13/0/physics_layer_0/angular_velocity = 0.0 99:13/0 = 0 99:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:13/0/physics_layer_0/angular_velocity = 0.0 100:13/0 = 0 100:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:13/0/physics_layer_0/angular_velocity = 0.0 101:13/0 = 0 101:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:13/0/physics_layer_0/angular_velocity = 0.0 102:13/0 = 0 102:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:13/0/physics_layer_0/angular_velocity = 0.0 103:13/0 = 0 103:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:13/0/physics_layer_0/angular_velocity = 0.0 104:13/0 = 0 104:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:13/0/physics_layer_0/angular_velocity = 0.0 105:13/0 = 0 105:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:13/0/physics_layer_0/angular_velocity = 0.0 106:13/0 = 0 106:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:13/0/physics_layer_0/angular_velocity = 0.0 107:13/0 = 0 107:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:13/0/physics_layer_0/angular_velocity = 0.0 108:13/0 = 0 108:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:13/0/physics_layer_0/angular_velocity = 0.0 109:13/0 = 0 109:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:13/0/physics_layer_0/angular_velocity = 0.0 110:13/0 = 0 110:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:13/0/physics_layer_0/angular_velocity = 0.0 111:13/0 = 0 111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:13/0/physics_layer_0/angular_velocity = 0.0 112:13/0 = 0 112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:13/0/physics_layer_0/angular_velocity = 0.0 113:13/0 = 0 113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:13/0/physics_layer_0/angular_velocity = 0.0 114:13/0 = 0 114:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:13/0/physics_layer_0/angular_velocity = 0.0 115:13/0 = 0 115:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:13/0/physics_layer_0/angular_velocity = 0.0 116:13/0 = 0 116:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:13/0/physics_layer_0/angular_velocity = 0.0 117:13/0 = 0 117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:13/0/physics_layer_0/angular_velocity = 0.0 118:13/0 = 0 118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:13/0/physics_layer_0/angular_velocity = 0.0 119:13/0 = 0 119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:13/0/physics_layer_0/angular_velocity = 0.0 120:13/0 = 0 120:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:13/0/physics_layer_0/angular_velocity = 0.0 121:13/0 = 0 121:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:13/0/physics_layer_0/angular_velocity = 0.0 122:13/0 = 0 122:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:13/0/physics_layer_0/angular_velocity = 0.0 123:13/0 = 0 123:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:13/0/physics_layer_0/angular_velocity = 0.0 124:13/0 = 0 124:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:13/0/physics_layer_0/angular_velocity = 0.0 125:13/0 = 0 125:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:13/0/physics_layer_0/angular_velocity = 0.0 126:13/0 = 0 126:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:13/0/physics_layer_0/angular_velocity = 0.0 127:13/0 = 0 127:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:13/0/physics_layer_0/angular_velocity = 0.0 128:13/0 = 0 128:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:13/0/physics_layer_0/angular_velocity = 0.0 129:13/0 = 0 129:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:13/0/physics_layer_0/angular_velocity = 0.0 130:13/0 = 0 130:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:13/0/physics_layer_0/angular_velocity = 0.0 131:13/0 = 0 131:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:13/0/physics_layer_0/angular_velocity = 0.0 132:13/0 = 0 132:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:13/0/physics_layer_0/angular_velocity = 0.0 133:13/0 = 0 133:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:13/0/physics_layer_0/angular_velocity = 0.0 134:13/0 = 0 134:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:13/0/physics_layer_0/angular_velocity = 0.0 135:13/0 = 0 135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:13/0/physics_layer_0/angular_velocity = 0.0 136:13/0 = 0 136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:13/0/physics_layer_0/angular_velocity = 0.0 137:13/0 = 0 137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:13/0/physics_layer_0/angular_velocity = 0.0 138:13/0 = 0 138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:13/0/physics_layer_0/angular_velocity = 0.0 139:13/0 = 0 139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:13/0/physics_layer_0/angular_velocity = 0.0 140:13/0 = 0 140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:13/0/physics_layer_0/angular_velocity = 0.0 141:13/0 = 0 141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:13/0/physics_layer_0/angular_velocity = 0.0 142:13/0 = 0 142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:13/0/physics_layer_0/angular_velocity = 0.0 143:13/0 = 0 143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:13/0/physics_layer_0/angular_velocity = 0.0 144:13/0 = 0 144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:13/0/physics_layer_0/angular_velocity = 0.0 145:13/0 = 0 145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:13/0/physics_layer_0/angular_velocity = 0.0 146:13/0 = 0 146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:13/0/physics_layer_0/angular_velocity = 0.0 147:13/0 = 0 147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:13/0/physics_layer_0/angular_velocity = 0.0 148:13/0 = 0 148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:13/0/physics_layer_0/angular_velocity = 0.0 149:13/0 = 0 149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:13/0/physics_layer_0/angular_velocity = 0.0 150:13/0 = 0 150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:13/0/physics_layer_0/angular_velocity = 0.0 151:13/0 = 0 151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:13/0/physics_layer_0/angular_velocity = 0.0 152:13/0 = 0 152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:13/0/physics_layer_0/angular_velocity = 0.0 153:13/0 = 0 153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:13/0/physics_layer_0/angular_velocity = 0.0 154:13/0 = 0 154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:13/0/physics_layer_0/angular_velocity = 0.0 155:13/0 = 0 155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:13/0/physics_layer_0/angular_velocity = 0.0 156:13/0 = 0 156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:13/0/physics_layer_0/angular_velocity = 0.0 157:13/0 = 0 157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:13/0/physics_layer_0/angular_velocity = 0.0 158:13/0 = 0 158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:13/0/physics_layer_0/angular_velocity = 0.0 159:13/0 = 0 159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:13/0/physics_layer_0/angular_velocity = 0.0 160:13/0 = 0 160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:13/0/physics_layer_0/angular_velocity = 0.0 161:13/0 = 0 161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:13/0/physics_layer_0/angular_velocity = 0.0 162:13/0 = 0 162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:13/0/physics_layer_0/angular_velocity = 0.0 163:13/0 = 0 163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:13/0/physics_layer_0/angular_velocity = 0.0 164:13/0 = 0 164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:13/0/physics_layer_0/angular_velocity = 0.0 165:13/0 = 0 165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:13/0/physics_layer_0/angular_velocity = 0.0 166:13/0 = 0 166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:13/0/physics_layer_0/angular_velocity = 0.0 167:13/0 = 0 167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:13/0/physics_layer_0/angular_velocity = 0.0 168:13/0 = 0 168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:13/0/physics_layer_0/angular_velocity = 0.0 169:13/0 = 0 169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:13/0/physics_layer_0/angular_velocity = 0.0 170:13/0 = 0 170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:13/0/physics_layer_0/angular_velocity = 0.0 171:13/0 = 0 171:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:13/0/physics_layer_0/angular_velocity = 0.0 172:13/0 = 0 172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:13/0/physics_layer_0/angular_velocity = 0.0 173:13/0 = 0 173:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:13/0/physics_layer_0/angular_velocity = 0.0 174:13/0 = 0 174:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:13/0/physics_layer_0/angular_velocity = 0.0 175:13/0 = 0 175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:13/0/physics_layer_0/angular_velocity = 0.0 176:13/0 = 0 176:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:13/0/physics_layer_0/angular_velocity = 0.0 177:13/0 = 0 177:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:13/0/physics_layer_0/angular_velocity = 0.0 178:13/0 = 0 178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:13/0/physics_layer_0/angular_velocity = 0.0 179:13/0 = 0 179:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:13/0/physics_layer_0/angular_velocity = 0.0 180:13/0 = 0 180:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:13/0/physics_layer_0/angular_velocity = 0.0 181:13/0 = 0 181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:13/0/physics_layer_0/angular_velocity = 0.0 182:13/0 = 0 182:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:13/0/physics_layer_0/angular_velocity = 0.0 183:13/0 = 0 183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:13/0/physics_layer_0/angular_velocity = 0.0 184:13/0 = 0 184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:13/0/physics_layer_0/angular_velocity = 0.0 185:13/0 = 0 185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:13/0/physics_layer_0/angular_velocity = 0.0 186:13/0 = 0 186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:13/0/physics_layer_0/angular_velocity = 0.0 187:13/0 = 0 187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:13/0/physics_layer_0/angular_velocity = 0.0 188:13/0 = 0 188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:13/0/physics_layer_0/angular_velocity = 0.0 189:13/0 = 0 189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:13/0/physics_layer_0/angular_velocity = 0.0 190:13/0 = 0 190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:13/0/physics_layer_0/angular_velocity = 0.0 191:13/0 = 0 191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:13/0/physics_layer_0/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 36:14/0 = 0 36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:14/0/physics_layer_0/angular_velocity = 0.0 37:14/0 = 0 37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:14/0/physics_layer_0/angular_velocity = 0.0 38:14/0 = 0 38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_0/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 42:14/0 = 0 42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_0/angular_velocity = 0.0 43:14/0 = 0 43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_0/angular_velocity = 0.0 44:14/0 = 0 44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_0/angular_velocity = 0.0 45:14/0 = 0 45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_0/angular_velocity = 0.0 46:14/0 = 0 46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_0/angular_velocity = 0.0 47:14/0 = 0 47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_0/angular_velocity = 0.0 48:14/0 = 0 48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:14/0/physics_layer_0/angular_velocity = 0.0 49:14/0 = 0 49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_0/angular_velocity = 0.0 50:14/0 = 0 50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_0/angular_velocity = 0.0 51:14/0 = 0 51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:14/0/physics_layer_0/angular_velocity = 0.0 52:14/0 = 0 52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_0/angular_velocity = 0.0 53:14/0 = 0 53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_0/angular_velocity = 0.0 54:14/0 = 0 54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:14/0/physics_layer_0/angular_velocity = 0.0 55:14/0 = 0 55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_0/angular_velocity = 0.0 56:14/0 = 0 56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:14/0/physics_layer_0/angular_velocity = 0.0 57:14/0 = 0 57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:14/0/physics_layer_0/angular_velocity = 0.0 58:14/0 = 0 58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_0/angular_velocity = 0.0 59:14/0 = 0 59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_0/angular_velocity = 0.0 60:14/0 = 0 60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:14/0/physics_layer_0/angular_velocity = 0.0 61:14/0 = 0 61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_0/angular_velocity = 0.0 62:14/0 = 0 62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_0/angular_velocity = 0.0 63:14/0 = 0 63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_0/angular_velocity = 0.0 64:14/0 = 0 64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:14/0/physics_layer_0/angular_velocity = 0.0 65:14/0 = 0 65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:14/0/physics_layer_0/angular_velocity = 0.0 66:14/0 = 0 66:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:14/0/physics_layer_0/angular_velocity = 0.0 67:14/0 = 0 67:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:14/0/physics_layer_0/angular_velocity = 0.0 68:14/0 = 0 68:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:14/0/physics_layer_0/angular_velocity = 0.0 69:14/0 = 0 69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:14/0/physics_layer_0/angular_velocity = 0.0 70:14/0 = 0 70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:14/0/physics_layer_0/angular_velocity = 0.0 71:14/0 = 0 71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:14/0/physics_layer_0/angular_velocity = 0.0 72:14/0 = 0 72:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:14/0/physics_layer_0/angular_velocity = 0.0 73:14/0 = 0 73:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:14/0/physics_layer_0/angular_velocity = 0.0 74:14/0 = 0 74:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:14/0/physics_layer_0/angular_velocity = 0.0 75:14/0 = 0 75:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:14/0/physics_layer_0/angular_velocity = 0.0 76:14/0 = 0 76:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:14/0/physics_layer_0/angular_velocity = 0.0 77:14/0 = 0 77:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:14/0/physics_layer_0/angular_velocity = 0.0 78:14/0 = 0 78:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:14/0/physics_layer_0/angular_velocity = 0.0 79:14/0 = 0 79:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:14/0/physics_layer_0/angular_velocity = 0.0 80:14/0 = 0 80:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:14/0/physics_layer_0/angular_velocity = 0.0 81:14/0 = 0 81:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:14/0/physics_layer_0/angular_velocity = 0.0 82:14/0 = 0 82:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:14/0/physics_layer_0/angular_velocity = 0.0 83:14/0 = 0 83:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:14/0/physics_layer_0/angular_velocity = 0.0 84:14/0 = 0 84:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:14/0/physics_layer_0/angular_velocity = 0.0 85:14/0 = 0 85:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:14/0/physics_layer_0/angular_velocity = 0.0 86:14/0 = 0 86:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:14/0/physics_layer_0/angular_velocity = 0.0 87:14/0 = 0 87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:14/0/physics_layer_0/angular_velocity = 0.0 88:14/0 = 0 88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:14/0/physics_layer_0/angular_velocity = 0.0 89:14/0 = 0 89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:14/0/physics_layer_0/angular_velocity = 0.0 90:14/0 = 0 90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:14/0/physics_layer_0/angular_velocity = 0.0 91:14/0 = 0 91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:14/0/physics_layer_0/angular_velocity = 0.0 92:14/0 = 0 92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:14/0/physics_layer_0/angular_velocity = 0.0 93:14/0 = 0 93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:14/0/physics_layer_0/angular_velocity = 0.0 94:14/0 = 0 94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:14/0/physics_layer_0/angular_velocity = 0.0 95:14/0 = 0 95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:14/0/physics_layer_0/angular_velocity = 0.0 96:14/0 = 0 96:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:14/0/physics_layer_0/angular_velocity = 0.0 97:14/0 = 0 97:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:14/0/physics_layer_0/angular_velocity = 0.0 98:14/0 = 0 98:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:14/0/physics_layer_0/angular_velocity = 0.0 99:14/0 = 0 99:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:14/0/physics_layer_0/angular_velocity = 0.0 100:14/0 = 0 100:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:14/0/physics_layer_0/angular_velocity = 0.0 101:14/0 = 0 101:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:14/0/physics_layer_0/angular_velocity = 0.0 102:14/0 = 0 102:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:14/0/physics_layer_0/angular_velocity = 0.0 103:14/0 = 0 103:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:14/0/physics_layer_0/angular_velocity = 0.0 104:14/0 = 0 104:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:14/0/physics_layer_0/angular_velocity = 0.0 105:14/0 = 0 105:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:14/0/physics_layer_0/angular_velocity = 0.0 106:14/0 = 0 106:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:14/0/physics_layer_0/angular_velocity = 0.0 107:14/0 = 0 107:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:14/0/physics_layer_0/angular_velocity = 0.0 108:14/0 = 0 108:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:14/0/physics_layer_0/angular_velocity = 0.0 109:14/0 = 0 109:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:14/0/physics_layer_0/angular_velocity = 0.0 110:14/0 = 0 110:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:14/0/physics_layer_0/angular_velocity = 0.0 111:14/0 = 0 111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:14/0/physics_layer_0/angular_velocity = 0.0 112:14/0 = 0 112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:14/0/physics_layer_0/angular_velocity = 0.0 113:14/0 = 0 113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:14/0/physics_layer_0/angular_velocity = 0.0 114:14/0 = 0 114:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:14/0/physics_layer_0/angular_velocity = 0.0 115:14/0 = 0 115:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:14/0/physics_layer_0/angular_velocity = 0.0 116:14/0 = 0 116:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:14/0/physics_layer_0/angular_velocity = 0.0 117:14/0 = 0 117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:14/0/physics_layer_0/angular_velocity = 0.0 118:14/0 = 0 118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:14/0/physics_layer_0/angular_velocity = 0.0 119:14/0 = 0 119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:14/0/physics_layer_0/angular_velocity = 0.0 120:14/0 = 0 120:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:14/0/physics_layer_0/angular_velocity = 0.0 121:14/0 = 0 121:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:14/0/physics_layer_0/angular_velocity = 0.0 122:14/0 = 0 122:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:14/0/physics_layer_0/angular_velocity = 0.0 123:14/0 = 0 123:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:14/0/physics_layer_0/angular_velocity = 0.0 124:14/0 = 0 124:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:14/0/physics_layer_0/angular_velocity = 0.0 125:14/0 = 0 125:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:14/0/physics_layer_0/angular_velocity = 0.0 126:14/0 = 0 126:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:14/0/physics_layer_0/angular_velocity = 0.0 127:14/0 = 0 127:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:14/0/physics_layer_0/angular_velocity = 0.0 128:14/0 = 0 128:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:14/0/physics_layer_0/angular_velocity = 0.0 129:14/0 = 0 129:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:14/0/physics_layer_0/angular_velocity = 0.0 130:14/0 = 0 130:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:14/0/physics_layer_0/angular_velocity = 0.0 131:14/0 = 0 131:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:14/0/physics_layer_0/angular_velocity = 0.0 132:14/0 = 0 132:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:14/0/physics_layer_0/angular_velocity = 0.0 133:14/0 = 0 133:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:14/0/physics_layer_0/angular_velocity = 0.0 134:14/0 = 0 134:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:14/0/physics_layer_0/angular_velocity = 0.0 135:14/0 = 0 135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:14/0/physics_layer_0/angular_velocity = 0.0 136:14/0 = 0 136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:14/0/physics_layer_0/angular_velocity = 0.0 137:14/0 = 0 137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:14/0/physics_layer_0/angular_velocity = 0.0 138:14/0 = 0 138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:14/0/physics_layer_0/angular_velocity = 0.0 139:14/0 = 0 139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:14/0/physics_layer_0/angular_velocity = 0.0 140:14/0 = 0 140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:14/0/physics_layer_0/angular_velocity = 0.0 141:14/0 = 0 141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:14/0/physics_layer_0/angular_velocity = 0.0 142:14/0 = 0 142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:14/0/physics_layer_0/angular_velocity = 0.0 143:14/0 = 0 143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:14/0/physics_layer_0/angular_velocity = 0.0 144:14/0 = 0 144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:14/0/physics_layer_0/angular_velocity = 0.0 145:14/0 = 0 145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:14/0/physics_layer_0/angular_velocity = 0.0 146:14/0 = 0 146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:14/0/physics_layer_0/angular_velocity = 0.0 147:14/0 = 0 147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:14/0/physics_layer_0/angular_velocity = 0.0 148:14/0 = 0 148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:14/0/physics_layer_0/angular_velocity = 0.0 149:14/0 = 0 149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:14/0/physics_layer_0/angular_velocity = 0.0 150:14/0 = 0 150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:14/0/physics_layer_0/angular_velocity = 0.0 151:14/0 = 0 151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:14/0/physics_layer_0/angular_velocity = 0.0 152:14/0 = 0 152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:14/0/physics_layer_0/angular_velocity = 0.0 153:14/0 = 0 153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:14/0/physics_layer_0/angular_velocity = 0.0 154:14/0 = 0 154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:14/0/physics_layer_0/angular_velocity = 0.0 155:14/0 = 0 155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:14/0/physics_layer_0/angular_velocity = 0.0 156:14/0 = 0 156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:14/0/physics_layer_0/angular_velocity = 0.0 157:14/0 = 0 157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:14/0/physics_layer_0/angular_velocity = 0.0 158:14/0 = 0 158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:14/0/physics_layer_0/angular_velocity = 0.0 159:14/0 = 0 159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:14/0/physics_layer_0/angular_velocity = 0.0 160:14/0 = 0 160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:14/0/physics_layer_0/angular_velocity = 0.0 161:14/0 = 0 161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:14/0/physics_layer_0/angular_velocity = 0.0 162:14/0 = 0 162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:14/0/physics_layer_0/angular_velocity = 0.0 163:14/0 = 0 163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:14/0/physics_layer_0/angular_velocity = 0.0 164:14/0 = 0 164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:14/0/physics_layer_0/angular_velocity = 0.0 165:14/0 = 0 165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:14/0/physics_layer_0/angular_velocity = 0.0 166:14/0 = 0 166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:14/0/physics_layer_0/angular_velocity = 0.0 167:14/0 = 0 167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:14/0/physics_layer_0/angular_velocity = 0.0 168:14/0 = 0 168:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:14/0/physics_layer_0/angular_velocity = 0.0 169:14/0 = 0 169:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:14/0/physics_layer_0/angular_velocity = 0.0 170:14/0 = 0 170:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:14/0/physics_layer_0/angular_velocity = 0.0 171:14/0 = 0 171:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:14/0/physics_layer_0/angular_velocity = 0.0 172:14/0 = 0 172:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:14/0/physics_layer_0/angular_velocity = 0.0 173:14/0 = 0 173:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:14/0/physics_layer_0/angular_velocity = 0.0 174:14/0 = 0 174:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:14/0/physics_layer_0/angular_velocity = 0.0 175:14/0 = 0 175:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:14/0/physics_layer_0/angular_velocity = 0.0 176:14/0 = 0 176:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:14/0/physics_layer_0/angular_velocity = 0.0 177:14/0 = 0 177:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:14/0/physics_layer_0/angular_velocity = 0.0 178:14/0 = 0 178:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:14/0/physics_layer_0/angular_velocity = 0.0 179:14/0 = 0 179:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:14/0/physics_layer_0/angular_velocity = 0.0 180:14/0 = 0 180:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:14/0/physics_layer_0/angular_velocity = 0.0 181:14/0 = 0 181:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:14/0/physics_layer_0/angular_velocity = 0.0 182:14/0 = 0 182:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:14/0/physics_layer_0/angular_velocity = 0.0 183:14/0 = 0 183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:14/0/physics_layer_0/angular_velocity = 0.0 184:14/0 = 0 184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:14/0/physics_layer_0/angular_velocity = 0.0 185:14/0 = 0 185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:14/0/physics_layer_0/angular_velocity = 0.0 186:14/0 = 0 186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:14/0/physics_layer_0/angular_velocity = 0.0 187:14/0 = 0 187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:14/0/physics_layer_0/angular_velocity = 0.0 188:14/0 = 0 188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:14/0/physics_layer_0/angular_velocity = 0.0 189:14/0 = 0 189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:14/0/physics_layer_0/angular_velocity = 0.0 190:14/0 = 0 190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:14/0/physics_layer_0/angular_velocity = 0.0 191:14/0 = 0 191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:14/0/physics_layer_0/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 36:15/0 = 0 36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_0/angular_velocity = 0.0 37:15/0 = 0 37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_0/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 43:15/0 = 0 43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_0/angular_velocity = 0.0 44:15/0 = 0 44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_0/angular_velocity = 0.0 45:15/0 = 0 45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_0/angular_velocity = 0.0 46:15/0 = 0 46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_0/angular_velocity = 0.0 47:15/0 = 0 47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_0/angular_velocity = 0.0 48:15/0 = 0 48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:15/0/physics_layer_0/angular_velocity = 0.0 49:15/0 = 0 49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_0/angular_velocity = 0.0 50:15/0 = 0 50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_0/angular_velocity = 0.0 51:15/0 = 0 51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:15/0/physics_layer_0/angular_velocity = 0.0 52:15/0 = 0 52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_0/angular_velocity = 0.0 53:15/0 = 0 53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_0/angular_velocity = 0.0 54:15/0 = 0 54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:15/0/physics_layer_0/angular_velocity = 0.0 55:15/0 = 0 55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_0/angular_velocity = 0.0 56:15/0 = 0 56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:15/0/physics_layer_0/angular_velocity = 0.0 57:15/0 = 0 57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:15/0/physics_layer_0/angular_velocity = 0.0 58:15/0 = 0 58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_0/angular_velocity = 0.0 59:15/0 = 0 59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_0/angular_velocity = 0.0 60:15/0 = 0 60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:15/0/physics_layer_0/angular_velocity = 0.0 61:15/0 = 0 61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_0/angular_velocity = 0.0 62:15/0 = 0 62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_0/angular_velocity = 0.0 63:15/0 = 0 63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:15/0/physics_layer_0/angular_velocity = 0.0 64:15/0 = 0 64:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:15/0/physics_layer_0/angular_velocity = 0.0 65:15/0 = 0 65:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:15/0/physics_layer_0/angular_velocity = 0.0 66:15/0 = 0 66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:15/0/physics_layer_0/angular_velocity = 0.0 67:15/0 = 0 67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:15/0/physics_layer_0/angular_velocity = 0.0 68:15/0 = 0 68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:15/0/physics_layer_0/angular_velocity = 0.0 69:15/0 = 0 69:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:15/0/physics_layer_0/angular_velocity = 0.0 70:15/0 = 0 70:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:15/0/physics_layer_0/angular_velocity = 0.0 71:15/0 = 0 71:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:15/0/physics_layer_0/angular_velocity = 0.0 72:15/0 = 0 72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:15/0/physics_layer_0/angular_velocity = 0.0 73:15/0 = 0 73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:15/0/physics_layer_0/angular_velocity = 0.0 74:15/0 = 0 74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:15/0/physics_layer_0/angular_velocity = 0.0 75:15/0 = 0 75:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:15/0/physics_layer_0/angular_velocity = 0.0 76:15/0 = 0 76:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:15/0/physics_layer_0/angular_velocity = 0.0 77:15/0 = 0 77:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:15/0/physics_layer_0/angular_velocity = 0.0 78:15/0 = 0 78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:15/0/physics_layer_0/angular_velocity = 0.0 79:15/0 = 0 79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:15/0/physics_layer_0/angular_velocity = 0.0 80:15/0 = 0 80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:15/0/physics_layer_0/angular_velocity = 0.0 81:15/0 = 0 81:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:15/0/physics_layer_0/angular_velocity = 0.0 82:15/0 = 0 82:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:15/0/physics_layer_0/angular_velocity = 0.0 83:15/0 = 0 83:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:15/0/physics_layer_0/angular_velocity = 0.0 84:15/0 = 0 84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:15/0/physics_layer_0/angular_velocity = 0.0 85:15/0 = 0 85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:15/0/physics_layer_0/angular_velocity = 0.0 86:15/0 = 0 86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:15/0/physics_layer_0/angular_velocity = 0.0 87:15/0 = 0 87:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:15/0/physics_layer_0/angular_velocity = 0.0 88:15/0 = 0 88:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:15/0/physics_layer_0/angular_velocity = 0.0 89:15/0 = 0 89:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:15/0/physics_layer_0/angular_velocity = 0.0 90:15/0 = 0 90:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:15/0/physics_layer_0/angular_velocity = 0.0 91:15/0 = 0 91:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:15/0/physics_layer_0/angular_velocity = 0.0 92:15/0 = 0 92:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:15/0/physics_layer_0/angular_velocity = 0.0 93:15/0 = 0 93:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:15/0/physics_layer_0/angular_velocity = 0.0 94:15/0 = 0 94:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:15/0/physics_layer_0/angular_velocity = 0.0 95:15/0 = 0 95:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:15/0/physics_layer_0/angular_velocity = 0.0 96:15/0 = 0 96:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:15/0/physics_layer_0/angular_velocity = 0.0 97:15/0 = 0 97:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:15/0/physics_layer_0/angular_velocity = 0.0 98:15/0 = 0 98:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:15/0/physics_layer_0/angular_velocity = 0.0 99:15/0 = 0 99:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:15/0/physics_layer_0/angular_velocity = 0.0 100:15/0 = 0 100:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:15/0/physics_layer_0/angular_velocity = 0.0 101:15/0 = 0 101:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:15/0/physics_layer_0/angular_velocity = 0.0 102:15/0 = 0 102:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:15/0/physics_layer_0/angular_velocity = 0.0 103:15/0 = 0 103:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:15/0/physics_layer_0/angular_velocity = 0.0 104:15/0 = 0 104:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:15/0/physics_layer_0/angular_velocity = 0.0 105:15/0 = 0 105:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:15/0/physics_layer_0/angular_velocity = 0.0 106:15/0 = 0 106:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:15/0/physics_layer_0/angular_velocity = 0.0 107:15/0 = 0 107:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:15/0/physics_layer_0/angular_velocity = 0.0 108:15/0 = 0 108:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:15/0/physics_layer_0/angular_velocity = 0.0 109:15/0 = 0 109:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:15/0/physics_layer_0/angular_velocity = 0.0 110:15/0 = 0 110:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:15/0/physics_layer_0/angular_velocity = 0.0 111:15/0 = 0 111:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:15/0/physics_layer_0/angular_velocity = 0.0 112:15/0 = 0 112:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:15/0/physics_layer_0/angular_velocity = 0.0 113:15/0 = 0 113:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:15/0/physics_layer_0/angular_velocity = 0.0 114:15/0 = 0 114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:15/0/physics_layer_0/angular_velocity = 0.0 115:15/0 = 0 115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:15/0/physics_layer_0/angular_velocity = 0.0 116:15/0 = 0 116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:15/0/physics_layer_0/angular_velocity = 0.0 117:15/0 = 0 117:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:15/0/physics_layer_0/angular_velocity = 0.0 118:15/0 = 0 118:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:15/0/physics_layer_0/angular_velocity = 0.0 119:15/0 = 0 119:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:15/0/physics_layer_0/angular_velocity = 0.0 120:15/0 = 0 120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:15/0/physics_layer_0/angular_velocity = 0.0 121:15/0 = 0 121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:15/0/physics_layer_0/angular_velocity = 0.0 122:15/0 = 0 122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:15/0/physics_layer_0/angular_velocity = 0.0 123:15/0 = 0 123:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:15/0/physics_layer_0/angular_velocity = 0.0 124:15/0 = 0 124:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:15/0/physics_layer_0/angular_velocity = 0.0 125:15/0 = 0 125:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:15/0/physics_layer_0/angular_velocity = 0.0 126:15/0 = 0 126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:15/0/physics_layer_0/angular_velocity = 0.0 127:15/0 = 0 127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:15/0/physics_layer_0/angular_velocity = 0.0 128:15/0 = 0 128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:15/0/physics_layer_0/angular_velocity = 0.0 129:15/0 = 0 129:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:15/0/physics_layer_0/angular_velocity = 0.0 130:15/0 = 0 130:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:15/0/physics_layer_0/angular_velocity = 0.0 131:15/0 = 0 131:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:15/0/physics_layer_0/angular_velocity = 0.0 132:15/0 = 0 132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:15/0/physics_layer_0/angular_velocity = 0.0 133:15/0 = 0 133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:15/0/physics_layer_0/angular_velocity = 0.0 134:15/0 = 0 134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:15/0/physics_layer_0/angular_velocity = 0.0 135:15/0 = 0 135:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:15/0/physics_layer_0/angular_velocity = 0.0 136:15/0 = 0 136:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:15/0/physics_layer_0/angular_velocity = 0.0 137:15/0 = 0 137:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:15/0/physics_layer_0/angular_velocity = 0.0 138:15/0 = 0 138:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:15/0/physics_layer_0/angular_velocity = 0.0 139:15/0 = 0 139:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:15/0/physics_layer_0/angular_velocity = 0.0 140:15/0 = 0 140:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:15/0/physics_layer_0/angular_velocity = 0.0 141:15/0 = 0 141:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:15/0/physics_layer_0/angular_velocity = 0.0 142:15/0 = 0 142:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:15/0/physics_layer_0/angular_velocity = 0.0 143:15/0 = 0 143:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:15/0/physics_layer_0/angular_velocity = 0.0 144:15/0 = 0 144:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:15/0/physics_layer_0/angular_velocity = 0.0 145:15/0 = 0 145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:15/0/physics_layer_0/angular_velocity = 0.0 146:15/0 = 0 146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:15/0/physics_layer_0/angular_velocity = 0.0 147:15/0 = 0 147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:15/0/physics_layer_0/angular_velocity = 0.0 148:15/0 = 0 148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:15/0/physics_layer_0/angular_velocity = 0.0 149:15/0 = 0 149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:15/0/physics_layer_0/angular_velocity = 0.0 150:15/0 = 0 150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:15/0/physics_layer_0/angular_velocity = 0.0 151:15/0 = 0 151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:15/0/physics_layer_0/angular_velocity = 0.0 152:15/0 = 0 152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:15/0/physics_layer_0/angular_velocity = 0.0 153:15/0 = 0 153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:15/0/physics_layer_0/angular_velocity = 0.0 154:15/0 = 0 154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:15/0/physics_layer_0/angular_velocity = 0.0 155:15/0 = 0 155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:15/0/physics_layer_0/angular_velocity = 0.0 156:15/0 = 0 156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:15/0/physics_layer_0/angular_velocity = 0.0 157:15/0 = 0 157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:15/0/physics_layer_0/angular_velocity = 0.0 158:15/0 = 0 158:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:15/0/physics_layer_0/angular_velocity = 0.0 159:15/0 = 0 159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:15/0/physics_layer_0/angular_velocity = 0.0 160:15/0 = 0 160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:15/0/physics_layer_0/angular_velocity = 0.0 161:15/0 = 0 161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:15/0/physics_layer_0/angular_velocity = 0.0 162:15/0 = 0 162:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:15/0/physics_layer_0/angular_velocity = 0.0 163:15/0 = 0 163:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:15/0/physics_layer_0/angular_velocity = 0.0 164:15/0 = 0 164:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:15/0/physics_layer_0/angular_velocity = 0.0 165:15/0 = 0 165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:15/0/physics_layer_0/angular_velocity = 0.0 166:15/0 = 0 166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:15/0/physics_layer_0/angular_velocity = 0.0 167:15/0 = 0 167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:15/0/physics_layer_0/angular_velocity = 0.0 168:15/0 = 0 168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:15/0/physics_layer_0/angular_velocity = 0.0 169:15/0 = 0 169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:15/0/physics_layer_0/angular_velocity = 0.0 170:15/0 = 0 170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:15/0/physics_layer_0/angular_velocity = 0.0 171:15/0 = 0 171:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:15/0/physics_layer_0/angular_velocity = 0.0 172:15/0 = 0 172:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:15/0/physics_layer_0/angular_velocity = 0.0 173:15/0 = 0 173:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:15/0/physics_layer_0/angular_velocity = 0.0 174:15/0 = 0 174:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:15/0/physics_layer_0/angular_velocity = 0.0 175:15/0 = 0 175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:15/0/physics_layer_0/angular_velocity = 0.0 176:15/0 = 0 176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:15/0/physics_layer_0/angular_velocity = 0.0 177:15/0 = 0 177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:15/0/physics_layer_0/angular_velocity = 0.0 178:15/0 = 0 178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:15/0/physics_layer_0/angular_velocity = 0.0 179:15/0 = 0 179:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:15/0/physics_layer_0/angular_velocity = 0.0 180:15/0 = 0 180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:15/0/physics_layer_0/angular_velocity = 0.0 181:15/0 = 0 181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:15/0/physics_layer_0/angular_velocity = 0.0 182:15/0 = 0 182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:15/0/physics_layer_0/angular_velocity = 0.0 183:15/0 = 0 183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:15/0/physics_layer_0/angular_velocity = 0.0 184:15/0 = 0 184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:15/0/physics_layer_0/angular_velocity = 0.0 185:15/0 = 0 185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:15/0/physics_layer_0/angular_velocity = 0.0 186:15/0 = 0 186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:15/0/physics_layer_0/angular_velocity = 0.0 187:15/0 = 0 187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:15/0/physics_layer_0/angular_velocity = 0.0 188:15/0 = 0 188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:15/0/physics_layer_0/angular_velocity = 0.0 189:15/0 = 0 189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:15/0/physics_layer_0/angular_velocity = 0.0 190:15/0 = 0 190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:15/0/physics_layer_0/angular_velocity = 0.0 191:15/0 = 0 191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:15/0/physics_layer_0/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 37:16/0 = 0 37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 43:16/0 = 0 43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_0/angular_velocity = 0.0 44:16/0 = 0 44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:16/0/physics_layer_0/angular_velocity = 0.0 45:16/0 = 0 45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:16/0/physics_layer_0/angular_velocity = 0.0 46:16/0 = 0 46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:16/0/physics_layer_0/angular_velocity = 0.0 47:16/0 = 0 47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:16/0/physics_layer_0/angular_velocity = 0.0 48:16/0 = 0 48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:16/0/physics_layer_0/angular_velocity = 0.0 49:16/0 = 0 49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:16/0/physics_layer_0/angular_velocity = 0.0 50:16/0 = 0 50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:16/0/physics_layer_0/angular_velocity = 0.0 51:16/0 = 0 51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:16/0/physics_layer_0/angular_velocity = 0.0 52:16/0 = 0 52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:16/0/physics_layer_0/angular_velocity = 0.0 53:16/0 = 0 53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:16/0/physics_layer_0/angular_velocity = 0.0 54:16/0 = 0 54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:16/0/physics_layer_0/angular_velocity = 0.0 55:16/0 = 0 55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:16/0/physics_layer_0/angular_velocity = 0.0 56:16/0 = 0 56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:16/0/physics_layer_0/angular_velocity = 0.0 57:16/0 = 0 57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:16/0/physics_layer_0/angular_velocity = 0.0 58:16/0 = 0 58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:16/0/physics_layer_0/angular_velocity = 0.0 59:16/0 = 0 59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:16/0/physics_layer_0/angular_velocity = 0.0 60:16/0 = 0 60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:16/0/physics_layer_0/angular_velocity = 0.0 61:16/0 = 0 61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:16/0/physics_layer_0/angular_velocity = 0.0 62:16/0 = 0 62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:16/0/physics_layer_0/angular_velocity = 0.0 63:16/0 = 0 63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:16/0/physics_layer_0/angular_velocity = 0.0 64:16/0 = 0 64:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:16/0/physics_layer_0/angular_velocity = 0.0 65:16/0 = 0 65:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:16/0/physics_layer_0/angular_velocity = 0.0 66:16/0 = 0 66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:16/0/physics_layer_0/angular_velocity = 0.0 67:16/0 = 0 67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:16/0/physics_layer_0/angular_velocity = 0.0 68:16/0 = 0 68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:16/0/physics_layer_0/angular_velocity = 0.0 69:16/0 = 0 69:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:16/0/physics_layer_0/angular_velocity = 0.0 70:16/0 = 0 70:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:16/0/physics_layer_0/angular_velocity = 0.0 71:16/0 = 0 71:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:16/0/physics_layer_0/angular_velocity = 0.0 72:16/0 = 0 72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:16/0/physics_layer_0/angular_velocity = 0.0 73:16/0 = 0 73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:16/0/physics_layer_0/angular_velocity = 0.0 74:16/0 = 0 74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:16/0/physics_layer_0/angular_velocity = 0.0 75:16/0 = 0 75:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:16/0/physics_layer_0/angular_velocity = 0.0 76:16/0 = 0 76:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:16/0/physics_layer_0/angular_velocity = 0.0 77:16/0 = 0 77:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:16/0/physics_layer_0/angular_velocity = 0.0 78:16/0 = 0 78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:16/0/physics_layer_0/angular_velocity = 0.0 79:16/0 = 0 79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:16/0/physics_layer_0/angular_velocity = 0.0 80:16/0 = 0 80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:16/0/physics_layer_0/angular_velocity = 0.0 81:16/0 = 0 81:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:16/0/physics_layer_0/angular_velocity = 0.0 82:16/0 = 0 82:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:16/0/physics_layer_0/angular_velocity = 0.0 83:16/0 = 0 83:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:16/0/physics_layer_0/angular_velocity = 0.0 84:16/0 = 0 84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:16/0/physics_layer_0/angular_velocity = 0.0 85:16/0 = 0 85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:16/0/physics_layer_0/angular_velocity = 0.0 86:16/0 = 0 86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:16/0/physics_layer_0/angular_velocity = 0.0 87:16/0 = 0 87:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:16/0/physics_layer_0/angular_velocity = 0.0 88:16/0 = 0 88:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:16/0/physics_layer_0/angular_velocity = 0.0 89:16/0 = 0 89:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:16/0/physics_layer_0/angular_velocity = 0.0 90:16/0 = 0 90:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:16/0/physics_layer_0/angular_velocity = 0.0 91:16/0 = 0 91:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:16/0/physics_layer_0/angular_velocity = 0.0 92:16/0 = 0 92:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:16/0/physics_layer_0/angular_velocity = 0.0 93:16/0 = 0 93:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:16/0/physics_layer_0/angular_velocity = 0.0 94:16/0 = 0 94:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:16/0/physics_layer_0/angular_velocity = 0.0 95:16/0 = 0 95:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:16/0/physics_layer_0/angular_velocity = 0.0 96:16/0 = 0 96:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:16/0/physics_layer_0/angular_velocity = 0.0 97:16/0 = 0 97:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:16/0/physics_layer_0/angular_velocity = 0.0 98:16/0 = 0 98:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:16/0/physics_layer_0/angular_velocity = 0.0 99:16/0 = 0 99:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:16/0/physics_layer_0/angular_velocity = 0.0 100:16/0 = 0 100:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:16/0/physics_layer_0/angular_velocity = 0.0 101:16/0 = 0 101:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:16/0/physics_layer_0/angular_velocity = 0.0 102:16/0 = 0 102:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:16/0/physics_layer_0/angular_velocity = 0.0 103:16/0 = 0 103:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:16/0/physics_layer_0/angular_velocity = 0.0 104:16/0 = 0 104:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:16/0/physics_layer_0/angular_velocity = 0.0 105:16/0 = 0 105:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:16/0/physics_layer_0/angular_velocity = 0.0 106:16/0 = 0 106:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:16/0/physics_layer_0/angular_velocity = 0.0 107:16/0 = 0 107:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:16/0/physics_layer_0/angular_velocity = 0.0 108:16/0 = 0 108:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:16/0/physics_layer_0/angular_velocity = 0.0 109:16/0 = 0 109:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:16/0/physics_layer_0/angular_velocity = 0.0 110:16/0 = 0 110:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:16/0/physics_layer_0/angular_velocity = 0.0 111:16/0 = 0 111:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:16/0/physics_layer_0/angular_velocity = 0.0 112:16/0 = 0 112:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:16/0/physics_layer_0/angular_velocity = 0.0 113:16/0 = 0 113:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:16/0/physics_layer_0/angular_velocity = 0.0 114:16/0 = 0 114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:16/0/physics_layer_0/angular_velocity = 0.0 115:16/0 = 0 115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:16/0/physics_layer_0/angular_velocity = 0.0 116:16/0 = 0 116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:16/0/physics_layer_0/angular_velocity = 0.0 117:16/0 = 0 117:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:16/0/physics_layer_0/angular_velocity = 0.0 118:16/0 = 0 118:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:16/0/physics_layer_0/angular_velocity = 0.0 119:16/0 = 0 119:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:16/0/physics_layer_0/angular_velocity = 0.0 120:16/0 = 0 120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:16/0/physics_layer_0/angular_velocity = 0.0 121:16/0 = 0 121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:16/0/physics_layer_0/angular_velocity = 0.0 122:16/0 = 0 122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:16/0/physics_layer_0/angular_velocity = 0.0 123:16/0 = 0 123:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:16/0/physics_layer_0/angular_velocity = 0.0 124:16/0 = 0 124:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:16/0/physics_layer_0/angular_velocity = 0.0 125:16/0 = 0 125:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:16/0/physics_layer_0/angular_velocity = 0.0 126:16/0 = 0 126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:16/0/physics_layer_0/angular_velocity = 0.0 127:16/0 = 0 127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:16/0/physics_layer_0/angular_velocity = 0.0 128:16/0 = 0 128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:16/0/physics_layer_0/angular_velocity = 0.0 129:16/0 = 0 129:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:16/0/physics_layer_0/angular_velocity = 0.0 130:16/0 = 0 130:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:16/0/physics_layer_0/angular_velocity = 0.0 131:16/0 = 0 131:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:16/0/physics_layer_0/angular_velocity = 0.0 132:16/0 = 0 132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:16/0/physics_layer_0/angular_velocity = 0.0 133:16/0 = 0 133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:16/0/physics_layer_0/angular_velocity = 0.0 134:16/0 = 0 134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:16/0/physics_layer_0/angular_velocity = 0.0 135:16/0 = 0 135:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:16/0/physics_layer_0/angular_velocity = 0.0 136:16/0 = 0 136:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:16/0/physics_layer_0/angular_velocity = 0.0 137:16/0 = 0 137:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:16/0/physics_layer_0/angular_velocity = 0.0 138:16/0 = 0 138:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:16/0/physics_layer_0/angular_velocity = 0.0 139:16/0 = 0 139:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:16/0/physics_layer_0/angular_velocity = 0.0 140:16/0 = 0 140:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:16/0/physics_layer_0/angular_velocity = 0.0 141:16/0 = 0 141:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:16/0/physics_layer_0/angular_velocity = 0.0 142:16/0 = 0 142:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:16/0/physics_layer_0/angular_velocity = 0.0 143:16/0 = 0 143:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:16/0/physics_layer_0/angular_velocity = 0.0 144:16/0 = 0 144:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:16/0/physics_layer_0/angular_velocity = 0.0 145:16/0 = 0 145:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:16/0/physics_layer_0/angular_velocity = 0.0 146:16/0 = 0 146:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:16/0/physics_layer_0/angular_velocity = 0.0 147:16/0 = 0 147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:16/0/physics_layer_0/angular_velocity = 0.0 148:16/0 = 0 148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:16/0/physics_layer_0/angular_velocity = 0.0 149:16/0 = 0 149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:16/0/physics_layer_0/angular_velocity = 0.0 150:16/0 = 0 150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:16/0/physics_layer_0/angular_velocity = 0.0 151:16/0 = 0 151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:16/0/physics_layer_0/angular_velocity = 0.0 152:16/0 = 0 152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:16/0/physics_layer_0/angular_velocity = 0.0 153:16/0 = 0 153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:16/0/physics_layer_0/angular_velocity = 0.0 154:16/0 = 0 154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:16/0/physics_layer_0/angular_velocity = 0.0 155:16/0 = 0 155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:16/0/physics_layer_0/angular_velocity = 0.0 156:16/0 = 0 156:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:16/0/physics_layer_0/angular_velocity = 0.0 157:16/0 = 0 157:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:16/0/physics_layer_0/angular_velocity = 0.0 158:16/0 = 0 158:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:16/0/physics_layer_0/angular_velocity = 0.0 159:16/0 = 0 159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:16/0/physics_layer_0/angular_velocity = 0.0 160:16/0 = 0 160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:16/0/physics_layer_0/angular_velocity = 0.0 161:16/0 = 0 161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:16/0/physics_layer_0/angular_velocity = 0.0 162:16/0 = 0 162:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:16/0/physics_layer_0/angular_velocity = 0.0 163:16/0 = 0 163:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:16/0/physics_layer_0/angular_velocity = 0.0 164:16/0 = 0 164:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:16/0/physics_layer_0/angular_velocity = 0.0 165:16/0 = 0 165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:16/0/physics_layer_0/angular_velocity = 0.0 166:16/0 = 0 166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:16/0/physics_layer_0/angular_velocity = 0.0 167:16/0 = 0 167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:16/0/physics_layer_0/angular_velocity = 0.0 168:16/0 = 0 168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:16/0/physics_layer_0/angular_velocity = 0.0 169:16/0 = 0 169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:16/0/physics_layer_0/angular_velocity = 0.0 170:16/0 = 0 170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:16/0/physics_layer_0/angular_velocity = 0.0 171:16/0 = 0 171:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:16/0/physics_layer_0/angular_velocity = 0.0 172:16/0 = 0 172:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:16/0/physics_layer_0/angular_velocity = 0.0 173:16/0 = 0 173:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:16/0/physics_layer_0/angular_velocity = 0.0 174:16/0 = 0 174:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:16/0/physics_layer_0/angular_velocity = 0.0 175:16/0 = 0 175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:16/0/physics_layer_0/angular_velocity = 0.0 176:16/0 = 0 176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:16/0/physics_layer_0/angular_velocity = 0.0 177:16/0 = 0 177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:16/0/physics_layer_0/angular_velocity = 0.0 178:16/0 = 0 178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:16/0/physics_layer_0/angular_velocity = 0.0 179:16/0 = 0 179:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:16/0/physics_layer_0/angular_velocity = 0.0 180:16/0 = 0 180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:16/0/physics_layer_0/angular_velocity = 0.0 181:16/0 = 0 181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:16/0/physics_layer_0/angular_velocity = 0.0 182:16/0 = 0 182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:16/0/physics_layer_0/angular_velocity = 0.0 183:16/0 = 0 183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:16/0/physics_layer_0/angular_velocity = 0.0 184:16/0 = 0 184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:16/0/physics_layer_0/angular_velocity = 0.0 185:16/0 = 0 185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:16/0/physics_layer_0/angular_velocity = 0.0 186:16/0 = 0 186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:16/0/physics_layer_0/angular_velocity = 0.0 187:16/0 = 0 187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:16/0/physics_layer_0/angular_velocity = 0.0 188:16/0 = 0 188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:16/0/physics_layer_0/angular_velocity = 0.0 189:16/0 = 0 189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:16/0/physics_layer_0/angular_velocity = 0.0 190:16/0 = 0 190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:16/0/physics_layer_0/angular_velocity = 0.0 191:16/0 = 0 191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:16/0/physics_layer_0/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 37:17/0 = 0 37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 43:17/0 = 0 43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_0/angular_velocity = 0.0 44:17/0 = 0 44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:17/0/physics_layer_0/angular_velocity = 0.0 45:17/0 = 0 45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:17/0/physics_layer_0/angular_velocity = 0.0 46:17/0 = 0 46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:17/0/physics_layer_0/angular_velocity = 0.0 47:17/0 = 0 47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:17/0/physics_layer_0/angular_velocity = 0.0 48:17/0 = 0 48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:17/0/physics_layer_0/angular_velocity = 0.0 49:17/0 = 0 49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:17/0/physics_layer_0/angular_velocity = 0.0 50:17/0 = 0 50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:17/0/physics_layer_0/angular_velocity = 0.0 51:17/0 = 0 51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:17/0/physics_layer_0/angular_velocity = 0.0 52:17/0 = 0 52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_0/angular_velocity = 0.0 53:17/0 = 0 53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_0/angular_velocity = 0.0 54:17/0 = 0 54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:17/0/physics_layer_0/angular_velocity = 0.0 55:17/0 = 0 55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_0/angular_velocity = 0.0 56:17/0 = 0 56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_0/angular_velocity = 0.0 57:17/0 = 0 57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:17/0/physics_layer_0/angular_velocity = 0.0 58:17/0 = 0 58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:17/0/physics_layer_0/angular_velocity = 0.0 59:17/0 = 0 59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_0/angular_velocity = 0.0 60:17/0 = 0 60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:17/0/physics_layer_0/angular_velocity = 0.0 61:17/0 = 0 61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_0/angular_velocity = 0.0 62:17/0 = 0 62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_0/angular_velocity = 0.0 63:17/0 = 0 63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:17/0/physics_layer_0/angular_velocity = 0.0 64:17/0 = 0 64:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:17/0/physics_layer_0/angular_velocity = 0.0 65:17/0 = 0 65:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:17/0/physics_layer_0/angular_velocity = 0.0 66:17/0 = 0 66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:17/0/physics_layer_0/angular_velocity = 0.0 67:17/0 = 0 67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:17/0/physics_layer_0/angular_velocity = 0.0 68:17/0 = 0 68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:17/0/physics_layer_0/angular_velocity = 0.0 69:17/0 = 0 69:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:17/0/physics_layer_0/angular_velocity = 0.0 70:17/0 = 0 70:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:17/0/physics_layer_0/angular_velocity = 0.0 71:17/0 = 0 71:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:17/0/physics_layer_0/angular_velocity = 0.0 72:17/0 = 0 72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:17/0/physics_layer_0/angular_velocity = 0.0 73:17/0 = 0 73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:17/0/physics_layer_0/angular_velocity = 0.0 74:17/0 = 0 74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:17/0/physics_layer_0/angular_velocity = 0.0 75:17/0 = 0 75:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:17/0/physics_layer_0/angular_velocity = 0.0 76:17/0 = 0 76:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:17/0/physics_layer_0/angular_velocity = 0.0 77:17/0 = 0 77:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:17/0/physics_layer_0/angular_velocity = 0.0 78:17/0 = 0 78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:17/0/physics_layer_0/angular_velocity = 0.0 79:17/0 = 0 79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:17/0/physics_layer_0/angular_velocity = 0.0 80:17/0 = 0 80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:17/0/physics_layer_0/angular_velocity = 0.0 81:17/0 = 0 81:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:17/0/physics_layer_0/angular_velocity = 0.0 82:17/0 = 0 82:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:17/0/physics_layer_0/angular_velocity = 0.0 83:17/0 = 0 83:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:17/0/physics_layer_0/angular_velocity = 0.0 84:17/0 = 0 84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:17/0/physics_layer_0/angular_velocity = 0.0 85:17/0 = 0 85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:17/0/physics_layer_0/angular_velocity = 0.0 86:17/0 = 0 86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:17/0/physics_layer_0/angular_velocity = 0.0 87:17/0 = 0 87:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:17/0/physics_layer_0/angular_velocity = 0.0 88:17/0 = 0 88:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:17/0/physics_layer_0/angular_velocity = 0.0 89:17/0 = 0 89:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:17/0/physics_layer_0/angular_velocity = 0.0 90:17/0 = 0 90:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:17/0/physics_layer_0/angular_velocity = 0.0 91:17/0 = 0 91:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:17/0/physics_layer_0/angular_velocity = 0.0 92:17/0 = 0 92:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:17/0/physics_layer_0/angular_velocity = 0.0 93:17/0 = 0 93:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:17/0/physics_layer_0/angular_velocity = 0.0 94:17/0 = 0 94:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:17/0/physics_layer_0/angular_velocity = 0.0 95:17/0 = 0 95:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:17/0/physics_layer_0/angular_velocity = 0.0 96:17/0 = 0 96:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:17/0/physics_layer_0/angular_velocity = 0.0 97:17/0 = 0 97:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:17/0/physics_layer_0/angular_velocity = 0.0 98:17/0 = 0 98:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:17/0/physics_layer_0/angular_velocity = 0.0 99:17/0 = 0 99:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:17/0/physics_layer_0/angular_velocity = 0.0 100:17/0 = 0 100:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:17/0/physics_layer_0/angular_velocity = 0.0 101:17/0 = 0 101:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:17/0/physics_layer_0/angular_velocity = 0.0 102:17/0 = 0 102:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:17/0/physics_layer_0/angular_velocity = 0.0 103:17/0 = 0 103:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:17/0/physics_layer_0/angular_velocity = 0.0 104:17/0 = 0 104:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:17/0/physics_layer_0/angular_velocity = 0.0 105:17/0 = 0 105:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:17/0/physics_layer_0/angular_velocity = 0.0 106:17/0 = 0 106:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:17/0/physics_layer_0/angular_velocity = 0.0 107:17/0 = 0 107:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:17/0/physics_layer_0/angular_velocity = 0.0 108:17/0 = 0 108:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:17/0/physics_layer_0/angular_velocity = 0.0 109:17/0 = 0 109:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:17/0/physics_layer_0/angular_velocity = 0.0 110:17/0 = 0 110:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:17/0/physics_layer_0/angular_velocity = 0.0 111:17/0 = 0 111:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:17/0/physics_layer_0/angular_velocity = 0.0 112:17/0 = 0 112:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:17/0/physics_layer_0/angular_velocity = 0.0 113:17/0 = 0 113:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:17/0/physics_layer_0/angular_velocity = 0.0 114:17/0 = 0 114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:17/0/physics_layer_0/angular_velocity = 0.0 115:17/0 = 0 115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:17/0/physics_layer_0/angular_velocity = 0.0 116:17/0 = 0 116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:17/0/physics_layer_0/angular_velocity = 0.0 117:17/0 = 0 117:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:17/0/physics_layer_0/angular_velocity = 0.0 118:17/0 = 0 118:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:17/0/physics_layer_0/angular_velocity = 0.0 119:17/0 = 0 119:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:17/0/physics_layer_0/angular_velocity = 0.0 120:17/0 = 0 120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:17/0/physics_layer_0/angular_velocity = 0.0 121:17/0 = 0 121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:17/0/physics_layer_0/angular_velocity = 0.0 122:17/0 = 0 122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:17/0/physics_layer_0/angular_velocity = 0.0 123:17/0 = 0 123:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:17/0/physics_layer_0/angular_velocity = 0.0 124:17/0 = 0 124:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:17/0/physics_layer_0/angular_velocity = 0.0 125:17/0 = 0 125:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:17/0/physics_layer_0/angular_velocity = 0.0 126:17/0 = 0 126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:17/0/physics_layer_0/angular_velocity = 0.0 127:17/0 = 0 127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:17/0/physics_layer_0/angular_velocity = 0.0 128:17/0 = 0 128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:17/0/physics_layer_0/angular_velocity = 0.0 129:17/0 = 0 129:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:17/0/physics_layer_0/angular_velocity = 0.0 130:17/0 = 0 130:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:17/0/physics_layer_0/angular_velocity = 0.0 131:17/0 = 0 131:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:17/0/physics_layer_0/angular_velocity = 0.0 132:17/0 = 0 132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:17/0/physics_layer_0/angular_velocity = 0.0 133:17/0 = 0 133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:17/0/physics_layer_0/angular_velocity = 0.0 134:17/0 = 0 134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:17/0/physics_layer_0/angular_velocity = 0.0 135:17/0 = 0 135:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:17/0/physics_layer_0/angular_velocity = 0.0 136:17/0 = 0 136:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:17/0/physics_layer_0/angular_velocity = 0.0 137:17/0 = 0 137:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:17/0/physics_layer_0/angular_velocity = 0.0 138:17/0 = 0 138:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:17/0/physics_layer_0/angular_velocity = 0.0 139:17/0 = 0 139:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:17/0/physics_layer_0/angular_velocity = 0.0 140:17/0 = 0 140:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:17/0/physics_layer_0/angular_velocity = 0.0 141:17/0 = 0 141:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:17/0/physics_layer_0/angular_velocity = 0.0 142:17/0 = 0 142:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:17/0/physics_layer_0/angular_velocity = 0.0 143:17/0 = 0 143:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:17/0/physics_layer_0/angular_velocity = 0.0 144:17/0 = 0 144:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:17/0/physics_layer_0/angular_velocity = 0.0 145:17/0 = 0 145:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:17/0/physics_layer_0/angular_velocity = 0.0 146:17/0 = 0 146:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:17/0/physics_layer_0/angular_velocity = 0.0 147:17/0 = 0 147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:17/0/physics_layer_0/angular_velocity = 0.0 148:17/0 = 0 148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:17/0/physics_layer_0/angular_velocity = 0.0 149:17/0 = 0 149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:17/0/physics_layer_0/angular_velocity = 0.0 150:17/0 = 0 150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:17/0/physics_layer_0/angular_velocity = 0.0 151:17/0 = 0 151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:17/0/physics_layer_0/angular_velocity = 0.0 152:17/0 = 0 152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:17/0/physics_layer_0/angular_velocity = 0.0 153:17/0 = 0 153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:17/0/physics_layer_0/angular_velocity = 0.0 154:17/0 = 0 154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:17/0/physics_layer_0/angular_velocity = 0.0 155:17/0 = 0 155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:17/0/physics_layer_0/angular_velocity = 0.0 156:17/0 = 0 156:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:17/0/physics_layer_0/angular_velocity = 0.0 157:17/0 = 0 157:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:17/0/physics_layer_0/angular_velocity = 0.0 158:17/0 = 0 158:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:17/0/physics_layer_0/angular_velocity = 0.0 159:17/0 = 0 159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:17/0/physics_layer_0/angular_velocity = 0.0 160:17/0 = 0 160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:17/0/physics_layer_0/angular_velocity = 0.0 161:17/0 = 0 161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:17/0/physics_layer_0/angular_velocity = 0.0 162:17/0 = 0 162:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:17/0/physics_layer_0/angular_velocity = 0.0 163:17/0 = 0 163:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:17/0/physics_layer_0/angular_velocity = 0.0 164:17/0 = 0 164:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:17/0/physics_layer_0/angular_velocity = 0.0 165:17/0 = 0 165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:17/0/physics_layer_0/angular_velocity = 0.0 166:17/0 = 0 166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:17/0/physics_layer_0/angular_velocity = 0.0 167:17/0 = 0 167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:17/0/physics_layer_0/angular_velocity = 0.0 168:17/0 = 0 168:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:17/0/physics_layer_0/angular_velocity = 0.0 169:17/0 = 0 169:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:17/0/physics_layer_0/angular_velocity = 0.0 170:17/0 = 0 170:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:17/0/physics_layer_0/angular_velocity = 0.0 171:17/0 = 0 171:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:17/0/physics_layer_0/angular_velocity = 0.0 172:17/0 = 0 172:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:17/0/physics_layer_0/angular_velocity = 0.0 173:17/0 = 0 173:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:17/0/physics_layer_0/angular_velocity = 0.0 174:17/0 = 0 174:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:17/0/physics_layer_0/angular_velocity = 0.0 175:17/0 = 0 175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:17/0/physics_layer_0/angular_velocity = 0.0 176:17/0 = 0 176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:17/0/physics_layer_0/angular_velocity = 0.0 177:17/0 = 0 177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:17/0/physics_layer_0/angular_velocity = 0.0 178:17/0 = 0 178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:17/0/physics_layer_0/angular_velocity = 0.0 179:17/0 = 0 179:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:17/0/physics_layer_0/angular_velocity = 0.0 180:17/0 = 0 180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:17/0/physics_layer_0/angular_velocity = 0.0 181:17/0 = 0 181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:17/0/physics_layer_0/angular_velocity = 0.0 182:17/0 = 0 182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:17/0/physics_layer_0/angular_velocity = 0.0 183:17/0 = 0 183:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:17/0/physics_layer_0/angular_velocity = 0.0 184:17/0 = 0 184:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:17/0/physics_layer_0/angular_velocity = 0.0 185:17/0 = 0 185:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:17/0/physics_layer_0/angular_velocity = 0.0 186:17/0 = 0 186:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:17/0/physics_layer_0/angular_velocity = 0.0 187:17/0 = 0 187:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:17/0/physics_layer_0/angular_velocity = 0.0 188:17/0 = 0 188:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:17/0/physics_layer_0/angular_velocity = 0.0 189:17/0 = 0 189:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:17/0/physics_layer_0/angular_velocity = 0.0 190:17/0 = 0 190:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:17/0/physics_layer_0/angular_velocity = 0.0 191:17/0 = 0 191:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:17/0/physics_layer_0/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 31:18/0 = 0 31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_0/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 36:18/0 = 0 36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:18/0/physics_layer_0/angular_velocity = 0.0 37:18/0 = 0 37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:18/0/physics_layer_0/angular_velocity = 0.0 38:18/0 = 0 38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_0/angular_velocity = 0.0 39:18/0 = 0 39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_0/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 44:18/0 = 0 44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:18/0/physics_layer_0/angular_velocity = 0.0 45:18/0 = 0 45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:18/0/physics_layer_0/angular_velocity = 0.0 46:18/0 = 0 46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:18/0/physics_layer_0/angular_velocity = 0.0 47:18/0 = 0 47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:18/0/physics_layer_0/angular_velocity = 0.0 48:18/0 = 0 48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:18/0/physics_layer_0/angular_velocity = 0.0 49:18/0 = 0 49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:18/0/physics_layer_0/angular_velocity = 0.0 50:18/0 = 0 50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:18/0/physics_layer_0/angular_velocity = 0.0 51:18/0 = 0 51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:18/0/physics_layer_0/angular_velocity = 0.0 52:18/0 = 0 52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_0/angular_velocity = 0.0 53:18/0 = 0 53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_0/angular_velocity = 0.0 54:18/0 = 0 54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:18/0/physics_layer_0/angular_velocity = 0.0 55:18/0 = 0 55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_0/angular_velocity = 0.0 56:18/0 = 0 56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_0/angular_velocity = 0.0 57:18/0 = 0 57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:18/0/physics_layer_0/angular_velocity = 0.0 58:18/0 = 0 58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:18/0/physics_layer_0/angular_velocity = 0.0 59:18/0 = 0 59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_0/angular_velocity = 0.0 60:18/0 = 0 60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:18/0/physics_layer_0/angular_velocity = 0.0 61:18/0 = 0 61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_0/angular_velocity = 0.0 62:18/0 = 0 62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_0/angular_velocity = 0.0 63:18/0 = 0 63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:18/0/physics_layer_0/angular_velocity = 0.0 64:18/0 = 0 64:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:18/0/physics_layer_0/angular_velocity = 0.0 65:18/0 = 0 65:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:18/0/physics_layer_0/angular_velocity = 0.0 66:18/0 = 0 66:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:18/0/physics_layer_0/angular_velocity = 0.0 67:18/0 = 0 67:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:18/0/physics_layer_0/angular_velocity = 0.0 68:18/0 = 0 68:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:18/0/physics_layer_0/angular_velocity = 0.0 69:18/0 = 0 69:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:18/0/physics_layer_0/angular_velocity = 0.0 70:18/0 = 0 70:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:18/0/physics_layer_0/angular_velocity = 0.0 71:18/0 = 0 71:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:18/0/physics_layer_0/angular_velocity = 0.0 72:18/0 = 0 72:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:18/0/physics_layer_0/angular_velocity = 0.0 73:18/0 = 0 73:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:18/0/physics_layer_0/angular_velocity = 0.0 74:18/0 = 0 74:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:18/0/physics_layer_0/angular_velocity = 0.0 75:18/0 = 0 75:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:18/0/physics_layer_0/angular_velocity = 0.0 76:18/0 = 0 76:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:18/0/physics_layer_0/angular_velocity = 0.0 77:18/0 = 0 77:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:18/0/physics_layer_0/angular_velocity = 0.0 78:18/0 = 0 78:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:18/0/physics_layer_0/angular_velocity = 0.0 79:18/0 = 0 79:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:18/0/physics_layer_0/angular_velocity = 0.0 80:18/0 = 0 80:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:18/0/physics_layer_0/angular_velocity = 0.0 81:18/0 = 0 81:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:18/0/physics_layer_0/angular_velocity = 0.0 82:18/0 = 0 82:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:18/0/physics_layer_0/angular_velocity = 0.0 83:18/0 = 0 83:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:18/0/physics_layer_0/angular_velocity = 0.0 84:18/0 = 0 84:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:18/0/physics_layer_0/angular_velocity = 0.0 85:18/0 = 0 85:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:18/0/physics_layer_0/angular_velocity = 0.0 86:18/0 = 0 86:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:18/0/physics_layer_0/angular_velocity = 0.0 87:18/0 = 0 87:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:18/0/physics_layer_0/angular_velocity = 0.0 88:18/0 = 0 88:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:18/0/physics_layer_0/angular_velocity = 0.0 89:18/0 = 0 89:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:18/0/physics_layer_0/angular_velocity = 0.0 90:18/0 = 0 90:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:18/0/physics_layer_0/angular_velocity = 0.0 91:18/0 = 0 91:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:18/0/physics_layer_0/angular_velocity = 0.0 92:18/0 = 0 92:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:18/0/physics_layer_0/angular_velocity = 0.0 93:18/0 = 0 93:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:18/0/physics_layer_0/angular_velocity = 0.0 94:18/0 = 0 94:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:18/0/physics_layer_0/angular_velocity = 0.0 95:18/0 = 0 95:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:18/0/physics_layer_0/angular_velocity = 0.0 96:18/0 = 0 96:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:18/0/physics_layer_0/angular_velocity = 0.0 97:18/0 = 0 97:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:18/0/physics_layer_0/angular_velocity = 0.0 98:18/0 = 0 98:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:18/0/physics_layer_0/angular_velocity = 0.0 99:18/0 = 0 99:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:18/0/physics_layer_0/angular_velocity = 0.0 100:18/0 = 0 100:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:18/0/physics_layer_0/angular_velocity = 0.0 101:18/0 = 0 101:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:18/0/physics_layer_0/angular_velocity = 0.0 102:18/0 = 0 102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:18/0/physics_layer_0/angular_velocity = 0.0 103:18/0 = 0 103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:18/0/physics_layer_0/angular_velocity = 0.0 104:18/0 = 0 104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:18/0/physics_layer_0/angular_velocity = 0.0 105:18/0 = 0 105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:18/0/physics_layer_0/angular_velocity = 0.0 106:18/0 = 0 106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:18/0/physics_layer_0/angular_velocity = 0.0 107:18/0 = 0 107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:18/0/physics_layer_0/angular_velocity = 0.0 108:18/0 = 0 108:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:18/0/physics_layer_0/angular_velocity = 0.0 109:18/0 = 0 109:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:18/0/physics_layer_0/angular_velocity = 0.0 110:18/0 = 0 110:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:18/0/physics_layer_0/angular_velocity = 0.0 111:18/0 = 0 111:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:18/0/physics_layer_0/angular_velocity = 0.0 112:18/0 = 0 112:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:18/0/physics_layer_0/angular_velocity = 0.0 113:18/0 = 0 113:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:18/0/physics_layer_0/angular_velocity = 0.0 114:18/0 = 0 114:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:18/0/physics_layer_0/angular_velocity = 0.0 115:18/0 = 0 115:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:18/0/physics_layer_0/angular_velocity = 0.0 116:18/0 = 0 116:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:18/0/physics_layer_0/angular_velocity = 0.0 117:18/0 = 0 117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:18/0/physics_layer_0/angular_velocity = 0.0 118:18/0 = 0 118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:18/0/physics_layer_0/angular_velocity = 0.0 119:18/0 = 0 119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:18/0/physics_layer_0/angular_velocity = 0.0 120:18/0 = 0 120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:18/0/physics_layer_0/angular_velocity = 0.0 121:18/0 = 0 121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:18/0/physics_layer_0/angular_velocity = 0.0 122:18/0 = 0 122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:18/0/physics_layer_0/angular_velocity = 0.0 123:18/0 = 0 123:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:18/0/physics_layer_0/angular_velocity = 0.0 124:18/0 = 0 124:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:18/0/physics_layer_0/angular_velocity = 0.0 125:18/0 = 0 125:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:18/0/physics_layer_0/angular_velocity = 0.0 126:18/0 = 0 126:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:18/0/physics_layer_0/angular_velocity = 0.0 127:18/0 = 0 127:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:18/0/physics_layer_0/angular_velocity = 0.0 128:18/0 = 0 128:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:18/0/physics_layer_0/angular_velocity = 0.0 129:18/0 = 0 129:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:18/0/physics_layer_0/angular_velocity = 0.0 130:18/0 = 0 130:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:18/0/physics_layer_0/angular_velocity = 0.0 131:18/0 = 0 131:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:18/0/physics_layer_0/angular_velocity = 0.0 132:18/0 = 0 132:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:18/0/physics_layer_0/angular_velocity = 0.0 133:18/0 = 0 133:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:18/0/physics_layer_0/angular_velocity = 0.0 134:18/0 = 0 134:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:18/0/physics_layer_0/angular_velocity = 0.0 135:18/0 = 0 135:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:18/0/physics_layer_0/angular_velocity = 0.0 136:18/0 = 0 136:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:18/0/physics_layer_0/angular_velocity = 0.0 137:18/0 = 0 137:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:18/0/physics_layer_0/angular_velocity = 0.0 138:18/0 = 0 138:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:18/0/physics_layer_0/angular_velocity = 0.0 139:18/0 = 0 139:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:18/0/physics_layer_0/angular_velocity = 0.0 140:18/0 = 0 140:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:18/0/physics_layer_0/angular_velocity = 0.0 141:18/0 = 0 141:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:18/0/physics_layer_0/angular_velocity = 0.0 142:18/0 = 0 142:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:18/0/physics_layer_0/angular_velocity = 0.0 143:18/0 = 0 143:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:18/0/physics_layer_0/angular_velocity = 0.0 144:18/0 = 0 144:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:18/0/physics_layer_0/angular_velocity = 0.0 145:18/0 = 0 145:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:18/0/physics_layer_0/angular_velocity = 0.0 146:18/0 = 0 146:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:18/0/physics_layer_0/angular_velocity = 0.0 147:18/0 = 0 147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:18/0/physics_layer_0/angular_velocity = 0.0 148:18/0 = 0 148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:18/0/physics_layer_0/angular_velocity = 0.0 149:18/0 = 0 149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:18/0/physics_layer_0/angular_velocity = 0.0 150:18/0 = 0 150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:18/0/physics_layer_0/angular_velocity = 0.0 151:18/0 = 0 151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:18/0/physics_layer_0/angular_velocity = 0.0 152:18/0 = 0 152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:18/0/physics_layer_0/angular_velocity = 0.0 153:18/0 = 0 153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:18/0/physics_layer_0/angular_velocity = 0.0 154:18/0 = 0 154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:18/0/physics_layer_0/angular_velocity = 0.0 155:18/0 = 0 155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:18/0/physics_layer_0/angular_velocity = 0.0 156:18/0 = 0 156:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:18/0/physics_layer_0/angular_velocity = 0.0 157:18/0 = 0 157:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:18/0/physics_layer_0/angular_velocity = 0.0 158:18/0 = 0 158:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:18/0/physics_layer_0/angular_velocity = 0.0 159:18/0 = 0 159:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:18/0/physics_layer_0/angular_velocity = 0.0 160:18/0 = 0 160:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:18/0/physics_layer_0/angular_velocity = 0.0 161:18/0 = 0 161:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:18/0/physics_layer_0/angular_velocity = 0.0 162:18/0 = 0 162:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:18/0/physics_layer_0/angular_velocity = 0.0 163:18/0 = 0 163:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:18/0/physics_layer_0/angular_velocity = 0.0 164:18/0 = 0 164:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:18/0/physics_layer_0/angular_velocity = 0.0 165:18/0 = 0 165:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:18/0/physics_layer_0/angular_velocity = 0.0 166:18/0 = 0 166:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:18/0/physics_layer_0/angular_velocity = 0.0 167:18/0 = 0 167:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:18/0/physics_layer_0/angular_velocity = 0.0 168:18/0 = 0 168:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:18/0/physics_layer_0/angular_velocity = 0.0 169:18/0 = 0 169:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:18/0/physics_layer_0/angular_velocity = 0.0 170:18/0 = 0 170:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:18/0/physics_layer_0/angular_velocity = 0.0 171:18/0 = 0 171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:18/0/physics_layer_0/angular_velocity = 0.0 172:18/0 = 0 172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:18/0/physics_layer_0/angular_velocity = 0.0 173:18/0 = 0 173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:18/0/physics_layer_0/angular_velocity = 0.0 174:18/0 = 0 174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:18/0/physics_layer_0/angular_velocity = 0.0 175:18/0 = 0 175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:18/0/physics_layer_0/angular_velocity = 0.0 176:18/0 = 0 176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:18/0/physics_layer_0/angular_velocity = 0.0 177:18/0 = 0 177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:18/0/physics_layer_0/angular_velocity = 0.0 178:18/0 = 0 178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:18/0/physics_layer_0/angular_velocity = 0.0 179:18/0 = 0 179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:18/0/physics_layer_0/angular_velocity = 0.0 180:18/0 = 0 180:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:18/0/physics_layer_0/angular_velocity = 0.0 181:18/0 = 0 181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:18/0/physics_layer_0/angular_velocity = 0.0 182:18/0 = 0 182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:18/0/physics_layer_0/angular_velocity = 0.0 183:18/0 = 0 183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:18/0/physics_layer_0/angular_velocity = 0.0 184:18/0 = 0 184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:18/0/physics_layer_0/angular_velocity = 0.0 185:18/0 = 0 185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:18/0/physics_layer_0/angular_velocity = 0.0 186:18/0 = 0 186:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:18/0/physics_layer_0/angular_velocity = 0.0 187:18/0 = 0 187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:18/0/physics_layer_0/angular_velocity = 0.0 188:18/0 = 0 188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:18/0/physics_layer_0/angular_velocity = 0.0 189:18/0 = 0 189:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:18/0/physics_layer_0/angular_velocity = 0.0 190:18/0 = 0 190:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:18/0/physics_layer_0/angular_velocity = 0.0 191:18/0 = 0 191:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:18/0/physics_layer_0/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 36:19/0 = 0 36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:19/0/physics_layer_0/angular_velocity = 0.0 37:19/0 = 0 37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:19/0/physics_layer_0/angular_velocity = 0.0 38:19/0 = 0 38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_0/angular_velocity = 0.0 39:19/0 = 0 39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_0/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 44:19/0 = 0 44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_0/angular_velocity = 0.0 45:19/0 = 0 45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:19/0/physics_layer_0/angular_velocity = 0.0 46:19/0 = 0 46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:19/0/physics_layer_0/angular_velocity = 0.0 47:19/0 = 0 47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:19/0/physics_layer_0/angular_velocity = 0.0 48:19/0 = 0 48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:19/0/physics_layer_0/angular_velocity = 0.0 49:19/0 = 0 49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:19/0/physics_layer_0/angular_velocity = 0.0 50:19/0 = 0 50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:19/0/physics_layer_0/angular_velocity = 0.0 51:19/0 = 0 51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:19/0/physics_layer_0/angular_velocity = 0.0 52:19/0 = 0 52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:19/0/physics_layer_0/angular_velocity = 0.0 53:19/0 = 0 53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:19/0/physics_layer_0/angular_velocity = 0.0 54:19/0 = 0 54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:19/0/physics_layer_0/angular_velocity = 0.0 55:19/0 = 0 55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:19/0/physics_layer_0/angular_velocity = 0.0 56:19/0 = 0 56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:19/0/physics_layer_0/angular_velocity = 0.0 57:19/0 = 0 57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:19/0/physics_layer_0/angular_velocity = 0.0 58:19/0 = 0 58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:19/0/physics_layer_0/angular_velocity = 0.0 59:19/0 = 0 59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:19/0/physics_layer_0/angular_velocity = 0.0 60:19/0 = 0 60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:19/0/physics_layer_0/angular_velocity = 0.0 61:19/0 = 0 61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:19/0/physics_layer_0/angular_velocity = 0.0 62:19/0 = 0 62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:19/0/physics_layer_0/angular_velocity = 0.0 63:19/0 = 0 63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:19/0/physics_layer_0/angular_velocity = 0.0 64:19/0 = 0 64:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:19/0/physics_layer_0/angular_velocity = 0.0 65:19/0 = 0 65:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:19/0/physics_layer_0/angular_velocity = 0.0 66:19/0 = 0 66:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:19/0/physics_layer_0/angular_velocity = 0.0 67:19/0 = 0 67:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:19/0/physics_layer_0/angular_velocity = 0.0 68:19/0 = 0 68:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:19/0/physics_layer_0/angular_velocity = 0.0 69:19/0 = 0 69:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:19/0/physics_layer_0/angular_velocity = 0.0 70:19/0 = 0 70:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:19/0/physics_layer_0/angular_velocity = 0.0 71:19/0 = 0 71:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:19/0/physics_layer_0/angular_velocity = 0.0 72:19/0 = 0 72:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:19/0/physics_layer_0/angular_velocity = 0.0 73:19/0 = 0 73:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:19/0/physics_layer_0/angular_velocity = 0.0 74:19/0 = 0 74:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:19/0/physics_layer_0/angular_velocity = 0.0 75:19/0 = 0 75:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:19/0/physics_layer_0/angular_velocity = 0.0 76:19/0 = 0 76:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:19/0/physics_layer_0/angular_velocity = 0.0 77:19/0 = 0 77:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:19/0/physics_layer_0/angular_velocity = 0.0 78:19/0 = 0 78:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:19/0/physics_layer_0/angular_velocity = 0.0 79:19/0 = 0 79:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:19/0/physics_layer_0/angular_velocity = 0.0 80:19/0 = 0 80:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:19/0/physics_layer_0/angular_velocity = 0.0 81:19/0 = 0 81:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:19/0/physics_layer_0/angular_velocity = 0.0 82:19/0 = 0 82:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:19/0/physics_layer_0/angular_velocity = 0.0 83:19/0 = 0 83:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:19/0/physics_layer_0/angular_velocity = 0.0 84:19/0 = 0 84:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:19/0/physics_layer_0/angular_velocity = 0.0 85:19/0 = 0 85:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:19/0/physics_layer_0/angular_velocity = 0.0 86:19/0 = 0 86:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:19/0/physics_layer_0/angular_velocity = 0.0 87:19/0 = 0 87:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:19/0/physics_layer_0/angular_velocity = 0.0 88:19/0 = 0 88:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:19/0/physics_layer_0/angular_velocity = 0.0 89:19/0 = 0 89:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:19/0/physics_layer_0/angular_velocity = 0.0 90:19/0 = 0 90:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:19/0/physics_layer_0/angular_velocity = 0.0 91:19/0 = 0 91:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:19/0/physics_layer_0/angular_velocity = 0.0 92:19/0 = 0 92:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:19/0/physics_layer_0/angular_velocity = 0.0 93:19/0 = 0 93:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:19/0/physics_layer_0/angular_velocity = 0.0 94:19/0 = 0 94:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:19/0/physics_layer_0/angular_velocity = 0.0 95:19/0 = 0 95:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:19/0/physics_layer_0/angular_velocity = 0.0 96:19/0 = 0 96:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:19/0/physics_layer_0/angular_velocity = 0.0 97:19/0 = 0 97:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:19/0/physics_layer_0/angular_velocity = 0.0 98:19/0 = 0 98:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:19/0/physics_layer_0/angular_velocity = 0.0 99:19/0 = 0 99:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:19/0/physics_layer_0/angular_velocity = 0.0 100:19/0 = 0 100:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:19/0/physics_layer_0/angular_velocity = 0.0 101:19/0 = 0 101:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:19/0/physics_layer_0/angular_velocity = 0.0 102:19/0 = 0 102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:19/0/physics_layer_0/angular_velocity = 0.0 103:19/0 = 0 103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:19/0/physics_layer_0/angular_velocity = 0.0 104:19/0 = 0 104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:19/0/physics_layer_0/angular_velocity = 0.0 105:19/0 = 0 105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:19/0/physics_layer_0/angular_velocity = 0.0 106:19/0 = 0 106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:19/0/physics_layer_0/angular_velocity = 0.0 107:19/0 = 0 107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:19/0/physics_layer_0/angular_velocity = 0.0 108:19/0 = 0 108:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:19/0/physics_layer_0/angular_velocity = 0.0 109:19/0 = 0 109:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:19/0/physics_layer_0/angular_velocity = 0.0 110:19/0 = 0 110:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:19/0/physics_layer_0/angular_velocity = 0.0 111:19/0 = 0 111:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:19/0/physics_layer_0/angular_velocity = 0.0 112:19/0 = 0 112:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:19/0/physics_layer_0/angular_velocity = 0.0 113:19/0 = 0 113:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:19/0/physics_layer_0/angular_velocity = 0.0 114:19/0 = 0 114:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:19/0/physics_layer_0/angular_velocity = 0.0 115:19/0 = 0 115:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:19/0/physics_layer_0/angular_velocity = 0.0 116:19/0 = 0 116:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:19/0/physics_layer_0/angular_velocity = 0.0 117:19/0 = 0 117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:19/0/physics_layer_0/angular_velocity = 0.0 118:19/0 = 0 118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:19/0/physics_layer_0/angular_velocity = 0.0 119:19/0 = 0 119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:19/0/physics_layer_0/angular_velocity = 0.0 120:19/0 = 0 120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:19/0/physics_layer_0/angular_velocity = 0.0 121:19/0 = 0 121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:19/0/physics_layer_0/angular_velocity = 0.0 122:19/0 = 0 122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:19/0/physics_layer_0/angular_velocity = 0.0 123:19/0 = 0 123:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:19/0/physics_layer_0/angular_velocity = 0.0 124:19/0 = 0 124:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:19/0/physics_layer_0/angular_velocity = 0.0 125:19/0 = 0 125:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:19/0/physics_layer_0/angular_velocity = 0.0 126:19/0 = 0 126:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:19/0/physics_layer_0/angular_velocity = 0.0 127:19/0 = 0 127:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:19/0/physics_layer_0/angular_velocity = 0.0 128:19/0 = 0 128:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:19/0/physics_layer_0/angular_velocity = 0.0 129:19/0 = 0 129:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:19/0/physics_layer_0/angular_velocity = 0.0 130:19/0 = 0 130:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:19/0/physics_layer_0/angular_velocity = 0.0 131:19/0 = 0 131:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:19/0/physics_layer_0/angular_velocity = 0.0 132:19/0 = 0 132:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:19/0/physics_layer_0/angular_velocity = 0.0 133:19/0 = 0 133:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:19/0/physics_layer_0/angular_velocity = 0.0 134:19/0 = 0 134:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:19/0/physics_layer_0/angular_velocity = 0.0 135:19/0 = 0 135:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:19/0/physics_layer_0/angular_velocity = 0.0 136:19/0 = 0 136:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:19/0/physics_layer_0/angular_velocity = 0.0 137:19/0 = 0 137:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:19/0/physics_layer_0/angular_velocity = 0.0 138:19/0 = 0 138:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:19/0/physics_layer_0/angular_velocity = 0.0 139:19/0 = 0 139:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:19/0/physics_layer_0/angular_velocity = 0.0 140:19/0 = 0 140:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:19/0/physics_layer_0/angular_velocity = 0.0 141:19/0 = 0 141:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:19/0/physics_layer_0/angular_velocity = 0.0 142:19/0 = 0 142:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:19/0/physics_layer_0/angular_velocity = 0.0 143:19/0 = 0 143:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:19/0/physics_layer_0/angular_velocity = 0.0 144:19/0 = 0 144:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:19/0/physics_layer_0/angular_velocity = 0.0 145:19/0 = 0 145:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:19/0/physics_layer_0/angular_velocity = 0.0 146:19/0 = 0 146:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:19/0/physics_layer_0/angular_velocity = 0.0 147:19/0 = 0 147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:19/0/physics_layer_0/angular_velocity = 0.0 148:19/0 = 0 148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:19/0/physics_layer_0/angular_velocity = 0.0 149:19/0 = 0 149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:19/0/physics_layer_0/angular_velocity = 0.0 150:19/0 = 0 150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:19/0/physics_layer_0/angular_velocity = 0.0 151:19/0 = 0 151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:19/0/physics_layer_0/angular_velocity = 0.0 152:19/0 = 0 152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:19/0/physics_layer_0/angular_velocity = 0.0 153:19/0 = 0 153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:19/0/physics_layer_0/angular_velocity = 0.0 154:19/0 = 0 154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:19/0/physics_layer_0/angular_velocity = 0.0 155:19/0 = 0 155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:19/0/physics_layer_0/angular_velocity = 0.0 156:19/0 = 0 156:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:19/0/physics_layer_0/angular_velocity = 0.0 157:19/0 = 0 157:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:19/0/physics_layer_0/angular_velocity = 0.0 158:19/0 = 0 158:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:19/0/physics_layer_0/angular_velocity = 0.0 159:19/0 = 0 159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:19/0/physics_layer_0/angular_velocity = 0.0 160:19/0 = 0 160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:19/0/physics_layer_0/angular_velocity = 0.0 161:19/0 = 0 161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:19/0/physics_layer_0/angular_velocity = 0.0 162:19/0 = 0 162:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:19/0/physics_layer_0/angular_velocity = 0.0 163:19/0 = 0 163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:19/0/physics_layer_0/angular_velocity = 0.0 164:19/0 = 0 164:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:19/0/physics_layer_0/angular_velocity = 0.0 165:19/0 = 0 165:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:19/0/physics_layer_0/angular_velocity = 0.0 166:19/0 = 0 166:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:19/0/physics_layer_0/angular_velocity = 0.0 167:19/0 = 0 167:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:19/0/physics_layer_0/angular_velocity = 0.0 168:19/0 = 0 168:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:19/0/physics_layer_0/angular_velocity = 0.0 169:19/0 = 0 169:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:19/0/physics_layer_0/angular_velocity = 0.0 170:19/0 = 0 170:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:19/0/physics_layer_0/angular_velocity = 0.0 171:19/0 = 0 171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:19/0/physics_layer_0/angular_velocity = 0.0 172:19/0 = 0 172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:19/0/physics_layer_0/angular_velocity = 0.0 173:19/0 = 0 173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:19/0/physics_layer_0/angular_velocity = 0.0 174:19/0 = 0 174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:19/0/physics_layer_0/angular_velocity = 0.0 175:19/0 = 0 175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:19/0/physics_layer_0/angular_velocity = 0.0 176:19/0 = 0 176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:19/0/physics_layer_0/angular_velocity = 0.0 177:19/0 = 0 177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:19/0/physics_layer_0/angular_velocity = 0.0 178:19/0 = 0 178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:19/0/physics_layer_0/angular_velocity = 0.0 179:19/0 = 0 179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:19/0/physics_layer_0/angular_velocity = 0.0 180:19/0 = 0 180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:19/0/physics_layer_0/angular_velocity = 0.0 181:19/0 = 0 181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:19/0/physics_layer_0/angular_velocity = 0.0 182:19/0 = 0 182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:19/0/physics_layer_0/angular_velocity = 0.0 183:19/0 = 0 183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:19/0/physics_layer_0/angular_velocity = 0.0 184:19/0 = 0 184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:19/0/physics_layer_0/angular_velocity = 0.0 185:19/0 = 0 185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:19/0/physics_layer_0/angular_velocity = 0.0 186:19/0 = 0 186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:19/0/physics_layer_0/angular_velocity = 0.0 187:19/0 = 0 187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:19/0/physics_layer_0/angular_velocity = 0.0 188:19/0 = 0 188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:19/0/physics_layer_0/angular_velocity = 0.0 189:19/0 = 0 189:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:19/0/physics_layer_0/angular_velocity = 0.0 190:19/0 = 0 190:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:19/0/physics_layer_0/angular_velocity = 0.0 191:19/0 = 0 191:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:19/0/physics_layer_0/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 31:20/0 = 0 31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 36:20/0 = 0 36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:20/0/physics_layer_0/angular_velocity = 0.0 37:20/0 = 0 37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:20/0/physics_layer_0/angular_velocity = 0.0 38:20/0 = 0 38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_0/angular_velocity = 0.0 39:20/0 = 0 39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_0/angular_velocity = 0.0 40:20/0 = 0 40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_0/angular_velocity = 0.0 41:20/0 = 0 41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_0/angular_velocity = 0.0 42:20/0 = 0 42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_0/angular_velocity = 0.0 43:20/0 = 0 43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_0/angular_velocity = 0.0 44:20/0 = 0 44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:20/0/physics_layer_0/angular_velocity = 0.0 45:20/0 = 0 45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:20/0/physics_layer_0/angular_velocity = 0.0 46:20/0 = 0 46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:20/0/physics_layer_0/angular_velocity = 0.0 47:20/0 = 0 47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:20/0/physics_layer_0/angular_velocity = 0.0 48:20/0 = 0 48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:20/0/physics_layer_0/angular_velocity = 0.0 49:20/0 = 0 49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:20/0/physics_layer_0/angular_velocity = 0.0 50:20/0 = 0 50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:20/0/physics_layer_0/angular_velocity = 0.0 51:20/0 = 0 51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:20/0/physics_layer_0/angular_velocity = 0.0 52:20/0 = 0 52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_0/angular_velocity = 0.0 53:20/0 = 0 53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_0/angular_velocity = 0.0 54:20/0 = 0 54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:20/0/physics_layer_0/angular_velocity = 0.0 55:20/0 = 0 55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_0/angular_velocity = 0.0 56:20/0 = 0 56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:20/0/physics_layer_0/angular_velocity = 0.0 57:20/0 = 0 57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:20/0/physics_layer_0/angular_velocity = 0.0 58:20/0 = 0 58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:20/0/physics_layer_0/angular_velocity = 0.0 59:20/0 = 0 59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_0/angular_velocity = 0.0 60:20/0 = 0 60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:20/0/physics_layer_0/angular_velocity = 0.0 61:20/0 = 0 61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_0/angular_velocity = 0.0 62:20/0 = 0 62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_0/angular_velocity = 0.0 63:20/0 = 0 63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:20/0/physics_layer_0/angular_velocity = 0.0 64:20/0 = 0 64:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:20/0/physics_layer_0/angular_velocity = 0.0 65:20/0 = 0 65:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:20/0/physics_layer_0/angular_velocity = 0.0 66:20/0 = 0 66:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:20/0/physics_layer_0/angular_velocity = 0.0 67:20/0 = 0 67:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:20/0/physics_layer_0/angular_velocity = 0.0 68:20/0 = 0 68:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:20/0/physics_layer_0/angular_velocity = 0.0 69:20/0 = 0 69:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:20/0/physics_layer_0/angular_velocity = 0.0 70:20/0 = 0 70:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:20/0/physics_layer_0/angular_velocity = 0.0 71:20/0 = 0 71:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:20/0/physics_layer_0/angular_velocity = 0.0 72:20/0 = 0 72:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:20/0/physics_layer_0/angular_velocity = 0.0 73:20/0 = 0 73:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:20/0/physics_layer_0/angular_velocity = 0.0 74:20/0 = 0 74:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:20/0/physics_layer_0/angular_velocity = 0.0 75:20/0 = 0 75:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:20/0/physics_layer_0/angular_velocity = 0.0 76:20/0 = 0 76:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:20/0/physics_layer_0/angular_velocity = 0.0 77:20/0 = 0 77:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:20/0/physics_layer_0/angular_velocity = 0.0 78:20/0 = 0 78:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:20/0/physics_layer_0/angular_velocity = 0.0 79:20/0 = 0 79:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:20/0/physics_layer_0/angular_velocity = 0.0 80:20/0 = 0 80:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:20/0/physics_layer_0/angular_velocity = 0.0 81:20/0 = 0 81:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:20/0/physics_layer_0/angular_velocity = 0.0 82:20/0 = 0 82:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:20/0/physics_layer_0/angular_velocity = 0.0 83:20/0 = 0 83:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:20/0/physics_layer_0/angular_velocity = 0.0 84:20/0 = 0 84:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:20/0/physics_layer_0/angular_velocity = 0.0 85:20/0 = 0 85:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:20/0/physics_layer_0/angular_velocity = 0.0 86:20/0 = 0 86:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:20/0/physics_layer_0/angular_velocity = 0.0 87:20/0 = 0 87:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:20/0/physics_layer_0/angular_velocity = 0.0 88:20/0 = 0 88:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:20/0/physics_layer_0/angular_velocity = 0.0 89:20/0 = 0 89:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:20/0/physics_layer_0/angular_velocity = 0.0 90:20/0 = 0 90:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:20/0/physics_layer_0/angular_velocity = 0.0 91:20/0 = 0 91:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:20/0/physics_layer_0/angular_velocity = 0.0 92:20/0 = 0 92:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:20/0/physics_layer_0/angular_velocity = 0.0 93:20/0 = 0 93:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:20/0/physics_layer_0/angular_velocity = 0.0 94:20/0 = 0 94:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:20/0/physics_layer_0/angular_velocity = 0.0 95:20/0 = 0 95:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:20/0/physics_layer_0/angular_velocity = 0.0 96:20/0 = 0 96:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:20/0/physics_layer_0/angular_velocity = 0.0 97:20/0 = 0 97:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:20/0/physics_layer_0/angular_velocity = 0.0 98:20/0 = 0 98:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:20/0/physics_layer_0/angular_velocity = 0.0 99:20/0 = 0 99:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:20/0/physics_layer_0/angular_velocity = 0.0 100:20/0 = 0 100:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:20/0/physics_layer_0/angular_velocity = 0.0 101:20/0 = 0 101:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:20/0/physics_layer_0/angular_velocity = 0.0 102:20/0 = 0 102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:20/0/physics_layer_0/angular_velocity = 0.0 103:20/0 = 0 103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:20/0/physics_layer_0/angular_velocity = 0.0 104:20/0 = 0 104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:20/0/physics_layer_0/angular_velocity = 0.0 105:20/0 = 0 105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:20/0/physics_layer_0/angular_velocity = 0.0 106:20/0 = 0 106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:20/0/physics_layer_0/angular_velocity = 0.0 107:20/0 = 0 107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:20/0/physics_layer_0/angular_velocity = 0.0 108:20/0 = 0 108:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:20/0/physics_layer_0/angular_velocity = 0.0 109:20/0 = 0 109:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:20/0/physics_layer_0/angular_velocity = 0.0 110:20/0 = 0 110:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:20/0/physics_layer_0/angular_velocity = 0.0 111:20/0 = 0 111:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:20/0/physics_layer_0/angular_velocity = 0.0 112:20/0 = 0 112:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:20/0/physics_layer_0/angular_velocity = 0.0 113:20/0 = 0 113:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:20/0/physics_layer_0/angular_velocity = 0.0 114:20/0 = 0 114:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:20/0/physics_layer_0/angular_velocity = 0.0 115:20/0 = 0 115:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:20/0/physics_layer_0/angular_velocity = 0.0 116:20/0 = 0 116:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:20/0/physics_layer_0/angular_velocity = 0.0 117:20/0 = 0 117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:20/0/physics_layer_0/angular_velocity = 0.0 118:20/0 = 0 118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:20/0/physics_layer_0/angular_velocity = 0.0 119:20/0 = 0 119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:20/0/physics_layer_0/angular_velocity = 0.0 120:20/0 = 0 120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:20/0/physics_layer_0/angular_velocity = 0.0 121:20/0 = 0 121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:20/0/physics_layer_0/angular_velocity = 0.0 122:20/0 = 0 122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:20/0/physics_layer_0/angular_velocity = 0.0 123:20/0 = 0 123:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:20/0/physics_layer_0/angular_velocity = 0.0 124:20/0 = 0 124:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:20/0/physics_layer_0/angular_velocity = 0.0 125:20/0 = 0 125:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:20/0/physics_layer_0/angular_velocity = 0.0 126:20/0 = 0 126:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:20/0/physics_layer_0/angular_velocity = 0.0 127:20/0 = 0 127:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:20/0/physics_layer_0/angular_velocity = 0.0 128:20/0 = 0 128:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:20/0/physics_layer_0/angular_velocity = 0.0 129:20/0 = 0 129:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:20/0/physics_layer_0/angular_velocity = 0.0 130:20/0 = 0 130:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:20/0/physics_layer_0/angular_velocity = 0.0 131:20/0 = 0 131:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:20/0/physics_layer_0/angular_velocity = 0.0 132:20/0 = 0 132:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:20/0/physics_layer_0/angular_velocity = 0.0 133:20/0 = 0 133:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:20/0/physics_layer_0/angular_velocity = 0.0 134:20/0 = 0 134:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:20/0/physics_layer_0/angular_velocity = 0.0 135:20/0 = 0 135:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:20/0/physics_layer_0/angular_velocity = 0.0 136:20/0 = 0 136:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:20/0/physics_layer_0/angular_velocity = 0.0 137:20/0 = 0 137:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:20/0/physics_layer_0/angular_velocity = 0.0 138:20/0 = 0 138:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:20/0/physics_layer_0/angular_velocity = 0.0 139:20/0 = 0 139:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:20/0/physics_layer_0/angular_velocity = 0.0 140:20/0 = 0 140:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:20/0/physics_layer_0/angular_velocity = 0.0 141:20/0 = 0 141:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:20/0/physics_layer_0/angular_velocity = 0.0 142:20/0 = 0 142:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:20/0/physics_layer_0/angular_velocity = 0.0 143:20/0 = 0 143:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:20/0/physics_layer_0/angular_velocity = 0.0 144:20/0 = 0 144:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:20/0/physics_layer_0/angular_velocity = 0.0 145:20/0 = 0 145:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:20/0/physics_layer_0/angular_velocity = 0.0 146:20/0 = 0 146:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:20/0/physics_layer_0/angular_velocity = 0.0 147:20/0 = 0 147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:20/0/physics_layer_0/angular_velocity = 0.0 148:20/0 = 0 148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:20/0/physics_layer_0/angular_velocity = 0.0 149:20/0 = 0 149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:20/0/physics_layer_0/angular_velocity = 0.0 150:20/0 = 0 150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:20/0/physics_layer_0/angular_velocity = 0.0 151:20/0 = 0 151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:20/0/physics_layer_0/angular_velocity = 0.0 152:20/0 = 0 152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:20/0/physics_layer_0/angular_velocity = 0.0 153:20/0 = 0 153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:20/0/physics_layer_0/angular_velocity = 0.0 154:20/0 = 0 154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:20/0/physics_layer_0/angular_velocity = 0.0 155:20/0 = 0 155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:20/0/physics_layer_0/angular_velocity = 0.0 156:20/0 = 0 156:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:20/0/physics_layer_0/angular_velocity = 0.0 157:20/0 = 0 157:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:20/0/physics_layer_0/angular_velocity = 0.0 158:20/0 = 0 158:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:20/0/physics_layer_0/angular_velocity = 0.0 159:20/0 = 0 159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:20/0/physics_layer_0/angular_velocity = 0.0 160:20/0 = 0 160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:20/0/physics_layer_0/angular_velocity = 0.0 161:20/0 = 0 161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:20/0/physics_layer_0/angular_velocity = 0.0 162:20/0 = 0 162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:20/0/physics_layer_0/angular_velocity = 0.0 163:20/0 = 0 163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:20/0/physics_layer_0/angular_velocity = 0.0 164:20/0 = 0 164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:20/0/physics_layer_0/angular_velocity = 0.0 165:20/0 = 0 165:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:20/0/physics_layer_0/angular_velocity = 0.0 166:20/0 = 0 166:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:20/0/physics_layer_0/angular_velocity = 0.0 167:20/0 = 0 167:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:20/0/physics_layer_0/angular_velocity = 0.0 168:20/0 = 0 168:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:20/0/physics_layer_0/angular_velocity = 0.0 169:20/0 = 0 169:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:20/0/physics_layer_0/angular_velocity = 0.0 170:20/0 = 0 170:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:20/0/physics_layer_0/angular_velocity = 0.0 171:20/0 = 0 171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:20/0/physics_layer_0/angular_velocity = 0.0 172:20/0 = 0 172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:20/0/physics_layer_0/angular_velocity = 0.0 173:20/0 = 0 173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:20/0/physics_layer_0/angular_velocity = 0.0 174:20/0 = 0 174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:20/0/physics_layer_0/angular_velocity = 0.0 175:20/0 = 0 175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:20/0/physics_layer_0/angular_velocity = 0.0 176:20/0 = 0 176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:20/0/physics_layer_0/angular_velocity = 0.0 177:20/0 = 0 177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:20/0/physics_layer_0/angular_velocity = 0.0 178:20/0 = 0 178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:20/0/physics_layer_0/angular_velocity = 0.0 179:20/0 = 0 179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:20/0/physics_layer_0/angular_velocity = 0.0 180:20/0 = 0 180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:20/0/physics_layer_0/angular_velocity = 0.0 181:20/0 = 0 181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:20/0/physics_layer_0/angular_velocity = 0.0 182:20/0 = 0 182:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:20/0/physics_layer_0/angular_velocity = 0.0 183:20/0 = 0 183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:20/0/physics_layer_0/angular_velocity = 0.0 184:20/0 = 0 184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:20/0/physics_layer_0/angular_velocity = 0.0 185:20/0 = 0 185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:20/0/physics_layer_0/angular_velocity = 0.0 186:20/0 = 0 186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:20/0/physics_layer_0/angular_velocity = 0.0 187:20/0 = 0 187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:20/0/physics_layer_0/angular_velocity = 0.0 188:20/0 = 0 188:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:20/0/physics_layer_0/angular_velocity = 0.0 189:20/0 = 0 189:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:20/0/physics_layer_0/angular_velocity = 0.0 190:20/0 = 0 190:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:20/0/physics_layer_0/angular_velocity = 0.0 191:20/0 = 0 191:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:20/0/physics_layer_0/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 37:21/0 = 0 37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:21/0/physics_layer_0/angular_velocity = 0.0 38:21/0 = 0 38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_0/angular_velocity = 0.0 39:21/0 = 0 39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_0/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 42:21/0 = 0 42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_0/angular_velocity = 0.0 43:21/0 = 0 43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_0/angular_velocity = 0.0 44:21/0 = 0 44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_0/angular_velocity = 0.0 45:21/0 = 0 45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:21/0/physics_layer_0/angular_velocity = 0.0 46:21/0 = 0 46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:21/0/physics_layer_0/angular_velocity = 0.0 47:21/0 = 0 47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:21/0/physics_layer_0/angular_velocity = 0.0 48:21/0 = 0 48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:21/0/physics_layer_0/angular_velocity = 0.0 49:21/0 = 0 49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:21/0/physics_layer_0/angular_velocity = 0.0 50:21/0 = 0 50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:21/0/physics_layer_0/angular_velocity = 0.0 51:21/0 = 0 51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:21/0/physics_layer_0/angular_velocity = 0.0 52:21/0 = 0 52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_0/angular_velocity = 0.0 53:21/0 = 0 53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_0/angular_velocity = 0.0 54:21/0 = 0 54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:21/0/physics_layer_0/angular_velocity = 0.0 55:21/0 = 0 55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:21/0/physics_layer_0/angular_velocity = 0.0 56:21/0 = 0 56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:21/0/physics_layer_0/angular_velocity = 0.0 57:21/0 = 0 57:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:21/0/physics_layer_0/angular_velocity = 0.0 58:21/0 = 0 58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:21/0/physics_layer_0/angular_velocity = 0.0 59:21/0 = 0 59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:21/0/physics_layer_0/angular_velocity = 0.0 60:21/0 = 0 60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:21/0/physics_layer_0/angular_velocity = 0.0 61:21/0 = 0 61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:21/0/physics_layer_0/angular_velocity = 0.0 62:21/0 = 0 62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:21/0/physics_layer_0/angular_velocity = 0.0 63:21/0 = 0 63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:21/0/physics_layer_0/angular_velocity = 0.0 64:21/0 = 0 64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:21/0/physics_layer_0/angular_velocity = 0.0 65:21/0 = 0 65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:21/0/physics_layer_0/angular_velocity = 0.0 66:21/0 = 0 66:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:21/0/physics_layer_0/angular_velocity = 0.0 67:21/0 = 0 67:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:21/0/physics_layer_0/angular_velocity = 0.0 68:21/0 = 0 68:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:21/0/physics_layer_0/angular_velocity = 0.0 69:21/0 = 0 69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:21/0/physics_layer_0/angular_velocity = 0.0 70:21/0 = 0 70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:21/0/physics_layer_0/angular_velocity = 0.0 71:21/0 = 0 71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:21/0/physics_layer_0/angular_velocity = 0.0 72:21/0 = 0 72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:21/0/physics_layer_0/angular_velocity = 0.0 73:21/0 = 0 73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:21/0/physics_layer_0/angular_velocity = 0.0 74:21/0 = 0 74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:21/0/physics_layer_0/angular_velocity = 0.0 75:21/0 = 0 75:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:21/0/physics_layer_0/angular_velocity = 0.0 76:21/0 = 0 76:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:21/0/physics_layer_0/angular_velocity = 0.0 77:21/0 = 0 77:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:21/0/physics_layer_0/angular_velocity = 0.0 78:21/0 = 0 78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:21/0/physics_layer_0/angular_velocity = 0.0 79:21/0 = 0 79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:21/0/physics_layer_0/angular_velocity = 0.0 80:21/0 = 0 80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:21/0/physics_layer_0/angular_velocity = 0.0 81:21/0 = 0 81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:21/0/physics_layer_0/angular_velocity = 0.0 82:21/0 = 0 82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:21/0/physics_layer_0/angular_velocity = 0.0 83:21/0 = 0 83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:21/0/physics_layer_0/angular_velocity = 0.0 84:21/0 = 0 84:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:21/0/physics_layer_0/angular_velocity = 0.0 85:21/0 = 0 85:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:21/0/physics_layer_0/angular_velocity = 0.0 86:21/0 = 0 86:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:21/0/physics_layer_0/angular_velocity = 0.0 87:21/0 = 0 87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:21/0/physics_layer_0/angular_velocity = 0.0 88:21/0 = 0 88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:21/0/physics_layer_0/angular_velocity = 0.0 89:21/0 = 0 89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:21/0/physics_layer_0/angular_velocity = 0.0 90:21/0 = 0 90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:21/0/physics_layer_0/angular_velocity = 0.0 91:21/0 = 0 91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:21/0/physics_layer_0/angular_velocity = 0.0 92:21/0 = 0 92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:21/0/physics_layer_0/angular_velocity = 0.0 93:21/0 = 0 93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:21/0/physics_layer_0/angular_velocity = 0.0 94:21/0 = 0 94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:21/0/physics_layer_0/angular_velocity = 0.0 95:21/0 = 0 95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:21/0/physics_layer_0/angular_velocity = 0.0 96:21/0 = 0 96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:21/0/physics_layer_0/angular_velocity = 0.0 97:21/0 = 0 97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:21/0/physics_layer_0/angular_velocity = 0.0 98:21/0 = 0 98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:21/0/physics_layer_0/angular_velocity = 0.0 99:21/0 = 0 99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:21/0/physics_layer_0/angular_velocity = 0.0 100:21/0 = 0 100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:21/0/physics_layer_0/angular_velocity = 0.0 101:21/0 = 0 101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:21/0/physics_layer_0/angular_velocity = 0.0 102:21/0 = 0 102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:21/0/physics_layer_0/angular_velocity = 0.0 103:21/0 = 0 103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:21/0/physics_layer_0/angular_velocity = 0.0 104:21/0 = 0 104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:21/0/physics_layer_0/angular_velocity = 0.0 105:21/0 = 0 105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:21/0/physics_layer_0/angular_velocity = 0.0 106:21/0 = 0 106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:21/0/physics_layer_0/angular_velocity = 0.0 107:21/0 = 0 107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:21/0/physics_layer_0/angular_velocity = 0.0 108:21/0 = 0 108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:21/0/physics_layer_0/angular_velocity = 0.0 109:21/0 = 0 109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:21/0/physics_layer_0/angular_velocity = 0.0 110:21/0 = 0 110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:21/0/physics_layer_0/angular_velocity = 0.0 111:21/0 = 0 111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:21/0/physics_layer_0/angular_velocity = 0.0 112:21/0 = 0 112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:21/0/physics_layer_0/angular_velocity = 0.0 113:21/0 = 0 113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:21/0/physics_layer_0/angular_velocity = 0.0 114:21/0 = 0 114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:21/0/physics_layer_0/angular_velocity = 0.0 115:21/0 = 0 115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:21/0/physics_layer_0/angular_velocity = 0.0 116:21/0 = 0 116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:21/0/physics_layer_0/angular_velocity = 0.0 117:21/0 = 0 117:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:21/0/physics_layer_0/angular_velocity = 0.0 118:21/0 = 0 118:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:21/0/physics_layer_0/angular_velocity = 0.0 119:21/0 = 0 119:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:21/0/physics_layer_0/angular_velocity = 0.0 120:21/0 = 0 120:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:21/0/physics_layer_0/angular_velocity = 0.0 121:21/0 = 0 121:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:21/0/physics_layer_0/angular_velocity = 0.0 122:21/0 = 0 122:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:21/0/physics_layer_0/angular_velocity = 0.0 123:21/0 = 0 123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:21/0/physics_layer_0/angular_velocity = 0.0 124:21/0 = 0 124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:21/0/physics_layer_0/angular_velocity = 0.0 125:21/0 = 0 125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:21/0/physics_layer_0/angular_velocity = 0.0 126:21/0 = 0 126:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:21/0/physics_layer_0/angular_velocity = 0.0 127:21/0 = 0 127:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:21/0/physics_layer_0/angular_velocity = 0.0 128:21/0 = 0 128:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:21/0/physics_layer_0/angular_velocity = 0.0 129:21/0 = 0 129:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:21/0/physics_layer_0/angular_velocity = 0.0 130:21/0 = 0 130:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:21/0/physics_layer_0/angular_velocity = 0.0 131:21/0 = 0 131:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:21/0/physics_layer_0/angular_velocity = 0.0 132:21/0 = 0 132:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:21/0/physics_layer_0/angular_velocity = 0.0 133:21/0 = 0 133:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:21/0/physics_layer_0/angular_velocity = 0.0 134:21/0 = 0 134:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:21/0/physics_layer_0/angular_velocity = 0.0 135:21/0 = 0 135:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:21/0/physics_layer_0/angular_velocity = 0.0 136:21/0 = 0 136:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:21/0/physics_layer_0/angular_velocity = 0.0 137:21/0 = 0 137:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:21/0/physics_layer_0/angular_velocity = 0.0 138:21/0 = 0 138:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:21/0/physics_layer_0/angular_velocity = 0.0 139:21/0 = 0 139:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:21/0/physics_layer_0/angular_velocity = 0.0 140:21/0 = 0 140:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:21/0/physics_layer_0/angular_velocity = 0.0 141:21/0 = 0 141:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:21/0/physics_layer_0/angular_velocity = 0.0 142:21/0 = 0 142:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:21/0/physics_layer_0/angular_velocity = 0.0 143:21/0 = 0 143:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:21/0/physics_layer_0/angular_velocity = 0.0 144:21/0 = 0 144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:21/0/physics_layer_0/angular_velocity = 0.0 145:21/0 = 0 145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:21/0/physics_layer_0/angular_velocity = 0.0 146:21/0 = 0 146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:21/0/physics_layer_0/angular_velocity = 0.0 147:21/0 = 0 147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:21/0/physics_layer_0/angular_velocity = 0.0 148:21/0 = 0 148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:21/0/physics_layer_0/angular_velocity = 0.0 149:21/0 = 0 149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:21/0/physics_layer_0/angular_velocity = 0.0 150:21/0 = 0 150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:21/0/physics_layer_0/angular_velocity = 0.0 151:21/0 = 0 151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:21/0/physics_layer_0/angular_velocity = 0.0 152:21/0 = 0 152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:21/0/physics_layer_0/angular_velocity = 0.0 153:21/0 = 0 153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:21/0/physics_layer_0/angular_velocity = 0.0 154:21/0 = 0 154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:21/0/physics_layer_0/angular_velocity = 0.0 155:21/0 = 0 155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:21/0/physics_layer_0/angular_velocity = 0.0 156:21/0 = 0 156:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:21/0/physics_layer_0/angular_velocity = 0.0 157:21/0 = 0 157:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:21/0/physics_layer_0/angular_velocity = 0.0 158:21/0 = 0 158:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:21/0/physics_layer_0/angular_velocity = 0.0 159:21/0 = 0 159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:21/0/physics_layer_0/angular_velocity = 0.0 160:21/0 = 0 160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:21/0/physics_layer_0/angular_velocity = 0.0 161:21/0 = 0 161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:21/0/physics_layer_0/angular_velocity = 0.0 162:21/0 = 0 162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:21/0/physics_layer_0/angular_velocity = 0.0 163:21/0 = 0 163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:21/0/physics_layer_0/angular_velocity = 0.0 164:21/0 = 0 164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:21/0/physics_layer_0/angular_velocity = 0.0 165:21/0 = 0 165:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:21/0/physics_layer_0/angular_velocity = 0.0 166:21/0 = 0 166:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:21/0/physics_layer_0/angular_velocity = 0.0 167:21/0 = 0 167:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:21/0/physics_layer_0/angular_velocity = 0.0 168:21/0 = 0 168:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:21/0/physics_layer_0/angular_velocity = 0.0 169:21/0 = 0 169:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:21/0/physics_layer_0/angular_velocity = 0.0 170:21/0 = 0 170:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:21/0/physics_layer_0/angular_velocity = 0.0 171:21/0 = 0 171:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:21/0/physics_layer_0/angular_velocity = 0.0 172:21/0 = 0 172:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:21/0/physics_layer_0/angular_velocity = 0.0 173:21/0 = 0 173:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:21/0/physics_layer_0/angular_velocity = 0.0 174:21/0 = 0 174:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:21/0/physics_layer_0/angular_velocity = 0.0 175:21/0 = 0 175:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:21/0/physics_layer_0/angular_velocity = 0.0 176:21/0 = 0 176:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:21/0/physics_layer_0/angular_velocity = 0.0 177:21/0 = 0 177:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:21/0/physics_layer_0/angular_velocity = 0.0 178:21/0 = 0 178:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:21/0/physics_layer_0/angular_velocity = 0.0 179:21/0 = 0 179:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:21/0/physics_layer_0/angular_velocity = 0.0 180:21/0 = 0 180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:21/0/physics_layer_0/angular_velocity = 0.0 181:21/0 = 0 181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:21/0/physics_layer_0/angular_velocity = 0.0 182:21/0 = 0 182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:21/0/physics_layer_0/angular_velocity = 0.0 183:21/0 = 0 183:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:21/0/physics_layer_0/angular_velocity = 0.0 184:21/0 = 0 184:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:21/0/physics_layer_0/angular_velocity = 0.0 185:21/0 = 0 185:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:21/0/physics_layer_0/angular_velocity = 0.0 186:21/0 = 0 186:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:21/0/physics_layer_0/angular_velocity = 0.0 187:21/0 = 0 187:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:21/0/physics_layer_0/angular_velocity = 0.0 188:21/0 = 0 188:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:21/0/physics_layer_0/angular_velocity = 0.0 189:21/0 = 0 189:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:21/0/physics_layer_0/angular_velocity = 0.0 190:21/0 = 0 190:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:21/0/physics_layer_0/angular_velocity = 0.0 191:21/0 = 0 191:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:21/0/physics_layer_0/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 37:22/0 = 0 37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:22/0/physics_layer_0/angular_velocity = 0.0 38:22/0 = 0 38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:22/0/physics_layer_0/angular_velocity = 0.0 39:22/0 = 0 39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_0/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 42:22/0 = 0 42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_0/angular_velocity = 0.0 43:22/0 = 0 43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_0/angular_velocity = 0.0 44:22/0 = 0 44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_0/angular_velocity = 0.0 45:22/0 = 0 45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:22/0/physics_layer_0/angular_velocity = 0.0 46:22/0 = 0 46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:22/0/physics_layer_0/angular_velocity = 0.0 47:22/0 = 0 47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:22/0/physics_layer_0/angular_velocity = 0.0 48:22/0 = 0 48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:22/0/physics_layer_0/angular_velocity = 0.0 49:22/0 = 0 49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:22/0/physics_layer_0/angular_velocity = 0.0 50:22/0 = 0 50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:22/0/physics_layer_0/angular_velocity = 0.0 51:22/0 = 0 51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:22/0/physics_layer_0/angular_velocity = 0.0 52:22/0 = 0 52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_0/angular_velocity = 0.0 53:22/0 = 0 53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:22/0/physics_layer_0/angular_velocity = 0.0 54:22/0 = 0 54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:22/0/physics_layer_0/angular_velocity = 0.0 55:22/0 = 0 55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:22/0/physics_layer_0/angular_velocity = 0.0 56:22/0 = 0 56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:22/0/physics_layer_0/angular_velocity = 0.0 57:22/0 = 0 57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:22/0/physics_layer_0/angular_velocity = 0.0 58:22/0 = 0 58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:22/0/physics_layer_0/angular_velocity = 0.0 59:22/0 = 0 59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:22/0/physics_layer_0/angular_velocity = 0.0 60:22/0 = 0 60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:22/0/physics_layer_0/angular_velocity = 0.0 61:22/0 = 0 61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:22/0/physics_layer_0/angular_velocity = 0.0 62:22/0 = 0 62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:22/0/physics_layer_0/angular_velocity = 0.0 63:22/0 = 0 63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:22/0/physics_layer_0/angular_velocity = 0.0 64:22/0 = 0 64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:22/0/physics_layer_0/angular_velocity = 0.0 65:22/0 = 0 65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:22/0/physics_layer_0/angular_velocity = 0.0 66:22/0 = 0 66:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:22/0/physics_layer_0/angular_velocity = 0.0 67:22/0 = 0 67:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:22/0/physics_layer_0/angular_velocity = 0.0 68:22/0 = 0 68:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:22/0/physics_layer_0/angular_velocity = 0.0 69:22/0 = 0 69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:22/0/physics_layer_0/angular_velocity = 0.0 70:22/0 = 0 70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:22/0/physics_layer_0/angular_velocity = 0.0 71:22/0 = 0 71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:22/0/physics_layer_0/angular_velocity = 0.0 72:22/0 = 0 72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:22/0/physics_layer_0/angular_velocity = 0.0 73:22/0 = 0 73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:22/0/physics_layer_0/angular_velocity = 0.0 74:22/0 = 0 74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:22/0/physics_layer_0/angular_velocity = 0.0 75:22/0 = 0 75:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:22/0/physics_layer_0/angular_velocity = 0.0 76:22/0 = 0 76:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:22/0/physics_layer_0/angular_velocity = 0.0 77:22/0 = 0 77:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:22/0/physics_layer_0/angular_velocity = 0.0 78:22/0 = 0 78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:22/0/physics_layer_0/angular_velocity = 0.0 79:22/0 = 0 79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:22/0/physics_layer_0/angular_velocity = 0.0 80:22/0 = 0 80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:22/0/physics_layer_0/angular_velocity = 0.0 81:22/0 = 0 81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:22/0/physics_layer_0/angular_velocity = 0.0 82:22/0 = 0 82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:22/0/physics_layer_0/angular_velocity = 0.0 83:22/0 = 0 83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:22/0/physics_layer_0/angular_velocity = 0.0 84:22/0 = 0 84:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:22/0/physics_layer_0/angular_velocity = 0.0 85:22/0 = 0 85:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:22/0/physics_layer_0/angular_velocity = 0.0 86:22/0 = 0 86:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:22/0/physics_layer_0/angular_velocity = 0.0 87:22/0 = 0 87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:22/0/physics_layer_0/angular_velocity = 0.0 88:22/0 = 0 88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:22/0/physics_layer_0/angular_velocity = 0.0 89:22/0 = 0 89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:22/0/physics_layer_0/angular_velocity = 0.0 90:22/0 = 0 90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:22/0/physics_layer_0/angular_velocity = 0.0 91:22/0 = 0 91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:22/0/physics_layer_0/angular_velocity = 0.0 92:22/0 = 0 92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:22/0/physics_layer_0/angular_velocity = 0.0 93:22/0 = 0 93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:22/0/physics_layer_0/angular_velocity = 0.0 94:22/0 = 0 94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:22/0/physics_layer_0/angular_velocity = 0.0 95:22/0 = 0 95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:22/0/physics_layer_0/angular_velocity = 0.0 96:22/0 = 0 96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:22/0/physics_layer_0/angular_velocity = 0.0 97:22/0 = 0 97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:22/0/physics_layer_0/angular_velocity = 0.0 98:22/0 = 0 98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:22/0/physics_layer_0/angular_velocity = 0.0 99:22/0 = 0 99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:22/0/physics_layer_0/angular_velocity = 0.0 100:22/0 = 0 100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:22/0/physics_layer_0/angular_velocity = 0.0 101:22/0 = 0 101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:22/0/physics_layer_0/angular_velocity = 0.0 102:22/0 = 0 102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:22/0/physics_layer_0/angular_velocity = 0.0 103:22/0 = 0 103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:22/0/physics_layer_0/angular_velocity = 0.0 104:22/0 = 0 104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:22/0/physics_layer_0/angular_velocity = 0.0 105:22/0 = 0 105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:22/0/physics_layer_0/angular_velocity = 0.0 106:22/0 = 0 106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:22/0/physics_layer_0/angular_velocity = 0.0 107:22/0 = 0 107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:22/0/physics_layer_0/angular_velocity = 0.0 108:22/0 = 0 108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:22/0/physics_layer_0/angular_velocity = 0.0 109:22/0 = 0 109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:22/0/physics_layer_0/angular_velocity = 0.0 110:22/0 = 0 110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:22/0/physics_layer_0/angular_velocity = 0.0 111:22/0 = 0 111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:22/0/physics_layer_0/angular_velocity = 0.0 112:22/0 = 0 112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:22/0/physics_layer_0/angular_velocity = 0.0 113:22/0 = 0 113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:22/0/physics_layer_0/angular_velocity = 0.0 114:22/0 = 0 114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:22/0/physics_layer_0/angular_velocity = 0.0 115:22/0 = 0 115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:22/0/physics_layer_0/angular_velocity = 0.0 116:22/0 = 0 116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:22/0/physics_layer_0/angular_velocity = 0.0 117:22/0 = 0 117:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:22/0/physics_layer_0/angular_velocity = 0.0 118:22/0 = 0 118:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:22/0/physics_layer_0/angular_velocity = 0.0 119:22/0 = 0 119:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:22/0/physics_layer_0/angular_velocity = 0.0 120:22/0 = 0 120:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:22/0/physics_layer_0/angular_velocity = 0.0 121:22/0 = 0 121:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:22/0/physics_layer_0/angular_velocity = 0.0 122:22/0 = 0 122:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:22/0/physics_layer_0/angular_velocity = 0.0 123:22/0 = 0 123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:22/0/physics_layer_0/angular_velocity = 0.0 124:22/0 = 0 124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:22/0/physics_layer_0/angular_velocity = 0.0 125:22/0 = 0 125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:22/0/physics_layer_0/angular_velocity = 0.0 126:22/0 = 0 126:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:22/0/physics_layer_0/angular_velocity = 0.0 127:22/0 = 0 127:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:22/0/physics_layer_0/angular_velocity = 0.0 128:22/0 = 0 128:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:22/0/physics_layer_0/angular_velocity = 0.0 129:22/0 = 0 129:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:22/0/physics_layer_0/angular_velocity = 0.0 130:22/0 = 0 130:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:22/0/physics_layer_0/angular_velocity = 0.0 131:22/0 = 0 131:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:22/0/physics_layer_0/angular_velocity = 0.0 132:22/0 = 0 132:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:22/0/physics_layer_0/angular_velocity = 0.0 133:22/0 = 0 133:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:22/0/physics_layer_0/angular_velocity = 0.0 134:22/0 = 0 134:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:22/0/physics_layer_0/angular_velocity = 0.0 135:22/0 = 0 135:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:22/0/physics_layer_0/angular_velocity = 0.0 136:22/0 = 0 136:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:22/0/physics_layer_0/angular_velocity = 0.0 137:22/0 = 0 137:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:22/0/physics_layer_0/angular_velocity = 0.0 138:22/0 = 0 138:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:22/0/physics_layer_0/angular_velocity = 0.0 139:22/0 = 0 139:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:22/0/physics_layer_0/angular_velocity = 0.0 140:22/0 = 0 140:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:22/0/physics_layer_0/angular_velocity = 0.0 141:22/0 = 0 141:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:22/0/physics_layer_0/angular_velocity = 0.0 142:22/0 = 0 142:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:22/0/physics_layer_0/angular_velocity = 0.0 143:22/0 = 0 143:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:22/0/physics_layer_0/angular_velocity = 0.0 144:22/0 = 0 144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:22/0/physics_layer_0/angular_velocity = 0.0 145:22/0 = 0 145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:22/0/physics_layer_0/angular_velocity = 0.0 146:22/0 = 0 146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:22/0/physics_layer_0/angular_velocity = 0.0 147:22/0 = 0 147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:22/0/physics_layer_0/angular_velocity = 0.0 148:22/0 = 0 148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:22/0/physics_layer_0/angular_velocity = 0.0 149:22/0 = 0 149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:22/0/physics_layer_0/angular_velocity = 0.0 150:22/0 = 0 150:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:22/0/physics_layer_0/angular_velocity = 0.0 151:22/0 = 0 151:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:22/0/physics_layer_0/angular_velocity = 0.0 152:22/0 = 0 152:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:22/0/physics_layer_0/angular_velocity = 0.0 153:22/0 = 0 153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:22/0/physics_layer_0/angular_velocity = 0.0 154:22/0 = 0 154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:22/0/physics_layer_0/angular_velocity = 0.0 155:22/0 = 0 155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:22/0/physics_layer_0/angular_velocity = 0.0 156:22/0 = 0 156:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:22/0/physics_layer_0/angular_velocity = 0.0 157:22/0 = 0 157:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:22/0/physics_layer_0/angular_velocity = 0.0 158:22/0 = 0 158:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:22/0/physics_layer_0/angular_velocity = 0.0 159:22/0 = 0 159:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:22/0/physics_layer_0/angular_velocity = 0.0 160:22/0 = 0 160:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:22/0/physics_layer_0/angular_velocity = 0.0 161:22/0 = 0 161:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:22/0/physics_layer_0/angular_velocity = 0.0 162:22/0 = 0 162:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:22/0/physics_layer_0/angular_velocity = 0.0 163:22/0 = 0 163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:22/0/physics_layer_0/angular_velocity = 0.0 164:22/0 = 0 164:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:22/0/physics_layer_0/angular_velocity = 0.0 165:22/0 = 0 165:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:22/0/physics_layer_0/angular_velocity = 0.0 166:22/0 = 0 166:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:22/0/physics_layer_0/angular_velocity = 0.0 167:22/0 = 0 167:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:22/0/physics_layer_0/angular_velocity = 0.0 168:22/0 = 0 168:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:22/0/physics_layer_0/angular_velocity = 0.0 169:22/0 = 0 169:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:22/0/physics_layer_0/angular_velocity = 0.0 170:22/0 = 0 170:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:22/0/physics_layer_0/angular_velocity = 0.0 171:22/0 = 0 171:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:22/0/physics_layer_0/angular_velocity = 0.0 172:22/0 = 0 172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:22/0/physics_layer_0/angular_velocity = 0.0 173:22/0 = 0 173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:22/0/physics_layer_0/angular_velocity = 0.0 174:22/0 = 0 174:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:22/0/physics_layer_0/angular_velocity = 0.0 175:22/0 = 0 175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:22/0/physics_layer_0/angular_velocity = 0.0 176:22/0 = 0 176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:22/0/physics_layer_0/angular_velocity = 0.0 177:22/0 = 0 177:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:22/0/physics_layer_0/angular_velocity = 0.0 178:22/0 = 0 178:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:22/0/physics_layer_0/angular_velocity = 0.0 179:22/0 = 0 179:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:22/0/physics_layer_0/angular_velocity = 0.0 180:22/0 = 0 180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:22/0/physics_layer_0/angular_velocity = 0.0 181:22/0 = 0 181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:22/0/physics_layer_0/angular_velocity = 0.0 182:22/0 = 0 182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:22/0/physics_layer_0/angular_velocity = 0.0 183:22/0 = 0 183:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:22/0/physics_layer_0/angular_velocity = 0.0 184:22/0 = 0 184:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:22/0/physics_layer_0/angular_velocity = 0.0 185:22/0 = 0 185:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:22/0/physics_layer_0/angular_velocity = 0.0 186:22/0 = 0 186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:22/0/physics_layer_0/angular_velocity = 0.0 187:22/0 = 0 187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:22/0/physics_layer_0/angular_velocity = 0.0 188:22/0 = 0 188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:22/0/physics_layer_0/angular_velocity = 0.0 189:22/0 = 0 189:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:22/0/physics_layer_0/angular_velocity = 0.0 190:22/0 = 0 190:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:22/0/physics_layer_0/angular_velocity = 0.0 191:22/0 = 0 191:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:22/0/physics_layer_0/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 31:23/0 = 0 31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 37:23/0 = 0 37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:23/0/physics_layer_0/angular_velocity = 0.0 38:23/0 = 0 38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:23/0/physics_layer_0/angular_velocity = 0.0 39:23/0 = 0 39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_0/angular_velocity = 0.0 40:23/0 = 0 40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_0/angular_velocity = 0.0 41:23/0 = 0 41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_0/angular_velocity = 0.0 42:23/0 = 0 42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_0/angular_velocity = 0.0 43:23/0 = 0 43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_0/angular_velocity = 0.0 44:23/0 = 0 44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_0/angular_velocity = 0.0 45:23/0 = 0 45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:23/0/physics_layer_0/angular_velocity = 0.0 46:23/0 = 0 46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:23/0/physics_layer_0/angular_velocity = 0.0 47:23/0 = 0 47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:23/0/physics_layer_0/angular_velocity = 0.0 48:23/0 = 0 48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:23/0/physics_layer_0/angular_velocity = 0.0 49:23/0 = 0 49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:23/0/physics_layer_0/angular_velocity = 0.0 50:23/0 = 0 50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:23/0/physics_layer_0/angular_velocity = 0.0 51:23/0 = 0 51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:23/0/physics_layer_0/angular_velocity = 0.0 52:23/0 = 0 52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_0/angular_velocity = 0.0 53:23/0 = 0 53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:23/0/physics_layer_0/angular_velocity = 0.0 54:23/0 = 0 54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:23/0/physics_layer_0/angular_velocity = 0.0 55:23/0 = 0 55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:23/0/physics_layer_0/angular_velocity = 0.0 56:23/0 = 0 56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:23/0/physics_layer_0/angular_velocity = 0.0 57:23/0 = 0 57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:23/0/physics_layer_0/angular_velocity = 0.0 58:23/0 = 0 58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:23/0/physics_layer_0/angular_velocity = 0.0 59:23/0 = 0 59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:23/0/physics_layer_0/angular_velocity = 0.0 60:23/0 = 0 60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:23/0/physics_layer_0/angular_velocity = 0.0 61:23/0 = 0 61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:23/0/physics_layer_0/angular_velocity = 0.0 62:23/0 = 0 62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:23/0/physics_layer_0/angular_velocity = 0.0 63:23/0 = 0 63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:23/0/physics_layer_0/angular_velocity = 0.0 64:23/0 = 0 64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:23/0/physics_layer_0/angular_velocity = 0.0 65:23/0 = 0 65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:23/0/physics_layer_0/angular_velocity = 0.0 66:23/0 = 0 66:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:23/0/physics_layer_0/angular_velocity = 0.0 67:23/0 = 0 67:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:23/0/physics_layer_0/angular_velocity = 0.0 68:23/0 = 0 68:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:23/0/physics_layer_0/angular_velocity = 0.0 69:23/0 = 0 69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:23/0/physics_layer_0/angular_velocity = 0.0 70:23/0 = 0 70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:23/0/physics_layer_0/angular_velocity = 0.0 71:23/0 = 0 71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:23/0/physics_layer_0/angular_velocity = 0.0 72:23/0 = 0 72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:23/0/physics_layer_0/angular_velocity = 0.0 73:23/0 = 0 73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:23/0/physics_layer_0/angular_velocity = 0.0 74:23/0 = 0 74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:23/0/physics_layer_0/angular_velocity = 0.0 75:23/0 = 0 75:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:23/0/physics_layer_0/angular_velocity = 0.0 76:23/0 = 0 76:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:23/0/physics_layer_0/angular_velocity = 0.0 77:23/0 = 0 77:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:23/0/physics_layer_0/angular_velocity = 0.0 78:23/0 = 0 78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:23/0/physics_layer_0/angular_velocity = 0.0 79:23/0 = 0 79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:23/0/physics_layer_0/angular_velocity = 0.0 80:23/0 = 0 80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:23/0/physics_layer_0/angular_velocity = 0.0 81:23/0 = 0 81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:23/0/physics_layer_0/angular_velocity = 0.0 82:23/0 = 0 82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:23/0/physics_layer_0/angular_velocity = 0.0 83:23/0 = 0 83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:23/0/physics_layer_0/angular_velocity = 0.0 84:23/0 = 0 84:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:23/0/physics_layer_0/angular_velocity = 0.0 85:23/0 = 0 85:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:23/0/physics_layer_0/angular_velocity = 0.0 86:23/0 = 0 86:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:23/0/physics_layer_0/angular_velocity = 0.0 87:23/0 = 0 87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:23/0/physics_layer_0/angular_velocity = 0.0 88:23/0 = 0 88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:23/0/physics_layer_0/angular_velocity = 0.0 89:23/0 = 0 89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:23/0/physics_layer_0/angular_velocity = 0.0 90:23/0 = 0 90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:23/0/physics_layer_0/angular_velocity = 0.0 91:23/0 = 0 91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:23/0/physics_layer_0/angular_velocity = 0.0 92:23/0 = 0 92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:23/0/physics_layer_0/angular_velocity = 0.0 93:23/0 = 0 93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:23/0/physics_layer_0/angular_velocity = 0.0 94:23/0 = 0 94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:23/0/physics_layer_0/angular_velocity = 0.0 95:23/0 = 0 95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:23/0/physics_layer_0/angular_velocity = 0.0 96:23/0 = 0 96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:23/0/physics_layer_0/angular_velocity = 0.0 97:23/0 = 0 97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:23/0/physics_layer_0/angular_velocity = 0.0 98:23/0 = 0 98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:23/0/physics_layer_0/angular_velocity = 0.0 99:23/0 = 0 99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:23/0/physics_layer_0/angular_velocity = 0.0 100:23/0 = 0 100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:23/0/physics_layer_0/angular_velocity = 0.0 101:23/0 = 0 101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:23/0/physics_layer_0/angular_velocity = 0.0 102:23/0 = 0 102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:23/0/physics_layer_0/angular_velocity = 0.0 103:23/0 = 0 103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:23/0/physics_layer_0/angular_velocity = 0.0 104:23/0 = 0 104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:23/0/physics_layer_0/angular_velocity = 0.0 105:23/0 = 0 105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:23/0/physics_layer_0/angular_velocity = 0.0 106:23/0 = 0 106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:23/0/physics_layer_0/angular_velocity = 0.0 107:23/0 = 0 107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:23/0/physics_layer_0/angular_velocity = 0.0 108:23/0 = 0 108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:23/0/physics_layer_0/angular_velocity = 0.0 109:23/0 = 0 109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:23/0/physics_layer_0/angular_velocity = 0.0 110:23/0 = 0 110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:23/0/physics_layer_0/angular_velocity = 0.0 111:23/0 = 0 111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:23/0/physics_layer_0/angular_velocity = 0.0 112:23/0 = 0 112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:23/0/physics_layer_0/angular_velocity = 0.0 113:23/0 = 0 113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:23/0/physics_layer_0/angular_velocity = 0.0 114:23/0 = 0 114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:23/0/physics_layer_0/angular_velocity = 0.0 115:23/0 = 0 115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:23/0/physics_layer_0/angular_velocity = 0.0 116:23/0 = 0 116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:23/0/physics_layer_0/angular_velocity = 0.0 117:23/0 = 0 117:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:23/0/physics_layer_0/angular_velocity = 0.0 118:23/0 = 0 118:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:23/0/physics_layer_0/angular_velocity = 0.0 119:23/0 = 0 119:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:23/0/physics_layer_0/angular_velocity = 0.0 120:23/0 = 0 120:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:23/0/physics_layer_0/angular_velocity = 0.0 121:23/0 = 0 121:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:23/0/physics_layer_0/angular_velocity = 0.0 122:23/0 = 0 122:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:23/0/physics_layer_0/angular_velocity = 0.0 123:23/0 = 0 123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:23/0/physics_layer_0/angular_velocity = 0.0 124:23/0 = 0 124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:23/0/physics_layer_0/angular_velocity = 0.0 125:23/0 = 0 125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:23/0/physics_layer_0/angular_velocity = 0.0 126:23/0 = 0 126:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:23/0/physics_layer_0/angular_velocity = 0.0 127:23/0 = 0 127:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:23/0/physics_layer_0/angular_velocity = 0.0 128:23/0 = 0 128:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:23/0/physics_layer_0/angular_velocity = 0.0 129:23/0 = 0 129:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:23/0/physics_layer_0/angular_velocity = 0.0 130:23/0 = 0 130:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:23/0/physics_layer_0/angular_velocity = 0.0 131:23/0 = 0 131:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:23/0/physics_layer_0/angular_velocity = 0.0 132:23/0 = 0 132:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:23/0/physics_layer_0/angular_velocity = 0.0 133:23/0 = 0 133:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:23/0/physics_layer_0/angular_velocity = 0.0 134:23/0 = 0 134:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:23/0/physics_layer_0/angular_velocity = 0.0 135:23/0 = 0 135:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:23/0/physics_layer_0/angular_velocity = 0.0 136:23/0 = 0 136:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:23/0/physics_layer_0/angular_velocity = 0.0 137:23/0 = 0 137:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:23/0/physics_layer_0/angular_velocity = 0.0 138:23/0 = 0 138:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:23/0/physics_layer_0/angular_velocity = 0.0 139:23/0 = 0 139:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:23/0/physics_layer_0/angular_velocity = 0.0 140:23/0 = 0 140:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:23/0/physics_layer_0/angular_velocity = 0.0 141:23/0 = 0 141:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:23/0/physics_layer_0/angular_velocity = 0.0 142:23/0 = 0 142:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:23/0/physics_layer_0/angular_velocity = 0.0 143:23/0 = 0 143:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:23/0/physics_layer_0/angular_velocity = 0.0 144:23/0 = 0 144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:23/0/physics_layer_0/angular_velocity = 0.0 145:23/0 = 0 145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:23/0/physics_layer_0/angular_velocity = 0.0 146:23/0 = 0 146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:23/0/physics_layer_0/angular_velocity = 0.0 147:23/0 = 0 147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:23/0/physics_layer_0/angular_velocity = 0.0 148:23/0 = 0 148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:23/0/physics_layer_0/angular_velocity = 0.0 149:23/0 = 0 149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:23/0/physics_layer_0/angular_velocity = 0.0 150:23/0 = 0 150:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:23/0/physics_layer_0/angular_velocity = 0.0 151:23/0 = 0 151:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:23/0/physics_layer_0/angular_velocity = 0.0 152:23/0 = 0 152:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:23/0/physics_layer_0/angular_velocity = 0.0 153:23/0 = 0 153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:23/0/physics_layer_0/angular_velocity = 0.0 154:23/0 = 0 154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:23/0/physics_layer_0/angular_velocity = 0.0 155:23/0 = 0 155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:23/0/physics_layer_0/angular_velocity = 0.0 156:23/0 = 0 156:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:23/0/physics_layer_0/angular_velocity = 0.0 157:23/0 = 0 157:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:23/0/physics_layer_0/angular_velocity = 0.0 158:23/0 = 0 158:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:23/0/physics_layer_0/angular_velocity = 0.0 159:23/0 = 0 159:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:23/0/physics_layer_0/angular_velocity = 0.0 160:23/0 = 0 160:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:23/0/physics_layer_0/angular_velocity = 0.0 161:23/0 = 0 161:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:23/0/physics_layer_0/angular_velocity = 0.0 162:23/0 = 0 162:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:23/0/physics_layer_0/angular_velocity = 0.0 163:23/0 = 0 163:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:23/0/physics_layer_0/angular_velocity = 0.0 164:23/0 = 0 164:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:23/0/physics_layer_0/angular_velocity = 0.0 165:23/0 = 0 165:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:23/0/physics_layer_0/angular_velocity = 0.0 166:23/0 = 0 166:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:23/0/physics_layer_0/angular_velocity = 0.0 167:23/0 = 0 167:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:23/0/physics_layer_0/angular_velocity = 0.0 168:23/0 = 0 168:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:23/0/physics_layer_0/angular_velocity = 0.0 169:23/0 = 0 169:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:23/0/physics_layer_0/angular_velocity = 0.0 170:23/0 = 0 170:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:23/0/physics_layer_0/angular_velocity = 0.0 171:23/0 = 0 171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:23/0/physics_layer_0/angular_velocity = 0.0 172:23/0 = 0 172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:23/0/physics_layer_0/angular_velocity = 0.0 173:23/0 = 0 173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:23/0/physics_layer_0/angular_velocity = 0.0 174:23/0 = 0 174:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:23/0/physics_layer_0/angular_velocity = 0.0 175:23/0 = 0 175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:23/0/physics_layer_0/angular_velocity = 0.0 176:23/0 = 0 176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:23/0/physics_layer_0/angular_velocity = 0.0 177:23/0 = 0 177:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:23/0/physics_layer_0/angular_velocity = 0.0 178:23/0 = 0 178:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:23/0/physics_layer_0/angular_velocity = 0.0 179:23/0 = 0 179:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:23/0/physics_layer_0/angular_velocity = 0.0 180:23/0 = 0 180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:23/0/physics_layer_0/angular_velocity = 0.0 181:23/0 = 0 181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:23/0/physics_layer_0/angular_velocity = 0.0 182:23/0 = 0 182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:23/0/physics_layer_0/angular_velocity = 0.0 183:23/0 = 0 183:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:23/0/physics_layer_0/angular_velocity = 0.0 184:23/0 = 0 184:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:23/0/physics_layer_0/angular_velocity = 0.0 185:23/0 = 0 185:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:23/0/physics_layer_0/angular_velocity = 0.0 186:23/0 = 0 186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:23/0/physics_layer_0/angular_velocity = 0.0 187:23/0 = 0 187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:23/0/physics_layer_0/angular_velocity = 0.0 188:23/0 = 0 188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:23/0/physics_layer_0/angular_velocity = 0.0 189:23/0 = 0 189:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:23/0/physics_layer_0/angular_velocity = 0.0 190:23/0 = 0 190:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:23/0/physics_layer_0/angular_velocity = 0.0 191:23/0 = 0 191:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:23/0/physics_layer_0/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 31:24/0 = 0 31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 36:24/0 = 0 36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:24/0/physics_layer_0/angular_velocity = 0.0 37:24/0 = 0 37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:24/0/physics_layer_0/angular_velocity = 0.0 38:24/0 = 0 38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:24/0/physics_layer_0/angular_velocity = 0.0 39:24/0 = 0 39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:24/0/physics_layer_0/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 42:24/0 = 0 42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_0/angular_velocity = 0.0 43:24/0 = 0 43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_0/angular_velocity = 0.0 44:24/0 = 0 44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_0/angular_velocity = 0.0 45:24/0 = 0 45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:24/0/physics_layer_0/angular_velocity = 0.0 46:24/0 = 0 46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_0/angular_velocity = 0.0 47:24/0 = 0 47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_0/angular_velocity = 0.0 48:24/0 = 0 48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_0/angular_velocity = 0.0 49:24/0 = 0 49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_0/angular_velocity = 0.0 50:24/0 = 0 50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_0/angular_velocity = 0.0 51:24/0 = 0 51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_0/angular_velocity = 0.0 52:24/0 = 0 52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_0/angular_velocity = 0.0 53:24/0 = 0 53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_0/angular_velocity = 0.0 54:24/0 = 0 54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_0/angular_velocity = 0.0 55:24/0 = 0 55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_0/angular_velocity = 0.0 56:24/0 = 0 56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_0/angular_velocity = 0.0 57:24/0 = 0 57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_0/angular_velocity = 0.0 58:24/0 = 0 58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_0/angular_velocity = 0.0 59:24/0 = 0 59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_0/angular_velocity = 0.0 60:24/0 = 0 60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_0/angular_velocity = 0.0 61:24/0 = 0 61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_0/angular_velocity = 0.0 62:24/0 = 0 62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_0/angular_velocity = 0.0 63:24/0 = 0 63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_0/angular_velocity = 0.0 64:24/0 = 0 64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:24/0/physics_layer_0/angular_velocity = 0.0 65:24/0 = 0 65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:24/0/physics_layer_0/angular_velocity = 0.0 66:24/0 = 0 66:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:24/0/physics_layer_0/angular_velocity = 0.0 67:24/0 = 0 67:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:24/0/physics_layer_0/angular_velocity = 0.0 68:24/0 = 0 68:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:24/0/physics_layer_0/angular_velocity = 0.0 69:24/0 = 0 69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:24/0/physics_layer_0/angular_velocity = 0.0 70:24/0 = 0 70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:24/0/physics_layer_0/angular_velocity = 0.0 71:24/0 = 0 71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:24/0/physics_layer_0/angular_velocity = 0.0 72:24/0 = 0 72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:24/0/physics_layer_0/angular_velocity = 0.0 73:24/0 = 0 73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:24/0/physics_layer_0/angular_velocity = 0.0 74:24/0 = 0 74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:24/0/physics_layer_0/angular_velocity = 0.0 75:24/0 = 0 75:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:24/0/physics_layer_0/angular_velocity = 0.0 76:24/0 = 0 76:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:24/0/physics_layer_0/angular_velocity = 0.0 77:24/0 = 0 77:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:24/0/physics_layer_0/angular_velocity = 0.0 78:24/0 = 0 78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:24/0/physics_layer_0/angular_velocity = 0.0 79:24/0 = 0 79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:24/0/physics_layer_0/angular_velocity = 0.0 80:24/0 = 0 80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:24/0/physics_layer_0/angular_velocity = 0.0 81:24/0 = 0 81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:24/0/physics_layer_0/angular_velocity = 0.0 82:24/0 = 0 82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:24/0/physics_layer_0/angular_velocity = 0.0 83:24/0 = 0 83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:24/0/physics_layer_0/angular_velocity = 0.0 84:24/0 = 0 84:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:24/0/physics_layer_0/angular_velocity = 0.0 85:24/0 = 0 85:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:24/0/physics_layer_0/angular_velocity = 0.0 86:24/0 = 0 86:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:24/0/physics_layer_0/angular_velocity = 0.0 87:24/0 = 0 87:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:24/0/physics_layer_0/angular_velocity = 0.0 88:24/0 = 0 88:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:24/0/physics_layer_0/angular_velocity = 0.0 89:24/0 = 0 89:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:24/0/physics_layer_0/angular_velocity = 0.0 90:24/0 = 0 90:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:24/0/physics_layer_0/angular_velocity = 0.0 91:24/0 = 0 91:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:24/0/physics_layer_0/angular_velocity = 0.0 92:24/0 = 0 92:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:24/0/physics_layer_0/angular_velocity = 0.0 93:24/0 = 0 93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:24/0/physics_layer_0/angular_velocity = 0.0 94:24/0 = 0 94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:24/0/physics_layer_0/angular_velocity = 0.0 95:24/0 = 0 95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:24/0/physics_layer_0/angular_velocity = 0.0 96:24/0 = 0 96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:24/0/physics_layer_0/angular_velocity = 0.0 97:24/0 = 0 97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:24/0/physics_layer_0/angular_velocity = 0.0 98:24/0 = 0 98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:24/0/physics_layer_0/angular_velocity = 0.0 99:24/0 = 0 99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:24/0/physics_layer_0/angular_velocity = 0.0 100:24/0 = 0 100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:24/0/physics_layer_0/angular_velocity = 0.0 101:24/0 = 0 101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:24/0/physics_layer_0/angular_velocity = 0.0 102:24/0 = 0 102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:24/0/physics_layer_0/angular_velocity = 0.0 103:24/0 = 0 103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:24/0/physics_layer_0/angular_velocity = 0.0 104:24/0 = 0 104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:24/0/physics_layer_0/angular_velocity = 0.0 105:24/0 = 0 105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:24/0/physics_layer_0/angular_velocity = 0.0 106:24/0 = 0 106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:24/0/physics_layer_0/angular_velocity = 0.0 107:24/0 = 0 107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:24/0/physics_layer_0/angular_velocity = 0.0 108:24/0 = 0 108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:24/0/physics_layer_0/angular_velocity = 0.0 109:24/0 = 0 109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:24/0/physics_layer_0/angular_velocity = 0.0 110:24/0 = 0 110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:24/0/physics_layer_0/angular_velocity = 0.0 111:24/0 = 0 111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:24/0/physics_layer_0/angular_velocity = 0.0 112:24/0 = 0 112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:24/0/physics_layer_0/angular_velocity = 0.0 113:24/0 = 0 113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:24/0/physics_layer_0/angular_velocity = 0.0 114:24/0 = 0 114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:24/0/physics_layer_0/angular_velocity = 0.0 115:24/0 = 0 115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:24/0/physics_layer_0/angular_velocity = 0.0 116:24/0 = 0 116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:24/0/physics_layer_0/angular_velocity = 0.0 117:24/0 = 0 117:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:24/0/physics_layer_0/angular_velocity = 0.0 118:24/0 = 0 118:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:24/0/physics_layer_0/angular_velocity = 0.0 119:24/0 = 0 119:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:24/0/physics_layer_0/angular_velocity = 0.0 120:24/0 = 0 120:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:24/0/physics_layer_0/angular_velocity = 0.0 121:24/0 = 0 121:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:24/0/physics_layer_0/angular_velocity = 0.0 122:24/0 = 0 122:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:24/0/physics_layer_0/angular_velocity = 0.0 123:24/0 = 0 123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:24/0/physics_layer_0/angular_velocity = 0.0 124:24/0 = 0 124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:24/0/physics_layer_0/angular_velocity = 0.0 125:24/0 = 0 125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:24/0/physics_layer_0/angular_velocity = 0.0 126:24/0 = 0 126:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:24/0/physics_layer_0/angular_velocity = 0.0 127:24/0 = 0 127:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:24/0/physics_layer_0/angular_velocity = 0.0 128:24/0 = 0 128:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:24/0/physics_layer_0/angular_velocity = 0.0 129:24/0 = 0 129:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:24/0/physics_layer_0/angular_velocity = 0.0 130:24/0 = 0 130:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:24/0/physics_layer_0/angular_velocity = 0.0 131:24/0 = 0 131:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:24/0/physics_layer_0/angular_velocity = 0.0 132:24/0 = 0 132:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:24/0/physics_layer_0/angular_velocity = 0.0 133:24/0 = 0 133:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:24/0/physics_layer_0/angular_velocity = 0.0 134:24/0 = 0 134:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:24/0/physics_layer_0/angular_velocity = 0.0 135:24/0 = 0 135:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:24/0/physics_layer_0/angular_velocity = 0.0 136:24/0 = 0 136:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:24/0/physics_layer_0/angular_velocity = 0.0 137:24/0 = 0 137:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:24/0/physics_layer_0/angular_velocity = 0.0 138:24/0 = 0 138:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:24/0/physics_layer_0/angular_velocity = 0.0 139:24/0 = 0 139:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:24/0/physics_layer_0/angular_velocity = 0.0 140:24/0 = 0 140:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:24/0/physics_layer_0/angular_velocity = 0.0 141:24/0 = 0 141:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:24/0/physics_layer_0/angular_velocity = 0.0 142:24/0 = 0 142:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:24/0/physics_layer_0/angular_velocity = 0.0 143:24/0 = 0 143:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:24/0/physics_layer_0/angular_velocity = 0.0 144:24/0 = 0 144:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:24/0/physics_layer_0/angular_velocity = 0.0 145:24/0 = 0 145:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:24/0/physics_layer_0/angular_velocity = 0.0 146:24/0 = 0 146:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:24/0/physics_layer_0/angular_velocity = 0.0 147:24/0 = 0 147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:24/0/physics_layer_0/angular_velocity = 0.0 148:24/0 = 0 148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:24/0/physics_layer_0/angular_velocity = 0.0 149:24/0 = 0 149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:24/0/physics_layer_0/angular_velocity = 0.0 150:24/0 = 0 150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:24/0/physics_layer_0/angular_velocity = 0.0 151:24/0 = 0 151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:24/0/physics_layer_0/angular_velocity = 0.0 152:24/0 = 0 152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:24/0/physics_layer_0/angular_velocity = 0.0 153:24/0 = 0 153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:24/0/physics_layer_0/angular_velocity = 0.0 154:24/0 = 0 154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:24/0/physics_layer_0/angular_velocity = 0.0 155:24/0 = 0 155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:24/0/physics_layer_0/angular_velocity = 0.0 156:24/0 = 0 156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:24/0/physics_layer_0/angular_velocity = 0.0 157:24/0 = 0 157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:24/0/physics_layer_0/angular_velocity = 0.0 158:24/0 = 0 158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:24/0/physics_layer_0/angular_velocity = 0.0 159:24/0 = 0 159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:24/0/physics_layer_0/angular_velocity = 0.0 160:24/0 = 0 160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:24/0/physics_layer_0/angular_velocity = 0.0 161:24/0 = 0 161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:24/0/physics_layer_0/angular_velocity = 0.0 162:24/0 = 0 162:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:24/0/physics_layer_0/angular_velocity = 0.0 163:24/0 = 0 163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:24/0/physics_layer_0/angular_velocity = 0.0 164:24/0 = 0 164:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:24/0/physics_layer_0/angular_velocity = 0.0 165:24/0 = 0 165:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:24/0/physics_layer_0/angular_velocity = 0.0 166:24/0 = 0 166:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:24/0/physics_layer_0/angular_velocity = 0.0 167:24/0 = 0 167:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:24/0/physics_layer_0/angular_velocity = 0.0 168:24/0 = 0 168:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:24/0/physics_layer_0/angular_velocity = 0.0 169:24/0 = 0 169:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:24/0/physics_layer_0/angular_velocity = 0.0 170:24/0 = 0 170:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:24/0/physics_layer_0/angular_velocity = 0.0 171:24/0 = 0 171:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:24/0/physics_layer_0/angular_velocity = 0.0 172:24/0 = 0 172:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:24/0/physics_layer_0/angular_velocity = 0.0 173:24/0 = 0 173:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:24/0/physics_layer_0/angular_velocity = 0.0 174:24/0 = 0 174:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:24/0/physics_layer_0/angular_velocity = 0.0 175:24/0 = 0 175:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:24/0/physics_layer_0/angular_velocity = 0.0 176:24/0 = 0 176:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:24/0/physics_layer_0/angular_velocity = 0.0 177:24/0 = 0 177:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:24/0/physics_layer_0/angular_velocity = 0.0 178:24/0 = 0 178:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:24/0/physics_layer_0/angular_velocity = 0.0 179:24/0 = 0 179:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:24/0/physics_layer_0/angular_velocity = 0.0 180:24/0 = 0 180:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:24/0/physics_layer_0/angular_velocity = 0.0 181:24/0 = 0 181:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:24/0/physics_layer_0/angular_velocity = 0.0 182:24/0 = 0 182:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:24/0/physics_layer_0/angular_velocity = 0.0 183:24/0 = 0 183:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:24/0/physics_layer_0/angular_velocity = 0.0 184:24/0 = 0 184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:24/0/physics_layer_0/angular_velocity = 0.0 185:24/0 = 0 185:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:24/0/physics_layer_0/angular_velocity = 0.0 186:24/0 = 0 186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:24/0/physics_layer_0/angular_velocity = 0.0 187:24/0 = 0 187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:24/0/physics_layer_0/angular_velocity = 0.0 188:24/0 = 0 188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:24/0/physics_layer_0/angular_velocity = 0.0 189:24/0 = 0 189:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:24/0/physics_layer_0/angular_velocity = 0.0 190:24/0 = 0 190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:24/0/physics_layer_0/angular_velocity = 0.0 191:24/0 = 0 191:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:24/0/physics_layer_0/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 31:25/0 = 0 31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_0/angular_velocity = 0.0 31:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 36:25/0 = 0 36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:25/0/physics_layer_0/angular_velocity = 0.0 37:25/0 = 0 37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:25/0/physics_layer_0/angular_velocity = 0.0 38:25/0 = 0 38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:25/0/physics_layer_0/angular_velocity = 0.0 39:25/0 = 0 39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_0/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 43:25/0 = 0 43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_0/angular_velocity = 0.0 44:25/0 = 0 44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:25/0/physics_layer_0/angular_velocity = 0.0 45:25/0 = 0 45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:25/0/physics_layer_0/angular_velocity = 0.0 46:25/0 = 0 46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:25/0/physics_layer_0/angular_velocity = 0.0 47:25/0 = 0 47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:25/0/physics_layer_0/angular_velocity = 0.0 48:25/0 = 0 48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_0/angular_velocity = 0.0 49:25/0 = 0 49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_0/angular_velocity = 0.0 50:25/0 = 0 50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_0/angular_velocity = 0.0 51:25/0 = 0 51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_0/angular_velocity = 0.0 52:25/0 = 0 52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_0/angular_velocity = 0.0 53:25/0 = 0 53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_0/angular_velocity = 0.0 54:25/0 = 0 54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_0/angular_velocity = 0.0 55:25/0 = 0 55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_0/angular_velocity = 0.0 56:25/0 = 0 56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:25/0/physics_layer_0/angular_velocity = 0.0 57:25/0 = 0 57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:25/0/physics_layer_0/angular_velocity = 0.0 58:25/0 = 0 58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:25/0/physics_layer_0/angular_velocity = 0.0 59:25/0 = 0 59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:25/0/physics_layer_0/angular_velocity = 0.0 60:25/0 = 0 60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:25/0/physics_layer_0/angular_velocity = 0.0 61:25/0 = 0 61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:25/0/physics_layer_0/angular_velocity = 0.0 62:25/0 = 0 62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:25/0/physics_layer_0/angular_velocity = 0.0 63:25/0 = 0 63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:25/0/physics_layer_0/angular_velocity = 0.0 64:25/0 = 0 64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:25/0/physics_layer_0/angular_velocity = 0.0 65:25/0 = 0 65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:25/0/physics_layer_0/angular_velocity = 0.0 66:25/0 = 0 66:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:25/0/physics_layer_0/angular_velocity = 0.0 67:25/0 = 0 67:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:25/0/physics_layer_0/angular_velocity = 0.0 68:25/0 = 0 68:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:25/0/physics_layer_0/angular_velocity = 0.0 69:25/0 = 0 69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:25/0/physics_layer_0/angular_velocity = 0.0 70:25/0 = 0 70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:25/0/physics_layer_0/angular_velocity = 0.0 71:25/0 = 0 71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:25/0/physics_layer_0/angular_velocity = 0.0 72:25/0 = 0 72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:25/0/physics_layer_0/angular_velocity = 0.0 73:25/0 = 0 73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:25/0/physics_layer_0/angular_velocity = 0.0 74:25/0 = 0 74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:25/0/physics_layer_0/angular_velocity = 0.0 75:25/0 = 0 75:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:25/0/physics_layer_0/angular_velocity = 0.0 76:25/0 = 0 76:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:25/0/physics_layer_0/angular_velocity = 0.0 77:25/0 = 0 77:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:25/0/physics_layer_0/angular_velocity = 0.0 78:25/0 = 0 78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:25/0/physics_layer_0/angular_velocity = 0.0 79:25/0 = 0 79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:25/0/physics_layer_0/angular_velocity = 0.0 80:25/0 = 0 80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:25/0/physics_layer_0/angular_velocity = 0.0 81:25/0 = 0 81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:25/0/physics_layer_0/angular_velocity = 0.0 82:25/0 = 0 82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:25/0/physics_layer_0/angular_velocity = 0.0 83:25/0 = 0 83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:25/0/physics_layer_0/angular_velocity = 0.0 84:25/0 = 0 84:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:25/0/physics_layer_0/angular_velocity = 0.0 85:25/0 = 0 85:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:25/0/physics_layer_0/angular_velocity = 0.0 86:25/0 = 0 86:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:25/0/physics_layer_0/angular_velocity = 0.0 87:25/0 = 0 87:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:25/0/physics_layer_0/angular_velocity = 0.0 88:25/0 = 0 88:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:25/0/physics_layer_0/angular_velocity = 0.0 89:25/0 = 0 89:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:25/0/physics_layer_0/angular_velocity = 0.0 90:25/0 = 0 90:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:25/0/physics_layer_0/angular_velocity = 0.0 91:25/0 = 0 91:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:25/0/physics_layer_0/angular_velocity = 0.0 92:25/0 = 0 92:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:25/0/physics_layer_0/angular_velocity = 0.0 93:25/0 = 0 93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:25/0/physics_layer_0/angular_velocity = 0.0 94:25/0 = 0 94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:25/0/physics_layer_0/angular_velocity = 0.0 95:25/0 = 0 95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:25/0/physics_layer_0/angular_velocity = 0.0 96:25/0 = 0 96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:25/0/physics_layer_0/angular_velocity = 0.0 97:25/0 = 0 97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:25/0/physics_layer_0/angular_velocity = 0.0 98:25/0 = 0 98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:25/0/physics_layer_0/angular_velocity = 0.0 99:25/0 = 0 99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:25/0/physics_layer_0/angular_velocity = 0.0 100:25/0 = 0 100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:25/0/physics_layer_0/angular_velocity = 0.0 101:25/0 = 0 101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:25/0/physics_layer_0/angular_velocity = 0.0 102:25/0 = 0 102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:25/0/physics_layer_0/angular_velocity = 0.0 103:25/0 = 0 103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:25/0/physics_layer_0/angular_velocity = 0.0 103:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 104:25/0 = 0 104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:25/0/physics_layer_0/angular_velocity = 0.0 104:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 105:25/0 = 0 105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:25/0/physics_layer_0/angular_velocity = 0.0 106:25/0 = 0 106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:25/0/physics_layer_0/angular_velocity = 0.0 107:25/0 = 0 107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:25/0/physics_layer_0/angular_velocity = 0.0 108:25/0 = 0 108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:25/0/physics_layer_0/angular_velocity = 0.0 109:25/0 = 0 109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:25/0/physics_layer_0/angular_velocity = 0.0 110:25/0 = 0 110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:25/0/physics_layer_0/angular_velocity = 0.0 111:25/0 = 0 111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:25/0/physics_layer_0/angular_velocity = 0.0 112:25/0 = 0 112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:25/0/physics_layer_0/angular_velocity = 0.0 113:25/0 = 0 113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:25/0/physics_layer_0/angular_velocity = 0.0 114:25/0 = 0 114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:25/0/physics_layer_0/angular_velocity = 0.0 115:25/0 = 0 115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:25/0/physics_layer_0/angular_velocity = 0.0 116:25/0 = 0 116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:25/0/physics_layer_0/angular_velocity = 0.0 117:25/0 = 0 117:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:25/0/physics_layer_0/angular_velocity = 0.0 118:25/0 = 0 118:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:25/0/physics_layer_0/angular_velocity = 0.0 119:25/0 = 0 119:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:25/0/physics_layer_0/angular_velocity = 0.0 120:25/0 = 0 120:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:25/0/physics_layer_0/angular_velocity = 0.0 121:25/0 = 0 121:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:25/0/physics_layer_0/angular_velocity = 0.0 122:25/0 = 0 122:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:25/0/physics_layer_0/angular_velocity = 0.0 123:25/0 = 0 123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:25/0/physics_layer_0/angular_velocity = 0.0 124:25/0 = 0 124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:25/0/physics_layer_0/angular_velocity = 0.0 125:25/0 = 0 125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:25/0/physics_layer_0/angular_velocity = 0.0 126:25/0 = 0 126:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:25/0/physics_layer_0/angular_velocity = 0.0 127:25/0 = 0 127:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:25/0/physics_layer_0/angular_velocity = 0.0 128:25/0 = 0 128:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:25/0/physics_layer_0/angular_velocity = 0.0 129:25/0 = 0 129:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:25/0/physics_layer_0/angular_velocity = 0.0 130:25/0 = 0 130:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:25/0/physics_layer_0/angular_velocity = 0.0 131:25/0 = 0 131:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:25/0/physics_layer_0/angular_velocity = 0.0 132:25/0 = 0 132:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:25/0/physics_layer_0/angular_velocity = 0.0 133:25/0 = 0 133:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:25/0/physics_layer_0/angular_velocity = 0.0 134:25/0 = 0 134:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:25/0/physics_layer_0/angular_velocity = 0.0 135:25/0 = 0 135:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:25/0/physics_layer_0/angular_velocity = 0.0 136:25/0 = 0 136:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:25/0/physics_layer_0/angular_velocity = 0.0 137:25/0 = 0 137:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:25/0/physics_layer_0/angular_velocity = 0.0 138:25/0 = 0 138:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:25/0/physics_layer_0/angular_velocity = 0.0 139:25/0 = 0 139:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:25/0/physics_layer_0/angular_velocity = 0.0 140:25/0 = 0 140:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:25/0/physics_layer_0/angular_velocity = 0.0 141:25/0 = 0 141:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:25/0/physics_layer_0/angular_velocity = 0.0 142:25/0 = 0 142:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:25/0/physics_layer_0/angular_velocity = 0.0 143:25/0 = 0 143:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:25/0/physics_layer_0/angular_velocity = 0.0 144:25/0 = 0 144:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:25/0/physics_layer_0/angular_velocity = 0.0 145:25/0 = 0 145:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:25/0/physics_layer_0/angular_velocity = 0.0 146:25/0 = 0 146:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:25/0/physics_layer_0/angular_velocity = 0.0 147:25/0 = 0 147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:25/0/physics_layer_0/angular_velocity = 0.0 148:25/0 = 0 148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:25/0/physics_layer_0/angular_velocity = 0.0 149:25/0 = 0 149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:25/0/physics_layer_0/angular_velocity = 0.0 150:25/0 = 0 150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:25/0/physics_layer_0/angular_velocity = 0.0 151:25/0 = 0 151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:25/0/physics_layer_0/angular_velocity = 0.0 152:25/0 = 0 152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:25/0/physics_layer_0/angular_velocity = 0.0 153:25/0 = 0 153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:25/0/physics_layer_0/angular_velocity = 0.0 154:25/0 = 0 154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:25/0/physics_layer_0/angular_velocity = 0.0 155:25/0 = 0 155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:25/0/physics_layer_0/angular_velocity = 0.0 156:25/0 = 0 156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:25/0/physics_layer_0/angular_velocity = 0.0 157:25/0 = 0 157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:25/0/physics_layer_0/angular_velocity = 0.0 158:25/0 = 0 158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:25/0/physics_layer_0/angular_velocity = 0.0 159:25/0 = 0 159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:25/0/physics_layer_0/angular_velocity = 0.0 160:25/0 = 0 160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:25/0/physics_layer_0/angular_velocity = 0.0 161:25/0 = 0 161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:25/0/physics_layer_0/angular_velocity = 0.0 162:25/0 = 0 162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:25/0/physics_layer_0/angular_velocity = 0.0 163:25/0 = 0 163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:25/0/physics_layer_0/angular_velocity = 0.0 164:25/0 = 0 164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:25/0/physics_layer_0/angular_velocity = 0.0 165:25/0 = 0 165:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:25/0/physics_layer_0/angular_velocity = 0.0 166:25/0 = 0 166:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:25/0/physics_layer_0/angular_velocity = 0.0 167:25/0 = 0 167:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:25/0/physics_layer_0/angular_velocity = 0.0 168:25/0 = 0 168:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:25/0/physics_layer_0/angular_velocity = 0.0 169:25/0 = 0 169:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:25/0/physics_layer_0/angular_velocity = 0.0 170:25/0 = 0 170:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:25/0/physics_layer_0/angular_velocity = 0.0 171:25/0 = 0 171:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:25/0/physics_layer_0/angular_velocity = 0.0 172:25/0 = 0 172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:25/0/physics_layer_0/angular_velocity = 0.0 173:25/0 = 0 173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:25/0/physics_layer_0/angular_velocity = 0.0 174:25/0 = 0 174:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:25/0/physics_layer_0/angular_velocity = 0.0 175:25/0 = 0 175:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:25/0/physics_layer_0/angular_velocity = 0.0 176:25/0 = 0 176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:25/0/physics_layer_0/angular_velocity = 0.0 177:25/0 = 0 177:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:25/0/physics_layer_0/angular_velocity = 0.0 178:25/0 = 0 178:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:25/0/physics_layer_0/angular_velocity = 0.0 179:25/0 = 0 179:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:25/0/physics_layer_0/angular_velocity = 0.0 180:25/0 = 0 180:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:25/0/physics_layer_0/angular_velocity = 0.0 181:25/0 = 0 181:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:25/0/physics_layer_0/angular_velocity = 0.0 182:25/0 = 0 182:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:25/0/physics_layer_0/angular_velocity = 0.0 183:25/0 = 0 183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:25/0/physics_layer_0/angular_velocity = 0.0 184:25/0 = 0 184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:25/0/physics_layer_0/angular_velocity = 0.0 185:25/0 = 0 185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:25/0/physics_layer_0/angular_velocity = 0.0 186:25/0 = 0 186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:25/0/physics_layer_0/angular_velocity = 0.0 187:25/0 = 0 187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:25/0/physics_layer_0/angular_velocity = 0.0 188:25/0 = 0 188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:25/0/physics_layer_0/angular_velocity = 0.0 189:25/0 = 0 189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:25/0/physics_layer_0/angular_velocity = 0.0 190:25/0 = 0 190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:25/0/physics_layer_0/angular_velocity = 0.0 191:25/0 = 0 191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:25/0/physics_layer_0/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 31:26/0 = 0 31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_0/angular_velocity = 0.0 31:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 32:26/0 = 0 32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_0/angular_velocity = 0.0 33:26/0 = 0 33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_0/angular_velocity = 0.0 33:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 34:26/0 = 0 34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_0/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 36:26/0 = 0 36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:26/0/physics_layer_0/angular_velocity = 0.0 37:26/0 = 0 37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:26/0/physics_layer_0/angular_velocity = 0.0 38:26/0 = 0 38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:26/0/physics_layer_0/angular_velocity = 0.0 39:26/0 = 0 39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_0/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 43:26/0 = 0 43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:26/0/physics_layer_0/angular_velocity = 0.0 44:26/0 = 0 44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:26/0/physics_layer_0/angular_velocity = 0.0 45:26/0 = 0 45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:26/0/physics_layer_0/angular_velocity = 0.0 46:26/0 = 0 46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_0/angular_velocity = 0.0 47:26/0 = 0 47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_0/angular_velocity = 0.0 48:26/0 = 0 48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_0/angular_velocity = 0.0 49:26/0 = 0 49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_0/angular_velocity = 0.0 50:26/0 = 0 50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_0/angular_velocity = 0.0 51:26/0 = 0 51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_0/angular_velocity = 0.0 52:26/0 = 0 52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_0/angular_velocity = 0.0 53:26/0 = 0 53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_0/angular_velocity = 0.0 54:26/0 = 0 54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_0/angular_velocity = 0.0 55:26/0 = 0 55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_0/angular_velocity = 0.0 56:26/0 = 0 56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:26/0/physics_layer_0/angular_velocity = 0.0 57:26/0 = 0 57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:26/0/physics_layer_0/angular_velocity = 0.0 58:26/0 = 0 58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:26/0/physics_layer_0/angular_velocity = 0.0 59:26/0 = 0 59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:26/0/physics_layer_0/angular_velocity = 0.0 60:26/0 = 0 60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:26/0/physics_layer_0/angular_velocity = 0.0 61:26/0 = 0 61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:26/0/physics_layer_0/angular_velocity = 0.0 62:26/0 = 0 62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:26/0/physics_layer_0/angular_velocity = 0.0 63:26/0 = 0 63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:26/0/physics_layer_0/angular_velocity = 0.0 64:26/0 = 0 64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:26/0/physics_layer_0/angular_velocity = 0.0 65:26/0 = 0 65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:26/0/physics_layer_0/angular_velocity = 0.0 66:26/0 = 0 66:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:26/0/physics_layer_0/angular_velocity = 0.0 67:26/0 = 0 67:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:26/0/physics_layer_0/angular_velocity = 0.0 68:26/0 = 0 68:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:26/0/physics_layer_0/angular_velocity = 0.0 69:26/0 = 0 69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:26/0/physics_layer_0/angular_velocity = 0.0 70:26/0 = 0 70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:26/0/physics_layer_0/angular_velocity = 0.0 71:26/0 = 0 71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:26/0/physics_layer_0/angular_velocity = 0.0 72:26/0 = 0 72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:26/0/physics_layer_0/angular_velocity = 0.0 73:26/0 = 0 73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:26/0/physics_layer_0/angular_velocity = 0.0 74:26/0 = 0 74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:26/0/physics_layer_0/angular_velocity = 0.0 75:26/0 = 0 75:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:26/0/physics_layer_0/angular_velocity = 0.0 76:26/0 = 0 76:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:26/0/physics_layer_0/angular_velocity = 0.0 77:26/0 = 0 77:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:26/0/physics_layer_0/angular_velocity = 0.0 78:26/0 = 0 78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:26/0/physics_layer_0/angular_velocity = 0.0 79:26/0 = 0 79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:26/0/physics_layer_0/angular_velocity = 0.0 80:26/0 = 0 80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:26/0/physics_layer_0/angular_velocity = 0.0 81:26/0 = 0 81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:26/0/physics_layer_0/angular_velocity = 0.0 82:26/0 = 0 82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:26/0/physics_layer_0/angular_velocity = 0.0 83:26/0 = 0 83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:26/0/physics_layer_0/angular_velocity = 0.0 84:26/0 = 0 84:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:26/0/physics_layer_0/angular_velocity = 0.0 85:26/0 = 0 85:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:26/0/physics_layer_0/angular_velocity = 0.0 86:26/0 = 0 86:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:26/0/physics_layer_0/angular_velocity = 0.0 87:26/0 = 0 87:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:26/0/physics_layer_0/angular_velocity = 0.0 88:26/0 = 0 88:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:26/0/physics_layer_0/angular_velocity = 0.0 89:26/0 = 0 89:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:26/0/physics_layer_0/angular_velocity = 0.0 90:26/0 = 0 90:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:26/0/physics_layer_0/angular_velocity = 0.0 91:26/0 = 0 91:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:26/0/physics_layer_0/angular_velocity = 0.0 92:26/0 = 0 92:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:26/0/physics_layer_0/angular_velocity = 0.0 93:26/0 = 0 93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:26/0/physics_layer_0/angular_velocity = 0.0 94:26/0 = 0 94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:26/0/physics_layer_0/angular_velocity = 0.0 95:26/0 = 0 95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:26/0/physics_layer_0/angular_velocity = 0.0 96:26/0 = 0 96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:26/0/physics_layer_0/angular_velocity = 0.0 97:26/0 = 0 97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:26/0/physics_layer_0/angular_velocity = 0.0 98:26/0 = 0 98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:26/0/physics_layer_0/angular_velocity = 0.0 99:26/0 = 0 99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:26/0/physics_layer_0/angular_velocity = 0.0 100:26/0 = 0 100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:26/0/physics_layer_0/angular_velocity = 0.0 101:26/0 = 0 101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:26/0/physics_layer_0/angular_velocity = 0.0 102:26/0 = 0 102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:26/0/physics_layer_0/angular_velocity = 0.0 103:26/0 = 0 103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:26/0/physics_layer_0/angular_velocity = 0.0 103:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 104:26/0 = 0 104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:26/0/physics_layer_0/angular_velocity = 0.0 104:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 105:26/0 = 0 105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:26/0/physics_layer_0/angular_velocity = 0.0 106:26/0 = 0 106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:26/0/physics_layer_0/angular_velocity = 0.0 107:26/0 = 0 107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:26/0/physics_layer_0/angular_velocity = 0.0 108:26/0 = 0 108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:26/0/physics_layer_0/angular_velocity = 0.0 109:26/0 = 0 109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:26/0/physics_layer_0/angular_velocity = 0.0 110:26/0 = 0 110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:26/0/physics_layer_0/angular_velocity = 0.0 111:26/0 = 0 111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:26/0/physics_layer_0/angular_velocity = 0.0 112:26/0 = 0 112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:26/0/physics_layer_0/angular_velocity = 0.0 113:26/0 = 0 113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:26/0/physics_layer_0/angular_velocity = 0.0 114:26/0 = 0 114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:26/0/physics_layer_0/angular_velocity = 0.0 115:26/0 = 0 115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:26/0/physics_layer_0/angular_velocity = 0.0 116:26/0 = 0 116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:26/0/physics_layer_0/angular_velocity = 0.0 117:26/0 = 0 117:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:26/0/physics_layer_0/angular_velocity = 0.0 118:26/0 = 0 118:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:26/0/physics_layer_0/angular_velocity = 0.0 119:26/0 = 0 119:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:26/0/physics_layer_0/angular_velocity = 0.0 120:26/0 = 0 120:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:26/0/physics_layer_0/angular_velocity = 0.0 121:26/0 = 0 121:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:26/0/physics_layer_0/angular_velocity = 0.0 122:26/0 = 0 122:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:26/0/physics_layer_0/angular_velocity = 0.0 123:26/0 = 0 123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:26/0/physics_layer_0/angular_velocity = 0.0 124:26/0 = 0 124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:26/0/physics_layer_0/angular_velocity = 0.0 125:26/0 = 0 125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:26/0/physics_layer_0/angular_velocity = 0.0 126:26/0 = 0 126:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:26/0/physics_layer_0/angular_velocity = 0.0 127:26/0 = 0 127:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:26/0/physics_layer_0/angular_velocity = 0.0 128:26/0 = 0 128:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:26/0/physics_layer_0/angular_velocity = 0.0 129:26/0 = 0 129:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:26/0/physics_layer_0/angular_velocity = 0.0 130:26/0 = 0 130:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:26/0/physics_layer_0/angular_velocity = 0.0 131:26/0 = 0 131:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:26/0/physics_layer_0/angular_velocity = 0.0 132:26/0 = 0 132:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:26/0/physics_layer_0/angular_velocity = 0.0 133:26/0 = 0 133:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:26/0/physics_layer_0/angular_velocity = 0.0 134:26/0 = 0 134:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:26/0/physics_layer_0/angular_velocity = 0.0 135:26/0 = 0 135:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:26/0/physics_layer_0/angular_velocity = 0.0 136:26/0 = 0 136:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:26/0/physics_layer_0/angular_velocity = 0.0 137:26/0 = 0 137:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:26/0/physics_layer_0/angular_velocity = 0.0 138:26/0 = 0 138:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:26/0/physics_layer_0/angular_velocity = 0.0 139:26/0 = 0 139:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:26/0/physics_layer_0/angular_velocity = 0.0 140:26/0 = 0 140:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:26/0/physics_layer_0/angular_velocity = 0.0 141:26/0 = 0 141:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:26/0/physics_layer_0/angular_velocity = 0.0 142:26/0 = 0 142:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:26/0/physics_layer_0/angular_velocity = 0.0 143:26/0 = 0 143:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:26/0/physics_layer_0/angular_velocity = 0.0 144:26/0 = 0 144:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:26/0/physics_layer_0/angular_velocity = 0.0 145:26/0 = 0 145:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:26/0/physics_layer_0/angular_velocity = 0.0 146:26/0 = 0 146:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:26/0/physics_layer_0/angular_velocity = 0.0 147:26/0 = 0 147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:26/0/physics_layer_0/angular_velocity = 0.0 148:26/0 = 0 148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:26/0/physics_layer_0/angular_velocity = 0.0 149:26/0 = 0 149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:26/0/physics_layer_0/angular_velocity = 0.0 150:26/0 = 0 150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:26/0/physics_layer_0/angular_velocity = 0.0 151:26/0 = 0 151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:26/0/physics_layer_0/angular_velocity = 0.0 152:26/0 = 0 152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:26/0/physics_layer_0/angular_velocity = 0.0 153:26/0 = 0 153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:26/0/physics_layer_0/angular_velocity = 0.0 154:26/0 = 0 154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:26/0/physics_layer_0/angular_velocity = 0.0 155:26/0 = 0 155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:26/0/physics_layer_0/angular_velocity = 0.0 156:26/0 = 0 156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:26/0/physics_layer_0/angular_velocity = 0.0 157:26/0 = 0 157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:26/0/physics_layer_0/angular_velocity = 0.0 158:26/0 = 0 158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:26/0/physics_layer_0/angular_velocity = 0.0 159:26/0 = 0 159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:26/0/physics_layer_0/angular_velocity = 0.0 160:26/0 = 0 160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:26/0/physics_layer_0/angular_velocity = 0.0 161:26/0 = 0 161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:26/0/physics_layer_0/angular_velocity = 0.0 162:26/0 = 0 162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:26/0/physics_layer_0/angular_velocity = 0.0 163:26/0 = 0 163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:26/0/physics_layer_0/angular_velocity = 0.0 164:26/0 = 0 164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:26/0/physics_layer_0/angular_velocity = 0.0 165:26/0 = 0 165:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:26/0/physics_layer_0/angular_velocity = 0.0 166:26/0 = 0 166:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:26/0/physics_layer_0/angular_velocity = 0.0 167:26/0 = 0 167:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:26/0/physics_layer_0/angular_velocity = 0.0 168:26/0 = 0 168:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:26/0/physics_layer_0/angular_velocity = 0.0 169:26/0 = 0 169:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:26/0/physics_layer_0/angular_velocity = 0.0 170:26/0 = 0 170:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:26/0/physics_layer_0/angular_velocity = 0.0 171:26/0 = 0 171:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:26/0/physics_layer_0/angular_velocity = 0.0 172:26/0 = 0 172:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:26/0/physics_layer_0/angular_velocity = 0.0 173:26/0 = 0 173:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:26/0/physics_layer_0/angular_velocity = 0.0 174:26/0 = 0 174:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:26/0/physics_layer_0/angular_velocity = 0.0 175:26/0 = 0 175:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:26/0/physics_layer_0/angular_velocity = 0.0 176:26/0 = 0 176:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:26/0/physics_layer_0/angular_velocity = 0.0 177:26/0 = 0 177:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:26/0/physics_layer_0/angular_velocity = 0.0 178:26/0 = 0 178:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:26/0/physics_layer_0/angular_velocity = 0.0 179:26/0 = 0 179:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:26/0/physics_layer_0/angular_velocity = 0.0 180:26/0 = 0 180:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:26/0/physics_layer_0/angular_velocity = 0.0 181:26/0 = 0 181:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:26/0/physics_layer_0/angular_velocity = 0.0 182:26/0 = 0 182:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:26/0/physics_layer_0/angular_velocity = 0.0 183:26/0 = 0 183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:26/0/physics_layer_0/angular_velocity = 0.0 184:26/0 = 0 184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:26/0/physics_layer_0/angular_velocity = 0.0 185:26/0 = 0 185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:26/0/physics_layer_0/angular_velocity = 0.0 186:26/0 = 0 186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:26/0/physics_layer_0/angular_velocity = 0.0 187:26/0 = 0 187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:26/0/physics_layer_0/angular_velocity = 0.0 188:26/0 = 0 188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:26/0/physics_layer_0/angular_velocity = 0.0 189:26/0 = 0 189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:26/0/physics_layer_0/angular_velocity = 0.0 190:26/0 = 0 190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:26/0/physics_layer_0/angular_velocity = 0.0 191:26/0 = 0 191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:26/0/physics_layer_0/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 30:27/0 = 0 30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_0/angular_velocity = 0.0 31:27/0 = 0 31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_0/angular_velocity = 0.0 31:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 34:27/0 = 0 34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_0/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 36:27/0 = 0 36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_0/angular_velocity = 0.0 37:27/0 = 0 37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:27/0/physics_layer_0/angular_velocity = 0.0 38:27/0 = 0 38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:27/0/physics_layer_0/angular_velocity = 0.0 39:27/0 = 0 39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:27/0/physics_layer_0/angular_velocity = 0.0 40:27/0 = 0 40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_0/angular_velocity = 0.0 41:27/0 = 0 41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_0/angular_velocity = 0.0 42:27/0 = 0 42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_0/angular_velocity = 0.0 43:27/0 = 0 43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_0/angular_velocity = 0.0 44:27/0 = 0 44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:27/0/physics_layer_0/angular_velocity = 0.0 45:27/0 = 0 45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:27/0/physics_layer_0/angular_velocity = 0.0 46:27/0 = 0 46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_0/angular_velocity = 0.0 47:27/0 = 0 47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_0/angular_velocity = 0.0 48:27/0 = 0 48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_0/angular_velocity = 0.0 49:27/0 = 0 49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:27/0/physics_layer_0/angular_velocity = 0.0 50:27/0 = 0 50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:27/0/physics_layer_0/angular_velocity = 0.0 51:27/0 = 0 51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_0/angular_velocity = 0.0 52:27/0 = 0 52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_0/angular_velocity = 0.0 53:27/0 = 0 53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_0/angular_velocity = 0.0 54:27/0 = 0 54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:27/0/physics_layer_0/angular_velocity = 0.0 55:27/0 = 0 55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:27/0/physics_layer_0/angular_velocity = 0.0 56:27/0 = 0 56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:27/0/physics_layer_0/angular_velocity = 0.0 57:27/0 = 0 57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:27/0/physics_layer_0/angular_velocity = 0.0 58:27/0 = 0 58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:27/0/physics_layer_0/angular_velocity = 0.0 59:27/0 = 0 59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:27/0/physics_layer_0/angular_velocity = 0.0 60:27/0 = 0 60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:27/0/physics_layer_0/angular_velocity = 0.0 61:27/0 = 0 61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:27/0/physics_layer_0/angular_velocity = 0.0 62:27/0 = 0 62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:27/0/physics_layer_0/angular_velocity = 0.0 63:27/0 = 0 63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:27/0/physics_layer_0/angular_velocity = 0.0 64:27/0 = 0 64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:27/0/physics_layer_0/angular_velocity = 0.0 65:27/0 = 0 65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:27/0/physics_layer_0/angular_velocity = 0.0 66:27/0 = 0 66:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:27/0/physics_layer_0/angular_velocity = 0.0 67:27/0 = 0 67:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:27/0/physics_layer_0/angular_velocity = 0.0 68:27/0 = 0 68:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:27/0/physics_layer_0/angular_velocity = 0.0 69:27/0 = 0 69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:27/0/physics_layer_0/angular_velocity = 0.0 70:27/0 = 0 70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:27/0/physics_layer_0/angular_velocity = 0.0 71:27/0 = 0 71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:27/0/physics_layer_0/angular_velocity = 0.0 72:27/0 = 0 72:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:27/0/physics_layer_0/angular_velocity = 0.0 73:27/0 = 0 73:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:27/0/physics_layer_0/angular_velocity = 0.0 74:27/0 = 0 74:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:27/0/physics_layer_0/angular_velocity = 0.0 75:27/0 = 0 75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:27/0/physics_layer_0/angular_velocity = 0.0 76:27/0 = 0 76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:27/0/physics_layer_0/angular_velocity = 0.0 77:27/0 = 0 77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:27/0/physics_layer_0/angular_velocity = 0.0 78:27/0 = 0 78:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:27/0/physics_layer_0/angular_velocity = 0.0 79:27/0 = 0 79:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:27/0/physics_layer_0/angular_velocity = 0.0 80:27/0 = 0 80:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:27/0/physics_layer_0/angular_velocity = 0.0 81:27/0 = 0 81:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:27/0/physics_layer_0/angular_velocity = 0.0 82:27/0 = 0 82:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:27/0/physics_layer_0/angular_velocity = 0.0 83:27/0 = 0 83:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:27/0/physics_layer_0/angular_velocity = 0.0 84:27/0 = 0 84:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:27/0/physics_layer_0/angular_velocity = 0.0 85:27/0 = 0 85:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:27/0/physics_layer_0/angular_velocity = 0.0 86:27/0 = 0 86:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:27/0/physics_layer_0/angular_velocity = 0.0 87:27/0 = 0 87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:27/0/physics_layer_0/angular_velocity = 0.0 88:27/0 = 0 88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:27/0/physics_layer_0/angular_velocity = 0.0 89:27/0 = 0 89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:27/0/physics_layer_0/angular_velocity = 0.0 90:27/0 = 0 90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:27/0/physics_layer_0/angular_velocity = 0.0 91:27/0 = 0 91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:27/0/physics_layer_0/angular_velocity = 0.0 92:27/0 = 0 92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:27/0/physics_layer_0/angular_velocity = 0.0 93:27/0 = 0 93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:27/0/physics_layer_0/angular_velocity = 0.0 94:27/0 = 0 94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:27/0/physics_layer_0/angular_velocity = 0.0 95:27/0 = 0 95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:27/0/physics_layer_0/angular_velocity = 0.0 96:27/0 = 0 96:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:27/0/physics_layer_0/angular_velocity = 0.0 97:27/0 = 0 97:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:27/0/physics_layer_0/angular_velocity = 0.0 98:27/0 = 0 98:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:27/0/physics_layer_0/angular_velocity = 0.0 99:27/0 = 0 99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:27/0/physics_layer_0/angular_velocity = 0.0 100:27/0 = 0 100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:27/0/physics_layer_0/angular_velocity = 0.0 101:27/0 = 0 101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:27/0/physics_layer_0/angular_velocity = 0.0 102:27/0 = 0 102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:27/0/physics_layer_0/angular_velocity = 0.0 103:27/0 = 0 103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:27/0/physics_layer_0/angular_velocity = 0.0 103:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 104:27/0 = 0 104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:27/0/physics_layer_0/angular_velocity = 0.0 104:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 105:27/0 = 0 105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:27/0/physics_layer_0/angular_velocity = 0.0 106:27/0 = 0 106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:27/0/physics_layer_0/angular_velocity = 0.0 107:27/0 = 0 107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:27/0/physics_layer_0/angular_velocity = 0.0 108:27/0 = 0 108:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:27/0/physics_layer_0/angular_velocity = 0.0 109:27/0 = 0 109:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:27/0/physics_layer_0/angular_velocity = 0.0 110:27/0 = 0 110:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:27/0/physics_layer_0/angular_velocity = 0.0 111:27/0 = 0 111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:27/0/physics_layer_0/angular_velocity = 0.0 112:27/0 = 0 112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:27/0/physics_layer_0/angular_velocity = 0.0 113:27/0 = 0 113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:27/0/physics_layer_0/angular_velocity = 0.0 114:27/0 = 0 114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:27/0/physics_layer_0/angular_velocity = 0.0 115:27/0 = 0 115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:27/0/physics_layer_0/angular_velocity = 0.0 116:27/0 = 0 116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:27/0/physics_layer_0/angular_velocity = 0.0 117:27/0 = 0 117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:27/0/physics_layer_0/angular_velocity = 0.0 118:27/0 = 0 118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:27/0/physics_layer_0/angular_velocity = 0.0 119:27/0 = 0 119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:27/0/physics_layer_0/angular_velocity = 0.0 120:27/0 = 0 120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:27/0/physics_layer_0/angular_velocity = 0.0 121:27/0 = 0 121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:27/0/physics_layer_0/angular_velocity = 0.0 122:27/0 = 0 122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:27/0/physics_layer_0/angular_velocity = 0.0 123:27/0 = 0 123:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:27/0/physics_layer_0/angular_velocity = 0.0 124:27/0 = 0 124:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:27/0/physics_layer_0/angular_velocity = 0.0 125:27/0 = 0 125:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:27/0/physics_layer_0/angular_velocity = 0.0 126:27/0 = 0 126:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:27/0/physics_layer_0/angular_velocity = 0.0 127:27/0 = 0 127:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:27/0/physics_layer_0/angular_velocity = 0.0 128:27/0 = 0 128:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:27/0/physics_layer_0/angular_velocity = 0.0 129:27/0 = 0 129:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:27/0/physics_layer_0/angular_velocity = 0.0 130:27/0 = 0 130:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:27/0/physics_layer_0/angular_velocity = 0.0 131:27/0 = 0 131:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:27/0/physics_layer_0/angular_velocity = 0.0 132:27/0 = 0 132:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:27/0/physics_layer_0/angular_velocity = 0.0 133:27/0 = 0 133:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:27/0/physics_layer_0/angular_velocity = 0.0 134:27/0 = 0 134:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:27/0/physics_layer_0/angular_velocity = 0.0 135:27/0 = 0 135:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:27/0/physics_layer_0/angular_velocity = 0.0 136:27/0 = 0 136:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:27/0/physics_layer_0/angular_velocity = 0.0 137:27/0 = 0 137:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:27/0/physics_layer_0/angular_velocity = 0.0 138:27/0 = 0 138:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:27/0/physics_layer_0/angular_velocity = 0.0 139:27/0 = 0 139:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:27/0/physics_layer_0/angular_velocity = 0.0 140:27/0 = 0 140:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:27/0/physics_layer_0/angular_velocity = 0.0 141:27/0 = 0 141:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:27/0/physics_layer_0/angular_velocity = 0.0 142:27/0 = 0 142:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:27/0/physics_layer_0/angular_velocity = 0.0 143:27/0 = 0 143:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:27/0/physics_layer_0/angular_velocity = 0.0 144:27/0 = 0 144:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:27/0/physics_layer_0/angular_velocity = 0.0 145:27/0 = 0 145:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:27/0/physics_layer_0/angular_velocity = 0.0 146:27/0 = 0 146:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:27/0/physics_layer_0/angular_velocity = 0.0 147:27/0 = 0 147:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:27/0/physics_layer_0/angular_velocity = 0.0 148:27/0 = 0 148:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:27/0/physics_layer_0/angular_velocity = 0.0 149:27/0 = 0 149:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:27/0/physics_layer_0/angular_velocity = 0.0 150:27/0 = 0 150:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:27/0/physics_layer_0/angular_velocity = 0.0 151:27/0 = 0 151:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:27/0/physics_layer_0/angular_velocity = 0.0 152:27/0 = 0 152:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:27/0/physics_layer_0/angular_velocity = 0.0 153:27/0 = 0 153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:27/0/physics_layer_0/angular_velocity = 0.0 154:27/0 = 0 154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:27/0/physics_layer_0/angular_velocity = 0.0 155:27/0 = 0 155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:27/0/physics_layer_0/angular_velocity = 0.0 156:27/0 = 0 156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:27/0/physics_layer_0/angular_velocity = 0.0 157:27/0 = 0 157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:27/0/physics_layer_0/angular_velocity = 0.0 158:27/0 = 0 158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:27/0/physics_layer_0/angular_velocity = 0.0 159:27/0 = 0 159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:27/0/physics_layer_0/angular_velocity = 0.0 160:27/0 = 0 160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:27/0/physics_layer_0/angular_velocity = 0.0 161:27/0 = 0 161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:27/0/physics_layer_0/angular_velocity = 0.0 162:27/0 = 0 162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:27/0/physics_layer_0/angular_velocity = 0.0 163:27/0 = 0 163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:27/0/physics_layer_0/angular_velocity = 0.0 164:27/0 = 0 164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:27/0/physics_layer_0/angular_velocity = 0.0 165:27/0 = 0 165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:27/0/physics_layer_0/angular_velocity = 0.0 166:27/0 = 0 166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:27/0/physics_layer_0/angular_velocity = 0.0 167:27/0 = 0 167:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:27/0/physics_layer_0/angular_velocity = 0.0 168:27/0 = 0 168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:27/0/physics_layer_0/angular_velocity = 0.0 169:27/0 = 0 169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:27/0/physics_layer_0/angular_velocity = 0.0 170:27/0 = 0 170:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:27/0/physics_layer_0/angular_velocity = 0.0 171:27/0 = 0 171:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:27/0/physics_layer_0/angular_velocity = 0.0 172:27/0 = 0 172:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:27/0/physics_layer_0/angular_velocity = 0.0 173:27/0 = 0 173:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:27/0/physics_layer_0/angular_velocity = 0.0 174:27/0 = 0 174:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:27/0/physics_layer_0/angular_velocity = 0.0 175:27/0 = 0 175:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:27/0/physics_layer_0/angular_velocity = 0.0 176:27/0 = 0 176:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:27/0/physics_layer_0/angular_velocity = 0.0 177:27/0 = 0 177:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:27/0/physics_layer_0/angular_velocity = 0.0 178:27/0 = 0 178:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:27/0/physics_layer_0/angular_velocity = 0.0 179:27/0 = 0 179:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:27/0/physics_layer_0/angular_velocity = 0.0 180:27/0 = 0 180:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:27/0/physics_layer_0/angular_velocity = 0.0 181:27/0 = 0 181:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:27/0/physics_layer_0/angular_velocity = 0.0 182:27/0 = 0 182:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:27/0/physics_layer_0/angular_velocity = 0.0 183:27/0 = 0 183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:27/0/physics_layer_0/angular_velocity = 0.0 184:27/0 = 0 184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:27/0/physics_layer_0/angular_velocity = 0.0 185:27/0 = 0 185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:27/0/physics_layer_0/angular_velocity = 0.0 186:27/0 = 0 186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:27/0/physics_layer_0/angular_velocity = 0.0 187:27/0 = 0 187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:27/0/physics_layer_0/angular_velocity = 0.0 188:27/0 = 0 188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:27/0/physics_layer_0/angular_velocity = 0.0 189:27/0 = 0 189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:27/0/physics_layer_0/angular_velocity = 0.0 190:27/0 = 0 190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:27/0/physics_layer_0/angular_velocity = 0.0 191:27/0 = 0 191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:27/0/physics_layer_0/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:28/0 = 0 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 30:28/0 = 0 30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:28/0/physics_layer_0/angular_velocity = 0.0 30:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 31:28/0 = 0 31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_0/angular_velocity = 0.0 31:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 32:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 33:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 34:28/0 = 0 34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_0/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 36:28/0 = 0 36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_0/angular_velocity = 0.0 37:28/0 = 0 37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:28/0/physics_layer_0/angular_velocity = 0.0 38:28/0 = 0 38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:28/0/physics_layer_0/angular_velocity = 0.0 39:28/0 = 0 39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_0/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 42:28/0 = 0 42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_0/angular_velocity = 0.0 43:28/0 = 0 43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_0/angular_velocity = 0.0 44:28/0 = 0 44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_0/angular_velocity = 0.0 45:28/0 = 0 45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_0/angular_velocity = 0.0 46:28/0 = 0 46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_0/angular_velocity = 0.0 47:28/0 = 0 47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_0/angular_velocity = 0.0 48:28/0 = 0 48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_0/angular_velocity = 0.0 49:28/0 = 0 49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_0/angular_velocity = 0.0 50:28/0 = 0 50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_0/angular_velocity = 0.0 51:28/0 = 0 51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_0/angular_velocity = 0.0 52:28/0 = 0 52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_0/angular_velocity = 0.0 53:28/0 = 0 53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_0/angular_velocity = 0.0 54:28/0 = 0 54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_0/angular_velocity = 0.0 55:28/0 = 0 55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_0/angular_velocity = 0.0 56:28/0 = 0 56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:28/0/physics_layer_0/angular_velocity = 0.0 57:28/0 = 0 57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:28/0/physics_layer_0/angular_velocity = 0.0 58:28/0 = 0 58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:28/0/physics_layer_0/angular_velocity = 0.0 59:28/0 = 0 59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:28/0/physics_layer_0/angular_velocity = 0.0 60:28/0 = 0 60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:28/0/physics_layer_0/angular_velocity = 0.0 61:28/0 = 0 61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:28/0/physics_layer_0/angular_velocity = 0.0 62:28/0 = 0 62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:28/0/physics_layer_0/angular_velocity = 0.0 63:28/0 = 0 63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:28/0/physics_layer_0/angular_velocity = 0.0 64:28/0 = 0 64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:28/0/physics_layer_0/angular_velocity = 0.0 65:28/0 = 0 65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:28/0/physics_layer_0/angular_velocity = 0.0 66:28/0 = 0 66:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:28/0/physics_layer_0/angular_velocity = 0.0 67:28/0 = 0 67:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:28/0/physics_layer_0/angular_velocity = 0.0 68:28/0 = 0 68:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:28/0/physics_layer_0/angular_velocity = 0.0 69:28/0 = 0 69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:28/0/physics_layer_0/angular_velocity = 0.0 70:28/0 = 0 70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:28/0/physics_layer_0/angular_velocity = 0.0 71:28/0 = 0 71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:28/0/physics_layer_0/angular_velocity = 0.0 72:28/0 = 0 72:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:28/0/physics_layer_0/angular_velocity = 0.0 73:28/0 = 0 73:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:28/0/physics_layer_0/angular_velocity = 0.0 74:28/0 = 0 74:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:28/0/physics_layer_0/angular_velocity = 0.0 75:28/0 = 0 75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:28/0/physics_layer_0/angular_velocity = 0.0 76:28/0 = 0 76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:28/0/physics_layer_0/angular_velocity = 0.0 77:28/0 = 0 77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:28/0/physics_layer_0/angular_velocity = 0.0 78:28/0 = 0 78:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:28/0/physics_layer_0/angular_velocity = 0.0 79:28/0 = 0 79:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:28/0/physics_layer_0/angular_velocity = 0.0 80:28/0 = 0 80:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:28/0/physics_layer_0/angular_velocity = 0.0 81:28/0 = 0 81:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:28/0/physics_layer_0/angular_velocity = 0.0 82:28/0 = 0 82:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:28/0/physics_layer_0/angular_velocity = 0.0 83:28/0 = 0 83:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:28/0/physics_layer_0/angular_velocity = 0.0 84:28/0 = 0 84:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:28/0/physics_layer_0/angular_velocity = 0.0 85:28/0 = 0 85:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:28/0/physics_layer_0/angular_velocity = 0.0 86:28/0 = 0 86:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:28/0/physics_layer_0/angular_velocity = 0.0 87:28/0 = 0 87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:28/0/physics_layer_0/angular_velocity = 0.0 88:28/0 = 0 88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:28/0/physics_layer_0/angular_velocity = 0.0 89:28/0 = 0 89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:28/0/physics_layer_0/angular_velocity = 0.0 90:28/0 = 0 90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:28/0/physics_layer_0/angular_velocity = 0.0 91:28/0 = 0 91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:28/0/physics_layer_0/angular_velocity = 0.0 92:28/0 = 0 92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:28/0/physics_layer_0/angular_velocity = 0.0 93:28/0 = 0 93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:28/0/physics_layer_0/angular_velocity = 0.0 94:28/0 = 0 94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:28/0/physics_layer_0/angular_velocity = 0.0 95:28/0 = 0 95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:28/0/physics_layer_0/angular_velocity = 0.0 96:28/0 = 0 96:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:28/0/physics_layer_0/angular_velocity = 0.0 97:28/0 = 0 97:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:28/0/physics_layer_0/angular_velocity = 0.0 98:28/0 = 0 98:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:28/0/physics_layer_0/angular_velocity = 0.0 99:28/0 = 0 99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:28/0/physics_layer_0/angular_velocity = 0.0 100:28/0 = 0 100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:28/0/physics_layer_0/angular_velocity = 0.0 101:28/0 = 0 101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:28/0/physics_layer_0/angular_velocity = 0.0 102:28/0 = 0 102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:28/0/physics_layer_0/angular_velocity = 0.0 103:28/0 = 0 103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:28/0/physics_layer_0/angular_velocity = 0.0 103:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 104:28/0 = 0 104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:28/0/physics_layer_0/angular_velocity = 0.0 104:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 105:28/0 = 0 105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:28/0/physics_layer_0/angular_velocity = 0.0 106:28/0 = 0 106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:28/0/physics_layer_0/angular_velocity = 0.0 107:28/0 = 0 107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:28/0/physics_layer_0/angular_velocity = 0.0 108:28/0 = 0 108:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:28/0/physics_layer_0/angular_velocity = 0.0 109:28/0 = 0 109:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:28/0/physics_layer_0/angular_velocity = 0.0 110:28/0 = 0 110:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:28/0/physics_layer_0/angular_velocity = 0.0 111:28/0 = 0 111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:28/0/physics_layer_0/angular_velocity = 0.0 112:28/0 = 0 112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:28/0/physics_layer_0/angular_velocity = 0.0 113:28/0 = 0 113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:28/0/physics_layer_0/angular_velocity = 0.0 114:28/0 = 0 114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:28/0/physics_layer_0/angular_velocity = 0.0 115:28/0 = 0 115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:28/0/physics_layer_0/angular_velocity = 0.0 116:28/0 = 0 116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:28/0/physics_layer_0/angular_velocity = 0.0 117:28/0 = 0 117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:28/0/physics_layer_0/angular_velocity = 0.0 118:28/0 = 0 118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:28/0/physics_layer_0/angular_velocity = 0.0 119:28/0 = 0 119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:28/0/physics_layer_0/angular_velocity = 0.0 120:28/0 = 0 120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:28/0/physics_layer_0/angular_velocity = 0.0 121:28/0 = 0 121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:28/0/physics_layer_0/angular_velocity = 0.0 122:28/0 = 0 122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:28/0/physics_layer_0/angular_velocity = 0.0 123:28/0 = 0 123:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:28/0/physics_layer_0/angular_velocity = 0.0 124:28/0 = 0 124:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:28/0/physics_layer_0/angular_velocity = 0.0 125:28/0 = 0 125:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:28/0/physics_layer_0/angular_velocity = 0.0 126:28/0 = 0 126:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:28/0/physics_layer_0/angular_velocity = 0.0 127:28/0 = 0 127:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:28/0/physics_layer_0/angular_velocity = 0.0 128:28/0 = 0 128:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:28/0/physics_layer_0/angular_velocity = 0.0 129:28/0 = 0 129:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:28/0/physics_layer_0/angular_velocity = 0.0 130:28/0 = 0 130:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:28/0/physics_layer_0/angular_velocity = 0.0 131:28/0 = 0 131:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:28/0/physics_layer_0/angular_velocity = 0.0 132:28/0 = 0 132:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:28/0/physics_layer_0/angular_velocity = 0.0 133:28/0 = 0 133:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:28/0/physics_layer_0/angular_velocity = 0.0 134:28/0 = 0 134:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:28/0/physics_layer_0/angular_velocity = 0.0 135:28/0 = 0 135:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:28/0/physics_layer_0/angular_velocity = 0.0 136:28/0 = 0 136:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:28/0/physics_layer_0/angular_velocity = 0.0 137:28/0 = 0 137:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:28/0/physics_layer_0/angular_velocity = 0.0 138:28/0 = 0 138:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:28/0/physics_layer_0/angular_velocity = 0.0 139:28/0 = 0 139:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:28/0/physics_layer_0/angular_velocity = 0.0 140:28/0 = 0 140:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:28/0/physics_layer_0/angular_velocity = 0.0 141:28/0 = 0 141:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:28/0/physics_layer_0/angular_velocity = 0.0 142:28/0 = 0 142:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:28/0/physics_layer_0/angular_velocity = 0.0 143:28/0 = 0 143:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:28/0/physics_layer_0/angular_velocity = 0.0 144:28/0 = 0 144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:28/0/physics_layer_0/angular_velocity = 0.0 145:28/0 = 0 145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:28/0/physics_layer_0/angular_velocity = 0.0 146:28/0 = 0 146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:28/0/physics_layer_0/angular_velocity = 0.0 147:28/0 = 0 147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:28/0/physics_layer_0/angular_velocity = 0.0 148:28/0 = 0 148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:28/0/physics_layer_0/angular_velocity = 0.0 149:28/0 = 0 149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:28/0/physics_layer_0/angular_velocity = 0.0 150:28/0 = 0 150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:28/0/physics_layer_0/angular_velocity = 0.0 151:28/0 = 0 151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:28/0/physics_layer_0/angular_velocity = 0.0 152:28/0 = 0 152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:28/0/physics_layer_0/angular_velocity = 0.0 153:28/0 = 0 153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:28/0/physics_layer_0/angular_velocity = 0.0 154:28/0 = 0 154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:28/0/physics_layer_0/angular_velocity = 0.0 155:28/0 = 0 155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:28/0/physics_layer_0/angular_velocity = 0.0 156:28/0 = 0 156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:28/0/physics_layer_0/angular_velocity = 0.0 157:28/0 = 0 157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:28/0/physics_layer_0/angular_velocity = 0.0 158:28/0 = 0 158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:28/0/physics_layer_0/angular_velocity = 0.0 159:28/0 = 0 159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:28/0/physics_layer_0/angular_velocity = 0.0 160:28/0 = 0 160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:28/0/physics_layer_0/angular_velocity = 0.0 161:28/0 = 0 161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:28/0/physics_layer_0/angular_velocity = 0.0 162:28/0 = 0 162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:28/0/physics_layer_0/angular_velocity = 0.0 163:28/0 = 0 163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:28/0/physics_layer_0/angular_velocity = 0.0 164:28/0 = 0 164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:28/0/physics_layer_0/angular_velocity = 0.0 165:28/0 = 0 165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:28/0/physics_layer_0/angular_velocity = 0.0 166:28/0 = 0 166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:28/0/physics_layer_0/angular_velocity = 0.0 167:28/0 = 0 167:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:28/0/physics_layer_0/angular_velocity = 0.0 168:28/0 = 0 168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:28/0/physics_layer_0/angular_velocity = 0.0 169:28/0 = 0 169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:28/0/physics_layer_0/angular_velocity = 0.0 170:28/0 = 0 170:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:28/0/physics_layer_0/angular_velocity = 0.0 171:28/0 = 0 171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:28/0/physics_layer_0/angular_velocity = 0.0 172:28/0 = 0 172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:28/0/physics_layer_0/angular_velocity = 0.0 173:28/0 = 0 173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:28/0/physics_layer_0/angular_velocity = 0.0 174:28/0 = 0 174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:28/0/physics_layer_0/angular_velocity = 0.0 175:28/0 = 0 175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:28/0/physics_layer_0/angular_velocity = 0.0 176:28/0 = 0 176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:28/0/physics_layer_0/angular_velocity = 0.0 177:28/0 = 0 177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:28/0/physics_layer_0/angular_velocity = 0.0 178:28/0 = 0 178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:28/0/physics_layer_0/angular_velocity = 0.0 179:28/0 = 0 179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:28/0/physics_layer_0/angular_velocity = 0.0 180:28/0 = 0 180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:28/0/physics_layer_0/angular_velocity = 0.0 181:28/0 = 0 181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:28/0/physics_layer_0/angular_velocity = 0.0 182:28/0 = 0 182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:28/0/physics_layer_0/angular_velocity = 0.0 183:28/0 = 0 183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:28/0/physics_layer_0/angular_velocity = 0.0 184:28/0 = 0 184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:28/0/physics_layer_0/angular_velocity = 0.0 185:28/0 = 0 185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:28/0/physics_layer_0/angular_velocity = 0.0 186:28/0 = 0 186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:28/0/physics_layer_0/angular_velocity = 0.0 187:28/0 = 0 187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:28/0/physics_layer_0/angular_velocity = 0.0 188:28/0 = 0 188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:28/0/physics_layer_0/angular_velocity = 0.0 189:28/0 = 0 189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:28/0/physics_layer_0/angular_velocity = 0.0 190:28/0 = 0 190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:28/0/physics_layer_0/angular_velocity = 0.0 191:28/0 = 0 191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:28/0/physics_layer_0/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 30:29/0 = 0 30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:29/0/physics_layer_0/angular_velocity = 0.0 30:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 31:29/0 = 0 31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_0/angular_velocity = 0.0 31:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 32:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 33:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 36:29/0 = 0 36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:29/0/physics_layer_0/angular_velocity = 0.0 37:29/0 = 0 37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:29/0/physics_layer_0/angular_velocity = 0.0 38:29/0 = 0 38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:29/0/physics_layer_0/angular_velocity = 0.0 39:29/0 = 0 39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_0/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 43:29/0 = 0 43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_0/angular_velocity = 0.0 44:29/0 = 0 44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_0/angular_velocity = 0.0 45:29/0 = 0 45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_0/angular_velocity = 0.0 46:29/0 = 0 46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_0/angular_velocity = 0.0 47:29/0 = 0 47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_0/angular_velocity = 0.0 48:29/0 = 0 48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_0/angular_velocity = 0.0 49:29/0 = 0 49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_0/angular_velocity = 0.0 50:29/0 = 0 50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_0/angular_velocity = 0.0 51:29/0 = 0 51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_0/angular_velocity = 0.0 52:29/0 = 0 52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_0/angular_velocity = 0.0 53:29/0 = 0 53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_0/angular_velocity = 0.0 54:29/0 = 0 54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_0/angular_velocity = 0.0 55:29/0 = 0 55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_0/angular_velocity = 0.0 56:29/0 = 0 56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:29/0/physics_layer_0/angular_velocity = 0.0 57:29/0 = 0 57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:29/0/physics_layer_0/angular_velocity = 0.0 58:29/0 = 0 58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:29/0/physics_layer_0/angular_velocity = 0.0 59:29/0 = 0 59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:29/0/physics_layer_0/angular_velocity = 0.0 60:29/0 = 0 60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:29/0/physics_layer_0/angular_velocity = 0.0 61:29/0 = 0 61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:29/0/physics_layer_0/angular_velocity = 0.0 62:29/0 = 0 62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:29/0/physics_layer_0/angular_velocity = 0.0 63:29/0 = 0 63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:29/0/physics_layer_0/angular_velocity = 0.0 64:29/0 = 0 64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:29/0/physics_layer_0/angular_velocity = 0.0 65:29/0 = 0 65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:29/0/physics_layer_0/angular_velocity = 0.0 66:29/0 = 0 66:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:29/0/physics_layer_0/angular_velocity = 0.0 67:29/0 = 0 67:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:29/0/physics_layer_0/angular_velocity = 0.0 68:29/0 = 0 68:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:29/0/physics_layer_0/angular_velocity = 0.0 69:29/0 = 0 69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:29/0/physics_layer_0/angular_velocity = 0.0 70:29/0 = 0 70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:29/0/physics_layer_0/angular_velocity = 0.0 71:29/0 = 0 71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:29/0/physics_layer_0/angular_velocity = 0.0 72:29/0 = 0 72:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:29/0/physics_layer_0/angular_velocity = 0.0 73:29/0 = 0 73:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:29/0/physics_layer_0/angular_velocity = 0.0 74:29/0 = 0 74:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:29/0/physics_layer_0/angular_velocity = 0.0 75:29/0 = 0 75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:29/0/physics_layer_0/angular_velocity = 0.0 76:29/0 = 0 76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:29/0/physics_layer_0/angular_velocity = 0.0 77:29/0 = 0 77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:29/0/physics_layer_0/angular_velocity = 0.0 78:29/0 = 0 78:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:29/0/physics_layer_0/angular_velocity = 0.0 79:29/0 = 0 79:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:29/0/physics_layer_0/angular_velocity = 0.0 80:29/0 = 0 80:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:29/0/physics_layer_0/angular_velocity = 0.0 81:29/0 = 0 81:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:29/0/physics_layer_0/angular_velocity = 0.0 82:29/0 = 0 82:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:29/0/physics_layer_0/angular_velocity = 0.0 83:29/0 = 0 83:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:29/0/physics_layer_0/angular_velocity = 0.0 84:29/0 = 0 84:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:29/0/physics_layer_0/angular_velocity = 0.0 85:29/0 = 0 85:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:29/0/physics_layer_0/angular_velocity = 0.0 86:29/0 = 0 86:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:29/0/physics_layer_0/angular_velocity = 0.0 87:29/0 = 0 87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:29/0/physics_layer_0/angular_velocity = 0.0 88:29/0 = 0 88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:29/0/physics_layer_0/angular_velocity = 0.0 89:29/0 = 0 89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:29/0/physics_layer_0/angular_velocity = 0.0 90:29/0 = 0 90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:29/0/physics_layer_0/angular_velocity = 0.0 91:29/0 = 0 91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:29/0/physics_layer_0/angular_velocity = 0.0 92:29/0 = 0 92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:29/0/physics_layer_0/angular_velocity = 0.0 93:29/0 = 0 93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:29/0/physics_layer_0/angular_velocity = 0.0 94:29/0 = 0 94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:29/0/physics_layer_0/angular_velocity = 0.0 95:29/0 = 0 95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:29/0/physics_layer_0/angular_velocity = 0.0 96:29/0 = 0 96:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:29/0/physics_layer_0/angular_velocity = 0.0 97:29/0 = 0 97:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:29/0/physics_layer_0/angular_velocity = 0.0 98:29/0 = 0 98:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:29/0/physics_layer_0/angular_velocity = 0.0 99:29/0 = 0 99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:29/0/physics_layer_0/angular_velocity = 0.0 100:29/0 = 0 100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:29/0/physics_layer_0/angular_velocity = 0.0 101:29/0 = 0 101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:29/0/physics_layer_0/angular_velocity = 0.0 102:29/0 = 0 102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:29/0/physics_layer_0/angular_velocity = 0.0 103:29/0 = 0 103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:29/0/physics_layer_0/angular_velocity = 0.0 104:29/0 = 0 104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:29/0/physics_layer_0/angular_velocity = 0.0 105:29/0 = 0 105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:29/0/physics_layer_0/angular_velocity = 0.0 106:29/0 = 0 106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:29/0/physics_layer_0/angular_velocity = 0.0 107:29/0 = 0 107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:29/0/physics_layer_0/angular_velocity = 0.0 108:29/0 = 0 108:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:29/0/physics_layer_0/angular_velocity = 0.0 109:29/0 = 0 109:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:29/0/physics_layer_0/angular_velocity = 0.0 110:29/0 = 0 110:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:29/0/physics_layer_0/angular_velocity = 0.0 111:29/0 = 0 111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:29/0/physics_layer_0/angular_velocity = 0.0 112:29/0 = 0 112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:29/0/physics_layer_0/angular_velocity = 0.0 113:29/0 = 0 113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:29/0/physics_layer_0/angular_velocity = 0.0 114:29/0 = 0 114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:29/0/physics_layer_0/angular_velocity = 0.0 115:29/0 = 0 115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:29/0/physics_layer_0/angular_velocity = 0.0 116:29/0 = 0 116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:29/0/physics_layer_0/angular_velocity = 0.0 117:29/0 = 0 117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:29/0/physics_layer_0/angular_velocity = 0.0 118:29/0 = 0 118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:29/0/physics_layer_0/angular_velocity = 0.0 119:29/0 = 0 119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:29/0/physics_layer_0/angular_velocity = 0.0 120:29/0 = 0 120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:29/0/physics_layer_0/angular_velocity = 0.0 121:29/0 = 0 121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:29/0/physics_layer_0/angular_velocity = 0.0 122:29/0 = 0 122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:29/0/physics_layer_0/angular_velocity = 0.0 123:29/0 = 0 123:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:29/0/physics_layer_0/angular_velocity = 0.0 124:29/0 = 0 124:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:29/0/physics_layer_0/angular_velocity = 0.0 125:29/0 = 0 125:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:29/0/physics_layer_0/angular_velocity = 0.0 126:29/0 = 0 126:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:29/0/physics_layer_0/angular_velocity = 0.0 127:29/0 = 0 127:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:29/0/physics_layer_0/angular_velocity = 0.0 128:29/0 = 0 128:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:29/0/physics_layer_0/angular_velocity = 0.0 129:29/0 = 0 129:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:29/0/physics_layer_0/angular_velocity = 0.0 130:29/0 = 0 130:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:29/0/physics_layer_0/angular_velocity = 0.0 131:29/0 = 0 131:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:29/0/physics_layer_0/angular_velocity = 0.0 132:29/0 = 0 132:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:29/0/physics_layer_0/angular_velocity = 0.0 133:29/0 = 0 133:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:29/0/physics_layer_0/angular_velocity = 0.0 134:29/0 = 0 134:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:29/0/physics_layer_0/angular_velocity = 0.0 135:29/0 = 0 135:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:29/0/physics_layer_0/angular_velocity = 0.0 136:29/0 = 0 136:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:29/0/physics_layer_0/angular_velocity = 0.0 137:29/0 = 0 137:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:29/0/physics_layer_0/angular_velocity = 0.0 138:29/0 = 0 138:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:29/0/physics_layer_0/angular_velocity = 0.0 139:29/0 = 0 139:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:29/0/physics_layer_0/angular_velocity = 0.0 140:29/0 = 0 140:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:29/0/physics_layer_0/angular_velocity = 0.0 141:29/0 = 0 141:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:29/0/physics_layer_0/angular_velocity = 0.0 142:29/0 = 0 142:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:29/0/physics_layer_0/angular_velocity = 0.0 143:29/0 = 0 143:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:29/0/physics_layer_0/angular_velocity = 0.0 144:29/0 = 0 144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:29/0/physics_layer_0/angular_velocity = 0.0 145:29/0 = 0 145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:29/0/physics_layer_0/angular_velocity = 0.0 146:29/0 = 0 146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:29/0/physics_layer_0/angular_velocity = 0.0 147:29/0 = 0 147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:29/0/physics_layer_0/angular_velocity = 0.0 148:29/0 = 0 148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:29/0/physics_layer_0/angular_velocity = 0.0 149:29/0 = 0 149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:29/0/physics_layer_0/angular_velocity = 0.0 150:29/0 = 0 150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:29/0/physics_layer_0/angular_velocity = 0.0 151:29/0 = 0 151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:29/0/physics_layer_0/angular_velocity = 0.0 152:29/0 = 0 152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:29/0/physics_layer_0/angular_velocity = 0.0 153:29/0 = 0 153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:29/0/physics_layer_0/angular_velocity = 0.0 154:29/0 = 0 154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:29/0/physics_layer_0/angular_velocity = 0.0 155:29/0 = 0 155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:29/0/physics_layer_0/angular_velocity = 0.0 156:29/0 = 0 156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:29/0/physics_layer_0/angular_velocity = 0.0 157:29/0 = 0 157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:29/0/physics_layer_0/angular_velocity = 0.0 158:29/0 = 0 158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:29/0/physics_layer_0/angular_velocity = 0.0 159:29/0 = 0 159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:29/0/physics_layer_0/angular_velocity = 0.0 160:29/0 = 0 160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:29/0/physics_layer_0/angular_velocity = 0.0 161:29/0 = 0 161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:29/0/physics_layer_0/angular_velocity = 0.0 162:29/0 = 0 162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:29/0/physics_layer_0/angular_velocity = 0.0 163:29/0 = 0 163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:29/0/physics_layer_0/angular_velocity = 0.0 164:29/0 = 0 164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:29/0/physics_layer_0/angular_velocity = 0.0 165:29/0 = 0 165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:29/0/physics_layer_0/angular_velocity = 0.0 166:29/0 = 0 166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:29/0/physics_layer_0/angular_velocity = 0.0 167:29/0 = 0 167:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:29/0/physics_layer_0/angular_velocity = 0.0 168:29/0 = 0 168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:29/0/physics_layer_0/angular_velocity = 0.0 169:29/0 = 0 169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:29/0/physics_layer_0/angular_velocity = 0.0 170:29/0 = 0 170:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:29/0/physics_layer_0/angular_velocity = 0.0 171:29/0 = 0 171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:29/0/physics_layer_0/angular_velocity = 0.0 172:29/0 = 0 172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:29/0/physics_layer_0/angular_velocity = 0.0 173:29/0 = 0 173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:29/0/physics_layer_0/angular_velocity = 0.0 174:29/0 = 0 174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:29/0/physics_layer_0/angular_velocity = 0.0 175:29/0 = 0 175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:29/0/physics_layer_0/angular_velocity = 0.0 176:29/0 = 0 176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:29/0/physics_layer_0/angular_velocity = 0.0 177:29/0 = 0 177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:29/0/physics_layer_0/angular_velocity = 0.0 178:29/0 = 0 178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:29/0/physics_layer_0/angular_velocity = 0.0 179:29/0 = 0 179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:29/0/physics_layer_0/angular_velocity = 0.0 180:29/0 = 0 180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:29/0/physics_layer_0/angular_velocity = 0.0 181:29/0 = 0 181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:29/0/physics_layer_0/angular_velocity = 0.0 182:29/0 = 0 182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:29/0/physics_layer_0/angular_velocity = 0.0 183:29/0 = 0 183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:29/0/physics_layer_0/angular_velocity = 0.0 184:29/0 = 0 184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:29/0/physics_layer_0/angular_velocity = 0.0 185:29/0 = 0 185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:29/0/physics_layer_0/angular_velocity = 0.0 186:29/0 = 0 186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:29/0/physics_layer_0/angular_velocity = 0.0 187:29/0 = 0 187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:29/0/physics_layer_0/angular_velocity = 0.0 188:29/0 = 0 188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:29/0/physics_layer_0/angular_velocity = 0.0 189:29/0 = 0 189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:29/0/physics_layer_0/angular_velocity = 0.0 190:29/0 = 0 190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:29/0/physics_layer_0/angular_velocity = 0.0 191:29/0 = 0 191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:29/0/physics_layer_0/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0 = 0 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0 = 0 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0 = 0 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 20:30/0 = 0 20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 28:30/0 = 0 28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:30/0/physics_layer_0/angular_velocity = 0.0 29:30/0 = 0 29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:30/0/physics_layer_0/angular_velocity = 0.0 30:30/0 = 0 30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_0/angular_velocity = 0.0 31:30/0 = 0 31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:30/0/physics_layer_0/angular_velocity = 0.0 32:30/0 = 0 32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_0/angular_velocity = 0.0 33:30/0 = 0 33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:30/0/physics_layer_0/angular_velocity = 0.0 34:30/0 = 0 34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_0/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 36:30/0 = 0 36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:30/0/physics_layer_0/angular_velocity = 0.0 37:30/0 = 0 37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:30/0/physics_layer_0/angular_velocity = 0.0 38:30/0 = 0 38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:30/0/physics_layer_0/angular_velocity = 0.0 39:30/0 = 0 39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_0/angular_velocity = 0.0 40:30/0 = 0 40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_0/angular_velocity = 0.0 41:30/0 = 0 41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_0/angular_velocity = 0.0 42:30/0 = 0 42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_0/angular_velocity = 0.0 43:30/0 = 0 43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_0/angular_velocity = 0.0 44:30/0 = 0 44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:30/0/physics_layer_0/angular_velocity = 0.0 45:30/0 = 0 45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:30/0/physics_layer_0/angular_velocity = 0.0 46:30/0 = 0 46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_0/angular_velocity = 0.0 47:30/0 = 0 47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_0/angular_velocity = 0.0 48:30/0 = 0 48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:30/0/physics_layer_0/angular_velocity = 0.0 49:30/0 = 0 49:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:30/0/physics_layer_0/angular_velocity = 0.0 50:30/0 = 0 50:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:30/0/physics_layer_0/angular_velocity = 0.0 51:30/0 = 0 51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_0/angular_velocity = 0.0 52:30/0 = 0 52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_0/angular_velocity = 0.0 53:30/0 = 0 53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_0/angular_velocity = 0.0 54:30/0 = 0 54:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:30/0/physics_layer_0/angular_velocity = 0.0 55:30/0 = 0 55:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:30/0/physics_layer_0/angular_velocity = 0.0 56:30/0 = 0 56:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:30/0/physics_layer_0/angular_velocity = 0.0 57:30/0 = 0 57:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:30/0/physics_layer_0/angular_velocity = 0.0 58:30/0 = 0 58:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:30/0/physics_layer_0/angular_velocity = 0.0 59:30/0 = 0 59:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:30/0/physics_layer_0/angular_velocity = 0.0 60:30/0 = 0 60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:30/0/physics_layer_0/angular_velocity = 0.0 61:30/0 = 0 61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:30/0/physics_layer_0/angular_velocity = 0.0 62:30/0 = 0 62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:30/0/physics_layer_0/angular_velocity = 0.0 63:30/0 = 0 63:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:30/0/physics_layer_0/angular_velocity = 0.0 64:30/0 = 0 64:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:30/0/physics_layer_0/angular_velocity = 0.0 65:30/0 = 0 65:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:30/0/physics_layer_0/angular_velocity = 0.0 66:30/0 = 0 66:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:30/0/physics_layer_0/angular_velocity = 0.0 67:30/0 = 0 67:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:30/0/physics_layer_0/angular_velocity = 0.0 68:30/0 = 0 68:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:30/0/physics_layer_0/angular_velocity = 0.0 69:30/0 = 0 69:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:30/0/physics_layer_0/angular_velocity = 0.0 70:30/0 = 0 70:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:30/0/physics_layer_0/angular_velocity = 0.0 71:30/0 = 0 71:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:30/0/physics_layer_0/angular_velocity = 0.0 72:30/0 = 0 72:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:30/0/physics_layer_0/angular_velocity = 0.0 73:30/0 = 0 73:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:30/0/physics_layer_0/angular_velocity = 0.0 74:30/0 = 0 74:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:30/0/physics_layer_0/angular_velocity = 0.0 75:30/0 = 0 75:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:30/0/physics_layer_0/angular_velocity = 0.0 76:30/0 = 0 76:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:30/0/physics_layer_0/angular_velocity = 0.0 77:30/0 = 0 77:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:30/0/physics_layer_0/angular_velocity = 0.0 78:30/0 = 0 78:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:30/0/physics_layer_0/angular_velocity = 0.0 79:30/0 = 0 79:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:30/0/physics_layer_0/angular_velocity = 0.0 80:30/0 = 0 80:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:30/0/physics_layer_0/angular_velocity = 0.0 81:30/0 = 0 81:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:30/0/physics_layer_0/angular_velocity = 0.0 82:30/0 = 0 82:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:30/0/physics_layer_0/angular_velocity = 0.0 83:30/0 = 0 83:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:30/0/physics_layer_0/angular_velocity = 0.0 84:30/0 = 0 84:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:30/0/physics_layer_0/angular_velocity = 0.0 85:30/0 = 0 85:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:30/0/physics_layer_0/angular_velocity = 0.0 86:30/0 = 0 86:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:30/0/physics_layer_0/angular_velocity = 0.0 87:30/0 = 0 87:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:30/0/physics_layer_0/angular_velocity = 0.0 88:30/0 = 0 88:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:30/0/physics_layer_0/angular_velocity = 0.0 89:30/0 = 0 89:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:30/0/physics_layer_0/angular_velocity = 0.0 90:30/0 = 0 90:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:30/0/physics_layer_0/angular_velocity = 0.0 91:30/0 = 0 91:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:30/0/physics_layer_0/angular_velocity = 0.0 92:30/0 = 0 92:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:30/0/physics_layer_0/angular_velocity = 0.0 93:30/0 = 0 93:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:30/0/physics_layer_0/angular_velocity = 0.0 94:30/0 = 0 94:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:30/0/physics_layer_0/angular_velocity = 0.0 95:30/0 = 0 95:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:30/0/physics_layer_0/angular_velocity = 0.0 96:30/0 = 0 96:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:30/0/physics_layer_0/angular_velocity = 0.0 97:30/0 = 0 97:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:30/0/physics_layer_0/angular_velocity = 0.0 98:30/0 = 0 98:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:30/0/physics_layer_0/angular_velocity = 0.0 99:30/0 = 0 99:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:30/0/physics_layer_0/angular_velocity = 0.0 100:30/0 = 0 100:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:30/0/physics_layer_0/angular_velocity = 0.0 101:30/0 = 0 101:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:30/0/physics_layer_0/angular_velocity = 0.0 102:30/0 = 0 102:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:30/0/physics_layer_0/angular_velocity = 0.0 103:30/0 = 0 103:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:30/0/physics_layer_0/angular_velocity = 0.0 104:30/0 = 0 104:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:30/0/physics_layer_0/angular_velocity = 0.0 105:30/0 = 0 105:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:30/0/physics_layer_0/angular_velocity = 0.0 106:30/0 = 0 106:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:30/0/physics_layer_0/angular_velocity = 0.0 107:30/0 = 0 107:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:30/0/physics_layer_0/angular_velocity = 0.0 108:30/0 = 0 108:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:30/0/physics_layer_0/angular_velocity = 0.0 109:30/0 = 0 109:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:30/0/physics_layer_0/angular_velocity = 0.0 110:30/0 = 0 110:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:30/0/physics_layer_0/angular_velocity = 0.0 111:30/0 = 0 111:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:30/0/physics_layer_0/angular_velocity = 0.0 112:30/0 = 0 112:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:30/0/physics_layer_0/angular_velocity = 0.0 113:30/0 = 0 113:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:30/0/physics_layer_0/angular_velocity = 0.0 114:30/0 = 0 114:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:30/0/physics_layer_0/angular_velocity = 0.0 115:30/0 = 0 115:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:30/0/physics_layer_0/angular_velocity = 0.0 116:30/0 = 0 116:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:30/0/physics_layer_0/angular_velocity = 0.0 117:30/0 = 0 117:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:30/0/physics_layer_0/angular_velocity = 0.0 118:30/0 = 0 118:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:30/0/physics_layer_0/angular_velocity = 0.0 119:30/0 = 0 119:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:30/0/physics_layer_0/angular_velocity = 0.0 120:30/0 = 0 120:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:30/0/physics_layer_0/angular_velocity = 0.0 121:30/0 = 0 121:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:30/0/physics_layer_0/angular_velocity = 0.0 122:30/0 = 0 122:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:30/0/physics_layer_0/angular_velocity = 0.0 123:30/0 = 0 123:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:30/0/physics_layer_0/angular_velocity = 0.0 124:30/0 = 0 124:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:30/0/physics_layer_0/angular_velocity = 0.0 125:30/0 = 0 125:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:30/0/physics_layer_0/angular_velocity = 0.0 126:30/0 = 0 126:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:30/0/physics_layer_0/angular_velocity = 0.0 127:30/0 = 0 127:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:30/0/physics_layer_0/angular_velocity = 0.0 128:30/0 = 0 128:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:30/0/physics_layer_0/angular_velocity = 0.0 129:30/0 = 0 129:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:30/0/physics_layer_0/angular_velocity = 0.0 130:30/0 = 0 130:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:30/0/physics_layer_0/angular_velocity = 0.0 131:30/0 = 0 131:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:30/0/physics_layer_0/angular_velocity = 0.0 132:30/0 = 0 132:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:30/0/physics_layer_0/angular_velocity = 0.0 133:30/0 = 0 133:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:30/0/physics_layer_0/angular_velocity = 0.0 134:30/0 = 0 134:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:30/0/physics_layer_0/angular_velocity = 0.0 135:30/0 = 0 135:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:30/0/physics_layer_0/angular_velocity = 0.0 136:30/0 = 0 136:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:30/0/physics_layer_0/angular_velocity = 0.0 137:30/0 = 0 137:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:30/0/physics_layer_0/angular_velocity = 0.0 138:30/0 = 0 138:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:30/0/physics_layer_0/angular_velocity = 0.0 139:30/0 = 0 139:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:30/0/physics_layer_0/angular_velocity = 0.0 140:30/0 = 0 140:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:30/0/physics_layer_0/angular_velocity = 0.0 141:30/0 = 0 141:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:30/0/physics_layer_0/angular_velocity = 0.0 142:30/0 = 0 142:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:30/0/physics_layer_0/angular_velocity = 0.0 143:30/0 = 0 143:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:30/0/physics_layer_0/angular_velocity = 0.0 144:30/0 = 0 144:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:30/0/physics_layer_0/angular_velocity = 0.0 145:30/0 = 0 145:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:30/0/physics_layer_0/angular_velocity = 0.0 146:30/0 = 0 146:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:30/0/physics_layer_0/angular_velocity = 0.0 147:30/0 = 0 147:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:30/0/physics_layer_0/angular_velocity = 0.0 148:30/0 = 0 148:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:30/0/physics_layer_0/angular_velocity = 0.0 149:30/0 = 0 149:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:30/0/physics_layer_0/angular_velocity = 0.0 150:30/0 = 0 150:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:30/0/physics_layer_0/angular_velocity = 0.0 151:30/0 = 0 151:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:30/0/physics_layer_0/angular_velocity = 0.0 152:30/0 = 0 152:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:30/0/physics_layer_0/angular_velocity = 0.0 153:30/0 = 0 153:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:30/0/physics_layer_0/angular_velocity = 0.0 154:30/0 = 0 154:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:30/0/physics_layer_0/angular_velocity = 0.0 155:30/0 = 0 155:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:30/0/physics_layer_0/angular_velocity = 0.0 156:30/0 = 0 156:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:30/0/physics_layer_0/angular_velocity = 0.0 157:30/0 = 0 157:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:30/0/physics_layer_0/angular_velocity = 0.0 158:30/0 = 0 158:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:30/0/physics_layer_0/angular_velocity = 0.0 159:30/0 = 0 159:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:30/0/physics_layer_0/angular_velocity = 0.0 160:30/0 = 0 160:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:30/0/physics_layer_0/angular_velocity = 0.0 161:30/0 = 0 161:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:30/0/physics_layer_0/angular_velocity = 0.0 162:30/0 = 0 162:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:30/0/physics_layer_0/angular_velocity = 0.0 163:30/0 = 0 163:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:30/0/physics_layer_0/angular_velocity = 0.0 164:30/0 = 0 164:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:30/0/physics_layer_0/angular_velocity = 0.0 165:30/0 = 0 165:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:30/0/physics_layer_0/angular_velocity = 0.0 166:30/0 = 0 166:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:30/0/physics_layer_0/angular_velocity = 0.0 167:30/0 = 0 167:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:30/0/physics_layer_0/angular_velocity = 0.0 168:30/0 = 0 168:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:30/0/physics_layer_0/angular_velocity = 0.0 169:30/0 = 0 169:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:30/0/physics_layer_0/angular_velocity = 0.0 170:30/0 = 0 170:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:30/0/physics_layer_0/angular_velocity = 0.0 171:30/0 = 0 171:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:30/0/physics_layer_0/angular_velocity = 0.0 172:30/0 = 0 172:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:30/0/physics_layer_0/angular_velocity = 0.0 173:30/0 = 0 173:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:30/0/physics_layer_0/angular_velocity = 0.0 174:30/0 = 0 174:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:30/0/physics_layer_0/angular_velocity = 0.0 175:30/0 = 0 175:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:30/0/physics_layer_0/angular_velocity = 0.0 176:30/0 = 0 176:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:30/0/physics_layer_0/angular_velocity = 0.0 177:30/0 = 0 177:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:30/0/physics_layer_0/angular_velocity = 0.0 178:30/0 = 0 178:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:30/0/physics_layer_0/angular_velocity = 0.0 179:30/0 = 0 179:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:30/0/physics_layer_0/angular_velocity = 0.0 180:30/0 = 0 180:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:30/0/physics_layer_0/angular_velocity = 0.0 181:30/0 = 0 181:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:30/0/physics_layer_0/angular_velocity = 0.0 182:30/0 = 0 182:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:30/0/physics_layer_0/angular_velocity = 0.0 183:30/0 = 0 183:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:30/0/physics_layer_0/angular_velocity = 0.0 184:30/0 = 0 184:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:30/0/physics_layer_0/angular_velocity = 0.0 185:30/0 = 0 185:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:30/0/physics_layer_0/angular_velocity = 0.0 186:30/0 = 0 186:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:30/0/physics_layer_0/angular_velocity = 0.0 187:30/0 = 0 187:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:30/0/physics_layer_0/angular_velocity = 0.0 188:30/0 = 0 188:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:30/0/physics_layer_0/angular_velocity = 0.0 189:30/0 = 0 189:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:30/0/physics_layer_0/angular_velocity = 0.0 190:30/0 = 0 190:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:30/0/physics_layer_0/angular_velocity = 0.0 191:30/0 = 0 191:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:30/0/physics_layer_0/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 10:31/0 = 0 10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0 = 0 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 29:31/0 = 0 29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:31/0/physics_layer_0/angular_velocity = 0.0 30:31/0 = 0 30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:31/0/physics_layer_0/angular_velocity = 0.0 31:31/0 = 0 31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:31/0/physics_layer_0/angular_velocity = 0.0 32:31/0 = 0 32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:31/0/physics_layer_0/angular_velocity = 0.0 33:31/0 = 0 33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:31/0/physics_layer_0/angular_velocity = 0.0 34:31/0 = 0 34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:31/0/physics_layer_0/angular_velocity = 0.0 35:31/0 = 0 35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:31/0/physics_layer_0/angular_velocity = 0.0 36:31/0 = 0 36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:31/0/physics_layer_0/angular_velocity = 0.0 37:31/0 = 0 37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:31/0/physics_layer_0/angular_velocity = 0.0 38:31/0 = 0 38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:31/0/physics_layer_0/angular_velocity = 0.0 39:31/0 = 0 39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_0/angular_velocity = 0.0 40:31/0 = 0 40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_0/angular_velocity = 0.0 41:31/0 = 0 41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_0/angular_velocity = 0.0 42:31/0 = 0 42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_0/angular_velocity = 0.0 43:31/0 = 0 43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_0/angular_velocity = 0.0 44:31/0 = 0 44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_0/angular_velocity = 0.0 45:31/0 = 0 45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_0/angular_velocity = 0.0 46:31/0 = 0 46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_0/angular_velocity = 0.0 47:31/0 = 0 47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_0/angular_velocity = 0.0 48:31/0 = 0 48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:31/0/physics_layer_0/angular_velocity = 0.0 49:31/0 = 0 49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:31/0/physics_layer_0/angular_velocity = 0.0 50:31/0 = 0 50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:31/0/physics_layer_0/angular_velocity = 0.0 51:31/0 = 0 51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_0/angular_velocity = 0.0 52:31/0 = 0 52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_0/angular_velocity = 0.0 53:31/0 = 0 53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_0/angular_velocity = 0.0 54:31/0 = 0 54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:31/0/physics_layer_0/angular_velocity = 0.0 55:31/0 = 0 55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:31/0/physics_layer_0/angular_velocity = 0.0 56:31/0 = 0 56:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:31/0/physics_layer_0/angular_velocity = 0.0 57:31/0 = 0 57:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:31/0/physics_layer_0/angular_velocity = 0.0 58:31/0 = 0 58:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:31/0/physics_layer_0/angular_velocity = 0.0 59:31/0 = 0 59:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:31/0/physics_layer_0/angular_velocity = 0.0 60:31/0 = 0 60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:31/0/physics_layer_0/angular_velocity = 0.0 61:31/0 = 0 61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:31/0/physics_layer_0/angular_velocity = 0.0 62:31/0 = 0 62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:31/0/physics_layer_0/angular_velocity = 0.0 63:31/0 = 0 63:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:31/0/physics_layer_0/angular_velocity = 0.0 64:31/0 = 0 64:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:31/0/physics_layer_0/angular_velocity = 0.0 65:31/0 = 0 65:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:31/0/physics_layer_0/angular_velocity = 0.0 66:31/0 = 0 66:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:31/0/physics_layer_0/angular_velocity = 0.0 67:31/0 = 0 67:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:31/0/physics_layer_0/angular_velocity = 0.0 68:31/0 = 0 68:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:31/0/physics_layer_0/angular_velocity = 0.0 69:31/0 = 0 69:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:31/0/physics_layer_0/angular_velocity = 0.0 70:31/0 = 0 70:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:31/0/physics_layer_0/angular_velocity = 0.0 71:31/0 = 0 71:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:31/0/physics_layer_0/angular_velocity = 0.0 72:31/0 = 0 72:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:31/0/physics_layer_0/angular_velocity = 0.0 73:31/0 = 0 73:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:31/0/physics_layer_0/angular_velocity = 0.0 74:31/0 = 0 74:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:31/0/physics_layer_0/angular_velocity = 0.0 75:31/0 = 0 75:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:31/0/physics_layer_0/angular_velocity = 0.0 76:31/0 = 0 76:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:31/0/physics_layer_0/angular_velocity = 0.0 77:31/0 = 0 77:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:31/0/physics_layer_0/angular_velocity = 0.0 78:31/0 = 0 78:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:31/0/physics_layer_0/angular_velocity = 0.0 79:31/0 = 0 79:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:31/0/physics_layer_0/angular_velocity = 0.0 80:31/0 = 0 80:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:31/0/physics_layer_0/angular_velocity = 0.0 81:31/0 = 0 81:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:31/0/physics_layer_0/angular_velocity = 0.0 82:31/0 = 0 82:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:31/0/physics_layer_0/angular_velocity = 0.0 83:31/0 = 0 83:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:31/0/physics_layer_0/angular_velocity = 0.0 84:31/0 = 0 84:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:31/0/physics_layer_0/angular_velocity = 0.0 85:31/0 = 0 85:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:31/0/physics_layer_0/angular_velocity = 0.0 86:31/0 = 0 86:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:31/0/physics_layer_0/angular_velocity = 0.0 87:31/0 = 0 87:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:31/0/physics_layer_0/angular_velocity = 0.0 88:31/0 = 0 88:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:31/0/physics_layer_0/angular_velocity = 0.0 89:31/0 = 0 89:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:31/0/physics_layer_0/angular_velocity = 0.0 90:31/0 = 0 90:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:31/0/physics_layer_0/angular_velocity = 0.0 91:31/0 = 0 91:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:31/0/physics_layer_0/angular_velocity = 0.0 92:31/0 = 0 92:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:31/0/physics_layer_0/angular_velocity = 0.0 93:31/0 = 0 93:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:31/0/physics_layer_0/angular_velocity = 0.0 94:31/0 = 0 94:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:31/0/physics_layer_0/angular_velocity = 0.0 95:31/0 = 0 95:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:31/0/physics_layer_0/angular_velocity = 0.0 96:31/0 = 0 96:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:31/0/physics_layer_0/angular_velocity = 0.0 97:31/0 = 0 97:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:31/0/physics_layer_0/angular_velocity = 0.0 98:31/0 = 0 98:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:31/0/physics_layer_0/angular_velocity = 0.0 99:31/0 = 0 99:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:31/0/physics_layer_0/angular_velocity = 0.0 100:31/0 = 0 100:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:31/0/physics_layer_0/angular_velocity = 0.0 101:31/0 = 0 101:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:31/0/physics_layer_0/angular_velocity = 0.0 102:31/0 = 0 102:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:31/0/physics_layer_0/angular_velocity = 0.0 103:31/0 = 0 103:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:31/0/physics_layer_0/angular_velocity = 0.0 104:31/0 = 0 104:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:31/0/physics_layer_0/angular_velocity = 0.0 105:31/0 = 0 105:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:31/0/physics_layer_0/angular_velocity = 0.0 106:31/0 = 0 106:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:31/0/physics_layer_0/angular_velocity = 0.0 107:31/0 = 0 107:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:31/0/physics_layer_0/angular_velocity = 0.0 108:31/0 = 0 108:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:31/0/physics_layer_0/angular_velocity = 0.0 109:31/0 = 0 109:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:31/0/physics_layer_0/angular_velocity = 0.0 110:31/0 = 0 110:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:31/0/physics_layer_0/angular_velocity = 0.0 111:31/0 = 0 111:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:31/0/physics_layer_0/angular_velocity = 0.0 112:31/0 = 0 112:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:31/0/physics_layer_0/angular_velocity = 0.0 113:31/0 = 0 113:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:31/0/physics_layer_0/angular_velocity = 0.0 114:31/0 = 0 114:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:31/0/physics_layer_0/angular_velocity = 0.0 115:31/0 = 0 115:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:31/0/physics_layer_0/angular_velocity = 0.0 116:31/0 = 0 116:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:31/0/physics_layer_0/angular_velocity = 0.0 117:31/0 = 0 117:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:31/0/physics_layer_0/angular_velocity = 0.0 118:31/0 = 0 118:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:31/0/physics_layer_0/angular_velocity = 0.0 119:31/0 = 0 119:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:31/0/physics_layer_0/angular_velocity = 0.0 120:31/0 = 0 120:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:31/0/physics_layer_0/angular_velocity = 0.0 121:31/0 = 0 121:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:31/0/physics_layer_0/angular_velocity = 0.0 122:31/0 = 0 122:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:31/0/physics_layer_0/angular_velocity = 0.0 123:31/0 = 0 123:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:31/0/physics_layer_0/angular_velocity = 0.0 124:31/0 = 0 124:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:31/0/physics_layer_0/angular_velocity = 0.0 125:31/0 = 0 125:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:31/0/physics_layer_0/angular_velocity = 0.0 126:31/0 = 0 126:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:31/0/physics_layer_0/angular_velocity = 0.0 127:31/0 = 0 127:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:31/0/physics_layer_0/angular_velocity = 0.0 128:31/0 = 0 128:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:31/0/physics_layer_0/angular_velocity = 0.0 129:31/0 = 0 129:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:31/0/physics_layer_0/angular_velocity = 0.0 130:31/0 = 0 130:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:31/0/physics_layer_0/angular_velocity = 0.0 131:31/0 = 0 131:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:31/0/physics_layer_0/angular_velocity = 0.0 132:31/0 = 0 132:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:31/0/physics_layer_0/angular_velocity = 0.0 133:31/0 = 0 133:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:31/0/physics_layer_0/angular_velocity = 0.0 134:31/0 = 0 134:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:31/0/physics_layer_0/angular_velocity = 0.0 135:31/0 = 0 135:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:31/0/physics_layer_0/angular_velocity = 0.0 136:31/0 = 0 136:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:31/0/physics_layer_0/angular_velocity = 0.0 137:31/0 = 0 137:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:31/0/physics_layer_0/angular_velocity = 0.0 138:31/0 = 0 138:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:31/0/physics_layer_0/angular_velocity = 0.0 139:31/0 = 0 139:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:31/0/physics_layer_0/angular_velocity = 0.0 140:31/0 = 0 140:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:31/0/physics_layer_0/angular_velocity = 0.0 141:31/0 = 0 141:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:31/0/physics_layer_0/angular_velocity = 0.0 142:31/0 = 0 142:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:31/0/physics_layer_0/angular_velocity = 0.0 143:31/0 = 0 143:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:31/0/physics_layer_0/angular_velocity = 0.0 144:31/0 = 0 144:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:31/0/physics_layer_0/angular_velocity = 0.0 145:31/0 = 0 145:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:31/0/physics_layer_0/angular_velocity = 0.0 146:31/0 = 0 146:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:31/0/physics_layer_0/angular_velocity = 0.0 147:31/0 = 0 147:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:31/0/physics_layer_0/angular_velocity = 0.0 148:31/0 = 0 148:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:31/0/physics_layer_0/angular_velocity = 0.0 149:31/0 = 0 149:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:31/0/physics_layer_0/angular_velocity = 0.0 150:31/0 = 0 150:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:31/0/physics_layer_0/angular_velocity = 0.0 151:31/0 = 0 151:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:31/0/physics_layer_0/angular_velocity = 0.0 152:31/0 = 0 152:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:31/0/physics_layer_0/angular_velocity = 0.0 153:31/0 = 0 153:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:31/0/physics_layer_0/angular_velocity = 0.0 154:31/0 = 0 154:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:31/0/physics_layer_0/angular_velocity = 0.0 155:31/0 = 0 155:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:31/0/physics_layer_0/angular_velocity = 0.0 156:31/0 = 0 156:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:31/0/physics_layer_0/angular_velocity = 0.0 157:31/0 = 0 157:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:31/0/physics_layer_0/angular_velocity = 0.0 158:31/0 = 0 158:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:31/0/physics_layer_0/angular_velocity = 0.0 159:31/0 = 0 159:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:31/0/physics_layer_0/angular_velocity = 0.0 160:31/0 = 0 160:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:31/0/physics_layer_0/angular_velocity = 0.0 161:31/0 = 0 161:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:31/0/physics_layer_0/angular_velocity = 0.0 162:31/0 = 0 162:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:31/0/physics_layer_0/angular_velocity = 0.0 163:31/0 = 0 163:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:31/0/physics_layer_0/angular_velocity = 0.0 164:31/0 = 0 164:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:31/0/physics_layer_0/angular_velocity = 0.0 165:31/0 = 0 165:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:31/0/physics_layer_0/angular_velocity = 0.0 166:31/0 = 0 166:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:31/0/physics_layer_0/angular_velocity = 0.0 167:31/0 = 0 167:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:31/0/physics_layer_0/angular_velocity = 0.0 168:31/0 = 0 168:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:31/0/physics_layer_0/angular_velocity = 0.0 169:31/0 = 0 169:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:31/0/physics_layer_0/angular_velocity = 0.0 170:31/0 = 0 170:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:31/0/physics_layer_0/angular_velocity = 0.0 171:31/0 = 0 171:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:31/0/physics_layer_0/angular_velocity = 0.0 172:31/0 = 0 172:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:31/0/physics_layer_0/angular_velocity = 0.0 173:31/0 = 0 173:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:31/0/physics_layer_0/angular_velocity = 0.0 174:31/0 = 0 174:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:31/0/physics_layer_0/angular_velocity = 0.0 175:31/0 = 0 175:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:31/0/physics_layer_0/angular_velocity = 0.0 176:31/0 = 0 176:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:31/0/physics_layer_0/angular_velocity = 0.0 177:31/0 = 0 177:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:31/0/physics_layer_0/angular_velocity = 0.0 178:31/0 = 0 178:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:31/0/physics_layer_0/angular_velocity = 0.0 179:31/0 = 0 179:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:31/0/physics_layer_0/angular_velocity = 0.0 180:31/0 = 0 180:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:31/0/physics_layer_0/angular_velocity = 0.0 181:31/0 = 0 181:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:31/0/physics_layer_0/angular_velocity = 0.0 182:31/0 = 0 182:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:31/0/physics_layer_0/angular_velocity = 0.0 183:31/0 = 0 183:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:31/0/physics_layer_0/angular_velocity = 0.0 184:31/0 = 0 184:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:31/0/physics_layer_0/angular_velocity = 0.0 185:31/0 = 0 185:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:31/0/physics_layer_0/angular_velocity = 0.0 186:31/0 = 0 186:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:31/0/physics_layer_0/angular_velocity = 0.0 187:31/0 = 0 187:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:31/0/physics_layer_0/angular_velocity = 0.0 188:31/0 = 0 188:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:31/0/physics_layer_0/angular_velocity = 0.0 189:31/0 = 0 189:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:31/0/physics_layer_0/angular_velocity = 0.0 190:31/0 = 0 190:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:31/0/physics_layer_0/angular_velocity = 0.0 191:31/0 = 0 191:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:31/0/physics_layer_0/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0 = 0 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0 = 0 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 34:32/0 = 0 34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:32/0/physics_layer_0/angular_velocity = 0.0 35:32/0 = 0 35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_0/angular_velocity = 0.0 36:32/0 = 0 36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_0/angular_velocity = 0.0 37:32/0 = 0 37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:32/0/physics_layer_0/angular_velocity = 0.0 38:32/0 = 0 38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_0/angular_velocity = 0.0 39:32/0 = 0 39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_0/angular_velocity = 0.0 40:32/0 = 0 40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_0/angular_velocity = 0.0 41:32/0 = 0 41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_0/angular_velocity = 0.0 42:32/0 = 0 42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_0/angular_velocity = 0.0 43:32/0 = 0 43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_0/angular_velocity = 0.0 44:32/0 = 0 44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_0/angular_velocity = 0.0 45:32/0 = 0 45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_0/angular_velocity = 0.0 46:32/0 = 0 46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_0/angular_velocity = 0.0 47:32/0 = 0 47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_0/angular_velocity = 0.0 48:32/0 = 0 48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:32/0/physics_layer_0/angular_velocity = 0.0 49:32/0 = 0 49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:32/0/physics_layer_0/angular_velocity = 0.0 50:32/0 = 0 50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:32/0/physics_layer_0/angular_velocity = 0.0 51:32/0 = 0 51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_0/angular_velocity = 0.0 52:32/0 = 0 52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_0/angular_velocity = 0.0 53:32/0 = 0 53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_0/angular_velocity = 0.0 54:32/0 = 0 54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:32/0/physics_layer_0/angular_velocity = 0.0 55:32/0 = 0 55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:32/0/physics_layer_0/angular_velocity = 0.0 56:32/0 = 0 56:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:32/0/physics_layer_0/angular_velocity = 0.0 57:32/0 = 0 57:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:32/0/physics_layer_0/angular_velocity = 0.0 58:32/0 = 0 58:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:32/0/physics_layer_0/angular_velocity = 0.0 59:32/0 = 0 59:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:32/0/physics_layer_0/angular_velocity = 0.0 60:32/0 = 0 60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:32/0/physics_layer_0/angular_velocity = 0.0 61:32/0 = 0 61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:32/0/physics_layer_0/angular_velocity = 0.0 62:32/0 = 0 62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:32/0/physics_layer_0/angular_velocity = 0.0 63:32/0 = 0 63:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:32/0/physics_layer_0/angular_velocity = 0.0 64:32/0 = 0 64:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:32/0/physics_layer_0/angular_velocity = 0.0 65:32/0 = 0 65:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:32/0/physics_layer_0/angular_velocity = 0.0 66:32/0 = 0 66:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:32/0/physics_layer_0/angular_velocity = 0.0 67:32/0 = 0 67:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:32/0/physics_layer_0/angular_velocity = 0.0 68:32/0 = 0 68:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:32/0/physics_layer_0/angular_velocity = 0.0 69:32/0 = 0 69:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:32/0/physics_layer_0/angular_velocity = 0.0 70:32/0 = 0 70:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:32/0/physics_layer_0/angular_velocity = 0.0 71:32/0 = 0 71:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:32/0/physics_layer_0/angular_velocity = 0.0 72:32/0 = 0 72:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:32/0/physics_layer_0/angular_velocity = 0.0 73:32/0 = 0 73:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:32/0/physics_layer_0/angular_velocity = 0.0 74:32/0 = 0 74:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:32/0/physics_layer_0/angular_velocity = 0.0 75:32/0 = 0 75:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:32/0/physics_layer_0/angular_velocity = 0.0 76:32/0 = 0 76:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:32/0/physics_layer_0/angular_velocity = 0.0 77:32/0 = 0 77:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:32/0/physics_layer_0/angular_velocity = 0.0 78:32/0 = 0 78:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:32/0/physics_layer_0/angular_velocity = 0.0 79:32/0 = 0 79:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:32/0/physics_layer_0/angular_velocity = 0.0 80:32/0 = 0 80:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:32/0/physics_layer_0/angular_velocity = 0.0 81:32/0 = 0 81:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:32/0/physics_layer_0/angular_velocity = 0.0 82:32/0 = 0 82:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:32/0/physics_layer_0/angular_velocity = 0.0 83:32/0 = 0 83:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:32/0/physics_layer_0/angular_velocity = 0.0 84:32/0 = 0 84:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:32/0/physics_layer_0/angular_velocity = 0.0 85:32/0 = 0 85:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:32/0/physics_layer_0/angular_velocity = 0.0 86:32/0 = 0 86:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:32/0/physics_layer_0/angular_velocity = 0.0 87:32/0 = 0 87:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:32/0/physics_layer_0/angular_velocity = 0.0 88:32/0 = 0 88:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:32/0/physics_layer_0/angular_velocity = 0.0 89:32/0 = 0 89:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:32/0/physics_layer_0/angular_velocity = 0.0 90:32/0 = 0 90:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:32/0/physics_layer_0/angular_velocity = 0.0 91:32/0 = 0 91:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:32/0/physics_layer_0/angular_velocity = 0.0 92:32/0 = 0 92:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:32/0/physics_layer_0/angular_velocity = 0.0 93:32/0 = 0 93:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:32/0/physics_layer_0/angular_velocity = 0.0 94:32/0 = 0 94:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:32/0/physics_layer_0/angular_velocity = 0.0 95:32/0 = 0 95:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:32/0/physics_layer_0/angular_velocity = 0.0 96:32/0 = 0 96:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:32/0/physics_layer_0/angular_velocity = 0.0 97:32/0 = 0 97:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:32/0/physics_layer_0/angular_velocity = 0.0 98:32/0 = 0 98:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:32/0/physics_layer_0/angular_velocity = 0.0 99:32/0 = 0 99:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:32/0/physics_layer_0/angular_velocity = 0.0 100:32/0 = 0 100:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:32/0/physics_layer_0/angular_velocity = 0.0 101:32/0 = 0 101:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:32/0/physics_layer_0/angular_velocity = 0.0 102:32/0 = 0 102:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:32/0/physics_layer_0/angular_velocity = 0.0 103:32/0 = 0 103:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:32/0/physics_layer_0/angular_velocity = 0.0 104:32/0 = 0 104:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:32/0/physics_layer_0/angular_velocity = 0.0 105:32/0 = 0 105:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:32/0/physics_layer_0/angular_velocity = 0.0 106:32/0 = 0 106:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:32/0/physics_layer_0/angular_velocity = 0.0 107:32/0 = 0 107:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:32/0/physics_layer_0/angular_velocity = 0.0 108:32/0 = 0 108:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:32/0/physics_layer_0/angular_velocity = 0.0 109:32/0 = 0 109:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:32/0/physics_layer_0/angular_velocity = 0.0 110:32/0 = 0 110:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:32/0/physics_layer_0/angular_velocity = 0.0 111:32/0 = 0 111:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:32/0/physics_layer_0/angular_velocity = 0.0 112:32/0 = 0 112:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:32/0/physics_layer_0/angular_velocity = 0.0 113:32/0 = 0 113:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:32/0/physics_layer_0/angular_velocity = 0.0 114:32/0 = 0 114:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:32/0/physics_layer_0/angular_velocity = 0.0 115:32/0 = 0 115:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:32/0/physics_layer_0/angular_velocity = 0.0 116:32/0 = 0 116:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:32/0/physics_layer_0/angular_velocity = 0.0 117:32/0 = 0 117:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:32/0/physics_layer_0/angular_velocity = 0.0 118:32/0 = 0 118:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:32/0/physics_layer_0/angular_velocity = 0.0 119:32/0 = 0 119:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:32/0/physics_layer_0/angular_velocity = 0.0 120:32/0 = 0 120:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:32/0/physics_layer_0/angular_velocity = 0.0 121:32/0 = 0 121:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:32/0/physics_layer_0/angular_velocity = 0.0 122:32/0 = 0 122:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:32/0/physics_layer_0/angular_velocity = 0.0 123:32/0 = 0 123:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:32/0/physics_layer_0/angular_velocity = 0.0 124:32/0 = 0 124:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:32/0/physics_layer_0/angular_velocity = 0.0 125:32/0 = 0 125:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:32/0/physics_layer_0/angular_velocity = 0.0 126:32/0 = 0 126:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:32/0/physics_layer_0/angular_velocity = 0.0 127:32/0 = 0 127:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:32/0/physics_layer_0/angular_velocity = 0.0 128:32/0 = 0 128:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:32/0/physics_layer_0/angular_velocity = 0.0 129:32/0 = 0 129:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:32/0/physics_layer_0/angular_velocity = 0.0 130:32/0 = 0 130:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:32/0/physics_layer_0/angular_velocity = 0.0 131:32/0 = 0 131:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:32/0/physics_layer_0/angular_velocity = 0.0 132:32/0 = 0 132:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:32/0/physics_layer_0/angular_velocity = 0.0 133:32/0 = 0 133:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:32/0/physics_layer_0/angular_velocity = 0.0 134:32/0 = 0 134:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:32/0/physics_layer_0/angular_velocity = 0.0 135:32/0 = 0 135:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:32/0/physics_layer_0/angular_velocity = 0.0 136:32/0 = 0 136:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:32/0/physics_layer_0/angular_velocity = 0.0 137:32/0 = 0 137:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:32/0/physics_layer_0/angular_velocity = 0.0 138:32/0 = 0 138:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:32/0/physics_layer_0/angular_velocity = 0.0 139:32/0 = 0 139:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:32/0/physics_layer_0/angular_velocity = 0.0 140:32/0 = 0 140:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:32/0/physics_layer_0/angular_velocity = 0.0 141:32/0 = 0 141:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:32/0/physics_layer_0/angular_velocity = 0.0 142:32/0 = 0 142:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:32/0/physics_layer_0/angular_velocity = 0.0 143:32/0 = 0 143:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:32/0/physics_layer_0/angular_velocity = 0.0 144:32/0 = 0 144:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:32/0/physics_layer_0/angular_velocity = 0.0 145:32/0 = 0 145:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:32/0/physics_layer_0/angular_velocity = 0.0 146:32/0 = 0 146:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:32/0/physics_layer_0/angular_velocity = 0.0 147:32/0 = 0 147:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:32/0/physics_layer_0/angular_velocity = 0.0 148:32/0 = 0 148:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:32/0/physics_layer_0/angular_velocity = 0.0 149:32/0 = 0 149:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:32/0/physics_layer_0/angular_velocity = 0.0 150:32/0 = 0 150:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:32/0/physics_layer_0/angular_velocity = 0.0 151:32/0 = 0 151:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:32/0/physics_layer_0/angular_velocity = 0.0 152:32/0 = 0 152:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:32/0/physics_layer_0/angular_velocity = 0.0 153:32/0 = 0 153:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:32/0/physics_layer_0/angular_velocity = 0.0 154:32/0 = 0 154:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:32/0/physics_layer_0/angular_velocity = 0.0 155:32/0 = 0 155:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:32/0/physics_layer_0/angular_velocity = 0.0 156:32/0 = 0 156:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:32/0/physics_layer_0/angular_velocity = 0.0 157:32/0 = 0 157:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:32/0/physics_layer_0/angular_velocity = 0.0 158:32/0 = 0 158:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:32/0/physics_layer_0/angular_velocity = 0.0 159:32/0 = 0 159:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:32/0/physics_layer_0/angular_velocity = 0.0 160:32/0 = 0 160:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:32/0/physics_layer_0/angular_velocity = 0.0 161:32/0 = 0 161:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:32/0/physics_layer_0/angular_velocity = 0.0 162:32/0 = 0 162:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:32/0/physics_layer_0/angular_velocity = 0.0 163:32/0 = 0 163:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:32/0/physics_layer_0/angular_velocity = 0.0 164:32/0 = 0 164:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:32/0/physics_layer_0/angular_velocity = 0.0 165:32/0 = 0 165:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:32/0/physics_layer_0/angular_velocity = 0.0 166:32/0 = 0 166:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:32/0/physics_layer_0/angular_velocity = 0.0 167:32/0 = 0 167:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:32/0/physics_layer_0/angular_velocity = 0.0 168:32/0 = 0 168:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:32/0/physics_layer_0/angular_velocity = 0.0 169:32/0 = 0 169:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:32/0/physics_layer_0/angular_velocity = 0.0 170:32/0 = 0 170:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:32/0/physics_layer_0/angular_velocity = 0.0 171:32/0 = 0 171:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:32/0/physics_layer_0/angular_velocity = 0.0 172:32/0 = 0 172:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:32/0/physics_layer_0/angular_velocity = 0.0 173:32/0 = 0 173:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:32/0/physics_layer_0/angular_velocity = 0.0 174:32/0 = 0 174:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:32/0/physics_layer_0/angular_velocity = 0.0 175:32/0 = 0 175:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:32/0/physics_layer_0/angular_velocity = 0.0 176:32/0 = 0 176:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:32/0/physics_layer_0/angular_velocity = 0.0 177:32/0 = 0 177:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:32/0/physics_layer_0/angular_velocity = 0.0 178:32/0 = 0 178:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:32/0/physics_layer_0/angular_velocity = 0.0 179:32/0 = 0 179:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:32/0/physics_layer_0/angular_velocity = 0.0 180:32/0 = 0 180:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:32/0/physics_layer_0/angular_velocity = 0.0 181:32/0 = 0 181:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:32/0/physics_layer_0/angular_velocity = 0.0 182:32/0 = 0 182:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:32/0/physics_layer_0/angular_velocity = 0.0 183:32/0 = 0 183:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:32/0/physics_layer_0/angular_velocity = 0.0 184:32/0 = 0 184:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:32/0/physics_layer_0/angular_velocity = 0.0 185:32/0 = 0 185:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:32/0/physics_layer_0/angular_velocity = 0.0 186:32/0 = 0 186:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:32/0/physics_layer_0/angular_velocity = 0.0 187:32/0 = 0 187:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:32/0/physics_layer_0/angular_velocity = 0.0 188:32/0 = 0 188:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:32/0/physics_layer_0/angular_velocity = 0.0 189:32/0 = 0 189:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:32/0/physics_layer_0/angular_velocity = 0.0 190:32/0 = 0 190:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:32/0/physics_layer_0/angular_velocity = 0.0 191:32/0 = 0 191:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:32/0/physics_layer_0/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0 = 0 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0 = 0 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0 = 0 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 28:33/0 = 0 28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 34:33/0 = 0 34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:33/0/physics_layer_0/angular_velocity = 0.0 35:33/0 = 0 35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_0/angular_velocity = 0.0 36:33/0 = 0 36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_0/angular_velocity = 0.0 37:33/0 = 0 37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:33/0/physics_layer_0/angular_velocity = 0.0 38:33/0 = 0 38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_0/angular_velocity = 0.0 39:33/0 = 0 39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_0/angular_velocity = 0.0 40:33/0 = 0 40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_0/angular_velocity = 0.0 41:33/0 = 0 41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_0/angular_velocity = 0.0 42:33/0 = 0 42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_0/angular_velocity = 0.0 43:33/0 = 0 43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_0/angular_velocity = 0.0 44:33/0 = 0 44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:33/0/physics_layer_0/angular_velocity = 0.0 45:33/0 = 0 45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:33/0/physics_layer_0/angular_velocity = 0.0 46:33/0 = 0 46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_0/angular_velocity = 0.0 47:33/0 = 0 47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_0/angular_velocity = 0.0 48:33/0 = 0 48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:33/0/physics_layer_0/angular_velocity = 0.0 49:33/0 = 0 49:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:33/0/physics_layer_0/angular_velocity = 0.0 50:33/0 = 0 50:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:33/0/physics_layer_0/angular_velocity = 0.0 51:33/0 = 0 51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:33/0/physics_layer_0/angular_velocity = 0.0 52:33/0 = 0 52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:33/0/physics_layer_0/angular_velocity = 0.0 53:33/0 = 0 53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:33/0/physics_layer_0/angular_velocity = 0.0 54:33/0 = 0 54:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:33/0/physics_layer_0/angular_velocity = 0.0 55:33/0 = 0 55:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:33/0/physics_layer_0/angular_velocity = 0.0 56:33/0 = 0 56:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:33/0/physics_layer_0/angular_velocity = 0.0 57:33/0 = 0 57:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:33/0/physics_layer_0/angular_velocity = 0.0 58:33/0 = 0 58:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:33/0/physics_layer_0/angular_velocity = 0.0 59:33/0 = 0 59:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:33/0/physics_layer_0/angular_velocity = 0.0 60:33/0 = 0 60:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:33/0/physics_layer_0/angular_velocity = 0.0 61:33/0 = 0 61:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:33/0/physics_layer_0/angular_velocity = 0.0 62:33/0 = 0 62:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:33/0/physics_layer_0/angular_velocity = 0.0 63:33/0 = 0 63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:33/0/physics_layer_0/angular_velocity = 0.0 64:33/0 = 0 64:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:33/0/physics_layer_0/angular_velocity = 0.0 65:33/0 = 0 65:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:33/0/physics_layer_0/angular_velocity = 0.0 66:33/0 = 0 66:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:33/0/physics_layer_0/angular_velocity = 0.0 67:33/0 = 0 67:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:33/0/physics_layer_0/angular_velocity = 0.0 68:33/0 = 0 68:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:33/0/physics_layer_0/angular_velocity = 0.0 69:33/0 = 0 69:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:33/0/physics_layer_0/angular_velocity = 0.0 70:33/0 = 0 70:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:33/0/physics_layer_0/angular_velocity = 0.0 71:33/0 = 0 71:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:33/0/physics_layer_0/angular_velocity = 0.0 72:33/0 = 0 72:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:33/0/physics_layer_0/angular_velocity = 0.0 73:33/0 = 0 73:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:33/0/physics_layer_0/angular_velocity = 0.0 74:33/0 = 0 74:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:33/0/physics_layer_0/angular_velocity = 0.0 75:33/0 = 0 75:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:33/0/physics_layer_0/angular_velocity = 0.0 76:33/0 = 0 76:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:33/0/physics_layer_0/angular_velocity = 0.0 77:33/0 = 0 77:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:33/0/physics_layer_0/angular_velocity = 0.0 78:33/0 = 0 78:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:33/0/physics_layer_0/angular_velocity = 0.0 79:33/0 = 0 79:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:33/0/physics_layer_0/angular_velocity = 0.0 80:33/0 = 0 80:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:33/0/physics_layer_0/angular_velocity = 0.0 81:33/0 = 0 81:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:33/0/physics_layer_0/angular_velocity = 0.0 82:33/0 = 0 82:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:33/0/physics_layer_0/angular_velocity = 0.0 83:33/0 = 0 83:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:33/0/physics_layer_0/angular_velocity = 0.0 84:33/0 = 0 84:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:33/0/physics_layer_0/angular_velocity = 0.0 85:33/0 = 0 85:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:33/0/physics_layer_0/angular_velocity = 0.0 86:33/0 = 0 86:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:33/0/physics_layer_0/angular_velocity = 0.0 87:33/0 = 0 87:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:33/0/physics_layer_0/angular_velocity = 0.0 88:33/0 = 0 88:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:33/0/physics_layer_0/angular_velocity = 0.0 89:33/0 = 0 89:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:33/0/physics_layer_0/angular_velocity = 0.0 90:33/0 = 0 90:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:33/0/physics_layer_0/angular_velocity = 0.0 91:33/0 = 0 91:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:33/0/physics_layer_0/angular_velocity = 0.0 92:33/0 = 0 92:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:33/0/physics_layer_0/angular_velocity = 0.0 93:33/0 = 0 93:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:33/0/physics_layer_0/angular_velocity = 0.0 94:33/0 = 0 94:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:33/0/physics_layer_0/angular_velocity = 0.0 95:33/0 = 0 95:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:33/0/physics_layer_0/angular_velocity = 0.0 96:33/0 = 0 96:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:33/0/physics_layer_0/angular_velocity = 0.0 97:33/0 = 0 97:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:33/0/physics_layer_0/angular_velocity = 0.0 98:33/0 = 0 98:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:33/0/physics_layer_0/angular_velocity = 0.0 99:33/0 = 0 99:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:33/0/physics_layer_0/angular_velocity = 0.0 100:33/0 = 0 100:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:33/0/physics_layer_0/angular_velocity = 0.0 101:33/0 = 0 101:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:33/0/physics_layer_0/angular_velocity = 0.0 102:33/0 = 0 102:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:33/0/physics_layer_0/angular_velocity = 0.0 103:33/0 = 0 103:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:33/0/physics_layer_0/angular_velocity = 0.0 104:33/0 = 0 104:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:33/0/physics_layer_0/angular_velocity = 0.0 105:33/0 = 0 105:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:33/0/physics_layer_0/angular_velocity = 0.0 106:33/0 = 0 106:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:33/0/physics_layer_0/angular_velocity = 0.0 107:33/0 = 0 107:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:33/0/physics_layer_0/angular_velocity = 0.0 108:33/0 = 0 108:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:33/0/physics_layer_0/angular_velocity = 0.0 109:33/0 = 0 109:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:33/0/physics_layer_0/angular_velocity = 0.0 110:33/0 = 0 110:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:33/0/physics_layer_0/angular_velocity = 0.0 111:33/0 = 0 111:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:33/0/physics_layer_0/angular_velocity = 0.0 112:33/0 = 0 112:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:33/0/physics_layer_0/angular_velocity = 0.0 113:33/0 = 0 113:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:33/0/physics_layer_0/angular_velocity = 0.0 114:33/0 = 0 114:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:33/0/physics_layer_0/angular_velocity = 0.0 115:33/0 = 0 115:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:33/0/physics_layer_0/angular_velocity = 0.0 116:33/0 = 0 116:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:33/0/physics_layer_0/angular_velocity = 0.0 117:33/0 = 0 117:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:33/0/physics_layer_0/angular_velocity = 0.0 118:33/0 = 0 118:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:33/0/physics_layer_0/angular_velocity = 0.0 119:33/0 = 0 119:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:33/0/physics_layer_0/angular_velocity = 0.0 120:33/0 = 0 120:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:33/0/physics_layer_0/angular_velocity = 0.0 121:33/0 = 0 121:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:33/0/physics_layer_0/angular_velocity = 0.0 122:33/0 = 0 122:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:33/0/physics_layer_0/angular_velocity = 0.0 123:33/0 = 0 123:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:33/0/physics_layer_0/angular_velocity = 0.0 124:33/0 = 0 124:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:33/0/physics_layer_0/angular_velocity = 0.0 125:33/0 = 0 125:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:33/0/physics_layer_0/angular_velocity = 0.0 126:33/0 = 0 126:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:33/0/physics_layer_0/angular_velocity = 0.0 127:33/0 = 0 127:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:33/0/physics_layer_0/angular_velocity = 0.0 128:33/0 = 0 128:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:33/0/physics_layer_0/angular_velocity = 0.0 129:33/0 = 0 129:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:33/0/physics_layer_0/angular_velocity = 0.0 130:33/0 = 0 130:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:33/0/physics_layer_0/angular_velocity = 0.0 131:33/0 = 0 131:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:33/0/physics_layer_0/angular_velocity = 0.0 132:33/0 = 0 132:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:33/0/physics_layer_0/angular_velocity = 0.0 133:33/0 = 0 133:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:33/0/physics_layer_0/angular_velocity = 0.0 134:33/0 = 0 134:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:33/0/physics_layer_0/angular_velocity = 0.0 135:33/0 = 0 135:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:33/0/physics_layer_0/angular_velocity = 0.0 136:33/0 = 0 136:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:33/0/physics_layer_0/angular_velocity = 0.0 137:33/0 = 0 137:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:33/0/physics_layer_0/angular_velocity = 0.0 138:33/0 = 0 138:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:33/0/physics_layer_0/angular_velocity = 0.0 139:33/0 = 0 139:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:33/0/physics_layer_0/angular_velocity = 0.0 140:33/0 = 0 140:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:33/0/physics_layer_0/angular_velocity = 0.0 141:33/0 = 0 141:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:33/0/physics_layer_0/angular_velocity = 0.0 142:33/0 = 0 142:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:33/0/physics_layer_0/angular_velocity = 0.0 143:33/0 = 0 143:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:33/0/physics_layer_0/angular_velocity = 0.0 144:33/0 = 0 144:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:33/0/physics_layer_0/angular_velocity = 0.0 145:33/0 = 0 145:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:33/0/physics_layer_0/angular_velocity = 0.0 146:33/0 = 0 146:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:33/0/physics_layer_0/angular_velocity = 0.0 147:33/0 = 0 147:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:33/0/physics_layer_0/angular_velocity = 0.0 148:33/0 = 0 148:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:33/0/physics_layer_0/angular_velocity = 0.0 149:33/0 = 0 149:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:33/0/physics_layer_0/angular_velocity = 0.0 150:33/0 = 0 150:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:33/0/physics_layer_0/angular_velocity = 0.0 151:33/0 = 0 151:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:33/0/physics_layer_0/angular_velocity = 0.0 152:33/0 = 0 152:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:33/0/physics_layer_0/angular_velocity = 0.0 153:33/0 = 0 153:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:33/0/physics_layer_0/angular_velocity = 0.0 154:33/0 = 0 154:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:33/0/physics_layer_0/angular_velocity = 0.0 155:33/0 = 0 155:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:33/0/physics_layer_0/angular_velocity = 0.0 156:33/0 = 0 156:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:33/0/physics_layer_0/angular_velocity = 0.0 157:33/0 = 0 157:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:33/0/physics_layer_0/angular_velocity = 0.0 158:33/0 = 0 158:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:33/0/physics_layer_0/angular_velocity = 0.0 159:33/0 = 0 159:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:33/0/physics_layer_0/angular_velocity = 0.0 160:33/0 = 0 160:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:33/0/physics_layer_0/angular_velocity = 0.0 161:33/0 = 0 161:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:33/0/physics_layer_0/angular_velocity = 0.0 162:33/0 = 0 162:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:33/0/physics_layer_0/angular_velocity = 0.0 163:33/0 = 0 163:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:33/0/physics_layer_0/angular_velocity = 0.0 164:33/0 = 0 164:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:33/0/physics_layer_0/angular_velocity = 0.0 165:33/0 = 0 165:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:33/0/physics_layer_0/angular_velocity = 0.0 166:33/0 = 0 166:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:33/0/physics_layer_0/angular_velocity = 0.0 167:33/0 = 0 167:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:33/0/physics_layer_0/angular_velocity = 0.0 168:33/0 = 0 168:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:33/0/physics_layer_0/angular_velocity = 0.0 169:33/0 = 0 169:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:33/0/physics_layer_0/angular_velocity = 0.0 170:33/0 = 0 170:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:33/0/physics_layer_0/angular_velocity = 0.0 171:33/0 = 0 171:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:33/0/physics_layer_0/angular_velocity = 0.0 172:33/0 = 0 172:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:33/0/physics_layer_0/angular_velocity = 0.0 173:33/0 = 0 173:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:33/0/physics_layer_0/angular_velocity = 0.0 174:33/0 = 0 174:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:33/0/physics_layer_0/angular_velocity = 0.0 175:33/0 = 0 175:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:33/0/physics_layer_0/angular_velocity = 0.0 176:33/0 = 0 176:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:33/0/physics_layer_0/angular_velocity = 0.0 177:33/0 = 0 177:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:33/0/physics_layer_0/angular_velocity = 0.0 178:33/0 = 0 178:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:33/0/physics_layer_0/angular_velocity = 0.0 179:33/0 = 0 179:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:33/0/physics_layer_0/angular_velocity = 0.0 180:33/0 = 0 180:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:33/0/physics_layer_0/angular_velocity = 0.0 181:33/0 = 0 181:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:33/0/physics_layer_0/angular_velocity = 0.0 182:33/0 = 0 182:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:33/0/physics_layer_0/angular_velocity = 0.0 183:33/0 = 0 183:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:33/0/physics_layer_0/angular_velocity = 0.0 184:33/0 = 0 184:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:33/0/physics_layer_0/angular_velocity = 0.0 185:33/0 = 0 185:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:33/0/physics_layer_0/angular_velocity = 0.0 186:33/0 = 0 186:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:33/0/physics_layer_0/angular_velocity = 0.0 187:33/0 = 0 187:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:33/0/physics_layer_0/angular_velocity = 0.0 188:33/0 = 0 188:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:33/0/physics_layer_0/angular_velocity = 0.0 189:33/0 = 0 189:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:33/0/physics_layer_0/angular_velocity = 0.0 190:33/0 = 0 190:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:33/0/physics_layer_0/angular_velocity = 0.0 191:33/0 = 0 191:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:33/0/physics_layer_0/angular_velocity = 0.0 0:34/0 = 0 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0 = 0 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 5:34/0 = 0 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 6:34/0 = 0 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0 = 0 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0 = 0 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0 = 0 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0 = 0 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 14:34/0 = 0 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0 = 0 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 24:34/0 = 0 24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_0/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 32:34/0 = 0 32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_0/angular_velocity = 0.0 33:34/0 = 0 33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_0/angular_velocity = 0.0 34:34/0 = 0 34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:34/0/physics_layer_0/angular_velocity = 0.0 35:34/0 = 0 35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_0/angular_velocity = 0.0 36:34/0 = 0 36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_0/angular_velocity = 0.0 37:34/0 = 0 37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_0/angular_velocity = 0.0 38:34/0 = 0 38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_0/angular_velocity = 0.0 39:34/0 = 0 39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_0/angular_velocity = 0.0 40:34/0 = 0 40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_0/angular_velocity = 0.0 41:34/0 = 0 41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_0/angular_velocity = 0.0 42:34/0 = 0 42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_0/angular_velocity = 0.0 43:34/0 = 0 43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_0/angular_velocity = 0.0 44:34/0 = 0 44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_0/angular_velocity = 0.0 45:34/0 = 0 45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_0/angular_velocity = 0.0 46:34/0 = 0 46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_0/angular_velocity = 0.0 47:34/0 = 0 47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_0/angular_velocity = 0.0 48:34/0 = 0 48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:34/0/physics_layer_0/angular_velocity = 0.0 49:34/0 = 0 49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:34/0/physics_layer_0/angular_velocity = 0.0 50:34/0 = 0 50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:34/0/physics_layer_0/angular_velocity = 0.0 51:34/0 = 0 51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:34/0/physics_layer_0/angular_velocity = 0.0 52:34/0 = 0 52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:34/0/physics_layer_0/angular_velocity = 0.0 53:34/0 = 0 53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:34/0/physics_layer_0/angular_velocity = 0.0 54:34/0 = 0 54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:34/0/physics_layer_0/angular_velocity = 0.0 55:34/0 = 0 55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:34/0/physics_layer_0/angular_velocity = 0.0 56:34/0 = 0 56:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:34/0/physics_layer_0/angular_velocity = 0.0 57:34/0 = 0 57:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:34/0/physics_layer_0/angular_velocity = 0.0 58:34/0 = 0 58:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:34/0/physics_layer_0/angular_velocity = 0.0 59:34/0 = 0 59:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:34/0/physics_layer_0/angular_velocity = 0.0 60:34/0 = 0 60:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:34/0/physics_layer_0/angular_velocity = 0.0 61:34/0 = 0 61:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:34/0/physics_layer_0/angular_velocity = 0.0 62:34/0 = 0 62:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:34/0/physics_layer_0/angular_velocity = 0.0 63:34/0 = 0 63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:34/0/physics_layer_0/angular_velocity = 0.0 64:34/0 = 0 64:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:34/0/physics_layer_0/angular_velocity = 0.0 65:34/0 = 0 65:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:34/0/physics_layer_0/angular_velocity = 0.0 66:34/0 = 0 66:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:34/0/physics_layer_0/angular_velocity = 0.0 67:34/0 = 0 67:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:34/0/physics_layer_0/angular_velocity = 0.0 68:34/0 = 0 68:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:34/0/physics_layer_0/angular_velocity = 0.0 69:34/0 = 0 69:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:34/0/physics_layer_0/angular_velocity = 0.0 70:34/0 = 0 70:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:34/0/physics_layer_0/angular_velocity = 0.0 71:34/0 = 0 71:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:34/0/physics_layer_0/angular_velocity = 0.0 72:34/0 = 0 72:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:34/0/physics_layer_0/angular_velocity = 0.0 73:34/0 = 0 73:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:34/0/physics_layer_0/angular_velocity = 0.0 74:34/0 = 0 74:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:34/0/physics_layer_0/angular_velocity = 0.0 75:34/0 = 0 75:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:34/0/physics_layer_0/angular_velocity = 0.0 76:34/0 = 0 76:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:34/0/physics_layer_0/angular_velocity = 0.0 77:34/0 = 0 77:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:34/0/physics_layer_0/angular_velocity = 0.0 78:34/0 = 0 78:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:34/0/physics_layer_0/angular_velocity = 0.0 79:34/0 = 0 79:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:34/0/physics_layer_0/angular_velocity = 0.0 80:34/0 = 0 80:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:34/0/physics_layer_0/angular_velocity = 0.0 81:34/0 = 0 81:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:34/0/physics_layer_0/angular_velocity = 0.0 82:34/0 = 0 82:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:34/0/physics_layer_0/angular_velocity = 0.0 83:34/0 = 0 83:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:34/0/physics_layer_0/angular_velocity = 0.0 84:34/0 = 0 84:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:34/0/physics_layer_0/angular_velocity = 0.0 85:34/0 = 0 85:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:34/0/physics_layer_0/angular_velocity = 0.0 86:34/0 = 0 86:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:34/0/physics_layer_0/angular_velocity = 0.0 87:34/0 = 0 87:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:34/0/physics_layer_0/angular_velocity = 0.0 88:34/0 = 0 88:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:34/0/physics_layer_0/angular_velocity = 0.0 89:34/0 = 0 89:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:34/0/physics_layer_0/angular_velocity = 0.0 90:34/0 = 0 90:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:34/0/physics_layer_0/angular_velocity = 0.0 91:34/0 = 0 91:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:34/0/physics_layer_0/angular_velocity = 0.0 92:34/0 = 0 92:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:34/0/physics_layer_0/angular_velocity = 0.0 93:34/0 = 0 93:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:34/0/physics_layer_0/angular_velocity = 0.0 94:34/0 = 0 94:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:34/0/physics_layer_0/angular_velocity = 0.0 95:34/0 = 0 95:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:34/0/physics_layer_0/angular_velocity = 0.0 96:34/0 = 0 96:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:34/0/physics_layer_0/angular_velocity = 0.0 97:34/0 = 0 97:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:34/0/physics_layer_0/angular_velocity = 0.0 98:34/0 = 0 98:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:34/0/physics_layer_0/angular_velocity = 0.0 99:34/0 = 0 99:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:34/0/physics_layer_0/angular_velocity = 0.0 100:34/0 = 0 100:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:34/0/physics_layer_0/angular_velocity = 0.0 101:34/0 = 0 101:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:34/0/physics_layer_0/angular_velocity = 0.0 102:34/0 = 0 102:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:34/0/physics_layer_0/angular_velocity = 0.0 103:34/0 = 0 103:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:34/0/physics_layer_0/angular_velocity = 0.0 104:34/0 = 0 104:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:34/0/physics_layer_0/angular_velocity = 0.0 105:34/0 = 0 105:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:34/0/physics_layer_0/angular_velocity = 0.0 106:34/0 = 0 106:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:34/0/physics_layer_0/angular_velocity = 0.0 107:34/0 = 0 107:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:34/0/physics_layer_0/angular_velocity = 0.0 108:34/0 = 0 108:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:34/0/physics_layer_0/angular_velocity = 0.0 109:34/0 = 0 109:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:34/0/physics_layer_0/angular_velocity = 0.0 110:34/0 = 0 110:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:34/0/physics_layer_0/angular_velocity = 0.0 111:34/0 = 0 111:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:34/0/physics_layer_0/angular_velocity = 0.0 112:34/0 = 0 112:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:34/0/physics_layer_0/angular_velocity = 0.0 113:34/0 = 0 113:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:34/0/physics_layer_0/angular_velocity = 0.0 114:34/0 = 0 114:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:34/0/physics_layer_0/angular_velocity = 0.0 115:34/0 = 0 115:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:34/0/physics_layer_0/angular_velocity = 0.0 116:34/0 = 0 116:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:34/0/physics_layer_0/angular_velocity = 0.0 117:34/0 = 0 117:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:34/0/physics_layer_0/angular_velocity = 0.0 118:34/0 = 0 118:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:34/0/physics_layer_0/angular_velocity = 0.0 119:34/0 = 0 119:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:34/0/physics_layer_0/angular_velocity = 0.0 120:34/0 = 0 120:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:34/0/physics_layer_0/angular_velocity = 0.0 121:34/0 = 0 121:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:34/0/physics_layer_0/angular_velocity = 0.0 122:34/0 = 0 122:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:34/0/physics_layer_0/angular_velocity = 0.0 123:34/0 = 0 123:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:34/0/physics_layer_0/angular_velocity = 0.0 124:34/0 = 0 124:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:34/0/physics_layer_0/angular_velocity = 0.0 125:34/0 = 0 125:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:34/0/physics_layer_0/angular_velocity = 0.0 126:34/0 = 0 126:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:34/0/physics_layer_0/angular_velocity = 0.0 127:34/0 = 0 127:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:34/0/physics_layer_0/angular_velocity = 0.0 128:34/0 = 0 128:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:34/0/physics_layer_0/angular_velocity = 0.0 129:34/0 = 0 129:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:34/0/physics_layer_0/angular_velocity = 0.0 130:34/0 = 0 130:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:34/0/physics_layer_0/angular_velocity = 0.0 131:34/0 = 0 131:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:34/0/physics_layer_0/angular_velocity = 0.0 132:34/0 = 0 132:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:34/0/physics_layer_0/angular_velocity = 0.0 133:34/0 = 0 133:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:34/0/physics_layer_0/angular_velocity = 0.0 134:34/0 = 0 134:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:34/0/physics_layer_0/angular_velocity = 0.0 135:34/0 = 0 135:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:34/0/physics_layer_0/angular_velocity = 0.0 136:34/0 = 0 136:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:34/0/physics_layer_0/angular_velocity = 0.0 137:34/0 = 0 137:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:34/0/physics_layer_0/angular_velocity = 0.0 138:34/0 = 0 138:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:34/0/physics_layer_0/angular_velocity = 0.0 139:34/0 = 0 139:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:34/0/physics_layer_0/angular_velocity = 0.0 140:34/0 = 0 140:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:34/0/physics_layer_0/angular_velocity = 0.0 141:34/0 = 0 141:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:34/0/physics_layer_0/angular_velocity = 0.0 142:34/0 = 0 142:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:34/0/physics_layer_0/angular_velocity = 0.0 143:34/0 = 0 143:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:34/0/physics_layer_0/angular_velocity = 0.0 144:34/0 = 0 144:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:34/0/physics_layer_0/angular_velocity = 0.0 145:34/0 = 0 145:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:34/0/physics_layer_0/angular_velocity = 0.0 146:34/0 = 0 146:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:34/0/physics_layer_0/angular_velocity = 0.0 147:34/0 = 0 147:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:34/0/physics_layer_0/angular_velocity = 0.0 148:34/0 = 0 148:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:34/0/physics_layer_0/angular_velocity = 0.0 149:34/0 = 0 149:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:34/0/physics_layer_0/angular_velocity = 0.0 150:34/0 = 0 150:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:34/0/physics_layer_0/angular_velocity = 0.0 151:34/0 = 0 151:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:34/0/physics_layer_0/angular_velocity = 0.0 152:34/0 = 0 152:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:34/0/physics_layer_0/angular_velocity = 0.0 153:34/0 = 0 153:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:34/0/physics_layer_0/angular_velocity = 0.0 154:34/0 = 0 154:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:34/0/physics_layer_0/angular_velocity = 0.0 155:34/0 = 0 155:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:34/0/physics_layer_0/angular_velocity = 0.0 156:34/0 = 0 156:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:34/0/physics_layer_0/angular_velocity = 0.0 157:34/0 = 0 157:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:34/0/physics_layer_0/angular_velocity = 0.0 158:34/0 = 0 158:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:34/0/physics_layer_0/angular_velocity = 0.0 159:34/0 = 0 159:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:34/0/physics_layer_0/angular_velocity = 0.0 160:34/0 = 0 160:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:34/0/physics_layer_0/angular_velocity = 0.0 161:34/0 = 0 161:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:34/0/physics_layer_0/angular_velocity = 0.0 162:34/0 = 0 162:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:34/0/physics_layer_0/angular_velocity = 0.0 163:34/0 = 0 163:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:34/0/physics_layer_0/angular_velocity = 0.0 164:34/0 = 0 164:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:34/0/physics_layer_0/angular_velocity = 0.0 165:34/0 = 0 165:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:34/0/physics_layer_0/angular_velocity = 0.0 166:34/0 = 0 166:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:34/0/physics_layer_0/angular_velocity = 0.0 167:34/0 = 0 167:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:34/0/physics_layer_0/angular_velocity = 0.0 168:34/0 = 0 168:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:34/0/physics_layer_0/angular_velocity = 0.0 169:34/0 = 0 169:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:34/0/physics_layer_0/angular_velocity = 0.0 170:34/0 = 0 170:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:34/0/physics_layer_0/angular_velocity = 0.0 171:34/0 = 0 171:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:34/0/physics_layer_0/angular_velocity = 0.0 172:34/0 = 0 172:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:34/0/physics_layer_0/angular_velocity = 0.0 173:34/0 = 0 173:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:34/0/physics_layer_0/angular_velocity = 0.0 174:34/0 = 0 174:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:34/0/physics_layer_0/angular_velocity = 0.0 175:34/0 = 0 175:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:34/0/physics_layer_0/angular_velocity = 0.0 176:34/0 = 0 176:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:34/0/physics_layer_0/angular_velocity = 0.0 177:34/0 = 0 177:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:34/0/physics_layer_0/angular_velocity = 0.0 178:34/0 = 0 178:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:34/0/physics_layer_0/angular_velocity = 0.0 179:34/0 = 0 179:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:34/0/physics_layer_0/angular_velocity = 0.0 180:34/0 = 0 180:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:34/0/physics_layer_0/angular_velocity = 0.0 181:34/0 = 0 181:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:34/0/physics_layer_0/angular_velocity = 0.0 182:34/0 = 0 182:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:34/0/physics_layer_0/angular_velocity = 0.0 183:34/0 = 0 183:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:34/0/physics_layer_0/angular_velocity = 0.0 184:34/0 = 0 184:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:34/0/physics_layer_0/angular_velocity = 0.0 185:34/0 = 0 185:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:34/0/physics_layer_0/angular_velocity = 0.0 186:34/0 = 0 186:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:34/0/physics_layer_0/angular_velocity = 0.0 187:34/0 = 0 187:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:34/0/physics_layer_0/angular_velocity = 0.0 188:34/0 = 0 188:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:34/0/physics_layer_0/angular_velocity = 0.0 189:34/0 = 0 189:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:34/0/physics_layer_0/angular_velocity = 0.0 190:34/0 = 0 190:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:34/0/physics_layer_0/angular_velocity = 0.0 191:34/0 = 0 191:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:34/0/physics_layer_0/angular_velocity = 0.0 0:35/0 = 0 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0 = 0 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 5:35/0 = 0 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 6:35/0 = 0 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 7:35/0 = 0 7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0 = 0 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0 = 0 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0 = 0 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0 = 0 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 19:35/0 = 0 19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:35/0/physics_layer_0/angular_velocity = 0.0 20:35/0 = 0 20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_0/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 32:35/0 = 0 32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_0/angular_velocity = 0.0 33:35/0 = 0 33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_0/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 35:35/0 = 0 35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_0/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 37:35/0 = 0 37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_0/angular_velocity = 0.0 38:35/0 = 0 38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_0/angular_velocity = 0.0 39:35/0 = 0 39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_0/angular_velocity = 0.0 40:35/0 = 0 40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_0/angular_velocity = 0.0 41:35/0 = 0 41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_0/angular_velocity = 0.0 42:35/0 = 0 42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_0/angular_velocity = 0.0 43:35/0 = 0 43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_0/angular_velocity = 0.0 44:35/0 = 0 44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_0/angular_velocity = 0.0 45:35/0 = 0 45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_0/angular_velocity = 0.0 46:35/0 = 0 46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_0/angular_velocity = 0.0 47:35/0 = 0 47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_0/angular_velocity = 0.0 48:35/0 = 0 48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:35/0/physics_layer_0/angular_velocity = 0.0 49:35/0 = 0 49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:35/0/physics_layer_0/angular_velocity = 0.0 50:35/0 = 0 50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:35/0/physics_layer_0/angular_velocity = 0.0 51:35/0 = 0 51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:35/0/physics_layer_0/angular_velocity = 0.0 52:35/0 = 0 52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:35/0/physics_layer_0/angular_velocity = 0.0 53:35/0 = 0 53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:35/0/physics_layer_0/angular_velocity = 0.0 54:35/0 = 0 54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:35/0/physics_layer_0/angular_velocity = 0.0 55:35/0 = 0 55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:35/0/physics_layer_0/angular_velocity = 0.0 56:35/0 = 0 56:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:35/0/physics_layer_0/angular_velocity = 0.0 57:35/0 = 0 57:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:35/0/physics_layer_0/angular_velocity = 0.0 58:35/0 = 0 58:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:35/0/physics_layer_0/angular_velocity = 0.0 59:35/0 = 0 59:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:35/0/physics_layer_0/angular_velocity = 0.0 60:35/0 = 0 60:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:35/0/physics_layer_0/angular_velocity = 0.0 61:35/0 = 0 61:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:35/0/physics_layer_0/angular_velocity = 0.0 62:35/0 = 0 62:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:35/0/physics_layer_0/angular_velocity = 0.0 63:35/0 = 0 63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:35/0/physics_layer_0/angular_velocity = 0.0 64:35/0 = 0 64:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:35/0/physics_layer_0/angular_velocity = 0.0 65:35/0 = 0 65:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:35/0/physics_layer_0/angular_velocity = 0.0 66:35/0 = 0 66:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:35/0/physics_layer_0/angular_velocity = 0.0 67:35/0 = 0 67:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:35/0/physics_layer_0/angular_velocity = 0.0 68:35/0 = 0 68:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:35/0/physics_layer_0/angular_velocity = 0.0 69:35/0 = 0 69:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:35/0/physics_layer_0/angular_velocity = 0.0 70:35/0 = 0 70:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:35/0/physics_layer_0/angular_velocity = 0.0 71:35/0 = 0 71:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:35/0/physics_layer_0/angular_velocity = 0.0 72:35/0 = 0 72:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:35/0/physics_layer_0/angular_velocity = 0.0 73:35/0 = 0 73:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:35/0/physics_layer_0/angular_velocity = 0.0 74:35/0 = 0 74:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:35/0/physics_layer_0/angular_velocity = 0.0 75:35/0 = 0 75:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:35/0/physics_layer_0/angular_velocity = 0.0 76:35/0 = 0 76:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:35/0/physics_layer_0/angular_velocity = 0.0 77:35/0 = 0 77:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:35/0/physics_layer_0/angular_velocity = 0.0 78:35/0 = 0 78:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:35/0/physics_layer_0/angular_velocity = 0.0 79:35/0 = 0 79:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:35/0/physics_layer_0/angular_velocity = 0.0 80:35/0 = 0 80:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:35/0/physics_layer_0/angular_velocity = 0.0 81:35/0 = 0 81:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:35/0/physics_layer_0/angular_velocity = 0.0 82:35/0 = 0 82:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:35/0/physics_layer_0/angular_velocity = 0.0 83:35/0 = 0 83:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:35/0/physics_layer_0/angular_velocity = 0.0 84:35/0 = 0 84:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:35/0/physics_layer_0/angular_velocity = 0.0 85:35/0 = 0 85:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:35/0/physics_layer_0/angular_velocity = 0.0 86:35/0 = 0 86:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:35/0/physics_layer_0/angular_velocity = 0.0 87:35/0 = 0 87:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:35/0/physics_layer_0/angular_velocity = 0.0 88:35/0 = 0 88:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:35/0/physics_layer_0/angular_velocity = 0.0 89:35/0 = 0 89:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:35/0/physics_layer_0/angular_velocity = 0.0 90:35/0 = 0 90:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:35/0/physics_layer_0/angular_velocity = 0.0 91:35/0 = 0 91:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:35/0/physics_layer_0/angular_velocity = 0.0 92:35/0 = 0 92:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:35/0/physics_layer_0/angular_velocity = 0.0 93:35/0 = 0 93:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:35/0/physics_layer_0/angular_velocity = 0.0 94:35/0 = 0 94:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:35/0/physics_layer_0/angular_velocity = 0.0 95:35/0 = 0 95:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:35/0/physics_layer_0/angular_velocity = 0.0 96:35/0 = 0 96:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:35/0/physics_layer_0/angular_velocity = 0.0 97:35/0 = 0 97:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:35/0/physics_layer_0/angular_velocity = 0.0 98:35/0 = 0 98:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:35/0/physics_layer_0/angular_velocity = 0.0 99:35/0 = 0 99:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:35/0/physics_layer_0/angular_velocity = 0.0 100:35/0 = 0 100:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:35/0/physics_layer_0/angular_velocity = 0.0 101:35/0 = 0 101:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:35/0/physics_layer_0/angular_velocity = 0.0 102:35/0 = 0 102:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:35/0/physics_layer_0/angular_velocity = 0.0 103:35/0 = 0 103:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:35/0/physics_layer_0/angular_velocity = 0.0 104:35/0 = 0 104:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:35/0/physics_layer_0/angular_velocity = 0.0 105:35/0 = 0 105:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:35/0/physics_layer_0/angular_velocity = 0.0 106:35/0 = 0 106:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:35/0/physics_layer_0/angular_velocity = 0.0 107:35/0 = 0 107:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:35/0/physics_layer_0/angular_velocity = 0.0 108:35/0 = 0 108:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:35/0/physics_layer_0/angular_velocity = 0.0 109:35/0 = 0 109:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:35/0/physics_layer_0/angular_velocity = 0.0 110:35/0 = 0 110:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:35/0/physics_layer_0/angular_velocity = 0.0 111:35/0 = 0 111:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:35/0/physics_layer_0/angular_velocity = 0.0 112:35/0 = 0 112:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:35/0/physics_layer_0/angular_velocity = 0.0 113:35/0 = 0 113:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:35/0/physics_layer_0/angular_velocity = 0.0 114:35/0 = 0 114:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:35/0/physics_layer_0/angular_velocity = 0.0 115:35/0 = 0 115:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:35/0/physics_layer_0/angular_velocity = 0.0 116:35/0 = 0 116:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:35/0/physics_layer_0/angular_velocity = 0.0 117:35/0 = 0 117:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:35/0/physics_layer_0/angular_velocity = 0.0 118:35/0 = 0 118:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:35/0/physics_layer_0/angular_velocity = 0.0 119:35/0 = 0 119:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:35/0/physics_layer_0/angular_velocity = 0.0 120:35/0 = 0 120:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:35/0/physics_layer_0/angular_velocity = 0.0 121:35/0 = 0 121:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:35/0/physics_layer_0/angular_velocity = 0.0 122:35/0 = 0 122:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:35/0/physics_layer_0/angular_velocity = 0.0 123:35/0 = 0 123:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:35/0/physics_layer_0/angular_velocity = 0.0 124:35/0 = 0 124:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:35/0/physics_layer_0/angular_velocity = 0.0 125:35/0 = 0 125:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:35/0/physics_layer_0/angular_velocity = 0.0 126:35/0 = 0 126:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:35/0/physics_layer_0/angular_velocity = 0.0 127:35/0 = 0 127:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:35/0/physics_layer_0/angular_velocity = 0.0 128:35/0 = 0 128:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:35/0/physics_layer_0/angular_velocity = 0.0 129:35/0 = 0 129:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:35/0/physics_layer_0/angular_velocity = 0.0 130:35/0 = 0 130:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:35/0/physics_layer_0/angular_velocity = 0.0 131:35/0 = 0 131:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:35/0/physics_layer_0/angular_velocity = 0.0 132:35/0 = 0 132:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:35/0/physics_layer_0/angular_velocity = 0.0 133:35/0 = 0 133:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:35/0/physics_layer_0/angular_velocity = 0.0 134:35/0 = 0 134:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:35/0/physics_layer_0/angular_velocity = 0.0 135:35/0 = 0 135:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:35/0/physics_layer_0/angular_velocity = 0.0 136:35/0 = 0 136:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:35/0/physics_layer_0/angular_velocity = 0.0 137:35/0 = 0 137:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:35/0/physics_layer_0/angular_velocity = 0.0 138:35/0 = 0 138:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:35/0/physics_layer_0/angular_velocity = 0.0 139:35/0 = 0 139:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:35/0/physics_layer_0/angular_velocity = 0.0 140:35/0 = 0 140:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:35/0/physics_layer_0/angular_velocity = 0.0 141:35/0 = 0 141:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:35/0/physics_layer_0/angular_velocity = 0.0 142:35/0 = 0 142:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:35/0/physics_layer_0/angular_velocity = 0.0 143:35/0 = 0 143:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:35/0/physics_layer_0/angular_velocity = 0.0 144:35/0 = 0 144:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:35/0/physics_layer_0/angular_velocity = 0.0 145:35/0 = 0 145:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:35/0/physics_layer_0/angular_velocity = 0.0 146:35/0 = 0 146:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:35/0/physics_layer_0/angular_velocity = 0.0 147:35/0 = 0 147:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:35/0/physics_layer_0/angular_velocity = 0.0 148:35/0 = 0 148:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:35/0/physics_layer_0/angular_velocity = 0.0 149:35/0 = 0 149:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:35/0/physics_layer_0/angular_velocity = 0.0 150:35/0 = 0 150:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:35/0/physics_layer_0/angular_velocity = 0.0 151:35/0 = 0 151:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:35/0/physics_layer_0/angular_velocity = 0.0 152:35/0 = 0 152:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:35/0/physics_layer_0/angular_velocity = 0.0 153:35/0 = 0 153:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:35/0/physics_layer_0/angular_velocity = 0.0 154:35/0 = 0 154:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:35/0/physics_layer_0/angular_velocity = 0.0 155:35/0 = 0 155:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:35/0/physics_layer_0/angular_velocity = 0.0 156:35/0 = 0 156:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:35/0/physics_layer_0/angular_velocity = 0.0 157:35/0 = 0 157:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:35/0/physics_layer_0/angular_velocity = 0.0 158:35/0 = 0 158:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:35/0/physics_layer_0/angular_velocity = 0.0 159:35/0 = 0 159:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:35/0/physics_layer_0/angular_velocity = 0.0 160:35/0 = 0 160:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:35/0/physics_layer_0/angular_velocity = 0.0 161:35/0 = 0 161:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:35/0/physics_layer_0/angular_velocity = 0.0 162:35/0 = 0 162:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:35/0/physics_layer_0/angular_velocity = 0.0 163:35/0 = 0 163:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:35/0/physics_layer_0/angular_velocity = 0.0 164:35/0 = 0 164:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:35/0/physics_layer_0/angular_velocity = 0.0 165:35/0 = 0 165:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:35/0/physics_layer_0/angular_velocity = 0.0 166:35/0 = 0 166:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:35/0/physics_layer_0/angular_velocity = 0.0 167:35/0 = 0 167:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:35/0/physics_layer_0/angular_velocity = 0.0 168:35/0 = 0 168:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:35/0/physics_layer_0/angular_velocity = 0.0 169:35/0 = 0 169:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:35/0/physics_layer_0/angular_velocity = 0.0 170:35/0 = 0 170:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:35/0/physics_layer_0/angular_velocity = 0.0 171:35/0 = 0 171:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:35/0/physics_layer_0/angular_velocity = 0.0 172:35/0 = 0 172:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:35/0/physics_layer_0/angular_velocity = 0.0 173:35/0 = 0 173:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:35/0/physics_layer_0/angular_velocity = 0.0 174:35/0 = 0 174:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:35/0/physics_layer_0/angular_velocity = 0.0 175:35/0 = 0 175:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:35/0/physics_layer_0/angular_velocity = 0.0 176:35/0 = 0 176:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:35/0/physics_layer_0/angular_velocity = 0.0 177:35/0 = 0 177:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:35/0/physics_layer_0/angular_velocity = 0.0 178:35/0 = 0 178:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:35/0/physics_layer_0/angular_velocity = 0.0 179:35/0 = 0 179:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:35/0/physics_layer_0/angular_velocity = 0.0 180:35/0 = 0 180:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:35/0/physics_layer_0/angular_velocity = 0.0 181:35/0 = 0 181:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:35/0/physics_layer_0/angular_velocity = 0.0 182:35/0 = 0 182:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:35/0/physics_layer_0/angular_velocity = 0.0 183:35/0 = 0 183:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:35/0/physics_layer_0/angular_velocity = 0.0 184:35/0 = 0 184:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:35/0/physics_layer_0/angular_velocity = 0.0 185:35/0 = 0 185:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:35/0/physics_layer_0/angular_velocity = 0.0 186:35/0 = 0 186:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:35/0/physics_layer_0/angular_velocity = 0.0 187:35/0 = 0 187:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:35/0/physics_layer_0/angular_velocity = 0.0 188:35/0 = 0 188:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:35/0/physics_layer_0/angular_velocity = 0.0 189:35/0 = 0 189:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:35/0/physics_layer_0/angular_velocity = 0.0 190:35/0 = 0 190:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:35/0/physics_layer_0/angular_velocity = 0.0 191:35/0 = 0 191:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:35/0/physics_layer_0/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 6:36/0 = 0 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 7:36/0 = 0 7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_0/angular_velocity = 0.0 8:36/0 = 0 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0 = 0 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0 = 0 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0 = 0 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 12:36/0 = 0 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0 = 0 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 15:36/0 = 0 15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 31:36/0 = 0 31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:36/0/physics_layer_0/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 37:36/0 = 0 37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_0/angular_velocity = 0.0 38:36/0 = 0 38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_0/angular_velocity = 0.0 39:36/0 = 0 39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:36/0/physics_layer_0/angular_velocity = 0.0 40:36/0 = 0 40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_0/angular_velocity = 0.0 41:36/0 = 0 41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_0/angular_velocity = 0.0 42:36/0 = 0 42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_0/angular_velocity = 0.0 43:36/0 = 0 43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:36/0/physics_layer_0/angular_velocity = 0.0 44:36/0 = 0 44:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:36/0/physics_layer_0/angular_velocity = 0.0 45:36/0 = 0 45:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:36/0/physics_layer_0/angular_velocity = 0.0 46:36/0 = 0 46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:36/0/physics_layer_0/angular_velocity = 0.0 47:36/0 = 0 47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:36/0/physics_layer_0/angular_velocity = 0.0 48:36/0 = 0 48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:36/0/physics_layer_0/angular_velocity = 0.0 49:36/0 = 0 49:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:36/0/physics_layer_0/angular_velocity = 0.0 50:36/0 = 0 50:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:36/0/physics_layer_0/angular_velocity = 0.0 51:36/0 = 0 51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:36/0/physics_layer_0/angular_velocity = 0.0 52:36/0 = 0 52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:36/0/physics_layer_0/angular_velocity = 0.0 53:36/0 = 0 53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:36/0/physics_layer_0/angular_velocity = 0.0 54:36/0 = 0 54:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:36/0/physics_layer_0/angular_velocity = 0.0 55:36/0 = 0 55:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:36/0/physics_layer_0/angular_velocity = 0.0 56:36/0 = 0 56:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:36/0/physics_layer_0/angular_velocity = 0.0 57:36/0 = 0 57:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:36/0/physics_layer_0/angular_velocity = 0.0 58:36/0 = 0 58:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:36/0/physics_layer_0/angular_velocity = 0.0 59:36/0 = 0 59:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:36/0/physics_layer_0/angular_velocity = 0.0 60:36/0 = 0 60:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:36/0/physics_layer_0/angular_velocity = 0.0 61:36/0 = 0 61:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:36/0/physics_layer_0/angular_velocity = 0.0 62:36/0 = 0 62:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:36/0/physics_layer_0/angular_velocity = 0.0 63:36/0 = 0 63:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:36/0/physics_layer_0/angular_velocity = 0.0 64:36/0 = 0 64:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:36/0/physics_layer_0/angular_velocity = 0.0 65:36/0 = 0 65:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:36/0/physics_layer_0/angular_velocity = 0.0 66:36/0 = 0 66:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:36/0/physics_layer_0/angular_velocity = 0.0 67:36/0 = 0 67:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:36/0/physics_layer_0/angular_velocity = 0.0 68:36/0 = 0 68:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:36/0/physics_layer_0/angular_velocity = 0.0 69:36/0 = 0 69:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:36/0/physics_layer_0/angular_velocity = 0.0 70:36/0 = 0 70:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:36/0/physics_layer_0/angular_velocity = 0.0 71:36/0 = 0 71:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:36/0/physics_layer_0/angular_velocity = 0.0 72:36/0 = 0 72:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:36/0/physics_layer_0/angular_velocity = 0.0 73:36/0 = 0 73:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:36/0/physics_layer_0/angular_velocity = 0.0 74:36/0 = 0 74:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:36/0/physics_layer_0/angular_velocity = 0.0 75:36/0 = 0 75:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:36/0/physics_layer_0/angular_velocity = 0.0 76:36/0 = 0 76:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:36/0/physics_layer_0/angular_velocity = 0.0 77:36/0 = 0 77:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:36/0/physics_layer_0/angular_velocity = 0.0 78:36/0 = 0 78:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:36/0/physics_layer_0/angular_velocity = 0.0 79:36/0 = 0 79:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:36/0/physics_layer_0/angular_velocity = 0.0 80:36/0 = 0 80:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:36/0/physics_layer_0/angular_velocity = 0.0 81:36/0 = 0 81:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:36/0/physics_layer_0/angular_velocity = 0.0 82:36/0 = 0 82:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:36/0/physics_layer_0/angular_velocity = 0.0 83:36/0 = 0 83:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:36/0/physics_layer_0/angular_velocity = 0.0 84:36/0 = 0 84:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:36/0/physics_layer_0/angular_velocity = 0.0 85:36/0 = 0 85:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:36/0/physics_layer_0/angular_velocity = 0.0 86:36/0 = 0 86:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:36/0/physics_layer_0/angular_velocity = 0.0 87:36/0 = 0 87:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:36/0/physics_layer_0/angular_velocity = 0.0 88:36/0 = 0 88:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:36/0/physics_layer_0/angular_velocity = 0.0 89:36/0 = 0 89:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:36/0/physics_layer_0/angular_velocity = 0.0 90:36/0 = 0 90:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:36/0/physics_layer_0/angular_velocity = 0.0 91:36/0 = 0 91:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:36/0/physics_layer_0/angular_velocity = 0.0 92:36/0 = 0 92:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:36/0/physics_layer_0/angular_velocity = 0.0 93:36/0 = 0 93:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:36/0/physics_layer_0/angular_velocity = 0.0 94:36/0 = 0 94:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:36/0/physics_layer_0/angular_velocity = 0.0 95:36/0 = 0 95:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:36/0/physics_layer_0/angular_velocity = 0.0 96:36/0 = 0 96:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:36/0/physics_layer_0/angular_velocity = 0.0 97:36/0 = 0 97:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:36/0/physics_layer_0/angular_velocity = 0.0 98:36/0 = 0 98:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:36/0/physics_layer_0/angular_velocity = 0.0 99:36/0 = 0 99:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:36/0/physics_layer_0/angular_velocity = 0.0 100:36/0 = 0 100:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:36/0/physics_layer_0/angular_velocity = 0.0 101:36/0 = 0 101:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:36/0/physics_layer_0/angular_velocity = 0.0 102:36/0 = 0 102:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:36/0/physics_layer_0/angular_velocity = 0.0 103:36/0 = 0 103:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:36/0/physics_layer_0/angular_velocity = 0.0 104:36/0 = 0 104:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:36/0/physics_layer_0/angular_velocity = 0.0 105:36/0 = 0 105:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:36/0/physics_layer_0/angular_velocity = 0.0 106:36/0 = 0 106:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:36/0/physics_layer_0/angular_velocity = 0.0 107:36/0 = 0 107:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:36/0/physics_layer_0/angular_velocity = 0.0 108:36/0 = 0 108:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:36/0/physics_layer_0/angular_velocity = 0.0 109:36/0 = 0 109:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:36/0/physics_layer_0/angular_velocity = 0.0 110:36/0 = 0 110:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:36/0/physics_layer_0/angular_velocity = 0.0 111:36/0 = 0 111:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:36/0/physics_layer_0/angular_velocity = 0.0 112:36/0 = 0 112:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:36/0/physics_layer_0/angular_velocity = 0.0 113:36/0 = 0 113:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:36/0/physics_layer_0/angular_velocity = 0.0 114:36/0 = 0 114:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:36/0/physics_layer_0/angular_velocity = 0.0 115:36/0 = 0 115:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:36/0/physics_layer_0/angular_velocity = 0.0 116:36/0 = 0 116:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:36/0/physics_layer_0/angular_velocity = 0.0 117:36/0 = 0 117:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:36/0/physics_layer_0/angular_velocity = 0.0 118:36/0 = 0 118:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:36/0/physics_layer_0/angular_velocity = 0.0 119:36/0 = 0 119:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:36/0/physics_layer_0/angular_velocity = 0.0 120:36/0 = 0 120:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:36/0/physics_layer_0/angular_velocity = 0.0 121:36/0 = 0 121:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:36/0/physics_layer_0/angular_velocity = 0.0 122:36/0 = 0 122:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:36/0/physics_layer_0/angular_velocity = 0.0 123:36/0 = 0 123:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:36/0/physics_layer_0/angular_velocity = 0.0 124:36/0 = 0 124:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:36/0/physics_layer_0/angular_velocity = 0.0 125:36/0 = 0 125:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:36/0/physics_layer_0/angular_velocity = 0.0 126:36/0 = 0 126:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:36/0/physics_layer_0/angular_velocity = 0.0 127:36/0 = 0 127:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:36/0/physics_layer_0/angular_velocity = 0.0 128:36/0 = 0 128:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:36/0/physics_layer_0/angular_velocity = 0.0 129:36/0 = 0 129:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:36/0/physics_layer_0/angular_velocity = 0.0 130:36/0 = 0 130:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:36/0/physics_layer_0/angular_velocity = 0.0 131:36/0 = 0 131:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:36/0/physics_layer_0/angular_velocity = 0.0 132:36/0 = 0 132:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:36/0/physics_layer_0/angular_velocity = 0.0 133:36/0 = 0 133:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:36/0/physics_layer_0/angular_velocity = 0.0 134:36/0 = 0 134:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:36/0/physics_layer_0/angular_velocity = 0.0 135:36/0 = 0 135:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:36/0/physics_layer_0/angular_velocity = 0.0 136:36/0 = 0 136:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:36/0/physics_layer_0/angular_velocity = 0.0 137:36/0 = 0 137:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:36/0/physics_layer_0/angular_velocity = 0.0 138:36/0 = 0 138:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:36/0/physics_layer_0/angular_velocity = 0.0 139:36/0 = 0 139:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:36/0/physics_layer_0/angular_velocity = 0.0 140:36/0 = 0 140:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:36/0/physics_layer_0/angular_velocity = 0.0 141:36/0 = 0 141:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:36/0/physics_layer_0/angular_velocity = 0.0 142:36/0 = 0 142:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:36/0/physics_layer_0/angular_velocity = 0.0 143:36/0 = 0 143:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:36/0/physics_layer_0/angular_velocity = 0.0 144:36/0 = 0 144:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:36/0/physics_layer_0/angular_velocity = 0.0 145:36/0 = 0 145:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:36/0/physics_layer_0/angular_velocity = 0.0 146:36/0 = 0 146:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:36/0/physics_layer_0/angular_velocity = 0.0 147:36/0 = 0 147:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:36/0/physics_layer_0/angular_velocity = 0.0 148:36/0 = 0 148:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:36/0/physics_layer_0/angular_velocity = 0.0 149:36/0 = 0 149:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:36/0/physics_layer_0/angular_velocity = 0.0 150:36/0 = 0 150:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:36/0/physics_layer_0/angular_velocity = 0.0 151:36/0 = 0 151:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:36/0/physics_layer_0/angular_velocity = 0.0 152:36/0 = 0 152:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:36/0/physics_layer_0/angular_velocity = 0.0 153:36/0 = 0 153:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:36/0/physics_layer_0/angular_velocity = 0.0 154:36/0 = 0 154:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:36/0/physics_layer_0/angular_velocity = 0.0 155:36/0 = 0 155:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:36/0/physics_layer_0/angular_velocity = 0.0 156:36/0 = 0 156:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:36/0/physics_layer_0/angular_velocity = 0.0 157:36/0 = 0 157:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:36/0/physics_layer_0/angular_velocity = 0.0 158:36/0 = 0 158:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:36/0/physics_layer_0/angular_velocity = 0.0 159:36/0 = 0 159:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:36/0/physics_layer_0/angular_velocity = 0.0 160:36/0 = 0 160:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:36/0/physics_layer_0/angular_velocity = 0.0 161:36/0 = 0 161:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:36/0/physics_layer_0/angular_velocity = 0.0 162:36/0 = 0 162:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:36/0/physics_layer_0/angular_velocity = 0.0 163:36/0 = 0 163:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:36/0/physics_layer_0/angular_velocity = 0.0 164:36/0 = 0 164:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:36/0/physics_layer_0/angular_velocity = 0.0 165:36/0 = 0 165:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:36/0/physics_layer_0/angular_velocity = 0.0 166:36/0 = 0 166:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:36/0/physics_layer_0/angular_velocity = 0.0 167:36/0 = 0 167:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:36/0/physics_layer_0/angular_velocity = 0.0 168:36/0 = 0 168:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:36/0/physics_layer_0/angular_velocity = 0.0 169:36/0 = 0 169:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:36/0/physics_layer_0/angular_velocity = 0.0 170:36/0 = 0 170:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:36/0/physics_layer_0/angular_velocity = 0.0 171:36/0 = 0 171:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:36/0/physics_layer_0/angular_velocity = 0.0 172:36/0 = 0 172:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:36/0/physics_layer_0/angular_velocity = 0.0 173:36/0 = 0 173:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:36/0/physics_layer_0/angular_velocity = 0.0 174:36/0 = 0 174:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:36/0/physics_layer_0/angular_velocity = 0.0 175:36/0 = 0 175:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:36/0/physics_layer_0/angular_velocity = 0.0 176:36/0 = 0 176:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:36/0/physics_layer_0/angular_velocity = 0.0 177:36/0 = 0 177:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:36/0/physics_layer_0/angular_velocity = 0.0 178:36/0 = 0 178:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:36/0/physics_layer_0/angular_velocity = 0.0 179:36/0 = 0 179:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:36/0/physics_layer_0/angular_velocity = 0.0 180:36/0 = 0 180:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:36/0/physics_layer_0/angular_velocity = 0.0 181:36/0 = 0 181:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:36/0/physics_layer_0/angular_velocity = 0.0 182:36/0 = 0 182:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:36/0/physics_layer_0/angular_velocity = 0.0 183:36/0 = 0 183:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:36/0/physics_layer_0/angular_velocity = 0.0 184:36/0 = 0 184:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:36/0/physics_layer_0/angular_velocity = 0.0 185:36/0 = 0 185:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:36/0/physics_layer_0/angular_velocity = 0.0 186:36/0 = 0 186:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:36/0/physics_layer_0/angular_velocity = 0.0 187:36/0 = 0 187:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:36/0/physics_layer_0/angular_velocity = 0.0 188:36/0 = 0 188:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:36/0/physics_layer_0/angular_velocity = 0.0 189:36/0 = 0 189:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:36/0/physics_layer_0/angular_velocity = 0.0 190:36/0 = 0 190:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:36/0/physics_layer_0/angular_velocity = 0.0 191:36/0 = 0 191:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:36/0/physics_layer_0/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 6:37/0 = 0 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 7:37/0 = 0 7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0 = 0 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 9:37/0 = 0 9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0 = 0 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0 = 0 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0 = 0 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 13:37/0 = 0 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0 = 0 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 15:37/0 = 0 15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0 = 0 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 28:37/0 = 0 28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_0/angular_velocity = 0.0 29:37/0 = 0 29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:37/0/physics_layer_0/angular_velocity = 0.0 30:37/0 = 0 30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_0/angular_velocity = 0.0 31:37/0 = 0 31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:37/0/physics_layer_0/angular_velocity = 0.0 32:37/0 = 0 32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_0/angular_velocity = 0.0 33:37/0 = 0 33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:37/0/physics_layer_0/angular_velocity = 0.0 34:37/0 = 0 34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:37/0/physics_layer_0/angular_velocity = 0.0 35:37/0 = 0 35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_0/angular_velocity = 0.0 36:37/0 = 0 36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_0/angular_velocity = 0.0 37:37/0 = 0 37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_0/angular_velocity = 0.0 38:37/0 = 0 38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_0/angular_velocity = 0.0 39:37/0 = 0 39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:37/0/physics_layer_0/angular_velocity = 0.0 40:37/0 = 0 40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_0/angular_velocity = 0.0 41:37/0 = 0 41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_0/angular_velocity = 0.0 42:37/0 = 0 42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_0/angular_velocity = 0.0 43:37/0 = 0 43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:37/0/physics_layer_0/angular_velocity = 0.0 44:37/0 = 0 44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:37/0/physics_layer_0/angular_velocity = 0.0 45:37/0 = 0 45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:37/0/physics_layer_0/angular_velocity = 0.0 46:37/0 = 0 46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:37/0/physics_layer_0/angular_velocity = 0.0 47:37/0 = 0 47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:37/0/physics_layer_0/angular_velocity = 0.0 48:37/0 = 0 48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:37/0/physics_layer_0/angular_velocity = 0.0 49:37/0 = 0 49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:37/0/physics_layer_0/angular_velocity = 0.0 50:37/0 = 0 50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:37/0/physics_layer_0/angular_velocity = 0.0 51:37/0 = 0 51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:37/0/physics_layer_0/angular_velocity = 0.0 52:37/0 = 0 52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:37/0/physics_layer_0/angular_velocity = 0.0 53:37/0 = 0 53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:37/0/physics_layer_0/angular_velocity = 0.0 54:37/0 = 0 54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:37/0/physics_layer_0/angular_velocity = 0.0 55:37/0 = 0 55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:37/0/physics_layer_0/angular_velocity = 0.0 56:37/0 = 0 56:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:37/0/physics_layer_0/angular_velocity = 0.0 57:37/0 = 0 57:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:37/0/physics_layer_0/angular_velocity = 0.0 58:37/0 = 0 58:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:37/0/physics_layer_0/angular_velocity = 0.0 59:37/0 = 0 59:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:37/0/physics_layer_0/angular_velocity = 0.0 60:37/0 = 0 60:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:37/0/physics_layer_0/angular_velocity = 0.0 61:37/0 = 0 61:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:37/0/physics_layer_0/angular_velocity = 0.0 62:37/0 = 0 62:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:37/0/physics_layer_0/angular_velocity = 0.0 63:37/0 = 0 63:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:37/0/physics_layer_0/angular_velocity = 0.0 64:37/0 = 0 64:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:37/0/physics_layer_0/angular_velocity = 0.0 65:37/0 = 0 65:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:37/0/physics_layer_0/angular_velocity = 0.0 66:37/0 = 0 66:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:37/0/physics_layer_0/angular_velocity = 0.0 67:37/0 = 0 67:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:37/0/physics_layer_0/angular_velocity = 0.0 68:37/0 = 0 68:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:37/0/physics_layer_0/angular_velocity = 0.0 69:37/0 = 0 69:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:37/0/physics_layer_0/angular_velocity = 0.0 70:37/0 = 0 70:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:37/0/physics_layer_0/angular_velocity = 0.0 71:37/0 = 0 71:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:37/0/physics_layer_0/angular_velocity = 0.0 72:37/0 = 0 72:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:37/0/physics_layer_0/angular_velocity = 0.0 73:37/0 = 0 73:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:37/0/physics_layer_0/angular_velocity = 0.0 74:37/0 = 0 74:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:37/0/physics_layer_0/angular_velocity = 0.0 75:37/0 = 0 75:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:37/0/physics_layer_0/angular_velocity = 0.0 76:37/0 = 0 76:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:37/0/physics_layer_0/angular_velocity = 0.0 77:37/0 = 0 77:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:37/0/physics_layer_0/angular_velocity = 0.0 78:37/0 = 0 78:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:37/0/physics_layer_0/angular_velocity = 0.0 79:37/0 = 0 79:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:37/0/physics_layer_0/angular_velocity = 0.0 80:37/0 = 0 80:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:37/0/physics_layer_0/angular_velocity = 0.0 81:37/0 = 0 81:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:37/0/physics_layer_0/angular_velocity = 0.0 82:37/0 = 0 82:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:37/0/physics_layer_0/angular_velocity = 0.0 83:37/0 = 0 83:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:37/0/physics_layer_0/angular_velocity = 0.0 84:37/0 = 0 84:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:37/0/physics_layer_0/angular_velocity = 0.0 85:37/0 = 0 85:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:37/0/physics_layer_0/angular_velocity = 0.0 86:37/0 = 0 86:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:37/0/physics_layer_0/angular_velocity = 0.0 87:37/0 = 0 87:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:37/0/physics_layer_0/angular_velocity = 0.0 88:37/0 = 0 88:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:37/0/physics_layer_0/angular_velocity = 0.0 89:37/0 = 0 89:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:37/0/physics_layer_0/angular_velocity = 0.0 90:37/0 = 0 90:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:37/0/physics_layer_0/angular_velocity = 0.0 91:37/0 = 0 91:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:37/0/physics_layer_0/angular_velocity = 0.0 92:37/0 = 0 92:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:37/0/physics_layer_0/angular_velocity = 0.0 93:37/0 = 0 93:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:37/0/physics_layer_0/angular_velocity = 0.0 94:37/0 = 0 94:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:37/0/physics_layer_0/angular_velocity = 0.0 95:37/0 = 0 95:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:37/0/physics_layer_0/angular_velocity = 0.0 96:37/0 = 0 96:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:37/0/physics_layer_0/angular_velocity = 0.0 97:37/0 = 0 97:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:37/0/physics_layer_0/angular_velocity = 0.0 98:37/0 = 0 98:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:37/0/physics_layer_0/angular_velocity = 0.0 99:37/0 = 0 99:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:37/0/physics_layer_0/angular_velocity = 0.0 100:37/0 = 0 100:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:37/0/physics_layer_0/angular_velocity = 0.0 101:37/0 = 0 101:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:37/0/physics_layer_0/angular_velocity = 0.0 102:37/0 = 0 102:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:37/0/physics_layer_0/angular_velocity = 0.0 103:37/0 = 0 103:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:37/0/physics_layer_0/angular_velocity = 0.0 104:37/0 = 0 104:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:37/0/physics_layer_0/angular_velocity = 0.0 105:37/0 = 0 105:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:37/0/physics_layer_0/angular_velocity = 0.0 106:37/0 = 0 106:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:37/0/physics_layer_0/angular_velocity = 0.0 107:37/0 = 0 107:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:37/0/physics_layer_0/angular_velocity = 0.0 108:37/0 = 0 108:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:37/0/physics_layer_0/angular_velocity = 0.0 109:37/0 = 0 109:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:37/0/physics_layer_0/angular_velocity = 0.0 110:37/0 = 0 110:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:37/0/physics_layer_0/angular_velocity = 0.0 111:37/0 = 0 111:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:37/0/physics_layer_0/angular_velocity = 0.0 112:37/0 = 0 112:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:37/0/physics_layer_0/angular_velocity = 0.0 113:37/0 = 0 113:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:37/0/physics_layer_0/angular_velocity = 0.0 114:37/0 = 0 114:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:37/0/physics_layer_0/angular_velocity = 0.0 115:37/0 = 0 115:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:37/0/physics_layer_0/angular_velocity = 0.0 116:37/0 = 0 116:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:37/0/physics_layer_0/angular_velocity = 0.0 117:37/0 = 0 117:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:37/0/physics_layer_0/angular_velocity = 0.0 118:37/0 = 0 118:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:37/0/physics_layer_0/angular_velocity = 0.0 119:37/0 = 0 119:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:37/0/physics_layer_0/angular_velocity = 0.0 120:37/0 = 0 120:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:37/0/physics_layer_0/angular_velocity = 0.0 121:37/0 = 0 121:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:37/0/physics_layer_0/angular_velocity = 0.0 122:37/0 = 0 122:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:37/0/physics_layer_0/angular_velocity = 0.0 123:37/0 = 0 123:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:37/0/physics_layer_0/angular_velocity = 0.0 124:37/0 = 0 124:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:37/0/physics_layer_0/angular_velocity = 0.0 125:37/0 = 0 125:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:37/0/physics_layer_0/angular_velocity = 0.0 126:37/0 = 0 126:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:37/0/physics_layer_0/angular_velocity = 0.0 127:37/0 = 0 127:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:37/0/physics_layer_0/angular_velocity = 0.0 128:37/0 = 0 128:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:37/0/physics_layer_0/angular_velocity = 0.0 129:37/0 = 0 129:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:37/0/physics_layer_0/angular_velocity = 0.0 130:37/0 = 0 130:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:37/0/physics_layer_0/angular_velocity = 0.0 131:37/0 = 0 131:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:37/0/physics_layer_0/angular_velocity = 0.0 132:37/0 = 0 132:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:37/0/physics_layer_0/angular_velocity = 0.0 133:37/0 = 0 133:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:37/0/physics_layer_0/angular_velocity = 0.0 134:37/0 = 0 134:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:37/0/physics_layer_0/angular_velocity = 0.0 135:37/0 = 0 135:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:37/0/physics_layer_0/angular_velocity = 0.0 136:37/0 = 0 136:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:37/0/physics_layer_0/angular_velocity = 0.0 137:37/0 = 0 137:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:37/0/physics_layer_0/angular_velocity = 0.0 138:37/0 = 0 138:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:37/0/physics_layer_0/angular_velocity = 0.0 139:37/0 = 0 139:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:37/0/physics_layer_0/angular_velocity = 0.0 140:37/0 = 0 140:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:37/0/physics_layer_0/angular_velocity = 0.0 141:37/0 = 0 141:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:37/0/physics_layer_0/angular_velocity = 0.0 142:37/0 = 0 142:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:37/0/physics_layer_0/angular_velocity = 0.0 143:37/0 = 0 143:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:37/0/physics_layer_0/angular_velocity = 0.0 144:37/0 = 0 144:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:37/0/physics_layer_0/angular_velocity = 0.0 145:37/0 = 0 145:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:37/0/physics_layer_0/angular_velocity = 0.0 146:37/0 = 0 146:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:37/0/physics_layer_0/angular_velocity = 0.0 147:37/0 = 0 147:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:37/0/physics_layer_0/angular_velocity = 0.0 148:37/0 = 0 148:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:37/0/physics_layer_0/angular_velocity = 0.0 149:37/0 = 0 149:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:37/0/physics_layer_0/angular_velocity = 0.0 150:37/0 = 0 150:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:37/0/physics_layer_0/angular_velocity = 0.0 151:37/0 = 0 151:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:37/0/physics_layer_0/angular_velocity = 0.0 152:37/0 = 0 152:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:37/0/physics_layer_0/angular_velocity = 0.0 153:37/0 = 0 153:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:37/0/physics_layer_0/angular_velocity = 0.0 154:37/0 = 0 154:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:37/0/physics_layer_0/angular_velocity = 0.0 155:37/0 = 0 155:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:37/0/physics_layer_0/angular_velocity = 0.0 156:37/0 = 0 156:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:37/0/physics_layer_0/angular_velocity = 0.0 157:37/0 = 0 157:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:37/0/physics_layer_0/angular_velocity = 0.0 158:37/0 = 0 158:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:37/0/physics_layer_0/angular_velocity = 0.0 159:37/0 = 0 159:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:37/0/physics_layer_0/angular_velocity = 0.0 160:37/0 = 0 160:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:37/0/physics_layer_0/angular_velocity = 0.0 161:37/0 = 0 161:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:37/0/physics_layer_0/angular_velocity = 0.0 162:37/0 = 0 162:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:37/0/physics_layer_0/angular_velocity = 0.0 163:37/0 = 0 163:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:37/0/physics_layer_0/angular_velocity = 0.0 164:37/0 = 0 164:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:37/0/physics_layer_0/angular_velocity = 0.0 165:37/0 = 0 165:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:37/0/physics_layer_0/angular_velocity = 0.0 166:37/0 = 0 166:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:37/0/physics_layer_0/angular_velocity = 0.0 167:37/0 = 0 167:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:37/0/physics_layer_0/angular_velocity = 0.0 168:37/0 = 0 168:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:37/0/physics_layer_0/angular_velocity = 0.0 169:37/0 = 0 169:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:37/0/physics_layer_0/angular_velocity = 0.0 170:37/0 = 0 170:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:37/0/physics_layer_0/angular_velocity = 0.0 171:37/0 = 0 171:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:37/0/physics_layer_0/angular_velocity = 0.0 172:37/0 = 0 172:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:37/0/physics_layer_0/angular_velocity = 0.0 173:37/0 = 0 173:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:37/0/physics_layer_0/angular_velocity = 0.0 174:37/0 = 0 174:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:37/0/physics_layer_0/angular_velocity = 0.0 175:37/0 = 0 175:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:37/0/physics_layer_0/angular_velocity = 0.0 176:37/0 = 0 176:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:37/0/physics_layer_0/angular_velocity = 0.0 177:37/0 = 0 177:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:37/0/physics_layer_0/angular_velocity = 0.0 178:37/0 = 0 178:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:37/0/physics_layer_0/angular_velocity = 0.0 179:37/0 = 0 179:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:37/0/physics_layer_0/angular_velocity = 0.0 180:37/0 = 0 180:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:37/0/physics_layer_0/angular_velocity = 0.0 181:37/0 = 0 181:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:37/0/physics_layer_0/angular_velocity = 0.0 182:37/0 = 0 182:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:37/0/physics_layer_0/angular_velocity = 0.0 183:37/0 = 0 183:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:37/0/physics_layer_0/angular_velocity = 0.0 184:37/0 = 0 184:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:37/0/physics_layer_0/angular_velocity = 0.0 185:37/0 = 0 185:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:37/0/physics_layer_0/angular_velocity = 0.0 186:37/0 = 0 186:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:37/0/physics_layer_0/angular_velocity = 0.0 187:37/0 = 0 187:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:37/0/physics_layer_0/angular_velocity = 0.0 188:37/0 = 0 188:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:37/0/physics_layer_0/angular_velocity = 0.0 189:37/0 = 0 189:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:37/0/physics_layer_0/angular_velocity = 0.0 190:37/0 = 0 190:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:37/0/physics_layer_0/angular_velocity = 0.0 191:37/0 = 0 191:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:37/0/physics_layer_0/angular_velocity = 0.0 0:38/0 = 0 0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_0/angular_velocity = 0.0 1:38/0 = 0 1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0 = 0 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0 = 0 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0 = 0 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0 = 0 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0 = 0 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 7:38/0 = 0 7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_0/angular_velocity = 0.0 8:38/0 = 0 8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_0/angular_velocity = 0.0 9:38/0 = 0 9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0 = 0 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0 = 0 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0 = 0 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 13:38/0 = 0 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0 = 0 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 15:38/0 = 0 15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 24:38/0 = 0 24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_0/angular_velocity = 0.0 25:38/0 = 0 25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 28:38/0 = 0 28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_0/angular_velocity = 0.0 29:38/0 = 0 29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:38/0/physics_layer_0/angular_velocity = 0.0 30:38/0 = 0 30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_0/angular_velocity = 0.0 31:38/0 = 0 31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:38/0/physics_layer_0/angular_velocity = 0.0 32:38/0 = 0 32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:38/0/physics_layer_0/angular_velocity = 0.0 33:38/0 = 0 33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:38/0/physics_layer_0/angular_velocity = 0.0 34:38/0 = 0 34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:38/0/physics_layer_0/angular_velocity = 0.0 35:38/0 = 0 35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_0/angular_velocity = 0.0 36:38/0 = 0 36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_0/angular_velocity = 0.0 37:38/0 = 0 37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_0/angular_velocity = 0.0 38:38/0 = 0 38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_0/angular_velocity = 0.0 39:38/0 = 0 39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:38/0/physics_layer_0/angular_velocity = 0.0 40:38/0 = 0 40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_0/angular_velocity = 0.0 41:38/0 = 0 41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_0/angular_velocity = 0.0 42:38/0 = 0 42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_0/angular_velocity = 0.0 