23 lines
586 B
GDScript
23 lines
586 B
GDScript
extends CanvasLayer
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@onready var buttons = [$Control/Button_1, $Control/Button_2, $Control/Button_3,
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$Control/Button_4, $Control/Button_5
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]
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var available_level = 0
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func _ready():
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var config = ConfigFile.new()
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var err = config.load("user://config.cfg")
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if err == OK:
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available_level = config.get_value("level", "available_level", 1)
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else:
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available_level = 1
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for i in range(0, available_level):
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if i < len(buttons):
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buttons[i].disabled = false
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func _on_button_pressed(extra_arg_0):
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get_tree().change_scene_to_file("res://scenes/levels/level_"+ extra_arg_0 +".tscn")
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