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This commit is contained in:
jonas
2024-10-29 17:16:17 +01:00
commit 537f1d77fb
1074 changed files with 303521 additions and 0 deletions
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using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using Unity.XR.CoreUtils;
using UnityEngine;
using UnityEngine.InputSystem.XR;
using UnityEngine.Rendering.Universal;
using UnityEngine.XR.Interaction.Toolkit;
using UnityEngine.XR.Interaction.Toolkit.Inputs;
//this script enables important components for the owners player
//the components listed here should be active for others player objects
//f.e.: unity will switch to other joined players camera if not handled
public class PlayerRemoveNetworkComps : NetworkBehaviour
{
[SerializeField] private InputActionManager inputActionManager;
[SerializeField] private XROrigin xrOrigin;
[SerializeField] private Camera cam;
[SerializeField] private AudioListener audioListener;
[SerializeField] private ActionBasedController leftController;
[SerializeField] private ActionBasedController rightController;
[SerializeField] private XRRayInteractor leftRayInteractor;
[SerializeField] private XRRayInteractor rightRayInteractor;
[SerializeField] private XRInteractorLineVisual leftLineVisual;
[SerializeField] private XRInteractorLineVisual rightLineVisual;
[SerializeField] private Animator rightHandAnimator;
[SerializeField] private Animator leftHandAnimator;
[SerializeField] private SkinnedMeshRenderer leftHandRenderer;
[SerializeField] private SkinnedMeshRenderer rightHandRenderer;
[SerializeField] private LocomotionSystem locomotionSystem;
[SerializeField] private ActionBasedContinuousMoveProvider moveProvider;
[SerializeField] private ActionBasedContinuousTurnProvider turnProvider;
[SerializeField] private TrackedPoseDriver trackedPoseDriver;
[SerializeField] private GameObject menuBar;
public override void OnNetworkSpawn()
{
if (IsOwner)
{
inputActionManager.enabled = true;
xrOrigin.enabled = true;
cam.enabled = true;
audioListener.enabled = true;
leftController.enabled = true;
rightController.enabled = true;
leftRayInteractor.enabled = true;
rightRayInteractor.enabled = true;
leftLineVisual.enabled = true;
rightLineVisual.enabled = true;
leftHandAnimator.enabled = true;
rightHandAnimator.enabled = true;
leftHandRenderer.enabled = true;
rightHandRenderer.enabled = true;
locomotionSystem.enabled = true;
moveProvider.enabled = true;
turnProvider.enabled = true;
trackedPoseDriver.enabled = true;
menuBar.SetActive(true);
//request all objects that have been already loaded from the server / host
ObjectSync objSync = GameObject.Find("ObjectSpawner").GetComponent<ObjectSync>();
objSync.syncListServerRPC(NetworkManager.Singleton.LocalClientId);
}
}
}