extends RigidBody2D @onready var animated_sprite_2d = $AnimatedSprite2D @export var hit_object:PackedScene @export var auto_collect:bool var destroyed = false var instance = null var _body = null @onready var timer = $Timer func _ready(): animated_sprite_2d.play("idle")# func _on_activate_body_entered(body): _body = body if destroyed: return destroyed = true animated_sprite_2d.play("destroy") if hit_object == null: return instance = hit_object.instantiate() add_child(instance) instance.position.y -= 16 timer.start() func _on_timer_timeout(): if auto_collect: instance.collect_coin(_body)