Files
2024-10-29 17:16:17 +01:00

22 lines
453 B
C#

using UnityEditor;
namespace ParrelSync
{
[InitializeOnLoad]
public class EditorQuit
{
/// <summary>
/// Is editor being closed
/// </summary>
static public bool IsQuiting { get; private set; }
static void Quit()
{
IsQuiting = true;
}
static EditorQuit()
{
IsQuiting = false;
EditorApplication.quitting += Quit;
}
}
}