extends Area2D @export var load_level: String @onready var animation_player = $AnimationPlayer @onready var player = %player @onready var audio_stream_player = $AudioStreamPlayer @onready var music = %Music func _on_body_entered(body): animation_player.play("change_scene") player.on_pause = true music.stop() func load_new_scene(): get_tree().change_scene_to_file("res://scenes/levels/" + load_level + ".tscn")