26 lines
561 B
GDScript
26 lines
561 B
GDScript
extends RigidBody2D
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@onready var timer = $Timer
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var enter_count = 0
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@onready var audio_stream_player_2d = $AudioStreamPlayer2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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timer.start()
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audio_stream_player_2d.play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_timer_timeout():
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queue_free()
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func _on_area_2d_body_entered(body):
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enter_count += 1
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if enter_count > 2:
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queue_free()
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func _on_enemie_die_body_entered(body):
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body.f_die()
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queue_free()
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