43:38/0 = 0 43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:38/0/physics_layer_0/angular_velocity = 0.0 44:38/0 = 0 44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:38/0/physics_layer_0/angular_velocity = 0.0 45:38/0 = 0 45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:38/0/physics_layer_0/angular_velocity = 0.0 46:38/0 = 0 46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:38/0/physics_layer_0/angular_velocity = 0.0 47:38/0 = 0 47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:38/0/physics_layer_0/angular_velocity = 0.0 48:38/0 = 0 48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:38/0/physics_layer_0/angular_velocity = 0.0 49:38/0 = 0 49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:38/0/physics_layer_0/angular_velocity = 0.0 50:38/0 = 0 50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:38/0/physics_layer_0/angular_velocity = 0.0 51:38/0 = 0 51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:38/0/physics_layer_0/angular_velocity = 0.0 52:38/0 = 0 52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:38/0/physics_layer_0/angular_velocity = 0.0 53:38/0 = 0 53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:38/0/physics_layer_0/angular_velocity = 0.0 54:38/0 = 0 54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:38/0/physics_layer_0/angular_velocity = 0.0 55:38/0 = 0 55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:38/0/physics_layer_0/angular_velocity = 0.0 56:38/0 = 0 56:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:38/0/physics_layer_0/angular_velocity = 0.0 57:38/0 = 0 57:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:38/0/physics_layer_0/angular_velocity = 0.0 58:38/0 = 0 58:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:38/0/physics_layer_0/angular_velocity = 0.0 59:38/0 = 0 59:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:38/0/physics_layer_0/angular_velocity = 0.0 60:38/0 = 0 60:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:38/0/physics_layer_0/angular_velocity = 0.0 61:38/0 = 0 61:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:38/0/physics_layer_0/angular_velocity = 0.0 62:38/0 = 0 62:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:38/0/physics_layer_0/angular_velocity = 0.0 63:38/0 = 0 63:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:38/0/physics_layer_0/angular_velocity = 0.0 64:38/0 = 0 64:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:38/0/physics_layer_0/angular_velocity = 0.0 65:38/0 = 0 65:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:38/0/physics_layer_0/angular_velocity = 0.0 66:38/0 = 0 66:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:38/0/physics_layer_0/angular_velocity = 0.0 67:38/0 = 0 67:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:38/0/physics_layer_0/angular_velocity = 0.0 68:38/0 = 0 68:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:38/0/physics_layer_0/angular_velocity = 0.0 69:38/0 = 0 69:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:38/0/physics_layer_0/angular_velocity = 0.0 70:38/0 = 0 70:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:38/0/physics_layer_0/angular_velocity = 0.0 71:38/0 = 0 71:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:38/0/physics_layer_0/angular_velocity = 0.0 72:38/0 = 0 72:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:38/0/physics_layer_0/angular_velocity = 0.0 73:38/0 = 0 73:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:38/0/physics_layer_0/angular_velocity = 0.0 74:38/0 = 0 74:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:38/0/physics_layer_0/angular_velocity = 0.0 75:38/0 = 0 75:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:38/0/physics_layer_0/angular_velocity = 0.0 76:38/0 = 0 76:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:38/0/physics_layer_0/angular_velocity = 0.0 77:38/0 = 0 77:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:38/0/physics_layer_0/angular_velocity = 0.0 78:38/0 = 0 78:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:38/0/physics_layer_0/angular_velocity = 0.0 79:38/0 = 0 79:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:38/0/physics_layer_0/angular_velocity = 0.0 80:38/0 = 0 80:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:38/0/physics_layer_0/angular_velocity = 0.0 81:38/0 = 0 81:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:38/0/physics_layer_0/angular_velocity = 0.0 82:38/0 = 0 82:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:38/0/physics_layer_0/angular_velocity = 0.0 83:38/0 = 0 83:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:38/0/physics_layer_0/angular_velocity = 0.0 84:38/0 = 0 84:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:38/0/physics_layer_0/angular_velocity = 0.0 85:38/0 = 0 85:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:38/0/physics_layer_0/angular_velocity = 0.0 86:38/0 = 0 86:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:38/0/physics_layer_0/angular_velocity = 0.0 87:38/0 = 0 87:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:38/0/physics_layer_0/angular_velocity = 0.0 88:38/0 = 0 88:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:38/0/physics_layer_0/angular_velocity = 0.0 89:38/0 = 0 89:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:38/0/physics_layer_0/angular_velocity = 0.0 90:38/0 = 0 90:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:38/0/physics_layer_0/angular_velocity = 0.0 91:38/0 = 0 91:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:38/0/physics_layer_0/angular_velocity = 0.0 92:38/0 = 0 92:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:38/0/physics_layer_0/angular_velocity = 0.0 93:38/0 = 0 93:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:38/0/physics_layer_0/angular_velocity = 0.0 94:38/0 = 0 94:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:38/0/physics_layer_0/angular_velocity = 0.0 95:38/0 = 0 95:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:38/0/physics_layer_0/angular_velocity = 0.0 96:38/0 = 0 96:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:38/0/physics_layer_0/angular_velocity = 0.0 97:38/0 = 0 97:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:38/0/physics_layer_0/angular_velocity = 0.0 98:38/0 = 0 98:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:38/0/physics_layer_0/angular_velocity = 0.0 99:38/0 = 0 99:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:38/0/physics_layer_0/angular_velocity = 0.0 100:38/0 = 0 100:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:38/0/physics_layer_0/angular_velocity = 0.0 101:38/0 = 0 101:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:38/0/physics_layer_0/angular_velocity = 0.0 102:38/0 = 0 102:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:38/0/physics_layer_0/angular_velocity = 0.0 103:38/0 = 0 103:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:38/0/physics_layer_0/angular_velocity = 0.0 104:38/0 = 0 104:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:38/0/physics_layer_0/angular_velocity = 0.0 105:38/0 = 0 105:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:38/0/physics_layer_0/angular_velocity = 0.0 106:38/0 = 0 106:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:38/0/physics_layer_0/angular_velocity = 0.0 107:38/0 = 0 107:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:38/0/physics_layer_0/angular_velocity = 0.0 108:38/0 = 0 108:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:38/0/physics_layer_0/angular_velocity = 0.0 109:38/0 = 0 109:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:38/0/physics_layer_0/angular_velocity = 0.0 110:38/0 = 0 110:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:38/0/physics_layer_0/angular_velocity = 0.0 111:38/0 = 0 111:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:38/0/physics_layer_0/angular_velocity = 0.0 111:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 112:38/0 = 0 112:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:38/0/physics_layer_0/angular_velocity = 0.0 113:38/0 = 0 113:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:38/0/physics_layer_0/angular_velocity = 0.0 114:38/0 = 0 114:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:38/0/physics_layer_0/angular_velocity = 0.0 115:38/0 = 0 115:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:38/0/physics_layer_0/angular_velocity = 0.0 116:38/0 = 0 116:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:38/0/physics_layer_0/angular_velocity = 0.0 117:38/0 = 0 117:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:38/0/physics_layer_0/angular_velocity = 0.0 118:38/0 = 0 118:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:38/0/physics_layer_0/angular_velocity = 0.0 119:38/0 = 0 119:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:38/0/physics_layer_0/angular_velocity = 0.0 120:38/0 = 0 120:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:38/0/physics_layer_0/angular_velocity = 0.0 121:38/0 = 0 121:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:38/0/physics_layer_0/angular_velocity = 0.0 122:38/0 = 0 122:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:38/0/physics_layer_0/angular_velocity = 0.0 123:38/0 = 0 123:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:38/0/physics_layer_0/angular_velocity = 0.0 124:38/0 = 0 124:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:38/0/physics_layer_0/angular_velocity = 0.0 125:38/0 = 0 125:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:38/0/physics_layer_0/angular_velocity = 0.0 126:38/0 = 0 126:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:38/0/physics_layer_0/angular_velocity = 0.0 127:38/0 = 0 127:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:38/0/physics_layer_0/angular_velocity = 0.0 128:38/0 = 0 128:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:38/0/physics_layer_0/angular_velocity = 0.0 129:38/0 = 0 129:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:38/0/physics_layer_0/angular_velocity = 0.0 130:38/0 = 0 130:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:38/0/physics_layer_0/angular_velocity = 0.0 131:38/0 = 0 131:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:38/0/physics_layer_0/angular_velocity = 0.0 132:38/0 = 0 132:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:38/0/physics_layer_0/angular_velocity = 0.0 133:38/0 = 0 133:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:38/0/physics_layer_0/angular_velocity = 0.0 134:38/0 = 0 134:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:38/0/physics_layer_0/angular_velocity = 0.0 135:38/0 = 0 135:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:38/0/physics_layer_0/angular_velocity = 0.0 136:38/0 = 0 136:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:38/0/physics_layer_0/angular_velocity = 0.0 137:38/0 = 0 137:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:38/0/physics_layer_0/angular_velocity = 0.0 138:38/0 = 0 138:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:38/0/physics_layer_0/angular_velocity = 0.0 139:38/0 = 0 139:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:38/0/physics_layer_0/angular_velocity = 0.0 140:38/0 = 0 140:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:38/0/physics_layer_0/angular_velocity = 0.0 141:38/0 = 0 141:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:38/0/physics_layer_0/angular_velocity = 0.0 142:38/0 = 0 142:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:38/0/physics_layer_0/angular_velocity = 0.0 143:38/0 = 0 143:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:38/0/physics_layer_0/angular_velocity = 0.0 144:38/0 = 0 144:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:38/0/physics_layer_0/angular_velocity = 0.0 145:38/0 = 0 145:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:38/0/physics_layer_0/angular_velocity = 0.0 146:38/0 = 0 146:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:38/0/physics_layer_0/angular_velocity = 0.0 147:38/0 = 0 147:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:38/0/physics_layer_0/angular_velocity = 0.0 148:38/0 = 0 148:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:38/0/physics_layer_0/angular_velocity = 0.0 149:38/0 = 0 149:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:38/0/physics_layer_0/angular_velocity = 0.0 150:38/0 = 0 150:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:38/0/physics_layer_0/angular_velocity = 0.0 151:38/0 = 0 151:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:38/0/physics_layer_0/angular_velocity = 0.0 152:38/0 = 0 152:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:38/0/physics_layer_0/angular_velocity = 0.0 153:38/0 = 0 153:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:38/0/physics_layer_0/angular_velocity = 0.0 154:38/0 = 0 154:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:38/0/physics_layer_0/angular_velocity = 0.0 155:38/0 = 0 155:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:38/0/physics_layer_0/angular_velocity = 0.0 156:38/0 = 0 156:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:38/0/physics_layer_0/angular_velocity = 0.0 157:38/0 = 0 157:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:38/0/physics_layer_0/angular_velocity = 0.0 158:38/0 = 0 158:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:38/0/physics_layer_0/angular_velocity = 0.0 159:38/0 = 0 159:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:38/0/physics_layer_0/angular_velocity = 0.0 160:38/0 = 0 160:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:38/0/physics_layer_0/angular_velocity = 0.0 161:38/0 = 0 161:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:38/0/physics_layer_0/angular_velocity = 0.0 162:38/0 = 0 162:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:38/0/physics_layer_0/angular_velocity = 0.0 163:38/0 = 0 163:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:38/0/physics_layer_0/angular_velocity = 0.0 164:38/0 = 0 164:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:38/0/physics_layer_0/angular_velocity = 0.0 165:38/0 = 0 165:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:38/0/physics_layer_0/angular_velocity = 0.0 166:38/0 = 0 166:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:38/0/physics_layer_0/angular_velocity = 0.0 167:38/0 = 0 167:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:38/0/physics_layer_0/angular_velocity = 0.0 168:38/0 = 0 168:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:38/0/physics_layer_0/angular_velocity = 0.0 169:38/0 = 0 169:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:38/0/physics_layer_0/angular_velocity = 0.0 170:38/0 = 0 170:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:38/0/physics_layer_0/angular_velocity = 0.0 171:38/0 = 0 171:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:38/0/physics_layer_0/angular_velocity = 0.0 172:38/0 = 0 172:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:38/0/physics_layer_0/angular_velocity = 0.0 173:38/0 = 0 173:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:38/0/physics_layer_0/angular_velocity = 0.0 174:38/0 = 0 174:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:38/0/physics_layer_0/angular_velocity = 0.0 175:38/0 = 0 175:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:38/0/physics_layer_0/angular_velocity = 0.0 176:38/0 = 0 176:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:38/0/physics_layer_0/angular_velocity = 0.0 177:38/0 = 0 177:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:38/0/physics_layer_0/angular_velocity = 0.0 178:38/0 = 0 178:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:38/0/physics_layer_0/angular_velocity = 0.0 179:38/0 = 0 179:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:38/0/physics_layer_0/angular_velocity = 0.0 180:38/0 = 0 180:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:38/0/physics_layer_0/angular_velocity = 0.0 181:38/0 = 0 181:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:38/0/physics_layer_0/angular_velocity = 0.0 182:38/0 = 0 182:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:38/0/physics_layer_0/angular_velocity = 0.0 183:38/0 = 0 183:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:38/0/physics_layer_0/angular_velocity = 0.0 184:38/0 = 0 184:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:38/0/physics_layer_0/angular_velocity = 0.0 185:38/0 = 0 185:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:38/0/physics_layer_0/angular_velocity = 0.0 186:38/0 = 0 186:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:38/0/physics_layer_0/angular_velocity = 0.0 187:38/0 = 0 187:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:38/0/physics_layer_0/angular_velocity = 0.0 188:38/0 = 0 188:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:38/0/physics_layer_0/angular_velocity = 0.0 189:38/0 = 0 189:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:38/0/physics_layer_0/angular_velocity = 0.0 190:38/0 = 0 190:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:38/0/physics_layer_0/angular_velocity = 0.0 191:38/0 = 0 191:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:38/0/physics_layer_0/angular_velocity = 0.0 0:39/0 = 0 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0 = 0 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0 = 0 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0 = 0 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0 = 0 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0 = 0 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0 = 0 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 7:39/0 = 0 7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0 = 0 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 9:39/0 = 0 9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0 = 0 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0 = 0 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 12:39/0 = 0 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0 = 0 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0 = 0 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 15:39/0 = 0 15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0 = 0 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0 = 0 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 20:39/0 = 0 20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 23:39/0 = 0 23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:39/0/physics_layer_0/angular_velocity = 0.0 24:39/0 = 0 24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_0/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 28:39/0 = 0 28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_0/angular_velocity = 0.0 29:39/0 = 0 29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:39/0/physics_layer_0/angular_velocity = 0.0 30:39/0 = 0 30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:39/0/physics_layer_0/angular_velocity = 0.0 31:39/0 = 0 31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:39/0/physics_layer_0/angular_velocity = 0.0 32:39/0 = 0 32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:39/0/physics_layer_0/angular_velocity = 0.0 33:39/0 = 0 33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:39/0/physics_layer_0/angular_velocity = 0.0 34:39/0 = 0 34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:39/0/physics_layer_0/angular_velocity = 0.0 35:39/0 = 0 35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_0/angular_velocity = 0.0 36:39/0 = 0 36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:39/0/physics_layer_0/angular_velocity = 0.0 37:39/0 = 0 37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:39/0/physics_layer_0/angular_velocity = 0.0 38:39/0 = 0 38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_0/angular_velocity = 0.0 39:39/0 = 0 39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:39/0/physics_layer_0/angular_velocity = 0.0 40:39/0 = 0 40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_0/angular_velocity = 0.0 41:39/0 = 0 41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:39/0/physics_layer_0/angular_velocity = 0.0 42:39/0 = 0 42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:39/0/physics_layer_0/angular_velocity = 0.0 43:39/0 = 0 43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:39/0/physics_layer_0/angular_velocity = 0.0 44:39/0 = 0 44:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:39/0/physics_layer_0/angular_velocity = 0.0 45:39/0 = 0 45:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:39/0/physics_layer_0/angular_velocity = 0.0 46:39/0 = 0 46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:39/0/physics_layer_0/angular_velocity = 0.0 47:39/0 = 0 47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:39/0/physics_layer_0/angular_velocity = 0.0 48:39/0 = 0 48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:39/0/physics_layer_0/angular_velocity = 0.0 49:39/0 = 0 49:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:39/0/physics_layer_0/angular_velocity = 0.0 50:39/0 = 0 50:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:39/0/physics_layer_0/angular_velocity = 0.0 51:39/0 = 0 51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:39/0/physics_layer_0/angular_velocity = 0.0 52:39/0 = 0 52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:39/0/physics_layer_0/angular_velocity = 0.0 53:39/0 = 0 53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:39/0/physics_layer_0/angular_velocity = 0.0 54:39/0 = 0 54:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:39/0/physics_layer_0/angular_velocity = 0.0 55:39/0 = 0 55:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:39/0/physics_layer_0/angular_velocity = 0.0 56:39/0 = 0 56:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:39/0/physics_layer_0/angular_velocity = 0.0 57:39/0 = 0 57:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:39/0/physics_layer_0/angular_velocity = 0.0 58:39/0 = 0 58:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:39/0/physics_layer_0/angular_velocity = 0.0 59:39/0 = 0 59:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:39/0/physics_layer_0/angular_velocity = 0.0 60:39/0 = 0 60:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:39/0/physics_layer_0/angular_velocity = 0.0 61:39/0 = 0 61:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:39/0/physics_layer_0/angular_velocity = 0.0 62:39/0 = 0 62:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:39/0/physics_layer_0/angular_velocity = 0.0 63:39/0 = 0 63:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:39/0/physics_layer_0/angular_velocity = 0.0 64:39/0 = 0 64:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:39/0/physics_layer_0/angular_velocity = 0.0 65:39/0 = 0 65:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:39/0/physics_layer_0/angular_velocity = 0.0 66:39/0 = 0 66:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:39/0/physics_layer_0/angular_velocity = 0.0 67:39/0 = 0 67:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:39/0/physics_layer_0/angular_velocity = 0.0 68:39/0 = 0 68:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:39/0/physics_layer_0/angular_velocity = 0.0 69:39/0 = 0 69:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:39/0/physics_layer_0/angular_velocity = 0.0 70:39/0 = 0 70:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:39/0/physics_layer_0/angular_velocity = 0.0 71:39/0 = 0 71:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:39/0/physics_layer_0/angular_velocity = 0.0 72:39/0 = 0 72:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:39/0/physics_layer_0/angular_velocity = 0.0 73:39/0 = 0 73:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:39/0/physics_layer_0/angular_velocity = 0.0 74:39/0 = 0 74:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:39/0/physics_layer_0/angular_velocity = 0.0 75:39/0 = 0 75:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:39/0/physics_layer_0/angular_velocity = 0.0 76:39/0 = 0 76:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:39/0/physics_layer_0/angular_velocity = 0.0 77:39/0 = 0 77:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:39/0/physics_layer_0/angular_velocity = 0.0 78:39/0 = 0 78:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:39/0/physics_layer_0/angular_velocity = 0.0 79:39/0 = 0 79:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:39/0/physics_layer_0/angular_velocity = 0.0 80:39/0 = 0 80:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:39/0/physics_layer_0/angular_velocity = 0.0 81:39/0 = 0 81:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:39/0/physics_layer_0/angular_velocity = 0.0 82:39/0 = 0 82:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:39/0/physics_layer_0/angular_velocity = 0.0 83:39/0 = 0 83:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:39/0/physics_layer_0/angular_velocity = 0.0 84:39/0 = 0 84:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:39/0/physics_layer_0/angular_velocity = 0.0 85:39/0 = 0 85:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:39/0/physics_layer_0/angular_velocity = 0.0 86:39/0 = 0 86:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:39/0/physics_layer_0/angular_velocity = 0.0 87:39/0 = 0 87:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:39/0/physics_layer_0/angular_velocity = 0.0 88:39/0 = 0 88:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:39/0/physics_layer_0/angular_velocity = 0.0 89:39/0 = 0 89:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:39/0/physics_layer_0/angular_velocity = 0.0 90:39/0 = 0 90:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:39/0/physics_layer_0/angular_velocity = 0.0 91:39/0 = 0 91:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:39/0/physics_layer_0/angular_velocity = 0.0 92:39/0 = 0 92:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:39/0/physics_layer_0/angular_velocity = 0.0 93:39/0 = 0 93:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:39/0/physics_layer_0/angular_velocity = 0.0 94:39/0 = 0 94:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:39/0/physics_layer_0/angular_velocity = 0.0 95:39/0 = 0 95:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:39/0/physics_layer_0/angular_velocity = 0.0 96:39/0 = 0 96:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:39/0/physics_layer_0/angular_velocity = 0.0 97:39/0 = 0 97:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:39/0/physics_layer_0/angular_velocity = 0.0 98:39/0 = 0 98:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:39/0/physics_layer_0/angular_velocity = 0.0 99:39/0 = 0 99:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:39/0/physics_layer_0/angular_velocity = 0.0 100:39/0 = 0 100:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:39/0/physics_layer_0/angular_velocity = 0.0 101:39/0 = 0 101:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:39/0/physics_layer_0/angular_velocity = 0.0 102:39/0 = 0 102:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:39/0/physics_layer_0/angular_velocity = 0.0 103:39/0 = 0 103:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:39/0/physics_layer_0/angular_velocity = 0.0 104:39/0 = 0 104:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:39/0/physics_layer_0/angular_velocity = 0.0 105:39/0 = 0 105:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:39/0/physics_layer_0/angular_velocity = 0.0 106:39/0 = 0 106:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:39/0/physics_layer_0/angular_velocity = 0.0 107:39/0 = 0 107:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:39/0/physics_layer_0/angular_velocity = 0.0 108:39/0 = 0 108:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:39/0/physics_layer_0/angular_velocity = 0.0 109:39/0 = 0 109:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:39/0/physics_layer_0/angular_velocity = 0.0 110:39/0 = 0 110:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:39/0/physics_layer_0/angular_velocity = 0.0 111:39/0 = 0 111:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:39/0/physics_layer_0/angular_velocity = 0.0 111:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 112:39/0 = 0 112:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:39/0/physics_layer_0/angular_velocity = 0.0 113:39/0 = 0 113:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:39/0/physics_layer_0/angular_velocity = 0.0 114:39/0 = 0 114:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:39/0/physics_layer_0/angular_velocity = 0.0 115:39/0 = 0 115:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:39/0/physics_layer_0/angular_velocity = 0.0 116:39/0 = 0 116:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:39/0/physics_layer_0/angular_velocity = 0.0 117:39/0 = 0 117:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:39/0/physics_layer_0/angular_velocity = 0.0 118:39/0 = 0 118:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:39/0/physics_layer_0/angular_velocity = 0.0 119:39/0 = 0 119:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:39/0/physics_layer_0/angular_velocity = 0.0 120:39/0 = 0 120:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:39/0/physics_layer_0/angular_velocity = 0.0 121:39/0 = 0 121:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:39/0/physics_layer_0/angular_velocity = 0.0 122:39/0 = 0 122:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:39/0/physics_layer_0/angular_velocity = 0.0 123:39/0 = 0 123:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:39/0/physics_layer_0/angular_velocity = 0.0 124:39/0 = 0 124:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:39/0/physics_layer_0/angular_velocity = 0.0 125:39/0 = 0 125:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:39/0/physics_layer_0/angular_velocity = 0.0 126:39/0 = 0 126:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:39/0/physics_layer_0/angular_velocity = 0.0 127:39/0 = 0 127:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:39/0/physics_layer_0/angular_velocity = 0.0 128:39/0 = 0 128:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:39/0/physics_layer_0/angular_velocity = 0.0 129:39/0 = 0 129:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:39/0/physics_layer_0/angular_velocity = 0.0 130:39/0 = 0 130:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:39/0/physics_layer_0/angular_velocity = 0.0 131:39/0 = 0 131:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:39/0/physics_layer_0/angular_velocity = 0.0 132:39/0 = 0 132:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:39/0/physics_layer_0/angular_velocity = 0.0 133:39/0 = 0 133:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:39/0/physics_layer_0/angular_velocity = 0.0 134:39/0 = 0 134:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:39/0/physics_layer_0/angular_velocity = 0.0 135:39/0 = 0 135:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:39/0/physics_layer_0/angular_velocity = 0.0 136:39/0 = 0 136:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:39/0/physics_layer_0/angular_velocity = 0.0 137:39/0 = 0 137:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:39/0/physics_layer_0/angular_velocity = 0.0 138:39/0 = 0 138:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:39/0/physics_layer_0/angular_velocity = 0.0 139:39/0 = 0 139:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:39/0/physics_layer_0/angular_velocity = 0.0 140:39/0 = 0 140:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:39/0/physics_layer_0/angular_velocity = 0.0 141:39/0 = 0 141:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:39/0/physics_layer_0/angular_velocity = 0.0 142:39/0 = 0 142:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:39/0/physics_layer_0/angular_velocity = 0.0 143:39/0 = 0 143:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:39/0/physics_layer_0/angular_velocity = 0.0 144:39/0 = 0 144:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:39/0/physics_layer_0/angular_velocity = 0.0 145:39/0 = 0 145:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:39/0/physics_layer_0/angular_velocity = 0.0 146:39/0 = 0 146:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:39/0/physics_layer_0/angular_velocity = 0.0 147:39/0 = 0 147:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:39/0/physics_layer_0/angular_velocity = 0.0 148:39/0 = 0 148:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:39/0/physics_layer_0/angular_velocity = 0.0 149:39/0 = 0 149:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:39/0/physics_layer_0/angular_velocity = 0.0 150:39/0 = 0 150:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:39/0/physics_layer_0/angular_velocity = 0.0 151:39/0 = 0 151:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:39/0/physics_layer_0/angular_velocity = 0.0 152:39/0 = 0 152:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:39/0/physics_layer_0/angular_velocity = 0.0 153:39/0 = 0 153:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:39/0/physics_layer_0/angular_velocity = 0.0 154:39/0 = 0 154:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:39/0/physics_layer_0/angular_velocity = 0.0 155:39/0 = 0 155:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:39/0/physics_layer_0/angular_velocity = 0.0 156:39/0 = 0 156:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:39/0/physics_layer_0/angular_velocity = 0.0 157:39/0 = 0 157:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:39/0/physics_layer_0/angular_velocity = 0.0 158:39/0 = 0 158:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:39/0/physics_layer_0/angular_velocity = 0.0 159:39/0 = 0 159:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:39/0/physics_layer_0/angular_velocity = 0.0 160:39/0 = 0 160:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:39/0/physics_layer_0/angular_velocity = 0.0 161:39/0 = 0 161:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:39/0/physics_layer_0/angular_velocity = 0.0 162:39/0 = 0 162:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:39/0/physics_layer_0/angular_velocity = 0.0 163:39/0 = 0 163:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:39/0/physics_layer_0/angular_velocity = 0.0 164:39/0 = 0 164:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:39/0/physics_layer_0/angular_velocity = 0.0 165:39/0 = 0 165:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:39/0/physics_layer_0/angular_velocity = 0.0 166:39/0 = 0 166:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:39/0/physics_layer_0/angular_velocity = 0.0 167:39/0 = 0 167:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:39/0/physics_layer_0/angular_velocity = 0.0 168:39/0 = 0 168:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:39/0/physics_layer_0/angular_velocity = 0.0 169:39/0 = 0 169:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:39/0/physics_layer_0/angular_velocity = 0.0 170:39/0 = 0 170:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:39/0/physics_layer_0/angular_velocity = 0.0 171:39/0 = 0 171:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:39/0/physics_layer_0/angular_velocity = 0.0 172:39/0 = 0 172:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:39/0/physics_layer_0/angular_velocity = 0.0 173:39/0 = 0 173:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:39/0/physics_layer_0/angular_velocity = 0.0 174:39/0 = 0 174:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:39/0/physics_layer_0/angular_velocity = 0.0 175:39/0 = 0 175:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:39/0/physics_layer_0/angular_velocity = 0.0 176:39/0 = 0 176:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:39/0/physics_layer_0/angular_velocity = 0.0 177:39/0 = 0 177:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:39/0/physics_layer_0/angular_velocity = 0.0 178:39/0 = 0 178:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:39/0/physics_layer_0/angular_velocity = 0.0 179:39/0 = 0 179:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:39/0/physics_layer_0/angular_velocity = 0.0 180:39/0 = 0 180:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:39/0/physics_layer_0/angular_velocity = 0.0 181:39/0 = 0 181:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:39/0/physics_layer_0/angular_velocity = 0.0 182:39/0 = 0 182:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:39/0/physics_layer_0/angular_velocity = 0.0 183:39/0 = 0 183:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:39/0/physics_layer_0/angular_velocity = 0.0 184:39/0 = 0 184:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:39/0/physics_layer_0/angular_velocity = 0.0 185:39/0 = 0 185:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:39/0/physics_layer_0/angular_velocity = 0.0 186:39/0 = 0 186:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:39/0/physics_layer_0/angular_velocity = 0.0 187:39/0 = 0 187:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:39/0/physics_layer_0/angular_velocity = 0.0 188:39/0 = 0 188:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:39/0/physics_layer_0/angular_velocity = 0.0 189:39/0 = 0 189:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:39/0/physics_layer_0/angular_velocity = 0.0 190:39/0 = 0 190:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:39/0/physics_layer_0/angular_velocity = 0.0 191:39/0 = 0 191:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:39/0/physics_layer_0/angular_velocity = 0.0 0:40/0 = 0 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0 = 0 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0 = 0 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0 = 0 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 9:40/0 = 0 9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0 = 0 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 11:40/0 = 0 11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_0/angular_velocity = 0.0 12:40/0 = 0 12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_0/angular_velocity = 0.0 13:40/0 = 0 13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_0/angular_velocity = 0.0 14:40/0 = 0 14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_0/angular_velocity = 0.0 15:40/0 = 0 15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 19:40/0 = 0 19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:40/0/physics_layer_0/angular_velocity = 0.0 20:40/0 = 0 20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_0/angular_velocity = 0.0 21:40/0 = 0 21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:40/0/physics_layer_0/angular_velocity = 0.0 22:40/0 = 0 22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_0/angular_velocity = 0.0 23:40/0 = 0 23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_0/angular_velocity = 0.0 24:40/0 = 0 24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_0/angular_velocity = 0.0 25:40/0 = 0 25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:40/0/physics_layer_0/angular_velocity = 0.0 26:40/0 = 0 26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:40/0/physics_layer_0/angular_velocity = 0.0 27:40/0 = 0 27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:40/0/physics_layer_0/angular_velocity = 0.0 28:40/0 = 0 28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:40/0/physics_layer_0/angular_velocity = 0.0 29:40/0 = 0 29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:40/0/physics_layer_0/angular_velocity = 0.0 30:40/0 = 0 30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:40/0/physics_layer_0/angular_velocity = 0.0 31:40/0 = 0 31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:40/0/physics_layer_0/angular_velocity = 0.0 32:40/0 = 0 32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:40/0/physics_layer_0/angular_velocity = 0.0 33:40/0 = 0 33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:40/0/physics_layer_0/angular_velocity = 0.0 34:40/0 = 0 34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:40/0/physics_layer_0/angular_velocity = 0.0 35:40/0 = 0 35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_0/angular_velocity = 0.0 36:40/0 = 0 36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:40/0/physics_layer_0/angular_velocity = 0.0 37:40/0 = 0 37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:40/0/physics_layer_0/angular_velocity = 0.0 38:40/0 = 0 38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:40/0/physics_layer_0/angular_velocity = 0.0 39:40/0 = 0 39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:40/0/physics_layer_0/angular_velocity = 0.0 40:40/0 = 0 40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:40/0/physics_layer_0/angular_velocity = 0.0 41:40/0 = 0 41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:40/0/physics_layer_0/angular_velocity = 0.0 42:40/0 = 0 42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:40/0/physics_layer_0/angular_velocity = 0.0 43:40/0 = 0 43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:40/0/physics_layer_0/angular_velocity = 0.0 44:40/0 = 0 44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:40/0/physics_layer_0/angular_velocity = 0.0 45:40/0 = 0 45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:40/0/physics_layer_0/angular_velocity = 0.0 46:40/0 = 0 46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:40/0/physics_layer_0/angular_velocity = 0.0 47:40/0 = 0 47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:40/0/physics_layer_0/angular_velocity = 0.0 48:40/0 = 0 48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:40/0/physics_layer_0/angular_velocity = 0.0 49:40/0 = 0 49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:40/0/physics_layer_0/angular_velocity = 0.0 50:40/0 = 0 50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:40/0/physics_layer_0/angular_velocity = 0.0 51:40/0 = 0 51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:40/0/physics_layer_0/angular_velocity = 0.0 52:40/0 = 0 52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:40/0/physics_layer_0/angular_velocity = 0.0 53:40/0 = 0 53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:40/0/physics_layer_0/angular_velocity = 0.0 54:40/0 = 0 54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:40/0/physics_layer_0/angular_velocity = 0.0 55:40/0 = 0 55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:40/0/physics_layer_0/angular_velocity = 0.0 56:40/0 = 0 56:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:40/0/physics_layer_0/angular_velocity = 0.0 57:40/0 = 0 57:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:40/0/physics_layer_0/angular_velocity = 0.0 58:40/0 = 0 58:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:40/0/physics_layer_0/angular_velocity = 0.0 59:40/0 = 0 59:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:40/0/physics_layer_0/angular_velocity = 0.0 60:40/0 = 0 60:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:40/0/physics_layer_0/angular_velocity = 0.0 61:40/0 = 0 61:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:40/0/physics_layer_0/angular_velocity = 0.0 62:40/0 = 0 62:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:40/0/physics_layer_0/angular_velocity = 0.0 63:40/0 = 0 63:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:40/0/physics_layer_0/angular_velocity = 0.0 64:40/0 = 0 64:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:40/0/physics_layer_0/angular_velocity = 0.0 65:40/0 = 0 65:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:40/0/physics_layer_0/angular_velocity = 0.0 66:40/0 = 0 66:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:40/0/physics_layer_0/angular_velocity = 0.0 67:40/0 = 0 67:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:40/0/physics_layer_0/angular_velocity = 0.0 68:40/0 = 0 68:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:40/0/physics_layer_0/angular_velocity = 0.0 69:40/0 = 0 69:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:40/0/physics_layer_0/angular_velocity = 0.0 70:40/0 = 0 70:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:40/0/physics_layer_0/angular_velocity = 0.0 71:40/0 = 0 71:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:40/0/physics_layer_0/angular_velocity = 0.0 72:40/0 = 0 72:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:40/0/physics_layer_0/angular_velocity = 0.0 73:40/0 = 0 73:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:40/0/physics_layer_0/angular_velocity = 0.0 74:40/0 = 0 74:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:40/0/physics_layer_0/angular_velocity = 0.0 75:40/0 = 0 75:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:40/0/physics_layer_0/angular_velocity = 0.0 76:40/0 = 0 76:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:40/0/physics_layer_0/angular_velocity = 0.0 77:40/0 = 0 77:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:40/0/physics_layer_0/angular_velocity = 0.0 78:40/0 = 0 78:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:40/0/physics_layer_0/angular_velocity = 0.0 79:40/0 = 0 79:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:40/0/physics_layer_0/angular_velocity = 0.0 80:40/0 = 0 80:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:40/0/physics_layer_0/angular_velocity = 0.0 81:40/0 = 0 81:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:40/0/physics_layer_0/angular_velocity = 0.0 82:40/0 = 0 82:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:40/0/physics_layer_0/angular_velocity = 0.0 83:40/0 = 0 83:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:40/0/physics_layer_0/angular_velocity = 0.0 84:40/0 = 0 84:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:40/0/physics_layer_0/angular_velocity = 0.0 85:40/0 = 0 85:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:40/0/physics_layer_0/angular_velocity = 0.0 86:40/0 = 0 86:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:40/0/physics_layer_0/angular_velocity = 0.0 87:40/0 = 0 87:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:40/0/physics_layer_0/angular_velocity = 0.0 88:40/0 = 0 88:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:40/0/physics_layer_0/angular_velocity = 0.0 89:40/0 = 0 89:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:40/0/physics_layer_0/angular_velocity = 0.0 90:40/0 = 0 90:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:40/0/physics_layer_0/angular_velocity = 0.0 91:40/0 = 0 91:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:40/0/physics_layer_0/angular_velocity = 0.0 92:40/0 = 0 92:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:40/0/physics_layer_0/angular_velocity = 0.0 93:40/0 = 0 93:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:40/0/physics_layer_0/angular_velocity = 0.0 94:40/0 = 0 94:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:40/0/physics_layer_0/angular_velocity = 0.0 95:40/0 = 0 95:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:40/0/physics_layer_0/angular_velocity = 0.0 96:40/0 = 0 96:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:40/0/physics_layer_0/angular_velocity = 0.0 97:40/0 = 0 97:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:40/0/physics_layer_0/angular_velocity = 0.0 98:40/0 = 0 98:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:40/0/physics_layer_0/angular_velocity = 0.0 99:40/0 = 0 99:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:40/0/physics_layer_0/angular_velocity = 0.0 100:40/0 = 0 100:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:40/0/physics_layer_0/angular_velocity = 0.0 101:40/0 = 0 101:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:40/0/physics_layer_0/angular_velocity = 0.0 102:40/0 = 0 102:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:40/0/physics_layer_0/angular_velocity = 0.0 103:40/0 = 0 103:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:40/0/physics_layer_0/angular_velocity = 0.0 104:40/0 = 0 104:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:40/0/physics_layer_0/angular_velocity = 0.0 105:40/0 = 0 105:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:40/0/physics_layer_0/angular_velocity = 0.0 106:40/0 = 0 106:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:40/0/physics_layer_0/angular_velocity = 0.0 107:40/0 = 0 107:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:40/0/physics_layer_0/angular_velocity = 0.0 108:40/0 = 0 108:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:40/0/physics_layer_0/angular_velocity = 0.0 109:40/0 = 0 109:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:40/0/physics_layer_0/angular_velocity = 0.0 110:40/0 = 0 110:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:40/0/physics_layer_0/angular_velocity = 0.0 111:40/0 = 0 111:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:40/0/physics_layer_0/angular_velocity = 0.0 111:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 112:40/0 = 0 112:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:40/0/physics_layer_0/angular_velocity = 0.0 113:40/0 = 0 113:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:40/0/physics_layer_0/angular_velocity = 0.0 114:40/0 = 0 114:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:40/0/physics_layer_0/angular_velocity = 0.0 115:40/0 = 0 115:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:40/0/physics_layer_0/angular_velocity = 0.0 116:40/0 = 0 116:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:40/0/physics_layer_0/angular_velocity = 0.0 117:40/0 = 0 117:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:40/0/physics_layer_0/angular_velocity = 0.0 118:40/0 = 0 118:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:40/0/physics_layer_0/angular_velocity = 0.0 119:40/0 = 0 119:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:40/0/physics_layer_0/angular_velocity = 0.0 120:40/0 = 0 120:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:40/0/physics_layer_0/angular_velocity = 0.0 121:40/0 = 0 121:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:40/0/physics_layer_0/angular_velocity = 0.0 122:40/0 = 0 122:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:40/0/physics_layer_0/angular_velocity = 0.0 123:40/0 = 0 123:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:40/0/physics_layer_0/angular_velocity = 0.0 124:40/0 = 0 124:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:40/0/physics_layer_0/angular_velocity = 0.0 125:40/0 = 0 125:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:40/0/physics_layer_0/angular_velocity = 0.0 126:40/0 = 0 126:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:40/0/physics_layer_0/angular_velocity = 0.0 127:40/0 = 0 127:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:40/0/physics_layer_0/angular_velocity = 0.0 128:40/0 = 0 128:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:40/0/physics_layer_0/angular_velocity = 0.0 129:40/0 = 0 129:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:40/0/physics_layer_0/angular_velocity = 0.0 130:40/0 = 0 130:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:40/0/physics_layer_0/angular_velocity = 0.0 131:40/0 = 0 131:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:40/0/physics_layer_0/angular_velocity = 0.0 132:40/0 = 0 132:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:40/0/physics_layer_0/angular_velocity = 0.0 133:40/0 = 0 133:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:40/0/physics_layer_0/angular_velocity = 0.0 134:40/0 = 0 134:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:40/0/physics_layer_0/angular_velocity = 0.0 135:40/0 = 0 135:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:40/0/physics_layer_0/angular_velocity = 0.0 136:40/0 = 0 136:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:40/0/physics_layer_0/angular_velocity = 0.0 137:40/0 = 0 137:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:40/0/physics_layer_0/angular_velocity = 0.0 138:40/0 = 0 138:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:40/0/physics_layer_0/angular_velocity = 0.0 139:40/0 = 0 139:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:40/0/physics_layer_0/angular_velocity = 0.0 140:40/0 = 0 140:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:40/0/physics_layer_0/angular_velocity = 0.0 141:40/0 = 0 141:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:40/0/physics_layer_0/angular_velocity = 0.0 142:40/0 = 0 142:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:40/0/physics_layer_0/angular_velocity = 0.0 143:40/0 = 0 143:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:40/0/physics_layer_0/angular_velocity = 0.0 144:40/0 = 0 144:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:40/0/physics_layer_0/angular_velocity = 0.0 145:40/0 = 0 145:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:40/0/physics_layer_0/angular_velocity = 0.0 146:40/0 = 0 146:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:40/0/physics_layer_0/angular_velocity = 0.0 147:40/0 = 0 147:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:40/0/physics_layer_0/angular_velocity = 0.0 148:40/0 = 0 148:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:40/0/physics_layer_0/angular_velocity = 0.0 149:40/0 = 0 149:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:40/0/physics_layer_0/angular_velocity = 0.0 150:40/0 = 0 150:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:40/0/physics_layer_0/angular_velocity = 0.0 151:40/0 = 0 151:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:40/0/physics_layer_0/angular_velocity = 0.0 152:40/0 = 0 152:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:40/0/physics_layer_0/angular_velocity = 0.0 153:40/0 = 0 153:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:40/0/physics_layer_0/angular_velocity = 0.0 154:40/0 = 0 154:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:40/0/physics_layer_0/angular_velocity = 0.0 155:40/0 = 0 155:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:40/0/physics_layer_0/angular_velocity = 0.0 156:40/0 = 0 156:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:40/0/physics_layer_0/angular_velocity = 0.0 157:40/0 = 0 157:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:40/0/physics_layer_0/angular_velocity = 0.0 158:40/0 = 0 158:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:40/0/physics_layer_0/angular_velocity = 0.0 159:40/0 = 0 159:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:40/0/physics_layer_0/angular_velocity = 0.0 160:40/0 = 0 160:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:40/0/physics_layer_0/angular_velocity = 0.0 161:40/0 = 0 161:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:40/0/physics_layer_0/angular_velocity = 0.0 162:40/0 = 0 162:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:40/0/physics_layer_0/angular_velocity = 0.0 163:40/0 = 0 163:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:40/0/physics_layer_0/angular_velocity = 0.0 164:40/0 = 0 164:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:40/0/physics_layer_0/angular_velocity = 0.0 165:40/0 = 0 165:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:40/0/physics_layer_0/angular_velocity = 0.0 166:40/0 = 0 166:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:40/0/physics_layer_0/angular_velocity = 0.0 167:40/0 = 0 167:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:40/0/physics_layer_0/angular_velocity = 0.0 168:40/0 = 0 168:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:40/0/physics_layer_0/angular_velocity = 0.0 169:40/0 = 0 169:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:40/0/physics_layer_0/angular_velocity = 0.0 170:40/0 = 0 170:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:40/0/physics_layer_0/angular_velocity = 0.0 171:40/0 = 0 171:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:40/0/physics_layer_0/angular_velocity = 0.0 172:40/0 = 0 172:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:40/0/physics_layer_0/angular_velocity = 0.0 173:40/0 = 0 173:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:40/0/physics_layer_0/angular_velocity = 0.0 174:40/0 = 0 174:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:40/0/physics_layer_0/angular_velocity = 0.0 175:40/0 = 0 175:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:40/0/physics_layer_0/angular_velocity = 0.0 176:40/0 = 0 176:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:40/0/physics_layer_0/angular_velocity = 0.0 177:40/0 = 0 177:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:40/0/physics_layer_0/angular_velocity = 0.0 178:40/0 = 0 178:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:40/0/physics_layer_0/angular_velocity = 0.0 179:40/0 = 0 179:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:40/0/physics_layer_0/angular_velocity = 0.0 180:40/0 = 0 180:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:40/0/physics_layer_0/angular_velocity = 0.0 181:40/0 = 0 181:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:40/0/physics_layer_0/angular_velocity = 0.0 182:40/0 = 0 182:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:40/0/physics_layer_0/angular_velocity = 0.0 183:40/0 = 0 183:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:40/0/physics_layer_0/angular_velocity = 0.0 184:40/0 = 0 184:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:40/0/physics_layer_0/angular_velocity = 0.0 185:40/0 = 0 185:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:40/0/physics_layer_0/angular_velocity = 0.0 186:40/0 = 0 186:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:40/0/physics_layer_0/angular_velocity = 0.0 187:40/0 = 0 187:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:40/0/physics_layer_0/angular_velocity = 0.0 188:40/0 = 0 188:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:40/0/physics_layer_0/angular_velocity = 0.0 189:40/0 = 0 189:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:40/0/physics_layer_0/angular_velocity = 0.0 190:40/0 = 0 190:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:40/0/physics_layer_0/angular_velocity = 0.0 191:40/0 = 0 191:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:40/0/physics_layer_0/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0 = 0 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 7:41/0 = 0 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 31:41/0 = 0 31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_0/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 37:41/0 = 0 37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_0/angular_velocity = 0.0 38:41/0 = 0 38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_0/angular_velocity = 0.0 39:41/0 = 0 39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_0/angular_velocity = 0.0 40:41/0 = 0 40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_0/angular_velocity = 0.0 41:41/0 = 0 41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_0/angular_velocity = 0.0 42:41/0 = 0 42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_0/angular_velocity = 0.0 43:41/0 = 0 43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_0/angular_velocity = 0.0 44:41/0 = 0 44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:41/0/physics_layer_0/angular_velocity = 0.0 45:41/0 = 0 45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:41/0/physics_layer_0/angular_velocity = 0.0 46:41/0 = 0 46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:41/0/physics_layer_0/angular_velocity = 0.0 47:41/0 = 0 47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:41/0/physics_layer_0/angular_velocity = 0.0 48:41/0 = 0 48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:41/0/physics_layer_0/angular_velocity = 0.0 49:41/0 = 0 49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:41/0/physics_layer_0/angular_velocity = 0.0 50:41/0 = 0 50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:41/0/physics_layer_0/angular_velocity = 0.0 51:41/0 = 0 51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:41/0/physics_layer_0/angular_velocity = 0.0 52:41/0 = 0 52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:41/0/physics_layer_0/angular_velocity = 0.0 53:41/0 = 0 53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:41/0/physics_layer_0/angular_velocity = 0.0 54:41/0 = 0 54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:41/0/physics_layer_0/angular_velocity = 0.0 55:41/0 = 0 55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:41/0/physics_layer_0/angular_velocity = 0.0 56:41/0 = 0 56:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:41/0/physics_layer_0/angular_velocity = 0.0 57:41/0 = 0 57:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:41/0/physics_layer_0/angular_velocity = 0.0 58:41/0 = 0 58:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:41/0/physics_layer_0/angular_velocity = 0.0 59:41/0 = 0 59:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:41/0/physics_layer_0/angular_velocity = 0.0 60:41/0 = 0 60:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:41/0/physics_layer_0/angular_velocity = 0.0 61:41/0 = 0 61:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:41/0/physics_layer_0/angular_velocity = 0.0 62:41/0 = 0 62:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:41/0/physics_layer_0/angular_velocity = 0.0 63:41/0 = 0 63:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:41/0/physics_layer_0/angular_velocity = 0.0 64:41/0 = 0 64:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:41/0/physics_layer_0/angular_velocity = 0.0 65:41/0 = 0 65:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:41/0/physics_layer_0/angular_velocity = 0.0 66:41/0 = 0 66:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:41/0/physics_layer_0/angular_velocity = 0.0 67:41/0 = 0 67:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:41/0/physics_layer_0/angular_velocity = 0.0 68:41/0 = 0 68:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:41/0/physics_layer_0/angular_velocity = 0.0 69:41/0 = 0 69:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:41/0/physics_layer_0/angular_velocity = 0.0 70:41/0 = 0 70:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:41/0/physics_layer_0/angular_velocity = 0.0 71:41/0 = 0 71:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:41/0/physics_layer_0/angular_velocity = 0.0 72:41/0 = 0 72:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:41/0/physics_layer_0/angular_velocity = 0.0 73:41/0 = 0 73:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:41/0/physics_layer_0/angular_velocity = 0.0 74:41/0 = 0 74:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:41/0/physics_layer_0/angular_velocity = 0.0 75:41/0 = 0 75:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:41/0/physics_layer_0/angular_velocity = 0.0 76:41/0 = 0 76:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:41/0/physics_layer_0/angular_velocity = 0.0 77:41/0 = 0 77:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:41/0/physics_layer_0/angular_velocity = 0.0 78:41/0 = 0 78:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:41/0/physics_layer_0/angular_velocity = 0.0 79:41/0 = 0 79:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:41/0/physics_layer_0/angular_velocity = 0.0 80:41/0 = 0 80:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:41/0/physics_layer_0/angular_velocity = 0.0 81:41/0 = 0 81:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:41/0/physics_layer_0/angular_velocity = 0.0 82:41/0 = 0 82:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:41/0/physics_layer_0/angular_velocity = 0.0 83:41/0 = 0 83:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:41/0/physics_layer_0/angular_velocity = 0.0 84:41/0 = 0 84:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:41/0/physics_layer_0/angular_velocity = 0.0 85:41/0 = 0 85:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:41/0/physics_layer_0/angular_velocity = 0.0 86:41/0 = 0 86:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:41/0/physics_layer_0/angular_velocity = 0.0 87:41/0 = 0 87:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:41/0/physics_layer_0/angular_velocity = 0.0 88:41/0 = 0 88:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:41/0/physics_layer_0/angular_velocity = 0.0 89:41/0 = 0 89:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:41/0/physics_layer_0/angular_velocity = 0.0 90:41/0 = 0 90:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:41/0/physics_layer_0/angular_velocity = 0.0 91:41/0 = 0 91:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:41/0/physics_layer_0/angular_velocity = 0.0 92:41/0 = 0 92:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:41/0/physics_layer_0/angular_velocity = 0.0 93:41/0 = 0 93:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:41/0/physics_layer_0/angular_velocity = 0.0 94:41/0 = 0 94:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:41/0/physics_layer_0/angular_velocity = 0.0 95:41/0 = 0 95:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:41/0/physics_layer_0/angular_velocity = 0.0 96:41/0 = 0 96:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:41/0/physics_layer_0/angular_velocity = 0.0 97:41/0 = 0 97:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:41/0/physics_layer_0/angular_velocity = 0.0 98:41/0 = 0 98:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:41/0/physics_layer_0/angular_velocity = 0.0 99:41/0 = 0 99:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:41/0/physics_layer_0/angular_velocity = 0.0 100:41/0 = 0 100:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:41/0/physics_layer_0/angular_velocity = 0.0 101:41/0 = 0 101:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:41/0/physics_layer_0/angular_velocity = 0.0 102:41/0 = 0 102:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:41/0/physics_layer_0/angular_velocity = 0.0 103:41/0 = 0 103:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:41/0/physics_layer_0/angular_velocity = 0.0 104:41/0 = 0 104:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:41/0/physics_layer_0/angular_velocity = 0.0 105:41/0 = 0 105:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:41/0/physics_layer_0/angular_velocity = 0.0 106:41/0 = 0 106:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:41/0/physics_layer_0/angular_velocity = 0.0 107:41/0 = 0 107:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:41/0/physics_layer_0/angular_velocity = 0.0 108:41/0 = 0 108:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:41/0/physics_layer_0/angular_velocity = 0.0 109:41/0 = 0 109:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:41/0/physics_layer_0/angular_velocity = 0.0 109:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 110:41/0 = 0 110:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:41/0/physics_layer_0/angular_velocity = 0.0 110:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 111:41/0 = 0 111:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:41/0/physics_layer_0/angular_velocity = 0.0 111:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 112:41/0 = 0 112:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:41/0/physics_layer_0/angular_velocity = 0.0 112:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 113:41/0 = 0 113:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:41/0/physics_layer_0/angular_velocity = 0.0 114:41/0 = 0 114:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:41/0/physics_layer_0/angular_velocity = 0.0 115:41/0 = 0 115:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:41/0/physics_layer_0/angular_velocity = 0.0 116:41/0 = 0 116:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:41/0/physics_layer_0/angular_velocity = 0.0 117:41/0 = 0 117:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:41/0/physics_layer_0/angular_velocity = 0.0 118:41/0 = 0 118:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:41/0/physics_layer_0/angular_velocity = 0.0 119:41/0 = 0 119:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:41/0/physics_layer_0/angular_velocity = 0.0 120:41/0 = 0 120:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:41/0/physics_layer_0/angular_velocity = 0.0 121:41/0 = 0 121:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:41/0/physics_layer_0/angular_velocity = 0.0 122:41/0 = 0 122:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:41/0/physics_layer_0/angular_velocity = 0.0 123:41/0 = 0 123:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:41/0/physics_layer_0/angular_velocity = 0.0 124:41/0 = 0 124:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:41/0/physics_layer_0/angular_velocity = 0.0 125:41/0 = 0 125:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:41/0/physics_layer_0/angular_velocity = 0.0 126:41/0 = 0 126:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:41/0/physics_layer_0/angular_velocity = 0.0 127:41/0 = 0 127:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:41/0/physics_layer_0/angular_velocity = 0.0 128:41/0 = 0 128:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:41/0/physics_layer_0/angular_velocity = 0.0 129:41/0 = 0 129:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:41/0/physics_layer_0/angular_velocity = 0.0 130:41/0 = 0 130:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:41/0/physics_layer_0/angular_velocity = 0.0 131:41/0 = 0 131:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:41/0/physics_layer_0/angular_velocity = 0.0 132:41/0 = 0 132:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:41/0/physics_layer_0/angular_velocity = 0.0 133:41/0 = 0 133:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:41/0/physics_layer_0/angular_velocity = 0.0 134:41/0 = 0 134:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:41/0/physics_layer_0/angular_velocity = 0.0 135:41/0 = 0 135:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:41/0/physics_layer_0/angular_velocity = 0.0 136:41/0 = 0 136:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:41/0/physics_layer_0/angular_velocity = 0.0 137:41/0 = 0 137:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:41/0/physics_layer_0/angular_velocity = 0.0 138:41/0 = 0 138:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:41/0/physics_layer_0/angular_velocity = 0.0 139:41/0 = 0 139:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:41/0/physics_layer_0/angular_velocity = 0.0 140:41/0 = 0 140:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:41/0/physics_layer_0/angular_velocity = 0.0 141:41/0 = 0 141:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:41/0/physics_layer_0/angular_velocity = 0.0 142:41/0 = 0 142:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:41/0/physics_layer_0/angular_velocity = 0.0 143:41/0 = 0 143:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:41/0/physics_layer_0/angular_velocity = 0.0 144:41/0 = 0 144:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:41/0/physics_layer_0/angular_velocity = 0.0 145:41/0 = 0 145:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:41/0/physics_layer_0/angular_velocity = 0.0 146:41/0 = 0 146:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:41/0/physics_layer_0/angular_velocity = 0.0 147:41/0 = 0 147:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:41/0/physics_layer_0/angular_velocity = 0.0 148:41/0 = 0 148:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:41/0/physics_layer_0/angular_velocity = 0.0 149:41/0 = 0 149:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:41/0/physics_layer_0/angular_velocity = 0.0 150:41/0 = 0 150:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:41/0/physics_layer_0/angular_velocity = 0.0 151:41/0 = 0 151:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:41/0/physics_layer_0/angular_velocity = 0.0 152:41/0 = 0 152:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:41/0/physics_layer_0/angular_velocity = 0.0 153:41/0 = 0 153:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:41/0/physics_layer_0/angular_velocity = 0.0 154:41/0 = 0 154:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:41/0/physics_layer_0/angular_velocity = 0.0 155:41/0 = 0 155:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:41/0/physics_layer_0/angular_velocity = 0.0 156:41/0 = 0 156:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:41/0/physics_layer_0/angular_velocity = 0.0 157:41/0 = 0 157:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:41/0/physics_layer_0/angular_velocity = 0.0 158:41/0 = 0 158:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:41/0/physics_layer_0/angular_velocity = 0.0 159:41/0 = 0 159:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:41/0/physics_layer_0/angular_velocity = 0.0 160:41/0 = 0 160:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:41/0/physics_layer_0/angular_velocity = 0.0 161:41/0 = 0 161:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:41/0/physics_layer_0/angular_velocity = 0.0 162:41/0 = 0 162:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:41/0/physics_layer_0/angular_velocity = 0.0 163:41/0 = 0 163:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:41/0/physics_layer_0/angular_velocity = 0.0 164:41/0 = 0 164:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:41/0/physics_layer_0/angular_velocity = 0.0 165:41/0 = 0 165:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:41/0/physics_layer_0/angular_velocity = 0.0 166:41/0 = 0 166:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:41/0/physics_layer_0/angular_velocity = 0.0 167:41/0 = 0 167:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:41/0/physics_layer_0/angular_velocity = 0.0 168:41/0 = 0 168:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:41/0/physics_layer_0/angular_velocity = 0.0 169:41/0 = 0 169:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:41/0/physics_layer_0/angular_velocity = 0.0 170:41/0 = 0 170:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:41/0/physics_layer_0/angular_velocity = 0.0 171:41/0 = 0 171:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:41/0/physics_layer_0/angular_velocity = 0.0 172:41/0 = 0 172:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:41/0/physics_layer_0/angular_velocity = 0.0 173:41/0 = 0 173:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:41/0/physics_layer_0/angular_velocity = 0.0 174:41/0 = 0 174:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:41/0/physics_layer_0/angular_velocity = 0.0 175:41/0 = 0 175:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:41/0/physics_layer_0/angular_velocity = 0.0 176:41/0 = 0 176:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:41/0/physics_layer_0/angular_velocity = 0.0 177:41/0 = 0 177:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:41/0/physics_layer_0/angular_velocity = 0.0 178:41/0 = 0 178:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:41/0/physics_layer_0/angular_velocity = 0.0 179:41/0 = 0 179:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:41/0/physics_layer_0/angular_velocity = 0.0 180:41/0 = 0 180:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:41/0/physics_layer_0/angular_velocity = 0.0 181:41/0 = 0 181:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:41/0/physics_layer_0/angular_velocity = 0.0 182:41/0 = 0 182:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:41/0/physics_layer_0/angular_velocity = 0.0 183:41/0 = 0 183:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:41/0/physics_layer_0/angular_velocity = 0.0 184:41/0 = 0 184:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:41/0/physics_layer_0/angular_velocity = 0.0 185:41/0 = 0 185:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:41/0/physics_layer_0/angular_velocity = 0.0 186:41/0 = 0 186:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:41/0/physics_layer_0/angular_velocity = 0.0 187:41/0 = 0 187:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:41/0/physics_layer_0/angular_velocity = 0.0 188:41/0 = 0 188:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:41/0/physics_layer_0/angular_velocity = 0.0 189:41/0 = 0 189:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:41/0/physics_layer_0/angular_velocity = 0.0 190:41/0 = 0 190:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:41/0/physics_layer_0/angular_velocity = 0.0 191:41/0 = 0 191:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:41/0/physics_layer_0/angular_velocity = 0.0 0:42/0 = 0 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 1:42/0 = 0 1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0 = 0 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 7:42/0 = 0 7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0 = 0 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 9:42/0 = 0 9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_0/angular_velocity = 0.0 10:42/0 = 0 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0 = 0 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0 = 0 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 16:42/0 = 0 16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0 = 0 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 23:42/0 = 0 23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_0/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 26:42/0 = 0 26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_0/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 28:42/0 = 0 28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:42/0/physics_layer_0/angular_velocity = 0.0 29:42/0 = 0 29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_0/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 31:42/0 = 0 31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_0/angular_velocity = 0.0 32:42/0 = 0 32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:42/0/physics_layer_0/angular_velocity = 0.0 33:42/0 = 0 33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:42/0/physics_layer_0/angular_velocity = 0.0 34:42/0 = 0 34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_0/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 36:42/0 = 0 36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_0/angular_velocity = 0.0 37:42/0 = 0 37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:42/0/physics_layer_0/angular_velocity = 0.0 38:42/0 = 0 38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_0/angular_velocity = 0.0 39:42/0 = 0 39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_0/angular_velocity = 0.0 40:42/0 = 0 40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_0/angular_velocity = 0.0 41:42/0 = 0 41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_0/angular_velocity = 0.0 42:42/0 = 0 42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_0/angular_velocity = 0.0 43:42/0 = 0 43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_0/angular_velocity = 0.0 44:42/0 = 0 44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:42/0/physics_layer_0/angular_velocity = 0.0 45:42/0 = 0 45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:42/0/physics_layer_0/angular_velocity = 0.0 46:42/0 = 0 46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_0/angular_velocity = 0.0 47:42/0 = 0 47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_0/angular_velocity = 0.0 48:42/0 = 0 48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:42/0/physics_layer_0/angular_velocity = 0.0 49:42/0 = 0 49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:42/0/physics_layer_0/angular_velocity = 0.0 50:42/0 = 0 50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:42/0/physics_layer_0/angular_velocity = 0.0 51:42/0 = 0 51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_0/angular_velocity = 0.0 52:42/0 = 0 52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_0/angular_velocity = 0.0 53:42/0 = 0 53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_0/angular_velocity = 0.0 54:42/0 = 0 54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:42/0/physics_layer_0/angular_velocity = 0.0 55:42/0 = 0 55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:42/0/physics_layer_0/angular_velocity = 0.0 56:42/0 = 0 56:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:42/0/physics_layer_0/angular_velocity = 0.0 57:42/0 = 0 57:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:42/0/physics_layer_0/angular_velocity = 0.0 58:42/0 = 0 58:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:42/0/physics_layer_0/angular_velocity = 0.0 59:42/0 = 0 59:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:42/0/physics_layer_0/angular_velocity = 0.0 60:42/0 = 0 60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:42/0/physics_layer_0/angular_velocity = 0.0 61:42/0 = 0 61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:42/0/physics_layer_0/angular_velocity = 0.0 62:42/0 = 0 62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:42/0/physics_layer_0/angular_velocity = 0.0 63:42/0 = 0 63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:42/0/physics_layer_0/angular_velocity = 0.0 64:42/0 = 0 64:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:42/0/physics_layer_0/angular_velocity = 0.0 65:42/0 = 0 65:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:42/0/physics_layer_0/angular_velocity = 0.0 66:42/0 = 0 66:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:42/0/physics_layer_0/angular_velocity = 0.0 67:42/0 = 0 67:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:42/0/physics_layer_0/angular_velocity = 0.0 68:42/0 = 0 68:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:42/0/physics_layer_0/angular_velocity = 0.0 69:42/0 = 0 69:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:42/0/physics_layer_0/angular_velocity = 0.0 70:42/0 = 0 70:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:42/0/physics_layer_0/angular_velocity = 0.0 71:42/0 = 0 71:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:42/0/physics_layer_0/angular_velocity = 0.0 72:42/0 = 0 72:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:42/0/physics_layer_0/angular_velocity = 0.0 73:42/0 = 0 73:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:42/0/physics_layer_0/angular_velocity = 0.0 74:42/0 = 0 74:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:42/0/physics_layer_0/angular_velocity = 0.0 75:42/0 = 0 75:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:42/0/physics_layer_0/angular_velocity = 0.0 76:42/0 = 0 76:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:42/0/physics_layer_0/angular_velocity = 0.0 77:42/0 = 0 77:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:42/0/physics_layer_0/angular_velocity = 0.0 78:42/0 = 0 78:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:42/0/physics_layer_0/angular_velocity = 0.0 79:42/0 = 0 79:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:42/0/physics_layer_0/angular_velocity = 0.0 80:42/0 = 0 80:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:42/0/physics_layer_0/angular_velocity = 0.0 81:42/0 = 0 81:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:42/0/physics_layer_0/angular_velocity = 0.0 82:42/0 = 0 82:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:42/0/physics_layer_0/angular_velocity = 0.0 83:42/0 = 0 83:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:42/0/physics_layer_0/angular_velocity = 0.0 84:42/0 = 0 84:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:42/0/physics_layer_0/angular_velocity = 0.0 85:42/0 = 0 85:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:42/0/physics_layer_0/angular_velocity = 0.0 86:42/0 = 0 86:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:42/0/physics_layer_0/angular_velocity = 0.0 87:42/0 = 0 87:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:42/0/physics_layer_0/angular_velocity = 0.0 88:42/0 = 0 88:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:42/0/physics_layer_0/angular_velocity = 0.0 89:42/0 = 0 89:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:42/0/physics_layer_0/angular_velocity = 0.0 90:42/0 = 0 90:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:42/0/physics_layer_0/angular_velocity = 0.0 91:42/0 = 0 91:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:42/0/physics_layer_0/angular_velocity = 0.0 92:42/0 = 0 92:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:42/0/physics_layer_0/angular_velocity = 0.0 93:42/0 = 0 93:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:42/0/physics_layer_0/angular_velocity = 0.0 94:42/0 = 0 94:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:42/0/physics_layer_0/angular_velocity = 0.0 95:42/0 = 0 95:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:42/0/physics_layer_0/angular_velocity = 0.0 96:42/0 = 0 96:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:42/0/physics_layer_0/angular_velocity = 0.0 97:42/0 = 0 97:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:42/0/physics_layer_0/angular_velocity = 0.0 98:42/0 = 0 98:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:42/0/physics_layer_0/angular_velocity = 0.0 99:42/0 = 0 99:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:42/0/physics_layer_0/angular_velocity = 0.0 100:42/0 = 0 100:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:42/0/physics_layer_0/angular_velocity = 0.0 101:42/0 = 0 101:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:42/0/physics_layer_0/angular_velocity = 0.0 102:42/0 = 0 102:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:42/0/physics_layer_0/angular_velocity = 0.0 103:42/0 = 0 103:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:42/0/physics_layer_0/angular_velocity = 0.0 104:42/0 = 0 104:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:42/0/physics_layer_0/angular_velocity = 0.0 105:42/0 = 0 105:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:42/0/physics_layer_0/angular_velocity = 0.0 106:42/0 = 0 106:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:42/0/physics_layer_0/angular_velocity = 0.0 107:42/0 = 0 107:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:42/0/physics_layer_0/angular_velocity = 0.0 108:42/0 = 0 108:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:42/0/physics_layer_0/angular_velocity = 0.0 109:42/0 = 0 109:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:42/0/physics_layer_0/angular_velocity = 0.0 109:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 110:42/0 = 0 110:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:42/0/physics_layer_0/angular_velocity = 0.0 110:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 111:42/0 = 0 111:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:42/0/physics_layer_0/angular_velocity = 0.0 111:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 112:42/0 = 0 112:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:42/0/physics_layer_0/angular_velocity = 0.0 113:42/0 = 0 113:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:42/0/physics_layer_0/angular_velocity = 0.0 114:42/0 = 0 114:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:42/0/physics_layer_0/angular_velocity = 0.0 115:42/0 = 0 115:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:42/0/physics_layer_0/angular_velocity = 0.0 116:42/0 = 0 116:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:42/0/physics_layer_0/angular_velocity = 0.0 117:42/0 = 0 117:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:42/0/physics_layer_0/angular_velocity = 0.0 118:42/0 = 0 118:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:42/0/physics_layer_0/angular_velocity = 0.0 119:42/0 = 0 119:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:42/0/physics_layer_0/angular_velocity = 0.0 120:42/0 = 0 120:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:42/0/physics_layer_0/angular_velocity = 0.0 121:42/0 = 0 121:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:42/0/physics_layer_0/angular_velocity = 0.0 122:42/0 = 0 122:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:42/0/physics_layer_0/angular_velocity = 0.0 123:42/0 = 0 123:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:42/0/physics_layer_0/angular_velocity = 0.0 124:42/0 = 0 124:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:42/0/physics_layer_0/angular_velocity = 0.0 125:42/0 = 0 125:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:42/0/physics_layer_0/angular_velocity = 0.0 126:42/0 = 0 126:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:42/0/physics_layer_0/angular_velocity = 0.0 127:42/0 = 0 127:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:42/0/physics_layer_0/angular_velocity = 0.0 128:42/0 = 0 128:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:42/0/physics_layer_0/angular_velocity = 0.0 129:42/0 = 0 129:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:42/0/physics_layer_0/angular_velocity = 0.0 130:42/0 = 0 130:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:42/0/physics_layer_0/angular_velocity = 0.0 131:42/0 = 0 131:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:42/0/physics_layer_0/angular_velocity = 0.0 132:42/0 = 0 132:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:42/0/physics_layer_0/angular_velocity = 0.0 133:42/0 = 0 133:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:42/0/physics_layer_0/angular_velocity = 0.0 134:42/0 = 0 134:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:42/0/physics_layer_0/angular_velocity = 0.0 135:42/0 = 0 135:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:42/0/physics_layer_0/angular_velocity = 0.0 136:42/0 = 0 136:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:42/0/physics_layer_0/angular_velocity = 0.0 137:42/0 = 0 137:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:42/0/physics_layer_0/angular_velocity = 0.0 138:42/0 = 0 138:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:42/0/physics_layer_0/angular_velocity = 0.0 139:42/0 = 0 139:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:42/0/physics_layer_0/angular_velocity = 0.0 140:42/0 = 0 140:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:42/0/physics_layer_0/angular_velocity = 0.0 141:42/0 = 0 141:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:42/0/physics_layer_0/angular_velocity = 0.0 142:42/0 = 0 142:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:42/0/physics_layer_0/angular_velocity = 0.0 143:42/0 = 0 143:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:42/0/physics_layer_0/angular_velocity = 0.0 144:42/0 = 0 144:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:42/0/physics_layer_0/angular_velocity = 0.0 145:42/0 = 0 145:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:42/0/physics_layer_0/angular_velocity = 0.0 146:42/0 = 0 146:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:42/0/physics_layer_0/angular_velocity = 0.0 147:42/0 = 0 147:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:42/0/physics_layer_0/angular_velocity = 0.0 148:42/0 = 0 148:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:42/0/physics_layer_0/angular_velocity = 0.0 149:42/0 = 0 149:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:42/0/physics_layer_0/angular_velocity = 0.0 150:42/0 = 0 150:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:42/0/physics_layer_0/angular_velocity = 0.0 151:42/0 = 0 151:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:42/0/physics_layer_0/angular_velocity = 0.0 152:42/0 = 0 152:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:42/0/physics_layer_0/angular_velocity = 0.0 153:42/0 = 0 153:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:42/0/physics_layer_0/angular_velocity = 0.0 154:42/0 = 0 154:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:42/0/physics_layer_0/angular_velocity = 0.0 155:42/0 = 0 155:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:42/0/physics_layer_0/angular_velocity = 0.0 156:42/0 = 0 156:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:42/0/physics_layer_0/angular_velocity = 0.0 157:42/0 = 0 157:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:42/0/physics_layer_0/angular_velocity = 0.0 158:42/0 = 0 158:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:42/0/physics_layer_0/angular_velocity = 0.0 159:42/0 = 0 159:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:42/0/physics_layer_0/angular_velocity = 0.0 160:42/0 = 0 160:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:42/0/physics_layer_0/angular_velocity = 0.0 161:42/0 = 0 161:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:42/0/physics_layer_0/angular_velocity = 0.0 162:42/0 = 0 162:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:42/0/physics_layer_0/angular_velocity = 0.0 163:42/0 = 0 163:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:42/0/physics_layer_0/angular_velocity = 0.0 164:42/0 = 0 164:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:42/0/physics_layer_0/angular_velocity = 0.0 165:42/0 = 0 165:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:42/0/physics_layer_0/angular_velocity = 0.0 166:42/0 = 0 166:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:42/0/physics_layer_0/angular_velocity = 0.0 167:42/0 = 0 167:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:42/0/physics_layer_0/angular_velocity = 0.0 168:42/0 = 0 168:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:42/0/physics_layer_0/angular_velocity = 0.0 169:42/0 = 0 169:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:42/0/physics_layer_0/angular_velocity = 0.0 170:42/0 = 0 170:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:42/0/physics_layer_0/angular_velocity = 0.0 171:42/0 = 0 171:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:42/0/physics_layer_0/angular_velocity = 0.0 172:42/0 = 0 172:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:42/0/physics_layer_0/angular_velocity = 0.0 173:42/0 = 0 173:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:42/0/physics_layer_0/angular_velocity = 0.0 174:42/0 = 0 174:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:42/0/physics_layer_0/angular_velocity = 0.0 175:42/0 = 0 175:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:42/0/physics_layer_0/angular_velocity = 0.0 176:42/0 = 0 176:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:42/0/physics_layer_0/angular_velocity = 0.0 177:42/0 = 0 177:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:42/0/physics_layer_0/angular_velocity = 0.0 178:42/0 = 0 178:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:42/0/physics_layer_0/angular_velocity = 0.0 179:42/0 = 0 179:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:42/0/physics_layer_0/angular_velocity = 0.0 180:42/0 = 0 180:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:42/0/physics_layer_0/angular_velocity = 0.0 181:42/0 = 0 181:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:42/0/physics_layer_0/angular_velocity = 0.0 182:42/0 = 0 182:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:42/0/physics_layer_0/angular_velocity = 0.0 183:42/0 = 0 183:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:42/0/physics_layer_0/angular_velocity = 0.0 184:42/0 = 0 184:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:42/0/physics_layer_0/angular_velocity = 0.0 185:42/0 = 0 185:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:42/0/physics_layer_0/angular_velocity = 0.0 186:42/0 = 0 186:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:42/0/physics_layer_0/angular_velocity = 0.0 187:42/0 = 0 187:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:42/0/physics_layer_0/angular_velocity = 0.0 188:42/0 = 0 188:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:42/0/physics_layer_0/angular_velocity = 0.0 189:42/0 = 0 189:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:42/0/physics_layer_0/angular_velocity = 0.0 190:42/0 = 0 190:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:42/0/physics_layer_0/angular_velocity = 0.0 191:42/0 = 0 191:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:42/0/physics_layer_0/angular_velocity = 0.0 0:43/0 = 0 0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_0/angular_velocity = 0.0 1:43/0 = 0 1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0 = 0 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0 = 0 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 7:43/0 = 0 7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0 = 0 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0 = 0 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0 = 0 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 23:43/0 = 0 23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 26:43/0 = 0 26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_0/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 28:43/0 = 0 28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:43/0/physics_layer_0/angular_velocity = 0.0 29:43/0 = 0 29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_0/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 33:43/0 = 0 33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_0/angular_velocity = 0.0 34:43/0 = 0 34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_0/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 36:43/0 = 0 36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_0/angular_velocity = 0.0 37:43/0 = 0 37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:43/0/physics_layer_0/angular_velocity = 0.0 38:43/0 = 0 38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_0/angular_velocity = 0.0 39:43/0 = 0 39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_0/angular_velocity = 0.0 40:43/0 = 0 40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_0/angular_velocity = 0.0 41:43/0 = 0 41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_0/angular_velocity = 0.0 42:43/0 = 0 42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_0/angular_velocity = 0.0 43:43/0 = 0 43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_0/angular_velocity = 0.0 44:43/0 = 0 44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_0/angular_velocity = 0.0 45:43/0 = 0 45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_0/angular_velocity = 0.0 46:43/0 = 0 46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_0/angular_velocity = 0.0 47:43/0 = 0 47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_0/angular_velocity = 0.0 48:43/0 = 0 48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:43/0/physics_layer_0/angular_velocity = 0.0 49:43/0 = 0 49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:43/0/physics_layer_0/angular_velocity = 0.0 50:43/0 = 0 50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:43/0/physics_layer_0/angular_velocity = 0.0 51:43/0 = 0 51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_0/angular_velocity = 0.0 52:43/0 = 0 52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_0/angular_velocity = 0.0 53:43/0 = 0 53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_0/angular_velocity = 0.0 54:43/0 = 0 54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:43/0/physics_layer_0/angular_velocity = 0.0 55:43/0 = 0 55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:43/0/physics_layer_0/angular_velocity = 0.0 56:43/0 = 0 56:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:43/0/physics_layer_0/angular_velocity = 0.0 57:43/0 = 0 57:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:43/0/physics_layer_0/angular_velocity = 0.0 58:43/0 = 0 58:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:43/0/physics_layer_0/angular_velocity = 0.0 59:43/0 = 0 59:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:43/0/physics_layer_0/angular_velocity = 0.0 60:43/0 = 0 60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:43/0/physics_layer_0/angular_velocity = 0.0 61:43/0 = 0 61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:43/0/physics_layer_0/angular_velocity = 0.0 62:43/0 = 0 62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:43/0/physics_layer_0/angular_velocity = 0.0 63:43/0 = 0 63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:43/0/physics_layer_0/angular_velocity = 0.0 64:43/0 = 0 64:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:43/0/physics_layer_0/angular_velocity = 0.0 65:43/0 = 0 65:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:43/0/physics_layer_0/angular_velocity = 0.0 66:43/0 = 0 66:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:43/0/physics_layer_0/angular_velocity = 0.0 67:43/0 = 0 67:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:43/0/physics_layer_0/angular_velocity = 0.0 68:43/0 = 0 68:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:43/0/physics_layer_0/angular_velocity = 0.0 69:43/0 = 0 69:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:43/0/physics_layer_0/angular_velocity = 0.0 70:43/0 = 0 70:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:43/0/physics_layer_0/angular_velocity = 0.0 71:43/0 = 0 71:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:43/0/physics_layer_0/angular_velocity = 0.0 72:43/0 = 0 72:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:43/0/physics_layer_0/angular_velocity = 0.0 73:43/0 = 0 73:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:43/0/physics_layer_0/angular_velocity = 0.0 74:43/0 = 0 74:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:43/0/physics_layer_0/angular_velocity = 0.0 75:43/0 = 0 75:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:43/0/physics_layer_0/angular_velocity = 0.0 76:43/0 = 0 76:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:43/0/physics_layer_0/angular_velocity = 0.0 77:43/0 = 0 77:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:43/0/physics_layer_0/angular_velocity = 0.0 78:43/0 = 0 78:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:43/0/physics_layer_0/angular_velocity = 0.0 79:43/0 = 0 79:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:43/0/physics_layer_0/angular_velocity = 0.0 80:43/0 = 0 80:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:43/0/physics_layer_0/angular_velocity = 0.0 81:43/0 = 0 81:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:43/0/physics_layer_0/angular_velocity = 0.0 82:43/0 = 0 82:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:43/0/physics_layer_0/angular_velocity = 0.0 83:43/0 = 0 83:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:43/0/physics_layer_0/angular_velocity = 0.0 84:43/0 = 0 84:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:43/0/physics_layer_0/angular_velocity = 0.0 85:43/0 = 0 85:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:43/0/physics_layer_0/angular_velocity = 0.0 86:43/0 = 0 86:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:43/0/physics_layer_0/angular_velocity = 0.0 87:43/0 = 0 87:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:43/0/physics_layer_0/angular_velocity = 0.0 88:43/0 = 0 88:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:43/0/physics_layer_0/angular_velocity = 0.0 89:43/0 = 0 89:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:43/0/physics_layer_0/angular_velocity = 0.0 90:43/0 = 0 90:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:43/0/physics_layer_0/angular_velocity = 0.0 91:43/0 = 0 91:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:43/0/physics_layer_0/angular_velocity = 0.0 92:43/0 = 0 92:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:43/0/physics_layer_0/angular_velocity = 0.0 93:43/0 = 0 93:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:43/0/physics_layer_0/angular_velocity = 0.0 94:43/0 = 0 94:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:43/0/physics_layer_0/angular_velocity = 0.0 95:43/0 = 0 95:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:43/0/physics_layer_0/angular_velocity = 0.0 96:43/0 = 0 96:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:43/0/physics_layer_0/angular_velocity = 0.0 97:43/0 = 0 97:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:43/0/physics_layer_0/angular_velocity = 0.0 98:43/0 = 0 98:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:43/0/physics_layer_0/angular_velocity = 0.0 99:43/0 = 0 99:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:43/0/physics_layer_0/angular_velocity = 0.0 100:43/0 = 0 100:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:43/0/physics_layer_0/angular_velocity = 0.0 101:43/0 = 0 101:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:43/0/physics_layer_0/angular_velocity = 0.0 102:43/0 = 0 102:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:43/0/physics_layer_0/angular_velocity = 0.0 103:43/0 = 0 103:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:43/0/physics_layer_0/angular_velocity = 0.0 104:43/0 = 0 104:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:43/0/physics_layer_0/angular_velocity = 0.0 105:43/0 = 0 105:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:43/0/physics_layer_0/angular_velocity = 0.0 106:43/0 = 0 106:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:43/0/physics_layer_0/angular_velocity = 0.0 107:43/0 = 0 107:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:43/0/physics_layer_0/angular_velocity = 0.0 108:43/0 = 0 108:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:43/0/physics_layer_0/angular_velocity = 0.0 109:43/0 = 0 109:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:43/0/physics_layer_0/angular_velocity = 0.0 110:43/0 = 0 110:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:43/0/physics_layer_0/angular_velocity = 0.0 111:43/0 = 0 111:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:43/0/physics_layer_0/angular_velocity = 0.0 112:43/0 = 0 112:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:43/0/physics_layer_0/angular_velocity = 0.0 113:43/0 = 0 113:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:43/0/physics_layer_0/angular_velocity = 0.0 114:43/0 = 0 114:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:43/0/physics_layer_0/angular_velocity = 0.0 115:43/0 = 0 115:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:43/0/physics_layer_0/angular_velocity = 0.0 116:43/0 = 0 116:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:43/0/physics_layer_0/angular_velocity = 0.0 117:43/0 = 0 117:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:43/0/physics_layer_0/angular_velocity = 0.0 118:43/0 = 0 118:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:43/0/physics_layer_0/angular_velocity = 0.0 119:43/0 = 0 119:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:43/0/physics_layer_0/angular_velocity = 0.0 120:43/0 = 0 120:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:43/0/physics_layer_0/angular_velocity = 0.0 121:43/0 = 0 121:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:43/0/physics_layer_0/angular_velocity = 0.0 122:43/0 = 0 122:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:43/0/physics_layer_0/angular_velocity = 0.0 123:43/0 = 0 123:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:43/0/physics_layer_0/angular_velocity = 0.0 124:43/0 = 0 124:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:43/0/physics_layer_0/angular_velocity = 0.0 125:43/0 = 0 125:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:43/0/physics_layer_0/angular_velocity = 0.0 126:43/0 = 0 126:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:43/0/physics_layer_0/angular_velocity = 0.0 127:43/0 = 0 127:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:43/0/physics_layer_0/angular_velocity = 0.0 128:43/0 = 0 128:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:43/0/physics_layer_0/angular_velocity = 0.0 129:43/0 = 0 129:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:43/0/physics_layer_0/angular_velocity = 0.0 130:43/0 = 0 130:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:43/0/physics_layer_0/angular_velocity = 0.0 131:43/0 = 0 131:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:43/0/physics_layer_0/angular_velocity = 0.0 132:43/0 = 0 132:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:43/0/physics_layer_0/angular_velocity = 0.0 133:43/0 = 0 133:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:43/0/physics_layer_0/angular_velocity = 0.0 134:43/0 = 0 134:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:43/0/physics_layer_0/angular_velocity = 0.0 135:43/0 = 0 135:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:43/0/physics_layer_0/angular_velocity = 0.0 136:43/0 = 0 136:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:43/0/physics_layer_0/angular_velocity = 0.0 137:43/0 = 0 137:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:43/0/physics_layer_0/angular_velocity = 0.0 138:43/0 = 0 138:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:43/0/physics_layer_0/angular_velocity = 0.0 139:43/0 = 0 139:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:43/0/physics_layer_0/angular_velocity = 0.0 140:43/0 = 0 140:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:43/0/physics_layer_0/angular_velocity = 0.0 141:43/0 = 0 141:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:43/0/physics_layer_0/angular_velocity = 0.0 142:43/0 = 0 142:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:43/0/physics_layer_0/angular_velocity = 0.0 143:43/0 = 0 143:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:43/0/physics_layer_0/angular_velocity = 0.0 144:43/0 = 0 144:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:43/0/physics_layer_0/angular_velocity = 0.0 145:43/0 = 0 145:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:43/0/physics_layer_0/angular_velocity = 0.0 146:43/0 = 0 146:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:43/0/physics_layer_0/angular_velocity = 0.0 147:43/0 = 0 147:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:43/0/physics_layer_0/angular_velocity = 0.0 148:43/0 = 0 148:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:43/0/physics_layer_0/angular_velocity = 0.0 149:43/0 = 0 149:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:43/0/physics_layer_0/angular_velocity = 0.0 150:43/0 = 0 150:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:43/0/physics_layer_0/angular_velocity = 0.0 151:43/0 = 0 151:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:43/0/physics_layer_0/angular_velocity = 0.0 152:43/0 = 0 152:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:43/0/physics_layer_0/angular_velocity = 0.0 153:43/0 = 0 153:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:43/0/physics_layer_0/angular_velocity = 0.0 154:43/0 = 0 154:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:43/0/physics_layer_0/angular_velocity = 0.0 155:43/0 = 0 155:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:43/0/physics_layer_0/angular_velocity = 0.0 156:43/0 = 0 156:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:43/0/physics_layer_0/angular_velocity = 0.0 157:43/0 = 0 157:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:43/0/physics_layer_0/angular_velocity = 0.0 158:43/0 = 0 158:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:43/0/physics_layer_0/angular_velocity = 0.0 159:43/0 = 0 159:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:43/0/physics_layer_0/angular_velocity = 0.0 160:43/0 = 0 160:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:43/0/physics_layer_0/angular_velocity = 0.0 161:43/0 = 0 161:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:43/0/physics_layer_0/angular_velocity = 0.0 162:43/0 = 0 162:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:43/0/physics_layer_0/angular_velocity = 0.0 163:43/0 = 0 163:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:43/0/physics_layer_0/angular_velocity = 0.0 164:43/0 = 0 164:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:43/0/physics_layer_0/angular_velocity = 0.0 165:43/0 = 0 165:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:43/0/physics_layer_0/angular_velocity = 0.0 166:43/0 = 0 166:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:43/0/physics_layer_0/angular_velocity = 0.0 167:43/0 = 0 167:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:43/0/physics_layer_0/angular_velocity = 0.0 168:43/0 = 0 168:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:43/0/physics_layer_0/angular_velocity = 0.0 169:43/0 = 0 169:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:43/0/physics_layer_0/angular_velocity = 0.0 170:43/0 = 0 170:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:43/0/physics_layer_0/angular_velocity = 0.0 171:43/0 = 0 171:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:43/0/physics_layer_0/angular_velocity = 0.0 172:43/0 = 0 172:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:43/0/physics_layer_0/angular_velocity = 0.0 173:43/0 = 0 173:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:43/0/physics_layer_0/angular_velocity = 0.0 174:43/0 = 0 174:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:43/0/physics_layer_0/angular_velocity = 0.0 175:43/0 = 0 175:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:43/0/physics_layer_0/angular_velocity = 0.0 176:43/0 = 0 176:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:43/0/physics_layer_0/angular_velocity = 0.0 177:43/0 = 0 177:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:43/0/physics_layer_0/angular_velocity = 0.0 178:43/0 = 0 178:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:43/0/physics_layer_0/angular_velocity = 0.0 179:43/0 = 0 179:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:43/0/physics_layer_0/angular_velocity = 0.0 180:43/0 = 0 180:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:43/0/physics_layer_0/angular_velocity = 0.0 181:43/0 = 0 181:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:43/0/physics_layer_0/angular_velocity = 0.0 182:43/0 = 0 182:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:43/0/physics_layer_0/angular_velocity = 0.0 183:43/0 = 0 183:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:43/0/physics_layer_0/angular_velocity = 0.0 184:43/0 = 0 184:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:43/0/physics_layer_0/angular_velocity = 0.0 185:43/0 = 0 185:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:43/0/physics_layer_0/angular_velocity = 0.0 186:43/0 = 0 186:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:43/0/physics_layer_0/angular_velocity = 0.0 187:43/0 = 0 187:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:43/0/physics_layer_0/angular_velocity = 0.0 188:43/0 = 0 188:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:43/0/physics_layer_0/angular_velocity = 0.0 189:43/0 = 0 189:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:43/0/physics_layer_0/angular_velocity = 0.0 190:43/0 = 0 190:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:43/0/physics_layer_0/angular_velocity = 0.0 191:43/0 = 0 191:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:43/0/physics_layer_0/angular_velocity = 0.0 0:44/0 = 0 0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_0/angular_velocity = 0.0 1:44/0 = 0 1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0 = 0 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 6:44/0 = 0 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 7:44/0 = 0 7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0 = 0 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 23:44/0 = 0 23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 26:44/0 = 0 26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_0/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 34:44/0 = 0 34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_0/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 36:44/0 = 0 36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_0/angular_velocity = 0.0 37:44/0 = 0 37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_0/angular_velocity = 0.0 38:44/0 = 0 38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:44/0/physics_layer_0/angular_velocity = 0.0 39:44/0 = 0 39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_0/angular_velocity = 0.0 40:44/0 = 0 40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_0/angular_velocity = 0.0 41:44/0 = 0 41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_0/angular_velocity = 0.0 42:44/0 = 0 42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_0/angular_velocity = 0.0 43:44/0 = 0 43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_0/angular_velocity = 0.0 44:44/0 = 0 44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:44/0/physics_layer_0/angular_velocity = 0.0 45:44/0 = 0 45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:44/0/physics_layer_0/angular_velocity = 0.0 46:44/0 = 0 46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:44/0/physics_layer_0/angular_velocity = 0.0 47:44/0 = 0 47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:44/0/physics_layer_0/angular_velocity = 0.0 48:44/0 = 0 48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:44/0/physics_layer_0/angular_velocity = 0.0 49:44/0 = 0 49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:44/0/physics_layer_0/angular_velocity = 0.0 50:44/0 = 0 50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:44/0/physics_layer_0/angular_velocity = 0.0 51:44/0 = 0 51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:44/0/physics_layer_0/angular_velocity = 0.0 52:44/0 = 0 52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:44/0/physics_layer_0/angular_velocity = 0.0 53:44/0 = 0 53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:44/0/physics_layer_0/angular_velocity = 0.0 54:44/0 = 0 54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:44/0/physics_layer_0/angular_velocity = 0.0 55:44/0 = 0 55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:44/0/physics_layer_0/angular_velocity = 0.0 56:44/0 = 0 56:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:44/0/physics_layer_0/angular_velocity = 0.0 57:44/0 = 0 57:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:44/0/physics_layer_0/angular_velocity = 0.0 58:44/0 = 0 58:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:44/0/physics_layer_0/angular_velocity = 0.0 59:44/0 = 0 59:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:44/0/physics_layer_0/angular_velocity = 0.0 60:44/0 = 0 60:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:44/0/physics_layer_0/angular_velocity = 0.0 61:44/0 = 0 61:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:44/0/physics_layer_0/angular_velocity = 0.0 62:44/0 = 0 62:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:44/0/physics_layer_0/angular_velocity = 0.0 63:44/0 = 0 63:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:44/0/physics_layer_0/angular_velocity = 0.0 64:44/0 = 0 64:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:44/0/physics_layer_0/angular_velocity = 0.0 65:44/0 = 0 65:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:44/0/physics_layer_0/angular_velocity = 0.0 66:44/0 = 0 66:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:44/0/physics_layer_0/angular_velocity = 0.0 67:44/0 = 0 67:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:44/0/physics_layer_0/angular_velocity = 0.0 68:44/0 = 0 68:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:44/0/physics_layer_0/angular_velocity = 0.0 69:44/0 = 0 69:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:44/0/physics_layer_0/angular_velocity = 0.0 70:44/0 = 0 70:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:44/0/physics_layer_0/angular_velocity = 0.0 71:44/0 = 0 71:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:44/0/physics_layer_0/angular_velocity = 0.0 72:44/0 = 0 72:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:44/0/physics_layer_0/angular_velocity = 0.0 73:44/0 = 0 73:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:44/0/physics_layer_0/angular_velocity = 0.0 74:44/0 = 0 74:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:44/0/physics_layer_0/angular_velocity = 0.0 75:44/0 = 0 75:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:44/0/physics_layer_0/angular_velocity = 0.0 76:44/0 = 0 76:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:44/0/physics_layer_0/angular_velocity = 0.0 77:44/0 = 0 77:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:44/0/physics_layer_0/angular_velocity = 0.0 78:44/0 = 0 78:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:44/0/physics_layer_0/angular_velocity = 0.0 79:44/0 = 0 79:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:44/0/physics_layer_0/angular_velocity = 0.0 80:44/0 = 0 80:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:44/0/physics_layer_0/angular_velocity = 0.0 81:44/0 = 0 81:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:44/0/physics_layer_0/angular_velocity = 0.0 82:44/0 = 0 82:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:44/0/physics_layer_0/angular_velocity = 0.0 83:44/0 = 0 83:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:44/0/physics_layer_0/angular_velocity = 0.0 84:44/0 = 0 84:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:44/0/physics_layer_0/angular_velocity = 0.0 85:44/0 = 0 85:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:44/0/physics_layer_0/angular_velocity = 0.0 86:44/0 = 0 86:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:44/0/physics_layer_0/angular_velocity = 0.0 87:44/0 = 0 87:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:44/0/physics_layer_0/angular_velocity = 0.0 88:44/0 = 0 88:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:44/0/physics_layer_0/angular_velocity = 0.0 89:44/0 = 0 89:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:44/0/physics_layer_0/angular_velocity = 0.0 90:44/0 = 0 90:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:44/0/physics_layer_0/angular_velocity = 0.0 91:44/0 = 0 91:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:44/0/physics_layer_0/angular_velocity = 0.0 92:44/0 = 0 92:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:44/0/physics_layer_0/angular_velocity = 0.0 93:44/0 = 0 93:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:44/0/physics_layer_0/angular_velocity = 0.0 94:44/0 = 0 94:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:44/0/physics_layer_0/angular_velocity = 0.0 95:44/0 = 0 95:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:44/0/physics_layer_0/angular_velocity = 0.0 96:44/0 = 0 96:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:44/0/physics_layer_0/angular_velocity = 0.0 97:44/0 = 0 97:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:44/0/physics_layer_0/angular_velocity = 0.0 98:44/0 = 0 98:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:44/0/physics_layer_0/angular_velocity = 0.0 99:44/0 = 0 99:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:44/0/physics_layer_0/angular_velocity = 0.0 100:44/0 = 0 100:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:44/0/physics_layer_0/angular_velocity = 0.0 101:44/0 = 0 101:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:44/0/physics_layer_0/angular_velocity = 0.0 102:44/0 = 0 102:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:44/0/physics_layer_0/angular_velocity = 0.0 103:44/0 = 0 103:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:44/0/physics_layer_0/angular_velocity = 0.0 104:44/0 = 0 104:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:44/0/physics_layer_0/angular_velocity = 0.0 105:44/0 = 0 105:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:44/0/physics_layer_0/angular_velocity = 0.0 106:44/0 = 0 106:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:44/0/physics_layer_0/angular_velocity = 0.0 107:44/0 = 0 107:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:44/0/physics_layer_0/angular_velocity = 0.0 108:44/0 = 0 108:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:44/0/physics_layer_0/angular_velocity = 0.0 109:44/0 = 0 109:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:44/0/physics_layer_0/angular_velocity = 0.0 110:44/0 = 0 110:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:44/0/physics_layer_0/angular_velocity = 0.0 111:44/0 = 0 111:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:44/0/physics_layer_0/angular_velocity = 0.0 112:44/0 = 0 112:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:44/0/physics_layer_0/angular_velocity = 0.0 113:44/0 = 0 113:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:44/0/physics_layer_0/angular_velocity = 0.0 114:44/0 = 0 114:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:44/0/physics_layer_0/angular_velocity = 0.0 115:44/0 = 0 115:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:44/0/physics_layer_0/angular_velocity = 0.0 116:44/0 = 0 116:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:44/0/physics_layer_0/angular_velocity = 0.0 117:44/0 = 0 117:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:44/0/physics_layer_0/angular_velocity = 0.0 118:44/0 = 0 118:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:44/0/physics_layer_0/angular_velocity = 0.0 119:44/0 = 0 119:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:44/0/physics_layer_0/angular_velocity = 0.0 120:44/0 = 0 120:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:44/0/physics_layer_0/angular_velocity = 0.0 121:44/0 = 0 121:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:44/0/physics_layer_0/angular_velocity = 0.0 122:44/0 = 0 122:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:44/0/physics_layer_0/angular_velocity = 0.0 123:44/0 = 0 123:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:44/0/physics_layer_0/angular_velocity = 0.0 124:44/0 = 0 124:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:44/0/physics_layer_0/angular_velocity = 0.0 125:44/0 = 0 125:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:44/0/physics_layer_0/angular_velocity = 0.0 126:44/0 = 0 126:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:44/0/physics_layer_0/angular_velocity = 0.0 127:44/0 = 0 127:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:44/0/physics_layer_0/angular_velocity = 0.0 128:44/0 = 0 128:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:44/0/physics_layer_0/angular_velocity = 0.0 129:44/0 = 0 129:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:44/0/physics_layer_0/angular_velocity = 0.0 130:44/0 = 0 130:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:44/0/physics_layer_0/angular_velocity = 0.0 131:44/0 = 0 131:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:44/0/physics_layer_0/angular_velocity = 0.0 132:44/0 = 0 132:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:44/0/physics_layer_0/angular_velocity = 0.0 133:44/0 = 0 133:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:44/0/physics_layer_0/angular_velocity = 0.0 134:44/0 = 0 134:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:44/0/physics_layer_0/angular_velocity = 0.0 135:44/0 = 0 135:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:44/0/physics_layer_0/angular_velocity = 0.0 136:44/0 = 0 136:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:44/0/physics_layer_0/angular_velocity = 0.0 137:44/0 = 0 137:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:44/0/physics_layer_0/angular_velocity = 0.0 138:44/0 = 0 138:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:44/0/physics_layer_0/angular_velocity = 0.0 139:44/0 = 0 139:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:44/0/physics_layer_0/angular_velocity = 0.0 140:44/0 = 0 140:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:44/0/physics_layer_0/angular_velocity = 0.0 141:44/0 = 0 141:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:44/0/physics_layer_0/angular_velocity = 0.0 142:44/0 = 0 142:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:44/0/physics_layer_0/angular_velocity = 0.0 143:44/0 = 0 143:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:44/0/physics_layer_0/angular_velocity = 0.0 144:44/0 = 0 144:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:44/0/physics_layer_0/angular_velocity = 0.0 145:44/0 = 0 145:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:44/0/physics_layer_0/angular_velocity = 0.0 146:44/0 = 0 146:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:44/0/physics_layer_0/angular_velocity = 0.0 147:44/0 = 0 147:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:44/0/physics_layer_0/angular_velocity = 0.0 148:44/0 = 0 148:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:44/0/physics_layer_0/angular_velocity = 0.0 149:44/0 = 0 149:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:44/0/physics_layer_0/angular_velocity = 0.0 150:44/0 = 0 150:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:44/0/physics_layer_0/angular_velocity = 0.0 151:44/0 = 0 151:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:44/0/physics_layer_0/angular_velocity = 0.0 152:44/0 = 0 152:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:44/0/physics_layer_0/angular_velocity = 0.0 153:44/0 = 0 153:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:44/0/physics_layer_0/angular_velocity = 0.0 154:44/0 = 0 154:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:44/0/physics_layer_0/angular_velocity = 0.0 155:44/0 = 0 155:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:44/0/physics_layer_0/angular_velocity = 0.0 156:44/0 = 0 156:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:44/0/physics_layer_0/angular_velocity = 0.0 157:44/0 = 0 157:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:44/0/physics_layer_0/angular_velocity = 0.0 158:44/0 = 0 158:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:44/0/physics_layer_0/angular_velocity = 0.0 159:44/0 = 0 159:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:44/0/physics_layer_0/angular_velocity = 0.0 160:44/0 = 0 160:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:44/0/physics_layer_0/angular_velocity = 0.0 161:44/0 = 0 161:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:44/0/physics_layer_0/angular_velocity = 0.0 162:44/0 = 0 162:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:44/0/physics_layer_0/angular_velocity = 0.0 163:44/0 = 0 163:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:44/0/physics_layer_0/angular_velocity = 0.0 164:44/0 = 0 164:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:44/0/physics_layer_0/angular_velocity = 0.0 165:44/0 = 0 165:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:44/0/physics_layer_0/angular_velocity = 0.0 166:44/0 = 0 166:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:44/0/physics_layer_0/angular_velocity = 0.0 167:44/0 = 0 167:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:44/0/physics_layer_0/angular_velocity = 0.0 168:44/0 = 0 168:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:44/0/physics_layer_0/angular_velocity = 0.0 169:44/0 = 0 169:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:44/0/physics_layer_0/angular_velocity = 0.0 170:44/0 = 0 170:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:44/0/physics_layer_0/angular_velocity = 0.0 171:44/0 = 0 171:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:44/0/physics_layer_0/angular_velocity = 0.0 172:44/0 = 0 172:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:44/0/physics_layer_0/angular_velocity = 0.0 173:44/0 = 0 173:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:44/0/physics_layer_0/angular_velocity = 0.0 174:44/0 = 0 174:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:44/0/physics_layer_0/angular_velocity = 0.0 175:44/0 = 0 175:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:44/0/physics_layer_0/angular_velocity = 0.0 176:44/0 = 0 176:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:44/0/physics_layer_0/angular_velocity = 0.0 177:44/0 = 0 177:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:44/0/physics_layer_0/angular_velocity = 0.0 178:44/0 = 0 178:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:44/0/physics_layer_0/angular_velocity = 0.0 179:44/0 = 0 179:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:44/0/physics_layer_0/angular_velocity = 0.0 180:44/0 = 0 180:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:44/0/physics_layer_0/angular_velocity = 0.0 181:44/0 = 0 181:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:44/0/physics_layer_0/angular_velocity = 0.0 182:44/0 = 0 182:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:44/0/physics_layer_0/angular_velocity = 0.0 183:44/0 = 0 183:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:44/0/physics_layer_0/angular_velocity = 0.0 184:44/0 = 0 184:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:44/0/physics_layer_0/angular_velocity = 0.0 185:44/0 = 0 185:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:44/0/physics_layer_0/angular_velocity = 0.0 186:44/0 = 0 186:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:44/0/physics_layer_0/angular_velocity = 0.0 187:44/0 = 0 187:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:44/0/physics_layer_0/angular_velocity = 0.0 188:44/0 = 0 188:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:44/0/physics_layer_0/angular_velocity = 0.0 189:44/0 = 0 189:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:44/0/physics_layer_0/angular_velocity = 0.0 190:44/0 = 0 190:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:44/0/physics_layer_0/angular_velocity = 0.0 191:44/0 = 0 191:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:44/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nk128"] texture = ExtResource("2_ch7g2") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 37:0/0 = 0 37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_0/angular_velocity = 0.0 38:0/0 = 0 38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_0/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 47:0/0 = 0 47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_0/angular_velocity = 0.0 48:0/0 = 0 48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:0/0/physics_layer_0/angular_velocity = 0.0 49:0/0 = 0 49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:0/0/physics_layer_0/angular_velocity = 0.0 50:0/0 = 0 50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:0/0/physics_layer_0/angular_velocity = 0.0 51:0/0 = 0 51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_0/angular_velocity = 0.0 52:0/0 = 0 52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_0/angular_velocity = 0.0 53:0/0 = 0 53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_0/angular_velocity = 0.0 54:0/0 = 0 54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:0/0/physics_layer_0/angular_velocity = 0.0 55:0/0 = 0 55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_0/angular_velocity = 0.0 56:0/0 = 0 56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_0/angular_velocity = 0.0 57:0/0 = 0 57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_0/angular_velocity = 0.0 58:0/0 = 0 58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_0/angular_velocity = 0.0 59:0/0 = 0 59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:0/0/physics_layer_0/angular_velocity = 0.0 60:0/0 = 0 60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_0/angular_velocity = 0.0 61:0/0 = 0 61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_0/angular_velocity = 0.0 62:0/0 = 0 62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_0/angular_velocity = 0.0 63:0/0 = 0 63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_0/angular_velocity = 0.0 64:0/0 = 0 64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:0/0/physics_layer_0/angular_velocity = 0.0 65:0/0 = 0 65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:0/0/physics_layer_0/angular_velocity = 0.0 66:0/0 = 0 66:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:0/0/physics_layer_0/angular_velocity = 0.0 67:0/0 = 0 67:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:0/0/physics_layer_0/angular_velocity = 0.0 68:0/0 = 0 68:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:0/0/physics_layer_0/angular_velocity = 0.0 69:0/0 = 0 69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:0/0/physics_layer_0/angular_velocity = 0.0 70:0/0 = 0 70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:0/0/physics_layer_0/angular_velocity = 0.0 71:0/0 = 0 71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:0/0/physics_layer_0/angular_velocity = 0.0 72:0/0 = 0 72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:0/0/physics_layer_0/angular_velocity = 0.0 73:0/0 = 0 73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:0/0/physics_layer_0/angular_velocity = 0.0 74:0/0 = 0 74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:0/0/physics_layer_0/angular_velocity = 0.0 75:0/0 = 0 75:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:0/0/physics_layer_0/angular_velocity = 0.0 76:0/0 = 0 76:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:0/0/physics_layer_0/angular_velocity = 0.0 77:0/0 = 0 77:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:0/0/physics_layer_0/angular_velocity = 0.0 78:0/0 = 0 78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:0/0/physics_layer_0/angular_velocity = 0.0 79:0/0 = 0 79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:0/0/physics_layer_0/angular_velocity = 0.0 80:0/0 = 0 80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:0/0/physics_layer_0/angular_velocity = 0.0 81:0/0 = 0 81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:0/0/physics_layer_0/angular_velocity = 0.0 82:0/0 = 0 82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:0/0/physics_layer_0/angular_velocity = 0.0 83:0/0 = 0 83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:0/0/physics_layer_0/angular_velocity = 0.0 84:0/0 = 0 84:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:0/0/physics_layer_0/angular_velocity = 0.0 85:0/0 = 0 85:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:0/0/physics_layer_0/angular_velocity = 0.0 86:0/0 = 0 86:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:0/0/physics_layer_0/angular_velocity = 0.0 87:0/0 = 0 87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:0/0/physics_layer_0/angular_velocity = 0.0 88:0/0 = 0 88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:0/0/physics_layer_0/angular_velocity = 0.0 89:0/0 = 0 89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:0/0/physics_layer_0/angular_velocity = 0.0 90:0/0 = 0 90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:0/0/physics_layer_0/angular_velocity = 0.0 91:0/0 = 0 91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:0/0/physics_layer_0/angular_velocity = 0.0 92:0/0 = 0 92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:0/0/physics_layer_0/angular_velocity = 0.0 93:0/0 = 0 93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:0/0/physics_layer_0/angular_velocity = 0.0 94:0/0 = 0 94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:0/0/physics_layer_0/angular_velocity = 0.0 95:0/0 = 0 95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:0/0/physics_layer_0/angular_velocity = 0.0 96:0/0 = 0 96:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:0/0/physics_layer_0/angular_velocity = 0.0 97:0/0 = 0 97:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:0/0/physics_layer_0/angular_velocity = 0.0 98:0/0 = 0 98:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:0/0/physics_layer_0/angular_velocity = 0.0 99:0/0 = 0 99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:0/0/physics_layer_0/angular_velocity = 0.0 100:0/0 = 0 100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:0/0/physics_layer_0/angular_velocity = 0.0 101:0/0 = 0 101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:0/0/physics_layer_0/angular_velocity = 0.0 102:0/0 = 0 102:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:0/0/physics_layer_0/angular_velocity = 0.0 103:0/0 = 0 103:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:0/0/physics_layer_0/angular_velocity = 0.0 104:0/0 = 0 104:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:0/0/physics_layer_0/angular_velocity = 0.0 105:0/0 = 0 105:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:0/0/physics_layer_0/angular_velocity = 0.0 106:0/0 = 0 106:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:0/0/physics_layer_0/angular_velocity = 0.0 107:0/0 = 0 107:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:0/0/physics_layer_0/angular_velocity = 0.0 108:0/0 = 0 108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:0/0/physics_layer_0/angular_velocity = 0.0 109:0/0 = 0 109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:0/0/physics_layer_0/angular_velocity = 0.0 110:0/0 = 0 110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:0/0/physics_layer_0/angular_velocity = 0.0 111:0/0 = 0 111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:0/0/physics_layer_0/angular_velocity = 0.0 112:0/0 = 0 112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:0/0/physics_layer_0/angular_velocity = 0.0 113:0/0 = 0 113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:0/0/physics_layer_0/angular_velocity = 0.0 114:0/0 = 0 114:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:0/0/physics_layer_0/angular_velocity = 0.0 115:0/0 = 0 115:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:0/0/physics_layer_0/angular_velocity = 0.0 116:0/0 = 0 116:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:0/0/physics_layer_0/angular_velocity = 0.0 117:0/0 = 0 117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:0/0/physics_layer_0/angular_velocity = 0.0 118:0/0 = 0 118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:0/0/physics_layer_0/angular_velocity = 0.0 119:0/0 = 0 119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:0/0/physics_layer_0/angular_velocity = 0.0 120:0/0 = 0 120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:0/0/physics_layer_0/angular_velocity = 0.0 121:0/0 = 0 121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:0/0/physics_layer_0/angular_velocity = 0.0 122:0/0 = 0 122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:0/0/physics_layer_0/angular_velocity = 0.0 123:0/0 = 0 123:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:0/0/physics_layer_0/angular_velocity = 0.0 124:0/0 = 0 124:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:0/0/physics_layer_0/angular_velocity = 0.0 125:0/0 = 0 125:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:0/0/physics_layer_0/angular_velocity = 0.0 126:0/0 = 0 126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:0/0/physics_layer_0/angular_velocity = 0.0 127:0/0 = 0 127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:0/0/physics_layer_0/angular_velocity = 0.0 128:0/0 = 0 128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:0/0/physics_layer_0/angular_velocity = 0.0 129:0/0 = 0 129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:0/0/physics_layer_0/angular_velocity = 0.0 130:0/0 = 0 130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:0/0/physics_layer_0/angular_velocity = 0.0 131:0/0 = 0 131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:0/0/physics_layer_0/angular_velocity = 0.0 132:0/0 = 0 132:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:0/0/physics_layer_0/angular_velocity = 0.0 133:0/0 = 0 133:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:0/0/physics_layer_0/angular_velocity = 0.0 134:0/0 = 0 134:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:0/0/physics_layer_0/angular_velocity = 0.0 135:0/0 = 0 135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:0/0/physics_layer_0/angular_velocity = 0.0 136:0/0 = 0 136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:0/0/physics_layer_0/angular_velocity = 0.0 137:0/0 = 0 137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:0/0/physics_layer_0/angular_velocity = 0.0 138:0/0 = 0 138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:0/0/physics_layer_0/angular_velocity = 0.0 139:0/0 = 0 139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:0/0/physics_layer_0/angular_velocity = 0.0 140:0/0 = 0 140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:0/0/physics_layer_0/angular_velocity = 0.0 141:0/0 = 0 141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:0/0/physics_layer_0/angular_velocity = 0.0 142:0/0 = 0 142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:0/0/physics_layer_0/angular_velocity = 0.0 143:0/0 = 0 143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:0/0/physics_layer_0/angular_velocity = 0.0 144:0/0 = 0 144:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:0/0/physics_layer_0/angular_velocity = 0.0 145:0/0 = 0 145:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:0/0/physics_layer_0/angular_velocity = 0.0 146:0/0 = 0 146:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:0/0/physics_layer_0/angular_velocity = 0.0 147:0/0 = 0 147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:0/0/physics_layer_0/angular_velocity = 0.0 148:0/0 = 0 148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:0/0/physics_layer_0/angular_velocity = 0.0 149:0/0 = 0 149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:0/0/physics_layer_0/angular_velocity = 0.0 150:0/0 = 0 150:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:0/0/physics_layer_0/angular_velocity = 0.0 151:0/0 = 0 151:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:0/0/physics_layer_0/angular_velocity = 0.0 152:0/0 = 0 152:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:0/0/physics_layer_0/angular_velocity = 0.0 153:0/0 = 0 153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:0/0/physics_layer_0/angular_velocity = 0.0 154:0/0 = 0 154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:0/0/physics_layer_0/angular_velocity = 0.0 155:0/0 = 0 155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:0/0/physics_layer_0/angular_velocity = 0.0 156:0/0 = 0 156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:0/0/physics_layer_0/angular_velocity = 0.0 157:0/0 = 0 157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:0/0/physics_layer_0/angular_velocity = 0.0 158:0/0 = 0 158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:0/0/physics_layer_0/angular_velocity = 0.0 159:0/0 = 0 159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:0/0/physics_layer_0/angular_velocity = 0.0 160:0/0 = 0 160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:0/0/physics_layer_0/angular_velocity = 0.0 161:0/0 = 0 161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:0/0/physics_layer_0/angular_velocity = 0.0 162:0/0 = 0 162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:0/0/physics_layer_0/angular_velocity = 0.0 163:0/0 = 0 163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:0/0/physics_layer_0/angular_velocity = 0.0 164:0/0 = 0 164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:0/0/physics_layer_0/angular_velocity = 0.0 165:0/0 = 0 165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:0/0/physics_layer_0/angular_velocity = 0.0 166:0/0 = 0 166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:0/0/physics_layer_0/angular_velocity = 0.0 167:0/0 = 0 167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:0/0/physics_layer_0/angular_velocity = 0.0 168:0/0 = 0 168:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:0/0/physics_layer_0/angular_velocity = 0.0 169:0/0 = 0 169:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:0/0/physics_layer_0/angular_velocity = 0.0 170:0/0 = 0 170:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:0/0/physics_layer_0/angular_velocity = 0.0 171:0/0 = 0 171:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:0/0/physics_layer_0/angular_velocity = 0.0 172:0/0 = 0 172:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:0/0/physics_layer_0/angular_velocity = 0.0 173:0/0 = 0 173:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:0/0/physics_layer_0/angular_velocity = 0.0 174:0/0 = 0 174:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:0/0/physics_layer_0/angular_velocity = 0.0 175:0/0 = 0 175:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:0/0/physics_layer_0/angular_velocity = 0.0 176:0/0 = 0 176:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:0/0/physics_layer_0/angular_velocity = 0.0 177:0/0 = 0 177:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:0/0/physics_layer_0/angular_velocity = 0.0 178:0/0 = 0 178:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:0/0/physics_layer_0/angular_velocity = 0.0 179:0/0 = 0 179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:0/0/physics_layer_0/angular_velocity = 0.0 180:0/0 = 0 180:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:0/0/physics_layer_0/angular_velocity = 0.0 181:0/0 = 0 181:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:0/0/physics_layer_0/angular_velocity = 0.0 182:0/0 = 0 182:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:0/0/physics_layer_0/angular_velocity = 0.0 183:0/0 = 0 183:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:0/0/physics_layer_0/angular_velocity = 0.0 184:0/0 = 0 184:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:0/0/physics_layer_0/angular_velocity = 0.0 185:0/0 = 0 185:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:0/0/physics_layer_0/angular_velocity = 0.0 186:0/0 = 0 186:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:0/0/physics_layer_0/angular_velocity = 0.0 187:0/0 = 0 187:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:0/0/physics_layer_0/angular_velocity = 0.0 188:0/0 = 0 188:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:0/0/physics_layer_0/angular_velocity = 0.0 189:0/0 = 0 189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:0/0/physics_layer_0/angular_velocity = 0.0 190:0/0 = 0 190:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:0/0/physics_layer_0/angular_velocity = 0.0 191:0/0 = 0 191:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:0/0/physics_layer_0/angular_velocity = 0.0 192:0/0 = 0 192:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:0/0/physics_layer_0/angular_velocity = 0.0 193:0/0 = 0 193:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:0/0/physics_layer_0/angular_velocity = 0.0 194:0/0 = 0 194:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:0/0/physics_layer_0/angular_velocity = 0.0 195:0/0 = 0 195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:0/0/physics_layer_0/angular_velocity = 0.0 196:0/0 = 0 196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:0/0/physics_layer_0/angular_velocity = 0.0 197:0/0 = 0 197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:0/0/physics_layer_0/angular_velocity = 0.0 198:0/0 = 0 198:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:0/0/physics_layer_0/angular_velocity = 0.0 199:0/0 = 0 199:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:0/0/physics_layer_0/angular_velocity = 0.0 200:0/0 = 0 200:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:0/0/physics_layer_0/angular_velocity = 0.0 201:0/0 = 0 201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:0/0/physics_layer_0/angular_velocity = 0.0 202:0/0 = 0 202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:0/0/physics_layer_0/angular_velocity = 0.0 203:0/0 = 0 203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:0/0/physics_layer_0/angular_velocity = 0.0 204:0/0 = 0 204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:0/0/physics_layer_0/angular_velocity = 0.0 205:0/0 = 0 205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:0/0/physics_layer_0/angular_velocity = 0.0 206:0/0 = 0 206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:0/0/physics_layer_0/angular_velocity = 0.0 207:0/0 = 0 207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:0/0/physics_layer_0/angular_velocity = 0.0 208:0/0 = 0 208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:0/0/physics_layer_0/angular_velocity = 0.0 209:0/0 = 0 209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:0/0/physics_layer_0/angular_velocity = 0.0 210:0/0 = 0 210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 37:1/0 = 0 37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:1/0/physics_layer_0/angular_velocity = 0.0 38:1/0 = 0 38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_0/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 47:1/0 = 0 47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_0/angular_velocity = 0.0 48:1/0 = 0 48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:1/0/physics_layer_0/angular_velocity = 0.0 49:1/0 = 0 49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:1/0/physics_layer_0/angular_velocity = 0.0 50:1/0 = 0 50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:1/0/physics_layer_0/angular_velocity = 0.0 51:1/0 = 0 51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_0/angular_velocity = 0.0 52:1/0 = 0 52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_0/angular_velocity = 0.0 53:1/0 = 0 53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_0/angular_velocity = 0.0 54:1/0 = 0 54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:1/0/physics_layer_0/angular_velocity = 0.0 55:1/0 = 0 55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_0/angular_velocity = 0.0 56:1/0 = 0 56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_0/angular_velocity = 0.0 57:1/0 = 0 57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_0/angular_velocity = 0.0 58:1/0 = 0 58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_0/angular_velocity = 0.0 59:1/0 = 0 59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:1/0/physics_layer_0/angular_velocity = 0.0 60:1/0 = 0 60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_0/angular_velocity = 0.0 61:1/0 = 0 61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_0/angular_velocity = 0.0 62:1/0 = 0 62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_0/angular_velocity = 0.0 63:1/0 = 0 63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_0/angular_velocity = 0.0 64:1/0 = 0 64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:1/0/physics_layer_0/angular_velocity = 0.0 65:1/0 = 0 65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:1/0/physics_layer_0/angular_velocity = 0.0 66:1/0 = 0 66:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:1/0/physics_layer_0/angular_velocity = 0.0 67:1/0 = 0 67:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:1/0/physics_layer_0/angular_velocity = 0.0 68:1/0 = 0 68:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:1/0/physics_layer_0/angular_velocity = 0.0 69:1/0 = 0 69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:1/0/physics_layer_0/angular_velocity = 0.0 70:1/0 = 0 70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:1/0/physics_layer_0/angular_velocity = 0.0 71:1/0 = 0 71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:1/0/physics_layer_0/angular_velocity = 0.0 72:1/0 = 0 72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:1/0/physics_layer_0/angular_velocity = 0.0 73:1/0 = 0 73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:1/0/physics_layer_0/angular_velocity = 0.0 74:1/0 = 0 74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:1/0/physics_layer_0/angular_velocity = 0.0 75:1/0 = 0 75:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:1/0/physics_layer_0/angular_velocity = 0.0 76:1/0 = 0 76:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:1/0/physics_layer_0/angular_velocity = 0.0 77:1/0 = 0 77:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:1/0/physics_layer_0/angular_velocity = 0.0 78:1/0 = 0 78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:1/0/physics_layer_0/angular_velocity = 0.0 79:1/0 = 0 79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:1/0/physics_layer_0/angular_velocity = 0.0 80:1/0 = 0 80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:1/0/physics_layer_0/angular_velocity = 0.0 81:1/0 = 0 81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:1/0/physics_layer_0/angular_velocity = 0.0 82:1/0 = 0 82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:1/0/physics_layer_0/angular_velocity = 0.0 83:1/0 = 0 83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:1/0/physics_layer_0/angular_velocity = 0.0 84:1/0 = 0 84:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:1/0/physics_layer_0/angular_velocity = 0.0 85:1/0 = 0 85:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:1/0/physics_layer_0/angular_velocity = 0.0 86:1/0 = 0 86:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:1/0/physics_layer_0/angular_velocity = 0.0 87:1/0 = 0 87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:1/0/physics_layer_0/angular_velocity = 0.0 88:1/0 = 0 88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:1/0/physics_layer_0/angular_velocity = 0.0 89:1/0 = 0 89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:1/0/physics_layer_0/angular_velocity = 0.0 90:1/0 = 0 90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:1/0/physics_layer_0/angular_velocity = 0.0 91:1/0 = 0 91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:1/0/physics_layer_0/angular_velocity = 0.0 92:1/0 = 0 92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:1/0/physics_layer_0/angular_velocity = 0.0 93:1/0 = 0 93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:1/0/physics_layer_0/angular_velocity = 0.0 94:1/0 = 0 94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:1/0/physics_layer_0/angular_velocity = 0.0 95:1/0 = 0 95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:1/0/physics_layer_0/angular_velocity = 0.0 96:1/0 = 0 96:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:1/0/physics_layer_0/angular_velocity = 0.0 97:1/0 = 0 97:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:1/0/physics_layer_0/angular_velocity = 0.0 98:1/0 = 0 98:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:1/0/physics_layer_0/angular_velocity = 0.0 99:1/0 = 0 99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:1/0/physics_layer_0/angular_velocity = 0.0 100:1/0 = 0 100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:1/0/physics_layer_0/angular_velocity = 0.0 101:1/0 = 0 101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:1/0/physics_layer_0/angular_velocity = 0.0 102:1/0 = 0 102:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:1/0/physics_layer_0/angular_velocity = 0.0 103:1/0 = 0 103:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:1/0/physics_layer_0/angular_velocity = 0.0 104:1/0 = 0 104:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:1/0/physics_layer_0/angular_velocity = 0.0 105:1/0 = 0 105:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:1/0/physics_layer_0/angular_velocity = 0.0 106:1/0 = 0 106:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:1/0/physics_layer_0/angular_velocity = 0.0 107:1/0 = 0 107:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:1/0/physics_layer_0/angular_velocity = 0.0 108:1/0 = 0 108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:1/0/physics_layer_0/angular_velocity = 0.0 109:1/0 = 0 109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:1/0/physics_layer_0/angular_velocity = 0.0 110:1/0 = 0 110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:1/0/physics_layer_0/angular_velocity = 0.0 111:1/0 = 0 111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:1/0/physics_layer_0/angular_velocity = 0.0 112:1/0 = 0 112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:1/0/physics_layer_0/angular_velocity = 0.0 113:1/0 = 0 113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:1/0/physics_layer_0/angular_velocity = 0.0 114:1/0 = 0 114:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:1/0/physics_layer_0/angular_velocity = 0.0 115:1/0 = 0 115:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:1/0/physics_layer_0/angular_velocity = 0.0 116:1/0 = 0 116:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:1/0/physics_layer_0/angular_velocity = 0.0 117:1/0 = 0 117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:1/0/physics_layer_0/angular_velocity = 0.0 118:1/0 = 0 118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:1/0/physics_layer_0/angular_velocity = 0.0 119:1/0 = 0 119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:1/0/physics_layer_0/angular_velocity = 0.0 120:1/0 = 0 120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:1/0/physics_layer_0/angular_velocity = 0.0 121:1/0 = 0 121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:1/0/physics_layer_0/angular_velocity = 0.0 122:1/0 = 0 122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:1/0/physics_layer_0/angular_velocity = 0.0 123:1/0 = 0 123:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:1/0/physics_layer_0/angular_velocity = 0.0 124:1/0 = 0 124:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:1/0/physics_layer_0/angular_velocity = 0.0 125:1/0 = 0 125:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:1/0/physics_layer_0/angular_velocity = 0.0 126:1/0 = 0 126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:1/0/physics_layer_0/angular_velocity = 0.0 127:1/0 = 0 127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:1/0/physics_layer_0/angular_velocity = 0.0 128:1/0 = 0 128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:1/0/physics_layer_0/angular_velocity = 0.0 129:1/0 = 0 129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:1/0/physics_layer_0/angular_velocity = 0.0 130:1/0 = 0 130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:1/0/physics_layer_0/angular_velocity = 0.0 131:1/0 = 0 131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:1/0/physics_layer_0/angular_velocity = 0.0 132:1/0 = 0 132:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:1/0/physics_layer_0/angular_velocity = 0.0 133:1/0 = 0 133:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:1/0/physics_layer_0/angular_velocity = 0.0 134:1/0 = 0 134:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:1/0/physics_layer_0/angular_velocity = 0.0 135:1/0 = 0 135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:1/0/physics_layer_0/angular_velocity = 0.0 136:1/0 = 0 136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:1/0/physics_layer_0/angular_velocity = 0.0 137:1/0 = 0 137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:1/0/physics_layer_0/angular_velocity = 0.0 138:1/0 = 0 138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:1/0/physics_layer_0/angular_velocity = 0.0 139:1/0 = 0 139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:1/0/physics_layer_0/angular_velocity = 0.0 140:1/0 = 0 140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:1/0/physics_layer_0/angular_velocity = 0.0 141:1/0 = 0 141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:1/0/physics_layer_0/angular_velocity = 0.0 142:1/0 = 0 142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:1/0/physics_layer_0/angular_velocity = 0.0 143:1/0 = 0 143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:1/0/physics_layer_0/angular_velocity = 0.0 144:1/0 = 0 144:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:1/0/physics_layer_0/angular_velocity = 0.0 145:1/0 = 0 145:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:1/0/physics_layer_0/angular_velocity = 0.0 146:1/0 = 0 146:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:1/0/physics_layer_0/angular_velocity = 0.0 147:1/0 = 0 147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:1/0/physics_layer_0/angular_velocity = 0.0 148:1/0 = 0 148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:1/0/physics_layer_0/angular_velocity = 0.0 149:1/0 = 0 149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:1/0/physics_layer_0/angular_velocity = 0.0 150:1/0 = 0 150:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:1/0/physics_layer_0/angular_velocity = 0.0 151:1/0 = 0 151:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:1/0/physics_layer_0/angular_velocity = 0.0 152:1/0 = 0 152:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:1/0/physics_layer_0/angular_velocity = 0.0 153:1/0 = 0 153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:1/0/physics_layer_0/angular_velocity = 0.0 154:1/0 = 0 154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:1/0/physics_layer_0/angular_velocity = 0.0 155:1/0 = 0 155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:1/0/physics_layer_0/angular_velocity = 0.0 156:1/0 = 0 156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:1/0/physics_layer_0/angular_velocity = 0.0 157:1/0 = 0 157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:1/0/physics_layer_0/angular_velocity = 0.0 158:1/0 = 0 158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:1/0/physics_layer_0/angular_velocity = 0.0 159:1/0 = 0 159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:1/0/physics_layer_0/angular_velocity = 0.0 160:1/0 = 0 160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:1/0/physics_layer_0/angular_velocity = 0.0 161:1/0 = 0 161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:1/0/physics_layer_0/angular_velocity = 0.0 162:1/0 = 0 162:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:1/0/physics_layer_0/angular_velocity = 0.0 163:1/0 = 0 163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:1/0/physics_layer_0/angular_velocity = 0.0 164:1/0 = 0 164:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:1/0/physics_layer_0/angular_velocity = 0.0 165:1/0 = 0 165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:1/0/physics_layer_0/angular_velocity = 0.0 166:1/0 = 0 166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:1/0/physics_layer_0/angular_velocity = 0.0 167:1/0 = 0 167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:1/0/physics_layer_0/angular_velocity = 0.0 168:1/0 = 0 168:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:1/0/physics_layer_0/angular_velocity = 0.0 169:1/0 = 0 169:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:1/0/physics_layer_0/angular_velocity = 0.0 170:1/0 = 0 170:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:1/0/physics_layer_0/angular_velocity = 0.0 171:1/0 = 0 171:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:1/0/physics_layer_0/angular_velocity = 0.0 172:1/0 = 0 172:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:1/0/physics_layer_0/angular_velocity = 0.0 173:1/0 = 0 173:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:1/0/physics_layer_0/angular_velocity = 0.0 174:1/0 = 0 174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:1/0/physics_layer_0/angular_velocity = 0.0 175:1/0 = 0 175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:1/0/physics_layer_0/angular_velocity = 0.0 176:1/0 = 0 176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:1/0/physics_layer_0/angular_velocity = 0.0 177:1/0 = 0 177:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:1/0/physics_layer_0/angular_velocity = 0.0 178:1/0 = 0 178:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:1/0/physics_layer_0/angular_velocity = 0.0 179:1/0 = 0 179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:1/0/physics_layer_0/angular_velocity = 0.0 180:1/0 = 0 180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:1/0/physics_layer_0/angular_velocity = 0.0 181:1/0 = 0 181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:1/0/physics_layer_0/angular_velocity = 0.0 182:1/0 = 0 182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:1/0/physics_layer_0/angular_velocity = 0.0 183:1/0 = 0 183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:1/0/physics_layer_0/angular_velocity = 0.0 184:1/0 = 0 184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:1/0/physics_layer_0/angular_velocity = 0.0 185:1/0 = 0 185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:1/0/physics_layer_0/angular_velocity = 0.0 186:1/0 = 0 186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:1/0/physics_layer_0/angular_velocity = 0.0 187:1/0 = 0 187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:1/0/physics_layer_0/angular_velocity = 0.0 188:1/0 = 0 188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:1/0/physics_layer_0/angular_velocity = 0.0 189:1/0 = 0 189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:1/0/physics_layer_0/angular_velocity = 0.0 190:1/0 = 0 190:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:1/0/physics_layer_0/angular_velocity = 0.0 191:1/0 = 0 191:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:1/0/physics_layer_0/angular_velocity = 0.0 192:1/0 = 0 192:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:1/0/physics_layer_0/angular_velocity = 0.0 193:1/0 = 0 193:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:1/0/physics_layer_0/angular_velocity = 0.0 194:1/0 = 0 194:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:1/0/physics_layer_0/angular_velocity = 0.0 195:1/0 = 0 195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:1/0/physics_layer_0/angular_velocity = 0.0 196:1/0 = 0 196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:1/0/physics_layer_0/angular_velocity = 0.0 197:1/0 = 0 197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:1/0/physics_layer_0/angular_velocity = 0.0 198:1/0 = 0 198:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:1/0/physics_layer_0/angular_velocity = 0.0 199:1/0 = 0 199:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:1/0/physics_layer_0/angular_velocity = 0.0 200:1/0 = 0 200:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:1/0/physics_layer_0/angular_velocity = 0.0 201:1/0 = 0 201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:1/0/physics_layer_0/angular_velocity = 0.0 202:1/0 = 0 202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:1/0/physics_layer_0/angular_velocity = 0.0 203:1/0 = 0 203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:1/0/physics_layer_0/angular_velocity = 0.0 204:1/0 = 0 204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:1/0/physics_layer_0/angular_velocity = 0.0 205:1/0 = 0 205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:1/0/physics_layer_0/angular_velocity = 0.0 206:1/0 = 0 206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:1/0/physics_layer_0/angular_velocity = 0.0 207:1/0 = 0 207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:1/0/physics_layer_0/angular_velocity = 0.0 208:1/0 = 0 208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:1/0/physics_layer_0/angular_velocity = 0.0 209:1/0 = 0 209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:1/0/physics_layer_0/angular_velocity = 0.0 210:1/0 = 0 210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:1/0/physics_layer_0/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 47:2/0 = 0 47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_0/angular_velocity = 0.0 48:2/0 = 0 48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:2/0/physics_layer_0/angular_velocity = 0.0 49:2/0 = 0 49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:2/0/physics_layer_0/angular_velocity = 0.0 50:2/0 = 0 50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:2/0/physics_layer_0/angular_velocity = 0.0 51:2/0 = 0 51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_0/angular_velocity = 0.0 52:2/0 = 0 52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_0/angular_velocity = 0.0 53:2/0 = 0 53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_0/angular_velocity = 0.0 54:2/0 = 0 54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:2/0/physics_layer_0/angular_velocity = 0.0 55:2/0 = 0 55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_0/angular_velocity = 0.0 56:2/0 = 0 56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:2/0/physics_layer_0/angular_velocity = 0.0 57:2/0 = 0 57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_0/angular_velocity = 0.0 58:2/0 = 0 58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_0/angular_velocity = 0.0 59:2/0 = 0 59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:2/0/physics_layer_0/angular_velocity = 0.0 60:2/0 = 0 60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_0/angular_velocity = 0.0 61:2/0 = 0 61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_0/angular_velocity = 0.0 62:2/0 = 0 62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_0/angular_velocity = 0.0 63:2/0 = 0 63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_0/angular_velocity = 0.0 64:2/0 = 0 64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:2/0/physics_layer_0/angular_velocity = 0.0 65:2/0 = 0 65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:2/0/physics_layer_0/angular_velocity = 0.0 66:2/0 = 0 66:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:2/0/physics_layer_0/angular_velocity = 0.0 67:2/0 = 0 67:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:2/0/physics_layer_0/angular_velocity = 0.0 68:2/0 = 0 68:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:2/0/physics_layer_0/angular_velocity = 0.0 69:2/0 = 0 69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:2/0/physics_layer_0/angular_velocity = 0.0 70:2/0 = 0 70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:2/0/physics_layer_0/angular_velocity = 0.0 71:2/0 = 0 71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:2/0/physics_layer_0/angular_velocity = 0.0 72:2/0 = 0 72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:2/0/physics_layer_0/angular_velocity = 0.0 73:2/0 = 0 73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:2/0/physics_layer_0/angular_velocity = 0.0 74:2/0 = 0 74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:2/0/physics_layer_0/angular_velocity = 0.0 75:2/0 = 0 75:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:2/0/physics_layer_0/angular_velocity = 0.0 76:2/0 = 0 76:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:2/0/physics_layer_0/angular_velocity = 0.0 77:2/0 = 0 77:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:2/0/physics_layer_0/angular_velocity = 0.0 78:2/0 = 0 78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:2/0/physics_layer_0/angular_velocity = 0.0 79:2/0 = 0 79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:2/0/physics_layer_0/angular_velocity = 0.0 80:2/0 = 0 80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:2/0/physics_layer_0/angular_velocity = 0.0 81:2/0 = 0 81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:2/0/physics_layer_0/angular_velocity = 0.0 82:2/0 = 0 82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:2/0/physics_layer_0/angular_velocity = 0.0 83:2/0 = 0 83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:2/0/physics_layer_0/angular_velocity = 0.0 84:2/0 = 0 84:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:2/0/physics_layer_0/angular_velocity = 0.0 85:2/0 = 0 85:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:2/0/physics_layer_0/angular_velocity = 0.0 86:2/0 = 0 86:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:2/0/physics_layer_0/angular_velocity = 0.0 87:2/0 = 0 87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:2/0/physics_layer_0/angular_velocity = 0.0 88:2/0 = 0 88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:2/0/physics_layer_0/angular_velocity = 0.0 89:2/0 = 0 89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:2/0/physics_layer_0/angular_velocity = 0.0 90:2/0 = 0 90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:2/0/physics_layer_0/angular_velocity = 0.0 91:2/0 = 0 91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:2/0/physics_layer_0/angular_velocity = 0.0 92:2/0 = 0 92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:2/0/physics_layer_0/angular_velocity = 0.0 93:2/0 = 0 93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:2/0/physics_layer_0/angular_velocity = 0.0 94:2/0 = 0 94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:2/0/physics_layer_0/angular_velocity = 0.0 95:2/0 = 0 95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:2/0/physics_layer_0/angular_velocity = 0.0 96:2/0 = 0 96:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:2/0/physics_layer_0/angular_velocity = 0.0 97:2/0 = 0 97:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:2/0/physics_layer_0/angular_velocity = 0.0 98:2/0 = 0 98:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:2/0/physics_layer_0/angular_velocity = 0.0 99:2/0 = 0 99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:2/0/physics_layer_0/angular_velocity = 0.0 100:2/0 = 0 100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:2/0/physics_layer_0/angular_velocity = 0.0 101:2/0 = 0 101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:2/0/physics_layer_0/angular_velocity = 0.0 102:2/0 = 0 102:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:2/0/physics_layer_0/angular_velocity = 0.0 103:2/0 = 0 103:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:2/0/physics_layer_0/angular_velocity = 0.0 104:2/0 = 0 104:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:2/0/physics_layer_0/angular_velocity = 0.0 105:2/0 = 0 105:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:2/0/physics_layer_0/angular_velocity = 0.0 106:2/0 = 0 106:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:2/0/physics_layer_0/angular_velocity = 0.0 107:2/0 = 0 107:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:2/0/physics_layer_0/angular_velocity = 0.0 108:2/0 = 0 108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:2/0/physics_layer_0/angular_velocity = 0.0 109:2/0 = 0 109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:2/0/physics_layer_0/angular_velocity = 0.0 110:2/0 = 0 110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:2/0/physics_layer_0/angular_velocity = 0.0 111:2/0 = 0 111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:2/0/physics_layer_0/angular_velocity = 0.0 112:2/0 = 0 112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:2/0/physics_layer_0/angular_velocity = 0.0 113:2/0 = 0 113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:2/0/physics_layer_0/angular_velocity = 0.0 114:2/0 = 0 114:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:2/0/physics_layer_0/angular_velocity = 0.0 115:2/0 = 0 115:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:2/0/physics_layer_0/angular_velocity = 0.0 116:2/0 = 0 116:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:2/0/physics_layer_0/angular_velocity = 0.0 117:2/0 = 0 117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:2/0/physics_layer_0/angular_velocity = 0.0 118:2/0 = 0 118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:2/0/physics_layer_0/angular_velocity = 0.0 119:2/0 = 0 119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:2/0/physics_layer_0/angular_velocity = 0.0 120:2/0 = 0 120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:2/0/physics_layer_0/angular_velocity = 0.0 121:2/0 = 0 121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:2/0/physics_layer_0/angular_velocity = 0.0 122:2/0 = 0 122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:2/0/physics_layer_0/angular_velocity = 0.0 123:2/0 = 0 123:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:2/0/physics_layer_0/angular_velocity = 0.0 124:2/0 = 0 124:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:2/0/physics_layer_0/angular_velocity = 0.0 125:2/0 = 0 125:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:2/0/physics_layer_0/angular_velocity = 0.0 126:2/0 = 0 126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:2/0/physics_layer_0/angular_velocity = 0.0 127:2/0 = 0 127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:2/0/physics_layer_0/angular_velocity = 0.0 128:2/0 = 0 128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:2/0/physics_layer_0/angular_velocity = 0.0 129:2/0 = 0 129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:2/0/physics_layer_0/angular_velocity = 0.0 130:2/0 = 0 130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:2/0/physics_layer_0/angular_velocity = 0.0 131:2/0 = 0 131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:2/0/physics_layer_0/angular_velocity = 0.0 132:2/0 = 0 132:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:2/0/physics_layer_0/angular_velocity = 0.0 133:2/0 = 0 133:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:2/0/physics_layer_0/angular_velocity = 0.0 134:2/0 = 0 134:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:2/0/physics_layer_0/angular_velocity = 0.0 135:2/0 = 0 135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:2/0/physics_layer_0/angular_velocity = 0.0 136:2/0 = 0 136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:2/0/physics_layer_0/angular_velocity = 0.0 137:2/0 = 0 137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:2/0/physics_layer_0/angular_velocity = 0.0 138:2/0 = 0 138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:2/0/physics_layer_0/angular_velocity = 0.0 139:2/0 = 0 139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:2/0/physics_layer_0/angular_velocity = 0.0 140:2/0 = 0 140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:2/0/physics_layer_0/angular_velocity = 0.0 141:2/0 = 0 141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:2/0/physics_layer_0/angular_velocity = 0.0 142:2/0 = 0 142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:2/0/physics_layer_0/angular_velocity = 0.0 143:2/0 = 0 143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:2/0/physics_layer_0/angular_velocity = 0.0 144:2/0 = 0 144:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:2/0/physics_layer_0/angular_velocity = 0.0 145:2/0 = 0 145:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:2/0/physics_layer_0/angular_velocity = 0.0 146:2/0 = 0 146:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:2/0/physics_layer_0/angular_velocity = 0.0 147:2/0 = 0 147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:2/0/physics_layer_0/angular_velocity = 0.0 148:2/0 = 0 148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:2/0/physics_layer_0/angular_velocity = 0.0 149:2/0 = 0 149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:2/0/physics_layer_0/angular_velocity = 0.0 150:2/0 = 0 150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:2/0/physics_layer_0/angular_velocity = 0.0 151:2/0 = 0 151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:2/0/physics_layer_0/angular_velocity = 0.0 152:2/0 = 0 152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:2/0/physics_layer_0/angular_velocity = 0.0 153:2/0 = 0 153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:2/0/physics_layer_0/angular_velocity = 0.0 154:2/0 = 0 154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:2/0/physics_layer_0/angular_velocity = 0.0 155:2/0 = 0 155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:2/0/physics_layer_0/angular_velocity = 0.0 156:2/0 = 0 156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:2/0/physics_layer_0/angular_velocity = 0.0 157:2/0 = 0 157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:2/0/physics_layer_0/angular_velocity = 0.0 158:2/0 = 0 158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:2/0/physics_layer_0/angular_velocity = 0.0 159:2/0 = 0 159:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:2/0/physics_layer_0/angular_velocity = 0.0 160:2/0 = 0 160:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:2/0/physics_layer_0/angular_velocity = 0.0 161:2/0 = 0 161:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:2/0/physics_layer_0/angular_velocity = 0.0 162:2/0 = 0 162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:2/0/physics_layer_0/angular_velocity = 0.0 163:2/0 = 0 163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:2/0/physics_layer_0/angular_velocity = 0.0 164:2/0 = 0 164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:2/0/physics_layer_0/angular_velocity = 0.0 165:2/0 = 0 165:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:2/0/physics_layer_0/angular_velocity = 0.0 166:2/0 = 0 166:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:2/0/physics_layer_0/angular_velocity = 0.0 167:2/0 = 0 167:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:2/0/physics_layer_0/angular_velocity = 0.0 168:2/0 = 0 168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:2/0/physics_layer_0/angular_velocity = 0.0 169:2/0 = 0 169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:2/0/physics_layer_0/angular_velocity = 0.0 170:2/0 = 0 170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:2/0/physics_layer_0/angular_velocity = 0.0 171:2/0 = 0 171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:2/0/physics_layer_0/angular_velocity = 0.0 172:2/0 = 0 172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:2/0/physics_layer_0/angular_velocity = 0.0 173:2/0 = 0 173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:2/0/physics_layer_0/angular_velocity = 0.0 174:2/0 = 0 174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:2/0/physics_layer_0/angular_velocity = 0.0 175:2/0 = 0 175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:2/0/physics_layer_0/angular_velocity = 0.0 176:2/0 = 0 176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:2/0/physics_layer_0/angular_velocity = 0.0 177:2/0 = 0 177:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:2/0/physics_layer_0/angular_velocity = 0.0 178:2/0 = 0 178:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:2/0/physics_layer_0/angular_velocity = 0.0 179:2/0 = 0 179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:2/0/physics_layer_0/angular_velocity = 0.0 180:2/0 = 0 180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:2/0/physics_layer_0/angular_velocity = 0.0 181:2/0 = 0 181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:2/0/physics_layer_0/angular_velocity = 0.0 182:2/0 = 0 182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:2/0/physics_layer_0/angular_velocity = 0.0 183:2/0 = 0 183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:2/0/physics_layer_0/angular_velocity = 0.0 184:2/0 = 0 184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:2/0/physics_layer_0/angular_velocity = 0.0 185:2/0 = 0 185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:2/0/physics_layer_0/angular_velocity = 0.0 186:2/0 = 0 186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:2/0/physics_layer_0/angular_velocity = 0.0 187:2/0 = 0 187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:2/0/physics_layer_0/angular_velocity = 0.0 188:2/0 = 0 188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:2/0/physics_layer_0/angular_velocity = 0.0 189:2/0 = 0 189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:2/0/physics_layer_0/angular_velocity = 0.0 190:2/0 = 0 190:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:2/0/physics_layer_0/angular_velocity = 0.0 191:2/0 = 0 191:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:2/0/physics_layer_0/angular_velocity = 0.0 192:2/0 = 0 192:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:2/0/physics_layer_0/angular_velocity = 0.0 193:2/0 = 0 193:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:2/0/physics_layer_0/angular_velocity = 0.0 194:2/0 = 0 194:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:2/0/physics_layer_0/angular_velocity = 0.0 195:2/0 = 0 195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:2/0/physics_layer_0/angular_velocity = 0.0 196:2/0 = 0 196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:2/0/physics_layer_0/angular_velocity = 0.0 197:2/0 = 0 197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:2/0/physics_layer_0/angular_velocity = 0.0 198:2/0 = 0 198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:2/0/physics_layer_0/angular_velocity = 0.0 198:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:2/0 = 0 199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:2/0/physics_layer_0/angular_velocity = 0.0 200:2/0 = 0 200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:2/0/physics_layer_0/angular_velocity = 0.0 201:2/0 = 0 201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:2/0/physics_layer_0/angular_velocity = 0.0 202:2/0 = 0 202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:2/0/physics_layer_0/angular_velocity = 0.0 203:2/0 = 0 203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:2/0/physics_layer_0/angular_velocity = 0.0 204:2/0 = 0 204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:2/0/physics_layer_0/angular_velocity = 0.0 205:2/0 = 0 205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:2/0/physics_layer_0/angular_velocity = 0.0 206:2/0 = 0 206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:2/0/physics_layer_0/angular_velocity = 0.0 207:2/0 = 0 207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:2/0/physics_layer_0/angular_velocity = 0.0 208:2/0 = 0 208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:2/0/physics_layer_0/angular_velocity = 0.0 209:2/0 = 0 209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:2/0/physics_layer_0/angular_velocity = 0.0 210:2/0 = 0 210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 47:3/0 = 0 47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_0/angular_velocity = 0.0 48:3/0 = 0 48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_0/angular_velocity = 0.0 49:3/0 = 0 49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_0/angular_velocity = 0.0 50:3/0 = 0 50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_0/angular_velocity = 0.0 51:3/0 = 0 51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_0/angular_velocity = 0.0 52:3/0 = 0 52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_0/angular_velocity = 0.0 53:3/0 = 0 53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_0/angular_velocity = 0.0 54:3/0 = 0 54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_0/angular_velocity = 0.0 55:3/0 = 0 55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_0/angular_velocity = 0.0 56:3/0 = 0 56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:3/0/physics_layer_0/angular_velocity = 0.0 57:3/0 = 0 57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_0/angular_velocity = 0.0 58:3/0 = 0 58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_0/angular_velocity = 0.0 59:3/0 = 0 59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_0/angular_velocity = 0.0 60:3/0 = 0 60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_0/angular_velocity = 0.0 61:3/0 = 0 61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_0/angular_velocity = 0.0 62:3/0 = 0 62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_0/angular_velocity = 0.0 63:3/0 = 0 63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_0/angular_velocity = 0.0 64:3/0 = 0 64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:3/0/physics_layer_0/angular_velocity = 0.0 65:3/0 = 0 65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:3/0/physics_layer_0/angular_velocity = 0.0 66:3/0 = 0 66:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:3/0/physics_layer_0/angular_velocity = 0.0 67:3/0 = 0 67:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:3/0/physics_layer_0/angular_velocity = 0.0 68:3/0 = 0 68:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:3/0/physics_layer_0/angular_velocity = 0.0 69:3/0 = 0 69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:3/0/physics_layer_0/angular_velocity = 0.0 70:3/0 = 0 70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:3/0/physics_layer_0/angular_velocity = 0.0 71:3/0 = 0 71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:3/0/physics_layer_0/angular_velocity = 0.0 72:3/0 = 0 72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:3/0/physics_layer_0/angular_velocity = 0.0 73:3/0 = 0 73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:3/0/physics_layer_0/angular_velocity = 0.0 74:3/0 = 0 74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:3/0/physics_layer_0/angular_velocity = 0.0 75:3/0 = 0 75:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:3/0/physics_layer_0/angular_velocity = 0.0 76:3/0 = 0 76:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:3/0/physics_layer_0/angular_velocity = 0.0 77:3/0 = 0 77:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:3/0/physics_layer_0/angular_velocity = 0.0 78:3/0 = 0 78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:3/0/physics_layer_0/angular_velocity = 0.0 79:3/0 = 0 79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:3/0/physics_layer_0/angular_velocity = 0.0 80:3/0 = 0 80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:3/0/physics_layer_0/angular_velocity = 0.0 81:3/0 = 0 81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:3/0/physics_layer_0/angular_velocity = 0.0 82:3/0 = 0 82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:3/0/physics_layer_0/angular_velocity = 0.0 83:3/0 = 0 83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:3/0/physics_layer_0/angular_velocity = 0.0 84:3/0 = 0 84:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:3/0/physics_layer_0/angular_velocity = 0.0 85:3/0 = 0 85:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:3/0/physics_layer_0/angular_velocity = 0.0 86:3/0 = 0 86:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:3/0/physics_layer_0/angular_velocity = 0.0 87:3/0 = 0 87:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:3/0/physics_layer_0/angular_velocity = 0.0 88:3/0 = 0 88:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:3/0/physics_layer_0/angular_velocity = 0.0 89:3/0 = 0 89:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:3/0/physics_layer_0/angular_velocity = 0.0 90:3/0 = 0 90:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:3/0/physics_layer_0/angular_velocity = 0.0 91:3/0 = 0 91:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:3/0/physics_layer_0/angular_velocity = 0.0 92:3/0 = 0 92:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:3/0/physics_layer_0/angular_velocity = 0.0 93:3/0 = 0 93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:3/0/physics_layer_0/angular_velocity = 0.0 94:3/0 = 0 94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:3/0/physics_layer_0/angular_velocity = 0.0 95:3/0 = 0 95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:3/0/physics_layer_0/angular_velocity = 0.0 96:3/0 = 0 96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:3/0/physics_layer_0/angular_velocity = 0.0 97:3/0 = 0 97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:3/0/physics_layer_0/angular_velocity = 0.0 98:3/0 = 0 98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:3/0/physics_layer_0/angular_velocity = 0.0 99:3/0 = 0 99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:3/0/physics_layer_0/angular_velocity = 0.0 100:3/0 = 0 100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:3/0/physics_layer_0/angular_velocity = 0.0 101:3/0 = 0 101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:3/0/physics_layer_0/angular_velocity = 0.0 102:3/0 = 0 102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:3/0/physics_layer_0/angular_velocity = 0.0 103:3/0 = 0 103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:3/0/physics_layer_0/angular_velocity = 0.0 104:3/0 = 0 104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:3/0/physics_layer_0/angular_velocity = 0.0 105:3/0 = 0 105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:3/0/physics_layer_0/angular_velocity = 0.0 106:3/0 = 0 106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:3/0/physics_layer_0/angular_velocity = 0.0 107:3/0 = 0 107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:3/0/physics_layer_0/angular_velocity = 0.0 108:3/0 = 0 108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:3/0/physics_layer_0/angular_velocity = 0.0 109:3/0 = 0 109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:3/0/physics_layer_0/angular_velocity = 0.0 110:3/0 = 0 110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:3/0/physics_layer_0/angular_velocity = 0.0 111:3/0 = 0 111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:3/0/physics_layer_0/angular_velocity = 0.0 112:3/0 = 0 112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:3/0/physics_layer_0/angular_velocity = 0.0 113:3/0 = 0 113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:3/0/physics_layer_0/angular_velocity = 0.0 114:3/0 = 0 114:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:3/0/physics_layer_0/angular_velocity = 0.0 115:3/0 = 0 115:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:3/0/physics_layer_0/angular_velocity = 0.0 116:3/0 = 0 116:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:3/0/physics_layer_0/angular_velocity = 0.0 117:3/0 = 0 117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:3/0/physics_layer_0/angular_velocity = 0.0 118:3/0 = 0 118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:3/0/physics_layer_0/angular_velocity = 0.0 119:3/0 = 0 119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:3/0/physics_layer_0/angular_velocity = 0.0 120:3/0 = 0 120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:3/0/physics_layer_0/angular_velocity = 0.0 121:3/0 = 0 121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:3/0/physics_layer_0/angular_velocity = 0.0 122:3/0 = 0 122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:3/0/physics_layer_0/angular_velocity = 0.0 123:3/0 = 0 123:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:3/0/physics_layer_0/angular_velocity = 0.0 124:3/0 = 0 124:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:3/0/physics_layer_0/angular_velocity = 0.0 125:3/0 = 0 125:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:3/0/physics_layer_0/angular_velocity = 0.0 126:3/0 = 0 126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:3/0/physics_layer_0/angular_velocity = 0.0 127:3/0 = 0 127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:3/0/physics_layer_0/angular_velocity = 0.0 128:3/0 = 0 128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:3/0/physics_layer_0/angular_velocity = 0.0 129:3/0 = 0 129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:3/0/physics_layer_0/angular_velocity = 0.0 130:3/0 = 0 130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:3/0/physics_layer_0/angular_velocity = 0.0 131:3/0 = 0 131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:3/0/physics_layer_0/angular_velocity = 0.0 132:3/0 = 0 132:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:3/0/physics_layer_0/angular_velocity = 0.0 133:3/0 = 0 133:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:3/0/physics_layer_0/angular_velocity = 0.0 134:3/0 = 0 134:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:3/0/physics_layer_0/angular_velocity = 0.0 135:3/0 = 0 135:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:3/0/physics_layer_0/angular_velocity = 0.0 136:3/0 = 0 136:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:3/0/physics_layer_0/angular_velocity = 0.0 137:3/0 = 0 137:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:3/0/physics_layer_0/angular_velocity = 0.0 138:3/0 = 0 138:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:3/0/physics_layer_0/angular_velocity = 0.0 139:3/0 = 0 139:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:3/0/physics_layer_0/angular_velocity = 0.0 140:3/0 = 0 140:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:3/0/physics_layer_0/angular_velocity = 0.0 141:3/0 = 0 141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:3/0/physics_layer_0/angular_velocity = 0.0 142:3/0 = 0 142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:3/0/physics_layer_0/angular_velocity = 0.0 143:3/0 = 0 143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:3/0/physics_layer_0/angular_velocity = 0.0 144:3/0 = 0 144:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:3/0/physics_layer_0/angular_velocity = 0.0 145:3/0 = 0 145:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:3/0/physics_layer_0/angular_velocity = 0.0 146:3/0 = 0 146:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:3/0/physics_layer_0/angular_velocity = 0.0 147:3/0 = 0 147:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:3/0/physics_layer_0/angular_velocity = 0.0 148:3/0 = 0 148:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:3/0/physics_layer_0/angular_velocity = 0.0 149:3/0 = 0 149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:3/0/physics_layer_0/angular_velocity = 0.0 150:3/0 = 0 150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:3/0/physics_layer_0/angular_velocity = 0.0 151:3/0 = 0 151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:3/0/physics_layer_0/angular_velocity = 0.0 152:3/0 = 0 152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:3/0/physics_layer_0/angular_velocity = 0.0 153:3/0 = 0 153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:3/0/physics_layer_0/angular_velocity = 0.0 154:3/0 = 0 154:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:3/0/physics_layer_0/angular_velocity = 0.0 155:3/0 = 0 155:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:3/0/physics_layer_0/angular_velocity = 0.0 156:3/0 = 0 156:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:3/0/physics_layer_0/angular_velocity = 0.0 157:3/0 = 0 157:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:3/0/physics_layer_0/angular_velocity = 0.0 158:3/0 = 0 158:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:3/0/physics_layer_0/angular_velocity = 0.0 159:3/0 = 0 159:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:3/0/physics_layer_0/angular_velocity = 0.0 160:3/0 = 0 160:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:3/0/physics_layer_0/angular_velocity = 0.0 161:3/0 = 0 161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:3/0/physics_layer_0/angular_velocity = 0.0 162:3/0 = 0 162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:3/0/physics_layer_0/angular_velocity = 0.0 163:3/0 = 0 163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:3/0/physics_layer_0/angular_velocity = 0.0 164:3/0 = 0 164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:3/0/physics_layer_0/angular_velocity = 0.0 165:3/0 = 0 165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:3/0/physics_layer_0/angular_velocity = 0.0 166:3/0 = 0 166:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:3/0/physics_layer_0/angular_velocity = 0.0 167:3/0 = 0 167:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:3/0/physics_layer_0/angular_velocity = 0.0 168:3/0 = 0 168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:3/0/physics_layer_0/angular_velocity = 0.0 169:3/0 = 0 169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:3/0/physics_layer_0/angular_velocity = 0.0 170:3/0 = 0 170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:3/0/physics_layer_0/angular_velocity = 0.0 171:3/0 = 0 171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:3/0/physics_layer_0/angular_velocity = 0.0 172:3/0 = 0 172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:3/0/physics_layer_0/angular_velocity = 0.0 173:3/0 = 0 173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:3/0/physics_layer_0/angular_velocity = 0.0 174:3/0 = 0 174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:3/0/physics_layer_0/angular_velocity = 0.0 175:3/0 = 0 175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:3/0/physics_layer_0/angular_velocity = 0.0 176:3/0 = 0 176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:3/0/physics_layer_0/angular_velocity = 0.0 177:3/0 = 0 177:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:3/0/physics_layer_0/angular_velocity = 0.0 178:3/0 = 0 178:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:3/0/physics_layer_0/angular_velocity = 0.0 179:3/0 = 0 179:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:3/0/physics_layer_0/angular_velocity = 0.0 180:3/0 = 0 180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:3/0/physics_layer_0/angular_velocity = 0.0 181:3/0 = 0 181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:3/0/physics_layer_0/angular_velocity = 0.0 182:3/0 = 0 182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:3/0/physics_layer_0/angular_velocity = 0.0 183:3/0 = 0 183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:3/0/physics_layer_0/angular_velocity = 0.0 184:3/0 = 0 184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:3/0/physics_layer_0/angular_velocity = 0.0 185:3/0 = 0 185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:3/0/physics_layer_0/angular_velocity = 0.0 186:3/0 = 0 186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:3/0/physics_layer_0/angular_velocity = 0.0 187:3/0 = 0 187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:3/0/physics_layer_0/angular_velocity = 0.0 188:3/0 = 0 188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:3/0/physics_layer_0/angular_velocity = 0.0 189:3/0 = 0 189:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:3/0/physics_layer_0/angular_velocity = 0.0 190:3/0 = 0 190:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:3/0/physics_layer_0/angular_velocity = 0.0 191:3/0 = 0 191:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:3/0/physics_layer_0/angular_velocity = 0.0 192:3/0 = 0 192:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:3/0/physics_layer_0/angular_velocity = 0.0 193:3/0 = 0 193:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:3/0/physics_layer_0/angular_velocity = 0.0 194:3/0 = 0 194:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:3/0/physics_layer_0/angular_velocity = 0.0 195:3/0 = 0 195:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:3/0/physics_layer_0/angular_velocity = 0.0 196:3/0 = 0 196:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:3/0/physics_layer_0/angular_velocity = 0.0 197:3/0 = 0 197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:3/0/physics_layer_0/angular_velocity = 0.0 198:3/0 = 0 198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:3/0/physics_layer_0/angular_velocity = 0.0 198:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:3/0 = 0 199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:3/0/physics_layer_0/angular_velocity = 0.0 200:3/0 = 0 200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:3/0/physics_layer_0/angular_velocity = 0.0 201:3/0 = 0 201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:3/0/physics_layer_0/angular_velocity = 0.0 202:3/0 = 0 202:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:3/0/physics_layer_0/angular_velocity = 0.0 203:3/0 = 0 203:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:3/0/physics_layer_0/angular_velocity = 0.0 204:3/0 = 0 204:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:3/0/physics_layer_0/angular_velocity = 0.0 205:3/0 = 0 205:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:3/0/physics_layer_0/angular_velocity = 0.0 206:3/0 = 0 206:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:3/0/physics_layer_0/angular_velocity = 0.0 207:3/0 = 0 207:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:3/0/physics_layer_0/angular_velocity = 0.0 208:3/0 = 0 208:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:3/0/physics_layer_0/angular_velocity = 0.0 209:3/0 = 0 209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:3/0/physics_layer_0/angular_velocity = 0.0 210:3/0 = 0 210:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:3/0/physics_layer_0/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 39:4/0 = 0 39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:4/0/physics_layer_0/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 47:4/0 = 0 47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_0/angular_velocity = 0.0 48:4/0 = 0 48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_0/angular_velocity = 0.0 49:4/0 = 0 49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_0/angular_velocity = 0.0 50:4/0 = 0 50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_0/angular_velocity = 0.0 51:4/0 = 0 51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_0/angular_velocity = 0.0 52:4/0 = 0 52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_0/angular_velocity = 0.0 53:4/0 = 0 53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_0/angular_velocity = 0.0 54:4/0 = 0 54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_0/angular_velocity = 0.0 55:4/0 = 0 55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_0/angular_velocity = 0.0 56:4/0 = 0 56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_0/angular_velocity = 0.0 57:4/0 = 0 57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_0/angular_velocity = 0.0 58:4/0 = 0 58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_0/angular_velocity = 0.0 59:4/0 = 0 59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_0/angular_velocity = 0.0 60:4/0 = 0 60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_0/angular_velocity = 0.0 61:4/0 = 0 61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_0/angular_velocity = 0.0 62:4/0 = 0 62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_0/angular_velocity = 0.0 63:4/0 = 0 63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_0/angular_velocity = 0.0 64:4/0 = 0 64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:4/0/physics_layer_0/angular_velocity = 0.0 65:4/0 = 0 65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:4/0/physics_layer_0/angular_velocity = 0.0 66:4/0 = 0 66:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:4/0/physics_layer_0/angular_velocity = 0.0 67:4/0 = 0 67:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:4/0/physics_layer_0/angular_velocity = 0.0 68:4/0 = 0 68:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:4/0/physics_layer_0/angular_velocity = 0.0 69:4/0 = 0 69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:4/0/physics_layer_0/angular_velocity = 0.0 70:4/0 = 0 70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:4/0/physics_layer_0/angular_velocity = 0.0 71:4/0 = 0 71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:4/0/physics_layer_0/angular_velocity = 0.0 72:4/0 = 0 72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:4/0/physics_layer_0/angular_velocity = 0.0 73:4/0 = 0 73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:4/0/physics_layer_0/angular_velocity = 0.0 74:4/0 = 0 74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:4/0/physics_layer_0/angular_velocity = 0.0 75:4/0 = 0 75:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:4/0/physics_layer_0/angular_velocity = 0.0 76:4/0 = 0 76:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:4/0/physics_layer_0/angular_velocity = 0.0 77:4/0 = 0 77:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:4/0/physics_layer_0/angular_velocity = 0.0 78:4/0 = 0 78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:4/0/physics_layer_0/angular_velocity = 0.0 79:4/0 = 0 79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:4/0/physics_layer_0/angular_velocity = 0.0 80:4/0 = 0 80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:4/0/physics_layer_0/angular_velocity = 0.0 81:4/0 = 0 81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:4/0/physics_layer_0/angular_velocity = 0.0 82:4/0 = 0 82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:4/0/physics_layer_0/angular_velocity = 0.0 83:4/0 = 0 83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:4/0/physics_layer_0/angular_velocity = 0.0 84:4/0 = 0 84:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:4/0/physics_layer_0/angular_velocity = 0.0 85:4/0 = 0 85:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:4/0/physics_layer_0/angular_velocity = 0.0 86:4/0 = 0 86:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:4/0/physics_layer_0/angular_velocity = 0.0 87:4/0 = 0 87:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:4/0/physics_layer_0/angular_velocity = 0.0 88:4/0 = 0 88:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:4/0/physics_layer_0/angular_velocity = 0.0 89:4/0 = 0 89:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:4/0/physics_layer_0/angular_velocity = 0.0 90:4/0 = 0 90:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:4/0/physics_layer_0/angular_velocity = 0.0 91:4/0 = 0 91:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:4/0/physics_layer_0/angular_velocity = 0.0 92:4/0 = 0 92:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:4/0/physics_layer_0/angular_velocity = 0.0 93:4/0 = 0 93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:4/0/physics_layer_0/angular_velocity = 0.0 94:4/0 = 0 94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:4/0/physics_layer_0/angular_velocity = 0.0 95:4/0 = 0 95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:4/0/physics_layer_0/angular_velocity = 0.0 96:4/0 = 0 96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:4/0/physics_layer_0/angular_velocity = 0.0 97:4/0 = 0 97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:4/0/physics_layer_0/angular_velocity = 0.0 98:4/0 = 0 98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:4/0/physics_layer_0/angular_velocity = 0.0 99:4/0 = 0 99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:4/0/physics_layer_0/angular_velocity = 0.0 100:4/0 = 0 100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:4/0/physics_layer_0/angular_velocity = 0.0 101:4/0 = 0 101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:4/0/physics_layer_0/angular_velocity = 0.0 102:4/0 = 0 102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:4/0/physics_layer_0/angular_velocity = 0.0 103:4/0 = 0 103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:4/0/physics_layer_0/angular_velocity = 0.0 104:4/0 = 0 104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:4/0/physics_layer_0/angular_velocity = 0.0 105:4/0 = 0 105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:4/0/physics_layer_0/angular_velocity = 0.0 106:4/0 = 0 106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:4/0/physics_layer_0/angular_velocity = 0.0 107:4/0 = 0 107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:4/0/physics_layer_0/angular_velocity = 0.0 108:4/0 = 0 108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:4/0/physics_layer_0/angular_velocity = 0.0 109:4/0 = 0 109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:4/0/physics_layer_0/angular_velocity = 0.0 110:4/0 = 0 110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:4/0/physics_layer_0/angular_velocity = 0.0 111:4/0 = 0 111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:4/0/physics_layer_0/angular_velocity = 0.0 112:4/0 = 0 112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:4/0/physics_layer_0/angular_velocity = 0.0 113:4/0 = 0 113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:4/0/physics_layer_0/angular_velocity = 0.0 114:4/0 = 0 114:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:4/0/physics_layer_0/angular_velocity = 0.0 115:4/0 = 0 115:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:4/0/physics_layer_0/angular_velocity = 0.0 116:4/0 = 0 116:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:4/0/physics_layer_0/angular_velocity = 0.0 117:4/0 = 0 117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:4/0/physics_layer_0/angular_velocity = 0.0 118:4/0 = 0 118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:4/0/physics_layer_0/angular_velocity = 0.0 119:4/0 = 0 119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:4/0/physics_layer_0/angular_velocity = 0.0 120:4/0 = 0 120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:4/0/physics_layer_0/angular_velocity = 0.0 121:4/0 = 0 121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:4/0/physics_layer_0/angular_velocity = 0.0 122:4/0 = 0 122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:4/0/physics_layer_0/angular_velocity = 0.0 123:4/0 = 0 123:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:4/0/physics_layer_0/angular_velocity = 0.0 124:4/0 = 0 124:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:4/0/physics_layer_0/angular_velocity = 0.0 125:4/0 = 0 125:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:4/0/physics_layer_0/angular_velocity = 0.0 126:4/0 = 0 126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:4/0/physics_layer_0/angular_velocity = 0.0 127:4/0 = 0 127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:4/0/physics_layer_0/angular_velocity = 0.0 128:4/0 = 0 128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:4/0/physics_layer_0/angular_velocity = 0.0 129:4/0 = 0 129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:4/0/physics_layer_0/angular_velocity = 0.0 130:4/0 = 0 130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:4/0/physics_layer_0/angular_velocity = 0.0 131:4/0 = 0 131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:4/0/physics_layer_0/angular_velocity = 0.0 132:4/0 = 0 132:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:4/0/physics_layer_0/angular_velocity = 0.0 133:4/0 = 0 133:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:4/0/physics_layer_0/angular_velocity = 0.0 134:4/0 = 0 134:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:4/0/physics_layer_0/angular_velocity = 0.0 135:4/0 = 0 135:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:4/0/physics_layer_0/angular_velocity = 0.0 136:4/0 = 0 136:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:4/0/physics_layer_0/angular_velocity = 0.0 137:4/0 = 0 137:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:4/0/physics_layer_0/angular_velocity = 0.0 138:4/0 = 0 138:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:4/0/physics_layer_0/angular_velocity = 0.0 139:4/0 = 0 139:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:4/0/physics_layer_0/angular_velocity = 0.0 140:4/0 = 0 140:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:4/0/physics_layer_0/angular_velocity = 0.0 141:4/0 = 0 141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:4/0/physics_layer_0/angular_velocity = 0.0 142:4/0 = 0 142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:4/0/physics_layer_0/angular_velocity = 0.0 143:4/0 = 0 143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:4/0/physics_layer_0/angular_velocity = 0.0 144:4/0 = 0 144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:4/0/physics_layer_0/angular_velocity = 0.0 145:4/0 = 0 145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:4/0/physics_layer_0/angular_velocity = 0.0 146:4/0 = 0 146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:4/0/physics_layer_0/angular_velocity = 0.0 147:4/0 = 0 147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:4/0/physics_layer_0/angular_velocity = 0.0 148:4/0 = 0 148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:4/0/physics_layer_0/angular_velocity = 0.0 149:4/0 = 0 149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:4/0/physics_layer_0/angular_velocity = 0.0 150:4/0 = 0 150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:4/0/physics_layer_0/angular_velocity = 0.0 151:4/0 = 0 151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:4/0/physics_layer_0/angular_velocity = 0.0 152:4/0 = 0 152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:4/0/physics_layer_0/angular_velocity = 0.0 153:4/0 = 0 153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:4/0/physics_layer_0/angular_velocity = 0.0 154:4/0 = 0 154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:4/0/physics_layer_0/angular_velocity = 0.0 155:4/0 = 0 155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:4/0/physics_layer_0/angular_velocity = 0.0 156:4/0 = 0 156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:4/0/physics_layer_0/angular_velocity = 0.0 157:4/0 = 0 157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:4/0/physics_layer_0/angular_velocity = 0.0 158:4/0 = 0 158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:4/0/physics_layer_0/angular_velocity = 0.0 159:4/0 = 0 159:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:4/0/physics_layer_0/angular_velocity = 0.0 160:4/0 = 0 160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:4/0/physics_layer_0/angular_velocity = 0.0 161:4/0 = 0 161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:4/0/physics_layer_0/angular_velocity = 0.0 162:4/0 = 0 162:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:4/0/physics_layer_0/angular_velocity = 0.0 163:4/0 = 0 163:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:4/0/physics_layer_0/angular_velocity = 0.0 164:4/0 = 0 164:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:4/0/physics_layer_0/angular_velocity = 0.0 165:4/0 = 0 165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:4/0/physics_layer_0/angular_velocity = 0.0 166:4/0 = 0 166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:4/0/physics_layer_0/angular_velocity = 0.0 167:4/0 = 0 167:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:4/0/physics_layer_0/angular_velocity = 0.0 168:4/0 = 0 168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:4/0/physics_layer_0/angular_velocity = 0.0 169:4/0 = 0 169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:4/0/physics_layer_0/angular_velocity = 0.0 170:4/0 = 0 170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:4/0/physics_layer_0/angular_velocity = 0.0 171:4/0 = 0 171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:4/0/physics_layer_0/angular_velocity = 0.0 172:4/0 = 0 172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:4/0/physics_layer_0/angular_velocity = 0.0 173:4/0 = 0 173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:4/0/physics_layer_0/angular_velocity = 0.0 174:4/0 = 0 174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:4/0/physics_layer_0/angular_velocity = 0.0 175:4/0 = 0 175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:4/0/physics_layer_0/angular_velocity = 0.0 176:4/0 = 0 176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:4/0/physics_layer_0/angular_velocity = 0.0 177:4/0 = 0 177:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:4/0/physics_layer_0/angular_velocity = 0.0 178:4/0 = 0 178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:4/0/physics_layer_0/angular_velocity = 0.0 179:4/0 = 0 179:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:4/0/physics_layer_0/angular_velocity = 0.0 180:4/0 = 0 180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:4/0/physics_layer_0/angular_velocity = 0.0 181:4/0 = 0 181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:4/0/physics_layer_0/angular_velocity = 0.0 182:4/0 = 0 182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:4/0/physics_layer_0/angular_velocity = 0.0 183:4/0 = 0 183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:4/0/physics_layer_0/angular_velocity = 0.0 184:4/0 = 0 184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:4/0/physics_layer_0/angular_velocity = 0.0 185:4/0 = 0 185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:4/0/physics_layer_0/angular_velocity = 0.0 186:4/0 = 0 186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:4/0/physics_layer_0/angular_velocity = 0.0 187:4/0 = 0 187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:4/0/physics_layer_0/angular_velocity = 0.0 188:4/0 = 0 188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:4/0/physics_layer_0/angular_velocity = 0.0 189:4/0 = 0 189:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:4/0/physics_layer_0/angular_velocity = 0.0 190:4/0 = 0 190:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:4/0/physics_layer_0/angular_velocity = 0.0 191:4/0 = 0 191:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:4/0/physics_layer_0/angular_velocity = 0.0 192:4/0 = 0 192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:4/0/physics_layer_0/angular_velocity = 0.0 193:4/0 = 0 193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:4/0/physics_layer_0/angular_velocity = 0.0 194:4/0 = 0 194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:4/0/physics_layer_0/angular_velocity = 0.0 195:4/0 = 0 195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:4/0/physics_layer_0/angular_velocity = 0.0 196:4/0 = 0 196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:4/0/physics_layer_0/angular_velocity = 0.0 197:4/0 = 0 197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:4/0/physics_layer_0/angular_velocity = 0.0 198:4/0 = 0 198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:4/0/physics_layer_0/angular_velocity = 0.0 198:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:4/0 = 0 199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:4/0/physics_layer_0/angular_velocity = 0.0 200:4/0 = 0 200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:4/0/physics_layer_0/angular_velocity = 0.0 201:4/0 = 0 201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:4/0/physics_layer_0/angular_velocity = 0.0 202:4/0 = 0 202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:4/0/physics_layer_0/angular_velocity = 0.0 203:4/0 = 0 203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:4/0/physics_layer_0/angular_velocity = 0.0 204:4/0 = 0 204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:4/0/physics_layer_0/angular_velocity = 0.0 205:4/0 = 0 205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:4/0/physics_layer_0/angular_velocity = 0.0 206:4/0 = 0 206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:4/0/physics_layer_0/angular_velocity = 0.0 207:4/0 = 0 207:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:4/0/physics_layer_0/angular_velocity = 0.0 208:4/0 = 0 208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:4/0/physics_layer_0/angular_velocity = 0.0 209:4/0 = 0 209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:4/0/physics_layer_0/angular_velocity = 0.0 210:4/0 = 0 210:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:4/0/physics_layer_0/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 39:5/0 = 0 39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_0/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 47:5/0 = 0 47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_0/angular_velocity = 0.0 48:5/0 = 0 48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_0/angular_velocity = 0.0 49:5/0 = 0 49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_0/angular_velocity = 0.0 50:5/0 = 0 50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_0/angular_velocity = 0.0 51:5/0 = 0 51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_0/angular_velocity = 0.0 52:5/0 = 0 52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_0/angular_velocity = 0.0 53:5/0 = 0 53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_0/angular_velocity = 0.0 54:5/0 = 0 54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_0/angular_velocity = 0.0 55:5/0 = 0 55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_0/angular_velocity = 0.0 56:5/0 = 0 56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_0/angular_velocity = 0.0 57:5/0 = 0 57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_0/angular_velocity = 0.0 58:5/0 = 0 58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_0/angular_velocity = 0.0 59:5/0 = 0 59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_0/angular_velocity = 0.0 60:5/0 = 0 60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_0/angular_velocity = 0.0 61:5/0 = 0 61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_0/angular_velocity = 0.0 62:5/0 = 0 62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_0/angular_velocity = 0.0 63:5/0 = 0 63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_0/angular_velocity = 0.0 64:5/0 = 0 64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:5/0/physics_layer_0/angular_velocity = 0.0 65:5/0 = 0 65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:5/0/physics_layer_0/angular_velocity = 0.0 66:5/0 = 0 66:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:5/0/physics_layer_0/angular_velocity = 0.0 67:5/0 = 0 67:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:5/0/physics_layer_0/angular_velocity = 0.0 68:5/0 = 0 68:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:5/0/physics_layer_0/angular_velocity = 0.0 69:5/0 = 0 69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:5/0/physics_layer_0/angular_velocity = 0.0 70:5/0 = 0 70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:5/0/physics_layer_0/angular_velocity = 0.0 71:5/0 = 0 71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:5/0/physics_layer_0/angular_velocity = 0.0 72:5/0 = 0 72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:5/0/physics_layer_0/angular_velocity = 0.0 73:5/0 = 0 73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:5/0/physics_layer_0/angular_velocity = 0.0 74:5/0 = 0 74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:5/0/physics_layer_0/angular_velocity = 0.0 75:5/0 = 0 75:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:5/0/physics_layer_0/angular_velocity = 0.0 76:5/0 = 0 76:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:5/0/physics_layer_0/angular_velocity = 0.0 77:5/0 = 0 77:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:5/0/physics_layer_0/angular_velocity = 0.0 78:5/0 = 0 78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:5/0/physics_layer_0/angular_velocity = 0.0 79:5/0 = 0 79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:5/0/physics_layer_0/angular_velocity = 0.0 80:5/0 = 0 80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:5/0/physics_layer_0/angular_velocity = 0.0 81:5/0 = 0 81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:5/0/physics_layer_0/angular_velocity = 0.0 82:5/0 = 0 82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:5/0/physics_layer_0/angular_velocity = 0.0 83:5/0 = 0 83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:5/0/physics_layer_0/angular_velocity = 0.0 84:5/0 = 0 84:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:5/0/physics_layer_0/angular_velocity = 0.0 85:5/0 = 0 85:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:5/0/physics_layer_0/angular_velocity = 0.0 86:5/0 = 0 86:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:5/0/physics_layer_0/angular_velocity = 0.0 87:5/0 = 0 87:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:5/0/physics_layer_0/angular_velocity = 0.0 88:5/0 = 0 88:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:5/0/physics_layer_0/angular_velocity = 0.0 89:5/0 = 0 89:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:5/0/physics_layer_0/angular_velocity = 0.0 90:5/0 = 0 90:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:5/0/physics_layer_0/angular_velocity = 0.0 91:5/0 = 0 91:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:5/0/physics_layer_0/angular_velocity = 0.0 92:5/0 = 0 92:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:5/0/physics_layer_0/angular_velocity = 0.0 93:5/0 = 0 93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:5/0/physics_layer_0/angular_velocity = 0.0 94:5/0 = 0 94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:5/0/physics_layer_0/angular_velocity = 0.0 95:5/0 = 0 95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:5/0/physics_layer_0/angular_velocity = 0.0 96:5/0 = 0 96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:5/0/physics_layer_0/angular_velocity = 0.0 97:5/0 = 0 97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:5/0/physics_layer_0/angular_velocity = 0.0 98:5/0 = 0 98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:5/0/physics_layer_0/angular_velocity = 0.0 99:5/0 = 0 99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:5/0/physics_layer_0/angular_velocity = 0.0 100:5/0 = 0 100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:5/0/physics_layer_0/angular_velocity = 0.0 101:5/0 = 0 101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:5/0/physics_layer_0/angular_velocity = 0.0 102:5/0 = 0 102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:5/0/physics_layer_0/angular_velocity = 0.0 103:5/0 = 0 103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:5/0/physics_layer_0/angular_velocity = 0.0 104:5/0 = 0 104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:5/0/physics_layer_0/angular_velocity = 0.0 105:5/0 = 0 105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:5/0/physics_layer_0/angular_velocity = 0.0 106:5/0 = 0 106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:5/0/physics_layer_0/angular_velocity = 0.0 107:5/0 = 0 107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:5/0/physics_layer_0/angular_velocity = 0.0 108:5/0 = 0 108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:5/0/physics_layer_0/angular_velocity = 0.0 109:5/0 = 0 109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:5/0/physics_layer_0/angular_velocity = 0.0 110:5/0 = 0 110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:5/0/physics_layer_0/angular_velocity = 0.0 111:5/0 = 0 111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:5/0/physics_layer_0/angular_velocity = 0.0 112:5/0 = 0 112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:5/0/physics_layer_0/angular_velocity = 0.0 113:5/0 = 0 113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:5/0/physics_layer_0/angular_velocity = 0.0 114:5/0 = 0 114:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:5/0/physics_layer_0/angular_velocity = 0.0 115:5/0 = 0 115:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:5/0/physics_layer_0/angular_velocity = 0.0 116:5/0 = 0 116:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:5/0/physics_layer_0/angular_velocity = 0.0 117:5/0 = 0 117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:5/0/physics_layer_0/angular_velocity = 0.0 118:5/0 = 0 118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:5/0/physics_layer_0/angular_velocity = 0.0 119:5/0 = 0 119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:5/0/physics_layer_0/angular_velocity = 0.0 120:5/0 = 0 120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:5/0/physics_layer_0/angular_velocity = 0.0 121:5/0 = 0 121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:5/0/physics_layer_0/angular_velocity = 0.0 122:5/0 = 0 122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:5/0/physics_layer_0/angular_velocity = 0.0 123:5/0 = 0 123:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:5/0/physics_layer_0/angular_velocity = 0.0 124:5/0 = 0 124:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:5/0/physics_layer_0/angular_velocity = 0.0 125:5/0 = 0 125:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:5/0/physics_layer_0/angular_velocity = 0.0 126:5/0 = 0 126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:5/0/physics_layer_0/angular_velocity = 0.0 127:5/0 = 0 127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:5/0/physics_layer_0/angular_velocity = 0.0 128:5/0 = 0 128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:5/0/physics_layer_0/angular_velocity = 0.0 129:5/0 = 0 129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:5/0/physics_layer_0/angular_velocity = 0.0 130:5/0 = 0 130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:5/0/physics_layer_0/angular_velocity = 0.0 131:5/0 = 0 131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:5/0/physics_layer_0/angular_velocity = 0.0 132:5/0 = 0 132:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:5/0/physics_layer_0/angular_velocity = 0.0 133:5/0 = 0 133:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:5/0/physics_layer_0/angular_velocity = 0.0 134:5/0 = 0 134:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:5/0/physics_layer_0/angular_velocity = 0.0 135:5/0 = 0 135:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:5/0/physics_layer_0/angular_velocity = 0.0 136:5/0 = 0 136:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:5/0/physics_layer_0/angular_velocity = 0.0 137:5/0 = 0 137:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:5/0/physics_layer_0/angular_velocity = 0.0 138:5/0 = 0 138:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:5/0/physics_layer_0/angular_velocity = 0.0 139:5/0 = 0 139:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:5/0/physics_layer_0/angular_velocity = 0.0 140:5/0 = 0 140:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:5/0/physics_layer_0/angular_velocity = 0.0 141:5/0 = 0 141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:5/0/physics_layer_0/angular_velocity = 0.0 142:5/0 = 0 142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:5/0/physics_layer_0/angular_velocity = 0.0 143:5/0 = 0 143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:5/0/physics_layer_0/angular_velocity = 0.0 144:5/0 = 0 144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:5/0/physics_layer_0/angular_velocity = 0.0 145:5/0 = 0 145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:5/0/physics_layer_0/angular_velocity = 0.0 146:5/0 = 0 146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:5/0/physics_layer_0/angular_velocity = 0.0 147:5/0 = 0 147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:5/0/physics_layer_0/angular_velocity = 0.0 148:5/0 = 0 148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:5/0/physics_layer_0/angular_velocity = 0.0 149:5/0 = 0 149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:5/0/physics_layer_0/angular_velocity = 0.0 150:5/0 = 0 150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:5/0/physics_layer_0/angular_velocity = 0.0 151:5/0 = 0 151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:5/0/physics_layer_0/angular_velocity = 0.0 152:5/0 = 0 152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:5/0/physics_layer_0/angular_velocity = 0.0 153:5/0 = 0 153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:5/0/physics_layer_0/angular_velocity = 0.0 154:5/0 = 0 154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:5/0/physics_layer_0/angular_velocity = 0.0 155:5/0 = 0 155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:5/0/physics_layer_0/angular_velocity = 0.0 156:5/0 = 0 156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:5/0/physics_layer_0/angular_velocity = 0.0 157:5/0 = 0 157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:5/0/physics_layer_0/angular_velocity = 0.0 158:5/0 = 0 158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:5/0/physics_layer_0/angular_velocity = 0.0 159:5/0 = 0 159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:5/0/physics_layer_0/angular_velocity = 0.0 160:5/0 = 0 160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:5/0/physics_layer_0/angular_velocity = 0.0 161:5/0 = 0 161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:5/0/physics_layer_0/angular_velocity = 0.0 162:5/0 = 0 162:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:5/0/physics_layer_0/angular_velocity = 0.0 163:5/0 = 0 163:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:5/0/physics_layer_0/angular_velocity = 0.0 164:5/0 = 0 164:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:5/0/physics_layer_0/angular_velocity = 0.0 165:5/0 = 0 165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:5/0/physics_layer_0/angular_velocity = 0.0 166:5/0 = 0 166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:5/0/physics_layer_0/angular_velocity = 0.0 167:5/0 = 0 167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:5/0/physics_layer_0/angular_velocity = 0.0 168:5/0 = 0 168:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:5/0/physics_layer_0/angular_velocity = 0.0 169:5/0 = 0 169:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:5/0/physics_layer_0/angular_velocity = 0.0 170:5/0 = 0 170:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:5/0/physics_layer_0/angular_velocity = 0.0 171:5/0 = 0 171:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:5/0/physics_layer_0/angular_velocity = 0.0 172:5/0 = 0 172:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:5/0/physics_layer_0/angular_velocity = 0.0 173:5/0 = 0 173:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:5/0/physics_layer_0/angular_velocity = 0.0 174:5/0 = 0 174:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:5/0/physics_layer_0/angular_velocity = 0.0 175:5/0 = 0 175:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:5/0/physics_layer_0/angular_velocity = 0.0 176:5/0 = 0 176:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:5/0/physics_layer_0/angular_velocity = 0.0 177:5/0 = 0 177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:5/0/physics_layer_0/angular_velocity = 0.0 178:5/0 = 0 178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:5/0/physics_layer_0/angular_velocity = 0.0 179:5/0 = 0 179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:5/0/physics_layer_0/angular_velocity = 0.0 180:5/0 = 0 180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:5/0/physics_layer_0/angular_velocity = 0.0 181:5/0 = 0 181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:5/0/physics_layer_0/angular_velocity = 0.0 182:5/0 = 0 182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:5/0/physics_layer_0/angular_velocity = 0.0 183:5/0 = 0 183:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:5/0/physics_layer_0/angular_velocity = 0.0 184:5/0 = 0 184:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:5/0/physics_layer_0/angular_velocity = 0.0 185:5/0 = 0 185:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:5/0/physics_layer_0/angular_velocity = 0.0 186:5/0 = 0 186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:5/0/physics_layer_0/angular_velocity = 0.0 187:5/0 = 0 187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:5/0/physics_layer_0/angular_velocity = 0.0 188:5/0 = 0 188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:5/0/physics_layer_0/angular_velocity = 0.0 189:5/0 = 0 189:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:5/0/physics_layer_0/angular_velocity = 0.0 190:5/0 = 0 190:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:5/0/physics_layer_0/angular_velocity = 0.0 191:5/0 = 0 191:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:5/0/physics_layer_0/angular_velocity = 0.0 192:5/0 = 0 192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:5/0/physics_layer_0/angular_velocity = 0.0 193:5/0 = 0 193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:5/0/physics_layer_0/angular_velocity = 0.0 194:5/0 = 0 194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:5/0/physics_layer_0/angular_velocity = 0.0 195:5/0 = 0 195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:5/0/physics_layer_0/angular_velocity = 0.0 196:5/0 = 0 196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:5/0/physics_layer_0/angular_velocity = 0.0 197:5/0 = 0 197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:5/0/physics_layer_0/angular_velocity = 0.0 198:5/0 = 0 198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:5/0/physics_layer_0/angular_velocity = 0.0 198:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:5/0 = 0 199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:5/0/physics_layer_0/angular_velocity = 0.0 200:5/0 = 0 200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:5/0/physics_layer_0/angular_velocity = 0.0 201:5/0 = 0 201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:5/0/physics_layer_0/angular_velocity = 0.0 202:5/0 = 0 202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:5/0/physics_layer_0/angular_velocity = 0.0 203:5/0 = 0 203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:5/0/physics_layer_0/angular_velocity = 0.0 204:5/0 = 0 204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:5/0/physics_layer_0/angular_velocity = 0.0 205:5/0 = 0 205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:5/0/physics_layer_0/angular_velocity = 0.0 206:5/0 = 0 206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:5/0/physics_layer_0/angular_velocity = 0.0 207:5/0 = 0 207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:5/0/physics_layer_0/angular_velocity = 0.0 208:5/0 = 0 208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:5/0/physics_layer_0/angular_velocity = 0.0 209:5/0 = 0 209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:5/0/physics_layer_0/angular_velocity = 0.0 210:5/0 = 0 210:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:5/0/physics_layer_0/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 39:6/0 = 0 39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_0/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 47:6/0 = 0 47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_0/angular_velocity = 0.0 48:6/0 = 0 48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_0/angular_velocity = 0.0 49:6/0 = 0 49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_0/angular_velocity = 0.0 50:6/0 = 0 50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_0/angular_velocity = 0.0 51:6/0 = 0 51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_0/angular_velocity = 0.0 52:6/0 = 0 52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_0/angular_velocity = 0.0 53:6/0 = 0 53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_0/angular_velocity = 0.0 54:6/0 = 0 54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:6/0/physics_layer_0/angular_velocity = 0.0 55:6/0 = 0 55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_0/angular_velocity = 0.0 56:6/0 = 0 56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:6/0/physics_layer_0/angular_velocity = 0.0 57:6/0 = 0 57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_0/angular_velocity = 0.0 58:6/0 = 0 58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_0/angular_velocity = 0.0 59:6/0 = 0 59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_0/angular_velocity = 0.0 60:6/0 = 0 60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:6/0/physics_layer_0/angular_velocity = 0.0 61:6/0 = 0 61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:6/0/physics_layer_0/angular_velocity = 0.0 62:6/0 = 0 62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:6/0/physics_layer_0/angular_velocity = 0.0 63:6/0 = 0 63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_0/angular_velocity = 0.0 64:6/0 = 0 64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:6/0/physics_layer_0/angular_velocity = 0.0 65:6/0 = 0 65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:6/0/physics_layer_0/angular_velocity = 0.0 66:6/0 = 0 66:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:6/0/physics_layer_0/angular_velocity = 0.0 67:6/0 = 0 67:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:6/0/physics_layer_0/angular_velocity = 0.0 68:6/0 = 0 68:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:6/0/physics_layer_0/angular_velocity = 0.0 69:6/0 = 0 69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:6/0/physics_layer_0/angular_velocity = 0.0 70:6/0 = 0 70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:6/0/physics_layer_0/angular_velocity = 0.0 71:6/0 = 0 71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:6/0/physics_layer_0/angular_velocity = 0.0 72:6/0 = 0 72:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:6/0/physics_layer_0/angular_velocity = 0.0 73:6/0 = 0 73:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:6/0/physics_layer_0/angular_velocity = 0.0 74:6/0 = 0 74:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:6/0/physics_layer_0/angular_velocity = 0.0 75:6/0 = 0 75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:6/0/physics_layer_0/angular_velocity = 0.0 76:6/0 = 0 76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:6/0/physics_layer_0/angular_velocity = 0.0 77:6/0 = 0 77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:6/0/physics_layer_0/angular_velocity = 0.0 78:6/0 = 0 78:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:6/0/physics_layer_0/angular_velocity = 0.0 79:6/0 = 0 79:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:6/0/physics_layer_0/angular_velocity = 0.0 80:6/0 = 0 80:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:6/0/physics_layer_0/angular_velocity = 0.0 81:6/0 = 0 81:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:6/0/physics_layer_0/angular_velocity = 0.0 82:6/0 = 0 82:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:6/0/physics_layer_0/angular_velocity = 0.0 83:6/0 = 0 83:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:6/0/physics_layer_0/angular_velocity = 0.0 84:6/0 = 0 84:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:6/0/physics_layer_0/angular_velocity = 0.0 85:6/0 = 0 85:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:6/0/physics_layer_0/angular_velocity = 0.0 86:6/0 = 0 86:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:6/0/physics_layer_0/angular_velocity = 0.0 87:6/0 = 0 87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:6/0/physics_layer_0/angular_velocity = 0.0 88:6/0 = 0 88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:6/0/physics_layer_0/angular_velocity = 0.0 89:6/0 = 0 89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:6/0/physics_layer_0/angular_velocity = 0.0 90:6/0 = 0 90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:6/0/physics_layer_0/angular_velocity = 0.0 91:6/0 = 0 91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:6/0/physics_layer_0/angular_velocity = 0.0 92:6/0 = 0 92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:6/0/physics_layer_0/angular_velocity = 0.0 93:6/0 = 0 93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:6/0/physics_layer_0/angular_velocity = 0.0 94:6/0 = 0 94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:6/0/physics_layer_0/angular_velocity = 0.0 95:6/0 = 0 95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:6/0/physics_layer_0/angular_velocity = 0.0 96:6/0 = 0 96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:6/0/physics_layer_0/angular_velocity = 0.0 97:6/0 = 0 97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:6/0/physics_layer_0/angular_velocity = 0.0 98:6/0 = 0 98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:6/0/physics_layer_0/angular_velocity = 0.0 99:6/0 = 0 99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:6/0/physics_layer_0/angular_velocity = 0.0 100:6/0 = 0 100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:6/0/physics_layer_0/angular_velocity = 0.0 101:6/0 = 0 101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:6/0/physics_layer_0/angular_velocity = 0.0 102:6/0 = 0 102:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:6/0/physics_layer_0/angular_velocity = 0.0 103:6/0 = 0 103:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:6/0/physics_layer_0/angular_velocity = 0.0 104:6/0 = 0 104:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:6/0/physics_layer_0/angular_velocity = 0.0 105:6/0 = 0 105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:6/0/physics_layer_0/angular_velocity = 0.0 106:6/0 = 0 106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:6/0/physics_layer_0/angular_velocity = 0.0 107:6/0 = 0 107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:6/0/physics_layer_0/angular_velocity = 0.0 108:6/0 = 0 108:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:6/0/physics_layer_0/angular_velocity = 0.0 109:6/0 = 0 109:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:6/0/physics_layer_0/angular_velocity = 0.0 110:6/0 = 0 110:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:6/0/physics_layer_0/angular_velocity = 0.0 111:6/0 = 0 111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:6/0/physics_layer_0/angular_velocity = 0.0 112:6/0 = 0 112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:6/0/physics_layer_0/angular_velocity = 0.0 113:6/0 = 0 113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:6/0/physics_layer_0/angular_velocity = 0.0 114:6/0 = 0 114:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:6/0/physics_layer_0/angular_velocity = 0.0 115:6/0 = 0 115:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:6/0/physics_layer_0/angular_velocity = 0.0 116:6/0 = 0 116:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:6/0/physics_layer_0/angular_velocity = 0.0 117:6/0 = 0 117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:6/0/physics_layer_0/angular_velocity = 0.0 118:6/0 = 0 118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:6/0/physics_layer_0/angular_velocity = 0.0 119:6/0 = 0 119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:6/0/physics_layer_0/angular_velocity = 0.0 120:6/0 = 0 120:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:6/0/physics_layer_0/angular_velocity = 0.0 121:6/0 = 0 121:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:6/0/physics_layer_0/angular_velocity = 0.0 122:6/0 = 0 122:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:6/0/physics_layer_0/angular_velocity = 0.0 123:6/0 = 0 123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:6/0/physics_layer_0/angular_velocity = 0.0 124:6/0 = 0 124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:6/0/physics_layer_0/angular_velocity = 0.0 125:6/0 = 0 125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:6/0/physics_layer_0/angular_velocity = 0.0 126:6/0 = 0 126:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:6/0/physics_layer_0/angular_velocity = 0.0 127:6/0 = 0 127:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:6/0/physics_layer_0/angular_velocity = 0.0 128:6/0 = 0 128:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:6/0/physics_layer_0/angular_velocity = 0.0 129:6/0 = 0 129:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:6/0/physics_layer_0/angular_velocity = 0.0 130:6/0 = 0 130:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:6/0/physics_layer_0/angular_velocity = 0.0 131:6/0 = 0 131:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:6/0/physics_layer_0/angular_velocity = 0.0 132:6/0 = 0 132:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:6/0/physics_layer_0/angular_velocity = 0.0 133:6/0 = 0 133:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:6/0/physics_layer_0/angular_velocity = 0.0 134:6/0 = 0 134:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:6/0/physics_layer_0/angular_velocity = 0.0 135:6/0 = 0 135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:6/0/physics_layer_0/angular_velocity = 0.0 136:6/0 = 0 136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:6/0/physics_layer_0/angular_velocity = 0.0 137:6/0 = 0 137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:6/0/physics_layer_0/angular_velocity = 0.0 138:6/0 = 0 138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:6/0/physics_layer_0/angular_velocity = 0.0 139:6/0 = 0 139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:6/0/physics_layer_0/angular_velocity = 0.0 140:6/0 = 0 140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:6/0/physics_layer_0/angular_velocity = 0.0 141:6/0 = 0 141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:6/0/physics_layer_0/angular_velocity = 0.0 142:6/0 = 0 142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:6/0/physics_layer_0/angular_velocity = 0.0 143:6/0 = 0 143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:6/0/physics_layer_0/angular_velocity = 0.0 144:6/0 = 0 144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:6/0/physics_layer_0/angular_velocity = 0.0 145:6/0 = 0 145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:6/0/physics_layer_0/angular_velocity = 0.0 146:6/0 = 0 146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:6/0/physics_layer_0/angular_velocity = 0.0 147:6/0 = 0 147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:6/0/physics_layer_0/angular_velocity = 0.0 148:6/0 = 0 148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:6/0/physics_layer_0/angular_velocity = 0.0 149:6/0 = 0 149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:6/0/physics_layer_0/angular_velocity = 0.0 150:6/0 = 0 150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:6/0/physics_layer_0/angular_velocity = 0.0 151:6/0 = 0 151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:6/0/physics_layer_0/angular_velocity = 0.0 152:6/0 = 0 152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:6/0/physics_layer_0/angular_velocity = 0.0 153:6/0 = 0 153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:6/0/physics_layer_0/angular_velocity = 0.0 154:6/0 = 0 154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:6/0/physics_layer_0/angular_velocity = 0.0 155:6/0 = 0 155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:6/0/physics_layer_0/angular_velocity = 0.0 156:6/0 = 0 156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:6/0/physics_layer_0/angular_velocity = 0.0 157:6/0 = 0 157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:6/0/physics_layer_0/angular_velocity = 0.0 158:6/0 = 0 158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:6/0/physics_layer_0/angular_velocity = 0.0 159:6/0 = 0 159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:6/0/physics_layer_0/angular_velocity = 0.0 160:6/0 = 0 160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:6/0/physics_layer_0/angular_velocity = 0.0 161:6/0 = 0 161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:6/0/physics_layer_0/angular_velocity = 0.0 162:6/0 = 0 162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:6/0/physics_layer_0/angular_velocity = 0.0 163:6/0 = 0 163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:6/0/physics_layer_0/angular_velocity = 0.0 164:6/0 = 0 164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:6/0/physics_layer_0/angular_velocity = 0.0 165:6/0 = 0 165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:6/0/physics_layer_0/angular_velocity = 0.0 166:6/0 = 0 166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:6/0/physics_layer_0/angular_velocity = 0.0 167:6/0 = 0 167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:6/0/physics_layer_0/angular_velocity = 0.0 168:6/0 = 0 168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:6/0/physics_layer_0/angular_velocity = 0.0 169:6/0 = 0 169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:6/0/physics_layer_0/angular_velocity = 0.0 170:6/0 = 0 170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:6/0/physics_layer_0/angular_velocity = 0.0 171:6/0 = 0 171:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:6/0/physics_layer_0/angular_velocity = 0.0 172:6/0 = 0 172:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:6/0/physics_layer_0/angular_velocity = 0.0 173:6/0 = 0 173:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:6/0/physics_layer_0/angular_velocity = 0.0 174:6/0 = 0 174:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:6/0/physics_layer_0/angular_velocity = 0.0 175:6/0 = 0 175:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:6/0/physics_layer_0/angular_velocity = 0.0 176:6/0 = 0 176:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:6/0/physics_layer_0/angular_velocity = 0.0 177:6/0 = 0 177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:6/0/physics_layer_0/angular_velocity = 0.0 178:6/0 = 0 178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:6/0/physics_layer_0/angular_velocity = 0.0 179:6/0 = 0 179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:6/0/physics_layer_0/angular_velocity = 0.0 180:6/0 = 0 180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:6/0/physics_layer_0/angular_velocity = 0.0 181:6/0 = 0 181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:6/0/physics_layer_0/angular_velocity = 0.0 182:6/0 = 0 182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:6/0/physics_layer_0/angular_velocity = 0.0 183:6/0 = 0 183:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:6/0/physics_layer_0/angular_velocity = 0.0 184:6/0 = 0 184:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:6/0/physics_layer_0/angular_velocity = 0.0 185:6/0 = 0 185:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:6/0/physics_layer_0/angular_velocity = 0.0 186:6/0 = 0 186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:6/0/physics_layer_0/angular_velocity = 0.0 187:6/0 = 0 187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:6/0/physics_layer_0/angular_velocity = 0.0 188:6/0 = 0 188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:6/0/physics_layer_0/angular_velocity = 0.0 189:6/0 = 0 189:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:6/0/physics_layer_0/angular_velocity = 0.0 190:6/0 = 0 190:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:6/0/physics_layer_0/angular_velocity = 0.0 191:6/0 = 0 191:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:6/0/physics_layer_0/angular_velocity = 0.0 192:6/0 = 0 192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:6/0/physics_layer_0/angular_velocity = 0.0 193:6/0 = 0 193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:6/0/physics_layer_0/angular_velocity = 0.0 194:6/0 = 0 194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:6/0/physics_layer_0/angular_velocity = 0.0 195:6/0 = 0 195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:6/0/physics_layer_0/angular_velocity = 0.0 196:6/0 = 0 196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:6/0/physics_layer_0/angular_velocity = 0.0 197:6/0 = 0 197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:6/0/physics_layer_0/angular_velocity = 0.0 198:6/0 = 0 198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:6/0/physics_layer_0/angular_velocity = 0.0 198:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:6/0 = 0 199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:6/0/physics_layer_0/angular_velocity = 0.0 200:6/0 = 0 200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:6/0/physics_layer_0/angular_velocity = 0.0 201:6/0 = 0 201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:6/0/physics_layer_0/angular_velocity = 0.0 202:6/0 = 0 202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:6/0/physics_layer_0/angular_velocity = 0.0 203:6/0 = 0 203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:6/0/physics_layer_0/angular_velocity = 0.0 204:6/0 = 0 204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:6/0/physics_layer_0/angular_velocity = 0.0 205:6/0 = 0 205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:6/0/physics_layer_0/angular_velocity = 0.0 206:6/0 = 0 206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:6/0/physics_layer_0/angular_velocity = 0.0 207:6/0 = 0 207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:6/0/physics_layer_0/angular_velocity = 0.0 208:6/0 = 0 208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:6/0/physics_layer_0/angular_velocity = 0.0 209:6/0 = 0 209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:6/0/physics_layer_0/angular_velocity = 0.0 210:6/0 = 0 210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:6/0/physics_layer_0/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 39:7/0 = 0 39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_0/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 47:7/0 = 0 47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_0/angular_velocity = 0.0 48:7/0 = 0 48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_0/angular_velocity = 0.0 49:7/0 = 0 49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_0/angular_velocity = 0.0 50:7/0 = 0 50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_0/angular_velocity = 0.0 51:7/0 = 0 51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_0/angular_velocity = 0.0 52:7/0 = 0 52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_0/angular_velocity = 0.0 53:7/0 = 0 53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_0/angular_velocity = 0.0 54:7/0 = 0 54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:7/0/physics_layer_0/angular_velocity = 0.0 55:7/0 = 0 55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:7/0/physics_layer_0/angular_velocity = 0.0 56:7/0 = 0 56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:7/0/physics_layer_0/angular_velocity = 0.0 57:7/0 = 0 57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_0/angular_velocity = 0.0 58:7/0 = 0 58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_0/angular_velocity = 0.0 59:7/0 = 0 59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_0/angular_velocity = 0.0 60:7/0 = 0 60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:7/0/physics_layer_0/angular_velocity = 0.0 61:7/0 = 0 61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:7/0/physics_layer_0/angular_velocity = 0.0 62:7/0 = 0 62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:7/0/physics_layer_0/angular_velocity = 0.0 63:7/0 = 0 63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_0/angular_velocity = 0.0 64:7/0 = 0 64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:7/0/physics_layer_0/angular_velocity = 0.0 65:7/0 = 0 65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:7/0/physics_layer_0/angular_velocity = 0.0 66:7/0 = 0 66:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:7/0/physics_layer_0/angular_velocity = 0.0 67:7/0 = 0 67:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:7/0/physics_layer_0/angular_velocity = 0.0 68:7/0 = 0 68:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:7/0/physics_layer_0/angular_velocity = 0.0 69:7/0 = 0 69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:7/0/physics_layer_0/angular_velocity = 0.0 70:7/0 = 0 70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:7/0/physics_layer_0/angular_velocity = 0.0 71:7/0 = 0 71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:7/0/physics_layer_0/angular_velocity = 0.0 72:7/0 = 0 72:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:7/0/physics_layer_0/angular_velocity = 0.0 73:7/0 = 0 73:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:7/0/physics_layer_0/angular_velocity = 0.0 74:7/0 = 0 74:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:7/0/physics_layer_0/angular_velocity = 0.0 75:7/0 = 0 75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:7/0/physics_layer_0/angular_velocity = 0.0 76:7/0 = 0 76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:7/0/physics_layer_0/angular_velocity = 0.0 77:7/0 = 0 77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:7/0/physics_layer_0/angular_velocity = 0.0 78:7/0 = 0 78:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:7/0/physics_layer_0/angular_velocity = 0.0 79:7/0 = 0 79:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:7/0/physics_layer_0/angular_velocity = 0.0 80:7/0 = 0 80:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:7/0/physics_layer_0/angular_velocity = 0.0 81:7/0 = 0 81:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:7/0/physics_layer_0/angular_velocity = 0.0 82:7/0 = 0 82:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:7/0/physics_layer_0/angular_velocity = 0.0 83:7/0 = 0 83:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:7/0/physics_layer_0/angular_velocity = 0.0 84:7/0 = 0 84:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:7/0/physics_layer_0/angular_velocity = 0.0 85:7/0 = 0 85:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:7/0/physics_layer_0/angular_velocity = 0.0 86:7/0 = 0 86:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:7/0/physics_layer_0/angular_velocity = 0.0 87:7/0 = 0 87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:7/0/physics_layer_0/angular_velocity = 0.0 88:7/0 = 0 88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:7/0/physics_layer_0/angular_velocity = 0.0 89:7/0 = 0 89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:7/0/physics_layer_0/angular_velocity = 0.0 90:7/0 = 0 90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:7/0/physics_layer_0/angular_velocity = 0.0 91:7/0 = 0 91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:7/0/physics_layer_0/angular_velocity = 0.0 92:7/0 = 0 92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:7/0/physics_layer_0/angular_velocity = 0.0 93:7/0 = 0 93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:7/0/physics_layer_0/angular_velocity = 0.0 94:7/0 = 0 94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:7/0/physics_layer_0/angular_velocity = 0.0 95:7/0 = 0 95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:7/0/physics_layer_0/angular_velocity = 0.0 96:7/0 = 0 96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:7/0/physics_layer_0/angular_velocity = 0.0 97:7/0 = 0 97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:7/0/physics_layer_0/angular_velocity = 0.0 98:7/0 = 0 98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:7/0/physics_layer_0/angular_velocity = 0.0 99:7/0 = 0 99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:7/0/physics_layer_0/angular_velocity = 0.0 100:7/0 = 0 100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:7/0/physics_layer_0/angular_velocity = 0.0 101:7/0 = 0 101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:7/0/physics_layer_0/angular_velocity = 0.0 102:7/0 = 0 102:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:7/0/physics_layer_0/angular_velocity = 0.0 103:7/0 = 0 103:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:7/0/physics_layer_0/angular_velocity = 0.0 104:7/0 = 0 104:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:7/0/physics_layer_0/angular_velocity = 0.0 105:7/0 = 0 105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:7/0/physics_layer_0/angular_velocity = 0.0 106:7/0 = 0 106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:7/0/physics_layer_0/angular_velocity = 0.0 107:7/0 = 0 107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:7/0/physics_layer_0/angular_velocity = 0.0 108:7/0 = 0 108:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:7/0/physics_layer_0/angular_velocity = 0.0 109:7/0 = 0 109:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:7/0/physics_layer_0/angular_velocity = 0.0 110:7/0 = 0 110:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:7/0/physics_layer_0/angular_velocity = 0.0 111:7/0 = 0 111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:7/0/physics_layer_0/angular_velocity = 0.0 112:7/0 = 0 112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:7/0/physics_layer_0/angular_velocity = 0.0 113:7/0 = 0 113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:7/0/physics_layer_0/angular_velocity = 0.0 114:7/0 = 0 114:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:7/0/physics_layer_0/angular_velocity = 0.0 115:7/0 = 0 115:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:7/0/physics_layer_0/angular_velocity = 0.0 116:7/0 = 0 116:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:7/0/physics_layer_0/angular_velocity = 0.0 117:7/0 = 0 117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:7/0/physics_layer_0/angular_velocity = 0.0 118:7/0 = 0 118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:7/0/physics_layer_0/angular_velocity = 0.0 119:7/0 = 0 119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:7/0/physics_layer_0/angular_velocity = 0.0 120:7/0 = 0 120:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:7/0/physics_layer_0/angular_velocity = 0.0 121:7/0 = 0 121:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:7/0/physics_layer_0/angular_velocity = 0.0 122:7/0 = 0 122:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:7/0/physics_layer_0/angular_velocity = 0.0 123:7/0 = 0 123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:7/0/physics_layer_0/angular_velocity = 0.0 124:7/0 = 0 124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:7/0/physics_layer_0/angular_velocity = 0.0 125:7/0 = 0 125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:7/0/physics_layer_0/angular_velocity = 0.0 126:7/0 = 0 126:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:7/0/physics_layer_0/angular_velocity = 0.0 127:7/0 = 0 127:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:7/0/physics_layer_0/angular_velocity = 0.0 128:7/0 = 0 128:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:7/0/physics_layer_0/angular_velocity = 0.0 129:7/0 = 0 129:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:7/0/physics_layer_0/angular_velocity = 0.0 130:7/0 = 0 130:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:7/0/physics_layer_0/angular_velocity = 0.0 131:7/0 = 0 131:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:7/0/physics_layer_0/angular_velocity = 0.0 132:7/0 = 0 132:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:7/0/physics_layer_0/angular_velocity = 0.0 133:7/0 = 0 133:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:7/0/physics_layer_0/angular_velocity = 0.0 134:7/0 = 0 134:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:7/0/physics_layer_0/angular_velocity = 0.0 135:7/0 = 0 135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:7/0/physics_layer_0/angular_velocity = 0.0 136:7/0 = 0 136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:7/0/physics_layer_0/angular_velocity = 0.0 137:7/0 = 0 137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:7/0/physics_layer_0/angular_velocity = 0.0 138:7/0 = 0 138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:7/0/physics_layer_0/angular_velocity = 0.0 139:7/0 = 0 139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:7/0/physics_layer_0/angular_velocity = 0.0 140:7/0 = 0 140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:7/0/physics_layer_0/angular_velocity = 0.0 141:7/0 = 0 141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:7/0/physics_layer_0/angular_velocity = 0.0 142:7/0 = 0 142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:7/0/physics_layer_0/angular_velocity = 0.0 143:7/0 = 0 143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:7/0/physics_layer_0/angular_velocity = 0.0 144:7/0 = 0 144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:7/0/physics_layer_0/angular_velocity = 0.0 145:7/0 = 0 145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:7/0/physics_layer_0/angular_velocity = 0.0 146:7/0 = 0 146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:7/0/physics_layer_0/angular_velocity = 0.0 147:7/0 = 0 147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:7/0/physics_layer_0/angular_velocity = 0.0 148:7/0 = 0 148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:7/0/physics_layer_0/angular_velocity = 0.0 149:7/0 = 0 149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:7/0/physics_layer_0/angular_velocity = 0.0 150:7/0 = 0 150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:7/0/physics_layer_0/angular_velocity = 0.0 151:7/0 = 0 151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:7/0/physics_layer_0/angular_velocity = 0.0 152:7/0 = 0 152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:7/0/physics_layer_0/angular_velocity = 0.0 153:7/0 = 0 153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:7/0/physics_layer_0/angular_velocity = 0.0 154:7/0 = 0 154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:7/0/physics_layer_0/angular_velocity = 0.0 155:7/0 = 0 155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:7/0/physics_layer_0/angular_velocity = 0.0 156:7/0 = 0 156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:7/0/physics_layer_0/angular_velocity = 0.0 157:7/0 = 0 157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:7/0/physics_layer_0/angular_velocity = 0.0 158:7/0 = 0 158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:7/0/physics_layer_0/angular_velocity = 0.0 159:7/0 = 0 159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:7/0/physics_layer_0/angular_velocity = 0.0 160:7/0 = 0 160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:7/0/physics_layer_0/angular_velocity = 0.0 161:7/0 = 0 161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:7/0/physics_layer_0/angular_velocity = 0.0 162:7/0 = 0 162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:7/0/physics_layer_0/angular_velocity = 0.0 163:7/0 = 0 163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:7/0/physics_layer_0/angular_velocity = 0.0 164:7/0 = 0 164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:7/0/physics_layer_0/angular_velocity = 0.0 165:7/0 = 0 165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:7/0/physics_layer_0/angular_velocity = 0.0 166:7/0 = 0 166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:7/0/physics_layer_0/angular_velocity = 0.0 167:7/0 = 0 167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:7/0/physics_layer_0/angular_velocity = 0.0 168:7/0 = 0 168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:7/0/physics_layer_0/angular_velocity = 0.0 169:7/0 = 0 169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:7/0/physics_layer_0/angular_velocity = 0.0 170:7/0 = 0 170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:7/0/physics_layer_0/angular_velocity = 0.0 171:7/0 = 0 171:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:7/0/physics_layer_0/angular_velocity = 0.0 172:7/0 = 0 172:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:7/0/physics_layer_0/angular_velocity = 0.0 173:7/0 = 0 173:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:7/0/physics_layer_0/angular_velocity = 0.0 174:7/0 = 0 174:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:7/0/physics_layer_0/angular_velocity = 0.0 175:7/0 = 0 175:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:7/0/physics_layer_0/angular_velocity = 0.0 176:7/0 = 0 176:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:7/0/physics_layer_0/angular_velocity = 0.0 177:7/0 = 0 177:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:7/0/physics_layer_0/angular_velocity = 0.0 178:7/0 = 0 178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:7/0/physics_layer_0/angular_velocity = 0.0 179:7/0 = 0 179:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:7/0/physics_layer_0/angular_velocity = 0.0 180:7/0 = 0 180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:7/0/physics_layer_0/angular_velocity = 0.0 181:7/0 = 0 181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:7/0/physics_layer_0/angular_velocity = 0.0 182:7/0 = 0 182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:7/0/physics_layer_0/angular_velocity = 0.0 183:7/0 = 0 183:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:7/0/physics_layer_0/angular_velocity = 0.0 184:7/0 = 0 184:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:7/0/physics_layer_0/angular_velocity = 0.0 185:7/0 = 0 185:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:7/0/physics_layer_0/angular_velocity = 0.0 186:7/0 = 0 186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:7/0/physics_layer_0/angular_velocity = 0.0 187:7/0 = 0 187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:7/0/physics_layer_0/angular_velocity = 0.0 188:7/0 = 0 188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:7/0/physics_layer_0/angular_velocity = 0.0 189:7/0 = 0 189:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:7/0/physics_layer_0/angular_velocity = 0.0 190:7/0 = 0 190:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:7/0/physics_layer_0/angular_velocity = 0.0 191:7/0 = 0 191:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:7/0/physics_layer_0/angular_velocity = 0.0 192:7/0 = 0 192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:7/0/physics_layer_0/angular_velocity = 0.0 193:7/0 = 0 193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:7/0/physics_layer_0/angular_velocity = 0.0 194:7/0 = 0 194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:7/0/physics_layer_0/angular_velocity = 0.0 195:7/0 = 0 195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:7/0/physics_layer_0/angular_velocity = 0.0 196:7/0 = 0 196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:7/0/physics_layer_0/angular_velocity = 0.0 197:7/0 = 0 197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:7/0/physics_layer_0/angular_velocity = 0.0 198:7/0 = 0 198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:7/0/physics_layer_0/angular_velocity = 0.0 198:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:7/0 = 0 199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:7/0/physics_layer_0/angular_velocity = 0.0 200:7/0 = 0 200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:7/0/physics_layer_0/angular_velocity = 0.0 201:7/0 = 0 201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:7/0/physics_layer_0/angular_velocity = 0.0 202:7/0 = 0 202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:7/0/physics_layer_0/angular_velocity = 0.0 203:7/0 = 0 203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:7/0/physics_layer_0/angular_velocity = 0.0 204:7/0 = 0 204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:7/0/physics_layer_0/angular_velocity = 0.0 205:7/0 = 0 205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:7/0/physics_layer_0/angular_velocity = 0.0 206:7/0 = 0 206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:7/0/physics_layer_0/angular_velocity = 0.0 207:7/0 = 0 207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:7/0/physics_layer_0/angular_velocity = 0.0 208:7/0 = 0 208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:7/0/physics_layer_0/angular_velocity = 0.0 209:7/0 = 0 209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:7/0/physics_layer_0/angular_velocity = 0.0 210:7/0 = 0 210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:7/0/physics_layer_0/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 47:8/0 = 0 47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_0/angular_velocity = 0.0 48:8/0 = 0 48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_0/angular_velocity = 0.0 49:8/0 = 0 49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_0/angular_velocity = 0.0 50:8/0 = 0 50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_0/angular_velocity = 0.0 51:8/0 = 0 51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_0/angular_velocity = 0.0 52:8/0 = 0 52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_0/angular_velocity = 0.0 53:8/0 = 0 53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_0/angular_velocity = 0.0 54:8/0 = 0 54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:8/0/physics_layer_0/angular_velocity = 0.0 55:8/0 = 0 55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:8/0/physics_layer_0/angular_velocity = 0.0 56:8/0 = 0 56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:8/0/physics_layer_0/angular_velocity = 0.0 57:8/0 = 0 57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_0/angular_velocity = 0.0 58:8/0 = 0 58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_0/angular_velocity = 0.0 59:8/0 = 0 59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_0/angular_velocity = 0.0 60:8/0 = 0 60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:8/0/physics_layer_0/angular_velocity = 0.0 61:8/0 = 0 61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:8/0/physics_layer_0/angular_velocity = 0.0 62:8/0 = 0 62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:8/0/physics_layer_0/angular_velocity = 0.0 63:8/0 = 0 63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_0/angular_velocity = 0.0 64:8/0 = 0 64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:8/0/physics_layer_0/angular_velocity = 0.0 65:8/0 = 0 65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:8/0/physics_layer_0/angular_velocity = 0.0 66:8/0 = 0 66:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:8/0/physics_layer_0/angular_velocity = 0.0 67:8/0 = 0 67:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:8/0/physics_layer_0/angular_velocity = 0.0 68:8/0 = 0 68:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:8/0/physics_layer_0/angular_velocity = 0.0 69:8/0 = 0 69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:8/0/physics_layer_0/angular_velocity = 0.0 70:8/0 = 0 70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:8/0/physics_layer_0/angular_velocity = 0.0 71:8/0 = 0 71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:8/0/physics_layer_0/angular_velocity = 0.0 72:8/0 = 0 72:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:8/0/physics_layer_0/angular_velocity = 0.0 73:8/0 = 0 73:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:8/0/physics_layer_0/angular_velocity = 0.0 74:8/0 = 0 74:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:8/0/physics_layer_0/angular_velocity = 0.0 75:8/0 = 0 75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:8/0/physics_layer_0/angular_velocity = 0.0 76:8/0 = 0 76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:8/0/physics_layer_0/angular_velocity = 0.0 77:8/0 = 0 77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:8/0/physics_layer_0/angular_velocity = 0.0 78:8/0 = 0 78:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:8/0/physics_layer_0/angular_velocity = 0.0 79:8/0 = 0 79:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:8/0/physics_layer_0/angular_velocity = 0.0 80:8/0 = 0 80:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:8/0/physics_layer_0/angular_velocity = 0.0 81:8/0 = 0 81:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:8/0/physics_layer_0/angular_velocity = 0.0 82:8/0 = 0 82:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:8/0/physics_layer_0/angular_velocity = 0.0 83:8/0 = 0 83:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:8/0/physics_layer_0/angular_velocity = 0.0 84:8/0 = 0 84:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:8/0/physics_layer_0/angular_velocity = 0.0 85:8/0 = 0 85:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:8/0/physics_layer_0/angular_velocity = 0.0 86:8/0 = 0 86:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:8/0/physics_layer_0/angular_velocity = 0.0 87:8/0 = 0 87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:8/0/physics_layer_0/angular_velocity = 0.0 88:8/0 = 0 88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:8/0/physics_layer_0/angular_velocity = 0.0 89:8/0 = 0 89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:8/0/physics_layer_0/angular_velocity = 0.0 90:8/0 = 0 90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:8/0/physics_layer_0/angular_velocity = 0.0 91:8/0 = 0 91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:8/0/physics_layer_0/angular_velocity = 0.0 92:8/0 = 0 92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:8/0/physics_layer_0/angular_velocity = 0.0 93:8/0 = 0 93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:8/0/physics_layer_0/angular_velocity = 0.0 94:8/0 = 0 94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:8/0/physics_layer_0/angular_velocity = 0.0 95:8/0 = 0 95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:8/0/physics_layer_0/angular_velocity = 0.0 96:8/0 = 0 96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:8/0/physics_layer_0/angular_velocity = 0.0 97:8/0 = 0 97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:8/0/physics_layer_0/angular_velocity = 0.0 98:8/0 = 0 98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:8/0/physics_layer_0/angular_velocity = 0.0 99:8/0 = 0 99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:8/0/physics_layer_0/angular_velocity = 0.0 100:8/0 = 0 100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:8/0/physics_layer_0/angular_velocity = 0.0 101:8/0 = 0 101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:8/0/physics_layer_0/angular_velocity = 0.0 102:8/0 = 0 102:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:8/0/physics_layer_0/angular_velocity = 0.0 103:8/0 = 0 103:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:8/0/physics_layer_0/angular_velocity = 0.0 104:8/0 = 0 104:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:8/0/physics_layer_0/angular_velocity = 0.0 105:8/0 = 0 105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:8/0/physics_layer_0/angular_velocity = 0.0 106:8/0 = 0 106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:8/0/physics_layer_0/angular_velocity = 0.0 107:8/0 = 0 107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:8/0/physics_layer_0/angular_velocity = 0.0 108:8/0 = 0 108:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:8/0/physics_layer_0/angular_velocity = 0.0 109:8/0 = 0 109:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:8/0/physics_layer_0/angular_velocity = 0.0 110:8/0 = 0 110:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:8/0/physics_layer_0/angular_velocity = 0.0 111:8/0 = 0 111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:8/0/physics_layer_0/angular_velocity = 0.0 112:8/0 = 0 112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:8/0/physics_layer_0/angular_velocity = 0.0 113:8/0 = 0 113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:8/0/physics_layer_0/angular_velocity = 0.0 114:8/0 = 0 114:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:8/0/physics_layer_0/angular_velocity = 0.0 115:8/0 = 0 115:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:8/0/physics_layer_0/angular_velocity = 0.0 116:8/0 = 0 116:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:8/0/physics_layer_0/angular_velocity = 0.0 117:8/0 = 0 117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:8/0/physics_layer_0/angular_velocity = 0.0 118:8/0 = 0 118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:8/0/physics_layer_0/angular_velocity = 0.0 119:8/0 = 0 119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:8/0/physics_layer_0/angular_velocity = 0.0 120:8/0 = 0 120:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:8/0/physics_layer_0/angular_velocity = 0.0 121:8/0 = 0 121:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:8/0/physics_layer_0/angular_velocity = 0.0 122:8/0 = 0 122:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:8/0/physics_layer_0/angular_velocity = 0.0 123:8/0 = 0 123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:8/0/physics_layer_0/angular_velocity = 0.0 124:8/0 = 0 124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:8/0/physics_layer_0/angular_velocity = 0.0 125:8/0 = 0 125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:8/0/physics_layer_0/angular_velocity = 0.0 126:8/0 = 0 126:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:8/0/physics_layer_0/angular_velocity = 0.0 127:8/0 = 0 127:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:8/0/physics_layer_0/angular_velocity = 0.0 128:8/0 = 0 128:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:8/0/physics_layer_0/angular_velocity = 0.0 129:8/0 = 0 129:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:8/0/physics_layer_0/angular_velocity = 0.0 130:8/0 = 0 130:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:8/0/physics_layer_0/angular_velocity = 0.0 131:8/0 = 0 131:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:8/0/physics_layer_0/angular_velocity = 0.0 132:8/0 = 0 132:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:8/0/physics_layer_0/angular_velocity = 0.0 133:8/0 = 0 133:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:8/0/physics_layer_0/angular_velocity = 0.0 134:8/0 = 0 134:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:8/0/physics_layer_0/angular_velocity = 0.0 135:8/0 = 0 135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:8/0/physics_layer_0/angular_velocity = 0.0 136:8/0 = 0 136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:8/0/physics_layer_0/angular_velocity = 0.0 137:8/0 = 0 137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:8/0/physics_layer_0/angular_velocity = 0.0 138:8/0 = 0 138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:8/0/physics_layer_0/angular_velocity = 0.0 139:8/0 = 0 139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:8/0/physics_layer_0/angular_velocity = 0.0 140:8/0 = 0 140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:8/0/physics_layer_0/angular_velocity = 0.0 141:8/0 = 0 141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:8/0/physics_layer_0/angular_velocity = 0.0 142:8/0 = 0 142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:8/0/physics_layer_0/angular_velocity = 0.0 143:8/0 = 0 143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:8/0/physics_layer_0/angular_velocity = 0.0 144:8/0 = 0 144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:8/0/physics_layer_0/angular_velocity = 0.0 145:8/0 = 0 145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:8/0/physics_layer_0/angular_velocity = 0.0 146:8/0 = 0 146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:8/0/physics_layer_0/angular_velocity = 0.0 147:8/0 = 0 147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:8/0/physics_layer_0/angular_velocity = 0.0 148:8/0 = 0 148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:8/0/physics_layer_0/angular_velocity = 0.0 149:8/0 = 0 149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:8/0/physics_layer_0/angular_velocity = 0.0 150:8/0 = 0 150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:8/0/physics_layer_0/angular_velocity = 0.0 151:8/0 = 0 151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:8/0/physics_layer_0/angular_velocity = 0.0 152:8/0 = 0 152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:8/0/physics_layer_0/angular_velocity = 0.0 153:8/0 = 0 153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:8/0/physics_layer_0/angular_velocity = 0.0 154:8/0 = 0 154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:8/0/physics_layer_0/angular_velocity = 0.0 155:8/0 = 0 155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:8/0/physics_layer_0/angular_velocity = 0.0 156:8/0 = 0 156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:8/0/physics_layer_0/angular_velocity = 0.0 157:8/0 = 0 157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:8/0/physics_layer_0/angular_velocity = 0.0 158:8/0 = 0 158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:8/0/physics_layer_0/angular_velocity = 0.0 159:8/0 = 0 159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:8/0/physics_layer_0/angular_velocity = 0.0 160:8/0 = 0 160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:8/0/physics_layer_0/angular_velocity = 0.0 161:8/0 = 0 161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:8/0/physics_layer_0/angular_velocity = 0.0 162:8/0 = 0 162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:8/0/physics_layer_0/angular_velocity = 0.0 163:8/0 = 0 163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:8/0/physics_layer_0/angular_velocity = 0.0 164:8/0 = 0 164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:8/0/physics_layer_0/angular_velocity = 0.0 165:8/0 = 0 165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:8/0/physics_layer_0/angular_velocity = 0.0 166:8/0 = 0 166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:8/0/physics_layer_0/angular_velocity = 0.0 167:8/0 = 0 167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:8/0/physics_layer_0/angular_velocity = 0.0 168:8/0 = 0 168:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:8/0/physics_layer_0/angular_velocity = 0.0 169:8/0 = 0 169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:8/0/physics_layer_0/angular_velocity = 0.0 170:8/0 = 0 170:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:8/0/physics_layer_0/angular_velocity = 0.0 171:8/0 = 0 171:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:8/0/physics_layer_0/angular_velocity = 0.0 172:8/0 = 0 172:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:8/0/physics_layer_0/angular_velocity = 0.0 173:8/0 = 0 173:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:8/0/physics_layer_0/angular_velocity = 0.0 174:8/0 = 0 174:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:8/0/physics_layer_0/angular_velocity = 0.0 175:8/0 = 0 175:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:8/0/physics_layer_0/angular_velocity = 0.0 176:8/0 = 0 176:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:8/0/physics_layer_0/angular_velocity = 0.0 177:8/0 = 0 177:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:8/0/physics_layer_0/angular_velocity = 0.0 178:8/0 = 0 178:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:8/0/physics_layer_0/angular_velocity = 0.0 179:8/0 = 0 179:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:8/0/physics_layer_0/angular_velocity = 0.0 180:8/0 = 0 180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:8/0/physics_layer_0/angular_velocity = 0.0 181:8/0 = 0 181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:8/0/physics_layer_0/angular_velocity = 0.0 182:8/0 = 0 182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:8/0/physics_layer_0/angular_velocity = 0.0 183:8/0 = 0 183:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:8/0/physics_layer_0/angular_velocity = 0.0 184:8/0 = 0 184:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:8/0/physics_layer_0/angular_velocity = 