19068 lines
800 KiB
Plaintext
19068 lines
800 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://dv50be68omp73"]
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[ext_resource type="Texture2D" uid="uid://chrld8oybp4me" path="res://assets/bg-1-1.png" id="1_rxc3r"]
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[ext_resource type="PackedScene" uid="uid://dk1aby88pygtr" path="res://scenes/player.tscn" id="2_ru48y"]
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[ext_resource type="PackedScene" uid="uid://d25ukpt8ot8xv" path="res://scenes/itemblock.tscn" id="3_fmbwm"]
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[ext_resource type="PackedScene" uid="uid://b6piduuvusiix" path="res://scenes/destroyblock.tscn" id="4_4f23w"]
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[ext_resource type="PackedScene" uid="uid://be832pldgbeyk" path="res://scenes/pipe.tscn" id="5_31d8i"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sdqov"]
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texture = ExtResource("1_rxc3r")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0 = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0 = 0
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0 = 0
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0 = 0
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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18:0/0 = 0
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18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_0/angular_velocity = 0.0
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19:0/0 = 0
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19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_0/angular_velocity = 0.0
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20:0/0 = 0
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20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:0/0/physics_layer_0/angular_velocity = 0.0
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21:0/0 = 0
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21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:0/0/physics_layer_0/angular_velocity = 0.0
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22:0/0 = 0
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22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_0/angular_velocity = 0.0
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23:0/0 = 0
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23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0 = 0
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0 = 0
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0 = 0
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0 = 0
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27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:0/0/physics_layer_0/angular_velocity = 0.0
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28:0/0 = 0
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28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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28:0/0/physics_layer_0/angular_velocity = 0.0
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29:0/0 = 0
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29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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29:0/0/physics_layer_0/angular_velocity = 0.0
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30:0/0 = 0
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30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_0/angular_velocity = 0.0
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31:0/0 = 0
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31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:0/0/physics_layer_0/angular_velocity = 0.0
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32:0/0 = 0
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32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:0/0/physics_layer_0/angular_velocity = 0.0
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33:0/0 = 0
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33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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33:0/0/physics_layer_0/angular_velocity = 0.0
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34:0/0 = 0
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34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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34:0/0/physics_layer_0/angular_velocity = 0.0
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35:0/0 = 0
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35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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35:0/0/physics_layer_0/angular_velocity = 0.0
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36:0/0 = 0
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36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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36:0/0/physics_layer_0/angular_velocity = 0.0
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37:0/0 = 0
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37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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37:0/0/physics_layer_0/angular_velocity = 0.0
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38:0/0 = 0
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38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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38:0/0/physics_layer_0/angular_velocity = 0.0
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39:0/0 = 0
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39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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39:0/0/physics_layer_0/angular_velocity = 0.0
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40:0/0 = 0
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40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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40:0/0/physics_layer_0/angular_velocity = 0.0
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41:0/0 = 0
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41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
41:0/0/physics_layer_0/angular_velocity = 0.0
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42:0/0 = 0
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42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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42:0/0/physics_layer_0/angular_velocity = 0.0
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43:0/0 = 0
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43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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43:0/0/physics_layer_0/angular_velocity = 0.0
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44:0/0 = 0
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44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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44:0/0/physics_layer_0/angular_velocity = 0.0
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45:0/0 = 0
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|
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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45:0/0/physics_layer_0/angular_velocity = 0.0
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46:0/0 = 0
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|
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:0/0/physics_layer_0/angular_velocity = 0.0
|
|
47:0/0 = 0
|
|
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:0/0/physics_layer_0/angular_velocity = 0.0
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|
48:0/0 = 0
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|
48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:0/0/physics_layer_0/angular_velocity = 0.0
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|
49:0/0 = 0
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|
49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:0/0/physics_layer_0/angular_velocity = 0.0
|
|
50:0/0 = 0
|
|
50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:0/0/physics_layer_0/angular_velocity = 0.0
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|
51:0/0 = 0
|
|
51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:0/0/physics_layer_0/angular_velocity = 0.0
|
|
52:0/0 = 0
|
|
52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:0/0/physics_layer_0/angular_velocity = 0.0
|
|
53:0/0 = 0
|
|
53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:0/0/physics_layer_0/angular_velocity = 0.0
|
|
54:0/0 = 0
|
|
54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:0/0/physics_layer_0/angular_velocity = 0.0
|
|
55:0/0 = 0
|
|
55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:0/0/physics_layer_0/angular_velocity = 0.0
|
|
56:0/0 = 0
|
|
56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:0/0/physics_layer_0/angular_velocity = 0.0
|
|
57:0/0 = 0
|
|
57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:0/0/physics_layer_0/angular_velocity = 0.0
|
|
58:0/0 = 0
|
|
58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:0/0/physics_layer_0/angular_velocity = 0.0
|
|
59:0/0 = 0
|
|
59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:0/0/physics_layer_0/angular_velocity = 0.0
|
|
60:0/0 = 0
|
|
60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:0/0/physics_layer_0/angular_velocity = 0.0
|
|
61:0/0 = 0
|
|
61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:0/0/physics_layer_0/angular_velocity = 0.0
|
|
62:0/0 = 0
|
|
62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:0/0/physics_layer_0/angular_velocity = 0.0
|
|
63:0/0 = 0
|
|
63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:0/0/physics_layer_0/angular_velocity = 0.0
|
|
64:0/0 = 0
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|
64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:0/0/physics_layer_0/angular_velocity = 0.0
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|
65:0/0 = 0
|
|
65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:0/0/physics_layer_0/angular_velocity = 0.0
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|
66:0/0 = 0
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|
66:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:0/0/physics_layer_0/angular_velocity = 0.0
|
|
67:0/0 = 0
|
|
67:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:0/0/physics_layer_0/angular_velocity = 0.0
|
|
68:0/0 = 0
|
|
68:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:0/0/physics_layer_0/angular_velocity = 0.0
|
|
69:0/0 = 0
|
|
69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:0/0/physics_layer_0/angular_velocity = 0.0
|
|
70:0/0 = 0
|
|
70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:0/0/physics_layer_0/angular_velocity = 0.0
|
|
71:0/0 = 0
|
|
71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:0/0/physics_layer_0/angular_velocity = 0.0
|
|
72:0/0 = 0
|
|
72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:0/0/physics_layer_0/angular_velocity = 0.0
|
|
73:0/0 = 0
|
|
73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:0/0/physics_layer_0/angular_velocity = 0.0
|
|
74:0/0 = 0
|
|
74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:0/0/physics_layer_0/angular_velocity = 0.0
|
|
75:0/0 = 0
|
|
75:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:0/0/physics_layer_0/angular_velocity = 0.0
|
|
76:0/0 = 0
|
|
76:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:0/0/physics_layer_0/angular_velocity = 0.0
|
|
77:0/0 = 0
|
|
77:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:0/0/physics_layer_0/angular_velocity = 0.0
|
|
78:0/0 = 0
|
|
78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:0/0/physics_layer_0/angular_velocity = 0.0
|
|
79:0/0 = 0
|
|
79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:0/0/physics_layer_0/angular_velocity = 0.0
|
|
80:0/0 = 0
|
|
80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:0/0/physics_layer_0/angular_velocity = 0.0
|
|
81:0/0 = 0
|
|
81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:0/0/physics_layer_0/angular_velocity = 0.0
|
|
82:0/0 = 0
|
|
82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:0/0/physics_layer_0/angular_velocity = 0.0
|
|
83:0/0 = 0
|
|
83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:0/0/physics_layer_0/angular_velocity = 0.0
|
|
84:0/0 = 0
|
|
84:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:0/0/physics_layer_0/angular_velocity = 0.0
|
|
85:0/0 = 0
|
|
85:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:0/0/physics_layer_0/angular_velocity = 0.0
|
|
86:0/0 = 0
|
|
86:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:0/0/physics_layer_0/angular_velocity = 0.0
|
|
87:0/0 = 0
|
|
87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:0/0/physics_layer_0/angular_velocity = 0.0
|
|
88:0/0 = 0
|
|
88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:0/0/physics_layer_0/angular_velocity = 0.0
|
|
89:0/0 = 0
|
|
89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:0/0/physics_layer_0/angular_velocity = 0.0
|
|
90:0/0 = 0
|
|
90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:0/0/physics_layer_0/angular_velocity = 0.0
|
|
91:0/0 = 0
|
|
91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:0/0/physics_layer_0/angular_velocity = 0.0
|
|
92:0/0 = 0
|
|
92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:0/0/physics_layer_0/angular_velocity = 0.0
|
|
93:0/0 = 0
|
|
93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:0/0/physics_layer_0/angular_velocity = 0.0
|
|
94:0/0 = 0
|
|
94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:0/0/physics_layer_0/angular_velocity = 0.0
|
|
95:0/0 = 0
|
|
95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:0/0/physics_layer_0/angular_velocity = 0.0
|
|
96:0/0 = 0
|
|
96:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:0/0/physics_layer_0/angular_velocity = 0.0
|
|
97:0/0 = 0
|
|
97:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:0/0/physics_layer_0/angular_velocity = 0.0
|
|
98:0/0 = 0
|
|
98:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:0/0/physics_layer_0/angular_velocity = 0.0
|
|
99:0/0 = 0
|
|
99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:0/0/physics_layer_0/angular_velocity = 0.0
|
|
100:0/0 = 0
|
|
100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:0/0/physics_layer_0/angular_velocity = 0.0
|
|
101:0/0 = 0
|
|
101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:0/0/physics_layer_0/angular_velocity = 0.0
|
|
102:0/0 = 0
|
|
102:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:0/0/physics_layer_0/angular_velocity = 0.0
|
|
103:0/0 = 0
|
|
103:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:0/0/physics_layer_0/angular_velocity = 0.0
|
|
104:0/0 = 0
|
|
104:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:0/0/physics_layer_0/angular_velocity = 0.0
|
|
105:0/0 = 0
|
|
105:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:0/0/physics_layer_0/angular_velocity = 0.0
|
|
106:0/0 = 0
|
|
106:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:0/0/physics_layer_0/angular_velocity = 0.0
|
|
107:0/0 = 0
|
|
107:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:0/0/physics_layer_0/angular_velocity = 0.0
|
|
108:0/0 = 0
|
|
108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:0/0/physics_layer_0/angular_velocity = 0.0
|
|
109:0/0 = 0
|
|
109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:0/0/physics_layer_0/angular_velocity = 0.0
|
|
110:0/0 = 0
|
|
110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:0/0/physics_layer_0/angular_velocity = 0.0
|
|
111:0/0 = 0
|
|
111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:0/0/physics_layer_0/angular_velocity = 0.0
|
|
112:0/0 = 0
|
|
112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:0/0/physics_layer_0/angular_velocity = 0.0
|
|
113:0/0 = 0
|
|
113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:0/0/physics_layer_0/angular_velocity = 0.0
|
|
114:0/0 = 0
|
|
114:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:0/0/physics_layer_0/angular_velocity = 0.0
|
|
115:0/0 = 0
|
|
115:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:0/0/physics_layer_0/angular_velocity = 0.0
|
|
116:0/0 = 0
|
|
116:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:0/0/physics_layer_0/angular_velocity = 0.0
|
|
117:0/0 = 0
|
|
117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:0/0/physics_layer_0/angular_velocity = 0.0
|
|
118:0/0 = 0
|
|
118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:0/0/physics_layer_0/angular_velocity = 0.0
|
|
119:0/0 = 0
|
|
119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:0/0/physics_layer_0/angular_velocity = 0.0
|
|
120:0/0 = 0
|
|
120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:0/0/physics_layer_0/angular_velocity = 0.0
|
|
121:0/0 = 0
|
|
121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:0/0/physics_layer_0/angular_velocity = 0.0
|
|
122:0/0 = 0
|
|
122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:0/0/physics_layer_0/angular_velocity = 0.0
|
|
123:0/0 = 0
|
|
123:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:0/0/physics_layer_0/angular_velocity = 0.0
|
|
124:0/0 = 0
|
|
124:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:0/0/physics_layer_0/angular_velocity = 0.0
|
|
125:0/0 = 0
|
|
125:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:0/0/physics_layer_0/angular_velocity = 0.0
|
|
126:0/0 = 0
|
|
126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:0/0/physics_layer_0/angular_velocity = 0.0
|
|
127:0/0 = 0
|
|
127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:0/0/physics_layer_0/angular_velocity = 0.0
|
|
128:0/0 = 0
|
|
128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:0/0/physics_layer_0/angular_velocity = 0.0
|
|
129:0/0 = 0
|
|
129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:0/0/physics_layer_0/angular_velocity = 0.0
|
|
130:0/0 = 0
|
|
130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:0/0/physics_layer_0/angular_velocity = 0.0
|
|
131:0/0 = 0
|
|
131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:0/0/physics_layer_0/angular_velocity = 0.0
|
|
132:0/0 = 0
|
|
132:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:0/0/physics_layer_0/angular_velocity = 0.0
|
|
133:0/0 = 0
|
|
133:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:0/0/physics_layer_0/angular_velocity = 0.0
|
|
134:0/0 = 0
|
|
134:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:0/0/physics_layer_0/angular_velocity = 0.0
|
|
135:0/0 = 0
|
|
135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:0/0/physics_layer_0/angular_velocity = 0.0
|
|
136:0/0 = 0
|
|
136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:0/0/physics_layer_0/angular_velocity = 0.0
|
|
137:0/0 = 0
|
|
137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:0/0/physics_layer_0/angular_velocity = 0.0
|
|
138:0/0 = 0
|
|
138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:0/0/physics_layer_0/angular_velocity = 0.0
|
|
139:0/0 = 0
|
|
139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:0/0/physics_layer_0/angular_velocity = 0.0
|
|
140:0/0 = 0
|
|
140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:0/0/physics_layer_0/angular_velocity = 0.0
|
|
141:0/0 = 0
|
|
141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:0/0/physics_layer_0/angular_velocity = 0.0
|
|
142:0/0 = 0
|
|
142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:0/0/physics_layer_0/angular_velocity = 0.0
|
|
143:0/0 = 0
|
|
143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:0/0/physics_layer_0/angular_velocity = 0.0
|
|
144:0/0 = 0
|
|
144:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:0/0/physics_layer_0/angular_velocity = 0.0
|
|
145:0/0 = 0
|
|
145:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:0/0/physics_layer_0/angular_velocity = 0.0
|
|
146:0/0 = 0
|
|
146:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:0/0/physics_layer_0/angular_velocity = 0.0
|
|
147:0/0 = 0
|
|
147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:0/0/physics_layer_0/angular_velocity = 0.0
|
|
148:0/0 = 0
|
|
148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:0/0/physics_layer_0/angular_velocity = 0.0
|
|
149:0/0 = 0
|
|
149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:0/0/physics_layer_0/angular_velocity = 0.0
|
|
150:0/0 = 0
|
|
150:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:0/0/physics_layer_0/angular_velocity = 0.0
|
|
151:0/0 = 0
|
|
151:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:0/0/physics_layer_0/angular_velocity = 0.0
|
|
152:0/0 = 0
|
|
152:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:0/0/physics_layer_0/angular_velocity = 0.0
|
|
153:0/0 = 0
|
|
153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:0/0/physics_layer_0/angular_velocity = 0.0
|
|
154:0/0 = 0
|
|
154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:0/0/physics_layer_0/angular_velocity = 0.0
|
|
155:0/0 = 0
|
|
155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:0/0/physics_layer_0/angular_velocity = 0.0
|
|
156:0/0 = 0
|
|
156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:0/0/physics_layer_0/angular_velocity = 0.0
|
|
157:0/0 = 0
|
|
157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:0/0/physics_layer_0/angular_velocity = 0.0
|
|
158:0/0 = 0
|
|
158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:0/0/physics_layer_0/angular_velocity = 0.0
|
|
159:0/0 = 0
|
|
159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:0/0/physics_layer_0/angular_velocity = 0.0
|
|
160:0/0 = 0
|
|
160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:0/0/physics_layer_0/angular_velocity = 0.0
|
|
161:0/0 = 0
|
|
161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:0/0/physics_layer_0/angular_velocity = 0.0
|
|
162:0/0 = 0
|
|
162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:0/0/physics_layer_0/angular_velocity = 0.0
|
|
163:0/0 = 0
|
|
163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:0/0/physics_layer_0/angular_velocity = 0.0
|
|
164:0/0 = 0
|
|
164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:0/0/physics_layer_0/angular_velocity = 0.0
|
|
165:0/0 = 0
|
|
165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:0/0/physics_layer_0/angular_velocity = 0.0
|
|
166:0/0 = 0
|
|
166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:0/0/physics_layer_0/angular_velocity = 0.0
|
|
167:0/0 = 0
|
|
167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:0/0/physics_layer_0/angular_velocity = 0.0
|
|
168:0/0 = 0
|
|
168:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:0/0/physics_layer_0/angular_velocity = 0.0
|
|
169:0/0 = 0
|
|
169:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:0/0/physics_layer_0/angular_velocity = 0.0
|
|
170:0/0 = 0
|
|
170:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:0/0/physics_layer_0/angular_velocity = 0.0
|
|
171:0/0 = 0
|
|
171:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:0/0/physics_layer_0/angular_velocity = 0.0
|
|
172:0/0 = 0
|
|
172:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:0/0/physics_layer_0/angular_velocity = 0.0
|
|
173:0/0 = 0
|
|
173:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:0/0/physics_layer_0/angular_velocity = 0.0
|
|
174:0/0 = 0
|
|
174:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:0/0/physics_layer_0/angular_velocity = 0.0
|
|
175:0/0 = 0
|
|
175:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:0/0/physics_layer_0/angular_velocity = 0.0
|
|
176:0/0 = 0
|
|
176:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:0/0/physics_layer_0/angular_velocity = 0.0
|
|
177:0/0 = 0
|
|
177:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:0/0/physics_layer_0/angular_velocity = 0.0
|
|
178:0/0 = 0
|
|
178:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:0/0/physics_layer_0/angular_velocity = 0.0
|
|
179:0/0 = 0
|
|
179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:0/0/physics_layer_0/angular_velocity = 0.0
|
|
180:0/0 = 0
|
|
180:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:0/0/physics_layer_0/angular_velocity = 0.0
|
|
181:0/0 = 0
|
|
181:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:0/0/physics_layer_0/angular_velocity = 0.0
|
|
182:0/0 = 0
|
|
182:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:0/0/physics_layer_0/angular_velocity = 0.0
|
|
183:0/0 = 0
|
|
183:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:0/0/physics_layer_0/angular_velocity = 0.0
|
|
184:0/0 = 0
|
|
184:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:0/0/physics_layer_0/angular_velocity = 0.0
|
|
185:0/0 = 0
|
|
185:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:0/0/physics_layer_0/angular_velocity = 0.0
|
|
186:0/0 = 0
|
|
186:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:0/0/physics_layer_0/angular_velocity = 0.0
|
|
187:0/0 = 0
|
|
187:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:0/0/physics_layer_0/angular_velocity = 0.0
|
|
188:0/0 = 0
|
|
188:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:0/0/physics_layer_0/angular_velocity = 0.0
|
|
189:0/0 = 0
|
|
189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:0/0/physics_layer_0/angular_velocity = 0.0
|
|
190:0/0 = 0
|
|
190:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:0/0/physics_layer_0/angular_velocity = 0.0
|
|
191:0/0 = 0
|
|
191:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:0/0/physics_layer_0/angular_velocity = 0.0
|
|
192:0/0 = 0
|
|
192:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:0/0/physics_layer_0/angular_velocity = 0.0
|
|
193:0/0 = 0
|
|
193:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:0/0/physics_layer_0/angular_velocity = 0.0
|
|
194:0/0 = 0
|
|
194:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:0/0/physics_layer_0/angular_velocity = 0.0
|
|
195:0/0 = 0
|
|
195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:0/0/physics_layer_0/angular_velocity = 0.0
|
|
196:0/0 = 0
|
|
196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:0/0/physics_layer_0/angular_velocity = 0.0
|
|
197:0/0 = 0
|
|
197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:0/0/physics_layer_0/angular_velocity = 0.0
|
|
198:0/0 = 0
|
|
198:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:0/0/physics_layer_0/angular_velocity = 0.0
|
|
199:0/0 = 0
|
|
199:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:0/0/physics_layer_0/angular_velocity = 0.0
|
|
200:0/0 = 0
|
|
200:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:0/0/physics_layer_0/angular_velocity = 0.0
|
|
201:0/0 = 0
|
|
201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:0/0/physics_layer_0/angular_velocity = 0.0
|
|
202:0/0 = 0
|
|
202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:0/0/physics_layer_0/angular_velocity = 0.0
|
|
203:0/0 = 0
|
|
203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:0/0/physics_layer_0/angular_velocity = 0.0
|
|
204:0/0 = 0
|
|
204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:0/0/physics_layer_0/angular_velocity = 0.0
|
|
205:0/0 = 0
|
|
205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:0/0/physics_layer_0/angular_velocity = 0.0
|
|
206:0/0 = 0
|
|
206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:0/0/physics_layer_0/angular_velocity = 0.0
|
|
207:0/0 = 0
|
|
207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:0/0/physics_layer_0/angular_velocity = 0.0
|
|
208:0/0 = 0
|
|
208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:0/0/physics_layer_0/angular_velocity = 0.0
|
|
209:0/0 = 0
|
|
209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:0/0/physics_layer_0/angular_velocity = 0.0
|
|
210:0/0 = 0
|
|
210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0 = 0
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0 = 0
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0 = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0 = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0 = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0 = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0 = 0
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0 = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
11:1/0 = 0
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0 = 0
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0 = 0
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0 = 0
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0 = 0
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
16:1/0 = 0
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0 = 0
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0 = 0
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0 = 0
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0 = 0
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
21:1/0 = 0
|
|
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0 = 0
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0 = 0
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0 = 0
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0 = 0
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
26:1/0 = 0
|
|
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_0/angular_velocity = 0.0
|
|
27:1/0 = 0
|
|
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:1/0/physics_layer_0/angular_velocity = 0.0
|
|
28:1/0 = 0
|
|
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:1/0/physics_layer_0/angular_velocity = 0.0
|
|
29:1/0 = 0
|
|
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:1/0/physics_layer_0/angular_velocity = 0.0
|
|
30:1/0 = 0
|
|
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:1/0/physics_layer_0/angular_velocity = 0.0
|
|
31:1/0 = 0
|
|
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:1/0/physics_layer_0/angular_velocity = 0.0
|
|
32:1/0 = 0
|
|
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:1/0/physics_layer_0/angular_velocity = 0.0
|
|
33:1/0 = 0
|
|
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:1/0/physics_layer_0/angular_velocity = 0.0
|
|
34:1/0 = 0
|
|
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:1/0/physics_layer_0/angular_velocity = 0.0
|
|
35:1/0 = 0
|
|
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:1/0/physics_layer_0/angular_velocity = 0.0
|
|
36:1/0 = 0
|
|
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:1/0/physics_layer_0/angular_velocity = 0.0
|
|
37:1/0 = 0
|
|
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:1/0/physics_layer_0/angular_velocity = 0.0
|
|
38:1/0 = 0
|
|
38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:1/0/physics_layer_0/angular_velocity = 0.0
|
|
39:1/0 = 0
|
|
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:1/0/physics_layer_0/angular_velocity = 0.0
|
|
40:1/0 = 0
|
|
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:1/0/physics_layer_0/angular_velocity = 0.0
|
|
41:1/0 = 0
|
|
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:1/0/physics_layer_0/angular_velocity = 0.0
|
|
42:1/0 = 0
|
|
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:1/0/physics_layer_0/angular_velocity = 0.0
|
|
43:1/0 = 0
|
|
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:1/0/physics_layer_0/angular_velocity = 0.0
|
|
44:1/0 = 0
|
|
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:1/0/physics_layer_0/angular_velocity = 0.0
|
|
45:1/0 = 0
|
|
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:1/0/physics_layer_0/angular_velocity = 0.0
|
|
46:1/0 = 0
|
|
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:1/0/physics_layer_0/angular_velocity = 0.0
|
|
47:1/0 = 0
|
|
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:1/0/physics_layer_0/angular_velocity = 0.0
|
|
48:1/0 = 0
|
|
48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:1/0/physics_layer_0/angular_velocity = 0.0
|
|
49:1/0 = 0
|
|
49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:1/0/physics_layer_0/angular_velocity = 0.0
|
|
50:1/0 = 0
|
|
50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:1/0/physics_layer_0/angular_velocity = 0.0
|
|
51:1/0 = 0
|
|
51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:1/0/physics_layer_0/angular_velocity = 0.0
|
|
52:1/0 = 0
|
|
52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:1/0/physics_layer_0/angular_velocity = 0.0
|
|
53:1/0 = 0
|
|
53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:1/0/physics_layer_0/angular_velocity = 0.0
|
|
54:1/0 = 0
|
|
54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:1/0/physics_layer_0/angular_velocity = 0.0
|
|
55:1/0 = 0
|
|
55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:1/0/physics_layer_0/angular_velocity = 0.0
|
|
56:1/0 = 0
|
|
56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:1/0/physics_layer_0/angular_velocity = 0.0
|
|
57:1/0 = 0
|
|
57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:1/0/physics_layer_0/angular_velocity = 0.0
|
|
58:1/0 = 0
|
|
58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:1/0/physics_layer_0/angular_velocity = 0.0
|
|
59:1/0 = 0
|
|
59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:1/0/physics_layer_0/angular_velocity = 0.0
|
|
60:1/0 = 0
|
|
60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:1/0/physics_layer_0/angular_velocity = 0.0
|
|
61:1/0 = 0
|
|
61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:1/0/physics_layer_0/angular_velocity = 0.0
|
|
62:1/0 = 0
|
|
62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:1/0/physics_layer_0/angular_velocity = 0.0
|
|
63:1/0 = 0
|
|
63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:1/0/physics_layer_0/angular_velocity = 0.0
|
|
64:1/0 = 0
|
|
64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:1/0/physics_layer_0/angular_velocity = 0.0
|
|
65:1/0 = 0
|
|
65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:1/0/physics_layer_0/angular_velocity = 0.0
|
|
66:1/0 = 0
|
|
66:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:1/0/physics_layer_0/angular_velocity = 0.0
|
|
67:1/0 = 0
|
|
67:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:1/0/physics_layer_0/angular_velocity = 0.0
|
|
68:1/0 = 0
|
|
68:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:1/0/physics_layer_0/angular_velocity = 0.0
|
|
69:1/0 = 0
|
|
69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:1/0/physics_layer_0/angular_velocity = 0.0
|
|
70:1/0 = 0
|
|
70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:1/0/physics_layer_0/angular_velocity = 0.0
|
|
71:1/0 = 0
|
|
71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:1/0/physics_layer_0/angular_velocity = 0.0
|
|
72:1/0 = 0
|
|
72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:1/0/physics_layer_0/angular_velocity = 0.0
|
|
73:1/0 = 0
|
|
73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:1/0/physics_layer_0/angular_velocity = 0.0
|
|
74:1/0 = 0
|
|
74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:1/0/physics_layer_0/angular_velocity = 0.0
|
|
75:1/0 = 0
|
|
75:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:1/0/physics_layer_0/angular_velocity = 0.0
|
|
76:1/0 = 0
|
|
76:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:1/0/physics_layer_0/angular_velocity = 0.0
|
|
77:1/0 = 0
|
|
77:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:1/0/physics_layer_0/angular_velocity = 0.0
|
|
78:1/0 = 0
|
|
78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:1/0/physics_layer_0/angular_velocity = 0.0
|
|
79:1/0 = 0
|
|
79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:1/0/physics_layer_0/angular_velocity = 0.0
|
|
80:1/0 = 0
|
|
80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:1/0/physics_layer_0/angular_velocity = 0.0
|
|
81:1/0 = 0
|
|
81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:1/0/physics_layer_0/angular_velocity = 0.0
|
|
82:1/0 = 0
|
|
82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:1/0/physics_layer_0/angular_velocity = 0.0
|
|
83:1/0 = 0
|
|
83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:1/0/physics_layer_0/angular_velocity = 0.0
|
|
84:1/0 = 0
|
|
84:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:1/0/physics_layer_0/angular_velocity = 0.0
|
|
85:1/0 = 0
|
|
85:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:1/0/physics_layer_0/angular_velocity = 0.0
|
|
86:1/0 = 0
|
|
86:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:1/0/physics_layer_0/angular_velocity = 0.0
|
|
87:1/0 = 0
|
|
87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:1/0/physics_layer_0/angular_velocity = 0.0
|
|
88:1/0 = 0
|
|
88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:1/0/physics_layer_0/angular_velocity = 0.0
|
|
89:1/0 = 0
|
|
89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:1/0/physics_layer_0/angular_velocity = 0.0
|
|
90:1/0 = 0
|
|
90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:1/0/physics_layer_0/angular_velocity = 0.0
|
|
91:1/0 = 0
|
|
91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:1/0/physics_layer_0/angular_velocity = 0.0
|
|
92:1/0 = 0
|
|
92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:1/0/physics_layer_0/angular_velocity = 0.0
|
|
93:1/0 = 0
|
|
93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:1/0/physics_layer_0/angular_velocity = 0.0
|
|
94:1/0 = 0
|
|
94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:1/0/physics_layer_0/angular_velocity = 0.0
|
|
95:1/0 = 0
|
|
95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:1/0/physics_layer_0/angular_velocity = 0.0
|
|
96:1/0 = 0
|
|
96:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:1/0/physics_layer_0/angular_velocity = 0.0
|
|
97:1/0 = 0
|
|
97:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:1/0/physics_layer_0/angular_velocity = 0.0
|
|
98:1/0 = 0
|
|
98:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:1/0/physics_layer_0/angular_velocity = 0.0
|
|
99:1/0 = 0
|
|
99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:1/0/physics_layer_0/angular_velocity = 0.0
|
|
100:1/0 = 0
|
|
100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:1/0/physics_layer_0/angular_velocity = 0.0
|
|
101:1/0 = 0
|
|
101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:1/0/physics_layer_0/angular_velocity = 0.0
|
|
102:1/0 = 0
|
|
102:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:1/0/physics_layer_0/angular_velocity = 0.0
|
|
103:1/0 = 0
|
|
103:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:1/0/physics_layer_0/angular_velocity = 0.0
|
|
104:1/0 = 0
|
|
104:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:1/0/physics_layer_0/angular_velocity = 0.0
|
|
105:1/0 = 0
|
|
105:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:1/0/physics_layer_0/angular_velocity = 0.0
|
|
106:1/0 = 0
|
|
106:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:1/0/physics_layer_0/angular_velocity = 0.0
|
|
107:1/0 = 0
|
|
107:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:1/0/physics_layer_0/angular_velocity = 0.0
|
|
108:1/0 = 0
|
|
108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:1/0/physics_layer_0/angular_velocity = 0.0
|
|
109:1/0 = 0
|
|
109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:1/0/physics_layer_0/angular_velocity = 0.0
|
|
110:1/0 = 0
|
|
110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:1/0/physics_layer_0/angular_velocity = 0.0
|
|
111:1/0 = 0
|
|
111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:1/0/physics_layer_0/angular_velocity = 0.0
|
|
112:1/0 = 0
|
|
112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:1/0/physics_layer_0/angular_velocity = 0.0
|
|
113:1/0 = 0
|
|
113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:1/0/physics_layer_0/angular_velocity = 0.0
|
|
114:1/0 = 0
|
|
114:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:1/0/physics_layer_0/angular_velocity = 0.0
|
|
115:1/0 = 0
|
|
115:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:1/0/physics_layer_0/angular_velocity = 0.0
|
|
116:1/0 = 0
|
|
116:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:1/0/physics_layer_0/angular_velocity = 0.0
|
|
117:1/0 = 0
|
|
117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:1/0/physics_layer_0/angular_velocity = 0.0
|
|
118:1/0 = 0
|
|
118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:1/0/physics_layer_0/angular_velocity = 0.0
|
|
119:1/0 = 0
|
|
119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:1/0/physics_layer_0/angular_velocity = 0.0
|
|
120:1/0 = 0
|
|
120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:1/0/physics_layer_0/angular_velocity = 0.0
|
|
121:1/0 = 0
|
|
121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:1/0/physics_layer_0/angular_velocity = 0.0
|
|
122:1/0 = 0
|
|
122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:1/0/physics_layer_0/angular_velocity = 0.0
|
|
123:1/0 = 0
|
|
123:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:1/0/physics_layer_0/angular_velocity = 0.0
|
|
124:1/0 = 0
|
|
124:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:1/0/physics_layer_0/angular_velocity = 0.0
|
|
125:1/0 = 0
|
|
125:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:1/0/physics_layer_0/angular_velocity = 0.0
|
|
126:1/0 = 0
|
|
126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:1/0/physics_layer_0/angular_velocity = 0.0
|
|
127:1/0 = 0
|
|
127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:1/0/physics_layer_0/angular_velocity = 0.0
|
|
128:1/0 = 0
|
|
128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:1/0/physics_layer_0/angular_velocity = 0.0
|
|
129:1/0 = 0
|
|
129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:1/0/physics_layer_0/angular_velocity = 0.0
|
|
130:1/0 = 0
|
|
130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:1/0/physics_layer_0/angular_velocity = 0.0
|
|
131:1/0 = 0
|
|
131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:1/0/physics_layer_0/angular_velocity = 0.0
|
|
132:1/0 = 0
|
|
132:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:1/0/physics_layer_0/angular_velocity = 0.0
|
|
133:1/0 = 0
|
|
133:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:1/0/physics_layer_0/angular_velocity = 0.0
|
|
134:1/0 = 0
|
|
134:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:1/0/physics_layer_0/angular_velocity = 0.0
|
|
135:1/0 = 0
|
|
135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:1/0/physics_layer_0/angular_velocity = 0.0
|
|
136:1/0 = 0
|
|
136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:1/0/physics_layer_0/angular_velocity = 0.0
|
|
137:1/0 = 0
|
|
137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:1/0/physics_layer_0/angular_velocity = 0.0
|
|
138:1/0 = 0
|
|
138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:1/0/physics_layer_0/angular_velocity = 0.0
|
|
139:1/0 = 0
|
|
139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:1/0/physics_layer_0/angular_velocity = 0.0
|
|
140:1/0 = 0
|
|
140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:1/0/physics_layer_0/angular_velocity = 0.0
|
|
141:1/0 = 0
|
|
141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:1/0/physics_layer_0/angular_velocity = 0.0
|
|
142:1/0 = 0
|
|
142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:1/0/physics_layer_0/angular_velocity = 0.0
|
|
143:1/0 = 0
|
|
143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:1/0/physics_layer_0/angular_velocity = 0.0
|
|
144:1/0 = 0
|
|
144:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:1/0/physics_layer_0/angular_velocity = 0.0
|
|
145:1/0 = 0
|
|
145:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:1/0/physics_layer_0/angular_velocity = 0.0
|
|
146:1/0 = 0
|
|
146:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:1/0/physics_layer_0/angular_velocity = 0.0
|
|
147:1/0 = 0
|
|
147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:1/0/physics_layer_0/angular_velocity = 0.0
|
|
148:1/0 = 0
|
|
148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:1/0/physics_layer_0/angular_velocity = 0.0
|
|
149:1/0 = 0
|
|
149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:1/0/physics_layer_0/angular_velocity = 0.0
|
|
150:1/0 = 0
|
|
150:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:1/0/physics_layer_0/angular_velocity = 0.0
|
|
151:1/0 = 0
|
|
151:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:1/0/physics_layer_0/angular_velocity = 0.0
|
|
152:1/0 = 0
|
|
152:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:1/0/physics_layer_0/angular_velocity = 0.0
|
|
153:1/0 = 0
|
|
153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:1/0/physics_layer_0/angular_velocity = 0.0
|
|
154:1/0 = 0
|
|
154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:1/0/physics_layer_0/angular_velocity = 0.0
|
|
155:1/0 = 0
|
|
155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:1/0/physics_layer_0/angular_velocity = 0.0
|
|
156:1/0 = 0
|
|
156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:1/0/physics_layer_0/angular_velocity = 0.0
|
|
157:1/0 = 0
|
|
157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:1/0/physics_layer_0/angular_velocity = 0.0
|
|
158:1/0 = 0
|
|
158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:1/0/physics_layer_0/angular_velocity = 0.0
|
|
159:1/0 = 0
|
|
159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:1/0/physics_layer_0/angular_velocity = 0.0
|
|
160:1/0 = 0
|
|
160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:1/0/physics_layer_0/angular_velocity = 0.0
|
|
161:1/0 = 0
|
|
161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:1/0/physics_layer_0/angular_velocity = 0.0
|
|
162:1/0 = 0
|
|
162:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:1/0/physics_layer_0/angular_velocity = 0.0
|
|
163:1/0 = 0
|
|
163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:1/0/physics_layer_0/angular_velocity = 0.0
|
|
164:1/0 = 0
|
|
164:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:1/0/physics_layer_0/angular_velocity = 0.0
|
|
165:1/0 = 0
|
|
165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:1/0/physics_layer_0/angular_velocity = 0.0
|
|
166:1/0 = 0
|
|
166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:1/0/physics_layer_0/angular_velocity = 0.0
|
|
167:1/0 = 0
|
|
167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:1/0/physics_layer_0/angular_velocity = 0.0
|
|
168:1/0 = 0
|
|
168:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:1/0/physics_layer_0/angular_velocity = 0.0
|
|
169:1/0 = 0
|
|
169:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:1/0/physics_layer_0/angular_velocity = 0.0
|
|
170:1/0 = 0
|
|
170:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:1/0/physics_layer_0/angular_velocity = 0.0
|
|
171:1/0 = 0
|
|
171:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:1/0/physics_layer_0/angular_velocity = 0.0
|
|
172:1/0 = 0
|
|
172:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:1/0/physics_layer_0/angular_velocity = 0.0
|
|
173:1/0 = 0
|
|
173:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:1/0/physics_layer_0/angular_velocity = 0.0
|
|
174:1/0 = 0
|
|
174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:1/0/physics_layer_0/angular_velocity = 0.0
|
|
175:1/0 = 0
|
|
175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:1/0/physics_layer_0/angular_velocity = 0.0
|
|
176:1/0 = 0
|
|
176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:1/0/physics_layer_0/angular_velocity = 0.0
|
|
177:1/0 = 0
|
|
177:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:1/0/physics_layer_0/angular_velocity = 0.0
|
|
178:1/0 = 0
|
|
178:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:1/0/physics_layer_0/angular_velocity = 0.0
|
|
179:1/0 = 0
|
|
179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:1/0/physics_layer_0/angular_velocity = 0.0
|
|
180:1/0 = 0
|
|
180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:1/0/physics_layer_0/angular_velocity = 0.0
|
|
181:1/0 = 0
|
|
181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:1/0/physics_layer_0/angular_velocity = 0.0
|
|
182:1/0 = 0
|
|
182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:1/0/physics_layer_0/angular_velocity = 0.0
|
|
183:1/0 = 0
|
|
183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:1/0/physics_layer_0/angular_velocity = 0.0
|
|
184:1/0 = 0
|
|
184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:1/0/physics_layer_0/angular_velocity = 0.0
|
|
185:1/0 = 0
|
|
185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:1/0/physics_layer_0/angular_velocity = 0.0
|
|
186:1/0 = 0
|
|
186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:1/0/physics_layer_0/angular_velocity = 0.0
|
|
187:1/0 = 0
|
|
187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:1/0/physics_layer_0/angular_velocity = 0.0
|
|
188:1/0 = 0
|
|
188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:1/0/physics_layer_0/angular_velocity = 0.0
|
|
189:1/0 = 0
|
|
189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:1/0/physics_layer_0/angular_velocity = 0.0
|
|
190:1/0 = 0
|
|
190:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:1/0/physics_layer_0/angular_velocity = 0.0
|
|
191:1/0 = 0
|
|
191:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:1/0/physics_layer_0/angular_velocity = 0.0
|
|
192:1/0 = 0
|
|
192:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:1/0/physics_layer_0/angular_velocity = 0.0
|
|
193:1/0 = 0
|
|
193:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:1/0/physics_layer_0/angular_velocity = 0.0
|
|
194:1/0 = 0
|
|
194:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:1/0/physics_layer_0/angular_velocity = 0.0
|
|
195:1/0 = 0
|
|
195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:1/0/physics_layer_0/angular_velocity = 0.0
|
|
196:1/0 = 0
|
|
196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:1/0/physics_layer_0/angular_velocity = 0.0
|
|
197:1/0 = 0
|
|
197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:1/0/physics_layer_0/angular_velocity = 0.0
|
|
198:1/0 = 0
|
|
198:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:1/0/physics_layer_0/angular_velocity = 0.0
|
|
199:1/0 = 0
|
|
199:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:1/0/physics_layer_0/angular_velocity = 0.0
|
|
200:1/0 = 0
|
|
200:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:1/0/physics_layer_0/angular_velocity = 0.0
|
|
201:1/0 = 0
|
|
201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:1/0/physics_layer_0/angular_velocity = 0.0
|
|
202:1/0 = 0
|
|
202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:1/0/physics_layer_0/angular_velocity = 0.0
|
|
203:1/0 = 0
|
|
203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:1/0/physics_layer_0/angular_velocity = 0.0
|
|
204:1/0 = 0
|
|
204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:1/0/physics_layer_0/angular_velocity = 0.0
|
|
205:1/0 = 0
|
|
205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:1/0/physics_layer_0/angular_velocity = 0.0
|
|
206:1/0 = 0
|
|
206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:1/0/physics_layer_0/angular_velocity = 0.0
|
|
207:1/0 = 0
|
|
207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:1/0/physics_layer_0/angular_velocity = 0.0
|
|
208:1/0 = 0
|
|
208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:1/0/physics_layer_0/angular_velocity = 0.0
|
|
209:1/0 = 0
|
|
209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:1/0/physics_layer_0/angular_velocity = 0.0
|
|
210:1/0 = 0
|
|
210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0 = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0 = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0 = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0 = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0 = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0 = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0 = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0 = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0 = 0
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0 = 0
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0 = 0
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0 = 0
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
16:2/0 = 0
|
|
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0 = 0
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0 = 0
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0 = 0
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0 = 0
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0 = 0
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0 = 0
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
26:2/0 = 0
|
|
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:2/0/physics_layer_0/angular_velocity = 0.0
|
|
27:2/0 = 0
|
|
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:2/0/physics_layer_0/angular_velocity = 0.0
|
|
28:2/0 = 0
|
|
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:2/0/physics_layer_0/angular_velocity = 0.0
|
|
29:2/0 = 0
|
|
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:2/0/physics_layer_0/angular_velocity = 0.0
|
|
30:2/0 = 0
|
|
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:2/0/physics_layer_0/angular_velocity = 0.0
|
|
31:2/0 = 0
|
|
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:2/0/physics_layer_0/angular_velocity = 0.0
|
|
32:2/0 = 0
|
|
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:2/0/physics_layer_0/angular_velocity = 0.0
|
|
33:2/0 = 0
|
|
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:2/0/physics_layer_0/angular_velocity = 0.0
|
|
34:2/0 = 0
|
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
|
35:2/0 = 0
|
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
|
40:2/0 = 0
|
|
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:2/0/physics_layer_0/angular_velocity = 0.0
|
|
41:2/0 = 0
|
|
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:2/0/physics_layer_0/angular_velocity = 0.0
|
|
42:2/0 = 0
|
|
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:2/0/physics_layer_0/angular_velocity = 0.0
|
|
43:2/0 = 0
|
|
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:2/0/physics_layer_0/angular_velocity = 0.0
|
|
44:2/0 = 0
|
|
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:2/0/physics_layer_0/angular_velocity = 0.0
|
|
45:2/0 = 0
|
|
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:2/0/physics_layer_0/angular_velocity = 0.0
|
|
46:2/0 = 0
|
|
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:2/0/physics_layer_0/angular_velocity = 0.0
|
|
47:2/0 = 0
|
|
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:2/0/physics_layer_0/angular_velocity = 0.0
|
|
48:2/0 = 0
|
|
48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:2/0/physics_layer_0/angular_velocity = 0.0
|
|
49:2/0 = 0
|
|
49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:2/0/physics_layer_0/angular_velocity = 0.0
|
|
50:2/0 = 0
|
|
50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:2/0/physics_layer_0/angular_velocity = 0.0
|
|
51:2/0 = 0
|
|
51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:2/0/physics_layer_0/angular_velocity = 0.0
|
|
52:2/0 = 0
|
|
52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:2/0/physics_layer_0/angular_velocity = 0.0
|
|
53:2/0 = 0
|
|
53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:2/0/physics_layer_0/angular_velocity = 0.0
|
|
54:2/0 = 0
|
|
54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:2/0/physics_layer_0/angular_velocity = 0.0
|
|
55:2/0 = 0
|
|
55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:2/0/physics_layer_0/angular_velocity = 0.0
|
|
56:2/0 = 0
|
|
56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:2/0/physics_layer_0/angular_velocity = 0.0
|
|
57:2/0 = 0
|
|
57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:2/0/physics_layer_0/angular_velocity = 0.0
|
|
58:2/0 = 0
|
|
58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:2/0/physics_layer_0/angular_velocity = 0.0
|
|
59:2/0 = 0
|
|
59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:2/0/physics_layer_0/angular_velocity = 0.0
|
|
60:2/0 = 0
|
|
60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:2/0/physics_layer_0/angular_velocity = 0.0
|
|
61:2/0 = 0
|
|
61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:2/0/physics_layer_0/angular_velocity = 0.0
|
|
62:2/0 = 0
|
|
62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:2/0/physics_layer_0/angular_velocity = 0.0
|
|
63:2/0 = 0
|
|
63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:2/0/physics_layer_0/angular_velocity = 0.0
|
|
64:2/0 = 0
|
|
64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:2/0/physics_layer_0/angular_velocity = 0.0
|
|
65:2/0 = 0
|
|
65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:2/0/physics_layer_0/angular_velocity = 0.0
|
|
66:2/0 = 0
|
|
66:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:2/0/physics_layer_0/angular_velocity = 0.0
|
|
67:2/0 = 0
|
|
67:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:2/0/physics_layer_0/angular_velocity = 0.0
|
|
68:2/0 = 0
|
|
68:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:2/0/physics_layer_0/angular_velocity = 0.0
|
|
69:2/0 = 0
|
|
69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:2/0/physics_layer_0/angular_velocity = 0.0
|
|
70:2/0 = 0
|
|
70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:2/0/physics_layer_0/angular_velocity = 0.0
|
|
71:2/0 = 0
|
|
71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:2/0/physics_layer_0/angular_velocity = 0.0
|
|
72:2/0 = 0
|
|
72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:2/0/physics_layer_0/angular_velocity = 0.0
|
|
73:2/0 = 0
|
|
73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:2/0/physics_layer_0/angular_velocity = 0.0
|
|
74:2/0 = 0
|
|
74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:2/0/physics_layer_0/angular_velocity = 0.0
|
|
75:2/0 = 0
|
|
75:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:2/0/physics_layer_0/angular_velocity = 0.0
|
|
76:2/0 = 0
|
|
76:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:2/0/physics_layer_0/angular_velocity = 0.0
|
|
77:2/0 = 0
|
|
77:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:2/0/physics_layer_0/angular_velocity = 0.0
|
|
78:2/0 = 0
|
|
78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:2/0/physics_layer_0/angular_velocity = 0.0
|
|
79:2/0 = 0
|
|
79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:2/0/physics_layer_0/angular_velocity = 0.0
|
|
80:2/0 = 0
|
|
80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:2/0/physics_layer_0/angular_velocity = 0.0
|
|
81:2/0 = 0
|
|
81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:2/0/physics_layer_0/angular_velocity = 0.0
|
|
82:2/0 = 0
|
|
82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:2/0/physics_layer_0/angular_velocity = 0.0
|
|
83:2/0 = 0
|
|
83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:2/0/physics_layer_0/angular_velocity = 0.0
|
|
84:2/0 = 0
|
|
84:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:2/0/physics_layer_0/angular_velocity = 0.0
|
|
85:2/0 = 0
|
|
85:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:2/0/physics_layer_0/angular_velocity = 0.0
|
|
86:2/0 = 0
|
|
86:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:2/0/physics_layer_0/angular_velocity = 0.0
|
|
87:2/0 = 0
|
|
87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:2/0/physics_layer_0/angular_velocity = 0.0
|
|
88:2/0 = 0
|
|
88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:2/0/physics_layer_0/angular_velocity = 0.0
|
|
89:2/0 = 0
|
|
89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:2/0/physics_layer_0/angular_velocity = 0.0
|
|
90:2/0 = 0
|
|
90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:2/0/physics_layer_0/angular_velocity = 0.0
|
|
91:2/0 = 0
|
|
91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:2/0/physics_layer_0/angular_velocity = 0.0
|
|
92:2/0 = 0
|
|
92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:2/0/physics_layer_0/angular_velocity = 0.0
|
|
93:2/0 = 0
|
|
93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:2/0/physics_layer_0/angular_velocity = 0.0
|
|
94:2/0 = 0
|
|
94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:2/0/physics_layer_0/angular_velocity = 0.0
|
|
95:2/0 = 0
|
|
95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:2/0/physics_layer_0/angular_velocity = 0.0
|
|
96:2/0 = 0
|
|
96:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:2/0/physics_layer_0/angular_velocity = 0.0
|
|
97:2/0 = 0
|
|
97:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:2/0/physics_layer_0/angular_velocity = 0.0
|
|
98:2/0 = 0
|
|
98:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:2/0/physics_layer_0/angular_velocity = 0.0
|
|
99:2/0 = 0
|
|
99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:2/0/physics_layer_0/angular_velocity = 0.0
|
|
100:2/0 = 0
|
|
100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:2/0/physics_layer_0/angular_velocity = 0.0
|
|
101:2/0 = 0
|
|
101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:2/0/physics_layer_0/angular_velocity = 0.0
|
|
102:2/0 = 0
|
|
102:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:2/0/physics_layer_0/angular_velocity = 0.0
|
|
103:2/0 = 0
|
|
103:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:2/0/physics_layer_0/angular_velocity = 0.0
|
|
104:2/0 = 0
|
|
104:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:2/0/physics_layer_0/angular_velocity = 0.0
|
|
105:2/0 = 0
|
|
105:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:2/0/physics_layer_0/angular_velocity = 0.0
|
|
106:2/0 = 0
|
|
106:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:2/0/physics_layer_0/angular_velocity = 0.0
|
|
107:2/0 = 0
|
|
107:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:2/0/physics_layer_0/angular_velocity = 0.0
|
|
108:2/0 = 0
|
|
108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:2/0/physics_layer_0/angular_velocity = 0.0
|
|
109:2/0 = 0
|
|
109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:2/0/physics_layer_0/angular_velocity = 0.0
|
|
110:2/0 = 0
|
|
110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:2/0/physics_layer_0/angular_velocity = 0.0
|
|
111:2/0 = 0
|
|
111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:2/0/physics_layer_0/angular_velocity = 0.0
|
|
112:2/0 = 0
|
|
112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:2/0/physics_layer_0/angular_velocity = 0.0
|
|
113:2/0 = 0
|
|
113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:2/0/physics_layer_0/angular_velocity = 0.0
|
|
114:2/0 = 0
|
|
114:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:2/0/physics_layer_0/angular_velocity = 0.0
|
|
115:2/0 = 0
|
|
115:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:2/0/physics_layer_0/angular_velocity = 0.0
|
|
116:2/0 = 0
|
|
116:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:2/0/physics_layer_0/angular_velocity = 0.0
|
|
117:2/0 = 0
|
|
117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:2/0/physics_layer_0/angular_velocity = 0.0
|
|
118:2/0 = 0
|
|
118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:2/0/physics_layer_0/angular_velocity = 0.0
|
|
119:2/0 = 0
|
|
119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:2/0/physics_layer_0/angular_velocity = 0.0
|
|
120:2/0 = 0
|
|
120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:2/0/physics_layer_0/angular_velocity = 0.0
|
|
121:2/0 = 0
|
|
121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:2/0/physics_layer_0/angular_velocity = 0.0
|
|
122:2/0 = 0
|
|
122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:2/0/physics_layer_0/angular_velocity = 0.0
|
|
123:2/0 = 0
|
|
123:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:2/0/physics_layer_0/angular_velocity = 0.0
|
|
124:2/0 = 0
|
|
124:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:2/0/physics_layer_0/angular_velocity = 0.0
|
|
125:2/0 = 0
|
|
125:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:2/0/physics_layer_0/angular_velocity = 0.0
|
|
126:2/0 = 0
|
|
126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:2/0/physics_layer_0/angular_velocity = 0.0
|
|
127:2/0 = 0
|
|
127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:2/0/physics_layer_0/angular_velocity = 0.0
|
|
128:2/0 = 0
|
|
128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:2/0/physics_layer_0/angular_velocity = 0.0
|
|
129:2/0 = 0
|
|
129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:2/0/physics_layer_0/angular_velocity = 0.0
|
|
130:2/0 = 0
|
|
130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:2/0/physics_layer_0/angular_velocity = 0.0
|
|
131:2/0 = 0
|
|
131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:2/0/physics_layer_0/angular_velocity = 0.0
|
|
132:2/0 = 0
|
|
132:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:2/0/physics_layer_0/angular_velocity = 0.0
|
|
133:2/0 = 0
|
|
133:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:2/0/physics_layer_0/angular_velocity = 0.0
|
|
134:2/0 = 0
|
|
134:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:2/0/physics_layer_0/angular_velocity = 0.0
|
|
135:2/0 = 0
|
|
135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:2/0/physics_layer_0/angular_velocity = 0.0
|
|
136:2/0 = 0
|
|
136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:2/0/physics_layer_0/angular_velocity = 0.0
|
|
137:2/0 = 0
|
|
137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:2/0/physics_layer_0/angular_velocity = 0.0
|
|
138:2/0 = 0
|
|
138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:2/0/physics_layer_0/angular_velocity = 0.0
|
|
139:2/0 = 0
|
|
139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:2/0/physics_layer_0/angular_velocity = 0.0
|
|
140:2/0 = 0
|
|
140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:2/0/physics_layer_0/angular_velocity = 0.0
|
|
141:2/0 = 0
|
|
141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:2/0/physics_layer_0/angular_velocity = 0.0
|
|
142:2/0 = 0
|
|
142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:2/0/physics_layer_0/angular_velocity = 0.0
|
|
143:2/0 = 0
|
|
143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:2/0/physics_layer_0/angular_velocity = 0.0
|
|
144:2/0 = 0
|
|
144:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:2/0/physics_layer_0/angular_velocity = 0.0
|
|
145:2/0 = 0
|
|
145:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:2/0/physics_layer_0/angular_velocity = 0.0
|
|
146:2/0 = 0
|
|
146:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:2/0/physics_layer_0/angular_velocity = 0.0
|
|
147:2/0 = 0
|
|
147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:2/0/physics_layer_0/angular_velocity = 0.0
|
|
148:2/0 = 0
|
|
148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:2/0/physics_layer_0/angular_velocity = 0.0
|
|
149:2/0 = 0
|
|
149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:2/0/physics_layer_0/angular_velocity = 0.0
|
|
150:2/0 = 0
|
|
150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:2/0/physics_layer_0/angular_velocity = 0.0
|
|
151:2/0 = 0
|
|
151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:2/0/physics_layer_0/angular_velocity = 0.0
|
|
152:2/0 = 0
|
|
152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:2/0/physics_layer_0/angular_velocity = 0.0
|
|
153:2/0 = 0
|
|
153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:2/0/physics_layer_0/angular_velocity = 0.0
|
|
154:2/0 = 0
|
|
154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:2/0/physics_layer_0/angular_velocity = 0.0
|
|
155:2/0 = 0
|
|
155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:2/0/physics_layer_0/angular_velocity = 0.0
|
|
156:2/0 = 0
|
|
156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:2/0/physics_layer_0/angular_velocity = 0.0
|
|
157:2/0 = 0
|
|
157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:2/0/physics_layer_0/angular_velocity = 0.0
|
|
158:2/0 = 0
|
|
158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:2/0/physics_layer_0/angular_velocity = 0.0
|
|
159:2/0 = 0
|
|
159:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:2/0/physics_layer_0/angular_velocity = 0.0
|
|
160:2/0 = 0
|
|
160:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:2/0/physics_layer_0/angular_velocity = 0.0
|
|
161:2/0 = 0
|
|
161:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:2/0/physics_layer_0/angular_velocity = 0.0
|
|
162:2/0 = 0
|
|
162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:2/0/physics_layer_0/angular_velocity = 0.0
|
|
163:2/0 = 0
|
|
163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:2/0/physics_layer_0/angular_velocity = 0.0
|
|
164:2/0 = 0
|
|
164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:2/0/physics_layer_0/angular_velocity = 0.0
|
|
165:2/0 = 0
|
|
165:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:2/0/physics_layer_0/angular_velocity = 0.0
|
|
166:2/0 = 0
|
|
166:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:2/0/physics_layer_0/angular_velocity = 0.0
|
|
167:2/0 = 0
|
|
167:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:2/0/physics_layer_0/angular_velocity = 0.0
|
|
168:2/0 = 0
|
|
168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:2/0/physics_layer_0/angular_velocity = 0.0
|
|
169:2/0 = 0
|
|
169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:2/0/physics_layer_0/angular_velocity = 0.0
|
|
170:2/0 = 0
|
|
170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:2/0/physics_layer_0/angular_velocity = 0.0
|
|
171:2/0 = 0
|
|
171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:2/0/physics_layer_0/angular_velocity = 0.0
|
|
172:2/0 = 0
|
|
172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:2/0/physics_layer_0/angular_velocity = 0.0
|
|
173:2/0 = 0
|
|
173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:2/0/physics_layer_0/angular_velocity = 0.0
|
|
174:2/0 = 0
|
|
174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:2/0/physics_layer_0/angular_velocity = 0.0
|
|
175:2/0 = 0
|
|
175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:2/0/physics_layer_0/angular_velocity = 0.0
|
|
176:2/0 = 0
|
|
176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:2/0/physics_layer_0/angular_velocity = 0.0
|
|
177:2/0 = 0
|
|
177:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:2/0/physics_layer_0/angular_velocity = 0.0
|
|
178:2/0 = 0
|
|
178:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:2/0/physics_layer_0/angular_velocity = 0.0
|
|
179:2/0 = 0
|
|
179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:2/0/physics_layer_0/angular_velocity = 0.0
|
|
180:2/0 = 0
|
|
180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:2/0/physics_layer_0/angular_velocity = 0.0
|
|
181:2/0 = 0
|
|
181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:2/0/physics_layer_0/angular_velocity = 0.0
|
|
182:2/0 = 0
|
|
182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:2/0/physics_layer_0/angular_velocity = 0.0
|
|
183:2/0 = 0
|
|
183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:2/0/physics_layer_0/angular_velocity = 0.0
|
|
184:2/0 = 0
|
|
184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:2/0/physics_layer_0/angular_velocity = 0.0
|
|
185:2/0 = 0
|
|
185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:2/0/physics_layer_0/angular_velocity = 0.0
|
|
186:2/0 = 0
|
|
186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:2/0/physics_layer_0/angular_velocity = 0.0
|
|
187:2/0 = 0
|
|
187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:2/0/physics_layer_0/angular_velocity = 0.0
|
|
188:2/0 = 0
|
|
188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:2/0/physics_layer_0/angular_velocity = 0.0
|
|
189:2/0 = 0
|
|
189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:2/0/physics_layer_0/angular_velocity = 0.0
|
|
190:2/0 = 0
|
|
190:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:2/0/physics_layer_0/angular_velocity = 0.0
|
|
191:2/0 = 0
|
|
191:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:2/0/physics_layer_0/angular_velocity = 0.0
|
|
192:2/0 = 0
|
|
192:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:2/0/physics_layer_0/angular_velocity = 0.0
|
|
193:2/0 = 0
|
|
193:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:2/0/physics_layer_0/angular_velocity = 0.0
|
|
194:2/0 = 0
|
|
194:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:2/0/physics_layer_0/angular_velocity = 0.0
|
|
195:2/0 = 0
|
|
195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:2/0/physics_layer_0/angular_velocity = 0.0
|
|
196:2/0 = 0
|
|
196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:2/0/physics_layer_0/angular_velocity = 0.0
|
|
197:2/0 = 0
|
|
197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:2/0/physics_layer_0/angular_velocity = 0.0
|
|
198:2/0 = 0
|
|
198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:2/0/physics_layer_0/angular_velocity = 0.0
|
|
199:2/0 = 0
|
|
199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:2/0/physics_layer_0/angular_velocity = 0.0
|
|
200:2/0 = 0
|
|
200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:2/0/physics_layer_0/angular_velocity = 0.0
|
|
201:2/0 = 0
|
|
201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:2/0/physics_layer_0/angular_velocity = 0.0
|
|
202:2/0 = 0
|
|
202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:2/0/physics_layer_0/angular_velocity = 0.0
|
|
203:2/0 = 0
|
|
203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:2/0/physics_layer_0/angular_velocity = 0.0
|
|
204:2/0 = 0
|
|
204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:2/0/physics_layer_0/angular_velocity = 0.0
|
|
205:2/0 = 0
|
|
205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:2/0/physics_layer_0/angular_velocity = 0.0
|
|
206:2/0 = 0
|
|
206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:2/0/physics_layer_0/angular_velocity = 0.0
|
|
207:2/0 = 0
|
|
207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:2/0/physics_layer_0/angular_velocity = 0.0
|
|
208:2/0 = 0
|
|
208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:2/0/physics_layer_0/angular_velocity = 0.0
|
|
209:2/0 = 0
|
|
209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:2/0/physics_layer_0/angular_velocity = 0.0
|
|
210:2/0 = 0
|
|
210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0 = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0 = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0 = 0
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0 = 0
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
18:3/0 = 0
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0 = 0
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0 = 0
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0 = 0
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0 = 0
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
26:3/0 = 0
|
|
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:3/0/physics_layer_0/angular_velocity = 0.0
|
|
32:3/0 = 0
|
|
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:3/0/physics_layer_0/angular_velocity = 0.0
|
|
33:3/0 = 0
|
|
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:3/0/physics_layer_0/angular_velocity = 0.0
|
|
34:3/0 = 0
|
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
|
35:3/0 = 0
|
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
|
40:3/0 = 0
|
|
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:3/0/physics_layer_0/angular_velocity = 0.0
|
|
41:3/0 = 0
|
|
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:3/0/physics_layer_0/angular_velocity = 0.0
|
|
42:3/0 = 0
|
|
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:3/0/physics_layer_0/angular_velocity = 0.0
|
|
43:3/0 = 0
|
|
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:3/0/physics_layer_0/angular_velocity = 0.0
|
|
44:3/0 = 0
|
|
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:3/0/physics_layer_0/angular_velocity = 0.0
|
|
45:3/0 = 0
|
|
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:3/0/physics_layer_0/angular_velocity = 0.0
|
|
46:3/0 = 0
|
|
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:3/0/physics_layer_0/angular_velocity = 0.0
|
|
47:3/0 = 0
|
|
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:3/0/physics_layer_0/angular_velocity = 0.0
|
|
48:3/0 = 0
|
|
48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:3/0/physics_layer_0/angular_velocity = 0.0
|
|
49:3/0 = 0
|
|
49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:3/0/physics_layer_0/angular_velocity = 0.0
|
|
50:3/0 = 0
|
|
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:3/0/physics_layer_0/angular_velocity = 0.0
|
|
51:3/0 = 0
|
|
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:3/0/physics_layer_0/angular_velocity = 0.0
|
|
52:3/0 = 0
|
|
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:3/0/physics_layer_0/angular_velocity = 0.0
|
|
53:3/0 = 0
|
|
53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:3/0/physics_layer_0/angular_velocity = 0.0
|
|
54:3/0 = 0
|
|
54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:3/0/physics_layer_0/angular_velocity = 0.0
|
|
55:3/0 = 0
|
|
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:3/0/physics_layer_0/angular_velocity = 0.0
|
|
56:3/0 = 0
|
|
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:3/0/physics_layer_0/angular_velocity = 0.0
|
|
57:3/0 = 0
|
|
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:3/0/physics_layer_0/angular_velocity = 0.0
|
|
58:3/0 = 0
|
|
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:3/0/physics_layer_0/angular_velocity = 0.0
|
|
59:3/0 = 0
|
|
59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:3/0/physics_layer_0/angular_velocity = 0.0
|
|
60:3/0 = 0
|
|
60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:3/0/physics_layer_0/angular_velocity = 0.0
|
|
61:3/0 = 0
|
|
61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:3/0/physics_layer_0/angular_velocity = 0.0
|
|
62:3/0 = 0
|
|
62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:3/0/physics_layer_0/angular_velocity = 0.0
|
|
63:3/0 = 0
|
|
63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:3/0/physics_layer_0/angular_velocity = 0.0
|
|
64:3/0 = 0
|
|
64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:3/0/physics_layer_0/angular_velocity = 0.0
|
|
65:3/0 = 0
|
|
65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:3/0/physics_layer_0/angular_velocity = 0.0
|
|
66:3/0 = 0
|
|
66:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:3/0/physics_layer_0/angular_velocity = 0.0
|
|
67:3/0 = 0
|
|
67:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:3/0/physics_layer_0/angular_velocity = 0.0
|
|
68:3/0 = 0
|
|
68:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:3/0/physics_layer_0/angular_velocity = 0.0
|
|
69:3/0 = 0
|
|
69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:3/0/physics_layer_0/angular_velocity = 0.0
|
|
70:3/0 = 0
|
|
70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:3/0/physics_layer_0/angular_velocity = 0.0
|
|
71:3/0 = 0
|
|
71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:3/0/physics_layer_0/angular_velocity = 0.0
|
|
72:3/0 = 0
|
|
72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:3/0/physics_layer_0/angular_velocity = 0.0
|
|
73:3/0 = 0
|
|
73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:3/0/physics_layer_0/angular_velocity = 0.0
|
|
74:3/0 = 0
|
|
74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:3/0/physics_layer_0/angular_velocity = 0.0
|
|
75:3/0 = 0
|
|
75:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:3/0/physics_layer_0/angular_velocity = 0.0
|
|
76:3/0 = 0
|
|
76:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:3/0/physics_layer_0/angular_velocity = 0.0
|
|
77:3/0 = 0
|
|
77:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:3/0/physics_layer_0/angular_velocity = 0.0
|
|
78:3/0 = 0
|
|
78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:3/0/physics_layer_0/angular_velocity = 0.0
|
|
79:3/0 = 0
|
|
79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:3/0/physics_layer_0/angular_velocity = 0.0
|
|
80:3/0 = 0
|
|
80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:3/0/physics_layer_0/angular_velocity = 0.0
|
|
81:3/0 = 0
|
|
81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:3/0/physics_layer_0/angular_velocity = 0.0
|
|
82:3/0 = 0
|
|
82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:3/0/physics_layer_0/angular_velocity = 0.0
|
|
83:3/0 = 0
|
|
83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:3/0/physics_layer_0/angular_velocity = 0.0
|
|
84:3/0 = 0
|
|
84:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:3/0/physics_layer_0/angular_velocity = 0.0
|
|
85:3/0 = 0
|
|
85:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:3/0/physics_layer_0/angular_velocity = 0.0
|
|
86:3/0 = 0
|
|
86:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:3/0/physics_layer_0/angular_velocity = 0.0
|
|
87:3/0 = 0
|
|
87:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:3/0/physics_layer_0/angular_velocity = 0.0
|
|
88:3/0 = 0
|
|
88:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:3/0/physics_layer_0/angular_velocity = 0.0
|
|
89:3/0 = 0
|
|
89:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:3/0/physics_layer_0/angular_velocity = 0.0
|
|
90:3/0 = 0
|
|
90:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:3/0/physics_layer_0/angular_velocity = 0.0
|
|
91:3/0 = 0
|
|
91:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:3/0/physics_layer_0/angular_velocity = 0.0
|
|
92:3/0 = 0
|
|
92:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:3/0/physics_layer_0/angular_velocity = 0.0
|
|
93:3/0 = 0
|
|
93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:3/0/physics_layer_0/angular_velocity = 0.0
|
|
94:3/0 = 0
|
|
94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:3/0/physics_layer_0/angular_velocity = 0.0
|
|
95:3/0 = 0
|
|
95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:3/0/physics_layer_0/angular_velocity = 0.0
|
|
96:3/0 = 0
|
|
96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:3/0/physics_layer_0/angular_velocity = 0.0
|
|
97:3/0 = 0
|
|
97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:3/0/physics_layer_0/angular_velocity = 0.0
|
|
98:3/0 = 0
|
|
98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:3/0/physics_layer_0/angular_velocity = 0.0
|
|
99:3/0 = 0
|
|
99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:3/0/physics_layer_0/angular_velocity = 0.0
|
|
100:3/0 = 0
|
|
100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:3/0/physics_layer_0/angular_velocity = 0.0
|
|
101:3/0 = 0
|
|
101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:3/0/physics_layer_0/angular_velocity = 0.0
|
|
102:3/0 = 0
|
|
102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:3/0/physics_layer_0/angular_velocity = 0.0
|
|
103:3/0 = 0
|
|
103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:3/0/physics_layer_0/angular_velocity = 0.0
|
|
104:3/0 = 0
|
|
104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:3/0/physics_layer_0/angular_velocity = 0.0
|
|
105:3/0 = 0
|
|
105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:3/0/physics_layer_0/angular_velocity = 0.0
|
|
106:3/0 = 0
|
|
106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:3/0/physics_layer_0/angular_velocity = 0.0
|
|
107:3/0 = 0
|
|
107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:3/0/physics_layer_0/angular_velocity = 0.0
|
|
108:3/0 = 0
|
|
108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:3/0/physics_layer_0/angular_velocity = 0.0
|
|
109:3/0 = 0
|
|
109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:3/0/physics_layer_0/angular_velocity = 0.0
|
|
110:3/0 = 0
|
|
110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:3/0/physics_layer_0/angular_velocity = 0.0
|
|
111:3/0 = 0
|
|
111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:3/0/physics_layer_0/angular_velocity = 0.0
|
|
112:3/0 = 0
|
|
112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:3/0/physics_layer_0/angular_velocity = 0.0
|
|
113:3/0 = 0
|
|
113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:3/0/physics_layer_0/angular_velocity = 0.0
|
|
114:3/0 = 0
|
|
114:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:3/0/physics_layer_0/angular_velocity = 0.0
|
|
115:3/0 = 0
|
|
115:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:3/0/physics_layer_0/angular_velocity = 0.0
|
|
116:3/0 = 0
|
|
116:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:3/0/physics_layer_0/angular_velocity = 0.0
|
|
117:3/0 = 0
|
|
117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:3/0/physics_layer_0/angular_velocity = 0.0
|
|
118:3/0 = 0
|
|
118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:3/0/physics_layer_0/angular_velocity = 0.0
|
|
119:3/0 = 0
|
|
119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:3/0/physics_layer_0/angular_velocity = 0.0
|
|
120:3/0 = 0
|
|
120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:3/0/physics_layer_0/angular_velocity = 0.0
|
|
121:3/0 = 0
|
|
121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:3/0/physics_layer_0/angular_velocity = 0.0
|
|
122:3/0 = 0
|
|
122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:3/0/physics_layer_0/angular_velocity = 0.0
|
|
123:3/0 = 0
|
|
123:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:3/0/physics_layer_0/angular_velocity = 0.0
|
|
124:3/0 = 0
|
|
124:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:3/0/physics_layer_0/angular_velocity = 0.0
|
|
125:3/0 = 0
|
|
125:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:3/0/physics_layer_0/angular_velocity = 0.0
|
|
126:3/0 = 0
|
|
126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:3/0/physics_layer_0/angular_velocity = 0.0
|
|
127:3/0 = 0
|
|
127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:3/0/physics_layer_0/angular_velocity = 0.0
|
|
128:3/0 = 0
|
|
128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:3/0/physics_layer_0/angular_velocity = 0.0
|
|
129:3/0 = 0
|
|
129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:3/0/physics_layer_0/angular_velocity = 0.0
|
|
130:3/0 = 0
|
|
130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:3/0/physics_layer_0/angular_velocity = 0.0
|
|
131:3/0 = 0
|
|
131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:3/0/physics_layer_0/angular_velocity = 0.0
|
|
132:3/0 = 0
|
|
132:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:3/0/physics_layer_0/angular_velocity = 0.0
|
|
133:3/0 = 0
|
|
133:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:3/0/physics_layer_0/angular_velocity = 0.0
|
|
134:3/0 = 0
|
|
134:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:3/0/physics_layer_0/angular_velocity = 0.0
|
|
135:3/0 = 0
|
|
135:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:3/0/physics_layer_0/angular_velocity = 0.0
|
|
136:3/0 = 0
|
|
136:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:3/0/physics_layer_0/angular_velocity = 0.0
|
|
137:3/0 = 0
|
|
137:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:3/0/physics_layer_0/angular_velocity = 0.0
|
|
138:3/0 = 0
|
|
138:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:3/0/physics_layer_0/angular_velocity = 0.0
|
|
139:3/0 = 0
|
|
139:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:3/0/physics_layer_0/angular_velocity = 0.0
|
|
140:3/0 = 0
|
|
140:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:3/0/physics_layer_0/angular_velocity = 0.0
|
|
141:3/0 = 0
|
|
141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:3/0/physics_layer_0/angular_velocity = 0.0
|
|
142:3/0 = 0
|
|
142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:3/0/physics_layer_0/angular_velocity = 0.0
|
|
143:3/0 = 0
|
|
143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:3/0/physics_layer_0/angular_velocity = 0.0
|
|
144:3/0 = 0
|
|
144:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:3/0/physics_layer_0/angular_velocity = 0.0
|
|
145:3/0 = 0
|
|
145:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:3/0/physics_layer_0/angular_velocity = 0.0
|
|
146:3/0 = 0
|
|
146:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:3/0/physics_layer_0/angular_velocity = 0.0
|
|
147:3/0 = 0
|
|
147:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:3/0/physics_layer_0/angular_velocity = 0.0
|
|
148:3/0 = 0
|
|
148:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:3/0/physics_layer_0/angular_velocity = 0.0
|
|
149:3/0 = 0
|
|
149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:3/0/physics_layer_0/angular_velocity = 0.0
|
|
150:3/0 = 0
|
|
150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:3/0/physics_layer_0/angular_velocity = 0.0
|
|
151:3/0 = 0
|
|
151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:3/0/physics_layer_0/angular_velocity = 0.0
|
|
152:3/0 = 0
|
|
152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:3/0/physics_layer_0/angular_velocity = 0.0
|
|
153:3/0 = 0
|
|
153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:3/0/physics_layer_0/angular_velocity = 0.0
|
|
154:3/0 = 0
|
|
154:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:3/0/physics_layer_0/angular_velocity = 0.0
|
|
155:3/0 = 0
|
|
155:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:3/0/physics_layer_0/angular_velocity = 0.0
|
|
156:3/0 = 0
|
|
156:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:3/0/physics_layer_0/angular_velocity = 0.0
|
|
157:3/0 = 0
|
|
157:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:3/0/physics_layer_0/angular_velocity = 0.0
|
|
158:3/0 = 0
|
|
158:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:3/0/physics_layer_0/angular_velocity = 0.0
|
|
159:3/0 = 0
|
|
159:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:3/0/physics_layer_0/angular_velocity = 0.0
|
|
160:3/0 = 0
|
|
160:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:3/0/physics_layer_0/angular_velocity = 0.0
|
|
161:3/0 = 0
|
|
161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:3/0/physics_layer_0/angular_velocity = 0.0
|
|
162:3/0 = 0
|
|
162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:3/0/physics_layer_0/angular_velocity = 0.0
|
|
163:3/0 = 0
|
|
163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:3/0/physics_layer_0/angular_velocity = 0.0
|
|
164:3/0 = 0
|
|
164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:3/0/physics_layer_0/angular_velocity = 0.0
|
|
165:3/0 = 0
|
|
165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:3/0/physics_layer_0/angular_velocity = 0.0
|
|
166:3/0 = 0
|
|
166:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:3/0/physics_layer_0/angular_velocity = 0.0
|
|
167:3/0 = 0
|
|
167:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:3/0/physics_layer_0/angular_velocity = 0.0
|
|
168:3/0 = 0
|
|
168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:3/0/physics_layer_0/angular_velocity = 0.0
|
|
169:3/0 = 0
|
|
169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:3/0/physics_layer_0/angular_velocity = 0.0
|
|
170:3/0 = 0
|
|
170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:3/0/physics_layer_0/angular_velocity = 0.0
|
|
171:3/0 = 0
|
|
171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:3/0/physics_layer_0/angular_velocity = 0.0
|
|
172:3/0 = 0
|
|
172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:3/0/physics_layer_0/angular_velocity = 0.0
|
|
173:3/0 = 0
|
|
173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:3/0/physics_layer_0/angular_velocity = 0.0
|
|
174:3/0 = 0
|
|
174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:3/0/physics_layer_0/angular_velocity = 0.0
|
|
175:3/0 = 0
|
|
175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:3/0/physics_layer_0/angular_velocity = 0.0
|
|
176:3/0 = 0
|
|
176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:3/0/physics_layer_0/angular_velocity = 0.0
|
|
177:3/0 = 0
|
|
177:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:3/0/physics_layer_0/angular_velocity = 0.0
|
|
178:3/0 = 0
|
|
178:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:3/0/physics_layer_0/angular_velocity = 0.0
|
|
179:3/0 = 0
|
|
179:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:3/0/physics_layer_0/angular_velocity = 0.0
|
|
180:3/0 = 0
|
|
180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:3/0/physics_layer_0/angular_velocity = 0.0
|
|
181:3/0 = 0
|
|
181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:3/0/physics_layer_0/angular_velocity = 0.0
|
|
182:3/0 = 0
|
|
182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:3/0/physics_layer_0/angular_velocity = 0.0
|
|
183:3/0 = 0
|
|
183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:3/0/physics_layer_0/angular_velocity = 0.0
|
|
184:3/0 = 0
|
|
184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:3/0/physics_layer_0/angular_velocity = 0.0
|
|
185:3/0 = 0
|
|
185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:3/0/physics_layer_0/angular_velocity = 0.0
|
|
186:3/0 = 0
|
|
186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:3/0/physics_layer_0/angular_velocity = 0.0
|
|
187:3/0 = 0
|
|
187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:3/0/physics_layer_0/angular_velocity = 0.0
|
|
188:3/0 = 0
|
|
188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:3/0/physics_layer_0/angular_velocity = 0.0
|
|
189:3/0 = 0
|
|
189:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:3/0/physics_layer_0/angular_velocity = 0.0
|
|
190:3/0 = 0
|
|
190:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:3/0/physics_layer_0/angular_velocity = 0.0
|
|
191:3/0 = 0
|
|
191:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:3/0/physics_layer_0/angular_velocity = 0.0
|
|
192:3/0 = 0
|
|
192:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:3/0/physics_layer_0/angular_velocity = 0.0
|
|
193:3/0 = 0
|
|
193:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:3/0/physics_layer_0/angular_velocity = 0.0
|
|
194:3/0 = 0
|
|
194:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:3/0/physics_layer_0/angular_velocity = 0.0
