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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bishop : Character
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{
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public override bool[,] GetValidMoves(Cell[,] cells, Game game)
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{
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return null;
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Cell : MonoBehaviour
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{
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public Character connected;
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Character : MonoBehaviour
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{
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public Teams team;
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public abstract bool[,] GetValidMoves(Cell[,] cells, Game game);
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protected bool IsPositionInGrid(int x, int y)
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{
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if (x < 0 || y < 0 || x > 7 || y > 7)
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{
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return true;
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}
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{
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White, Black
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}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,187 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Game : MonoBehaviour
|
||||
{
|
||||
public Camera cam;
|
||||
|
||||
private Cell[,] cells = new Cell[8, 8];
|
||||
public Teams currentTeam = Teams.White;
|
||||
|
||||
private Cell clickedCell = null;
|
||||
private List<Cell> validMovesList = new List<Cell>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
//Get all the Cells from the hierachy
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
cells[x, y] = GameObject.Find("Field" + y + "," + x).gameObject.GetComponent<Cell>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//Check if left clicked
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
//Get the clicked cell
|
||||
Cell tempCell = GetCellOnPositionMouse(Input.mousePosition);
|
||||
|
||||
if(validMovesList.Contains(tempCell))
|
||||
{
|
||||
if (tempCell.connected != null)
|
||||
{
|
||||
Destroy(tempCell.connected.gameObject);
|
||||
}
|
||||
tempCell.connected = clickedCell.connected;
|
||||
tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position);
|
||||
|
||||
clickedCell.connected = null;
|
||||
DeColorAllCells();
|
||||
validMovesList.Clear();
|
||||
|
||||
if (currentTeam == Teams.White)
|
||||
{
|
||||
currentTeam = Teams.Black;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentTeam = Teams.White;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
//if the clickedCell == tempCell, deselect the cell
|
||||
if (clickedCell == tempCell)
|
||||
{
|
||||
clickedCell = null;
|
||||
DeColorAllCells();
|
||||
validMovesList.Clear();
|
||||
}
|
||||
//else select the cell
|
||||
else
|
||||
{
|
||||
clickedCell = tempCell;
|
||||
ColorCellExclusive(clickedCell, new Color(.5f, .1f, .1f));
|
||||
}
|
||||
}
|
||||
|
||||
//check if there is a clicked cell
|
||||
if(clickedCell != null)
|
||||
{
|
||||
//check if any character is on the cell
|
||||
if (clickedCell.connected != null)
|
||||
{
|
||||
//check if the character belongs to the curren team
|
||||
if (clickedCell.connected.team == currentTeam)
|
||||
{
|
||||
//get all the valid moves from the character based on the current grid
|
||||
bool[,] validMoves = clickedCell.connected.GetValidMoves(cells, this);
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
if (validMoves[y, x])
|
||||
{
|
||||
if (cells[x, y].connected != null)
|
||||
{
|
||||
ColorCell(x, y, new Color(.6f, .4f, .2f));
|
||||
}
|
||||
else
|
||||
{
|
||||
ColorCell(x, y, new Color(.1f, .5f, .1f));
|
||||
}
|
||||
validMovesList.Add(cells[x, y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Reset all colors of the cells
|
||||
private void DeColorAllCells()
|
||||
{
|
||||
for (int ix = 0; ix < 8; ix++)
|
||||
{
|
||||
for (int iy = 0; iy < 8; iy++)
|
||||
{
|
||||
ColorCell(ix, iy, Color.white);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Color the selected cell and deColor all others
|
||||
private void ColorCellExclusive(Cell cell, Color color)
|
||||
{
|
||||
int x = 0, y = 0;
|
||||
|
||||
for (int ix = 0; ix < 8; ix++)
|
||||
{
|
||||
for (int iy = 0; iy < 8; iy++)
|
||||
{
|
||||
if (cells[ix, iy] == cell)
|
||||
{
|
||||
x = ix;
|
||||
y = iy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ColorCellExclusive(x, y, color);
|
||||
}
|
||||
|
||||
//Color the selected cell and deColor all others
|
||||
private void ColorCellExclusive(int x, int y, Color color)
|
||||
{
|
||||
for (int ix = 0; ix < 8; ix++)
|
||||
{
|
||||
for (int iy = 0; iy < 8; iy++)
|
||||
{
|
||||
if (ix == x && iy == y)
|
||||
{
|
||||
ColorCell(ix, iy, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
ColorCell(ix, iy, Color.white);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Color the selected cell in the given color
|
||||
private void ColorCell(int x, int y, Color color)
|
||||
{
|
||||
cells[x, y].GetComponent<SpriteRenderer>().color = color;
|
||||
}
|
||||
|
||||
//Get the currently clicked cell
|
||||
public Cell GetCellOnPositionMouse(Vector3 position)
|
||||
{
|
||||
return GetCellOnPosition(cam.ScreenToWorldPoint(position));
|
||||
}
|
||||
|
||||
public Cell GetCellOnPosition(Vector3 position)
|
||||
{
|
||||
Cell result = null;
|
||||
|
||||
//Shoot a raycast from mousePointer / touch position