0.0 185:8/0 = 0 185:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:8/0/physics_layer_0/angular_velocity = 0.0 186:8/0 = 0 186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:8/0/physics_layer_0/angular_velocity = 0.0 187:8/0 = 0 187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:8/0/physics_layer_0/angular_velocity = 0.0 188:8/0 = 0 188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:8/0/physics_layer_0/angular_velocity = 0.0 189:8/0 = 0 189:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:8/0/physics_layer_0/angular_velocity = 0.0 190:8/0 = 0 190:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:8/0/physics_layer_0/angular_velocity = 0.0 191:8/0 = 0 191:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:8/0/physics_layer_0/angular_velocity = 0.0 192:8/0 = 0 192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:8/0/physics_layer_0/angular_velocity = 0.0 193:8/0 = 0 193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:8/0/physics_layer_0/angular_velocity = 0.0 194:8/0 = 0 194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:8/0/physics_layer_0/angular_velocity = 0.0 195:8/0 = 0 195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:8/0/physics_layer_0/angular_velocity = 0.0 196:8/0 = 0 196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:8/0/physics_layer_0/angular_velocity = 0.0 197:8/0 = 0 197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:8/0/physics_layer_0/angular_velocity = 0.0 198:8/0 = 0 198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:8/0/physics_layer_0/angular_velocity = 0.0 198:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:8/0 = 0 199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:8/0/physics_layer_0/angular_velocity = 0.0 200:8/0 = 0 200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:8/0/physics_layer_0/angular_velocity = 0.0 201:8/0 = 0 201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:8/0/physics_layer_0/angular_velocity = 0.0 202:8/0 = 0 202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:8/0/physics_layer_0/angular_velocity = 0.0 203:8/0 = 0 203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:8/0/physics_layer_0/angular_velocity = 0.0 204:8/0 = 0 204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:8/0/physics_layer_0/angular_velocity = 0.0 205:8/0 = 0 205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:8/0/physics_layer_0/angular_velocity = 0.0 206:8/0 = 0 206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:8/0/physics_layer_0/angular_velocity = 0.0 207:8/0 = 0 207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:8/0/physics_layer_0/angular_velocity = 0.0 208:8/0 = 0 208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:8/0/physics_layer_0/angular_velocity = 0.0 209:8/0 = 0 209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:8/0/physics_layer_0/angular_velocity = 0.0 210:8/0 = 0 210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:8/0/physics_layer_0/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 36:9/0 = 0 36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_0/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 47:9/0 = 0 47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_0/angular_velocity = 0.0 48:9/0 = 0 48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:9/0/physics_layer_0/angular_velocity = 0.0 49:9/0 = 0 49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:9/0/physics_layer_0/angular_velocity = 0.0 50:9/0 = 0 50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:9/0/physics_layer_0/angular_velocity = 0.0 51:9/0 = 0 51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_0/angular_velocity = 0.0 52:9/0 = 0 52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_0/angular_velocity = 0.0 53:9/0 = 0 53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_0/angular_velocity = 0.0 54:9/0 = 0 54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:9/0/physics_layer_0/angular_velocity = 0.0 55:9/0 = 0 55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:9/0/physics_layer_0/angular_velocity = 0.0 56:9/0 = 0 56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:9/0/physics_layer_0/angular_velocity = 0.0 57:9/0 = 0 57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:9/0/physics_layer_0/angular_velocity = 0.0 58:9/0 = 0 58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:9/0/physics_layer_0/angular_velocity = 0.0 59:9/0 = 0 59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:9/0/physics_layer_0/angular_velocity = 0.0 60:9/0 = 0 60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_0/angular_velocity = 0.0 61:9/0 = 0 61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_0/angular_velocity = 0.0 62:9/0 = 0 62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_0/angular_velocity = 0.0 63:9/0 = 0 63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:9/0/physics_layer_0/angular_velocity = 0.0 64:9/0 = 0 64:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:9/0/physics_layer_0/angular_velocity = 0.0 65:9/0 = 0 65:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:9/0/physics_layer_0/angular_velocity = 0.0 66:9/0 = 0 66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:9/0/physics_layer_0/angular_velocity = 0.0 67:9/0 = 0 67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:9/0/physics_layer_0/angular_velocity = 0.0 68:9/0 = 0 68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:9/0/physics_layer_0/angular_velocity = 0.0 69:9/0 = 0 69:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:9/0/physics_layer_0/angular_velocity = 0.0 70:9/0 = 0 70:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:9/0/physics_layer_0/angular_velocity = 0.0 71:9/0 = 0 71:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:9/0/physics_layer_0/angular_velocity = 0.0 72:9/0 = 0 72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:9/0/physics_layer_0/angular_velocity = 0.0 73:9/0 = 0 73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:9/0/physics_layer_0/angular_velocity = 0.0 74:9/0 = 0 74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:9/0/physics_layer_0/angular_velocity = 0.0 75:9/0 = 0 75:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:9/0/physics_layer_0/angular_velocity = 0.0 76:9/0 = 0 76:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:9/0/physics_layer_0/angular_velocity = 0.0 77:9/0 = 0 77:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:9/0/physics_layer_0/angular_velocity = 0.0 78:9/0 = 0 78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:9/0/physics_layer_0/angular_velocity = 0.0 79:9/0 = 0 79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:9/0/physics_layer_0/angular_velocity = 0.0 80:9/0 = 0 80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:9/0/physics_layer_0/angular_velocity = 0.0 81:9/0 = 0 81:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:9/0/physics_layer_0/angular_velocity = 0.0 82:9/0 = 0 82:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:9/0/physics_layer_0/angular_velocity = 0.0 83:9/0 = 0 83:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:9/0/physics_layer_0/angular_velocity = 0.0 84:9/0 = 0 84:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:9/0/physics_layer_0/angular_velocity = 0.0 85:9/0 = 0 85:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:9/0/physics_layer_0/angular_velocity = 0.0 86:9/0 = 0 86:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:9/0/physics_layer_0/angular_velocity = 0.0 87:9/0 = 0 87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:9/0/physics_layer_0/angular_velocity = 0.0 88:9/0 = 0 88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:9/0/physics_layer_0/angular_velocity = 0.0 89:9/0 = 0 89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:9/0/physics_layer_0/angular_velocity = 0.0 90:9/0 = 0 90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:9/0/physics_layer_0/angular_velocity = 0.0 91:9/0 = 0 91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:9/0/physics_layer_0/angular_velocity = 0.0 92:9/0 = 0 92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:9/0/physics_layer_0/angular_velocity = 0.0 93:9/0 = 0 93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:9/0/physics_layer_0/angular_velocity = 0.0 94:9/0 = 0 94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:9/0/physics_layer_0/angular_velocity = 0.0 95:9/0 = 0 95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:9/0/physics_layer_0/angular_velocity = 0.0 96:9/0 = 0 96:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:9/0/physics_layer_0/angular_velocity = 0.0 97:9/0 = 0 97:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:9/0/physics_layer_0/angular_velocity = 0.0 98:9/0 = 0 98:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:9/0/physics_layer_0/angular_velocity = 0.0 99:9/0 = 0 99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:9/0/physics_layer_0/angular_velocity = 0.0 100:9/0 = 0 100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:9/0/physics_layer_0/angular_velocity = 0.0 101:9/0 = 0 101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:9/0/physics_layer_0/angular_velocity = 0.0 102:9/0 = 0 102:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:9/0/physics_layer_0/angular_velocity = 0.0 103:9/0 = 0 103:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:9/0/physics_layer_0/angular_velocity = 0.0 104:9/0 = 0 104:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:9/0/physics_layer_0/angular_velocity = 0.0 105:9/0 = 0 105:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:9/0/physics_layer_0/angular_velocity = 0.0 106:9/0 = 0 106:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:9/0/physics_layer_0/angular_velocity = 0.0 107:9/0 = 0 107:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:9/0/physics_layer_0/angular_velocity = 0.0 108:9/0 = 0 108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:9/0/physics_layer_0/angular_velocity = 0.0 109:9/0 = 0 109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:9/0/physics_layer_0/angular_velocity = 0.0 110:9/0 = 0 110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:9/0/physics_layer_0/angular_velocity = 0.0 111:9/0 = 0 111:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:9/0/physics_layer_0/angular_velocity = 0.0 112:9/0 = 0 112:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:9/0/physics_layer_0/angular_velocity = 0.0 113:9/0 = 0 113:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:9/0/physics_layer_0/angular_velocity = 0.0 114:9/0 = 0 114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:9/0/physics_layer_0/angular_velocity = 0.0 115:9/0 = 0 115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:9/0/physics_layer_0/angular_velocity = 0.0 116:9/0 = 0 116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:9/0/physics_layer_0/angular_velocity = 0.0 117:9/0 = 0 117:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:9/0/physics_layer_0/angular_velocity = 0.0 118:9/0 = 0 118:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:9/0/physics_layer_0/angular_velocity = 0.0 119:9/0 = 0 119:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:9/0/physics_layer_0/angular_velocity = 0.0 120:9/0 = 0 120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:9/0/physics_layer_0/angular_velocity = 0.0 121:9/0 = 0 121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:9/0/physics_layer_0/angular_velocity = 0.0 122:9/0 = 0 122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:9/0/physics_layer_0/angular_velocity = 0.0 123:9/0 = 0 123:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:9/0/physics_layer_0/angular_velocity = 0.0 124:9/0 = 0 124:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:9/0/physics_layer_0/angular_velocity = 0.0 125:9/0 = 0 125:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:9/0/physics_layer_0/angular_velocity = 0.0 126:9/0 = 0 126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:9/0/physics_layer_0/angular_velocity = 0.0 127:9/0 = 0 127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:9/0/physics_layer_0/angular_velocity = 0.0 128:9/0 = 0 128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:9/0/physics_layer_0/angular_velocity = 0.0 129:9/0 = 0 129:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:9/0/physics_layer_0/angular_velocity = 0.0 130:9/0 = 0 130:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:9/0/physics_layer_0/angular_velocity = 0.0 131:9/0 = 0 131:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:9/0/physics_layer_0/angular_velocity = 0.0 132:9/0 = 0 132:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:9/0/physics_layer_0/angular_velocity = 0.0 133:9/0 = 0 133:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:9/0/physics_layer_0/angular_velocity = 0.0 134:9/0 = 0 134:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:9/0/physics_layer_0/angular_velocity = 0.0 135:9/0 = 0 135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:9/0/physics_layer_0/angular_velocity = 0.0 136:9/0 = 0 136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:9/0/physics_layer_0/angular_velocity = 0.0 137:9/0 = 0 137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:9/0/physics_layer_0/angular_velocity = 0.0 137:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 138:9/0 = 0 138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:9/0/physics_layer_0/angular_velocity = 0.0 139:9/0 = 0 139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:9/0/physics_layer_0/angular_velocity = 0.0 140:9/0 = 0 140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:9/0/physics_layer_0/angular_velocity = 0.0 141:9/0 = 0 141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:9/0/physics_layer_0/angular_velocity = 0.0 142:9/0 = 0 142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:9/0/physics_layer_0/angular_velocity = 0.0 143:9/0 = 0 143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:9/0/physics_layer_0/angular_velocity = 0.0 144:9/0 = 0 144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:9/0/physics_layer_0/angular_velocity = 0.0 145:9/0 = 0 145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:9/0/physics_layer_0/angular_velocity = 0.0 146:9/0 = 0 146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:9/0/physics_layer_0/angular_velocity = 0.0 147:9/0 = 0 147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:9/0/physics_layer_0/angular_velocity = 0.0 148:9/0 = 0 148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:9/0/physics_layer_0/angular_velocity = 0.0 149:9/0 = 0 149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:9/0/physics_layer_0/angular_velocity = 0.0 150:9/0 = 0 150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:9/0/physics_layer_0/angular_velocity = 0.0 151:9/0 = 0 151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:9/0/physics_layer_0/angular_velocity = 0.0 152:9/0 = 0 152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:9/0/physics_layer_0/angular_velocity = 0.0 153:9/0 = 0 153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:9/0/physics_layer_0/angular_velocity = 0.0 154:9/0 = 0 154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:9/0/physics_layer_0/angular_velocity = 0.0 155:9/0 = 0 155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:9/0/physics_layer_0/angular_velocity = 0.0 156:9/0 = 0 156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:9/0/physics_layer_0/angular_velocity = 0.0 157:9/0 = 0 157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:9/0/physics_layer_0/angular_velocity = 0.0 158:9/0 = 0 158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:9/0/physics_layer_0/angular_velocity = 0.0 159:9/0 = 0 159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:9/0/physics_layer_0/angular_velocity = 0.0 160:9/0 = 0 160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:9/0/physics_layer_0/angular_velocity = 0.0 161:9/0 = 0 161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:9/0/physics_layer_0/angular_velocity = 0.0 162:9/0 = 0 162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:9/0/physics_layer_0/angular_velocity = 0.0 163:9/0 = 0 163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:9/0/physics_layer_0/angular_velocity = 0.0 164:9/0 = 0 164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:9/0/physics_layer_0/angular_velocity = 0.0 165:9/0 = 0 165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:9/0/physics_layer_0/angular_velocity = 0.0 166:9/0 = 0 166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:9/0/physics_layer_0/angular_velocity = 0.0 167:9/0 = 0 167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:9/0/physics_layer_0/angular_velocity = 0.0 168:9/0 = 0 168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:9/0/physics_layer_0/angular_velocity = 0.0 169:9/0 = 0 169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:9/0/physics_layer_0/angular_velocity = 0.0 170:9/0 = 0 170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:9/0/physics_layer_0/angular_velocity = 0.0 171:9/0 = 0 171:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:9/0/physics_layer_0/angular_velocity = 0.0 172:9/0 = 0 172:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:9/0/physics_layer_0/angular_velocity = 0.0 173:9/0 = 0 173:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:9/0/physics_layer_0/angular_velocity = 0.0 174:9/0 = 0 174:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:9/0/physics_layer_0/angular_velocity = 0.0 175:9/0 = 0 175:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:9/0/physics_layer_0/angular_velocity = 0.0 176:9/0 = 0 176:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:9/0/physics_layer_0/angular_velocity = 0.0 177:9/0 = 0 177:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:9/0/physics_layer_0/angular_velocity = 0.0 178:9/0 = 0 178:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:9/0/physics_layer_0/angular_velocity = 0.0 179:9/0 = 0 179:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:9/0/physics_layer_0/angular_velocity = 0.0 180:9/0 = 0 180:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:9/0/physics_layer_0/angular_velocity = 0.0 181:9/0 = 0 181:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:9/0/physics_layer_0/angular_velocity = 0.0 182:9/0 = 0 182:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:9/0/physics_layer_0/angular_velocity = 0.0 183:9/0 = 0 183:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:9/0/physics_layer_0/angular_velocity = 0.0 184:9/0 = 0 184:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:9/0/physics_layer_0/angular_velocity = 0.0 185:9/0 = 0 185:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:9/0/physics_layer_0/angular_velocity = 0.0 186:9/0 = 0 186:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:9/0/physics_layer_0/angular_velocity = 0.0 187:9/0 = 0 187:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:9/0/physics_layer_0/angular_velocity = 0.0 188:9/0 = 0 188:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:9/0/physics_layer_0/angular_velocity = 0.0 189:9/0 = 0 189:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:9/0/physics_layer_0/angular_velocity = 0.0 190:9/0 = 0 190:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:9/0/physics_layer_0/angular_velocity = 0.0 191:9/0 = 0 191:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:9/0/physics_layer_0/angular_velocity = 0.0 192:9/0 = 0 192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:9/0/physics_layer_0/angular_velocity = 0.0 193:9/0 = 0 193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:9/0/physics_layer_0/angular_velocity = 0.0 194:9/0 = 0 194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:9/0/physics_layer_0/angular_velocity = 0.0 195:9/0 = 0 195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:9/0/physics_layer_0/angular_velocity = 0.0 196:9/0 = 0 196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:9/0/physics_layer_0/angular_velocity = 0.0 197:9/0 = 0 197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:9/0/physics_layer_0/angular_velocity = 0.0 198:9/0 = 0 198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:9/0/physics_layer_0/angular_velocity = 0.0 198:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:9/0 = 0 199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:9/0/physics_layer_0/angular_velocity = 0.0 200:9/0 = 0 200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:9/0/physics_layer_0/angular_velocity = 0.0 201:9/0 = 0 201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:9/0/physics_layer_0/angular_velocity = 0.0 202:9/0 = 0 202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:9/0/physics_layer_0/angular_velocity = 0.0 203:9/0 = 0 203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:9/0/physics_layer_0/angular_velocity = 0.0 204:9/0 = 0 204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:9/0/physics_layer_0/angular_velocity = 0.0 205:9/0 = 0 205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:9/0/physics_layer_0/angular_velocity = 0.0 206:9/0 = 0 206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:9/0/physics_layer_0/angular_velocity = 0.0 207:9/0 = 0 207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:9/0/physics_layer_0/angular_velocity = 0.0 208:9/0 = 0 208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:9/0/physics_layer_0/angular_velocity = 0.0 209:9/0 = 0 209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:9/0/physics_layer_0/angular_velocity = 0.0 210:9/0 = 0 210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:9/0/physics_layer_0/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 37:10/0 = 0 37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_0/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 46:10/0 = 0 46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_0/angular_velocity = 0.0 47:10/0 = 0 47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:10/0/physics_layer_0/angular_velocity = 0.0 48:10/0 = 0 48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:10/0/physics_layer_0/angular_velocity = 0.0 49:10/0 = 0 49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:10/0/physics_layer_0/angular_velocity = 0.0 50:10/0 = 0 50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:10/0/physics_layer_0/angular_velocity = 0.0 51:10/0 = 0 51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_0/angular_velocity = 0.0 52:10/0 = 0 52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_0/angular_velocity = 0.0 53:10/0 = 0 53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_0/angular_velocity = 0.0 54:10/0 = 0 54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:10/0/physics_layer_0/angular_velocity = 0.0 55:10/0 = 0 55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:10/0/physics_layer_0/angular_velocity = 0.0 56:10/0 = 0 56:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:10/0/physics_layer_0/angular_velocity = 0.0 57:10/0 = 0 57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:10/0/physics_layer_0/angular_velocity = 0.0 58:10/0 = 0 58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:10/0/physics_layer_0/angular_velocity = 0.0 59:10/0 = 0 59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:10/0/physics_layer_0/angular_velocity = 0.0 60:10/0 = 0 60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_0/angular_velocity = 0.0 61:10/0 = 0 61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_0/angular_velocity = 0.0 62:10/0 = 0 62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_0/angular_velocity = 0.0 63:10/0 = 0 63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:10/0/physics_layer_0/angular_velocity = 0.0 64:10/0 = 0 64:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:10/0/physics_layer_0/angular_velocity = 0.0 65:10/0 = 0 65:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:10/0/physics_layer_0/angular_velocity = 0.0 66:10/0 = 0 66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:10/0/physics_layer_0/angular_velocity = 0.0 67:10/0 = 0 67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:10/0/physics_layer_0/angular_velocity = 0.0 68:10/0 = 0 68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:10/0/physics_layer_0/angular_velocity = 0.0 69:10/0 = 0 69:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:10/0/physics_layer_0/angular_velocity = 0.0 70:10/0 = 0 70:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:10/0/physics_layer_0/angular_velocity = 0.0 71:10/0 = 0 71:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:10/0/physics_layer_0/angular_velocity = 0.0 72:10/0 = 0 72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:10/0/physics_layer_0/angular_velocity = 0.0 73:10/0 = 0 73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:10/0/physics_layer_0/angular_velocity = 0.0 74:10/0 = 0 74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:10/0/physics_layer_0/angular_velocity = 0.0 75:10/0 = 0 75:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:10/0/physics_layer_0/angular_velocity = 0.0 76:10/0 = 0 76:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:10/0/physics_layer_0/angular_velocity = 0.0 77:10/0 = 0 77:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:10/0/physics_layer_0/angular_velocity = 0.0 78:10/0 = 0 78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:10/0/physics_layer_0/angular_velocity = 0.0 79:10/0 = 0 79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:10/0/physics_layer_0/angular_velocity = 0.0 80:10/0 = 0 80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:10/0/physics_layer_0/angular_velocity = 0.0 81:10/0 = 0 81:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:10/0/physics_layer_0/angular_velocity = 0.0 82:10/0 = 0 82:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:10/0/physics_layer_0/angular_velocity = 0.0 83:10/0 = 0 83:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:10/0/physics_layer_0/angular_velocity = 0.0 84:10/0 = 0 84:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:10/0/physics_layer_0/angular_velocity = 0.0 85:10/0 = 0 85:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:10/0/physics_layer_0/angular_velocity = 0.0 86:10/0 = 0 86:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:10/0/physics_layer_0/angular_velocity = 0.0 87:10/0 = 0 87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:10/0/physics_layer_0/angular_velocity = 0.0 88:10/0 = 0 88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:10/0/physics_layer_0/angular_velocity = 0.0 89:10/0 = 0 89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:10/0/physics_layer_0/angular_velocity = 0.0 90:10/0 = 0 90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:10/0/physics_layer_0/angular_velocity = 0.0 91:10/0 = 0 91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:10/0/physics_layer_0/angular_velocity = 0.0 92:10/0 = 0 92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:10/0/physics_layer_0/angular_velocity = 0.0 93:10/0 = 0 93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:10/0/physics_layer_0/angular_velocity = 0.0 94:10/0 = 0 94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:10/0/physics_layer_0/angular_velocity = 0.0 95:10/0 = 0 95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:10/0/physics_layer_0/angular_velocity = 0.0 96:10/0 = 0 96:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:10/0/physics_layer_0/angular_velocity = 0.0 97:10/0 = 0 97:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:10/0/physics_layer_0/angular_velocity = 0.0 98:10/0 = 0 98:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:10/0/physics_layer_0/angular_velocity = 0.0 99:10/0 = 0 99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:10/0/physics_layer_0/angular_velocity = 0.0 100:10/0 = 0 100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:10/0/physics_layer_0/angular_velocity = 0.0 101:10/0 = 0 101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:10/0/physics_layer_0/angular_velocity = 0.0 102:10/0 = 0 102:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:10/0/physics_layer_0/angular_velocity = 0.0 103:10/0 = 0 103:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:10/0/physics_layer_0/angular_velocity = 0.0 104:10/0 = 0 104:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:10/0/physics_layer_0/angular_velocity = 0.0 105:10/0 = 0 105:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:10/0/physics_layer_0/angular_velocity = 0.0 106:10/0 = 0 106:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:10/0/physics_layer_0/angular_velocity = 0.0 107:10/0 = 0 107:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:10/0/physics_layer_0/angular_velocity = 0.0 108:10/0 = 0 108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:10/0/physics_layer_0/angular_velocity = 0.0 109:10/0 = 0 109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:10/0/physics_layer_0/angular_velocity = 0.0 110:10/0 = 0 110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:10/0/physics_layer_0/angular_velocity = 0.0 111:10/0 = 0 111:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:10/0/physics_layer_0/angular_velocity = 0.0 112:10/0 = 0 112:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:10/0/physics_layer_0/angular_velocity = 0.0 113:10/0 = 0 113:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:10/0/physics_layer_0/angular_velocity = 0.0 114:10/0 = 0 114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:10/0/physics_layer_0/angular_velocity = 0.0 115:10/0 = 0 115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:10/0/physics_layer_0/angular_velocity = 0.0 116:10/0 = 0 116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:10/0/physics_layer_0/angular_velocity = 0.0 117:10/0 = 0 117:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:10/0/physics_layer_0/angular_velocity = 0.0 118:10/0 = 0 118:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:10/0/physics_layer_0/angular_velocity = 0.0 119:10/0 = 0 119:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:10/0/physics_layer_0/angular_velocity = 0.0 120:10/0 = 0 120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:10/0/physics_layer_0/angular_velocity = 0.0 121:10/0 = 0 121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:10/0/physics_layer_0/angular_velocity = 0.0 122:10/0 = 0 122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:10/0/physics_layer_0/angular_velocity = 0.0 123:10/0 = 0 123:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:10/0/physics_layer_0/angular_velocity = 0.0 124:10/0 = 0 124:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:10/0/physics_layer_0/angular_velocity = 0.0 125:10/0 = 0 125:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:10/0/physics_layer_0/angular_velocity = 0.0 126:10/0 = 0 126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:10/0/physics_layer_0/angular_velocity = 0.0 127:10/0 = 0 127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:10/0/physics_layer_0/angular_velocity = 0.0 128:10/0 = 0 128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:10/0/physics_layer_0/angular_velocity = 0.0 129:10/0 = 0 129:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:10/0/physics_layer_0/angular_velocity = 0.0 130:10/0 = 0 130:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:10/0/physics_layer_0/angular_velocity = 0.0 131:10/0 = 0 131:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:10/0/physics_layer_0/angular_velocity = 0.0 132:10/0 = 0 132:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:10/0/physics_layer_0/angular_velocity = 0.0 133:10/0 = 0 133:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:10/0/physics_layer_0/angular_velocity = 0.0 134:10/0 = 0 134:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:10/0/physics_layer_0/angular_velocity = 0.0 135:10/0 = 0 135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:10/0/physics_layer_0/angular_velocity = 0.0 136:10/0 = 0 136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:10/0/physics_layer_0/angular_velocity = 0.0 136:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 137:10/0 = 0 137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:10/0/physics_layer_0/angular_velocity = 0.0 137:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 138:10/0 = 0 138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:10/0/physics_layer_0/angular_velocity = 0.0 139:10/0 = 0 139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:10/0/physics_layer_0/angular_velocity = 0.0 140:10/0 = 0 140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:10/0/physics_layer_0/angular_velocity = 0.0 141:10/0 = 0 141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:10/0/physics_layer_0/angular_velocity = 0.0 142:10/0 = 0 142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:10/0/physics_layer_0/angular_velocity = 0.0 143:10/0 = 0 143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:10/0/physics_layer_0/angular_velocity = 0.0 144:10/0 = 0 144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:10/0/physics_layer_0/angular_velocity = 0.0 145:10/0 = 0 145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:10/0/physics_layer_0/angular_velocity = 0.0 146:10/0 = 0 146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:10/0/physics_layer_0/angular_velocity = 0.0 147:10/0 = 0 147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:10/0/physics_layer_0/angular_velocity = 0.0 148:10/0 = 0 148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:10/0/physics_layer_0/angular_velocity = 0.0 149:10/0 = 0 149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:10/0/physics_layer_0/angular_velocity = 0.0 150:10/0 = 0 150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:10/0/physics_layer_0/angular_velocity = 0.0 151:10/0 = 0 151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:10/0/physics_layer_0/angular_velocity = 0.0 152:10/0 = 0 152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:10/0/physics_layer_0/angular_velocity = 0.0 153:10/0 = 0 153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:10/0/physics_layer_0/angular_velocity = 0.0 154:10/0 = 0 154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:10/0/physics_layer_0/angular_velocity = 0.0 155:10/0 = 0 155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:10/0/physics_layer_0/angular_velocity = 0.0 156:10/0 = 0 156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:10/0/physics_layer_0/angular_velocity = 0.0 157:10/0 = 0 157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:10/0/physics_layer_0/angular_velocity = 0.0 158:10/0 = 0 158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:10/0/physics_layer_0/angular_velocity = 0.0 159:10/0 = 0 159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:10/0/physics_layer_0/angular_velocity = 0.0 160:10/0 = 0 160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:10/0/physics_layer_0/angular_velocity = 0.0 161:10/0 = 0 161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:10/0/physics_layer_0/angular_velocity = 0.0 162:10/0 = 0 162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:10/0/physics_layer_0/angular_velocity = 0.0 163:10/0 = 0 163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:10/0/physics_layer_0/angular_velocity = 0.0 164:10/0 = 0 164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:10/0/physics_layer_0/angular_velocity = 0.0 165:10/0 = 0 165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:10/0/physics_layer_0/angular_velocity = 0.0 166:10/0 = 0 166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:10/0/physics_layer_0/angular_velocity = 0.0 167:10/0 = 0 167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:10/0/physics_layer_0/angular_velocity = 0.0 168:10/0 = 0 168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:10/0/physics_layer_0/angular_velocity = 0.0 169:10/0 = 0 169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:10/0/physics_layer_0/angular_velocity = 0.0 170:10/0 = 0 170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:10/0/physics_layer_0/angular_velocity = 0.0 171:10/0 = 0 171:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:10/0/physics_layer_0/angular_velocity = 0.0 172:10/0 = 0 172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:10/0/physics_layer_0/angular_velocity = 0.0 173:10/0 = 0 173:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:10/0/physics_layer_0/angular_velocity = 0.0 174:10/0 = 0 174:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:10/0/physics_layer_0/angular_velocity = 0.0 175:10/0 = 0 175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:10/0/physics_layer_0/angular_velocity = 0.0 176:10/0 = 0 176:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:10/0/physics_layer_0/angular_velocity = 0.0 177:10/0 = 0 177:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:10/0/physics_layer_0/angular_velocity = 0.0 178:10/0 = 0 178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:10/0/physics_layer_0/angular_velocity = 0.0 179:10/0 = 0 179:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:10/0/physics_layer_0/angular_velocity = 0.0 180:10/0 = 0 180:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:10/0/physics_layer_0/angular_velocity = 0.0 181:10/0 = 0 181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:10/0/physics_layer_0/angular_velocity = 0.0 182:10/0 = 0 182:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:10/0/physics_layer_0/angular_velocity = 0.0 183:10/0 = 0 183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:10/0/physics_layer_0/angular_velocity = 0.0 184:10/0 = 0 184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:10/0/physics_layer_0/angular_velocity = 0.0 185:10/0 = 0 185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:10/0/physics_layer_0/angular_velocity = 0.0 186:10/0 = 0 186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:10/0/physics_layer_0/angular_velocity = 0.0 187:10/0 = 0 187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:10/0/physics_layer_0/angular_velocity = 0.0 188:10/0 = 0 188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:10/0/physics_layer_0/angular_velocity = 0.0 189:10/0 = 0 189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:10/0/physics_layer_0/angular_velocity = 0.0 190:10/0 = 0 190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:10/0/physics_layer_0/angular_velocity = 0.0 191:10/0 = 0 191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:10/0/physics_layer_0/angular_velocity = 0.0 192:10/0 = 0 192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:10/0/physics_layer_0/angular_velocity = 0.0 193:10/0 = 0 193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:10/0/physics_layer_0/angular_velocity = 0.0 194:10/0 = 0 194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:10/0/physics_layer_0/angular_velocity = 0.0 195:10/0 = 0 195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:10/0/physics_layer_0/angular_velocity = 0.0 196:10/0 = 0 196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:10/0/physics_layer_0/angular_velocity = 0.0 197:10/0 = 0 197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:10/0/physics_layer_0/angular_velocity = 0.0 198:10/0 = 0 198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:10/0/physics_layer_0/angular_velocity = 0.0 198:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:10/0 = 0 199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:10/0/physics_layer_0/angular_velocity = 0.0 200:10/0 = 0 200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:10/0/physics_layer_0/angular_velocity = 0.0 201:10/0 = 0 201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:10/0/physics_layer_0/angular_velocity = 0.0 202:10/0 = 0 202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:10/0/physics_layer_0/angular_velocity = 0.0 203:10/0 = 0 203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:10/0/physics_layer_0/angular_velocity = 0.0 204:10/0 = 0 204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:10/0/physics_layer_0/angular_velocity = 0.0 205:10/0 = 0 205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:10/0/physics_layer_0/angular_velocity = 0.0 206:10/0 = 0 206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:10/0/physics_layer_0/angular_velocity = 0.0 207:10/0 = 0 207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:10/0/physics_layer_0/angular_velocity = 0.0 208:10/0 = 0 208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:10/0/physics_layer_0/angular_velocity = 0.0 209:10/0 = 0 209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:10/0/physics_layer_0/angular_velocity = 0.0 210:10/0 = 0 210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:10/0/physics_layer_0/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 37:11/0 = 0 37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_0/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 46:11/0 = 0 46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_0/angular_velocity = 0.0 47:11/0 = 0 47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:11/0/physics_layer_0/angular_velocity = 0.0 48:11/0 = 0 48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:11/0/physics_layer_0/angular_velocity = 0.0 49:11/0 = 0 49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:11/0/physics_layer_0/angular_velocity = 0.0 50:11/0 = 0 50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:11/0/physics_layer_0/angular_velocity = 0.0 51:11/0 = 0 51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_0/angular_velocity = 0.0 52:11/0 = 0 52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_0/angular_velocity = 0.0 53:11/0 = 0 53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_0/angular_velocity = 0.0 54:11/0 = 0 54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:11/0/physics_layer_0/angular_velocity = 0.0 55:11/0 = 0 55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:11/0/physics_layer_0/angular_velocity = 0.0 56:11/0 = 0 56:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:11/0/physics_layer_0/angular_velocity = 0.0 57:11/0 = 0 57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:11/0/physics_layer_0/angular_velocity = 0.0 58:11/0 = 0 58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:11/0/physics_layer_0/angular_velocity = 0.0 59:11/0 = 0 59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:11/0/physics_layer_0/angular_velocity = 0.0 60:11/0 = 0 60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_0/angular_velocity = 0.0 61:11/0 = 0 61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_0/angular_velocity = 0.0 62:11/0 = 0 62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_0/angular_velocity = 0.0 63:11/0 = 0 63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:11/0/physics_layer_0/angular_velocity = 0.0 64:11/0 = 0 64:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:11/0/physics_layer_0/angular_velocity = 0.0 65:11/0 = 0 65:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:11/0/physics_layer_0/angular_velocity = 0.0 66:11/0 = 0 66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:11/0/physics_layer_0/angular_velocity = 0.0 67:11/0 = 0 67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:11/0/physics_layer_0/angular_velocity = 0.0 68:11/0 = 0 68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:11/0/physics_layer_0/angular_velocity = 0.0 69:11/0 = 0 69:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:11/0/physics_layer_0/angular_velocity = 0.0 70:11/0 = 0 70:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:11/0/physics_layer_0/angular_velocity = 0.0 71:11/0 = 0 71:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:11/0/physics_layer_0/angular_velocity = 0.0 72:11/0 = 0 72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:11/0/physics_layer_0/angular_velocity = 0.0 73:11/0 = 0 73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:11/0/physics_layer_0/angular_velocity = 0.0 74:11/0 = 0 74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:11/0/physics_layer_0/angular_velocity = 0.0 75:11/0 = 0 75:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:11/0/physics_layer_0/angular_velocity = 0.0 76:11/0 = 0 76:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:11/0/physics_layer_0/angular_velocity = 0.0 77:11/0 = 0 77:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:11/0/physics_layer_0/angular_velocity = 0.0 78:11/0 = 0 78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:11/0/physics_layer_0/angular_velocity = 0.0 79:11/0 = 0 79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:11/0/physics_layer_0/angular_velocity = 0.0 80:11/0 = 0 80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:11/0/physics_layer_0/angular_velocity = 0.0 81:11/0 = 0 81:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:11/0/physics_layer_0/angular_velocity = 0.0 82:11/0 = 0 82:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:11/0/physics_layer_0/angular_velocity = 0.0 83:11/0 = 0 83:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:11/0/physics_layer_0/angular_velocity = 0.0 84:11/0 = 0 84:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:11/0/physics_layer_0/angular_velocity = 0.0 85:11/0 = 0 85:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:11/0/physics_layer_0/angular_velocity = 0.0 86:11/0 = 0 86:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:11/0/physics_layer_0/angular_velocity = 0.0 87:11/0 = 0 87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:11/0/physics_layer_0/angular_velocity = 0.0 88:11/0 = 0 88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:11/0/physics_layer_0/angular_velocity = 0.0 89:11/0 = 0 89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:11/0/physics_layer_0/angular_velocity = 0.0 90:11/0 = 0 90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:11/0/physics_layer_0/angular_velocity = 0.0 91:11/0 = 0 91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:11/0/physics_layer_0/angular_velocity = 0.0 92:11/0 = 0 92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:11/0/physics_layer_0/angular_velocity = 0.0 93:11/0 = 0 93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:11/0/physics_layer_0/angular_velocity = 0.0 94:11/0 = 0 94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:11/0/physics_layer_0/angular_velocity = 0.0 95:11/0 = 0 95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:11/0/physics_layer_0/angular_velocity = 0.0 96:11/0 = 0 96:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:11/0/physics_layer_0/angular_velocity = 0.0 97:11/0 = 0 97:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:11/0/physics_layer_0/angular_velocity = 0.0 98:11/0 = 0 98:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:11/0/physics_layer_0/angular_velocity = 0.0 99:11/0 = 0 99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:11/0/physics_layer_0/angular_velocity = 0.0 100:11/0 = 0 100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:11/0/physics_layer_0/angular_velocity = 0.0 101:11/0 = 0 101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:11/0/physics_layer_0/angular_velocity = 0.0 102:11/0 = 0 102:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:11/0/physics_layer_0/angular_velocity = 0.0 103:11/0 = 0 103:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:11/0/physics_layer_0/angular_velocity = 0.0 104:11/0 = 0 104:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:11/0/physics_layer_0/angular_velocity = 0.0 105:11/0 = 0 105:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:11/0/physics_layer_0/angular_velocity = 0.0 106:11/0 = 0 106:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:11/0/physics_layer_0/angular_velocity = 0.0 107:11/0 = 0 107:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:11/0/physics_layer_0/angular_velocity = 0.0 108:11/0 = 0 108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:11/0/physics_layer_0/angular_velocity = 0.0 109:11/0 = 0 109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:11/0/physics_layer_0/angular_velocity = 0.0 110:11/0 = 0 110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:11/0/physics_layer_0/angular_velocity = 0.0 111:11/0 = 0 111:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:11/0/physics_layer_0/angular_velocity = 0.0 112:11/0 = 0 112:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:11/0/physics_layer_0/angular_velocity = 0.0 113:11/0 = 0 113:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:11/0/physics_layer_0/angular_velocity = 0.0 114:11/0 = 0 114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:11/0/physics_layer_0/angular_velocity = 0.0 115:11/0 = 0 115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:11/0/physics_layer_0/angular_velocity = 0.0 116:11/0 = 0 116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:11/0/physics_layer_0/angular_velocity = 0.0 117:11/0 = 0 117:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:11/0/physics_layer_0/angular_velocity = 0.0 118:11/0 = 0 118:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:11/0/physics_layer_0/angular_velocity = 0.0 119:11/0 = 0 119:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:11/0/physics_layer_0/angular_velocity = 0.0 120:11/0 = 0 120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:11/0/physics_layer_0/angular_velocity = 0.0 121:11/0 = 0 121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:11/0/physics_layer_0/angular_velocity = 0.0 122:11/0 = 0 122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:11/0/physics_layer_0/angular_velocity = 0.0 123:11/0 = 0 123:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:11/0/physics_layer_0/angular_velocity = 0.0 124:11/0 = 0 124:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:11/0/physics_layer_0/angular_velocity = 0.0 125:11/0 = 0 125:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:11/0/physics_layer_0/angular_velocity = 0.0 126:11/0 = 0 126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:11/0/physics_layer_0/angular_velocity = 0.0 127:11/0 = 0 127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:11/0/physics_layer_0/angular_velocity = 0.0 128:11/0 = 0 128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:11/0/physics_layer_0/angular_velocity = 0.0 129:11/0 = 0 129:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:11/0/physics_layer_0/angular_velocity = 0.0 130:11/0 = 0 130:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:11/0/physics_layer_0/angular_velocity = 0.0 131:11/0 = 0 131:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:11/0/physics_layer_0/angular_velocity = 0.0 132:11/0 = 0 132:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:11/0/physics_layer_0/angular_velocity = 0.0 133:11/0 = 0 133:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:11/0/physics_layer_0/angular_velocity = 0.0 134:11/0 = 0 134:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:11/0/physics_layer_0/angular_velocity = 0.0 135:11/0 = 0 135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:11/0/physics_layer_0/angular_velocity = 0.0 135:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 136:11/0 = 0 136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:11/0/physics_layer_0/angular_velocity = 0.0 136:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 137:11/0 = 0 137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:11/0/physics_layer_0/angular_velocity = 0.0 137:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 138:11/0 = 0 138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:11/0/physics_layer_0/angular_velocity = 0.0 139:11/0 = 0 139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:11/0/physics_layer_0/angular_velocity = 0.0 140:11/0 = 0 140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:11/0/physics_layer_0/angular_velocity = 0.0 141:11/0 = 0 141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:11/0/physics_layer_0/angular_velocity = 0.0 142:11/0 = 0 142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:11/0/physics_layer_0/angular_velocity = 0.0 143:11/0 = 0 143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:11/0/physics_layer_0/angular_velocity = 0.0 144:11/0 = 0 144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:11/0/physics_layer_0/angular_velocity = 0.0 145:11/0 = 0 145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:11/0/physics_layer_0/angular_velocity = 0.0 146:11/0 = 0 146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:11/0/physics_layer_0/angular_velocity = 0.0 147:11/0 = 0 147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:11/0/physics_layer_0/angular_velocity = 0.0 148:11/0 = 0 148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:11/0/physics_layer_0/angular_velocity = 0.0 149:11/0 = 0 149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:11/0/physics_layer_0/angular_velocity = 0.0 150:11/0 = 0 150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:11/0/physics_layer_0/angular_velocity = 0.0 151:11/0 = 0 151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:11/0/physics_layer_0/angular_velocity = 0.0 152:11/0 = 0 152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:11/0/physics_layer_0/angular_velocity = 0.0 153:11/0 = 0 153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:11/0/physics_layer_0/angular_velocity = 0.0 154:11/0 = 0 154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:11/0/physics_layer_0/angular_velocity = 0.0 155:11/0 = 0 155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:11/0/physics_layer_0/angular_velocity = 0.0 156:11/0 = 0 156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:11/0/physics_layer_0/angular_velocity = 0.0 157:11/0 = 0 157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:11/0/physics_layer_0/angular_velocity = 0.0 158:11/0 = 0 158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:11/0/physics_layer_0/angular_velocity = 0.0 159:11/0 = 0 159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:11/0/physics_layer_0/angular_velocity = 0.0 160:11/0 = 0 160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:11/0/physics_layer_0/angular_velocity = 0.0 161:11/0 = 0 161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:11/0/physics_layer_0/angular_velocity = 0.0 162:11/0 = 0 162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:11/0/physics_layer_0/angular_velocity = 0.0 163:11/0 = 0 163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:11/0/physics_layer_0/angular_velocity = 0.0 164:11/0 = 0 164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:11/0/physics_layer_0/angular_velocity = 0.0 165:11/0 = 0 165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:11/0/physics_layer_0/angular_velocity = 0.0 166:11/0 = 0 166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:11/0/physics_layer_0/angular_velocity = 0.0 167:11/0 = 0 167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:11/0/physics_layer_0/angular_velocity = 0.0 168:11/0 = 0 168:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:11/0/physics_layer_0/angular_velocity = 0.0 169:11/0 = 0 169:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:11/0/physics_layer_0/angular_velocity = 0.0 170:11/0 = 0 170:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:11/0/physics_layer_0/angular_velocity = 0.0 171:11/0 = 0 171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:11/0/physics_layer_0/angular_velocity = 0.0 172:11/0 = 0 172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:11/0/physics_layer_0/angular_velocity = 0.0 173:11/0 = 0 173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:11/0/physics_layer_0/angular_velocity = 0.0 174:11/0 = 0 174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:11/0/physics_layer_0/angular_velocity = 0.0 175:11/0 = 0 175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:11/0/physics_layer_0/angular_velocity = 0.0 176:11/0 = 0 176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:11/0/physics_layer_0/angular_velocity = 0.0 177:11/0 = 0 177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:11/0/physics_layer_0/angular_velocity = 0.0 178:11/0 = 0 178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:11/0/physics_layer_0/angular_velocity = 0.0 179:11/0 = 0 179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:11/0/physics_layer_0/angular_velocity = 0.0 180:11/0 = 0 180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:11/0/physics_layer_0/angular_velocity = 0.0 181:11/0 = 0 181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:11/0/physics_layer_0/angular_velocity = 0.0 182:11/0 = 0 182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:11/0/physics_layer_0/angular_velocity = 0.0 183:11/0 = 0 183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:11/0/physics_layer_0/angular_velocity = 0.0 184:11/0 = 0 184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:11/0/physics_layer_0/angular_velocity = 0.0 185:11/0 = 0 185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:11/0/physics_layer_0/angular_velocity = 0.0 186:11/0 = 0 186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:11/0/physics_layer_0/angular_velocity = 0.0 187:11/0 = 0 187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:11/0/physics_layer_0/angular_velocity = 0.0 188:11/0 = 0 188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:11/0/physics_layer_0/angular_velocity = 0.0 189:11/0 = 0 189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:11/0/physics_layer_0/angular_velocity = 0.0 190:11/0 = 0 190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:11/0/physics_layer_0/angular_velocity = 0.0 191:11/0 = 0 191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:11/0/physics_layer_0/angular_velocity = 0.0 192:11/0 = 0 192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:11/0/physics_layer_0/angular_velocity = 0.0 193:11/0 = 0 193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:11/0/physics_layer_0/angular_velocity = 0.0 194:11/0 = 0 194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:11/0/physics_layer_0/angular_velocity = 0.0 195:11/0 = 0 195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:11/0/physics_layer_0/angular_velocity = 0.0 196:11/0 = 0 196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:11/0/physics_layer_0/angular_velocity = 0.0 197:11/0 = 0 197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:11/0/physics_layer_0/angular_velocity = 0.0 198:11/0 = 0 198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:11/0/physics_layer_0/angular_velocity = 0.0 198:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.0625, -8, 0.8125, -8, 1.5625, 8, -0.8125, 8) 199:11/0 = 0 199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:11/0/physics_layer_0/angular_velocity = 0.0 200:11/0 = 0 200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:11/0/physics_layer_0/angular_velocity = 0.0 201:11/0 = 0 201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:11/0/physics_layer_0/angular_velocity = 0.0 202:11/0 = 0 202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:11/0/physics_layer_0/angular_velocity = 0.0 203:11/0 = 0 203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:11/0/physics_layer_0/angular_velocity = 0.0 204:11/0 = 0 204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:11/0/physics_layer_0/angular_velocity = 0.0 205:11/0 = 0 205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:11/0/physics_layer_0/angular_velocity = 0.0 206:11/0 = 0 206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:11/0/physics_layer_0/angular_velocity = 0.0 207:11/0 = 0 207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:11/0/physics_layer_0/angular_velocity = 0.0 208:11/0 = 0 208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:11/0/physics_layer_0/angular_velocity = 0.0 209:11/0 = 0 209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:11/0/physics_layer_0/angular_velocity = 0.0 210:11/0 = 0 210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:11/0/physics_layer_0/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 46:12/0 = 0 46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_0/angular_velocity = 0.0 47:12/0 = 0 47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:12/0/physics_layer_0/angular_velocity = 0.0 48:12/0 = 0 48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:12/0/physics_layer_0/angular_velocity = 0.0 49:12/0 = 0 49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:12/0/physics_layer_0/angular_velocity = 0.0 50:12/0 = 0 50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:12/0/physics_layer_0/angular_velocity = 0.0 51:12/0 = 0 51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:12/0/physics_layer_0/angular_velocity = 0.0 52:12/0 = 0 52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:12/0/physics_layer_0/angular_velocity = 0.0 53:12/0 = 0 53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:12/0/physics_layer_0/angular_velocity = 0.0 54:12/0 = 0 54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:12/0/physics_layer_0/angular_velocity = 0.0 55:12/0 = 0 55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:12/0/physics_layer_0/angular_velocity = 0.0 56:12/0 = 0 56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:12/0/physics_layer_0/angular_velocity = 0.0 57:12/0 = 0 57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:12/0/physics_layer_0/angular_velocity = 0.0 58:12/0 = 0 58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:12/0/physics_layer_0/angular_velocity = 0.0 59:12/0 = 0 59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:12/0/physics_layer_0/angular_velocity = 0.0 60:12/0 = 0 60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:12/0/physics_layer_0/angular_velocity = 0.0 61:12/0 = 0 61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:12/0/physics_layer_0/angular_velocity = 0.0 62:12/0 = 0 62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:12/0/physics_layer_0/angular_velocity = 0.0 63:12/0 = 0 63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_0/angular_velocity = 0.0 64:12/0 = 0 64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:12/0/physics_layer_0/angular_velocity = 0.0 65:12/0 = 0 65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:12/0/physics_layer_0/angular_velocity = 0.0 66:12/0 = 0 66:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:12/0/physics_layer_0/angular_velocity = 0.0 67:12/0 = 0 67:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:12/0/physics_layer_0/angular_velocity = 0.0 68:12/0 = 0 68:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:12/0/physics_layer_0/angular_velocity = 0.0 69:12/0 = 0 69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:12/0/physics_layer_0/angular_velocity = 0.0 70:12/0 = 0 70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:12/0/physics_layer_0/angular_velocity = 0.0 71:12/0 = 0 71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:12/0/physics_layer_0/angular_velocity = 0.0 72:12/0 = 0 72:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:12/0/physics_layer_0/angular_velocity = 0.0 73:12/0 = 0 73:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:12/0/physics_layer_0/angular_velocity = 0.0 74:12/0 = 0 74:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:12/0/physics_layer_0/angular_velocity = 0.0 75:12/0 = 0 75:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:12/0/physics_layer_0/angular_velocity = 0.0 76:12/0 = 0 76:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:12/0/physics_layer_0/angular_velocity = 0.0 77:12/0 = 0 77:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:12/0/physics_layer_0/angular_velocity = 0.0 78:12/0 = 0 78:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:12/0/physics_layer_0/angular_velocity = 0.0 79:12/0 = 0 79:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:12/0/physics_layer_0/angular_velocity = 0.0 80:12/0 = 0 80:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:12/0/physics_layer_0/angular_velocity = 0.0 81:12/0 = 0 81:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:12/0/physics_layer_0/angular_velocity = 0.0 82:12/0 = 0 82:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:12/0/physics_layer_0/angular_velocity = 0.0 83:12/0 = 0 83:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:12/0/physics_layer_0/angular_velocity = 0.0 84:12/0 = 0 84:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:12/0/physics_layer_0/angular_velocity = 0.0 85:12/0 = 0 85:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:12/0/physics_layer_0/angular_velocity = 0.0 86:12/0 = 0 86:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:12/0/physics_layer_0/angular_velocity = 0.0 87:12/0 = 0 87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:12/0/physics_layer_0/angular_velocity = 0.0 88:12/0 = 0 88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:12/0/physics_layer_0/angular_velocity = 0.0 89:12/0 = 0 89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:12/0/physics_layer_0/angular_velocity = 0.0 90:12/0 = 0 90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:12/0/physics_layer_0/angular_velocity = 0.0 91:12/0 = 0 91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:12/0/physics_layer_0/angular_velocity = 0.0 92:12/0 = 0 92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:12/0/physics_layer_0/angular_velocity = 0.0 93:12/0 = 0 93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:12/0/physics_layer_0/angular_velocity = 0.0 94:12/0 = 0 94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:12/0/physics_layer_0/angular_velocity = 0.0 95:12/0 = 0 95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:12/0/physics_layer_0/angular_velocity = 0.0 96:12/0 = 0 96:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:12/0/physics_layer_0/angular_velocity = 0.0 97:12/0 = 0 97:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:12/0/physics_layer_0/angular_velocity = 0.0 98:12/0 = 0 98:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:12/0/physics_layer_0/angular_velocity = 0.0 99:12/0 = 0 99:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:12/0/physics_layer_0/angular_velocity = 0.0 100:12/0 = 0 100:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:12/0/physics_layer_0/angular_velocity = 0.0 101:12/0 = 0 101:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:12/0/physics_layer_0/angular_velocity = 0.0 102:12/0 = 0 102:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:12/0/physics_layer_0/angular_velocity = 0.0 103:12/0 = 0 103:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:12/0/physics_layer_0/angular_velocity = 0.0 104:12/0 = 0 104:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:12/0/physics_layer_0/angular_velocity = 0.0 105:12/0 = 0 105:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:12/0/physics_layer_0/angular_velocity = 0.0 106:12/0 = 0 106:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:12/0/physics_layer_0/angular_velocity = 0.0 107:12/0 = 0 107:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:12/0/physics_layer_0/angular_velocity = 0.0 108:12/0 = 0 108:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:12/0/physics_layer_0/angular_velocity = 0.0 109:12/0 = 0 109:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:12/0/physics_layer_0/angular_velocity = 0.0 110:12/0 = 0 110:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:12/0/physics_layer_0/angular_velocity = 0.0 111:12/0 = 0 111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:12/0/physics_layer_0/angular_velocity = 0.0 112:12/0 = 0 112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:12/0/physics_layer_0/angular_velocity = 0.0 113:12/0 = 0 113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:12/0/physics_layer_0/angular_velocity = 0.0 114:12/0 = 0 114:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:12/0/physics_layer_0/angular_velocity = 0.0 115:12/0 = 0 115:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:12/0/physics_layer_0/angular_velocity = 0.0 116:12/0 = 0 116:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:12/0/physics_layer_0/angular_velocity = 0.0 117:12/0 = 0 117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:12/0/physics_layer_0/angular_velocity = 0.0 118:12/0 = 0 118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:12/0/physics_layer_0/angular_velocity = 0.0 119:12/0 = 0 119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:12/0/physics_layer_0/angular_velocity = 0.0 120:12/0 = 0 120:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:12/0/physics_layer_0/angular_velocity = 0.0 121:12/0 = 0 121:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:12/0/physics_layer_0/angular_velocity = 0.0 122:12/0 = 0 122:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:12/0/physics_layer_0/angular_velocity = 0.0 123:12/0 = 0 123:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:12/0/physics_layer_0/angular_velocity = 0.0 124:12/0 = 0 124:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:12/0/physics_layer_0/angular_velocity = 0.0 125:12/0 = 0 125:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:12/0/physics_layer_0/angular_velocity = 0.0 126:12/0 = 0 126:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:12/0/physics_layer_0/angular_velocity = 0.0 127:12/0 = 0 127:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:12/0/physics_layer_0/angular_velocity = 0.0 128:12/0 = 0 128:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:12/0/physics_layer_0/angular_velocity = 0.0 129:12/0 = 0 129:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:12/0/physics_layer_0/angular_velocity = 0.0 130:12/0 = 0 130:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:12/0/physics_layer_0/angular_velocity = 0.0 131:12/0 = 0 131:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:12/0/physics_layer_0/angular_velocity = 0.0 132:12/0 = 0 132:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:12/0/physics_layer_0/angular_velocity = 0.0 133:12/0 = 0 133:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:12/0/physics_layer_0/angular_velocity = 0.0 134:12/0 = 0 134:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:12/0/physics_layer_0/angular_velocity = 0.0 134:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 135:12/0 = 0 135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:12/0/physics_layer_0/angular_velocity = 0.0 135:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 136:12/0 = 0 136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:12/0/physics_layer_0/angular_velocity = 0.0 136:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 137:12/0 = 0 137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:12/0/physics_layer_0/angular_velocity = 0.0 137:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 138:12/0 = 0 138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:12/0/physics_layer_0/angular_velocity = 0.0 139:12/0 = 0 139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:12/0/physics_layer_0/angular_velocity = 0.0 140:12/0 = 0 140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:12/0/physics_layer_0/angular_velocity = 0.0 141:12/0 = 0 141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:12/0/physics_layer_0/angular_velocity = 0.0 142:12/0 = 0 142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:12/0/physics_layer_0/angular_velocity = 0.0 143:12/0 = 0 143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:12/0/physics_layer_0/angular_velocity = 0.0 144:12/0 = 0 144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:12/0/physics_layer_0/angular_velocity = 0.0 145:12/0 = 0 145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:12/0/physics_layer_0/angular_velocity = 0.0 146:12/0 = 0 146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:12/0/physics_layer_0/angular_velocity = 0.0 147:12/0 = 0 147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:12/0/physics_layer_0/angular_velocity = 0.0 148:12/0 = 0 148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:12/0/physics_layer_0/angular_velocity = 0.0 149:12/0 = 0 149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:12/0/physics_layer_0/angular_velocity = 0.0 150:12/0 = 0 150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:12/0/physics_layer_0/angular_velocity = 0.0 151:12/0 = 0 151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:12/0/physics_layer_0/angular_velocity = 0.0 152:12/0 = 0 152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:12/0/physics_layer_0/angular_velocity = 0.0 153:12/0 = 0 153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:12/0/physics_layer_0/angular_velocity = 0.0 154:12/0 = 0 154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:12/0/physics_layer_0/angular_velocity = 0.0 155:12/0 = 0 155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:12/0/physics_layer_0/angular_velocity = 0.0 156:12/0 = 0 156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:12/0/physics_layer_0/angular_velocity = 0.0 157:12/0 = 0 157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:12/0/physics_layer_0/angular_velocity = 0.0 158:12/0 = 0 158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:12/0/physics_layer_0/angular_velocity = 0.0 159:12/0 = 0 159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:12/0/physics_layer_0/angular_velocity = 0.0 160:12/0 = 0 160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:12/0/physics_layer_0/angular_velocity = 0.0 161:12/0 = 0 161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:12/0/physics_layer_0/angular_velocity = 0.0 162:12/0 = 0 162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:12/0/physics_layer_0/angular_velocity = 0.0 163:12/0 = 0 163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:12/0/physics_layer_0/angular_velocity = 0.0 164:12/0 = 0 164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:12/0/physics_layer_0/angular_velocity = 0.0 165:12/0 = 0 165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:12/0/physics_layer_0/angular_velocity = 0.0 166:12/0 = 0 166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:12/0/physics_layer_0/angular_velocity = 0.0 167:12/0 = 0 167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:12/0/physics_layer_0/angular_velocity = 0.0 168:12/0 = 0 168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:12/0/physics_layer_0/angular_velocity = 0.0 169:12/0 = 0 169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:12/0/physics_layer_0/angular_velocity = 0.0 170:12/0 = 0 170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:12/0/physics_layer_0/angular_velocity = 0.0 171:12/0 = 0 171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:12/0/physics_layer_0/angular_velocity = 0.0 172:12/0 = 0 172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:12/0/physics_layer_0/angular_velocity = 0.0 173:12/0 = 0 173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:12/0/physics_layer_0/angular_velocity = 0.0 174:12/0 = 0 174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:12/0/physics_layer_0/angular_velocity = 0.0 175:12/0 = 0 175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:12/0/physics_layer_0/angular_velocity = 0.0 176:12/0 = 0 176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:12/0/physics_layer_0/angular_velocity = 0.0 177:12/0 = 0 177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:12/0/physics_layer_0/angular_velocity = 0.0 178:12/0 = 0 178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:12/0/physics_layer_0/angular_velocity = 0.0 179:12/0 = 0 179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:12/0/physics_layer_0/angular_velocity = 0.0 180:12/0 = 0 180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:12/0/physics_layer_0/angular_velocity = 0.0 181:12/0 = 0 181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:12/0/physics_layer_0/angular_velocity = 0.0 182:12/0 = 0 182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:12/0/physics_layer_0/angular_velocity = 0.0 183:12/0 = 0 183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:12/0/physics_layer_0/angular_velocity = 0.0 184:12/0 = 0 184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:12/0/physics_layer_0/angular_velocity = 0.0 185:12/0 = 0 185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:12/0/physics_layer_0/angular_velocity = 0.0 186:12/0 = 0 186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:12/0/physics_layer_0/angular_velocity = 0.0 187:12/0 = 0 187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:12/0/physics_layer_0/angular_velocity = 0.0 188:12/0 = 0 188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:12/0/physics_layer_0/angular_velocity = 0.0 189:12/0 = 0 189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:12/0/physics_layer_0/angular_velocity = 0.0 190:12/0 = 0 190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:12/0/physics_layer_0/angular_velocity = 0.0 191:12/0 = 0 191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:12/0/physics_layer_0/angular_velocity = 0.0 192:12/0 = 0 192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:12/0/physics_layer_0/angular_velocity = 0.0 193:12/0 = 0 193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:12/0/physics_layer_0/angular_velocity = 0.0 194:12/0 = 0 194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:12/0/physics_layer_0/angular_velocity = 0.0 195:12/0 = 0 195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:12/0/physics_layer_0/angular_velocity = 0.0 196:12/0 = 0 196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:12/0/physics_layer_0/angular_velocity = 0.0 197:12/0 = 0 197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:12/0/physics_layer_0/angular_velocity = 0.0 198:12/0 = 0 198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:12/0/physics_layer_0/angular_velocity = 0.0 199:12/0 = 0 199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:12/0/physics_layer_0/angular_velocity = 0.0 200:12/0 = 0 200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:12/0/physics_layer_0/angular_velocity = 0.0 201:12/0 = 0 201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:12/0/physics_layer_0/angular_velocity = 0.0 202:12/0 = 0 202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:12/0/physics_layer_0/angular_velocity = 0.0 203:12/0 = 0 203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:12/0/physics_layer_0/angular_velocity = 0.0 204:12/0 = 0 204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:12/0/physics_layer_0/angular_velocity = 0.0 205:12/0 = 0 205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:12/0/physics_layer_0/angular_velocity = 0.0 206:12/0 = 0 206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:12/0/physics_layer_0/angular_velocity = 0.0 207:12/0 = 0 207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:12/0/physics_layer_0/angular_velocity = 0.0 208:12/0 = 0 208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:12/0/physics_layer_0/angular_velocity = 0.0 209:12/0 = 0 209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:12/0/physics_layer_0/angular_velocity = 0.0 210:12/0 = 0 210:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:12/0/physics_layer_0/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 23:13/0 = 0 23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 30:13/0 = 0 30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_0/angular_velocity = 0.0 31:13/0 = 0 31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 38:13/0 = 0 38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_0/angular_velocity = 0.0 39:13/0 = 0 39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 47:13/0 = 0 47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_0/angular_velocity = 0.0 48:13/0 = 0 48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:13/0/physics_layer_0/angular_velocity = 0.0 49:13/0 = 0 49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_0/angular_velocity = 0.0 50:13/0 = 0 50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_0/angular_velocity = 0.0 51:13/0 = 0 51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:13/0/physics_layer_0/angular_velocity = 0.0 52:13/0 = 0 52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_0/angular_velocity = 0.0 53:13/0 = 0 53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_0/angular_velocity = 0.0 54:13/0 = 0 54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:13/0/physics_layer_0/angular_velocity = 0.0 55:13/0 = 0 55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_0/angular_velocity = 0.0 56:13/0 = 0 56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_0/angular_velocity = 0.0 57:13/0 = 0 57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:13/0/physics_layer_0/angular_velocity = 0.0 58:13/0 = 0 58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_0/angular_velocity = 0.0 59:13/0 = 0 59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_0/angular_velocity = 0.0 60:13/0 = 0 60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:13/0/physics_layer_0/angular_velocity = 0.0 61:13/0 = 0 61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_0/angular_velocity = 0.0 62:13/0 = 0 62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_0/angular_velocity = 0.0 63:13/0 = 0 63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_0/angular_velocity = 0.0 64:13/0 = 0 64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:13/0/physics_layer_0/angular_velocity = 0.0 65:13/0 = 0 65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:13/0/physics_layer_0/angular_velocity = 0.0 66:13/0 = 0 66:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:13/0/physics_layer_0/angular_velocity = 0.0 67:13/0 = 0 67:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:13/0/physics_layer_0/angular_velocity = 0.0 68:13/0 = 0 68:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:13/0/physics_layer_0/angular_velocity = 0.0 69:13/0 = 0 69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:13/0/physics_layer_0/angular_velocity = 0.0 70:13/0 = 0 70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:13/0/physics_layer_0/angular_velocity = 0.0 71:13/0 = 0 71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:13/0/physics_layer_0/angular_velocity = 0.0 72:13/0 = 0 72:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:13/0/physics_layer_0/angular_velocity = 0.0 73:13/0 = 0 73:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:13/0/physics_layer_0/angular_velocity = 0.0 74:13/0 = 0 74:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:13/0/physics_layer_0/angular_velocity = 0.0 75:13/0 = 0 75:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:13/0/physics_layer_0/angular_velocity = 0.0 76:13/0 = 0 76:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:13/0/physics_layer_0/angular_velocity = 0.0 77:13/0 = 0 77:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:13/0/physics_layer_0/angular_velocity = 0.0 78:13/0 = 0 78:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:13/0/physics_layer_0/angular_velocity = 0.0 79:13/0 = 0 79:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:13/0/physics_layer_0/angular_velocity = 0.0 80:13/0 = 0 80:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:13/0/physics_layer_0/angular_velocity = 0.0 81:13/0 = 0 81:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:13/0/physics_layer_0/angular_velocity = 0.0 82:13/0 = 0 82:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:13/0/physics_layer_0/angular_velocity = 0.0 83:13/0 = 0 83:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:13/0/physics_layer_0/angular_velocity = 0.0 84:13/0 = 0 84:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:13/0/physics_layer_0/angular_velocity = 0.0 85:13/0 = 0 85:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:13/0/physics_layer_0/angular_velocity = 0.0 86:13/0 = 0 86:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:13/0/physics_layer_0/angular_velocity = 0.0 87:13/0 = 0 87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:13/0/physics_layer_0/angular_velocity = 0.0 88:13/0 = 0 88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:13/0/physics_layer_0/angular_velocity = 0.0 89:13/0 = 0 89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:13/0/physics_layer_0/angular_velocity = 0.0 90:13/0 = 0 90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:13/0/physics_layer_0/angular_velocity = 0.0 91:13/0 = 0 91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:13/0/physics_layer_0/angular_velocity = 0.0 92:13/0 = 0 92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:13/0/physics_layer_0/angular_velocity = 0.0 93:13/0 = 0 93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:13/0/physics_layer_0/angular_velocity = 0.0 94:13/0 = 0 94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:13/0/physics_layer_0/angular_velocity = 0.0 95:13/0 = 0 95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:13/0/physics_layer_0/angular_velocity = 0.0 96:13/0 = 0 96:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:13/0/physics_layer_0/angular_velocity = 0.0 97:13/0 = 0 97:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:13/0/physics_layer_0/angular_velocity = 0.0 98:13/0 = 0 98:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:13/0/physics_layer_0/angular_velocity = 0.0 99:13/0 = 0 99:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:13/0/physics_layer_0/angular_velocity = 0.0 100:13/0 = 0 100:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:13/0/physics_layer_0/angular_velocity = 0.0 101:13/0 = 0 101:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:13/0/physics_layer_0/angular_velocity = 0.0 102:13/0 = 0 102:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:13/0/physics_layer_0/angular_velocity = 0.0 103:13/0 = 0 103:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:13/0/physics_layer_0/angular_velocity = 0.0 104:13/0 = 0 104:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:13/0/physics_layer_0/angular_velocity = 0.0 105:13/0 = 0 105:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:13/0/physics_layer_0/angular_velocity = 0.0 106:13/0 = 0 106:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:13/0/physics_layer_0/angular_velocity = 0.0 107:13/0 = 0 107:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:13/0/physics_layer_0/angular_velocity = 0.0 108:13/0 = 0 108:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:13/0/physics_layer_0/angular_velocity = 0.0 109:13/0 = 0 109:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:13/0/physics_layer_0/angular_velocity = 0.0 110:13/0 = 0 110:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:13/0/physics_layer_0/angular_velocity = 0.0 111:13/0 = 0 111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:13/0/physics_layer_0/angular_velocity = 0.0 112:13/0 = 0 112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:13/0/physics_layer_0/angular_velocity = 0.0 113:13/0 = 0 113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:13/0/physics_layer_0/angular_velocity = 0.0 114:13/0 = 0 114:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:13/0/physics_layer_0/angular_velocity = 0.0 115:13/0 = 0 115:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:13/0/physics_layer_0/angular_velocity = 0.0 116:13/0 = 0 116:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:13/0/physics_layer_0/angular_velocity = 0.0 117:13/0 = 0 117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:13/0/physics_layer_0/angular_velocity = 0.0 118:13/0 = 0 118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:13/0/physics_layer_0/angular_velocity = 0.0 119:13/0 = 0 119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:13/0/physics_layer_0/angular_velocity = 0.0 120:13/0 = 0 120:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:13/0/physics_layer_0/angular_velocity = 0.0 121:13/0 = 0 121:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:13/0/physics_layer_0/angular_velocity = 0.0 122:13/0 = 0 122:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:13/0/physics_layer_0/angular_velocity = 0.0 123:13/0 = 0 123:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:13/0/physics_layer_0/angular_velocity = 0.0 124:13/0 = 0 124:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:13/0/physics_layer_0/angular_velocity = 0.0 125:13/0 = 0 125:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:13/0/physics_layer_0/angular_velocity = 0.0 126:13/0 = 0 126:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:13/0/physics_layer_0/angular_velocity = 0.0 127:13/0 = 0 127:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:13/0/physics_layer_0/angular_velocity = 0.0 128:13/0 = 0 128:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:13/0/physics_layer_0/angular_velocity = 0.0 129:13/0 = 0 129:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:13/0/physics_layer_0/angular_velocity = 0.0 130:13/0 = 0 130:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:13/0/physics_layer_0/angular_velocity = 0.0 131:13/0 = 0 131:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:13/0/physics_layer_0/angular_velocity = 0.0 132:13/0 = 0 132:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:13/0/physics_layer_0/angular_velocity = 0.0 133:13/0 = 0 133:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:13/0/physics_layer_0/angular_velocity = 0.0 134:13/0 = 0 134:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:13/0/physics_layer_0/angular_velocity = 0.0 135:13/0 = 0 135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:13/0/physics_layer_0/angular_velocity = 0.0 136:13/0 = 0 136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:13/0/physics_layer_0/angular_velocity = 0.0 137:13/0 = 0 137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:13/0/physics_layer_0/angular_velocity = 0.0 138:13/0 = 0 138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:13/0/physics_layer_0/angular_velocity = 0.0 139:13/0 = 0 139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:13/0/physics_layer_0/angular_velocity = 0.0 140:13/0 = 0 140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:13/0/physics_layer_0/angular_velocity = 0.0 141:13/0 = 0 141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:13/0/physics_layer_0/angular_velocity = 0.0 142:13/0 = 0 142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:13/0/physics_layer_0/angular_velocity = 0.0 143:13/0 = 0 143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:13/0/physics_layer_0/angular_velocity = 0.0 144:13/0 = 0 144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:13/0/physics_layer_0/angular_velocity = 0.0 145:13/0 = 0 145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:13/0/physics_layer_0/angular_velocity = 0.0 146:13/0 = 0 146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:13/0/physics_layer_0/angular_velocity = 0.0 147:13/0 = 0 147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:13/0/physics_layer_0/angular_velocity = 0.0 148:13/0 = 0 148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:13/0/physics_layer_0/angular_velocity = 0.0 149:13/0 = 0 149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:13/0/physics_layer_0/angular_velocity = 0.0 150:13/0 = 0 150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:13/0/physics_layer_0/angular_velocity = 0.0 151:13/0 = 0 151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:13/0/physics_layer_0/angular_velocity = 0.0 152:13/0 = 0 152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:13/0/physics_layer_0/angular_velocity = 0.0 153:13/0 = 0 153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:13/0/physics_layer_0/angular_velocity = 0.0 154:13/0 = 0 154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:13/0/physics_layer_0/angular_velocity = 0.0 155:13/0 = 0 155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:13/0/physics_layer_0/angular_velocity = 0.0 156:13/0 = 0 156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:13/0/physics_layer_0/angular_velocity = 0.0 157:13/0 = 0 157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:13/0/physics_layer_0/angular_velocity = 0.0 158:13/0 = 0 158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:13/0/physics_layer_0/angular_velocity = 0.0 159:13/0 = 0 159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:13/0/physics_layer_0/angular_velocity = 0.0 160:13/0 = 0 160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:13/0/physics_layer_0/angular_velocity = 0.0 161:13/0 = 0 161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:13/0/physics_layer_0/angular_velocity = 0.0 162:13/0 = 0 162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:13/0/physics_layer_0/angular_velocity = 0.0 163:13/0 = 0 163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:13/0/physics_layer_0/angular_velocity = 0.0 164:13/0 = 0 164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:13/0/physics_layer_0/angular_velocity = 0.0 165:13/0 = 0 165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:13/0/physics_layer_0/angular_velocity = 0.0 166:13/0 = 0 166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:13/0/physics_layer_0/angular_velocity = 0.0 167:13/0 = 0 167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:13/0/physics_layer_0/angular_velocity = 0.0 168:13/0 = 0 168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:13/0/physics_layer_0/angular_velocity = 0.0 169:13/0 = 0 169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:13/0/physics_layer_0/angular_velocity = 0.0 170:13/0 = 0 170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:13/0/physics_layer_0/angular_velocity = 0.0 171:13/0 = 0 171:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:13/0/physics_layer_0/angular_velocity = 0.0 172:13/0 = 0 172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:13/0/physics_layer_0/angular_velocity = 0.0 173:13/0 = 0 173:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:13/0/physics_layer_0/angular_velocity = 0.0 174:13/0 = 0 174:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:13/0/physics_layer_0/angular_velocity = 0.0 175:13/0 = 0 175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:13/0/physics_layer_0/angular_velocity = 0.0 176:13/0 = 0 176:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:13/0/physics_layer_0/angular_velocity = 0.0 177:13/0 = 0 177:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:13/0/physics_layer_0/angular_velocity = 0.0 178:13/0 = 0 178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:13/0/physics_layer_0/angular_velocity = 0.0 179:13/0 = 0 179:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:13/0/physics_layer_0/angular_velocity = 0.0 180:13/0 = 0 180:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:13/0/physics_layer_0/angular_velocity = 0.0 181:13/0 = 0 181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:13/0/physics_layer_0/angular_velocity = 0.0 182:13/0 = 0 182:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:13/0/physics_layer_0/angular_velocity = 0.0 183:13/0 = 0 183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:13/0/physics_layer_0/angular_velocity = 0.0 184:13/0 = 0 184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:13/0/physics_layer_0/angular_velocity = 0.0 185:13/0 = 0 185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:13/0/physics_layer_0/angular_velocity = 0.0 186:13/0 = 0 186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:13/0/physics_layer_0/angular_velocity = 0.0 187:13/0 = 0 187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:13/0/physics_layer_0/angular_velocity = 0.0 188:13/0 = 0 188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:13/0/physics_layer_0/angular_velocity = 0.0 189:13/0 = 0 189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:13/0/physics_layer_0/angular_velocity = 0.0 190:13/0 = 0 190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:13/0/physics_layer_0/angular_velocity = 0.0 191:13/0 = 0 191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:13/0/physics_layer_0/angular_velocity = 0.0 192:13/0 = 0 192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:13/0/physics_layer_0/angular_velocity = 0.0 193:13/0 = 0 193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:13/0/physics_layer_0/angular_velocity = 0.0 194:13/0 = 0 194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:13/0/physics_layer_0/angular_velocity = 0.0 195:13/0 = 0 195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:13/0/physics_layer_0/angular_velocity = 0.0 196:13/0 = 0 196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:13/0/physics_layer_0/angular_velocity = 0.0 197:13/0 = 0 197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:13/0/physics_layer_0/angular_velocity = 0.0 198:13/0 = 0 198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:13/0/physics_layer_0/angular_velocity = 0.0 199:13/0 = 0 199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:13/0/physics_layer_0/angular_velocity = 0.0 200:13/0 = 0 200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:13/0/physics_layer_0/angular_velocity = 0.0 201:13/0 = 0 201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:13/0/physics_layer_0/angular_velocity = 0.0 202:13/0 = 0 202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:13/0/physics_layer_0/angular_velocity = 0.0 203:13/0 = 0 203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:13/0/physics_layer_0/angular_velocity = 0.0 204:13/0 = 0 204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:13/0/physics_layer_0/angular_velocity = 0.0 205:13/0 = 0 205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:13/0/physics_layer_0/angular_velocity = 0.0 206:13/0 = 0 206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:13/0/physics_layer_0/angular_velocity = 0.0 207:13/0 = 0 207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:13/0/physics_layer_0/angular_velocity = 0.0 208:13/0 = 0 208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:13/0/physics_layer_0/angular_velocity = 0.0 209:13/0 = 0 209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:13/0/physics_layer_0/angular_velocity = 0.0 210:13/0 = 0 210:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:13/0/physics_layer_0/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 36:14/0 = 0 36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:14/0/physics_layer_0/angular_velocity = 0.0 37:14/0 = 0 37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:14/0/physics_layer_0/angular_velocity = 0.0 38:14/0 = 0 38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_0/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 42:14/0 = 0 42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_0/angular_velocity = 0.0 43:14/0 = 0 43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_0/angular_velocity = 0.0 44:14/0 = 0 44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_0/angular_velocity = 0.0 45:14/0 = 0 45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_0/angular_velocity = 0.0 46:14/0 = 0 46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_0/angular_velocity = 0.0 47:14/0 = 0 47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_0/angular_velocity = 0.0 48:14/0 = 0 48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:14/0/physics_layer_0/angular_velocity = 0.0 49:14/0 = 0 49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_0/angular_velocity = 0.0 50:14/0 = 0 50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_0/angular_velocity = 0.0 51:14/0 = 0 51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:14/0/physics_layer_0/angular_velocity = 0.0 52:14/0 = 0 52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_0/angular_velocity = 0.0 53:14/0 = 0 53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_0/angular_velocity = 0.0 54:14/0 = 0 54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:14/0/physics_layer_0/angular_velocity = 0.0 55:14/0 = 0 55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_0/angular_velocity = 0.0 56:14/0 = 0 56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:14/0/physics_layer_0/angular_velocity = 0.0 57:14/0 = 0 57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:14/0/physics_layer_0/angular_velocity = 0.0 58:14/0 = 0 58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_0/angular_velocity = 0.0 59:14/0 = 0 59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_0/angular_velocity = 0.0 60:14/0 = 0 60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:14/0/physics_layer_0/angular_velocity = 0.0 61:14/0 = 0 61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_0/angular_velocity = 0.0 62:14/0 = 0 62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_0/angular_velocity = 0.0 63:14/0 = 0 63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_0/angular_velocity = 0.0 64:14/0 = 0 64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:14/0/physics_layer_0/angular_velocity = 0.0 65:14/0 = 0 65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:14/0/physics_layer_0/angular_velocity = 0.0 66:14/0 = 0 66:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:14/0/physics_layer_0/angular_velocity = 0.0 67:14/0 = 0 67:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:14/0/physics_layer_0/angular_velocity = 0.0 68:14/0 = 0 68:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:14/0/physics_layer_0/angular_velocity = 0.0 69:14/0 = 0 69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:14/0/physics_layer_0/angular_velocity = 0.0 70:14/0 = 0 70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:14/0/physics_layer_0/angular_velocity = 0.0 71:14/0 = 0 71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:14/0/physics_layer_0/angular_velocity = 0.0 72:14/0 = 0 72:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:14/0/physics_layer_0/angular_velocity = 0.0 73:14/0 = 0 73:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:14/0/physics_layer_0/angular_velocity = 0.0 74:14/0 = 0 74:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:14/0/physics_layer_0/angular_velocity = 0.0 75:14/0 = 0 75:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:14/0/physics_layer_0/angular_velocity = 0.0 76:14/0 = 0 76:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:14/0/physics_layer_0/angular_velocity = 0.0 77:14/0 = 0 77:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:14/0/physics_layer_0/angular_velocity = 0.0 78:14/0 = 0 78:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:14/0/physics_layer_0/angular_velocity = 0.0 79:14/0 = 0 79:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:14/0/physics_layer_0/angular_velocity = 0.0 80:14/0 = 0 80:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:14/0/physics_layer_0/angular_velocity = 0.0 81:14/0 = 0 81:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:14/0/physics_layer_0/angular_velocity = 0.0 82:14/0 = 0 82:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:14/0/physics_layer_0/angular_velocity = 0.0 83:14/0 = 0 83:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:14/0/physics_layer_0/angular_velocity = 0.0 84:14/0 = 0 84:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:14/0/physics_layer_0/angular_velocity = 0.0 85:14/0 = 0 85:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:14/0/physics_layer_0/angular_velocity = 0.0 86:14/0 = 0 86:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:14/0/physics_layer_0/angular_velocity = 0.0 87:14/0 = 0 87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:14/0/physics_layer_0/angular_velocity = 0.0 88:14/0 = 0 88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:14/0/physics_layer_0/angular_velocity = 0.0 89:14/0 = 0 89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:14/0/physics_layer_0/angular_velocity = 0.0 90:14/0 = 0 90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:14/0/physics_layer_0/angular_velocity = 0.0 91:14/0 = 0 91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:14/0/physics_layer_0/angular_velocity = 0.0 92:14/0 = 0 92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:14/0/physics_layer_0/angular_velocity = 0.0 93:14/0 = 0 93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:14/0/physics_layer_0/angular_velocity = 0.0 94:14/0 = 0 94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:14/0/physics_layer_0/angular_velocity = 0.0 95:14/0 = 0 95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:14/0/physics_layer_0/angular_velocity = 0.0 96:14/0 = 0 96:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:14/0/physics_layer_0/angular_velocity = 0.0 97:14/0 = 0 97:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:14/0/physics_layer_0/angular_velocity = 0.0 98:14/0 = 0 98:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:14/0/physics_layer_0/angular_velocity = 0.0 99:14/0 = 0 99:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:14/0/physics_layer_0/angular_velocity = 0.0 100:14/0 = 0 100:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:14/0/physics_layer_0/angular_velocity = 0.0 101:14/0 = 0 101:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:14/0/physics_layer_0/angular_velocity = 0.0 102:14/0 = 0 102:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:14/0/physics_layer_0/angular_velocity = 0.0 103:14/0 = 0 103:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:14/0/physics_layer_0/angular_velocity = 0.0 104:14/0 = 0 104:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:14/0/physics_layer_0/angular_velocity = 0.0 105:14/0 = 0 105:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:14/0/physics_layer_0/angular_velocity = 0.0 106:14/0 = 0 106:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:14/0/physics_layer_0/angular_velocity = 0.0 107:14/0 = 0 107:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:14/0/physics_layer_0/angular_velocity = 0.0 108:14/0 = 0 108:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:14/0/physics_layer_0/angular_velocity = 0.0 109:14/0 = 0 109:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:14/0/physics_layer_0/angular_velocity = 0.0 110:14/0 = 0 110:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:14/0/physics_layer_0/angular_velocity = 0.0 111:14/0 = 0 111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:14/0/physics_layer_0/angular_velocity = 0.0 112:14/0 = 0 112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:14/0/physics_layer_0/angular_velocity = 0.0 113:14/0 = 0 113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:14/0/physics_layer_0/angular_velocity = 0.0 114:14/0 = 0 114:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:14/0/physics_layer_0/angular_velocity = 0.0 115:14/0 = 0 115:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:14/0/physics_layer_0/angular_velocity = 0.0 116:14/0 = 0 116:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:14/0/physics_layer_0/angular_velocity = 0.0 117:14/0 = 0 117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:14/0/physics_layer_0/angular_velocity = 0.0 118:14/0 = 0 118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:14/0/physics_layer_0/angular_velocity = 0.0 119:14/0 = 0 119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:14/0/physics_layer_0/angular_velocity = 0.0 120:14/0 = 0 120:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:14/0/physics_layer_0/angular_velocity = 0.0 121:14/0 = 0 121:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:14/0/physics_layer_0/angular_velocity = 0.0 122:14/0 = 0 122:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:14/0/physics_layer_0/angular_velocity = 0.0 123:14/0 = 0 123:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:14/0/physics_layer_0/angular_velocity = 0.0 124:14/0 = 0 124:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:14/0/physics_layer_0/angular_velocity = 0.0 125:14/0 = 0 125:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:14/0/physics_layer_0/angular_velocity = 0.0 126:14/0 = 0 126:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:14/0/physics_layer_0/angular_velocity = 0.0 127:14/0 = 0 127:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:14/0/physics_layer_0/angular_velocity = 0.0 128:14/0 = 0 128:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:14/0/physics_layer_0/angular_velocity = 0.0 129:14/0 = 0 129:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:14/0/physics_layer_0/angular_velocity = 0.0 130:14/0 = 0 130:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:14/0/physics_layer_0/angular_velocity = 0.0 131:14/0 = 0 131:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:14/0/physics_layer_0/angular_velocity = 0.0 132:14/0 = 0 132:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:14/0/physics_layer_0/angular_velocity = 0.0 133:14/0 = 0 133:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:14/0/physics_layer_0/angular_velocity = 0.0 134:14/0 = 0 134:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:14/0/physics_layer_0/angular_velocity = 0.0 135:14/0 = 0 135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:14/0/physics_layer_0/angular_velocity = 0.0 136:14/0 = 0 136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:14/0/physics_layer_0/angular_velocity = 0.0 137:14/0 = 0 137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:14/0/physics_layer_0/angular_velocity = 0.0 138:14/0 = 0 138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:14/0/physics_layer_0/angular_velocity = 0.0 139:14/0 = 0 139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:14/0/physics_layer_0/angular_velocity = 0.0 140:14/0 = 0 140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:14/0/physics_layer_0/angular_velocity = 0.0 141:14/0 = 0 141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:14/0/physics_layer_0/angular_velocity = 0.0 142:14/0 = 0 142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:14/0/physics_layer_0/angular_velocity = 0.0 143:14/0 = 0 143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:14/0/physics_layer_0/angular_velocity = 0.0 144:14/0 = 0 144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:14/0/physics_layer_0/angular_velocity = 0.0 145:14/0 = 0 145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:14/0/physics_layer_0/angular_velocity = 0.0 146:14/0 = 0 146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:14/0/physics_layer_0/angular_velocity = 0.0 147:14/0 = 0 147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:14/0/physics_layer_0/angular_velocity = 0.0 148:14/0 = 0 148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:14/0/physics_layer_0/angular_velocity = 0.0 149:14/0 = 0 149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:14/0/physics_layer_0/angular_velocity = 0.0 150:14/0 = 0 150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:14/0/physics_layer_0/angular_velocity = 0.0 151:14/0 = 0 151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:14/0/physics_layer_0/angular_velocity = 0.0 152:14/0 = 0 152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:14/0/physics_layer_0/angular_velocity = 0.0 153:14/0 = 0 153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:14/0/physics_layer_0/angular_velocity = 0.0 154:14/0 = 0 154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:14/0/physics_layer_0/angular_velocity = 0.0 155:14/0 = 0 155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:14/0/physics_layer_0/angular_velocity = 0.0 156:14/0 = 0 156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:14/0/physics_layer_0/angular_velocity = 0.0 157:14/0 = 0 157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:14/0/physics_layer_0/angular_velocity = 0.0 158:14/0 = 0 158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:14/0/physics_layer_0/angular_velocity = 0.0 159:14/0 = 0 159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:14/0/physics_layer_0/angular_velocity = 0.0 160:14/0 = 0 160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:14/0/physics_layer_0/angular_velocity = 0.0 161:14/0 = 0 161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:14/0/physics_layer_0/angular_velocity = 0.0 162:14/0 = 0 162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:14/0/physics_layer_0/angular_velocity = 0.0 163:14/0 = 0 163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:14/0/physics_layer_0/angular_velocity = 0.0 164:14/0 = 0 164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:14/0/physics_layer_0/angular_velocity = 0.0 165:14/0 = 0 165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:14/0/physics_layer_0/angular_velocity = 0.0 166:14/0 = 0 166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:14/0/physics_layer_0/angular_velocity = 0.0 167:14/0 = 0 167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:14/0/physics_layer_0/angular_velocity = 0.0 168:14/0 = 0 168:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:14/0/physics_layer_0/angular_velocity = 0.0 169:14/0 = 0 169:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:14/0/physics_layer_0/angular_velocity = 0.0 170:14/0 = 0 170:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:14/0/physics_layer_0/angular_velocity = 0.0 171:14/0 = 0 171:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:14/0/physics_layer_0/angular_velocity = 0.0 172:14/0 = 0 172:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:14/0/physics_layer_0/angular_velocity = 0.0 173:14/0 = 0 173:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:14/0/physics_layer_0/angular_velocity = 0.0 174:14/0 = 0 174:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:14/0/physics_layer_0/angular_velocity = 0.0 175:14/0 = 0 175:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:14/0/physics_layer_0/angular_velocity = 0.0 176:14/0 = 0 176:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:14/0/physics_layer_0/angular_velocity = 0.0 177:14/0 = 0 177:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:14/0/physics_layer_0/angular_velocity = 0.0 178:14/0 = 0 178:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:14/0/physics_layer_0/angular_velocity = 0.0 179:14/0 = 0 179:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:14/0/physics_layer_0/angular_velocity = 0.0 180:14/0 = 0 180:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:14/0/physics_layer_0/angular_velocity = 0.0 181:14/0 = 0 181:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:14/0/physics_layer_0/angular_velocity = 0.0 182:14/0 = 0 182:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:14/0/physics_layer_0/angular_velocity = 0.0 183:14/0 = 0 183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:14/0/physics_layer_0/angular_velocity = 0.0 184:14/0 = 0 184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:14/0/physics_layer_0/angular_velocity = 0.0 185:14/0 = 0 185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:14/0/physics_layer_0/angular_velocity = 0.0 186:14/0 = 0 186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:14/0/physics_layer_0/angular_velocity = 0.0 187:14/0 = 0 187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:14/0/physics_layer_0/angular_velocity = 0.0 188:14/0 = 0 188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:14/0/physics_layer_0/angular_velocity = 0.0 189:14/0 = 0 189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:14/0/physics_layer_0/angular_velocity = 0.0 190:14/0 = 0 190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:14/0/physics_layer_0/angular_velocity = 0.0 191:14/0 = 0 191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:14/0/physics_layer_0/angular_velocity = 0.0 192:14/0 = 0 192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:14/0/physics_layer_0/angular_velocity = 0.0 193:14/0 = 0 193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:14/0/physics_layer_0/angular_velocity = 0.0 194:14/0 = 0 194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:14/0/physics_layer_0/angular_velocity = 0.0 195:14/0 = 0 195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:14/0/physics_layer_0/angular_velocity = 0.0 196:14/0 = 0 196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:14/0/physics_layer_0/angular_velocity = 0.0 197:14/0 = 0 197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:14/0/physics_layer_0/angular_velocity = 0.0 198:14/0 = 0 198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:14/0/physics_layer_0/angular_velocity = 0.0 199:14/0 = 0 199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:14/0/physics_layer_0/angular_velocity = 0.0 200:14/0 = 0 200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:14/0/physics_layer_0/angular_velocity = 0.0 201:14/0 = 0 201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:14/0/physics_layer_0/angular_velocity = 0.0 202:14/0 = 0 202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:14/0/physics_layer_0/angular_velocity = 0.0 203:14/0 = 0 203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:14/0/physics_layer_0/angular_velocity = 0.0 204:14/0 = 0 204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:14/0/physics_layer_0/angular_velocity = 0.0 205:14/0 = 0 205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:14/0/physics_layer_0/angular_velocity = 0.0 206:14/0 = 0 206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:14/0/physics_layer_0/angular_velocity = 0.0 207:14/0 = 0 207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:14/0/physics_layer_0/angular_velocity = 0.0 208:14/0 = 0 208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:14/0/physics_layer_0/angular_velocity = 0.0 209:14/0 = 0 209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:14/0/physics_layer_0/angular_velocity = 0.0 210:14/0 = 0 210:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:14/0/physics_layer_0/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 36:15/0 = 0 36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_0/angular_velocity = 0.0 37:15/0 = 0 37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_0/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 43:15/0 = 0 43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_0/angular_velocity = 0.0 44:15/0 = 0 44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_0/angular_velocity = 0.0 45:15/0 = 0 45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_0/angular_velocity = 0.0 46:15/0 = 0 46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_0/angular_velocity = 0.0 47:15/0 = 0 47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_0/angular_velocity = 0.0 48:15/0 = 0 48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:15/0/physics_layer_0/angular_velocity = 0.0 49:15/0 = 0 49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_0/angular_velocity = 0.0 50:15/0 = 0 50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_0/angular_velocity = 0.0 51:15/0 = 0 51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:15/0/physics_layer_0/angular_velocity = 0.0 52:15/0 = 0 52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_0/angular_velocity = 0.0 53:15/0 = 0 53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_0/angular_velocity = 0.0 54:15/0 = 0 54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:15/0/physics_layer_0/angular_velocity = 0.0 55:15/0 = 0 55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_0/angular_velocity = 0.0 56:15/0 = 0 56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:15/0/physics_layer_0/angular_velocity = 0.0 57:15/0 = 0 57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:15/0/physics_layer_0/angular_velocity = 0.0 58:15/0 = 0 58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_0/angular_velocity = 0.0 59:15/0 = 0 59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_0/angular_velocity = 0.0 60:15/0 = 0 60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:15/0/physics_layer_0/angular_velocity = 0.0 61:15/0 = 0 61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_0/angular_velocity = 0.0 62:15/0 = 0 62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_0/angular_velocity = 0.0 63:15/0 = 0 63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:15/0/physics_layer_0/angular_velocity = 0.0 64:15/0 = 0 64:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:15/0/physics_layer_0/angular_velocity = 0.0 65:15/0 = 0 65:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:15/0/physics_layer_0/angular_velocity = 0.0 66:15/0 = 0 66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:15/0/physics_layer_0/angular_velocity = 0.0 67:15/0 = 0 67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:15/0/physics_layer_0/angular_velocity = 0.0 68:15/0 = 0 68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:15/0/physics_layer_0/angular_velocity = 0.0 69:15/0 = 0 69:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:15/0/physics_layer_0/angular_velocity = 0.0 70:15/0 = 0 70:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:15/0/physics_layer_0/angular_velocity = 0.0 71:15/0 = 0 71:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:15/0/physics_layer_0/angular_velocity = 0.0 72:15/0 = 0 72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:15/0/physics_layer_0/angular_velocity = 0.0 73:15/0 = 0 73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:15/0/physics_layer_0/angular_velocity = 0.0 74:15/0 = 0 74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:15/0/physics_layer_0/angular_velocity = 0.0 75:15/0 = 0 75:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:15/0/physics_layer_0/angular_velocity = 0.0 76:15/0 = 0 76:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:15/0/physics_layer_0/angular_velocity = 0.0 77:15/0 = 0 77:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:15/0/physics_layer_0/angular_velocity = 0.0 78:15/0 = 0 78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:15/0/physics_layer_0/angular_velocity = 0.0 79:15/0 = 0 79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:15/0/physics_layer_0/angular_velocity = 0.0 80:15/0 = 0 80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:15/0/physics_layer_0/angular_velocity = 0.0 81:15/0 = 0 81:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:15/0/physics_layer_0/angular_velocity = 0.0 82:15/0 = 0 82:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:15/0/physics_layer_0/angular_velocity = 0.0 83:15/0 = 0 83:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:15/0/physics_layer_0/angular_velocity = 0.0 84:15/0 = 0 84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:15/0/physics_layer_0/angular_velocity = 0.0 85:15/0 = 0 85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:15/0/physics_layer_0/angular_velocity = 0.0 86:15/0 = 0 86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:15/0/physics_layer_0/angular_velocity = 0.0 87:15/0 = 0 87:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:15/0/physics_layer_0/angular_velocity = 0.0 88:15/0 = 0 88:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:15/0/physics_layer_0/angular_velocity = 0.0 89:15/0 = 0 89:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:15/0/physics_layer_0/angular_velocity = 0.0 90:15/0 = 0 90:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:15/0/physics_layer_0/angular_velocity = 0.0 91:15/0 = 0 91:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:15/0/physics_layer_0/angular_velocity = 0.0 92:15/0 = 0 92:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:15/0/physics_layer_0/angular_velocity = 0.0 93:15/0 = 0 93:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:15/0/physics_layer_0/angular_velocity = 0.0 94:15/0 = 0 94:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:15/0/physics_layer_0/angular_velocity = 0.0 95:15/0 = 0 95:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:15/0/physics_layer_0/angular_velocity = 0.0 96:15/0 = 0 96:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:15/0/physics_layer_0/angular_velocity = 0.0 97:15/0 = 0 97:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:15/0/physics_layer_0/angular_velocity = 0.0 98:15/0 = 0 98:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:15/0/physics_layer_0/angular_velocity = 0.0 99:15/0 = 0 99:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:15/0/physics_layer_0/angular_velocity = 0.0 100:15/0 = 0 100:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:15/0/physics_layer_0/angular_velocity = 0.0 101:15/0 = 0 101:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:15/0/physics_layer_0/angular_velocity = 0.0 102:15/0 = 0 102:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:15/0/physics_layer_0/angular_velocity = 0.0 103:15/0 = 0 103:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:15/0/physics_layer_0/angular_velocity = 0.0 104:15/0 = 0 104:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:15/0/physics_layer_0/angular_velocity = 0.0 105:15/0 = 0 105:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:15/0/physics_layer_0/angular_velocity = 0.0 106:15/0 = 0 106:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:15/0/physics_layer_0/angular_velocity = 0.0 107:15/0 = 0 107:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:15/0/physics_layer_0/angular_velocity = 0.0 108:15/0 = 0 108:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:15/0/physics_layer_0/angular_velocity = 0.0 109:15/0 = 0 109:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:15/0/physics_layer_0/angular_velocity = 0.0 110:15/0 = 0 110:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:15/0/physics_layer_0/angular_velocity = 0.0 111:15/0 = 0 111:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:15/0/physics_layer_0/angular_velocity = 0.0 112:15/0 = 0 112:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:15/0/physics_layer_0/angular_velocity = 0.0 113:15/0 = 0 113:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:15/0/physics_layer_0/angular_velocity = 0.0 114:15/0 = 0 114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:15/0/physics_layer_0/angular_velocity = 0.0 115:15/0 = 0 115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:15/0/physics_layer_0/angular_velocity = 0.0 116:15/0 = 0 116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:15/0/physics_layer_0/angular_velocity = 0.0 117:15/0 = 0 117:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:15/0/physics_layer_0/angular_velocity = 0.0 118:15/0 = 0 118:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:15/0/physics_layer_0/angular_velocity = 0.0 119:15/0 = 0 119:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:15/0/physics_layer_0/angular_velocity = 0.0 120:15/0 = 0 120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:15/0/physics_layer_0/angular_velocity = 0.0 121:15/0 = 0 121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:15/0/physics_layer_0/angular_velocity = 0.0 122:15/0 = 0 122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:15/0/physics_layer_0/angular_velocity = 0.0 123:15/0 = 0 123:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:15/0/physics_layer_0/angular_velocity = 0.0 124:15/0 = 0 124:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:15/0/physics_layer_0/angular_velocity = 0.0 125:15/0 = 0 125:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:15/0/physics_layer_0/angular_velocity = 0.0 126:15/0 = 0 126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:15/0/physics_layer_0/angular_velocity = 0.0 127:15/0 = 0 127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:15/0/physics_layer_0/angular_velocity = 0.0 128:15/0 = 0 128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:15/0/physics_layer_0/angular_velocity = 0.0 129:15/0 = 0 129:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:15/0/physics_layer_0/angular_velocity = 0.0 130:15/0 = 0 130:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:15/0/physics_layer_0/angular_velocity = 0.0 131:15/0 = 0 131:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:15/0/physics_layer_0/angular_velocity = 0.0 132:15/0 = 0 132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:15/0/physics_layer_0/angular_velocity = 0.0 133:15/0 = 0 133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:15/0/physics_layer_0/angular_velocity = 0.0 134:15/0 = 0 134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:15/0/physics_layer_0/angular_velocity = 0.0 135:15/0 = 0 135:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:15/0/physics_layer_0/angular_velocity = 0.0 136:15/0 = 0 136:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:15/0/physics_layer_0/angular_velocity = 0.0 137:15/0 = 0 137:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:15/0/physics_layer_0/angular_velocity = 0.0 138:15/0 = 0 138:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:15/0/physics_layer_0/angular_velocity = 0.0 139:15/0 = 0 139:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:15/0/physics_layer_0/angular_velocity = 0.0 140:15/0 = 0 140:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:15/0/physics_layer_0/angular_velocity = 0.0 141:15/0 = 0 141:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:15/0/physics_layer_0/angular_velocity = 0.0 142:15/0 = 0 142:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:15/0/physics_layer_0/angular_velocity = 0.0 143:15/0 = 0 143:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:15/0/physics_layer_0/angular_velocity = 0.0 144:15/0 = 0 144:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:15/0/physics_layer_0/angular_velocity = 0.0 145:15/0 = 0 145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:15/0/physics_layer_0/angular_velocity = 0.0 146:15/0 = 0 146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:15/0/physics_layer_0/angular_velocity = 0.0 147:15/0 = 0 147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:15/0/physics_layer_0/angular_velocity = 0.0 148:15/0 = 0 148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:15/0/physics_layer_0/angular_velocity = 0.0 149:15/0 = 0 149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:15/0/physics_layer_0/angular_velocity = 0.0 150:15/0 = 0 150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:15/0/physics_layer_0/angular_velocity = 0.0 151:15/0 = 0 151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:15/0/physics_layer_0/angular_velocity = 0.0 152:15/0 = 0 152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:15/0/physics_layer_0/angular_velocity = 0.0 153:15/0 = 0 153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:15/0/physics_layer_0/angular_velocity = 0.0 154:15/0 = 0 154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:15/0/physics_layer_0/angular_velocity = 0.0 155:15/0 = 0 155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:15/0/physics_layer_0/angular_velocity = 0.0 156:15/0 = 0 156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:15/0/physics_layer_0/angular_velocity = 0.0 157:15/0 = 0 157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:15/0/physics_layer_0/angular_velocity = 0.0 158:15/0 = 0 158:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:15/0/physics_layer_0/angular_velocity = 0.0 159:15/0 = 0 159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:15/0/physics_layer_0/angular_velocity = 0.0 160:15/0 = 0 160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:15/0/physics_layer_0/angular_velocity = 0.0 161:15/0 = 0 161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:15/0/physics_layer_0/angular_velocity = 0.0 162:15/0 = 0 162:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:15/0/physics_layer_0/angular_velocity = 0.0 163:15/0 = 0 163:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:15/0/physics_layer_0/angular_velocity = 0.0 164:15/0 = 0 164:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:15/0/physics_layer_0/angular_velocity = 0.0 165:15/0 = 0 165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:15/0/physics_layer_0/angular_velocity = 0.0 166:15/0 = 0 166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:15/0/physics_layer_0/angular_velocity = 0.0 167:15/0 = 0 167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:15/0/physics_layer_0/angular_velocity = 0.0 168:15/0 = 0 168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:15/0/physics_layer_0/angular_velocity = 0.0 169:15/0 = 0 169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:15/0/physics_layer_0/angular_velocity = 0.0 170:15/0 = 0 170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:15/0/physics_layer_0/angular_velocity = 0.0 171:15/0 = 0 171:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:15/0/physics_layer_0/angular_velocity = 0.0 172:15/0 = 0 172:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:15/0/physics_layer_0/angular_velocity = 0.0 173:15/0 = 0 173:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:15/0/physics_layer_0/angular_velocity = 0.0 174:15/0 = 0 174:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:15/0/physics_layer_0/angular_velocity = 0.0 175:15/0 = 0 175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:15/0/physics_layer_0/angular_velocity = 0.0 176:15/0 = 0 176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:15/0/physics_layer_0/angular_velocity = 0.0 177:15/0 = 0 177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:15/0/physics_layer_0/angular_velocity = 0.0 178:15/0 = 0 178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:15/0/physics_layer_0/angular_velocity = 0.0 179:15/0 = 0 179:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:15/0/physics_layer_0/angular_velocity = 0.0 180:15/0 = 0 180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:15/0/physics_layer_0/angular_velocity = 0.0 181:15/0 = 0 181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:15/0/physics_layer_0/angular_velocity = 0.0 182:15/0 = 0 182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:15/0/physics_layer_0/angular_velocity = 0.0 183:15/0 = 0 183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:15/0/physics_layer_0/angular_velocity = 0.0 184:15/0 = 0 184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:15/0/physics_layer_0/angular_velocity = 0.0 185:15/0 = 0 185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:15/0/physics_layer_0/angular_velocity = 0.0 186:15/0 = 0 186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:15/0/physics_layer_0/angular_velocity = 0.0 187:15/0 = 0 187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:15/0/physics_layer_0/angular_velocity = 0.0 188:15/0 = 0 188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:15/0/physics_layer_0/angular_velocity = 0.0 189:15/0 = 0 189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:15/0/physics_layer_0/angular_velocity = 0.0 190:15/0 = 0 190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:15/0/physics_layer_0/angular_velocity = 0.0 191:15/0 = 0 191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:15/0/physics_layer_0/angular_velocity = 0.0 192:15/0 = 0 192:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:15/0/physics_layer_0/angular_velocity = 0.0 193:15/0 = 0 193:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:15/0/physics_layer_0/angular_velocity = 0.0 194:15/0 = 0 194:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:15/0/physics_layer_0/angular_velocity = 0.0 195:15/0 = 0 195:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:15/0/physics_layer_0/angular_velocity = 0.0 196:15/0 = 0 196:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:15/0/physics_layer_0/angular_velocity = 0.0 197:15/0 = 0 197:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:15/0/physics_layer_0/angular_velocity = 0.0 198:15/0 = 0 198:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:15/0/physics_layer_0/angular_velocity = 0.0 199:15/0 = 0 199:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:15/0/physics_layer_0/angular_velocity = 0.0 200:15/0 = 0 200:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:15/0/physics_layer_0/angular_velocity = 0.0 201:15/0 = 0 201:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:15/0/physics_layer_0/angular_velocity = 0.0 202:15/0 = 0 202:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:15/0/physics_layer_0/angular_velocity = 0.0 203:15/0 = 0 203:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:15/0/physics_layer_0/angular_velocity = 0.0 204:15/0 = 0 204:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:15/0/physics_layer_0/angular_velocity = 0.0 205:15/0 = 0 205:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:15/0/physics_layer_0/angular_velocity = 0.0 206:15/0 = 0 206:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:15/0/physics_layer_0/angular_velocity = 0.0 207:15/0 = 0 207:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:15/0/physics_layer_0/angular_velocity = 0.0 208:15/0 = 0 208:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:15/0/physics_layer_0/angular_velocity = 0.0 209:15/0 = 0 209:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:15/0/physics_layer_0/angular_velocity = 0.0 210:15/0 = 0 210:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:15/0/physics_layer_0/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 37:16/0 = 0 37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 43:16/0 = 0 43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_0/angular_velocity = 0.0 44:16/0 = 0 44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:16/0/physics_layer_0/angular_velocity = 0.0 45:16/0 = 0 45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:16/0/physics_layer_0/angular_velocity = 0.0 46:16/0 = 0 46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:16/0/physics_layer_0/angular_velocity = 0.0 47:16/0 = 0 47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:16/0/physics_layer_0/angular_velocity = 0.0 48:16/0 = 0 48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:16/0/physics_layer_0/angular_velocity = 0.0 49:16/0 = 0 49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:16/0/physics_layer_0/angular_velocity = 0.0 50:16/0 = 0 50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:16/0/physics_layer_0/angular_velocity = 0.0 51:16/0 = 0 51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:16/0/physics_layer_0/angular_velocity = 0.0 52:16/0 = 0 52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:16/0/physics_layer_0/angular_velocity = 0.0 53:16/0 = 0 53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:16/0/physics_layer_0/angular_velocity = 0.0 54:16/0 = 0 54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:16/0/physics_layer_0/angular_velocity = 0.0 55:16/0 = 0 55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:16/0/physics_layer_0/angular_velocity = 0.0 56:16/0 = 0 56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:16/0/physics_layer_0/angular_velocity = 0.0 57:16/0 = 0 57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:16/0/physics_layer_0/angular_velocity = 0.0 58:16/0 = 0 58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:16/0/physics_layer_0/angular_velocity = 0.0 59:16/0 = 0 59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:16/0/physics_layer_0/angular_velocity = 0.0 60:16/0 = 0 60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:16/0/physics_layer_0/angular_velocity = 0.0 61:16/0 = 0 61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:16/0/physics_layer_0/angular_velocity = 0.0 62:16/0 = 0 62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:16/0/physics_layer_0/angular_velocity = 0.0 63:16/0 = 0 63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:16/0/physics_layer_0/angular_velocity = 0.0 64:16/0 = 0 64:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:16/0/physics_layer_0/angular_velocity = 0.0 65:16/0 = 0 65:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:16/0/physics_layer_0/angular_velocity = 0.0 66:16/0 = 0 66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:16/0/physics_layer_0/angular_velocity = 0.0 67:16/0 = 0 67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:16/0/physics_layer_0/angular_velocity = 0.0 68:16/0 = 0 68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:16/0/physics_layer_0/angular_velocity = 0.0 69:16/0 = 0 69:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:16/0/physics_layer_0/angular_velocity = 0.0 70:16/0 = 0 70:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:16/0/physics_layer_0/angular_velocity = 0.0 71:16/0 = 0 71:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:16/0/physics_layer_0/angular_velocity = 0.0 72:16/0 = 0 72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:16/0/physics_layer_0/angular_velocity = 0.0 73:16/0 = 0 73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:16/0/physics_layer_0/angular_velocity = 0.0 74:16/0 = 0 74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:16/0/physics_layer_0/angular_velocity = 0.0 75:16/0 = 0 75:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:16/0/physics_layer_0/angular_velocity = 0.0 76:16/0 = 0 76:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:16/0/physics_layer_0/angular_velocity = 0.0 77:16/0 = 0 77:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:16/0/physics_layer_0/angular_velocity = 0.0 78:16/0 = 0 78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:16/0/physics_layer_0/angular_velocity = 0.0 79:16/0 = 0 79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:16/0/physics_layer_0/angular_velocity = 0.0 80:16/0 = 0 80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:16/0/physics_layer_0/angular_velocity = 0.0 81:16/0 = 0 81:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:16/0/physics_layer_0/angular_velocity = 0.0 82:16/0 = 0 82:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:16/0/physics_layer_0/angular_velocity = 0.0 83:16/0 = 0 83:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:16/0/physics_layer_0/angular_velocity = 0.0 84:16/0 = 0 84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:16/0/physics_layer_0/angular_velocity = 0.0 85:16/0 = 0 85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:16/0/physics_layer_0/angular_velocity = 0.0 86:16/0 = 0 86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:16/0/physics_layer_0/angular_velocity = 0.0 87:16/0 = 0 87:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:16/0/physics_layer_0/angular_velocity = 0.0 88:16/0 = 0 88:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:16/0/physics_layer_0/angular_velocity = 0.0 89:16/0 = 0 89:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:16/0/physics_layer_0/angular_velocity = 0.0 90:16/0 = 0 90:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:16/0/physics_layer_0/angular_velocity = 0.0 91:16/0 = 0 91:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:16/0/physics_layer_0/angular_velocity = 0.0 92:16/0 = 0 92:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:16/0/physics_layer_0/angular_velocity = 0.0 93:16/0 = 0 93:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:16/0/physics_layer_0/angular_velocity = 0.0 94:16/0 = 0 94:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:16/0/physics_layer_0/angular_velocity = 0.0 95:16/0 = 0 95:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:16/0/physics_layer_0/angular_velocity = 0.0 96:16/0 = 0 96:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:16/0/physics_layer_0/angular_velocity = 0.0 97:16/0 = 0 97:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:16/0/physics_layer_0/angular_velocity = 0.0 98:16/0 = 0 98:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:16/0/physics_layer_0/angular_velocity = 0.0 99:16/0 = 0 99:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:16/0/physics_layer_0/angular_velocity = 0.0 100:16/0 = 0 100:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:16/0/physics_layer_0/angular_velocity = 0.0 101:16/0 = 0 101:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:16/0/physics_layer_0/angular_velocity = 0.0 102:16/0 = 0 102:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:16/0/physics_layer_0/angular_velocity = 0.0 103:16/0 = 0 103:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:16/0/physics_layer_0/angular_velocity = 0.0 104:16/0 = 0 104:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:16/0/physics_layer_0/angular_velocity = 0.0 105:16/0 = 0 105:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:16/0/physics_layer_0/angular_velocity = 0.0 106:16/0 = 0 106:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:16/0/physics_layer_0/angular_velocity = 0.0 107:16/0 = 0 107:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:16/0/physics_layer_0/angular_velocity = 0.0 108:16/0 = 0 108:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:16/0/physics_layer_0/angular_velocity = 0.0 109:16/0 = 0 109:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:16/0/physics_layer_0/angular_velocity = 0.0 110:16/0 = 0 110:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:16/0/physics_layer_0/angular_velocity = 0.0 111:16/0 = 0 111:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:16/0/physics_layer_0/angular_velocity = 0.0 112:16/0 = 0 112:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:16/0/physics_layer_0/angular_velocity = 0.0 113:16/0 = 0 113:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:16/0/physics_layer_0/angular_velocity = 0.0 114:16/0 = 0 114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:16/0/physics_layer_0/angular_velocity = 0.0 115:16/0 = 0 115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:16/0/physics_layer_0/angular_velocity = 0.0 116:16/0 = 0 116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:16/0/physics_layer_0/angular_velocity = 0.0 117:16/0 = 0 117:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:16/0/physics_layer_0/angular_velocity = 0.0 118:16/0 = 0 118:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:16/0/physics_layer_0/angular_velocity = 0.0 119:16/0 = 0 119:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:16/0/physics_layer_0/angular_velocity = 0.0 120:16/0 = 0 120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:16/0/physics_layer_0/angular_velocity = 0.0 121:16/0 = 0 121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:16/0/physics_layer_0/angular_velocity = 0.0 122:16/0 = 0 122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:16/0/physics_layer_0/angular_velocity = 0.0 123:16/0 = 0 123:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:16/0/physics_layer_0/angular_velocity = 0.0 124:16/0 = 0 124:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:16/0/physics_layer_0/angular_velocity = 0.0 125:16/0 = 0 125:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:16/0/physics_layer_0/angular_velocity = 0.0 126:16/0 = 0 126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:16/0/physics_layer_0/angular_velocity = 0.0 127:16/0 = 0 127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:16/0/physics_layer_0/angular_velocity = 0.0 128:16/0 = 0 128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:16/0/physics_layer_0/angular_velocity = 0.0 129:16/0 = 0 129:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:16/0/physics_layer_0/angular_velocity = 0.0 130:16/0 = 0 130:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:16/0/physics_layer_0/angular_velocity = 0.0 131:16/0 = 0 131:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:16/0/physics_layer_0/angular_velocity = 0.0 132:16/0 = 0 132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:16/0/physics_layer_0/angular_velocity = 0.0 133:16/0 = 0 133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:16/0/physics_layer_0/angular_velocity = 0.0 134:16/0 = 0 134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:16/0/physics_layer_0/angular_velocity = 0.0 135:16/0 = 0 135:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:16/0/physics_layer_0/angular_velocity = 0.0 136:16/0 = 0 136:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:16/0/physics_layer_0/angular_velocity = 0.0 137:16/0 = 0 137:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:16/0/physics_layer_0/angular_velocity = 0.0 138:16/0 = 0 138:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:16/0/physics_layer_0/angular_velocity = 0.0 139:16/0 = 0 139:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:16/0/physics_layer_0/angular_velocity = 0.0 140:16/0 = 0 140:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:16/0/physics_layer_0/angular_velocity = 0.0 141:16/0 = 0 141:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:16/0/physics_layer_0/angular_velocity = 0.0 142:16/0 = 0 142:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:16/0/physics_layer_0/angular_velocity = 0.0 143:16/0 = 0 143:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:16/0/physics_layer_0/angular_velocity = 0.0 144:16/0 = 0 144:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:16/0/physics_layer_0/angular_velocity = 0.0 145:16/0 = 0 145:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:16/0/physics_layer_0/angular_velocity = 0.0 146:16/0 = 0 146:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:16/0/physics_layer_0/angular_velocity = 0.0 147:16/0 = 0 147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:16/0/physics_layer_0/angular_velocity = 0.0 148:16/0 = 0 148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:16/0/physics_layer_0/angular_velocity = 0.0 149:16/0 = 0 149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:16/0/physics_layer_0/angular_velocity = 0.0 150:16/0 = 0 150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:16/0/physics_layer_0/angular_velocity = 0.0 151:16/0 = 0 151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:16/0/physics_layer_0/angular_velocity = 0.0 152:16/0 = 0 152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:16/0/physics_layer_0/angular_velocity = 0.0 153:16/0 = 0 153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:16/0/physics_layer_0/angular_velocity = 0.0 154:16/0 = 0 154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:16/0/physics_layer_0/angular_velocity = 0.0 155:16/0 = 0 155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:16/0/physics_layer_0/angular_velocity = 0.0 156:16/0 = 0 156:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:16/0/physics_layer_0/angular_velocity = 0.0 157:16/0 = 0 157:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:16/0/physics_layer_0/angular_velocity = 0.0 158:16/0 = 0 158:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:16/0/physics_layer_0/angular_velocity = 0.0 159:16/0 = 0 159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:16/0/physics_layer_0/angular_velocity = 0.0 160:16/0 = 0 160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:16/0/physics_layer_0/angular_velocity = 0.0 161:16/0 = 0 161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:16/0/physics_layer_0/angular_velocity = 0.0 162:16/0 = 0 162:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:16/0/physics_layer_0/angular_velocity = 0.0 163:16/0 = 0 163:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:16/0/physics_layer_0/angular_velocity = 0.0 164:16/0 = 0 164:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:16/0/physics_layer_0/angular_velocity = 0.0 165:16/0 = 0 165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:16/0/physics_layer_0/angular_velocity = 0.0 166:16/0 = 0 166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:16/0/physics_layer_0/angular_velocity = 0.0 167:16/0 = 0 167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:16/0/physics_layer_0/angular_velocity = 0.0 168:16/0 = 0 168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:16/0/physics_layer_0/angular_velocity = 0.0 169:16/0 = 0 169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:16/0/physics_layer_0/angular_velocity = 0.0 170:16/0 = 0 170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:16/0/physics_layer_0/angular_velocity = 0.0 171:16/0 = 0 171:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:16/0/physics_layer_0/angular_velocity = 0.0 172:16/0 = 0 172:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:16/0/physics_layer_0/angular_velocity = 0.0 173:16/0 = 0 173:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:16/0/physics_layer_0/angular_velocity = 0.0 174:16/0 = 0 174:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:16/0/physics_layer_0/angular_velocity = 0.0 175:16/0 = 0 175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:16/0/physics_layer_0/angular_velocity = 0.0 176:16/0 = 0 176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:16/0/physics_layer_0/angular_velocity = 0.0 177:16/0 = 0 177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:16/0/physics_layer_0/angular_velocity = 0.0 178:16/0 = 0 178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:16/0/physics_layer_0/angular_velocity = 0.0 179:16/0 = 0 179:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:16/0/physics_layer_0/angular_velocity = 0.0 180:16/0 = 0 180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:16/0/physics_layer_0/angular_velocity = 0.0 181:16/0 = 0 181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:16/0/physics_layer_0/angular_velocity = 0.0 182:16/0 = 0 182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:16/0/physics_layer_0/angular_velocity = 0.0 183:16/0 = 0 183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:16/0/physics_layer_0/angular_velocity = 0.0 184:16/0 = 0 184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:16/0/physics_layer_0/angular_velocity = 0.0 185:16/0 = 0 185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:16/0/physics_layer_0/angular_velocity = 0.0 186:16/0 = 0 186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:16/0/physics_layer_0/angular_velocity = 0.0 187:16/0 = 0 187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:16/0/physics_layer_0/angular_velocity = 0.0 188:16/0 = 0 188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:16/0/physics_layer_0/angular_velocity = 0.0 189:16/0 = 0 189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:16/0/physics_layer_0/angular_velocity = 0.0 190:16/0 = 0 190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:16/0/physics_layer_0/angular_velocity = 0.0 191:16/0 = 0 191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:16/0/physics_layer_0/angular_velocity = 0.0 192:16/0 = 0 192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:16/0/physics_layer_0/angular_velocity = 0.0 193:16/0 = 0 193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:16/0/physics_layer_0/angular_velocity = 0.0 194:16/0 = 0 194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:16/0/physics_layer_0/angular_velocity = 0.0 195:16/0 = 0 195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:16/0/physics_layer_0/angular_velocity = 0.0 196:16/0 = 0 196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:16/0/physics_layer_0/angular_velocity = 0.0 197:16/0 = 0 197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:16/0/physics_layer_0/angular_velocity = 0.0 198:16/0 = 0 198:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:16/0/physics_layer_0/angular_velocity = 0.0 199:16/0 = 0 199:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:16/0/physics_layer_0/angular_velocity = 0.0 200:16/0 = 0 200:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:16/0/physics_layer_0/angular_velocity = 0.0 201:16/0 = 0 201:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:16/0/physics_layer_0/angular_velocity = 0.0 202:16/0 = 0 202:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:16/0/physics_layer_0/angular_velocity = 0.0 203:16/0 = 0 203:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:16/0/physics_layer_0/angular_velocity = 0.0 204:16/0 = 0 204:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:16/0/physics_layer_0/angular_velocity = 0.0 205:16/0 = 0 205:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:16/0/physics_layer_0/angular_velocity = 0.0 206:16/0 = 0 206:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:16/0/physics_layer_0/angular_velocity = 0.0 207:16/0 = 0 207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:16/0/physics_layer_0/angular_velocity = 0.0 208:16/0 = 0 208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:16/0/physics_layer_0/angular_velocity = 0.0 209:16/0 = 0 209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:16/0/physics_layer_0/angular_velocity = 0.0 210:16/0 = 0 210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:16/0/physics_layer_0/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 37:17/0 = 0 37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 43:17/0 = 0 43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_0/angular_velocity = 0.0 44:17/0 = 0 44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:17/0/physics_layer_0/angular_velocity = 0.0 45:17/0 = 0 45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:17/0/physics_layer_0/angular_velocity = 0.0 46:17/0 = 0 46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:17/0/physics_layer_0/angular_velocity = 0.0 47:17/0 = 0 47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:17/0/physics_layer_0/angular_velocity = 0.0 48:17/0 = 0 48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:17/0/physics_layer_0/angular_velocity = 0.0 49:17/0 = 0 49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:17/0/physics_layer_0/angular_velocity = 0.0 50:17/0 = 0 50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:17/0/physics_layer_0/angular_velocity = 0.0 51:17/0 = 0 51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:17/0/physics_layer_0/angular_velocity = 0.0 52:17/0 = 0 52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_0/angular_velocity = 0.0 53:17/0 = 0 53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_0/angular_velocity = 0.0 54:17/0 = 0 54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:17/0/physics_layer_0/angular_velocity = 0.0 55:17/0 = 0 55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_0/angular_velocity = 0.0 56:17/0 = 0 56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_0/angular_velocity = 0.0 57:17/0 = 0 57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:17/0/physics_layer_0/angular_velocity = 0.0 58:17/0 = 0 58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:17/0/physics_layer_0/angular_velocity = 0.0 59:17/0 = 0 59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_0/angular_velocity = 0.0 60:17/0 = 0 60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:17/0/physics_layer_0/angular_velocity = 0.0 61:17/0 = 0 61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_0/angular_velocity = 0.0 62:17/0 = 0 62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_0/angular_velocity = 0.0 63:17/0 = 0 63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:17/0/physics_layer_0/angular_velocity = 0.0 64:17/0 = 0 64:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:17/0/physics_layer_0/angular_velocity = 0.0 65:17/0 = 0 65:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:17/0/physics_layer_0/angular_velocity = 0.0 66:17/0 = 0 66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:17/0/physics_layer_0/angular_velocity = 0.0 67:17/0 = 0 67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:17/0/physics_layer_0/angular_velocity = 0.0 68:17/0 = 0 68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:17/0/physics_layer_0/angular_velocity = 0.0 69:17/0 = 0 69:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:17/0/physics_layer_0/angular_velocity = 0.0 70:17/0 = 0 70:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:17/0/physics_layer_0/angular_velocity = 0.0 71:17/0 = 0 71:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:17/0/physics_layer_0/angular_velocity = 0.0 72:17/0 = 0 72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:17/0/physics_layer_0/angular_velocity = 0.0 73:17/0 = 0 73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:17/0/physics_layer_0/angular_velocity = 0.0 74:17/0 = 0 74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:17/0/physics_layer_0/angular_velocity = 0.0 75:17/0 = 0 75:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:17/0/physics_layer_0/angular_velocity = 0.0 76:17/0 = 0 76:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:17/0/physics_layer_0/angular_velocity = 0.0 77:17/0 = 0 77:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:17/0/physics_layer_0/angular_velocity = 0.0 78:17/0 = 0 78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:17/0/physics_layer_0/angular_velocity = 0.0 79:17/0 = 0 79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:17/0/physics_layer_0/angular_velocity = 0.0 80:17/0 = 0 80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:17/0/physics_layer_0/angular_velocity = 0.0 81:17/0 = 0 81:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:17/0/physics_layer_0/angular_velocity = 0.0 82:17/0 = 0 82:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:17/0/physics_layer_0/angular_velocity = 0.0 83:17/0 = 0 83:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:17/0/physics_layer_0/angular_velocity = 0.0 84:17/0 = 0 84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:17/0/physics_layer_0/angular_velocity = 0.0 85:17/0 = 0 85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:17/0/physics_layer_0/angular_velocity = 0.0 86:17/0 = 0 86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:17/0/physics_layer_0/angular_velocity = 0.0 87:17/0 = 0 87:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:17/0/physics_layer_0/angular_velocity = 0.0 88:17/0 = 0 88:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:17/0/physics_layer_0/angular_velocity = 0.0 89:17/0 = 0 89:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:17/0/physics_layer_0/angular_velocity = 0.0 90:17/0 = 0 90:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:17/0/physics_layer_0/angular_velocity = 0.0 91:17/0 = 0 91:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:17/0/physics_layer_0/angular_velocity = 0.0 92:17/0 = 0 92:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:17/0/physics_layer_0/angular_velocity = 0.0 93:17/0 = 0 93:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:17/0/physics_layer_0/angular_velocity = 0.0 94:17/0 = 0 94:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:17/0/physics_layer_0/angular_velocity = 0.0 95:17/0 = 0 95:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:17/0/physics_layer_0/angular_velocity = 0.0 96:17/0 = 0 96:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:17/0/physics_layer_0/angular_velocity = 0.0 97:17/0 = 0 97:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:17/0/physics_layer_0/angular_velocity = 0.0 98:17/0 = 0 98:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:17/0/physics_layer_0/angular_velocity = 0.0 99:17/0 = 0 99:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:17/0/physics_layer_0/angular_velocity = 0.0 100:17/0 = 0 100:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:17/0/physics_layer_0/angular_velocity = 0.0 101:17/0 = 0 101:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:17/0/physics_layer_0/angular_velocity = 0.0 102:17/0 = 0 102:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:17/0/physics_layer_0/angular_velocity = 0.0 103:17/0 = 0 103:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:17/0/physics_layer_0/angular_velocity = 0.0 104:17/0 = 0 104:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:17/0/physics_layer_0/angular_velocity = 0.0 105:17/0 = 0 105:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:17/0/physics_layer_0/angular_velocity = 0.0 106:17/0 = 0 106:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:17/0/physics_layer_0/angular_velocity = 0.0 107:17/0 = 0 107:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:17/0/physics_layer_0/angular_velocity = 0.0 108:17/0 = 0 108:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:17/0/physics_layer_0/angular_velocity = 0.0 109:17/0 = 0 109:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:17/0/physics_layer_0/angular_velocity = 0.0 110:17/0 = 0 110:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:17/0/physics_layer_0/angular_velocity = 0.0 111:17/0 = 0 111:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:17/0/physics_layer_0/angular_velocity = 0.0 112:17/0 = 0 112:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:17/0/physics_layer_0/angular_velocity = 0.0 113:17/0 = 0 113:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:17/0/physics_layer_0/angular_velocity = 0.0 114:17/0 = 0 114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:17/0/physics_layer_0/angular_velocity = 0.0 115:17/0 = 0 115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:17/0/physics_layer_0/angular_velocity = 0.0 116:17/0 = 0 116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:17/0/physics_layer_0/angular_velocity = 0.0 117:17/0 = 0 117:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:17/0/physics_layer_0/angular_velocity = 0.0 118:17/0 = 0 118:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:17/0/physics_layer_0/angular_velocity = 0.0 119:17/0 = 0 119:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:17/0/physics_layer_0/angular_velocity = 0.0 120:17/0 = 0 120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:17/0/physics_layer_0/angular_velocity = 0.0 121:17/0 = 0 121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:17/0/physics_layer_0/angular_velocity = 0.0 122:17/0 = 0 122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:17/0/physics_layer_0/angular_velocity = 0.0 123:17/0 = 0 123:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:17/0/physics_layer_0/angular_velocity = 0.0 124:17/0 = 0 124:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:17/0/physics_layer_0/angular_velocity = 0.0 125:17/0 = 0 125:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:17/0/physics_layer_0/angular_velocity = 0.0 126:17/0 = 0 126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:17/0/physics_layer_0/angular_velocity = 0.0 127:17/0 = 0 127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:17/0/physics_layer_0/angular_velocity = 0.0 128:17/0 = 0 128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:17/0/physics_layer_0/angular_velocity = 0.0 129:17/0 = 0 129:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:17/0/physics_layer_0/angular_velocity = 0.0 130:17/0 = 0 130:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:17/0/physics_layer_0/angular_velocity = 0.0 131:17/0 = 0 131:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:17/0/physics_layer_0/angular_velocity = 0.0 132:17/0 = 0 132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:17/0/physics_layer_0/angular_velocity = 0.0 133:17/0 = 0 133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:17/0/physics_layer_0/angular_velocity = 0.0 134:17/0 = 0 134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:17/0/physics_layer_0/angular_velocity = 0.0 135:17/0 = 0 135:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:17/0/physics_layer_0/angular_velocity = 0.0 136:17/0 = 0 136:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:17/0/physics_layer_0/angular_velocity = 0.0 137:17/0 = 0 137:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:17/0/physics_layer_0/angular_velocity = 0.0 138:17/0 = 0 138:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:17/0/physics_layer_0/angular_velocity = 0.0 139:17/0 = 0 139:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:17/0/physics_layer_0/angular_velocity = 0.0 140:17/0 = 0 140:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:17/0/physics_layer_0/angular_velocity = 0.0 141:17/0 = 0 141:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:17/0/physics_layer_0/angular_velocity = 0.0 142:17/0 = 0 142:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:17/0/physics_layer_0/angular_velocity = 0.0 143:17/0 = 0 143:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:17/0/physics_layer_0/angular_velocity = 0.0 144:17/0 = 0 144:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:17/0/physics_layer_0/angular_velocity = 0.0 145:17/0 = 0 145:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:17/0/physics_layer_0/angular_velocity = 0.0 146:17/0 = 0 146:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:17/0/physics_layer_0/angular_velocity = 0.0 147:17/0 = 0 147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:17/0/physics_layer_0/angular_velocity = 0.0 148:17/0 = 0 148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:17/0/physics_layer_0/angular_velocity = 0.0 149:17/0 = 0 149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:17/0/physics_layer_0/angular_velocity = 0.0 150:17/0 = 0 150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:17/0/physics_layer_0/angular_velocity = 0.0 151:17/0 = 0 151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:17/0/physics_layer_0/angular_velocity = 0.0 152:17/0 = 0 152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:17/0/physics_layer_0/angular_velocity = 0.0 153:17/0 = 0 153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:17/0/physics_layer_0/angular_velocity = 0.0 154:17/0 = 0 154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:17/0/physics_layer_0/angular_velocity = 0.0 155:17/0 = 0 155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:17/0/physics_layer_0/angular_velocity = 0.0 156:17/0 = 0 156:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:17/0/physics_layer_0/angular_velocity = 0.0 157:17/0 = 0 157:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:17/0/physics_layer_0/angular_velocity = 0.0 158:17/0 = 0 158:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:17/0/physics_layer_0/angular_velocity = 0.0 159:17/0 = 0 159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:17/0/physics_layer_0/angular_velocity = 0.0 160:17/0 = 0 160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:17/0/physics_layer_0/angular_velocity = 0.0 161:17/0 = 0 161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:17/0/physics_layer_0/angular_velocity = 0.0 162:17/0 = 0 162:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:17/0/physics_layer_0/angular_velocity = 0.0 163:17/0 = 0 163:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:17/0/physics_layer_0/angular_velocity = 0.0 164:17/0 = 0 164:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:17/0/physics_layer_0/angular_velocity = 0.0 165:17/0 = 0 165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:17/0/physics_layer_0/angular_velocity = 0.0 166:17/0 = 0 166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:17/0/physics_layer_0/angular_velocity = 0.0 167:17/0 = 0 167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:17/0/physics_layer_0/angular_velocity = 0.0 168:17/0 = 0 168:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:17/0/physics_layer_0/angular_velocity = 0.0 169:17/0 = 0 169:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:17/0/physics_layer_0/angular_velocity = 0.0 170:17/0 = 0 170:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:17/0/physics_layer_0/angular_velocity = 0.0 171:17/0 = 0 171:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:17/0/physics_layer_0/angular_velocity = 0.0 172:17/0 = 0 172:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:17/0/physics_layer_0/angular_velocity = 0.0 173:17/0 = 0 173:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:17/0/physics_layer_0/angular_velocity = 0.0 174:17/0 = 0 174:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:17/0/physics_layer_0/angular_velocity = 0.0 175:17/0 = 0 175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:17/0/physics_layer_0/angular_velocity = 0.0 176:17/0 = 0 176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:17/0/physics_layer_0/angular_velocity = 0.0 177:17/0 = 0 177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:17/0/physics_layer_0/angular_velocity = 0.0 178:17/0 = 0 178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:17/0/physics_layer_0/angular_velocity = 0.0 179:17/0 = 0 179:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:17/0/physics_layer_0/angular_velocity = 0.0 180:17/0 = 0 180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:17/0/physics_layer_0/angular_velocity = 0.0 181:17/0 = 0 181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:17/0/physics_layer_0/angular_velocity = 0.0 182:17/0 = 0 182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:17/0/physics_layer_0/angular_velocity = 0.0 183:17/0 = 0 183:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:17/0/physics_layer_0/angular_velocity = 0.0 184:17/0 = 0 184:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:17/0/physics_layer_0/angular_velocity = 0.0 185:17/0 = 0 185:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:17/0/physics_layer_0/angular_velocity = 0.0 186:17/0 = 0 186:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:17/0/physics_layer_0/angular_velocity = 0.0 187:17/0 = 0 187:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:17/0/physics_layer_0/angular_velocity = 0.0 188:17/0 = 0 188:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:17/0/physics_layer_0/angular_velocity = 0.0 189:17/0 = 0 189:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:17/0/physics_layer_0/angular_velocity = 0.0 190:17/0 = 0 190:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:17/0/physics_layer_0/angular_velocity = 0.0 191:17/0 = 0 191:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:17/0/physics_layer_0/angular_velocity = 0.0 192:17/0 = 0 192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:17/0/physics_layer_0/angular_velocity = 0.0 193:17/0 = 0 193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:17/0/physics_layer_0/angular_velocity = 0.0 194:17/0 = 0 194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:17/0/physics_layer_0/angular_velocity = 0.0 195:17/0 = 0 195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:17/0/physics_layer_0/angular_velocity = 0.0 196:17/0 = 0 196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:17/0/physics_layer_0/angular_velocity = 0.0 197:17/0 = 0 197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:17/0/physics_layer_0/angular_velocity = 0.0 198:17/0 = 0 198:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:17/0/physics_layer_0/angular_velocity = 0.0 199:17/0 = 0 199:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:17/0/physics_layer_0/angular_velocity = 0.0 200:17/0 = 0 200:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:17/0/physics_layer_0/angular_velocity = 0.0 201:17/0 = 0 201:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:17/0/physics_layer_0/angular_velocity = 0.0 202:17/0 = 0 202:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:17/0/physics_layer_0/angular_velocity = 0.0 203:17/0 = 0 203:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:17/0/physics_layer_0/angular_velocity = 0.0 204:17/0 = 0 204:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:17/0/physics_layer_0/angular_velocity = 0.0 205:17/0 = 0 205:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:17/0/physics_layer_0/angular_velocity = 0.0 206:17/0 = 0 206:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:17/0/physics_layer_0/angular_velocity = 0.0 207:17/0 = 0 207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:17/0/physics_layer_0/angular_velocity = 0.0 208:17/0 = 0 208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:17/0/physics_layer_0/angular_velocity = 0.0 209:17/0 = 0 209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:17/0/physics_layer_0/angular_velocity = 0.0 210:17/0 = 0 210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:17/0/physics_layer_0/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 31:18/0 = 0 31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_0/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 36:18/0 = 0 36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:18/0/physics_layer_0/angular_velocity = 0.0 37:18/0 = 0 37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:18/0/physics_layer_0/angular_velocity = 0.0 38:18/0 = 0 38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_0/angular_velocity = 0.0 39:18/0 = 0 39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_0/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 44:18/0 = 0 44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:18/0/physics_layer_0/angular_velocity = 0.0 45:18/0 = 0 45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:18/0/physics_layer_0/angular_velocity = 0.0 46:18/0 = 0 46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:18/0/physics_layer_0/angular_velocity = 0.0 47:18/0 = 0 47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:18/0/physics_layer_0/angular_velocity = 0.0 48:18/0 = 0 48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:18/0/physics_layer_0/angular_velocity = 0.0 49:18/0 = 0 49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:18/0/physics_layer_0/angular_velocity = 0.0 50:18/0 = 0 50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:18/0/physics_layer_0/angular_velocity = 0.0 51:18/0 = 0 51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:18/0/physics_layer_0/angular_velocity = 0.0 52:18/0 = 0 52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_0/angular_velocity = 0.0 53:18/0 = 0 53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_0/angular_velocity = 0.0 54:18/0 = 0 54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:18/0/physics_layer_0/angular_velocity = 0.0 55:18/0 = 0 55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_0/angular_velocity = 0.0 56:18/0 = 0 56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_0/angular_velocity = 0.0 57:18/0 = 0 57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:18/0/physics_layer_0/angular_velocity = 0.0 58:18/0 = 0 58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:18/0/physics_layer_0/angular_velocity = 0.0 59:18/0 = 0 59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_0/angular_velocity = 0.0 60:18/0 = 0 60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:18/0/physics_layer_0/angular_velocity = 0.0 61:18/0 = 0 61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_0/angular_velocity = 0.0 62:18/0 = 0 62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_0/angular_velocity = 0.0 63:18/0 = 0 63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:18/0/physics_layer_0/angular_velocity = 0.0 64:18/0 = 0 64:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:18/0/physics_layer_0/angular_velocity = 0.0 65:18/0 = 0 65:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:18/0/physics_layer_0/angular_velocity = 0.0 66:18/0 = 0 66:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:18/0/physics_layer_0/angular_velocity = 0.0 67:18/0 = 0 67:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:18/0/physics_layer_0/angular_velocity = 0.0 68:18/0 = 0 68:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:18/0/physics_layer_0/angular_velocity = 0.0 69:18/0 = 0 69:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:18/0/physics_layer_0/angular_velocity = 0.0 70:18/0 = 0 70:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:18/0/physics_layer_0/angular_velocity = 0.0 71:18/0 = 0 71:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:18/0/physics_layer_0/angular_velocity = 0.0 72:18/0 = 0 72:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:18/0/physics_layer_0/angular_velocity = 0.0 73:18/0 = 0 73:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:18/0/physics_layer_0/angular_velocity = 0.0 74:18/0 = 0 74:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:18/0/physics_layer_0/angular_velocity = 0.0 75:18/0 = 0 75:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:18/0/physics_layer_0/angular_velocity = 0.0 76:18/0 = 0 76:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:18/0/physics_layer_0/angular_velocity = 0.0 77:18/0 = 0 77:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:18/0/physics_layer_0/angular_velocity = 0.0 78:18/0 = 0 78:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:18/0/physics_layer_0/angular_velocity = 0.0 79:18/0 = 0 79:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:18/0/physics_layer_0/angular_velocity = 0.0 80:18/0 = 0 80:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:18/0/physics_layer_0/angular_velocity = 0.0 81:18/0 = 0 81:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:18/0/physics_layer_0/angular_velocity = 0.0 82:18/0 = 0 82:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:18/0/physics_layer_0/angular_velocity = 0.0 83:18/0 = 0 83:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:18/0/physics_layer_0/angular_velocity = 0.0 84:18/0 = 0 84:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:18/0/physics_layer_0/angular_velocity = 0.0 85:18/0 = 0 85:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:18/0/physics_layer_0/angular_velocity = 0.0 86:18/0 = 0 86:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:18/0/physics_layer_0/angular_velocity = 0.0 87:18/0 = 0 87:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:18/0/physics_layer_0/angular_velocity = 0.0 88:18/0 = 0 88:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:18/0/physics_layer_0/angular_velocity = 0.0 89:18/0 = 0 89:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:18/0/physics_layer_0/angular_velocity = 0.0 90:18/0 = 0 90:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:18/0/physics_layer_0/angular_velocity = 0.0 91:18/0 = 0 91:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:18/0/physics_layer_0/angular_velocity = 0.0 92:18/0 = 0 92:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:18/0/physics_layer_0/angular_velocity = 0.0 93:18/0 = 0 93:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:18/0/physics_layer_0/angular_velocity = 0.0 94:18/0 = 0 94:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:18/0/physics_layer_0/angular_velocity = 0.0 95:18/0 = 0 95:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:18/0/physics_layer_0/angular_velocity = 0.0 96:18/0 = 0 96:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:18/0/physics_layer_0/angular_velocity = 0.0 97:18/0 = 0 97:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:18/0/physics_layer_0/angular_velocity = 0.0 98:18/0 = 0 98:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:18/0/physics_layer_0/angular_velocity = 0.0 99:18/0 = 0 99:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:18/0/physics_layer_0/angular_velocity = 0.0 100:18/0 = 0 100:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:18/0/physics_layer_0/angular_velocity = 0.0 101:18/0 = 0 101:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:18/0/physics_layer_0/angular_velocity = 0.0 102:18/0 = 0 102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:18/0/physics_layer_0/angular_velocity = 0.0 103:18/0 = 0 103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:18/0/physics_layer_0/angular_velocity = 0.0 104:18/0 = 0 104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:18/0/physics_layer_0/angular_velocity = 0.0 105:18/0 = 0 105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:18/0/physics_layer_0/angular_velocity = 0.0 106:18/0 = 0 106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:18/0/physics_layer_0/angular_velocity = 0.0 107:18/0 = 0 107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:18/0/physics_layer_0/angular_velocity = 0.0 108:18/0 = 0 108:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:18/0/physics_layer_0/angular_velocity = 0.0 109:18/0 = 0 109:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:18/0/physics_layer_0/angular_velocity = 0.0 110:18/0 = 0 110:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:18/0/physics_layer_0/angular_velocity = 0.0 111:18/0 = 0 111:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:18/0/physics_layer_0/angular_velocity = 0.0 112:18/0 = 0 112:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:18/0/physics_layer_0/angular_velocity = 0.0 113:18/0 = 0 113:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:18/0/physics_layer_0/angular_velocity = 0.0 114:18/0 = 0 114:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:18/0/physics_layer_0/angular_velocity = 0.0 115:18/0 = 0 115:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:18/0/physics_layer_0/angular_velocity = 0.0 116:18/0 = 0 116:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:18/0/physics_layer_0/angular_velocity = 0.0 117:18/0 = 0 117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:18/0/physics_layer_0/angular_velocity = 0.0 118:18/0 = 0 118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:18/0/physics_layer_0/angular_velocity = 0.0 119:18/0 = 0 119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:18/0/physics_layer_0/angular_velocity = 0.0 120:18/0 = 0 120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:18/0/physics_layer_0/angular_velocity = 0.0 121:18/0 = 0 121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:18/0/physics_layer_0/angular_velocity = 0.0 122:18/0 = 0 122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:18/0/physics_layer_0/angular_velocity = 0.0 123:18/0 = 0 123:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:18/0/physics_layer_0/angular_velocity = 0.0 124:18/0 = 0 124:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:18/0/physics_layer_0/angular_velocity = 0.0 125:18/0 = 0 125:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:18/0/physics_layer_0/angular_velocity = 0.0 126:18/0 = 0 126:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:18/0/physics_layer_0/angular_velocity = 0.0 127:18/0 = 0 127:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:18/0/physics_layer_0/angular_velocity = 0.0 128:18/0 = 0 128:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:18/0/physics_layer_0/angular_velocity = 0.0 129:18/0 = 0 129:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:18/0/physics_layer_0/angular_velocity = 0.0 130:18/0 = 0 130:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:18/0/physics_layer_0/angular_velocity = 0.0 131:18/0 = 0 131:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:18/0/physics_layer_0/angular_velocity = 0.0 132:18/0 = 0 132:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:18/0/physics_layer_0/angular_velocity = 0.0 133:18/0 = 0 133:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:18/0/physics_layer_0/angular_velocity = 0.0 134:18/0 = 0 134:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:18/0/physics_layer_0/angular_velocity = 0.0 135:18/0 = 0 135:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:18/0/physics_layer_0/angular_velocity = 0.0 136:18/0 = 0 136:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:18/0/physics_layer_0/angular_velocity = 0.0 137:18/0 = 0 137:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:18/0/physics_layer_0/angular_velocity = 0.0 138:18/0 = 0 138:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:18/0/physics_layer_0/angular_velocity = 0.0 139:18/0 = 0 139:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:18/0/physics_layer_0/angular_velocity = 0.0 140:18/0 = 0 140:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:18/0/physics_layer_0/angular_velocity = 0.0 141:18/0 = 0 141:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:18/0/physics_layer_0/angular_velocity = 0.0 142:18/0 = 0 142:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:18/0/physics_layer_0/angular_velocity = 0.0 143:18/0 = 0 143:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:18/0/physics_layer_0/angular_velocity = 0.0 144:18/0 = 0 144:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:18/0/physics_layer_0/angular_velocity = 0.0 145:18/0 = 0 145:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:18/0/physics_layer_0/angular_velocity = 0.0 146:18/0 = 0 146:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:18/0/physics_layer_0/angular_velocity = 0.0 147:18/0 = 0 147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:18/0/physics_layer_0/angular_velocity = 0.0 148:18/0 = 0 148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:18/0/physics_layer_0/angular_velocity = 0.0 149:18/0 = 0 149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:18/0/physics_layer_0/angular_velocity = 0.0 150:18/0 = 0 150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:18/0/physics_layer_0/angular_velocity = 0.0 151:18/0 = 0 151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:18/0/physics_layer_0/angular_velocity = 0.0 152:18/0 = 0 152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:18/0/physics_layer_0/angular_velocity = 0.0 153:18/0 = 0 153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:18/0/physics_layer_0/angular_velocity = 0.0 154:18/0 = 0 154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:18/0/physics_layer_0/angular_velocity = 0.0 155:18/0 = 0 155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:18/0/physics_layer_0/angular_velocity = 0.0 156:18/0 = 0 156:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:18/0/physics_layer_0/angular_velocity = 0.0 157:18/0 = 0 157:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:18/0/physics_layer_0/angular_velocity = 0.0 158:18/0 = 0 158:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:18/0/physics_layer_0/angular_velocity = 0.0 159:18/0 = 0 159:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:18/0/physics_layer_0/angular_velocity = 0.0 160:18/0 = 0 160:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:18/0/physics_layer_0/angular_velocity = 0.0 161:18/0 = 0 161:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:18/0/physics_layer_0/angular_velocity = 0.0 162:18/0 = 0 162:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:18/0/physics_layer_0/angular_velocity = 0.0 163:18/0 = 0 163:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:18/0/physics_layer_0/angular_velocity = 0.0 164:18/0 = 0 164:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:18/0/physics_layer_0/angular_velocity = 0.0 165:18/0 = 0 165:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:18/0/physics_layer_0/angular_velocity = 0.0 166:18/0 = 0 166:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:18/0/physics_layer_0/angular_velocity = 0.0 167:18/0 = 0 167:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:18/0/physics_layer_0/angular_velocity = 0.0 168:18/0 = 0 168:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:18/0/physics_layer_0/angular_velocity = 0.0 169:18/0 = 0 169:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:18/0/physics_layer_0/angular_velocity = 0.0 170:18/0 = 0 170:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:18/0/physics_layer_0/angular_velocity = 0.0 171:18/0 = 0 171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:18/0/physics_layer_0/angular_velocity = 0.0 172:18/0 = 0 172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:18/0/physics_layer_0/angular_velocity = 0.0 173:18/0 = 0 173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:18/0/physics_layer_0/angular_velocity = 0.0 174:18/0 = 0 174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:18/0/physics_layer_0/angular_velocity = 0.0 175:18/0 = 0 175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:18/0/physics_layer_0/angular_velocity = 0.0 176:18/0 = 0 176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:18/0/physics_layer_0/angular_velocity = 0.0 177:18/0 = 0 177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:18/0/physics_layer_0/angular_velocity = 0.0 178:18/0 = 0 178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:18/0/physics_layer_0/angular_velocity = 0.0 179:18/0 = 0 179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:18/0/physics_layer_0/angular_velocity = 0.0 180:18/0 = 0 180:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:18/0/physics_layer_0/angular_velocity = 0.0 181:18/0 = 0 181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:18/0/physics_layer_0/angular_velocity = 0.0 182:18/0 = 0 182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:18/0/physics_layer_0/angular_velocity = 0.0 183:18/0 = 0 183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:18/0/physics_layer_0/angular_velocity = 0.0 184:18/0 = 0 184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:18/0/physics_layer_0/angular_velocity = 0.0 185:18/0 = 0 185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:18/0/physics_layer_0/angular_velocity = 0.0 186:18/0 = 0 186:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:18/0/physics_layer_0/angular_velocity = 0.0 187:18/0 = 0 187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:18/0/physics_layer_0/angular_velocity = 0.0 188:18/0 = 0 188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:18/0/physics_layer_0/angular_velocity = 0.0 189:18/0 = 0 189:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:18/0/physics_layer_0/angular_velocity = 0.0 190:18/0 = 0 190:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:18/0/physics_layer_0/angular_velocity = 0.0 191:18/0 = 0 191:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:18/0/physics_layer_0/angular_velocity = 0.0 192:18/0 = 0 192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:18/0/physics_layer_0/angular_velocity = 0.0 193:18/0 = 0 193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:18/0/physics_layer_0/angular_velocity = 0.0 194:18/0 = 0 194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:18/0/physics_layer_0/angular_velocity = 0.0 195:18/0 = 0 195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:18/0/physics_layer_0/angular_velocity = 0.0 196:18/0 = 0 196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:18/0/physics_layer_0/angular_velocity = 0.0 197:18/0 = 0 197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:18/0/physics_layer_0/angular_velocity = 0.0 198:18/0 = 0 198:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:18/0/physics_layer_0/angular_velocity = 0.0 199:18/0 = 0 199:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:18/0/physics_layer_0/angular_velocity = 0.0 200:18/0 = 0 200:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:18/0/physics_layer_0/angular_velocity = 0.0 201:18/0 = 0 201:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:18/0/physics_layer_0/angular_velocity = 0.0 202:18/0 = 0 202:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:18/0/physics_layer_0/angular_velocity = 0.0 203:18/0 = 0 203:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:18/0/physics_layer_0/angular_velocity = 0.0 204:18/0 = 0 204:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:18/0/physics_layer_0/angular_velocity = 0.0 205:18/0 = 0 205:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:18/0/physics_layer_0/angular_velocity = 0.0 206:18/0 = 0 206:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:18/0/physics_layer_0/angular_velocity = 0.0 207:18/0 = 0 207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:18/0/physics_layer_0/angular_velocity = 0.0 208:18/0 = 0 208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:18/0/physics_layer_0/angular_velocity = 0.0 209:18/0 = 0 209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:18/0/physics_layer_0/angular_velocity = 0.0 210:18/0 = 0 210:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:18/0/physics_layer_0/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 36:19/0 = 0 36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:19/0/physics_layer_0/angular_velocity = 0.0 37:19/0 = 0 37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:19/0/physics_layer_0/angular_velocity = 0.0 38:19/0 = 0 38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_0/angular_velocity = 0.0 39:19/0 = 0 39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_0/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 44:19/0 = 0 44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_0/angular_velocity = 0.0 45:19/0 = 0 45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:19/0/physics_layer_0/angular_velocity = 0.0 46:19/0 = 0 46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:19/0/physics_layer_0/angular_velocity = 0.0 47:19/0 = 0 47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:19/0/physics_layer_0/angular_velocity = 0.0 48:19/0 = 0 48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:19/0/physics_layer_0/angular_velocity = 0.0 49:19/0 = 0 49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:19/0/physics_layer_0/angular_velocity = 0.0 50:19/0 = 0 50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:19/0/physics_layer_0/angular_velocity = 0.0 51:19/0 = 0 51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:19/0/physics_layer_0/angular_velocity = 0.0 52:19/0 = 0 52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:19/0/physics_layer_0/angular_velocity = 0.0 53:19/0 = 0 53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:19/0/physics_layer_0/angular_velocity = 0.0 54:19/0 = 0 54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:19/0/physics_layer_0/angular_velocity = 0.0 55:19/0 = 0 55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:19/0/physics_layer_0/angular_velocity = 0.0 56:19/0 = 0 56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:19/0/physics_layer_0/angular_velocity = 0.0 57:19/0 = 0 57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:19/0/physics_layer_0/angular_velocity = 0.0 58:19/0 = 0 58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:19/0/physics_layer_0/angular_velocity = 0.0 59:19/0 = 0 59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:19/0/physics_layer_0/angular_velocity = 0.0 60:19/0 = 0 60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:19/0/physics_layer_0/angular_velocity = 0.0 61:19/0 = 0 61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:19/0/physics_layer_0/angular_velocity = 0.0 62:19/0 = 0 62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:19/0/physics_layer_0/angular_velocity = 0.0 63:19/0 = 0 63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:19/0/physics_layer_0/angular_velocity = 0.0 64:19/0 = 0 64:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:19/0/physics_layer_0/angular_velocity = 0.0 65:19/0 = 0 65:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:19/0/physics_layer_0/angular_velocity = 0.0 66:19/0 = 0 66:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:19/0/physics_layer_0/angular_velocity = 0.0 67:19/0 = 0 67:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:19/0/physics_layer_0/angular_velocity = 0.0 68:19/0 = 0 68:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:19/0/physics_layer_0/angular_velocity = 0.0 69:19/0 = 0 69:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:19/0/physics_layer_0/angular_velocity = 0.0 70:19/0 = 0 70:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:19/0/physics_layer_0/angular_velocity = 0.0 71:19/0 = 0 71:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:19/0/physics_layer_0/angular_velocity = 0.0 72:19/0 = 0 72:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:19/0/physics_layer_0/angular_velocity = 0.0 73:19/0 = 0 73:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:19/0/physics_layer_0/angular_velocity = 0.0 74:19/0 = 0 74:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:19/0/physics_layer_0/angular_velocity = 0.0 75:19/0 = 0 75:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:19/0/physics_layer_0/angular_velocity = 0.0 76:19/0 = 0 76:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:19/0/physics_layer_0/angular_velocity = 0.0 77:19/0 = 0 77:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:19/0/physics_layer_0/angular_velocity = 0.0 78:19/0 = 0 78:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:19/0/physics_layer_0/angular_velocity = 0.0 79:19/0 = 0 79:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:19/0/physics_layer_0/angular_velocity = 0.0 80:19/0 = 0 80:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:19/0/physics_layer_0/angular_velocity = 0.0 81:19/0 = 0 81:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:19/0/physics_layer_0/angular_velocity = 0.0 82:19/0 = 0 82:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:19/0/physics_layer_0/angular_velocity = 0.0 83:19/0 = 0 83:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:19/0/physics_layer_0/angular_velocity = 0.0 84:19/0 = 0 84:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:19/0/physics_layer_0/angular_velocity = 0.0 85:19/0 = 0 85:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:19/0/physics_layer_0/angular_velocity = 0.0 86:19/0 = 0 86:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:19/0/physics_layer_0/angular_velocity = 0.0 87:19/0 = 0 87:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:19/0/physics_layer_0/angular_velocity = 0.0 88:19/0 = 0 88:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:19/0/physics_layer_0/angular_velocity = 0.0 89:19/0 = 0 89:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:19/0/physics_layer_0/angular_velocity = 0.0 90:19/0 = 0 90:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:19/0/physics_layer_0/angular_velocity = 0.0 91:19/0 = 0 91:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:19/0/physics_layer_0/angular_velocity = 0.0 92:19/0 = 0 92:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:19/0/physics_layer_0/angular_velocity = 0.0 93:19/0 = 0 93:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:19/0/physics_layer_0/angular_velocity = 0.0 94:19/0 = 0 94:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:19/0/physics_layer_0/angular_velocity = 0.0 95:19/0 = 0 95:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:19/0/physics_layer_0/angular_velocity = 0.0 96:19/0 = 0 96:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:19/0/physics_layer_0/angular_velocity = 0.0 97:19/0 = 0 97:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:19/0/physics_layer_0/angular_velocity = 0.0 98:19/0 = 0 98:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:19/0/physics_layer_0/angular_velocity = 0.0 99:19/0 = 0 99:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:19/0/physics_layer_0/angular_velocity = 0.0 100:19/0 = 0 100:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:19/0/physics_layer_0/angular_velocity = 0.0 101:19/0 = 0 101:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:19/0/physics_layer_0/angular_velocity = 0.0 102:19/0 = 0 102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:19/0/physics_layer_0/angular_velocity = 0.0 103:19/0 = 0 103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:19/0/physics_layer_0/angular_velocity = 0.0 104:19/0 = 0 104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:19/0/physics_layer_0/angular_velocity = 0.0 105:19/0 = 0 105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:19/0/physics_layer_0/angular_velocity = 0.0 106:19/0 = 0 106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:19/0/physics_layer_0/angular_velocity = 0.0 107:19/0 = 0 107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:19/0/physics_layer_0/angular_velocity = 0.0 108:19/0 = 0 108:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:19/0/physics_layer_0/angular_velocity = 0.0 109:19/0 = 0 109:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:19/0/physics_layer_0/angular_velocity = 0.0 110:19/0 = 0 110:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:19/0/physics_layer_0/angular_velocity = 0.0 111:19/0 = 0 111:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:19/0/physics_layer_0/angular_velocity = 0.0 112:19/0 = 0 112:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:19/0/physics_layer_0/angular_velocity = 0.0 113:19/0 = 0 113:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:19/0/physics_layer_0/angular_velocity = 0.0 114:19/0 = 0 114:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:19/0/physics_layer_0/angular_velocity = 0.0 115:19/0 = 0 115:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:19/0/physics_layer_0/angular_velocity = 0.0 116:19/0 = 0 116:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:19/0/physics_layer_0/angular_velocity = 0.0 117:19/0 = 0 117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:19/0/physics_layer_0/angular_velocity = 0.0 118:19/0 = 0 118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:19/0/physics_layer_0/angular_velocity = 0.0 119:19/0 = 0 119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:19/0/physics_layer_0/angular_velocity = 0.0 120:19/0 = 0 120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:19/0/physics_layer_0/angular_velocity = 0.0 121:19/0 = 0 121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:19/0/physics_layer_0/angular_velocity = 0.0 122:19/0 = 0 122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:19/0/physics_layer_0/angular_velocity = 0.0 123:19/0 = 0 123:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:19/0/physics_layer_0/angular_velocity = 0.0 124:19/0 = 0 124:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:19/0/physics_layer_0/angular_velocity = 0.0 125:19/0 = 0 125:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:19/0/physics_layer_0/angular_velocity = 0.0 126:19/0 = 0 126:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:19/0/physics_layer_0/angular_velocity = 0.0 127:19/0 = 0 127:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:19/0/physics_layer_0/angular_velocity = 0.0 128:19/0 = 0 128:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:19/0/physics_layer_0/angular_velocity = 0.0 129:19/0 = 0 129:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:19/0/physics_layer_0/angular_velocity = 0.0 130:19/0 = 0 130:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:19/0/physics_layer_0/angular_velocity = 0.0 131:19/0 = 0 131:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:19/0/physics_layer_0/angular_velocity = 0.0 132:19/0 = 0 132:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:19/0/physics_layer_0/angular_velocity = 0.0 133:19/0 = 0 133:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:19/0/physics_layer_0/angular_velocity = 0.0 134:19/0 = 0 134:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:19/0/physics_layer_0/angular_velocity = 0.0 135:19/0 = 0 135:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:19/0/physics_layer_0/angular_velocity = 0.0 136:19/0 = 0 136:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:19/0/physics_layer_0/angular_velocity = 0.0 137:19/0 = 0 137:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:19/0/physics_layer_0/angular_velocity = 0.0 138:19/0 = 0 138:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:19/0/physics_layer_0/angular_velocity = 0.0 139:19/0 = 0 139:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:19/0/physics_layer_0/angular_velocity = 0.0 140:19/0 = 0 140:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:19/0/physics_layer_0/angular_velocity = 0.0 141:19/0 = 0 141:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:19/0/physics_layer_0/angular_velocity = 0.0 142:19/0 = 0 142:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:19/0/physics_layer_0/angular_velocity = 0.0 143:19/0 = 0 143:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:19/0/physics_layer_0/angular_velocity = 0.0 144:19/0 = 0 144:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:19/0/physics_layer_0/angular_velocity = 0.0 145:19/0 = 0 145:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:19/0/physics_layer_0/angular_velocity = 0.0 146:19/0 = 0 146:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:19/0/physics_layer_0/angular_velocity = 0.0 147:19/0 = 0 147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:19/0/physics_layer_0/angular_velocity = 0.0 148:19/0 = 0 148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:19/0/physics_layer_0/angular_velocity = 0.0 149:19/0 = 0 149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:19/0/physics_layer_0/angular_velocity = 0.0 150:19/0 = 0 150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:19/0/physics_layer_0/angular_velocity = 0.0 151:19/0 = 0 151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:19/0/physics_layer_0/angular_velocity = 0.0 152:19/0 = 0 152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:19/0/physics_layer_0/angular_velocity = 0.0 153:19/0 = 0 153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:19/0/physics_layer_0/angular_velocity = 0.0 154:19/0 = 0 154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:19/0/physics_layer_0/angular_velocity = 0.0 155:19/0 = 0 155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:19/0/physics_layer_0/angular_velocity = 0.0 156:19/0 = 0 156:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:19/0/physics_layer_0/angular_velocity = 0.0 157:19/0 = 0 157:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:19/0/physics_layer_0/angular_velocity = 0.0 158:19/0 = 0 158:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:19/0/physics_layer_0/angular_velocity = 0.0 159:19/0 = 0 159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:19/0/physics_layer_0/angular_velocity = 0.0 160:19/0 = 0 160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:19/0/physics_layer_0/angular_velocity = 0.0 161:19/0 = 0 161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:19/0/physics_layer_0/angular_velocity = 0.0 162:19/0 = 0 162:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:19/0/physics_layer_0/angular_velocity = 0.0 163:19/0 = 0 163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:19/0/physics_layer_0/angular_velocity = 0.0 164:19/0 = 0 164:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:19/0/physics_layer_0/angular_velocity = 0.0 165:19/0 = 0 165:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:19/0/physics_layer_0/angular_velocity = 0.0 166:19/0 = 0 166:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:19/0/physics_layer_0/angular_velocity = 0.0 167:19/0 = 0 167:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:19/0/physics_layer_0/angular_velocity = 0.0 168:19/0 = 0 168:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:19/0/physics_layer_0/angular_velocity = 0.0 169:19/0 = 0 169:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:19/0/physics_layer_0/angular_velocity = 0.0 170:19/0 = 0 170:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:19/0/physics_layer_0/angular_velocity = 0.0 171:19/0 = 0 171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:19/0/physics_layer_0/angular_velocity = 0.0 172:19/0 = 0 172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:19/0/physics_layer_0/angular_velocity = 0.0 173:19/0 = 0 173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:19/0/physics_layer_0/angular_velocity = 0.0 174:19/0 = 0 174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:19/0/physics_layer_0/angular_velocity = 0.0 175:19/0 = 0 175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:19/0/physics_layer_0/angular_velocity = 0.0 176:19/0 = 0 176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:19/0/physics_layer_0/angular_velocity = 0.0 177:19/0 = 0 177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:19/0/physics_layer_0/angular_velocity = 0.0 178:19/0 = 0 178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:19/0/physics_layer_0/angular_velocity = 0.0 179:19/0 = 0 179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:19/0/physics_layer_0/angular_velocity = 0.0 180:19/0 = 0 180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:19/0/physics_layer_0/angular_velocity = 0.0 181:19/0 = 0 181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:19/0/physics_layer_0/angular_velocity = 0.0 182:19/0 = 0 182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:19/0/physics_layer_0/angular_velocity = 0.0 183:19/0 = 0 183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:19/0/physics_layer_0/angular_velocity = 0.0 184:19/0 = 0 184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:19/0/physics_layer_0/angular_velocity = 0.0 185:19/0 = 0 185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:19/0/physics_layer_0/angular_velocity = 0.0 186:19/0 = 0 186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:19/0/physics_layer_0/angular_velocity = 0.0 187:19/0 = 0 187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:19/0/physics_layer_0/angular_velocity = 0.0 188:19/0 = 0 188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:19/0/physics_layer_0/angular_velocity = 0.0 189:19/0 = 0 189:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:19/0/physics_layer_0/angular_velocity = 0.0 190:19/0 = 0 190:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:19/0/physics_layer_0/angular_velocity = 0.0 191:19/0 = 0 191:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:19/0/physics_layer_0/angular_velocity = 0.0 192:19/0 = 0 192:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:19/0/physics_layer_0/angular_velocity = 0.0 193:19/0 = 0 193:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:19/0/physics_layer_0/angular_velocity = 0.0 194:19/0 = 0 194:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:19/0/physics_layer_0/angular_velocity = 0.0 195:19/0 = 0 195:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:19/0/physics_layer_0/angular_velocity = 0.0 196:19/0 = 0 196:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:19/0/physics_layer_0/angular_velocity = 0.0 197:19/0 = 0 197:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:19/0/physics_layer_0/angular_velocity = 0.0 198:19/0 = 0 198:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:19/0/physics_layer_0/angular_velocity = 0.0 199:19/0 = 0 199:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:19/0/physics_layer_0/angular_velocity = 0.0 200:19/0 = 0 200:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:19/0/physics_layer_0/angular_velocity = 0.0 201:19/0 = 0 201:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:19/0/physics_layer_0/angular_velocity = 0.0 202:19/0 = 0 202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:19/0/physics_layer_0/angular_velocity = 0.0 203:19/0 = 0 203:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:19/0/physics_layer_0/angular_velocity = 0.0 204:19/0 = 0 204:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:19/0/physics_layer_0/angular_velocity = 0.0 205:19/0 = 0 205:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:19/0/physics_layer_0/angular_velocity = 0.0 206:19/0 = 0 206:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:19/0/physics_layer_0/angular_velocity = 0.0 207:19/0 = 0 207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:19/0/physics_layer_0/angular_velocity = 0.0 208:19/0 = 0 208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:19/0/physics_layer_0/angular_velocity = 0.0 209:19/0 = 0 209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:19/0/physics_layer_0/angular_velocity = 0.0 210:19/0 = 0 210:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:19/0/physics_layer_0/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 31:20/0 = 0 31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 36:20/0 = 0 36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:20/0/physics_layer_0/angular_velocity = 0.0 37:20/0 = 0 37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:20/0/physics_layer_0/angular_velocity = 0.0 38:20/0 = 0 38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_0/angular_velocity = 0.0 39:20/0 = 0 39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_0/angular_velocity = 0.0 40:20/0 = 0 40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_0/angular_velocity = 0.0 41:20/0 = 0 41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_0/angular_velocity = 0.0 42:20/0 = 0 42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_0/angular_velocity = 0.0 43:20/0 = 0 43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_0/angular_velocity = 0.0 44:20/0 = 0 44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:20/0/physics_layer_0/angular_velocity = 0.0 45:20/0 = 0 45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:20/0/physics_layer_0/angular_velocity = 0.0 46:20/0 = 0 46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:20/0/physics_layer_0/angular_velocity = 0.0 47:20/0 = 0 47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:20/0/physics_layer_0/angular_velocity = 0.0 48:20/0 = 0 48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:20/0/physics_layer_0/angular_velocity = 0.0 49:20/0 = 0 49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:20/0/physics_layer_0/angular_velocity = 0.0 50:20/0 = 0 50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:20/0/physics_layer_0/angular_velocity = 0.0 51:20/0 = 0 51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:20/0/physics_layer_0/angular_velocity = 0.0 52:20/0 = 0 52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_0/angular_velocity = 0.0 53:20/0 = 0 53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_0/angular_velocity = 0.0 54:20/0 = 0 54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:20/0/physics_layer_0/angular_velocity = 0.0 55:20/0 = 0 55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_0/angular_velocity = 0.0 56:20/0 = 0 56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:20/0/physics_layer_0/angular_velocity = 0.0 57:20/0 = 0 57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:20/0/physics_layer_0/angular_velocity = 0.0 58:20/0 = 0 58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:20/0/physics_layer_0/angular_velocity = 0.0 59:20/0 = 0 59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_0/angular_velocity = 0.0 60:20/0 = 0 60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:20/0/physics_layer_0/angular_velocity = 0.0 61:20/0 = 0 61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_0/angular_velocity = 0.0 62:20/0 = 0 62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_0/angular_velocity = 0.0 63:20/0 = 0 63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:20/0/physics_layer_0/angular_velocity = 0.0 64:20/0 = 0 64:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:20/0/physics_layer_0/angular_velocity = 0.0 65:20/0 = 0 65:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:20/0/physics_layer_0/angular_velocity = 0.0 66:20/0 = 0 66:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:20/0/physics_layer_0/angular_velocity = 0.0 67:20/0 = 0 67:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:20/0/physics_layer_0/angular_velocity = 0.0 68:20/0 = 0 68:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:20/0/physics_layer_0/angular_velocity = 0.0 69:20/0 = 0 69:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:20/0/physics_layer_0/angular_velocity = 0.0 70:20/0 = 0 70:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:20/0/physics_layer_0/angular_velocity = 0.0 71:20/0 = 0 71:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:20/0/physics_layer_0/angular_velocity = 0.0 72:20/0 = 0 72:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:20/0/physics_layer_0/angular_velocity = 0.0 73:20/0 = 0 73:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:20/0/physics_layer_0/angular_velocity = 0.0 74:20/0 = 0 74:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:20/0/physics_layer_0/angular_velocity = 0.0 75:20/0 = 0 75:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:20/0/physics_layer_0/angular_velocity = 0.0 76:20/0 = 0 76:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:20/0/physics_layer_0/angular_velocity = 0.0 77:20/0 = 0 77:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:20/0/physics_layer_0/angular_velocity = 0.0 78:20/0 = 0 78:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:20/0/physics_layer_0/angular_velocity = 0.0 79:20/0 = 0 79:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:20/0/physics_layer_0/angular_velocity = 0.0 80:20/0 = 0 80:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:20/0/physics_layer_0/angular_velocity = 0.0 81:20/0 = 0 81:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:20/0/physics_layer_0/angular_velocity = 0.0 82:20/0 = 0 82:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:20/0/physics_layer_0/angular_velocity = 0.0 83:20/0 = 0 83:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:20/0/physics_layer_0/angular_velocity = 0.0 84:20/0 = 0 84:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:20/0/physics_layer_0/angular_velocity = 0.0 85:20/0 = 0 85:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:20/0/physics_layer_0/angular_velocity = 0.0 86:20/0 = 0 86:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:20/0/physics_layer_0/angular_velocity = 0.0 87:20/0 = 0 87:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:20/0/physics_layer_0/angular_velocity = 0.0 88:20/0 = 0 88:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:20/0/physics_layer_0/angular_velocity = 0.0 89:20/0 = 0 89:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:20/0/physics_layer_0/angular_velocity = 0.0 90:20/0 = 0 90:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:20/0/physics_layer_0/angular_velocity = 0.0 91:20/0 = 0 91:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:20/0/physics_layer_0/angular_velocity = 0.0 92:20/0 = 0 92:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:20/0/physics_layer_0/angular_velocity = 0.0 93:20/0 = 0 93:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:20/0/physics_layer_0/angular_velocity = 0.0 94:20/0 = 0 94:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:20/0/physics_layer_0/angular_velocity = 0.0 95:20/0 = 0 95:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:20/0/physics_layer_0/angular_velocity = 0.0 96:20/0 = 0 96:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:20/0/physics_layer_0/angular_velocity = 0.0 97:20/0 = 0 97:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:20/0/physics_layer_0/angular_velocity = 0.0 98:20/0 = 0 98:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:20/0/physics_layer_0/angular_velocity = 0.0 99:20/0 = 0 99:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:20/0/physics_layer_0/angular_velocity = 0.0 100:20/0 = 0 100:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:20/0/physics_layer_0/angular_velocity = 0.0 101:20/0 = 0 101:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:20/0/physics_layer_0/angular_velocity = 0.0 102:20/0 = 0 102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:20/0/physics_layer_0/angular_velocity = 0.0 103:20/0 = 0 103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:20/0/physics_layer_0/angular_velocity = 0.0 104:20/0 = 0 104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:20/0/physics_layer_0/angular_velocity = 0.0 105:20/0 = 0 105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:20/0/physics_layer_0/angular_velocity = 0.0 106:20/0 = 0 106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:20/0/physics_layer_0/angular_velocity = 0.0 107:20/0 = 0 107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:20/0/physics_layer_0/angular_velocity = 0.0 108:20/0 = 0 108:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:20/0/physics_layer_0/angular_velocity = 0.0 109:20/0 = 0 109:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:20/0/physics_layer_0/angular_velocity = 0.0 110:20/0 = 0 110:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:20/0/physics_layer_0/angular_velocity = 0.0 111:20/0 = 0 111:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:20/0/physics_layer_0/angular_velocity = 0.0 112:20/0 = 0 112:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:20/0/physics_layer_0/angular_velocity = 0.0 113:20/0 = 0 113:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:20/0/physics_layer_0/angular_velocity = 0.0 114:20/0 = 0 114:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:20/0/physics_layer_0/angular_velocity = 0.0 115:20/0 = 0 115:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:20/0/physics_layer_0/angular_velocity = 0.0 116:20/0 = 0 116:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:20/0/physics_layer_0/angular_velocity = 0.0 117:20/0 = 0 117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:20/0/physics_layer_0/angular_velocity = 0.0 118:20/0 = 0 118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:20/0/physics_layer_0/angular_velocity = 0.0 119:20/0 = 0 119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:20/0/physics_layer_0/angular_velocity = 0.0 120:20/0 = 0 120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:20/0/physics_layer_0/angular_velocity = 0.0 121:20/0 = 0 121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:20/0/physics_layer_0/angular_velocity = 0.0 122:20/0 = 0 122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:20/0/physics_layer_0/angular_velocity = 0.0 123:20/0 = 0 123:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:20/0/physics_layer_0/angular_velocity = 0.0 124:20/0 = 0 124:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:20/0/physics_layer_0/angular_velocity = 0.0 125:20/0 = 0 125:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:20/0/physics_layer_0/angular_velocity = 0.0 126:20/0 = 0 126:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:20/0/physics_layer_0/angular_velocity = 0.0 127:20/0 = 0 127:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:20/0/physics_layer_0/angular_velocity = 0.0 128:20/0 = 0 128:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:20/0/physics_layer_0/angular_velocity = 0.0 129:20/0 = 0 129:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:20/0/physics_layer_0/angular_velocity = 0.0 130:20/0 = 0 130:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:20/0/physics_layer_0/angular_velocity = 0.0 131:20/0 = 0 131:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:20/0/physics_layer_0/angular_velocity = 0.0 132:20/0 = 0 132:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:20/0/physics_layer_0/angular_velocity = 0.0 133:20/0 = 0 133:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:20/0/physics_layer_0/angular_velocity = 0.0 134:20/0 = 0 134:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:20/0/physics_layer_0/angular_velocity = 0.0 135:20/0 = 0 135:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:20/0/physics_layer_0/angular_velocity = 0.0 136:20/0 = 0 136:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:20/0/physics_layer_0/angular_velocity = 0.0 137:20/0 = 0 137:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:20/0/physics_layer_0/angular_velocity = 0.0 138:20/0 = 0 138:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:20/0/physics_layer_0/angular_velocity = 0.0 139:20/0 = 0 139:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:20/0/physics_layer_0/angular_velocity = 0.0 140:20/0 = 0 140:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:20/0/physics_layer_0/angular_velocity = 0.0 141:20/0 = 0 141:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:20/0/physics_layer_0/angular_velocity = 0.0 142:20/0 = 0 142:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:20/0/physics_layer_0/angular_velocity = 0.0 143:20/0 = 0 143:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:20/0/physics_layer_0/angular_velocity = 0.0 144:20/0 = 0 144:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:20/0/physics_layer_0/angular_velocity = 0.0 145:20/0 = 0 145:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:20/0/physics_layer_0/angular_velocity = 0.0 146:20/0 = 0 146:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:20/0/physics_layer_0/angular_velocity = 0.0 147:20/0 = 0 147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:20/0/physics_layer_0/angular_velocity = 0.0 148:20/0 = 0 148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:20/0/physics_layer_0/angular_velocity = 0.0 149:20/0 = 0 149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:20/0/physics_layer_0/angular_velocity = 0.0 150:20/0 = 0 150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:20/0/physics_layer_0/angular_velocity = 0.0 151:20/0 = 0 151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:20/0/physics_layer_0/angular_velocity = 0.0 152:20/0 = 0 152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:20/0/physics_layer_0/angular_velocity = 0.0 153:20/0 = 0 153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:20/0/physics_layer_0/angular_velocity = 0.0 154:20/0 = 0 154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:20/0/physics_layer_0/angular_velocity = 0.0 155:20/0 = 0 155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:20/0/physics_layer_0/angular_velocity = 0.0 156:20/0 = 0 156:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:20/0/physics_layer_0/angular_velocity = 0.0 157:20/0 = 0 157:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:20/0/physics_layer_0/angular_velocity = 0.0 158:20/0 = 0 158:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:20/0/physics_layer_0/angular_velocity = 0.0 159:20/0 = 0 159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:20/0/physics_layer_0/angular_velocity = 0.0 160:20/0 = 0 160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:20/0/physics_layer_0/angular_velocity = 0.0 161:20/0 = 0 161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:20/0/physics_layer_0/angular_velocity = 0.0 162:20/0 = 0 162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:20/0/physics_layer_0/angular_velocity = 0.0 163:20/0 = 0 163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:20/0/physics_layer_0/angular_velocity = 0.0 164:20/0 = 0 164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:20/0/physics_layer_0/angular_velocity = 0.0 165:20/0 = 0 165:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:20/0/physics_layer_0/angular_velocity = 0.0 166:20/0 = 0 166:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:20/0/physics_layer_0/angular_velocity = 0.0 167:20/0 = 0 167:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:20/0/physics_layer_0/angular_velocity = 0.0 168:20/0 = 0 168:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:20/0/physics_layer_0/angular_velocity = 0.0 169:20/0 = 0 169:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:20/0/physics_layer_0/angular_velocity = 0.0 170:20/0 = 0 170:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:20/0/physics_layer_0/angular_velocity = 0.0 171:20/0 = 0 171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:20/0/physics_layer_0/angular_velocity = 0.0 172:20/0 = 0 172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:20/0/physics_layer_0/angular_velocity = 0.0 173:20/0 = 0 173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:20/0/physics_layer_0/angular_velocity = 0.0 174:20/0 = 0 174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:20/0/physics_layer_0/angular_velocity = 0.0 175:20/0 = 0 175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:20/0/physics_layer_0/angular_velocity = 0.0 176:20/0 = 0 176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:20/0/physics_layer_0/angular_velocity = 0.0 177:20/0 = 0 177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:20/0/physics_layer_0/angular_velocity = 0.0 178:20/0 = 0 178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:20/0/physics_layer_0/angular_velocity = 0.0 179:20/0 = 0 179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:20/0/physics_layer_0/angular_velocity = 0.0 180:20/0 = 0 180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:20/0/physics_layer_0/angular_velocity = 0.0 181:20/0 = 0 181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:20/0/physics_layer_0/angular_velocity = 0.0 182:20/0 = 0 182:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:20/0/physics_layer_0/angular_velocity = 0.0 183:20/0 = 0 183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:20/0/physics_layer_0/angular_velocity = 0.0 184:20/0 = 0 184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:20/0/physics_layer_0/angular_velocity = 0.0 185:20/0 = 0 185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:20/0/physics_layer_0/angular_velocity = 0.0 186:20/0 = 0 186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:20/0/physics_layer_0/angular_velocity = 0.0 187:20/0 = 0 187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:20/0/physics_layer_0/angular_velocity = 0.0 188:20/0 = 0 188:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:20/0/physics_layer_0/angular_velocity = 0.0 189:20/0 = 0 189:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:20/0/physics_layer_0/angular_velocity = 0.0 190:20/0 = 0 190:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:20/0/physics_layer_0/angular_velocity = 0.0 191:20/0 = 0 191:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:20/0/physics_layer_0/angular_velocity = 0.0 192:20/0 = 0 192:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:20/0/physics_layer_0/angular_velocity = 0.0 193:20/0 = 0 193:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:20/0/physics_layer_0/angular_velocity = 0.0 194:20/0 = 0 194:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:20/0/physics_layer_0/angular_velocity = 0.0 195:20/0 = 0 195:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:20/0/physics_layer_0/angular_velocity = 0.0 196:20/0 = 0 196:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:20/0/physics_layer_0/angular_velocity = 0.0 197:20/0 = 0 197:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:20/0/physics_layer_0/angular_velocity = 0.0 198:20/0 = 0 198:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:20/0/physics_layer_0/angular_velocity = 0.0 199:20/0 = 0 199:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:20/0/physics_layer_0/angular_velocity = 0.0 200:20/0 = 0 200:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:20/0/physics_layer_0/angular_velocity = 0.0 201:20/0 = 0 201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:20/0/physics_layer_0/angular_velocity = 0.0 202:20/0 = 0 202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:20/0/physics_layer_0/angular_velocity = 0.0 203:20/0 = 0 203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:20/0/physics_layer_0/angular_velocity = 0.0 204:20/0 = 0 204:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:20/0/physics_layer_0/angular_velocity = 0.0 205:20/0 = 0 205:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:20/0/physics_layer_0/angular_velocity = 0.0 206:20/0 = 0 206:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:20/0/physics_layer_0/angular_velocity = 0.0 207:20/0 = 0 207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:20/0/physics_layer_0/angular_velocity = 0.0 208:20/0 = 0 208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:20/0/physics_layer_0/angular_velocity = 0.0 209:20/0 = 0 209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:20/0/physics_layer_0/angular_velocity = 0.0 210:20/0 = 0 210:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:20/0/physics_layer_0/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 37:21/0 = 0 37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:21/0/physics_layer_0/angular_velocity = 0.0 38:21/0 = 0 38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_0/angular_velocity = 0.0 39:21/0 = 0 39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_0/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 42:21/0 = 0 42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_0/angular_velocity = 0.0 43:21/0 = 0 43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_0/angular_velocity = 0.0 44:21/0 = 0 44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_0/angular_velocity = 0.0 45:21/0 = 0 45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:21/0/physics_layer_0/angular_velocity = 0.0 46:21/0 = 0 46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:21/0/physics_layer_0/angular_velocity = 0.0 47:21/0 = 0 47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:21/0/physics_layer_0/angular_velocity = 0.0 48:21/0 = 0 48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:21/0/physics_layer_0/angular_velocity = 0.0 49:21/0 = 0 49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:21/0/physics_layer_0/angular_velocity = 0.0 50:21/0 = 0 50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:21/0/physics_layer_0/angular_velocity = 0.0 51:21/0 = 0 51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:21/0/physics_layer_0/angular_velocity = 0.0 52:21/0 = 0 52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_0/angular_velocity = 0.0 53:21/0 = 0 53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_0/angular_velocity = 0.0 54:21/0 = 0 54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:21/0/physics_layer_0/angular_velocity = 0.0 55:21/0 = 0 55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:21/0/physics_layer_0/angular_velocity = 0.0 56:21/0 = 0 56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:21/0/physics_layer_0/angular_velocity = 0.0 57:21/0 = 0 57:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:21/0/physics_layer_0/angular_velocity = 0.0 58:21/0 = 0 58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:21/0/physics_layer_0/angular_velocity = 0.0 59:21/0 = 0 59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:21/0/physics_layer_0/angular_velocity = 0.0 60:21/0 = 0 60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:21/0/physics_layer_0/angular_velocity = 0.0 61:21/0 = 0 61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:21/0/physics_layer_0/angular_velocity = 0.0 62:21/0 = 0 62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:21/0/physics_layer_0/angular_velocity = 0.0 63:21/0 = 0 63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:21/0/physics_layer_0/angular_velocity = 0.0 64:21/0 = 0 64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:21/0/physics_layer_0/angular_velocity = 0.0 65:21/0 = 0 65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:21/0/physics_layer_0/angular_velocity = 0.0 66:21/0 = 0 66:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:21/0/physics_layer_0/angular_velocity = 0.0 67:21/0 = 0 67:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:21/0/physics_layer_0/angular_velocity = 0.0 68:21/0 = 0 68:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:21/0/physics_layer_0/angular_velocity = 0.0 69:21/0 = 0 69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:21/0/physics_layer_0/angular_velocity = 0.0 70:21/0 = 0 70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:21/0/physics_layer_0/angular_velocity = 0.0 71:21/0 = 0 71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:21/0/physics_layer_0/angular_velocity = 0.0 72:21/0 = 0 72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:21/0/physics_layer_0/angular_velocity = 0.0 73:21/0 = 0 73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:21/0/physics_layer_0/angular_velocity = 0.0 74:21/0 = 0 74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:21/0/physics_layer_0/angular_velocity = 0.0 75:21/0 = 0 75:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:21/0/physics_layer_0/angular_velocity = 0.0 76:21/0 = 0 76:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:21/0/physics_layer_0/angular_velocity = 0.0 77:21/0 = 0 77:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:21/0/physics_layer_0/angular_velocity = 0.0 78:21/0 = 0 78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:21/0/physics_layer_0/angular_velocity = 0.0 79:21/0 = 0 79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:21/0/physics_layer_0/angular_velocity = 0.0 80:21/0 = 0 80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:21/0/physics_layer_0/angular_velocity = 0.0 81:21/0 = 0 81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:21/0/physics_layer_0/angular_velocity = 0.0 82:21/0 = 0 82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:21/0/physics_layer_0/angular_velocity = 0.0 83:21/0 = 0 83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:21/0/physics_layer_0/angular_velocity = 0.0 84:21/0 = 0 84:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:21/0/physics_layer_0/angular_velocity = 0.0 85:21/0 = 0 85:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:21/0/physics_layer_0/angular_velocity = 0.0 86:21/0 = 0 86:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:21/0/physics_layer_0/angular_velocity = 0.0 87:21/0 = 0 87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:21/0/physics_layer_0/angular_velocity = 0.0 88:21/0 = 0 88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:21/0/physics_layer_0/angular_velocity = 0.0 89:21/0 = 0 89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:21/0/physics_layer_0/angular_velocity = 0.0 90:21/0 = 0 90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:21/0/physics_layer_0/angular_velocity = 0.0 91:21/0 = 0 91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:21/0/physics_layer_0/angular_velocity = 0.0 92:21/0 = 0 92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:21/0/physics_layer_0/angular_velocity = 0.0 93:21/0 = 0 93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:21/0/physics_layer_0/angular_velocity = 0.0 94:21/0 = 0 94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:21/0/physics_layer_0/angular_velocity = 0.0 95:21/0 = 0 95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:21/0/physics_layer_0/angular_velocity = 0.0 96:21/0 = 0 96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:21/0/physics_layer_0/angular_velocity = 0.0 97:21/0 = 0 97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:21/0/physics_layer_0/angular_velocity = 0.0 98:21/0 = 0 98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:21/0/physics_layer_0/angular_velocity = 0.0 99:21/0 = 0 99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:21/0/physics_layer_0/angular_velocity = 0.0 100:21/0 = 0 100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:21/0/physics_layer_0/angular_velocity = 0.0 101:21/0 = 0 101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:21/0/physics_layer_0/angular_velocity = 0.0 102:21/0 = 0 102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:21/0/physics_layer_0/angular_velocity = 0.0 103:21/0 = 0 103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:21/0/physics_layer_0/angular_velocity = 0.0 104:21/0 = 0 104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:21/0/physics_layer_0/angular_velocity = 0.0 105:21/0 = 0 105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:21/0/physics_layer_0/angular_velocity = 0.0 106:21/0 = 0 106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:21/0/physics_layer_0/angular_velocity = 0.0 107:21/0 = 0 107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:21/0/physics_layer_0/angular_velocity = 0.0 108:21/0 = 0 108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:21/0/physics_layer_0/angular_velocity = 0.0 109:21/0 = 0 109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:21/0/physics_layer_0/angular_velocity = 0.0 110:21/0 = 0 110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:21/0/physics_layer_0/angular_velocity = 0.0 111:21/0 = 0 111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:21/0/physics_layer_0/angular_velocity = 0.0 112:21/0 = 0 112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:21/0/physics_layer_0/angular_velocity = 0.0 113:21/0 = 0 113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:21/0/physics_layer_0/angular_velocity = 0.0 114:21/0 = 0 114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:21/0/physics_layer_0/angular_velocity = 0.0 115:21/0 = 0 115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:21/0/physics_layer_0/angular_velocity = 0.0 116:21/0 = 0 116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:21/0/physics_layer_0/angular_velocity = 0.0 117:21/0 = 0 117:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:21/0/physics_layer_0/angular_velocity = 0.0 118:21/0 = 0 118:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:21/0/physics_layer_0/angular_velocity = 0.0 119:21/0 = 0 119:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:21/0/physics_layer_0/angular_velocity = 0.0 120:21/0 = 0 120:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:21/0/physics_layer_0/angular_velocity = 0.0 121:21/0 = 0 121:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:21/0/physics_layer_0/angular_velocity = 0.0 122:21/0 = 0 122:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:21/0/physics_layer_0/angular_velocity = 0.0 123:21/0 = 0 123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:21/0/physics_layer_0/angular_velocity = 0.0 124:21/0 = 0 124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:21/0/physics_layer_0/angular_velocity = 0.0 125:21/0 = 0 125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:21/0/physics_layer_0/angular_velocity = 0.0 126:21/0 = 0 126:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:21/0/physics_layer_0/angular_velocity = 0.0 127:21/0 = 0 127:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:21/0/physics_layer_0/angular_velocity = 0.0 128:21/0 = 0 128:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:21/0/physics_layer_0/angular_velocity = 0.0 129:21/0 = 0 129:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:21/0/physics_layer_0/angular_velocity = 0.0 130:21/0 = 0 130:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:21/0/physics_layer_0/angular_velocity = 0.0 131:21/0 = 0 131:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:21/0/physics_layer_0/angular_velocity = 0.0 132:21/0 = 0 132:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:21/0/physics_layer_0/angular_velocity = 0.0 133:21/0 = 0 133:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:21/0/physics_layer_0/angular_velocity = 0.0 134:21/0 = 0 134:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:21/0/physics_layer_0/angular_velocity = 0.0 135:21/0 = 0 135:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:21/0/physics_layer_0/angular_velocity = 0.0 136:21/0 = 0 136:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:21/0/physics_layer_0/angular_velocity = 0.0 137:21/0 = 0 137:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:21/0/physics_layer_0/angular_velocity = 0.0 138:21/0 = 0 138:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:21/0/physics_layer_0/angular_velocity = 0.0 139:21/0 = 0 139:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:21/0/physics_layer_0/angular_velocity = 0.0 140:21/0 = 0 140:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:21/0/physics_layer_0/angular_velocity = 0.0 141:21/0 = 0 141:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:21/0/physics_layer_0/angular_velocity = 0.0 142:21/0 = 0 142:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:21/0/physics_layer_0/angular_velocity = 0.0 143:21/0 = 0 143:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:21/0/physics_layer_0/angular_velocity = 0.0 144:21/0 = 0 144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:21/0/physics_layer_0/angular_velocity = 0.0 145:21/0 = 0 145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:21/0/physics_layer_0/angular_velocity = 0.0 146:21/0 = 0 146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:21/0/physics_layer_0/angular_velocity = 0.0 147:21/0 = 0 147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:21/0/physics_layer_0/angular_velocity = 0.0 148:21/0 = 0 148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:21/0/physics_layer_0/angular_velocity = 0.0 149:21/0 = 0 149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:21/0/physics_layer_0/angular_velocity = 0.0 150:21/0 = 0 150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:21/0/physics_layer_0/angular_velocity = 0.0 151:21/0 = 0 151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:21/0/physics_layer_0/angular_velocity = 0.0 152:21/0 = 0 152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:21/0/physics_layer_0/angular_velocity = 0.0 153:21/0 = 0 153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:21/0/physics_layer_0/angular_velocity = 0.0 154:21/0 = 0 154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:21/0/physics_layer_0/angular_velocity = 0.0 155:21/0 = 0 155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:21/0/physics_layer_0/angular_velocity = 0.0 156:21/0 = 0 156:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:21/0/physics_layer_0/angular_velocity = 0.0 157:21/0 = 0 157:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:21/0/physics_layer_0/angular_velocity = 0.0 158:21/0 = 0 158:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:21/0/physics_layer_0/angular_velocity = 0.0 159:21/0 = 0 159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:21/0/physics_layer_0/angular_velocity = 0.0 160:21/0 = 0 160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:21/0/physics_layer_0/angular_velocity = 0.0 161:21/0 = 0 161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:21/0/physics_layer_0/angular_velocity = 0.0 162:21/0 = 0 162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:21/0/physics_layer_0/angular_velocity = 0.0 163:21/0 = 0 163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:21/0/physics_layer_0/angular_velocity = 0.0 164:21/0 = 0 164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:21/0/physics_layer_0/angular_velocity = 0.0 165:21/0 = 0 165:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:21/0/physics_layer_0/angular_velocity = 0.0 166:21/0 = 0 166:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:21/0/physics_layer_0/angular_velocity = 0.0 167:21/0 = 0 167:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:21/0/physics_layer_0/angular_velocity = 0.0 168:21/0 = 0 168:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:21/0/physics_layer_0/angular_velocity = 0.0 169:21/0 = 0 169:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:21/0/physics_layer_0/angular_velocity = 0.0 170:21/0 = 0 170:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:21/0/physics_layer_0/angular_velocity = 0.0 171:21/0 = 0 171:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:21/0/physics_layer_0/angular_velocity = 0.0 172:21/0 = 0 172:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:21/0/physics_layer_0/angular_velocity = 0.0 173:21/0 = 0 173:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:21/0/physics_layer_0/angular_velocity = 0.0 174:21/0 = 0 174:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:21/0/physics_layer_0/angular_velocity = 0.0 175:21/0 = 0 175:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:21/0/physics_layer_0/angular_velocity = 0.0 176:21/0 = 0 176:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:21/0/physics_layer_0/angular_velocity = 0.0 177:21/0 = 0 177:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:21/0/physics_layer_0/angular_velocity = 0.0 178:21/0 = 0 178:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:21/0/physics_layer_0/angular_velocity = 0.0 179:21/0 = 0 179:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:21/0/physics_layer_0/angular_velocity = 0.0 180:21/0 = 0 180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:21/0/physics_layer_0/angular_velocity = 0.0 181:21/0 = 0 181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:21/0/physics_layer_0/angular_velocity = 0.0 182:21/0 = 0 182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:21/0/physics_layer_0/angular_velocity = 0.0 183:21/0 = 0 183:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:21/0/physics_layer_0/angular_velocity = 0.0 184:21/0 = 0 184:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:21/0/physics_layer_0/angular_velocity = 0.0 185:21/0 = 0 185:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:21/0/physics_layer_0/angular_velocity = 0.0 186:21/0 = 0 186:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:21/0/physics_layer_0/angular_velocity = 0.0 187:21/0 = 0 187:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:21/0/physics_layer_0/angular_velocity = 0.0 188:21/0 = 0 188:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:21/0/physics_layer_0/angular_velocity = 0.0 189:21/0 = 0 189:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:21/0/physics_layer_0/angular_velocity = 0.0 190:21/0 = 0 190:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:21/0/physics_layer_0/angular_velocity = 0.0 191:21/0 = 0 191:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:21/0/physics_layer_0/angular_velocity = 0.0 192:21/0 = 0 192:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:21/0/physics_layer_0/angular_velocity = 0.0 193:21/0 = 0 193:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:21/0/physics_layer_0/angular_velocity = 0.0 194:21/0 = 0 194:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:21/0/physics_layer_0/angular_velocity = 0.0 195:21/0 = 0 195:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:21/0/physics_layer_0/angular_velocity = 0.0 196:21/0 = 0 196:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:21/0/physics_layer_0/angular_velocity = 0.0 197:21/0 = 0 197:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:21/0/physics_layer_0/angular_velocity = 0.0 198:21/0 = 0 198:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:21/0/physics_layer_0/angular_velocity = 0.0 199:21/0 = 0 199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:21/0/physics_layer_0/angular_velocity = 0.0 200:21/0 = 0 200:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:21/0/physics_layer_0/angular_velocity = 0.0 201:21/0 = 0 201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:21/0/physics_layer_0/angular_velocity = 0.0 202:21/0 = 0 202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:21/0/physics_layer_0/angular_velocity = 0.0 203:21/0 = 0 203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:21/0/physics_layer_0/angular_velocity = 0.0 204:21/0 = 0 204:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:21/0/physics_layer_0/angular_velocity = 0.0 205:21/0 = 0 205:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:21/0/physics_layer_0/angular_velocity = 0.0 206:21/0 = 0 206:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:21/0/physics_layer_0/angular_velocity = 0.0 207:21/0 = 0 207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:21/0/physics_layer_0/angular_velocity = 0.0 208:21/0 = 0 208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:21/0/physics_layer_0/angular_velocity = 0.0 209:21/0 = 0 209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:21/0/physics_layer_0/angular_velocity = 0.0 210:21/0 = 0 210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:21/0/physics_layer_0/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 37:22/0 = 0 37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:22/0/physics_layer_0/angular_velocity = 0.0 38:22/0 = 0 38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:22/0/physics_layer_0/angular_velocity = 0.0 39:22/0 = 0 39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_0/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 42:22/0 = 0 42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_0/angular_velocity = 0.0 43:22/0 = 0 43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_0/angular_velocity = 0.0 44:22/0 = 0 44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_0/angular_velocity = 0.0 45:22/0 = 0 45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:22/0/physics_layer_0/angular_velocity = 0.0 46:22/0 = 0 46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:22/0/physics_layer_0/angular_velocity = 0.0 47:22/0 = 0 47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:22/0/physics_layer_0/angular_velocity = 0.0 48:22/0 = 0 48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:22/0/physics_layer_0/angular_velocity = 0.0 49:22/0 = 0 49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:22/0/physics_layer_0/angular_velocity = 0.0 50:22/0 = 0 50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:22/0/physics_layer_0/angular_velocity = 0.0 51:22/0 = 0 51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:22/0/physics_layer_0/angular_velocity = 0.0 52:22/0 = 0 52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_0/angular_velocity = 0.0 53:22/0 = 0 53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:22/0/physics_layer_0/angular_velocity = 0.0 54:22/0 = 0 54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:22/0/physics_layer_0/angular_velocity = 0.0 55:22/0 = 0 55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:22/0/physics_layer_0/angular_velocity = 0.0 56:22/0 = 0 56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:22/0/physics_layer_0/angular_velocity = 0.0 57:22/0 = 0 57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:22/0/physics_layer_0/angular_velocity = 0.0 58:22/0 = 0 58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:22/0/physics_layer_0/angular_velocity = 0.0 59:22/0 = 0 59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:22/0/physics_layer_0/angular_velocity = 0.0 60:22/0 = 0 60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:22/0/physics_layer_0/angular_velocity = 0.0 61:22/0 = 0 61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:22/0/physics_layer_0/angular_velocity = 0.0 62:22/0 = 0 62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:22/0/physics_layer_0/angular_velocity = 0.0 63:22/0 = 0 63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:22/0/physics_layer_0/angular_velocity = 0.0 64:22/0 = 0 64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:22/0/physics_layer_0/angular_velocity = 0.0 65:22/0 = 0 65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:22/0/physics_layer_0/angular_velocity = 0.0 66:22/0 = 0 66:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:22/0/physics_layer_0/angular_velocity = 0.0 67:22/0 = 0 67:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:22/0/physics_layer_0/angular_velocity = 0.0 68:22/0 = 0 68:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:22/0/physics_layer_0/angular_velocity = 0.0 69:22/0 = 0 69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:22/0/physics_layer_0/angular_velocity = 0.0 70:22/0 = 0 70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:22/0/physics_layer_0/angular_velocity = 0.0 71:22/0 = 0 71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:22/0/physics_layer_0/angular_velocity = 0.0 72:22/0 = 0 72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:22/0/physics_layer_0/angular_velocity = 0.0 73:22/0 = 0 73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:22/0/physics_layer_0/angular_velocity = 0.0 74:22/0 = 0 74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:22/0/physics_layer_0/angular_velocity = 0.0 75:22/0 = 0 75:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:22/0/physics_layer_0/angular_velocity = 0.0 76:22/0 = 0 76:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:22/0/physics_layer_0/angular_velocity = 0.0 77:22/0 = 0 77:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:22/0/physics_layer_0/angular_velocity = 0.0 78:22/0 = 0 78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:22/0/physics_layer_0/angular_velocity = 0.0 79:22/0 = 0 79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:22/0/physics_layer_0/angular_velocity = 0.0 80:22/0 = 0 80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:22/0/physics_layer_0/angular_velocity = 0.0 81:22/0 = 0 81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:22/0/physics_layer_0/angular_velocity = 0.0 82:22/0 = 0 82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:22/0/physics_layer_0/angular_velocity = 0.0 83:22/0 = 0 83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:22/0/physics_layer_0/angular_velocity = 0.0 84:22/0 = 0 84:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:22/0/physics_layer_0/angular_velocity = 0.0 85:22/0 = 0 85:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:22/0/physics_layer_0/angular_velocity = 0.0 86:22/0 = 0 86:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:22/0/physics_layer_0/angular_velocity = 0.0 87:22/0 = 0 87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:22/0/physics_layer_0/angular_velocity = 0.0 88:22/0 = 0 88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:22/0/physics_layer_0/angular_velocity = 0.0 89:22/0 = 0 89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:22/0/physics_layer_0/angular_velocity = 0.0 90:22/0 = 0 90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:22/0/physics_layer_0/angular_velocity = 0.0 91:22/0 = 0 91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:22/0/physics_layer_0/angular_velocity = 0.0 92:22/0 = 0 92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:22/0/physics_layer_0/angular_velocity = 0.0 93:22/0 = 0 93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:22/0/physics_layer_0/angular_velocity = 0.0 94:22/0 = 0 94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:22/0/physics_layer_0/angular_velocity = 0.0 95:22/0 = 0 95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:22/0/physics_layer_0/angular_velocity = 0.0 96:22/0 = 0 96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:22/0/physics_layer_0/angular_velocity = 0.0 97:22/0 = 0 97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:22/0/physics_layer_0/angular_velocity = 0.0 98:22/0 = 0 98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:22/0/physics_layer_0/angular_velocity = 0.0 99:22/0 = 0 99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:22/0/physics_layer_0/angular_velocity = 0.0 100:22/0 = 0 100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:22/0/physics_layer_0/angular_velocity = 0.0 101:22/0 = 0 101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:22/0/physics_layer_0/angular_velocity = 0.0 102:22/0 = 0 102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:22/0/physics_layer_0/angular_velocity = 0.0 103:22/0 = 0 103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:22/0/physics_layer_0/angular_velocity = 0.0 104:22/0 = 0 104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:22/0/physics_layer_0/angular_velocity = 0.0 105:22/0 = 0 105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:22/0/physics_layer_0/angular_velocity = 0.0 106:22/0 = 0 106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:22/0/physics_layer_0/angular_velocity = 0.0 107:22/0 = 0 107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:22/0/physics_layer_0/angular_velocity = 0.0 108:22/0 = 0 108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:22/0/physics_layer_0/angular_velocity = 0.0 109:22/0 = 0 109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:22/0/physics_layer_0/angular_velocity = 0.0 110:22/0 = 0 110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:22/0/physics_layer_0/angular_velocity = 0.0 111:22/0 = 0 111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:22/0/physics_layer_0/angular_velocity = 0.0 112:22/0 = 0 112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:22/0/physics_layer_0/angular_velocity = 0.0 113:22/0 = 0 113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:22/0/physics_layer_0/angular_velocity = 0.0 114:22/0 = 0 114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:22/0/physics_layer_0/angular_velocity = 0.0 115:22/0 = 0 115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:22/0/physics_layer_0/angular_velocity = 0.0 116:22/0 = 0 116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:22/0/physics_layer_0/angular_velocity = 0.0 117:22/0 = 0 117:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:22/0/physics_layer_0/angular_velocity = 0.0 118:22/0 = 0 118:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:22/0/physics_layer_0/angular_velocity = 0.0 119:22/0 = 0 119:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:22/0/physics_layer_0/angular_velocity = 0.0 120:22/0 = 0 120:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:22/0/physics_layer_0/angular_velocity = 0.0 121:22/0 = 0 121:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:22/0/physics_layer_0/angular_velocity = 0.0 122:22/0 = 0 122:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:22/0/physics_layer_0/angular_velocity = 0.0 123:22/0 = 0 123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:22/0/physics_layer_0/angular_velocity = 0.0 124:22/0 = 0 124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:22/0/physics_layer_0/angular_velocity = 0.0 125:22/0 = 0 125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:22/0/physics_layer_0/angular_velocity = 0.0 126:22/0 = 0 126:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:22/0/physics_layer_0/angular_velocity = 0.0 127:22/0 = 0 127:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:22/0/physics_layer_0/angular_velocity = 0.0 128:22/0 = 0 128:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:22/0/physics_layer_0/angular_velocity = 0.0 129:22/0 = 0 129:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:22/0/physics_layer_0/angular_velocity = 0.0 130:22/0 = 0 130:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:22/0/physics_layer_0/angular_velocity = 0.0 131:22/0 = 0 131:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:22/0/physics_layer_0/angular_velocity = 0.0 132:22/0 = 0 132:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:22/0/physics_layer_0/angular_velocity = 0.0 133:22/0 = 0 133:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:22/0/physics_layer_0/angular_velocity = 0.0 134:22/0 = 0 134:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:22/0/physics_layer_0/angular_velocity = 0.0 135:22/0 = 0 135:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:22/0/physics_layer_0/angular_velocity = 0.0 136:22/0 = 0 136:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:22/0/physics_layer_0/angular_velocity = 0.0 137:22/0 = 0 137:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:22/0/physics_layer_0/angular_velocity = 0.0 138:22/0 = 0 138:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:22/0/physics_layer_0/angular_velocity = 0.0 139:22/0 = 0 139:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:22/0/physics_layer_0/angular_velocity = 0.0 140:22/0 = 0 140:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:22/0/physics_layer_0/angular_velocity = 0.0 141:22/0 = 0 141:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:22/0/physics_layer_0/angular_velocity = 0.0 142:22/0 = 0 142:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:22/0/physics_layer_0/angular_velocity = 0.0 143:22/0 = 0 143:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:22/0/physics_layer_0/angular_velocity = 0.0 144:22/0 = 0 144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:22/0/physics_layer_0/angular_velocity = 0.0 145:22/0 = 0 145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:22/0/physics_layer_0/angular_velocity = 0.0 146:22/0 = 0 146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:22/0/physics_layer_0/angular_velocity = 0.0 147:22/0 = 0 147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:22/0/physics_layer_0/angular_velocity = 0.0 148:22/0 = 0 148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:22/0/physics_layer_0/angular_velocity = 0.0 149:22/0 = 0 149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:22/0/physics_layer_0/angular_velocity = 0.0 150:22/0 = 0 150:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:22/0/physics_layer_0/angular_velocity = 0.0 151:22/0 = 0 151:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:22/0/physics_layer_0/angular_velocity = 0.0 152:22/0 = 0 152:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:22/0/physics_layer_0/angular_velocity = 0.0 153:22/0 = 0 153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:22/0/physics_layer_0/angular_velocity = 0.0 154:22/0 = 0 154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:22/0/physics_layer_0/angular_velocity = 0.0 155:22/0 = 0 155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:22/0/physics_layer_0/angular_velocity = 0.0 156:22/0 = 0 156:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:22/0/physics_layer_0/angular_velocity = 0.0 157:22/0 = 0 157:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:22/0/physics_layer_0/angular_velocity = 0.0 158:22/0 = 0 158:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:22/0/physics_layer_0/angular_velocity = 0.0 159:22/0 = 0 159:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:22/0/physics_layer_0/angular_velocity = 0.0 160:22/0 = 0 160:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:22/0/physics_layer_0/angular_velocity = 0.0 161:22/0 = 0 161:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:22/0/physics_layer_0/angular_velocity = 0.0 162:22/0 = 0 162:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:22/0/physics_layer_0/angular_velocity = 0.0 163:22/0 = 0 163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:22/0/physics_layer_0/angular_velocity = 0.0 164:22/0 = 0 164:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:22/0/physics_layer_0/angular_velocity = 0.0 165:22/0 = 0 165:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:22/0/physics_layer_0/angular_velocity = 0.0 166:22/0 = 0 166:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:22/0/physics_layer_0/angular_velocity = 0.0 167:22/0 = 0 167:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:22/0/physics_layer_0/angular_velocity = 0.0 168:22/0 = 0 168:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:22/0/physics_layer_0/angular_velocity = 0.0 169:22/0 = 0 169:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:22/0/physics_layer_0/angular_velocity = 0.0 170:22/0 = 0 170:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:22/0/physics_layer_0/angular_velocity = 0.0 171:22/0 = 0 171:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:22/0/physics_layer_0/angular_velocity = 0.0 172:22/0 = 0 172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:22/0/physics_layer_0/angular_velocity = 0.0 173:22/0 = 0 173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:22/0/physics_layer_0/angular_velocity = 0.0 174:22/0 = 0 174:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:22/0/physics_layer_0/angular_velocity = 0.0 175:22/0 = 0 175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:22/0/physics_layer_0/angular_velocity = 0.0 176:22/0 = 0 176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:22/0/physics_layer_0/angular_velocity = 0.0 177:22/0 = 0 177:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:22/0/physics_layer_0/angular_velocity = 0.0 178:22/0 = 0 178:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:22/0/physics_layer_0/angular_velocity = 0.0 179:22/0 = 0 179:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:22/0/physics_layer_0/angular_velocity = 0.0 180:22/0 = 0 180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:22/0/physics_layer_0/angular_velocity = 0.0 181:22/0 = 0 181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:22/0/physics_layer_0/angular_velocity = 0.0 182:22/0 = 0 182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:22/0/physics_layer_0/angular_velocity = 0.0 183:22/0 = 0 183:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:22/0/physics_layer_0/angular_velocity = 0.0 184:22/0 = 0 184:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:22/0/physics_layer_0/angular_velocity = 0.0 185:22/0 = 0 185:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:22/0/physics_layer_0/angular_velocity = 0.0 186:22/0 = 0 186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:22/0/physics_layer_0/angular_velocity = 0.0 187:22/0 = 0 187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:22/0/physics_layer_0/angular_velocity = 0.0 188:22/0 = 0 188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:22/0/physics_layer_0/angular_velocity = 0.0 189:22/0 = 0 189:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:22/0/physics_layer_0/angular_velocity = 0.0 190:22/0 = 0 190:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:22/0/physics_layer_0/angular_velocity = 0.0 191:22/0 = 0 191:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:22/0/physics_layer_0/angular_velocity = 0.0 192:22/0 = 0 192:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:22/0/physics_layer_0/angular_velocity = 0.0 193:22/0 = 0 193:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:22/0/physics_layer_0/angular_velocity = 0.0 194:22/0 = 0 194:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:22/0/physics_layer_0/angular_velocity = 0.0 195:22/0 = 0 195:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:22/0/physics_layer_0/angular_velocity = 0.0 196:22/0 = 0 196:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:22/0/physics_layer_0/angular_velocity = 0.0 197:22/0 = 0 197:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:22/0/physics_layer_0/angular_velocity = 0.0 198:22/0 = 0 198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:22/0/physics_layer_0/angular_velocity = 0.0 199:22/0 = 0 199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:22/0/physics_layer_0/angular_velocity = 0.0 200:22/0 = 0 200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:22/0/physics_layer_0/angular_velocity = 0.0 201:22/0 = 0 201:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:22/0/physics_layer_0/angular_velocity = 0.0 202:22/0 = 0 202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:22/0/physics_layer_0/angular_velocity = 0.0 203:22/0 = 0 203:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:22/0/physics_layer_0/angular_velocity = 0.0 204:22/0 = 0 204:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:22/0/physics_layer_0/angular_velocity = 0.0 205:22/0 = 0 205:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:22/0/physics_layer_0/angular_velocity = 0.0 206:22/0 = 0 206:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:22/0/physics_layer_0/angular_velocity = 0.0 207:22/0 = 0 207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:22/0/physics_layer_0/angular_velocity = 0.0 208:22/0 = 0 208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:22/0/physics_layer_0/angular_velocity = 0.0 209:22/0 = 0 209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:22/0/physics_layer_0/angular_velocity = 0.0 210:22/0 = 0 210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:22/0/physics_layer_0/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 31:23/0 = 0 31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 37:23/0 = 0 37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:23/0/physics_layer_0/angular_velocity = 0.0 38:23/0 = 0 38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:23/0/physics_layer_0/angular_velocity = 0.0 39:23/0 = 0 39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_0/angular_velocity = 0.0 40:23/0 = 0 40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_0/angular_velocity = 0.0 41:23/0 = 0 41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_0/angular_velocity = 0.0 42:23/0 = 0 42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_0/angular_velocity = 0.0 43:23/0 = 0 43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_0/angular_velocity = 0.0 44:23/0 = 0 44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_0/angular_velocity = 0.0 45:23/0 = 0 45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:23/0/physics_layer_0/angular_velocity = 0.0 46:23/0 = 0 46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:23/0/physics_layer_0/angular_velocity = 0.0 47:23/0 = 0 47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:23/0/physics_layer_0/angular_velocity = 0.0 48:23/0 = 0 48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:23/0/physics_layer_0/angular_velocity = 0.0 49:23/0 = 0 49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:23/0/physics_layer_0/angular_velocity = 0.0 50:23/0 = 0 50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:23/0/physics_layer_0/angular_velocity = 0.0 51:23/0 = 0 51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:23/0/physics_layer_0/angular_velocity = 0.0 52:23/0 = 0 52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_0/angular_velocity = 0.0 53:23/0 = 0 53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:23/0/physics_layer_0/angular_velocity = 0.0 54:23/0 = 0 54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:23/0/physics_layer_0/angular_velocity = 0.0 55:23/0 = 0 55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:23/0/physics_layer_0/angular_velocity = 0.0 56:23/0 = 0 56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:23/0/physics_layer_0/angular_velocity = 0.0 57:23/0 = 0 57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:23/0/physics_layer_0/angular_velocity = 0.0 58:23/0 = 0 58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:23/0/physics_layer_0/angular_velocity = 0.0 59:23/0 = 0 59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:23/0/physics_layer_0/angular_velocity = 0.0 60:23/0 = 0 60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:23/0/physics_layer_0/angular_velocity = 0.0 61:23/0 = 0 61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:23/0/physics_layer_0/angular_velocity = 0.0 62:23/0 = 0 62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:23/0/physics_layer_0/angular_velocity = 0.0 63:23/0 = 0 63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:23/0/physics_layer_0/angular_velocity = 0.0 64:23/0 = 0 64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:23/0/physics_layer_0/angular_velocity = 0.0 65:23/0 = 0 65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:23/0/physics_layer_0/angular_velocity = 0.0 66:23/0 = 0 66:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:23/0/physics_layer_0/angular_velocity = 0.0 67:23/0 = 0 67:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:23/0/physics_layer_0/angular_velocity = 0.0 68:23/0 = 0 68:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:23/0/physics_layer_0/angular_velocity = 0.0 69:23/0 = 0 69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:23/0/physics_layer_0/angular_velocity = 0.0 70:23/0 = 0 70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:23/0/physics_layer_0/angular_velocity = 0.0 71:23/0 = 0 71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:23/0/physics_layer_0/angular_velocity = 0.0 72:23/0 = 0 72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:23/0/physics_layer_0/angular_velocity = 0.0 73:23/0 = 0 73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:23/0/physics_layer_0/angular_velocity = 0.0 74:23/0 = 0 74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:23/0/physics_layer_0/angular_velocity = 0.0 75:23/0 = 0 75:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:23/0/physics_layer_0/angular_velocity = 0.0 76:23/0 = 0 76:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:23/0/physics_layer_0/angular_velocity = 0.0 77:23/0 = 0 77:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:23/0/physics_layer_0/angular_velocity = 0.0 78:23/0 = 0 78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:23/0/physics_layer_0/angular_velocity = 0.0 79:23/0 = 0 79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:23/0/physics_layer_0/angular_velocity = 0.0 80:23/0 = 0 80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:23/0/physics_layer_0/angular_velocity = 0.0 81:23/0 = 0 81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:23/0/physics_layer_0/angular_velocity = 0.0 82:23/0 = 0 82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:23/0/physics_layer_0/angular_velocity = 0.0 83:23/0 = 0 83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:23/0/physics_layer_0/angular_velocity = 0.0 84:23/0 = 0 84:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:23/0/physics_layer_0/angular_velocity = 0.0 85:23/0 = 0 85:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:23/0/physics_layer_0/angular_velocity = 0.0 86:23/0 = 0 86:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:23/0/physics_layer_0/angular_velocity = 0.0 87:23/0 = 0 87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:23/0/physics_layer_0/angular_velocity = 0.0 88:23/0 = 0 88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:23/0/physics_layer_0/angular_velocity = 0.0 89:23/0 = 0 89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:23/0/physics_layer_0/angular_velocity = 0.0 90:23/0 = 0 90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:23/0/physics_layer_0/angular_velocity = 0.0 91:23/0 = 0 91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:23/0/physics_layer_0/angular_velocity = 0.0 92:23/0 = 0 92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:23/0/physics_layer_0/angular_velocity = 0.0 93:23/0 = 0 93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:23/0/physics_layer_0/angular_velocity = 0.0 94:23/0 = 0 94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:23/0/physics_layer_0/angular_velocity = 0.0 95:23/0 = 0 95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:23/0/physics_layer_0/angular_velocity = 0.0 96:23/0 = 0 96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:23/0/physics_layer_0/angular_velocity = 0.0 97:23/0 = 0 97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:23/0/physics_layer_0/angular_velocity = 0.0 98:23/0 = 0 98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:23/0/physics_layer_0/angular_velocity = 0.0 99:23/0 = 0 99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:23/0/physics_layer_0/angular_velocity = 0.0 100:23/0 = 0 100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:23/0/physics_layer_0/angular_velocity = 0.0 101:23/0 = 0 101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:23/0/physics_layer_0/angular_velocity = 0.0 102:23/0 = 0 102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:23/0/physics_layer_0/angular_velocity = 0.0 103:23/0 = 0 103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:23/0/physics_layer_0/angular_velocity = 0.0 104:23/0 = 0 104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:23/0/physics_layer_0/angular_velocity = 0.0 105:23/0 = 0 105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:23/0/physics_layer_0/angular_velocity = 0.0 106:23/0 = 0 106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:23/0/physics_layer_0/angular_velocity = 0.0 107:23/0 = 0 107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:23/0/physics_layer_0/angular_velocity = 0.0 108:23/0 = 0 108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:23/0/physics_layer_0/angular_velocity = 0.0 109:23/0 = 0 109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:23/0/physics_layer_0/angular_velocity = 0.0 110:23/0 = 0 110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:23/0/physics_layer_0/angular_velocity = 0.0 111:23/0 = 0 111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:23/0/physics_layer_0/angular_velocity = 0.0 112:23/0 = 0 112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:23/0/physics_layer_0/angular_velocity = 0.0 113:23/0 = 0 113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:23/0/physics_layer_0/angular_velocity = 0.0 114:23/0 = 0 114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:23/0/physics_layer_0/angular_velocity = 0.0 115:23/0 = 0 115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:23/0/physics_layer_0/angular_velocity = 0.0 116:23/0 = 0 116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:23/0/physics_layer_0/angular_velocity = 0.0 117:23/0 = 0 117:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:23/0/physics_layer_0/angular_velocity = 0.0 118:23/0 = 0 118:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:23/0/physics_layer_0/angular_velocity = 0.0 119:23/0 = 0 119:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:23/0/physics_layer_0/angular_velocity = 0.0 120:23/0 = 0 120:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:23/0/physics_layer_0/angular_velocity = 0.0 121:23/0 = 0 121:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:23/0/physics_layer_0/angular_velocity = 0.0 122:23/0 = 0 122:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:23/0/physics_layer_0/angular_velocity = 0.0 123:23/0 = 0 123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:23/0/physics_layer_0/angular_velocity = 0.0 124:23/0 = 0 124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:23/0/physics_layer_0/angular_velocity = 0.0 125:23/0 = 0 125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:23/0/physics_layer_0/angular_velocity = 0.0 126:23/0 = 0 126:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:23/0/physics_layer_0/angular_velocity = 0.0 127:23/0 = 0 127:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:23/0/physics_layer_0/angular_velocity = 0.0 128:23/0 = 0 128:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:23/0/physics_layer_0/angular_velocity = 0.0 129:23/0 = 0 129:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:23/0/physics_layer_0/angular_velocity = 0.0 130:23/0 = 0 130:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:23/0/physics_layer_0/angular_velocity = 0.0 131:23/0 = 0 131:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:23/0/physics_layer_0/angular_velocity = 0.0 132:23/0 = 0 132:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:23/0/physics_layer_0/angular_velocity = 0.0 133:23/0 = 0 133:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:23/0/physics_layer_0/angular_velocity = 0.0 134:23/0 = 0 134:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:23/0/physics_layer_0/angular_velocity = 0.0 135:23/0 = 0 135:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:23/0/physics_layer_0/angular_velocity = 0.0 136:23/0 = 0 136:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:23/0/physics_layer_0/angular_velocity = 0.0 137:23/0 = 0 137:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:23/0/physics_layer_0/angular_velocity = 0.0 138:23/0 = 0 138:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:23/0/physics_layer_0/angular_velocity = 0.0 139:23/0 = 0 139:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:23/0/physics_layer_0/angular_velocity = 0.0 140:23/0 = 0 140:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:23/0/physics_layer_0/angular_velocity = 0.0 141:23/0 = 0 141:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:23/0/physics_layer_0/angular_velocity = 0.0 142:23/0 = 0 142:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:23/0/physics_layer_0/angular_velocity = 0.0 143:23/0 = 0 143:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:23/0/physics_layer_0/angular_velocity = 0.0 144:23/0 = 0 144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:23/0/physics_layer_0/angular_velocity = 0.0 145:23/0 = 0 145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:23/0/physics_layer_0/angular_velocity = 0.0 146:23/0 = 0 146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:23/0/physics_layer_0/angular_velocity = 0.0 147:23/0 = 0 147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:23/0/physics_layer_0/angular_velocity = 0.0 148:23/0 = 0 148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:23/0/physics_layer_0/angular_velocity = 0.0 149:23/0 = 0 149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:23/0/physics_layer_0/angular_velocity = 0.0 150:23/0 = 0 150:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:23/0/physics_layer_0/angular_velocity = 0.0 151:23/0 = 0 151:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:23/0/physics_layer_0/angular_velocity = 0.0 152:23/0 = 0 152:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:23/0/physics_layer_0/angular_velocity = 0.0 153:23/0 = 0 153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:23/0/physics_layer_0/angular_velocity = 0.0 154:23/0 = 0 154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:23/0/physics_layer_0/angular_velocity = 0.0 155:23/0 = 0 155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:23/0/physics_layer_0/angular_velocity = 0.0 156:23/0 = 0 156:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:23/0/physics_layer_0/angular_velocity = 0.0 157:23/0 = 0 157:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:23/0/physics_layer_0/angular_velocity = 0.0 158:23/0 = 0 158:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:23/0/physics_layer_0/angular_velocity = 0.0 159:23/0 = 0 159:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:23/0/physics_layer_0/angular_velocity = 0.0 160:23/0 = 0 160:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:23/0/physics_layer_0/angular_velocity = 0.0 161:23/0 = 0 161:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:23/0/physics_layer_0/angular_velocity = 0.0 162:23/0 = 0 162:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:23/0/physics_layer_0/angular_velocity = 0.0 163:23/0 = 0 163:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:23/0/physics_layer_0/angular_velocity = 0.0 164:23/0 = 0 164:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:23/0/physics_layer_0/angular_velocity = 0.0 165:23/0 = 0 165:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:23/0/physics_layer_0/angular_velocity = 0.0 166:23/0 = 0 166:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:23/0/physics_layer_0/angular_velocity = 0.0 167:23/0 = 0 167:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:23/0/physics_layer_0/angular_velocity = 0.0 168:23/0 = 0 168:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:23/0/physics_layer_0/angular_velocity = 0.0 169:23/0 = 0 169:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:23/0/physics_layer_0/angular_velocity = 0.0 170:23/0 = 0 170:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:23/0/physics_layer_0/angular_velocity = 0.0 171:23/0 = 0 171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:23/0/physics_layer_0/angular_velocity = 0.0 172:23/0 = 0 172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:23/0/physics_layer_0/angular_velocity = 0.0 173:23/0 = 0 173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:23/0/physics_layer_0/angular_velocity = 0.0 174:23/0 = 0 174:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:23/0/physics_layer_0/angular_velocity = 0.0 175:23/0 = 0 175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:23/0/physics_layer_0/angular_velocity = 0.0 176:23/0 = 0 176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:23/0/physics_layer_0/angular_velocity = 0.0 177:23/0 = 0 177:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:23/0/physics_layer_0/angular_velocity = 0.0 178:23/0 = 0 178:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:23/0/physics_layer_0/angular_velocity = 0.0 179:23/0 = 0 179:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:23/0/physics_layer_0/angular_velocity = 0.0 180:23/0 = 0 180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:23/0/physics_layer_0/angular_velocity = 0.0 181:23/0 = 0 181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:23/0/physics_layer_0/angular_velocity = 0.0 182:23/0 = 0 182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:23/0/physics_layer_0/angular_velocity = 0.0 183:23/0 = 0 183:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:23/0/physics_layer_0/angular_velocity = 0.0 184:23/0 = 0 184:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:23/0/physics_layer_0/angular_velocity = 0.0 185:23/0 = 0 185:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:23/0/physics_layer_0/angular_velocity = 0.0 186:23/0 = 0 186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:23/0/physics_layer_0/angular_velocity = 0.0 187:23/0 = 0 187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:23/0/physics_layer_0/angular_velocity = 0.0 188:23/0 = 0 188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:23/0/physics_layer_0/angular_velocity = 0.0 189:23/0 = 0 189:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:23/0/physics_layer_0/angular_velocity = 0.0 190:23/0 = 0 190:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:23/0/physics_layer_0/angular_velocity = 0.0 191:23/0 = 0 191:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:23/0/physics_layer_0/angular_velocity = 0.0 192:23/0 = 0 192:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:23/0/physics_layer_0/angular_velocity = 0.0 193:23/0 = 0 193:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:23/0/physics_layer_0/angular_velocity = 0.0 194:23/0 = 0 194:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:23/0/physics_layer_0/angular_velocity = 0.0 195:23/0 = 0 195:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:23/0/physics_layer_0/angular_velocity = 0.0 196:23/0 = 0 196:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:23/0/physics_layer_0/angular_velocity = 0.0 197:23/0 = 0 197:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:23/0/physics_layer_0/angular_velocity = 0.0 198:23/0 = 0 198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:23/0/physics_layer_0/angular_velocity = 0.0 199:23/0 = 0 199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:23/0/physics_layer_0/angular_velocity = 0.0 200:23/0 = 0 200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:23/0/physics_layer_0/angular_velocity = 0.0 201:23/0 = 0 201:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:23/0/physics_layer_0/angular_velocity = 0.0 202:23/0 = 0 202:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:23/0/physics_layer_0/angular_velocity = 0.0 203:23/0 = 0 203:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:23/0/physics_layer_0/angular_velocity = 0.0 204:23/0 = 0 204:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:23/0/physics_layer_0/angular_velocity = 0.0 205:23/0 = 0 205:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:23/0/physics_layer_0/angular_velocity = 0.0 206:23/0 = 0 206:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:23/0/physics_layer_0/angular_velocity = 0.0 207:23/0 = 0 207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:23/0/physics_layer_0/angular_velocity = 0.0 208:23/0 = 0 208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:23/0/physics_layer_0/angular_velocity = 0.0 209:23/0 = 0 209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:23/0/physics_layer_0/angular_velocity = 0.0 210:23/0 = 0 210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:23/0/physics_layer_0/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 31:24/0 = 0 31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 36:24/0 = 0 36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:24/0/physics_layer_0/angular_velocity = 0.0 37:24/0 = 0 37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:24/0/physics_layer_0/angular_velocity = 0.0 38:24/0 = 0 38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:24/0/physics_layer_0/angular_velocity = 0.0 39:24/0 = 0 39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:24/0/physics_layer_0/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 42:24/0 = 0 42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_0/angular_velocity = 0.0 43:24/0 = 0 43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_0/angular_velocity = 0.0 44:24/0 = 0 44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_0/angular_velocity = 0.0 45:24/0 = 0 45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:24/0/physics_layer_0/angular_velocity = 0.0 46:24/0 = 0 46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_0/angular_velocity = 0.0 47:24/0 = 0 47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_0/angular_velocity = 0.0 48:24/0 = 0 48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_0/angular_velocity = 0.0 49:24/0 = 0 49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_0/angular_velocity = 0.0 50:24/0 = 0 50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_0/angular_velocity = 0.0 51:24/0 = 0 51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_0/angular_velocity = 0.0 52:24/0 = 0 52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_0/angular_velocity = 0.0 53:24/0 = 0 53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_0/angular_velocity = 0.0 54:24/0 = 0 54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_0/angular_velocity = 0.0 55:24/0 = 0 55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_0/angular_velocity = 0.0 56:24/0 = 0 