|
|
195:3/0 = 0
|
|
195:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:3/0/physics_layer_0/angular_velocity = 0.0
|
|
196:3/0 = 0
|
|
196:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:3/0/physics_layer_0/angular_velocity = 0.0
|
|
197:3/0 = 0
|
|
197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:3/0/physics_layer_0/angular_velocity = 0.0
|
|
198:3/0 = 0
|
|
198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:3/0/physics_layer_0/angular_velocity = 0.0
|
|
199:3/0 = 0
|
|
199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:3/0/physics_layer_0/angular_velocity = 0.0
|
|
200:3/0 = 0
|
|
200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:3/0/physics_layer_0/angular_velocity = 0.0
|
|
201:3/0 = 0
|
|
201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:3/0/physics_layer_0/angular_velocity = 0.0
|
|
202:3/0 = 0
|
|
202:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:3/0/physics_layer_0/angular_velocity = 0.0
|
|
203:3/0 = 0
|
|
203:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:3/0/physics_layer_0/angular_velocity = 0.0
|
|
204:3/0 = 0
|
|
204:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:3/0/physics_layer_0/angular_velocity = 0.0
|
|
205:3/0 = 0
|
|
205:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:3/0/physics_layer_0/angular_velocity = 0.0
|
|
206:3/0 = 0
|
|
206:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:3/0/physics_layer_0/angular_velocity = 0.0
|
|
207:3/0 = 0
|
|
207:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:3/0/physics_layer_0/angular_velocity = 0.0
|
|
208:3/0 = 0
|
|
208:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:3/0/physics_layer_0/angular_velocity = 0.0
|
|
209:3/0 = 0
|
|
209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:3/0/physics_layer_0/angular_velocity = 0.0
|
|
210:3/0 = 0
|
|
210:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0 = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0 = 0
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0 = 0
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0 = 0
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
18:4/0 = 0
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
19:4/0 = 0
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
20:4/0 = 0
|
|
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_0/angular_velocity = 0.0
|
|
21:4/0 = 0
|
|
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_0/angular_velocity = 0.0
|
|
22:4/0 = 0
|
|
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_0/angular_velocity = 0.0
|
|
23:4/0 = 0
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
24:4/0 = 0
|
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
|
25:4/0 = 0
|
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
|
26:4/0 = 0
|
|
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:4/0/physics_layer_0/angular_velocity = 0.0
|
|
32:4/0 = 0
|
|
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:4/0/physics_layer_0/angular_velocity = 0.0
|
|
33:4/0 = 0
|
|
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:4/0/physics_layer_0/angular_velocity = 0.0
|
|
34:4/0 = 0
|
|
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:4/0/physics_layer_0/angular_velocity = 0.0
|
|
35:4/0 = 0
|
|
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:4/0/physics_layer_0/angular_velocity = 0.0
|
|
36:4/0 = 0
|
|
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:4/0/physics_layer_0/angular_velocity = 0.0
|
|
37:4/0 = 0
|
|
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:4/0/physics_layer_0/angular_velocity = 0.0
|
|
38:4/0 = 0
|
|
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:4/0/physics_layer_0/angular_velocity = 0.0
|
|
39:4/0 = 0
|
|
39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:4/0/physics_layer_0/angular_velocity = 0.0
|
|
40:4/0 = 0
|
|
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:4/0/physics_layer_0/angular_velocity = 0.0
|
|
41:4/0 = 0
|
|
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:4/0/physics_layer_0/angular_velocity = 0.0
|
|
42:4/0 = 0
|
|
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:4/0/physics_layer_0/angular_velocity = 0.0
|
|
43:4/0 = 0
|
|
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:4/0/physics_layer_0/angular_velocity = 0.0
|
|
44:4/0 = 0
|
|
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:4/0/physics_layer_0/angular_velocity = 0.0
|
|
45:4/0 = 0
|
|
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:4/0/physics_layer_0/angular_velocity = 0.0
|
|
46:4/0 = 0
|
|
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:4/0/physics_layer_0/angular_velocity = 0.0
|
|
47:4/0 = 0
|
|
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:4/0/physics_layer_0/angular_velocity = 0.0
|
|
48:4/0 = 0
|
|
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:4/0/physics_layer_0/angular_velocity = 0.0
|
|
49:4/0 = 0
|
|
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:4/0/physics_layer_0/angular_velocity = 0.0
|
|
50:4/0 = 0
|
|
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:4/0/physics_layer_0/angular_velocity = 0.0
|
|
51:4/0 = 0
|
|
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:4/0/physics_layer_0/angular_velocity = 0.0
|
|
52:4/0 = 0
|
|
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:4/0/physics_layer_0/angular_velocity = 0.0
|
|
53:4/0 = 0
|
|
53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:4/0/physics_layer_0/angular_velocity = 0.0
|
|
54:4/0 = 0
|
|
54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:4/0/physics_layer_0/angular_velocity = 0.0
|
|
55:4/0 = 0
|
|
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:4/0/physics_layer_0/angular_velocity = 0.0
|
|
56:4/0 = 0
|
|
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:4/0/physics_layer_0/angular_velocity = 0.0
|
|
57:4/0 = 0
|
|
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:4/0/physics_layer_0/angular_velocity = 0.0
|
|
58:4/0 = 0
|
|
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:4/0/physics_layer_0/angular_velocity = 0.0
|
|
59:4/0 = 0
|
|
59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:4/0/physics_layer_0/angular_velocity = 0.0
|
|
60:4/0 = 0
|
|
60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:4/0/physics_layer_0/angular_velocity = 0.0
|
|
61:4/0 = 0
|
|
61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:4/0/physics_layer_0/angular_velocity = 0.0
|
|
62:4/0 = 0
|
|
62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:4/0/physics_layer_0/angular_velocity = 0.0
|
|
63:4/0 = 0
|
|
63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:4/0/physics_layer_0/angular_velocity = 0.0
|
|
64:4/0 = 0
|
|
64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:4/0/physics_layer_0/angular_velocity = 0.0
|
|
65:4/0 = 0
|
|
65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:4/0/physics_layer_0/angular_velocity = 0.0
|
|
66:4/0 = 0
|
|
66:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:4/0/physics_layer_0/angular_velocity = 0.0
|
|
67:4/0 = 0
|
|
67:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:4/0/physics_layer_0/angular_velocity = 0.0
|
|
68:4/0 = 0
|
|
68:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:4/0/physics_layer_0/angular_velocity = 0.0
|
|
69:4/0 = 0
|
|
69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:4/0/physics_layer_0/angular_velocity = 0.0
|
|
70:4/0 = 0
|
|
70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:4/0/physics_layer_0/angular_velocity = 0.0
|
|
71:4/0 = 0
|
|
71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:4/0/physics_layer_0/angular_velocity = 0.0
|
|
72:4/0 = 0
|
|
72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:4/0/physics_layer_0/angular_velocity = 0.0
|
|
73:4/0 = 0
|
|
73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:4/0/physics_layer_0/angular_velocity = 0.0
|
|
74:4/0 = 0
|
|
74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:4/0/physics_layer_0/angular_velocity = 0.0
|
|
75:4/0 = 0
|
|
75:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:4/0/physics_layer_0/angular_velocity = 0.0
|
|
76:4/0 = 0
|
|
76:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:4/0/physics_layer_0/angular_velocity = 0.0
|
|
77:4/0 = 0
|
|
77:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:4/0/physics_layer_0/angular_velocity = 0.0
|
|
78:4/0 = 0
|
|
78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:4/0/physics_layer_0/angular_velocity = 0.0
|
|
79:4/0 = 0
|
|
79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:4/0/physics_layer_0/angular_velocity = 0.0
|
|
80:4/0 = 0
|
|
80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:4/0/physics_layer_0/angular_velocity = 0.0
|
|
81:4/0 = 0
|
|
81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:4/0/physics_layer_0/angular_velocity = 0.0
|
|
82:4/0 = 0
|
|
82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:4/0/physics_layer_0/angular_velocity = 0.0
|
|
83:4/0 = 0
|
|
83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:4/0/physics_layer_0/angular_velocity = 0.0
|
|
84:4/0 = 0
|
|
84:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:4/0/physics_layer_0/angular_velocity = 0.0
|
|
85:4/0 = 0
|
|
85:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:4/0/physics_layer_0/angular_velocity = 0.0
|
|
86:4/0 = 0
|
|
86:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:4/0/physics_layer_0/angular_velocity = 0.0
|
|
87:4/0 = 0
|
|
87:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:4/0/physics_layer_0/angular_velocity = 0.0
|
|
88:4/0 = 0
|
|
88:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:4/0/physics_layer_0/angular_velocity = 0.0
|
|
89:4/0 = 0
|
|
89:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:4/0/physics_layer_0/angular_velocity = 0.0
|
|
90:4/0 = 0
|
|
90:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:4/0/physics_layer_0/angular_velocity = 0.0
|
|
91:4/0 = 0
|
|
91:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:4/0/physics_layer_0/angular_velocity = 0.0
|
|
92:4/0 = 0
|
|
92:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:4/0/physics_layer_0/angular_velocity = 0.0
|
|
93:4/0 = 0
|
|
93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:4/0/physics_layer_0/angular_velocity = 0.0
|
|
94:4/0 = 0
|
|
94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:4/0/physics_layer_0/angular_velocity = 0.0
|
|
95:4/0 = 0
|
|
95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:4/0/physics_layer_0/angular_velocity = 0.0
|
|
96:4/0 = 0
|
|
96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:4/0/physics_layer_0/angular_velocity = 0.0
|
|
97:4/0 = 0
|
|
97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:4/0/physics_layer_0/angular_velocity = 0.0
|
|
98:4/0 = 0
|
|
98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:4/0/physics_layer_0/angular_velocity = 0.0
|
|
99:4/0 = 0
|
|
99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:4/0/physics_layer_0/angular_velocity = 0.0
|
|
100:4/0 = 0
|
|
100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:4/0/physics_layer_0/angular_velocity = 0.0
|
|
101:4/0 = 0
|
|
101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:4/0/physics_layer_0/angular_velocity = 0.0
|
|
102:4/0 = 0
|
|
102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:4/0/physics_layer_0/angular_velocity = 0.0
|
|
103:4/0 = 0
|
|
103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:4/0/physics_layer_0/angular_velocity = 0.0
|
|
104:4/0 = 0
|
|
104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:4/0/physics_layer_0/angular_velocity = 0.0
|
|
105:4/0 = 0
|
|
105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:4/0/physics_layer_0/angular_velocity = 0.0
|
|
106:4/0 = 0
|
|
106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:4/0/physics_layer_0/angular_velocity = 0.0
|
|
107:4/0 = 0
|
|
107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:4/0/physics_layer_0/angular_velocity = 0.0
|
|
108:4/0 = 0
|
|
108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:4/0/physics_layer_0/angular_velocity = 0.0
|
|
109:4/0 = 0
|
|
109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:4/0/physics_layer_0/angular_velocity = 0.0
|
|
110:4/0 = 0
|
|
110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:4/0/physics_layer_0/angular_velocity = 0.0
|
|
111:4/0 = 0
|
|
111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:4/0/physics_layer_0/angular_velocity = 0.0
|
|
112:4/0 = 0
|
|
112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:4/0/physics_layer_0/angular_velocity = 0.0
|
|
113:4/0 = 0
|
|
113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:4/0/physics_layer_0/angular_velocity = 0.0
|
|
114:4/0 = 0
|
|
114:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:4/0/physics_layer_0/angular_velocity = 0.0
|
|
115:4/0 = 0
|
|
115:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:4/0/physics_layer_0/angular_velocity = 0.0
|
|
116:4/0 = 0
|
|
116:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:4/0/physics_layer_0/angular_velocity = 0.0
|
|
117:4/0 = 0
|
|
117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:4/0/physics_layer_0/angular_velocity = 0.0
|
|
118:4/0 = 0
|
|
118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:4/0/physics_layer_0/angular_velocity = 0.0
|
|
119:4/0 = 0
|
|
119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:4/0/physics_layer_0/angular_velocity = 0.0
|
|
120:4/0 = 0
|
|
120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:4/0/physics_layer_0/angular_velocity = 0.0
|
|
121:4/0 = 0
|
|
121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:4/0/physics_layer_0/angular_velocity = 0.0
|
|
122:4/0 = 0
|
|
122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:4/0/physics_layer_0/angular_velocity = 0.0
|
|
123:4/0 = 0
|
|
123:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:4/0/physics_layer_0/angular_velocity = 0.0
|
|
124:4/0 = 0
|
|
124:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:4/0/physics_layer_0/angular_velocity = 0.0
|
|
125:4/0 = 0
|
|
125:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:4/0/physics_layer_0/angular_velocity = 0.0
|
|
126:4/0 = 0
|
|
126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:4/0/physics_layer_0/angular_velocity = 0.0
|
|
127:4/0 = 0
|
|
127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:4/0/physics_layer_0/angular_velocity = 0.0
|
|
128:4/0 = 0
|
|
128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:4/0/physics_layer_0/angular_velocity = 0.0
|
|
129:4/0 = 0
|
|
129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:4/0/physics_layer_0/angular_velocity = 0.0
|
|
130:4/0 = 0
|
|
130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:4/0/physics_layer_0/angular_velocity = 0.0
|
|
131:4/0 = 0
|
|
131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:4/0/physics_layer_0/angular_velocity = 0.0
|
|
132:4/0 = 0
|
|
132:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:4/0/physics_layer_0/angular_velocity = 0.0
|
|
133:4/0 = 0
|
|
133:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:4/0/physics_layer_0/angular_velocity = 0.0
|
|
134:4/0 = 0
|
|
134:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:4/0/physics_layer_0/angular_velocity = 0.0
|
|
135:4/0 = 0
|
|
135:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:4/0/physics_layer_0/angular_velocity = 0.0
|
|
136:4/0 = 0
|
|
136:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:4/0/physics_layer_0/angular_velocity = 0.0
|
|
137:4/0 = 0
|
|
137:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:4/0/physics_layer_0/angular_velocity = 0.0
|
|
138:4/0 = 0
|
|
138:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:4/0/physics_layer_0/angular_velocity = 0.0
|
|
139:4/0 = 0
|
|
139:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:4/0/physics_layer_0/angular_velocity = 0.0
|
|
140:4/0 = 0
|
|
140:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:4/0/physics_layer_0/angular_velocity = 0.0
|
|
141:4/0 = 0
|
|
141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:4/0/physics_layer_0/angular_velocity = 0.0
|
|
142:4/0 = 0
|
|
142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:4/0/physics_layer_0/angular_velocity = 0.0
|
|
143:4/0 = 0
|
|
143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:4/0/physics_layer_0/angular_velocity = 0.0
|
|
144:4/0 = 0
|
|
144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:4/0/physics_layer_0/angular_velocity = 0.0
|
|
145:4/0 = 0
|
|
145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:4/0/physics_layer_0/angular_velocity = 0.0
|
|
146:4/0 = 0
|
|
146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:4/0/physics_layer_0/angular_velocity = 0.0
|
|
147:4/0 = 0
|
|
147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:4/0/physics_layer_0/angular_velocity = 0.0
|
|
148:4/0 = 0
|
|
148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:4/0/physics_layer_0/angular_velocity = 0.0
|
|
149:4/0 = 0
|
|
149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:4/0/physics_layer_0/angular_velocity = 0.0
|
|
150:4/0 = 0
|
|
150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:4/0/physics_layer_0/angular_velocity = 0.0
|
|
151:4/0 = 0
|
|
151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:4/0/physics_layer_0/angular_velocity = 0.0
|
|
152:4/0 = 0
|
|
152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:4/0/physics_layer_0/angular_velocity = 0.0
|
|
153:4/0 = 0
|
|
153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:4/0/physics_layer_0/angular_velocity = 0.0
|
|
154:4/0 = 0
|
|
154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:4/0/physics_layer_0/angular_velocity = 0.0
|
|
155:4/0 = 0
|
|
155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:4/0/physics_layer_0/angular_velocity = 0.0
|
|
156:4/0 = 0
|
|
156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:4/0/physics_layer_0/angular_velocity = 0.0
|
|
157:4/0 = 0
|
|
157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:4/0/physics_layer_0/angular_velocity = 0.0
|
|
158:4/0 = 0
|
|
158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:4/0/physics_layer_0/angular_velocity = 0.0
|
|
159:4/0 = 0
|
|
159:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:4/0/physics_layer_0/angular_velocity = 0.0
|
|
160:4/0 = 0
|
|
160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:4/0/physics_layer_0/angular_velocity = 0.0
|
|
161:4/0 = 0
|
|
161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:4/0/physics_layer_0/angular_velocity = 0.0
|
|
162:4/0 = 0
|
|
162:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:4/0/physics_layer_0/angular_velocity = 0.0
|
|
163:4/0 = 0
|
|
163:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:4/0/physics_layer_0/angular_velocity = 0.0
|
|
164:4/0 = 0
|
|
164:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:4/0/physics_layer_0/angular_velocity = 0.0
|
|
165:4/0 = 0
|
|
165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:4/0/physics_layer_0/angular_velocity = 0.0
|
|
166:4/0 = 0
|
|
166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:4/0/physics_layer_0/angular_velocity = 0.0
|
|
167:4/0 = 0
|
|
167:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:4/0/physics_layer_0/angular_velocity = 0.0
|
|
168:4/0 = 0
|
|
168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:4/0/physics_layer_0/angular_velocity = 0.0
|
|
169:4/0 = 0
|
|
169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:4/0/physics_layer_0/angular_velocity = 0.0
|
|
170:4/0 = 0
|
|
170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:4/0/physics_layer_0/angular_velocity = 0.0
|
|
171:4/0 = 0
|
|
171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:4/0/physics_layer_0/angular_velocity = 0.0
|
|
172:4/0 = 0
|
|
172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:4/0/physics_layer_0/angular_velocity = 0.0
|
|
173:4/0 = 0
|
|
173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:4/0/physics_layer_0/angular_velocity = 0.0
|
|
174:4/0 = 0
|
|
174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:4/0/physics_layer_0/angular_velocity = 0.0
|
|
175:4/0 = 0
|
|
175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:4/0/physics_layer_0/angular_velocity = 0.0
|
|
176:4/0 = 0
|
|
176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:4/0/physics_layer_0/angular_velocity = 0.0
|
|
177:4/0 = 0
|
|
177:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:4/0/physics_layer_0/angular_velocity = 0.0
|
|
178:4/0 = 0
|
|
178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:4/0/physics_layer_0/angular_velocity = 0.0
|
|
179:4/0 = 0
|
|
179:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:4/0/physics_layer_0/angular_velocity = 0.0
|
|
180:4/0 = 0
|
|
180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:4/0/physics_layer_0/angular_velocity = 0.0
|
|
181:4/0 = 0
|
|
181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:4/0/physics_layer_0/angular_velocity = 0.0
|
|
182:4/0 = 0
|
|
182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:4/0/physics_layer_0/angular_velocity = 0.0
|
|
183:4/0 = 0
|
|
183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:4/0/physics_layer_0/angular_velocity = 0.0
|
|
184:4/0 = 0
|
|
184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:4/0/physics_layer_0/angular_velocity = 0.0
|
|
185:4/0 = 0
|
|
185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:4/0/physics_layer_0/angular_velocity = 0.0
|
|
186:4/0 = 0
|
|
186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:4/0/physics_layer_0/angular_velocity = 0.0
|
|
187:4/0 = 0
|
|
187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:4/0/physics_layer_0/angular_velocity = 0.0
|
|
188:4/0 = 0
|
|
188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:4/0/physics_layer_0/angular_velocity = 0.0
|
|
189:4/0 = 0
|
|
189:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:4/0/physics_layer_0/angular_velocity = 0.0
|
|
190:4/0 = 0
|
|
190:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:4/0/physics_layer_0/angular_velocity = 0.0
|
|
191:4/0 = 0
|
|
191:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:4/0/physics_layer_0/angular_velocity = 0.0
|
|
192:4/0 = 0
|
|
192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:4/0/physics_layer_0/angular_velocity = 0.0
|
|
193:4/0 = 0
|
|
193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:4/0/physics_layer_0/angular_velocity = 0.0
|
|
194:4/0 = 0
|
|
194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:4/0/physics_layer_0/angular_velocity = 0.0
|
|
195:4/0 = 0
|
|
195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:4/0/physics_layer_0/angular_velocity = 0.0
|
|
196:4/0 = 0
|
|
196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:4/0/physics_layer_0/angular_velocity = 0.0
|
|
197:4/0 = 0
|
|
197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:4/0/physics_layer_0/angular_velocity = 0.0
|
|
198:4/0 = 0
|
|
198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:4/0/physics_layer_0/angular_velocity = 0.0
|
|
199:4/0 = 0
|
|
199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:4/0/physics_layer_0/angular_velocity = 0.0
|
|
200:4/0 = 0
|
|
200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:4/0/physics_layer_0/angular_velocity = 0.0
|
|
201:4/0 = 0
|
|
201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:4/0/physics_layer_0/angular_velocity = 0.0
|
|
202:4/0 = 0
|
|
202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:4/0/physics_layer_0/angular_velocity = 0.0
|
|
203:4/0 = 0
|
|
203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:4/0/physics_layer_0/angular_velocity = 0.0
|
|
204:4/0 = 0
|
|
204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:4/0/physics_layer_0/angular_velocity = 0.0
|
|
205:4/0 = 0
|
|
205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:4/0/physics_layer_0/angular_velocity = 0.0
|
|
206:4/0 = 0
|
|
206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:4/0/physics_layer_0/angular_velocity = 0.0
|
|
207:4/0 = 0
|
|
207:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:4/0/physics_layer_0/angular_velocity = 0.0
|
|
208:4/0 = 0
|
|
208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:4/0/physics_layer_0/angular_velocity = 0.0
|
|
209:4/0 = 0
|
|
209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:4/0/physics_layer_0/angular_velocity = 0.0
|
|
210:4/0 = 0
|
|
210:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0 = 0
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0 = 0
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
16:5/0 = 0
|
|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0 = 0
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
18:5/0 = 0
|
|
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_0/angular_velocity = 0.0
|
|
19:5/0 = 0
|
|
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_0/angular_velocity = 0.0
|
|
20:5/0 = 0
|
|
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_0/angular_velocity = 0.0
|
|
21:5/0 = 0
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
22:5/0 = 0
|
|
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_0/angular_velocity = 0.0
|
|
23:5/0 = 0
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
24:5/0 = 0
|
|
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_0/angular_velocity = 0.0
|
|
25:5/0 = 0
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
26:5/0 = 0
|
|
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_0/angular_velocity = 0.0
|
|
27:5/0 = 0
|
|
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:5/0/physics_layer_0/angular_velocity = 0.0
|
|
28:5/0 = 0
|
|
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:5/0/physics_layer_0/angular_velocity = 0.0
|
|
29:5/0 = 0
|
|
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:5/0/physics_layer_0/angular_velocity = 0.0
|
|
30:5/0 = 0
|
|
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:5/0/physics_layer_0/angular_velocity = 0.0
|
|
31:5/0 = 0
|
|
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:5/0/physics_layer_0/angular_velocity = 0.0
|
|
32:5/0 = 0
|
|
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:5/0/physics_layer_0/angular_velocity = 0.0
|
|
33:5/0 = 0
|
|
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:5/0/physics_layer_0/angular_velocity = 0.0
|
|
34:5/0 = 0
|
|
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:5/0/physics_layer_0/angular_velocity = 0.0
|
|
35:5/0 = 0
|
|
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:5/0/physics_layer_0/angular_velocity = 0.0
|
|
36:5/0 = 0
|
|
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:5/0/physics_layer_0/angular_velocity = 0.0
|
|
37:5/0 = 0
|
|
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:5/0/physics_layer_0/angular_velocity = 0.0
|
|
38:5/0 = 0
|
|
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:5/0/physics_layer_0/angular_velocity = 0.0
|
|
39:5/0 = 0
|
|
39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:5/0/physics_layer_0/angular_velocity = 0.0
|
|
40:5/0 = 0
|
|
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:5/0/physics_layer_0/angular_velocity = 0.0
|
|
41:5/0 = 0
|
|
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:5/0/physics_layer_0/angular_velocity = 0.0
|
|
42:5/0 = 0
|
|
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:5/0/physics_layer_0/angular_velocity = 0.0
|
|
43:5/0 = 0
|
|
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:5/0/physics_layer_0/angular_velocity = 0.0
|
|
44:5/0 = 0
|
|
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:5/0/physics_layer_0/angular_velocity = 0.0
|
|
45:5/0 = 0
|
|
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:5/0/physics_layer_0/angular_velocity = 0.0
|
|
46:5/0 = 0
|
|
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:5/0/physics_layer_0/angular_velocity = 0.0
|
|
47:5/0 = 0
|
|
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:5/0/physics_layer_0/angular_velocity = 0.0
|
|
48:5/0 = 0
|
|
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:5/0/physics_layer_0/angular_velocity = 0.0
|
|
49:5/0 = 0
|
|
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:5/0/physics_layer_0/angular_velocity = 0.0
|
|
50:5/0 = 0
|
|
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:5/0/physics_layer_0/angular_velocity = 0.0
|
|
51:5/0 = 0
|
|
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:5/0/physics_layer_0/angular_velocity = 0.0
|
|
52:5/0 = 0
|
|
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:5/0/physics_layer_0/angular_velocity = 0.0
|
|
53:5/0 = 0
|
|
53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:5/0/physics_layer_0/angular_velocity = 0.0
|
|
54:5/0 = 0
|
|
54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:5/0/physics_layer_0/angular_velocity = 0.0
|
|
55:5/0 = 0
|
|
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:5/0/physics_layer_0/angular_velocity = 0.0
|
|
56:5/0 = 0
|
|
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:5/0/physics_layer_0/angular_velocity = 0.0
|
|
57:5/0 = 0
|
|
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:5/0/physics_layer_0/angular_velocity = 0.0
|
|
58:5/0 = 0
|
|
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:5/0/physics_layer_0/angular_velocity = 0.0
|
|
59:5/0 = 0
|
|
59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:5/0/physics_layer_0/angular_velocity = 0.0
|
|
60:5/0 = 0
|
|
60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:5/0/physics_layer_0/angular_velocity = 0.0
|
|
61:5/0 = 0
|
|
61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:5/0/physics_layer_0/angular_velocity = 0.0
|
|
62:5/0 = 0
|
|
62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:5/0/physics_layer_0/angular_velocity = 0.0
|
|
63:5/0 = 0
|
|
63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:5/0/physics_layer_0/angular_velocity = 0.0
|
|
64:5/0 = 0
|
|
64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:5/0/physics_layer_0/angular_velocity = 0.0
|
|
65:5/0 = 0
|
|
65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:5/0/physics_layer_0/angular_velocity = 0.0
|
|
66:5/0 = 0
|
|
66:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:5/0/physics_layer_0/angular_velocity = 0.0
|
|
67:5/0 = 0
|
|
67:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:5/0/physics_layer_0/angular_velocity = 0.0
|
|
68:5/0 = 0
|
|
68:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:5/0/physics_layer_0/angular_velocity = 0.0
|
|
69:5/0 = 0
|
|
69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:5/0/physics_layer_0/angular_velocity = 0.0
|
|
70:5/0 = 0
|
|
70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:5/0/physics_layer_0/angular_velocity = 0.0
|
|
71:5/0 = 0
|
|
71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:5/0/physics_layer_0/angular_velocity = 0.0
|
|
72:5/0 = 0
|
|
72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:5/0/physics_layer_0/angular_velocity = 0.0
|
|
73:5/0 = 0
|
|
73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:5/0/physics_layer_0/angular_velocity = 0.0
|
|
74:5/0 = 0
|
|
74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:5/0/physics_layer_0/angular_velocity = 0.0
|
|
75:5/0 = 0
|
|
75:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:5/0/physics_layer_0/angular_velocity = 0.0
|
|
76:5/0 = 0
|
|
76:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:5/0/physics_layer_0/angular_velocity = 0.0
|
|
77:5/0 = 0
|
|
77:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:5/0/physics_layer_0/angular_velocity = 0.0
|
|
78:5/0 = 0
|
|
78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:5/0/physics_layer_0/angular_velocity = 0.0
|
|
79:5/0 = 0
|
|
79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:5/0/physics_layer_0/angular_velocity = 0.0
|
|
80:5/0 = 0
|
|
80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:5/0/physics_layer_0/angular_velocity = 0.0
|
|
81:5/0 = 0
|
|
81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:5/0/physics_layer_0/angular_velocity = 0.0
|
|
82:5/0 = 0
|
|
82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:5/0/physics_layer_0/angular_velocity = 0.0
|
|
83:5/0 = 0
|
|
83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:5/0/physics_layer_0/angular_velocity = 0.0
|
|
84:5/0 = 0
|
|
84:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:5/0/physics_layer_0/angular_velocity = 0.0
|
|
85:5/0 = 0
|
|
85:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:5/0/physics_layer_0/angular_velocity = 0.0
|
|
86:5/0 = 0
|
|
86:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:5/0/physics_layer_0/angular_velocity = 0.0
|
|
87:5/0 = 0
|
|
87:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:5/0/physics_layer_0/angular_velocity = 0.0
|
|
88:5/0 = 0
|
|
88:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:5/0/physics_layer_0/angular_velocity = 0.0
|
|
89:5/0 = 0
|
|
89:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:5/0/physics_layer_0/angular_velocity = 0.0
|
|
90:5/0 = 0
|
|
90:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:5/0/physics_layer_0/angular_velocity = 0.0
|
|
91:5/0 = 0
|
|
91:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:5/0/physics_layer_0/angular_velocity = 0.0
|
|
92:5/0 = 0
|
|
92:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:5/0/physics_layer_0/angular_velocity = 0.0
|
|
93:5/0 = 0
|
|
93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:5/0/physics_layer_0/angular_velocity = 0.0
|
|
94:5/0 = 0
|
|
94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:5/0/physics_layer_0/angular_velocity = 0.0
|
|
95:5/0 = 0
|
|
95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:5/0/physics_layer_0/angular_velocity = 0.0
|
|
96:5/0 = 0
|
|
96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:5/0/physics_layer_0/angular_velocity = 0.0
|
|
97:5/0 = 0
|
|
97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:5/0/physics_layer_0/angular_velocity = 0.0
|
|
98:5/0 = 0
|
|
98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:5/0/physics_layer_0/angular_velocity = 0.0
|
|
99:5/0 = 0
|
|
99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:5/0/physics_layer_0/angular_velocity = 0.0
|
|
100:5/0 = 0
|
|
100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:5/0/physics_layer_0/angular_velocity = 0.0
|
|
101:5/0 = 0
|
|
101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:5/0/physics_layer_0/angular_velocity = 0.0
|
|
102:5/0 = 0
|
|
102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:5/0/physics_layer_0/angular_velocity = 0.0
|
|
103:5/0 = 0
|
|
103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:5/0/physics_layer_0/angular_velocity = 0.0
|
|
104:5/0 = 0
|
|
104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:5/0/physics_layer_0/angular_velocity = 0.0
|
|
105:5/0 = 0
|
|
105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:5/0/physics_layer_0/angular_velocity = 0.0
|
|
106:5/0 = 0
|
|
106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:5/0/physics_layer_0/angular_velocity = 0.0
|
|
107:5/0 = 0
|
|
107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:5/0/physics_layer_0/angular_velocity = 0.0
|
|
108:5/0 = 0
|
|
108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:5/0/physics_layer_0/angular_velocity = 0.0
|
|
109:5/0 = 0
|
|
109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:5/0/physics_layer_0/angular_velocity = 0.0
|
|
110:5/0 = 0
|
|
110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:5/0/physics_layer_0/angular_velocity = 0.0
|
|
111:5/0 = 0
|
|
111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:5/0/physics_layer_0/angular_velocity = 0.0
|
|
112:5/0 = 0
|
|
112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:5/0/physics_layer_0/angular_velocity = 0.0
|
|
113:5/0 = 0
|
|
113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:5/0/physics_layer_0/angular_velocity = 0.0
|
|
114:5/0 = 0
|
|
114:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:5/0/physics_layer_0/angular_velocity = 0.0
|
|
115:5/0 = 0
|
|
115:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:5/0/physics_layer_0/angular_velocity = 0.0
|
|
116:5/0 = 0
|
|
116:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:5/0/physics_layer_0/angular_velocity = 0.0
|
|
117:5/0 = 0
|
|
117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:5/0/physics_layer_0/angular_velocity = 0.0
|
|
118:5/0 = 0
|
|
118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:5/0/physics_layer_0/angular_velocity = 0.0
|
|
119:5/0 = 0
|
|
119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:5/0/physics_layer_0/angular_velocity = 0.0
|
|
120:5/0 = 0
|
|
120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:5/0/physics_layer_0/angular_velocity = 0.0
|
|
121:5/0 = 0
|
|
121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:5/0/physics_layer_0/angular_velocity = 0.0
|
|
122:5/0 = 0
|
|
122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:5/0/physics_layer_0/angular_velocity = 0.0
|
|
123:5/0 = 0
|
|
123:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:5/0/physics_layer_0/angular_velocity = 0.0
|
|
124:5/0 = 0
|
|
124:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:5/0/physics_layer_0/angular_velocity = 0.0
|
|
125:5/0 = 0
|
|
125:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:5/0/physics_layer_0/angular_velocity = 0.0
|
|
126:5/0 = 0
|
|
126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:5/0/physics_layer_0/angular_velocity = 0.0
|
|
127:5/0 = 0
|
|
127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:5/0/physics_layer_0/angular_velocity = 0.0
|
|
128:5/0 = 0
|
|
128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:5/0/physics_layer_0/angular_velocity = 0.0
|
|
129:5/0 = 0
|
|
129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:5/0/physics_layer_0/angular_velocity = 0.0
|
|
130:5/0 = 0
|
|
130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:5/0/physics_layer_0/angular_velocity = 0.0
|
|
131:5/0 = 0
|
|
131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:5/0/physics_layer_0/angular_velocity = 0.0
|
|
132:5/0 = 0
|
|
132:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:5/0/physics_layer_0/angular_velocity = 0.0
|
|
133:5/0 = 0
|
|
133:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:5/0/physics_layer_0/angular_velocity = 0.0
|
|
134:5/0 = 0
|
|
134:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:5/0/physics_layer_0/angular_velocity = 0.0
|
|
135:5/0 = 0
|
|
135:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:5/0/physics_layer_0/angular_velocity = 0.0
|
|
136:5/0 = 0
|
|
136:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:5/0/physics_layer_0/angular_velocity = 0.0
|
|
137:5/0 = 0
|
|
137:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:5/0/physics_layer_0/angular_velocity = 0.0
|
|
138:5/0 = 0
|
|
138:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:5/0/physics_layer_0/angular_velocity = 0.0
|
|
139:5/0 = 0
|
|
139:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:5/0/physics_layer_0/angular_velocity = 0.0
|
|
140:5/0 = 0
|
|
140:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:5/0/physics_layer_0/angular_velocity = 0.0
|
|
141:5/0 = 0
|
|
141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:5/0/physics_layer_0/angular_velocity = 0.0
|
|
142:5/0 = 0
|
|
142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:5/0/physics_layer_0/angular_velocity = 0.0
|
|
143:5/0 = 0
|
|
143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:5/0/physics_layer_0/angular_velocity = 0.0
|
|
144:5/0 = 0
|
|
144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:5/0/physics_layer_0/angular_velocity = 0.0
|
|
145:5/0 = 0
|
|
145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:5/0/physics_layer_0/angular_velocity = 0.0
|
|
146:5/0 = 0
|
|
146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:5/0/physics_layer_0/angular_velocity = 0.0
|
|
147:5/0 = 0
|
|
147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:5/0/physics_layer_0/angular_velocity = 0.0
|
|
148:5/0 = 0
|
|
148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:5/0/physics_layer_0/angular_velocity = 0.0
|
|
149:5/0 = 0
|
|
149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:5/0/physics_layer_0/angular_velocity = 0.0
|
|
150:5/0 = 0
|
|
150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:5/0/physics_layer_0/angular_velocity = 0.0
|
|
151:5/0 = 0
|
|
151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:5/0/physics_layer_0/angular_velocity = 0.0
|
|
152:5/0 = 0
|
|
152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:5/0/physics_layer_0/angular_velocity = 0.0
|
|
153:5/0 = 0
|
|
153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:5/0/physics_layer_0/angular_velocity = 0.0
|
|
154:5/0 = 0
|
|
154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:5/0/physics_layer_0/angular_velocity = 0.0
|
|
155:5/0 = 0
|
|
155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:5/0/physics_layer_0/angular_velocity = 0.0
|
|
156:5/0 = 0
|
|
156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:5/0/physics_layer_0/angular_velocity = 0.0
|
|
157:5/0 = 0
|
|
157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:5/0/physics_layer_0/angular_velocity = 0.0
|
|
158:5/0 = 0
|
|
158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:5/0/physics_layer_0/angular_velocity = 0.0
|
|
159:5/0 = 0
|
|
159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:5/0/physics_layer_0/angular_velocity = 0.0
|
|
160:5/0 = 0
|
|
160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:5/0/physics_layer_0/angular_velocity = 0.0
|
|
161:5/0 = 0
|
|
161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:5/0/physics_layer_0/angular_velocity = 0.0
|
|
162:5/0 = 0
|
|
162:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:5/0/physics_layer_0/angular_velocity = 0.0
|
|
163:5/0 = 0
|
|
163:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:5/0/physics_layer_0/angular_velocity = 0.0
|
|
164:5/0 = 0
|
|
164:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:5/0/physics_layer_0/angular_velocity = 0.0
|
|
165:5/0 = 0
|
|
165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:5/0/physics_layer_0/angular_velocity = 0.0
|
|
166:5/0 = 0
|
|
166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:5/0/physics_layer_0/angular_velocity = 0.0
|
|
167:5/0 = 0
|
|
167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:5/0/physics_layer_0/angular_velocity = 0.0
|
|
168:5/0 = 0
|
|
168:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:5/0/physics_layer_0/angular_velocity = 0.0
|
|
169:5/0 = 0
|
|
169:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:5/0/physics_layer_0/angular_velocity = 0.0
|
|
170:5/0 = 0
|
|
170:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:5/0/physics_layer_0/angular_velocity = 0.0
|
|
171:5/0 = 0
|
|
171:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:5/0/physics_layer_0/angular_velocity = 0.0
|
|
172:5/0 = 0
|
|
172:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:5/0/physics_layer_0/angular_velocity = 0.0
|
|
173:5/0 = 0
|
|
173:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:5/0/physics_layer_0/angular_velocity = 0.0
|
|
174:5/0 = 0
|
|
174:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:5/0/physics_layer_0/angular_velocity = 0.0
|
|
175:5/0 = 0
|
|
175:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:5/0/physics_layer_0/angular_velocity = 0.0
|
|
176:5/0 = 0
|
|
176:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:5/0/physics_layer_0/angular_velocity = 0.0
|
|
177:5/0 = 0
|
|
177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:5/0/physics_layer_0/angular_velocity = 0.0
|
|
178:5/0 = 0
|
|
178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:5/0/physics_layer_0/angular_velocity = 0.0
|
|
179:5/0 = 0
|
|
179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:5/0/physics_layer_0/angular_velocity = 0.0
|
|
180:5/0 = 0
|
|
180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:5/0/physics_layer_0/angular_velocity = 0.0
|
|
181:5/0 = 0
|
|
181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:5/0/physics_layer_0/angular_velocity = 0.0
|
|
182:5/0 = 0
|
|
182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:5/0/physics_layer_0/angular_velocity = 0.0
|
|
183:5/0 = 0
|
|
183:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:5/0/physics_layer_0/angular_velocity = 0.0
|
|
184:5/0 = 0
|
|
184:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:5/0/physics_layer_0/angular_velocity = 0.0
|
|
185:5/0 = 0
|
|
185:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:5/0/physics_layer_0/angular_velocity = 0.0
|
|
186:5/0 = 0
|
|
186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:5/0/physics_layer_0/angular_velocity = 0.0
|
|
187:5/0 = 0
|
|
187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:5/0/physics_layer_0/angular_velocity = 0.0
|
|
188:5/0 = 0
|
|
188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:5/0/physics_layer_0/angular_velocity = 0.0
|
|
189:5/0 = 0
|
|
189:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:5/0/physics_layer_0/angular_velocity = 0.0
|
|
190:5/0 = 0
|
|
190:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:5/0/physics_layer_0/angular_velocity = 0.0
|
|
191:5/0 = 0
|
|
191:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:5/0/physics_layer_0/angular_velocity = 0.0
|
|
192:5/0 = 0
|
|
192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:5/0/physics_layer_0/angular_velocity = 0.0
|
|
193:5/0 = 0
|
|
193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:5/0/physics_layer_0/angular_velocity = 0.0
|
|
194:5/0 = 0
|
|
194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:5/0/physics_layer_0/angular_velocity = 0.0
|
|
195:5/0 = 0
|
|
195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:5/0/physics_layer_0/angular_velocity = 0.0
|
|
196:5/0 = 0
|
|
196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:5/0/physics_layer_0/angular_velocity = 0.0
|
|
197:5/0 = 0
|
|
197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:5/0/physics_layer_0/angular_velocity = 0.0
|
|
198:5/0 = 0
|
|
198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:5/0/physics_layer_0/angular_velocity = 0.0
|
|
199:5/0 = 0
|
|
199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:5/0/physics_layer_0/angular_velocity = 0.0
|
|
200:5/0 = 0
|
|
200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:5/0/physics_layer_0/angular_velocity = 0.0
|
|
201:5/0 = 0
|
|
201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:5/0/physics_layer_0/angular_velocity = 0.0
|
|
202:5/0 = 0
|
|
202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:5/0/physics_layer_0/angular_velocity = 0.0
|
|
203:5/0 = 0
|
|
203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:5/0/physics_layer_0/angular_velocity = 0.0
|
|
204:5/0 = 0
|
|
204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:5/0/physics_layer_0/angular_velocity = 0.0
|
|
205:5/0 = 0
|
|
205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:5/0/physics_layer_0/angular_velocity = 0.0
|
|
206:5/0 = 0
|
|
206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:5/0/physics_layer_0/angular_velocity = 0.0
|
|
207:5/0 = 0
|
|
207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:5/0/physics_layer_0/angular_velocity = 0.0
|
|
208:5/0 = 0
|
|
208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:5/0/physics_layer_0/angular_velocity = 0.0
|
|
209:5/0 = 0
|
|
209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:5/0/physics_layer_0/angular_velocity = 0.0
|
|
210:5/0 = 0
|
|
210:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0 = 0
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
16:6/0 = 0
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0 = 0
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
18:6/0 = 0
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
19:6/0 = 0
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
20:6/0 = 0
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
21:6/0 = 0
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
22:6/0 = 0
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
23:6/0 = 0
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
24:6/0 = 0
|
|
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:6/0/physics_layer_0/angular_velocity = 0.0
|
|
25:6/0 = 0
|
|
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_0/angular_velocity = 0.0
|
|
26:6/0 = 0
|
|
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:6/0/physics_layer_0/angular_velocity = 0.0
|
|
27:6/0 = 0
|
|
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_0/angular_velocity = 0.0
|
|
28:6/0 = 0
|
|
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:6/0/physics_layer_0/angular_velocity = 0.0
|
|
29:6/0 = 0
|
|
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:6/0/physics_layer_0/angular_velocity = 0.0
|
|
30:6/0 = 0
|
|
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:6/0/physics_layer_0/angular_velocity = 0.0
|
|
31:6/0 = 0
|
|
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:6/0/physics_layer_0/angular_velocity = 0.0
|
|
32:6/0 = 0
|
|
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:6/0/physics_layer_0/angular_velocity = 0.0
|
|
33:6/0 = 0
|
|
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:6/0/physics_layer_0/angular_velocity = 0.0
|
|
34:6/0 = 0
|
|
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:6/0/physics_layer_0/angular_velocity = 0.0
|
|
35:6/0 = 0
|
|
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:6/0/physics_layer_0/angular_velocity = 0.0
|
|
36:6/0 = 0
|
|
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:6/0/physics_layer_0/angular_velocity = 0.0
|
|
37:6/0 = 0
|
|
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:6/0/physics_layer_0/angular_velocity = 0.0
|
|
38:6/0 = 0
|
|
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:6/0/physics_layer_0/angular_velocity = 0.0
|
|
39:6/0 = 0
|
|
39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:6/0/physics_layer_0/angular_velocity = 0.0
|
|
40:6/0 = 0
|
|
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:6/0/physics_layer_0/angular_velocity = 0.0
|
|
41:6/0 = 0
|
|
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:6/0/physics_layer_0/angular_velocity = 0.0
|
|
42:6/0 = 0
|
|
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:6/0/physics_layer_0/angular_velocity = 0.0
|
|
43:6/0 = 0
|
|
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:6/0/physics_layer_0/angular_velocity = 0.0
|
|
44:6/0 = 0
|
|
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:6/0/physics_layer_0/angular_velocity = 0.0
|
|
45:6/0 = 0
|
|
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:6/0/physics_layer_0/angular_velocity = 0.0
|
|
46:6/0 = 0
|
|
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:6/0/physics_layer_0/angular_velocity = 0.0
|
|
47:6/0 = 0
|
|
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:6/0/physics_layer_0/angular_velocity = 0.0
|
|
48:6/0 = 0
|
|
48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:6/0/physics_layer_0/angular_velocity = 0.0
|
|
49:6/0 = 0
|
|
49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:6/0/physics_layer_0/angular_velocity = 0.0
|
|
50:6/0 = 0
|
|
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:6/0/physics_layer_0/angular_velocity = 0.0
|
|
51:6/0 = 0
|
|
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:6/0/physics_layer_0/angular_velocity = 0.0
|
|
52:6/0 = 0
|
|
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:6/0/physics_layer_0/angular_velocity = 0.0
|
|
53:6/0 = 0
|
|
53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:6/0/physics_layer_0/angular_velocity = 0.0
|
|
54:6/0 = 0
|
|
54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:6/0/physics_layer_0/angular_velocity = 0.0
|
|
55:6/0 = 0
|
|
55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:6/0/physics_layer_0/angular_velocity = 0.0
|
|
56:6/0 = 0
|
|
56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:6/0/physics_layer_0/angular_velocity = 0.0
|
|
57:6/0 = 0
|
|
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:6/0/physics_layer_0/angular_velocity = 0.0
|
|
58:6/0 = 0
|
|
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:6/0/physics_layer_0/angular_velocity = 0.0
|
|
59:6/0 = 0
|
|
59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:6/0/physics_layer_0/angular_velocity = 0.0
|
|
60:6/0 = 0
|
|
60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:6/0/physics_layer_0/angular_velocity = 0.0
|
|
61:6/0 = 0
|
|
61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:6/0/physics_layer_0/angular_velocity = 0.0
|
|
62:6/0 = 0
|
|
62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:6/0/physics_layer_0/angular_velocity = 0.0
|
|
63:6/0 = 0
|
|
63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:6/0/physics_layer_0/angular_velocity = 0.0
|
|
64:6/0 = 0
|
|
64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:6/0/physics_layer_0/angular_velocity = 0.0
|
|
65:6/0 = 0
|
|
65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:6/0/physics_layer_0/angular_velocity = 0.0
|
|
66:6/0 = 0
|
|
66:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:6/0/physics_layer_0/angular_velocity = 0.0
|
|
67:6/0 = 0
|
|
67:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:6/0/physics_layer_0/angular_velocity = 0.0
|
|
68:6/0 = 0
|
|
68:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:6/0/physics_layer_0/angular_velocity = 0.0
|
|
69:6/0 = 0
|
|
69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:6/0/physics_layer_0/angular_velocity = 0.0
|
|
70:6/0 = 0
|
|
70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:6/0/physics_layer_0/angular_velocity = 0.0
|
|
71:6/0 = 0
|
|
71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:6/0/physics_layer_0/angular_velocity = 0.0
|
|
72:6/0 = 0
|
|
72:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:6/0/physics_layer_0/angular_velocity = 0.0
|
|
73:6/0 = 0
|
|
73:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:6/0/physics_layer_0/angular_velocity = 0.0
|
|
74:6/0 = 0
|
|
74:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:6/0/physics_layer_0/angular_velocity = 0.0
|
|
75:6/0 = 0
|
|
75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:6/0/physics_layer_0/angular_velocity = 0.0
|
|
76:6/0 = 0
|
|
76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:6/0/physics_layer_0/angular_velocity = 0.0
|
|
77:6/0 = 0
|
|
77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:6/0/physics_layer_0/angular_velocity = 0.0
|
|
78:6/0 = 0
|
|
78:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:6/0/physics_layer_0/angular_velocity = 0.0
|
|
79:6/0 = 0
|
|
79:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:6/0/physics_layer_0/angular_velocity = 0.0
|
|
80:6/0 = 0
|
|
80:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:6/0/physics_layer_0/angular_velocity = 0.0
|
|
81:6/0 = 0
|
|
81:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:6/0/physics_layer_0/angular_velocity = 0.0
|
|
82:6/0 = 0
|
|
82:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:6/0/physics_layer_0/angular_velocity = 0.0
|
|
83:6/0 = 0
|
|
83:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:6/0/physics_layer_0/angular_velocity = 0.0
|
|
84:6/0 = 0
|
|
84:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:6/0/physics_layer_0/angular_velocity = 0.0
|
|
85:6/0 = 0
|
|
85:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:6/0/physics_layer_0/angular_velocity = 0.0
|
|
86:6/0 = 0
|
|
86:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:6/0/physics_layer_0/angular_velocity = 0.0
|
|
87:6/0 = 0
|
|
87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:6/0/physics_layer_0/angular_velocity = 0.0
|
|
88:6/0 = 0
|
|
88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:6/0/physics_layer_0/angular_velocity = 0.0
|
|
89:6/0 = 0
|
|
89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:6/0/physics_layer_0/angular_velocity = 0.0
|
|
90:6/0 = 0
|
|
90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:6/0/physics_layer_0/angular_velocity = 0.0
|
|
91:6/0 = 0
|
|
91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:6/0/physics_layer_0/angular_velocity = 0.0
|
|
92:6/0 = 0
|
|
92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:6/0/physics_layer_0/angular_velocity = 0.0
|
|
93:6/0 = 0
|
|
93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:6/0/physics_layer_0/angular_velocity = 0.0
|
|
94:6/0 = 0
|
|
94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:6/0/physics_layer_0/angular_velocity = 0.0
|
|
95:6/0 = 0
|
|
95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:6/0/physics_layer_0/angular_velocity = 0.0
|
|
96:6/0 = 0
|
|
96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:6/0/physics_layer_0/angular_velocity = 0.0
|
|
97:6/0 = 0
|
|
97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:6/0/physics_layer_0/angular_velocity = 0.0
|
|
98:6/0 = 0
|
|
98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:6/0/physics_layer_0/angular_velocity = 0.0
|
|
99:6/0 = 0
|
|
99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:6/0/physics_layer_0/angular_velocity = 0.0
|
|
100:6/0 = 0
|
|
100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:6/0/physics_layer_0/angular_velocity = 0.0
|
|
101:6/0 = 0
|
|
101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:6/0/physics_layer_0/angular_velocity = 0.0
|
|
102:6/0 = 0
|
|
102:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:6/0/physics_layer_0/angular_velocity = 0.0
|
|
103:6/0 = 0
|
|
103:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:6/0/physics_layer_0/angular_velocity = 0.0
|
|
104:6/0 = 0
|
|
104:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:6/0/physics_layer_0/angular_velocity = 0.0
|
|
105:6/0 = 0
|
|
105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:6/0/physics_layer_0/angular_velocity = 0.0
|
|
106:6/0 = 0
|
|
106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:6/0/physics_layer_0/angular_velocity = 0.0
|
|
107:6/0 = 0
|
|
107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:6/0/physics_layer_0/angular_velocity = 0.0
|
|
108:6/0 = 0
|
|
108:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:6/0/physics_layer_0/angular_velocity = 0.0
|
|
109:6/0 = 0
|
|
109:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:6/0/physics_layer_0/angular_velocity = 0.0
|
|
110:6/0 = 0
|
|
110:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:6/0/physics_layer_0/angular_velocity = 0.0
|
|
111:6/0 = 0
|
|
111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:6/0/physics_layer_0/angular_velocity = 0.0
|
|
112:6/0 = 0
|
|
112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:6/0/physics_layer_0/angular_velocity = 0.0
|
|
113:6/0 = 0
|
|
113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:6/0/physics_layer_0/angular_velocity = 0.0
|
|
114:6/0 = 0
|
|
114:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:6/0/physics_layer_0/angular_velocity = 0.0
|
|
115:6/0 = 0
|
|
115:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:6/0/physics_layer_0/angular_velocity = 0.0
|
|
116:6/0 = 0
|
|
116:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:6/0/physics_layer_0/angular_velocity = 0.0
|
|
117:6/0 = 0
|
|
117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:6/0/physics_layer_0/angular_velocity = 0.0
|
|
118:6/0 = 0
|
|
118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:6/0/physics_layer_0/angular_velocity = 0.0
|
|
119:6/0 = 0
|
|
119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:6/0/physics_layer_0/angular_velocity = 0.0
|
|
120:6/0 = 0
|
|
120:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:6/0/physics_layer_0/angular_velocity = 0.0
|
|
121:6/0 = 0
|
|
121:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:6/0/physics_layer_0/angular_velocity = 0.0
|
|
122:6/0 = 0
|
|
122:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:6/0/physics_layer_0/angular_velocity = 0.0
|
|
123:6/0 = 0
|
|
123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:6/0/physics_layer_0/angular_velocity = 0.0
|
|
124:6/0 = 0
|
|
124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:6/0/physics_layer_0/angular_velocity = 0.0
|
|
125:6/0 = 0
|
|
125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:6/0/physics_layer_0/angular_velocity = 0.0
|
|
126:6/0 = 0
|
|
126:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:6/0/physics_layer_0/angular_velocity = 0.0
|
|
127:6/0 = 0
|
|
127:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:6/0/physics_layer_0/angular_velocity = 0.0
|
|
128:6/0 = 0
|
|
128:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:6/0/physics_layer_0/angular_velocity = 0.0
|
|
129:6/0 = 0
|
|
129:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:6/0/physics_layer_0/angular_velocity = 0.0
|
|
130:6/0 = 0
|
|
130:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:6/0/physics_layer_0/angular_velocity = 0.0
|
|
131:6/0 = 0
|
|
131:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:6/0/physics_layer_0/angular_velocity = 0.0
|
|
132:6/0 = 0
|
|
132:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:6/0/physics_layer_0/angular_velocity = 0.0
|
|
133:6/0 = 0
|
|
133:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:6/0/physics_layer_0/angular_velocity = 0.0
|
|
134:6/0 = 0
|
|
134:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:6/0/physics_layer_0/angular_velocity = 0.0
|
|
135:6/0 = 0
|
|
135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:6/0/physics_layer_0/angular_velocity = 0.0
|
|
136:6/0 = 0
|
|
136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:6/0/physics_layer_0/angular_velocity = 0.0
|
|
137:6/0 = 0
|
|
137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:6/0/physics_layer_0/angular_velocity = 0.0
|
|
138:6/0 = 0
|
|
138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:6/0/physics_layer_0/angular_velocity = 0.0
|
|
139:6/0 = 0
|
|
139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:6/0/physics_layer_0/angular_velocity = 0.0
|
|
140:6/0 = 0
|
|
140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:6/0/physics_layer_0/angular_velocity = 0.0
|
|
141:6/0 = 0
|
|
141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:6/0/physics_layer_0/angular_velocity = 0.0
|
|
142:6/0 = 0
|
|
142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:6/0/physics_layer_0/angular_velocity = 0.0
|
|
143:6/0 = 0
|
|
143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:6/0/physics_layer_0/angular_velocity = 0.0
|
|
144:6/0 = 0
|
|
144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:6/0/physics_layer_0/angular_velocity = 0.0
|
|
145:6/0 = 0
|
|
145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:6/0/physics_layer_0/angular_velocity = 0.0
|
|
146:6/0 = 0
|
|
146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:6/0/physics_layer_0/angular_velocity = 0.0
|
|
147:6/0 = 0
|
|
147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:6/0/physics_layer_0/angular_velocity = 0.0
|
|
148:6/0 = 0
|
|
148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:6/0/physics_layer_0/angular_velocity = 0.0
|
|
149:6/0 = 0
|
|
149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:6/0/physics_layer_0/angular_velocity = 0.0
|
|
150:6/0 = 0
|
|
150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:6/0/physics_layer_0/angular_velocity = 0.0
|
|
151:6/0 = 0
|
|
151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:6/0/physics_layer_0/angular_velocity = 0.0
|
|
152:6/0 = 0
|
|
152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:6/0/physics_layer_0/angular_velocity = 0.0
|
|
153:6/0 = 0
|
|
153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:6/0/physics_layer_0/angular_velocity = 0.0
|
|
154:6/0 = 0
|
|
154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:6/0/physics_layer_0/angular_velocity = 0.0
|
|
155:6/0 = 0
|
|
155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:6/0/physics_layer_0/angular_velocity = 0.0
|
|
156:6/0 = 0
|
|
156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:6/0/physics_layer_0/angular_velocity = 0.0
|
|
157:6/0 = 0
|
|
157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:6/0/physics_layer_0/angular_velocity = 0.0
|
|
158:6/0 = 0
|
|
158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:6/0/physics_layer_0/angular_velocity = 0.0
|
|
159:6/0 = 0
|
|
159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:6/0/physics_layer_0/angular_velocity = 0.0
|
|
160:6/0 = 0
|
|
160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:6/0/physics_layer_0/angular_velocity = 0.0
|
|
161:6/0 = 0
|
|
161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:6/0/physics_layer_0/angular_velocity = 0.0
|
|
162:6/0 = 0
|
|
162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:6/0/physics_layer_0/angular_velocity = 0.0
|
|
163:6/0 = 0
|
|
163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:6/0/physics_layer_0/angular_velocity = 0.0
|
|
164:6/0 = 0
|
|
164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:6/0/physics_layer_0/angular_velocity = 0.0
|
|
165:6/0 = 0
|
|
165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:6/0/physics_layer_0/angular_velocity = 0.0
|
|
166:6/0 = 0
|
|
166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:6/0/physics_layer_0/angular_velocity = 0.0
|
|
167:6/0 = 0
|
|
167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:6/0/physics_layer_0/angular_velocity = 0.0
|
|
168:6/0 = 0
|
|
168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:6/0/physics_layer_0/angular_velocity = 0.0
|
|
169:6/0 = 0
|
|
169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:6/0/physics_layer_0/angular_velocity = 0.0
|
|
170:6/0 = 0
|
|
170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:6/0/physics_layer_0/angular_velocity = 0.0
|
|
171:6/0 = 0
|
|
171:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:6/0/physics_layer_0/angular_velocity = 0.0
|
|
172:6/0 = 0
|
|
172:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:6/0/physics_layer_0/angular_velocity = 0.0
|
|
173:6/0 = 0
|
|
173:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:6/0/physics_layer_0/angular_velocity = 0.0
|
|
174:6/0 = 0
|
|
174:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:6/0/physics_layer_0/angular_velocity = 0.0
|
|
175:6/0 = 0
|
|
175:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:6/0/physics_layer_0/angular_velocity = 0.0
|
|
176:6/0 = 0
|
|
176:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:6/0/physics_layer_0/angular_velocity = 0.0
|
|
177:6/0 = 0
|
|
177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:6/0/physics_layer_0/angular_velocity = 0.0
|
|
178:6/0 = 0
|
|
178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:6/0/physics_layer_0/angular_velocity = 0.0
|
|
179:6/0 = 0
|
|
179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:6/0/physics_layer_0/angular_velocity = 0.0
|
|
180:6/0 = 0
|
|
180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:6/0/physics_layer_0/angular_velocity = 0.0
|
|
181:6/0 = 0
|
|
181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:6/0/physics_layer_0/angular_velocity = 0.0
|
|
182:6/0 = 0
|
|
182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:6/0/physics_layer_0/angular_velocity = 0.0
|
|
183:6/0 = 0
|
|
183:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:6/0/physics_layer_0/angular_velocity = 0.0
|
|
184:6/0 = 0
|
|
184:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:6/0/physics_layer_0/angular_velocity = 0.0
|
|
185:6/0 = 0
|
|
185:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:6/0/physics_layer_0/angular_velocity = 0.0
|
|
186:6/0 = 0
|
|
186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:6/0/physics_layer_0/angular_velocity = 0.0
|
|
187:6/0 = 0
|
|
187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:6/0/physics_layer_0/angular_velocity = 0.0
|
|
188:6/0 = 0
|
|
188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:6/0/physics_layer_0/angular_velocity = 0.0
|
|
189:6/0 = 0
|
|
189:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:6/0/physics_layer_0/angular_velocity = 0.0
|
|
190:6/0 = 0
|
|
190:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:6/0/physics_layer_0/angular_velocity = 0.0
|
|
191:6/0 = 0
|
|
191:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:6/0/physics_layer_0/angular_velocity = 0.0
|
|
192:6/0 = 0
|
|
192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:6/0/physics_layer_0/angular_velocity = 0.0
|
|
193:6/0 = 0
|
|
193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:6/0/physics_layer_0/angular_velocity = 0.0
|
|
194:6/0 = 0
|
|
194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:6/0/physics_layer_0/angular_velocity = 0.0
|
|
195:6/0 = 0
|
|
195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:6/0/physics_layer_0/angular_velocity = 0.0
|
|
196:6/0 = 0
|
|
196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:6/0/physics_layer_0/angular_velocity = 0.0
|
|
197:6/0 = 0
|
|
197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:6/0/physics_layer_0/angular_velocity = 0.0
|
|
198:6/0 = 0
|
|
198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:6/0/physics_layer_0/angular_velocity = 0.0
|
|
199:6/0 = 0
|
|
199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:6/0/physics_layer_0/angular_velocity = 0.0
|
|
200:6/0 = 0
|
|
200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:6/0/physics_layer_0/angular_velocity = 0.0
|
|
201:6/0 = 0
|
|
201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:6/0/physics_layer_0/angular_velocity = 0.0
|
|
202:6/0 = 0
|
|
202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:6/0/physics_layer_0/angular_velocity = 0.0
|
|
203:6/0 = 0
|
|
203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:6/0/physics_layer_0/angular_velocity = 0.0
|
|
204:6/0 = 0
|
|
204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:6/0/physics_layer_0/angular_velocity = 0.0
|
|
205:6/0 = 0
|
|
205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:6/0/physics_layer_0/angular_velocity = 0.0
|
|
206:6/0 = 0
|
|
206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:6/0/physics_layer_0/angular_velocity = 0.0
|
|
207:6/0 = 0
|
|
207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:6/0/physics_layer_0/angular_velocity = 0.0
|
|
208:6/0 = 0
|
|
208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:6/0/physics_layer_0/angular_velocity = 0.0
|
|
209:6/0 = 0
|
|
209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:6/0/physics_layer_0/angular_velocity = 0.0
|
|
210:6/0 = 0
|
|
210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0 = 0
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0 = 0
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0 = 0
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
16:7/0 = 0
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0 = 0
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
18:7/0 = 0
|
|
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_0/angular_velocity = 0.0
|
|
19:7/0 = 0
|
|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
20:7/0 = 0
|
|
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:7/0/physics_layer_0/angular_velocity = 0.0
|
|
21:7/0 = 0
|
|
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
22:7/0 = 0
|
|
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_0/angular_velocity = 0.0
|
|
23:7/0 = 0
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
24:7/0 = 0
|
|
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:7/0/physics_layer_0/angular_velocity = 0.0
|
|
25:7/0 = 0
|
|
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_0/angular_velocity = 0.0
|
|
26:7/0 = 0
|
|
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:7/0/physics_layer_0/angular_velocity = 0.0
|
|
27:7/0 = 0
|
|
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_0/angular_velocity = 0.0
|
|
28:7/0 = 0
|
|
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:7/0/physics_layer_0/angular_velocity = 0.0
|
|
29:7/0 = 0
|
|
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:7/0/physics_layer_0/angular_velocity = 0.0
|
|
30:7/0 = 0
|
|
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:7/0/physics_layer_0/angular_velocity = 0.0
|
|
31:7/0 = 0
|
|
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:7/0/physics_layer_0/angular_velocity = 0.0
|
|
32:7/0 = 0
|
|
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:7/0/physics_layer_0/angular_velocity = 0.0
|
|
33:7/0 = 0
|
|
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:7/0/physics_layer_0/angular_velocity = 0.0
|
|
34:7/0 = 0
|
|
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:7/0/physics_layer_0/angular_velocity = 0.0
|
|
35:7/0 = 0
|
|
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:7/0/physics_layer_0/angular_velocity = 0.0
|
|
36:7/0 = 0
|
|
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:7/0/physics_layer_0/angular_velocity = 0.0
|
|
37:7/0 = 0
|
|
37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:7/0/physics_layer_0/angular_velocity = 0.0
|
|
38:7/0 = 0
|
|
38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:7/0/physics_layer_0/angular_velocity = 0.0
|
|
39:7/0 = 0
|
|
39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:7/0/physics_layer_0/angular_velocity = 0.0
|
|
40:7/0 = 0
|
|
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:7/0/physics_layer_0/angular_velocity = 0.0
|
|
41:7/0 = 0
|
|
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:7/0/physics_layer_0/angular_velocity = 0.0
|
|
42:7/0 = 0
|
|
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:7/0/physics_layer_0/angular_velocity = 0.0
|
|
43:7/0 = 0
|
|
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:7/0/physics_layer_0/angular_velocity = 0.0
|
|
44:7/0 = 0
|
|
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:7/0/physics_layer_0/angular_velocity = 0.0
|
|
45:7/0 = 0
|
|
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:7/0/physics_layer_0/angular_velocity = 0.0
|
|
46:7/0 = 0
|
|
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:7/0/physics_layer_0/angular_velocity = 0.0
|
|
47:7/0 = 0
|
|
47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:7/0/physics_layer_0/angular_velocity = 0.0
|
|
48:7/0 = 0
|
|
48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:7/0/physics_layer_0/angular_velocity = 0.0
|
|
49:7/0 = 0
|
|
49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:7/0/physics_layer_0/angular_velocity = 0.0
|
|
50:7/0 = 0
|
|
50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:7/0/physics_layer_0/angular_velocity = 0.0
|
|
51:7/0 = 0
|
|
51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:7/0/physics_layer_0/angular_velocity = 0.0
|
|
52:7/0 = 0
|
|
52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:7/0/physics_layer_0/angular_velocity = 0.0
|
|
53:7/0 = 0
|
|
53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:7/0/physics_layer_0/angular_velocity = 0.0
|
|
54:7/0 = 0
|
|
54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:7/0/physics_layer_0/angular_velocity = 0.0
|
|
55:7/0 = 0
|
|
55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:7/0/physics_layer_0/angular_velocity = 0.0
|
|
56:7/0 = 0
|
|
56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:7/0/physics_layer_0/angular_velocity = 0.0
|
|
57:7/0 = 0
|
|
57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:7/0/physics_layer_0/angular_velocity = 0.0
|
|
58:7/0 = 0
|
|
58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:7/0/physics_layer_0/angular_velocity = 0.0
|
|
59:7/0 = 0
|
|
59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:7/0/physics_layer_0/angular_velocity = 0.0
|
|
60:7/0 = 0
|
|
60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:7/0/physics_layer_0/angular_velocity = 0.0
|
|
61:7/0 = 0
|
|
61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:7/0/physics_layer_0/angular_velocity = 0.0
|
|
62:7/0 = 0
|
|
62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:7/0/physics_layer_0/angular_velocity = 0.0
|
|
63:7/0 = 0
|
|
63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:7/0/physics_layer_0/angular_velocity = 0.0
|
|
64:7/0 = 0
|
|
64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:7/0/physics_layer_0/angular_velocity = 0.0
|
|
65:7/0 = 0
|
|
65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:7/0/physics_layer_0/angular_velocity = 0.0
|
|
66:7/0 = 0
|
|
66:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:7/0/physics_layer_0/angular_velocity = 0.0
|
|
67:7/0 = 0
|
|
67:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:7/0/physics_layer_0/angular_velocity = 0.0
|
|
68:7/0 = 0
|
|
68:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:7/0/physics_layer_0/angular_velocity = 0.0
|
|
69:7/0 = 0
|
|
69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:7/0/physics_layer_0/angular_velocity = 0.0
|
|
70:7/0 = 0
|
|
70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:7/0/physics_layer_0/angular_velocity = 0.0
|
|
71:7/0 = 0
|
|
71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:7/0/physics_layer_0/angular_velocity = 0.0
|
|
72:7/0 = 0
|
|
72:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:7/0/physics_layer_0/angular_velocity = 0.0
|
|
73:7/0 = 0
|
|
73:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:7/0/physics_layer_0/angular_velocity = 0.0
|
|
74:7/0 = 0
|
|
74:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:7/0/physics_layer_0/angular_velocity = 0.0
|
|
75:7/0 = 0
|
|
75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:7/0/physics_layer_0/angular_velocity = 0.0
|
|
76:7/0 = 0
|
|
76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:7/0/physics_layer_0/angular_velocity = 0.0
|
|
77:7/0 = 0
|
|
77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:7/0/physics_layer_0/angular_velocity = 0.0
|
|
78:7/0 = 0
|
|
78:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:7/0/physics_layer_0/angular_velocity = 0.0
|
|
79:7/0 = 0
|
|
79:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:7/0/physics_layer_0/angular_velocity = 0.0
|
|
80:7/0 = 0
|
|
80:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:7/0/physics_layer_0/angular_velocity = 0.0
|
|
81:7/0 = 0
|
|
81:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:7/0/physics_layer_0/angular_velocity = 0.0
|
|
82:7/0 = 0
|
|
82:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:7/0/physics_layer_0/angular_velocity = 0.0
|
|
83:7/0 = 0
|
|
83:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:7/0/physics_layer_0/angular_velocity = 0.0
|
|
84:7/0 = 0
|
|
84:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:7/0/physics_layer_0/angular_velocity = 0.0
|
|
85:7/0 = 0
|
|
85:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:7/0/physics_layer_0/angular_velocity = 0.0
|
|
86:7/0 = 0
|
|
86:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:7/0/physics_layer_0/angular_velocity = 0.0
|
|
87:7/0 = 0
|
|
87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:7/0/physics_layer_0/angular_velocity = 0.0
|
|
88:7/0 = 0
|
|
88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:7/0/physics_layer_0/angular_velocity = 0.0
|
|
89:7/0 = 0
|
|
89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:7/0/physics_layer_0/angular_velocity = 0.0
|
|
90:7/0 = 0
|
|
90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:7/0/physics_layer_0/angular_velocity = 0.0
|
|
91:7/0 = 0
|
|
91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:7/0/physics_layer_0/angular_velocity = 0.0
|
|
92:7/0 = 0
|
|
92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:7/0/physics_layer_0/angular_velocity = 0.0
|
|
93:7/0 = 0
|
|
93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:7/0/physics_layer_0/angular_velocity = 0.0
|
|
94:7/0 = 0
|
|
94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:7/0/physics_layer_0/angular_velocity = 0.0
|
|
95:7/0 = 0
|
|
95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:7/0/physics_layer_0/angular_velocity = 0.0
|
|
96:7/0 = 0
|
|
96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:7/0/physics_layer_0/angular_velocity = 0.0
|
|
97:7/0 = 0
|
|
97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:7/0/physics_layer_0/angular_velocity = 0.0
|
|
98:7/0 = 0
|
|
98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:7/0/physics_layer_0/angular_velocity = 0.0
|
|
99:7/0 = 0
|
|
99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:7/0/physics_layer_0/angular_velocity = 0.0
|
|
100:7/0 = 0
|
|
100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:7/0/physics_layer_0/angular_velocity = 0.0
|
|
101:7/0 = 0
|
|
101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:7/0/physics_layer_0/angular_velocity = 0.0
|
|
102:7/0 = 0
|
|
102:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:7/0/physics_layer_0/angular_velocity = 0.0
|
|
103:7/0 = 0
|
|
103:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:7/0/physics_layer_0/angular_velocity = 0.0
|
|
104:7/0 = 0
|
|
104:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:7/0/physics_layer_0/angular_velocity = 0.0
|
|
105:7/0 = 0
|
|
105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:7/0/physics_layer_0/angular_velocity = 0.0
|
|
106:7/0 = 0
|
|
106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:7/0/physics_layer_0/angular_velocity = 0.0
|
|
107:7/0 = 0
|
|
107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:7/0/physics_layer_0/angular_velocity = 0.0
|
|
108:7/0 = 0
|
|
108:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:7/0/physics_layer_0/angular_velocity = 0.0
|
|
109:7/0 = 0
|
|
109:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:7/0/physics_layer_0/angular_velocity = 0.0
|
|
110:7/0 = 0
|
|
110:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:7/0/physics_layer_0/angular_velocity = 0.0
|
|
111:7/0 = 0
|
|
111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:7/0/physics_layer_0/angular_velocity = 0.0
|
|
112:7/0 = 0
|
|
112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:7/0/physics_layer_0/angular_velocity = 0.0
|
|
113:7/0 = 0
|
|
113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:7/0/physics_layer_0/angular_velocity = 0.0
|
|
114:7/0 = 0
|
|
114:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:7/0/physics_layer_0/angular_velocity = 0.0
|
|
115:7/0 = 0
|
|
115:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:7/0/physics_layer_0/angular_velocity = 0.0
|
|
116:7/0 = 0
|
|
116:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:7/0/physics_layer_0/angular_velocity = 0.0
|
|
117:7/0 = 0
|
|
117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:7/0/physics_layer_0/angular_velocity = 0.0
|
|
118:7/0 = 0
|
|
118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:7/0/physics_layer_0/angular_velocity = 0.0
|
|
119:7/0 = 0
|
|
119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:7/0/physics_layer_0/angular_velocity = 0.0
|
|
120:7/0 = 0
|
|
120:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:7/0/physics_layer_0/angular_velocity = 0.0
|
|
121:7/0 = 0
|
|
121:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:7/0/physics_layer_0/angular_velocity = 0.0
|
|
122:7/0 = 0
|
|
122:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:7/0/physics_layer_0/angular_velocity = 0.0
|
|
123:7/0 = 0
|
|
123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:7/0/physics_layer_0/angular_velocity = 0.0
|
|
124:7/0 = 0
|
|
124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:7/0/physics_layer_0/angular_velocity = 0.0
|
|
125:7/0 = 0
|
|
125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:7/0/physics_layer_0/angular_velocity = 0.0
|
|
126:7/0 = 0
|
|
126:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:7/0/physics_layer_0/angular_velocity = 0.0
|
|
127:7/0 = 0
|
|
127:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:7/0/physics_layer_0/angular_velocity = 0.0
|
|
128:7/0 = 0
|
|
128:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:7/0/physics_layer_0/angular_velocity = 0.0
|
|
129:7/0 = 0
|
|
129:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:7/0/physics_layer_0/angular_velocity = 0.0
|
|
130:7/0 = 0
|
|
130:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:7/0/physics_layer_0/angular_velocity = 0.0
|
|
131:7/0 = 0
|
|
131:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:7/0/physics_layer_0/angular_velocity = 0.0
|
|
132:7/0 = 0
|
|
132:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:7/0/physics_layer_0/angular_velocity = 0.0
|
|
133:7/0 = 0
|
|
133:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:7/0/physics_layer_0/angular_velocity = 0.0
|
|
134:7/0 = 0
|
|
134:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:7/0/physics_layer_0/angular_velocity = 0.0
|
|
135:7/0 = 0
|
|
135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:7/0/physics_layer_0/angular_velocity = 0.0
|
|
136:7/0 = 0
|
|
136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:7/0/physics_layer_0/angular_velocity = 0.0
|
|
137:7/0 = 0
|
|
137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:7/0/physics_layer_0/angular_velocity = 0.0
|
|
138:7/0 = 0
|
|
138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:7/0/physics_layer_0/angular_velocity = 0.0
|
|
139:7/0 = 0
|
|
139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:7/0/physics_layer_0/angular_velocity = 0.0
|
|
140:7/0 = 0
|
|
140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:7/0/physics_layer_0/angular_velocity = 0.0
|
|
141:7/0 = 0
|
|
141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:7/0/physics_layer_0/angular_velocity = 0.0
|
|
142:7/0 = 0
|
|
142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:7/0/physics_layer_0/angular_velocity = 0.0
|
|
143:7/0 = 0
|
|
143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:7/0/physics_layer_0/angular_velocity = 0.0
|
|
144:7/0 = 0
|
|
144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:7/0/physics_layer_0/angular_velocity = 0.0
|
|
145:7/0 = 0
|
|
145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:7/0/physics_layer_0/angular_velocity = 0.0
|
|
146:7/0 = 0
|
|
146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:7/0/physics_layer_0/angular_velocity = 0.0
|
|
147:7/0 = 0
|
|
147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:7/0/physics_layer_0/angular_velocity = 0.0
|
|
148:7/0 = 0
|
|
148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:7/0/physics_layer_0/angular_velocity = 0.0
|
|
149:7/0 = 0
|
|
149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:7/0/physics_layer_0/angular_velocity = 0.0
|
|
150:7/0 = 0
|
|
150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:7/0/physics_layer_0/angular_velocity = 0.0
|
|
151:7/0 = 0
|
|
151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:7/0/physics_layer_0/angular_velocity = 0.0
|
|
152:7/0 = 0
|
|
152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:7/0/physics_layer_0/angular_velocity = 0.0
|
|
153:7/0 = 0
|
|
153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:7/0/physics_layer_0/angular_velocity = 0.0
|
|
154:7/0 = 0
|
|
154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:7/0/physics_layer_0/angular_velocity = 0.0
|
|
155:7/0 = 0
|
|
155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:7/0/physics_layer_0/angular_velocity = 0.0
|
|
156:7/0 = 0
|
|
156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:7/0/physics_layer_0/angular_velocity = 0.0
|
|
157:7/0 = 0
|
|
157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:7/0/physics_layer_0/angular_velocity = 0.0
|
|
158:7/0 = 0
|
|
158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:7/0/physics_layer_0/angular_velocity = 0.0
|
|
159:7/0 = 0
|
|
159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:7/0/physics_layer_0/angular_velocity = 0.0
|
|
160:7/0 = 0
|
|
160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:7/0/physics_layer_0/angular_velocity = 0.0
|
|
161:7/0 = 0
|
|
161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:7/0/physics_layer_0/angular_velocity = 0.0
|
|
162:7/0 = 0
|
|
162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:7/0/physics_layer_0/angular_velocity = 0.0
|
|
163:7/0 = 0
|
|
163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:7/0/physics_layer_0/angular_velocity = 0.0
|
|
164:7/0 = 0
|
|
164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:7/0/physics_layer_0/angular_velocity = 0.0
|
|
165:7/0 = 0
|
|
165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:7/0/physics_layer_0/angular_velocity = 0.0
|
|
166:7/0 = 0
|
|
166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:7/0/physics_layer_0/angular_velocity = 0.0
|
|
167:7/0 = 0
|
|
167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:7/0/physics_layer_0/angular_velocity = 0.0
|
|
168:7/0 = 0
|
|
168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:7/0/physics_layer_0/angular_velocity = 0.0
|
|
169:7/0 = 0
|
|
169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:7/0/physics_layer_0/angular_velocity = 0.0
|
|
170:7/0 = 0
|
|
170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:7/0/physics_layer_0/angular_velocity = 0.0
|
|
171:7/0 = 0
|
|
171:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:7/0/physics_layer_0/angular_velocity = 0.0
|
|
172:7/0 = 0
|
|
172:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:7/0/physics_layer_0/angular_velocity = 0.0
|
|
173:7/0 = 0
|
|
173:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:7/0/physics_layer_0/angular_velocity = 0.0
|
|
174:7/0 = 0
|
|
174:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:7/0/physics_layer_0/angular_velocity = 0.0
|
|
175:7/0 = 0
|
|
175:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:7/0/physics_layer_0/angular_velocity = 0.0
|
|
176:7/0 = 0
|
|
176:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:7/0/physics_layer_0/angular_velocity = 0.0
|
|
177:7/0 = 0
|
|
177:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:7/0/physics_layer_0/angular_velocity = 0.0
|
|
178:7/0 = 0
|
|
178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:7/0/physics_layer_0/angular_velocity = 0.0
|
|
179:7/0 = 0
|
|
179:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:7/0/physics_layer_0/angular_velocity = 0.0
|
|
180:7/0 = 0
|
|
180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:7/0/physics_layer_0/angular_velocity = 0.0
|
|
181:7/0 = 0
|
|
181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:7/0/physics_layer_0/angular_velocity = 0.0
|
|
182:7/0 = 0
|
|
182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:7/0/physics_layer_0/angular_velocity = 0.0
|
|
183:7/0 = 0
|
|
183:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:7/0/physics_layer_0/angular_velocity = 0.0
|
|
184:7/0 = 0
|
|
184:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:7/0/physics_layer_0/angular_velocity = 0.0
|
|
185:7/0 = 0
|
|
185:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:7/0/physics_layer_0/angular_velocity = 0.0
|
|
186:7/0 = 0
|
|
186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:7/0/physics_layer_0/angular_velocity = 0.0
|
|
187:7/0 = 0
|
|
187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:7/0/physics_layer_0/angular_velocity = 0.0
|
|
188:7/0 = 0
|
|
188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:7/0/physics_layer_0/angular_velocity = 0.0
|
|
189:7/0 = 0
|
|
189:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:7/0/physics_layer_0/angular_velocity = 0.0
|
|
190:7/0 = 0
|
|
190:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:7/0/physics_layer_0/angular_velocity = 0.0
|
|
191:7/0 = 0
|
|
191:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:7/0/physics_layer_0/angular_velocity = 0.0
|
|
192:7/0 = 0
|
|
192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:7/0/physics_layer_0/angular_velocity = 0.0
|
|
193:7/0 = 0
|
|
193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:7/0/physics_layer_0/angular_velocity = 0.0
|
|
194:7/0 = 0
|
|
194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:7/0/physics_layer_0/angular_velocity = 0.0
|
|
195:7/0 = 0
|
|
195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:7/0/physics_layer_0/angular_velocity = 0.0
|
|
196:7/0 = 0
|
|
196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:7/0/physics_layer_0/angular_velocity = 0.0
|
|
197:7/0 = 0
|
|
197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:7/0/physics_layer_0/angular_velocity = 0.0
|
|
198:7/0 = 0
|
|
198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:7/0/physics_layer_0/angular_velocity = 0.0
|
|
199:7/0 = 0
|
|
199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:7/0/physics_layer_0/angular_velocity = 0.0
|
|
200:7/0 = 0
|
|
200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:7/0/physics_layer_0/angular_velocity = 0.0
|
|
201:7/0 = 0
|
|
201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:7/0/physics_layer_0/angular_velocity = 0.0
|
|
202:7/0 = 0
|
|
202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:7/0/physics_layer_0/angular_velocity = 0.0
|
|
203:7/0 = 0
|
|
203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:7/0/physics_layer_0/angular_velocity = 0.0
|
|
204:7/0 = 0
|
|
204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:7/0/physics_layer_0/angular_velocity = 0.0
|
|
205:7/0 = 0
|
|
205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:7/0/physics_layer_0/angular_velocity = 0.0
|
|
206:7/0 = 0
|
|
206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:7/0/physics_layer_0/angular_velocity = 0.0
|
|
207:7/0 = 0
|
|
207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:7/0/physics_layer_0/angular_velocity = 0.0
|
|
208:7/0 = 0
|
|
208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:7/0/physics_layer_0/angular_velocity = 0.0
|
|
209:7/0 = 0
|
|
209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:7/0/physics_layer_0/angular_velocity = 0.0
|
|
210:7/0 = 0
|
|
210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0 = 0
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0 = 0
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0 = 0
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
16:8/0 = 0
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0 = 0
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
