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retromariogodot/scenes/enemies/bowser_jr_fire.tscn
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2024-08-03 22:13:40 +02:00

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[gd_scene load_steps=9 format=3 uid="uid://43ujxqfabnuq"]
[ext_resource type="Texture2D" uid="uid://ddl5f3lldrp2n" path="res://assets/enemies.png" id="1_7p65b"]
[ext_resource type="Script" path="res://scripts/enemies/bowser_jr_fire.gd" id="1_tnrjq"]
[ext_resource type="AudioStream" uid="uid://csx5laixrg5dh" path="res://assets/sounds/NES - Super Mario Bros - Sound Effects/Super Mario Bros 1 and 2(JP)/Enemy Fire.wav" id="3_i70fm"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4dnoh"]
atlas = ExtResource("1_7p65b")
region = Rect2(101, 253, 24, 8)
[sub_resource type="AtlasTexture" id="AtlasTexture_7tb0p"]
atlas = ExtResource("1_7p65b")
region = Rect2(131, 253, 24, 8)
[sub_resource type="SpriteFrames" id="SpriteFrames_kv1f5"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4dnoh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7tb0p")
}],
"loop": true,
"name": &"default",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_axybf"]
size = Vector2(24, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mxod3"]
size = Vector2(24, 8)
[node name="BowserJRFire" type="Area2D"]
collision_layer = 128
collision_mask = 2
script = ExtResource("1_tnrjq")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(-12, 0)
sprite_frames = SubResource("SpriteFrames_kv1f5")
autoplay = "default"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-12, 0)
shape = SubResource("RectangleShape2D_axybf")
[node name="die" type="Area2D" parent="."]
collision_layer = 2147483648
[node name="CollisionShape2D" type="CollisionShape2D" parent="die"]
position = Vector2(-12, 0)
shape = SubResource("RectangleShape2D_mxod3")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_i70fm")
autoplay = true
[connection signal="body_entered" from="." to="." method="_on_body_entered_player"]
[connection signal="body_entered" from="die" to="." method="_on_die_body_entered"]
[connection signal="finished" from="AudioStreamPlayer2D" to="." method="_on_audio_stream_player_2d_finished"]