56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_0/angular_velocity = 0.0 57:24/0 = 0 57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_0/angular_velocity = 0.0 58:24/0 = 0 58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_0/angular_velocity = 0.0 59:24/0 = 0 59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_0/angular_velocity = 0.0 60:24/0 = 0 60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_0/angular_velocity = 0.0 61:24/0 = 0 61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_0/angular_velocity = 0.0 62:24/0 = 0 62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_0/angular_velocity = 0.0 63:24/0 = 0 63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_0/angular_velocity = 0.0 64:24/0 = 0 64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:24/0/physics_layer_0/angular_velocity = 0.0 65:24/0 = 0 65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:24/0/physics_layer_0/angular_velocity = 0.0 66:24/0 = 0 66:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:24/0/physics_layer_0/angular_velocity = 0.0 67:24/0 = 0 67:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:24/0/physics_layer_0/angular_velocity = 0.0 68:24/0 = 0 68:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:24/0/physics_layer_0/angular_velocity = 0.0 69:24/0 = 0 69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:24/0/physics_layer_0/angular_velocity = 0.0 70:24/0 = 0 70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:24/0/physics_layer_0/angular_velocity = 0.0 71:24/0 = 0 71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:24/0/physics_layer_0/angular_velocity = 0.0 72:24/0 = 0 72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:24/0/physics_layer_0/angular_velocity = 0.0 73:24/0 = 0 73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:24/0/physics_layer_0/angular_velocity = 0.0 74:24/0 = 0 74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:24/0/physics_layer_0/angular_velocity = 0.0 75:24/0 = 0 75:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:24/0/physics_layer_0/angular_velocity = 0.0 76:24/0 = 0 76:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:24/0/physics_layer_0/angular_velocity = 0.0 77:24/0 = 0 77:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:24/0/physics_layer_0/angular_velocity = 0.0 78:24/0 = 0 78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:24/0/physics_layer_0/angular_velocity = 0.0 79:24/0 = 0 79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:24/0/physics_layer_0/angular_velocity = 0.0 80:24/0 = 0 80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:24/0/physics_layer_0/angular_velocity = 0.0 81:24/0 = 0 81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:24/0/physics_layer_0/angular_velocity = 0.0 82:24/0 = 0 82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:24/0/physics_layer_0/angular_velocity = 0.0 83:24/0 = 0 83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:24/0/physics_layer_0/angular_velocity = 0.0 84:24/0 = 0 84:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:24/0/physics_layer_0/angular_velocity = 0.0 85:24/0 = 0 85:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:24/0/physics_layer_0/angular_velocity = 0.0 86:24/0 = 0 86:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:24/0/physics_layer_0/angular_velocity = 0.0 87:24/0 = 0 87:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:24/0/physics_layer_0/angular_velocity = 0.0 88:24/0 = 0 88:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:24/0/physics_layer_0/angular_velocity = 0.0 89:24/0 = 0 89:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:24/0/physics_layer_0/angular_velocity = 0.0 90:24/0 = 0 90:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:24/0/physics_layer_0/angular_velocity = 0.0 91:24/0 = 0 91:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:24/0/physics_layer_0/angular_velocity = 0.0 92:24/0 = 0 92:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:24/0/physics_layer_0/angular_velocity = 0.0 93:24/0 = 0 93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:24/0/physics_layer_0/angular_velocity = 0.0 94:24/0 = 0 94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:24/0/physics_layer_0/angular_velocity = 0.0 95:24/0 = 0 95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:24/0/physics_layer_0/angular_velocity = 0.0 96:24/0 = 0 96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:24/0/physics_layer_0/angular_velocity = 0.0 97:24/0 = 0 97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:24/0/physics_layer_0/angular_velocity = 0.0 98:24/0 = 0 98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:24/0/physics_layer_0/angular_velocity = 0.0 99:24/0 = 0 99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:24/0/physics_layer_0/angular_velocity = 0.0 100:24/0 = 0 100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:24/0/physics_layer_0/angular_velocity = 0.0 101:24/0 = 0 101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:24/0/physics_layer_0/angular_velocity = 0.0 102:24/0 = 0 102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:24/0/physics_layer_0/angular_velocity = 0.0 103:24/0 = 0 103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:24/0/physics_layer_0/angular_velocity = 0.0 104:24/0 = 0 104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:24/0/physics_layer_0/angular_velocity = 0.0 105:24/0 = 0 105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:24/0/physics_layer_0/angular_velocity = 0.0 106:24/0 = 0 106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:24/0/physics_layer_0/angular_velocity = 0.0 107:24/0 = 0 107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:24/0/physics_layer_0/angular_velocity = 0.0 108:24/0 = 0 108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:24/0/physics_layer_0/angular_velocity = 0.0 109:24/0 = 0 109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:24/0/physics_layer_0/angular_velocity = 0.0 110:24/0 = 0 110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:24/0/physics_layer_0/angular_velocity = 0.0 111:24/0 = 0 111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:24/0/physics_layer_0/angular_velocity = 0.0 112:24/0 = 0 112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:24/0/physics_layer_0/angular_velocity = 0.0 113:24/0 = 0 113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:24/0/physics_layer_0/angular_velocity = 0.0 114:24/0 = 0 114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:24/0/physics_layer_0/angular_velocity = 0.0 115:24/0 = 0 115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:24/0/physics_layer_0/angular_velocity = 0.0 116:24/0 = 0 116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:24/0/physics_layer_0/angular_velocity = 0.0 117:24/0 = 0 117:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:24/0/physics_layer_0/angular_velocity = 0.0 118:24/0 = 0 118:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:24/0/physics_layer_0/angular_velocity = 0.0 119:24/0 = 0 119:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:24/0/physics_layer_0/angular_velocity = 0.0 120:24/0 = 0 120:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:24/0/physics_layer_0/angular_velocity = 0.0 121:24/0 = 0 121:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:24/0/physics_layer_0/angular_velocity = 0.0 122:24/0 = 0 122:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:24/0/physics_layer_0/angular_velocity = 0.0 123:24/0 = 0 123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:24/0/physics_layer_0/angular_velocity = 0.0 124:24/0 = 0 124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:24/0/physics_layer_0/angular_velocity = 0.0 125:24/0 = 0 125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:24/0/physics_layer_0/angular_velocity = 0.0 126:24/0 = 0 126:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:24/0/physics_layer_0/angular_velocity = 0.0 127:24/0 = 0 127:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:24/0/physics_layer_0/angular_velocity = 0.0 128:24/0 = 0 128:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:24/0/physics_layer_0/angular_velocity = 0.0 129:24/0 = 0 129:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:24/0/physics_layer_0/angular_velocity = 0.0 130:24/0 = 0 130:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:24/0/physics_layer_0/angular_velocity = 0.0 131:24/0 = 0 131:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:24/0/physics_layer_0/angular_velocity = 0.0 132:24/0 = 0 132:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:24/0/physics_layer_0/angular_velocity = 0.0 133:24/0 = 0 133:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:24/0/physics_layer_0/angular_velocity = 0.0 134:24/0 = 0 134:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:24/0/physics_layer_0/angular_velocity = 0.0 135:24/0 = 0 135:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:24/0/physics_layer_0/angular_velocity = 0.0 136:24/0 = 0 136:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:24/0/physics_layer_0/angular_velocity = 0.0 137:24/0 = 0 137:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:24/0/physics_layer_0/angular_velocity = 0.0 138:24/0 = 0 138:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:24/0/physics_layer_0/angular_velocity = 0.0 139:24/0 = 0 139:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:24/0/physics_layer_0/angular_velocity = 0.0 140:24/0 = 0 140:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:24/0/physics_layer_0/angular_velocity = 0.0 141:24/0 = 0 141:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:24/0/physics_layer_0/angular_velocity = 0.0 142:24/0 = 0 142:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:24/0/physics_layer_0/angular_velocity = 0.0 143:24/0 = 0 143:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:24/0/physics_layer_0/angular_velocity = 0.0 144:24/0 = 0 144:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:24/0/physics_layer_0/angular_velocity = 0.0 145:24/0 = 0 145:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:24/0/physics_layer_0/angular_velocity = 0.0 146:24/0 = 0 146:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:24/0/physics_layer_0/angular_velocity = 0.0 147:24/0 = 0 147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:24/0/physics_layer_0/angular_velocity = 0.0 148:24/0 = 0 148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:24/0/physics_layer_0/angular_velocity = 0.0 149:24/0 = 0 149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:24/0/physics_layer_0/angular_velocity = 0.0 150:24/0 = 0 150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:24/0/physics_layer_0/angular_velocity = 0.0 151:24/0 = 0 151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:24/0/physics_layer_0/angular_velocity = 0.0 152:24/0 = 0 152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:24/0/physics_layer_0/angular_velocity = 0.0 153:24/0 = 0 153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:24/0/physics_layer_0/angular_velocity = 0.0 154:24/0 = 0 154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:24/0/physics_layer_0/angular_velocity = 0.0 155:24/0 = 0 155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:24/0/physics_layer_0/angular_velocity = 0.0 156:24/0 = 0 156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:24/0/physics_layer_0/angular_velocity = 0.0 157:24/0 = 0 157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:24/0/physics_layer_0/angular_velocity = 0.0 158:24/0 = 0 158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:24/0/physics_layer_0/angular_velocity = 0.0 159:24/0 = 0 159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:24/0/physics_layer_0/angular_velocity = 0.0 160:24/0 = 0 160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:24/0/physics_layer_0/angular_velocity = 0.0 161:24/0 = 0 161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:24/0/physics_layer_0/angular_velocity = 0.0 162:24/0 = 0 162:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:24/0/physics_layer_0/angular_velocity = 0.0 163:24/0 = 0 163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:24/0/physics_layer_0/angular_velocity = 0.0 164:24/0 = 0 164:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:24/0/physics_layer_0/angular_velocity = 0.0 165:24/0 = 0 165:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:24/0/physics_layer_0/angular_velocity = 0.0 166:24/0 = 0 166:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:24/0/physics_layer_0/angular_velocity = 0.0 167:24/0 = 0 167:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:24/0/physics_layer_0/angular_velocity = 0.0 168:24/0 = 0 168:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:24/0/physics_layer_0/angular_velocity = 0.0 169:24/0 = 0 169:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:24/0/physics_layer_0/angular_velocity = 0.0 170:24/0 = 0 170:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:24/0/physics_layer_0/angular_velocity = 0.0 171:24/0 = 0 171:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:24/0/physics_layer_0/angular_velocity = 0.0 172:24/0 = 0 172:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:24/0/physics_layer_0/angular_velocity = 0.0 173:24/0 = 0 173:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:24/0/physics_layer_0/angular_velocity = 0.0 174:24/0 = 0 174:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:24/0/physics_layer_0/angular_velocity = 0.0 175:24/0 = 0 175:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:24/0/physics_layer_0/angular_velocity = 0.0 176:24/0 = 0 176:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:24/0/physics_layer_0/angular_velocity = 0.0 177:24/0 = 0 177:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:24/0/physics_layer_0/angular_velocity = 0.0 178:24/0 = 0 178:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:24/0/physics_layer_0/angular_velocity = 0.0 179:24/0 = 0 179:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:24/0/physics_layer_0/angular_velocity = 0.0 180:24/0 = 0 180:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:24/0/physics_layer_0/angular_velocity = 0.0 181:24/0 = 0 181:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:24/0/physics_layer_0/angular_velocity = 0.0 182:24/0 = 0 182:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:24/0/physics_layer_0/angular_velocity = 0.0 183:24/0 = 0 183:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:24/0/physics_layer_0/angular_velocity = 0.0 184:24/0 = 0 184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:24/0/physics_layer_0/angular_velocity = 0.0 185:24/0 = 0 185:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:24/0/physics_layer_0/angular_velocity = 0.0 186:24/0 = 0 186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:24/0/physics_layer_0/angular_velocity = 0.0 187:24/0 = 0 187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:24/0/physics_layer_0/angular_velocity = 0.0 188:24/0 = 0 188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:24/0/physics_layer_0/angular_velocity = 0.0 189:24/0 = 0 189:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:24/0/physics_layer_0/angular_velocity = 0.0 190:24/0 = 0 190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:24/0/physics_layer_0/angular_velocity = 0.0 191:24/0 = 0 191:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:24/0/physics_layer_0/angular_velocity = 0.0 192:24/0 = 0 192:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:24/0/physics_layer_0/angular_velocity = 0.0 193:24/0 = 0 193:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:24/0/physics_layer_0/angular_velocity = 0.0 194:24/0 = 0 194:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:24/0/physics_layer_0/angular_velocity = 0.0 195:24/0 = 0 195:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:24/0/physics_layer_0/angular_velocity = 0.0 196:24/0 = 0 196:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:24/0/physics_layer_0/angular_velocity = 0.0 197:24/0 = 0 197:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:24/0/physics_layer_0/angular_velocity = 0.0 198:24/0 = 0 198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:24/0/physics_layer_0/angular_velocity = 0.0 199:24/0 = 0 199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:24/0/physics_layer_0/angular_velocity = 0.0 200:24/0 = 0 200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:24/0/physics_layer_0/angular_velocity = 0.0 201:24/0 = 0 201:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:24/0/physics_layer_0/angular_velocity = 0.0 202:24/0 = 0 202:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:24/0/physics_layer_0/angular_velocity = 0.0 203:24/0 = 0 203:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:24/0/physics_layer_0/angular_velocity = 0.0 204:24/0 = 0 204:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:24/0/physics_layer_0/angular_velocity = 0.0 205:24/0 = 0 205:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:24/0/physics_layer_0/angular_velocity = 0.0 206:24/0 = 0 206:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:24/0/physics_layer_0/angular_velocity = 0.0 207:24/0 = 0 207:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:24/0/physics_layer_0/angular_velocity = 0.0 208:24/0 = 0 208:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:24/0/physics_layer_0/angular_velocity = 0.0 209:24/0 = 0 209:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:24/0/physics_layer_0/angular_velocity = 0.0 210:24/0 = 0 210:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:24/0/physics_layer_0/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 31:25/0 = 0 31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_0/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 36:25/0 = 0 36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:25/0/physics_layer_0/angular_velocity = 0.0 37:25/0 = 0 37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:25/0/physics_layer_0/angular_velocity = 0.0 38:25/0 = 0 38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:25/0/physics_layer_0/angular_velocity = 0.0 39:25/0 = 0 39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_0/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 43:25/0 = 0 43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_0/angular_velocity = 0.0 44:25/0 = 0 44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:25/0/physics_layer_0/angular_velocity = 0.0 45:25/0 = 0 45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:25/0/physics_layer_0/angular_velocity = 0.0 46:25/0 = 0 46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:25/0/physics_layer_0/angular_velocity = 0.0 47:25/0 = 0 47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:25/0/physics_layer_0/angular_velocity = 0.0 48:25/0 = 0 48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_0/angular_velocity = 0.0 49:25/0 = 0 49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_0/angular_velocity = 0.0 50:25/0 = 0 50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_0/angular_velocity = 0.0 51:25/0 = 0 51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_0/angular_velocity = 0.0 52:25/0 = 0 52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_0/angular_velocity = 0.0 53:25/0 = 0 53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_0/angular_velocity = 0.0 54:25/0 = 0 54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_0/angular_velocity = 0.0 55:25/0 = 0 55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_0/angular_velocity = 0.0 56:25/0 = 0 56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:25/0/physics_layer_0/angular_velocity = 0.0 57:25/0 = 0 57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:25/0/physics_layer_0/angular_velocity = 0.0 58:25/0 = 0 58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:25/0/physics_layer_0/angular_velocity = 0.0 59:25/0 = 0 59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:25/0/physics_layer_0/angular_velocity = 0.0 60:25/0 = 0 60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:25/0/physics_layer_0/angular_velocity = 0.0 61:25/0 = 0 61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:25/0/physics_layer_0/angular_velocity = 0.0 62:25/0 = 0 62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:25/0/physics_layer_0/angular_velocity = 0.0 63:25/0 = 0 63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:25/0/physics_layer_0/angular_velocity = 0.0 64:25/0 = 0 64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:25/0/physics_layer_0/angular_velocity = 0.0 65:25/0 = 0 65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:25/0/physics_layer_0/angular_velocity = 0.0 66:25/0 = 0 66:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:25/0/physics_layer_0/angular_velocity = 0.0 67:25/0 = 0 67:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:25/0/physics_layer_0/angular_velocity = 0.0 68:25/0 = 0 68:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:25/0/physics_layer_0/angular_velocity = 0.0 69:25/0 = 0 69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:25/0/physics_layer_0/angular_velocity = 0.0 70:25/0 = 0 70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:25/0/physics_layer_0/angular_velocity = 0.0 71:25/0 = 0 71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:25/0/physics_layer_0/angular_velocity = 0.0 72:25/0 = 0 72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:25/0/physics_layer_0/angular_velocity = 0.0 73:25/0 = 0 73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:25/0/physics_layer_0/angular_velocity = 0.0 74:25/0 = 0 74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:25/0/physics_layer_0/angular_velocity = 0.0 75:25/0 = 0 75:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:25/0/physics_layer_0/angular_velocity = 0.0 76:25/0 = 0 76:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:25/0/physics_layer_0/angular_velocity = 0.0 77:25/0 = 0 77:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:25/0/physics_layer_0/angular_velocity = 0.0 78:25/0 = 0 78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:25/0/physics_layer_0/angular_velocity = 0.0 79:25/0 = 0 79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:25/0/physics_layer_0/angular_velocity = 0.0 80:25/0 = 0 80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:25/0/physics_layer_0/angular_velocity = 0.0 81:25/0 = 0 81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:25/0/physics_layer_0/angular_velocity = 0.0 82:25/0 = 0 82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:25/0/physics_layer_0/angular_velocity = 0.0 83:25/0 = 0 83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:25/0/physics_layer_0/angular_velocity = 0.0 84:25/0 = 0 84:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:25/0/physics_layer_0/angular_velocity = 0.0 85:25/0 = 0 85:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:25/0/physics_layer_0/angular_velocity = 0.0 86:25/0 = 0 86:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:25/0/physics_layer_0/angular_velocity = 0.0 87:25/0 = 0 87:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:25/0/physics_layer_0/angular_velocity = 0.0 88:25/0 = 0 88:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:25/0/physics_layer_0/angular_velocity = 0.0 89:25/0 = 0 89:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:25/0/physics_layer_0/angular_velocity = 0.0 90:25/0 = 0 90:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:25/0/physics_layer_0/angular_velocity = 0.0 91:25/0 = 0 91:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:25/0/physics_layer_0/angular_velocity = 0.0 92:25/0 = 0 92:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:25/0/physics_layer_0/angular_velocity = 0.0 93:25/0 = 0 93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:25/0/physics_layer_0/angular_velocity = 0.0 94:25/0 = 0 94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:25/0/physics_layer_0/angular_velocity = 0.0 95:25/0 = 0 95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:25/0/physics_layer_0/angular_velocity = 0.0 96:25/0 = 0 96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:25/0/physics_layer_0/angular_velocity = 0.0 97:25/0 = 0 97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:25/0/physics_layer_0/angular_velocity = 0.0 98:25/0 = 0 98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:25/0/physics_layer_0/angular_velocity = 0.0 99:25/0 = 0 99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:25/0/physics_layer_0/angular_velocity = 0.0 100:25/0 = 0 100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:25/0/physics_layer_0/angular_velocity = 0.0 101:25/0 = 0 101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:25/0/physics_layer_0/angular_velocity = 0.0 102:25/0 = 0 102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:25/0/physics_layer_0/angular_velocity = 0.0 103:25/0 = 0 103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:25/0/physics_layer_0/angular_velocity = 0.0 104:25/0 = 0 104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:25/0/physics_layer_0/angular_velocity = 0.0 105:25/0 = 0 105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:25/0/physics_layer_0/angular_velocity = 0.0 106:25/0 = 0 106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:25/0/physics_layer_0/angular_velocity = 0.0 107:25/0 = 0 107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:25/0/physics_layer_0/angular_velocity = 0.0 108:25/0 = 0 108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:25/0/physics_layer_0/angular_velocity = 0.0 109:25/0 = 0 109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:25/0/physics_layer_0/angular_velocity = 0.0 110:25/0 = 0 110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:25/0/physics_layer_0/angular_velocity = 0.0 111:25/0 = 0 111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:25/0/physics_layer_0/angular_velocity = 0.0 112:25/0 = 0 112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:25/0/physics_layer_0/angular_velocity = 0.0 113:25/0 = 0 113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:25/0/physics_layer_0/angular_velocity = 0.0 114:25/0 = 0 114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:25/0/physics_layer_0/angular_velocity = 0.0 115:25/0 = 0 115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:25/0/physics_layer_0/angular_velocity = 0.0 116:25/0 = 0 116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:25/0/physics_layer_0/angular_velocity = 0.0 117:25/0 = 0 117:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:25/0/physics_layer_0/angular_velocity = 0.0 118:25/0 = 0 118:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:25/0/physics_layer_0/angular_velocity = 0.0 119:25/0 = 0 119:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:25/0/physics_layer_0/angular_velocity = 0.0 120:25/0 = 0 120:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:25/0/physics_layer_0/angular_velocity = 0.0 121:25/0 = 0 121:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:25/0/physics_layer_0/angular_velocity = 0.0 122:25/0 = 0 122:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:25/0/physics_layer_0/angular_velocity = 0.0 123:25/0 = 0 123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:25/0/physics_layer_0/angular_velocity = 0.0 124:25/0 = 0 124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:25/0/physics_layer_0/angular_velocity = 0.0 125:25/0 = 0 125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:25/0/physics_layer_0/angular_velocity = 0.0 126:25/0 = 0 126:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:25/0/physics_layer_0/angular_velocity = 0.0 127:25/0 = 0 127:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:25/0/physics_layer_0/angular_velocity = 0.0 128:25/0 = 0 128:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:25/0/physics_layer_0/angular_velocity = 0.0 129:25/0 = 0 129:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:25/0/physics_layer_0/angular_velocity = 0.0 130:25/0 = 0 130:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:25/0/physics_layer_0/angular_velocity = 0.0 131:25/0 = 0 131:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:25/0/physics_layer_0/angular_velocity = 0.0 132:25/0 = 0 132:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:25/0/physics_layer_0/angular_velocity = 0.0 133:25/0 = 0 133:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:25/0/physics_layer_0/angular_velocity = 0.0 134:25/0 = 0 134:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:25/0/physics_layer_0/angular_velocity = 0.0 135:25/0 = 0 135:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:25/0/physics_layer_0/angular_velocity = 0.0 136:25/0 = 0 136:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:25/0/physics_layer_0/angular_velocity = 0.0 137:25/0 = 0 137:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:25/0/physics_layer_0/angular_velocity = 0.0 138:25/0 = 0 138:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:25/0/physics_layer_0/angular_velocity = 0.0 139:25/0 = 0 139:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:25/0/physics_layer_0/angular_velocity = 0.0 140:25/0 = 0 140:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:25/0/physics_layer_0/angular_velocity = 0.0 141:25/0 = 0 141:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:25/0/physics_layer_0/angular_velocity = 0.0 142:25/0 = 0 142:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:25/0/physics_layer_0/angular_velocity = 0.0 143:25/0 = 0 143:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:25/0/physics_layer_0/angular_velocity = 0.0 144:25/0 = 0 144:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:25/0/physics_layer_0/angular_velocity = 0.0 145:25/0 = 0 145:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:25/0/physics_layer_0/angular_velocity = 0.0 146:25/0 = 0 146:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:25/0/physics_layer_0/angular_velocity = 0.0 147:25/0 = 0 147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:25/0/physics_layer_0/angular_velocity = 0.0 148:25/0 = 0 148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:25/0/physics_layer_0/angular_velocity = 0.0 149:25/0 = 0 149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:25/0/physics_layer_0/angular_velocity = 0.0 150:25/0 = 0 150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:25/0/physics_layer_0/angular_velocity = 0.0 151:25/0 = 0 151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:25/0/physics_layer_0/angular_velocity = 0.0 152:25/0 = 0 152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:25/0/physics_layer_0/angular_velocity = 0.0 153:25/0 = 0 153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:25/0/physics_layer_0/angular_velocity = 0.0 154:25/0 = 0 154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:25/0/physics_layer_0/angular_velocity = 0.0 155:25/0 = 0 155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:25/0/physics_layer_0/angular_velocity = 0.0 156:25/0 = 0 156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:25/0/physics_layer_0/angular_velocity = 0.0 157:25/0 = 0 157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:25/0/physics_layer_0/angular_velocity = 0.0 158:25/0 = 0 158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:25/0/physics_layer_0/angular_velocity = 0.0 159:25/0 = 0 159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:25/0/physics_layer_0/angular_velocity = 0.0 160:25/0 = 0 160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:25/0/physics_layer_0/angular_velocity = 0.0 161:25/0 = 0 161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:25/0/physics_layer_0/angular_velocity = 0.0 162:25/0 = 0 162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:25/0/physics_layer_0/angular_velocity = 0.0 163:25/0 = 0 163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:25/0/physics_layer_0/angular_velocity = 0.0 164:25/0 = 0 164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:25/0/physics_layer_0/angular_velocity = 0.0 165:25/0 = 0 165:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:25/0/physics_layer_0/angular_velocity = 0.0 166:25/0 = 0 166:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:25/0/physics_layer_0/angular_velocity = 0.0 167:25/0 = 0 167:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:25/0/physics_layer_0/angular_velocity = 0.0 168:25/0 = 0 168:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:25/0/physics_layer_0/angular_velocity = 0.0 169:25/0 = 0 169:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:25/0/physics_layer_0/angular_velocity = 0.0 170:25/0 = 0 170:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:25/0/physics_layer_0/angular_velocity = 0.0 171:25/0 = 0 171:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:25/0/physics_layer_0/angular_velocity = 0.0 172:25/0 = 0 172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:25/0/physics_layer_0/angular_velocity = 0.0 173:25/0 = 0 173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:25/0/physics_layer_0/angular_velocity = 0.0 174:25/0 = 0 174:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:25/0/physics_layer_0/angular_velocity = 0.0 175:25/0 = 0 175:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:25/0/physics_layer_0/angular_velocity = 0.0 176:25/0 = 0 176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:25/0/physics_layer_0/angular_velocity = 0.0 177:25/0 = 0 177:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:25/0/physics_layer_0/angular_velocity = 0.0 178:25/0 = 0 178:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:25/0/physics_layer_0/angular_velocity = 0.0 179:25/0 = 0 179:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:25/0/physics_layer_0/angular_velocity = 0.0 180:25/0 = 0 180:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:25/0/physics_layer_0/angular_velocity = 0.0 181:25/0 = 0 181:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:25/0/physics_layer_0/angular_velocity = 0.0 182:25/0 = 0 182:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:25/0/physics_layer_0/angular_velocity = 0.0 183:25/0 = 0 183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:25/0/physics_layer_0/angular_velocity = 0.0 184:25/0 = 0 184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:25/0/physics_layer_0/angular_velocity = 0.0 185:25/0 = 0 185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:25/0/physics_layer_0/angular_velocity = 0.0 186:25/0 = 0 186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:25/0/physics_layer_0/angular_velocity = 0.0 187:25/0 = 0 187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:25/0/physics_layer_0/angular_velocity = 0.0 188:25/0 = 0 188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:25/0/physics_layer_0/angular_velocity = 0.0 189:25/0 = 0 189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:25/0/physics_layer_0/angular_velocity = 0.0 190:25/0 = 0 190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:25/0/physics_layer_0/angular_velocity = 0.0 191:25/0 = 0 191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:25/0/physics_layer_0/angular_velocity = 0.0 192:25/0 = 0 192:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:25/0/physics_layer_0/angular_velocity = 0.0 193:25/0 = 0 193:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:25/0/physics_layer_0/angular_velocity = 0.0 194:25/0 = 0 194:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:25/0/physics_layer_0/angular_velocity = 0.0 195:25/0 = 0 195:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:25/0/physics_layer_0/angular_velocity = 0.0 196:25/0 = 0 196:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:25/0/physics_layer_0/angular_velocity = 0.0 197:25/0 = 0 197:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:25/0/physics_layer_0/angular_velocity = 0.0 198:25/0 = 0 198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:25/0/physics_layer_0/angular_velocity = 0.0 199:25/0 = 0 199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:25/0/physics_layer_0/angular_velocity = 0.0 200:25/0 = 0 200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:25/0/physics_layer_0/angular_velocity = 0.0 201:25/0 = 0 201:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:25/0/physics_layer_0/angular_velocity = 0.0 202:25/0 = 0 202:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:25/0/physics_layer_0/angular_velocity = 0.0 203:25/0 = 0 203:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:25/0/physics_layer_0/angular_velocity = 0.0 204:25/0 = 0 204:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:25/0/physics_layer_0/angular_velocity = 0.0 205:25/0 = 0 205:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:25/0/physics_layer_0/angular_velocity = 0.0 206:25/0 = 0 206:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:25/0/physics_layer_0/angular_velocity = 0.0 207:25/0 = 0 207:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:25/0/physics_layer_0/angular_velocity = 0.0 208:25/0 = 0 208:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:25/0/physics_layer_0/angular_velocity = 0.0 209:25/0 = 0 209:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:25/0/physics_layer_0/angular_velocity = 0.0 210:25/0 = 0 210:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:25/0/physics_layer_0/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 31:26/0 = 0 31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_0/angular_velocity = 0.0 32:26/0 = 0 32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_0/angular_velocity = 0.0 33:26/0 = 0 33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_0/angular_velocity = 0.0 34:26/0 = 0 34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_0/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 36:26/0 = 0 36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:26/0/physics_layer_0/angular_velocity = 0.0 37:26/0 = 0 37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:26/0/physics_layer_0/angular_velocity = 0.0 38:26/0 = 0 38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:26/0/physics_layer_0/angular_velocity = 0.0 39:26/0 = 0 39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_0/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 43:26/0 = 0 43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:26/0/physics_layer_0/angular_velocity = 0.0 44:26/0 = 0 44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:26/0/physics_layer_0/angular_velocity = 0.0 45:26/0 = 0 45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:26/0/physics_layer_0/angular_velocity = 0.0 46:26/0 = 0 46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_0/angular_velocity = 0.0 47:26/0 = 0 47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_0/angular_velocity = 0.0 48:26/0 = 0 48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_0/angular_velocity = 0.0 49:26/0 = 0 49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_0/angular_velocity = 0.0 50:26/0 = 0 50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_0/angular_velocity = 0.0 51:26/0 = 0 51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_0/angular_velocity = 0.0 52:26/0 = 0 52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_0/angular_velocity = 0.0 53:26/0 = 0 53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_0/angular_velocity = 0.0 54:26/0 = 0 54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_0/angular_velocity = 0.0 55:26/0 = 0 55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_0/angular_velocity = 0.0 56:26/0 = 0 56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:26/0/physics_layer_0/angular_velocity = 0.0 57:26/0 = 0 57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:26/0/physics_layer_0/angular_velocity = 0.0 58:26/0 = 0 58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:26/0/physics_layer_0/angular_velocity = 0.0 59:26/0 = 0 59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:26/0/physics_layer_0/angular_velocity = 0.0 60:26/0 = 0 60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:26/0/physics_layer_0/angular_velocity = 0.0 61:26/0 = 0 61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:26/0/physics_layer_0/angular_velocity = 0.0 62:26/0 = 0 62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:26/0/physics_layer_0/angular_velocity = 0.0 63:26/0 = 0 63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:26/0/physics_layer_0/angular_velocity = 0.0 64:26/0 = 0 64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:26/0/physics_layer_0/angular_velocity = 0.0 65:26/0 = 0 65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:26/0/physics_layer_0/angular_velocity = 0.0 66:26/0 = 0 66:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:26/0/physics_layer_0/angular_velocity = 0.0 67:26/0 = 0 67:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:26/0/physics_layer_0/angular_velocity = 0.0 68:26/0 = 0 68:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:26/0/physics_layer_0/angular_velocity = 0.0 69:26/0 = 0 69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:26/0/physics_layer_0/angular_velocity = 0.0 70:26/0 = 0 70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:26/0/physics_layer_0/angular_velocity = 0.0 71:26/0 = 0 71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:26/0/physics_layer_0/angular_velocity = 0.0 72:26/0 = 0 72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:26/0/physics_layer_0/angular_velocity = 0.0 73:26/0 = 0 73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:26/0/physics_layer_0/angular_velocity = 0.0 74:26/0 = 0 74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:26/0/physics_layer_0/angular_velocity = 0.0 75:26/0 = 0 75:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:26/0/physics_layer_0/angular_velocity = 0.0 76:26/0 = 0 76:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:26/0/physics_layer_0/angular_velocity = 0.0 77:26/0 = 0 77:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:26/0/physics_layer_0/angular_velocity = 0.0 78:26/0 = 0 78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:26/0/physics_layer_0/angular_velocity = 0.0 79:26/0 = 0 79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:26/0/physics_layer_0/angular_velocity = 0.0 80:26/0 = 0 80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:26/0/physics_layer_0/angular_velocity = 0.0 81:26/0 = 0 81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:26/0/physics_layer_0/angular_velocity = 0.0 82:26/0 = 0 82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:26/0/physics_layer_0/angular_velocity = 0.0 83:26/0 = 0 83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:26/0/physics_layer_0/angular_velocity = 0.0 84:26/0 = 0 84:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:26/0/physics_layer_0/angular_velocity = 0.0 85:26/0 = 0 85:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:26/0/physics_layer_0/angular_velocity = 0.0 86:26/0 = 0 86:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:26/0/physics_layer_0/angular_velocity = 0.0 87:26/0 = 0 87:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:26/0/physics_layer_0/angular_velocity = 0.0 88:26/0 = 0 88:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:26/0/physics_layer_0/angular_velocity = 0.0 89:26/0 = 0 89:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:26/0/physics_layer_0/angular_velocity = 0.0 90:26/0 = 0 90:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:26/0/physics_layer_0/angular_velocity = 0.0 91:26/0 = 0 91:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:26/0/physics_layer_0/angular_velocity = 0.0 92:26/0 = 0 92:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:26/0/physics_layer_0/angular_velocity = 0.0 93:26/0 = 0 93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:26/0/physics_layer_0/angular_velocity = 0.0 94:26/0 = 0 94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:26/0/physics_layer_0/angular_velocity = 0.0 95:26/0 = 0 95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:26/0/physics_layer_0/angular_velocity = 0.0 96:26/0 = 0 96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:26/0/physics_layer_0/angular_velocity = 0.0 97:26/0 = 0 97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:26/0/physics_layer_0/angular_velocity = 0.0 98:26/0 = 0 98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:26/0/physics_layer_0/angular_velocity = 0.0 99:26/0 = 0 99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:26/0/physics_layer_0/angular_velocity = 0.0 100:26/0 = 0 100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:26/0/physics_layer_0/angular_velocity = 0.0 101:26/0 = 0 101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:26/0/physics_layer_0/angular_velocity = 0.0 102:26/0 = 0 102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:26/0/physics_layer_0/angular_velocity = 0.0 103:26/0 = 0 103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:26/0/physics_layer_0/angular_velocity = 0.0 104:26/0 = 0 104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:26/0/physics_layer_0/angular_velocity = 0.0 105:26/0 = 0 105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:26/0/physics_layer_0/angular_velocity = 0.0 106:26/0 = 0 106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:26/0/physics_layer_0/angular_velocity = 0.0 107:26/0 = 0 107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:26/0/physics_layer_0/angular_velocity = 0.0 108:26/0 = 0 108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:26/0/physics_layer_0/angular_velocity = 0.0 109:26/0 = 0 109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:26/0/physics_layer_0/angular_velocity = 0.0 110:26/0 = 0 110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:26/0/physics_layer_0/angular_velocity = 0.0 111:26/0 = 0 111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:26/0/physics_layer_0/angular_velocity = 0.0 112:26/0 = 0 112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:26/0/physics_layer_0/angular_velocity = 0.0 113:26/0 = 0 113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:26/0/physics_layer_0/angular_velocity = 0.0 114:26/0 = 0 114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:26/0/physics_layer_0/angular_velocity = 0.0 115:26/0 = 0 115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:26/0/physics_layer_0/angular_velocity = 0.0 116:26/0 = 0 116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:26/0/physics_layer_0/angular_velocity = 0.0 117:26/0 = 0 117:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:26/0/physics_layer_0/angular_velocity = 0.0 118:26/0 = 0 118:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:26/0/physics_layer_0/angular_velocity = 0.0 119:26/0 = 0 119:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:26/0/physics_layer_0/angular_velocity = 0.0 120:26/0 = 0 120:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:26/0/physics_layer_0/angular_velocity = 0.0 121:26/0 = 0 121:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:26/0/physics_layer_0/angular_velocity = 0.0 122:26/0 = 0 122:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:26/0/physics_layer_0/angular_velocity = 0.0 123:26/0 = 0 123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:26/0/physics_layer_0/angular_velocity = 0.0 124:26/0 = 0 124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:26/0/physics_layer_0/angular_velocity = 0.0 125:26/0 = 0 125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:26/0/physics_layer_0/angular_velocity = 0.0 126:26/0 = 0 126:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:26/0/physics_layer_0/angular_velocity = 0.0 127:26/0 = 0 127:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:26/0/physics_layer_0/angular_velocity = 0.0 128:26/0 = 0 128:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:26/0/physics_layer_0/angular_velocity = 0.0 129:26/0 = 0 129:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:26/0/physics_layer_0/angular_velocity = 0.0 130:26/0 = 0 130:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:26/0/physics_layer_0/angular_velocity = 0.0 131:26/0 = 0 131:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:26/0/physics_layer_0/angular_velocity = 0.0 132:26/0 = 0 132:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:26/0/physics_layer_0/angular_velocity = 0.0 133:26/0 = 0 133:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:26/0/physics_layer_0/angular_velocity = 0.0 134:26/0 = 0 134:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:26/0/physics_layer_0/angular_velocity = 0.0 135:26/0 = 0 135:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:26/0/physics_layer_0/angular_velocity = 0.0 136:26/0 = 0 136:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:26/0/physics_layer_0/angular_velocity = 0.0 137:26/0 = 0 137:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:26/0/physics_layer_0/angular_velocity = 0.0 138:26/0 = 0 138:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:26/0/physics_layer_0/angular_velocity = 0.0 139:26/0 = 0 139:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:26/0/physics_layer_0/angular_velocity = 0.0 140:26/0 = 0 140:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:26/0/physics_layer_0/angular_velocity = 0.0 141:26/0 = 0 141:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:26/0/physics_layer_0/angular_velocity = 0.0 142:26/0 = 0 142:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:26/0/physics_layer_0/angular_velocity = 0.0 143:26/0 = 0 143:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:26/0/physics_layer_0/angular_velocity = 0.0 144:26/0 = 0 144:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:26/0/physics_layer_0/angular_velocity = 0.0 145:26/0 = 0 145:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:26/0/physics_layer_0/angular_velocity = 0.0 146:26/0 = 0 146:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:26/0/physics_layer_0/angular_velocity = 0.0 147:26/0 = 0 147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:26/0/physics_layer_0/angular_velocity = 0.0 148:26/0 = 0 148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:26/0/physics_layer_0/angular_velocity = 0.0 149:26/0 = 0 149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:26/0/physics_layer_0/angular_velocity = 0.0 150:26/0 = 0 150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:26/0/physics_layer_0/angular_velocity = 0.0 151:26/0 = 0 151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:26/0/physics_layer_0/angular_velocity = 0.0 152:26/0 = 0 152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:26/0/physics_layer_0/angular_velocity = 0.0 153:26/0 = 0 153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:26/0/physics_layer_0/angular_velocity = 0.0 154:26/0 = 0 154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:26/0/physics_layer_0/angular_velocity = 0.0 155:26/0 = 0 155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:26/0/physics_layer_0/angular_velocity = 0.0 156:26/0 = 0 156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:26/0/physics_layer_0/angular_velocity = 0.0 157:26/0 = 0 157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:26/0/physics_layer_0/angular_velocity = 0.0 158:26/0 = 0 158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:26/0/physics_layer_0/angular_velocity = 0.0 159:26/0 = 0 159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:26/0/physics_layer_0/angular_velocity = 0.0 160:26/0 = 0 160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:26/0/physics_layer_0/angular_velocity = 0.0 161:26/0 = 0 161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:26/0/physics_layer_0/angular_velocity = 0.0 162:26/0 = 0 162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:26/0/physics_layer_0/angular_velocity = 0.0 163:26/0 = 0 163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:26/0/physics_layer_0/angular_velocity = 0.0 164:26/0 = 0 164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:26/0/physics_layer_0/angular_velocity = 0.0 165:26/0 = 0 165:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:26/0/physics_layer_0/angular_velocity = 0.0 166:26/0 = 0 166:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:26/0/physics_layer_0/angular_velocity = 0.0 167:26/0 = 0 167:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:26/0/physics_layer_0/angular_velocity = 0.0 168:26/0 = 0 168:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:26/0/physics_layer_0/angular_velocity = 0.0 169:26/0 = 0 169:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:26/0/physics_layer_0/angular_velocity = 0.0 170:26/0 = 0 170:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:26/0/physics_layer_0/angular_velocity = 0.0 171:26/0 = 0 171:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:26/0/physics_layer_0/angular_velocity = 0.0 172:26/0 = 0 172:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:26/0/physics_layer_0/angular_velocity = 0.0 173:26/0 = 0 173:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:26/0/physics_layer_0/angular_velocity = 0.0 174:26/0 = 0 174:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:26/0/physics_layer_0/angular_velocity = 0.0 175:26/0 = 0 175:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:26/0/physics_layer_0/angular_velocity = 0.0 176:26/0 = 0 176:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:26/0/physics_layer_0/angular_velocity = 0.0 177:26/0 = 0 177:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:26/0/physics_layer_0/angular_velocity = 0.0 178:26/0 = 0 178:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:26/0/physics_layer_0/angular_velocity = 0.0 179:26/0 = 0 179:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:26/0/physics_layer_0/angular_velocity = 0.0 180:26/0 = 0 180:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:26/0/physics_layer_0/angular_velocity = 0.0 181:26/0 = 0 181:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:26/0/physics_layer_0/angular_velocity = 0.0 182:26/0 = 0 182:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:26/0/physics_layer_0/angular_velocity = 0.0 183:26/0 = 0 183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:26/0/physics_layer_0/angular_velocity = 0.0 184:26/0 = 0 184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:26/0/physics_layer_0/angular_velocity = 0.0 185:26/0 = 0 185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:26/0/physics_layer_0/angular_velocity = 0.0 186:26/0 = 0 186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:26/0/physics_layer_0/angular_velocity = 0.0 187:26/0 = 0 187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:26/0/physics_layer_0/angular_velocity = 0.0 188:26/0 = 0 188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:26/0/physics_layer_0/angular_velocity = 0.0 189:26/0 = 0 189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:26/0/physics_layer_0/angular_velocity = 0.0 190:26/0 = 0 190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:26/0/physics_layer_0/angular_velocity = 0.0 191:26/0 = 0 191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:26/0/physics_layer_0/angular_velocity = 0.0 192:26/0 = 0 192:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:26/0/physics_layer_0/angular_velocity = 0.0 193:26/0 = 0 193:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:26/0/physics_layer_0/angular_velocity = 0.0 194:26/0 = 0 194:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:26/0/physics_layer_0/angular_velocity = 0.0 195:26/0 = 0 195:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:26/0/physics_layer_0/angular_velocity = 0.0 196:26/0 = 0 196:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:26/0/physics_layer_0/angular_velocity = 0.0 197:26/0 = 0 197:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:26/0/physics_layer_0/angular_velocity = 0.0 198:26/0 = 0 198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:26/0/physics_layer_0/angular_velocity = 0.0 199:26/0 = 0 199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:26/0/physics_layer_0/angular_velocity = 0.0 200:26/0 = 0 200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:26/0/physics_layer_0/angular_velocity = 0.0 201:26/0 = 0 201:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:26/0/physics_layer_0/angular_velocity = 0.0 202:26/0 = 0 202:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:26/0/physics_layer_0/angular_velocity = 0.0 203:26/0 = 0 203:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:26/0/physics_layer_0/angular_velocity = 0.0 204:26/0 = 0 204:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:26/0/physics_layer_0/angular_velocity = 0.0 205:26/0 = 0 205:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:26/0/physics_layer_0/angular_velocity = 0.0 206:26/0 = 0 206:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:26/0/physics_layer_0/angular_velocity = 0.0 207:26/0 = 0 207:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:26/0/physics_layer_0/angular_velocity = 0.0 208:26/0 = 0 208:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:26/0/physics_layer_0/angular_velocity = 0.0 209:26/0 = 0 209:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:26/0/physics_layer_0/angular_velocity = 0.0 210:26/0 = 0 210:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:26/0/physics_layer_0/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 30:27/0 = 0 30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_0/angular_velocity = 0.0 31:27/0 = 0 31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_0/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 34:27/0 = 0 34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_0/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 36:27/0 = 0 36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_0/angular_velocity = 0.0 37:27/0 = 0 37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:27/0/physics_layer_0/angular_velocity = 0.0 38:27/0 = 0 38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:27/0/physics_layer_0/angular_velocity = 0.0 39:27/0 = 0 39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:27/0/physics_layer_0/angular_velocity = 0.0 40:27/0 = 0 40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_0/angular_velocity = 0.0 41:27/0 = 0 41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_0/angular_velocity = 0.0 42:27/0 = 0 42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_0/angular_velocity = 0.0 43:27/0 = 0 43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_0/angular_velocity = 0.0 44:27/0 = 0 44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:27/0/physics_layer_0/angular_velocity = 0.0 45:27/0 = 0 45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:27/0/physics_layer_0/angular_velocity = 0.0 46:27/0 = 0 46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_0/angular_velocity = 0.0 47:27/0 = 0 47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_0/angular_velocity = 0.0 48:27/0 = 0 48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_0/angular_velocity = 0.0 49:27/0 = 0 49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:27/0/physics_layer_0/angular_velocity = 0.0 50:27/0 = 0 50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:27/0/physics_layer_0/angular_velocity = 0.0 51:27/0 = 0 51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_0/angular_velocity = 0.0 52:27/0 = 0 52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_0/angular_velocity = 0.0 53:27/0 = 0 53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_0/angular_velocity = 0.0 54:27/0 = 0 54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:27/0/physics_layer_0/angular_velocity = 0.0 55:27/0 = 0 55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:27/0/physics_layer_0/angular_velocity = 0.0 56:27/0 = 0 56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:27/0/physics_layer_0/angular_velocity = 0.0 57:27/0 = 0 57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:27/0/physics_layer_0/angular_velocity = 0.0 58:27/0 = 0 58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:27/0/physics_layer_0/angular_velocity = 0.0 59:27/0 = 0 59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:27/0/physics_layer_0/angular_velocity = 0.0 60:27/0 = 0 60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:27/0/physics_layer_0/angular_velocity = 0.0 61:27/0 = 0 61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:27/0/physics_layer_0/angular_velocity = 0.0 62:27/0 = 0 62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:27/0/physics_layer_0/angular_velocity = 0.0 63:27/0 = 0 63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:27/0/physics_layer_0/angular_velocity = 0.0 64:27/0 = 0 64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:27/0/physics_layer_0/angular_velocity = 0.0 65:27/0 = 0 65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:27/0/physics_layer_0/angular_velocity = 0.0 66:27/0 = 0 66:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:27/0/physics_layer_0/angular_velocity = 0.0 67:27/0 = 0 67:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:27/0/physics_layer_0/angular_velocity = 0.0 68:27/0 = 0 68:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:27/0/physics_layer_0/angular_velocity = 0.0 69:27/0 = 0 69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:27/0/physics_layer_0/angular_velocity = 0.0 70:27/0 = 0 70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:27/0/physics_layer_0/angular_velocity = 0.0 71:27/0 = 0 71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:27/0/physics_layer_0/angular_velocity = 0.0 72:27/0 = 0 72:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:27/0/physics_layer_0/angular_velocity = 0.0 73:27/0 = 0 73:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:27/0/physics_layer_0/angular_velocity = 0.0 74:27/0 = 0 74:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:27/0/physics_layer_0/angular_velocity = 0.0 75:27/0 = 0 75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:27/0/physics_layer_0/angular_velocity = 0.0 76:27/0 = 0 76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:27/0/physics_layer_0/angular_velocity = 0.0 77:27/0 = 0 77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:27/0/physics_layer_0/angular_velocity = 0.0 78:27/0 = 0 78:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:27/0/physics_layer_0/angular_velocity = 0.0 79:27/0 = 0 79:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:27/0/physics_layer_0/angular_velocity = 0.0 80:27/0 = 0 80:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:27/0/physics_layer_0/angular_velocity = 0.0 81:27/0 = 0 81:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:27/0/physics_layer_0/angular_velocity = 0.0 82:27/0 = 0 82:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:27/0/physics_layer_0/angular_velocity = 0.0 83:27/0 = 0 83:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:27/0/physics_layer_0/angular_velocity = 0.0 84:27/0 = 0 84:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:27/0/physics_layer_0/angular_velocity = 0.0 85:27/0 = 0 85:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:27/0/physics_layer_0/angular_velocity = 0.0 86:27/0 = 0 86:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:27/0/physics_layer_0/angular_velocity = 0.0 87:27/0 = 0 87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:27/0/physics_layer_0/angular_velocity = 0.0 88:27/0 = 0 88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:27/0/physics_layer_0/angular_velocity = 0.0 89:27/0 = 0 89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:27/0/physics_layer_0/angular_velocity = 0.0 90:27/0 = 0 90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:27/0/physics_layer_0/angular_velocity = 0.0 91:27/0 = 0 91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:27/0/physics_layer_0/angular_velocity = 0.0 92:27/0 = 0 92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:27/0/physics_layer_0/angular_velocity = 0.0 93:27/0 = 0 93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:27/0/physics_layer_0/angular_velocity = 0.0 94:27/0 = 0 94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:27/0/physics_layer_0/angular_velocity = 0.0 95:27/0 = 0 95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:27/0/physics_layer_0/angular_velocity = 0.0 96:27/0 = 0 96:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:27/0/physics_layer_0/angular_velocity = 0.0 97:27/0 = 0 97:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:27/0/physics_layer_0/angular_velocity = 0.0 98:27/0 = 0 98:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:27/0/physics_layer_0/angular_velocity = 0.0 99:27/0 = 0 99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:27/0/physics_layer_0/angular_velocity = 0.0 100:27/0 = 0 100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:27/0/physics_layer_0/angular_velocity = 0.0 101:27/0 = 0 101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:27/0/physics_layer_0/angular_velocity = 0.0 102:27/0 = 0 102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:27/0/physics_layer_0/angular_velocity = 0.0 103:27/0 = 0 103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:27/0/physics_layer_0/angular_velocity = 0.0 104:27/0 = 0 104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:27/0/physics_layer_0/angular_velocity = 0.0 105:27/0 = 0 105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:27/0/physics_layer_0/angular_velocity = 0.0 106:27/0 = 0 106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:27/0/physics_layer_0/angular_velocity = 0.0 107:27/0 = 0 107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:27/0/physics_layer_0/angular_velocity = 0.0 108:27/0 = 0 108:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:27/0/physics_layer_0/angular_velocity = 0.0 109:27/0 = 0 109:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:27/0/physics_layer_0/angular_velocity = 0.0 110:27/0 = 0 110:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:27/0/physics_layer_0/angular_velocity = 0.0 111:27/0 = 0 111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:27/0/physics_layer_0/angular_velocity = 0.0 112:27/0 = 0 112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:27/0/physics_layer_0/angular_velocity = 0.0 113:27/0 = 0 113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:27/0/physics_layer_0/angular_velocity = 0.0 114:27/0 = 0 114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:27/0/physics_layer_0/angular_velocity = 0.0 115:27/0 = 0 115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:27/0/physics_layer_0/angular_velocity = 0.0 116:27/0 = 0 116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:27/0/physics_layer_0/angular_velocity = 0.0 117:27/0 = 0 117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:27/0/physics_layer_0/angular_velocity = 0.0 118:27/0 = 0 118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:27/0/physics_layer_0/angular_velocity = 0.0 119:27/0 = 0 119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:27/0/physics_layer_0/angular_velocity = 0.0 120:27/0 = 0 120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:27/0/physics_layer_0/angular_velocity = 0.0 121:27/0 = 0 121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:27/0/physics_layer_0/angular_velocity = 0.0 122:27/0 = 0 122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:27/0/physics_layer_0/angular_velocity = 0.0 123:27/0 = 0 123:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:27/0/physics_layer_0/angular_velocity = 0.0 124:27/0 = 0 124:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:27/0/physics_layer_0/angular_velocity = 0.0 125:27/0 = 0 125:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:27/0/physics_layer_0/angular_velocity = 0.0 126:27/0 = 0 126:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:27/0/physics_layer_0/angular_velocity = 0.0 127:27/0 = 0 127:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:27/0/physics_layer_0/angular_velocity = 0.0 128:27/0 = 0 128:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:27/0/physics_layer_0/angular_velocity = 0.0 129:27/0 = 0 129:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:27/0/physics_layer_0/angular_velocity = 0.0 130:27/0 = 0 130:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:27/0/physics_layer_0/angular_velocity = 0.0 131:27/0 = 0 131:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:27/0/physics_layer_0/angular_velocity = 0.0 132:27/0 = 0 132:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:27/0/physics_layer_0/angular_velocity = 0.0 133:27/0 = 0 133:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:27/0/physics_layer_0/angular_velocity = 0.0 134:27/0 = 0 134:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:27/0/physics_layer_0/angular_velocity = 0.0 135:27/0 = 0 135:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:27/0/physics_layer_0/angular_velocity = 0.0 136:27/0 = 0 136:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:27/0/physics_layer_0/angular_velocity = 0.0 137:27/0 = 0 137:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:27/0/physics_layer_0/angular_velocity = 0.0 138:27/0 = 0 138:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:27/0/physics_layer_0/angular_velocity = 0.0 139:27/0 = 0 139:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:27/0/physics_layer_0/angular_velocity = 0.0 140:27/0 = 0 140:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:27/0/physics_layer_0/angular_velocity = 0.0 141:27/0 = 0 141:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:27/0/physics_layer_0/angular_velocity = 0.0 142:27/0 = 0 142:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:27/0/physics_layer_0/angular_velocity = 0.0 143:27/0 = 0 143:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:27/0/physics_layer_0/angular_velocity = 0.0 144:27/0 = 0 144:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:27/0/physics_layer_0/angular_velocity = 0.0 145:27/0 = 0 145:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:27/0/physics_layer_0/angular_velocity = 0.0 146:27/0 = 0 146:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:27/0/physics_layer_0/angular_velocity = 0.0 147:27/0 = 0 147:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:27/0/physics_layer_0/angular_velocity = 0.0 148:27/0 = 0 148:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:27/0/physics_layer_0/angular_velocity = 0.0 149:27/0 = 0 149:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:27/0/physics_layer_0/angular_velocity = 0.0 150:27/0 = 0 150:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:27/0/physics_layer_0/angular_velocity = 0.0 151:27/0 = 0 151:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:27/0/physics_layer_0/angular_velocity = 0.0 152:27/0 = 0 152:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:27/0/physics_layer_0/angular_velocity = 0.0 153:27/0 = 0 153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:27/0/physics_layer_0/angular_velocity = 0.0 154:27/0 = 0 154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:27/0/physics_layer_0/angular_velocity = 0.0 155:27/0 = 0 155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:27/0/physics_layer_0/angular_velocity = 0.0 156:27/0 = 0 156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:27/0/physics_layer_0/angular_velocity = 0.0 157:27/0 = 0 157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:27/0/physics_layer_0/angular_velocity = 0.0 158:27/0 = 0 158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:27/0/physics_layer_0/angular_velocity = 0.0 159:27/0 = 0 159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:27/0/physics_layer_0/angular_velocity = 0.0 160:27/0 = 0 160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:27/0/physics_layer_0/angular_velocity = 0.0 161:27/0 = 0 161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:27/0/physics_layer_0/angular_velocity = 0.0 162:27/0 = 0 162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:27/0/physics_layer_0/angular_velocity = 0.0 163:27/0 = 0 163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:27/0/physics_layer_0/angular_velocity = 0.0 164:27/0 = 0 164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:27/0/physics_layer_0/angular_velocity = 0.0 165:27/0 = 0 165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:27/0/physics_layer_0/angular_velocity = 0.0 166:27/0 = 0 166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:27/0/physics_layer_0/angular_velocity = 0.0 167:27/0 = 0 167:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:27/0/physics_layer_0/angular_velocity = 0.0 168:27/0 = 0 168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:27/0/physics_layer_0/angular_velocity = 0.0 169:27/0 = 0 169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:27/0/physics_layer_0/angular_velocity = 0.0 170:27/0 = 0 170:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:27/0/physics_layer_0/angular_velocity = 0.0 171:27/0 = 0 171:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:27/0/physics_layer_0/angular_velocity = 0.0 172:27/0 = 0 172:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:27/0/physics_layer_0/angular_velocity = 0.0 173:27/0 = 0 173:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:27/0/physics_layer_0/angular_velocity = 0.0 174:27/0 = 0 174:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:27/0/physics_layer_0/angular_velocity = 0.0 175:27/0 = 0 175:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:27/0/physics_layer_0/angular_velocity = 0.0 176:27/0 = 0 176:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:27/0/physics_layer_0/angular_velocity = 0.0 177:27/0 = 0 177:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:27/0/physics_layer_0/angular_velocity = 0.0 178:27/0 = 0 178:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:27/0/physics_layer_0/angular_velocity = 0.0 179:27/0 = 0 179:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:27/0/physics_layer_0/angular_velocity = 0.0 180:27/0 = 0 180:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:27/0/physics_layer_0/angular_velocity = 0.0 181:27/0 = 0 181:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:27/0/physics_layer_0/angular_velocity = 0.0 182:27/0 = 0 182:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:27/0/physics_layer_0/angular_velocity = 0.0 183:27/0 = 0 183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:27/0/physics_layer_0/angular_velocity = 0.0 184:27/0 = 0 184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:27/0/physics_layer_0/angular_velocity = 0.0 185:27/0 = 0 185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:27/0/physics_layer_0/angular_velocity = 0.0 186:27/0 = 0 186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:27/0/physics_layer_0/angular_velocity = 0.0 187:27/0 = 0 187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:27/0/physics_layer_0/angular_velocity = 0.0 188:27/0 = 0 188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:27/0/physics_layer_0/angular_velocity = 0.0 189:27/0 = 0 189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:27/0/physics_layer_0/angular_velocity = 0.0 190:27/0 = 0 190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:27/0/physics_layer_0/angular_velocity = 0.0 191:27/0 = 0 191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:27/0/physics_layer_0/angular_velocity = 0.0 192:27/0 = 0 192:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:27/0/physics_layer_0/angular_velocity = 0.0 193:27/0 = 0 193:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:27/0/physics_layer_0/angular_velocity = 0.0 194:27/0 = 0 194:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:27/0/physics_layer_0/angular_velocity = 0.0 195:27/0 = 0 195:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:27/0/physics_layer_0/angular_velocity = 0.0 196:27/0 = 0 196:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:27/0/physics_layer_0/angular_velocity = 0.0 197:27/0 = 0 197:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:27/0/physics_layer_0/angular_velocity = 0.0 198:27/0 = 0 198:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:27/0/physics_layer_0/angular_velocity = 0.0 199:27/0 = 0 199:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:27/0/physics_layer_0/angular_velocity = 0.0 200:27/0 = 0 200:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:27/0/physics_layer_0/angular_velocity = 0.0 201:27/0 = 0 201:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:27/0/physics_layer_0/angular_velocity = 0.0 202:27/0 = 0 202:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:27/0/physics_layer_0/angular_velocity = 0.0 203:27/0 = 0 203:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:27/0/physics_layer_0/angular_velocity = 0.0 204:27/0 = 0 204:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:27/0/physics_layer_0/angular_velocity = 0.0 205:27/0 = 0 205:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:27/0/physics_layer_0/angular_velocity = 0.0 206:27/0 = 0 206:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:27/0/physics_layer_0/angular_velocity = 0.0 207:27/0 = 0 207:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:27/0/physics_layer_0/angular_velocity = 0.0 208:27/0 = 0 208:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:27/0/physics_layer_0/angular_velocity = 0.0 209:27/0 = 0 209:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:27/0/physics_layer_0/angular_velocity = 0.0 210:27/0 = 0 210:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:27/0/physics_layer_0/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0 = 0 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 30:28/0 = 0 30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:28/0/physics_layer_0/angular_velocity = 0.0 31:28/0 = 0 31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_0/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 34:28/0 = 0 34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_0/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 36:28/0 = 0 36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_0/angular_velocity = 0.0 37:28/0 = 0 37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:28/0/physics_layer_0/angular_velocity = 0.0 38:28/0 = 0 38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:28/0/physics_layer_0/angular_velocity = 0.0 39:28/0 = 0 39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_0/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 42:28/0 = 0 42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_0/angular_velocity = 0.0 43:28/0 = 0 43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_0/angular_velocity = 0.0 44:28/0 = 0 44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_0/angular_velocity = 0.0 45:28/0 = 0 45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_0/angular_velocity = 0.0 46:28/0 = 0 46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_0/angular_velocity = 0.0 47:28/0 = 0 47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_0/angular_velocity = 0.0 48:28/0 = 0 48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_0/angular_velocity = 0.0 49:28/0 = 0 49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_0/angular_velocity = 0.0 50:28/0 = 0 50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_0/angular_velocity = 0.0 51:28/0 = 0 51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_0/angular_velocity = 0.0 52:28/0 = 0 52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_0/angular_velocity = 0.0 53:28/0 = 0 53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_0/angular_velocity = 0.0 54:28/0 = 0 54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_0/angular_velocity = 0.0 55:28/0 = 0 55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_0/angular_velocity = 0.0 56:28/0 = 0 56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:28/0/physics_layer_0/angular_velocity = 0.0 57:28/0 = 0 57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:28/0/physics_layer_0/angular_velocity = 0.0 58:28/0 = 0 58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:28/0/physics_layer_0/angular_velocity = 0.0 59:28/0 = 0 59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:28/0/physics_layer_0/angular_velocity = 0.0 60:28/0 = 0 60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:28/0/physics_layer_0/angular_velocity = 0.0 61:28/0 = 0 61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:28/0/physics_layer_0/angular_velocity = 0.0 62:28/0 = 0 62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:28/0/physics_layer_0/angular_velocity = 0.0 63:28/0 = 0 63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:28/0/physics_layer_0/angular_velocity = 0.0 64:28/0 = 0 64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:28/0/physics_layer_0/angular_velocity = 0.0 65:28/0 = 0 65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:28/0/physics_layer_0/angular_velocity = 0.0 66:28/0 = 0 66:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:28/0/physics_layer_0/angular_velocity = 0.0 67:28/0 = 0 67:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:28/0/physics_layer_0/angular_velocity = 0.0 68:28/0 = 0 68:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:28/0/physics_layer_0/angular_velocity = 0.0 69:28/0 = 0 69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:28/0/physics_layer_0/angular_velocity = 0.0 70:28/0 = 0 70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:28/0/physics_layer_0/angular_velocity = 0.0 71:28/0 = 0 71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:28/0/physics_layer_0/angular_velocity = 0.0 72:28/0 = 0 72:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:28/0/physics_layer_0/angular_velocity = 0.0 73:28/0 = 0 73:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:28/0/physics_layer_0/angular_velocity = 0.0 74:28/0 = 0 74:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:28/0/physics_layer_0/angular_velocity = 0.0 75:28/0 = 0 75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:28/0/physics_layer_0/angular_velocity = 0.0 76:28/0 = 0 76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:28/0/physics_layer_0/angular_velocity = 0.0 77:28/0 = 0 77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:28/0/physics_layer_0/angular_velocity = 0.0 78:28/0 = 0 78:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:28/0/physics_layer_0/angular_velocity = 0.0 79:28/0 = 0 79:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:28/0/physics_layer_0/angular_velocity = 0.0 80:28/0 = 0 80:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:28/0/physics_layer_0/angular_velocity = 0.0 81:28/0 = 0 81:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:28/0/physics_layer_0/angular_velocity = 0.0 82:28/0 = 0 82:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:28/0/physics_layer_0/angular_velocity = 0.0 83:28/0 = 0 83:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:28/0/physics_layer_0/angular_velocity = 0.0 84:28/0 = 0 84:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:28/0/physics_layer_0/angular_velocity = 0.0 85:28/0 = 0 85:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:28/0/physics_layer_0/angular_velocity = 0.0 86:28/0 = 0 86:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:28/0/physics_layer_0/angular_velocity = 0.0 87:28/0 = 0 87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:28/0/physics_layer_0/angular_velocity = 0.0 88:28/0 = 0 88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:28/0/physics_layer_0/angular_velocity = 0.0 89:28/0 = 0 89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:28/0/physics_layer_0/angular_velocity = 0.0 90:28/0 = 0 90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:28/0/physics_layer_0/angular_velocity = 0.0 91:28/0 = 0 91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:28/0/physics_layer_0/angular_velocity = 0.0 92:28/0 = 0 92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:28/0/physics_layer_0/angular_velocity = 0.0 93:28/0 = 0 93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:28/0/physics_layer_0/angular_velocity = 0.0 94:28/0 = 0 94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:28/0/physics_layer_0/angular_velocity = 0.0 95:28/0 = 0 95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:28/0/physics_layer_0/angular_velocity = 0.0 96:28/0 = 0 96:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:28/0/physics_layer_0/angular_velocity = 0.0 97:28/0 = 0 97:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:28/0/physics_layer_0/angular_velocity = 0.0 98:28/0 = 0 98:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:28/0/physics_layer_0/angular_velocity = 0.0 99:28/0 = 0 99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:28/0/physics_layer_0/angular_velocity = 0.0 100:28/0 = 0 100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:28/0/physics_layer_0/angular_velocity = 0.0 101:28/0 = 0 101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:28/0/physics_layer_0/angular_velocity = 0.0 102:28/0 = 0 102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:28/0/physics_layer_0/angular_velocity = 0.0 103:28/0 = 0 103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:28/0/physics_layer_0/angular_velocity = 0.0 104:28/0 = 0 104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:28/0/physics_layer_0/angular_velocity = 0.0 105:28/0 = 0 105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:28/0/physics_layer_0/angular_velocity = 0.0 106:28/0 = 0 106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:28/0/physics_layer_0/angular_velocity = 0.0 107:28/0 = 0 107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:28/0/physics_layer_0/angular_velocity = 0.0 108:28/0 = 0 108:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:28/0/physics_layer_0/angular_velocity = 0.0 109:28/0 = 0 109:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:28/0/physics_layer_0/angular_velocity = 0.0 110:28/0 = 0 110:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:28/0/physics_layer_0/angular_velocity = 0.0 111:28/0 = 0 111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:28/0/physics_layer_0/angular_velocity = 0.0 112:28/0 = 0 112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:28/0/physics_layer_0/angular_velocity = 0.0 113:28/0 = 0 113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:28/0/physics_layer_0/angular_velocity = 0.0 114:28/0 = 0 114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:28/0/physics_layer_0/angular_velocity = 0.0 115:28/0 = 0 115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:28/0/physics_layer_0/angular_velocity = 0.0 116:28/0 = 0 116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:28/0/physics_layer_0/angular_velocity = 0.0 117:28/0 = 0 117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:28/0/physics_layer_0/angular_velocity = 0.0 118:28/0 = 0 118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:28/0/physics_layer_0/angular_velocity = 0.0 119:28/0 = 0 119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:28/0/physics_layer_0/angular_velocity = 0.0 120:28/0 = 0 120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:28/0/physics_layer_0/angular_velocity = 0.0 121:28/0 = 0 121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:28/0/physics_layer_0/angular_velocity = 0.0 122:28/0 = 0 122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:28/0/physics_layer_0/angular_velocity = 0.0 123:28/0 = 0 123:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:28/0/physics_layer_0/angular_velocity = 0.0 124:28/0 = 0 124:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:28/0/physics_layer_0/angular_velocity = 0.0 125:28/0 = 0 125:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:28/0/physics_layer_0/angular_velocity = 0.0 126:28/0 = 0 126:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:28/0/physics_layer_0/angular_velocity = 0.0 127:28/0 = 0 127:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:28/0/physics_layer_0/angular_velocity = 0.0 128:28/0 = 0 128:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:28/0/physics_layer_0/angular_velocity = 0.0 129:28/0 = 0 129:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:28/0/physics_layer_0/angular_velocity = 0.0 130:28/0 = 0 130:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:28/0/physics_layer_0/angular_velocity = 0.0 131:28/0 = 0 131:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:28/0/physics_layer_0/angular_velocity = 0.0 132:28/0 = 0 132:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:28/0/physics_layer_0/angular_velocity = 0.0 133:28/0 = 0 133:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:28/0/physics_layer_0/angular_velocity = 0.0 134:28/0 = 0 134:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:28/0/physics_layer_0/angular_velocity = 0.0 135:28/0 = 0 135:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:28/0/physics_layer_0/angular_velocity = 0.0 136:28/0 = 0 136:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:28/0/physics_layer_0/angular_velocity = 0.0 137:28/0 = 0 137:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:28/0/physics_layer_0/angular_velocity = 0.0 138:28/0 = 0 138:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:28/0/physics_layer_0/angular_velocity = 0.0 139:28/0 = 0 139:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:28/0/physics_layer_0/angular_velocity = 0.0 140:28/0 = 0 140:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:28/0/physics_layer_0/angular_velocity = 0.0 141:28/0 = 0 141:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:28/0/physics_layer_0/angular_velocity = 0.0 142:28/0 = 0 142:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:28/0/physics_layer_0/angular_velocity = 0.0 143:28/0 = 0 143:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:28/0/physics_layer_0/angular_velocity = 0.0 144:28/0 = 0 144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:28/0/physics_layer_0/angular_velocity = 0.0 145:28/0 = 0 145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:28/0/physics_layer_0/angular_velocity = 0.0 146:28/0 = 0 146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:28/0/physics_layer_0/angular_velocity = 0.0 147:28/0 = 0 147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:28/0/physics_layer_0/angular_velocity = 0.0 148:28/0 = 0 148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:28/0/physics_layer_0/angular_velocity = 0.0 149:28/0 = 0 149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:28/0/physics_layer_0/angular_velocity = 0.0 150:28/0 = 0 150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:28/0/physics_layer_0/angular_velocity = 0.0 151:28/0 = 0 151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:28/0/physics_layer_0/angular_velocity = 0.0 152:28/0 = 0 152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:28/0/physics_layer_0/angular_velocity = 0.0 153:28/0 = 0 153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:28/0/physics_layer_0/angular_velocity = 0.0 154:28/0 = 0 154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:28/0/physics_layer_0/angular_velocity = 0.0 155:28/0 = 0 155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:28/0/physics_layer_0/angular_velocity = 0.0 156:28/0 = 0 156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:28/0/physics_layer_0/angular_velocity = 0.0 157:28/0 = 0 157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:28/0/physics_layer_0/angular_velocity = 0.0 158:28/0 = 0 158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:28/0/physics_layer_0/angular_velocity = 0.0 159:28/0 = 0 159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:28/0/physics_layer_0/angular_velocity = 0.0 160:28/0 = 0 160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:28/0/physics_layer_0/angular_velocity = 0.0 161:28/0 = 0 161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:28/0/physics_layer_0/angular_velocity = 0.0 162:28/0 = 0 162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:28/0/physics_layer_0/angular_velocity = 0.0 163:28/0 = 0 163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:28/0/physics_layer_0/angular_velocity = 0.0 164:28/0 = 0 164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:28/0/physics_layer_0/angular_velocity = 0.0 165:28/0 = 0 165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:28/0/physics_layer_0/angular_velocity = 0.0 166:28/0 = 0 166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:28/0/physics_layer_0/angular_velocity = 0.0 167:28/0 = 0 167:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:28/0/physics_layer_0/angular_velocity = 0.0 168:28/0 = 0 168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:28/0/physics_layer_0/angular_velocity = 0.0 169:28/0 = 0 169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:28/0/physics_layer_0/angular_velocity = 0.0 170:28/0 = 0 170:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:28/0/physics_layer_0/angular_velocity = 0.0 171:28/0 = 0 171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:28/0/physics_layer_0/angular_velocity = 0.0 172:28/0 = 0 172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:28/0/physics_layer_0/angular_velocity = 0.0 173:28/0 = 0 173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:28/0/physics_layer_0/angular_velocity = 0.0 174:28/0 = 0 174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:28/0/physics_layer_0/angular_velocity = 0.0 175:28/0 = 0 175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:28/0/physics_layer_0/angular_velocity = 0.0 176:28/0 = 0 176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:28/0/physics_layer_0/angular_velocity = 0.0 177:28/0 = 0 177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:28/0/physics_layer_0/angular_velocity = 0.0 178:28/0 = 0 178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:28/0/physics_layer_0/angular_velocity = 0.0 179:28/0 = 0 179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:28/0/physics_layer_0/angular_velocity = 0.0 180:28/0 = 0 180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:28/0/physics_layer_0/angular_velocity = 0.0 181:28/0 = 0 181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:28/0/physics_layer_0/angular_velocity = 0.0 182:28/0 = 0 182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:28/0/physics_layer_0/angular_velocity = 0.0 183:28/0 = 0 183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:28/0/physics_layer_0/angular_velocity = 0.0 184:28/0 = 0 184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:28/0/physics_layer_0/angular_velocity = 0.0 185:28/0 = 0 185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:28/0/physics_layer_0/angular_velocity = 0.0 186:28/0 = 0 186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:28/0/physics_layer_0/angular_velocity = 0.0 187:28/0 = 0 187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:28/0/physics_layer_0/angular_velocity = 0.0 188:28/0 = 0 188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:28/0/physics_layer_0/angular_velocity = 0.0 189:28/0 = 0 189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:28/0/physics_layer_0/angular_velocity = 0.0 190:28/0 = 0 190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:28/0/physics_layer_0/angular_velocity = 0.0 191:28/0 = 0 191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:28/0/physics_layer_0/angular_velocity = 0.0 192:28/0 = 0 192:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:28/0/physics_layer_0/angular_velocity = 0.0 193:28/0 = 0 193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:28/0/physics_layer_0/angular_velocity = 0.0 194:28/0 = 0 194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:28/0/physics_layer_0/angular_velocity = 0.0 195:28/0 = 0 195:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:28/0/physics_layer_0/angular_velocity = 0.0 196:28/0 = 0 196:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:28/0/physics_layer_0/angular_velocity = 0.0 197:28/0 = 0 197:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:28/0/physics_layer_0/angular_velocity = 0.0 198:28/0 = 0 198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:28/0/physics_layer_0/angular_velocity = 0.0 199:28/0 = 0 199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:28/0/physics_layer_0/angular_velocity = 0.0 200:28/0 = 0 200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:28/0/physics_layer_0/angular_velocity = 0.0 201:28/0 = 0 201:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:28/0/physics_layer_0/angular_velocity = 0.0 202:28/0 = 0 202:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:28/0/physics_layer_0/angular_velocity = 0.0 203:28/0 = 0 203:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:28/0/physics_layer_0/angular_velocity = 0.0 204:28/0 = 0 204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:28/0/physics_layer_0/angular_velocity = 0.0 205:28/0 = 0 205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:28/0/physics_layer_0/angular_velocity = 0.0 206:28/0 = 0 206:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:28/0/physics_layer_0/angular_velocity = 0.0 207:28/0 = 0 207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:28/0/physics_layer_0/angular_velocity = 0.0 208:28/0 = 0 208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:28/0/physics_layer_0/angular_velocity = 0.0 209:28/0 = 0 209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:28/0/physics_layer_0/angular_velocity = 0.0 210:28/0 = 0 210:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:28/0/physics_layer_0/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 30:29/0 = 0 30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:29/0/physics_layer_0/angular_velocity = 0.0 31:29/0 = 0 31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_0/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 36:29/0 = 0 36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:29/0/physics_layer_0/angular_velocity = 0.0 37:29/0 = 0 37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:29/0/physics_layer_0/angular_velocity = 0.0 38:29/0 = 0 38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:29/0/physics_layer_0/angular_velocity = 0.0 39:29/0 = 0 39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_0/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 43:29/0 = 0 43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_0/angular_velocity = 0.0 44:29/0 = 0 44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_0/angular_velocity = 0.0 45:29/0 = 0 45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_0/angular_velocity = 0.0 46:29/0 = 0 46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_0/angular_velocity = 0.0 47:29/0 = 0 47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_0/angular_velocity = 0.0 48:29/0 = 0 48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_0/angular_velocity = 0.0 49:29/0 = 0 49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_0/angular_velocity = 0.0 50:29/0 = 0 50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_0/angular_velocity = 0.0 51:29/0 = 0 51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_0/angular_velocity = 0.0 52:29/0 = 0 52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_0/angular_velocity = 0.0 53:29/0 = 0 53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_0/angular_velocity = 0.0 54:29/0 = 0 54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_0/angular_velocity = 0.0 55:29/0 = 0 55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_0/angular_velocity = 0.0 56:29/0 = 0 56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:29/0/physics_layer_0/angular_velocity = 0.0 57:29/0 = 0 57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:29/0/physics_layer_0/angular_velocity = 0.0 58:29/0 = 0 58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:29/0/physics_layer_0/angular_velocity = 0.0 59:29/0 = 0 59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:29/0/physics_layer_0/angular_velocity = 0.0 60:29/0 = 0 60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:29/0/physics_layer_0/angular_velocity = 0.0 61:29/0 = 0 61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:29/0/physics_layer_0/angular_velocity = 0.0 62:29/0 = 0 62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:29/0/physics_layer_0/angular_velocity = 0.0 63:29/0 = 0 63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:29/0/physics_layer_0/angular_velocity = 0.0 64:29/0 = 0 64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:29/0/physics_layer_0/angular_velocity = 0.0 65:29/0 = 0 65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:29/0/physics_layer_0/angular_velocity = 0.0 66:29/0 = 0 66:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:29/0/physics_layer_0/angular_velocity = 0.0 67:29/0 = 0 67:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:29/0/physics_layer_0/angular_velocity = 0.0 68:29/0 = 0 68:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:29/0/physics_layer_0/angular_velocity = 0.0 69:29/0 = 0 69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:29/0/physics_layer_0/angular_velocity = 0.0 70:29/0 = 0 70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:29/0/physics_layer_0/angular_velocity = 0.0 71:29/0 = 0 71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:29/0/physics_layer_0/angular_velocity = 0.0 72:29/0 = 0 72:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:29/0/physics_layer_0/angular_velocity = 0.0 73:29/0 = 0 73:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:29/0/physics_layer_0/angular_velocity = 0.0 74:29/0 = 0 74:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:29/0/physics_layer_0/angular_velocity = 0.0 75:29/0 = 0 75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:29/0/physics_layer_0/angular_velocity = 0.0 76:29/0 = 0 76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:29/0/physics_layer_0/angular_velocity = 0.0 77:29/0 = 0 77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:29/0/physics_layer_0/angular_velocity = 0.0 78:29/0 = 0 78:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:29/0/physics_layer_0/angular_velocity = 0.0 79:29/0 = 0 79:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:29/0/physics_layer_0/angular_velocity = 0.0 80:29/0 = 0 80:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:29/0/physics_layer_0/angular_velocity = 0.0 81:29/0 = 0 81:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:29/0/physics_layer_0/angular_velocity = 0.0 82:29/0 = 0 82:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:29/0/physics_layer_0/angular_velocity = 0.0 83:29/0 = 0 83:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:29/0/physics_layer_0/angular_velocity = 0.0 84:29/0 = 0 84:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:29/0/physics_layer_0/angular_velocity = 0.0 85:29/0 = 0 85:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:29/0/physics_layer_0/angular_velocity = 0.0 86:29/0 = 0 86:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:29/0/physics_layer_0/angular_velocity = 0.0 87:29/0 = 0 87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:29/0/physics_layer_0/angular_velocity = 0.0 88:29/0 = 0 88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:29/0/physics_layer_0/angular_velocity = 0.0 89:29/0 = 0 89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:29/0/physics_layer_0/angular_velocity = 0.0 90:29/0 = 0 90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:29/0/physics_layer_0/angular_velocity = 0.0 91:29/0 = 0 91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:29/0/physics_layer_0/angular_velocity = 0.0 92:29/0 = 0 92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:29/0/physics_layer_0/angular_velocity = 0.0 93:29/0 = 0 93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:29/0/physics_layer_0/angular_velocity = 0.0 94:29/0 = 0 94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:29/0/physics_layer_0/angular_velocity = 0.0 95:29/0 = 0 95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:29/0/physics_layer_0/angular_velocity = 0.0 96:29/0 = 0 96:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:29/0/physics_layer_0/angular_velocity = 0.0 97:29/0 = 0 97:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:29/0/physics_layer_0/angular_velocity = 0.0 98:29/0 = 0 98:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:29/0/physics_layer_0/angular_velocity = 0.0 99:29/0 = 0 99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:29/0/physics_layer_0/angular_velocity = 0.0 100:29/0 = 0 100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:29/0/physics_layer_0/angular_velocity = 0.0 101:29/0 = 0 101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:29/0/physics_layer_0/angular_velocity = 0.0 102:29/0 = 0 102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:29/0/physics_layer_0/angular_velocity = 0.0 103:29/0 = 0 103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:29/0/physics_layer_0/angular_velocity = 0.0 104:29/0 = 0 104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:29/0/physics_layer_0/angular_velocity = 0.0 105:29/0 = 0 105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:29/0/physics_layer_0/angular_velocity = 0.0 106:29/0 = 0 106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:29/0/physics_layer_0/angular_velocity = 0.0 107:29/0 = 0 107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:29/0/physics_layer_0/angular_velocity = 0.0 108:29/0 = 0 108:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:29/0/physics_layer_0/angular_velocity = 0.0 109:29/0 = 0 109:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:29/0/physics_layer_0/angular_velocity = 0.0 110:29/0 = 0 110:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:29/0/physics_layer_0/angular_velocity = 0.0 111:29/0 = 0 111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:29/0/physics_layer_0/angular_velocity = 0.0 112:29/0 = 0 112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:29/0/physics_layer_0/angular_velocity = 0.0 113:29/0 = 0 113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:29/0/physics_layer_0/angular_velocity = 0.0 114:29/0 = 0 114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:29/0/physics_layer_0/angular_velocity = 0.0 115:29/0 = 0 115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:29/0/physics_layer_0/angular_velocity = 0.0 116:29/0 = 0 116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:29/0/physics_layer_0/angular_velocity = 0.0 117:29/0 = 0 117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:29/0/physics_layer_0/angular_velocity = 0.0 118:29/0 = 0 118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:29/0/physics_layer_0/angular_velocity = 0.0 119:29/0 = 0 119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:29/0/physics_layer_0/angular_velocity = 0.0 120:29/0 = 0 120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:29/0/physics_layer_0/angular_velocity = 0.0 121:29/0 = 0 121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:29/0/physics_layer_0/angular_velocity = 0.0 122:29/0 = 0 122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:29/0/physics_layer_0/angular_velocity = 0.0 123:29/0 = 0 123:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:29/0/physics_layer_0/angular_velocity = 0.0 124:29/0 = 0 124:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:29/0/physics_layer_0/angular_velocity = 0.0 125:29/0 = 0 125:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:29/0/physics_layer_0/angular_velocity = 0.0 126:29/0 = 0 126:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:29/0/physics_layer_0/angular_velocity = 0.0 127:29/0 = 0 127:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:29/0/physics_layer_0/angular_velocity = 0.0 128:29/0 = 0 128:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:29/0/physics_layer_0/angular_velocity = 0.0 129:29/0 = 0 129:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:29/0/physics_layer_0/angular_velocity = 0.0 130:29/0 = 0 130:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:29/0/physics_layer_0/angular_velocity = 0.0 131:29/0 = 0 131:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:29/0/physics_layer_0/angular_velocity = 0.0 132:29/0 = 0 132:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:29/0/physics_layer_0/angular_velocity = 0.0 133:29/0 = 0 133:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:29/0/physics_layer_0/angular_velocity = 0.0 134:29/0 = 0 134:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:29/0/physics_layer_0/angular_velocity = 0.0 135:29/0 = 0 135:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:29/0/physics_layer_0/angular_velocity = 0.0 136:29/0 = 0 136:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:29/0/physics_layer_0/angular_velocity = 0.0 137:29/0 = 0 137:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:29/0/physics_layer_0/angular_velocity = 0.0 138:29/0 = 0 138:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:29/0/physics_layer_0/angular_velocity = 0.0 139:29/0 = 0 139:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:29/0/physics_layer_0/angular_velocity = 0.0 140:29/0 = 0 140:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:29/0/physics_layer_0/angular_velocity = 0.0 141:29/0 = 0 141:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:29/0/physics_layer_0/angular_velocity = 0.0 142:29/0 = 0 142:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:29/0/physics_layer_0/angular_velocity = 0.0 143:29/0 = 0 143:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:29/0/physics_layer_0/angular_velocity = 0.0 144:29/0 = 0 144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:29/0/physics_layer_0/angular_velocity = 0.0 145:29/0 = 0 145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:29/0/physics_layer_0/angular_velocity = 0.0 146:29/0 = 0 146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:29/0/physics_layer_0/angular_velocity = 0.0 147:29/0 = 0 147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:29/0/physics_layer_0/angular_velocity = 0.0 148:29/0 = 0 148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:29/0/physics_layer_0/angular_velocity = 0.0 149:29/0 = 0 149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:29/0/physics_layer_0/angular_velocity = 0.0 150:29/0 = 0 150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:29/0/physics_layer_0/angular_velocity = 0.0 151:29/0 = 0 151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:29/0/physics_layer_0/angular_velocity = 0.0 152:29/0 = 0 152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:29/0/physics_layer_0/angular_velocity = 0.0 153:29/0 = 0 153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:29/0/physics_layer_0/angular_velocity = 0.0 154:29/0 = 0 154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:29/0/physics_layer_0/angular_velocity = 0.0 155:29/0 = 0 155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:29/0/physics_layer_0/angular_velocity = 0.0 156:29/0 = 0 156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:29/0/physics_layer_0/angular_velocity = 0.0 157:29/0 = 0 157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:29/0/physics_layer_0/angular_velocity = 0.0 158:29/0 = 0 158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:29/0/physics_layer_0/angular_velocity = 0.0 159:29/0 = 0 159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:29/0/physics_layer_0/angular_velocity = 0.0 160:29/0 = 0 160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:29/0/physics_layer_0/angular_velocity = 0.0 161:29/0 = 0 161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:29/0/physics_layer_0/angular_velocity = 0.0 162:29/0 = 0 162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:29/0/physics_layer_0/angular_velocity = 0.0 163:29/0 = 0 163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:29/0/physics_layer_0/angular_velocity = 0.0 164:29/0 = 0 164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:29/0/physics_layer_0/angular_velocity = 0.0 165:29/0 = 0 165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:29/0/physics_layer_0/angular_velocity = 0.0 166:29/0 = 0 166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:29/0/physics_layer_0/angular_velocity = 0.0 167:29/0 = 0 167:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:29/0/physics_layer_0/angular_velocity = 0.0 168:29/0 = 0 168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:29/0/physics_layer_0/angular_velocity = 0.0 169:29/0 = 0 169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:29/0/physics_layer_0/angular_velocity = 0.0 170:29/0 = 0 170:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:29/0/physics_layer_0/angular_velocity = 0.0 171:29/0 = 0 171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:29/0/physics_layer_0/angular_velocity = 0.0 172:29/0 = 0 172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:29/0/physics_layer_0/angular_velocity = 0.0 173:29/0 = 0 173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:29/0/physics_layer_0/angular_velocity = 0.0 174:29/0 = 0 174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:29/0/physics_layer_0/angular_velocity = 0.0 175:29/0 = 0 175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:29/0/physics_layer_0/angular_velocity = 0.0 176:29/0 = 0 176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:29/0/physics_layer_0/angular_velocity = 0.0 177:29/0 = 0 177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:29/0/physics_layer_0/angular_velocity = 0.0 178:29/0 = 0 178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:29/0/physics_layer_0/angular_velocity = 0.0 179:29/0 = 0 179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:29/0/physics_layer_0/angular_velocity = 0.0 180:29/0 = 0 180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:29/0/physics_layer_0/angular_velocity = 0.0 181:29/0 = 0 181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:29/0/physics_layer_0/angular_velocity = 0.0 182:29/0 = 0 182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:29/0/physics_layer_0/angular_velocity = 0.0 183:29/0 = 0 183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:29/0/physics_layer_0/angular_velocity = 0.0 184:29/0 = 0 184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:29/0/physics_layer_0/angular_velocity = 0.0 185:29/0 = 0 185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:29/0/physics_layer_0/angular_velocity = 0.0 186:29/0 = 0 186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:29/0/physics_layer_0/angular_velocity = 0.0 187:29/0 = 0 187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:29/0/physics_layer_0/angular_velocity = 0.0 188:29/0 = 0 188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:29/0/physics_layer_0/angular_velocity = 0.0 189:29/0 = 0 189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:29/0/physics_layer_0/angular_velocity = 0.0 190:29/0 = 0 190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:29/0/physics_layer_0/angular_velocity = 0.0 191:29/0 = 0 191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:29/0/physics_layer_0/angular_velocity = 0.0 192:29/0 = 0 192:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:29/0/physics_layer_0/angular_velocity = 0.0 193:29/0 = 0 193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:29/0/physics_layer_0/angular_velocity = 0.0 194:29/0 = 0 194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:29/0/physics_layer_0/angular_velocity = 0.0 195:29/0 = 0 195:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:29/0/physics_layer_0/angular_velocity = 0.0 196:29/0 = 0 196:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:29/0/physics_layer_0/angular_velocity = 0.0 197:29/0 = 0 197:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:29/0/physics_layer_0/angular_velocity = 0.0 198:29/0 = 0 198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:29/0/physics_layer_0/angular_velocity = 0.0 199:29/0 = 0 199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:29/0/physics_layer_0/angular_velocity = 0.0 200:29/0 = 0 200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:29/0/physics_layer_0/angular_velocity = 0.0 201:29/0 = 0 201:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:29/0/physics_layer_0/angular_velocity = 0.0 202:29/0 = 0 202:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:29/0/physics_layer_0/angular_velocity = 0.0 203:29/0 = 0 203:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:29/0/physics_layer_0/angular_velocity = 0.0 204:29/0 = 0 204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:29/0/physics_layer_0/angular_velocity = 0.0 205:29/0 = 0 205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:29/0/physics_layer_0/angular_velocity = 0.0 206:29/0 = 0 206:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:29/0/physics_layer_0/angular_velocity = 0.0 207:29/0 = 0 207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:29/0/physics_layer_0/angular_velocity = 0.0 208:29/0 = 0 208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:29/0/physics_layer_0/angular_velocity = 0.0 209:29/0 = 0 209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:29/0/physics_layer_0/angular_velocity = 0.0 210:29/0 = 0 210:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:29/0/physics_layer_0/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/size_in_atlas = Vector2i(5, 3) 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 16:11/size_in_atlas = Vector2i(3, 2) 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 36:2/size_in_atlas = Vector2i(4, 2) 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 19:2/size_in_atlas = Vector2i(3, 2) 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_3jm1c"] physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_6hwce") sources/1 = SubResource("TileSetAtlasSource_nk128") [sub_resource type="SegmentShape2D" id="SegmentShape2D_y0qdu"] a = Vector2(3435, -6.03052) b = Vector2(-161, -6.99857) [node name="Level2" type="Node2D"] [node name="TileMap" type="TileMap" parent="."] tile_set = SubResource("TileSet_3jm1c") format = 2 layer_0/name = "background" layer_0/z_index = -2 layer_0/tile_data = PackedInt32Array(-1376266, 458752, 22, -1310730, 458752, 22, -1245194, 458752, 22, -1179658, 458752, 22, -1114122, 458752, 22, -1048586, 458752, 22, -983050, 458752, 22, -917514, 458752, 22, -851978, 458752, 22, -786442, 458752, 22, -720906, 458752, 22, -655370, 458752, 22, -589834, 458752, 22, -524298, 458752, 22, -458762, 458752, 22, -393226, 458752, 22, -327690, 458752, 22, -262154, 458752, 22, -196618, 458752, 22, -131082, 458752, 22, -65546, 458752, 22, -10, 458752, 22, 65526, 458752, 22, 131062, 458752, 22, -1376265, 458752, 22, -1310729, 458752, 22, -1245193, 458752, 22, -1179657, 458752, 22, -1114121, 458752, 22, -1048585, 458752, 22, -983049, 458752, 22, -917513, 458752, 22, -851977, 458752, 22, -786441, 458752, 22, -720905, 458752, 22, -655369, 458752, 22, -589833, 458752, 22, -524297, 458752, 22, -458761, 458752, 22, -393225, 458752, 22, -327689, 458752, 22, -262153, 458752, 22, -196617, 458752, 22, -131081, 458752, 22, -65545, 458752, 22, -9, 458752, 22, 65527, 458752, 22, 131063, 458752, 22, -1376264, 458752, 22, -1310728, 458752, 22, -1245192, 458752, 22, -1179656, 458752, 22, -1114120, 458752, 22, -1048584, 458752, 22, -983048, 458752, 22, -917512, 458752, 22, -851976, 458752, 22, -786440, 458752, 22, -720904, 458752, 22, -655368, 458752, 22, -589832, 458752, 22, -524296, 458752, 22, -458760, 458752, 22, -393224, 458752, 22, -327688, 458752, 22, -262152, 458752, 22, -196616, 458752, 22, -131080, 458752, 22, -65544, 458752, 22, -8, 458752, 22, 65528, 458752, 22, 131064, 458752, 22, -1376263, 458752, 22, -1310727, 458752, 22, -1245191, 458752, 22, -1179655, 458752, 22, -1114119, 458752, 22, -1048583, 458752, 22, -983047, 458752, 22, -917511, 458752, 22, -851975, 458752, 22, -786439, 458752, 22, -720903, 458752, 22, -655367, 458752, 22, -589831, 458752, 22, -524295, 458752, 22, -458759, 458752, 22, -393223, 458752, 22, -327687, 458752, 22, -262151, 458752, 22, -196615, 458752, 22, -131079, 458752, 22, -65543, 458752, 22, -7, 458752, 22, 65529, 458752, 22, 131065, 458752, 22, -1376262, 458752, 22, -1310726, 458752, 22, -1245190, 458752, 22, -1179654, 458752, 22, -1114118, 458752, 22, -1048582, 458752, 22, -983046, 458752, 22, -917510, 458752, 22, -851974, 458752, 22, -786438, 458752, 22, -720902, 458752, 22, -655366, 458752, 22, -589830, 458752, 22, -524294, 458752, 22, -458758, 458752, 22, -393222, 458752, 22, -327686, 458752, 22, -262150, 458752, 22, -196614, 458752, 22, -131078, 458752, 22, -65542, 458752, 22, -6, 458752, 22, 65530, 458752, 22, 131066, 458752, 22, -1376261, 458752, 22, -1310725, 458752, 22, -1245189, 458752, 22, -1179653, 458752, 22, -1114117, 458752, 22, -1048581, 458752, 22, -983045, 458752, 22, -917509, 458752, 22, -851973, 458752, 22, -786437, 458752, 22, -720901, 458752, 22, -655365, 458752, 22, -589829, 458752, 22, -524293, 458752, 22, -458757, 458752, 22, -393221, 458752, 22, -327685, 458752, 22, -262149, 458752, 22, -196613, 458752, 22, -131077, 458752, 22, -65541, 458752, 22, -5, 458752, 22, 65531, 458752, 22, 131067, 458752, 22, -1376260, 458752, 22, -1310724, 458752, 22, -1245188, 458752, 22, -1179652, 458752, 22, -1114116, 458752, 22, -1048580, 458752, 22, -983044, 458752, 22, -917508, 458752, 22, -851972, 458752, 22, -786436, 458752, 22, -720900, 458752, 22, -655364, 458752, 22, -589828, 458752, 22, -524292, 458752, 22, -458756, 458752, 22, -393220, 458752, 22, -327684, 458752, 22, -262148, 458752, 22, -196612, 458752, 22, 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instance=ExtResource("11_djx30")] position = Vector2(2112, -240) obj = ExtResource("12_fha8x") delay = 2.0 [node name="SpawnerUp" parent="." instance=ExtResource("11_djx30")] position = Vector2(2464, 80) obj = ExtResource("13_8y7tv") delay = 2.0 [node name="player" parent="." instance=ExtResource("1_76q1j")] unique_name_in_owner = true z_index = 5 position = Vector2(-112, -96) [node name="Music" type="AudioStreamPlayer" parent="."] unique_name_in_owner = true stream = ExtResource("7_gpqh0") volume_db = -5.0 autoplay = true [node name="WorldBoundDown" type="Area2D" parent="."] position = Vector2(0, 16) collision_layer = 32768 collision_mask = 2 script = ExtResource("3_xiqi1") [node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundDown"] position = Vector2(0, 22) rotation = -6.28318 shape = SubResource("SegmentShape2D_y0qdu") [node name="Timer" type="Timer" parent="WorldBoundDown"] wait_time = 180.0 [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Control" type="Control" parent="CanvasLayer"] layout_mode = 3 anchors_preset = 10 anchor_right = 1.0 grow_horizontal = 2 mouse_filter = 1 [node name="Label" type="Label" parent="CanvasLayer/Control"] layout_mode = 1 anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -155.0 offset_top = 56.0 offset_right = -71.0 offset_bottom = 88.0 grow_horizontal = 0 theme_override_colors/font_shadow_color = Color(0, 0, 0, 1) theme_override_fonts/font = ExtResource("3_keyc4") theme_override_font_sizes/font_size = 32 text = "120" [node name="breakBlocks" type="Node" parent="."] [node name="destroyblock_dark" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(336, -64) hit_object = ExtResource("9_a4rwl") auto_collect = true [node name="destroyblock_dark2" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(480, -48) [node name="destroyblock_dark3" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(480, -64) [node name="destroyblock_dark4" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(480, -80) [node name="destroyblock_dark5" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(496, -48) [node name="destroyblock_dark6" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(512, -48) [node name="destroyblock_dark7" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(512, -64) [node name="destroyblock_dark8" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(512, -80) [node name="destroyblock_dark9" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(528, -80) [node name="destroyblock_dark10" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(544, -80) [node name="destroyblock_dark11" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(560, -80) [node name="destroyblock_dark12" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(560, -64) [node name="destroyblock_dark13" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(560, -48) [node name="destroyblock_dark14" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(576, -48) [node name="destroyblock_dark15" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(592, -48) [node name="destroyblock_dark16" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(592, -64) [node name="destroyblock_dark17" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(592, -80) [node name="destroyblock_dark18" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(688, -48) [node name="destroyblock_dark19" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(704, -48) [node name="destroyblock_dark158" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(720, -48) [node name="destroyblock_dark159" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(736, -48) [node name="destroyblock_dark160" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(736, -32) [node name="destroyblock_dark161" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(720, -32) [node name="destroyblock_dark162" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(720, -16) [node name="destroyblock_dark163" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(736, -16) [node name="destroyblock_dark20" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(688, -64) [node name="destroyblock_dark21" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(704, -64) [node name="destroyblock_dark22" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(688, -80) [node name="destroyblock_dark29" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(704, -80) [node name="destroyblock_dark30" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(688, -96) [node name="destroyblock_dark31" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(688, -112) [node name="destroyblock_dark32" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(704, -96) [node name="destroyblock_dark33" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(704, -112) [node name="destroyblock_dark34" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(720, -128) [node name="destroyblock_dark35" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(720, -144) [node name="destroyblock_dark36" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(736, -144) [node name="destroyblock_dark37" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(736, -128) [node name="destroyblock_dark38" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(784, -144) [node name="destroyblock_dark39" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(784, -128) [node name="destroyblock_dark40" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(800, -144) [node name="destroyblock_dark41" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(800, -128) [node name="destroyblock_dark42" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(816, -128) [node name="destroyblock_dark43" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(816, -144) [node name="destroyblock_dark44" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(832, -144) [node name="destroyblock_dark45" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(832, -128) [node name="destroyblock_dark46" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(848, -128) [node name="destroyblock_dark47" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(848, -144) [node name="destroyblock_dark48" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(864, -144) [node name="destroyblock_dark80" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(960, -48) hit_object = ExtResource("14_kgxub") [node name="destroyblock_dark118" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(944, -48) [node name="destroyblock_dark119" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(928, -48) [node name="destroyblock_dark120" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(928, -64) [node name="destroyblock_dark121" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(928, -80) [node name="destroyblock_dark122" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(928, -96) [node name="destroyblock_dark123" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(928, -112) [node name="destroyblock_dark124" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(928, -128) [node name="destroyblock_dark125" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(928, -144) [node name="destroyblock_dark126" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(912, -144) [node name="destroyblock_dark127" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(912, -128) [node name="destroyblock_dark128" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(944, -128) [node name="destroyblock_dark129" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(960, -128) [node name="destroyblock_dark130" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(960, -144) [node name="destroyblock_dark131" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(944, -144) [node name="destroyblock_dark82" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1008, -48) [node name="destroyblock_dark83" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1024, -48) [node name="destroyblock_dark84" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1008, -64) [node name="destroyblock_dark85" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1024, -64) hit_object = ExtResource("9_a4rwl") auto_collect = true [node name="destroyblock_dark86" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1008, -80) [node name="destroyblock_dark87" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1024, -80) [node name="destroyblock_dark88" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1008, -96) [node name="destroyblock_dark89" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1024, -96) [node name="destroyblock_dark90" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1008, -112) [node name="destroyblock_dark91" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1024, -112) [node name="destroyblock_dark92" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1072, -144) [node name="destroyblock_dark93" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1088, -144) [node name="destroyblock_dark94" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1104, -144) [node name="destroyblock_dark95" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1120, -144) [node name="destroyblock_dark96" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1072, -128) [node name="destroyblock_dark97" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1088, -128) [node name="destroyblock_dark98" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1104, -128) [node name="destroyblock_dark99" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1120, -128) [node name="destroyblock_dark100" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1072, -48) [node name="destroyblock_dark101" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1088, -48) [node name="destroyblock_dark102" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1104, -48) [node name="destroyblock_dark103" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1120, -48) [node name="destroyblock_dark104" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1200, -64) [node name="destroyblock_dark105" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1216, -64) [node name="destroyblock_dark106" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1232, -64) [node name="destroyblock_dark107" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1248, -64) [node name="destroyblock_dark108" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1264, -64) [node name="destroyblock_dark109" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1280, -64) [node name="destroyblock_dark110" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1280, -80) [node name="destroyblock_dark111" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1264, -80) [node name="destroyblock_dark112" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1248, -80) [node name="destroyblock_dark113" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1232, -80) [node name="destroyblock_dark114" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1216, -80) [node name="destroyblock_dark115" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1200, -80) [node name="destroyblock_dark49" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(864, -128) [node name="destroyblock_dark50" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(848, -112) [node name="destroyblock_dark51" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(848, -96) [node name="destroyblock_dark52" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(864, -112) [node name="destroyblock_dark53" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(864, -96) [node name="destroyblock_dark54" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(848, -80) [node name="destroyblock_dark55" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(864, -80) [node name="destroyblock_dark56" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(784, -48) [node name="destroyblock_dark57" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(800, -48) [node name="destroyblock_dark58" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(816, -48) [node name="destroyblock_dark59" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(832, -48) [node name="destroyblock_dark60" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(864, -48) [node name="destroyblock_dark61" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(848, -48) [node name="destroyblock_dark62" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(848, -64) [node name="destroyblock_dark63" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(864, -64) [node name="destroyblock_dark23" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1424, 192) [node name="destroyblock_dark24" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1408, 192) [node name="destroyblock_dark25" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1392, 192) [node name="destroyblock_dark26" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1376, 192) [node name="destroyblock_dark27" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1360, 192) [node name="destroyblock_dark28" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1344, 192) [node name="destroyblock_dark64" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1328, 192) [node name="destroyblock_dark65" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1312, 192) [node name="destroyblock_dark66" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1296, 192) [node name="destroyblock_dark67" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1280, 192) [node name="destroyblock_dark68" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1424, 80) [node name="destroyblock_dark69" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1408, 80) [node name="destroyblock_dark70" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1392, 80) [node name="destroyblock_dark71" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1376, 80) [node name="destroyblock_dark72" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1360, 80) [node name="destroyblock_dark73" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1344, 80) [node name="destroyblock_dark74" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1328, 80) [node name="destroyblock_dark75" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1312, 80) [node name="destroyblock_dark76" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1296, 80) [node name="destroyblock_dark77" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1280, 80) [node name="destroyblock_dark78" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1424, 96) [node name="destroyblock_dark79" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1408, 96) [node name="destroyblock_dark116" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1392, 96) [node name="destroyblock_dark117" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1376, 96) [node name="destroyblock_dark132" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1360, 96) [node name="destroyblock_dark133" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1344, 96) [node name="destroyblock_dark134" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1328, 96) [node name="destroyblock_dark135" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1312, 96) [node name="destroyblock_dark136" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1296, 96) [node name="destroyblock_dark137" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1280, 96) [node name="destroyblock_dark138" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1424, 112) [node name="destroyblock_dark139" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1408, 112) [node name="destroyblock_dark140" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1392, 112) [node name="destroyblock_dark141" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1376, 112) [node name="destroyblock_dark142" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1360, 112) [node name="destroyblock_dark143" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1344, 112) [node name="destroyblock_dark144" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1328, 112) [node name="destroyblock_dark145" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1312, 112) [node name="destroyblock_dark146" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1296, 112) [node name="destroyblock_dark147" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1280, 112) [node name="destroyblock_dark148" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1424, 128) [node name="destroyblock_dark149" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1408, 128) [node name="destroyblock_dark150" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1392, 128) [node name="destroyblock_dark151" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1376, 128) [node name="destroyblock_dark152" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1360, 128) [node name="destroyblock_dark153" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1344, 128) [node name="destroyblock_dark154" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1328, 128) [node name="destroyblock_dark155" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1312, 128) [node name="destroyblock_dark156" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1296, 128) [node name="destroyblock_dark157" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(1280, 128) [node name="destroyblock_dark81" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2176, -64) [node name="destroyblock_dark164" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2192, -64) [node name="destroyblock_dark165" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2208, -64) [node name="destroyblock_dark166" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2224, -64) [node name="destroyblock_dark167" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2240, -64) [node name="destroyblock_dark168" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2256, -64) [node name="destroyblock_dark169" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2272, -64) [node name="destroyblock_dark170" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2288, -64) [node name="destroyblock_dark171" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2304, -64) [node name="destroyblock_dark172" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2320, -64) [node name="destroyblock_dark173" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2336, -64) [node name="destroyblock_dark174" parent="breakBlocks" instance=ExtResource("6_hol3k")] position = Vector2(2352, -64) hit_object = ExtResource("14_kgxub") [node name="interactionBlocks" type="Node" parent="."] [node name="itemblock" parent="interactionBlocks" instance=ExtResource("6_1xseh")] position = Vector2(32, -48) hit_object = ExtResource("12_m58he") [node name="itemblock2" parent="interactionBlocks" instance=ExtResource("6_1xseh")] position = Vector2(48, -48) hit_object = ExtResource("9_a4rwl") auto_collect = true [node name="itemblock3" parent="interactionBlocks" instance=ExtResource("6_1xseh")] position = Vector2(64, -48) hit_object = ExtResource("9_a4rwl") auto_collect = true [node name="itemblock4" parent="interactionBlocks" instance=ExtResource("6_1xseh")] position = Vector2(80, -48) hit_object = ExtResource("9_a4rwl") auto_collect = true [node name="itemblock5" parent="interactionBlocks" instance=ExtResource("6_1xseh")] position = Vector2(96, -48) hit_object = ExtResource("9_a4rwl") auto_collect = true [node name="coins" type="Node" parent="."] [node name="Coin" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(496, -64) [node name="Coin2" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(576, -64) [node name="Coin7" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(784, -64) [node name="Coin8" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(800, -64) [node name="Coin9" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(816, -64) [node name="Coin10" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(832, -64) [node name="Coin11" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(944, -64) [node name="Coin12" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1200, -112) [node name="Coin13" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1216, -112) [node name="Coin14" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1232, -112) [node name="Coin15" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1248, -112) [node name="Coin16" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1264, -112) [node name="Coin17" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1280, -112) [node name="Coin3" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(512, -112) [node name="Coin4" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(528, -112) [node name="Coin5" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(544, -112) [node name="Coin6" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(560, -112) [node name="Coin18" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1280, 240) [node name="Coin19" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1296, 240) [node name="Coin20" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1312, 240) [node name="Coin21" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1328, 240) [node name="Coin22" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1344, 240) [node name="Coin23" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1360, 240) [node name="Coin24" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1376, 240) [node name="Coin25" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1392, 240) [node name="Coin26" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1408, 240) [node name="Coin27" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1408, 176) [node name="Coin28" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1392, 176) [node name="Coin29" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1376, 176) [node name="Coin30" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1360, 176) [node name="Coin31" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1344, 176) [node name="Coin32" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1328, 176) [node name="Coin33" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1312, 176) [node name="Coin34" parent="coins" instance=ExtResource("9_a4rwl")] position = Vector2(1296, 176) [node name="pipes" type="Node" parent="."] [node name="pipe" parent="pipes" instance=ExtResource("10_aqfih")] position = Vector2(1472, -48) target = Vector2(1264, 64) [node name="pipe2" parent="pipes" instance=ExtResource("10_aqfih")] position = Vector2(1440, 240) rotation = -1.57079 target = Vector2(1680, -80) [node name="pipe3" parent="pipes" instance=ExtResource("10_aqfih")] position = Vector2(2720, -48) rotation = -1.57079 target = Vector2(-80, -736) [node name="enemies" type="Node" parent="."] [node name="Gumba" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(112, 0) [node name="Gumba2" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(144, -16) [node name="Gumba3" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(336, 0) [node name="coopa" parent="enemies" instance=ExtResource("17_4rxmp")] position = Vector2(560, 0) [node name="coopa2" parent="enemies" instance=ExtResource("17_4rxmp")] position = Vector2(592, 0) [node name="coopa3" parent="enemies" instance=ExtResource("17_4rxmp")] position = Vector2(800, 0) [node name="Gumba4" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(848, 0) [node name="Gumba5" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(896, 0) [node name="Gumba6" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(1104, -64) [node name="Gumba7" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(960, -64) [node name="Gumba8" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(1072, -64) [node name="Gumba9" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(1424, 0) [node name="Gumba14" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(1632, 0) [node name="Gumba10" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(1392, 0) [node name="Gumba11" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(1360, 0) [node name="Gumba12" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(2032, -64) [node name="Gumba13" parent="enemies" instance=ExtResource("16_qpvvg")] position = Vector2(2000, -48) [node name="coopa4" parent="enemies" instance=ExtResource("17_4rxmp")] position = Vector2(2272, 0) [node name="Plant" parent="enemies" instance=ExtResource("19_1iisf")] position = Vector2(1488, -48) [node name="Plant2" parent="enemies" instance=ExtResource("19_1iisf")] position = Vector2(1584, -64) [node name="invisibleBarriers" type="Node" parent="."] [node name="StaticBody2D" parent="invisibleBarriers" instance=ExtResource("18_ujrgy")] position = Vector2(1824, 0) [node name="StaticBody2D8" parent="invisibleBarriers" instance=ExtResource("18_ujrgy")] position = Vector2(2160, 0) [node name="StaticBody2D9" parent="invisibleBarriers" instance=ExtResource("18_ujrgy")] position = Vector2(2400, 0) [node name="StaticBody2D4" parent="invisibleBarriers" instance=ExtResource("18_ujrgy")] position = Vector2(736, 0) [node name="StaticBody2D5" parent="invisibleBarriers" instance=ExtResource("18_ujrgy")] position = Vector2(720, 0) [node name="Flag" parent="." instance=ExtResource("15_n64v8")] position = Vector2(216, -679) load_level = "level_0" level_score = 3 [node name="Camera2D" type="Camera2D" parent="."] unique_name_in_owner = true position = Vector2(35, 0) zoom = Vector2(3, 3) limit_left = -160 limit_top = -184 limit_bottom = 32 position_smoothing_enabled = true position_smoothing_speed = 10.0 [node name="ColorRect" type="ColorRect" parent="Camera2D"] unique_name_in_owner = true visible = false z_index = 50 offset_left = -3995.0 offset_top = -1678.0 offset_right = 3965.0 offset_bottom = 1594.0 mouse_filter = 1 color = Color(0, 0, 0, 1) [connection signal="body_entered" from="WorldBoundDown" to="WorldBoundDown" method="_on_body_entered"] [connection signal="timeout" from="WorldBoundDown/Timer" to="WorldBoundDown" method="_on_timer_timeout"]