18:8/0 = 0
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
19:8/0 = 0
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
20:8/0 = 0
|
|
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_0/angular_velocity = 0.0
|
|
21:8/0 = 0
|
|
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
22:8/0 = 0
|
|
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:8/0 = 0
|
|
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_0/angular_velocity = 0.0
|
|
24:8/0 = 0
|
|
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:8/0/physics_layer_0/angular_velocity = 0.0
|
|
25:8/0 = 0
|
|
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_0/angular_velocity = 0.0
|
|
26:8/0 = 0
|
|
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:8/0/physics_layer_0/angular_velocity = 0.0
|
|
27:8/0 = 0
|
|
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_0/angular_velocity = 0.0
|
|
28:8/0 = 0
|
|
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:8/0/physics_layer_0/angular_velocity = 0.0
|
|
29:8/0 = 0
|
|
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:8/0/physics_layer_0/angular_velocity = 0.0
|
|
30:8/0 = 0
|
|
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:8/0/physics_layer_0/angular_velocity = 0.0
|
|
31:8/0 = 0
|
|
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:8/0/physics_layer_0/angular_velocity = 0.0
|
|
32:8/0 = 0
|
|
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:8/0/physics_layer_0/angular_velocity = 0.0
|
|
33:8/0 = 0
|
|
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:8/0/physics_layer_0/angular_velocity = 0.0
|
|
34:8/0 = 0
|
|
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:8/0/physics_layer_0/angular_velocity = 0.0
|
|
35:8/0 = 0
|
|
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:8/0/physics_layer_0/angular_velocity = 0.0
|
|
36:8/0 = 0
|
|
36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:8/0/physics_layer_0/angular_velocity = 0.0
|
|
37:8/0 = 0
|
|
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:8/0/physics_layer_0/angular_velocity = 0.0
|
|
38:8/0 = 0
|
|
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:8/0/physics_layer_0/angular_velocity = 0.0
|
|
39:8/0 = 0
|
|
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:8/0/physics_layer_0/angular_velocity = 0.0
|
|
40:8/0 = 0
|
|
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:8/0/physics_layer_0/angular_velocity = 0.0
|
|
41:8/0 = 0
|
|
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:8/0/physics_layer_0/angular_velocity = 0.0
|
|
42:8/0 = 0
|
|
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:8/0/physics_layer_0/angular_velocity = 0.0
|
|
43:8/0 = 0
|
|
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:8/0/physics_layer_0/angular_velocity = 0.0
|
|
44:8/0 = 0
|
|
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:8/0/physics_layer_0/angular_velocity = 0.0
|
|
45:8/0 = 0
|
|
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:8/0/physics_layer_0/angular_velocity = 0.0
|
|
46:8/0 = 0
|
|
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:8/0/physics_layer_0/angular_velocity = 0.0
|
|
47:8/0 = 0
|
|
47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:8/0/physics_layer_0/angular_velocity = 0.0
|
|
48:8/0 = 0
|
|
48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:8/0/physics_layer_0/angular_velocity = 0.0
|
|
49:8/0 = 0
|
|
49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:8/0/physics_layer_0/angular_velocity = 0.0
|
|
50:8/0 = 0
|
|
50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:8/0/physics_layer_0/angular_velocity = 0.0
|
|
51:8/0 = 0
|
|
51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:8/0/physics_layer_0/angular_velocity = 0.0
|
|
52:8/0 = 0
|
|
52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:8/0/physics_layer_0/angular_velocity = 0.0
|
|
53:8/0 = 0
|
|
53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:8/0/physics_layer_0/angular_velocity = 0.0
|
|
54:8/0 = 0
|
|
54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:8/0/physics_layer_0/angular_velocity = 0.0
|
|
55:8/0 = 0
|
|
55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:8/0/physics_layer_0/angular_velocity = 0.0
|
|
56:8/0 = 0
|
|
56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:8/0/physics_layer_0/angular_velocity = 0.0
|
|
57:8/0 = 0
|
|
57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:8/0/physics_layer_0/angular_velocity = 0.0
|
|
58:8/0 = 0
|
|
58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:8/0/physics_layer_0/angular_velocity = 0.0
|
|
59:8/0 = 0
|
|
59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:8/0/physics_layer_0/angular_velocity = 0.0
|
|
60:8/0 = 0
|
|
60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:8/0/physics_layer_0/angular_velocity = 0.0
|
|
61:8/0 = 0
|
|
61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:8/0/physics_layer_0/angular_velocity = 0.0
|
|
62:8/0 = 0
|
|
62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:8/0/physics_layer_0/angular_velocity = 0.0
|
|
63:8/0 = 0
|
|
63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:8/0/physics_layer_0/angular_velocity = 0.0
|
|
64:8/0 = 0
|
|
64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:8/0/physics_layer_0/angular_velocity = 0.0
|
|
65:8/0 = 0
|
|
65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:8/0/physics_layer_0/angular_velocity = 0.0
|
|
66:8/0 = 0
|
|
66:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:8/0/physics_layer_0/angular_velocity = 0.0
|
|
67:8/0 = 0
|
|
67:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:8/0/physics_layer_0/angular_velocity = 0.0
|
|
68:8/0 = 0
|
|
68:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:8/0/physics_layer_0/angular_velocity = 0.0
|
|
69:8/0 = 0
|
|
69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:8/0/physics_layer_0/angular_velocity = 0.0
|
|
70:8/0 = 0
|
|
70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:8/0/physics_layer_0/angular_velocity = 0.0
|
|
71:8/0 = 0
|
|
71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:8/0/physics_layer_0/angular_velocity = 0.0
|
|
72:8/0 = 0
|
|
72:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:8/0/physics_layer_0/angular_velocity = 0.0
|
|
73:8/0 = 0
|
|
73:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:8/0/physics_layer_0/angular_velocity = 0.0
|
|
74:8/0 = 0
|
|
74:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:8/0/physics_layer_0/angular_velocity = 0.0
|
|
75:8/0 = 0
|
|
75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:8/0/physics_layer_0/angular_velocity = 0.0
|
|
76:8/0 = 0
|
|
76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:8/0/physics_layer_0/angular_velocity = 0.0
|
|
77:8/0 = 0
|
|
77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:8/0/physics_layer_0/angular_velocity = 0.0
|
|
78:8/0 = 0
|
|
78:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:8/0/physics_layer_0/angular_velocity = 0.0
|
|
79:8/0 = 0
|
|
79:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:8/0/physics_layer_0/angular_velocity = 0.0
|
|
80:8/0 = 0
|
|
80:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:8/0/physics_layer_0/angular_velocity = 0.0
|
|
81:8/0 = 0
|
|
81:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:8/0/physics_layer_0/angular_velocity = 0.0
|
|
82:8/0 = 0
|
|
82:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:8/0/physics_layer_0/angular_velocity = 0.0
|
|
83:8/0 = 0
|
|
83:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:8/0/physics_layer_0/angular_velocity = 0.0
|
|
84:8/0 = 0
|
|
84:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:8/0/physics_layer_0/angular_velocity = 0.0
|
|
85:8/0 = 0
|
|
85:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:8/0/physics_layer_0/angular_velocity = 0.0
|
|
86:8/0 = 0
|
|
86:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:8/0/physics_layer_0/angular_velocity = 0.0
|
|
87:8/0 = 0
|
|
87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:8/0/physics_layer_0/angular_velocity = 0.0
|
|
88:8/0 = 0
|
|
88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:8/0/physics_layer_0/angular_velocity = 0.0
|
|
89:8/0 = 0
|
|
89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:8/0/physics_layer_0/angular_velocity = 0.0
|
|
90:8/0 = 0
|
|
90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:8/0/physics_layer_0/angular_velocity = 0.0
|
|
91:8/0 = 0
|
|
91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:8/0/physics_layer_0/angular_velocity = 0.0
|
|
92:8/0 = 0
|
|
92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:8/0/physics_layer_0/angular_velocity = 0.0
|
|
93:8/0 = 0
|
|
93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:8/0/physics_layer_0/angular_velocity = 0.0
|
|
94:8/0 = 0
|
|
94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:8/0/physics_layer_0/angular_velocity = 0.0
|
|
95:8/0 = 0
|
|
95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:8/0/physics_layer_0/angular_velocity = 0.0
|
|
96:8/0 = 0
|
|
96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:8/0/physics_layer_0/angular_velocity = 0.0
|
|
97:8/0 = 0
|
|
97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:8/0/physics_layer_0/angular_velocity = 0.0
|
|
98:8/0 = 0
|
|
98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:8/0/physics_layer_0/angular_velocity = 0.0
|
|
99:8/0 = 0
|
|
99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:8/0/physics_layer_0/angular_velocity = 0.0
|
|
100:8/0 = 0
|
|
100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:8/0/physics_layer_0/angular_velocity = 0.0
|
|
101:8/0 = 0
|
|
101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:8/0/physics_layer_0/angular_velocity = 0.0
|
|
102:8/0 = 0
|
|
102:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:8/0/physics_layer_0/angular_velocity = 0.0
|
|
103:8/0 = 0
|
|
103:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:8/0/physics_layer_0/angular_velocity = 0.0
|
|
104:8/0 = 0
|
|
104:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:8/0/physics_layer_0/angular_velocity = 0.0
|
|
105:8/0 = 0
|
|
105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:8/0/physics_layer_0/angular_velocity = 0.0
|
|
106:8/0 = 0
|
|
106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:8/0/physics_layer_0/angular_velocity = 0.0
|
|
107:8/0 = 0
|
|
107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:8/0/physics_layer_0/angular_velocity = 0.0
|
|
108:8/0 = 0
|
|
108:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:8/0/physics_layer_0/angular_velocity = 0.0
|
|
109:8/0 = 0
|
|
109:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:8/0/physics_layer_0/angular_velocity = 0.0
|
|
110:8/0 = 0
|
|
110:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:8/0/physics_layer_0/angular_velocity = 0.0
|
|
111:8/0 = 0
|
|
111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:8/0/physics_layer_0/angular_velocity = 0.0
|
|
112:8/0 = 0
|
|
112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:8/0/physics_layer_0/angular_velocity = 0.0
|
|
113:8/0 = 0
|
|
113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:8/0/physics_layer_0/angular_velocity = 0.0
|
|
114:8/0 = 0
|
|
114:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:8/0/physics_layer_0/angular_velocity = 0.0
|
|
115:8/0 = 0
|
|
115:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:8/0/physics_layer_0/angular_velocity = 0.0
|
|
116:8/0 = 0
|
|
116:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:8/0/physics_layer_0/angular_velocity = 0.0
|
|
117:8/0 = 0
|
|
117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:8/0/physics_layer_0/angular_velocity = 0.0
|
|
118:8/0 = 0
|
|
118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:8/0/physics_layer_0/angular_velocity = 0.0
|
|
119:8/0 = 0
|
|
119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:8/0/physics_layer_0/angular_velocity = 0.0
|
|
120:8/0 = 0
|
|
120:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:8/0/physics_layer_0/angular_velocity = 0.0
|
|
121:8/0 = 0
|
|
121:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:8/0/physics_layer_0/angular_velocity = 0.0
|
|
122:8/0 = 0
|
|
122:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:8/0/physics_layer_0/angular_velocity = 0.0
|
|
123:8/0 = 0
|
|
123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:8/0/physics_layer_0/angular_velocity = 0.0
|
|
124:8/0 = 0
|
|
124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:8/0/physics_layer_0/angular_velocity = 0.0
|
|
125:8/0 = 0
|
|
125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:8/0/physics_layer_0/angular_velocity = 0.0
|
|
126:8/0 = 0
|
|
126:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:8/0/physics_layer_0/angular_velocity = 0.0
|
|
127:8/0 = 0
|
|
127:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:8/0/physics_layer_0/angular_velocity = 0.0
|
|
128:8/0 = 0
|
|
128:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:8/0/physics_layer_0/angular_velocity = 0.0
|
|
129:8/0 = 0
|
|
129:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:8/0/physics_layer_0/angular_velocity = 0.0
|
|
130:8/0 = 0
|
|
130:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:8/0/physics_layer_0/angular_velocity = 0.0
|
|
131:8/0 = 0
|
|
131:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:8/0/physics_layer_0/angular_velocity = 0.0
|
|
132:8/0 = 0
|
|
132:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:8/0/physics_layer_0/angular_velocity = 0.0
|
|
133:8/0 = 0
|
|
133:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:8/0/physics_layer_0/angular_velocity = 0.0
|
|
134:8/0 = 0
|
|
134:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:8/0/physics_layer_0/angular_velocity = 0.0
|
|
135:8/0 = 0
|
|
135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:8/0/physics_layer_0/angular_velocity = 0.0
|
|
136:8/0 = 0
|
|
136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:8/0/physics_layer_0/angular_velocity = 0.0
|
|
137:8/0 = 0
|
|
137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:8/0/physics_layer_0/angular_velocity = 0.0
|
|
138:8/0 = 0
|
|
138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:8/0/physics_layer_0/angular_velocity = 0.0
|
|
139:8/0 = 0
|
|
139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:8/0/physics_layer_0/angular_velocity = 0.0
|
|
140:8/0 = 0
|
|
140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:8/0/physics_layer_0/angular_velocity = 0.0
|
|
141:8/0 = 0
|
|
141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:8/0/physics_layer_0/angular_velocity = 0.0
|
|
142:8/0 = 0
|
|
142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:8/0/physics_layer_0/angular_velocity = 0.0
|
|
143:8/0 = 0
|
|
143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:8/0/physics_layer_0/angular_velocity = 0.0
|
|
144:8/0 = 0
|
|
144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:8/0/physics_layer_0/angular_velocity = 0.0
|
|
145:8/0 = 0
|
|
145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:8/0/physics_layer_0/angular_velocity = 0.0
|
|
146:8/0 = 0
|
|
146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:8/0/physics_layer_0/angular_velocity = 0.0
|
|
147:8/0 = 0
|
|
147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:8/0/physics_layer_0/angular_velocity = 0.0
|
|
148:8/0 = 0
|
|
148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:8/0/physics_layer_0/angular_velocity = 0.0
|
|
149:8/0 = 0
|
|
149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:8/0/physics_layer_0/angular_velocity = 0.0
|
|
150:8/0 = 0
|
|
150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:8/0/physics_layer_0/angular_velocity = 0.0
|
|
151:8/0 = 0
|
|
151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:8/0/physics_layer_0/angular_velocity = 0.0
|
|
152:8/0 = 0
|
|
152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:8/0/physics_layer_0/angular_velocity = 0.0
|
|
153:8/0 = 0
|
|
153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:8/0/physics_layer_0/angular_velocity = 0.0
|
|
154:8/0 = 0
|
|
154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:8/0/physics_layer_0/angular_velocity = 0.0
|
|
155:8/0 = 0
|
|
155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:8/0/physics_layer_0/angular_velocity = 0.0
|
|
156:8/0 = 0
|
|
156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:8/0/physics_layer_0/angular_velocity = 0.0
|
|
157:8/0 = 0
|
|
157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:8/0/physics_layer_0/angular_velocity = 0.0
|
|
158:8/0 = 0
|
|
158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:8/0/physics_layer_0/angular_velocity = 0.0
|
|
159:8/0 = 0
|
|
159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:8/0/physics_layer_0/angular_velocity = 0.0
|
|
160:8/0 = 0
|
|
160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:8/0/physics_layer_0/angular_velocity = 0.0
|
|
161:8/0 = 0
|
|
161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:8/0/physics_layer_0/angular_velocity = 0.0
|
|
162:8/0 = 0
|
|
162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:8/0/physics_layer_0/angular_velocity = 0.0
|
|
163:8/0 = 0
|
|
163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:8/0/physics_layer_0/angular_velocity = 0.0
|
|
164:8/0 = 0
|
|
164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:8/0/physics_layer_0/angular_velocity = 0.0
|
|
165:8/0 = 0
|
|
165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:8/0/physics_layer_0/angular_velocity = 0.0
|
|
166:8/0 = 0
|
|
166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:8/0/physics_layer_0/angular_velocity = 0.0
|
|
167:8/0 = 0
|
|
167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:8/0/physics_layer_0/angular_velocity = 0.0
|
|
168:8/0 = 0
|
|
168:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:8/0/physics_layer_0/angular_velocity = 0.0
|
|
169:8/0 = 0
|
|
169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:8/0/physics_layer_0/angular_velocity = 0.0
|
|
170:8/0 = 0
|
|
170:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:8/0/physics_layer_0/angular_velocity = 0.0
|
|
171:8/0 = 0
|
|
171:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:8/0/physics_layer_0/angular_velocity = 0.0
|
|
172:8/0 = 0
|
|
172:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:8/0/physics_layer_0/angular_velocity = 0.0
|
|
173:8/0 = 0
|
|
173:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:8/0/physics_layer_0/angular_velocity = 0.0
|
|
174:8/0 = 0
|
|
174:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:8/0/physics_layer_0/angular_velocity = 0.0
|
|
175:8/0 = 0
|
|
175:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:8/0/physics_layer_0/angular_velocity = 0.0
|
|
176:8/0 = 0
|
|
176:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:8/0/physics_layer_0/angular_velocity = 0.0
|
|
177:8/0 = 0
|
|
177:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:8/0/physics_layer_0/angular_velocity = 0.0
|
|
178:8/0 = 0
|
|
178:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:8/0/physics_layer_0/angular_velocity = 0.0
|
|
179:8/0 = 0
|
|
179:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:8/0/physics_layer_0/angular_velocity = 0.0
|
|
180:8/0 = 0
|
|
180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:8/0/physics_layer_0/angular_velocity = 0.0
|
|
181:8/0 = 0
|
|
181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:8/0/physics_layer_0/angular_velocity = 0.0
|
|
182:8/0 = 0
|
|
182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:8/0/physics_layer_0/angular_velocity = 0.0
|
|
183:8/0 = 0
|
|
183:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:8/0/physics_layer_0/angular_velocity = 0.0
|
|
184:8/0 = 0
|
|
184:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:8/0/physics_layer_0/angular_velocity = 0.0
|
|
185:8/0 = 0
|
|
185:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:8/0/physics_layer_0/angular_velocity = 0.0
|
|
186:8/0 = 0
|
|
186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:8/0/physics_layer_0/angular_velocity = 0.0
|
|
187:8/0 = 0
|
|
187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:8/0/physics_layer_0/angular_velocity = 0.0
|
|
188:8/0 = 0
|
|
188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:8/0/physics_layer_0/angular_velocity = 0.0
|
|
189:8/0 = 0
|
|
189:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:8/0/physics_layer_0/angular_velocity = 0.0
|
|
190:8/0 = 0
|
|
190:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:8/0/physics_layer_0/angular_velocity = 0.0
|
|
191:8/0 = 0
|
|
191:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:8/0/physics_layer_0/angular_velocity = 0.0
|
|
192:8/0 = 0
|
|
192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:8/0/physics_layer_0/angular_velocity = 0.0
|
|
193:8/0 = 0
|
|
193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:8/0/physics_layer_0/angular_velocity = 0.0
|
|
194:8/0 = 0
|
|
194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:8/0/physics_layer_0/angular_velocity = 0.0
|
|
195:8/0 = 0
|
|
195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:8/0/physics_layer_0/angular_velocity = 0.0
|
|
196:8/0 = 0
|
|
196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:8/0/physics_layer_0/angular_velocity = 0.0
|
|
197:8/0 = 0
|
|
197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:8/0/physics_layer_0/angular_velocity = 0.0
|
|
198:8/0 = 0
|
|
198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:8/0/physics_layer_0/angular_velocity = 0.0
|
|
199:8/0 = 0
|
|
199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:8/0/physics_layer_0/angular_velocity = 0.0
|
|
200:8/0 = 0
|
|
200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:8/0/physics_layer_0/angular_velocity = 0.0
|
|
201:8/0 = 0
|
|
201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:8/0/physics_layer_0/angular_velocity = 0.0
|
|
202:8/0 = 0
|
|
202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:8/0/physics_layer_0/angular_velocity = 0.0
|
|
203:8/0 = 0
|
|
203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:8/0/physics_layer_0/angular_velocity = 0.0
|
|
204:8/0 = 0
|
|
204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:8/0/physics_layer_0/angular_velocity = 0.0
|
|
205:8/0 = 0
|
|
205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:8/0/physics_layer_0/angular_velocity = 0.0
|
|
206:8/0 = 0
|
|
206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:8/0/physics_layer_0/angular_velocity = 0.0
|
|
207:8/0 = 0
|
|
207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:8/0/physics_layer_0/angular_velocity = 0.0
|
|
208:8/0 = 0
|
|
208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:8/0/physics_layer_0/angular_velocity = 0.0
|
|
209:8/0 = 0
|
|
209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:8/0/physics_layer_0/angular_velocity = 0.0
|
|
210:8/0 = 0
|
|
210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0 = 0
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0 = 0
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0 = 0
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
16:9/0 = 0
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0 = 0
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
18:9/0 = 0
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0 = 0
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
20:9/0 = 0
|
|
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_0/angular_velocity = 0.0
|
|
21:9/0 = 0
|
|
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:9/0/physics_layer_0/angular_velocity = 0.0
|
|
22:9/0 = 0
|
|
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:9/0/physics_layer_0/angular_velocity = 0.0
|
|
23:9/0 = 0
|
|
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:9/0/physics_layer_0/angular_velocity = 0.0
|
|
24:9/0 = 0
|
|
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_0/angular_velocity = 0.0
|
|
25:9/0 = 0
|
|
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_0/angular_velocity = 0.0
|
|
26:9/0 = 0
|
|
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_0/angular_velocity = 0.0
|
|
27:9/0 = 0
|
|
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:9/0/physics_layer_0/angular_velocity = 0.0
|
|
28:9/0 = 0
|
|
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:9/0/physics_layer_0/angular_velocity = 0.0
|
|
29:9/0 = 0
|
|
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:9/0/physics_layer_0/angular_velocity = 0.0
|
|
30:9/0 = 0
|
|
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:9/0/physics_layer_0/angular_velocity = 0.0
|
|
31:9/0 = 0
|
|
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:9/0/physics_layer_0/angular_velocity = 0.0
|
|
32:9/0 = 0
|
|
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:9/0/physics_layer_0/angular_velocity = 0.0
|
|
33:9/0 = 0
|
|
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:9/0/physics_layer_0/angular_velocity = 0.0
|
|
34:9/0 = 0
|
|
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:9/0/physics_layer_0/angular_velocity = 0.0
|
|
35:9/0 = 0
|
|
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:9/0/physics_layer_0/angular_velocity = 0.0
|
|
36:9/0 = 0
|
|
36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:9/0/physics_layer_0/angular_velocity = 0.0
|
|
37:9/0 = 0
|
|
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:9/0/physics_layer_0/angular_velocity = 0.0
|
|
38:9/0 = 0
|
|
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:9/0/physics_layer_0/angular_velocity = 0.0
|
|
39:9/0 = 0
|
|
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:9/0/physics_layer_0/angular_velocity = 0.0
|
|
40:9/0 = 0
|
|
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:9/0/physics_layer_0/angular_velocity = 0.0
|
|
41:9/0 = 0
|
|
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:9/0/physics_layer_0/angular_velocity = 0.0
|
|
42:9/0 = 0
|
|
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:9/0/physics_layer_0/angular_velocity = 0.0
|
|
43:9/0 = 0
|
|
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:9/0/physics_layer_0/angular_velocity = 0.0
|
|
44:9/0 = 0
|
|
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:9/0/physics_layer_0/angular_velocity = 0.0
|
|
45:9/0 = 0
|
|
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:9/0/physics_layer_0/angular_velocity = 0.0
|
|
46:9/0 = 0
|
|
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:9/0/physics_layer_0/angular_velocity = 0.0
|
|
46:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
47:9/0 = 0
|
|
47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:9/0/physics_layer_0/angular_velocity = 0.0
|
|
47:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
48:9/0 = 0
|
|
48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:9/0/physics_layer_0/angular_velocity = 0.0
|
|
49:9/0 = 0
|
|
49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:9/0/physics_layer_0/angular_velocity = 0.0
|
|
50:9/0 = 0
|
|
50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:9/0/physics_layer_0/angular_velocity = 0.0
|
|
51:9/0 = 0
|
|
51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:9/0/physics_layer_0/angular_velocity = 0.0
|
|
52:9/0 = 0
|
|
52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:9/0/physics_layer_0/angular_velocity = 0.0
|
|
53:9/0 = 0
|
|
53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:9/0/physics_layer_0/angular_velocity = 0.0
|
|
54:9/0 = 0
|
|
54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:9/0/physics_layer_0/angular_velocity = 0.0
|
|
55:9/0 = 0
|
|
55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:9/0/physics_layer_0/angular_velocity = 0.0
|
|
56:9/0 = 0
|
|
56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:9/0/physics_layer_0/angular_velocity = 0.0
|
|
57:9/0 = 0
|
|
57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:9/0/physics_layer_0/angular_velocity = 0.0
|
|
57:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:9/0 = 0
|
|
58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:9/0/physics_layer_0/angular_velocity = 0.0
|
|
58:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:9/0 = 0
|
|
59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:9/0/physics_layer_0/angular_velocity = 0.0
|
|
60:9/0 = 0
|
|
60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:9/0/physics_layer_0/angular_velocity = 0.0
|
|
61:9/0 = 0
|
|
61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:9/0/physics_layer_0/angular_velocity = 0.0
|
|
62:9/0 = 0
|
|
62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:9/0/physics_layer_0/angular_velocity = 0.0
|
|
63:9/0 = 0
|
|
63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:9/0/physics_layer_0/angular_velocity = 0.0
|
|
64:9/0 = 0
|
|
64:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:9/0/physics_layer_0/angular_velocity = 0.0
|
|
65:9/0 = 0
|
|
65:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:9/0/physics_layer_0/angular_velocity = 0.0
|
|
66:9/0 = 0
|
|
66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:9/0/physics_layer_0/angular_velocity = 0.0
|
|
67:9/0 = 0
|
|
67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:9/0/physics_layer_0/angular_velocity = 0.0
|
|
68:9/0 = 0
|
|
68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:9/0/physics_layer_0/angular_velocity = 0.0
|
|
69:9/0 = 0
|
|
69:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:9/0/physics_layer_0/angular_velocity = 0.0
|
|
70:9/0 = 0
|
|
70:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:9/0/physics_layer_0/angular_velocity = 0.0
|
|
71:9/0 = 0
|
|
71:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:9/0/physics_layer_0/angular_velocity = 0.0
|
|
72:9/0 = 0
|
|
72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:9/0/physics_layer_0/angular_velocity = 0.0
|
|
73:9/0 = 0
|
|
73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:9/0/physics_layer_0/angular_velocity = 0.0
|
|
74:9/0 = 0
|
|
74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:9/0/physics_layer_0/angular_velocity = 0.0
|
|
75:9/0 = 0
|
|
75:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:9/0/physics_layer_0/angular_velocity = 0.0
|
|
76:9/0 = 0
|
|
76:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:9/0/physics_layer_0/angular_velocity = 0.0
|
|
77:9/0 = 0
|
|
77:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:9/0/physics_layer_0/angular_velocity = 0.0
|
|
78:9/0 = 0
|
|
78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:9/0/physics_layer_0/angular_velocity = 0.0
|
|
79:9/0 = 0
|
|
79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:9/0/physics_layer_0/angular_velocity = 0.0
|
|
80:9/0 = 0
|
|
80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:9/0/physics_layer_0/angular_velocity = 0.0
|
|
81:9/0 = 0
|
|
81:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:9/0/physics_layer_0/angular_velocity = 0.0
|
|
82:9/0 = 0
|
|
82:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:9/0/physics_layer_0/angular_velocity = 0.0
|
|
83:9/0 = 0
|
|
83:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:9/0/physics_layer_0/angular_velocity = 0.0
|
|
84:9/0 = 0
|
|
84:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:9/0/physics_layer_0/angular_velocity = 0.0
|
|
85:9/0 = 0
|
|
85:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:9/0/physics_layer_0/angular_velocity = 0.0
|
|
86:9/0 = 0
|
|
86:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:9/0/physics_layer_0/angular_velocity = 0.0
|
|
87:9/0 = 0
|
|
87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:9/0/physics_layer_0/angular_velocity = 0.0
|
|
88:9/0 = 0
|
|
88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:9/0/physics_layer_0/angular_velocity = 0.0
|
|
89:9/0 = 0
|
|
89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:9/0/physics_layer_0/angular_velocity = 0.0
|
|
90:9/0 = 0
|
|
90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:9/0/physics_layer_0/angular_velocity = 0.0
|
|
91:9/0 = 0
|
|
91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:9/0/physics_layer_0/angular_velocity = 0.0
|
|
92:9/0 = 0
|
|
92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:9/0/physics_layer_0/angular_velocity = 0.0
|
|
93:9/0 = 0
|
|
93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:9/0/physics_layer_0/angular_velocity = 0.0
|
|
94:9/0 = 0
|
|
94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:9/0/physics_layer_0/angular_velocity = 0.0
|
|
95:9/0 = 0
|
|
95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:9/0/physics_layer_0/angular_velocity = 0.0
|
|
96:9/0 = 0
|
|
96:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:9/0/physics_layer_0/angular_velocity = 0.0
|
|
97:9/0 = 0
|
|
97:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:9/0/physics_layer_0/angular_velocity = 0.0
|
|
98:9/0 = 0
|
|
98:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:9/0/physics_layer_0/angular_velocity = 0.0
|
|
99:9/0 = 0
|
|
99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:9/0/physics_layer_0/angular_velocity = 0.0
|
|
100:9/0 = 0
|
|
100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:9/0/physics_layer_0/angular_velocity = 0.0
|
|
101:9/0 = 0
|
|
101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:9/0/physics_layer_0/angular_velocity = 0.0
|
|
102:9/0 = 0
|
|
102:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:9/0/physics_layer_0/angular_velocity = 0.0
|
|
103:9/0 = 0
|
|
103:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:9/0/physics_layer_0/angular_velocity = 0.0
|
|
104:9/0 = 0
|
|
104:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:9/0/physics_layer_0/angular_velocity = 0.0
|
|
105:9/0 = 0
|
|
105:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:9/0/physics_layer_0/angular_velocity = 0.0
|
|
106:9/0 = 0
|
|
106:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:9/0/physics_layer_0/angular_velocity = 0.0
|
|
107:9/0 = 0
|
|
107:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:9/0/physics_layer_0/angular_velocity = 0.0
|
|
108:9/0 = 0
|
|
108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:9/0/physics_layer_0/angular_velocity = 0.0
|
|
109:9/0 = 0
|
|
109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:9/0/physics_layer_0/angular_velocity = 0.0
|
|
110:9/0 = 0
|
|
110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:9/0/physics_layer_0/angular_velocity = 0.0
|
|
111:9/0 = 0
|
|
111:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:9/0/physics_layer_0/angular_velocity = 0.0
|
|
112:9/0 = 0
|
|
112:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:9/0/physics_layer_0/angular_velocity = 0.0
|
|
113:9/0 = 0
|
|
113:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:9/0/physics_layer_0/angular_velocity = 0.0
|
|
114:9/0 = 0
|
|
114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:9/0/physics_layer_0/angular_velocity = 0.0
|
|
115:9/0 = 0
|
|
115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:9/0/physics_layer_0/angular_velocity = 0.0
|
|
116:9/0 = 0
|
|
116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:9/0/physics_layer_0/angular_velocity = 0.0
|
|
117:9/0 = 0
|
|
117:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:9/0/physics_layer_0/angular_velocity = 0.0
|
|
118:9/0 = 0
|
|
118:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:9/0/physics_layer_0/angular_velocity = 0.0
|
|
119:9/0 = 0
|
|
119:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:9/0/physics_layer_0/angular_velocity = 0.0
|
|
120:9/0 = 0
|
|
120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:9/0/physics_layer_0/angular_velocity = 0.0
|
|
121:9/0 = 0
|
|
121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:9/0/physics_layer_0/angular_velocity = 0.0
|
|
122:9/0 = 0
|
|
122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:9/0/physics_layer_0/angular_velocity = 0.0
|
|
123:9/0 = 0
|
|
123:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:9/0/physics_layer_0/angular_velocity = 0.0
|
|
124:9/0 = 0
|
|
124:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:9/0/physics_layer_0/angular_velocity = 0.0
|
|
125:9/0 = 0
|
|
125:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:9/0/physics_layer_0/angular_velocity = 0.0
|
|
126:9/0 = 0
|
|
126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:9/0/physics_layer_0/angular_velocity = 0.0
|
|
127:9/0 = 0
|
|
127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:9/0/physics_layer_0/angular_velocity = 0.0
|
|
128:9/0 = 0
|
|
128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:9/0/physics_layer_0/angular_velocity = 0.0
|
|
129:9/0 = 0
|
|
129:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:9/0/physics_layer_0/angular_velocity = 0.0
|
|
130:9/0 = 0
|
|
130:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:9/0/physics_layer_0/angular_velocity = 0.0
|
|
131:9/0 = 0
|
|
131:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:9/0/physics_layer_0/angular_velocity = 0.0
|
|
132:9/0 = 0
|
|
132:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:9/0/physics_layer_0/angular_velocity = 0.0
|
|
133:9/0 = 0
|
|
133:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:9/0/physics_layer_0/angular_velocity = 0.0
|
|
134:9/0 = 0
|
|
134:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:9/0/physics_layer_0/angular_velocity = 0.0
|
|
135:9/0 = 0
|
|
135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:9/0/physics_layer_0/angular_velocity = 0.0
|
|
136:9/0 = 0
|
|
136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:9/0/physics_layer_0/angular_velocity = 0.0
|
|
137:9/0 = 0
|
|
137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:9/0/physics_layer_0/angular_velocity = 0.0
|
|
138:9/0 = 0
|
|
138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:9/0/physics_layer_0/angular_velocity = 0.0
|
|
139:9/0 = 0
|
|
139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:9/0/physics_layer_0/angular_velocity = 0.0
|
|
140:9/0 = 0
|
|
140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:9/0/physics_layer_0/angular_velocity = 0.0
|
|
141:9/0 = 0
|
|
141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:9/0/physics_layer_0/angular_velocity = 0.0
|
|
142:9/0 = 0
|
|
142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:9/0/physics_layer_0/angular_velocity = 0.0
|
|
143:9/0 = 0
|
|
143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:9/0/physics_layer_0/angular_velocity = 0.0
|
|
144:9/0 = 0
|
|
144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:9/0/physics_layer_0/angular_velocity = 0.0
|
|
145:9/0 = 0
|
|
145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:9/0/physics_layer_0/angular_velocity = 0.0
|
|
146:9/0 = 0
|
|
146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:9/0/physics_layer_0/angular_velocity = 0.0
|
|
147:9/0 = 0
|
|
147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:9/0/physics_layer_0/angular_velocity = 0.0
|
|
148:9/0 = 0
|
|
148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:9/0/physics_layer_0/angular_velocity = 0.0
|
|
149:9/0 = 0
|
|
149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:9/0/physics_layer_0/angular_velocity = 0.0
|
|
150:9/0 = 0
|
|
150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:9/0/physics_layer_0/angular_velocity = 0.0
|
|
151:9/0 = 0
|
|
151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:9/0/physics_layer_0/angular_velocity = 0.0
|
|
152:9/0 = 0
|
|
152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:9/0/physics_layer_0/angular_velocity = 0.0
|
|
153:9/0 = 0
|
|
153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:9/0/physics_layer_0/angular_velocity = 0.0
|
|
154:9/0 = 0
|
|
154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:9/0/physics_layer_0/angular_velocity = 0.0
|
|
155:9/0 = 0
|
|
155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:9/0/physics_layer_0/angular_velocity = 0.0
|
|
156:9/0 = 0
|
|
156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:9/0/physics_layer_0/angular_velocity = 0.0
|
|
157:9/0 = 0
|
|
157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:9/0/physics_layer_0/angular_velocity = 0.0
|
|
158:9/0 = 0
|
|
158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:9/0/physics_layer_0/angular_velocity = 0.0
|
|
159:9/0 = 0
|
|
159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:9/0/physics_layer_0/angular_velocity = 0.0
|
|
160:9/0 = 0
|
|
160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:9/0/physics_layer_0/angular_velocity = 0.0
|
|
161:9/0 = 0
|
|
161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:9/0/physics_layer_0/angular_velocity = 0.0
|
|
162:9/0 = 0
|
|
162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:9/0/physics_layer_0/angular_velocity = 0.0
|
|
163:9/0 = 0
|
|
163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:9/0/physics_layer_0/angular_velocity = 0.0
|
|
164:9/0 = 0
|
|
164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:9/0/physics_layer_0/angular_velocity = 0.0
|
|
165:9/0 = 0
|
|
165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:9/0/physics_layer_0/angular_velocity = 0.0
|
|
166:9/0 = 0
|
|
166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:9/0/physics_layer_0/angular_velocity = 0.0
|
|
167:9/0 = 0
|
|
167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:9/0/physics_layer_0/angular_velocity = 0.0
|
|
168:9/0 = 0
|
|
168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:9/0/physics_layer_0/angular_velocity = 0.0
|
|
169:9/0 = 0
|
|
169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:9/0/physics_layer_0/angular_velocity = 0.0
|
|
170:9/0 = 0
|
|
170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:9/0/physics_layer_0/angular_velocity = 0.0
|
|
171:9/0 = 0
|
|
171:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:9/0/physics_layer_0/angular_velocity = 0.0
|
|
172:9/0 = 0
|
|
172:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:9/0/physics_layer_0/angular_velocity = 0.0
|
|
173:9/0 = 0
|
|
173:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:9/0/physics_layer_0/angular_velocity = 0.0
|
|
174:9/0 = 0
|
|
174:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:9/0/physics_layer_0/angular_velocity = 0.0
|
|
175:9/0 = 0
|
|
175:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:9/0/physics_layer_0/angular_velocity = 0.0
|
|
176:9/0 = 0
|
|
176:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:9/0/physics_layer_0/angular_velocity = 0.0
|
|
177:9/0 = 0
|
|
177:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:9/0/physics_layer_0/angular_velocity = 0.0
|
|
178:9/0 = 0
|
|
178:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:9/0/physics_layer_0/angular_velocity = 0.0
|
|
179:9/0 = 0
|
|
179:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:9/0/physics_layer_0/angular_velocity = 0.0
|
|
180:9/0 = 0
|
|
180:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:9/0/physics_layer_0/angular_velocity = 0.0
|
|
181:9/0 = 0
|
|
181:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:9/0/physics_layer_0/angular_velocity = 0.0
|
|
182:9/0 = 0
|
|
182:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:9/0/physics_layer_0/angular_velocity = 0.0
|
|
183:9/0 = 0
|
|
183:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:9/0/physics_layer_0/angular_velocity = 0.0
|
|
184:9/0 = 0
|
|
184:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:9/0/physics_layer_0/angular_velocity = 0.0
|
|
185:9/0 = 0
|
|
185:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:9/0/physics_layer_0/angular_velocity = 0.0
|
|
186:9/0 = 0
|
|
186:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:9/0/physics_layer_0/angular_velocity = 0.0
|
|
187:9/0 = 0
|
|
187:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:9/0/physics_layer_0/angular_velocity = 0.0
|
|
188:9/0 = 0
|
|
188:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:9/0/physics_layer_0/angular_velocity = 0.0
|
|
189:9/0 = 0
|
|
189:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:9/0/physics_layer_0/angular_velocity = 0.0
|
|
190:9/0 = 0
|
|
190:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:9/0/physics_layer_0/angular_velocity = 0.0
|
|
191:9/0 = 0
|
|
191:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:9/0/physics_layer_0/angular_velocity = 0.0
|
|
192:9/0 = 0
|
|
192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:9/0/physics_layer_0/angular_velocity = 0.0
|
|
193:9/0 = 0
|
|
193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:9/0/physics_layer_0/angular_velocity = 0.0
|
|
194:9/0 = 0
|
|
194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:9/0/physics_layer_0/angular_velocity = 0.0
|
|
195:9/0 = 0
|
|
195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:9/0/physics_layer_0/angular_velocity = 0.0
|
|
196:9/0 = 0
|
|
196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:9/0/physics_layer_0/angular_velocity = 0.0
|
|
197:9/0 = 0
|
|
197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:9/0/physics_layer_0/angular_velocity = 0.0
|
|
198:9/0 = 0
|
|
198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:9/0/physics_layer_0/angular_velocity = 0.0
|
|
199:9/0 = 0
|
|
199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:9/0/physics_layer_0/angular_velocity = 0.0
|
|
200:9/0 = 0
|
|
200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:9/0/physics_layer_0/angular_velocity = 0.0
|
|
201:9/0 = 0
|
|
201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:9/0/physics_layer_0/angular_velocity = 0.0
|
|
202:9/0 = 0
|
|
202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:9/0/physics_layer_0/angular_velocity = 0.0
|
|
203:9/0 = 0
|
|
203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:9/0/physics_layer_0/angular_velocity = 0.0
|
|
204:9/0 = 0
|
|
204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:9/0/physics_layer_0/angular_velocity = 0.0
|
|
205:9/0 = 0
|
|
205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:9/0/physics_layer_0/angular_velocity = 0.0
|
|
206:9/0 = 0
|
|
206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:9/0/physics_layer_0/angular_velocity = 0.0
|
|
207:9/0 = 0
|
|
207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:9/0/physics_layer_0/angular_velocity = 0.0
|
|
208:9/0 = 0
|
|
208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:9/0/physics_layer_0/angular_velocity = 0.0
|
|
209:9/0 = 0
|
|
209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:9/0/physics_layer_0/angular_velocity = 0.0
|
|
210:9/0 = 0
|
|
210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0 = 0
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0 = 0
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0 = 0
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
16:10/0 = 0
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
17:10/0 = 0
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
18:10/0 = 0
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0 = 0
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
20:10/0 = 0
|
|
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_0/angular_velocity = 0.0
|
|
21:10/0 = 0
|
|
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:10/0/physics_layer_0/angular_velocity = 0.0
|
|
22:10/0 = 0
|
|
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:10/0/physics_layer_0/angular_velocity = 0.0
|
|
23:10/0 = 0
|
|
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:10/0/physics_layer_0/angular_velocity = 0.0
|
|
24:10/0 = 0
|
|
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_0/angular_velocity = 0.0
|
|
25:10/0 = 0
|
|
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_0/angular_velocity = 0.0
|
|
26:10/0 = 0
|
|
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_0/angular_velocity = 0.0
|
|
27:10/0 = 0
|
|
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_0/angular_velocity = 0.0
|
|
28:10/0 = 0
|
|
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:10/0/physics_layer_0/angular_velocity = 0.0
|
|
29:10/0 = 0
|
|
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:10/0/physics_layer_0/angular_velocity = 0.0
|
|
30:10/0 = 0
|
|
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:10/0/physics_layer_0/angular_velocity = 0.0
|
|
31:10/0 = 0
|
|
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:10/0/physics_layer_0/angular_velocity = 0.0
|
|
32:10/0 = 0
|
|
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:10/0/physics_layer_0/angular_velocity = 0.0
|
|
33:10/0 = 0
|
|
33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:10/0/physics_layer_0/angular_velocity = 0.0
|
|
34:10/0 = 0
|
|
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:10/0/physics_layer_0/angular_velocity = 0.0
|
|
35:10/0 = 0
|
|
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:10/0/physics_layer_0/angular_velocity = 0.0
|
|
36:10/0 = 0
|
|
36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:10/0/physics_layer_0/angular_velocity = 0.0
|
|
37:10/0 = 0
|
|
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:10/0/physics_layer_0/angular_velocity = 0.0
|
|
38:10/0 = 0
|
|
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:10/0/physics_layer_0/angular_velocity = 0.0
|
|
38:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
39:10/0 = 0
|
|
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:10/0/physics_layer_0/angular_velocity = 0.0
|
|
39:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
40:10/0 = 0
|
|
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:10/0/physics_layer_0/angular_velocity = 0.0
|
|
41:10/0 = 0
|
|
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:10/0/physics_layer_0/angular_velocity = 0.0
|
|
42:10/0 = 0
|
|
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:10/0/physics_layer_0/angular_velocity = 0.0
|
|
43:10/0 = 0
|
|
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:10/0/physics_layer_0/angular_velocity = 0.0
|
|
44:10/0 = 0
|
|
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:10/0/physics_layer_0/angular_velocity = 0.0
|
|
45:10/0 = 0
|
|
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:10/0/physics_layer_0/angular_velocity = 0.0
|
|
46:10/0 = 0
|
|
46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:10/0/physics_layer_0/angular_velocity = 0.0
|
|
46:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
47:10/0 = 0
|
|
47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:10/0/physics_layer_0/angular_velocity = 0.0
|
|
47:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
48:10/0 = 0
|
|
48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:10/0/physics_layer_0/angular_velocity = 0.0
|
|
49:10/0 = 0
|
|
49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:10/0/physics_layer_0/angular_velocity = 0.0
|
|
50:10/0 = 0
|
|
50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:10/0/physics_layer_0/angular_velocity = 0.0
|
|
51:10/0 = 0
|
|
51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:10/0/physics_layer_0/angular_velocity = 0.0
|
|
52:10/0 = 0
|
|
52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:10/0/physics_layer_0/angular_velocity = 0.0
|
|
53:10/0 = 0
|
|
53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:10/0/physics_layer_0/angular_velocity = 0.0
|
|
54:10/0 = 0
|
|
54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:10/0/physics_layer_0/angular_velocity = 0.0
|
|
55:10/0 = 0
|
|
55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:10/0/physics_layer_0/angular_velocity = 0.0
|
|
56:10/0 = 0
|
|
56:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:10/0/physics_layer_0/angular_velocity = 0.0
|
|
57:10/0 = 0
|
|
57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:10/0/physics_layer_0/angular_velocity = 0.0
|
|
57:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:10/0 = 0
|
|
58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:10/0/physics_layer_0/angular_velocity = 0.0
|
|
58:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:10/0 = 0
|
|
59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:10/0/physics_layer_0/angular_velocity = 0.0
|
|
60:10/0 = 0
|
|
60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:10/0/physics_layer_0/angular_velocity = 0.0
|
|
61:10/0 = 0
|
|
61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:10/0/physics_layer_0/angular_velocity = 0.0
|
|
62:10/0 = 0
|
|
62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:10/0/physics_layer_0/angular_velocity = 0.0
|
|
63:10/0 = 0
|
|
63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:10/0/physics_layer_0/angular_velocity = 0.0
|
|
64:10/0 = 0
|
|
64:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:10/0/physics_layer_0/angular_velocity = 0.0
|
|
65:10/0 = 0
|
|
65:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:10/0/physics_layer_0/angular_velocity = 0.0
|
|
66:10/0 = 0
|
|
66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:10/0/physics_layer_0/angular_velocity = 0.0
|
|
67:10/0 = 0
|
|
67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:10/0/physics_layer_0/angular_velocity = 0.0
|
|
68:10/0 = 0
|
|
68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:10/0/physics_layer_0/angular_velocity = 0.0
|
|
69:10/0 = 0
|
|
69:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:10/0/physics_layer_0/angular_velocity = 0.0
|
|
70:10/0 = 0
|
|
70:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:10/0/physics_layer_0/angular_velocity = 0.0
|
|
71:10/0 = 0
|
|
71:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:10/0/physics_layer_0/angular_velocity = 0.0
|
|
72:10/0 = 0
|
|
72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:10/0/physics_layer_0/angular_velocity = 0.0
|
|
73:10/0 = 0
|
|
73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:10/0/physics_layer_0/angular_velocity = 0.0
|
|
74:10/0 = 0
|
|
74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:10/0/physics_layer_0/angular_velocity = 0.0
|
|
75:10/0 = 0
|
|
75:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:10/0/physics_layer_0/angular_velocity = 0.0
|
|
76:10/0 = 0
|
|
76:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:10/0/physics_layer_0/angular_velocity = 0.0
|
|
77:10/0 = 0
|
|
77:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:10/0/physics_layer_0/angular_velocity = 0.0
|
|
78:10/0 = 0
|
|
78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:10/0/physics_layer_0/angular_velocity = 0.0
|
|
79:10/0 = 0
|
|
79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:10/0/physics_layer_0/angular_velocity = 0.0
|
|
80:10/0 = 0
|
|
80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:10/0/physics_layer_0/angular_velocity = 0.0
|
|
81:10/0 = 0
|
|
81:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:10/0/physics_layer_0/angular_velocity = 0.0
|
|
82:10/0 = 0
|
|
82:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:10/0/physics_layer_0/angular_velocity = 0.0
|
|
83:10/0 = 0
|
|
83:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:10/0/physics_layer_0/angular_velocity = 0.0
|
|
84:10/0 = 0
|
|
84:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:10/0/physics_layer_0/angular_velocity = 0.0
|
|
85:10/0 = 0
|
|
85:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:10/0/physics_layer_0/angular_velocity = 0.0
|
|
86:10/0 = 0
|
|
86:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:10/0/physics_layer_0/angular_velocity = 0.0
|
|
87:10/0 = 0
|
|
87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:10/0/physics_layer_0/angular_velocity = 0.0
|
|
88:10/0 = 0
|
|
88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:10/0/physics_layer_0/angular_velocity = 0.0
|
|
89:10/0 = 0
|
|
89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:10/0/physics_layer_0/angular_velocity = 0.0
|
|
90:10/0 = 0
|
|
90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:10/0/physics_layer_0/angular_velocity = 0.0
|
|
91:10/0 = 0
|
|
91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:10/0/physics_layer_0/angular_velocity = 0.0
|
|
92:10/0 = 0
|
|
92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:10/0/physics_layer_0/angular_velocity = 0.0
|
|
93:10/0 = 0
|
|
93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:10/0/physics_layer_0/angular_velocity = 0.0
|
|
94:10/0 = 0
|
|
94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:10/0/physics_layer_0/angular_velocity = 0.0
|
|
95:10/0 = 0
|
|
95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:10/0/physics_layer_0/angular_velocity = 0.0
|
|
96:10/0 = 0
|
|
96:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:10/0/physics_layer_0/angular_velocity = 0.0
|
|
97:10/0 = 0
|
|
97:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:10/0/physics_layer_0/angular_velocity = 0.0
|
|
98:10/0 = 0
|
|
98:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:10/0/physics_layer_0/angular_velocity = 0.0
|
|
99:10/0 = 0
|
|
99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:10/0/physics_layer_0/angular_velocity = 0.0
|
|
100:10/0 = 0
|
|
100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:10/0/physics_layer_0/angular_velocity = 0.0
|
|
101:10/0 = 0
|
|
101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:10/0/physics_layer_0/angular_velocity = 0.0
|
|
102:10/0 = 0
|
|
102:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:10/0/physics_layer_0/angular_velocity = 0.0
|
|
103:10/0 = 0
|
|
103:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:10/0/physics_layer_0/angular_velocity = 0.0
|
|
104:10/0 = 0
|
|
104:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:10/0/physics_layer_0/angular_velocity = 0.0
|
|
105:10/0 = 0
|
|
105:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:10/0/physics_layer_0/angular_velocity = 0.0
|
|
106:10/0 = 0
|
|
106:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:10/0/physics_layer_0/angular_velocity = 0.0
|
|
107:10/0 = 0
|
|
107:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:10/0/physics_layer_0/angular_velocity = 0.0
|
|
108:10/0 = 0
|
|
108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:10/0/physics_layer_0/angular_velocity = 0.0
|
|
109:10/0 = 0
|
|
109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:10/0/physics_layer_0/angular_velocity = 0.0
|
|
110:10/0 = 0
|
|
110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:10/0/physics_layer_0/angular_velocity = 0.0
|
|
111:10/0 = 0
|
|
111:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:10/0/physics_layer_0/angular_velocity = 0.0
|
|
112:10/0 = 0
|
|
112:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:10/0/physics_layer_0/angular_velocity = 0.0
|
|
113:10/0 = 0
|
|
113:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:10/0/physics_layer_0/angular_velocity = 0.0
|
|
114:10/0 = 0
|
|
114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:10/0/physics_layer_0/angular_velocity = 0.0
|
|
115:10/0 = 0
|
|
115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:10/0/physics_layer_0/angular_velocity = 0.0
|
|
116:10/0 = 0
|
|
116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:10/0/physics_layer_0/angular_velocity = 0.0
|
|
117:10/0 = 0
|
|
117:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:10/0/physics_layer_0/angular_velocity = 0.0
|
|
118:10/0 = 0
|
|
118:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:10/0/physics_layer_0/angular_velocity = 0.0
|
|
119:10/0 = 0
|
|
119:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:10/0/physics_layer_0/angular_velocity = 0.0
|
|
120:10/0 = 0
|
|
120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:10/0/physics_layer_0/angular_velocity = 0.0
|
|
121:10/0 = 0
|
|
121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:10/0/physics_layer_0/angular_velocity = 0.0
|
|
122:10/0 = 0
|
|
122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:10/0/physics_layer_0/angular_velocity = 0.0
|
|
123:10/0 = 0
|
|
123:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:10/0/physics_layer_0/angular_velocity = 0.0
|
|
124:10/0 = 0
|
|
124:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:10/0/physics_layer_0/angular_velocity = 0.0
|
|
125:10/0 = 0
|
|
125:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:10/0/physics_layer_0/angular_velocity = 0.0
|
|
126:10/0 = 0
|
|
126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:10/0/physics_layer_0/angular_velocity = 0.0
|
|
127:10/0 = 0
|
|
127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:10/0/physics_layer_0/angular_velocity = 0.0
|
|
128:10/0 = 0
|
|
128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:10/0/physics_layer_0/angular_velocity = 0.0
|
|
129:10/0 = 0
|
|
129:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:10/0/physics_layer_0/angular_velocity = 0.0
|
|
130:10/0 = 0
|
|
130:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:10/0/physics_layer_0/angular_velocity = 0.0
|
|
131:10/0 = 0
|
|
131:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:10/0/physics_layer_0/angular_velocity = 0.0
|
|
132:10/0 = 0
|
|
132:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:10/0/physics_layer_0/angular_velocity = 0.0
|
|
133:10/0 = 0
|
|
133:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:10/0/physics_layer_0/angular_velocity = 0.0
|
|
134:10/0 = 0
|
|
134:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:10/0/physics_layer_0/angular_velocity = 0.0
|
|
135:10/0 = 0
|
|
135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:10/0/physics_layer_0/angular_velocity = 0.0
|
|
136:10/0 = 0
|
|
136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:10/0/physics_layer_0/angular_velocity = 0.0
|
|
137:10/0 = 0
|
|
137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:10/0/physics_layer_0/angular_velocity = 0.0
|
|
138:10/0 = 0
|
|
138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:10/0/physics_layer_0/angular_velocity = 0.0
|
|
139:10/0 = 0
|
|
139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:10/0/physics_layer_0/angular_velocity = 0.0
|
|
140:10/0 = 0
|
|
140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:10/0/physics_layer_0/angular_velocity = 0.0
|
|
141:10/0 = 0
|
|
141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:10/0/physics_layer_0/angular_velocity = 0.0
|
|
142:10/0 = 0
|
|
142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:10/0/physics_layer_0/angular_velocity = 0.0
|
|
143:10/0 = 0
|
|
143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:10/0/physics_layer_0/angular_velocity = 0.0
|
|
144:10/0 = 0
|
|
144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:10/0/physics_layer_0/angular_velocity = 0.0
|
|
145:10/0 = 0
|
|
145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:10/0/physics_layer_0/angular_velocity = 0.0
|
|
146:10/0 = 0
|
|
146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:10/0/physics_layer_0/angular_velocity = 0.0
|
|
147:10/0 = 0
|
|
147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:10/0/physics_layer_0/angular_velocity = 0.0
|
|
148:10/0 = 0
|
|
148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:10/0/physics_layer_0/angular_velocity = 0.0
|
|
149:10/0 = 0
|
|
149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:10/0/physics_layer_0/angular_velocity = 0.0
|
|
150:10/0 = 0
|
|
150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:10/0/physics_layer_0/angular_velocity = 0.0
|
|
151:10/0 = 0
|
|
151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:10/0/physics_layer_0/angular_velocity = 0.0
|
|
152:10/0 = 0
|
|
152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:10/0/physics_layer_0/angular_velocity = 0.0
|
|
153:10/0 = 0
|
|
153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:10/0/physics_layer_0/angular_velocity = 0.0
|
|
154:10/0 = 0
|
|
154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:10/0/physics_layer_0/angular_velocity = 0.0
|
|
155:10/0 = 0
|
|
155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:10/0/physics_layer_0/angular_velocity = 0.0
|
|
156:10/0 = 0
|
|
156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:10/0/physics_layer_0/angular_velocity = 0.0
|
|
157:10/0 = 0
|
|
157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:10/0/physics_layer_0/angular_velocity = 0.0
|
|
158:10/0 = 0
|
|
158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:10/0/physics_layer_0/angular_velocity = 0.0
|
|
159:10/0 = 0
|
|
159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:10/0/physics_layer_0/angular_velocity = 0.0
|
|
160:10/0 = 0
|
|
160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:10/0/physics_layer_0/angular_velocity = 0.0
|
|
161:10/0 = 0
|
|
161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:10/0/physics_layer_0/angular_velocity = 0.0
|
|
162:10/0 = 0
|
|
162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:10/0/physics_layer_0/angular_velocity = 0.0
|
|
163:10/0 = 0
|
|
163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:10/0/physics_layer_0/angular_velocity = 0.0
|
|
164:10/0 = 0
|
|
164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:10/0/physics_layer_0/angular_velocity = 0.0
|
|
165:10/0 = 0
|
|
165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:10/0/physics_layer_0/angular_velocity = 0.0
|
|
166:10/0 = 0
|
|
166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:10/0/physics_layer_0/angular_velocity = 0.0
|
|
167:10/0 = 0
|
|
167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:10/0/physics_layer_0/angular_velocity = 0.0
|
|
168:10/0 = 0
|
|
168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:10/0/physics_layer_0/angular_velocity = 0.0
|
|
169:10/0 = 0
|
|
169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:10/0/physics_layer_0/angular_velocity = 0.0
|
|
170:10/0 = 0
|
|
170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:10/0/physics_layer_0/angular_velocity = 0.0
|
|
171:10/0 = 0
|
|
171:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:10/0/physics_layer_0/angular_velocity = 0.0
|
|
172:10/0 = 0
|
|
172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:10/0/physics_layer_0/angular_velocity = 0.0
|
|
173:10/0 = 0
|
|
173:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:10/0/physics_layer_0/angular_velocity = 0.0
|
|
174:10/0 = 0
|
|
174:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:10/0/physics_layer_0/angular_velocity = 0.0
|
|
175:10/0 = 0
|
|
175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:10/0/physics_layer_0/angular_velocity = 0.0
|
|
176:10/0 = 0
|
|
176:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:10/0/physics_layer_0/angular_velocity = 0.0
|
|
177:10/0 = 0
|
|
177:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:10/0/physics_layer_0/angular_velocity = 0.0
|
|
178:10/0 = 0
|
|
178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:10/0/physics_layer_0/angular_velocity = 0.0
|
|
179:10/0 = 0
|
|
179:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:10/0/physics_layer_0/angular_velocity = 0.0
|
|
180:10/0 = 0
|
|
180:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:10/0/physics_layer_0/angular_velocity = 0.0
|
|
181:10/0 = 0
|
|
181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:10/0/physics_layer_0/angular_velocity = 0.0
|
|
182:10/0 = 0
|
|
182:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:10/0/physics_layer_0/angular_velocity = 0.0
|
|
183:10/0 = 0
|
|
183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:10/0/physics_layer_0/angular_velocity = 0.0
|
|
184:10/0 = 0
|
|
184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:10/0/physics_layer_0/angular_velocity = 0.0
|
|
185:10/0 = 0
|
|
185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:10/0/physics_layer_0/angular_velocity = 0.0
|
|
186:10/0 = 0
|
|
186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:10/0/physics_layer_0/angular_velocity = 0.0
|
|
187:10/0 = 0
|
|
187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:10/0/physics_layer_0/angular_velocity = 0.0
|
|
188:10/0 = 0
|
|
188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:10/0/physics_layer_0/angular_velocity = 0.0
|
|
189:10/0 = 0
|
|
189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:10/0/physics_layer_0/angular_velocity = 0.0
|
|
190:10/0 = 0
|
|
190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:10/0/physics_layer_0/angular_velocity = 0.0
|
|
191:10/0 = 0
|
|
191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:10/0/physics_layer_0/angular_velocity = 0.0
|
|
192:10/0 = 0
|
|
192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:10/0/physics_layer_0/angular_velocity = 0.0
|
|
193:10/0 = 0
|
|
193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:10/0/physics_layer_0/angular_velocity = 0.0
|
|
194:10/0 = 0
|
|
194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:10/0/physics_layer_0/angular_velocity = 0.0
|
|
195:10/0 = 0
|
|
195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:10/0/physics_layer_0/angular_velocity = 0.0
|
|
196:10/0 = 0
|
|
196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:10/0/physics_layer_0/angular_velocity = 0.0
|
|
197:10/0 = 0
|
|
197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:10/0/physics_layer_0/angular_velocity = 0.0
|
|
198:10/0 = 0
|
|
198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:10/0/physics_layer_0/angular_velocity = 0.0
|
|
199:10/0 = 0
|
|
199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:10/0/physics_layer_0/angular_velocity = 0.0
|
|
200:10/0 = 0
|
|
200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:10/0/physics_layer_0/angular_velocity = 0.0
|
|
201:10/0 = 0
|
|
201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:10/0/physics_layer_0/angular_velocity = 0.0
|
|
202:10/0 = 0
|
|
202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:10/0/physics_layer_0/angular_velocity = 0.0
|
|
203:10/0 = 0
|
|
203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:10/0/physics_layer_0/angular_velocity = 0.0
|
|
204:10/0 = 0
|
|
204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:10/0/physics_layer_0/angular_velocity = 0.0
|
|
205:10/0 = 0
|
|
205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:10/0/physics_layer_0/angular_velocity = 0.0
|
|
206:10/0 = 0
|
|
206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:10/0/physics_layer_0/angular_velocity = 0.0
|
|
207:10/0 = 0
|
|
207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:10/0/physics_layer_0/angular_velocity = 0.0
|
|
208:10/0 = 0
|
|
208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:10/0/physics_layer_0/angular_velocity = 0.0
|
|
209:10/0 = 0
|
|
209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:10/0/physics_layer_0/angular_velocity = 0.0
|
|
210:10/0 = 0
|
|
210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
13:11/0 = 0
|
|
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_0/angular_velocity = 0.0
|
|
14:11/0 = 0
|
|
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_0/angular_velocity = 0.0
|
|
15:11/0 = 0
|
|
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:11/0/physics_layer_0/angular_velocity = 0.0
|
|
19:11/0 = 0
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
20:11/0 = 0
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
21:11/0 = 0
|
|
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:11/0/physics_layer_0/angular_velocity = 0.0
|
|
22:11/0 = 0
|
|
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:11/0/physics_layer_0/angular_velocity = 0.0
|
|
23:11/0 = 0
|
|
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:11/0/physics_layer_0/angular_velocity = 0.0
|
|
24:11/0 = 0
|
|
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_0/angular_velocity = 0.0
|
|
25:11/0 = 0
|
|
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_0/angular_velocity = 0.0
|
|
26:11/0 = 0
|
|
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_0/angular_velocity = 0.0
|
|
27:11/0 = 0
|
|
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_0/angular_velocity = 0.0
|
|
30:11/0 = 0
|
|
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:11/0/physics_layer_0/angular_velocity = 0.0
|
|
31:11/0 = 0
|
|
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:11/0/physics_layer_0/angular_velocity = 0.0
|
|
32:11/0 = 0
|
|
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:11/0/physics_layer_0/angular_velocity = 0.0
|
|
33:11/0 = 0
|
|
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:11/0/physics_layer_0/angular_velocity = 0.0
|
|
34:11/0 = 0
|
|
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:11/0/physics_layer_0/angular_velocity = 0.0
|
|
35:11/0 = 0
|
|
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:11/0/physics_layer_0/angular_velocity = 0.0
|
|
36:11/0 = 0
|
|
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:11/0/physics_layer_0/angular_velocity = 0.0
|
|
37:11/0 = 0
|
|
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:11/0/physics_layer_0/angular_velocity = 0.0
|
|
38:11/0 = 0
|
|
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:11/0/physics_layer_0/angular_velocity = 0.0
|
|
38:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
39:11/0 = 0
|
|
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:11/0/physics_layer_0/angular_velocity = 0.0
|
|
39:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
40:11/0 = 0
|
|
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:11/0/physics_layer_0/angular_velocity = 0.0
|
|
41:11/0 = 0
|
|
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:11/0/physics_layer_0/angular_velocity = 0.0
|
|
42:11/0 = 0
|
|
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:11/0/physics_layer_0/angular_velocity = 0.0
|
|
43:11/0 = 0
|
|
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:11/0/physics_layer_0/angular_velocity = 0.0
|
|
44:11/0 = 0
|
|
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:11/0/physics_layer_0/angular_velocity = 0.0
|
|
45:11/0 = 0
|
|
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:11/0/physics_layer_0/angular_velocity = 0.0
|
|
46:11/0 = 0
|
|
46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:11/0/physics_layer_0/angular_velocity = 0.0
|
|
46:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
47:11/0 = 0
|
|
47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:11/0/physics_layer_0/angular_velocity = 0.0
|
|
47:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
48:11/0 = 0
|
|
48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:11/0/physics_layer_0/angular_velocity = 0.0
|
|
49:11/0 = 0
|
|
49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:11/0/physics_layer_0/angular_velocity = 0.0
|
|
50:11/0 = 0
|
|
50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:11/0/physics_layer_0/angular_velocity = 0.0
|
|
51:11/0 = 0
|
|
51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:11/0/physics_layer_0/angular_velocity = 0.0
|
|
52:11/0 = 0
|
|
52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:11/0/physics_layer_0/angular_velocity = 0.0
|
|
53:11/0 = 0
|
|
53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:11/0/physics_layer_0/angular_velocity = 0.0
|
|
54:11/0 = 0
|
|
54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:11/0/physics_layer_0/angular_velocity = 0.0
|
|
55:11/0 = 0
|
|
55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:11/0/physics_layer_0/angular_velocity = 0.0
|
|
56:11/0 = 0
|
|
56:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:11/0/physics_layer_0/angular_velocity = 0.0
|
|
57:11/0 = 0
|
|
57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:11/0/physics_layer_0/angular_velocity = 0.0
|
|
57:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:11/0 = 0
|
|
58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:11/0/physics_layer_0/angular_velocity = 0.0
|
|
58:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:11/0 = 0
|
|
59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:11/0/physics_layer_0/angular_velocity = 0.0
|
|
60:11/0 = 0
|
|
60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:11/0/physics_layer_0/angular_velocity = 0.0
|
|
61:11/0 = 0
|
|
61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:11/0/physics_layer_0/angular_velocity = 0.0
|
|
62:11/0 = 0
|
|
62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:11/0/physics_layer_0/angular_velocity = 0.0
|
|
63:11/0 = 0
|
|
63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:11/0/physics_layer_0/angular_velocity = 0.0
|
|
64:11/0 = 0
|
|
64:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:11/0/physics_layer_0/angular_velocity = 0.0
|
|
65:11/0 = 0
|
|
65:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:11/0/physics_layer_0/angular_velocity = 0.0
|
|
66:11/0 = 0
|
|
66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:11/0/physics_layer_0/angular_velocity = 0.0
|
|
67:11/0 = 0
|
|
67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:11/0/physics_layer_0/angular_velocity = 0.0
|
|
68:11/0 = 0
|
|
68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:11/0/physics_layer_0/angular_velocity = 0.0
|
|
69:11/0 = 0
|
|
69:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:11/0/physics_layer_0/angular_velocity = 0.0
|
|
70:11/0 = 0
|
|
70:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:11/0/physics_layer_0/angular_velocity = 0.0
|
|
71:11/0 = 0
|
|
71:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:11/0/physics_layer_0/angular_velocity = 0.0
|
|
72:11/0 = 0
|
|
72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:11/0/physics_layer_0/angular_velocity = 0.0
|
|
73:11/0 = 0
|
|
73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:11/0/physics_layer_0/angular_velocity = 0.0
|
|
74:11/0 = 0
|
|
74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:11/0/physics_layer_0/angular_velocity = 0.0
|
|
75:11/0 = 0
|
|
75:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:11/0/physics_layer_0/angular_velocity = 0.0
|
|
76:11/0 = 0
|
|
76:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:11/0/physics_layer_0/angular_velocity = 0.0
|
|
77:11/0 = 0
|
|
77:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:11/0/physics_layer_0/angular_velocity = 0.0
|
|
78:11/0 = 0
|
|
78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:11/0/physics_layer_0/angular_velocity = 0.0
|
|
79:11/0 = 0
|
|
79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:11/0/physics_layer_0/angular_velocity = 0.0
|
|
80:11/0 = 0
|
|
80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:11/0/physics_layer_0/angular_velocity = 0.0
|
|
81:11/0 = 0
|
|
81:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:11/0/physics_layer_0/angular_velocity = 0.0
|
|
82:11/0 = 0
|
|
82:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:11/0/physics_layer_0/angular_velocity = 0.0
|
|
83:11/0 = 0
|
|
83:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:11/0/physics_layer_0/angular_velocity = 0.0
|
|
84:11/0 = 0
|
|
84:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:11/0/physics_layer_0/angular_velocity = 0.0
|
|
85:11/0 = 0
|
|
85:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:11/0/physics_layer_0/angular_velocity = 0.0
|
|
86:11/0 = 0
|
|
86:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:11/0/physics_layer_0/angular_velocity = 0.0
|
|
87:11/0 = 0
|
|
87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:11/0/physics_layer_0/angular_velocity = 0.0
|
|
88:11/0 = 0
|
|
88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:11/0/physics_layer_0/angular_velocity = 0.0
|
|
89:11/0 = 0
|
|
89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:11/0/physics_layer_0/angular_velocity = 0.0
|
|
90:11/0 = 0
|
|
90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:11/0/physics_layer_0/angular_velocity = 0.0
|
|
91:11/0 = 0
|
|
91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:11/0/physics_layer_0/angular_velocity = 0.0
|
|
92:11/0 = 0
|
|
92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:11/0/physics_layer_0/angular_velocity = 0.0
|
|
93:11/0 = 0
|
|
93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:11/0/physics_layer_0/angular_velocity = 0.0
|
|
94:11/0 = 0
|
|
94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:11/0/physics_layer_0/angular_velocity = 0.0
|
|
95:11/0 = 0
|
|
95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:11/0/physics_layer_0/angular_velocity = 0.0
|
|
96:11/0 = 0
|
|
96:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:11/0/physics_layer_0/angular_velocity = 0.0
|
|
97:11/0 = 0
|
|
97:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:11/0/physics_layer_0/angular_velocity = 0.0
|
|
98:11/0 = 0
|
|
98:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:11/0/physics_layer_0/angular_velocity = 0.0
|
|
99:11/0 = 0
|
|
99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:11/0/physics_layer_0/angular_velocity = 0.0
|
|
100:11/0 = 0
|
|
100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:11/0/physics_layer_0/angular_velocity = 0.0
|
|
101:11/0 = 0
|
|
101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:11/0/physics_layer_0/angular_velocity = 0.0
|
|
102:11/0 = 0
|
|
102:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:11/0/physics_layer_0/angular_velocity = 0.0
|
|
103:11/0 = 0
|
|
103:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:11/0/physics_layer_0/angular_velocity = 0.0
|
|
104:11/0 = 0
|
|
104:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:11/0/physics_layer_0/angular_velocity = 0.0
|
|
105:11/0 = 0
|
|
105:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:11/0/physics_layer_0/angular_velocity = 0.0
|
|
106:11/0 = 0
|
|
106:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:11/0/physics_layer_0/angular_velocity = 0.0
|
|
107:11/0 = 0
|
|
107:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:11/0/physics_layer_0/angular_velocity = 0.0
|
|
108:11/0 = 0
|
|
108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:11/0/physics_layer_0/angular_velocity = 0.0
|
|
109:11/0 = 0
|
|
109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:11/0/physics_layer_0/angular_velocity = 0.0
|
|
110:11/0 = 0
|
|
110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:11/0/physics_layer_0/angular_velocity = 0.0
|
|
111:11/0 = 0
|
|
111:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:11/0/physics_layer_0/angular_velocity = 0.0
|
|
112:11/0 = 0
|
|
112:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:11/0/physics_layer_0/angular_velocity = 0.0
|
|
113:11/0 = 0
|
|
113:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:11/0/physics_layer_0/angular_velocity = 0.0
|
|
114:11/0 = 0
|
|
114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:11/0/physics_layer_0/angular_velocity = 0.0
|
|
115:11/0 = 0
|
|
115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:11/0/physics_layer_0/angular_velocity = 0.0
|
|
116:11/0 = 0
|
|
116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:11/0/physics_layer_0/angular_velocity = 0.0
|
|
117:11/0 = 0
|
|
117:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:11/0/physics_layer_0/angular_velocity = 0.0
|
|
118:11/0 = 0
|
|
118:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:11/0/physics_layer_0/angular_velocity = 0.0
|
|
119:11/0 = 0
|
|
119:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:11/0/physics_layer_0/angular_velocity = 0.0
|
|
120:11/0 = 0
|
|
120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:11/0/physics_layer_0/angular_velocity = 0.0
|
|
121:11/0 = 0
|
|
121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:11/0/physics_layer_0/angular_velocity = 0.0
|
|
122:11/0 = 0
|
|
122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:11/0/physics_layer_0/angular_velocity = 0.0
|
|
123:11/0 = 0
|
|
123:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:11/0/physics_layer_0/angular_velocity = 0.0
|
|
124:11/0 = 0
|
|
124:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:11/0/physics_layer_0/angular_velocity = 0.0
|
|
125:11/0 = 0
|
|
125:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:11/0/physics_layer_0/angular_velocity = 0.0
|
|
126:11/0 = 0
|
|
126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:11/0/physics_layer_0/angular_velocity = 0.0
|
|
127:11/0 = 0
|
|
127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:11/0/physics_layer_0/angular_velocity = 0.0
|
|
128:11/0 = 0
|
|
128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:11/0/physics_layer_0/angular_velocity = 0.0
|
|
129:11/0 = 0
|
|
129:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:11/0/physics_layer_0/angular_velocity = 0.0
|
|
130:11/0 = 0
|
|
130:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:11/0/physics_layer_0/angular_velocity = 0.0
|
|
131:11/0 = 0
|
|
131:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:11/0/physics_layer_0/angular_velocity = 0.0
|
|
132:11/0 = 0
|
|
132:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:11/0/physics_layer_0/angular_velocity = 0.0
|
|
133:11/0 = 0
|
|
133:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:11/0/physics_layer_0/angular_velocity = 0.0
|
|
134:11/0 = 0
|
|
134:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:11/0/physics_layer_0/angular_velocity = 0.0
|
|
135:11/0 = 0
|
|
135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:11/0/physics_layer_0/angular_velocity = 0.0
|
|
136:11/0 = 0
|
|
136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:11/0/physics_layer_0/angular_velocity = 0.0
|
|
137:11/0 = 0
|
|
137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:11/0/physics_layer_0/angular_velocity = 0.0
|
|
138:11/0 = 0
|
|
138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:11/0/physics_layer_0/angular_velocity = 0.0
|
|
139:11/0 = 0
|
|
139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:11/0/physics_layer_0/angular_velocity = 0.0
|
|
140:11/0 = 0
|
|
140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:11/0/physics_layer_0/angular_velocity = 0.0
|
|
141:11/0 = 0
|
|
141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:11/0/physics_layer_0/angular_velocity = 0.0
|
|
142:11/0 = 0
|
|
142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:11/0/physics_layer_0/angular_velocity = 0.0
|
|
143:11/0 = 0
|
|
143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:11/0/physics_layer_0/angular_velocity = 0.0
|
|
144:11/0 = 0
|
|
144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:11/0/physics_layer_0/angular_velocity = 0.0
|
|
145:11/0 = 0
|
|
145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:11/0/physics_layer_0/angular_velocity = 0.0
|
|
146:11/0 = 0
|
|
146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:11/0/physics_layer_0/angular_velocity = 0.0
|
|
147:11/0 = 0
|
|
147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:11/0/physics_layer_0/angular_velocity = 0.0
|
|
148:11/0 = 0
|
|
148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:11/0/physics_layer_0/angular_velocity = 0.0
|
|
149:11/0 = 0
|
|
149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:11/0/physics_layer_0/angular_velocity = 0.0
|
|
150:11/0 = 0
|
|
150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:11/0/physics_layer_0/angular_velocity = 0.0
|
|
151:11/0 = 0
|
|
151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:11/0/physics_layer_0/angular_velocity = 0.0
|
|
152:11/0 = 0
|
|
152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:11/0/physics_layer_0/angular_velocity = 0.0
|
|
153:11/0 = 0
|
|
153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:11/0/physics_layer_0/angular_velocity = 0.0
|
|
154:11/0 = 0
|
|
154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:11/0/physics_layer_0/angular_velocity = 0.0
|
|
155:11/0 = 0
|
|
155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:11/0/physics_layer_0/angular_velocity = 0.0
|
|
156:11/0 = 0
|
|
156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:11/0/physics_layer_0/angular_velocity = 0.0
|
|
157:11/0 = 0
|
|
157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:11/0/physics_layer_0/angular_velocity = 0.0
|
|
158:11/0 = 0
|
|
158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:11/0/physics_layer_0/angular_velocity = 0.0
|
|
159:11/0 = 0
|
|
159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:11/0/physics_layer_0/angular_velocity = 0.0
|
|
160:11/0 = 0
|
|
160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:11/0/physics_layer_0/angular_velocity = 0.0
|
|
161:11/0 = 0
|
|
161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:11/0/physics_layer_0/angular_velocity = 0.0
|
|
162:11/0 = 0
|
|
162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:11/0/physics_layer_0/angular_velocity = 0.0
|
|
163:11/0 = 0
|
|
163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:11/0/physics_layer_0/angular_velocity = 0.0
|
|
164:11/0 = 0
|
|
164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:11/0/physics_layer_0/angular_velocity = 0.0
|
|
165:11/0 = 0
|
|
165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:11/0/physics_layer_0/angular_velocity = 0.0
|
|
166:11/0 = 0
|
|
166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:11/0/physics_layer_0/angular_velocity = 0.0
|
|
167:11/0 = 0
|
|
167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:11/0/physics_layer_0/angular_velocity = 0.0
|
|
168:11/0 = 0
|
|
168:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:11/0/physics_layer_0/angular_velocity = 0.0
|
|
169:11/0 = 0
|
|
169:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:11/0/physics_layer_0/angular_velocity = 0.0
|
|
170:11/0 = 0
|
|
170:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:11/0/physics_layer_0/angular_velocity = 0.0
|
|
171:11/0 = 0
|
|
171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:11/0/physics_layer_0/angular_velocity = 0.0
|
|
172:11/0 = 0
|
|
172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:11/0/physics_layer_0/angular_velocity = 0.0
|
|
173:11/0 = 0
|
|
173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:11/0/physics_layer_0/angular_velocity = 0.0
|
|
174:11/0 = 0
|
|
174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:11/0/physics_layer_0/angular_velocity = 0.0
|
|
175:11/0 = 0
|
|
175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:11/0/physics_layer_0/angular_velocity = 0.0
|
|
176:11/0 = 0
|
|
176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:11/0/physics_layer_0/angular_velocity = 0.0
|
|
177:11/0 = 0
|
|
177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:11/0/physics_layer_0/angular_velocity = 0.0
|
|
178:11/0 = 0
|
|
178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:11/0/physics_layer_0/angular_velocity = 0.0
|
|
179:11/0 = 0
|
|
179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:11/0/physics_layer_0/angular_velocity = 0.0
|
|
180:11/0 = 0
|
|
180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:11/0/physics_layer_0/angular_velocity = 0.0
|
|
181:11/0 = 0
|
|
181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:11/0/physics_layer_0/angular_velocity = 0.0
|
|
182:11/0 = 0
|
|
182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:11/0/physics_layer_0/angular_velocity = 0.0
|
|
183:11/0 = 0
|
|
183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:11/0/physics_layer_0/angular_velocity = 0.0
|
|
184:11/0 = 0
|
|
184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:11/0/physics_layer_0/angular_velocity = 0.0
|
|
185:11/0 = 0
|
|
185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:11/0/physics_layer_0/angular_velocity = 0.0
|
|
186:11/0 = 0
|
|
186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:11/0/physics_layer_0/angular_velocity = 0.0
|
|
187:11/0 = 0
|
|
187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:11/0/physics_layer_0/angular_velocity = 0.0
|
|
188:11/0 = 0
|
|
188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:11/0/physics_layer_0/angular_velocity = 0.0
|
|
189:11/0 = 0
|
|
189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:11/0/physics_layer_0/angular_velocity = 0.0
|
|
190:11/0 = 0
|
|
190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:11/0/physics_layer_0/angular_velocity = 0.0
|
|
191:11/0 = 0
|
|
191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:11/0/physics_layer_0/angular_velocity = 0.0
|
|
192:11/0 = 0
|
|
192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:11/0/physics_layer_0/angular_velocity = 0.0
|
|
193:11/0 = 0
|
|
193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:11/0/physics_layer_0/angular_velocity = 0.0
|
|
194:11/0 = 0
|
|
194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:11/0/physics_layer_0/angular_velocity = 0.0
|
|
195:11/0 = 0
|
|
195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:11/0/physics_layer_0/angular_velocity = 0.0
|
|
196:11/0 = 0
|
|
196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:11/0/physics_layer_0/angular_velocity = 0.0
|
|
197:11/0 = 0
|
|
197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:11/0/physics_layer_0/angular_velocity = 0.0
|
|
198:11/0 = 0
|
|
198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:11/0/physics_layer_0/angular_velocity = 0.0
|
|
199:11/0 = 0
|
|
199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:11/0/physics_layer_0/angular_velocity = 0.0
|
|
200:11/0 = 0
|
|
200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:11/0/physics_layer_0/angular_velocity = 0.0
|
|
201:11/0 = 0
|
|
201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:11/0/physics_layer_0/angular_velocity = 0.0
|
|
202:11/0 = 0
|
|
202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:11/0/physics_layer_0/angular_velocity = 0.0
|
|
203:11/0 = 0
|
|
203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:11/0/physics_layer_0/angular_velocity = 0.0
|
|
204:11/0 = 0
|
|
204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:11/0/physics_layer_0/angular_velocity = 0.0
|
|
205:11/0 = 0
|
|
205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:11/0/physics_layer_0/angular_velocity = 0.0
|
|
206:11/0 = 0
|
|
206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:11/0/physics_layer_0/angular_velocity = 0.0
|
|
207:11/0 = 0
|
|
207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:11/0/physics_layer_0/angular_velocity = 0.0
|
|
208:11/0 = 0
|
|
208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:11/0/physics_layer_0/angular_velocity = 0.0
|
|
209:11/0 = 0
|
|
209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:11/0/physics_layer_0/angular_velocity = 0.0
|
|
210:11/0 = 0
|
|
210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0 = 0
