extends Area2D @export var speed = 80 @onready var audio_stream_player_2d = $AudioStreamPlayer2D func _on_die_body_entered(body): queue_free() func _physics_process(delta): position.x += speed * delta func _on_body_entered_player(body): body.shrink() queue_free() func _on_audio_stream_player_2d_finished(): audio_stream_player_2d.play()