Files
virtualclassroomdhbw/Assets/Scripts/StartMenu/Netzwerk/NetworkHostFunction.cs
T
2024-10-29 17:16:17 +01:00

30 lines
688 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Net;
using System.Net.Sockets;
public class NetworkHostFunction : MonoBehaviour
{
// Start is called before the first frame update
public void Start()
{
GetComponent<Button>().onClick.AddListener(() =>
{
setNetworkData();
SceneManager.LoadScene("ClassRoom");
});
}
//make the current client host (client + server at the same time)
public void setNetworkData()
{
PlayerPrefs.SetString("status", "host");
PlayerPrefs.Save();
}
}