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0 = 0
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0 = 0
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0 = 0
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0 = 0
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
19:12/0 = 0
|
|
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:12/0/physics_layer_0/angular_velocity = 0.0
|
|
20:12/0 = 0
|
|
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:12/0/physics_layer_0/angular_velocity = 0.0
|
|
21:12/0 = 0
|
|
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:12/0/physics_layer_0/angular_velocity = 0.0
|
|
22:12/0 = 0
|
|
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:12/0/physics_layer_0/angular_velocity = 0.0
|
|
26:12/0 = 0
|
|
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:12/0/physics_layer_0/angular_velocity = 0.0
|
|
27:12/0 = 0
|
|
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:12/0/physics_layer_0/angular_velocity = 0.0
|
|
28:12/0 = 0
|
|
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:12/0/physics_layer_0/angular_velocity = 0.0
|
|
28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
29:12/0 = 0
|
|
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:12/0/physics_layer_0/angular_velocity = 0.0
|
|
29:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
30:12/0 = 0
|
|
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:12/0/physics_layer_0/angular_velocity = 0.0
|
|
31:12/0 = 0
|
|
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:12/0/physics_layer_0/angular_velocity = 0.0
|
|
32:12/0 = 0
|
|
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:12/0/physics_layer_0/angular_velocity = 0.0
|
|
33:12/0 = 0
|
|
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:12/0/physics_layer_0/angular_velocity = 0.0
|
|
34:12/0 = 0
|
|
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:12/0/physics_layer_0/angular_velocity = 0.0
|
|
35:12/0 = 0
|
|
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:12/0/physics_layer_0/angular_velocity = 0.0
|
|
36:12/0 = 0
|
|
36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:12/0/physics_layer_0/angular_velocity = 0.0
|
|
37:12/0 = 0
|
|
37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:12/0/physics_layer_0/angular_velocity = 0.0
|
|
38:12/0 = 0
|
|
38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:12/0/physics_layer_0/angular_velocity = 0.0
|
|
38:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
39:12/0 = 0
|
|
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:12/0/physics_layer_0/angular_velocity = 0.0
|
|
39:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
40:12/0 = 0
|
|
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:12/0/physics_layer_0/angular_velocity = 0.0
|
|
45:12/0 = 0
|
|
45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:12/0/physics_layer_0/angular_velocity = 0.0
|
|
46:12/0 = 0
|
|
46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:12/0/physics_layer_0/angular_velocity = 0.0
|
|
46:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
47:12/0 = 0
|
|
47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:12/0/physics_layer_0/angular_velocity = 0.0
|
|
47:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
48:12/0 = 0
|
|
48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:12/0/physics_layer_0/angular_velocity = 0.0
|
|
49:12/0 = 0
|
|
49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:12/0/physics_layer_0/angular_velocity = 0.0
|
|
50:12/0 = 0
|
|
50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:12/0/physics_layer_0/angular_velocity = 0.0
|
|
51:12/0 = 0
|
|
51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:12/0/physics_layer_0/angular_velocity = 0.0
|
|
52:12/0 = 0
|
|
52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:12/0/physics_layer_0/angular_velocity = 0.0
|
|
53:12/0 = 0
|
|
53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:12/0/physics_layer_0/angular_velocity = 0.0
|
|
54:12/0 = 0
|
|
54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:12/0/physics_layer_0/angular_velocity = 0.0
|
|
55:12/0 = 0
|
|
55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:12/0/physics_layer_0/angular_velocity = 0.0
|
|
56:12/0 = 0
|
|
56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:12/0/physics_layer_0/angular_velocity = 0.0
|
|
57:12/0 = 0
|
|
57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:12/0/physics_layer_0/angular_velocity = 0.0
|
|
57:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:12/0 = 0
|
|
58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:12/0/physics_layer_0/angular_velocity = 0.0
|
|
58:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:12/0 = 0
|
|
59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:12/0/physics_layer_0/angular_velocity = 0.0
|
|
60:12/0 = 0
|
|
60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:12/0/physics_layer_0/angular_velocity = 0.0
|
|
61:12/0 = 0
|
|
61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:12/0/physics_layer_0/angular_velocity = 0.0
|
|
62:12/0 = 0
|
|
62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:12/0/physics_layer_0/angular_velocity = 0.0
|
|
63:12/0 = 0
|
|
63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:12/0/physics_layer_0/angular_velocity = 0.0
|
|
64:12/0 = 0
|
|
64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:12/0/physics_layer_0/angular_velocity = 0.0
|
|
65:12/0 = 0
|
|
65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:12/0/physics_layer_0/angular_velocity = 0.0
|
|
66:12/0 = 0
|
|
66:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:12/0/physics_layer_0/angular_velocity = 0.0
|
|
67:12/0 = 0
|
|
67:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:12/0/physics_layer_0/angular_velocity = 0.0
|
|
68:12/0 = 0
|
|
68:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:12/0/physics_layer_0/angular_velocity = 0.0
|
|
69:12/0 = 0
|
|
69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:12/0/physics_layer_0/angular_velocity = 0.0
|
|
70:12/0 = 0
|
|
70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:12/0/physics_layer_0/angular_velocity = 0.0
|
|
71:12/0 = 0
|
|
71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:12/0/physics_layer_0/angular_velocity = 0.0
|
|
72:12/0 = 0
|
|
72:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:12/0/physics_layer_0/angular_velocity = 0.0
|
|
73:12/0 = 0
|
|
73:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:12/0/physics_layer_0/angular_velocity = 0.0
|
|
74:12/0 = 0
|
|
74:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:12/0/physics_layer_0/angular_velocity = 0.0
|
|
75:12/0 = 0
|
|
75:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:12/0/physics_layer_0/angular_velocity = 0.0
|
|
76:12/0 = 0
|
|
76:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:12/0/physics_layer_0/angular_velocity = 0.0
|
|
77:12/0 = 0
|
|
77:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:12/0/physics_layer_0/angular_velocity = 0.0
|
|
78:12/0 = 0
|
|
78:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:12/0/physics_layer_0/angular_velocity = 0.0
|
|
79:12/0 = 0
|
|
79:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:12/0/physics_layer_0/angular_velocity = 0.0
|
|
80:12/0 = 0
|
|
80:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:12/0/physics_layer_0/angular_velocity = 0.0
|
|
81:12/0 = 0
|
|
81:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:12/0/physics_layer_0/angular_velocity = 0.0
|
|
82:12/0 = 0
|
|
82:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:12/0/physics_layer_0/angular_velocity = 0.0
|
|
83:12/0 = 0
|
|
83:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:12/0/physics_layer_0/angular_velocity = 0.0
|
|
84:12/0 = 0
|
|
84:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:12/0/physics_layer_0/angular_velocity = 0.0
|
|
85:12/0 = 0
|
|
85:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:12/0/physics_layer_0/angular_velocity = 0.0
|
|
86:12/0 = 0
|
|
86:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:12/0/physics_layer_0/angular_velocity = 0.0
|
|
87:12/0 = 0
|
|
87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:12/0/physics_layer_0/angular_velocity = 0.0
|
|
88:12/0 = 0
|
|
88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:12/0/physics_layer_0/angular_velocity = 0.0
|
|
89:12/0 = 0
|
|
89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:12/0/physics_layer_0/angular_velocity = 0.0
|
|
90:12/0 = 0
|
|
90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:12/0/physics_layer_0/angular_velocity = 0.0
|
|
91:12/0 = 0
|
|
91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:12/0/physics_layer_0/angular_velocity = 0.0
|
|
92:12/0 = 0
|
|
92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:12/0/physics_layer_0/angular_velocity = 0.0
|
|
93:12/0 = 0
|
|
93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:12/0/physics_layer_0/angular_velocity = 0.0
|
|
94:12/0 = 0
|
|
94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:12/0/physics_layer_0/angular_velocity = 0.0
|
|
95:12/0 = 0
|
|
95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:12/0/physics_layer_0/angular_velocity = 0.0
|
|
96:12/0 = 0
|
|
96:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:12/0/physics_layer_0/angular_velocity = 0.0
|
|
97:12/0 = 0
|
|
97:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:12/0/physics_layer_0/angular_velocity = 0.0
|
|
98:12/0 = 0
|
|
98:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:12/0/physics_layer_0/angular_velocity = 0.0
|
|
99:12/0 = 0
|
|
99:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:12/0/physics_layer_0/angular_velocity = 0.0
|
|
100:12/0 = 0
|
|
100:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:12/0/physics_layer_0/angular_velocity = 0.0
|
|
101:12/0 = 0
|
|
101:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:12/0/physics_layer_0/angular_velocity = 0.0
|
|
102:12/0 = 0
|
|
102:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:12/0/physics_layer_0/angular_velocity = 0.0
|
|
103:12/0 = 0
|
|
103:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:12/0/physics_layer_0/angular_velocity = 0.0
|
|
104:12/0 = 0
|
|
104:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:12/0/physics_layer_0/angular_velocity = 0.0
|
|
105:12/0 = 0
|
|
105:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:12/0/physics_layer_0/angular_velocity = 0.0
|
|
106:12/0 = 0
|
|
106:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:12/0/physics_layer_0/angular_velocity = 0.0
|
|
107:12/0 = 0
|
|
107:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:12/0/physics_layer_0/angular_velocity = 0.0
|
|
108:12/0 = 0
|
|
108:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:12/0/physics_layer_0/angular_velocity = 0.0
|
|
109:12/0 = 0
|
|
109:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:12/0/physics_layer_0/angular_velocity = 0.0
|
|
110:12/0 = 0
|
|
110:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:12/0/physics_layer_0/angular_velocity = 0.0
|
|
111:12/0 = 0
|
|
111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:12/0/physics_layer_0/angular_velocity = 0.0
|
|
112:12/0 = 0
|
|
112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:12/0/physics_layer_0/angular_velocity = 0.0
|
|
113:12/0 = 0
|
|
113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:12/0/physics_layer_0/angular_velocity = 0.0
|
|
114:12/0 = 0
|
|
114:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:12/0/physics_layer_0/angular_velocity = 0.0
|
|
115:12/0 = 0
|
|
115:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:12/0/physics_layer_0/angular_velocity = 0.0
|
|
116:12/0 = 0
|
|
116:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:12/0/physics_layer_0/angular_velocity = 0.0
|
|
117:12/0 = 0
|
|
117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:12/0/physics_layer_0/angular_velocity = 0.0
|
|
118:12/0 = 0
|
|
118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:12/0/physics_layer_0/angular_velocity = 0.0
|
|
119:12/0 = 0
|
|
119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:12/0/physics_layer_0/angular_velocity = 0.0
|
|
120:12/0 = 0
|
|
120:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:12/0/physics_layer_0/angular_velocity = 0.0
|
|
121:12/0 = 0
|
|
121:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:12/0/physics_layer_0/angular_velocity = 0.0
|
|
122:12/0 = 0
|
|
122:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:12/0/physics_layer_0/angular_velocity = 0.0
|
|
123:12/0 = 0
|
|
123:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:12/0/physics_layer_0/angular_velocity = 0.0
|
|
124:12/0 = 0
|
|
124:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:12/0/physics_layer_0/angular_velocity = 0.0
|
|
125:12/0 = 0
|
|
125:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:12/0/physics_layer_0/angular_velocity = 0.0
|
|
126:12/0 = 0
|
|
126:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:12/0/physics_layer_0/angular_velocity = 0.0
|
|
127:12/0 = 0
|
|
127:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:12/0/physics_layer_0/angular_velocity = 0.0
|
|
128:12/0 = 0
|
|
128:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:12/0/physics_layer_0/angular_velocity = 0.0
|
|
129:12/0 = 0
|
|
129:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:12/0/physics_layer_0/angular_velocity = 0.0
|
|
130:12/0 = 0
|
|
130:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:12/0/physics_layer_0/angular_velocity = 0.0
|
|
131:12/0 = 0
|
|
131:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:12/0/physics_layer_0/angular_velocity = 0.0
|
|
132:12/0 = 0
|
|
132:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:12/0/physics_layer_0/angular_velocity = 0.0
|
|
133:12/0 = 0
|
|
133:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:12/0/physics_layer_0/angular_velocity = 0.0
|
|
134:12/0 = 0
|
|
134:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:12/0/physics_layer_0/angular_velocity = 0.0
|
|
135:12/0 = 0
|
|
135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:12/0/physics_layer_0/angular_velocity = 0.0
|
|
136:12/0 = 0
|
|
136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:12/0/physics_layer_0/angular_velocity = 0.0
|
|
137:12/0 = 0
|
|
137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:12/0/physics_layer_0/angular_velocity = 0.0
|
|
138:12/0 = 0
|
|
138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:12/0/physics_layer_0/angular_velocity = 0.0
|
|
139:12/0 = 0
|
|
139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:12/0/physics_layer_0/angular_velocity = 0.0
|
|
140:12/0 = 0
|
|
140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:12/0/physics_layer_0/angular_velocity = 0.0
|
|
141:12/0 = 0
|
|
141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:12/0/physics_layer_0/angular_velocity = 0.0
|
|
142:12/0 = 0
|
|
142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:12/0/physics_layer_0/angular_velocity = 0.0
|
|
143:12/0 = 0
|
|
143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:12/0/physics_layer_0/angular_velocity = 0.0
|
|
144:12/0 = 0
|
|
144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:12/0/physics_layer_0/angular_velocity = 0.0
|
|
145:12/0 = 0
|
|
145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:12/0/physics_layer_0/angular_velocity = 0.0
|
|
146:12/0 = 0
|
|
146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:12/0/physics_layer_0/angular_velocity = 0.0
|
|
147:12/0 = 0
|
|
147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:12/0/physics_layer_0/angular_velocity = 0.0
|
|
148:12/0 = 0
|
|
148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:12/0/physics_layer_0/angular_velocity = 0.0
|
|
149:12/0 = 0
|
|
149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:12/0/physics_layer_0/angular_velocity = 0.0
|
|
150:12/0 = 0
|
|
150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:12/0/physics_layer_0/angular_velocity = 0.0
|
|
151:12/0 = 0
|
|
151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:12/0/physics_layer_0/angular_velocity = 0.0
|
|
152:12/0 = 0
|
|
152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:12/0/physics_layer_0/angular_velocity = 0.0
|
|
153:12/0 = 0
|
|
153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:12/0/physics_layer_0/angular_velocity = 0.0
|
|
154:12/0 = 0
|
|
154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:12/0/physics_layer_0/angular_velocity = 0.0
|
|
155:12/0 = 0
|
|
155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:12/0/physics_layer_0/angular_velocity = 0.0
|
|
156:12/0 = 0
|
|
156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:12/0/physics_layer_0/angular_velocity = 0.0
|
|
157:12/0 = 0
|
|
157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:12/0/physics_layer_0/angular_velocity = 0.0
|
|
158:12/0 = 0
|
|
158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:12/0/physics_layer_0/angular_velocity = 0.0
|
|
159:12/0 = 0
|
|
159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:12/0/physics_layer_0/angular_velocity = 0.0
|
|
160:12/0 = 0
|
|
160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:12/0/physics_layer_0/angular_velocity = 0.0
|
|
161:12/0 = 0
|
|
161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:12/0/physics_layer_0/angular_velocity = 0.0
|
|
162:12/0 = 0
|
|
162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:12/0/physics_layer_0/angular_velocity = 0.0
|
|
163:12/0 = 0
|
|
163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:12/0/physics_layer_0/angular_velocity = 0.0
|
|
164:12/0 = 0
|
|
164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:12/0/physics_layer_0/angular_velocity = 0.0
|
|
165:12/0 = 0
|
|
165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:12/0/physics_layer_0/angular_velocity = 0.0
|
|
166:12/0 = 0
|
|
166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:12/0/physics_layer_0/angular_velocity = 0.0
|
|
167:12/0 = 0
|
|
167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:12/0/physics_layer_0/angular_velocity = 0.0
|
|
168:12/0 = 0
|
|
168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:12/0/physics_layer_0/angular_velocity = 0.0
|
|
169:12/0 = 0
|
|
169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:12/0/physics_layer_0/angular_velocity = 0.0
|
|
170:12/0 = 0
|
|
170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:12/0/physics_layer_0/angular_velocity = 0.0
|
|
171:12/0 = 0
|
|
171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:12/0/physics_layer_0/angular_velocity = 0.0
|
|
172:12/0 = 0
|
|
172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:12/0/physics_layer_0/angular_velocity = 0.0
|
|
173:12/0 = 0
|
|
173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:12/0/physics_layer_0/angular_velocity = 0.0
|
|
174:12/0 = 0
|
|
174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:12/0/physics_layer_0/angular_velocity = 0.0
|
|
175:12/0 = 0
|
|
175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:12/0/physics_layer_0/angular_velocity = 0.0
|
|
176:12/0 = 0
|
|
176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:12/0/physics_layer_0/angular_velocity = 0.0
|
|
177:12/0 = 0
|
|
177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:12/0/physics_layer_0/angular_velocity = 0.0
|
|
178:12/0 = 0
|
|
178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:12/0/physics_layer_0/angular_velocity = 0.0
|
|
179:12/0 = 0
|
|
179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:12/0/physics_layer_0/angular_velocity = 0.0
|
|
180:12/0 = 0
|
|
180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:12/0/physics_layer_0/angular_velocity = 0.0
|
|
181:12/0 = 0
|
|
181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:12/0/physics_layer_0/angular_velocity = 0.0
|
|
182:12/0 = 0
|
|
182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:12/0/physics_layer_0/angular_velocity = 0.0
|
|
183:12/0 = 0
|
|
183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:12/0/physics_layer_0/angular_velocity = 0.0
|
|
184:12/0 = 0
|
|
184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:12/0/physics_layer_0/angular_velocity = 0.0
|
|
185:12/0 = 0
|
|
185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:12/0/physics_layer_0/angular_velocity = 0.0
|
|
186:12/0 = 0
|
|
186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:12/0/physics_layer_0/angular_velocity = 0.0
|
|
187:12/0 = 0
|
|
187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:12/0/physics_layer_0/angular_velocity = 0.0
|
|
188:12/0 = 0
|
|
188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:12/0/physics_layer_0/angular_velocity = 0.0
|
|
189:12/0 = 0
|
|
189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:12/0/physics_layer_0/angular_velocity = 0.0
|
|
190:12/0 = 0
|
|
190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:12/0/physics_layer_0/angular_velocity = 0.0
|
|
191:12/0 = 0
|
|
191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:12/0/physics_layer_0/angular_velocity = 0.0
|
|
192:12/0 = 0
|
|
192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:12/0/physics_layer_0/angular_velocity = 0.0
|
|
193:12/0 = 0
|
|
193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:12/0/physics_layer_0/angular_velocity = 0.0
|
|
194:12/0 = 0
|
|
194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:12/0/physics_layer_0/angular_velocity = 0.0
|
|
195:12/0 = 0
|
|
195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:12/0/physics_layer_0/angular_velocity = 0.0
|
|
196:12/0 = 0
|
|
196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:12/0/physics_layer_0/angular_velocity = 0.0
|
|
197:12/0 = 0
|
|
197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:12/0/physics_layer_0/angular_velocity = 0.0
|
|
198:12/0 = 0
|
|
198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:12/0/physics_layer_0/angular_velocity = 0.0
|
|
199:12/0 = 0
|
|
199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:12/0/physics_layer_0/angular_velocity = 0.0
|
|
200:12/0 = 0
|
|
200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:12/0/physics_layer_0/angular_velocity = 0.0
|
|
201:12/0 = 0
|
|
201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:12/0/physics_layer_0/angular_velocity = 0.0
|
|
202:12/0 = 0
|
|
202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:12/0/physics_layer_0/angular_velocity = 0.0
|
|
203:12/0 = 0
|
|
203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:12/0/physics_layer_0/angular_velocity = 0.0
|
|
204:12/0 = 0
|
|
204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:12/0/physics_layer_0/angular_velocity = 0.0
|
|
205:12/0 = 0
|
|
205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:12/0/physics_layer_0/angular_velocity = 0.0
|
|
206:12/0 = 0
|
|
206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:12/0/physics_layer_0/angular_velocity = 0.0
|
|
207:12/0 = 0
|
|
207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:12/0/physics_layer_0/angular_velocity = 0.0
|
|
208:12/0 = 0
|
|
208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:12/0/physics_layer_0/angular_velocity = 0.0
|
|
209:12/0 = 0
|
|
209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:12/0/physics_layer_0/angular_velocity = 0.0
|
|
210:12/0 = 0
|
|
210:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:13/0 = 0
|
|
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:13/0 = 0
|
|
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:13/0/physics_layer_0/angular_velocity = 0.0
|
|
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:13/0 = 0
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:13/0 = 0
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:13/0 = 0
|
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
|
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:13/0 = 0
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:13/0 = 0
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:13/0 = 0
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:13/0 = 0
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:13/0 = 0
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:13/0 = 0
|
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:13/0 = 0
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:13/0 = 0
|
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:13/0 = 0
|
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
|
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:13/0 = 0
|
|
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:13/0/physics_layer_0/angular_velocity = 0.0
|
|
14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:13/0 = 0
|
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
|
15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:13/0 = 0
|
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
|
16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:13/0 = 0
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:13/0 = 0
|
|
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:13/0/physics_layer_0/angular_velocity = 0.0
|
|
18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:13/0 = 0
|
|
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:13/0/physics_layer_0/angular_velocity = 0.0
|
|
19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:13/0 = 0
|
|
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:13/0/physics_layer_0/angular_velocity = 0.0
|
|
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
21:13/0 = 0
|
|
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:13/0/physics_layer_0/angular_velocity = 0.0
|
|
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
22:13/0 = 0
|
|
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:13/0/physics_layer_0/angular_velocity = 0.0
|
|
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
23:13/0 = 0
|
|
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:13/0/physics_layer_0/angular_velocity = 0.0
|
|
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
24:13/0 = 0
|
|
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:13/0/physics_layer_0/angular_velocity = 0.0
|
|
24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
25:13/0 = 0
|
|
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:13/0/physics_layer_0/angular_velocity = 0.0
|
|
25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
26:13/0 = 0
|
|
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:13/0/physics_layer_0/angular_velocity = 0.0
|
|
26:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
27:13/0 = 0
|
|
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:13/0/physics_layer_0/angular_velocity = 0.0
|
|
27:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
28:13/0 = 0
|
|
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:13/0/physics_layer_0/angular_velocity = 0.0
|
|
28:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
29:13/0 = 0
|
|
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:13/0/physics_layer_0/angular_velocity = 0.0
|
|
30:13/0 = 0
|
|
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:13/0/physics_layer_0/angular_velocity = 0.0
|
|
31:13/0 = 0
|
|
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:13/0/physics_layer_0/angular_velocity = 0.0
|
|
32:13/0 = 0
|
|
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:13/0/physics_layer_0/angular_velocity = 0.0
|
|
33:13/0 = 0
|
|
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:13/0/physics_layer_0/angular_velocity = 0.0
|
|
34:13/0 = 0
|
|
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:13/0/physics_layer_0/angular_velocity = 0.0
|
|
35:13/0 = 0
|
|
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:13/0/physics_layer_0/angular_velocity = 0.0
|
|
36:13/0 = 0
|
|
36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:13/0/physics_layer_0/angular_velocity = 0.0
|
|
37:13/0 = 0
|
|
37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:13/0/physics_layer_0/angular_velocity = 0.0
|
|
38:13/0 = 0
|
|
38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:13/0/physics_layer_0/angular_velocity = 0.0
|
|
39:13/0 = 0
|
|
39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:13/0/physics_layer_0/angular_velocity = 0.0
|
|
40:13/0 = 0
|
|
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:13/0/physics_layer_0/angular_velocity = 0.0
|
|
41:13/0 = 0
|
|
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:13/0/physics_layer_0/angular_velocity = 0.0
|
|
42:13/0 = 0
|
|
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:13/0/physics_layer_0/angular_velocity = 0.0
|
|
43:13/0 = 0
|
|
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:13/0/physics_layer_0/angular_velocity = 0.0
|
|
44:13/0 = 0
|
|
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:13/0/physics_layer_0/angular_velocity = 0.0
|
|
45:13/0 = 0
|
|
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:13/0/physics_layer_0/angular_velocity = 0.0
|
|
46:13/0 = 0
|
|
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:13/0/physics_layer_0/angular_velocity = 0.0
|
|
47:13/0 = 0
|
|
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:13/0/physics_layer_0/angular_velocity = 0.0
|
|
48:13/0 = 0
|
|
48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:13/0/physics_layer_0/angular_velocity = 0.0
|
|
49:13/0 = 0
|
|
49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:13/0/physics_layer_0/angular_velocity = 0.0
|
|
50:13/0 = 0
|
|
50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:13/0/physics_layer_0/angular_velocity = 0.0
|
|
51:13/0 = 0
|
|
51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:13/0/physics_layer_0/angular_velocity = 0.0
|
|
52:13/0 = 0
|
|
52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:13/0/physics_layer_0/angular_velocity = 0.0
|
|
53:13/0 = 0
|
|
53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:13/0/physics_layer_0/angular_velocity = 0.0
|
|
54:13/0 = 0
|
|
54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:13/0/physics_layer_0/angular_velocity = 0.0
|
|
55:13/0 = 0
|
|
55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:13/0/physics_layer_0/angular_velocity = 0.0
|
|
56:13/0 = 0
|
|
56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:13/0/physics_layer_0/angular_velocity = 0.0
|
|
57:13/0 = 0
|
|
57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:13/0/physics_layer_0/angular_velocity = 0.0
|
|
58:13/0 = 0
|
|
58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:13/0/physics_layer_0/angular_velocity = 0.0
|
|
59:13/0 = 0
|
|
59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:13/0/physics_layer_0/angular_velocity = 0.0
|
|
60:13/0 = 0
|
|
60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:13/0/physics_layer_0/angular_velocity = 0.0
|
|
61:13/0 = 0
|
|
61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:13/0/physics_layer_0/angular_velocity = 0.0
|
|
62:13/0 = 0
|
|
62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:13/0/physics_layer_0/angular_velocity = 0.0
|
|
63:13/0 = 0
|
|
63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:13/0/physics_layer_0/angular_velocity = 0.0
|
|
64:13/0 = 0
|
|
64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:13/0/physics_layer_0/angular_velocity = 0.0
|
|
65:13/0 = 0
|
|
65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:13/0/physics_layer_0/angular_velocity = 0.0
|
|
66:13/0 = 0
|
|
66:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:13/0/physics_layer_0/angular_velocity = 0.0
|
|
67:13/0 = 0
|
|
67:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:13/0/physics_layer_0/angular_velocity = 0.0
|
|
68:13/0 = 0
|
|
68:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:13/0/physics_layer_0/angular_velocity = 0.0
|
|
69:13/0 = 0
|
|
69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:13/0/physics_layer_0/angular_velocity = 0.0
|
|
70:13/0 = 0
|
|
70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:13/0/physics_layer_0/angular_velocity = 0.0
|
|
71:13/0 = 0
|
|
71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:13/0/physics_layer_0/angular_velocity = 0.0
|
|
72:13/0 = 0
|
|
72:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:13/0/physics_layer_0/angular_velocity = 0.0
|
|
73:13/0 = 0
|
|
73:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:13/0/physics_layer_0/angular_velocity = 0.0
|
|
74:13/0 = 0
|
|
74:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:13/0/physics_layer_0/angular_velocity = 0.0
|
|
75:13/0 = 0
|
|
75:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:13/0/physics_layer_0/angular_velocity = 0.0
|
|
76:13/0 = 0
|
|
76:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:13/0/physics_layer_0/angular_velocity = 0.0
|
|
77:13/0 = 0
|
|
77:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:13/0/physics_layer_0/angular_velocity = 0.0
|
|
78:13/0 = 0
|
|
78:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:13/0/physics_layer_0/angular_velocity = 0.0
|
|
79:13/0 = 0
|
|
79:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:13/0/physics_layer_0/angular_velocity = 0.0
|
|
80:13/0 = 0
|
|
80:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:13/0/physics_layer_0/angular_velocity = 0.0
|
|
81:13/0 = 0
|
|
81:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:13/0/physics_layer_0/angular_velocity = 0.0
|
|
82:13/0 = 0
|
|
82:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:13/0/physics_layer_0/angular_velocity = 0.0
|
|
83:13/0 = 0
|
|
83:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:13/0/physics_layer_0/angular_velocity = 0.0
|
|
84:13/0 = 0
|
|
84:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:13/0/physics_layer_0/angular_velocity = 0.0
|
|
85:13/0 = 0
|
|
85:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:13/0/physics_layer_0/angular_velocity = 0.0
|
|
86:13/0 = 0
|
|
86:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:13/0/physics_layer_0/angular_velocity = 0.0
|
|
87:13/0 = 0
|
|
87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:13/0/physics_layer_0/angular_velocity = 0.0
|
|
88:13/0 = 0
|
|
88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:13/0/physics_layer_0/angular_velocity = 0.0
|
|
89:13/0 = 0
|
|
89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:13/0/physics_layer_0/angular_velocity = 0.0
|
|
90:13/0 = 0
|
|
90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:13/0/physics_layer_0/angular_velocity = 0.0
|
|
91:13/0 = 0
|
|
91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:13/0/physics_layer_0/angular_velocity = 0.0
|
|
92:13/0 = 0
|
|
92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:13/0/physics_layer_0/angular_velocity = 0.0
|
|
93:13/0 = 0
|
|
93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:13/0/physics_layer_0/angular_velocity = 0.0
|
|
94:13/0 = 0
|
|
94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:13/0/physics_layer_0/angular_velocity = 0.0
|
|
95:13/0 = 0
|
|
95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:13/0/physics_layer_0/angular_velocity = 0.0
|
|
96:13/0 = 0
|
|
96:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:13/0/physics_layer_0/angular_velocity = 0.0
|
|
97:13/0 = 0
|
|
97:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:13/0/physics_layer_0/angular_velocity = 0.0
|
|
98:13/0 = 0
|
|
98:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:13/0/physics_layer_0/angular_velocity = 0.0
|
|
99:13/0 = 0
|
|
99:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:13/0/physics_layer_0/angular_velocity = 0.0
|
|
100:13/0 = 0
|
|
100:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:13/0/physics_layer_0/angular_velocity = 0.0
|
|
101:13/0 = 0
|
|
101:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:13/0/physics_layer_0/angular_velocity = 0.0
|
|
102:13/0 = 0
|
|
102:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:13/0/physics_layer_0/angular_velocity = 0.0
|
|
103:13/0 = 0
|
|
103:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:13/0/physics_layer_0/angular_velocity = 0.0
|
|
104:13/0 = 0
|
|
104:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:13/0/physics_layer_0/angular_velocity = 0.0
|
|
105:13/0 = 0
|
|
105:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:13/0/physics_layer_0/angular_velocity = 0.0
|
|
106:13/0 = 0
|
|
106:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:13/0/physics_layer_0/angular_velocity = 0.0
|
|
107:13/0 = 0
|
|
107:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:13/0/physics_layer_0/angular_velocity = 0.0
|
|
108:13/0 = 0
|
|
108:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:13/0/physics_layer_0/angular_velocity = 0.0
|
|
109:13/0 = 0
|
|
109:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:13/0/physics_layer_0/angular_velocity = 0.0
|
|
110:13/0 = 0
|
|
110:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:13/0/physics_layer_0/angular_velocity = 0.0
|
|
111:13/0 = 0
|
|
111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:13/0/physics_layer_0/angular_velocity = 0.0
|
|
112:13/0 = 0
|
|
112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:13/0/physics_layer_0/angular_velocity = 0.0
|
|
113:13/0 = 0
|
|
113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:13/0/physics_layer_0/angular_velocity = 0.0
|
|
114:13/0 = 0
|
|
114:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:13/0/physics_layer_0/angular_velocity = 0.0
|
|
115:13/0 = 0
|
|
115:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:13/0/physics_layer_0/angular_velocity = 0.0
|
|
116:13/0 = 0
|
|
116:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:13/0/physics_layer_0/angular_velocity = 0.0
|
|
117:13/0 = 0
|
|
117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:13/0/physics_layer_0/angular_velocity = 0.0
|
|
118:13/0 = 0
|
|
118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:13/0/physics_layer_0/angular_velocity = 0.0
|
|
119:13/0 = 0
|
|
119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:13/0/physics_layer_0/angular_velocity = 0.0
|
|
120:13/0 = 0
|
|
120:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:13/0/physics_layer_0/angular_velocity = 0.0
|
|
121:13/0 = 0
|
|
121:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:13/0/physics_layer_0/angular_velocity = 0.0
|
|
122:13/0 = 0
|
|
122:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:13/0/physics_layer_0/angular_velocity = 0.0
|
|
123:13/0 = 0
|
|
123:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:13/0/physics_layer_0/angular_velocity = 0.0
|
|
124:13/0 = 0
|
|
124:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:13/0/physics_layer_0/angular_velocity = 0.0
|
|
125:13/0 = 0
|
|
125:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:13/0/physics_layer_0/angular_velocity = 0.0
|
|
126:13/0 = 0
|
|
126:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:13/0/physics_layer_0/angular_velocity = 0.0
|
|
127:13/0 = 0
|
|
127:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:13/0/physics_layer_0/angular_velocity = 0.0
|
|
128:13/0 = 0
|
|
128:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:13/0/physics_layer_0/angular_velocity = 0.0
|
|
129:13/0 = 0
|
|
129:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:13/0/physics_layer_0/angular_velocity = 0.0
|
|
130:13/0 = 0
|
|
130:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:13/0/physics_layer_0/angular_velocity = 0.0
|
|
131:13/0 = 0
|
|
131:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:13/0/physics_layer_0/angular_velocity = 0.0
|
|
132:13/0 = 0
|
|
132:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:13/0/physics_layer_0/angular_velocity = 0.0
|
|
133:13/0 = 0
|
|
133:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:13/0/physics_layer_0/angular_velocity = 0.0
|
|
134:13/0 = 0
|
|
134:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:13/0/physics_layer_0/angular_velocity = 0.0
|
|
135:13/0 = 0
|
|
135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:13/0/physics_layer_0/angular_velocity = 0.0
|
|
136:13/0 = 0
|
|
136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:13/0/physics_layer_0/angular_velocity = 0.0
|
|
137:13/0 = 0
|
|
137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:13/0/physics_layer_0/angular_velocity = 0.0
|
|
138:13/0 = 0
|
|
138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:13/0/physics_layer_0/angular_velocity = 0.0
|
|
139:13/0 = 0
|
|
139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:13/0/physics_layer_0/angular_velocity = 0.0
|
|
140:13/0 = 0
|
|
140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:13/0/physics_layer_0/angular_velocity = 0.0
|
|
141:13/0 = 0
|
|
141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:13/0/physics_layer_0/angular_velocity = 0.0
|
|
142:13/0 = 0
|
|
142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:13/0/physics_layer_0/angular_velocity = 0.0
|
|
143:13/0 = 0
|
|
143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:13/0/physics_layer_0/angular_velocity = 0.0
|
|
144:13/0 = 0
|
|
144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:13/0/physics_layer_0/angular_velocity = 0.0
|
|
145:13/0 = 0
|
|
145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:13/0/physics_layer_0/angular_velocity = 0.0
|
|
146:13/0 = 0
|
|
146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:13/0/physics_layer_0/angular_velocity = 0.0
|
|
147:13/0 = 0
|
|
147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:13/0/physics_layer_0/angular_velocity = 0.0
|
|
148:13/0 = 0
|
|
148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:13/0/physics_layer_0/angular_velocity = 0.0
|
|
149:13/0 = 0
|
|
149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:13/0/physics_layer_0/angular_velocity = 0.0
|
|
150:13/0 = 0
|
|
150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:13/0/physics_layer_0/angular_velocity = 0.0
|
|
151:13/0 = 0
|
|
151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:13/0/physics_layer_0/angular_velocity = 0.0
|
|
152:13/0 = 0
|
|
152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:13/0/physics_layer_0/angular_velocity = 0.0
|
|
153:13/0 = 0
|
|
153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:13/0/physics_layer_0/angular_velocity = 0.0
|
|
154:13/0 = 0
|
|
154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:13/0/physics_layer_0/angular_velocity = 0.0
|
|
155:13/0 = 0
|
|
155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:13/0/physics_layer_0/angular_velocity = 0.0
|
|
156:13/0 = 0
|
|
156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:13/0/physics_layer_0/angular_velocity = 0.0
|
|
157:13/0 = 0
|
|
157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:13/0/physics_layer_0/angular_velocity = 0.0
|
|
158:13/0 = 0
|
|
158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:13/0/physics_layer_0/angular_velocity = 0.0
|
|
159:13/0 = 0
|
|
159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:13/0/physics_layer_0/angular_velocity = 0.0
|
|
160:13/0 = 0
|
|
160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:13/0/physics_layer_0/angular_velocity = 0.0
|
|
161:13/0 = 0
|
|
161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:13/0/physics_layer_0/angular_velocity = 0.0
|
|
162:13/0 = 0
|
|
162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:13/0/physics_layer_0/angular_velocity = 0.0
|
|
163:13/0 = 0
|
|
163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:13/0/physics_layer_0/angular_velocity = 0.0
|
|
164:13/0 = 0
|
|
164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:13/0/physics_layer_0/angular_velocity = 0.0
|
|
165:13/0 = 0
|
|
165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:13/0/physics_layer_0/angular_velocity = 0.0
|
|
166:13/0 = 0
|
|
166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:13/0/physics_layer_0/angular_velocity = 0.0
|
|
167:13/0 = 0
|
|
167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:13/0/physics_layer_0/angular_velocity = 0.0
|
|
168:13/0 = 0
|
|
168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:13/0/physics_layer_0/angular_velocity = 0.0
|
|
169:13/0 = 0
|
|
169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:13/0/physics_layer_0/angular_velocity = 0.0
|
|
170:13/0 = 0
|
|
170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:13/0/physics_layer_0/angular_velocity = 0.0
|
|
171:13/0 = 0
|
|
171:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:13/0/physics_layer_0/angular_velocity = 0.0
|
|
172:13/0 = 0
|
|
172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:13/0/physics_layer_0/angular_velocity = 0.0
|
|
173:13/0 = 0
|
|
173:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:13/0/physics_layer_0/angular_velocity = 0.0
|
|
174:13/0 = 0
|
|
174:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:13/0/physics_layer_0/angular_velocity = 0.0
|
|
175:13/0 = 0
|
|
175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:13/0/physics_layer_0/angular_velocity = 0.0
|
|
176:13/0 = 0
|
|
176:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:13/0/physics_layer_0/angular_velocity = 0.0
|
|
177:13/0 = 0
|
|
177:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:13/0/physics_layer_0/angular_velocity = 0.0
|
|
178:13/0 = 0
|
|
178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:13/0/physics_layer_0/angular_velocity = 0.0
|
|
179:13/0 = 0
|
|
179:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:13/0/physics_layer_0/angular_velocity = 0.0
|
|
180:13/0 = 0
|
|
180:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:13/0/physics_layer_0/angular_velocity = 0.0
|
|
181:13/0 = 0
|
|
181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:13/0/physics_layer_0/angular_velocity = 0.0
|
|
182:13/0 = 0
|
|
182:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:13/0/physics_layer_0/angular_velocity = 0.0
|
|
183:13/0 = 0
|
|
183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:13/0/physics_layer_0/angular_velocity = 0.0
|
|
184:13/0 = 0
|
|
184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:13/0/physics_layer_0/angular_velocity = 0.0
|
|
185:13/0 = 0
|
|
185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:13/0/physics_layer_0/angular_velocity = 0.0
|
|
186:13/0 = 0
|
|
186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:13/0/physics_layer_0/angular_velocity = 0.0
|
|
187:13/0 = 0
|
|
187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:13/0/physics_layer_0/angular_velocity = 0.0
|
|
188:13/0 = 0
|
|
188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:13/0/physics_layer_0/angular_velocity = 0.0
|
|
189:13/0 = 0
|
|
189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:13/0/physics_layer_0/angular_velocity = 0.0
|
|
190:13/0 = 0
|
|
190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:13/0/physics_layer_0/angular_velocity = 0.0
|
|
191:13/0 = 0
|
|
191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:13/0/physics_layer_0/angular_velocity = 0.0
|
|
192:13/0 = 0
|
|
192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:13/0/physics_layer_0/angular_velocity = 0.0
|
|
193:13/0 = 0
|
|
193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:13/0/physics_layer_0/angular_velocity = 0.0
|
|
194:13/0 = 0
|
|
194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:13/0/physics_layer_0/angular_velocity = 0.0
|
|
195:13/0 = 0
|
|
195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:13/0/physics_layer_0/angular_velocity = 0.0
|
|
196:13/0 = 0
|
|
196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:13/0/physics_layer_0/angular_velocity = 0.0
|
|
197:13/0 = 0
|
|
197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:13/0/physics_layer_0/angular_velocity = 0.0
|
|
198:13/0 = 0
|
|
198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:13/0/physics_layer_0/angular_velocity = 0.0
|
|
199:13/0 = 0
|
|
199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:13/0/physics_layer_0/angular_velocity = 0.0
|
|
200:13/0 = 0
|
|
200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:13/0/physics_layer_0/angular_velocity = 0.0
|
|
201:13/0 = 0
|
|
201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:13/0/physics_layer_0/angular_velocity = 0.0
|
|
202:13/0 = 0
|
|
202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:13/0/physics_layer_0/angular_velocity = 0.0
|
|
203:13/0 = 0
|
|
203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:13/0/physics_layer_0/angular_velocity = 0.0
|
|
204:13/0 = 0
|
|
204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:13/0/physics_layer_0/angular_velocity = 0.0
|
|
205:13/0 = 0
|
|
205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:13/0/physics_layer_0/angular_velocity = 0.0
|
|
206:13/0 = 0
|
|
206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:13/0/physics_layer_0/angular_velocity = 0.0
|
|
207:13/0 = 0
|
|
207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:13/0/physics_layer_0/angular_velocity = 0.0
|
|
208:13/0 = 0
|
|
208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:13/0/physics_layer_0/angular_velocity = 0.0
|
|
209:13/0 = 0
|
|
209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:13/0/physics_layer_0/angular_velocity = 0.0
|
|
210:13/0 = 0
|
|
210:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0 = 0
|
|
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:14/0 = 0
|
|
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:14/0/physics_layer_0/angular_velocity = 0.0
|
|
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:14/0 = 0
|
|
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_0/angular_velocity = 0.0
|
|
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:14/0 = 0
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:14/0 = 0
|
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
|
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:14/0 = 0
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:14/0 = 0
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:14/0 = 0
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:14/0 = 0
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:14/0 = 0
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:14/0 = 0
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:14/0 = 0
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:14/0 = 0
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:14/0 = 0
|
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
|
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:14/0 = 0
|
|
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:14/0/physics_layer_0/angular_velocity = 0.0
|
|
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:14/0 = 0
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:14/0 = 0
|
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
|
16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:14/0 = 0
|
|
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:14/0/physics_layer_0/angular_velocity = 0.0
|
|
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:14/0 = 0
|
|
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:14/0/physics_layer_0/angular_velocity = 0.0
|
|
18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:14/0 = 0
|
|
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:14/0/physics_layer_0/angular_velocity = 0.0
|
|
19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:14/0 = 0
|
|
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:14/0/physics_layer_0/angular_velocity = 0.0
|
|
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
21:14/0 = 0
|
|
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:14/0/physics_layer_0/angular_velocity = 0.0
|
|
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
22:14/0 = 0
|
|
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:14/0/physics_layer_0/angular_velocity = 0.0
|
|
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
23:14/0 = 0
|
|
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:14/0/physics_layer_0/angular_velocity = 0.0
|
|
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
24:14/0 = 0
|
|
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:14/0/physics_layer_0/angular_velocity = 0.0
|
|
24:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
25:14/0 = 0
|
|
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:14/0/physics_layer_0/angular_velocity = 0.0
|
|
25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
26:14/0 = 0
|
|
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:14/0/physics_layer_0/angular_velocity = 0.0
|
|
26:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
27:14/0 = 0
|
|
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:14/0/physics_layer_0/angular_velocity = 0.0
|
|
27:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
28:14/0 = 0
|
|
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:14/0/physics_layer_0/angular_velocity = 0.0
|
|
28:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
29:14/0 = 0
|
|
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:14/0/physics_layer_0/angular_velocity = 0.0
|
|
30:14/0 = 0
|
|
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:14/0/physics_layer_0/angular_velocity = 0.0
|
|
31:14/0 = 0
|
|
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:14/0/physics_layer_0/angular_velocity = 0.0
|
|
32:14/0 = 0
|
|
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:14/0/physics_layer_0/angular_velocity = 0.0
|
|
33:14/0 = 0
|
|
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:14/0/physics_layer_0/angular_velocity = 0.0
|
|
34:14/0 = 0
|
|
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:14/0/physics_layer_0/angular_velocity = 0.0
|
|
35:14/0 = 0
|
|
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:14/0/physics_layer_0/angular_velocity = 0.0
|
|
36:14/0 = 0
|
|
36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:14/0/physics_layer_0/angular_velocity = 0.0
|
|
37:14/0 = 0
|
|
37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:14/0/physics_layer_0/angular_velocity = 0.0
|
|
38:14/0 = 0
|
|
38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:14/0/physics_layer_0/angular_velocity = 0.0
|
|
39:14/0 = 0
|
|
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:14/0/physics_layer_0/angular_velocity = 0.0
|
|
40:14/0 = 0
|
|
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:14/0/physics_layer_0/angular_velocity = 0.0
|
|
41:14/0 = 0
|
|
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:14/0/physics_layer_0/angular_velocity = 0.0
|
|
42:14/0 = 0
|
|
42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:14/0/physics_layer_0/angular_velocity = 0.0
|
|
43:14/0 = 0
|
|
43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:14/0/physics_layer_0/angular_velocity = 0.0
|
|
44:14/0 = 0
|
|
44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:14/0/physics_layer_0/angular_velocity = 0.0
|
|
45:14/0 = 0
|
|
45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:14/0/physics_layer_0/angular_velocity = 0.0
|
|
46:14/0 = 0
|
|
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:14/0/physics_layer_0/angular_velocity = 0.0
|
|
47:14/0 = 0
|
|
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:14/0/physics_layer_0/angular_velocity = 0.0
|
|
48:14/0 = 0
|
|
48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:14/0/physics_layer_0/angular_velocity = 0.0
|
|
49:14/0 = 0
|
|
49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:14/0/physics_layer_0/angular_velocity = 0.0
|
|
50:14/0 = 0
|
|
50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:14/0/physics_layer_0/angular_velocity = 0.0
|
|
51:14/0 = 0
|
|
51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:14/0/physics_layer_0/angular_velocity = 0.0
|
|
52:14/0 = 0
|
|
52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:14/0/physics_layer_0/angular_velocity = 0.0
|
|
53:14/0 = 0
|
|
53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:14/0/physics_layer_0/angular_velocity = 0.0
|
|
54:14/0 = 0
|
|
54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:14/0/physics_layer_0/angular_velocity = 0.0
|
|
55:14/0 = 0
|
|
55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:14/0/physics_layer_0/angular_velocity = 0.0
|
|
56:14/0 = 0
|
|
56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:14/0/physics_layer_0/angular_velocity = 0.0
|
|
57:14/0 = 0
|
|
57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:14/0/physics_layer_0/angular_velocity = 0.0
|
|
58:14/0 = 0
|
|
58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:14/0/physics_layer_0/angular_velocity = 0.0
|
|
59:14/0 = 0
|
|
59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:14/0/physics_layer_0/angular_velocity = 0.0
|
|
60:14/0 = 0
|
|
60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:14/0/physics_layer_0/angular_velocity = 0.0
|
|
61:14/0 = 0
|
|
61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:14/0/physics_layer_0/angular_velocity = 0.0
|
|
62:14/0 = 0
|
|
62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:14/0/physics_layer_0/angular_velocity = 0.0
|
|
63:14/0 = 0
|
|
63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:14/0/physics_layer_0/angular_velocity = 0.0
|
|
64:14/0 = 0
|
|
64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:14/0/physics_layer_0/angular_velocity = 0.0
|
|
65:14/0 = 0
|
|
65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:14/0/physics_layer_0/angular_velocity = 0.0
|
|
66:14/0 = 0
|
|
66:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:14/0/physics_layer_0/angular_velocity = 0.0
|
|
67:14/0 = 0
|
|
67:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:14/0/physics_layer_0/angular_velocity = 0.0
|
|
68:14/0 = 0
|
|
68:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:14/0/physics_layer_0/angular_velocity = 0.0
|
|
69:14/0 = 0
|
|
69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:14/0/physics_layer_0/angular_velocity = 0.0
|
|
70:14/0 = 0
|
|
70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:14/0/physics_layer_0/angular_velocity = 0.0
|
|
71:14/0 = 0
|
|
71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:14/0/physics_layer_0/angular_velocity = 0.0
|
|
72:14/0 = 0
|
|
72:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:14/0/physics_layer_0/angular_velocity = 0.0
|
|
73:14/0 = 0
|
|
73:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:14/0/physics_layer_0/angular_velocity = 0.0
|
|
74:14/0 = 0
|
|
74:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:14/0/physics_layer_0/angular_velocity = 0.0
|
|
75:14/0 = 0
|
|
75:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:14/0/physics_layer_0/angular_velocity = 0.0
|
|
76:14/0 = 0
|
|
76:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:14/0/physics_layer_0/angular_velocity = 0.0
|
|
77:14/0 = 0
|
|
77:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:14/0/physics_layer_0/angular_velocity = 0.0
|
|
78:14/0 = 0
|
|
78:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:14/0/physics_layer_0/angular_velocity = 0.0
|
|
79:14/0 = 0
|
|
79:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:14/0/physics_layer_0/angular_velocity = 0.0
|
|
80:14/0 = 0
|
|
80:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:14/0/physics_layer_0/angular_velocity = 0.0
|
|
81:14/0 = 0
|
|
81:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:14/0/physics_layer_0/angular_velocity = 0.0
|
|
82:14/0 = 0
|
|
82:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:14/0/physics_layer_0/angular_velocity = 0.0
|
|
83:14/0 = 0
|
|
83:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:14/0/physics_layer_0/angular_velocity = 0.0
|
|
84:14/0 = 0
|
|
84:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:14/0/physics_layer_0/angular_velocity = 0.0
|
|
85:14/0 = 0
|
|
85:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:14/0/physics_layer_0/angular_velocity = 0.0
|
|
86:14/0 = 0
|
|
86:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:14/0/physics_layer_0/angular_velocity = 0.0
|
|
87:14/0 = 0
|
|
87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:14/0/physics_layer_0/angular_velocity = 0.0
|
|
88:14/0 = 0
|
|
88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:14/0/physics_layer_0/angular_velocity = 0.0
|
|
89:14/0 = 0
|
|
89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:14/0/physics_layer_0/angular_velocity = 0.0
|
|
90:14/0 = 0
|
|
90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:14/0/physics_layer_0/angular_velocity = 0.0
|
|
91:14/0 = 0
|
|
91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:14/0/physics_layer_0/angular_velocity = 0.0
|
|
92:14/0 = 0
|
|
92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:14/0/physics_layer_0/angular_velocity = 0.0
|
|
93:14/0 = 0
|
|
93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:14/0/physics_layer_0/angular_velocity = 0.0
|
|
94:14/0 = 0
|
|
94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:14/0/physics_layer_0/angular_velocity = 0.0
|
|
95:14/0 = 0
|
|
95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:14/0/physics_layer_0/angular_velocity = 0.0
|
|
96:14/0 = 0
|
|
96:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:14/0/physics_layer_0/angular_velocity = 0.0
|
|
97:14/0 = 0
|
|
97:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:14/0/physics_layer_0/angular_velocity = 0.0
|
|
98:14/0 = 0
|
|
98:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:14/0/physics_layer_0/angular_velocity = 0.0
|
|
99:14/0 = 0
|
|
99:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:14/0/physics_layer_0/angular_velocity = 0.0
|
|
100:14/0 = 0
|
|
100:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:14/0/physics_layer_0/angular_velocity = 0.0
|
|
101:14/0 = 0
|
|
101:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:14/0/physics_layer_0/angular_velocity = 0.0
|
|
102:14/0 = 0
|
|
102:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:14/0/physics_layer_0/angular_velocity = 0.0
|
|
103:14/0 = 0
|
|
103:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:14/0/physics_layer_0/angular_velocity = 0.0
|
|
104:14/0 = 0
|
|
104:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:14/0/physics_layer_0/angular_velocity = 0.0
|
|
105:14/0 = 0
|
|
105:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:14/0/physics_layer_0/angular_velocity = 0.0
|
|
106:14/0 = 0
|
|
106:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:14/0/physics_layer_0/angular_velocity = 0.0
|
|
107:14/0 = 0
|
|
107:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:14/0/physics_layer_0/angular_velocity = 0.0
|
|
108:14/0 = 0
|
|
108:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:14/0/physics_layer_0/angular_velocity = 0.0
|
|
109:14/0 = 0
|
|
109:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:14/0/physics_layer_0/angular_velocity = 0.0
|
|
110:14/0 = 0
|
|
110:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:14/0/physics_layer_0/angular_velocity = 0.0
|
|
111:14/0 = 0
|
|
111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:14/0/physics_layer_0/angular_velocity = 0.0
|
|
112:14/0 = 0
|
|
112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:14/0/physics_layer_0/angular_velocity = 0.0
|
|
113:14/0 = 0
|
|
113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:14/0/physics_layer_0/angular_velocity = 0.0
|
|
114:14/0 = 0
|
|
114:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:14/0/physics_layer_0/angular_velocity = 0.0
|
|
115:14/0 = 0
|
|
115:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:14/0/physics_layer_0/angular_velocity = 0.0
|
|
116:14/0 = 0
|
|
116:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:14/0/physics_layer_0/angular_velocity = 0.0
|
|
117:14/0 = 0
|
|
117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:14/0/physics_layer_0/angular_velocity = 0.0
|
|
118:14/0 = 0
|
|
118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:14/0/physics_layer_0/angular_velocity = 0.0
|
|
119:14/0 = 0
|
|
119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:14/0/physics_layer_0/angular_velocity = 0.0
|
|
120:14/0 = 0
|
|
120:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:14/0/physics_layer_0/angular_velocity = 0.0
|
|
121:14/0 = 0
|
|
121:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:14/0/physics_layer_0/angular_velocity = 0.0
|
|
122:14/0 = 0
|
|
122:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:14/0/physics_layer_0/angular_velocity = 0.0
|
|
123:14/0 = 0
|
|
123:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:14/0/physics_layer_0/angular_velocity = 0.0
|
|
124:14/0 = 0
|
|
124:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:14/0/physics_layer_0/angular_velocity = 0.0
|
|
125:14/0 = 0
|
|
125:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:14/0/physics_layer_0/angular_velocity = 0.0
|
|
126:14/0 = 0
|
|
126:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:14/0/physics_layer_0/angular_velocity = 0.0
|
|
127:14/0 = 0
|
|
127:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:14/0/physics_layer_0/angular_velocity = 0.0
|
|
128:14/0 = 0
|
|
128:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:14/0/physics_layer_0/angular_velocity = 0.0
|
|
129:14/0 = 0
|
|
129:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:14/0/physics_layer_0/angular_velocity = 0.0
|
|
130:14/0 = 0
|
|
130:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:14/0/physics_layer_0/angular_velocity = 0.0
|
|
131:14/0 = 0
|
|
131:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:14/0/physics_layer_0/angular_velocity = 0.0
|
|
132:14/0 = 0
|
|
132:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:14/0/physics_layer_0/angular_velocity = 0.0
|
|
133:14/0 = 0
|
|
133:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:14/0/physics_layer_0/angular_velocity = 0.0
|
|
134:14/0 = 0
|
|
134:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:14/0/physics_layer_0/angular_velocity = 0.0
|
|
135:14/0 = 0
|
|
135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:14/0/physics_layer_0/angular_velocity = 0.0
|
|
136:14/0 = 0
|
|
136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:14/0/physics_layer_0/angular_velocity = 0.0
|
|
137:14/0 = 0
|
|
137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:14/0/physics_layer_0/angular_velocity = 0.0
|
|
138:14/0 = 0
|
|
138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:14/0/physics_layer_0/angular_velocity = 0.0
|
|
139:14/0 = 0
|
|
139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:14/0/physics_layer_0/angular_velocity = 0.0
|
|
140:14/0 = 0
|
|
140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:14/0/physics_layer_0/angular_velocity = 0.0
|
|
141:14/0 = 0
|
|
141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:14/0/physics_layer_0/angular_velocity = 0.0
|
|
142:14/0 = 0
|
|
142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:14/0/physics_layer_0/angular_velocity = 0.0
|
|
143:14/0 = 0
|
|
143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:14/0/physics_layer_0/angular_velocity = 0.0
|
|
144:14/0 = 0
|
|
144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:14/0/physics_layer_0/angular_velocity = 0.0
|
|
145:14/0 = 0
|
|
145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:14/0/physics_layer_0/angular_velocity = 0.0
|
|
146:14/0 = 0
|
|
146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:14/0/physics_layer_0/angular_velocity = 0.0
|
|
147:14/0 = 0
|
|
147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:14/0/physics_layer_0/angular_velocity = 0.0
|
|
148:14/0 = 0
|
|
148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:14/0/physics_layer_0/angular_velocity = 0.0
|
|
149:14/0 = 0
|
|
149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:14/0/physics_layer_0/angular_velocity = 0.0
|
|
150:14/0 = 0
|
|
150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:14/0/physics_layer_0/angular_velocity = 0.0
|
|
151:14/0 = 0
|
|
151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:14/0/physics_layer_0/angular_velocity = 0.0
|
|
152:14/0 = 0
|
|
152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:14/0/physics_layer_0/angular_velocity = 0.0
|
|
153:14/0 = 0
|
|
153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:14/0/physics_layer_0/angular_velocity = 0.0
|
|
154:14/0 = 0
|
|
154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:14/0/physics_layer_0/angular_velocity = 0.0
|
|
155:14/0 = 0
|
|
155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:14/0/physics_layer_0/angular_velocity = 0.0
|
|
156:14/0 = 0
|
|
156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:14/0/physics_layer_0/angular_velocity = 0.0
|
|
157:14/0 = 0
|
|
157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:14/0/physics_layer_0/angular_velocity = 0.0
|
|
158:14/0 = 0
|
|
158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:14/0/physics_layer_0/angular_velocity = 0.0
|
|
159:14/0 = 0
|
|
159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:14/0/physics_layer_0/angular_velocity = 0.0
|
|
160:14/0 = 0
|
|
160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:14/0/physics_layer_0/angular_velocity = 0.0
|
|
161:14/0 = 0
|
|
161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:14/0/physics_layer_0/angular_velocity = 0.0
|
|
162:14/0 = 0
|
|
162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:14/0/physics_layer_0/angular_velocity = 0.0
|
|
163:14/0 = 0
|
|
163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:14/0/physics_layer_0/angular_velocity = 0.0
|
|
164:14/0 = 0
|
|
164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:14/0/physics_layer_0/angular_velocity = 0.0
|
|
165:14/0 = 0
|
|
165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:14/0/physics_layer_0/angular_velocity = 0.0
|
|
166:14/0 = 0
|
|
166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:14/0/physics_layer_0/angular_velocity = 0.0
|
|
167:14/0 = 0
|
|
167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:14/0/physics_layer_0/angular_velocity = 0.0
|
|
168:14/0 = 0
|
|
168:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:14/0/physics_layer_0/angular_velocity = 0.0
|
|
169:14/0 = 0
|
|
169:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:14/0/physics_layer_0/angular_velocity = 0.0
|
|
170:14/0 = 0
|
|
170:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:14/0/physics_layer_0/angular_velocity = 0.0
|
|
171:14/0 = 0
|
|
171:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:14/0/physics_layer_0/angular_velocity = 0.0
|
|
172:14/0 = 0
|
|
172:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:14/0/physics_layer_0/angular_velocity = 0.0
|
|
173:14/0 = 0
|
|
173:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:14/0/physics_layer_0/angular_velocity = 0.0
|
|
174:14/0 = 0
|
|
174:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:14/0/physics_layer_0/angular_velocity = 0.0
|
|
175:14/0 = 0
|
|
175:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:14/0/physics_layer_0/angular_velocity = 0.0
|
|
176:14/0 = 0
|
|
176:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:14/0/physics_layer_0/angular_velocity = 0.0
|
|
177:14/0 = 0
|
|
177:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:14/0/physics_layer_0/angular_velocity = 0.0
|
|
178:14/0 = 0
|
|
178:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:14/0/physics_layer_0/angular_velocity = 0.0
|
|
179:14/0 = 0
|
|
179:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:14/0/physics_layer_0/angular_velocity = 0.0
|
|
180:14/0 = 0
|
|
180:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:14/0/physics_layer_0/angular_velocity = 0.0
|
|
181:14/0 = 0
|
|
181:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:14/0/physics_layer_0/angular_velocity = 0.0
|
|
182:14/0 = 0
|
|
182:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:14/0/physics_layer_0/angular_velocity = 0.0
|
|
183:14/0 = 0
|
|
183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:14/0/physics_layer_0/angular_velocity = 0.0
|
|
184:14/0 = 0
|
|
184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:14/0/physics_layer_0/angular_velocity = 0.0
|
|
185:14/0 = 0
|
|
185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:14/0/physics_layer_0/angular_velocity = 0.0
|
|
186:14/0 = 0
|
|
186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:14/0/physics_layer_0/angular_velocity = 0.0
|
|
187:14/0 = 0
|
|
187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:14/0/physics_layer_0/angular_velocity = 0.0
|
|
188:14/0 = 0
|
|
188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:14/0/physics_layer_0/angular_velocity = 0.0
|
|
189:14/0 = 0
|
|
189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:14/0/physics_layer_0/angular_velocity = 0.0
|
|
190:14/0 = 0
|
|
190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:14/0/physics_layer_0/angular_velocity = 0.0
|
|
191:14/0 = 0
|
|
191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:14/0/physics_layer_0/angular_velocity = 0.0
|
|
192:14/0 = 0
|
|
192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:14/0/physics_layer_0/angular_velocity = 0.0
|
|
193:14/0 = 0
|
|
193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:14/0/physics_layer_0/angular_velocity = 0.0
|
|
194:14/0 = 0
|
|
194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:14/0/physics_layer_0/angular_velocity = 0.0
|
|
195:14/0 = 0
|
|
195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:14/0/physics_layer_0/angular_velocity = 0.0
|
|
196:14/0 = 0
|
|
196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:14/0/physics_layer_0/angular_velocity = 0.0
|
|
197:14/0 = 0
|
|
197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:14/0/physics_layer_0/angular_velocity = 0.0
|
|
198:14/0 = 0
|
|
198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:14/0/physics_layer_0/angular_velocity = 0.0
|
|
199:14/0 = 0
|
|
199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:14/0/physics_layer_0/angular_velocity = 0.0
|
|
200:14/0 = 0
|
|
200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:14/0/physics_layer_0/angular_velocity = 0.0
|
|
201:14/0 = 0
|
|
201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:14/0/physics_layer_0/angular_velocity = 0.0
|
|
202:14/0 = 0
|
|
202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:14/0/physics_layer_0/angular_velocity = 0.0
|
|
203:14/0 = 0
|
|
203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:14/0/physics_layer_0/angular_velocity = 0.0
|
|
204:14/0 = 0
|
|
204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:14/0/physics_layer_0/angular_velocity = 0.0
|
|
205:14/0 = 0
|
|
205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:14/0/physics_layer_0/angular_velocity = 0.0
|
|
206:14/0 = 0
|
|
206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:14/0/physics_layer_0/angular_velocity = 0.0
|
|
207:14/0 = 0
|
|
207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:14/0/physics_layer_0/angular_velocity = 0.0
|
|
208:14/0 = 0
|
|
208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:14/0/physics_layer_0/angular_velocity = 0.0
|
|
209:14/0 = 0
|
|
209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:14/0/physics_layer_0/angular_velocity = 0.0
|
|
210:14/0 = 0
|
|
210:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:14/0/physics_layer_0/angular_velocity = 0.0
|
|
0:15/0 = 0
|
|
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:15/0/physics_layer_0/angular_velocity = 0.0
|
|
1:15/0 = 0
|
|
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:15/0/physics_layer_0/angular_velocity = 0.0
|
|
2:15/0 = 0
|
|
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:15/0/physics_layer_0/angular_velocity = 0.0
|
|
3:15/0 = 0
|
|
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:15/0/physics_layer_0/angular_velocity = 0.0
|
|
4:15/0 = 0
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
5:15/0 = 0
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
6:15/0 = 0
|
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
|
7:15/0 = 0
|
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
8:15/0 = 0
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
9:15/0 = 0
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
10:15/0 = 0
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
11:15/0 = 0
|
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
|
12:15/0 = 0
|
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
13:15/0 = 0
|
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
14:15/0 = 0
|
|
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:15/0/physics_layer_0/angular_velocity = 0.0
|
|
15:15/0 = 0
|
|
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:15/0/physics_layer_0/angular_velocity = 0.0
|
|
16:15/0 = 0
|
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
|
17:15/0 = 0
|
|
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:15/0/physics_layer_0/angular_velocity = 0.0
|
|
18:15/0 = 0
|
|
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:15/0/physics_layer_0/angular_velocity = 0.0
|
|
19:15/0 = 0
|
|
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:15/0/physics_layer_0/angular_velocity = 0.0
|
|
20:15/0 = 0
|
|
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:15/0/physics_layer_0/angular_velocity = 0.0
|
|
21:15/0 = 0
|
|
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:15/0/physics_layer_0/angular_velocity = 0.0
|
|
22:15/0 = 0
|
|
22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:15/0/physics_layer_0/angular_velocity = 0.0
|
|
23:15/0 = 0
|
|
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:15/0/physics_layer_0/angular_velocity = 0.0
|
|
24:15/0 = 0
|
|
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:15/0/physics_layer_0/angular_velocity = 0.0
|
|
25:15/0 = 0
|
|
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:15/0/physics_layer_0/angular_velocity = 0.0
|
|
26:15/0 = 0
|
|
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:15/0/physics_layer_0/angular_velocity = 0.0
|
|
27:15/0 = 0
|
|
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:15/0/physics_layer_0/angular_velocity = 0.0
|
|
28:15/0 = 0
|
|
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:15/0/physics_layer_0/angular_velocity = 0.0
|
|
29:15/0 = 0
|
|
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:15/0/physics_layer_0/angular_velocity = 0.0
|
|
30:15/0 = 0
|
|
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:15/0/physics_layer_0/angular_velocity = 0.0
|
|
31:15/0 = 0
|
|
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:15/0/physics_layer_0/angular_velocity = 0.0
|
|
32:15/0 = 0
|
|
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:15/0/physics_layer_0/angular_velocity = 0.0
|
|
33:15/0 = 0
|
|
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:15/0/physics_layer_0/angular_velocity = 0.0
|
|
34:15/0 = 0
|
|
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:15/0/physics_layer_0/angular_velocity = 0.0
|
|
35:15/0 = 0
|
|
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:15/0/physics_layer_0/angular_velocity = 0.0
|
|
36:15/0 = 0
|
|
36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:15/0/physics_layer_0/angular_velocity = 0.0
|
|
37:15/0 = 0
|
|
37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:15/0/physics_layer_0/angular_velocity = 0.0
|
|
38:15/0 = 0
|
|
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:15/0/physics_layer_0/angular_velocity = 0.0
|
|
39:15/0 = 0
|
|
39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:15/0/physics_layer_0/angular_velocity = 0.0
|
|
40:15/0 = 0
|
|
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:15/0/physics_layer_0/angular_velocity = 0.0
|
|
41:15/0 = 0
|
|
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:15/0/physics_layer_0/angular_velocity = 0.0
|
|
42:15/0 = 0
|
|
42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:15/0/physics_layer_0/angular_velocity = 0.0
|
|
43:15/0 = 0
|
|
43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:15/0/physics_layer_0/angular_velocity = 0.0
|
|
44:15/0 = 0
|
|
44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:15/0/physics_layer_0/angular_velocity = 0.0
|
|
45:15/0 = 0
|
|
45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:15/0/physics_layer_0/angular_velocity = 0.0
|
|
46:15/0 = 0
|
|
46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:15/0/physics_layer_0/angular_velocity = 0.0
|
|
47:15/0 = 0
|
|
47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:15/0/physics_layer_0/angular_velocity = 0.0
|
|
48:15/0 = 0
|
|
48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:15/0/physics_layer_0/angular_velocity = 0.0
|
|
49:15/0 = 0
|
|
49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:15/0/physics_layer_0/angular_velocity = 0.0
|
|
50:15/0 = 0
|
|
50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:15/0/physics_layer_0/angular_velocity = 0.0
|
|
51:15/0 = 0
|
|
51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:15/0/physics_layer_0/angular_velocity = 0.0
|
|
52:15/0 = 0
|
|
52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:15/0/physics_layer_0/angular_velocity = 0.0
|
|
53:15/0 = 0
|
|
53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:15/0/physics_layer_0/angular_velocity = 0.0
|
|
54:15/0 = 0
|
|
54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:15/0/physics_layer_0/angular_velocity = 0.0
|
|
55:15/0 = 0
|
|
55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:15/0/physics_layer_0/angular_velocity = 0.0
|
|
56:15/0 = 0
|
|
56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:15/0/physics_layer_0/angular_velocity = 0.0
|
|
57:15/0 = 0
|
|
57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:15/0/physics_layer_0/angular_velocity = 0.0
|
|
58:15/0 = 0
|
|
58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:15/0/physics_layer_0/angular_velocity = 0.0
|
|
59:15/0 = 0
|
|
59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:15/0/physics_layer_0/angular_velocity = 0.0
|
|
60:15/0 = 0
|
|
60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:15/0/physics_layer_0/angular_velocity = 0.0
|
|
61:15/0 = 0
|
|
61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:15/0/physics_layer_0/angular_velocity = 0.0
|
|
62:15/0 = 0
|
|
62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:15/0/physics_layer_0/angular_velocity = 0.0
|
|
63:15/0 = 0
|
|
63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:15/0/physics_layer_0/angular_velocity = 0.0
|
|
64:15/0 = 0
|
|
64:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:15/0/physics_layer_0/angular_velocity = 0.0
|
|
65:15/0 = 0
|
|
65:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:15/0/physics_layer_0/angular_velocity = 0.0
|
|
66:15/0 = 0
|
|
66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:15/0/physics_layer_0/angular_velocity = 0.0
|
|
67:15/0 = 0
|
|
67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:15/0/physics_layer_0/angular_velocity = 0.0
|
|
68:15/0 = 0
|
|
68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:15/0/physics_layer_0/angular_velocity = 0.0
|
|
69:15/0 = 0
|
|
69:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:15/0/physics_layer_0/angular_velocity = 0.0
|
|
70:15/0 = 0
|
|
70:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:15/0/physics_layer_0/angular_velocity = 0.0
|
|
71:15/0 = 0
|
|
71:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:15/0/physics_layer_0/angular_velocity = 0.0
|
|
72:15/0 = 0
|
|
72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:15/0/physics_layer_0/angular_velocity = 0.0
|
|
73:15/0 = 0
|
|
73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:15/0/physics_layer_0/angular_velocity = 0.0
|
|
74:15/0 = 0
|
|
74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:15/0/physics_layer_0/angular_velocity = 0.0
|
|
75:15/0 = 0
|
|
75:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:15/0/physics_layer_0/angular_velocity = 0.0
|
|
76:15/0 = 0
|
|
76:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:15/0/physics_layer_0/angular_velocity = 0.0
|
|
77:15/0 = 0
|
|
77:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:15/0/physics_layer_0/angular_velocity = 0.0
|
|
78:15/0 = 0
|
|
78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:15/0/physics_layer_0/angular_velocity = 0.0
|
|
79:15/0 = 0
|
|
79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:15/0/physics_layer_0/angular_velocity = 0.0
|
|
80:15/0 = 0
|
|
80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:15/0/physics_layer_0/angular_velocity = 0.0
|
|
81:15/0 = 0
|
|
81:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:15/0/physics_layer_0/angular_velocity = 0.0
|
|
82:15/0 = 0
|
|
82:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:15/0/physics_layer_0/angular_velocity = 0.0
|
|
83:15/0 = 0
|
|
83:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:15/0/physics_layer_0/angular_velocity = 0.0
|
|
84:15/0 = 0
|
|
84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:15/0/physics_layer_0/angular_velocity = 0.0
|
|
85:15/0 = 0
|
|
85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:15/0/physics_layer_0/angular_velocity = 0.0
|
|
86:15/0 = 0
|
|
86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:15/0/physics_layer_0/angular_velocity = 0.0
|
|
87:15/0 = 0
|
|
87:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:15/0/physics_layer_0/angular_velocity = 0.0
|
|
88:15/0 = 0
|
|
88:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:15/0/physics_layer_0/angular_velocity = 0.0
|
|
89:15/0 = 0
|
|
89:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:15/0/physics_layer_0/angular_velocity = 0.0
|
|
90:15/0 = 0
|
|
90:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:15/0/physics_layer_0/angular_velocity = 0.0
|
|
91:15/0 = 0
|
|
91:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:15/0/physics_layer_0/angular_velocity = 0.0
|
|
92:15/0 = 0
|
|
92:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:15/0/physics_layer_0/angular_velocity = 0.0
|
|
93:15/0 = 0
|
|
93:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:15/0/physics_layer_0/angular_velocity = 0.0
|
|
94:15/0 = 0
|
|
94:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:15/0/physics_layer_0/angular_velocity = 0.0
|
|
95:15/0 = 0
|
|
95:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:15/0/physics_layer_0/angular_velocity = 0.0
|
|
96:15/0 = 0
|
|
96:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:15/0/physics_layer_0/angular_velocity = 0.0
|
|
97:15/0 = 0
|
|
97:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:15/0/physics_layer_0/angular_velocity = 0.0
|
|
98:15/0 = 0
|
|
98:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:15/0/physics_layer_0/angular_velocity = 0.0
|
|
99:15/0 = 0
|
|
99:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:15/0/physics_layer_0/angular_velocity = 0.0
|
|
100:15/0 = 0
|
|
100:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:15/0/physics_layer_0/angular_velocity = 0.0
|
|
101:15/0 = 0
|
|
101:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:15/0/physics_layer_0/angular_velocity = 0.0
|
|
102:15/0 = 0
|
|
102:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:15/0/physics_layer_0/angular_velocity = 0.0
|
|
103:15/0 = 0
|
|
103:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:15/0/physics_layer_0/angular_velocity = 0.0
|
|
104:15/0 = 0
|
|
104:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:15/0/physics_layer_0/angular_velocity = 0.0
|
|
105:15/0 = 0
|
|
105:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:15/0/physics_layer_0/angular_velocity = 0.0
|
|
106:15/0 = 0
|
|
106:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:15/0/physics_layer_0/angular_velocity = 0.0
|
|
107:15/0 = 0
|
|
107:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:15/0/physics_layer_0/angular_velocity = 0.0
|
|
108:15/0 = 0
|
|
108:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:15/0/physics_layer_0/angular_velocity = 0.0
|
|
109:15/0 = 0
|
|
109:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:15/0/physics_layer_0/angular_velocity = 0.0
|
|
110:15/0 = 0
|
|
110:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:15/0/physics_layer_0/angular_velocity = 0.0
|
|
111:15/0 = 0
|
|
111:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:15/0/physics_layer_0/angular_velocity = 0.0
|
|
112:15/0 = 0
|
|
112:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:15/0/physics_layer_0/angular_velocity = 0.0
|
|
113:15/0 = 0
|
|
113:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:15/0/physics_layer_0/angular_velocity = 0.0
|
|
114:15/0 = 0
|
|
114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:15/0/physics_layer_0/angular_velocity = 0.0
|
|
115:15/0 = 0
|
|
115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:15/0/physics_layer_0/angular_velocity = 0.0
|
|
116:15/0 = 0
|
|
116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:15/0/physics_layer_0/angular_velocity = 0.0
|
|
117:15/0 = 0
|
|
117:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:15/0/physics_layer_0/angular_velocity = 0.0
|
|
118:15/0 = 0
|
|
118:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:15/0/physics_layer_0/angular_velocity = 0.0
|
|
119:15/0 = 0
|
|
119:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:15/0/physics_layer_0/angular_velocity = 0.0
|
|
120:15/0 = 0
|
|
120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:15/0/physics_layer_0/angular_velocity = 0.0
|
|
121:15/0 = 0
|
|
121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:15/0/physics_layer_0/angular_velocity = 0.0
|
|
122:15/0 = 0
|
|
122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:15/0/physics_layer_0/angular_velocity = 0.0
|
|
123:15/0 = 0
|
|
123:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:15/0/physics_layer_0/angular_velocity = 0.0
|
|
124:15/0 = 0
|
|
124:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:15/0/physics_layer_0/angular_velocity = 0.0
|
|
125:15/0 = 0
|
|
125:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:15/0/physics_layer_0/angular_velocity = 0.0
|
|
126:15/0 = 0
|
|
126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:15/0/physics_layer_0/angular_velocity = 0.0
|
|
127:15/0 = 0
|
|
127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:15/0/physics_layer_0/angular_velocity = 0.0
|
|
128:15/0 = 0
|
|
128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:15/0/physics_layer_0/angular_velocity = 0.0
|
|
129:15/0 = 0
|
|
129:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:15/0/physics_layer_0/angular_velocity = 0.0
|
|
130:15/0 = 0
|
|
130:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:15/0/physics_layer_0/angular_velocity = 0.0
|
|
131:15/0 = 0
|
|
131:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:15/0/physics_layer_0/angular_velocity = 0.0
|
|
132:15/0 = 0
|
|
132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:15/0/physics_layer_0/angular_velocity = 0.0
|
|
133:15/0 = 0
|
|
133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:15/0/physics_layer_0/angular_velocity = 0.0
|
|
134:15/0 = 0
|
|
134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:15/0/physics_layer_0/angular_velocity = 0.0
|
|
135:15/0 = 0
|
|
135:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:15/0/physics_layer_0/angular_velocity = 0.0
|
|
136:15/0 = 0
|
|
136:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:15/0/physics_layer_0/angular_velocity = 0.0
|
|
137:15/0 = 0
|
|
137:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:15/0/physics_layer_0/angular_velocity = 0.0
|
|
138:15/0 = 0
|
|
138:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:15/0/physics_layer_0/angular_velocity = 0.0
|
|
139:15/0 = 0
|
|
139:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:15/0/physics_layer_0/angular_velocity = 0.0
|
|
140:15/0 = 0
|
|
140:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:15/0/physics_layer_0/angular_velocity = 0.0
|
|
141:15/0 = 0
|
|
141:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:15/0/physics_layer_0/angular_velocity = 0.0
|
|
142:15/0 = 0
|
|
142:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:15/0/physics_layer_0/angular_velocity = 0.0
|
|
143:15/0 = 0
|
|
143:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:15/0/physics_layer_0/angular_velocity = 0.0
|
|
144:15/0 = 0
|
|
144:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:15/0/physics_layer_0/angular_velocity = 0.0
|
|
145:15/0 = 0
|
|
145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:15/0/physics_layer_0/angular_velocity = 0.0
|
|
146:15/0 = 0
|
|
146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:15/0/physics_layer_0/angular_velocity = 0.0
|
|
147:15/0 = 0
|
|
147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:15/0/physics_layer_0/angular_velocity = 0.0
|
|
148:15/0 = 0
|
|
148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:15/0/physics_layer_0/angular_velocity = 0.0
|
|
149:15/0 = 0
|
|
149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:15/0/physics_layer_0/angular_velocity = 0.0
|
|
150:15/0 = 0
|
|
150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:15/0/physics_layer_0/angular_velocity = 0.0
|
|
151:15/0 = 0
|
|
151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:15/0/physics_layer_0/angular_velocity = 0.0
|
|
152:15/0 = 0
|
|
152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:15/0/physics_layer_0/angular_velocity = 0.0
|
|
153:15/0 = 0
|
|
153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:15/0/physics_layer_0/angular_velocity = 0.0
|
|
154:15/0 = 0
|
|
154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:15/0/physics_layer_0/angular_velocity = 0.0
|
|
155:15/0 = 0
|
|
155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:15/0/physics_layer_0/angular_velocity = 0.0
|
|
156:15/0 = 0
|
|
156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:15/0/physics_layer_0/angular_velocity = 0.0
|
|
157:15/0 = 0
|
|
157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:15/0/physics_layer_0/angular_velocity = 0.0
|
|
158:15/0 = 0
|
|
158:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:15/0/physics_layer_0/angular_velocity = 0.0
|
|
159:15/0 = 0
|
|
159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:15/0/physics_layer_0/angular_velocity = 0.0
|
|
160:15/0 = 0
|
|
