Files
retromariogodot/scripts/LevelSelect.gd
T
2024-08-03 22:13:40 +02:00

23 lines
567 B
GDScript

extends CanvasLayer
@onready var buttons = [$Control/Button_1, $Control/Button_2, $Control/Button_3,
$Control/Button_4
]
var available_level = 0
func _ready():
var config = ConfigFile.new()
var err = config.load("user://config.cfg")
if err == OK:
available_level = config.get_value("level", "available_level", 1)
else:
available_level = 1
for i in range(0, available_level):
if i < len(buttons):
buttons[i].disabled = false
func _on_button_pressed(extra_arg_0):
get_tree().change_scene_to_file("res://scenes/levels/level_"+ extra_arg_0 +".tscn")