using System.Collections; using System.Collections.Generic; using Unity.Netcode; using UnityEditor.SearchService; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; //this script handles functionality if leaving the classroom scene public class ExitFunction : NetworkBehaviour { UnityEngine.SceneManagement.Scene curScene; private string sceneName; void Start() { curScene = SceneManager.GetActiveScene(); sceneName = curScene.name; GetComponent