160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:15/0/physics_layer_0/angular_velocity = 0.0
|
|
161:15/0 = 0
|
|
161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:15/0/physics_layer_0/angular_velocity = 0.0
|
|
162:15/0 = 0
|
|
162:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:15/0/physics_layer_0/angular_velocity = 0.0
|
|
163:15/0 = 0
|
|
163:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:15/0/physics_layer_0/angular_velocity = 0.0
|
|
164:15/0 = 0
|
|
164:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:15/0/physics_layer_0/angular_velocity = 0.0
|
|
165:15/0 = 0
|
|
165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:15/0/physics_layer_0/angular_velocity = 0.0
|
|
166:15/0 = 0
|
|
166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:15/0/physics_layer_0/angular_velocity = 0.0
|
|
167:15/0 = 0
|
|
167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:15/0/physics_layer_0/angular_velocity = 0.0
|
|
168:15/0 = 0
|
|
168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:15/0/physics_layer_0/angular_velocity = 0.0
|
|
169:15/0 = 0
|
|
169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:15/0/physics_layer_0/angular_velocity = 0.0
|
|
170:15/0 = 0
|
|
170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:15/0/physics_layer_0/angular_velocity = 0.0
|
|
171:15/0 = 0
|
|
171:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:15/0/physics_layer_0/angular_velocity = 0.0
|
|
172:15/0 = 0
|
|
172:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:15/0/physics_layer_0/angular_velocity = 0.0
|
|
173:15/0 = 0
|
|
173:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:15/0/physics_layer_0/angular_velocity = 0.0
|
|
174:15/0 = 0
|
|
174:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:15/0/physics_layer_0/angular_velocity = 0.0
|
|
175:15/0 = 0
|
|
175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:15/0/physics_layer_0/angular_velocity = 0.0
|
|
176:15/0 = 0
|
|
176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:15/0/physics_layer_0/angular_velocity = 0.0
|
|
177:15/0 = 0
|
|
177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:15/0/physics_layer_0/angular_velocity = 0.0
|
|
178:15/0 = 0
|
|
178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:15/0/physics_layer_0/angular_velocity = 0.0
|
|
179:15/0 = 0
|
|
179:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:15/0/physics_layer_0/angular_velocity = 0.0
|
|
180:15/0 = 0
|
|
180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:15/0/physics_layer_0/angular_velocity = 0.0
|
|
181:15/0 = 0
|
|
181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:15/0/physics_layer_0/angular_velocity = 0.0
|
|
182:15/0 = 0
|
|
182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:15/0/physics_layer_0/angular_velocity = 0.0
|
|
183:15/0 = 0
|
|
183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:15/0/physics_layer_0/angular_velocity = 0.0
|
|
184:15/0 = 0
|
|
184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:15/0/physics_layer_0/angular_velocity = 0.0
|
|
185:15/0 = 0
|
|
185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:15/0/physics_layer_0/angular_velocity = 0.0
|
|
186:15/0 = 0
|
|
186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:15/0/physics_layer_0/angular_velocity = 0.0
|
|
187:15/0 = 0
|
|
187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:15/0/physics_layer_0/angular_velocity = 0.0
|
|
188:15/0 = 0
|
|
188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:15/0/physics_layer_0/angular_velocity = 0.0
|
|
189:15/0 = 0
|
|
189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:15/0/physics_layer_0/angular_velocity = 0.0
|
|
190:15/0 = 0
|
|
190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:15/0/physics_layer_0/angular_velocity = 0.0
|
|
191:15/0 = 0
|
|
191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:15/0/physics_layer_0/angular_velocity = 0.0
|
|
192:15/0 = 0
|
|
192:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:15/0/physics_layer_0/angular_velocity = 0.0
|
|
193:15/0 = 0
|
|
193:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:15/0/physics_layer_0/angular_velocity = 0.0
|
|
194:15/0 = 0
|
|
194:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:15/0/physics_layer_0/angular_velocity = 0.0
|
|
195:15/0 = 0
|
|
195:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:15/0/physics_layer_0/angular_velocity = 0.0
|
|
196:15/0 = 0
|
|
196:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:15/0/physics_layer_0/angular_velocity = 0.0
|
|
197:15/0 = 0
|
|
197:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:15/0/physics_layer_0/angular_velocity = 0.0
|
|
198:15/0 = 0
|
|
198:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:15/0/physics_layer_0/angular_velocity = 0.0
|
|
199:15/0 = 0
|
|
199:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:15/0/physics_layer_0/angular_velocity = 0.0
|
|
200:15/0 = 0
|
|
200:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:15/0/physics_layer_0/angular_velocity = 0.0
|
|
201:15/0 = 0
|
|
201:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:15/0/physics_layer_0/angular_velocity = 0.0
|
|
202:15/0 = 0
|
|
202:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:15/0/physics_layer_0/angular_velocity = 0.0
|
|
203:15/0 = 0
|
|
203:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:15/0/physics_layer_0/angular_velocity = 0.0
|
|
204:15/0 = 0
|
|
204:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:15/0/physics_layer_0/angular_velocity = 0.0
|
|
205:15/0 = 0
|
|
205:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:15/0/physics_layer_0/angular_velocity = 0.0
|
|
206:15/0 = 0
|
|
206:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:15/0/physics_layer_0/angular_velocity = 0.0
|
|
207:15/0 = 0
|
|
207:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:15/0/physics_layer_0/angular_velocity = 0.0
|
|
208:15/0 = 0
|
|
208:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:15/0/physics_layer_0/angular_velocity = 0.0
|
|
209:15/0 = 0
|
|
209:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:15/0/physics_layer_0/angular_velocity = 0.0
|
|
210:15/0 = 0
|
|
210:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:15/0/physics_layer_0/angular_velocity = 0.0
|
|
0:16/0 = 0
|
|
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:16/0/physics_layer_0/angular_velocity = 0.0
|
|
1:16/0 = 0
|
|
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:16/0/physics_layer_0/angular_velocity = 0.0
|
|
2:16/0 = 0
|
|
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:16/0/physics_layer_0/angular_velocity = 0.0
|
|
3:16/0 = 0
|
|
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:16/0/physics_layer_0/angular_velocity = 0.0
|
|
4:16/0 = 0
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
5:16/0 = 0
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
6:16/0 = 0
|
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
|
7:16/0 = 0
|
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
8:16/0 = 0
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
9:16/0 = 0
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
10:16/0 = 0
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
11:16/0 = 0
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
12:16/0 = 0
|
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
13:16/0 = 0
|
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
14:16/0 = 0
|
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
|
15:16/0 = 0
|
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
|
16:16/0 = 0
|
|
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:16/0/physics_layer_0/angular_velocity = 0.0
|
|
17:16/0 = 0
|
|
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:16/0/physics_layer_0/angular_velocity = 0.0
|
|
18:16/0 = 0
|
|
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:16/0/physics_layer_0/angular_velocity = 0.0
|
|
19:16/0 = 0
|
|
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:16/0/physics_layer_0/angular_velocity = 0.0
|
|
20:16/0 = 0
|
|
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:16/0/physics_layer_0/angular_velocity = 0.0
|
|
21:16/0 = 0
|
|
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:16/0/physics_layer_0/angular_velocity = 0.0
|
|
22:16/0 = 0
|
|
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:16/0/physics_layer_0/angular_velocity = 0.0
|
|
23:16/0 = 0
|
|
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:16/0/physics_layer_0/angular_velocity = 0.0
|
|
24:16/0 = 0
|
|
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:16/0/physics_layer_0/angular_velocity = 0.0
|
|
25:16/0 = 0
|
|
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:16/0/physics_layer_0/angular_velocity = 0.0
|
|
26:16/0 = 0
|
|
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:16/0/physics_layer_0/angular_velocity = 0.0
|
|
27:16/0 = 0
|
|
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:16/0/physics_layer_0/angular_velocity = 0.0
|
|
28:16/0 = 0
|
|
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:16/0/physics_layer_0/angular_velocity = 0.0
|
|
29:16/0 = 0
|
|
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:16/0/physics_layer_0/angular_velocity = 0.0
|
|
30:16/0 = 0
|
|
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:16/0/physics_layer_0/angular_velocity = 0.0
|
|
31:16/0 = 0
|
|
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:16/0/physics_layer_0/angular_velocity = 0.0
|
|
32:16/0 = 0
|
|
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:16/0/physics_layer_0/angular_velocity = 0.0
|
|
33:16/0 = 0
|
|
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:16/0/physics_layer_0/angular_velocity = 0.0
|
|
34:16/0 = 0
|
|
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:16/0/physics_layer_0/angular_velocity = 0.0
|
|
35:16/0 = 0
|
|
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:16/0/physics_layer_0/angular_velocity = 0.0
|
|
36:16/0 = 0
|
|
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:16/0/physics_layer_0/angular_velocity = 0.0
|
|
37:16/0 = 0
|
|
37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:16/0/physics_layer_0/angular_velocity = 0.0
|
|
38:16/0 = 0
|
|
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:16/0/physics_layer_0/angular_velocity = 0.0
|
|
39:16/0 = 0
|
|
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:16/0/physics_layer_0/angular_velocity = 0.0
|
|
40:16/0 = 0
|
|
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:16/0/physics_layer_0/angular_velocity = 0.0
|
|
41:16/0 = 0
|
|
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:16/0/physics_layer_0/angular_velocity = 0.0
|
|
42:16/0 = 0
|
|
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:16/0/physics_layer_0/angular_velocity = 0.0
|
|
43:16/0 = 0
|
|
43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:16/0/physics_layer_0/angular_velocity = 0.0
|
|
44:16/0 = 0
|
|
44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:16/0/physics_layer_0/angular_velocity = 0.0
|
|
45:16/0 = 0
|
|
45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:16/0/physics_layer_0/angular_velocity = 0.0
|
|
46:16/0 = 0
|
|
46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:16/0/physics_layer_0/angular_velocity = 0.0
|
|
47:16/0 = 0
|
|
47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:16/0/physics_layer_0/angular_velocity = 0.0
|
|
48:16/0 = 0
|
|
48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:16/0/physics_layer_0/angular_velocity = 0.0
|
|
49:16/0 = 0
|
|
49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:16/0/physics_layer_0/angular_velocity = 0.0
|
|
50:16/0 = 0
|
|
50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:16/0/physics_layer_0/angular_velocity = 0.0
|
|
51:16/0 = 0
|
|
51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:16/0/physics_layer_0/angular_velocity = 0.0
|
|
52:16/0 = 0
|
|
52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:16/0/physics_layer_0/angular_velocity = 0.0
|
|
53:16/0 = 0
|
|
53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:16/0/physics_layer_0/angular_velocity = 0.0
|
|
54:16/0 = 0
|
|
54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:16/0/physics_layer_0/angular_velocity = 0.0
|
|
55:16/0 = 0
|
|
55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:16/0/physics_layer_0/angular_velocity = 0.0
|
|
56:16/0 = 0
|
|
56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:16/0/physics_layer_0/angular_velocity = 0.0
|
|
57:16/0 = 0
|
|
57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:16/0/physics_layer_0/angular_velocity = 0.0
|
|
58:16/0 = 0
|
|
58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:16/0/physics_layer_0/angular_velocity = 0.0
|
|
59:16/0 = 0
|
|
59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:16/0/physics_layer_0/angular_velocity = 0.0
|
|
60:16/0 = 0
|
|
60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:16/0/physics_layer_0/angular_velocity = 0.0
|
|
61:16/0 = 0
|
|
61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:16/0/physics_layer_0/angular_velocity = 0.0
|
|
62:16/0 = 0
|
|
62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:16/0/physics_layer_0/angular_velocity = 0.0
|
|
63:16/0 = 0
|
|
63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:16/0/physics_layer_0/angular_velocity = 0.0
|
|
64:16/0 = 0
|
|
64:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:16/0/physics_layer_0/angular_velocity = 0.0
|
|
65:16/0 = 0
|
|
65:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:16/0/physics_layer_0/angular_velocity = 0.0
|
|
66:16/0 = 0
|
|
66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:16/0/physics_layer_0/angular_velocity = 0.0
|
|
67:16/0 = 0
|
|
67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:16/0/physics_layer_0/angular_velocity = 0.0
|
|
68:16/0 = 0
|
|
68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:16/0/physics_layer_0/angular_velocity = 0.0
|
|
69:16/0 = 0
|
|
69:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:16/0/physics_layer_0/angular_velocity = 0.0
|
|
70:16/0 = 0
|
|
70:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:16/0/physics_layer_0/angular_velocity = 0.0
|
|
71:16/0 = 0
|
|
71:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:16/0/physics_layer_0/angular_velocity = 0.0
|
|
72:16/0 = 0
|
|
72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:16/0/physics_layer_0/angular_velocity = 0.0
|
|
73:16/0 = 0
|
|
73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:16/0/physics_layer_0/angular_velocity = 0.0
|
|
74:16/0 = 0
|
|
74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:16/0/physics_layer_0/angular_velocity = 0.0
|
|
75:16/0 = 0
|
|
75:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:16/0/physics_layer_0/angular_velocity = 0.0
|
|
76:16/0 = 0
|
|
76:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:16/0/physics_layer_0/angular_velocity = 0.0
|
|
77:16/0 = 0
|
|
77:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:16/0/physics_layer_0/angular_velocity = 0.0
|
|
78:16/0 = 0
|
|
78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:16/0/physics_layer_0/angular_velocity = 0.0
|
|
79:16/0 = 0
|
|
79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:16/0/physics_layer_0/angular_velocity = 0.0
|
|
80:16/0 = 0
|
|
80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:16/0/physics_layer_0/angular_velocity = 0.0
|
|
81:16/0 = 0
|
|
81:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:16/0/physics_layer_0/angular_velocity = 0.0
|
|
82:16/0 = 0
|
|
82:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:16/0/physics_layer_0/angular_velocity = 0.0
|
|
83:16/0 = 0
|
|
83:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:16/0/physics_layer_0/angular_velocity = 0.0
|
|
84:16/0 = 0
|
|
84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:16/0/physics_layer_0/angular_velocity = 0.0
|
|
85:16/0 = 0
|
|
85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:16/0/physics_layer_0/angular_velocity = 0.0
|
|
86:16/0 = 0
|
|
86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:16/0/physics_layer_0/angular_velocity = 0.0
|
|
87:16/0 = 0
|
|
87:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:16/0/physics_layer_0/angular_velocity = 0.0
|
|
88:16/0 = 0
|
|
88:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:16/0/physics_layer_0/angular_velocity = 0.0
|
|
89:16/0 = 0
|
|
89:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:16/0/physics_layer_0/angular_velocity = 0.0
|
|
90:16/0 = 0
|
|
90:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:16/0/physics_layer_0/angular_velocity = 0.0
|
|
91:16/0 = 0
|
|
91:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:16/0/physics_layer_0/angular_velocity = 0.0
|
|
92:16/0 = 0
|
|
92:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:16/0/physics_layer_0/angular_velocity = 0.0
|
|
93:16/0 = 0
|
|
93:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:16/0/physics_layer_0/angular_velocity = 0.0
|
|
94:16/0 = 0
|
|
94:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:16/0/physics_layer_0/angular_velocity = 0.0
|
|
95:16/0 = 0
|
|
95:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:16/0/physics_layer_0/angular_velocity = 0.0
|
|
96:16/0 = 0
|
|
96:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:16/0/physics_layer_0/angular_velocity = 0.0
|
|
97:16/0 = 0
|
|
97:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:16/0/physics_layer_0/angular_velocity = 0.0
|
|
98:16/0 = 0
|
|
98:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:16/0/physics_layer_0/angular_velocity = 0.0
|
|
99:16/0 = 0
|
|
99:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:16/0/physics_layer_0/angular_velocity = 0.0
|
|
100:16/0 = 0
|
|
100:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:16/0/physics_layer_0/angular_velocity = 0.0
|
|
101:16/0 = 0
|
|
101:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:16/0/physics_layer_0/angular_velocity = 0.0
|
|
102:16/0 = 0
|
|
102:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:16/0/physics_layer_0/angular_velocity = 0.0
|
|
103:16/0 = 0
|
|
103:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:16/0/physics_layer_0/angular_velocity = 0.0
|
|
104:16/0 = 0
|
|
104:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:16/0/physics_layer_0/angular_velocity = 0.0
|
|
105:16/0 = 0
|
|
105:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:16/0/physics_layer_0/angular_velocity = 0.0
|
|
106:16/0 = 0
|
|
106:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:16/0/physics_layer_0/angular_velocity = 0.0
|
|
107:16/0 = 0
|
|
107:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:16/0/physics_layer_0/angular_velocity = 0.0
|
|
108:16/0 = 0
|
|
108:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:16/0/physics_layer_0/angular_velocity = 0.0
|
|
109:16/0 = 0
|
|
109:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:16/0/physics_layer_0/angular_velocity = 0.0
|
|
110:16/0 = 0
|
|
110:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:16/0/physics_layer_0/angular_velocity = 0.0
|
|
111:16/0 = 0
|
|
111:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:16/0/physics_layer_0/angular_velocity = 0.0
|
|
112:16/0 = 0
|
|
112:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:16/0/physics_layer_0/angular_velocity = 0.0
|
|
113:16/0 = 0
|
|
113:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:16/0/physics_layer_0/angular_velocity = 0.0
|
|
114:16/0 = 0
|
|
114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:16/0/physics_layer_0/angular_velocity = 0.0
|
|
115:16/0 = 0
|
|
115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:16/0/physics_layer_0/angular_velocity = 0.0
|
|
116:16/0 = 0
|
|
116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:16/0/physics_layer_0/angular_velocity = 0.0
|
|
117:16/0 = 0
|
|
117:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:16/0/physics_layer_0/angular_velocity = 0.0
|
|
118:16/0 = 0
|
|
118:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:16/0/physics_layer_0/angular_velocity = 0.0
|
|
119:16/0 = 0
|
|
119:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:16/0/physics_layer_0/angular_velocity = 0.0
|
|
120:16/0 = 0
|
|
120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:16/0/physics_layer_0/angular_velocity = 0.0
|
|
121:16/0 = 0
|
|
121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:16/0/physics_layer_0/angular_velocity = 0.0
|
|
122:16/0 = 0
|
|
122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:16/0/physics_layer_0/angular_velocity = 0.0
|
|
123:16/0 = 0
|
|
123:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:16/0/physics_layer_0/angular_velocity = 0.0
|
|
124:16/0 = 0
|
|
124:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:16/0/physics_layer_0/angular_velocity = 0.0
|
|
125:16/0 = 0
|
|
125:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:16/0/physics_layer_0/angular_velocity = 0.0
|
|
126:16/0 = 0
|
|
126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:16/0/physics_layer_0/angular_velocity = 0.0
|
|
127:16/0 = 0
|
|
127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:16/0/physics_layer_0/angular_velocity = 0.0
|
|
128:16/0 = 0
|
|
128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:16/0/physics_layer_0/angular_velocity = 0.0
|
|
129:16/0 = 0
|
|
129:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:16/0/physics_layer_0/angular_velocity = 0.0
|
|
130:16/0 = 0
|
|
130:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:16/0/physics_layer_0/angular_velocity = 0.0
|
|
131:16/0 = 0
|
|
131:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:16/0/physics_layer_0/angular_velocity = 0.0
|
|
132:16/0 = 0
|
|
132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:16/0/physics_layer_0/angular_velocity = 0.0
|
|
133:16/0 = 0
|
|
133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:16/0/physics_layer_0/angular_velocity = 0.0
|
|
134:16/0 = 0
|
|
134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:16/0/physics_layer_0/angular_velocity = 0.0
|
|
135:16/0 = 0
|
|
135:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:16/0/physics_layer_0/angular_velocity = 0.0
|
|
136:16/0 = 0
|
|
136:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:16/0/physics_layer_0/angular_velocity = 0.0
|
|
137:16/0 = 0
|
|
137:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:16/0/physics_layer_0/angular_velocity = 0.0
|
|
138:16/0 = 0
|
|
138:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:16/0/physics_layer_0/angular_velocity = 0.0
|
|
139:16/0 = 0
|
|
139:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:16/0/physics_layer_0/angular_velocity = 0.0
|
|
140:16/0 = 0
|
|
140:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:16/0/physics_layer_0/angular_velocity = 0.0
|
|
141:16/0 = 0
|
|
141:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:16/0/physics_layer_0/angular_velocity = 0.0
|
|
142:16/0 = 0
|
|
142:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:16/0/physics_layer_0/angular_velocity = 0.0
|
|
143:16/0 = 0
|
|
143:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:16/0/physics_layer_0/angular_velocity = 0.0
|
|
144:16/0 = 0
|
|
144:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:16/0/physics_layer_0/angular_velocity = 0.0
|
|
145:16/0 = 0
|
|
145:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:16/0/physics_layer_0/angular_velocity = 0.0
|
|
146:16/0 = 0
|
|
146:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:16/0/physics_layer_0/angular_velocity = 0.0
|
|
147:16/0 = 0
|
|
147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:16/0/physics_layer_0/angular_velocity = 0.0
|
|
148:16/0 = 0
|
|
148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:16/0/physics_layer_0/angular_velocity = 0.0
|
|
149:16/0 = 0
|
|
149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:16/0/physics_layer_0/angular_velocity = 0.0
|
|
150:16/0 = 0
|
|
150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:16/0/physics_layer_0/angular_velocity = 0.0
|
|
151:16/0 = 0
|
|
151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:16/0/physics_layer_0/angular_velocity = 0.0
|
|
152:16/0 = 0
|
|
152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:16/0/physics_layer_0/angular_velocity = 0.0
|
|
153:16/0 = 0
|
|
153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:16/0/physics_layer_0/angular_velocity = 0.0
|
|
154:16/0 = 0
|
|
154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:16/0/physics_layer_0/angular_velocity = 0.0
|
|
155:16/0 = 0
|
|
155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:16/0/physics_layer_0/angular_velocity = 0.0
|
|
156:16/0 = 0
|
|
156:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:16/0/physics_layer_0/angular_velocity = 0.0
|
|
157:16/0 = 0
|
|
157:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:16/0/physics_layer_0/angular_velocity = 0.0
|
|
158:16/0 = 0
|
|
158:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:16/0/physics_layer_0/angular_velocity = 0.0
|
|
159:16/0 = 0
|
|
159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:16/0/physics_layer_0/angular_velocity = 0.0
|
|
160:16/0 = 0
|
|
160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:16/0/physics_layer_0/angular_velocity = 0.0
|
|
161:16/0 = 0
|
|
161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:16/0/physics_layer_0/angular_velocity = 0.0
|
|
162:16/0 = 0
|
|
162:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:16/0/physics_layer_0/angular_velocity = 0.0
|
|
163:16/0 = 0
|
|
163:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:16/0/physics_layer_0/angular_velocity = 0.0
|
|
164:16/0 = 0
|
|
164:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:16/0/physics_layer_0/angular_velocity = 0.0
|
|
165:16/0 = 0
|
|
165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:16/0/physics_layer_0/angular_velocity = 0.0
|
|
166:16/0 = 0
|
|
166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:16/0/physics_layer_0/angular_velocity = 0.0
|
|
167:16/0 = 0
|
|
167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:16/0/physics_layer_0/angular_velocity = 0.0
|
|
168:16/0 = 0
|
|
168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:16/0/physics_layer_0/angular_velocity = 0.0
|
|
169:16/0 = 0
|
|
169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:16/0/physics_layer_0/angular_velocity = 0.0
|
|
170:16/0 = 0
|
|
170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:16/0/physics_layer_0/angular_velocity = 0.0
|
|
171:16/0 = 0
|
|
171:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:16/0/physics_layer_0/angular_velocity = 0.0
|
|
172:16/0 = 0
|
|
172:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:16/0/physics_layer_0/angular_velocity = 0.0
|
|
173:16/0 = 0
|
|
173:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:16/0/physics_layer_0/angular_velocity = 0.0
|
|
174:16/0 = 0
|
|
174:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:16/0/physics_layer_0/angular_velocity = 0.0
|
|
175:16/0 = 0
|
|
175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:16/0/physics_layer_0/angular_velocity = 0.0
|
|
176:16/0 = 0
|
|
176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:16/0/physics_layer_0/angular_velocity = 0.0
|
|
177:16/0 = 0
|
|
177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:16/0/physics_layer_0/angular_velocity = 0.0
|
|
178:16/0 = 0
|
|
178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:16/0/physics_layer_0/angular_velocity = 0.0
|
|
179:16/0 = 0
|
|
179:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:16/0/physics_layer_0/angular_velocity = 0.0
|
|
180:16/0 = 0
|
|
180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:16/0/physics_layer_0/angular_velocity = 0.0
|
|
181:16/0 = 0
|
|
181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:16/0/physics_layer_0/angular_velocity = 0.0
|
|
182:16/0 = 0
|
|
182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:16/0/physics_layer_0/angular_velocity = 0.0
|
|
183:16/0 = 0
|
|
183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:16/0/physics_layer_0/angular_velocity = 0.0
|
|
184:16/0 = 0
|
|
184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:16/0/physics_layer_0/angular_velocity = 0.0
|
|
185:16/0 = 0
|
|
185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:16/0/physics_layer_0/angular_velocity = 0.0
|
|
186:16/0 = 0
|
|
186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:16/0/physics_layer_0/angular_velocity = 0.0
|
|
187:16/0 = 0
|
|
187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:16/0/physics_layer_0/angular_velocity = 0.0
|
|
188:16/0 = 0
|
|
188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:16/0/physics_layer_0/angular_velocity = 0.0
|
|
189:16/0 = 0
|
|
189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:16/0/physics_layer_0/angular_velocity = 0.0
|
|
190:16/0 = 0
|
|
190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:16/0/physics_layer_0/angular_velocity = 0.0
|
|
191:16/0 = 0
|
|
191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:16/0/physics_layer_0/angular_velocity = 0.0
|
|
192:16/0 = 0
|
|
192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:16/0/physics_layer_0/angular_velocity = 0.0
|
|
193:16/0 = 0
|
|
193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:16/0/physics_layer_0/angular_velocity = 0.0
|
|
194:16/0 = 0
|
|
194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:16/0/physics_layer_0/angular_velocity = 0.0
|
|
195:16/0 = 0
|
|
195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:16/0/physics_layer_0/angular_velocity = 0.0
|
|
196:16/0 = 0
|
|
196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:16/0/physics_layer_0/angular_velocity = 0.0
|
|
197:16/0 = 0
|
|
197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:16/0/physics_layer_0/angular_velocity = 0.0
|
|
198:16/0 = 0
|
|
198:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:16/0/physics_layer_0/angular_velocity = 0.0
|
|
199:16/0 = 0
|
|
199:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:16/0/physics_layer_0/angular_velocity = 0.0
|
|
200:16/0 = 0
|
|
200:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:16/0/physics_layer_0/angular_velocity = 0.0
|
|
201:16/0 = 0
|
|
201:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:16/0/physics_layer_0/angular_velocity = 0.0
|
|
202:16/0 = 0
|
|
202:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:16/0/physics_layer_0/angular_velocity = 0.0
|
|
203:16/0 = 0
|
|
203:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:16/0/physics_layer_0/angular_velocity = 0.0
|
|
204:16/0 = 0
|
|
204:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:16/0/physics_layer_0/angular_velocity = 0.0
|
|
205:16/0 = 0
|
|
205:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:16/0/physics_layer_0/angular_velocity = 0.0
|
|
206:16/0 = 0
|
|
206:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:16/0/physics_layer_0/angular_velocity = 0.0
|
|
207:16/0 = 0
|
|
207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:16/0/physics_layer_0/angular_velocity = 0.0
|
|
208:16/0 = 0
|
|
208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:16/0/physics_layer_0/angular_velocity = 0.0
|
|
209:16/0 = 0
|
|
209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:16/0/physics_layer_0/angular_velocity = 0.0
|
|
210:16/0 = 0
|
|
210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:16/0/physics_layer_0/angular_velocity = 0.0
|
|
0:17/0 = 0
|
|
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:17/0/physics_layer_0/angular_velocity = 0.0
|
|
1:17/0 = 0
|
|
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:17/0/physics_layer_0/angular_velocity = 0.0
|
|
2:17/0 = 0
|
|
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:17/0/physics_layer_0/angular_velocity = 0.0
|
|
3:17/0 = 0
|
|
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:17/0/physics_layer_0/angular_velocity = 0.0
|
|
4:17/0 = 0
|
|
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:17/0/physics_layer_0/angular_velocity = 0.0
|
|
5:17/0 = 0
|
|
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:17/0/physics_layer_0/angular_velocity = 0.0
|
|
6:17/0 = 0
|
|
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:17/0/physics_layer_0/angular_velocity = 0.0
|
|
7:17/0 = 0
|
|
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:17/0/physics_layer_0/angular_velocity = 0.0
|
|
8:17/0 = 0
|
|
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:17/0/physics_layer_0/angular_velocity = 0.0
|
|
9:17/0 = 0
|
|
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:17/0/physics_layer_0/angular_velocity = 0.0
|
|
10:17/0 = 0
|
|
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:17/0/physics_layer_0/angular_velocity = 0.0
|
|
11:17/0 = 0
|
|
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:17/0/physics_layer_0/angular_velocity = 0.0
|
|
12:17/0 = 0
|
|
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:17/0/physics_layer_0/angular_velocity = 0.0
|
|
13:17/0 = 0
|
|
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:17/0/physics_layer_0/angular_velocity = 0.0
|
|
14:17/0 = 0
|
|
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:17/0/physics_layer_0/angular_velocity = 0.0
|
|
15:17/0 = 0
|
|
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:17/0/physics_layer_0/angular_velocity = 0.0
|
|
16:17/0 = 0
|
|
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:17/0/physics_layer_0/angular_velocity = 0.0
|
|
17:17/0 = 0
|
|
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:17/0/physics_layer_0/angular_velocity = 0.0
|
|
18:17/0 = 0
|
|
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:17/0/physics_layer_0/angular_velocity = 0.0
|
|
19:17/0 = 0
|
|
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:17/0/physics_layer_0/angular_velocity = 0.0
|
|
20:17/0 = 0
|
|
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:17/0/physics_layer_0/angular_velocity = 0.0
|
|
21:17/0 = 0
|
|
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:17/0/physics_layer_0/angular_velocity = 0.0
|
|
22:17/0 = 0
|
|
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:17/0/physics_layer_0/angular_velocity = 0.0
|
|
23:17/0 = 0
|
|
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:17/0/physics_layer_0/angular_velocity = 0.0
|
|
24:17/0 = 0
|
|
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:17/0/physics_layer_0/angular_velocity = 0.0
|
|
25:17/0 = 0
|
|
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:17/0/physics_layer_0/angular_velocity = 0.0
|
|
26:17/0 = 0
|
|
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:17/0/physics_layer_0/angular_velocity = 0.0
|
|
27:17/0 = 0
|
|
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:17/0/physics_layer_0/angular_velocity = 0.0
|
|
28:17/0 = 0
|
|
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:17/0/physics_layer_0/angular_velocity = 0.0
|
|
29:17/0 = 0
|
|
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:17/0/physics_layer_0/angular_velocity = 0.0
|
|
30:17/0 = 0
|
|
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:17/0/physics_layer_0/angular_velocity = 0.0
|
|
31:17/0 = 0
|
|
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:17/0/physics_layer_0/angular_velocity = 0.0
|
|
32:17/0 = 0
|
|
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:17/0/physics_layer_0/angular_velocity = 0.0
|
|
33:17/0 = 0
|
|
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:17/0/physics_layer_0/angular_velocity = 0.0
|
|
34:17/0 = 0
|
|
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:17/0/physics_layer_0/angular_velocity = 0.0
|
|
35:17/0 = 0
|
|
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:17/0/physics_layer_0/angular_velocity = 0.0
|
|
36:17/0 = 0
|
|
36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:17/0/physics_layer_0/angular_velocity = 0.0
|
|
37:17/0 = 0
|
|
37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:17/0/physics_layer_0/angular_velocity = 0.0
|
|
38:17/0 = 0
|
|
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:17/0/physics_layer_0/angular_velocity = 0.0
|
|
39:17/0 = 0
|
|
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:17/0/physics_layer_0/angular_velocity = 0.0
|
|
40:17/0 = 0
|
|
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:17/0/physics_layer_0/angular_velocity = 0.0
|
|
41:17/0 = 0
|
|
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:17/0/physics_layer_0/angular_velocity = 0.0
|
|
42:17/0 = 0
|
|
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:17/0/physics_layer_0/angular_velocity = 0.0
|
|
43:17/0 = 0
|
|
43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:17/0/physics_layer_0/angular_velocity = 0.0
|
|
44:17/0 = 0
|
|
44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:17/0/physics_layer_0/angular_velocity = 0.0
|
|
45:17/0 = 0
|
|
45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:17/0/physics_layer_0/angular_velocity = 0.0
|
|
46:17/0 = 0
|
|
46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:17/0/physics_layer_0/angular_velocity = 0.0
|
|
47:17/0 = 0
|
|
47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:17/0/physics_layer_0/angular_velocity = 0.0
|
|
48:17/0 = 0
|
|
48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:17/0/physics_layer_0/angular_velocity = 0.0
|
|
48:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:17/0 = 0
|
|
49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:17/0/physics_layer_0/angular_velocity = 0.0
|
|
50:17/0 = 0
|
|
50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:17/0/physics_layer_0/angular_velocity = 0.0
|
|
51:17/0 = 0
|
|
51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:17/0/physics_layer_0/angular_velocity = 0.0
|
|
52:17/0 = 0
|
|
52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:17/0/physics_layer_0/angular_velocity = 0.0
|
|
52:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
53:17/0 = 0
|
|
53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:17/0/physics_layer_0/angular_velocity = 0.0
|
|
53:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
54:17/0 = 0
|
|
54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:17/0/physics_layer_0/angular_velocity = 0.0
|
|
54:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
55:17/0 = 0
|
|
55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:17/0/physics_layer_0/angular_velocity = 0.0
|
|
55:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
56:17/0 = 0
|
|
56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:17/0/physics_layer_0/angular_velocity = 0.0
|
|
56:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
57:17/0 = 0
|
|
57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:17/0/physics_layer_0/angular_velocity = 0.0
|
|
57:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:17/0 = 0
|
|
58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:17/0/physics_layer_0/angular_velocity = 0.0
|
|
58:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:17/0 = 0
|
|
59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:17/0/physics_layer_0/angular_velocity = 0.0
|
|
60:17/0 = 0
|
|
60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:17/0/physics_layer_0/angular_velocity = 0.0
|
|
61:17/0 = 0
|
|
61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:17/0/physics_layer_0/angular_velocity = 0.0
|
|
62:17/0 = 0
|
|
62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:17/0/physics_layer_0/angular_velocity = 0.0
|
|
63:17/0 = 0
|
|
63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:17/0/physics_layer_0/angular_velocity = 0.0
|
|
63:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:17/0 = 0
|
|
64:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:17/0/physics_layer_0/angular_velocity = 0.0
|
|
65:17/0 = 0
|
|
65:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:17/0/physics_layer_0/angular_velocity = 0.0
|
|
66:17/0 = 0
|
|
66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:17/0/physics_layer_0/angular_velocity = 0.0
|
|
67:17/0 = 0
|
|
67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:17/0/physics_layer_0/angular_velocity = 0.0
|
|
68:17/0 = 0
|
|
68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:17/0/physics_layer_0/angular_velocity = 0.0
|
|
69:17/0 = 0
|
|
69:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:17/0/physics_layer_0/angular_velocity = 0.0
|
|
70:17/0 = 0
|
|
70:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:17/0/physics_layer_0/angular_velocity = 0.0
|
|
71:17/0 = 0
|
|
71:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:17/0/physics_layer_0/angular_velocity = 0.0
|
|
72:17/0 = 0
|
|
72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:17/0/physics_layer_0/angular_velocity = 0.0
|
|
73:17/0 = 0
|
|
73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:17/0/physics_layer_0/angular_velocity = 0.0
|
|
74:17/0 = 0
|
|
74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:17/0/physics_layer_0/angular_velocity = 0.0
|
|
75:17/0 = 0
|
|
75:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:17/0/physics_layer_0/angular_velocity = 0.0
|
|
76:17/0 = 0
|
|
76:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:17/0/physics_layer_0/angular_velocity = 0.0
|
|
77:17/0 = 0
|
|
77:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:17/0/physics_layer_0/angular_velocity = 0.0
|
|
78:17/0 = 0
|
|
78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:17/0/physics_layer_0/angular_velocity = 0.0
|
|
79:17/0 = 0
|
|
79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:17/0/physics_layer_0/angular_velocity = 0.0
|
|
80:17/0 = 0
|
|
80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:17/0/physics_layer_0/angular_velocity = 0.0
|
|
81:17/0 = 0
|
|
81:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:17/0/physics_layer_0/angular_velocity = 0.0
|
|
82:17/0 = 0
|
|
82:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:17/0/physics_layer_0/angular_velocity = 0.0
|
|
83:17/0 = 0
|
|
83:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:17/0/physics_layer_0/angular_velocity = 0.0
|
|
84:17/0 = 0
|
|
84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:17/0/physics_layer_0/angular_velocity = 0.0
|
|
85:17/0 = 0
|
|
85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:17/0/physics_layer_0/angular_velocity = 0.0
|
|
86:17/0 = 0
|
|
86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:17/0/physics_layer_0/angular_velocity = 0.0
|
|
87:17/0 = 0
|
|
87:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:17/0/physics_layer_0/angular_velocity = 0.0
|
|
88:17/0 = 0
|
|
88:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:17/0/physics_layer_0/angular_velocity = 0.0
|
|
89:17/0 = 0
|
|
89:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:17/0/physics_layer_0/angular_velocity = 0.0
|
|
90:17/0 = 0
|
|
90:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:17/0/physics_layer_0/angular_velocity = 0.0
|
|
91:17/0 = 0
|
|
91:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:17/0/physics_layer_0/angular_velocity = 0.0
|
|
92:17/0 = 0
|
|
92:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:17/0/physics_layer_0/angular_velocity = 0.0
|
|
93:17/0 = 0
|
|
93:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:17/0/physics_layer_0/angular_velocity = 0.0
|
|
94:17/0 = 0
|
|
94:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:17/0/physics_layer_0/angular_velocity = 0.0
|
|
95:17/0 = 0
|
|
95:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:17/0/physics_layer_0/angular_velocity = 0.0
|
|
96:17/0 = 0
|
|
96:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:17/0/physics_layer_0/angular_velocity = 0.0
|
|
97:17/0 = 0
|
|
97:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:17/0/physics_layer_0/angular_velocity = 0.0
|
|
98:17/0 = 0
|
|
98:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:17/0/physics_layer_0/angular_velocity = 0.0
|
|
99:17/0 = 0
|
|
99:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:17/0/physics_layer_0/angular_velocity = 0.0
|
|
100:17/0 = 0
|
|
100:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:17/0/physics_layer_0/angular_velocity = 0.0
|
|
101:17/0 = 0
|
|
101:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:17/0/physics_layer_0/angular_velocity = 0.0
|
|
102:17/0 = 0
|
|
102:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:17/0/physics_layer_0/angular_velocity = 0.0
|
|
103:17/0 = 0
|
|
103:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:17/0/physics_layer_0/angular_velocity = 0.0
|
|
104:17/0 = 0
|
|
104:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:17/0/physics_layer_0/angular_velocity = 0.0
|
|
105:17/0 = 0
|
|
105:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:17/0/physics_layer_0/angular_velocity = 0.0
|
|
106:17/0 = 0
|
|
106:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:17/0/physics_layer_0/angular_velocity = 0.0
|
|
107:17/0 = 0
|
|
107:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:17/0/physics_layer_0/angular_velocity = 0.0
|
|
108:17/0 = 0
|
|
108:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:17/0/physics_layer_0/angular_velocity = 0.0
|
|
109:17/0 = 0
|
|
109:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:17/0/physics_layer_0/angular_velocity = 0.0
|
|
110:17/0 = 0
|
|
110:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:17/0/physics_layer_0/angular_velocity = 0.0
|
|
111:17/0 = 0
|
|
111:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:17/0/physics_layer_0/angular_velocity = 0.0
|
|
112:17/0 = 0
|
|
112:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:17/0/physics_layer_0/angular_velocity = 0.0
|
|
113:17/0 = 0
|
|
113:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:17/0/physics_layer_0/angular_velocity = 0.0
|
|
114:17/0 = 0
|
|
114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:17/0/physics_layer_0/angular_velocity = 0.0
|
|
115:17/0 = 0
|
|
115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:17/0/physics_layer_0/angular_velocity = 0.0
|
|
116:17/0 = 0
|
|
116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:17/0/physics_layer_0/angular_velocity = 0.0
|
|
117:17/0 = 0
|
|
117:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:17/0/physics_layer_0/angular_velocity = 0.0
|
|
118:17/0 = 0
|
|
118:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:17/0/physics_layer_0/angular_velocity = 0.0
|
|
119:17/0 = 0
|
|
119:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:17/0/physics_layer_0/angular_velocity = 0.0
|
|
120:17/0 = 0
|
|
120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:17/0/physics_layer_0/angular_velocity = 0.0
|
|
121:17/0 = 0
|
|
121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:17/0/physics_layer_0/angular_velocity = 0.0
|
|
122:17/0 = 0
|
|
122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:17/0/physics_layer_0/angular_velocity = 0.0
|
|
123:17/0 = 0
|
|
123:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:17/0/physics_layer_0/angular_velocity = 0.0
|
|
124:17/0 = 0
|
|
124:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:17/0/physics_layer_0/angular_velocity = 0.0
|
|
125:17/0 = 0
|
|
125:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:17/0/physics_layer_0/angular_velocity = 0.0
|
|
126:17/0 = 0
|
|
126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:17/0/physics_layer_0/angular_velocity = 0.0
|
|
127:17/0 = 0
|
|
127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:17/0/physics_layer_0/angular_velocity = 0.0
|
|
128:17/0 = 0
|
|
128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:17/0/physics_layer_0/angular_velocity = 0.0
|
|
129:17/0 = 0
|
|
129:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:17/0/physics_layer_0/angular_velocity = 0.0
|
|
130:17/0 = 0
|
|
130:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:17/0/physics_layer_0/angular_velocity = 0.0
|
|
131:17/0 = 0
|
|
131:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:17/0/physics_layer_0/angular_velocity = 0.0
|
|
132:17/0 = 0
|
|
132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:17/0/physics_layer_0/angular_velocity = 0.0
|
|
133:17/0 = 0
|
|
133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:17/0/physics_layer_0/angular_velocity = 0.0
|
|
134:17/0 = 0
|
|
134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:17/0/physics_layer_0/angular_velocity = 0.0
|
|
135:17/0 = 0
|
|
135:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:17/0/physics_layer_0/angular_velocity = 0.0
|
|
136:17/0 = 0
|
|
136:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:17/0/physics_layer_0/angular_velocity = 0.0
|
|
137:17/0 = 0
|
|
137:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:17/0/physics_layer_0/angular_velocity = 0.0
|
|
138:17/0 = 0
|
|
138:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:17/0/physics_layer_0/angular_velocity = 0.0
|
|
139:17/0 = 0
|
|
139:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:17/0/physics_layer_0/angular_velocity = 0.0
|
|
140:17/0 = 0
|
|
140:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:17/0/physics_layer_0/angular_velocity = 0.0
|
|
141:17/0 = 0
|
|
141:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:17/0/physics_layer_0/angular_velocity = 0.0
|
|
142:17/0 = 0
|
|
142:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:17/0/physics_layer_0/angular_velocity = 0.0
|
|
143:17/0 = 0
|
|
143:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:17/0/physics_layer_0/angular_velocity = 0.0
|
|
144:17/0 = 0
|
|
144:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:17/0/physics_layer_0/angular_velocity = 0.0
|
|
145:17/0 = 0
|
|
145:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:17/0/physics_layer_0/angular_velocity = 0.0
|
|
146:17/0 = 0
|
|
146:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:17/0/physics_layer_0/angular_velocity = 0.0
|
|
147:17/0 = 0
|
|
147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:17/0/physics_layer_0/angular_velocity = 0.0
|
|
148:17/0 = 0
|
|
148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:17/0/physics_layer_0/angular_velocity = 0.0
|
|
149:17/0 = 0
|
|
149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:17/0/physics_layer_0/angular_velocity = 0.0
|
|
150:17/0 = 0
|
|
150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:17/0/physics_layer_0/angular_velocity = 0.0
|
|
151:17/0 = 0
|
|
151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:17/0/physics_layer_0/angular_velocity = 0.0
|
|
152:17/0 = 0
|
|
152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:17/0/physics_layer_0/angular_velocity = 0.0
|
|
153:17/0 = 0
|
|
153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:17/0/physics_layer_0/angular_velocity = 0.0
|
|
154:17/0 = 0
|
|
154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:17/0/physics_layer_0/angular_velocity = 0.0
|
|
155:17/0 = 0
|
|
155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:17/0/physics_layer_0/angular_velocity = 0.0
|
|
156:17/0 = 0
|
|
156:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:17/0/physics_layer_0/angular_velocity = 0.0
|
|
157:17/0 = 0
|
|
157:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:17/0/physics_layer_0/angular_velocity = 0.0
|
|
158:17/0 = 0
|
|
158:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:17/0/physics_layer_0/angular_velocity = 0.0
|
|
159:17/0 = 0
|
|
159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:17/0/physics_layer_0/angular_velocity = 0.0
|
|
160:17/0 = 0
|
|
160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:17/0/physics_layer_0/angular_velocity = 0.0
|
|
161:17/0 = 0
|
|
161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:17/0/physics_layer_0/angular_velocity = 0.0
|
|
162:17/0 = 0
|
|
162:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:17/0/physics_layer_0/angular_velocity = 0.0
|
|
163:17/0 = 0
|
|
163:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:17/0/physics_layer_0/angular_velocity = 0.0
|
|
164:17/0 = 0
|
|
164:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:17/0/physics_layer_0/angular_velocity = 0.0
|
|
165:17/0 = 0
|
|
165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:17/0/physics_layer_0/angular_velocity = 0.0
|
|
166:17/0 = 0
|
|
166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:17/0/physics_layer_0/angular_velocity = 0.0
|
|
167:17/0 = 0
|
|
167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:17/0/physics_layer_0/angular_velocity = 0.0
|
|
168:17/0 = 0
|
|
168:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:17/0/physics_layer_0/angular_velocity = 0.0
|
|
169:17/0 = 0
|
|
169:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:17/0/physics_layer_0/angular_velocity = 0.0
|
|
170:17/0 = 0
|
|
170:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:17/0/physics_layer_0/angular_velocity = 0.0
|
|
171:17/0 = 0
|
|
171:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:17/0/physics_layer_0/angular_velocity = 0.0
|
|
172:17/0 = 0
|
|
172:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:17/0/physics_layer_0/angular_velocity = 0.0
|
|
173:17/0 = 0
|
|
173:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:17/0/physics_layer_0/angular_velocity = 0.0
|
|
174:17/0 = 0
|
|
174:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:17/0/physics_layer_0/angular_velocity = 0.0
|
|
175:17/0 = 0
|
|
175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:17/0/physics_layer_0/angular_velocity = 0.0
|
|
176:17/0 = 0
|
|
176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:17/0/physics_layer_0/angular_velocity = 0.0
|
|
177:17/0 = 0
|
|
177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:17/0/physics_layer_0/angular_velocity = 0.0
|
|
178:17/0 = 0
|
|
178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:17/0/physics_layer_0/angular_velocity = 0.0
|
|
179:17/0 = 0
|
|
179:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:17/0/physics_layer_0/angular_velocity = 0.0
|
|
180:17/0 = 0
|
|
180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:17/0/physics_layer_0/angular_velocity = 0.0
|
|
181:17/0 = 0
|
|
181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:17/0/physics_layer_0/angular_velocity = 0.0
|
|
182:17/0 = 0
|
|
182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:17/0/physics_layer_0/angular_velocity = 0.0
|
|
183:17/0 = 0
|
|
183:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:17/0/physics_layer_0/angular_velocity = 0.0
|
|
184:17/0 = 0
|
|
184:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:17/0/physics_layer_0/angular_velocity = 0.0
|
|
185:17/0 = 0
|
|
185:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:17/0/physics_layer_0/angular_velocity = 0.0
|
|
186:17/0 = 0
|
|
186:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:17/0/physics_layer_0/angular_velocity = 0.0
|
|
187:17/0 = 0
|
|
187:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:17/0/physics_layer_0/angular_velocity = 0.0
|
|
188:17/0 = 0
|
|
188:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:17/0/physics_layer_0/angular_velocity = 0.0
|
|
189:17/0 = 0
|
|
189:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:17/0/physics_layer_0/angular_velocity = 0.0
|
|
190:17/0 = 0
|
|
190:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:17/0/physics_layer_0/angular_velocity = 0.0
|
|
191:17/0 = 0
|
|
191:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:17/0/physics_layer_0/angular_velocity = 0.0
|
|
192:17/0 = 0
|
|
192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:17/0/physics_layer_0/angular_velocity = 0.0
|
|
193:17/0 = 0
|
|
193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:17/0/physics_layer_0/angular_velocity = 0.0
|
|
194:17/0 = 0
|
|
194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:17/0/physics_layer_0/angular_velocity = 0.0
|
|
195:17/0 = 0
|
|
195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:17/0/physics_layer_0/angular_velocity = 0.0
|
|
196:17/0 = 0
|
|
196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:17/0/physics_layer_0/angular_velocity = 0.0
|
|
197:17/0 = 0
|
|
197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:17/0/physics_layer_0/angular_velocity = 0.0
|
|
198:17/0 = 0
|
|
198:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:17/0/physics_layer_0/angular_velocity = 0.0
|
|
199:17/0 = 0
|
|
199:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:17/0/physics_layer_0/angular_velocity = 0.0
|
|
200:17/0 = 0
|
|
200:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:17/0/physics_layer_0/angular_velocity = 0.0
|
|
201:17/0 = 0
|
|
201:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:17/0/physics_layer_0/angular_velocity = 0.0
|
|
202:17/0 = 0
|
|
202:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:17/0/physics_layer_0/angular_velocity = 0.0
|
|
203:17/0 = 0
|
|
203:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:17/0/physics_layer_0/angular_velocity = 0.0
|
|
204:17/0 = 0
|
|
204:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:17/0/physics_layer_0/angular_velocity = 0.0
|
|
205:17/0 = 0
|
|
205:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:17/0/physics_layer_0/angular_velocity = 0.0
|
|
206:17/0 = 0
|
|
206:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:17/0/physics_layer_0/angular_velocity = 0.0
|
|
207:17/0 = 0
|
|
207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:17/0/physics_layer_0/angular_velocity = 0.0
|
|
208:17/0 = 0
|
|
208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:17/0/physics_layer_0/angular_velocity = 0.0
|
|
209:17/0 = 0
|
|
209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:17/0/physics_layer_0/angular_velocity = 0.0
|
|
210:17/0 = 0
|
|
210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:17/0/physics_layer_0/angular_velocity = 0.0
|
|
0:18/0 = 0
|
|
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:18/0/physics_layer_0/angular_velocity = 0.0
|
|
1:18/0 = 0
|
|
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:18/0/physics_layer_0/angular_velocity = 0.0
|
|
2:18/0 = 0
|
|
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:18/0/physics_layer_0/angular_velocity = 0.0
|
|
3:18/0 = 0
|
|
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:18/0/physics_layer_0/angular_velocity = 0.0
|
|
4:18/0 = 0
|
|
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:18/0/physics_layer_0/angular_velocity = 0.0
|
|
5:18/0 = 0
|
|
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:18/0/physics_layer_0/angular_velocity = 0.0
|
|
6:18/0 = 0
|
|
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:18/0/physics_layer_0/angular_velocity = 0.0
|
|
7:18/0 = 0
|
|
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:18/0/physics_layer_0/angular_velocity = 0.0
|
|
8:18/0 = 0
|
|
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:18/0/physics_layer_0/angular_velocity = 0.0
|
|
9:18/0 = 0
|
|
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:18/0/physics_layer_0/angular_velocity = 0.0
|
|
10:18/0 = 0
|
|
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:18/0/physics_layer_0/angular_velocity = 0.0
|
|
11:18/0 = 0
|
|
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:18/0/physics_layer_0/angular_velocity = 0.0
|
|
12:18/0 = 0
|
|
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:18/0/physics_layer_0/angular_velocity = 0.0
|
|
13:18/0 = 0
|
|
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:18/0/physics_layer_0/angular_velocity = 0.0
|
|
14:18/0 = 0
|
|
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:18/0/physics_layer_0/angular_velocity = 0.0
|
|
15:18/0 = 0
|
|
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:18/0/physics_layer_0/angular_velocity = 0.0
|
|
16:18/0 = 0
|
|
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:18/0/physics_layer_0/angular_velocity = 0.0
|
|
17:18/0 = 0
|
|
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:18/0/physics_layer_0/angular_velocity = 0.0
|
|
18:18/0 = 0
|
|
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:18/0/physics_layer_0/angular_velocity = 0.0
|
|
19:18/0 = 0
|
|
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:18/0/physics_layer_0/angular_velocity = 0.0
|
|
20:18/0 = 0
|
|
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:18/0/physics_layer_0/angular_velocity = 0.0
|
|
21:18/0 = 0
|
|
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:18/0/physics_layer_0/angular_velocity = 0.0
|
|
22:18/0 = 0
|
|
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:18/0/physics_layer_0/angular_velocity = 0.0
|
|
23:18/0 = 0
|
|
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:18/0/physics_layer_0/angular_velocity = 0.0
|
|
24:18/0 = 0
|
|
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:18/0/physics_layer_0/angular_velocity = 0.0
|
|
25:18/0 = 0
|
|
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:18/0/physics_layer_0/angular_velocity = 0.0
|
|
26:18/0 = 0
|
|
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:18/0/physics_layer_0/angular_velocity = 0.0
|
|
27:18/0 = 0
|
|
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:18/0/physics_layer_0/angular_velocity = 0.0
|
|
28:18/0 = 0
|
|
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:18/0/physics_layer_0/angular_velocity = 0.0
|
|
29:18/0 = 0
|
|
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:18/0/physics_layer_0/angular_velocity = 0.0
|
|
30:18/0 = 0
|
|
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:18/0/physics_layer_0/angular_velocity = 0.0
|
|
31:18/0 = 0
|
|
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:18/0/physics_layer_0/angular_velocity = 0.0
|
|
32:18/0 = 0
|
|
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:18/0/physics_layer_0/angular_velocity = 0.0
|
|
33:18/0 = 0
|
|
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:18/0/physics_layer_0/angular_velocity = 0.0
|
|
34:18/0 = 0
|
|
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:18/0/physics_layer_0/angular_velocity = 0.0
|
|
35:18/0 = 0
|
|
35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:18/0/physics_layer_0/angular_velocity = 0.0
|
|
36:18/0 = 0
|
|
36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:18/0/physics_layer_0/angular_velocity = 0.0
|
|
37:18/0 = 0
|
|
37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:18/0/physics_layer_0/angular_velocity = 0.0
|
|
38:18/0 = 0
|
|
38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:18/0/physics_layer_0/angular_velocity = 0.0
|
|
39:18/0 = 0
|
|
39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:18/0/physics_layer_0/angular_velocity = 0.0
|
|
40:18/0 = 0
|
|
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:18/0/physics_layer_0/angular_velocity = 0.0
|
|
41:18/0 = 0
|
|
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:18/0/physics_layer_0/angular_velocity = 0.0
|
|
42:18/0 = 0
|
|
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:18/0/physics_layer_0/angular_velocity = 0.0
|
|
43:18/0 = 0
|
|
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:18/0/physics_layer_0/angular_velocity = 0.0
|
|
44:18/0 = 0
|
|
44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:18/0/physics_layer_0/angular_velocity = 0.0
|
|
45:18/0 = 0
|
|
45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:18/0/physics_layer_0/angular_velocity = 0.0
|
|
46:18/0 = 0
|
|
46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:18/0/physics_layer_0/angular_velocity = 0.0
|
|
47:18/0 = 0
|
|
47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:18/0/physics_layer_0/angular_velocity = 0.0
|
|
48:18/0 = 0
|
|
48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:18/0/physics_layer_0/angular_velocity = 0.0
|
|
48:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:18/0 = 0
|
|
49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:18/0/physics_layer_0/angular_velocity = 0.0
|
|
50:18/0 = 0
|
|
50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:18/0/physics_layer_0/angular_velocity = 0.0
|
|
51:18/0 = 0
|
|
51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:18/0/physics_layer_0/angular_velocity = 0.0
|
|
52:18/0 = 0
|
|
52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:18/0/physics_layer_0/angular_velocity = 0.0
|
|
53:18/0 = 0
|
|
53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:18/0/physics_layer_0/angular_velocity = 0.0
|
|
54:18/0 = 0
|
|
54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:18/0/physics_layer_0/angular_velocity = 0.0
|
|
55:18/0 = 0
|
|
55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:18/0/physics_layer_0/angular_velocity = 0.0
|
|
56:18/0 = 0
|
|
56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:18/0/physics_layer_0/angular_velocity = 0.0
|
|
57:18/0 = 0
|
|
57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:18/0/physics_layer_0/angular_velocity = 0.0
|
|
58:18/0 = 0
|
|
58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:18/0/physics_layer_0/angular_velocity = 0.0
|
|
59:18/0 = 0
|
|
59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:18/0/physics_layer_0/angular_velocity = 0.0
|
|
60:18/0 = 0
|
|
60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:18/0/physics_layer_0/angular_velocity = 0.0
|
|
61:18/0 = 0
|
|
61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:18/0/physics_layer_0/angular_velocity = 0.0
|
|
62:18/0 = 0
|
|
62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:18/0/physics_layer_0/angular_velocity = 0.0
|
|
63:18/0 = 0
|
|
63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:18/0/physics_layer_0/angular_velocity = 0.0
|
|
63:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:18/0 = 0
|
|
64:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:18/0/physics_layer_0/angular_velocity = 0.0
|
|
65:18/0 = 0
|
|
65:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:18/0/physics_layer_0/angular_velocity = 0.0
|
|
66:18/0 = 0
|
|
66:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:18/0/physics_layer_0/angular_velocity = 0.0
|
|
67:18/0 = 0
|
|
67:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:18/0/physics_layer_0/angular_velocity = 0.0
|
|
68:18/0 = 0
|
|
68:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:18/0/physics_layer_0/angular_velocity = 0.0
|
|
69:18/0 = 0
|
|
69:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:18/0/physics_layer_0/angular_velocity = 0.0
|
|
70:18/0 = 0
|
|
70:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:18/0/physics_layer_0/angular_velocity = 0.0
|
|
71:18/0 = 0
|
|
71:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:18/0/physics_layer_0/angular_velocity = 0.0
|
|
72:18/0 = 0
|
|
72:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:18/0/physics_layer_0/angular_velocity = 0.0
|
|
73:18/0 = 0
|
|
73:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:18/0/physics_layer_0/angular_velocity = 0.0
|
|
74:18/0 = 0
|
|
74:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:18/0/physics_layer_0/angular_velocity = 0.0
|
|
75:18/0 = 0
|
|
75:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:18/0/physics_layer_0/angular_velocity = 0.0
|
|
76:18/0 = 0
|
|
76:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:18/0/physics_layer_0/angular_velocity = 0.0
|
|
77:18/0 = 0
|
|
77:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:18/0/physics_layer_0/angular_velocity = 0.0
|
|
78:18/0 = 0
|
|
78:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:18/0/physics_layer_0/angular_velocity = 0.0
|
|
79:18/0 = 0
|
|
79:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:18/0/physics_layer_0/angular_velocity = 0.0
|
|
80:18/0 = 0
|
|
80:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:18/0/physics_layer_0/angular_velocity = 0.0
|
|
81:18/0 = 0
|
|
81:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:18/0/physics_layer_0/angular_velocity = 0.0
|
|
82:18/0 = 0
|
|
82:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:18/0/physics_layer_0/angular_velocity = 0.0
|
|
83:18/0 = 0
|
|
83:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:18/0/physics_layer_0/angular_velocity = 0.0
|
|
84:18/0 = 0
|
|
84:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:18/0/physics_layer_0/angular_velocity = 0.0
|
|
85:18/0 = 0
|
|
85:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:18/0/physics_layer_0/angular_velocity = 0.0
|
|
86:18/0 = 0
|
|
86:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:18/0/physics_layer_0/angular_velocity = 0.0
|
|
87:18/0 = 0
|
|
87:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:18/0/physics_layer_0/angular_velocity = 0.0
|
|
88:18/0 = 0
|
|
88:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:18/0/physics_layer_0/angular_velocity = 0.0
|
|
89:18/0 = 0
|
|
89:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:18/0/physics_layer_0/angular_velocity = 0.0
|
|
90:18/0 = 0
|
|
90:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:18/0/physics_layer_0/angular_velocity = 0.0
|
|
91:18/0 = 0
|
|
91:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:18/0/physics_layer_0/angular_velocity = 0.0
|
|
92:18/0 = 0
|
|
92:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:18/0/physics_layer_0/angular_velocity = 0.0
|
|
93:18/0 = 0
|
|
93:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:18/0/physics_layer_0/angular_velocity = 0.0
|
|
94:18/0 = 0
|
|
94:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:18/0/physics_layer_0/angular_velocity = 0.0
|
|
95:18/0 = 0
|
|
95:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:18/0/physics_layer_0/angular_velocity = 0.0
|
|
96:18/0 = 0
|
|
96:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:18/0/physics_layer_0/angular_velocity = 0.0
|
|
97:18/0 = 0
|
|
97:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:18/0/physics_layer_0/angular_velocity = 0.0
|
|
98:18/0 = 0
|
|
98:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:18/0/physics_layer_0/angular_velocity = 0.0
|
|
99:18/0 = 0
|
|
99:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:18/0/physics_layer_0/angular_velocity = 0.0
|
|
100:18/0 = 0
|
|
100:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:18/0/physics_layer_0/angular_velocity = 0.0
|
|
101:18/0 = 0
|
|
101:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:18/0/physics_layer_0/angular_velocity = 0.0
|
|
102:18/0 = 0
|
|
102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:18/0/physics_layer_0/angular_velocity = 0.0
|
|
103:18/0 = 0
|
|
103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:18/0/physics_layer_0/angular_velocity = 0.0
|
|
104:18/0 = 0
|
|
104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:18/0/physics_layer_0/angular_velocity = 0.0
|
|
105:18/0 = 0
|
|
105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:18/0/physics_layer_0/angular_velocity = 0.0
|
|
106:18/0 = 0
|
|
106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:18/0/physics_layer_0/angular_velocity = 0.0
|
|
107:18/0 = 0
|
|
107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:18/0/physics_layer_0/angular_velocity = 0.0
|
|
108:18/0 = 0
|
|
108:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:18/0/physics_layer_0/angular_velocity = 0.0
|
|
109:18/0 = 0
|
|
109:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:18/0/physics_layer_0/angular_velocity = 0.0
|
|
110:18/0 = 0
|
|
110:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:18/0/physics_layer_0/angular_velocity = 0.0
|
|
111:18/0 = 0
|
|
111:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:18/0/physics_layer_0/angular_velocity = 0.0
|
|
112:18/0 = 0
|
|
112:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:18/0/physics_layer_0/angular_velocity = 0.0
|
|
113:18/0 = 0
|
|
113:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:18/0/physics_layer_0/angular_velocity = 0.0
|
|
114:18/0 = 0
|
|
114:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:18/0/physics_layer_0/angular_velocity = 0.0
|
|
115:18/0 = 0
|
|
115:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:18/0/physics_layer_0/angular_velocity = 0.0
|
|
116:18/0 = 0
|
|
116:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:18/0/physics_layer_0/angular_velocity = 0.0
|
|
117:18/0 = 0
|
|
117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:18/0/physics_layer_0/angular_velocity = 0.0
|
|
118:18/0 = 0
|
|
118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:18/0/physics_layer_0/angular_velocity = 0.0
|
|
119:18/0 = 0
|
|
119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:18/0/physics_layer_0/angular_velocity = 0.0
|
|
120:18/0 = 0
|
|
120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:18/0/physics_layer_0/angular_velocity = 0.0
|
|
121:18/0 = 0
|
|
121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:18/0/physics_layer_0/angular_velocity = 0.0
|
|
122:18/0 = 0
|
|
122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:18/0/physics_layer_0/angular_velocity = 0.0
|
|
123:18/0 = 0
|
|
123:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:18/0/physics_layer_0/angular_velocity = 0.0
|
|
124:18/0 = 0
|
|
124:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:18/0/physics_layer_0/angular_velocity = 0.0
|
|
125:18/0 = 0
|
|
125:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:18/0/physics_layer_0/angular_velocity = 0.0
|
|
126:18/0 = 0
|
|
126:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:18/0/physics_layer_0/angular_velocity = 0.0
|
|
127:18/0 = 0
|
|
127:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:18/0/physics_layer_0/angular_velocity = 0.0
|
|
128:18/0 = 0
|
|
128:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:18/0/physics_layer_0/angular_velocity = 0.0
|
|
129:18/0 = 0
|
|
129:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:18/0/physics_layer_0/angular_velocity = 0.0
|
|
130:18/0 = 0
|
|
130:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:18/0/physics_layer_0/angular_velocity = 0.0
|
|
131:18/0 = 0
|
|
131:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:18/0/physics_layer_0/angular_velocity = 0.0
|
|
132:18/0 = 0
|
|
132:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:18/0/physics_layer_0/angular_velocity = 0.0
|
|
133:18/0 = 0
|
|
133:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:18/0/physics_layer_0/angular_velocity = 0.0
|
|
134:18/0 = 0
|
|
134:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:18/0/physics_layer_0/angular_velocity = 0.0
|
|
135:18/0 = 0
|
|
135:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:18/0/physics_layer_0/angular_velocity = 0.0
|
|
136:18/0 = 0
|
|
136:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:18/0/physics_layer_0/angular_velocity = 0.0
|
|
137:18/0 = 0
|
|
137:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:18/0/physics_layer_0/angular_velocity = 0.0
|
|
138:18/0 = 0
|
|
138:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:18/0/physics_layer_0/angular_velocity = 0.0
|
|
139:18/0 = 0
|
|
139:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:18/0/physics_layer_0/angular_velocity = 0.0
|
|
140:18/0 = 0
|
|
140:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:18/0/physics_layer_0/angular_velocity = 0.0
|
|
141:18/0 = 0
|
|
141:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:18/0/physics_layer_0/angular_velocity = 0.0
|
|
142:18/0 = 0
|
|
142:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:18/0/physics_layer_0/angular_velocity = 0.0
|
|
143:18/0 = 0
|
|
143:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:18/0/physics_layer_0/angular_velocity = 0.0
|
|
144:18/0 = 0
|
|
144:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:18/0/physics_layer_0/angular_velocity = 0.0
|
|
145:18/0 = 0
|
|
145:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:18/0/physics_layer_0/angular_velocity = 0.0
|
|
146:18/0 = 0
|
|
146:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:18/0/physics_layer_0/angular_velocity = 0.0
|
|
147:18/0 = 0
|
|
147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:18/0/physics_layer_0/angular_velocity = 0.0
|
|
148:18/0 = 0
|
|
148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:18/0/physics_layer_0/angular_velocity = 0.0
|
|
149:18/0 = 0
|
|
149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:18/0/physics_layer_0/angular_velocity = 0.0
|
|
150:18/0 = 0
|
|
150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:18/0/physics_layer_0/angular_velocity = 0.0
|
|
151:18/0 = 0
|
|
151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:18/0/physics_layer_0/angular_velocity = 0.0
|
|
152:18/0 = 0
|
|
152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:18/0/physics_layer_0/angular_velocity = 0.0
|
|
153:18/0 = 0
|
|
153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:18/0/physics_layer_0/angular_velocity = 0.0
|
|
154:18/0 = 0
|
|
154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:18/0/physics_layer_0/angular_velocity = 0.0
|
|
155:18/0 = 0
|
|
155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:18/0/physics_layer_0/angular_velocity = 0.0
|
|
156:18/0 = 0
|
|
156:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:18/0/physics_layer_0/angular_velocity = 0.0
|
|
157:18/0 = 0
|
|
157:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:18/0/physics_layer_0/angular_velocity = 0.0
|
|
158:18/0 = 0
|
|
158:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:18/0/physics_layer_0/angular_velocity = 0.0
|
|
159:18/0 = 0
|
|
159:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:18/0/physics_layer_0/angular_velocity = 0.0
|
|
160:18/0 = 0
|
|
160:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:18/0/physics_layer_0/angular_velocity = 0.0
|
|
161:18/0 = 0
|
|
161:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:18/0/physics_layer_0/angular_velocity = 0.0
|
|
162:18/0 = 0
|
|
162:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:18/0/physics_layer_0/angular_velocity = 0.0
|
|
163:18/0 = 0
|
|
163:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:18/0/physics_layer_0/angular_velocity = 0.0
|
|
164:18/0 = 0
|
|
164:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:18/0/physics_layer_0/angular_velocity = 0.0
|
|
165:18/0 = 0
|
|
165:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:18/0/physics_layer_0/angular_velocity = 0.0
|
|
166:18/0 = 0
|
|
166:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:18/0/physics_layer_0/angular_velocity = 0.0
|
|
167:18/0 = 0
|
|
167:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:18/0/physics_layer_0/angular_velocity = 0.0
|
|
168:18/0 = 0
|
|
168:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:18/0/physics_layer_0/angular_velocity = 0.0
|
|
169:18/0 = 0
|
|
169:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:18/0/physics_layer_0/angular_velocity = 0.0
|
|
170:18/0 = 0
|
|
170:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:18/0/physics_layer_0/angular_velocity = 0.0
|
|
171:18/0 = 0
|
|
171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:18/0/physics_layer_0/angular_velocity = 0.0
|
|
172:18/0 = 0
|
|
172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:18/0/physics_layer_0/angular_velocity = 0.0
|
|
173:18/0 = 0
|
|
173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:18/0/physics_layer_0/angular_velocity = 0.0
|
|
174:18/0 = 0
|
|
174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:18/0/physics_layer_0/angular_velocity = 0.0
|
|
175:18/0 = 0
|
|
175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:18/0/physics_layer_0/angular_velocity = 0.0
|
|
176:18/0 = 0
|
|
176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:18/0/physics_layer_0/angular_velocity = 0.0
|
|
177:18/0 = 0
|
|
177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:18/0/physics_layer_0/angular_velocity = 0.0
|
|
178:18/0 = 0
|
|
178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:18/0/physics_layer_0/angular_velocity = 0.0
|
|
179:18/0 = 0
|
|
179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:18/0/physics_layer_0/angular_velocity = 0.0
|
|
180:18/0 = 0
|
|
180:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:18/0/physics_layer_0/angular_velocity = 0.0
|
|
181:18/0 = 0
|
|
181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:18/0/physics_layer_0/angular_velocity = 0.0
|
|
182:18/0 = 0
|
|
182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:18/0/physics_layer_0/angular_velocity = 0.0
|
|
183:18/0 = 0
|
|
183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:18/0/physics_layer_0/angular_velocity = 0.0
|
|
184:18/0 = 0
|
|
184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:18/0/physics_layer_0/angular_velocity = 0.0
|
|
185:18/0 = 0
|
|
185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:18/0/physics_layer_0/angular_velocity = 0.0
|
|
186:18/0 = 0
|
|
186:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:18/0/physics_layer_0/angular_velocity = 0.0
|
|
187:18/0 = 0
|
|
187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:18/0/physics_layer_0/angular_velocity = 0.0
|
|
188:18/0 = 0
|
|
188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:18/0/physics_layer_0/angular_velocity = 0.0
|
|
189:18/0 = 0
|
|
189:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:18/0/physics_layer_0/angular_velocity = 0.0
|
|
190:18/0 = 0
|
|
190:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:18/0/physics_layer_0/angular_velocity = 0.0
|
|
191:18/0 = 0
|
|
191:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:18/0/physics_layer_0/angular_velocity = 0.0
|
|
192:18/0 = 0
|
|
192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:18/0/physics_layer_0/angular_velocity = 0.0
|
|
193:18/0 = 0
|
|
193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:18/0/physics_layer_0/angular_velocity = 0.0
|
|
194:18/0 = 0
|
|
194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:18/0/physics_layer_0/angular_velocity = 0.0
|
|
195:18/0 = 0
|
|
195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:18/0/physics_layer_0/angular_velocity = 0.0
|
|
196:18/0 = 0
|
|
196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:18/0/physics_layer_0/angular_velocity = 0.0
|
|
197:18/0 = 0
|
|
197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:18/0/physics_layer_0/angular_velocity = 0.0
|
|
198:18/0 = 0
|
|
198:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:18/0/physics_layer_0/angular_velocity = 0.0
|
|
199:18/0 = 0
|
|
199:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:18/0/physics_layer_0/angular_velocity = 0.0
|
|
200:18/0 = 0
|
|
200:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:18/0/physics_layer_0/angular_velocity = 0.0
|
|
201:18/0 = 0
|
|
201:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:18/0/physics_layer_0/angular_velocity = 0.0
|
|
202:18/0 = 0
|
|
202:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:18/0/physics_layer_0/angular_velocity = 0.0
|
|
203:18/0 = 0
|
|
203:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:18/0/physics_layer_0/angular_velocity = 0.0
|
|
204:18/0 = 0
|
|
204:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:18/0/physics_layer_0/angular_velocity = 0.0
|
|
205:18/0 = 0
|
|
205:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:18/0/physics_layer_0/angular_velocity = 0.0
|
|
206:18/0 = 0
|
|
206:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:18/0/physics_layer_0/angular_velocity = 0.0
|
|
207:18/0 = 0
|
|
207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:18/0/physics_layer_0/angular_velocity = 0.0
|
|
208:18/0 = 0
|
|
208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:18/0/physics_layer_0/angular_velocity = 0.0
|
|
209:18/0 = 0
|
|
209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:18/0/physics_layer_0/angular_velocity = 0.0
|
|
210:18/0 = 0
|
|
210:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:18/0/physics_layer_0/angular_velocity = 0.0
|
|
0:19/0 = 0
|
|
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:19/0/physics_layer_0/angular_velocity = 0.0
|
|
1:19/0 = 0
|
|
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:19/0/physics_layer_0/angular_velocity = 0.0
|
|
2:19/0 = 0
|
|
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:19/0/physics_layer_0/angular_velocity = 0.0
|
|
3:19/0 = 0
|
|
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:19/0/physics_layer_0/angular_velocity = 0.0
|
|
4:19/0 = 0
|
|
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:19/0/physics_layer_0/angular_velocity = 0.0
|
|
5:19/0 = 0
|
|
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:19/0/physics_layer_0/angular_velocity = 0.0
|
|
6:19/0 = 0
|
|
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:19/0/physics_layer_0/angular_velocity = 0.0
|
|
7:19/0 = 0
|
|
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:19/0/physics_layer_0/angular_velocity = 0.0
|
|
8:19/0 = 0
|
|
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:19/0/physics_layer_0/angular_velocity = 0.0
|
|
9:19/0 = 0
|
|
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:19/0/physics_layer_0/angular_velocity = 0.0
|
|
10:19/0 = 0
|
|
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:19/0/physics_layer_0/angular_velocity = 0.0
|
|
11:19/0 = 0
|
|
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:19/0/physics_layer_0/angular_velocity = 0.0
|
|
12:19/0 = 0
|
|
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:19/0/physics_layer_0/angular_velocity = 0.0
|
|
13:19/0 = 0
|
|
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:19/0/physics_layer_0/angular_velocity = 0.0
|
|
14:19/0 = 0
|
|
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:19/0/physics_layer_0/angular_velocity = 0.0
|
|
15:19/0 = 0
|
|
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:19/0/physics_layer_0/angular_velocity = 0.0
|
|
16:19/0 = 0
|
|
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:19/0/physics_layer_0/angular_velocity = 0.0
|
|
17:19/0 = 0
|
|
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:19/0/physics_layer_0/angular_velocity = 0.0
|
|
18:19/0 = 0
|
|
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:19/0/physics_layer_0/angular_velocity = 0.0
|
|
19:19/0 = 0
|
|
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:19/0/physics_layer_0/angular_velocity = 0.0
|
|
20:19/0 = 0
|
|
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:19/0/physics_layer_0/angular_velocity = 0.0
|
|
21:19/0 = 0
|
|
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:19/0/physics_layer_0/angular_velocity = 0.0
|
|
22:19/0 = 0
|
|
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:19/0/physics_layer_0/angular_velocity = 0.0
|
|
23:19/0 = 0
|
|
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:19/0/physics_layer_0/angular_velocity = 0.0
|
|
24:19/0 = 0
|
|
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:19/0/physics_layer_0/angular_velocity = 0.0
|
|
25:19/0 = 0
|
|
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:19/0/physics_layer_0/angular_velocity = 0.0
|
|
26:19/0 = 0
|
|
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:19/0/physics_layer_0/angular_velocity = 0.0
|
|
27:19/0 = 0
|
|
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:19/0/physics_layer_0/angular_velocity = 0.0
|
|
28:19/0 = 0
|
|
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:19/0/physics_layer_0/angular_velocity = 0.0
|
|
29:19/0 = 0
|
|
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:19/0/physics_layer_0/angular_velocity = 0.0
|
|
30:19/0 = 0
|
|
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:19/0/physics_layer_0/angular_velocity = 0.0
|
|
31:19/0 = 0
|
|
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:19/0/physics_layer_0/angular_velocity = 0.0
|
|
32:19/0 = 0
|
|
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:19/0/physics_layer_0/angular_velocity = 0.0
|
|
33:19/0 = 0
|
|
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:19/0/physics_layer_0/angular_velocity = 0.0
|
|
34:19/0 = 0
|
|
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:19/0/physics_layer_0/angular_velocity = 0.0
|
|
35:19/0 = 0
|
|
35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:19/0/physics_layer_0/angular_velocity = 0.0
|
|
36:19/0 = 0
|
|
36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:19/0/physics_layer_0/angular_velocity = 0.0
|
|
37:19/0 = 0
|
|
37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:19/0/physics_layer_0/angular_velocity = 0.0
|
|
38:19/0 = 0
|
|
38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:19/0/physics_layer_0/angular_velocity = 0.0
|
|
39:19/0 = 0
|
|
39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:19/0/physics_layer_0/angular_velocity = 0.0
|
|
40:19/0 = 0
|
|
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:19/0/physics_layer_0/angular_velocity = 0.0
|
|
41:19/0 = 0
|
|
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:19/0/physics_layer_0/angular_velocity = 0.0
|
|
42:19/0 = 0
|
|
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:19/0/physics_layer_0/angular_velocity = 0.0
|
|
43:19/0 = 0
|
|
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:19/0/physics_layer_0/angular_velocity = 0.0
|
|
44:19/0 = 0
|
|
44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:19/0/physics_layer_0/angular_velocity = 0.0
|
|
45:19/0 = 0
|
|
45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:19/0/physics_layer_0/angular_velocity = 0.0
|
|
46:19/0 = 0
|
|
46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:19/0/physics_layer_0/angular_velocity = 0.0
|
|
47:19/0 = 0
|
|
47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:19/0/physics_layer_0/angular_velocity = 0.0
|
|
48:19/0 = 0
|
|
48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:19/0/physics_layer_0/angular_velocity = 0.0
|
|
48:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:19/0 = 0
|
|
49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:19/0/physics_layer_0/angular_velocity = 0.0
|
|
50:19/0 = 0
|
|
50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:19/0/physics_layer_0/angular_velocity = 0.0
|
|
51:19/0 = 0
|
|
51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:19/0/physics_layer_0/angular_velocity = 0.0
|
|
52:19/0 = 0
|
|
52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:19/0/physics_layer_0/angular_velocity = 0.0
|
|
53:19/0 = 0
|
|
53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:19/0/physics_layer_0/angular_velocity = 0.0
|
|
54:19/0 = 0
|
|
54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:19/0/physics_layer_0/angular_velocity = 0.0
|
|
55:19/0 = 0
|
|
55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:19/0/physics_layer_0/angular_velocity = 0.0
|
|
56:19/0 = 0
|
|
56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:19/0/physics_layer_0/angular_velocity = 0.0
|
|
57:19/0 = 0
|
|
57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:19/0/physics_layer_0/angular_velocity = 0.0
|
|
58:19/0 = 0
|
|
58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:19/0/physics_layer_0/angular_velocity = 0.0
|
|
59:19/0 = 0
|
|
59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:19/0/physics_layer_0/angular_velocity = 0.0
|
|
60:19/0 = 0
|
|
60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:19/0/physics_layer_0/angular_velocity = 0.0
|
|
61:19/0 = 0
|
|
61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:19/0/physics_layer_0/angular_velocity = 0.0
|
|
62:19/0 = 0
|
|
62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:19/0/physics_layer_0/angular_velocity = 0.0
|
|
63:19/0 = 0
|
|
63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:19/0/physics_layer_0/angular_velocity = 0.0
|
|
63:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:19/0 = 0
|
|
64:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:19/0/physics_layer_0/angular_velocity = 0.0
|
|
65:19/0 = 0
|
|
65:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:19/0/physics_layer_0/angular_velocity = 0.0
|
|
66:19/0 = 0
|
|
66:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:19/0/physics_layer_0/angular_velocity = 0.0
|
|
67:19/0 = 0
|
|
67:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:19/0/physics_layer_0/angular_velocity = 0.0
|
|
68:19/0 = 0
|
|
68:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:19/0/physics_layer_0/angular_velocity = 0.0
|
|
69:19/0 = 0
|
|
69:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:19/0/physics_layer_0/angular_velocity = 0.0
|
|
70:19/0 = 0
|
|
70:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:19/0/physics_layer_0/angular_velocity = 0.0
|
|
71:19/0 = 0
|
|
71:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:19/0/physics_layer_0/angular_velocity = 0.0
|
|
72:19/0 = 0
|
|
72:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:19/0/physics_layer_0/angular_velocity = 0.0
|
|
73:19/0 = 0
|
|
73:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:19/0/physics_layer_0/angular_velocity = 0.0
|
|
74:19/0 = 0
|
|
74:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:19/0/physics_layer_0/angular_velocity = 0.0
|
|
75:19/0 = 0
|
|
75:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:19/0/physics_layer_0/angular_velocity = 0.0
|
|
76:19/0 = 0
|
|
76:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:19/0/physics_layer_0/angular_velocity = 0.0
|
|
77:19/0 = 0
|
|
77:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:19/0/physics_layer_0/angular_velocity = 0.0
|
|
78:19/0 = 0
|
|
78:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:19/0/physics_layer_0/angular_velocity = 0.0
|
|
79:19/0 = 0
|
|
79:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:19/0/physics_layer_0/angular_velocity = 0.0
|
|
80:19/0 = 0
|
|
80:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:19/0/physics_layer_0/angular_velocity = 0.0
|
|
81:19/0 = 0
|
|
81:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:19/0/physics_layer_0/angular_velocity = 0.0
|
|
82:19/0 = 0
|
|
82:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:19/0/physics_layer_0/angular_velocity = 0.0
|
|
83:19/0 = 0
|
|
83:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:19/0/physics_layer_0/angular_velocity = 0.0
|
|
84:19/0 = 0
|
|
84:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:19/0/physics_layer_0/angular_velocity = 0.0
|
|
85:19/0 = 0
|
|
85:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:19/0/physics_layer_0/angular_velocity = 0.0
