extends CanvasLayer # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_button_pressed(extra_arg_0): get_tree().change_scene_to_file("res://scenes/levels/level_"+ extra_arg_0 +".tscn")