15 lines
265 B
GDScript
15 lines
265 B
GDScript
extends RigidBody2D
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@onready var animated_sprite_2d = $AnimatedSprite2D
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var destroyed = false
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func _ready():
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animated_sprite_2d.play("idle")#
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func _on_activate_body_entered(body):
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if destroyed:
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return
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destroyed = true
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animated_sprite_2d.play("destroy")
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