|
|
86:19/0 = 0
|
|
86:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:19/0/physics_layer_0/angular_velocity = 0.0
|
|
87:19/0 = 0
|
|
87:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:19/0/physics_layer_0/angular_velocity = 0.0
|
|
88:19/0 = 0
|
|
88:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:19/0/physics_layer_0/angular_velocity = 0.0
|
|
89:19/0 = 0
|
|
89:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:19/0/physics_layer_0/angular_velocity = 0.0
|
|
90:19/0 = 0
|
|
90:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:19/0/physics_layer_0/angular_velocity = 0.0
|
|
91:19/0 = 0
|
|
91:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:19/0/physics_layer_0/angular_velocity = 0.0
|
|
92:19/0 = 0
|
|
92:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:19/0/physics_layer_0/angular_velocity = 0.0
|
|
93:19/0 = 0
|
|
93:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:19/0/physics_layer_0/angular_velocity = 0.0
|
|
94:19/0 = 0
|
|
94:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:19/0/physics_layer_0/angular_velocity = 0.0
|
|
95:19/0 = 0
|
|
95:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:19/0/physics_layer_0/angular_velocity = 0.0
|
|
96:19/0 = 0
|
|
96:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:19/0/physics_layer_0/angular_velocity = 0.0
|
|
97:19/0 = 0
|
|
97:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:19/0/physics_layer_0/angular_velocity = 0.0
|
|
98:19/0 = 0
|
|
98:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:19/0/physics_layer_0/angular_velocity = 0.0
|
|
99:19/0 = 0
|
|
99:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:19/0/physics_layer_0/angular_velocity = 0.0
|
|
100:19/0 = 0
|
|
100:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:19/0/physics_layer_0/angular_velocity = 0.0
|
|
101:19/0 = 0
|
|
101:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:19/0/physics_layer_0/angular_velocity = 0.0
|
|
102:19/0 = 0
|
|
102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:19/0/physics_layer_0/angular_velocity = 0.0
|
|
103:19/0 = 0
|
|
103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:19/0/physics_layer_0/angular_velocity = 0.0
|
|
104:19/0 = 0
|
|
104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:19/0/physics_layer_0/angular_velocity = 0.0
|
|
105:19/0 = 0
|
|
105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:19/0/physics_layer_0/angular_velocity = 0.0
|
|
106:19/0 = 0
|
|
106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:19/0/physics_layer_0/angular_velocity = 0.0
|
|
107:19/0 = 0
|
|
107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:19/0/physics_layer_0/angular_velocity = 0.0
|
|
108:19/0 = 0
|
|
108:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:19/0/physics_layer_0/angular_velocity = 0.0
|
|
109:19/0 = 0
|
|
109:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:19/0/physics_layer_0/angular_velocity = 0.0
|
|
110:19/0 = 0
|
|
110:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:19/0/physics_layer_0/angular_velocity = 0.0
|
|
111:19/0 = 0
|
|
111:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:19/0/physics_layer_0/angular_velocity = 0.0
|
|
112:19/0 = 0
|
|
112:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:19/0/physics_layer_0/angular_velocity = 0.0
|
|
113:19/0 = 0
|
|
113:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:19/0/physics_layer_0/angular_velocity = 0.0
|
|
114:19/0 = 0
|
|
114:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:19/0/physics_layer_0/angular_velocity = 0.0
|
|
115:19/0 = 0
|
|
115:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:19/0/physics_layer_0/angular_velocity = 0.0
|
|
116:19/0 = 0
|
|
116:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:19/0/physics_layer_0/angular_velocity = 0.0
|
|
117:19/0 = 0
|
|
117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:19/0/physics_layer_0/angular_velocity = 0.0
|
|
118:19/0 = 0
|
|
118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:19/0/physics_layer_0/angular_velocity = 0.0
|
|
119:19/0 = 0
|
|
119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:19/0/physics_layer_0/angular_velocity = 0.0
|
|
120:19/0 = 0
|
|
120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:19/0/physics_layer_0/angular_velocity = 0.0
|
|
121:19/0 = 0
|
|
121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:19/0/physics_layer_0/angular_velocity = 0.0
|
|
122:19/0 = 0
|
|
122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:19/0/physics_layer_0/angular_velocity = 0.0
|
|
123:19/0 = 0
|
|
123:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:19/0/physics_layer_0/angular_velocity = 0.0
|
|
124:19/0 = 0
|
|
124:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:19/0/physics_layer_0/angular_velocity = 0.0
|
|
125:19/0 = 0
|
|
125:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:19/0/physics_layer_0/angular_velocity = 0.0
|
|
126:19/0 = 0
|
|
126:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:19/0/physics_layer_0/angular_velocity = 0.0
|
|
127:19/0 = 0
|
|
127:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:19/0/physics_layer_0/angular_velocity = 0.0
|
|
128:19/0 = 0
|
|
128:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:19/0/physics_layer_0/angular_velocity = 0.0
|
|
129:19/0 = 0
|
|
129:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:19/0/physics_layer_0/angular_velocity = 0.0
|
|
130:19/0 = 0
|
|
130:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:19/0/physics_layer_0/angular_velocity = 0.0
|
|
131:19/0 = 0
|
|
131:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:19/0/physics_layer_0/angular_velocity = 0.0
|
|
132:19/0 = 0
|
|
132:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:19/0/physics_layer_0/angular_velocity = 0.0
|
|
133:19/0 = 0
|
|
133:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:19/0/physics_layer_0/angular_velocity = 0.0
|
|
134:19/0 = 0
|
|
134:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:19/0/physics_layer_0/angular_velocity = 0.0
|
|
135:19/0 = 0
|
|
135:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:19/0/physics_layer_0/angular_velocity = 0.0
|
|
136:19/0 = 0
|
|
136:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:19/0/physics_layer_0/angular_velocity = 0.0
|
|
137:19/0 = 0
|
|
137:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:19/0/physics_layer_0/angular_velocity = 0.0
|
|
138:19/0 = 0
|
|
138:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:19/0/physics_layer_0/angular_velocity = 0.0
|
|
139:19/0 = 0
|
|
139:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:19/0/physics_layer_0/angular_velocity = 0.0
|
|
140:19/0 = 0
|
|
140:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:19/0/physics_layer_0/angular_velocity = 0.0
|
|
141:19/0 = 0
|
|
141:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:19/0/physics_layer_0/angular_velocity = 0.0
|
|
142:19/0 = 0
|
|
142:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:19/0/physics_layer_0/angular_velocity = 0.0
|
|
143:19/0 = 0
|
|
143:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:19/0/physics_layer_0/angular_velocity = 0.0
|
|
144:19/0 = 0
|
|
144:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:19/0/physics_layer_0/angular_velocity = 0.0
|
|
145:19/0 = 0
|
|
145:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:19/0/physics_layer_0/angular_velocity = 0.0
|
|
146:19/0 = 0
|
|
146:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:19/0/physics_layer_0/angular_velocity = 0.0
|
|
147:19/0 = 0
|
|
147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:19/0/physics_layer_0/angular_velocity = 0.0
|
|
148:19/0 = 0
|
|
148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:19/0/physics_layer_0/angular_velocity = 0.0
|
|
149:19/0 = 0
|
|
149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:19/0/physics_layer_0/angular_velocity = 0.0
|
|
150:19/0 = 0
|
|
150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:19/0/physics_layer_0/angular_velocity = 0.0
|
|
151:19/0 = 0
|
|
151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:19/0/physics_layer_0/angular_velocity = 0.0
|
|
152:19/0 = 0
|
|
152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:19/0/physics_layer_0/angular_velocity = 0.0
|
|
153:19/0 = 0
|
|
153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:19/0/physics_layer_0/angular_velocity = 0.0
|
|
154:19/0 = 0
|
|
154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:19/0/physics_layer_0/angular_velocity = 0.0
|
|
155:19/0 = 0
|
|
155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:19/0/physics_layer_0/angular_velocity = 0.0
|
|
156:19/0 = 0
|
|
156:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:19/0/physics_layer_0/angular_velocity = 0.0
|
|
157:19/0 = 0
|
|
157:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:19/0/physics_layer_0/angular_velocity = 0.0
|
|
158:19/0 = 0
|
|
158:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:19/0/physics_layer_0/angular_velocity = 0.0
|
|
159:19/0 = 0
|
|
159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:19/0/physics_layer_0/angular_velocity = 0.0
|
|
160:19/0 = 0
|
|
160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:19/0/physics_layer_0/angular_velocity = 0.0
|
|
161:19/0 = 0
|
|
161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:19/0/physics_layer_0/angular_velocity = 0.0
|
|
162:19/0 = 0
|
|
162:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:19/0/physics_layer_0/angular_velocity = 0.0
|
|
163:19/0 = 0
|
|
163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:19/0/physics_layer_0/angular_velocity = 0.0
|
|
164:19/0 = 0
|
|
164:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:19/0/physics_layer_0/angular_velocity = 0.0
|
|
165:19/0 = 0
|
|
165:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:19/0/physics_layer_0/angular_velocity = 0.0
|
|
166:19/0 = 0
|
|
166:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:19/0/physics_layer_0/angular_velocity = 0.0
|
|
167:19/0 = 0
|
|
167:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:19/0/physics_layer_0/angular_velocity = 0.0
|
|
168:19/0 = 0
|
|
168:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:19/0/physics_layer_0/angular_velocity = 0.0
|
|
169:19/0 = 0
|
|
169:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:19/0/physics_layer_0/angular_velocity = 0.0
|
|
170:19/0 = 0
|
|
170:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:19/0/physics_layer_0/angular_velocity = 0.0
|
|
171:19/0 = 0
|
|
171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:19/0/physics_layer_0/angular_velocity = 0.0
|
|
172:19/0 = 0
|
|
172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:19/0/physics_layer_0/angular_velocity = 0.0
|
|
173:19/0 = 0
|
|
173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:19/0/physics_layer_0/angular_velocity = 0.0
|
|
174:19/0 = 0
|
|
174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:19/0/physics_layer_0/angular_velocity = 0.0
|
|
175:19/0 = 0
|
|
175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:19/0/physics_layer_0/angular_velocity = 0.0
|
|
176:19/0 = 0
|
|
176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:19/0/physics_layer_0/angular_velocity = 0.0
|
|
177:19/0 = 0
|
|
177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:19/0/physics_layer_0/angular_velocity = 0.0
|
|
178:19/0 = 0
|
|
178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:19/0/physics_layer_0/angular_velocity = 0.0
|
|
179:19/0 = 0
|
|
179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:19/0/physics_layer_0/angular_velocity = 0.0
|
|
180:19/0 = 0
|
|
180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:19/0/physics_layer_0/angular_velocity = 0.0
|
|
181:19/0 = 0
|
|
181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:19/0/physics_layer_0/angular_velocity = 0.0
|
|
182:19/0 = 0
|
|
182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:19/0/physics_layer_0/angular_velocity = 0.0
|
|
183:19/0 = 0
|
|
183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:19/0/physics_layer_0/angular_velocity = 0.0
|
|
184:19/0 = 0
|
|
184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:19/0/physics_layer_0/angular_velocity = 0.0
|
|
185:19/0 = 0
|
|
185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:19/0/physics_layer_0/angular_velocity = 0.0
|
|
186:19/0 = 0
|
|
186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:19/0/physics_layer_0/angular_velocity = 0.0
|
|
187:19/0 = 0
|
|
187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:19/0/physics_layer_0/angular_velocity = 0.0
|
|
188:19/0 = 0
|
|
188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:19/0/physics_layer_0/angular_velocity = 0.0
|
|
189:19/0 = 0
|
|
189:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:19/0/physics_layer_0/angular_velocity = 0.0
|
|
190:19/0 = 0
|
|
190:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:19/0/physics_layer_0/angular_velocity = 0.0
|
|
191:19/0 = 0
|
|
191:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:19/0/physics_layer_0/angular_velocity = 0.0
|
|
192:19/0 = 0
|
|
192:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:19/0/physics_layer_0/angular_velocity = 0.0
|
|
193:19/0 = 0
|
|
193:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:19/0/physics_layer_0/angular_velocity = 0.0
|
|
194:19/0 = 0
|
|
194:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:19/0/physics_layer_0/angular_velocity = 0.0
|
|
195:19/0 = 0
|
|
195:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:19/0/physics_layer_0/angular_velocity = 0.0
|
|
196:19/0 = 0
|
|
196:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:19/0/physics_layer_0/angular_velocity = 0.0
|
|
197:19/0 = 0
|
|
197:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:19/0/physics_layer_0/angular_velocity = 0.0
|
|
198:19/0 = 0
|
|
198:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:19/0/physics_layer_0/angular_velocity = 0.0
|
|
199:19/0 = 0
|
|
199:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:19/0/physics_layer_0/angular_velocity = 0.0
|
|
200:19/0 = 0
|
|
200:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:19/0/physics_layer_0/angular_velocity = 0.0
|
|
201:19/0 = 0
|
|
201:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:19/0/physics_layer_0/angular_velocity = 0.0
|
|
202:19/0 = 0
|
|
202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:19/0/physics_layer_0/angular_velocity = 0.0
|
|
203:19/0 = 0
|
|
203:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:19/0/physics_layer_0/angular_velocity = 0.0
|
|
204:19/0 = 0
|
|
204:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:19/0/physics_layer_0/angular_velocity = 0.0
|
|
205:19/0 = 0
|
|
205:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:19/0/physics_layer_0/angular_velocity = 0.0
|
|
206:19/0 = 0
|
|
206:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:19/0/physics_layer_0/angular_velocity = 0.0
|
|
207:19/0 = 0
|
|
207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:19/0/physics_layer_0/angular_velocity = 0.0
|
|
208:19/0 = 0
|
|
208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:19/0/physics_layer_0/angular_velocity = 0.0
|
|
209:19/0 = 0
|
|
209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:19/0/physics_layer_0/angular_velocity = 0.0
|
|
210:19/0 = 0
|
|
210:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:19/0/physics_layer_0/angular_velocity = 0.0
|
|
0:20/0 = 0
|
|
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:20/0/physics_layer_0/angular_velocity = 0.0
|
|
1:20/0 = 0
|
|
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:20/0/physics_layer_0/angular_velocity = 0.0
|
|
2:20/0 = 0
|
|
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:20/0/physics_layer_0/angular_velocity = 0.0
|
|
3:20/0 = 0
|
|
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:20/0/physics_layer_0/angular_velocity = 0.0
|
|
4:20/0 = 0
|
|
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:20/0/physics_layer_0/angular_velocity = 0.0
|
|
5:20/0 = 0
|
|
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:20/0/physics_layer_0/angular_velocity = 0.0
|
|
6:20/0 = 0
|
|
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:20/0/physics_layer_0/angular_velocity = 0.0
|
|
7:20/0 = 0
|
|
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:20/0/physics_layer_0/angular_velocity = 0.0
|
|
8:20/0 = 0
|
|
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:20/0/physics_layer_0/angular_velocity = 0.0
|
|
9:20/0 = 0
|
|
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:20/0/physics_layer_0/angular_velocity = 0.0
|
|
10:20/0 = 0
|
|
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:20/0/physics_layer_0/angular_velocity = 0.0
|
|
11:20/0 = 0
|
|
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:20/0/physics_layer_0/angular_velocity = 0.0
|
|
12:20/0 = 0
|
|
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:20/0/physics_layer_0/angular_velocity = 0.0
|
|
13:20/0 = 0
|
|
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:20/0/physics_layer_0/angular_velocity = 0.0
|
|
14:20/0 = 0
|
|
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:20/0/physics_layer_0/angular_velocity = 0.0
|
|
15:20/0 = 0
|
|
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:20/0/physics_layer_0/angular_velocity = 0.0
|
|
16:20/0 = 0
|
|
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:20/0/physics_layer_0/angular_velocity = 0.0
|
|
17:20/0 = 0
|
|
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:20/0/physics_layer_0/angular_velocity = 0.0
|
|
18:20/0 = 0
|
|
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:20/0/physics_layer_0/angular_velocity = 0.0
|
|
19:20/0 = 0
|
|
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:20/0/physics_layer_0/angular_velocity = 0.0
|
|
20:20/0 = 0
|
|
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:20/0/physics_layer_0/angular_velocity = 0.0
|
|
21:20/0 = 0
|
|
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:20/0/physics_layer_0/angular_velocity = 0.0
|
|
22:20/0 = 0
|
|
22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:20/0/physics_layer_0/angular_velocity = 0.0
|
|
23:20/0 = 0
|
|
23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:20/0/physics_layer_0/angular_velocity = 0.0
|
|
24:20/0 = 0
|
|
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:20/0/physics_layer_0/angular_velocity = 0.0
|
|
25:20/0 = 0
|
|
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:20/0/physics_layer_0/angular_velocity = 0.0
|
|
26:20/0 = 0
|
|
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:20/0/physics_layer_0/angular_velocity = 0.0
|
|
27:20/0 = 0
|
|
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:20/0/physics_layer_0/angular_velocity = 0.0
|
|
28:20/0 = 0
|
|
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:20/0/physics_layer_0/angular_velocity = 0.0
|
|
29:20/0 = 0
|
|
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:20/0/physics_layer_0/angular_velocity = 0.0
|
|
30:20/0 = 0
|
|
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:20/0/physics_layer_0/angular_velocity = 0.0
|
|
31:20/0 = 0
|
|
31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:20/0/physics_layer_0/angular_velocity = 0.0
|
|
32:20/0 = 0
|
|
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:20/0/physics_layer_0/angular_velocity = 0.0
|
|
33:20/0 = 0
|
|
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:20/0/physics_layer_0/angular_velocity = 0.0
|
|
34:20/0 = 0
|
|
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:20/0/physics_layer_0/angular_velocity = 0.0
|
|
35:20/0 = 0
|
|
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:20/0/physics_layer_0/angular_velocity = 0.0
|
|
36:20/0 = 0
|
|
36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:20/0/physics_layer_0/angular_velocity = 0.0
|
|
37:20/0 = 0
|
|
37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:20/0/physics_layer_0/angular_velocity = 0.0
|
|
38:20/0 = 0
|
|
38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:20/0/physics_layer_0/angular_velocity = 0.0
|
|
39:20/0 = 0
|
|
39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:20/0/physics_layer_0/angular_velocity = 0.0
|
|
40:20/0 = 0
|
|
40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:20/0/physics_layer_0/angular_velocity = 0.0
|
|
41:20/0 = 0
|
|
41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:20/0/physics_layer_0/angular_velocity = 0.0
|
|
42:20/0 = 0
|
|
42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:20/0/physics_layer_0/angular_velocity = 0.0
|
|
43:20/0 = 0
|
|
43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:20/0/physics_layer_0/angular_velocity = 0.0
|
|
44:20/0 = 0
|
|
44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:20/0/physics_layer_0/angular_velocity = 0.0
|
|
45:20/0 = 0
|
|
45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:20/0/physics_layer_0/angular_velocity = 0.0
|
|
46:20/0 = 0
|
|
46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:20/0/physics_layer_0/angular_velocity = 0.0
|
|
47:20/0 = 0
|
|
47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:20/0/physics_layer_0/angular_velocity = 0.0
|
|
48:20/0 = 0
|
|
48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:20/0/physics_layer_0/angular_velocity = 0.0
|
|
48:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:20/0 = 0
|
|
49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:20/0/physics_layer_0/angular_velocity = 0.0
|
|
50:20/0 = 0
|
|
50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:20/0/physics_layer_0/angular_velocity = 0.0
|
|
51:20/0 = 0
|
|
51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:20/0/physics_layer_0/angular_velocity = 0.0
|
|
52:20/0 = 0
|
|
52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:20/0/physics_layer_0/angular_velocity = 0.0
|
|
53:20/0 = 0
|
|
53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:20/0/physics_layer_0/angular_velocity = 0.0
|
|
54:20/0 = 0
|
|
54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:20/0/physics_layer_0/angular_velocity = 0.0
|
|
55:20/0 = 0
|
|
55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:20/0/physics_layer_0/angular_velocity = 0.0
|
|
56:20/0 = 0
|
|
56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:20/0/physics_layer_0/angular_velocity = 0.0
|
|
57:20/0 = 0
|
|
57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:20/0/physics_layer_0/angular_velocity = 0.0
|
|
58:20/0 = 0
|
|
58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:20/0/physics_layer_0/angular_velocity = 0.0
|
|
59:20/0 = 0
|
|
59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:20/0/physics_layer_0/angular_velocity = 0.0
|
|
60:20/0 = 0
|
|
60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:20/0/physics_layer_0/angular_velocity = 0.0
|
|
61:20/0 = 0
|
|
61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:20/0/physics_layer_0/angular_velocity = 0.0
|
|
62:20/0 = 0
|
|
62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:20/0/physics_layer_0/angular_velocity = 0.0
|
|
63:20/0 = 0
|
|
63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:20/0/physics_layer_0/angular_velocity = 0.0
|
|
63:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:20/0 = 0
|
|
64:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:20/0/physics_layer_0/angular_velocity = 0.0
|
|
65:20/0 = 0
|
|
65:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:20/0/physics_layer_0/angular_velocity = 0.0
|
|
66:20/0 = 0
|
|
66:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:20/0/physics_layer_0/angular_velocity = 0.0
|
|
67:20/0 = 0
|
|
67:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:20/0/physics_layer_0/angular_velocity = 0.0
|
|
68:20/0 = 0
|
|
68:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:20/0/physics_layer_0/angular_velocity = 0.0
|
|
69:20/0 = 0
|
|
69:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:20/0/physics_layer_0/angular_velocity = 0.0
|
|
70:20/0 = 0
|
|
70:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:20/0/physics_layer_0/angular_velocity = 0.0
|
|
71:20/0 = 0
|
|
71:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:20/0/physics_layer_0/angular_velocity = 0.0
|
|
72:20/0 = 0
|
|
72:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:20/0/physics_layer_0/angular_velocity = 0.0
|
|
73:20/0 = 0
|
|
73:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:20/0/physics_layer_0/angular_velocity = 0.0
|
|
74:20/0 = 0
|
|
74:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:20/0/physics_layer_0/angular_velocity = 0.0
|
|
75:20/0 = 0
|
|
75:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:20/0/physics_layer_0/angular_velocity = 0.0
|
|
76:20/0 = 0
|
|
76:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:20/0/physics_layer_0/angular_velocity = 0.0
|
|
77:20/0 = 0
|
|
77:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:20/0/physics_layer_0/angular_velocity = 0.0
|
|
78:20/0 = 0
|
|
78:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:20/0/physics_layer_0/angular_velocity = 0.0
|
|
79:20/0 = 0
|
|
79:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:20/0/physics_layer_0/angular_velocity = 0.0
|
|
80:20/0 = 0
|
|
80:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:20/0/physics_layer_0/angular_velocity = 0.0
|
|
81:20/0 = 0
|
|
81:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:20/0/physics_layer_0/angular_velocity = 0.0
|
|
82:20/0 = 0
|
|
82:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:20/0/physics_layer_0/angular_velocity = 0.0
|
|
83:20/0 = 0
|
|
83:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:20/0/physics_layer_0/angular_velocity = 0.0
|
|
84:20/0 = 0
|
|
84:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:20/0/physics_layer_0/angular_velocity = 0.0
|
|
85:20/0 = 0
|
|
85:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:20/0/physics_layer_0/angular_velocity = 0.0
|
|
86:20/0 = 0
|
|
86:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:20/0/physics_layer_0/angular_velocity = 0.0
|
|
87:20/0 = 0
|
|
87:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:20/0/physics_layer_0/angular_velocity = 0.0
|
|
88:20/0 = 0
|
|
88:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:20/0/physics_layer_0/angular_velocity = 0.0
|
|
89:20/0 = 0
|
|
89:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:20/0/physics_layer_0/angular_velocity = 0.0
|
|
90:20/0 = 0
|
|
90:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:20/0/physics_layer_0/angular_velocity = 0.0
|
|
91:20/0 = 0
|
|
91:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:20/0/physics_layer_0/angular_velocity = 0.0
|
|
92:20/0 = 0
|
|
92:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:20/0/physics_layer_0/angular_velocity = 0.0
|
|
93:20/0 = 0
|
|
93:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:20/0/physics_layer_0/angular_velocity = 0.0
|
|
94:20/0 = 0
|
|
94:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:20/0/physics_layer_0/angular_velocity = 0.0
|
|
95:20/0 = 0
|
|
95:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:20/0/physics_layer_0/angular_velocity = 0.0
|
|
96:20/0 = 0
|
|
96:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:20/0/physics_layer_0/angular_velocity = 0.0
|
|
97:20/0 = 0
|
|
97:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:20/0/physics_layer_0/angular_velocity = 0.0
|
|
98:20/0 = 0
|
|
98:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:20/0/physics_layer_0/angular_velocity = 0.0
|
|
99:20/0 = 0
|
|
99:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:20/0/physics_layer_0/angular_velocity = 0.0
|
|
100:20/0 = 0
|
|
100:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:20/0/physics_layer_0/angular_velocity = 0.0
|
|
101:20/0 = 0
|
|
101:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:20/0/physics_layer_0/angular_velocity = 0.0
|
|
102:20/0 = 0
|
|
102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:20/0/physics_layer_0/angular_velocity = 0.0
|
|
103:20/0 = 0
|
|
103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:20/0/physics_layer_0/angular_velocity = 0.0
|
|
104:20/0 = 0
|
|
104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:20/0/physics_layer_0/angular_velocity = 0.0
|
|
105:20/0 = 0
|
|
105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:20/0/physics_layer_0/angular_velocity = 0.0
|
|
106:20/0 = 0
|
|
106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:20/0/physics_layer_0/angular_velocity = 0.0
|
|
107:20/0 = 0
|
|
107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:20/0/physics_layer_0/angular_velocity = 0.0
|
|
108:20/0 = 0
|
|
108:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:20/0/physics_layer_0/angular_velocity = 0.0
|
|
109:20/0 = 0
|
|
109:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:20/0/physics_layer_0/angular_velocity = 0.0
|
|
110:20/0 = 0
|
|
110:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:20/0/physics_layer_0/angular_velocity = 0.0
|
|
111:20/0 = 0
|
|
111:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:20/0/physics_layer_0/angular_velocity = 0.0
|
|
112:20/0 = 0
|
|
112:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:20/0/physics_layer_0/angular_velocity = 0.0
|
|
113:20/0 = 0
|
|
113:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:20/0/physics_layer_0/angular_velocity = 0.0
|
|
114:20/0 = 0
|
|
114:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:20/0/physics_layer_0/angular_velocity = 0.0
|
|
115:20/0 = 0
|
|
115:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:20/0/physics_layer_0/angular_velocity = 0.0
|
|
116:20/0 = 0
|
|
116:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:20/0/physics_layer_0/angular_velocity = 0.0
|
|
117:20/0 = 0
|
|
117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:20/0/physics_layer_0/angular_velocity = 0.0
|
|
118:20/0 = 0
|
|
118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:20/0/physics_layer_0/angular_velocity = 0.0
|
|
119:20/0 = 0
|
|
119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:20/0/physics_layer_0/angular_velocity = 0.0
|
|
120:20/0 = 0
|
|
120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:20/0/physics_layer_0/angular_velocity = 0.0
|
|
121:20/0 = 0
|
|
121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:20/0/physics_layer_0/angular_velocity = 0.0
|
|
122:20/0 = 0
|
|
122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:20/0/physics_layer_0/angular_velocity = 0.0
|
|
123:20/0 = 0
|
|
123:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:20/0/physics_layer_0/angular_velocity = 0.0
|
|
124:20/0 = 0
|
|
124:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:20/0/physics_layer_0/angular_velocity = 0.0
|
|
125:20/0 = 0
|
|
125:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:20/0/physics_layer_0/angular_velocity = 0.0
|
|
126:20/0 = 0
|
|
126:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:20/0/physics_layer_0/angular_velocity = 0.0
|
|
127:20/0 = 0
|
|
127:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:20/0/physics_layer_0/angular_velocity = 0.0
|
|
128:20/0 = 0
|
|
128:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:20/0/physics_layer_0/angular_velocity = 0.0
|
|
129:20/0 = 0
|
|
129:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:20/0/physics_layer_0/angular_velocity = 0.0
|
|
130:20/0 = 0
|
|
130:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:20/0/physics_layer_0/angular_velocity = 0.0
|
|
131:20/0 = 0
|
|
131:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:20/0/physics_layer_0/angular_velocity = 0.0
|
|
132:20/0 = 0
|
|
132:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:20/0/physics_layer_0/angular_velocity = 0.0
|
|
133:20/0 = 0
|
|
133:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:20/0/physics_layer_0/angular_velocity = 0.0
|
|
134:20/0 = 0
|
|
134:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:20/0/physics_layer_0/angular_velocity = 0.0
|
|
135:20/0 = 0
|
|
135:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:20/0/physics_layer_0/angular_velocity = 0.0
|
|
136:20/0 = 0
|
|
136:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:20/0/physics_layer_0/angular_velocity = 0.0
|
|
137:20/0 = 0
|
|
137:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:20/0/physics_layer_0/angular_velocity = 0.0
|
|
138:20/0 = 0
|
|
138:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:20/0/physics_layer_0/angular_velocity = 0.0
|
|
139:20/0 = 0
|
|
139:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:20/0/physics_layer_0/angular_velocity = 0.0
|
|
140:20/0 = 0
|
|
140:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:20/0/physics_layer_0/angular_velocity = 0.0
|
|
141:20/0 = 0
|
|
141:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:20/0/physics_layer_0/angular_velocity = 0.0
|
|
142:20/0 = 0
|
|
142:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:20/0/physics_layer_0/angular_velocity = 0.0
|
|
143:20/0 = 0
|
|
143:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:20/0/physics_layer_0/angular_velocity = 0.0
|
|
144:20/0 = 0
|
|
144:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:20/0/physics_layer_0/angular_velocity = 0.0
|
|
145:20/0 = 0
|
|
145:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:20/0/physics_layer_0/angular_velocity = 0.0
|
|
146:20/0 = 0
|
|
146:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:20/0/physics_layer_0/angular_velocity = 0.0
|
|
147:20/0 = 0
|
|
147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:20/0/physics_layer_0/angular_velocity = 0.0
|
|
148:20/0 = 0
|
|
148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:20/0/physics_layer_0/angular_velocity = 0.0
|
|
149:20/0 = 0
|
|
149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:20/0/physics_layer_0/angular_velocity = 0.0
|
|
150:20/0 = 0
|
|
150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:20/0/physics_layer_0/angular_velocity = 0.0
|
|
151:20/0 = 0
|
|
151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:20/0/physics_layer_0/angular_velocity = 0.0
|
|
152:20/0 = 0
|
|
152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:20/0/physics_layer_0/angular_velocity = 0.0
|
|
153:20/0 = 0
|
|
153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:20/0/physics_layer_0/angular_velocity = 0.0
|
|
154:20/0 = 0
|
|
154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:20/0/physics_layer_0/angular_velocity = 0.0
|
|
155:20/0 = 0
|
|
155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:20/0/physics_layer_0/angular_velocity = 0.0
|
|
156:20/0 = 0
|
|
156:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:20/0/physics_layer_0/angular_velocity = 0.0
|
|
157:20/0 = 0
|
|
157:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:20/0/physics_layer_0/angular_velocity = 0.0
|
|
158:20/0 = 0
|
|
158:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:20/0/physics_layer_0/angular_velocity = 0.0
|
|
159:20/0 = 0
|
|
159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:20/0/physics_layer_0/angular_velocity = 0.0
|
|
160:20/0 = 0
|
|
160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:20/0/physics_layer_0/angular_velocity = 0.0
|
|
161:20/0 = 0
|
|
161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:20/0/physics_layer_0/angular_velocity = 0.0
|
|
162:20/0 = 0
|
|
162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:20/0/physics_layer_0/angular_velocity = 0.0
|
|
163:20/0 = 0
|
|
163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:20/0/physics_layer_0/angular_velocity = 0.0
|
|
164:20/0 = 0
|
|
164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:20/0/physics_layer_0/angular_velocity = 0.0
|
|
165:20/0 = 0
|
|
165:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:20/0/physics_layer_0/angular_velocity = 0.0
|
|
166:20/0 = 0
|
|
166:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:20/0/physics_layer_0/angular_velocity = 0.0
|
|
167:20/0 = 0
|
|
167:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:20/0/physics_layer_0/angular_velocity = 0.0
|
|
168:20/0 = 0
|
|
168:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:20/0/physics_layer_0/angular_velocity = 0.0
|
|
169:20/0 = 0
|
|
169:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:20/0/physics_layer_0/angular_velocity = 0.0
|
|
170:20/0 = 0
|
|
170:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:20/0/physics_layer_0/angular_velocity = 0.0
|
|
171:20/0 = 0
|
|
171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:20/0/physics_layer_0/angular_velocity = 0.0
|
|
172:20/0 = 0
|
|
172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:20/0/physics_layer_0/angular_velocity = 0.0
|
|
173:20/0 = 0
|
|
173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:20/0/physics_layer_0/angular_velocity = 0.0
|
|
174:20/0 = 0
|
|
174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:20/0/physics_layer_0/angular_velocity = 0.0
|
|
175:20/0 = 0
|
|
175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:20/0/physics_layer_0/angular_velocity = 0.0
|
|
176:20/0 = 0
|
|
176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:20/0/physics_layer_0/angular_velocity = 0.0
|
|
177:20/0 = 0
|
|
177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:20/0/physics_layer_0/angular_velocity = 0.0
|
|
178:20/0 = 0
|
|
178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:20/0/physics_layer_0/angular_velocity = 0.0
|
|
179:20/0 = 0
|
|
179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:20/0/physics_layer_0/angular_velocity = 0.0
|
|
180:20/0 = 0
|
|
180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:20/0/physics_layer_0/angular_velocity = 0.0
|
|
181:20/0 = 0
|
|
181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:20/0/physics_layer_0/angular_velocity = 0.0
|
|
182:20/0 = 0
|
|
182:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:20/0/physics_layer_0/angular_velocity = 0.0
|
|
183:20/0 = 0
|
|
183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:20/0/physics_layer_0/angular_velocity = 0.0
|
|
184:20/0 = 0
|
|
184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:20/0/physics_layer_0/angular_velocity = 0.0
|
|
185:20/0 = 0
|
|
185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:20/0/physics_layer_0/angular_velocity = 0.0
|
|
186:20/0 = 0
|
|
186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:20/0/physics_layer_0/angular_velocity = 0.0
|
|
187:20/0 = 0
|
|
187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:20/0/physics_layer_0/angular_velocity = 0.0
|
|
188:20/0 = 0
|
|
188:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:20/0/physics_layer_0/angular_velocity = 0.0
|
|
189:20/0 = 0
|
|
189:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:20/0/physics_layer_0/angular_velocity = 0.0
|
|
190:20/0 = 0
|
|
190:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:20/0/physics_layer_0/angular_velocity = 0.0
|
|
191:20/0 = 0
|
|
191:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:20/0/physics_layer_0/angular_velocity = 0.0
|
|
192:20/0 = 0
|
|
192:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:20/0/physics_layer_0/angular_velocity = 0.0
|
|
193:20/0 = 0
|
|
193:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:20/0/physics_layer_0/angular_velocity = 0.0
|
|
194:20/0 = 0
|
|
194:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:20/0/physics_layer_0/angular_velocity = 0.0
|
|
195:20/0 = 0
|
|
195:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:20/0/physics_layer_0/angular_velocity = 0.0
|
|
196:20/0 = 0
|
|
196:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:20/0/physics_layer_0/angular_velocity = 0.0
|
|
197:20/0 = 0
|
|
197:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:20/0/physics_layer_0/angular_velocity = 0.0
|
|
198:20/0 = 0
|
|
198:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:20/0/physics_layer_0/angular_velocity = 0.0
|
|
199:20/0 = 0
|
|
199:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:20/0/physics_layer_0/angular_velocity = 0.0
|
|
200:20/0 = 0
|
|
200:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:20/0/physics_layer_0/angular_velocity = 0.0
|
|
201:20/0 = 0
|
|
201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:20/0/physics_layer_0/angular_velocity = 0.0
|
|
202:20/0 = 0
|
|
202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:20/0/physics_layer_0/angular_velocity = 0.0
|
|
203:20/0 = 0
|
|
203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:20/0/physics_layer_0/angular_velocity = 0.0
|
|
204:20/0 = 0
|
|
204:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:20/0/physics_layer_0/angular_velocity = 0.0
|
|
205:20/0 = 0
|
|
205:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:20/0/physics_layer_0/angular_velocity = 0.0
|
|
206:20/0 = 0
|
|
206:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:20/0/physics_layer_0/angular_velocity = 0.0
|
|
207:20/0 = 0
|
|
207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:20/0/physics_layer_0/angular_velocity = 0.0
|
|
208:20/0 = 0
|
|
208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:20/0/physics_layer_0/angular_velocity = 0.0
|
|
209:20/0 = 0
|
|
209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:20/0/physics_layer_0/angular_velocity = 0.0
|
|
210:20/0 = 0
|
|
210:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:20/0/physics_layer_0/angular_velocity = 0.0
|
|
0:21/0 = 0
|
|
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:21/0/physics_layer_0/angular_velocity = 0.0
|
|
1:21/0 = 0
|
|
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:21/0/physics_layer_0/angular_velocity = 0.0
|
|
2:21/0 = 0
|
|
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:21/0/physics_layer_0/angular_velocity = 0.0
|
|
3:21/0 = 0
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
4:21/0 = 0
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
5:21/0 = 0
|
|
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_0/angular_velocity = 0.0
|
|
6:21/0 = 0
|
|
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:21/0/physics_layer_0/angular_velocity = 0.0
|
|
7:21/0 = 0
|
|
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:21/0/physics_layer_0/angular_velocity = 0.0
|
|
8:21/0 = 0
|
|
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:21/0/physics_layer_0/angular_velocity = 0.0
|
|
9:21/0 = 0
|
|
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:21/0/physics_layer_0/angular_velocity = 0.0
|
|
10:21/0 = 0
|
|
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:21/0/physics_layer_0/angular_velocity = 0.0
|
|
11:21/0 = 0
|
|
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:21/0/physics_layer_0/angular_velocity = 0.0
|
|
12:21/0 = 0
|
|
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_0/angular_velocity = 0.0
|
|
13:21/0 = 0
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
14:21/0 = 0
|
|
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:21/0/physics_layer_0/angular_velocity = 0.0
|
|
15:21/0 = 0
|
|
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:21/0/physics_layer_0/angular_velocity = 0.0
|
|
16:21/0 = 0
|
|
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_0/angular_velocity = 0.0
|
|
17:21/0 = 0
|
|
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_0/angular_velocity = 0.0
|
|
18:21/0 = 0
|
|
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:21/0/physics_layer_0/angular_velocity = 0.0
|
|
19:21/0 = 0
|
|
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:21/0/physics_layer_0/angular_velocity = 0.0
|
|
20:21/0 = 0
|
|
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:21/0/physics_layer_0/angular_velocity = 0.0
|
|
21:21/0 = 0
|
|
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:21/0/physics_layer_0/angular_velocity = 0.0
|
|
22:21/0 = 0
|
|
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:21/0/physics_layer_0/angular_velocity = 0.0
|
|
23:21/0 = 0
|
|
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:21/0/physics_layer_0/angular_velocity = 0.0
|
|
24:21/0 = 0
|
|
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:21/0/physics_layer_0/angular_velocity = 0.0
|
|
25:21/0 = 0
|
|
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:21/0/physics_layer_0/angular_velocity = 0.0
|
|
26:21/0 = 0
|
|
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:21/0/physics_layer_0/angular_velocity = 0.0
|
|
27:21/0 = 0
|
|
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:21/0/physics_layer_0/angular_velocity = 0.0
|
|
28:21/0 = 0
|
|
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:21/0/physics_layer_0/angular_velocity = 0.0
|
|
29:21/0 = 0
|
|
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:21/0/physics_layer_0/angular_velocity = 0.0
|
|
30:21/0 = 0
|
|
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:21/0/physics_layer_0/angular_velocity = 0.0
|
|
31:21/0 = 0
|
|
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:21/0/physics_layer_0/angular_velocity = 0.0
|
|
32:21/0 = 0
|
|
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:21/0/physics_layer_0/angular_velocity = 0.0
|
|
33:21/0 = 0
|
|
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:21/0/physics_layer_0/angular_velocity = 0.0
|
|
34:21/0 = 0
|
|
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:21/0/physics_layer_0/angular_velocity = 0.0
|
|
35:21/0 = 0
|
|
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:21/0/physics_layer_0/angular_velocity = 0.0
|
|
36:21/0 = 0
|
|
36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:21/0/physics_layer_0/angular_velocity = 0.0
|
|
37:21/0 = 0
|
|
37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:21/0/physics_layer_0/angular_velocity = 0.0
|
|
38:21/0 = 0
|
|
38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:21/0/physics_layer_0/angular_velocity = 0.0
|
|
39:21/0 = 0
|
|
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:21/0/physics_layer_0/angular_velocity = 0.0
|
|
40:21/0 = 0
|
|
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:21/0/physics_layer_0/angular_velocity = 0.0
|
|
41:21/0 = 0
|
|
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:21/0/physics_layer_0/angular_velocity = 0.0
|
|
42:21/0 = 0
|
|
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:21/0/physics_layer_0/angular_velocity = 0.0
|
|
43:21/0 = 0
|
|
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:21/0/physics_layer_0/angular_velocity = 0.0
|
|
44:21/0 = 0
|
|
44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:21/0/physics_layer_0/angular_velocity = 0.0
|
|
45:21/0 = 0
|
|
45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:21/0/physics_layer_0/angular_velocity = 0.0
|
|
46:21/0 = 0
|
|
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:21/0/physics_layer_0/angular_velocity = 0.0
|
|
47:21/0 = 0
|
|
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:21/0/physics_layer_0/angular_velocity = 0.0
|
|
48:21/0 = 0
|
|
48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:21/0/physics_layer_0/angular_velocity = 0.0
|
|
48:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:21/0 = 0
|
|
49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:21/0/physics_layer_0/angular_velocity = 0.0
|
|
50:21/0 = 0
|
|
50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:21/0/physics_layer_0/angular_velocity = 0.0
|
|
51:21/0 = 0
|
|
51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:21/0/physics_layer_0/angular_velocity = 0.0
|
|
52:21/0 = 0
|
|
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:21/0/physics_layer_0/angular_velocity = 0.0
|
|
53:21/0 = 0
|
|
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:21/0/physics_layer_0/angular_velocity = 0.0
|
|
54:21/0 = 0
|
|
54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:21/0/physics_layer_0/angular_velocity = 0.0
|
|
55:21/0 = 0
|
|
55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:21/0/physics_layer_0/angular_velocity = 0.0
|
|
56:21/0 = 0
|
|
56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:21/0/physics_layer_0/angular_velocity = 0.0
|
|
57:21/0 = 0
|
|
57:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:21/0/physics_layer_0/angular_velocity = 0.0
|
|
58:21/0 = 0
|
|
58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:21/0/physics_layer_0/angular_velocity = 0.0
|
|
59:21/0 = 0
|
|
59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:21/0/physics_layer_0/angular_velocity = 0.0
|
|
60:21/0 = 0
|
|
60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:21/0/physics_layer_0/angular_velocity = 0.0
|
|
61:21/0 = 0
|
|
61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:21/0/physics_layer_0/angular_velocity = 0.0
|
|
62:21/0 = 0
|
|
62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:21/0/physics_layer_0/angular_velocity = 0.0
|
|
63:21/0 = 0
|
|
63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:21/0/physics_layer_0/angular_velocity = 0.0
|
|
63:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:21/0 = 0
|
|
64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:21/0/physics_layer_0/angular_velocity = 0.0
|
|
65:21/0 = 0
|
|
65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:21/0/physics_layer_0/angular_velocity = 0.0
|
|
66:21/0 = 0
|
|
66:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:21/0/physics_layer_0/angular_velocity = 0.0
|
|
67:21/0 = 0
|
|
67:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:21/0/physics_layer_0/angular_velocity = 0.0
|
|
68:21/0 = 0
|
|
68:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:21/0/physics_layer_0/angular_velocity = 0.0
|
|
69:21/0 = 0
|
|
69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:21/0/physics_layer_0/angular_velocity = 0.0
|
|
70:21/0 = 0
|
|
70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:21/0/physics_layer_0/angular_velocity = 0.0
|
|
71:21/0 = 0
|
|
71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:21/0/physics_layer_0/angular_velocity = 0.0
|
|
72:21/0 = 0
|
|
72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:21/0/physics_layer_0/angular_velocity = 0.0
|
|
73:21/0 = 0
|
|
73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:21/0/physics_layer_0/angular_velocity = 0.0
|
|
74:21/0 = 0
|
|
74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:21/0/physics_layer_0/angular_velocity = 0.0
|
|
75:21/0 = 0
|
|
75:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:21/0/physics_layer_0/angular_velocity = 0.0
|
|
76:21/0 = 0
|
|
76:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:21/0/physics_layer_0/angular_velocity = 0.0
|
|
77:21/0 = 0
|
|
77:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:21/0/physics_layer_0/angular_velocity = 0.0
|
|
78:21/0 = 0
|
|
78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:21/0/physics_layer_0/angular_velocity = 0.0
|
|
79:21/0 = 0
|
|
79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:21/0/physics_layer_0/angular_velocity = 0.0
|
|
80:21/0 = 0
|
|
80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:21/0/physics_layer_0/angular_velocity = 0.0
|
|
81:21/0 = 0
|
|
81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:21/0/physics_layer_0/angular_velocity = 0.0
|
|
82:21/0 = 0
|
|
82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:21/0/physics_layer_0/angular_velocity = 0.0
|
|
83:21/0 = 0
|
|
83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:21/0/physics_layer_0/angular_velocity = 0.0
|
|
84:21/0 = 0
|
|
84:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:21/0/physics_layer_0/angular_velocity = 0.0
|
|
85:21/0 = 0
|
|
85:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:21/0/physics_layer_0/angular_velocity = 0.0
|
|
86:21/0 = 0
|
|
86:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:21/0/physics_layer_0/angular_velocity = 0.0
|
|
87:21/0 = 0
|
|
87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:21/0/physics_layer_0/angular_velocity = 0.0
|
|
88:21/0 = 0
|
|
88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:21/0/physics_layer_0/angular_velocity = 0.0
|
|
89:21/0 = 0
|
|
89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:21/0/physics_layer_0/angular_velocity = 0.0
|
|
90:21/0 = 0
|
|
90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:21/0/physics_layer_0/angular_velocity = 0.0
|
|
91:21/0 = 0
|
|
91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:21/0/physics_layer_0/angular_velocity = 0.0
|
|
92:21/0 = 0
|
|
92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:21/0/physics_layer_0/angular_velocity = 0.0
|
|
93:21/0 = 0
|
|
93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:21/0/physics_layer_0/angular_velocity = 0.0
|
|
94:21/0 = 0
|
|
94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:21/0/physics_layer_0/angular_velocity = 0.0
|
|
95:21/0 = 0
|
|
95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:21/0/physics_layer_0/angular_velocity = 0.0
|
|
96:21/0 = 0
|
|
96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:21/0/physics_layer_0/angular_velocity = 0.0
|
|
97:21/0 = 0
|
|
97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:21/0/physics_layer_0/angular_velocity = 0.0
|
|
98:21/0 = 0
|
|
98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:21/0/physics_layer_0/angular_velocity = 0.0
|
|
99:21/0 = 0
|
|
99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:21/0/physics_layer_0/angular_velocity = 0.0
|
|
100:21/0 = 0
|
|
100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:21/0/physics_layer_0/angular_velocity = 0.0
|
|
101:21/0 = 0
|
|
101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:21/0/physics_layer_0/angular_velocity = 0.0
|
|
102:21/0 = 0
|
|
102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:21/0/physics_layer_0/angular_velocity = 0.0
|
|
103:21/0 = 0
|
|
103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:21/0/physics_layer_0/angular_velocity = 0.0
|
|
104:21/0 = 0
|
|
104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:21/0/physics_layer_0/angular_velocity = 0.0
|
|
105:21/0 = 0
|
|
105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:21/0/physics_layer_0/angular_velocity = 0.0
|
|
106:21/0 = 0
|
|
106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:21/0/physics_layer_0/angular_velocity = 0.0
|
|
107:21/0 = 0
|
|
107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:21/0/physics_layer_0/angular_velocity = 0.0
|
|
108:21/0 = 0
|
|
108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:21/0/physics_layer_0/angular_velocity = 0.0
|
|
109:21/0 = 0
|
|
109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:21/0/physics_layer_0/angular_velocity = 0.0
|
|
110:21/0 = 0
|
|
110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:21/0/physics_layer_0/angular_velocity = 0.0
|
|
111:21/0 = 0
|
|
111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:21/0/physics_layer_0/angular_velocity = 0.0
|
|
112:21/0 = 0
|
|
112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:21/0/physics_layer_0/angular_velocity = 0.0
|
|
113:21/0 = 0
|
|
113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:21/0/physics_layer_0/angular_velocity = 0.0
|
|
114:21/0 = 0
|
|
114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:21/0/physics_layer_0/angular_velocity = 0.0
|
|
115:21/0 = 0
|
|
115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:21/0/physics_layer_0/angular_velocity = 0.0
|
|
116:21/0 = 0
|
|
116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:21/0/physics_layer_0/angular_velocity = 0.0
|
|
117:21/0 = 0
|
|
117:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:21/0/physics_layer_0/angular_velocity = 0.0
|
|
118:21/0 = 0
|
|
118:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:21/0/physics_layer_0/angular_velocity = 0.0
|
|
119:21/0 = 0
|
|
119:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:21/0/physics_layer_0/angular_velocity = 0.0
|
|
120:21/0 = 0
|
|
120:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:21/0/physics_layer_0/angular_velocity = 0.0
|
|
121:21/0 = 0
|
|
121:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:21/0/physics_layer_0/angular_velocity = 0.0
|
|
122:21/0 = 0
|
|
122:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:21/0/physics_layer_0/angular_velocity = 0.0
|
|
123:21/0 = 0
|
|
123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:21/0/physics_layer_0/angular_velocity = 0.0
|
|
124:21/0 = 0
|
|
124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:21/0/physics_layer_0/angular_velocity = 0.0
|
|
125:21/0 = 0
|
|
125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:21/0/physics_layer_0/angular_velocity = 0.0
|
|
126:21/0 = 0
|
|
126:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:21/0/physics_layer_0/angular_velocity = 0.0
|
|
127:21/0 = 0
|
|
127:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:21/0/physics_layer_0/angular_velocity = 0.0
|
|
128:21/0 = 0
|
|
128:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:21/0/physics_layer_0/angular_velocity = 0.0
|
|
129:21/0 = 0
|
|
129:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:21/0/physics_layer_0/angular_velocity = 0.0
|
|
130:21/0 = 0
|
|
130:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:21/0/physics_layer_0/angular_velocity = 0.0
|
|
131:21/0 = 0
|
|
131:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:21/0/physics_layer_0/angular_velocity = 0.0
|
|
132:21/0 = 0
|
|
132:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:21/0/physics_layer_0/angular_velocity = 0.0
|
|
133:21/0 = 0
|
|
133:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:21/0/physics_layer_0/angular_velocity = 0.0
|
|
134:21/0 = 0
|
|
134:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:21/0/physics_layer_0/angular_velocity = 0.0
|
|
135:21/0 = 0
|
|
135:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:21/0/physics_layer_0/angular_velocity = 0.0
|
|
136:21/0 = 0
|
|
136:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:21/0/physics_layer_0/angular_velocity = 0.0
|
|
137:21/0 = 0
|
|
137:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:21/0/physics_layer_0/angular_velocity = 0.0
|
|
138:21/0 = 0
|
|
138:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:21/0/physics_layer_0/angular_velocity = 0.0
|
|
139:21/0 = 0
|
|
139:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:21/0/physics_layer_0/angular_velocity = 0.0
|
|
140:21/0 = 0
|
|
140:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:21/0/physics_layer_0/angular_velocity = 0.0
|
|
141:21/0 = 0
|
|
141:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:21/0/physics_layer_0/angular_velocity = 0.0
|
|
142:21/0 = 0
|
|
142:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:21/0/physics_layer_0/angular_velocity = 0.0
|
|
143:21/0 = 0
|
|
143:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:21/0/physics_layer_0/angular_velocity = 0.0
|
|
144:21/0 = 0
|
|
144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:21/0/physics_layer_0/angular_velocity = 0.0
|
|
145:21/0 = 0
|
|
145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:21/0/physics_layer_0/angular_velocity = 0.0
|
|
146:21/0 = 0
|
|
146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:21/0/physics_layer_0/angular_velocity = 0.0
|
|
147:21/0 = 0
|
|
147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:21/0/physics_layer_0/angular_velocity = 0.0
|
|
148:21/0 = 0
|
|
148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:21/0/physics_layer_0/angular_velocity = 0.0
|
|
149:21/0 = 0
|
|
149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:21/0/physics_layer_0/angular_velocity = 0.0
|
|
150:21/0 = 0
|
|
150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:21/0/physics_layer_0/angular_velocity = 0.0
|
|
151:21/0 = 0
|
|
151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:21/0/physics_layer_0/angular_velocity = 0.0
|
|
152:21/0 = 0
|
|
152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:21/0/physics_layer_0/angular_velocity = 0.0
|
|
153:21/0 = 0
|
|
153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:21/0/physics_layer_0/angular_velocity = 0.0
|
|
154:21/0 = 0
|
|
154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:21/0/physics_layer_0/angular_velocity = 0.0
|
|
155:21/0 = 0
|
|
155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:21/0/physics_layer_0/angular_velocity = 0.0
|
|
156:21/0 = 0
|
|
156:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:21/0/physics_layer_0/angular_velocity = 0.0
|
|
157:21/0 = 0
|
|
157:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:21/0/physics_layer_0/angular_velocity = 0.0
|
|
158:21/0 = 0
|
|
158:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:21/0/physics_layer_0/angular_velocity = 0.0
|
|
159:21/0 = 0
|
|
159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:21/0/physics_layer_0/angular_velocity = 0.0
|
|
160:21/0 = 0
|
|
160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:21/0/physics_layer_0/angular_velocity = 0.0
|
|
161:21/0 = 0
|
|
161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:21/0/physics_layer_0/angular_velocity = 0.0
|
|
162:21/0 = 0
|
|
162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:21/0/physics_layer_0/angular_velocity = 0.0
|
|
163:21/0 = 0
|
|
163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:21/0/physics_layer_0/angular_velocity = 0.0
|
|
164:21/0 = 0
|
|
164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:21/0/physics_layer_0/angular_velocity = 0.0
|
|
165:21/0 = 0
|
|
165:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:21/0/physics_layer_0/angular_velocity = 0.0
|
|
166:21/0 = 0
|
|
166:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:21/0/physics_layer_0/angular_velocity = 0.0
|
|
167:21/0 = 0
|
|
167:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:21/0/physics_layer_0/angular_velocity = 0.0
|
|
168:21/0 = 0
|
|
168:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:21/0/physics_layer_0/angular_velocity = 0.0
|
|
169:21/0 = 0
|
|
169:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:21/0/physics_layer_0/angular_velocity = 0.0
|
|
170:21/0 = 0
|
|
170:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:21/0/physics_layer_0/angular_velocity = 0.0
|
|
171:21/0 = 0
|
|
171:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:21/0/physics_layer_0/angular_velocity = 0.0
|
|
172:21/0 = 0
|
|
172:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:21/0/physics_layer_0/angular_velocity = 0.0
|
|
173:21/0 = 0
|
|
173:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:21/0/physics_layer_0/angular_velocity = 0.0
|
|
174:21/0 = 0
|
|
174:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:21/0/physics_layer_0/angular_velocity = 0.0
|
|
175:21/0 = 0
|
|
175:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:21/0/physics_layer_0/angular_velocity = 0.0
|
|
176:21/0 = 0
|
|
176:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:21/0/physics_layer_0/angular_velocity = 0.0
|
|
177:21/0 = 0
|
|
177:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:21/0/physics_layer_0/angular_velocity = 0.0
|
|
178:21/0 = 0
|
|
178:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:21/0/physics_layer_0/angular_velocity = 0.0
|
|
179:21/0 = 0
|
|
179:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:21/0/physics_layer_0/angular_velocity = 0.0
|
|
180:21/0 = 0
|
|
180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:21/0/physics_layer_0/angular_velocity = 0.0
|
|
181:21/0 = 0
|
|
181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:21/0/physics_layer_0/angular_velocity = 0.0
|
|
182:21/0 = 0
|
|
182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:21/0/physics_layer_0/angular_velocity = 0.0
|
|
183:21/0 = 0
|
|
183:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:21/0/physics_layer_0/angular_velocity = 0.0
|
|
184:21/0 = 0
|
|
184:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:21/0/physics_layer_0/angular_velocity = 0.0
|
|
185:21/0 = 0
|
|
185:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:21/0/physics_layer_0/angular_velocity = 0.0
|
|
186:21/0 = 0
|
|
186:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:21/0/physics_layer_0/angular_velocity = 0.0
|
|
187:21/0 = 0
|
|
187:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:21/0/physics_layer_0/angular_velocity = 0.0
|
|
188:21/0 = 0
|
|
188:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:21/0/physics_layer_0/angular_velocity = 0.0
|
|
189:21/0 = 0
|
|
189:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:21/0/physics_layer_0/angular_velocity = 0.0
|
|
190:21/0 = 0
|
|
190:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:21/0/physics_layer_0/angular_velocity = 0.0
|
|
191:21/0 = 0
|
|
191:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:21/0/physics_layer_0/angular_velocity = 0.0
|
|
192:21/0 = 0
|
|
192:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:21/0/physics_layer_0/angular_velocity = 0.0
|
|
193:21/0 = 0
|
|
193:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:21/0/physics_layer_0/angular_velocity = 0.0
|
|
194:21/0 = 0
|
|
194:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:21/0/physics_layer_0/angular_velocity = 0.0
|
|
195:21/0 = 0
|
|
195:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:21/0/physics_layer_0/angular_velocity = 0.0
|
|
196:21/0 = 0
|
|
196:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:21/0/physics_layer_0/angular_velocity = 0.0
|
|
197:21/0 = 0
|
|
197:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:21/0/physics_layer_0/angular_velocity = 0.0
|
|
198:21/0 = 0
|
|
198:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:21/0/physics_layer_0/angular_velocity = 0.0
|
|
199:21/0 = 0
|
|
199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:21/0/physics_layer_0/angular_velocity = 0.0
|
|
200:21/0 = 0
|
|
200:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:21/0/physics_layer_0/angular_velocity = 0.0
|
|
201:21/0 = 0
|
|
201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:21/0/physics_layer_0/angular_velocity = 0.0
|
|
202:21/0 = 0
|
|
202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:21/0/physics_layer_0/angular_velocity = 0.0
|
|
203:21/0 = 0
|
|
203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:21/0/physics_layer_0/angular_velocity = 0.0
|
|
204:21/0 = 0
|
|
204:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:21/0/physics_layer_0/angular_velocity = 0.0
|
|
205:21/0 = 0
|
|
205:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:21/0/physics_layer_0/angular_velocity = 0.0
|
|
206:21/0 = 0
|
|
206:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:21/0/physics_layer_0/angular_velocity = 0.0
|
|
207:21/0 = 0
|
|
207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:21/0/physics_layer_0/angular_velocity = 0.0
|
|
208:21/0 = 0
|
|
208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:21/0/physics_layer_0/angular_velocity = 0.0
|
|
209:21/0 = 0
|
|
209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:21/0/physics_layer_0/angular_velocity = 0.0
|
|
210:21/0 = 0
|
|
210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:21/0/physics_layer_0/angular_velocity = 0.0
|
|
0:22/0 = 0
|
|
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:22/0/physics_layer_0/angular_velocity = 0.0
|
|
1:22/0 = 0
|
|
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:22/0/physics_layer_0/angular_velocity = 0.0
|
|
2:22/0 = 0
|
|
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:22/0/physics_layer_0/angular_velocity = 0.0
|
|
3:22/0 = 0
|
|
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_0/angular_velocity = 0.0
|
|
4:22/0 = 0
|
|
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_0/angular_velocity = 0.0
|
|
5:22/0 = 0
|
|
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_0/angular_velocity = 0.0
|
|
6:22/0 = 0
|
|
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:22/0/physics_layer_0/angular_velocity = 0.0
|
|
7:22/0 = 0
|
|
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:22/0/physics_layer_0/angular_velocity = 0.0
|
|
8:22/0 = 0
|
|
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:22/0/physics_layer_0/angular_velocity = 0.0
|
|
9:22/0 = 0
|
|
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:22/0/physics_layer_0/angular_velocity = 0.0
|
|
10:22/0 = 0
|
|
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:22/0/physics_layer_0/angular_velocity = 0.0
|
|
11:22/0 = 0
|
|
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:22/0/physics_layer_0/angular_velocity = 0.0
|
|
12:22/0 = 0
|
|
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_0/angular_velocity = 0.0
|
|
13:22/0 = 0
|
|
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_0/angular_velocity = 0.0
|
|
14:22/0 = 0
|
|
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:22/0/physics_layer_0/angular_velocity = 0.0
|
|
15:22/0 = 0
|
|
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:22/0/physics_layer_0/angular_velocity = 0.0
|
|
16:22/0 = 0
|
|
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_0/angular_velocity = 0.0
|
|
17:22/0 = 0
|
|
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_0/angular_velocity = 0.0
|
|
18:22/0 = 0
|
|
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:22/0/physics_layer_0/angular_velocity = 0.0
|
|
19:22/0 = 0
|
|
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:22/0/physics_layer_0/angular_velocity = 0.0
|
|
20:22/0 = 0
|
|
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:22/0/physics_layer_0/angular_velocity = 0.0
|
|
21:22/0 = 0
|
|
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:22/0/physics_layer_0/angular_velocity = 0.0
|
|
22:22/0 = 0
|
|
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:22/0/physics_layer_0/angular_velocity = 0.0
|
|
23:22/0 = 0
|
|
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:22/0/physics_layer_0/angular_velocity = 0.0
|
|
24:22/0 = 0
|
|
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:22/0/physics_layer_0/angular_velocity = 0.0
|
|
25:22/0 = 0
|
|
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:22/0/physics_layer_0/angular_velocity = 0.0
|
|
26:22/0 = 0
|
|
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:22/0/physics_layer_0/angular_velocity = 0.0
|
|
27:22/0 = 0
|
|
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:22/0/physics_layer_0/angular_velocity = 0.0
|
|
28:22/0 = 0
|
|
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:22/0/physics_layer_0/angular_velocity = 0.0
|
|
29:22/0 = 0
|
|
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:22/0/physics_layer_0/angular_velocity = 0.0
|
|
30:22/0 = 0
|
|
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:22/0/physics_layer_0/angular_velocity = 0.0
|
|
31:22/0 = 0
|
|
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:22/0/physics_layer_0/angular_velocity = 0.0
|
|
32:22/0 = 0
|
|
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:22/0/physics_layer_0/angular_velocity = 0.0
|
|
33:22/0 = 0
|
|
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:22/0/physics_layer_0/angular_velocity = 0.0
|
|
34:22/0 = 0
|
|
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:22/0/physics_layer_0/angular_velocity = 0.0
|
|
35:22/0 = 0
|
|
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:22/0/physics_layer_0/angular_velocity = 0.0
|
|
36:22/0 = 0
|
|
36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:22/0/physics_layer_0/angular_velocity = 0.0
|
|
37:22/0 = 0
|
|
37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:22/0/physics_layer_0/angular_velocity = 0.0
|
|
38:22/0 = 0
|
|
38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:22/0/physics_layer_0/angular_velocity = 0.0
|
|
39:22/0 = 0
|
|
39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:22/0/physics_layer_0/angular_velocity = 0.0
|
|
40:22/0 = 0
|
|
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:22/0/physics_layer_0/angular_velocity = 0.0
|
|
41:22/0 = 0
|
|
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:22/0/physics_layer_0/angular_velocity = 0.0
|
|
42:22/0 = 0
|
|
42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:22/0/physics_layer_0/angular_velocity = 0.0
|
|
43:22/0 = 0
|
|
43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:22/0/physics_layer_0/angular_velocity = 0.0
|
|
44:22/0 = 0
|
|
44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:22/0/physics_layer_0/angular_velocity = 0.0
|
|
45:22/0 = 0
|
|
45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:22/0/physics_layer_0/angular_velocity = 0.0
|
|
46:22/0 = 0
|
|
46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:22/0/physics_layer_0/angular_velocity = 0.0
|
|
47:22/0 = 0
|
|
47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:22/0/physics_layer_0/angular_velocity = 0.0
|
|
48:22/0 = 0
|
|
48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:22/0/physics_layer_0/angular_velocity = 0.0
|
|
48:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:22/0 = 0
|
|
49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:22/0/physics_layer_0/angular_velocity = 0.0
|
|
50:22/0 = 0
|
|
50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:22/0/physics_layer_0/angular_velocity = 0.0
|
|
51:22/0 = 0
|
|
51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:22/0/physics_layer_0/angular_velocity = 0.0
|
|
52:22/0 = 0
|
|
52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:22/0/physics_layer_0/angular_velocity = 0.0
|
|
53:22/0 = 0
|
|
53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:22/0/physics_layer_0/angular_velocity = 0.0
|
|
54:22/0 = 0
|
|
54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:22/0/physics_layer_0/angular_velocity = 0.0
|
|
55:22/0 = 0
|
|
55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:22/0/physics_layer_0/angular_velocity = 0.0
|
|
56:22/0 = 0
|
|
56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:22/0/physics_layer_0/angular_velocity = 0.0
|
|
57:22/0 = 0
|
|
57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:22/0/physics_layer_0/angular_velocity = 0.0
|
|
58:22/0 = 0
|
|
58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:22/0/physics_layer_0/angular_velocity = 0.0
|
|
59:22/0 = 0
|
|
59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:22/0/physics_layer_0/angular_velocity = 0.0
|
|
60:22/0 = 0
|
|
60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:22/0/physics_layer_0/angular_velocity = 0.0
|
|
61:22/0 = 0
|
|
61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:22/0/physics_layer_0/angular_velocity = 0.0
|
|
62:22/0 = 0
|
|
62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:22/0/physics_layer_0/angular_velocity = 0.0
|
|
63:22/0 = 0
|
|
63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:22/0/physics_layer_0/angular_velocity = 0.0
|
|
63:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:22/0 = 0
|
|
64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:22/0/physics_layer_0/angular_velocity = 0.0
|
|
65:22/0 = 0
|
|
65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:22/0/physics_layer_0/angular_velocity = 0.0
|
|
66:22/0 = 0
|
|
66:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:22/0/physics_layer_0/angular_velocity = 0.0
|
|
67:22/0 = 0
|
|
67:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:22/0/physics_layer_0/angular_velocity = 0.0
|
|
68:22/0 = 0
|
|
68:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:22/0/physics_layer_0/angular_velocity = 0.0
|
|
69:22/0 = 0
|
|
69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:22/0/physics_layer_0/angular_velocity = 0.0
|
|
70:22/0 = 0
|
|
70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:22/0/physics_layer_0/angular_velocity = 0.0
|
|
71:22/0 = 0
|
|
71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:22/0/physics_layer_0/angular_velocity = 0.0
|
|
72:22/0 = 0
|
|
72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:22/0/physics_layer_0/angular_velocity = 0.0
|
|
73:22/0 = 0
|
|
73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:22/0/physics_layer_0/angular_velocity = 0.0
|
|
74:22/0 = 0
|
|
74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:22/0/physics_layer_0/angular_velocity = 0.0
|
|
75:22/0 = 0
|
|
75:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:22/0/physics_layer_0/angular_velocity = 0.0
|
|
76:22/0 = 0
|
|
76:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:22/0/physics_layer_0/angular_velocity = 0.0
|
|
77:22/0 = 0
|
|
77:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:22/0/physics_layer_0/angular_velocity = 0.0
|
|
78:22/0 = 0
|
|
78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:22/0/physics_layer_0/angular_velocity = 0.0
|
|
79:22/0 = 0
|
|
79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:22/0/physics_layer_0/angular_velocity = 0.0
|
|
80:22/0 = 0
|
|
80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:22/0/physics_layer_0/angular_velocity = 0.0
|
|
81:22/0 = 0
|
|
81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:22/0/physics_layer_0/angular_velocity = 0.0
|
|
82:22/0 = 0
|
|
82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:22/0/physics_layer_0/angular_velocity = 0.0
|
|
83:22/0 = 0
|
|
83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:22/0/physics_layer_0/angular_velocity = 0.0
|
|
84:22/0 = 0
|
|
84:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:22/0/physics_layer_0/angular_velocity = 0.0
|
|
85:22/0 = 0
|
|
85:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:22/0/physics_layer_0/angular_velocity = 0.0
|
|
86:22/0 = 0
|
|
86:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:22/0/physics_layer_0/angular_velocity = 0.0
|
|
87:22/0 = 0
|
|
87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:22/0/physics_layer_0/angular_velocity = 0.0
|
|
88:22/0 = 0
|
|
88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:22/0/physics_layer_0/angular_velocity = 0.0
|
|
89:22/0 = 0
|
|
89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:22/0/physics_layer_0/angular_velocity = 0.0
|
|
90:22/0 = 0
|
|
90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:22/0/physics_layer_0/angular_velocity = 0.0
|
|
91:22/0 = 0
|
|
91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:22/0/physics_layer_0/angular_velocity = 0.0
|
|
92:22/0 = 0
|
|
92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:22/0/physics_layer_0/angular_velocity = 0.0
|
|
93:22/0 = 0
|
|
93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:22/0/physics_layer_0/angular_velocity = 0.0
|
|
94:22/0 = 0
|
|
94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:22/0/physics_layer_0/angular_velocity = 0.0
|
|
95:22/0 = 0
|
|
95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:22/0/physics_layer_0/angular_velocity = 0.0
|
|
96:22/0 = 0
|
|
96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:22/0/physics_layer_0/angular_velocity = 0.0
|
|
97:22/0 = 0
|
|
97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:22/0/physics_layer_0/angular_velocity = 0.0
|
|
98:22/0 = 0
|
|
98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:22/0/physics_layer_0/angular_velocity = 0.0
|
|
99:22/0 = 0
|
|
99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:22/0/physics_layer_0/angular_velocity = 0.0
|
|
100:22/0 = 0
|
|
100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:22/0/physics_layer_0/angular_velocity = 0.0
|
|
101:22/0 = 0
|
|
101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:22/0/physics_layer_0/angular_velocity = 0.0
|
|
102:22/0 = 0
|
|
102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:22/0/physics_layer_0/angular_velocity = 0.0
|
|
103:22/0 = 0
|
|
103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:22/0/physics_layer_0/angular_velocity = 0.0
|
|
104:22/0 = 0
|
|
104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:22/0/physics_layer_0/angular_velocity = 0.0
|
|
105:22/0 = 0
|
|
105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:22/0/physics_layer_0/angular_velocity = 0.0
|
|
106:22/0 = 0
|
|
106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:22/0/physics_layer_0/angular_velocity = 0.0
|
|
107:22/0 = 0
|
|
107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:22/0/physics_layer_0/angular_velocity = 0.0
|
|
108:22/0 = 0
|
|
108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:22/0/physics_layer_0/angular_velocity = 0.0
|
|
109:22/0 = 0
|
|
109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:22/0/physics_layer_0/angular_velocity = 0.0
|
|
110:22/0 = 0
|
|
110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:22/0/physics_layer_0/angular_velocity = 0.0
|
|
111:22/0 = 0
|
|
111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:22/0/physics_layer_0/angular_velocity = 0.0
|
|
112:22/0 = 0
|
|
112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:22/0/physics_layer_0/angular_velocity = 0.0
|
|
113:22/0 = 0
|
|
113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:22/0/physics_layer_0/angular_velocity = 0.0
|
|
114:22/0 = 0
|
|
114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:22/0/physics_layer_0/angular_velocity = 0.0
|
|
115:22/0 = 0
|
|
115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:22/0/physics_layer_0/angular_velocity = 0.0
|
|
116:22/0 = 0
|
|
116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:22/0/physics_layer_0/angular_velocity = 0.0
|
|
117:22/0 = 0
|
|
117:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:22/0/physics_layer_0/angular_velocity = 0.0
|
|
118:22/0 = 0
|
|
118:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:22/0/physics_layer_0/angular_velocity = 0.0
|
|
119:22/0 = 0
|
|
119:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:22/0/physics_layer_0/angular_velocity = 0.0
|
|
120:22/0 = 0
|
|
120:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:22/0/physics_layer_0/angular_velocity = 0.0
|
|
121:22/0 = 0
|
|
121:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:22/0/physics_layer_0/angular_velocity = 0.0
|
|
122:22/0 = 0
|
|
122:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:22/0/physics_layer_0/angular_velocity = 0.0
|
|
123:22/0 = 0
|
|
123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:22/0/physics_layer_0/angular_velocity = 0.0
|
|
124:22/0 = 0
|
|
124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:22/0/physics_layer_0/angular_velocity = 0.0
|
|
125:22/0 = 0
|
|
125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:22/0/physics_layer_0/angular_velocity = 0.0
|
|
126:22/0 = 0
|
|
126:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:22/0/physics_layer_0/angular_velocity = 0.0
|
|
127:22/0 = 0
|
|
127:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:22/0/physics_layer_0/angular_velocity = 0.0
|
|
128:22/0 = 0
|
|
128:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:22/0/physics_layer_0/angular_velocity = 0.0
|
|
129:22/0 = 0
|
|
129:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:22/0/physics_layer_0/angular_velocity = 0.0
|
|
130:22/0 = 0
|
|
130:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:22/0/physics_layer_0/angular_velocity = 0.0
|
|
131:22/0 = 0
|
|
131:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:22/0/physics_layer_0/angular_velocity = 0.0
|
|
132:22/0 = 0
|
|
132:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:22/0/physics_layer_0/angular_velocity = 0.0
|
|
133:22/0 = 0
|
|
133:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:22/0/physics_layer_0/angular_velocity = 0.0
|
|
134:22/0 = 0
|
|
134:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:22/0/physics_layer_0/angular_velocity = 0.0
|
|
135:22/0 = 0
|
|
135:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:22/0/physics_layer_0/angular_velocity = 0.0
|
|
136:22/0 = 0
|
|
136:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:22/0/physics_layer_0/angular_velocity = 0.0
|
|
137:22/0 = 0
|
|
137:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:22/0/physics_layer_0/angular_velocity = 0.0
|
|
138:22/0 = 0
|
|
138:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:22/0/physics_layer_0/angular_velocity = 0.0
|
|
139:22/0 = 0
|
|
139:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:22/0/physics_layer_0/angular_velocity = 0.0
|
|
140:22/0 = 0
|
|
140:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:22/0/physics_layer_0/angular_velocity = 0.0
|
|
141:22/0 = 0
|
|
141:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:22/0/physics_layer_0/angular_velocity = 0.0
|
|
142:22/0 = 0
|
|
142:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:22/0/physics_layer_0/angular_velocity = 0.0
|
|
143:22/0 = 0
|
|
143:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:22/0/physics_layer_0/angular_velocity = 0.0
|
|
144:22/0 = 0
|
|
144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:22/0/physics_layer_0/angular_velocity = 0.0
|
|
145:22/0 = 0
|
|
145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:22/0/physics_layer_0/angular_velocity = 0.0
|
|
146:22/0 = 0
|
|
146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:22/0/physics_layer_0/angular_velocity = 0.0
|
|
147:22/0 = 0
|
|
147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:22/0/physics_layer_0/angular_velocity = 0.0
|
|
148:22/0 = 0
|
|
148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:22/0/physics_layer_0/angular_velocity = 0.0
|
|
149:22/0 = 0
|
|
149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:22/0/physics_layer_0/angular_velocity = 0.0
|
|
150:22/0 = 0
|
|
150:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:22/0/physics_layer_0/angular_velocity = 0.0
|
|
151:22/0 = 0
|
|
151:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:22/0/physics_layer_0/angular_velocity = 0.0
|
|
152:22/0 = 0
|
|
152:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:22/0/physics_layer_0/angular_velocity = 0.0
|
|
153:22/0 = 0
|
|
153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:22/0/physics_layer_0/angular_velocity = 0.0
|
|
154:22/0 = 0
|
|
154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:22/0/physics_layer_0/angular_velocity = 0.0
|
|
155:22/0 = 0
|
|
155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:22/0/physics_layer_0/angular_velocity = 0.0
|
|
156:22/0 = 0
|
|
156:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:22/0/physics_layer_0/angular_velocity = 0.0
|
|
157:22/0 = 0
|
|
157:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:22/0/physics_layer_0/angular_velocity = 0.0
|
|
158:22/0 = 0
|
|
158:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:22/0/physics_layer_0/angular_velocity = 0.0
|
|
159:22/0 = 0
|
|
159:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:22/0/physics_layer_0/angular_velocity = 0.0
|
|
160:22/0 = 0
|
|
160:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:22/0/physics_layer_0/angular_velocity = 0.0
|
|
161:22/0 = 0
|
|
161:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:22/0/physics_layer_0/angular_velocity = 0.0
|
|
162:22/0 = 0
|
|
162:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:22/0/physics_layer_0/angular_velocity = 0.0
|
|
163:22/0 = 0
|
|
163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:22/0/physics_layer_0/angular_velocity = 0.0
|
|
164:22/0 = 0
|
|
164:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:22/0/physics_layer_0/angular_velocity = 0.0
|
|
165:22/0 = 0
|
|
165:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:22/0/physics_layer_0/angular_velocity = 0.0
|
|
166:22/0 = 0
|
|
166:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:22/0/physics_layer_0/angular_velocity = 0.0
|
|
167:22/0 = 0
|
|
167:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:22/0/physics_layer_0/angular_velocity = 0.0
|
|
168:22/0 = 0
|
|
168:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:22/0/physics_layer_0/angular_velocity = 0.0
|
|
169:22/0 = 0
|
|
169:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:22/0/physics_layer_0/angular_velocity = 0.0
|
|
170:22/0 = 0
|
|
170:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:22/0/physics_layer_0/angular_velocity = 0.0
|
|
171:22/0 = 0
|
|
171:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:22/0/physics_layer_0/angular_velocity = 0.0
|
|
172:22/0 = 0
|
|
172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:22/0/physics_layer_0/angular_velocity = 0.0
|
|
173:22/0 = 0
|
|
173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:22/0/physics_layer_0/angular_velocity = 0.0
|
|
174:22/0 = 0
|
|
174:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:22/0/physics_layer_0/angular_velocity = 0.0
|
|
175:22/0 = 0
|
|
175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:22/0/physics_layer_0/angular_velocity = 0.0
|
|
176:22/0 = 0
|
|
176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:22/0/physics_layer_0/angular_velocity = 0.0
|
|
177:22/0 = 0
|
|
177:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:22/0/physics_layer_0/angular_velocity = 0.0
|
|
178:22/0 = 0
|
|
178:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:22/0/physics_layer_0/angular_velocity = 0.0
|
|
179:22/0 = 0
|
|
179:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:22/0/physics_layer_0/angular_velocity = 0.0
|
|
180:22/0 = 0
|
|
180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:22/0/physics_layer_0/angular_velocity = 0.0
|
|
181:22/0 = 0
|
|
181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:22/0/physics_layer_0/angular_velocity = 0.0
|
|
182:22/0 = 0
|
|
182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:22/0/physics_layer_0/angular_velocity = 0.0
|
|
183:22/0 = 0
|
|
183:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:22/0/physics_layer_0/angular_velocity = 0.0
|
|
184:22/0 = 0
|
|
184:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:22/0/physics_layer_0/angular_velocity = 0.0
|
|
185:22/0 = 0
|
|
185:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:22/0/physics_layer_0/angular_velocity = 0.0
|
|
186:22/0 = 0
|
|
186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:22/0/physics_layer_0/angular_velocity = 0.0
|
|
187:22/0 = 0
|
|
187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:22/0/physics_layer_0/angular_velocity = 0.0
|
|
188:22/0 = 0
|
|
188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:22/0/physics_layer_0/angular_velocity = 0.0
|
|
189:22/0 = 0
|
|
189:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:22/0/physics_layer_0/angular_velocity = 0.0
|
|
190:22/0 = 0
|
|
190:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:22/0/physics_layer_0/angular_velocity = 0.0
|
|
191:22/0 = 0
|
|
191:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:22/0/physics_layer_0/angular_velocity = 0.0
|
|
192:22/0 = 0
|
|
192:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:22/0/physics_layer_0/angular_velocity = 0.0
|
|
193:22/0 = 0
|
|
193:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:22/0/physics_layer_0/angular_velocity = 0.0
|
|
194:22/0 = 0
|
|
194:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:22/0/physics_layer_0/angular_velocity = 0.0
|
|
195:22/0 = 0
|
|
195:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:22/0/physics_layer_0/angular_velocity = 0.0
|
|
196:22/0 = 0
|
|
196:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:22/0/physics_layer_0/angular_velocity = 0.0
|
|
197:22/0 = 0
|
|
197:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:22/0/physics_layer_0/angular_velocity = 0.0
|
|
198:22/0 = 0
|
|
198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:22/0/physics_layer_0/angular_velocity = 0.0
|
|
199:22/0 = 0
|
|
199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:22/0/physics_layer_0/angular_velocity = 0.0
|
|
200:22/0 = 0
|
|
200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:22/0/physics_layer_0/angular_velocity = 0.0
|
|
201:22/0 = 0
|
|
201:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:22/0/physics_layer_0/angular_velocity = 0.0
|
|
202:22/0 = 0
|
|
202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:22/0/physics_layer_0/angular_velocity = 0.0
|
|
203:22/0 = 0
|
|
203:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:22/0/physics_layer_0/angular_velocity = 0.0
|
|
204:22/0 = 0
|
|
204:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:22/0/physics_layer_0/angular_velocity = 0.0
|
|
205:22/0 = 0
|
|
205:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:22/0/physics_layer_0/angular_velocity = 0.0
|
|
206:22/0 = 0
|
|
206:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:22/0/physics_layer_0/angular_velocity = 0.0
|
|
207:22/0 = 0
|
|
207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:22/0/physics_layer_0/angular_velocity = 0.0
|
|
208:22/0 = 0
|
|
208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:22/0/physics_layer_0/angular_velocity = 0.0
|
|
209:22/0 = 0
|
|
209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:22/0/physics_layer_0/angular_velocity = 0.0
|
|
210:22/0 = 0
|
|
210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:22/0/physics_layer_0/angular_velocity = 0.0
|
|
0:23/0 = 0
|
|
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:23/0/physics_layer_0/angular_velocity = 0.0
|
|
1:23/0 = 0
|
|
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:23/0/physics_layer_0/angular_velocity = 0.0
|
|
2:23/0 = 0
|
|
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:23/0/physics_layer_0/angular_velocity = 0.0
|
|
3:23/0 = 0
|
|
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_0/angular_velocity = 0.0
|
|
4:23/0 = 0
|
|
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_0/angular_velocity = 0.0
|
|
5:23/0 = 0
|
|
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_0/angular_velocity = 0.0
|
|
6:23/0 = 0
|
|
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:23/0/physics_layer_0/angular_velocity = 0.0
|
|
7:23/0 = 0
|
|
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:23/0/physics_layer_0/angular_velocity = 0.0
|
|
8:23/0 = 0
|
|
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:23/0/physics_layer_0/angular_velocity = 0.0
|
|
9:23/0 = 0
|
|
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:23/0/physics_layer_0/angular_velocity = 0.0
|
|
10:23/0 = 0
|
|
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:23/0/physics_layer_0/angular_velocity = 0.0
|
|
11:23/0 = 0
|
|
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:23/0/physics_layer_0/angular_velocity = 0.0
|
|
12:23/0 = 0
|
|
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_0/angular_velocity = 0.0
|
|
13:23/0 = 0
|
|
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_0/angular_velocity = 0.0
|
|
14:23/0 = 0
|
|
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_0/angular_velocity = 0.0
|
|
15:23/0 = 0
|
|
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_0/angular_velocity = 0.0
|
|
16:23/0 = 0
|
|
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_0/angular_velocity = 0.0
|
|
17:23/0 = 0
|
|
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_0/angular_velocity = 0.0
|
|
18:23/0 = 0
|
|
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:23/0/physics_layer_0/angular_velocity = 0.0
|
|
19:23/0 = 0
|
|
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:23/0/physics_layer_0/angular_velocity = 0.0
|
|
20:23/0 = 0
|
|
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:23/0/physics_layer_0/angular_velocity = 0.0
|
|
21:23/0 = 0
|
|
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:23/0/physics_layer_0/angular_velocity = 0.0
|
|
22:23/0 = 0
|
|
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:23/0/physics_layer_0/angular_velocity = 0.0
|
|
23:23/0 = 0
|
|
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:23/0/physics_layer_0/angular_velocity = 0.0
|
|
24:23/0 = 0
|
|
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:23/0/physics_layer_0/angular_velocity = 0.0
|
|
25:23/0 = 0
|
|
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:23/0/physics_layer_0/angular_velocity = 0.0
|
|
26:23/0 = 0
|
|
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:23/0/physics_layer_0/angular_velocity = 0.0
|
|
27:23/0 = 0
|
|
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:23/0/physics_layer_0/angular_velocity = 0.0
|
|
28:23/0 = 0
|
|
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:23/0/physics_layer_0/angular_velocity = 0.0
|
|
29:23/0 = 0
|
|
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:23/0/physics_layer_0/angular_velocity = 0.0
|
|
30:23/0 = 0
|
|
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:23/0/physics_layer_0/angular_velocity = 0.0
|
|
31:23/0 = 0
|
|
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:23/0/physics_layer_0/angular_velocity = 0.0
|
|
32:23/0 = 0
|
|
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:23/0/physics_layer_0/angular_velocity = 0.0
|
|
33:23/0 = 0
|
|
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:23/0/physics_layer_0/angular_velocity = 0.0
|
|
34:23/0 = 0
|
|
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:23/0/physics_layer_0/angular_velocity = 0.0
|
|
35:23/0 = 0
|
|
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:23/0/physics_layer_0/angular_velocity = 0.0
|
|
36:23/0 = 0
|
|
36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:23/0/physics_layer_0/angular_velocity = 0.0
|
|
37:23/0 = 0
|
|
37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:23/0/physics_layer_0/angular_velocity = 0.0
|
|
38:23/0 = 0
|
|
38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:23/0/physics_layer_0/angular_velocity = 0.0
|
|
39:23/0 = 0
|
|
39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:23/0/physics_layer_0/angular_velocity = 0.0
|
|
40:23/0 = 0
|
|
40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:23/0/physics_layer_0/angular_velocity = 0.0
|
|
41:23/0 = 0
|
|
41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:23/0/physics_layer_0/angular_velocity = 0.0
|
|
42:23/0 = 0
|
|
42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:23/0/physics_layer_0/angular_velocity = 0.0
|
|
43:23/0 = 0
|
|
43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:23/0/physics_layer_0/angular_velocity = 0.0
|
|
44:23/0 = 0
|
|
44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:23/0/physics_layer_0/angular_velocity = 0.0
|
|
45:23/0 = 0
|
|
45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:23/0/physics_layer_0/angular_velocity = 0.0
|
|
46:23/0 = 0
|
|
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:23/0/physics_layer_0/angular_velocity = 0.0
|
|
47:23/0 = 0
|
|
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:23/0/physics_layer_0/angular_velocity = 0.0
|
|
48:23/0 = 0
|
|
48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:23/0/physics_layer_0/angular_velocity = 0.0
|
|
48:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:23/0 = 0
|
|
49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:23/0/physics_layer_0/angular_velocity = 0.0
|
|
50:23/0 = 0
|
|
50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:23/0/physics_layer_0/angular_velocity = 0.0
|
|
51:23/0 = 0
|
|
51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:23/0/physics_layer_0/angular_velocity = 0.0
|
|
52:23/0 = 0
|
|
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:23/0/physics_layer_0/angular_velocity = 0.0
|
|
53:23/0 = 0
|
|
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:23/0/physics_layer_0/angular_velocity = 0.0
|
|
54:23/0 = 0
|
|
54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:23/0/physics_layer_0/angular_velocity = 0.0
|
|
55:23/0 = 0
|
|
55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:23/0/physics_layer_0/angular_velocity = 0.0
|
|
56:23/0 = 0
|
|
56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:23/0/physics_layer_0/angular_velocity = 0.0
|
|
57:23/0 = 0
|
|
57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:23/0/physics_layer_0/angular_velocity = 0.0
|
|
58:23/0 = 0
|
|
58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:23/0/physics_layer_0/angular_velocity = 0.0
|
|
59:23/0 = 0
|
|
59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:23/0/physics_layer_0/angular_velocity = 0.0
|
|
60:23/0 = 0
|
|
60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:23/0/physics_layer_0/angular_velocity = 0.0
|
|
61:23/0 = 0
|
|
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:23/0/physics_layer_0/angular_velocity = 0.0
|
|
62:23/0 = 0
|
|
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:23/0/physics_layer_0/angular_velocity = 0.0
|
|
63:23/0 = 0
|
|
63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:23/0/physics_layer_0/angular_velocity = 0.0
|
|
63:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:23/0 = 0
|
|
64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:23/0/physics_layer_0/angular_velocity = 0.0
|
|
65:23/0 = 0
|
|
65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:23/0/physics_layer_0/angular_velocity = 0.0
|
|
66:23/0 = 0
|
|
66:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:23/0/physics_layer_0/angular_velocity = 0.0
|
|
67:23/0 = 0
|
|
67:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:23/0/physics_layer_0/angular_velocity = 0.0
|
|
68:23/0 = 0
|
|
68:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:23/0/physics_layer_0/angular_velocity = 0.0
|
|
69:23/0 = 0
|
|
69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:23/0/physics_layer_0/angular_velocity = 0.0
|
|
70:23/0 = 0
|
|
70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:23/0/physics_layer_0/angular_velocity = 0.0
|
|
71:23/0 = 0
|
|
71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:23/0/physics_layer_0/angular_velocity = 0.0
|
|
72:23/0 = 0
|
|
72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:23/0/physics_layer_0/angular_velocity = 0.0
|
|
73:23/0 = 0
|
|
73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:23/0/physics_layer_0/angular_velocity = 0.0
|
|
74:23/0 = 0
|
|
74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:23/0/physics_layer_0/angular_velocity = 0.0
|
|
75:23/0 = 0
|
|
75:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:23/0/physics_layer_0/angular_velocity = 0.0
|
|
76:23/0 = 0
|
|
76:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:23/0/physics_layer_0/angular_velocity = 0.0
|
|
77:23/0 = 0
|
|
77:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:23/0/physics_layer_0/angular_velocity = 0.0
|
|
78:23/0 = 0
|
|
78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:23/0/physics_layer_0/angular_velocity = 0.0
|
|
79:23/0 = 0
|
|
79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:23/0/physics_layer_0/angular_velocity = 0.0
|
|
80:23/0 = 0
|
|
80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:23/0/physics_layer_0/angular_velocity = 0.0
|
|
81:23/0 = 0
|
|
81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:23/0/physics_layer_0/angular_velocity = 0.0
|
|
82:23/0 = 0
|
|
82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:23/0/physics_layer_0/angular_velocity = 0.0
|
|
83:23/0 = 0
|
|
83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:23/0/physics_layer_0/angular_velocity = 0.0
|
|
84:23/0 = 0
|
|
84:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:23/0/physics_layer_0/angular_velocity = 0.0
|
|
85:23/0 = 0
|
|
85:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:23/0/physics_layer_0/angular_velocity = 0.0
|
|
86:23/0 = 0
|
|
86:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:23/0/physics_layer_0/angular_velocity = 0.0
|
|
87:23/0 = 0
|
|
87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:23/0/physics_layer_0/angular_velocity = 0.0
|
|
88:23/0 = 0
|
|
88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:23/0/physics_layer_0/angular_velocity = 0.0
|
|
89:23/0 = 0
|
|
89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:23/0/physics_layer_0/angular_velocity = 0.0
|
|
90:23/0 = 0
|
|
90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:23/0/physics_layer_0/angular_velocity = 0.0
|
|
91:23/0 = 0
|
|
91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:23/0/physics_layer_0/angular_velocity = 0.0
|
|
92:23/0 = 0
|
|
92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:23/0/physics_layer_0/angular_velocity = 0.0
|
|
93:23/0 = 0
|
|
93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:23/0/physics_layer_0/angular_velocity = 0.0
|
|
94:23/0 = 0
|
|
94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:23/0/physics_layer_0/angular_velocity = 0.0
|
|
95:23/0 = 0
|
|
95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:23/0/physics_layer_0/angular_velocity = 0.0
|
|
96:23/0 = 0
|
|
96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:23/0/physics_layer_0/angular_velocity = 0.0
|
|
97:23/0 = 0
|
|
97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:23/0/physics_layer_0/angular_velocity = 0.0
|
|
98:23/0 = 0
|
|
98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:23/0/physics_layer_0/angular_velocity = 0.0
|
|
99:23/0 = 0
|
|
99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:23/0/physics_layer_0/angular_velocity = 0.0
|
|
100:23/0 = 0
|
|
100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:23/0/physics_layer_0/angular_velocity = 0.0
|
|
101:23/0 = 0
|
|
101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:23/0/physics_layer_0/angular_velocity = 0.0
|
|
102:23/0 = 0
|
|
102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:23/0/physics_layer_0/angular_velocity = 0.0
|
|
103:23/0 = 0
|
|
103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:23/0/physics_layer_0/angular_velocity = 0.0
|
|
104:23/0 = 0
|
|
104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:23/0/physics_layer_0/angular_velocity = 0.0
|
|
105:23/0 = 0
|
|
105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:23/0/physics_layer_0/angular_velocity = 0.0
|
|
106:23/0 = 0
|
|
106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:23/0/physics_layer_0/angular_velocity = 0.0
|
|
107:23/0 = 0
|
|
107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:23/0/physics_layer_0/angular_velocity = 0.0
|
|
108:23/0 = 0
|
|
108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:23/0/physics_layer_0/angular_velocity = 0.0
|
|
109:23/0 = 0
|
|
109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:23/0/physics_layer_0/angular_velocity = 0.0
|
|
110:23/0 = 0
|
|
110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:23/0/physics_layer_0/angular_velocity = 0.0
|
|
111:23/0 = 0
|
|
111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:23/0/physics_layer_0/angular_velocity = 0.0
|
|
112:23/0 = 0
|
|
112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:23/0/physics_layer_0/angular_velocity = 0.0
|
|
113:23/0 = 0
|
|
113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:23/0/physics_layer_0/angular_velocity = 0.0
|
|
114:23/0 = 0
|
|
114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:23/0/physics_layer_0/angular_velocity = 0.0
|
|
115:23/0 = 0
|
|
115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:23/0/physics_layer_0/angular_velocity = 0.0
|
|
116:23/0 = 0
|
|
116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:23/0/physics_layer_0/angular_velocity = 0.0
|
|
117:23/0 = 0
|
|
117:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:23/0/physics_layer_0/angular_velocity = 0.0
|
|
118:23/0 = 0
|
|
118:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:23/0/physics_layer_0/angular_velocity = 0.0
|
|
119:23/0 = 0
|
|
119:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:23/0/physics_layer_0/angular_velocity = 0.0
|
|
120:23/0 = 0
|
|
120:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:23/0/physics_layer_0/angular_velocity = 0.0
|
|
121:23/0 = 0
|
|
121:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:23/0/physics_layer_0/angular_velocity = 0.0
|
|
122:23/0 = 0
|
|
122:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:23/0/physics_layer_0/angular_velocity = 0.0
|
|
123:23/0 = 0
|
|
123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:23/0/physics_layer_0/angular_velocity = 0.0
|
|
124:23/0 = 0
|
|
124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:23/0/physics_layer_0/angular_velocity = 0.0
|
|
125:23/0 = 0
|
|
125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:23/0/physics_layer_0/angular_velocity = 0.0
|
|
126:23/0 = 0
|
|
126:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:23/0/physics_layer_0/angular_velocity = 0.0
|
|
127:23/0 = 0
|
|
127:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:23/0/physics_layer_0/angular_velocity = 0.0
|
|
128:23/0 = 0
|
|
128:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:23/0/physics_layer_0/angular_velocity = 0.0
|
|
129:23/0 = 0
|
|
129:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:23/0/physics_layer_0/angular_velocity = 0.0
|
|
130:23/0 = 0
|
|
130:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:23/0/physics_layer_0/angular_velocity = 0.0
|
|
131:23/0 = 0
|
|
131:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:23/0/physics_layer_0/angular_velocity = 0.0
|
|
132:23/0 = 0
|
|
132:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:23/0/physics_layer_0/angular_velocity = 0.0
|
|
133:23/0 = 0
|
|
133:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:23/0/physics_layer_0/angular_velocity = 0.0
|
|
134:23/0 = 0
|
|
134:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:23/0/physics_layer_0/angular_velocity = 0.0
|
|
135:23/0 = 0
|
|
135:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:23/0/physics_layer_0/angular_velocity = 0.0
|
|
136:23/0 = 0
|
|
136:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:23/0/physics_layer_0/angular_velocity = 0.0
|
|
137:23/0 = 0
|
|
137:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:23/0/physics_layer_0/angular_velocity = 0.0
|
|
138:23/0 = 0
|
|
138:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:23/0/physics_layer_0/angular_velocity = 0.0
|
|
139:23/0 = 0
|
|
139:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:23/0/physics_layer_0/angular_velocity = 0.0
|
|
140:23/0 = 0
|
|
140:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:23/0/physics_layer_0/angular_velocity = 0.0
|
|
141:23/0 = 0
|
|
141:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:23/0/physics_layer_0/angular_velocity = 0.0
|
|
142:23/0 = 0
|
|
142:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:23/0/physics_layer_0/angular_velocity = 0.0
|
|
143:23/0 = 0
|
|
143:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:23/0/physics_layer_0/angular_velocity = 0.0
|
|
144:23/0 = 0
|
|
144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:23/0/physics_layer_0/angular_velocity = 0.0
|
|
145:23/0 = 0
|
|
145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:23/0/physics_layer_0/angular_velocity = 0.0
|
|
146:23/0 = 0
|
|
146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:23/0/physics_layer_0/angular_velocity = 0.0
|
|
147:23/0 = 0
|
|
147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:23/0/physics_layer_0/angular_velocity = 0.0
|
|
148:23/0 = 0
|
|
148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:23/0/physics_layer_0/angular_velocity = 0.0
|
|
149:23/0 = 0
|
|
149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:23/0/physics_layer_0/angular_velocity = 0.0
|
|
150:23/0 = 0
|
|
150:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:23/0/physics_layer_0/angular_velocity = 0.0
|
|
151:23/0 = 0
|
|
151:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:23/0/physics_layer_0/angular_velocity = 0.0
|
|
152:23/0 = 0
|
|
152:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:23/0/physics_layer_0/angular_velocity = 0.0
|
|
153:23/0 = 0
|
|
153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:23/0/physics_layer_0/angular_velocity = 0.0
|
|
154:23/0 = 0
|
|
154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:23/0/physics_layer_0/angular_velocity = 0.0
|
|
155:23/0 = 0
|
|
155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:23/0/physics_layer_0/angular_velocity = 0.0
|
|
156:23/0 = 0
|
|
156:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:23/0/physics_layer_0/angular_velocity = 0.0
|
|
157:23/0 = 0
|
|
157:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:23/0/physics_layer_0/angular_velocity = 0.0
|
|
158:23/0 = 0
|
|
158:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:23/0/physics_layer_0/angular_velocity = 0.0
|
|
159:23/0 = 0
|
|
159:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:23/0/physics_layer_0/angular_velocity = 0.0
|
|
160:23/0 = 0
|
|
160:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:23/0/physics_layer_0/angular_velocity = 0.0
|
|
161:23/0 = 0
|
|
161:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:23/0/physics_layer_0/angular_velocity = 0.0
|
|
162:23/0 = 0
|
|
162:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:23/0/physics_layer_0/angular_velocity = 0.0
|
|
163:23/0 = 0
|
|
163:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:23/0/physics_layer_0/angular_velocity = 0.0
|
|
164:23/0 = 0
|
|
164:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:23/0/physics_layer_0/angular_velocity = 0.0
|
|
165:23/0 = 0
|
|
165:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:23/0/physics_layer_0/angular_velocity = 0.0
|
|
166:23/0 = 0
|
|
166:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:23/0/physics_layer_0/angular_velocity = 0.0
|
|
167:23/0 = 0
|
|
167:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:23/0/physics_layer_0/angular_velocity = 0.0
|
|
168:23/0 = 0
|
|
168:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:23/0/physics_layer_0/angular_velocity = 0.0
|
|
169:23/0 = 0
|
|
169:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:23/0/physics_layer_0/angular_velocity = 0.0
|
|
170:23/0 = 0
|
|
170:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:23/0/physics_layer_0/angular_velocity = 0.0
|
|
171:23/0 = 0
|
|
171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:23/0/physics_layer_0/angular_velocity = 0.0
|
|
172:23/0 = 0
|
|
172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:23/0/physics_layer_0/angular_velocity = 0.0
|
|
173:23/0 = 0
|
|
173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:23/0/physics_layer_0/angular_velocity = 0.0
|
|
174:23/0 = 0
|
|
174:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:23/0/physics_layer_0/angular_velocity = 0.0
|
|
175:23/0 = 0
|
|
175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:23/0/physics_layer_0/angular_velocity = 0.0
|
|
176:23/0 = 0
|
|
176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:23/0/physics_layer_0/angular_velocity = 0.0
|
|
177:23/0 = 0
|
|
177:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:23/0/physics_layer_0/angular_velocity = 0.0
|
|
178:23/0 = 0
|
|
178:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:23/0/physics_layer_0/angular_velocity = 0.0
|
|
179:23/0 = 0
|
|
179:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:23/0/physics_layer_0/angular_velocity = 0.0
|
|
180:23/0 = 0
|
|
180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:23/0/physics_layer_0/angular_velocity = 0.0
|
|
181:23/0 = 0
|
|
181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:23/0/physics_layer_0/angular_velocity = 0.0
|
|
182:23/0 = 0
|
|
182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:23/0/physics_layer_0/angular_velocity = 0.0
|
|
183:23/0 = 0
|
|
183:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:23/0/physics_layer_0/angular_velocity = 0.0
|
|
184:23/0 = 0
|
|
184:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:23/0/physics_layer_0/angular_velocity = 0.0
|
|
185:23/0 = 0
|
|
185:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:23/0/physics_layer_0/angular_velocity = 0.0
|
|
186:23/0 = 0
|
|
186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:23/0/physics_layer_0/angular_velocity = 0.0
|
|
187:23/0 = 0
|
|
187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:23/0/physics_layer_0/angular_velocity = 0.0
|
|
188:23/0 = 0
|
|
188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:23/0/physics_layer_0/angular_velocity = 0.0
|
|
189:23/0 = 0
|
|
189:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:23/0/physics_layer_0/angular_velocity = 0.0
|
|
190:23/0 = 0
|
|
190:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:23/0/physics_layer_0/angular_velocity = 0.0
|
|
191:23/0 = 0
|
|
191:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:23/0/physics_layer_0/angular_velocity = 0.0
|
|
192:23/0 = 0
|
|
192:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:23/0/physics_layer_0/angular_velocity = 0.0
|
|
193:23/0 = 0
|
|
193:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:23/0/physics_layer_0/angular_velocity = 0.0
|
|
194:23/0 = 0
|
|
194:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:23/0/physics_layer_0/angular_velocity = 0.0
|
|
195:23/0 = 0
|
|
195:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:23/0/physics_layer_0/angular_velocity = 0.0
|
|
196:23/0 = 0
|
|
196:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:23/0/physics_layer_0/angular_velocity = 0.0
|
|
197:23/0 = 0
|
|
197:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:23/0/physics_layer_0/angular_velocity = 0.0
|
|
198:23/0 = 0
|
|
198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:23/0/physics_layer_0/angular_velocity = 0.0
|
|
199:23/0 = 0
|
|
199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:23/0/physics_layer_0/angular_velocity = 0.0
|
|
200:23/0 = 0
|
|
200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:23/0/physics_layer_0/angular_velocity = 0.0
|
|
201:23/0 = 0
|
|
201:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:23/0/physics_layer_0/angular_velocity = 0.0
|
|
202:23/0 = 0
|
|
202:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:23/0/physics_layer_0/angular_velocity = 0.0
|
|
203:23/0 = 0
|
|
203:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:23/0/physics_layer_0/angular_velocity = 0.0
|
|
204:23/0 = 0
|
|
204:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:23/0/physics_layer_0/angular_velocity = 0.0
|
|
205:23/0 = 0
|
|
205:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:23/0/physics_layer_0/angular_velocity = 0.0
|
|
206:23/0 = 0
|
|
206:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:23/0/physics_layer_0/angular_velocity = 0.0
|
|
207:23/0 = 0
|
|
207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:23/0/physics_layer_0/angular_velocity = 0.0
|
|
208:23/0 = 0
|
|
208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:23/0/physics_layer_0/angular_velocity = 0.0
|
|
209:23/0 = 0
|
|
209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:23/0/physics_layer_0/angular_velocity = 0.0
|
|
210:23/0 = 0
|
|
210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:23/0/physics_layer_0/angular_velocity = 0.0
|
|
0:24/0 = 0
|
|
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:24/0/physics_layer_0/angular_velocity = 0.0
|
|
1:24/0 = 0
|
|
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_0/angular_velocity = 0.0
|
|
2:24/0 = 0
|
|
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_0/angular_velocity = 0.0
|
|
3:24/0 = 0
|
|
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_0/angular_velocity = 0.0
|
|
4:24/0 = 0
|
|
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_0/angular_velocity = 0.0
|
|
5:24/0 = 0
|
|
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_0/angular_velocity = 0.0
|
|
6:24/0 = 0
|
|
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_0/angular_velocity = 0.0
|
|
7:24/0 = 0
|
|
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_0/angular_velocity = 0.0
|
|
8:24/0 = 0
|
|
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_0/angular_velocity = 0.0
|
|
9:24/0 = 0
|
|
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_0/angular_velocity = 0.0
|
|
10:24/0 = 0
|
|
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_0/angular_velocity = 0.0
|
|
11:24/0 = 0
|
|
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_0/angular_velocity = 0.0
|
|
12:24/0 = 0
|
|
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_0/angular_velocity = 0.0
|
|
13:24/0 = 0
|
|
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_0/angular_velocity = 0.0
|
|
14:24/0 = 0
|
|
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_0/angular_velocity = 0.0
|
|
15:24/0 = 0
|
|
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_0/angular_velocity = 0.0
|
|
16:24/0 = 0
|
|
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_0/angular_velocity = 0.0
|
|
17:24/0 = 0
|
|
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_0/angular_velocity = 0.0
|
|
18:24/0 = 0
|
|
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:24/0/physics_layer_0/angular_velocity = 0.0
|
|
19:24/0 = 0
|
|
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:24/0/physics_layer_0/angular_velocity = 0.0
|
|
20:24/0 = 0
|
|
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:24/0/physics_layer_0/angular_velocity = 0.0
|
|
21:24/0 = 0
|
|
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:24/0/physics_layer_0/angular_velocity = 0.0
|
|
22:24/0 = 0
|
|
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:24/0/physics_layer_0/angular_velocity = 0.0
|
|
23:24/0 = 0
|
|
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:24/0/physics_layer_0/angular_velocity = 0.0
|
|
24:24/0 = 0
|
|
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:24/0/physics_layer_0/angular_velocity = 0.0
|
|
25:24/0 = 0
|
|
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:24/0/physics_layer_0/angular_velocity = 0.0
|
|
26:24/0 = 0
|
|
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:24/0/physics_layer_0/angular_velocity = 0.0
|
|
27:24/0 = 0
|
|
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:24/0/physics_layer_0/angular_velocity = 0.0
|
|
28:24/0 = 0
|
|
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:24/0/physics_layer_0/angular_velocity = 0.0
|
|
29:24/0 = 0
|
|
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:24/0/physics_layer_0/angular_velocity = 0.0
|
|
30:24/0 = 0
|
|
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:24/0/physics_layer_0/angular_velocity = 0.0
|
|
31:24/0 = 0
|
|
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:24/0/physics_layer_0/angular_velocity = 0.0
|
|
32:24/0 = 0
|
|
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:24/0/physics_layer_0/angular_velocity = 0.0
|
|
33:24/0 = 0
|
|
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:24/0/physics_layer_0/angular_velocity = 0.0
|
|
34:24/0 = 0
|
|
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:24/0/physics_layer_0/angular_velocity = 0.0
|
|
35:24/0 = 0
|
|
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:24/0/physics_layer_0/angular_velocity = 0.0
|
|
36:24/0 = 0
|
|
36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:24/0/physics_layer_0/angular_velocity = 0.0
|
|
37:24/0 = 0
|
|
37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:24/0/physics_layer_0/angular_velocity = 0.0
|
|
38:24/0 = 0
|
|
38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:24/0/physics_layer_0/angular_velocity = 0.0
|
|
39:24/0 = 0
|
|
39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:24/0/physics_layer_0/angular_velocity = 0.0
|
|
40:24/0 = 0
|
|
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:24/0/physics_layer_0/angular_velocity = 0.0
|
|
41:24/0 = 0
|
|
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:24/0/physics_layer_0/angular_velocity = 0.0
|
|
42:24/0 = 0
|
|
42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:24/0/physics_layer_0/angular_velocity = 0.0
|
|
43:24/0 = 0
|
|
43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:24/0/physics_layer_0/angular_velocity = 0.0
|
|
44:24/0 = 0
|
|
44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:24/0/physics_layer_0/angular_velocity = 0.0
|
|
45:24/0 = 0
|
|
45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:24/0/physics_layer_0/angular_velocity = 0.0
|
|
46:24/0 = 0
|
|
46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:24/0/physics_layer_0/angular_velocity = 0.0
|
|
47:24/0 = 0
|
|
47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:24/0/physics_layer_0/angular_velocity = 0.0
|
|
48:24/0 = 0
|
|
48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:24/0/physics_layer_0/angular_velocity = 0.0
|
|
48:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:24/0 = 0
|
|
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:24/0/physics_layer_0/angular_velocity = 0.0
|
|
50:24/0 = 0
|
|
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:24/0/physics_layer_0/angular_velocity = 0.0
|
|
51:24/0 = 0
|
|
51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:24/0/physics_layer_0/angular_velocity = 0.0
|
|
52:24/0 = 0
|
|
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:24/0/physics_layer_0/angular_velocity = 0.0
|
|
53:24/0 = 0
|
|
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:24/0/physics_layer_0/angular_velocity = 0.0
|
|
54:24/0 = 0
|
|
54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:24/0/physics_layer_0/angular_velocity = 0.0
|
|
55:24/0 = 0
|
|
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:24/0/physics_layer_0/angular_velocity = 0.0
|
|
56:24/0 = 0
|
|
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:24/0/physics_layer_0/angular_velocity = 0.0
|
|
57:24/0 = 0
|
|
57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:24/0/physics_layer_0/angular_velocity = 0.0
|
|
58:24/0 = 0
|
|
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:24/0/physics_layer_0/angular_velocity = 0.0
|
|
59:24/0 = 0
|
|
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:24/0/physics_layer_0/angular_velocity = 0.0
|
|
60:24/0 = 0
|
|
60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:24/0/physics_layer_0/angular_velocity = 0.0
|
|
61:24/0 = 0
|
|
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:24/0/physics_layer_0/angular_velocity = 0.0
|
|
62:24/0 = 0
|
|
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:24/0/physics_layer_0/angular_velocity = 0.0
|
|
63:24/0 = 0
|
|
63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:24/0/physics_layer_0/angular_velocity = 0.0
|
|
63:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:24/0 = 0
|
|
64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:24/0/physics_layer_0/angular_velocity = 0.0
|
|
65:24/0 = 0
|
|
65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:24/0/physics_layer_0/angular_velocity = 0.0
|
|
66:24/0 = 0
|
|
66:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:24/0/physics_layer_0/angular_velocity = 0.0
|
|
67:24/0 = 0
|
|
67:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:24/0/physics_layer_0/angular_velocity = 0.0
|
|
68:24/0 = 0
|
|
68:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:24/0/physics_layer_0/angular_velocity = 0.0
|
|
69:24/0 = 0
|
|
69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:24/0/physics_layer_0/angular_velocity = 0.0
|
|
70:24/0 = 0
|
|
70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:24/0/physics_layer_0/angular_velocity = 0.0
|
|
71:24/0 = 0
|
|
71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:24/0/physics_layer_0/angular_velocity = 0.0
|
|
72:24/0 = 0
|
|
72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:24/0/physics_layer_0/angular_velocity = 0.0
|
|
73:24/0 = 0
|
|
73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:24/0/physics_layer_0/angular_velocity = 0.0
|
|
74:24/0 = 0
|
|
74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:24/0/physics_layer_0/angular_velocity = 0.0
|
|
75:24/0 = 0
|
|
75:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:24/0/physics_layer_0/angular_velocity = 0.0
|
|
76:24/0 = 0
|
|
76:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:24/0/physics_layer_0/angular_velocity = 0.0
|
|
77:24/0 = 0
|
|
77:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:24/0/physics_layer_0/angular_velocity = 0.0
|
|
78:24/0 = 0
|
|
78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:24/0/physics_layer_0/angular_velocity = 0.0
|
|
79:24/0 = 0
|
|
79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:24/0/physics_layer_0/angular_velocity = 0.0
|
|
80:24/0 = 0
|
|
80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:24/0/physics_layer_0/angular_velocity = 0.0
|
|
81:24/0 = 0
|
|
81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:24/0/physics_layer_0/angular_velocity = 0.0
|
|
82:24/0 = 0
|
|
82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:24/0/physics_layer_0/angular_velocity = 0.0
|
|
83:24/0 = 0
|
|
83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:24/0/physics_layer_0/angular_velocity = 0.0
|
|
84:24/0 = 0
|
|
84:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:24/0/physics_layer_0/angular_velocity = 0.0
|
|
85:24/0 = 0
|
|
85:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:24/0/physics_layer_0/angular_velocity = 0.0
|
|
86:24/0 = 0
|
|
86:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:24/0/physics_layer_0/angular_velocity = 0.0
|
|
87:24/0 = 0
|
|
87:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:24/0/physics_layer_0/angular_velocity = 0.0
|
|
88:24/0 = 0
|
|
88:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:24/0/physics_layer_0/angular_velocity = 0.0
|
|
89:24/0 = 0
|
|
89:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:24/0/physics_layer_0/angular_velocity = 0.0
|
|
90:24/0 = 0
|
|
90:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:24/0/physics_layer_0/angular_velocity = 0.0
|
|
91:24/0 = 0
|
|
91:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:24/0/physics_layer_0/angular_velocity = 0.0
|
|
92:24/0 = 0
|
|
92:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:24/0/physics_layer_0/angular_velocity = 0.0
|
|
93:24/0 = 0
|
|
93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:24/0/physics_layer_0/angular_velocity = 0.0
|
|
94:24/0 = 0
|
|
94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:24/0/physics_layer_0/angular_velocity = 0.0
|
|
95:24/0 = 0
|
|
95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:24/0/physics_layer_0/angular_velocity = 0.0
|
|
96:24/0 = 0
|
|
96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:24/0/physics_layer_0/angular_velocity = 0.0
|
|
97:24/0 = 0
|
|
97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:24/0/physics_layer_0/angular_velocity = 0.0
|
|
98:24/0 = 0
|
|
98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:24/0/physics_layer_0/angular_velocity = 0.0
|
|
99:24/0 = 0
|
|
99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:24/0/physics_layer_0/angular_velocity = 0.0
|
|
100:24/0 = 0
|
|
100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:24/0/physics_layer_0/angular_velocity = 0.0
|
|
101:24/0 = 0
|
|
101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:24/0/physics_layer_0/angular_velocity = 0.0
|
|
102:24/0 = 0
|
|
102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:24/0/physics_layer_0/angular_velocity = 0.0
|
|
103:24/0 = 0
|
|
103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:24/0/physics_layer_0/angular_velocity = 0.0
|
|
104:24/0 = 0
|
|
104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:24/0/physics_layer_0/angular_velocity = 0.0
|
|
105:24/0 = 0
|
|
105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:24/0/physics_layer_0/angular_velocity = 0.0
|
|
106:24/0 = 0
|
|
106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:24/0/physics_layer_0/angular_velocity = 0.0
|
|
107:24/0 = 0
|
|
107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:24/0/physics_layer_0/angular_velocity = 0.0
|
|
108:24/0 = 0
|
|
108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:24/0/physics_layer_0/angular_velocity = 0.0
|
|
109:24/0 = 0
|
|
109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:24/0/physics_layer_0/angular_velocity = 0.0
|
|
110:24/0 = 0
|
|
110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:24/0/physics_layer_0/angular_velocity = 0.0
|
|
111:24/0 = 0
|
|
111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:24/0/physics_layer_0/angular_velocity = 0.0
|
|
112:24/0 = 0
|
|
112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:24/0/physics_layer_0/angular_velocity = 0.0
|
|
113:24/0 = 0
|
|
113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:24/0/physics_layer_0/angular_velocity = 0.0
|
|
114:24/0 = 0
|
|
114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:24/0/physics_layer_0/angular_velocity = 0.0
|
|
115:24/0 = 0
|
|
115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:24/0/physics_layer_0/angular_velocity = 0.0
|
|
116:24/0 = 0
|
|
116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:24/0/physics_layer_0/angular_velocity = 0.0
|
|
117:24/0 = 0
|
|
117:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:24/0/physics_layer_0/angular_velocity = 0.0
|
|
118:24/0 = 0
|
|
118:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:24/0/physics_layer_0/angular_velocity = 0.0
|
|
119:24/0 = 0
|
|
119:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:24/0/physics_layer_0/angular_velocity = 0.0
|
|
120:24/0 = 0
|
|
120:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:24/0/physics_layer_0/angular_velocity = 0.0
|
|
121:24/0 = 0
|
|
121:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:24/0/physics_layer_0/angular_velocity = 0.0
|
|
122:24/0 = 0
|
|
122:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:24/0/physics_layer_0/angular_velocity = 0.0
|
|
123:24/0 = 0
|
|
123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:24/0/physics_layer_0/angular_velocity = 0.0
|
|
124:24/0 = 0
|
|
124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:24/0/physics_layer_0/angular_velocity = 0.0
|
|
125:24/0 = 0
|
|
125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:24/0/physics_layer_0/angular_velocity = 0.0
|
|
126:24/0 = 0
|
|
126:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:24/0/physics_layer_0/angular_velocity = 0.0
|
|
127:24/0 = 0
|
|
127:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:24/0/physics_layer_0/angular_velocity = 0.0
|
|
128:24/0 = 0
|
|
128:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:24/0/physics_layer_0/angular_velocity = 0.0
|
|
129:24/0 = 0
|
|
129:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:24/0/physics_layer_0/angular_velocity = 0.0
|
|
130:24/0 = 0
|
|
130:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:24/0/physics_layer_0/angular_velocity = 0.0
|
|
131:24/0 = 0
|
|
131:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:24/0/physics_layer_0/angular_velocity = 0.0
|
|
132:24/0 = 0
|
|
132:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:24/0/physics_layer_0/angular_velocity = 0.0
|
|
133:24/0 = 0
|
|
133:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:24/0/physics_layer_0/angular_velocity = 0.0
|
|
134:24/0 = 0
|
|
134:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:24/0/physics_layer_0/angular_velocity = 0.0
|
|
135:24/0 = 0
|
|
135:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:24/0/physics_layer_0/angular_velocity = 0.0
|
|
136:24/0 = 0
|
|
136:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:24/0/physics_layer_0/angular_velocity = 0.0
|
|
137:24/0 = 0
|
|
137:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:24/0/physics_layer_0/angular_velocity = 0.0
|
|
138:24/0 = 0
|
|
138:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:24/0/physics_layer_0/angular_velocity = 0.0
|
|
139:24/0 = 0
|
|
139:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:24/0/physics_layer_0/angular_velocity = 0.0
|
|
140:24/0 = 0
|
|
140:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:24/0/physics_layer_0/angular_velocity = 0.0
|
|
141:24/0 = 0
|
|
141:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:24/0/physics_layer_0/angular_velocity = 0.0
|
|
142:24/0 = 0
|
|
142:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:24/0/physics_layer_0/angular_velocity = 0.0
|
|
143:24/0 = 0
|
|
143:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:24/0/physics_layer_0/angular_velocity = 0.0
|
|
144:24/0 = 0
|
|
144:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:24/0/physics_layer_0/angular_velocity = 0.0
|
|
145:24/0 = 0
|
|
145:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:24/0/physics_layer_0/angular_velocity = 0.0
|
|
146:24/0 = 0
|
|
146:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:24/0/physics_layer_0/angular_velocity = 0.0
|
|
147:24/0 = 0
|
|
147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:24/0/physics_layer_0/angular_velocity = 0.0
|
|
148:24/0 = 0
|
|
148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:24/0/physics_layer_0/angular_velocity = 0.0
|
|
149:24/0 = 0
|
|
149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:24/0/physics_layer_0/angular_velocity = 0.0
|
|
150:24/0 = 0
|
|
150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:24/0/physics_layer_0/angular_velocity = 0.0
|
|
151:24/0 = 0
|
|
151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:24/0/physics_layer_0/angular_velocity = 0.0
|
|
152:24/0 = 0
|
|
152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:24/0/physics_layer_0/angular_velocity = 0.0
|
|
153:24/0 = 0
|
|
153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:24/0/physics_layer_0/angular_velocity = 0.0
|
|
154:24/0 = 0
|
|
154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:24/0/physics_layer_0/angular_velocity = 0.0
|
|
155:24/0 = 0
|
|
155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:24/0/physics_layer_0/angular_velocity = 0.0
|
|
156:24/0 = 0
|
|
156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:24/0/physics_layer_0/angular_velocity = 0.0
|
|
157:24/0 = 0
|
|
157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:24/0/physics_layer_0/angular_velocity = 0.0
|
|
158:24/0 = 0
|
|
158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:24/0/physics_layer_0/angular_velocity = 0.0
|
|
159:24/0 = 0
|
|
159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:24/0/physics_layer_0/angular_velocity = 0.0
|
|
160:24/0 = 0
|
|
160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:24/0/physics_layer_0/angular_velocity = 0.0
|
|
161:24/0 = 0
|
|
161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:24/0/physics_layer_0/angular_velocity = 0.0
|
|
162:24/0 = 0
|
|
162:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:24/0/physics_layer_0/angular_velocity = 0.0
|
|
163:24/0 = 0
|
|
163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:24/0/physics_layer_0/angular_velocity = 0.0
|
|
164:24/0 = 0
|
|
164:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:24/0/physics_layer_0/angular_velocity = 0.0
|
|
165:24/0 = 0
|
|
165:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:24/0/physics_layer_0/angular_velocity = 0.0
|
|
166:24/0 = 0
|
|
166:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:24/0/physics_layer_0/angular_velocity = 0.0
|
|
167:24/0 = 0
|
|
167:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:24/0/physics_layer_0/angular_velocity = 0.0
|
|
168:24/0 = 0
|
|
168:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:24/0/physics_layer_0/angular_velocity = 0.0
|
|
169:24/0 = 0
|
|
169:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:24/0/physics_layer_0/angular_velocity = 0.0
|
|
170:24/0 = 0
|
|
170:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:24/0/physics_layer_0/angular_velocity = 0.0
|
|
171:24/0 = 0
|
|
171:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:24/0/physics_layer_0/angular_velocity = 0.0
|
|
172:24/0 = 0
|
|
172:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:24/0/physics_layer_0/angular_velocity = 0.0
|
|
173:24/0 = 0
|
|
173:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:24/0/physics_layer_0/angular_velocity = 0.0
|
|
174:24/0 = 0
|
|
174:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:24/0/physics_layer_0/angular_velocity = 0.0
|
|
175:24/0 = 0
|
|
175:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:24/0/physics_layer_0/angular_velocity = 0.0
|
|
176:24/0 = 0
|
|
176:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:24/0/physics_layer_0/angular_velocity = 0.0
|
|
177:24/0 = 0
|
|
177:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:24/0/physics_layer_0/angular_velocity = 0.0
|
|
178:24/0 = 0
|
|
178:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:24/0/physics_layer_0/angular_velocity = 0.0
|
|
179:24/0 = 0
|
|
179:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:24/0/physics_layer_0/angular_velocity = 0.0
|
|
180:24/0 = 0
|
|
180:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:24/0/physics_layer_0/angular_velocity = 0.0
|
|
181:24/0 = 0
|
|
181:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:24/0/physics_layer_0/angular_velocity = 0.0
|
|
182:24/0 = 0
|
|
182:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:24/0/physics_layer_0/angular_velocity = 0.0
|
|
183:24/0 = 0
|
|
183:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:24/0/physics_layer_0/angular_velocity = 0.0
|
|
184:24/0 = 0
|
|
184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:24/0/physics_layer_0/angular_velocity = 0.0
|
|
185:24/0 = 0
|
|
185:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:24/0/physics_layer_0/angular_velocity = 0.0
|
|
186:24/0 = 0
|
|
186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:24/0/physics_layer_0/angular_velocity = 0.0
|
|
187:24/0 = 0
|
|
187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:24/0/physics_layer_0/angular_velocity = 0.0
|
|
188:24/0 = 0
|
|
188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:24/0/physics_layer_0/angular_velocity = 0.0
|
|
189:24/0 = 0
|
|
189:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:24/0/physics_layer_0/angular_velocity = 0.0
|
|
190:24/0 = 0
|
|
190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:24/0/physics_layer_0/angular_velocity = 0.0
|
|
191:24/0 = 0
|
|
191:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:24/0/physics_layer_0/angular_velocity = 0.0
|
|
192:24/0 = 0
|
|
192:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:24/0/physics_layer_0/angular_velocity = 0.0
|
|
193:24/0 = 0
|
|
193:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:24/0/physics_layer_0/angular_velocity = 0.0
|
|
194:24/0 = 0
|
|
194:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:24/0/physics_layer_0/angular_velocity = 0.0
|
|
195:24/0 = 0
|
|
195:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:24/0/physics_layer_0/angular_velocity = 0.0
|
|
196:24/0 = 0
|
|
196:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:24/0/physics_layer_0/angular_velocity = 0.0
|
|
197:24/0 = 0
|
|
197:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:24/0/physics_layer_0/angular_velocity = 0.0
|
|
198:24/0 = 0
|
|
198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:24/0/physics_layer_0/angular_velocity = 0.0
|
|
199:24/0 = 0
|
|
199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:24/0/physics_layer_0/angular_velocity = 0.0
|
|
200:24/0 = 0
|
|
200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:24/0/physics_layer_0/angular_velocity = 0.0
|
|
201:24/0 = 0
|
|
201:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:24/0/physics_layer_0/angular_velocity = 0.0
|
|
202:24/0 = 0
|
|
202:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:24/0/physics_layer_0/angular_velocity = 0.0
|
|
203:24/0 = 0
|
|
203:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:24/0/physics_layer_0/angular_velocity = 0.0
|
|
204:24/0 = 0
|
|
204:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:24/0/physics_layer_0/angular_velocity = 0.0
|
|
205:24/0 = 0
|
|
205:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:24/0/physics_layer_0/angular_velocity = 0.0
|
|
206:24/0 = 0
|
|
206:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:24/0/physics_layer_0/angular_velocity = 0.0
|
|
207:24/0 = 0
|
|
207:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:24/0/physics_layer_0/angular_velocity = 0.0
|
|
208:24/0 = 0
|
|
208:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:24/0/physics_layer_0/angular_velocity = 0.0
|
|
209:24/0 = 0
|
|
209:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:24/0/physics_layer_0/angular_velocity = 0.0
|
|
210:24/0 = 0
|
|
210:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:24/0/physics_layer_0/angular_velocity = 0.0
|
|
0:25/0 = 0
|
|
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:25/0/physics_layer_0/angular_velocity = 0.0
|
|
1:25/0 = 0
|
|
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:25/0/physics_layer_0/angular_velocity = 0.0
|
|
2:25/0 = 0
|
|
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:25/0/physics_layer_0/angular_velocity = 0.0
|
|
3:25/0 = 0
|
|
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:25/0/physics_layer_0/angular_velocity = 0.0
|
|
4:25/0 = 0
|
|
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:25/0/physics_layer_0/angular_velocity = 0.0
|
|
5:25/0 = 0
|
|
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_0/angular_velocity = 0.0
|
|
6:25/0 = 0
|
|
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:25/0/physics_layer_0/angular_velocity = 0.0
|
|
7:25/0 = 0
|
|
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:25/0/physics_layer_0/angular_velocity = 0.0
|
|
8:25/0 = 0
|
|
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_0/angular_velocity = 0.0
|
|
9:25/0 = 0
|
|
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:25/0/physics_layer_0/angular_velocity = 0.0
|
|
10:25/0 = 0
|
|
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:25/0/physics_layer_0/angular_velocity = 0.0
|
|
11:25/0 = 0
|
|
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:25/0/physics_layer_0/angular_velocity = 0.0
|
|
12:25/0 = 0
|
|
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:25/0/physics_layer_0/angular_velocity = 0.0
|
|
13:25/0 = 0
|
|
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_0/angular_velocity = 0.0
|
|
14:25/0 = 0
|
|
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:25/0/physics_layer_0/angular_velocity = 0.0
|
|
15:25/0 = 0
|
|
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:25/0/physics_layer_0/angular_velocity = 0.0
|
|
16:25/0 = 0
|
|
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_0/angular_velocity = 0.0
|
|
17:25/0 = 0
|
|
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:25/0/physics_layer_0/angular_velocity = 0.0
|
|
18:25/0 = 0
|
|
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:25/0/physics_layer_0/angular_velocity = 0.0
|
|
19:25/0 = 0
|
|
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:25/0/physics_layer_0/angular_velocity = 0.0
|
|
20:25/0 = 0
|
|
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:25/0/physics_layer_0/angular_velocity = 0.0
|
|
21:25/0 = 0
|
|
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:25/0/physics_layer_0/angular_velocity = 0.0
|
|
22:25/0 = 0
|
|
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:25/0/physics_layer_0/angular_velocity = 0.0
|
|
23:25/0 = 0
|
|
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:25/0/physics_layer_0/angular_velocity = 0.0
|
|
24:25/0 = 0
|
|
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:25/0/physics_layer_0/angular_velocity = 0.0
|
|
25:25/0 = 0
|
|
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:25/0/physics_layer_0/angular_velocity = 0.0
|
|
26:25/0 = 0
|
|
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:25/0/physics_layer_0/angular_velocity = 0.0
|
|
27:25/0 = 0
|
|
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:25/0/physics_layer_0/angular_velocity = 0.0
|
|
28:25/0 = 0
|
|
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:25/0/physics_layer_0/angular_velocity = 0.0
|
|
29:25/0 = 0
|
|
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:25/0/physics_layer_0/angular_velocity = 0.0
|
|
30:25/0 = 0
|
|
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:25/0/physics_layer_0/angular_velocity = 0.0
|
|
31:25/0 = 0
|
|
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:25/0/physics_layer_0/angular_velocity = 0.0
|
|
32:25/0 = 0
|
|
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:25/0/physics_layer_0/angular_velocity = 0.0
|
|
33:25/0 = 0
|
|
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:25/0/physics_layer_0/angular_velocity = 0.0
|
|
34:25/0 = 0
|
|
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:25/0/physics_layer_0/angular_velocity = 0.0
|
|
35:25/0 = 0
|
|
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:25/0/physics_layer_0/angular_velocity = 0.0
|
|
36:25/0 = 0
|
|
36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:25/0/physics_layer_0/angular_velocity = 0.0
|
|
37:25/0 = 0
|
|
37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:25/0/physics_layer_0/angular_velocity = 0.0
|
|
38:25/0 = 0
|
|
38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:25/0/physics_layer_0/angular_velocity = 0.0
|
|
39:25/0 = 0
|
|
39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:25/0/physics_layer_0/angular_velocity = 0.0
|
|
40:25/0 = 0
|
|
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:25/0/physics_layer_0/angular_velocity = 0.0
|
|
41:25/0 = 0
|
|
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:25/0/physics_layer_0/angular_velocity = 0.0
|
|
42:25/0 = 0
|
|
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:25/0/physics_layer_0/angular_velocity = 0.0
|
|
43:25/0 = 0
|
|
43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:25/0/physics_layer_0/angular_velocity = 0.0
|
|
44:25/0 = 0
|
|
44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:25/0/physics_layer_0/angular_velocity = 0.0
|
|
45:25/0 = 0
|
|
45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:25/0/physics_layer_0/angular_velocity = 0.0
|
|
46:25/0 = 0
|
|
46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:25/0/physics_layer_0/angular_velocity = 0.0
|
|
47:25/0 = 0
|
|
47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:25/0/physics_layer_0/angular_velocity = 0.0
|
|
48:25/0 = 0
|
|
48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:25/0/physics_layer_0/angular_velocity = 0.0
|
|
48:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:25/0 = 0
|
|
49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:25/0/physics_layer_0/angular_velocity = 0.0
|
|
50:25/0 = 0
|
|
50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:25/0/physics_layer_0/angular_velocity = 0.0
|
|
51:25/0 = 0
|
|
51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:25/0/physics_layer_0/angular_velocity = 0.0
|
|
52:25/0 = 0
|
|
52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:25/0/physics_layer_0/angular_velocity = 0.0
|
|
52:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
53:25/0 = 0
|
|
53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:25/0/physics_layer_0/angular_velocity = 0.0
|
|
53:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
54:25/0 = 0
|
|
54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:25/0/physics_layer_0/angular_velocity = 0.0
|
|
54:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
55:25/0 = 0
|
|
55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:25/0/physics_layer_0/angular_velocity = 0.0
|
|
55:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
56:25/0 = 0
|
|
56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:25/0/physics_layer_0/angular_velocity = 0.0
|
|
56:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
57:25/0 = 0
|
|
57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:25/0/physics_layer_0/angular_velocity = 0.0
|
|
57:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:25/0 = 0
|
|
58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:25/0/physics_layer_0/angular_velocity = 0.0
|
|
58:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:25/0 = 0
|
|
59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:25/0/physics_layer_0/angular_velocity = 0.0
|
|
60:25/0 = 0
|
|
60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:25/0/physics_layer_0/angular_velocity = 0.0
|
|
61:25/0 = 0
|
|
61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:25/0/physics_layer_0/angular_velocity = 0.0
|
|
62:25/0 = 0
|
|
62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:25/0/physics_layer_0/angular_velocity = 0.0
|
|
63:25/0 = 0
|
|
63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:25/0/physics_layer_0/angular_velocity = 0.0
|
|
63:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:25/0 = 0
|
|
64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:25/0/physics_layer_0/angular_velocity = 0.0
|
|
65:25/0 = 0
|
|
65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:25/0/physics_layer_0/angular_velocity = 0.0
|
|
66:25/0 = 0
|
|
66:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:25/0/physics_layer_0/angular_velocity = 0.0
|
|
67:25/0 = 0
|
|
67:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:25/0/physics_layer_0/angular_velocity = 0.0
|
|
68:25/0 = 0
|
|
68:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:25/0/physics_layer_0/angular_velocity = 0.0
|
|
69:25/0 = 0
|
|
69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:25/0/physics_layer_0/angular_velocity = 0.0
|
|
70:25/0 = 0
|
|
70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:25/0/physics_layer_0/angular_velocity = 0.0
|
|
71:25/0 = 0
|
|
71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:25/0/physics_layer_0/angular_velocity = 0.0
|
|
72:25/0 = 0
|
|
72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:25/0/physics_layer_0/angular_velocity = 0.0
|
|
73:25/0 = 0
|
|
73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:25/0/physics_layer_0/angular_velocity = 0.0
|
|
74:25/0 = 0
|
|
74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:25/0/physics_layer_0/angular_velocity = 0.0
|
|
75:25/0 = 0
|
|
75:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:25/0/physics_layer_0/angular_velocity = 0.0
|
|
76:25/0 = 0
|
|
76:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:25/0/physics_layer_0/angular_velocity = 0.0
|
|
77:25/0 = 0
|
|
77:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:25/0/physics_layer_0/angular_velocity = 0.0
|
|
78:25/0 = 0
|
|
78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:25/0/physics_layer_0/angular_velocity = 0.0
|
|
79:25/0 = 0
|
|
79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:25/0/physics_layer_0/angular_velocity = 0.0
|
|
80:25/0 = 0
|
|
80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:25/0/physics_layer_0/angular_velocity = 0.0
|
|
81:25/0 = 0
|
|
81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:25/0/physics_layer_0/angular_velocity = 0.0
|
|
82:25/0 = 0
|
|
82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:25/0/physics_layer_0/angular_velocity = 0.0
|
|
83:25/0 = 0
|
|
83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:25/0/physics_layer_0/angular_velocity = 0.0
|
|
84:25/0 = 0
|
|
84:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:25/0/physics_layer_0/angular_velocity = 0.0
|
|
85:25/0 = 0
|
|
85:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:25/0/physics_layer_0/angular_velocity = 0.0
|
|
86:25/0 = 0
|
|
86:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:25/0/physics_layer_0/angular_velocity = 0.0
|
|
87:25/0 = 0
|
|
87:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:25/0/physics_layer_0/angular_velocity = 0.0
|
|
88:25/0 = 0
|
|
88:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:25/0/physics_layer_0/angular_velocity = 0.0
|
|
89:25/0 = 0
|
|
89:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:25/0/physics_layer_0/angular_velocity = 0.0
|
|
90:25/0 = 0
|
|
90:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:25/0/physics_layer_0/angular_velocity = 0.0
|
|
91:25/0 = 0
|
|
91:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:25/0/physics_layer_0/angular_velocity = 0.0
|
|
92:25/0 = 0
|
|
92:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:25/0/physics_layer_0/angular_velocity = 0.0
|
|
93:25/0 = 0
|
|
93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:25/0/physics_layer_0/angular_velocity = 0.0
|
|
94:25/0 = 0
|
|
94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:25/0/physics_layer_0/angular_velocity = 0.0
|
|
95:25/0 = 0
|
|
95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:25/0/physics_layer_0/angular_velocity = 0.0
|
|
96:25/0 = 0
|
|
96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:25/0/physics_layer_0/angular_velocity = 0.0
|
|
97:25/0 = 0
|
|
97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:25/0/physics_layer_0/angular_velocity = 0.0
|
|
98:25/0 = 0
|
|
98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:25/0/physics_layer_0/angular_velocity = 0.0
|
|
99:25/0 = 0
|
|
99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:25/0/physics_layer_0/angular_velocity = 0.0
|
|
100:25/0 = 0
|
|
100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:25/0/physics_layer_0/angular_velocity = 0.0
|
|
101:25/0 = 0
|
|
101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:25/0/physics_layer_0/angular_velocity = 0.0
|
|
102:25/0 = 0
|
|
102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:25/0/physics_layer_0/angular_velocity = 0.0
|
|
103:25/0 = 0
|
|
103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:25/0/physics_layer_0/angular_velocity = 0.0
|
|
104:25/0 = 0
|
|
104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:25/0/physics_layer_0/angular_velocity = 0.0
|
|
105:25/0 = 0
|
|
105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:25/0/physics_layer_0/angular_velocity = 0.0
|
|
106:25/0 = 0
|
|
106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:25/0/physics_layer_0/angular_velocity = 0.0
|
|
107:25/0 = 0
|
|
107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:25/0/physics_layer_0/angular_velocity = 0.0
|
|
108:25/0 = 0
|
|
108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:25/0/physics_layer_0/angular_velocity = 0.0
|
|
109:25/0 = 0
|
|
109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:25/0/physics_layer_0/angular_velocity = 0.0
|
|
110:25/0 = 0
|
|
110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:25/0/physics_layer_0/angular_velocity = 0.0
|
|
111:25/0 = 0
|
|
111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:25/0/physics_layer_0/angular_velocity = 0.0
|
|
112:25/0 = 0
|
|
112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:25/0/physics_layer_0/angular_velocity = 0.0
|
|
113:25/0 = 0
|
|
113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:25/0/physics_layer_0/angular_velocity = 0.0
|
|
114:25/0 = 0
|
|
114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:25/0/physics_layer_0/angular_velocity = 0.0
|
|
115:25/0 = 0
|
|
115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:25/0/physics_layer_0/angular_velocity = 0.0
|
|
116:25/0 = 0
|
|
116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:25/0/physics_layer_0/angular_velocity = 0.0
|
|
117:25/0 = 0
|
|
117:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:25/0/physics_layer_0/angular_velocity = 0.0
|
|
118:25/0 = 0
|
|
118:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:25/0/physics_layer_0/angular_velocity = 0.0
|
|
119:25/0 = 0
|
|
119:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:25/0/physics_layer_0/angular_velocity = 0.0
|
|
120:25/0 = 0
|
|
120:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:25/0/physics_layer_0/angular_velocity = 0.0
|
|
121:25/0 = 0
|
|
121:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:25/0/physics_layer_0/angular_velocity = 0.0
|
|
122:25/0 = 0
|
|
122:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:25/0/physics_layer_0/angular_velocity = 0.0
|
|
123:25/0 = 0
|
|
123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:25/0/physics_layer_0/angular_velocity = 0.0
|
|
124:25/0 = 0
|
|
124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:25/0/physics_layer_0/angular_velocity = 0.0
|
|
125:25/0 = 0
|
|
125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:25/0/physics_layer_0/angular_velocity = 0.0
|
|
126:25/0 = 0
|
|
126:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:25/0/physics_layer_0/angular_velocity = 0.0
|
|
127:25/0 = 0
|
|
127:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:25/0/physics_layer_0/angular_velocity = 0.0
|
|
128:25/0 = 0
|
|
128:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:25/0/physics_layer_0/angular_velocity = 0.0
|
|
129:25/0 = 0
|
|
129:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:25/0/physics_layer_0/angular_velocity = 0.0
|
|
130:25/0 = 0
|
|
130:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:25/0/physics_layer_0/angular_velocity = 0.0
|
|
131:25/0 = 0
|
|
131:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:25/0/physics_layer_0/angular_velocity = 0.0
|
|
132:25/0 = 0
|
|
132:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:25/0/physics_layer_0/angular_velocity = 0.0
|
|
133:25/0 = 0
|
|
133:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:25/0/physics_layer_0/angular_velocity = 0.0
|
|
134:25/0 = 0
|
|
134:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:25/0/physics_layer_0/angular_velocity = 0.0
|
|
135:25/0 = 0
|
|
135:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:25/0/physics_layer_0/angular_velocity = 0.0
|
|
136:25/0 = 0
|
|
136:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:25/0/physics_layer_0/angular_velocity = 0.0
|
|
137:25/0 = 0
|
|
137:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:25/0/physics_layer_0/angular_velocity = 0.0
|
|
138:25/0 = 0
|
|
138:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:25/0/physics_layer_0/angular_velocity = 0.0
|
|
139:25/0 = 0
|
|
139:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:25/0/physics_layer_0/angular_velocity = 0.0
|
|
140:25/0 = 0
|
|
140:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:25/0/physics_layer_0/angular_velocity = 0.0
|
|
141:25/0 = 0
|
|
141:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:25/0/physics_layer_0/angular_velocity = 0.0
|
|
142:25/0 = 0
|
|
142:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:25/0/physics_layer_0/angular_velocity = 0.0
|
|
143:25/0 = 0
|
|
143:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:25/0/physics_layer_0/angular_velocity = 0.0
|
|
144:25/0 = 0
|
|
144:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:25/0/physics_layer_0/angular_velocity = 0.0
|
|
145:25/0 = 0
|
|
145:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:25/0/physics_layer_0/angular_velocity = 0.0
|
|
146:25/0 = 0
|
|
146:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:25/0/physics_layer_0/angular_velocity = 0.0
|
|
147:25/0 = 0
|
|
147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:25/0/physics_layer_0/angular_velocity = 0.0
|
|
148:25/0 = 0
|
|
148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:25/0/physics_layer_0/angular_velocity = 0.0
|
|
149:25/0 = 0
|
|
149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:25/0/physics_layer_0/angular_velocity = 0.0
|
|
150:25/0 = 0
|
|
150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:25/0/physics_layer_0/angular_velocity = 0.0
|
|
151:25/0 = 0
|
|
151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:25/0/physics_layer_0/angular_velocity = 0.0
|
|
152:25/0 = 0
|
|
152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:25/0/physics_layer_0/angular_velocity = 0.0
|
|
153:25/0 = 0
|
|
153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:25/0/physics_layer_0/angular_velocity = 0.0
|
|
154:25/0 = 0
|
|
154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:25/0/physics_layer_0/angular_velocity = 0.0
|
|
155:25/0 = 0
|
|
155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:25/0/physics_layer_0/angular_velocity = 0.0
|
|
156:25/0 = 0
|
|
156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:25/0/physics_layer_0/angular_velocity = 0.0
|
|
157:25/0 = 0
|
|
157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:25/0/physics_layer_0/angular_velocity = 0.0
|
|
158:25/0 = 0
|
|
158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:25/0/physics_layer_0/angular_velocity = 0.0
|
|
159:25/0 = 0
|
|
159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:25/0/physics_layer_0/angular_velocity = 0.0
|
|
160:25/0 = 0
|
|
160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:25/0/physics_layer_0/angular_velocity = 0.0
|
|
161:25/0 = 0
|
|
161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:25/0/physics_layer_0/angular_velocity = 0.0
|
|
162:25/0 = 0
|
|
162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:25/0/physics_layer_0/angular_velocity = 0.0
|
|
163:25/0 = 0
|
|
163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:25/0/physics_layer_0/angular_velocity = 0.0
|
|
164:25/0 = 0
|
|
164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:25/0/physics_layer_0/angular_velocity = 0.0
|
|
165:25/0 = 0
|
|
165:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:25/0/physics_layer_0/angular_velocity = 0.0
|
|
166:25/0 = 0
|
|
166:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:25/0/physics_layer_0/angular_velocity = 0.0
|
|
167:25/0 = 0
|
|
167:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:25/0/physics_layer_0/angular_velocity = 0.0
|
|
168:25/0 = 0
|
|
168:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:25/0/physics_layer_0/angular_velocity = 0.0
|
|
169:25/0 = 0
|
|
169:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:25/0/physics_layer_0/angular_velocity = 0.0
|
|
170:25/0 = 0
|
|
170:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:25/0/physics_layer_0/angular_velocity = 0.0
|
|
171:25/0 = 0
|
|
171:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:25/0/physics_layer_0/angular_velocity = 0.0
|
|
172:25/0 = 0
|
|
172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:25/0/physics_layer_0/angular_velocity = 0.0
|
|
173:25/0 = 0
|
|
173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:25/0/physics_layer_0/angular_velocity = 0.0
|
|
174:25/0 = 0
|
|
174:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:25/0/physics_layer_0/angular_velocity = 0.0
|
|
175:25/0 = 0
|
|
175:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:25/0/physics_layer_0/angular_velocity = 0.0
|
|
176:25/0 = 0
|
|
176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:25/0/physics_layer_0/angular_velocity = 0.0
|
|
177:25/0 = 0
|
|
177:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:25/0/physics_layer_0/angular_velocity = 0.0
|
|
178:25/0 = 0
|
|
178:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:25/0/physics_layer_0/angular_velocity = 0.0
|
|
179:25/0 = 0
|
|
179:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:25/0/physics_layer_0/angular_velocity = 0.0
|
|
180:25/0 = 0
|
|
180:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:25/0/physics_layer_0/angular_velocity = 0.0
|
|
181:25/0 = 0
|
|
181:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:25/0/physics_layer_0/angular_velocity = 0.0
|
|
182:25/0 = 0
|
|
182:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:25/0/physics_layer_0/angular_velocity = 0.0
|
|
183:25/0 = 0
|
|
183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:25/0/physics_layer_0/angular_velocity = 0.0
|
|
184:25/0 = 0
|
|
184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:25/0/physics_layer_0/angular_velocity = 0.0
|
|
185:25/0 = 0
|
|
185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:25/0/physics_layer_0/angular_velocity = 0.0
|
|
186:25/0 = 0
|
|
186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:25/0/physics_layer_0/angular_velocity = 0.0
|
|
187:25/0 = 0
|
|
187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:25/0/physics_layer_0/angular_velocity = 0.0
|
|
188:25/0 = 0
|
|
188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:25/0/physics_layer_0/angular_velocity = 0.0
|
|
189:25/0 = 0
|
|
189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:25/0/physics_layer_0/angular_velocity = 0.0
|
|
190:25/0 = 0
|
|
190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:25/0/physics_layer_0/angular_velocity = 0.0
|
|
191:25/0 = 0
|
|
191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:25/0/physics_layer_0/angular_velocity = 0.0
|
|
192:25/0 = 0
|
|
192:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:25/0/physics_layer_0/angular_velocity = 0.0
|
|
193:25/0 = 0
|
|
193:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:25/0/physics_layer_0/angular_velocity = 0.0
|
|
194:25/0 = 0
|
|
194:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:25/0/physics_layer_0/angular_velocity = 0.0
|
|
195:25/0 = 0
|
|
195:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:25/0/physics_layer_0/angular_velocity = 0.0
|
|
196:25/0 = 0
|
|
196:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:25/0/physics_layer_0/angular_velocity = 0.0
|
|
197:25/0 = 0
|
|
197:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:25/0/physics_layer_0/angular_velocity = 0.0
|
|
198:25/0 = 0
|
|
198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:25/0/physics_layer_0/angular_velocity = 0.0
|
|
199:25/0 = 0
|
|
199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:25/0/physics_layer_0/angular_velocity = 0.0
|
|
200:25/0 = 0
|
|
200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:25/0/physics_layer_0/angular_velocity = 0.0
|
|
201:25/0 = 0
|
|
201:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:25/0/physics_layer_0/angular_velocity = 0.0
|
|
202:25/0 = 0
|
|
202:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:25/0/physics_layer_0/angular_velocity = 0.0
|
|
203:25/0 = 0
|
|
203:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:25/0/physics_layer_0/angular_velocity = 0.0
|
|
204:25/0 = 0
|
|
204:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:25/0/physics_layer_0/angular_velocity = 0.0
|
|
205:25/0 = 0
|
|
205:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:25/0/physics_layer_0/angular_velocity = 0.0
|
|
206:25/0 = 0
|
|
206:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:25/0/physics_layer_0/angular_velocity = 0.0
|
|
207:25/0 = 0
|
|
207:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:25/0/physics_layer_0/angular_velocity = 0.0
|
|
208:25/0 = 0
|
|
208:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:25/0/physics_layer_0/angular_velocity = 0.0
|
|
209:25/0 = 0
|
|
209:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:25/0/physics_layer_0/angular_velocity = 0.0
|
|
210:25/0 = 0
|
|
210:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:25/0/physics_layer_0/angular_velocity = 0.0
|
|
0:26/0 = 0
|
|
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:26/0/physics_layer_0/angular_velocity = 0.0
|
|
1:26/0 = 0
|
|
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:26/0/physics_layer_0/angular_velocity = 0.0
|
|
2:26/0 = 0
|
|
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:26/0/physics_layer_0/angular_velocity = 0.0
|
|
3:26/0 = 0
|
|
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:26/0/physics_layer_0/angular_velocity = 0.0
|
|
4:26/0 = 0
|
|
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_0/angular_velocity = 0.0
|
|
5:26/0 = 0
|
|
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_0/angular_velocity = 0.0
|
|
6:26/0 = 0
|
|
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:26/0/physics_layer_0/angular_velocity = 0.0
|
|
7:26/0 = 0
|
|
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:26/0/physics_layer_0/angular_velocity = 0.0
|
|
8:26/0 = 0
|
|
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_0/angular_velocity = 0.0
|
|
9:26/0 = 0
|
|
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_0/angular_velocity = 0.0
|
|
10:26/0 = 0
|
|
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:26/0/physics_layer_0/angular_velocity = 0.0
|
|
11:26/0 = 0
|
|
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:26/0/physics_layer_0/angular_velocity = 0.0
|
|
12:26/0 = 0
|
|
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_0/angular_velocity = 0.0
|
|
13:26/0 = 0
|
|
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_0/angular_velocity = 0.0
|
|
14:26/0 = 0
|
|
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:26/0/physics_layer_0/angular_velocity = 0.0
|
|
15:26/0 = 0
|
|
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:26/0/physics_layer_0/angular_velocity = 0.0
|
|
16:26/0 = 0
|
|
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_0/angular_velocity = 0.0
|
|
17:26/0 = 0
|
|
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:26/0/physics_layer_0/angular_velocity = 0.0
|
|
18:26/0 = 0
|
|
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:26/0/physics_layer_0/angular_velocity = 0.0
|
|
19:26/0 = 0
|
|
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:26/0/physics_layer_0/angular_velocity = 0.0
|
|
20:26/0 = 0
|
|
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:26/0/physics_layer_0/angular_velocity = 0.0
|
|
21:26/0 = 0
|
|
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:26/0/physics_layer_0/angular_velocity = 0.0
|
|
22:26/0 = 0
|
|
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:26/0/physics_layer_0/angular_velocity = 0.0
|
|
23:26/0 = 0
|
|
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:26/0/physics_layer_0/angular_velocity = 0.0
|
|
24:26/0 = 0
|
|
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:26/0/physics_layer_0/angular_velocity = 0.0
|
|
25:26/0 = 0
|
|
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:26/0/physics_layer_0/angular_velocity = 0.0
|
|
26:26/0 = 0
|
|
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:26/0/physics_layer_0/angular_velocity = 0.0
|
|
27:26/0 = 0
|
|
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:26/0/physics_layer_0/angular_velocity = 0.0
|
|
28:26/0 = 0
|
|
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:26/0/physics_layer_0/angular_velocity = 0.0
|
|
29:26/0 = 0
|
|
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:26/0/physics_layer_0/angular_velocity = 0.0
|
|
30:26/0 = 0
|
|
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:26/0/physics_layer_0/angular_velocity = 0.0
|
|
31:26/0 = 0
|
|
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:26/0/physics_layer_0/angular_velocity = 0.0
|
|
32:26/0 = 0
|
|
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:26/0/physics_layer_0/angular_velocity = 0.0
|
|
33:26/0 = 0
|
|
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:26/0/physics_layer_0/angular_velocity = 0.0
|
|
34:26/0 = 0
|
|
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:26/0/physics_layer_0/angular_velocity = 0.0
|
|
35:26/0 = 0
|
|
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:26/0/physics_layer_0/angular_velocity = 0.0
|
|
36:26/0 = 0
|
|
36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:26/0/physics_layer_0/angular_velocity = 0.0
|
|
37:26/0 = 0
|
|
37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:26/0/physics_layer_0/angular_velocity = 0.0
|
|
38:26/0 = 0
|
|
38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:26/0/physics_layer_0/angular_velocity = 0.0
|
|
39:26/0 = 0
|
|
39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:26/0/physics_layer_0/angular_velocity = 0.0
|
|
40:26/0 = 0
|
|
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:26/0/physics_layer_0/angular_velocity = 0.0
|
|
41:26/0 = 0
|
|
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:26/0/physics_layer_0/angular_velocity = 0.0
|
|
42:26/0 = 0
|
|
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:26/0/physics_layer_0/angular_velocity = 0.0
|
|
43:26/0 = 0
|
|
43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:26/0/physics_layer_0/angular_velocity = 0.0
|
|
44:26/0 = 0
|
|
44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:26/0/physics_layer_0/angular_velocity = 0.0
|
|
45:26/0 = 0
|
|
45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:26/0/physics_layer_0/angular_velocity = 0.0
|
|
46:26/0 = 0
|
|
46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:26/0/physics_layer_0/angular_velocity = 0.0
|
|
47:26/0 = 0
|
|
47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:26/0/physics_layer_0/angular_velocity = 0.0
|
|
48:26/0 = 0
|
|
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:26/0/physics_layer_0/angular_velocity = 0.0
|
|
48:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:26/0 = 0
|
|
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:26/0/physics_layer_0/angular_velocity = 0.0
|
|
50:26/0 = 0
|
|
50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:26/0/physics_layer_0/angular_velocity = 0.0
|
|
51:26/0 = 0
|
|
51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:26/0/physics_layer_0/angular_velocity = 0.0
|
|
52:26/0 = 0
|
|
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:26/0/physics_layer_0/angular_velocity = 0.0
|
|
52:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
53:26/0 = 0
|
|
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:26/0/physics_layer_0/angular_velocity = 0.0
|
|
53:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
54:26/0 = 0
|
|
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:26/0/physics_layer_0/angular_velocity = 0.0
|
|
54:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
55:26/0 = 0
|
|
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:26/0/physics_layer_0/angular_velocity = 0.0
|
|
55:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
56:26/0 = 0
|
|
56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:26/0/physics_layer_0/angular_velocity = 0.0
|
|
56:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
57:26/0 = 0
|
|
57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:26/0/physics_layer_0/angular_velocity = 0.0
|
|
57:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:26/0 = 0
|
|
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:26/0/physics_layer_0/angular_velocity = 0.0
|
|
58:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:26/0 = 0
|
|
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:26/0/physics_layer_0/angular_velocity = 0.0
|
|
60:26/0 = 0
|
|
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:26/0/physics_layer_0/angular_velocity = 0.0
|
|
61:26/0 = 0
|
|
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:26/0/physics_layer_0/angular_velocity = 0.0
|
|
61:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
62:26/0 = 0
|
|
62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:26/0/physics_layer_0/angular_velocity = 0.0
|
|
62:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
63:26/0 = 0
|
|
63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:26/0/physics_layer_0/angular_velocity = 0.0
|
|
63:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:26/0 = 0
|
|
64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:26/0/physics_layer_0/angular_velocity = 0.0
|
|
65:26/0 = 0
|
|
65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:26/0/physics_layer_0/angular_velocity = 0.0
|
|
66:26/0 = 0
|
|
66:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:26/0/physics_layer_0/angular_velocity = 0.0
|
|
67:26/0 = 0
|
|
67:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:26/0/physics_layer_0/angular_velocity = 0.0
|
|
68:26/0 = 0
|
|
68:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:26/0/physics_layer_0/angular_velocity = 0.0
|
|
69:26/0 = 0
|
|
69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:26/0/physics_layer_0/angular_velocity = 0.0
|
|
70:26/0 = 0
|
|
70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:26/0/physics_layer_0/angular_velocity = 0.0
|
|
71:26/0 = 0
|
|
71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:26/0/physics_layer_0/angular_velocity = 0.0
|
|
72:26/0 = 0
|
|
72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:26/0/physics_layer_0/angular_velocity = 0.0
|
|
73:26/0 = 0
|
|
73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:26/0/physics_layer_0/angular_velocity = 0.0
|
|
74:26/0 = 0
|
|
74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:26/0/physics_layer_0/angular_velocity = 0.0
|
|
75:26/0 = 0
|
|
75:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:26/0/physics_layer_0/angular_velocity = 0.0
|
|
76:26/0 = 0
|
|
76:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:26/0/physics_layer_0/angular_velocity = 0.0
|
|
77:26/0 = 0
|
|
77:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:26/0/physics_layer_0/angular_velocity = 0.0
|
|
78:26/0 = 0
|
|
78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:26/0/physics_layer_0/angular_velocity = 0.0
|
|
79:26/0 = 0
|
|
79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:26/0/physics_layer_0/angular_velocity = 0.0
|
|
80:26/0 = 0
|
|
80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:26/0/physics_layer_0/angular_velocity = 0.0
|
|
81:26/0 = 0
|
|
81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:26/0/physics_layer_0/angular_velocity = 0.0
|
|
82:26/0 = 0
|
|
82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:26/0/physics_layer_0/angular_velocity = 0.0
|
|
83:26/0 = 0
|
|
83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:26/0/physics_layer_0/angular_velocity = 0.0
|
|
84:26/0 = 0
|
|
84:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:26/0/physics_layer_0/angular_velocity = 0.0
|
|
85:26/0 = 0
|
|
85:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:26/0/physics_layer_0/angular_velocity = 0.0
|
|
86:26/0 = 0
|
|
86:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:26/0/physics_layer_0/angular_velocity = 0.0
|
|
87:26/0 = 0
|
|
87:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:26/0/physics_layer_0/angular_velocity = 0.0
|
|
88:26/0 = 0
|
|
88:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:26/0/physics_layer_0/angular_velocity = 0.0
|
|
89:26/0 = 0
|
|
89:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:26/0/physics_layer_0/angular_velocity = 0.0
|
|
90:26/0 = 0
|
|
90:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:26/0/physics_layer_0/angular_velocity = 0.0
|
|
91:26/0 = 0
|
|
91:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:26/0/physics_layer_0/angular_velocity = 0.0
|
|
92:26/0 = 0
|
|
92:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:26/0/physics_layer_0/angular_velocity = 0.0
|
|
93:26/0 = 0
|
|
93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:26/0/physics_layer_0/angular_velocity = 0.0
|
|
94:26/0 = 0
|
|
94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:26/0/physics_layer_0/angular_velocity = 0.0
|
|
95:26/0 = 0
|
|
95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:26/0/physics_layer_0/angular_velocity = 0.0
|
|
96:26/0 = 0
|
|
96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:26/0/physics_layer_0/angular_velocity = 0.0
|
|
97:26/0 = 0
|
|
97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:26/0/physics_layer_0/angular_velocity = 0.0
|
|
98:26/0 = 0
|
|
98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:26/0/physics_layer_0/angular_velocity = 0.0
|
|
99:26/0 = 0
|
|
99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:26/0/physics_layer_0/angular_velocity = 0.0
|
|
100:26/0 = 0
|
|
100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:26/0/physics_layer_0/angular_velocity = 0.0
|
|
101:26/0 = 0
|
|
101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:26/0/physics_layer_0/angular_velocity = 0.0
|
|
102:26/0 = 0
|
|
102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:26/0/physics_layer_0/angular_velocity = 0.0
|
|
103:26/0 = 0
|
|
103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:26/0/physics_layer_0/angular_velocity = 0.0
|
|
104:26/0 = 0
|
|
104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:26/0/physics_layer_0/angular_velocity = 0.0
|
|
105:26/0 = 0
|
|
105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:26/0/physics_layer_0/angular_velocity = 0.0
|
|
106:26/0 = 0
|
|
106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:26/0/physics_layer_0/angular_velocity = 0.0
|
|
107:26/0 = 0
|
|
107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:26/0/physics_layer_0/angular_velocity = 0.0
|
|
108:26/0 = 0
|
|
108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:26/0/physics_layer_0/angular_velocity = 0.0
|
|
109:26/0 = 0
|
|
109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:26/0/physics_layer_0/angular_velocity = 0.0
|
|
110:26/0 = 0
|
|
110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:26/0/physics_layer_0/angular_velocity = 0.0
|
|
111:26/0 = 0
|
|
111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:26/0/physics_layer_0/angular_velocity = 0.0
|
|
112:26/0 = 0
|
|
112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:26/0/physics_layer_0/angular_velocity = 0.0
|
|
113:26/0 = 0
|
|
113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:26/0/physics_layer_0/angular_velocity = 0.0
|
|
114:26/0 = 0
|
|
114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:26/0/physics_layer_0/angular_velocity = 0.0
|
|
115:26/0 = 0
|
|
115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:26/0/physics_layer_0/angular_velocity = 0.0
|
|
116:26/0 = 0
|
|
116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:26/0/physics_layer_0/angular_velocity = 0.0
|
|
117:26/0 = 0
|
|
117:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:26/0/physics_layer_0/angular_velocity = 0.0
|
|
118:26/0 = 0
|
|
118:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:26/0/physics_layer_0/angular_velocity = 0.0
|
|
119:26/0 = 0
|
|
119:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:26/0/physics_layer_0/angular_velocity = 0.0
|
|
120:26/0 = 0
|
|
120:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:26/0/physics_layer_0/angular_velocity = 0.0
|
|
121:26/0 = 0
|
|
121:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:26/0/physics_layer_0/angular_velocity = 0.0
|
|
122:26/0 = 0
|
|
122:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:26/0/physics_layer_0/angular_velocity = 0.0
|
|
123:26/0 = 0
|
|
123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:26/0/physics_layer_0/angular_velocity = 0.0
|
|
124:26/0 = 0
|
|
124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:26/0/physics_layer_0/angular_velocity = 0.0
|
|
125:26/0 = 0
|
|
125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:26/0/physics_layer_0/angular_velocity = 0.0
|
|
126:26/0 = 0
|
|
126:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:26/0/physics_layer_0/angular_velocity = 0.0
|
|
127:26/0 = 0
|
|
127:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:26/0/physics_layer_0/angular_velocity = 0.0
|
|
128:26/0 = 0
|
|
128:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:26/0/physics_layer_0/angular_velocity = 0.0
|
|
129:26/0 = 0
|
|
129:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:26/0/physics_layer_0/angular_velocity = 0.0
|
|
130:26/0 = 0
|
|
130:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:26/0/physics_layer_0/angular_velocity = 0.0
|
|
131:26/0 = 0
|
|
131:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:26/0/physics_layer_0/angular_velocity = 0.0
|
|
132:26/0 = 0
|
|
132:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:26/0/physics_layer_0/angular_velocity = 0.0
|
|
133:26/0 = 0
|
|
133:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:26/0/physics_layer_0/angular_velocity = 0.0
|
|
134:26/0 = 0
|
|
134:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:26/0/physics_layer_0/angular_velocity = 0.0
|
|
135:26/0 = 0
|
|
135:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:26/0/physics_layer_0/angular_velocity = 0.0
|
|
136:26/0 = 0
|
|
136:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:26/0/physics_layer_0/angular_velocity = 0.0
|
|
137:26/0 = 0
|
|
137:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:26/0/physics_layer_0/angular_velocity = 0.0
|
|
138:26/0 = 0
|
|
138:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:26/0/physics_layer_0/angular_velocity = 0.0
|
|
139:26/0 = 0
|
|
139:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:26/0/physics_layer_0/angular_velocity = 0.0
|
|
140:26/0 = 0
|
|
140:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:26/0/physics_layer_0/angular_velocity = 0.0
|
|
141:26/0 = 0
|
|
141:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:26/0/physics_layer_0/angular_velocity = 0.0
|
|
142:26/0 = 0
|
|
142:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:26/0/physics_layer_0/angular_velocity = 0.0
|
|
143:26/0 = 0
|
|
143:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:26/0/physics_layer_0/angular_velocity = 0.0
|
|
144:26/0 = 0
|
|
144:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:26/0/physics_layer_0/angular_velocity = 0.0
|
|
145:26/0 = 0
|
|
145:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:26/0/physics_layer_0/angular_velocity = 0.0
|
|
146:26/0 = 0
|
|
146:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:26/0/physics_layer_0/angular_velocity = 0.0
|
|
147:26/0 = 0
|
|
147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:26/0/physics_layer_0/angular_velocity = 0.0
|
|
148:26/0 = 0
|
|
148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:26/0/physics_layer_0/angular_velocity = 0.0
|
|
149:26/0 = 0
|
|
149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:26/0/physics_layer_0/angular_velocity = 0.0
|
|
150:26/0 = 0
|
|
150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:26/0/physics_layer_0/angular_velocity = 0.0
|
|
151:26/0 = 0
|
|
151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:26/0/physics_layer_0/angular_velocity = 0.0
|
|
152:26/0 = 0
|
|
152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:26/0/physics_layer_0/angular_velocity = 0.0
|
|
153:26/0 = 0
|
|
153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:26/0/physics_layer_0/angular_velocity = 0.0
|
|
154:26/0 = 0
|
|
154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:26/0/physics_layer_0/angular_velocity = 0.0
|
|
155:26/0 = 0
|
|
155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:26/0/physics_layer_0/angular_velocity = 0.0
|
|
156:26/0 = 0
|
|
156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:26/0/physics_layer_0/angular_velocity = 0.0
|
|
157:26/0 = 0
|
|
157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:26/0/physics_layer_0/angular_velocity = 0.0
|
|
158:26/0 = 0
|
|
158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:26/0/physics_layer_0/angular_velocity = 0.0
|
|
159:26/0 = 0
|
|
159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:26/0/physics_layer_0/angular_velocity = 0.0
|
|
160:26/0 = 0
|
|
160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:26/0/physics_layer_0/angular_velocity = 0.0
|
|
161:26/0 = 0
|
|
161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:26/0/physics_layer_0/angular_velocity = 0.0
|
|
162:26/0 = 0
|
|
162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:26/0/physics_layer_0/angular_velocity = 0.0
|
|
163:26/0 = 0
|
|
163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:26/0/physics_layer_0/angular_velocity = 0.0
|
|
164:26/0 = 0
|
|
164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:26/0/physics_layer_0/angular_velocity = 0.0
|
|
165:26/0 = 0
|
|
165:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:26/0/physics_layer_0/angular_velocity = 0.0
|
|
166:26/0 = 0
|
|
166:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:26/0/physics_layer_0/angular_velocity = 0.0
|
|
167:26/0 = 0
|
|
167:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:26/0/physics_layer_0/angular_velocity = 0.0
|
|
168:26/0 = 0
|
|
168:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:26/0/physics_layer_0/angular_velocity = 0.0
|
|
169:26/0 = 0
|
|
169:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:26/0/physics_layer_0/angular_velocity = 0.0
|
|
170:26/0 = 0
|
|
170:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:26/0/physics_layer_0/angular_velocity = 0.0
|
|
171:26/0 = 0
|
|
171:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:26/0/physics_layer_0/angular_velocity = 0.0
|
|
172:26/0 = 0
|
|
172:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:26/0/physics_layer_0/angular_velocity = 0.0
|
|
173:26/0 = 0
|
|
173:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:26/0/physics_layer_0/angular_velocity = 0.0
|
|
174:26/0 = 0
|
|
174:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:26/0/physics_layer_0/angular_velocity = 0.0
|
|
175:26/0 = 0
|
|
175:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:26/0/physics_layer_0/angular_velocity = 0.0
|
|
176:26/0 = 0
|
|
176:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:26/0/physics_layer_0/angular_velocity = 0.0
|
|
177:26/0 = 0
|
|
177:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:26/0/physics_layer_0/angular_velocity = 0.0
|
|
178:26/0 = 0
|
|
178:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:26/0/physics_layer_0/angular_velocity = 0.0
|
|
179:26/0 = 0
|
|
179:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:26/0/physics_layer_0/angular_velocity = 0.0
|
|
180:26/0 = 0
|
|
180:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:26/0/physics_layer_0/angular_velocity = 0.0
|
|
181:26/0 = 0
|
|
181:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:26/0/physics_layer_0/angular_velocity = 0.0
|
|
182:26/0 = 0
|
|
182:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:26/0/physics_layer_0/angular_velocity = 0.0
|
|
183:26/0 = 0
|
|
183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:26/0/physics_layer_0/angular_velocity = 0.0
|
|
184:26/0 = 0
|
|
184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:26/0/physics_layer_0/angular_velocity = 0.0
|
|
185:26/0 = 0
|
|
185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:26/0/physics_layer_0/angular_velocity = 0.0
|
|
186:26/0 = 0
|
|
186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:26/0/physics_layer_0/angular_velocity = 0.0
|
|
187:26/0 = 0
|
|
187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:26/0/physics_layer_0/angular_velocity = 0.0
|
|
188:26/0 = 0
|
|
188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:26/0/physics_layer_0/angular_velocity = 0.0
|
|
189:26/0 = 0
|
|
189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:26/0/physics_layer_0/angular_velocity = 0.0
|
|
190:26/0 = 0
|
|
190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:26/0/physics_layer_0/angular_velocity = 0.0
|
|
191:26/0 = 0
|
|
191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:26/0/physics_layer_0/angular_velocity = 0.0
|
|
192:26/0 = 0
|
|
192:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:26/0/physics_layer_0/angular_velocity = 0.0
|
|
193:26/0 = 0
|
|
193:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:26/0/physics_layer_0/angular_velocity = 0.0
|
|
194:26/0 = 0
|
|
194:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:26/0/physics_layer_0/angular_velocity = 0.0
|
|
195:26/0 = 0
|
|
195:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:26/0/physics_layer_0/angular_velocity = 0.0
|
|
196:26/0 = 0
|
|
196:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:26/0/physics_layer_0/angular_velocity = 0.0
|
|
197:26/0 = 0
|
|
197:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:26/0/physics_layer_0/angular_velocity = 0.0
|
|
198:26/0 = 0
|
|
198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:26/0/physics_layer_0/angular_velocity = 0.0
|
|
199:26/0 = 0
|
|
199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:26/0/physics_layer_0/angular_velocity = 0.0
|
|
200:26/0 = 0
|
|
200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:26/0/physics_layer_0/angular_velocity = 0.0
|
|
201:26/0 = 0
|
|
201:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:26/0/physics_layer_0/angular_velocity = 0.0
|
|
202:26/0 = 0
|
|
202:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:26/0/physics_layer_0/angular_velocity = 0.0
|
|
203:26/0 = 0
|
|
203:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:26/0/physics_layer_0/angular_velocity = 0.0
|
|
204:26/0 = 0
|
|
204:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:26/0/physics_layer_0/angular_velocity = 0.0
|
|
205:26/0 = 0
|
|
205:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:26/0/physics_layer_0/angular_velocity = 0.0
|
|
206:26/0 = 0
|
|
206:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:26/0/physics_layer_0/angular_velocity = 0.0
|
|
207:26/0 = 0
|
|
207:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:26/0/physics_layer_0/angular_velocity = 0.0
|
|
208:26/0 = 0
|
|
208:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:26/0/physics_layer_0/angular_velocity = 0.0
|
|
209:26/0 = 0
|
|
209:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:26/0/physics_layer_0/angular_velocity = 0.0
|
|
210:26/0 = 0
|
|
210:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:26/0/physics_layer_0/angular_velocity = 0.0
|
|
0:27/0 = 0
|
|
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:27/0/physics_layer_0/angular_velocity = 0.0
|
|
1:27/0 = 0
|
|
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:27/0/physics_layer_0/angular_velocity = 0.0
|
|
2:27/0 = 0
|
|
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:27/0/physics_layer_0/angular_velocity = 0.0
|
|
3:27/0 = 0
|
|
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_0/angular_velocity = 0.0
|
|
4:27/0 = 0
|
|
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_0/angular_velocity = 0.0
|
|
5:27/0 = 0
|
|
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_0/angular_velocity = 0.0
|
|
6:27/0 = 0
|
|
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:27/0/physics_layer_0/angular_velocity = 0.0
|
|
7:27/0 = 0
|
|
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:27/0/physics_layer_0/angular_velocity = 0.0
|
|
8:27/0 = 0
|
|
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:27/0/physics_layer_0/angular_velocity = 0.0
|
|
9:27/0 = 0
|
|
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_0/angular_velocity = 0.0
|
|
10:27/0 = 0
|
|
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_0/angular_velocity = 0.0
|
|
11:27/0 = 0
|
|
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_0/angular_velocity = 0.0
|
|
12:27/0 = 0
|
|
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:27/0/physics_layer_0/angular_velocity = 0.0
|
|
13:27/0 = 0
|
|
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:27/0/physics_layer_0/angular_velocity = 0.0
|
|
14:27/0 = 0
|
|
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:27/0/physics_layer_0/angular_velocity = 0.0
|
|
15:27/0 = 0
|
|
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:27/0/physics_layer_0/angular_velocity = 0.0
|
|
16:27/0 = 0
|
|
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_0/angular_velocity = 0.0
|
|
17:27/0 = 0
|
|
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:27/0/physics_layer_0/angular_velocity = 0.0
|
|
18:27/0 = 0
|
|
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:27/0/physics_layer_0/angular_velocity = 0.0
|
|
19:27/0 = 0
|
|
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:27/0/physics_layer_0/angular_velocity = 0.0
|
|
20:27/0 = 0
|
|
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:27/0/physics_layer_0/angular_velocity = 0.0
|
|
21:27/0 = 0
|
|
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:27/0/physics_layer_0/angular_velocity = 0.0
|
|
22:27/0 = 0
|
|
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:27/0/physics_layer_0/angular_velocity = 0.0
|
|
23:27/0 = 0
|
|
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:27/0/physics_layer_0/angular_velocity = 0.0
|
|
24:27/0 = 0
|
|
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:27/0/physics_layer_0/angular_velocity = 0.0
|
|
25:27/0 = 0
|
|
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:27/0/physics_layer_0/angular_velocity = 0.0
|
|
26:27/0 = 0
|
|
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:27/0/physics_layer_0/angular_velocity = 0.0
|
|
27:27/0 = 0
|
|
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:27/0/physics_layer_0/angular_velocity = 0.0
|
|
28:27/0 = 0
|
|
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:27/0/physics_layer_0/angular_velocity = 0.0
|
|
29:27/0 = 0
|
|
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:27/0/physics_layer_0/angular_velocity = 0.0
|
|
30:27/0 = 0
|
|
30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:27/0/physics_layer_0/angular_velocity = 0.0
|
|
31:27/0 = 0
|
|
31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:27/0/physics_layer_0/angular_velocity = 0.0
|
|
32:27/0 = 0
|
|
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:27/0/physics_layer_0/angular_velocity = 0.0
|
|
33:27/0 = 0
|
|
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:27/0/physics_layer_0/angular_velocity = 0.0
|
|
34:27/0 = 0
|
|
34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:27/0/physics_layer_0/angular_velocity = 0.0
|
|
35:27/0 = 0
|
|
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:27/0/physics_layer_0/angular_velocity = 0.0
|
|
36:27/0 = 0
|
|
36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:27/0/physics_layer_0/angular_velocity = 0.0
|
|
37:27/0 = 0
|
|
37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:27/0/physics_layer_0/angular_velocity = 0.0
|
|
38:27/0 = 0
|
|
38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:27/0/physics_layer_0/angular_velocity = 0.0
|
|
39:27/0 = 0
|
|
39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:27/0/physics_layer_0/angular_velocity = 0.0
|
|
40:27/0 = 0
|
|
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:27/0/physics_layer_0/angular_velocity = 0.0
|
|
41:27/0 = 0
|
|
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:27/0/physics_layer_0/angular_velocity = 0.0
|
|
42:27/0 = 0
|
|
42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:27/0/physics_layer_0/angular_velocity = 0.0
|
|
43:27/0 = 0
|
|
43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:27/0/physics_layer_0/angular_velocity = 0.0
|
|
44:27/0 = 0
|
|
44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:27/0/physics_layer_0/angular_velocity = 0.0
|
|
45:27/0 = 0
|
|
45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:27/0/physics_layer_0/angular_velocity = 0.0
|
|
46:27/0 = 0
|
|
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:27/0/physics_layer_0/angular_velocity = 0.0
|
|
47:27/0 = 0
|
|
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:27/0/physics_layer_0/angular_velocity = 0.0
|
|
48:27/0 = 0
|
|
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:27/0/physics_layer_0/angular_velocity = 0.0
|
|
48:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:27/0 = 0
|
|
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:27/0/physics_layer_0/angular_velocity = 0.0
|
|
50:27/0 = 0
|
|
50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:27/0/physics_layer_0/angular_velocity = 0.0
|
|
51:27/0 = 0
|
|
51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:27/0/physics_layer_0/angular_velocity = 0.0
|
|
52:27/0 = 0
|
|
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:27/0/physics_layer_0/angular_velocity = 0.0
|
|
52:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
53:27/0 = 0
|
|
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:27/0/physics_layer_0/angular_velocity = 0.0
|
|
53:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
54:27/0 = 0
|
|
54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:27/0/physics_layer_0/angular_velocity = 0.0
|
|
54:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
55:27/0 = 0
|
|
55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:27/0/physics_layer_0/angular_velocity = 0.0
|
|
55:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
56:27/0 = 0
|
|
56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:27/0/physics_layer_0/angular_velocity = 0.0
|
|
56:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
57:27/0 = 0
|
|
57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:27/0/physics_layer_0/angular_velocity = 0.0
|
|
57:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:27/0 = 0
|
|
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:27/0/physics_layer_0/angular_velocity = 0.0
|
|
58:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:27/0 = 0
|
|
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:27/0/physics_layer_0/angular_velocity = 0.0
|
|
60:27/0 = 0
|
|
60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:27/0/physics_layer_0/angular_velocity = 0.0
|
|
61:27/0 = 0
|
|
61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:27/0/physics_layer_0/angular_velocity = 0.0
|
|
61:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
62:27/0 = 0
|
|
62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:27/0/physics_layer_0/angular_velocity = 0.0
|
|
62:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
63:27/0 = 0
|
|
63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:27/0/physics_layer_0/angular_velocity = 0.0
|
|
63:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:27/0 = 0
|
|
64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:27/0/physics_layer_0/angular_velocity = 0.0
|
|
65:27/0 = 0
|
|
65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:27/0/physics_layer_0/angular_velocity = 0.0
|
|
66:27/0 = 0
|
|
66:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:27/0/physics_layer_0/angular_velocity = 0.0
|
|
67:27/0 = 0
|
|
67:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:27/0/physics_layer_0/angular_velocity = 0.0
|
|
68:27/0 = 0
|
|
68:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:27/0/physics_layer_0/angular_velocity = 0.0
|
|
69:27/0 = 0
|
|
69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:27/0/physics_layer_0/angular_velocity = 0.0
|
|
70:27/0 = 0
|
|
70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:27/0/physics_layer_0/angular_velocity = 0.0
|
|
71:27/0 = 0
|
|
71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:27/0/physics_layer_0/angular_velocity = 0.0
|
|
72:27/0 = 0
|
|
72:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:27/0/physics_layer_0/angular_velocity = 0.0
|
|
73:27/0 = 0
|
|
73:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:27/0/physics_layer_0/angular_velocity = 0.0
|
|
74:27/0 = 0
|
|
74:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:27/0/physics_layer_0/angular_velocity = 0.0
|
|
75:27/0 = 0
|
|
75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:27/0/physics_layer_0/angular_velocity = 0.0
|
|
76:27/0 = 0
|
|
76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:27/0/physics_layer_0/angular_velocity = 0.0
|
|
77:27/0 = 0
|
|
77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:27/0/physics_layer_0/angular_velocity = 0.0
|
|
78:27/0 = 0
|
|
78:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:27/0/physics_layer_0/angular_velocity = 0.0
|
|
79:27/0 = 0
|
|
79:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:27/0/physics_layer_0/angular_velocity = 0.0
|
|
80:27/0 = 0
|
|
80:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:27/0/physics_layer_0/angular_velocity = 0.0
|
|
81:27/0 = 0
|
|
81:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:27/0/physics_layer_0/angular_velocity = 0.0
|
|
82:27/0 = 0
|
|
82:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:27/0/physics_layer_0/angular_velocity = 0.0
|
|
83:27/0 = 0
|
|
83:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:27/0/physics_layer_0/angular_velocity = 0.0
|
|
84:27/0 = 0
|
|
84:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:27/0/physics_layer_0/angular_velocity = 0.0
|
|
85:27/0 = 0
|
|
85:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:27/0/physics_layer_0/angular_velocity = 0.0
|
|
86:27/0 = 0
|
|
86:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:27/0/physics_layer_0/angular_velocity = 0.0
|
|
87:27/0 = 0
|
|
87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:27/0/physics_layer_0/angular_velocity = 0.0
|
|
88:27/0 = 0
|
|
88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:27/0/physics_layer_0/angular_velocity = 0.0
|
|
89:27/0 = 0
|
|
89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:27/0/physics_layer_0/angular_velocity = 0.0
|
|
90:27/0 = 0
|
|
90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:27/0/physics_layer_0/angular_velocity = 0.0
|
|
91:27/0 = 0
|
|
91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:27/0/physics_layer_0/angular_velocity = 0.0
|
|
92:27/0 = 0
|
|
92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:27/0/physics_layer_0/angular_velocity = 0.0
|
|
93:27/0 = 0
|
|
93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:27/0/physics_layer_0/angular_velocity = 0.0
|
|
94:27/0 = 0
|
|
94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:27/0/physics_layer_0/angular_velocity = 0.0
|
|
95:27/0 = 0
|
|
95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:27/0/physics_layer_0/angular_velocity = 0.0
|
|
96:27/0 = 0
|
|
96:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:27/0/physics_layer_0/angular_velocity = 0.0
|
|
97:27/0 = 0
|
|
97:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:27/0/physics_layer_0/angular_velocity = 0.0
|
|
98:27/0 = 0
|
|
98:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:27/0/physics_layer_0/angular_velocity = 0.0
|
|
99:27/0 = 0
|
|
99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:27/0/physics_layer_0/angular_velocity = 0.0
|
|
100:27/0 = 0
|
|
100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:27/0/physics_layer_0/angular_velocity = 0.0
|
|
101:27/0 = 0
|
|
101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:27/0/physics_layer_0/angular_velocity = 0.0
|
|
102:27/0 = 0
|
|
102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:27/0/physics_layer_0/angular_velocity = 0.0
|
|
103:27/0 = 0
|
|
103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:27/0/physics_layer_0/angular_velocity = 0.0
|
|
104:27/0 = 0
|
|
104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:27/0/physics_layer_0/angular_velocity = 0.0
|
|
105:27/0 = 0
|
|
105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:27/0/physics_layer_0/angular_velocity = 0.0
|
|
106:27/0 = 0
|
|
106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:27/0/physics_layer_0/angular_velocity = 0.0
|
|
107:27/0 = 0
|
|
107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:27/0/physics_layer_0/angular_velocity = 0.0
|
|
108:27/0 = 0
|
|
108:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:27/0/physics_layer_0/angular_velocity = 0.0
|
|
109:27/0 = 0
|
|
109:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:27/0/physics_layer_0/angular_velocity = 0.0
|
|
110:27/0 = 0
|
|
110:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:27/0/physics_layer_0/angular_velocity = 0.0
|
|
111:27/0 = 0
|
|
111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:27/0/physics_layer_0/angular_velocity = 0.0
|
|
112:27/0 = 0
|
|
112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:27/0/physics_layer_0/angular_velocity = 0.0
|
|
113:27/0 = 0
|
|
113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:27/0/physics_layer_0/angular_velocity = 0.0
|
|
114:27/0 = 0
|
|
114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:27/0/physics_layer_0/angular_velocity = 0.0
|
|
115:27/0 = 0
|
|
115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:27/0/physics_layer_0/angular_velocity = 0.0
|
|
116:27/0 = 0
|
|
116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:27/0/physics_layer_0/angular_velocity = 0.0
|
|
117:27/0 = 0
|
|
117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:27/0/physics_layer_0/angular_velocity = 0.0
|
|
118:27/0 = 0
|
|
118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:27/0/physics_layer_0/angular_velocity = 0.0
|
|
119:27/0 = 0
|
|
119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:27/0/physics_layer_0/angular_velocity = 0.0
|
|
120:27/0 = 0
|
|
120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:27/0/physics_layer_0/angular_velocity = 0.0
|
|
121:27/0 = 0
|
|
121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:27/0/physics_layer_0/angular_velocity = 0.0
|
|
122:27/0 = 0
|
|
122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:27/0/physics_layer_0/angular_velocity = 0.0
|
|
123:27/0 = 0
|
|
123:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:27/0/physics_layer_0/angular_velocity = 0.0
|
|
124:27/0 = 0
|
|
124:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:27/0/physics_layer_0/angular_velocity = 0.0
|
|
125:27/0 = 0
|
|
125:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:27/0/physics_layer_0/angular_velocity = 0.0
|
|
126:27/0 = 0
|
|
126:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:27/0/physics_layer_0/angular_velocity = 0.0
|
|
127:27/0 = 0
|
|
127:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:27/0/physics_layer_0/angular_velocity = 0.0
|
|
128:27/0 = 0
|
|
128:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:27/0/physics_layer_0/angular_velocity = 0.0
|
|
129:27/0 = 0
|
|
129:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:27/0/physics_layer_0/angular_velocity = 0.0
|
|
130:27/0 = 0
|
|
130:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:27/0/physics_layer_0/angular_velocity = 0.0
|
|
131:27/0 = 0
|
|
131:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:27/0/physics_layer_0/angular_velocity = 0.0
|
|
132:27/0 = 0
|
|
132:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:27/0/physics_layer_0/angular_velocity = 0.0
|
|
133:27/0 = 0
|
|
133:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:27/0/physics_layer_0/angular_velocity = 0.0
|
|
134:27/0 = 0
|
|
134:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:27/0/physics_layer_0/angular_velocity = 0.0
|
|
135:27/0 = 0
|
|
135:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:27/0/physics_layer_0/angular_velocity = 0.0
|
|
136:27/0 = 0
|
|
136:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:27/0/physics_layer_0/angular_velocity = 0.0
|
|
137:27/0 = 0
|
|
137:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:27/0/physics_layer_0/angular_velocity = 0.0
|
|
138:27/0 = 0
|
|
138:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:27/0/physics_layer_0/angular_velocity = 0.0
|
|
139:27/0 = 0
|
|
139:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:27/0/physics_layer_0/angular_velocity = 0.0
|
|
140:27/0 = 0
|
|
140:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:27/0/physics_layer_0/angular_velocity = 0.0
|
|
141:27/0 = 0
|
|
141:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:27/0/physics_layer_0/angular_velocity = 0.0
|
|
142:27/0 = 0
|
|
142:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:27/0/physics_layer_0/angular_velocity = 0.0
|
|
143:27/0 = 0
|
|
143:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:27/0/physics_layer_0/angular_velocity = 0.0
|
|
144:27/0 = 0
|
|
144:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:27/0/physics_layer_0/angular_velocity = 0.0
|
|
145:27/0 = 0
|
|
145:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:27/0/physics_layer_0/angular_velocity = 0.0
|
|
146:27/0 = 0
|
|
146:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:27/0/physics_layer_0/angular_velocity = 0.0
|
|
147:27/0 = 0
|
|
147:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:27/0/physics_layer_0/angular_velocity = 0.0
|
|
148:27/0 = 0
|
|
148:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:27/0/physics_layer_0/angular_velocity = 0.0
|
|
149:27/0 = 0
|
|
149:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:27/0/physics_layer_0/angular_velocity = 0.0
|
|
150:27/0 = 0
|
|
150:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:27/0/physics_layer_0/angular_velocity = 0.0
|
|
151:27/0 = 0
|
|
151:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:27/0/physics_layer_0/angular_velocity = 0.0
|
|
152:27/0 = 0
|
|
152:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:27/0/physics_layer_0/angular_velocity = 0.0
|
|
153:27/0 = 0
|
|
153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:27/0/physics_layer_0/angular_velocity = 0.0
|
|
154:27/0 = 0
|
|
154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:27/0/physics_layer_0/angular_velocity = 0.0
|
|
155:27/0 = 0
|
|
155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:27/0/physics_layer_0/angular_velocity = 0.0
|
|
156:27/0 = 0
|
|
156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:27/0/physics_layer_0/angular_velocity = 0.0
|
|
157:27/0 = 0
|
|
157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:27/0/physics_layer_0/angular_velocity = 0.0
|
|
158:27/0 = 0
|
|
158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:27/0/physics_layer_0/angular_velocity = 0.0
|
|
159:27/0 = 0
|
|
159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:27/0/physics_layer_0/angular_velocity = 0.0
|
|
160:27/0 = 0
|
|
160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:27/0/physics_layer_0/angular_velocity = 0.0
|
|
161:27/0 = 0
|
|
161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:27/0/physics_layer_0/angular_velocity = 0.0
|
|
162:27/0 = 0
|
|
162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:27/0/physics_layer_0/angular_velocity = 0.0
|
|
163:27/0 = 0
|
|
163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:27/0/physics_layer_0/angular_velocity = 0.0
|
|
164:27/0 = 0
|
|
164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:27/0/physics_layer_0/angular_velocity = 0.0
|
|
165:27/0 = 0
|
|
165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:27/0/physics_layer_0/angular_velocity = 0.0
|
|
166:27/0 = 0
|
|
166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:27/0/physics_layer_0/angular_velocity = 0.0
|
|
167:27/0 = 0
|
|
167:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:27/0/physics_layer_0/angular_velocity = 0.0
|
|
168:27/0 = 0
|
|
168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:27/0/physics_layer_0/angular_velocity = 0.0
|
|
169:27/0 = 0
|
|
169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:27/0/physics_layer_0/angular_velocity = 0.0
|
|
170:27/0 = 0
|
|
170:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:27/0/physics_layer_0/angular_velocity = 0.0
|
|
171:27/0 = 0
|
|
171:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:27/0/physics_layer_0/angular_velocity = 0.0
|
|
172:27/0 = 0
|
|
172:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:27/0/physics_layer_0/angular_velocity = 0.0
|
|
173:27/0 = 0
|
|
173:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:27/0/physics_layer_0/angular_velocity = 0.0
|
|
174:27/0 = 0
|
|
174:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:27/0/physics_layer_0/angular_velocity = 0.0
|
|
175:27/0 = 0
|
|
175:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:27/0/physics_layer_0/angular_velocity = 0.0
|
|
176:27/0 = 0
|
|
176:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:27/0/physics_layer_0/angular_velocity = 0.0
|
|
177:27/0 = 0
|
|
177:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:27/0/physics_layer_0/angular_velocity = 0.0
|
|
178:27/0 = 0
|
|
178:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:27/0/physics_layer_0/angular_velocity = 0.0
|
|
179:27/0 = 0
|
|
179:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:27/0/physics_layer_0/angular_velocity = 0.0
|
|
180:27/0 = 0
|
|
180:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:27/0/physics_layer_0/angular_velocity = 0.0
|
|
181:27/0 = 0
|
|
181:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:27/0/physics_layer_0/angular_velocity = 0.0
|
|
182:27/0 = 0
|
|
182:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:27/0/physics_layer_0/angular_velocity = 0.0
|
|
183:27/0 = 0
|
|
183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:27/0/physics_layer_0/angular_velocity = 0.0
|
|
184:27/0 = 0
|
|
184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:27/0/physics_layer_0/angular_velocity = 0.0
|
|
185:27/0 = 0
|
|
185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:27/0/physics_layer_0/angular_velocity = 0.0
|
|
186:27/0 = 0
|
|
186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:27/0/physics_layer_0/angular_velocity = 0.0
|
|
187:27/0 = 0
|
|
187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:27/0/physics_layer_0/angular_velocity = 0.0
|
|
188:27/0 = 0
|
|
188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:27/0/physics_layer_0/angular_velocity = 0.0
|
|
189:27/0 = 0
|
|
189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:27/0/physics_layer_0/angular_velocity = 0.0
|
|
190:27/0 = 0
|
|
190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:27/0/physics_layer_0/angular_velocity = 0.0
|
|
191:27/0 = 0
|
|
191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:27/0/physics_layer_0/angular_velocity = 0.0
|
|
192:27/0 = 0
|
|
192:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:27/0/physics_layer_0/angular_velocity = 0.0
|
|
193:27/0 = 0
|
|
193:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:27/0/physics_layer_0/angular_velocity = 0.0
|
|
194:27/0 = 0
|
|
194:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:27/0/physics_layer_0/angular_velocity = 0.0
|
|
195:27/0 = 0
|
|
195:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:27/0/physics_layer_0/angular_velocity = 0.0
|
|
196:27/0 = 0
|
|
196:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:27/0/physics_layer_0/angular_velocity = 0.0
|
|
197:27/0 = 0
|
|
197:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:27/0/physics_layer_0/angular_velocity = 0.0
|
|
198:27/0 = 0
|
|
198:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:27/0/physics_layer_0/angular_velocity = 0.0
|
|
199:27/0 = 0
|
|
199:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:27/0/physics_layer_0/angular_velocity = 0.0
|
|
200:27/0 = 0
|
|
200:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:27/0/physics_layer_0/angular_velocity = 0.0
|
|
201:27/0 = 0
|
|
201:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:27/0/physics_layer_0/angular_velocity = 0.0
|
|
202:27/0 = 0
|
|
202:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:27/0/physics_layer_0/angular_velocity = 0.0
|
|
203:27/0 = 0
|
|
203:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:27/0/physics_layer_0/angular_velocity = 0.0
|
|
204:27/0 = 0
|
|
204:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:27/0/physics_layer_0/angular_velocity = 0.0
|
|
205:27/0 = 0
|
|
205:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:27/0/physics_layer_0/angular_velocity = 0.0
|
|
206:27/0 = 0
|
|
206:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:27/0/physics_layer_0/angular_velocity = 0.0
|
|
207:27/0 = 0
|
|
207:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:27/0/physics_layer_0/angular_velocity = 0.0
|
|
208:27/0 = 0
|
|
208:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:27/0/physics_layer_0/angular_velocity = 0.0
|
|
209:27/0 = 0
|
|
209:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:27/0/physics_layer_0/angular_velocity = 0.0
|
|
210:27/0 = 0
|
|
210:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:27/0/physics_layer_0/angular_velocity = 0.0
|
|
0:28/0 = 0
|
|
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:28/0/physics_layer_0/angular_velocity = 0.0
|
|
1:28/0 = 0
|
|
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:28/0/physics_layer_0/angular_velocity = 0.0
|
|
2:28/0 = 0
|
|
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:28/0/physics_layer_0/angular_velocity = 0.0
|
|
3:28/0 = 0
|
|
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_0/angular_velocity = 0.0
|
|
4:28/0 = 0
|
|
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_0/angular_velocity = 0.0
|
|
5:28/0 = 0
|
|
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_0/angular_velocity = 0.0
|
|
6:28/0 = 0
|
|
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:28/0/physics_layer_0/angular_velocity = 0.0
|
|
7:28/0 = 0
|
|
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:28/0/physics_layer_0/angular_velocity = 0.0
|
|
8:28/0 = 0
|
|
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:28/0/physics_layer_0/angular_velocity = 0.0
|
|
9:28/0 = 0
|
|
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_0/angular_velocity = 0.0
|
|
10:28/0 = 0
|
|
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_0/angular_velocity = 0.0
|
|
11:28/0 = 0
|
|
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_0/angular_velocity = 0.0
|
|
12:28/0 = 0
|
|
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:28/0/physics_layer_0/angular_velocity = 0.0
|
|
13:28/0 = 0
|
|
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:28/0/physics_layer_0/angular_velocity = 0.0
|
|
14:28/0 = 0
|
|
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:28/0/physics_layer_0/angular_velocity = 0.0
|
|
15:28/0 = 0
|
|
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:28/0/physics_layer_0/angular_velocity = 0.0
|
|
16:28/0 = 0
|
|
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_0/angular_velocity = 0.0
|
|
17:28/0 = 0
|
|
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:28/0/physics_layer_0/angular_velocity = 0.0
|
|
18:28/0 = 0
|
|
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:28/0/physics_layer_0/angular_velocity = 0.0
|
|
19:28/0 = 0
|
|
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:28/0/physics_layer_0/angular_velocity = 0.0
|
|
20:28/0 = 0
|
|
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:28/0/physics_layer_0/angular_velocity = 0.0
|
|
21:28/0 = 0
|
|
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:28/0/physics_layer_0/angular_velocity = 0.0
|
|
22:28/0 = 0
|
|
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:28/0/physics_layer_0/angular_velocity = 0.0
|
|
23:28/0 = 0
|
|
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:28/0/physics_layer_0/angular_velocity = 0.0
|
|
24:28/0 = 0
|
|
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:28/0/physics_layer_0/angular_velocity = 0.0
|
|
25:28/0 = 0
|
|
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:28/0/physics_layer_0/angular_velocity = 0.0
|
|
26:28/0 = 0
|
|
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:28/0/physics_layer_0/angular_velocity = 0.0
|
|
27:28/0 = 0
|
|
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:28/0/physics_layer_0/angular_velocity = 0.0
|
|
28:28/0 = 0
|
|
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:28/0/physics_layer_0/angular_velocity = 0.0
|
|
29:28/0 = 0
|
|
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:28/0/physics_layer_0/angular_velocity = 0.0
|
|
30:28/0 = 0
|
|
30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:28/0/physics_layer_0/angular_velocity = 0.0
|
|
31:28/0 = 0
|
|
31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:28/0/physics_layer_0/angular_velocity = 0.0
|
|
32:28/0 = 0
|
|
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:28/0/physics_layer_0/angular_velocity = 0.0
|
|
33:28/0 = 0
|
|
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:28/0/physics_layer_0/angular_velocity = 0.0
|
|
34:28/0 = 0
|
|
34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:28/0/physics_layer_0/angular_velocity = 0.0
|
|
35:28/0 = 0
|
|
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:28/0/physics_layer_0/angular_velocity = 0.0
|
|
36:28/0 = 0
|
|
36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:28/0/physics_layer_0/angular_velocity = 0.0
|
|
37:28/0 = 0
|
|
37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:28/0/physics_layer_0/angular_velocity = 0.0
|
|
38:28/0 = 0
|
|
38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:28/0/physics_layer_0/angular_velocity = 0.0
|
|
39:28/0 = 0
|
|
39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:28/0/physics_layer_0/angular_velocity = 0.0
|
|
40:28/0 = 0
|
|
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:28/0/physics_layer_0/angular_velocity = 0.0
|
|
41:28/0 = 0
|
|
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:28/0/physics_layer_0/angular_velocity = 0.0
|
|
42:28/0 = 0
|
|
42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:28/0/physics_layer_0/angular_velocity = 0.0
|
|
43:28/0 = 0
|
|
43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:28/0/physics_layer_0/angular_velocity = 0.0
|
|
44:28/0 = 0
|
|
44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:28/0/physics_layer_0/angular_velocity = 0.0
|
|
45:28/0 = 0
|
|
45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:28/0/physics_layer_0/angular_velocity = 0.0
|
|
46:28/0 = 0
|
|
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:28/0/physics_layer_0/angular_velocity = 0.0
|
|
47:28/0 = 0
|
|
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:28/0/physics_layer_0/angular_velocity = 0.0
|
|
48:28/0 = 0
|
|
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:28/0/physics_layer_0/angular_velocity = 0.0
|
|
48:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:28/0 = 0
|
|
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:28/0/physics_layer_0/angular_velocity = 0.0
|
|
49:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
50:28/0 = 0
|
|
50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:28/0/physics_layer_0/angular_velocity = 0.0
|
|
50:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
51:28/0 = 0
|
|
51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:28/0/physics_layer_0/angular_velocity = 0.0
|
|
51:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
52:28/0 = 0
|
|
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:28/0/physics_layer_0/angular_velocity = 0.0
|
|
52:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
53:28/0 = 0
|
|
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:28/0/physics_layer_0/angular_velocity = 0.0
|
|
53:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
54:28/0 = 0
|
|
54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:28/0/physics_layer_0/angular_velocity = 0.0
|
|
54:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
55:28/0 = 0
|
|
55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:28/0/physics_layer_0/angular_velocity = 0.0
|
|
55:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
56:28/0 = 0
|
|
56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:28/0/physics_layer_0/angular_velocity = 0.0
|
|
56:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
57:28/0 = 0
|
|
57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:28/0/physics_layer_0/angular_velocity = 0.0
|
|
57:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:28/0 = 0
|
|
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:28/0/physics_layer_0/angular_velocity = 0.0
|
|
58:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:28/0 = 0
|
|
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:28/0/physics_layer_0/angular_velocity = 0.0
|
|
59:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
60:28/0 = 0
|
|
60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:28/0/physics_layer_0/angular_velocity = 0.0
|
|
60:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
61:28/0 = 0
|
|
61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:28/0/physics_layer_0/angular_velocity = 0.0
|
|
61:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
62:28/0 = 0
|
|
62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:28/0/physics_layer_0/angular_velocity = 0.0
|
|
62:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
63:28/0 = 0
|
|
63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:28/0/physics_layer_0/angular_velocity = 0.0
|
|
63:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:28/0 = 0
|
|
64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:28/0/physics_layer_0/angular_velocity = 0.0
|
|
65:28/0 = 0
|
|
65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:28/0/physics_layer_0/angular_velocity = 0.0
|
|
66:28/0 = 0
|
|
66:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:28/0/physics_layer_0/angular_velocity = 0.0
|
|
67:28/0 = 0
|
|
67:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:28/0/physics_layer_0/angular_velocity = 0.0
|
|
68:28/0 = 0
|
|
68:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:28/0/physics_layer_0/angular_velocity = 0.0
|
|
69:28/0 = 0
|
|
69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:28/0/physics_layer_0/angular_velocity = 0.0
|
|
70:28/0 = 0
|
|
70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:28/0/physics_layer_0/angular_velocity = 0.0
|
|
71:28/0 = 0
|
|
71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:28/0/physics_layer_0/angular_velocity = 0.0
|
|
72:28/0 = 0
|
|
72:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:28/0/physics_layer_0/angular_velocity = 0.0
|
|
73:28/0 = 0
|
|
73:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:28/0/physics_layer_0/angular_velocity = 0.0
|
|
74:28/0 = 0
|
|
74:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:28/0/physics_layer_0/angular_velocity = 0.0
|
|
75:28/0 = 0
|
|
75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:28/0/physics_layer_0/angular_velocity = 0.0
|
|
76:28/0 = 0
|
|
76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:28/0/physics_layer_0/angular_velocity = 0.0
|
|
77:28/0 = 0
|
|
77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:28/0/physics_layer_0/angular_velocity = 0.0
|
|
78:28/0 = 0
|
|
78:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:28/0/physics_layer_0/angular_velocity = 0.0
|
|
79:28/0 = 0
|
|
79:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:28/0/physics_layer_0/angular_velocity = 0.0
|
|
80:28/0 = 0
|
|
80:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:28/0/physics_layer_0/angular_velocity = 0.0
|
|
81:28/0 = 0
|
|
81:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:28/0/physics_layer_0/angular_velocity = 0.0
|
|
82:28/0 = 0
|
|
82:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:28/0/physics_layer_0/angular_velocity = 0.0
|
|
83:28/0 = 0
|
|
83:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:28/0/physics_layer_0/angular_velocity = 0.0
|
|
84:28/0 = 0
|
|
84:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:28/0/physics_layer_0/angular_velocity = 0.0
|
|
85:28/0 = 0
|
|
85:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:28/0/physics_layer_0/angular_velocity = 0.0
|
|
86:28/0 = 0
|
|
86:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:28/0/physics_layer_0/angular_velocity = 0.0
|
|
87:28/0 = 0
|
|
87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:28/0/physics_layer_0/angular_velocity = 0.0
|
|
88:28/0 = 0
|
|
88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:28/0/physics_layer_0/angular_velocity = 0.0
|
|
89:28/0 = 0
|
|
89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:28/0/physics_layer_0/angular_velocity = 0.0
|
|
90:28/0 = 0
|
|
90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:28/0/physics_layer_0/angular_velocity = 0.0
|
|
91:28/0 = 0
|
|
91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:28/0/physics_layer_0/angular_velocity = 0.0
|
|
92:28/0 = 0
|
|
92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:28/0/physics_layer_0/angular_velocity = 0.0
|
|
93:28/0 = 0
|
|
93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:28/0/physics_layer_0/angular_velocity = 0.0
|
|
94:28/0 = 0
|
|
94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:28/0/physics_layer_0/angular_velocity = 0.0
|
|
95:28/0 = 0
|
|
95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:28/0/physics_layer_0/angular_velocity = 0.0
|
|
96:28/0 = 0
|
|
96:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:28/0/physics_layer_0/angular_velocity = 0.0
|
|
97:28/0 = 0
|
|
97:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:28/0/physics_layer_0/angular_velocity = 0.0
|
|
98:28/0 = 0
|
|
98:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:28/0/physics_layer_0/angular_velocity = 0.0
|
|
99:28/0 = 0
|
|
99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:28/0/physics_layer_0/angular_velocity = 0.0
|
|
100:28/0 = 0
|
|
100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:28/0/physics_layer_0/angular_velocity = 0.0
|
|
101:28/0 = 0
|
|
101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:28/0/physics_layer_0/angular_velocity = 0.0
|
|
102:28/0 = 0
|
|
102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:28/0/physics_layer_0/angular_velocity = 0.0
|
|
103:28/0 = 0
|
|
103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:28/0/physics_layer_0/angular_velocity = 0.0
|
|
104:28/0 = 0
|
|
104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:28/0/physics_layer_0/angular_velocity = 0.0
|
|
105:28/0 = 0
|
|
105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:28/0/physics_layer_0/angular_velocity = 0.0
|
|
106:28/0 = 0
|
|
106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:28/0/physics_layer_0/angular_velocity = 0.0
|
|
107:28/0 = 0
|
|
107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:28/0/physics_layer_0/angular_velocity = 0.0
|
|
108:28/0 = 0
|
|
108:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:28/0/physics_layer_0/angular_velocity = 0.0
|
|
109:28/0 = 0
|
|
109:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:28/0/physics_layer_0/angular_velocity = 0.0
|
|
110:28/0 = 0
|
|
110:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:28/0/physics_layer_0/angular_velocity = 0.0
|
|
111:28/0 = 0
|
|
111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:28/0/physics_layer_0/angular_velocity = 0.0
|
|
112:28/0 = 0
|
|
112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:28/0/physics_layer_0/angular_velocity = 0.0
|
|
113:28/0 = 0
|
|
113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:28/0/physics_layer_0/angular_velocity = 0.0
|
|
114:28/0 = 0
|
|
114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:28/0/physics_layer_0/angular_velocity = 0.0
|
|
115:28/0 = 0
|
|
115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:28/0/physics_layer_0/angular_velocity = 0.0
|
|
116:28/0 = 0
|
|
116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:28/0/physics_layer_0/angular_velocity = 0.0
|
|
117:28/0 = 0
|
|
117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:28/0/physics_layer_0/angular_velocity = 0.0
|
|
118:28/0 = 0
|
|
118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:28/0/physics_layer_0/angular_velocity = 0.0
|
|
119:28/0 = 0
|
|
119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:28/0/physics_layer_0/angular_velocity = 0.0
|
|
120:28/0 = 0
|
|
120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:28/0/physics_layer_0/angular_velocity = 0.0
|
|
121:28/0 = 0
|
|
121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:28/0/physics_layer_0/angular_velocity = 0.0
|
|
122:28/0 = 0
|
|
122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:28/0/physics_layer_0/angular_velocity = 0.0
|
|
123:28/0 = 0
|
|
123:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:28/0/physics_layer_0/angular_velocity = 0.0
|
|
124:28/0 = 0
|
|
124:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:28/0/physics_layer_0/angular_velocity = 0.0
|
|
125:28/0 = 0
|
|
125:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:28/0/physics_layer_0/angular_velocity = 0.0
|
|
126:28/0 = 0
|
|
126:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:28/0/physics_layer_0/angular_velocity = 0.0
|
|
127:28/0 = 0
|
|
127:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:28/0/physics_layer_0/angular_velocity = 0.0
|
|
128:28/0 = 0
|
|
128:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:28/0/physics_layer_0/angular_velocity = 0.0
|
|
129:28/0 = 0
|
|
129:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:28/0/physics_layer_0/angular_velocity = 0.0
|
|
130:28/0 = 0
|
|
130:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:28/0/physics_layer_0/angular_velocity = 0.0
|
|
131:28/0 = 0
|
|
131:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:28/0/physics_layer_0/angular_velocity = 0.0
|
|
132:28/0 = 0
|
|
132:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:28/0/physics_layer_0/angular_velocity = 0.0
|
|
133:28/0 = 0
|
|
133:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:28/0/physics_layer_0/angular_velocity = 0.0
|
|
134:28/0 = 0
|
|
134:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:28/0/physics_layer_0/angular_velocity = 0.0
|
|
135:28/0 = 0
|
|
135:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:28/0/physics_layer_0/angular_velocity = 0.0
|
|
136:28/0 = 0
|
|
136:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:28/0/physics_layer_0/angular_velocity = 0.0
|
|
137:28/0 = 0
|
|
137:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:28/0/physics_layer_0/angular_velocity = 0.0
|
|
138:28/0 = 0
|
|
138:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:28/0/physics_layer_0/angular_velocity = 0.0
|
|
139:28/0 = 0
|
|
139:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:28/0/physics_layer_0/angular_velocity = 0.0
|
|
140:28/0 = 0
|
|
140:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:28/0/physics_layer_0/angular_velocity = 0.0
|
|
141:28/0 = 0
|
|
141:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:28/0/physics_layer_0/angular_velocity = 0.0
|
|
142:28/0 = 0
|
|
142:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:28/0/physics_layer_0/angular_velocity = 0.0
|
|
143:28/0 = 0
|
|
143:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:28/0/physics_layer_0/angular_velocity = 0.0
|
|
144:28/0 = 0
|
|
144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:28/0/physics_layer_0/angular_velocity = 0.0
|
|
145:28/0 = 0
|
|
145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:28/0/physics_layer_0/angular_velocity = 0.0
|
|
146:28/0 = 0
|
|
146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:28/0/physics_layer_0/angular_velocity = 0.0
|
|
147:28/0 = 0
|
|
147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:28/0/physics_layer_0/angular_velocity = 0.0
|
|
148:28/0 = 0
|
|
148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:28/0/physics_layer_0/angular_velocity = 0.0
|
|
149:28/0 = 0
|
|
149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:28/0/physics_layer_0/angular_velocity = 0.0
|
|
150:28/0 = 0
|
|
150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:28/0/physics_layer_0/angular_velocity = 0.0
|
|
151:28/0 = 0
|
|
151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:28/0/physics_layer_0/angular_velocity = 0.0
|
|
152:28/0 = 0
|
|
152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:28/0/physics_layer_0/angular_velocity = 0.0
|
|
153:28/0 = 0
|
|
153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:28/0/physics_layer_0/angular_velocity = 0.0
|
|
154:28/0 = 0
|
|
154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:28/0/physics_layer_0/angular_velocity = 0.0
|
|
155:28/0 = 0
|
|
155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:28/0/physics_layer_0/angular_velocity = 0.0
|
|
156:28/0 = 0
|
|
156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:28/0/physics_layer_0/angular_velocity = 0.0
|
|
157:28/0 = 0
|
|
157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:28/0/physics_layer_0/angular_velocity = 0.0
|
|
158:28/0 = 0
|
|
158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:28/0/physics_layer_0/angular_velocity = 0.0
|
|
159:28/0 = 0
|
|
159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:28/0/physics_layer_0/angular_velocity = 0.0
|
|
160:28/0 = 0
|
|
160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:28/0/physics_layer_0/angular_velocity = 0.0
|
|
161:28/0 = 0
|
|
161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:28/0/physics_layer_0/angular_velocity = 0.0
|
|
162:28/0 = 0
|
|
162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:28/0/physics_layer_0/angular_velocity = 0.0
|
|
163:28/0 = 0
|
|
163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:28/0/physics_layer_0/angular_velocity = 0.0
|
|
164:28/0 = 0
|
|
164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:28/0/physics_layer_0/angular_velocity = 0.0
|
|
165:28/0 = 0
|
|
165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:28/0/physics_layer_0/angular_velocity = 0.0
|
|
166:28/0 = 0
|
|
166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:28/0/physics_layer_0/angular_velocity = 0.0
|
|
167:28/0 = 0
|
|
167:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:28/0/physics_layer_0/angular_velocity = 0.0
|
|
168:28/0 = 0
|
|
168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:28/0/physics_layer_0/angular_velocity = 0.0
|
|
169:28/0 = 0
|
|
169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:28/0/physics_layer_0/angular_velocity = 0.0
|
|
170:28/0 = 0
|
|
170:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:28/0/physics_layer_0/angular_velocity = 0.0
|
|
171:28/0 = 0
|
|
171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:28/0/physics_layer_0/angular_velocity = 0.0
|
|
172:28/0 = 0
|
|
172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:28/0/physics_layer_0/angular_velocity = 0.0
|
|
173:28/0 = 0
|
|
173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:28/0/physics_layer_0/angular_velocity = 0.0
|
|
174:28/0 = 0
|
|
174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:28/0/physics_layer_0/angular_velocity = 0.0
|
|
175:28/0 = 0
|
|
175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:28/0/physics_layer_0/angular_velocity = 0.0
|
|
176:28/0 = 0
|
|
176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:28/0/physics_layer_0/angular_velocity = 0.0
|
|
177:28/0 = 0
|
|
177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:28/0/physics_layer_0/angular_velocity = 0.0
|
|
178:28/0 = 0
|
|
178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:28/0/physics_layer_0/angular_velocity = 0.0
|
|
179:28/0 = 0
|
|
179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:28/0/physics_layer_0/angular_velocity = 0.0
|
|
180:28/0 = 0
|
|
180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:28/0/physics_layer_0/angular_velocity = 0.0
|
|
181:28/0 = 0
|
|
181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:28/0/physics_layer_0/angular_velocity = 0.0
|
|
182:28/0 = 0
|
|
182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:28/0/physics_layer_0/angular_velocity = 0.0
|
|
183:28/0 = 0
|
|
183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:28/0/physics_layer_0/angular_velocity = 0.0
|
|
184:28/0 = 0
|
|
184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:28/0/physics_layer_0/angular_velocity = 0.0
|
|
185:28/0 = 0
|
|
185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:28/0/physics_layer_0/angular_velocity = 0.0
|
|
186:28/0 = 0
|
|
186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:28/0/physics_layer_0/angular_velocity = 0.0
|
|
187:28/0 = 0
|
|
187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:28/0/physics_layer_0/angular_velocity = 0.0
|
|
188:28/0 = 0
|
|
188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:28/0/physics_layer_0/angular_velocity = 0.0
|
|
189:28/0 = 0
|
|
189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:28/0/physics_layer_0/angular_velocity = 0.0
|
|
190:28/0 = 0
|
|
190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:28/0/physics_layer_0/angular_velocity = 0.0
|
|
191:28/0 = 0
|
|
191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:28/0/physics_layer_0/angular_velocity = 0.0
|
|
192:28/0 = 0
|
|
192:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:28/0/physics_layer_0/angular_velocity = 0.0
|
|
193:28/0 = 0
|
|
193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:28/0/physics_layer_0/angular_velocity = 0.0
|
|
194:28/0 = 0
|
|
194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:28/0/physics_layer_0/angular_velocity = 0.0
|
|
195:28/0 = 0
|
|
195:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:28/0/physics_layer_0/angular_velocity = 0.0
|
|
196:28/0 = 0
|
|
196:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:28/0/physics_layer_0/angular_velocity = 0.0
|
|
197:28/0 = 0
|
|
197:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:28/0/physics_layer_0/angular_velocity = 0.0
|
|
198:28/0 = 0
|
|
198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:28/0/physics_layer_0/angular_velocity = 0.0
|
|
199:28/0 = 0
|
|
199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:28/0/physics_layer_0/angular_velocity = 0.0
|
|
200:28/0 = 0
|
|
200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:28/0/physics_layer_0/angular_velocity = 0.0
|
|
201:28/0 = 0
|
|
201:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:28/0/physics_layer_0/angular_velocity = 0.0
|
|
202:28/0 = 0
|
|
202:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:28/0/physics_layer_0/angular_velocity = 0.0
|
|
203:28/0 = 0
|
|
203:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:28/0/physics_layer_0/angular_velocity = 0.0
|
|
204:28/0 = 0
|
|
204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:28/0/physics_layer_0/angular_velocity = 0.0
|
|
205:28/0 = 0
|
|
205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:28/0/physics_layer_0/angular_velocity = 0.0
|
|
206:28/0 = 0
|
|
206:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:28/0/physics_layer_0/angular_velocity = 0.0
|
|
207:28/0 = 0
|
|
207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:28/0/physics_layer_0/angular_velocity = 0.0
|
|
208:28/0 = 0
|
|
208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:28/0/physics_layer_0/angular_velocity = 0.0
|
|
209:28/0 = 0
|
|
209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:28/0/physics_layer_0/angular_velocity = 0.0
|
|
210:28/0 = 0
|
|
210:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:28/0/physics_layer_0/angular_velocity = 0.0
|
|
0:29/0 = 0
|
|
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:29/0/physics_layer_0/angular_velocity = 0.0
|
|
1:29/0 = 0
|
|
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:29/0/physics_layer_0/angular_velocity = 0.0
|
|
2:29/0 = 0
|
|
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:29/0/physics_layer_0/angular_velocity = 0.0
|
|
3:29/0 = 0
|
|
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_0/angular_velocity = 0.0
|
|
4:29/0 = 0
|
|
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_0/angular_velocity = 0.0
|
|
5:29/0 = 0
|
|
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_0/angular_velocity = 0.0
|
|
6:29/0 = 0
|
|
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:29/0/physics_layer_0/angular_velocity = 0.0
|
|
7:29/0 = 0
|
|
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:29/0/physics_layer_0/angular_velocity = 0.0
|
|
8:29/0 = 0
|
|
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:29/0/physics_layer_0/angular_velocity = 0.0
|
|
9:29/0 = 0
|
|
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_0/angular_velocity = 0.0
|
|
10:29/0 = 0
|
|
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_0/angular_velocity = 0.0
|
|
11:29/0 = 0
|
|
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_0/angular_velocity = 0.0
|
|
12:29/0 = 0
|
|
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:29/0/physics_layer_0/angular_velocity = 0.0
|
|
13:29/0 = 0
|
|
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:29/0/physics_layer_0/angular_velocity = 0.0
|
|
14:29/0 = 0
|
|
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:29/0/physics_layer_0/angular_velocity = 0.0
|
|
15:29/0 = 0
|
|
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_0/angular_velocity = 0.0
|
|
16:29/0 = 0
|
|
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_0/angular_velocity = 0.0
|
|
17:29/0 = 0
|
|
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:29/0/physics_layer_0/angular_velocity = 0.0
|
|
18:29/0 = 0
|
|
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:29/0/physics_layer_0/angular_velocity = 0.0
|
|
19:29/0 = 0
|
|
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:29/0/physics_layer_0/angular_velocity = 0.0
|
|
20:29/0 = 0
|
|
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:29/0/physics_layer_0/angular_velocity = 0.0
|
|
21:29/0 = 0
|
|
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:29/0/physics_layer_0/angular_velocity = 0.0
|
|
22:29/0 = 0
|
|
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:29/0/physics_layer_0/angular_velocity = 0.0
|
|
23:29/0 = 0
|
|
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:29/0/physics_layer_0/angular_velocity = 0.0
|
|
24:29/0 = 0
|
|
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:29/0/physics_layer_0/angular_velocity = 0.0
|
|
25:29/0 = 0
|
|
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:29/0/physics_layer_0/angular_velocity = 0.0
|
|
26:29/0 = 0
|
|
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:29/0/physics_layer_0/angular_velocity = 0.0
|
|
27:29/0 = 0
|
|
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:29/0/physics_layer_0/angular_velocity = 0.0
|
|
28:29/0 = 0
|
|
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:29/0/physics_layer_0/angular_velocity = 0.0
|
|
29:29/0 = 0
|
|
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:29/0/physics_layer_0/angular_velocity = 0.0
|
|
30:29/0 = 0
|
|
30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:29/0/physics_layer_0/angular_velocity = 0.0
|
|
31:29/0 = 0
|
|
31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:29/0/physics_layer_0/angular_velocity = 0.0
|
|
32:29/0 = 0
|
|
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:29/0/physics_layer_0/angular_velocity = 0.0
|
|
33:29/0 = 0
|
|
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:29/0/physics_layer_0/angular_velocity = 0.0
|
|
34:29/0 = 0
|
|
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:29/0/physics_layer_0/angular_velocity = 0.0
|
|
35:29/0 = 0
|
|
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:29/0/physics_layer_0/angular_velocity = 0.0
|
|
36:29/0 = 0
|
|
36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:29/0/physics_layer_0/angular_velocity = 0.0
|
|
37:29/0 = 0
|
|
37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:29/0/physics_layer_0/angular_velocity = 0.0
|
|
38:29/0 = 0
|
|
38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:29/0/physics_layer_0/angular_velocity = 0.0
|
|
39:29/0 = 0
|
|
39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:29/0/physics_layer_0/angular_velocity = 0.0
|
|
40:29/0 = 0
|
|
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:29/0/physics_layer_0/angular_velocity = 0.0
|
|
41:29/0 = 0
|
|
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:29/0/physics_layer_0/angular_velocity = 0.0
|
|
42:29/0 = 0
|
|
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:29/0/physics_layer_0/angular_velocity = 0.0
|
|
43:29/0 = 0
|
|
43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:29/0/physics_layer_0/angular_velocity = 0.0
|
|
44:29/0 = 0
|
|
44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:29/0/physics_layer_0/angular_velocity = 0.0
|
|
45:29/0 = 0
|
|
45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:29/0/physics_layer_0/angular_velocity = 0.0
|
|
46:29/0 = 0
|
|
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:29/0/physics_layer_0/angular_velocity = 0.0
|
|
47:29/0 = 0
|
|
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:29/0/physics_layer_0/angular_velocity = 0.0
|
|
48:29/0 = 0
|
|
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:29/0/physics_layer_0/angular_velocity = 0.0
|
|
48:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
49:29/0 = 0
|
|
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:29/0/physics_layer_0/angular_velocity = 0.0
|
|
49:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
50:29/0 = 0
|
|
50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:29/0/physics_layer_0/angular_velocity = 0.0
|
|
50:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
51:29/0 = 0
|
|
51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:29/0/physics_layer_0/angular_velocity = 0.0
|
|
51:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
52:29/0 = 0
|
|
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:29/0/physics_layer_0/angular_velocity = 0.0
|
|
52:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
53:29/0 = 0
|
|
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:29/0/physics_layer_0/angular_velocity = 0.0
|
|
53:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
54:29/0 = 0
|
|
54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:29/0/physics_layer_0/angular_velocity = 0.0
|
|
54:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
55:29/0 = 0
|
|
55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:29/0/physics_layer_0/angular_velocity = 0.0
|
|
55:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
56:29/0 = 0
|
|
56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:29/0/physics_layer_0/angular_velocity = 0.0
|
|
56:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
57:29/0 = 0
|
|
57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:29/0/physics_layer_0/angular_velocity = 0.0
|
|
57:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
58:29/0 = 0
|
|
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:29/0/physics_layer_0/angular_velocity = 0.0
|
|
58:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
59:29/0 = 0
|
|
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:29/0/physics_layer_0/angular_velocity = 0.0
|
|
59:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
60:29/0 = 0
|
|
60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:29/0/physics_layer_0/angular_velocity = 0.0
|
|
60:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
61:29/0 = 0
|
|
61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:29/0/physics_layer_0/angular_velocity = 0.0
|
|
61:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
62:29/0 = 0
|
|
62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:29/0/physics_layer_0/angular_velocity = 0.0
|
|
62:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
63:29/0 = 0
|
|
63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
63:29/0/physics_layer_0/angular_velocity = 0.0
|
|
63:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
64:29/0 = 0
|
|
64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
64:29/0/physics_layer_0/angular_velocity = 0.0
|
|
65:29/0 = 0
|
|
65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
65:29/0/physics_layer_0/angular_velocity = 0.0
|
|
66:29/0 = 0
|
|
66:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
66:29/0/physics_layer_0/angular_velocity = 0.0
|
|
67:29/0 = 0
|
|
67:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
67:29/0/physics_layer_0/angular_velocity = 0.0
|
|
68:29/0 = 0
|
|
68:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
68:29/0/physics_layer_0/angular_velocity = 0.0
|
|
69:29/0 = 0
|
|
69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
69:29/0/physics_layer_0/angular_velocity = 0.0
|
|
70:29/0 = 0
|
|
70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
70:29/0/physics_layer_0/angular_velocity = 0.0
|
|
71:29/0 = 0
|
|
71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
71:29/0/physics_layer_0/angular_velocity = 0.0
|
|
72:29/0 = 0
|
|
72:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
72:29/0/physics_layer_0/angular_velocity = 0.0
|
|
73:29/0 = 0
|
|
73:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
73:29/0/physics_layer_0/angular_velocity = 0.0
|
|
74:29/0 = 0
|
|
74:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
74:29/0/physics_layer_0/angular_velocity = 0.0
|
|
75:29/0 = 0
|
|
75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
75:29/0/physics_layer_0/angular_velocity = 0.0
|
|
76:29/0 = 0
|
|
76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
76:29/0/physics_layer_0/angular_velocity = 0.0
|
|
77:29/0 = 0
|
|
77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
77:29/0/physics_layer_0/angular_velocity = 0.0
|
|
78:29/0 = 0
|
|
78:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
78:29/0/physics_layer_0/angular_velocity = 0.0
|
|
79:29/0 = 0
|
|
79:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
79:29/0/physics_layer_0/angular_velocity = 0.0
|
|
80:29/0 = 0
|
|
80:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
80:29/0/physics_layer_0/angular_velocity = 0.0
|
|
81:29/0 = 0
|
|
81:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
81:29/0/physics_layer_0/angular_velocity = 0.0
|
|
82:29/0 = 0
|
|
82:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
82:29/0/physics_layer_0/angular_velocity = 0.0
|
|
83:29/0 = 0
|
|
83:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
83:29/0/physics_layer_0/angular_velocity = 0.0
|
|
84:29/0 = 0
|
|
84:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
84:29/0/physics_layer_0/angular_velocity = 0.0
|
|
85:29/0 = 0
|
|
85:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
85:29/0/physics_layer_0/angular_velocity = 0.0
|
|
86:29/0 = 0
|
|
86:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
86:29/0/physics_layer_0/angular_velocity = 0.0
|
|
87:29/0 = 0
|
|
87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
87:29/0/physics_layer_0/angular_velocity = 0.0
|
|
88:29/0 = 0
|
|
88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
88:29/0/physics_layer_0/angular_velocity = 0.0
|
|
89:29/0 = 0
|
|
89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
89:29/0/physics_layer_0/angular_velocity = 0.0
|
|
90:29/0 = 0
|
|
90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
90:29/0/physics_layer_0/angular_velocity = 0.0
|
|
91:29/0 = 0
|
|
91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
91:29/0/physics_layer_0/angular_velocity = 0.0
|
|
92:29/0 = 0
|
|
92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
92:29/0/physics_layer_0/angular_velocity = 0.0
|
|
93:29/0 = 0
|
|
93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
93:29/0/physics_layer_0/angular_velocity = 0.0
|
|
94:29/0 = 0
|
|
94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
94:29/0/physics_layer_0/angular_velocity = 0.0
|
|
95:29/0 = 0
|
|
95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
95:29/0/physics_layer_0/angular_velocity = 0.0
|
|
96:29/0 = 0
|
|
96:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
96:29/0/physics_layer_0/angular_velocity = 0.0
|
|
97:29/0 = 0
|
|
97:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
97:29/0/physics_layer_0/angular_velocity = 0.0
|
|
98:29/0 = 0
|
|
98:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
98:29/0/physics_layer_0/angular_velocity = 0.0
|
|
99:29/0 = 0
|
|
99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
99:29/0/physics_layer_0/angular_velocity = 0.0
|
|
100:29/0 = 0
|
|
100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
100:29/0/physics_layer_0/angular_velocity = 0.0
|
|
101:29/0 = 0
|
|
101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
101:29/0/physics_layer_0/angular_velocity = 0.0
|
|
102:29/0 = 0
|
|
102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
102:29/0/physics_layer_0/angular_velocity = 0.0
|
|
103:29/0 = 0
|
|
103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
103:29/0/physics_layer_0/angular_velocity = 0.0
|
|
104:29/0 = 0
|
|
104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
104:29/0/physics_layer_0/angular_velocity = 0.0
|
|
105:29/0 = 0
|
|
105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
105:29/0/physics_layer_0/angular_velocity = 0.0
|
|
106:29/0 = 0
|
|
106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
106:29/0/physics_layer_0/angular_velocity = 0.0
|
|
107:29/0 = 0
|
|
107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
107:29/0/physics_layer_0/angular_velocity = 0.0
|
|
108:29/0 = 0
|
|
108:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
108:29/0/physics_layer_0/angular_velocity = 0.0
|
|
109:29/0 = 0
|
|
109:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
109:29/0/physics_layer_0/angular_velocity = 0.0
|
|
110:29/0 = 0
|
|
110:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
110:29/0/physics_layer_0/angular_velocity = 0.0
|
|
111:29/0 = 0
|
|
111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
111:29/0/physics_layer_0/angular_velocity = 0.0
|
|
112:29/0 = 0
|
|
112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
112:29/0/physics_layer_0/angular_velocity = 0.0
|
|
113:29/0 = 0
|
|
113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
113:29/0/physics_layer_0/angular_velocity = 0.0
|
|
114:29/0 = 0
|
|
114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
114:29/0/physics_layer_0/angular_velocity = 0.0
|
|
115:29/0 = 0
|
|
115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
115:29/0/physics_layer_0/angular_velocity = 0.0
|
|
116:29/0 = 0
|
|
116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
116:29/0/physics_layer_0/angular_velocity = 0.0
|
|
117:29/0 = 0
|
|
117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
117:29/0/physics_layer_0/angular_velocity = 0.0
|
|
118:29/0 = 0
|
|
118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
118:29/0/physics_layer_0/angular_velocity = 0.0
|
|
119:29/0 = 0
|
|
119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
119:29/0/physics_layer_0/angular_velocity = 0.0
|
|
120:29/0 = 0
|
|
120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
120:29/0/physics_layer_0/angular_velocity = 0.0
|
|
121:29/0 = 0
|
|
121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
121:29/0/physics_layer_0/angular_velocity = 0.0
|
|
122:29/0 = 0
|
|
122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
122:29/0/physics_layer_0/angular_velocity = 0.0
|
|
123:29/0 = 0
|
|
123:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
123:29/0/physics_layer_0/angular_velocity = 0.0
|
|
124:29/0 = 0
|
|
124:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
124:29/0/physics_layer_0/angular_velocity = 0.0
|
|
125:29/0 = 0
|
|
125:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
125:29/0/physics_layer_0/angular_velocity = 0.0
|
|
126:29/0 = 0
|
|
126:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
126:29/0/physics_layer_0/angular_velocity = 0.0
|
|
127:29/0 = 0
|
|
127:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
127:29/0/physics_layer_0/angular_velocity = 0.0
|
|
128:29/0 = 0
|
|
128:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
128:29/0/physics_layer_0/angular_velocity = 0.0
|
|
129:29/0 = 0
|
|
129:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
129:29/0/physics_layer_0/angular_velocity = 0.0
|
|
130:29/0 = 0
|
|
130:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
130:29/0/physics_layer_0/angular_velocity = 0.0
|
|
131:29/0 = 0
|
|
131:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
131:29/0/physics_layer_0/angular_velocity = 0.0
|
|
132:29/0 = 0
|
|
132:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
132:29/0/physics_layer_0/angular_velocity = 0.0
|
|
133:29/0 = 0
|
|
133:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
133:29/0/physics_layer_0/angular_velocity = 0.0
|
|
134:29/0 = 0
|
|
134:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
134:29/0/physics_layer_0/angular_velocity = 0.0
|
|
135:29/0 = 0
|
|
135:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
135:29/0/physics_layer_0/angular_velocity = 0.0
|
|
136:29/0 = 0
|
|
136:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
136:29/0/physics_layer_0/angular_velocity = 0.0
|
|
137:29/0 = 0
|
|
137:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
137:29/0/physics_layer_0/angular_velocity = 0.0
|
|
138:29/0 = 0
|
|
138:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
138:29/0/physics_layer_0/angular_velocity = 0.0
|
|
139:29/0 = 0
|
|
139:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
139:29/0/physics_layer_0/angular_velocity = 0.0
|
|
140:29/0 = 0
|
|
140:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
140:29/0/physics_layer_0/angular_velocity = 0.0
|
|
141:29/0 = 0
|
|
141:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
141:29/0/physics_layer_0/angular_velocity = 0.0
|
|
142:29/0 = 0
|
|
142:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
142:29/0/physics_layer_0/angular_velocity = 0.0
|
|
143:29/0 = 0
|
|
143:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
143:29/0/physics_layer_0/angular_velocity = 0.0
|
|
144:29/0 = 0
|
|
144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
144:29/0/physics_layer_0/angular_velocity = 0.0
|
|
145:29/0 = 0
|
|
145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
145:29/0/physics_layer_0/angular_velocity = 0.0
|
|
146:29/0 = 0
|
|
146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
146:29/0/physics_layer_0/angular_velocity = 0.0
|
|
147:29/0 = 0
|
|
147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
147:29/0/physics_layer_0/angular_velocity = 0.0
|
|
148:29/0 = 0
|
|
148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
148:29/0/physics_layer_0/angular_velocity = 0.0
|
|
149:29/0 = 0
|
|
149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
149:29/0/physics_layer_0/angular_velocity = 0.0
|
|
150:29/0 = 0
|
|
150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
150:29/0/physics_layer_0/angular_velocity = 0.0
|
|
151:29/0 = 0
|
|
151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
151:29/0/physics_layer_0/angular_velocity = 0.0
|
|
152:29/0 = 0
|
|
152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
152:29/0/physics_layer_0/angular_velocity = 0.0
|
|
153:29/0 = 0
|
|
153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
153:29/0/physics_layer_0/angular_velocity = 0.0
|
|
154:29/0 = 0
|
|
154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
154:29/0/physics_layer_0/angular_velocity = 0.0
|
|
155:29/0 = 0
|
|
155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
155:29/0/physics_layer_0/angular_velocity = 0.0
|
|
156:29/0 = 0
|
|
156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
156:29/0/physics_layer_0/angular_velocity = 0.0
|
|
157:29/0 = 0
|
|
157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
157:29/0/physics_layer_0/angular_velocity = 0.0
|
|
158:29/0 = 0
|
|
158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
158:29/0/physics_layer_0/angular_velocity = 0.0
|
|
159:29/0 = 0
|
|
159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
159:29/0/physics_layer_0/angular_velocity = 0.0
|
|
160:29/0 = 0
|
|
160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
160:29/0/physics_layer_0/angular_velocity = 0.0
|
|
161:29/0 = 0
|
|
161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
161:29/0/physics_layer_0/angular_velocity = 0.0
|
|
162:29/0 = 0
|
|
162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
162:29/0/physics_layer_0/angular_velocity = 0.0
|
|
163:29/0 = 0
|
|
163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
163:29/0/physics_layer_0/angular_velocity = 0.0
|
|
164:29/0 = 0
|
|
164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
164:29/0/physics_layer_0/angular_velocity = 0.0
|
|
165:29/0 = 0
|
|
165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
165:29/0/physics_layer_0/angular_velocity = 0.0
|
|
166:29/0 = 0
|
|
166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
166:29/0/physics_layer_0/angular_velocity = 0.0
|
|
167:29/0 = 0
|
|
167:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
167:29/0/physics_layer_0/angular_velocity = 0.0
|
|
168:29/0 = 0
|
|
168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
168:29/0/physics_layer_0/angular_velocity = 0.0
|
|
169:29/0 = 0
|
|
169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
169:29/0/physics_layer_0/angular_velocity = 0.0
|
|
170:29/0 = 0
|
|
170:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
170:29/0/physics_layer_0/angular_velocity = 0.0
|
|
171:29/0 = 0
|
|
171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
171:29/0/physics_layer_0/angular_velocity = 0.0
|
|
172:29/0 = 0
|
|
172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
172:29/0/physics_layer_0/angular_velocity = 0.0
|
|
173:29/0 = 0
|
|
173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
173:29/0/physics_layer_0/angular_velocity = 0.0
|
|
174:29/0 = 0
|
|
174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
174:29/0/physics_layer_0/angular_velocity = 0.0
|
|
175:29/0 = 0
|
|
175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
175:29/0/physics_layer_0/angular_velocity = 0.0
|
|
176:29/0 = 0
|
|
176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
176:29/0/physics_layer_0/angular_velocity = 0.0
|
|
177:29/0 = 0
|
|
177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
177:29/0/physics_layer_0/angular_velocity = 0.0
|
|
178:29/0 = 0
|
|
178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
178:29/0/physics_layer_0/angular_velocity = 0.0
|
|
179:29/0 = 0
|
|
179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
179:29/0/physics_layer_0/angular_velocity = 0.0
|
|
180:29/0 = 0
|
|
180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
180:29/0/physics_layer_0/angular_velocity = 0.0
|
|
181:29/0 = 0
|
|
181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
181:29/0/physics_layer_0/angular_velocity = 0.0
|
|
182:29/0 = 0
|
|
182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
182:29/0/physics_layer_0/angular_velocity = 0.0
|
|
183:29/0 = 0
|
|
183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
183:29/0/physics_layer_0/angular_velocity = 0.0
|
|
184:29/0 = 0
|
|
184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
184:29/0/physics_layer_0/angular_velocity = 0.0
|
|
185:29/0 = 0
|
|
185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
185:29/0/physics_layer_0/angular_velocity = 0.0
|
|
186:29/0 = 0
|
|
186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
186:29/0/physics_layer_0/angular_velocity = 0.0
|
|
187:29/0 = 0
|
|
187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
187:29/0/physics_layer_0/angular_velocity = 0.0
|
|
188:29/0 = 0
|
|
188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
188:29/0/physics_layer_0/angular_velocity = 0.0
|
|
189:29/0 = 0
|
|
189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
189:29/0/physics_layer_0/angular_velocity = 0.0
|
|
190:29/0 = 0
|
|
190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
190:29/0/physics_layer_0/angular_velocity = 0.0
|
|
191:29/0 = 0
|
|
191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
191:29/0/physics_layer_0/angular_velocity = 0.0
|
|
192:29/0 = 0
|
|
192:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
192:29/0/physics_layer_0/angular_velocity = 0.0
|
|
193:29/0 = 0
|
|
193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
193:29/0/physics_layer_0/angular_velocity = 0.0
|
|
194:29/0 = 0
|
|
194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
194:29/0/physics_layer_0/angular_velocity = 0.0
|
|
195:29/0 = 0
|
|
195:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
195:29/0/physics_layer_0/angular_velocity = 0.0
|
|
196:29/0 = 0
|
|
196:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
196:29/0/physics_layer_0/angular_velocity = 0.0
|
|
197:29/0 = 0
|
|
197:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
197:29/0/physics_layer_0/angular_velocity = 0.0
|
|
198:29/0 = 0
|
|
198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
198:29/0/physics_layer_0/angular_velocity = 0.0
|
|
199:29/0 = 0
|
|
199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
199:29/0/physics_layer_0/angular_velocity = 0.0
|
|
200:29/0 = 0
|
|
200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
200:29/0/physics_layer_0/angular_velocity = 0.0
|
|
201:29/0 = 0
|
|
201:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
201:29/0/physics_layer_0/angular_velocity = 0.0
|
|
202:29/0 = 0
|
|
202:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
202:29/0/physics_layer_0/angular_velocity = 0.0
|
|
203:29/0 = 0
|
|
203:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
203:29/0/physics_layer_0/angular_velocity = 0.0
|
|
204:29/0 = 0
|
|
204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
204:29/0/physics_layer_0/angular_velocity = 0.0
|
|
205:29/0 = 0
|
|
205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
205:29/0/physics_layer_0/angular_velocity = 0.0
|
|
206:29/0 = 0
|
|
206:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
206:29/0/physics_layer_0/angular_velocity = 0.0
|
|
207:29/0 = 0
|
|
207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
207:29/0/physics_layer_0/angular_velocity = 0.0
|
|
208:29/0 = 0
|
|
208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
208:29/0/physics_layer_0/angular_velocity = 0.0
|
|
209:29/0 = 0
|
|
209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
209:29/0/physics_layer_0/angular_velocity = 0.0
|
|
210:29/0 = 0
|
|
210:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
210:29/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/size_in_atlas = Vector2i(5, 3)
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/size_in_atlas = Vector2i(5, 1)
|
|
11:12/0 = 0
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
16:11/size_in_atlas = Vector2i(3, 2)
|
|
16:11/0 = 0
|
|
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/size_in_atlas = Vector2i(3, 2)
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/size_in_atlas = Vector2i(3, 2)
|
|
19:2/0 = 0
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
27:3/size_in_atlas = Vector2i(5, 2)
|
|
27:3/0 = 0
|
|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:3/0/physics_layer_0/angular_velocity = 0.0
|
|
36:2/size_in_atlas = Vector2i(4, 2)
|
|
36:2/0 = 0
|
|
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:2/0/physics_layer_0/angular_velocity = 0.0
|
|
41:12/size_in_atlas = Vector2i(4, 1)
|
|
41:12/0 = 0
|
|
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:12/0/physics_layer_0/angular_velocity = 0.0
|
|
23:12/size_in_atlas = Vector2i(3, 1)
|
|
23:12/0 = 0
|
|
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:12/0/physics_layer_0/angular_velocity = 0.0
|
|
29:11/0 = 0
|
|
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:11/0/physics_layer_0/angular_velocity = 0.0
|
|
29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
28:11/0 = 0
|
|
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:11/0/physics_layer_0/angular_velocity = 0.0
|
|
28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
[sub_resource type="TileSet" id="TileSet_0aby1"]
|
|
physics_layer_0/collision_layer = 1
|
|
sources/1 = SubResource("TileSetAtlasSource_sdqov")
|
|
|
|
[node name="level1" type="Node2D"]
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
tile_set = SubResource("TileSet_0aby1")
|
|
format = 2
|
|
layer_0/name = "background"
|
|
layer_0/tile_data = PackedInt32Array(-9, 655361, 8, -65544, 655361, 8, -131079, 655361, 8, -65543, 655361, 8, -8, 655361, 8, -6, 655361, 8, -65542, 655361, 8, -5, 655361, 8, -7, 655361, 8, -65533, 655361, 8, -65532, 655361, 8, -65531, 655361, 8, -65530, 655361, 8, -65529, 655361, 8, -65528, 655361, 8, -131063, 655361, 8, -65527, 655361, 8, -65526, 655361, 8, -65521, 655361, 8, -65520, 655361, 8, -65519, 655361, 8, -524290, 655361, 8, -458754, 655361, 8, -458753, 655361, 8, -524289, 655361, 8, -458755, 655361, 8, -524291, 655361, 8, -1376266, 1179649, 6, -1310730, 655361, 8, -1245194, 655361, 8, -1179658, 655361, 8, -1114122, 655361, 8, -1048586, 655361, 8, -983050, 655361, 8, -917514, 655361, 8, -851978, 655361, 8, -786442, 655361, 8, -720906, 655361, 8, -655370, 655361, 8, -589834, 655361, 8, -524298, 655361, 8, -458762, 655361, 8, -393226, 655361, 8, -327690, 655361, 8, -262154, 655361, 8, -196618, 655361, 8, -131082, 655361, 8, -65546, 655361, 8, -10, 655361, 8, -1376265, 1179649, 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layer_1/name = "mid"
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28, 1507397, 3801089, 28, 1048646, 3801089, 28, 1114182, 3801089, 28, 1179718, 3801089, 28, 1245254, 3801089, 28, 1310790, 3801089, 28, 1376326, 3801089, 28, 1441862, 3801089, 28, 1507398, 3801089, 28, 983082, 3801089, 28, 983083, 3801089, 28, 983084, 3801089, 28, 983085, 3801089, 28, 983086, 3801089, 28, 983087, 3801089, 28, 983088, 3801089, 28)
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[node name="player" parent="." instance=ExtResource("2_ru48y")]
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z_index = 5
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|
position = Vector2(1, -90)
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[node name="interactable_blocks" type="Node" parent="."]
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[node name="itemblock" parent="interactable_blocks" instance=ExtResource("3_fmbwm")]
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position = Vector2(96, -48)
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[node name="destroyblock" parent="interactable_blocks" instance=ExtResource("4_4f23w")]
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position = Vector2(160, -48)
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[node name="itemblock2" parent="interactable_blocks" instance=ExtResource("3_fmbwm")]
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position = Vector2(176, -48)
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[node name="destroyblock2" parent="interactable_blocks" instance=ExtResource("4_4f23w")]
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position = Vector2(192, -48)
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[node name="itemblock3" parent="interactable_blocks" instance=ExtResource("3_fmbwm")]
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position = Vector2(208, -48)
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[node name="destroyblock3" parent="interactable_blocks" instance=ExtResource("4_4f23w")]
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position = Vector2(224, -48)
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[node name="itemblock4" parent="interactable_blocks" instance=ExtResource("3_fmbwm")]
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position = Vector2(192, -112)
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[node name="pipe" parent="." instance=ExtResource("5_31d8i")]
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|
position = Vector2(832, -64)
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|
target = Vector2(800, 224)
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[node name="pipe2" parent="." instance=ExtResource("5_31d8i")]
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position = Vector2(816, 240)
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rotation = -1.5708
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target = Vector2(848, -80)
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