|
||||
RaycastHit2D hit = Physics2D.Raycast(position, Vector3.forward);
|
||||
if (hit.collider != null)
|
||||
{
|
||||
result = hit.collider.gameObject.GetComponent<Cell>();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64bccbbe14a86034a904585f5656f5e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class King : Character
|
||||
{
|
||||
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fd968408c0465c4bb0d7960a1be6a9b
|
||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Knight : Character
|
||||
{
|
||||
private static readonly Vector2[] moves =
|
||||
{
|
||||
//(2, 1 combinations)
|
||||
//up
|
||||
new Vector2(-1, 2),
|
||||
new Vector2(1, 2),
|
||||
//down
|
||||
new Vector2(-1, -2),
|
||||
new Vector2(1, -2),
|
||||
//right
|
||||
new Vector2(2, 1),
|
||||
new Vector2(2, -1),
|
||||
//left
|
||||
new Vector2(-2, 1),
|
||||
new Vector2(-2, -1),
|
||||
};
|
||||
|
||||
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
||||
{
|
||||
bool[,] result = new bool[8, 8];
|
||||
|
||||
foreach (Vector2 move in moves)
|
||||
{
|
||||
Vector3 testPosition = transform.position + (Vector3)move;
|
||||
|
||||
Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
|
||||
|
||||
if(testCell != null)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
string nameX = testCell.gameObject.name.Substring(5, 1);
|
||||
string nameY = testCell.gameObject.name.Substring(7, 1);
|
||||
|
||||
x = int.Parse(nameX);
|
||||
y = int.Parse(nameY);
|
||||
|
||||
if (IsPositionInGrid(x, y))
|
||||
{
|
||||
if (testCell.connected == null)
|
||||
{
|
||||
result[x, y] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Character testCharacter = testCell.connected;
|
||||
if (testCharacter.team != game.currentTeam)
|
||||
{
|
||||
result[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 413f30f504354374eac5ff0f4a42653d
|
||||
MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,106 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Pawn : Character
|
||||
{
|
||||
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
||||
{
|
||||
bool[,] result = new bool[8, 8];
|
||||
|
||||
Vector3 offsetDirection;
|
||||
int yStartPos;
|
||||
|
||||
if (game.currentTeam == Teams.White)
|
||||
{
|
||||
offsetDirection = Vector3.up;
|
||||
yStartPos = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
offsetDirection = Vector3.down;
|
||||
yStartPos = 2;
|
||||
}
|
||||
|
||||
Vector3 testPosition = transform.position + offsetDirection;
|
||||
Cell testCell = game.GetCellOnPosition(testPosition);
|
||||
|
||||
if (testCell != null)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
string nameX = testCell.gameObject.name.Substring(5, 1);
|
||||
string nameY = testCell.gameObject.name.Substring(7, 1);
|
||||
|
||||
x = int.Parse(nameX);
|
||||
y = int.Parse(nameY);
|
||||
|
||||
if (testCell.connected == null)
|
||||
{
|
||||
result[x, y] = true;
|
||||
|
||||
if (x == yStartPos)
|
||||
{
|
||||
testPosition = transform.position + offsetDirection * 2;
|
||||
testCell = game.GetCellOnPosition(testPosition);
|
||||
|
||||
if (testCell != null)
|
||||
{
|
||||
nameX = testCell.gameObject.name.Substring(5, 1);
|
||||
nameY = testCell.gameObject.name.Substring(7, 1);
|
||||
|
||||
x = int.Parse(nameX);
|
||||
y = int.Parse(nameY);
|
||||
|
||||
if (testCell.connected == null)
|
||||
{
|
||||
result[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
testPosition = transform.position + offsetDirection + Vector3.left;
|
||||
testCell = game.GetCellOnPosition(testPosition);
|
||||
|
||||
if (testCell != null)
|
||||
{
|
||||
nameX = testCell.gameObject.name.Substring(5, 1);
|
||||
nameY = testCell.gameObject.name.Substring(7, 1);
|
||||
|
||||
x = int.Parse(nameX);
|
||||
y = int.Parse(nameY);
|
||||
|
||||
if (testCell.connected != null)
|
||||
{
|
||||
if(testCell.connected.team != game.currentTeam)
|
||||
{
|
||||
result[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
testPosition = transform.position + offsetDirection + Vector3.right;
|
||||
testCell = game.GetCellOnPosition(testPosition);
|
||||
|
||||
if (testCell != null)
|
||||
{
|
||||
nameX = testCell.gameObject.name.Substring(5, 1);
|
||||
nameY = testCell.gameObject.name.Substring(7, 1);
|
||||
|
||||
x = int.Parse(nameX);
|
||||
y = int.Parse(nameY);
|
||||
|
||||
if (testCell.connected != null)
|
||||
{
|
||||
if(testCell.connected.team != game.currentTeam)
|
||||
{
|
||||
result[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 451b5186406195f4c87dd2a0934390db
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Queen : Character
|
||||
{
|
||||
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ecf79ff7b31c234f89070f40365082e
|
||||
MonoImporter:
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externalObjects: {}
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defaultReferences: []
|
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executionOrder: 0
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userData:
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assetBundleVariant:
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@@ -0,0 +1,67 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Rook : Character
|
||||
{
|
||||
private static readonly Vector2[,] moves =
|
||||
{
|
||||
|
||||
{
|
||||
//up
|
||||
new Vector2(0, 1),
|
||||
new Vector2(0, 2),
|
||||
new Vector2(0, 3),
|
||||
new Vector2(0, 4),
|
||||
new Vector2(0, 5),
|
||||
new Vector2(0, 6),
|
||||
new Vector2(0, 7),
|
||||
new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
|
||||
},
|
||||
|
||||
{
|
||||
//down
|
||||
new Vector2(0, -1),
|
||||
new Vector2(0, -2),
|
||||
new Vector2(0, -3),
|
||||
new Vector2(0, -4),
|
||||
new Vector2(0, -5),
|
||||
new Vector2(0, -6),
|
||||
new Vector2(0, -7),
|
||||
new Vector2(0, -8.5f),
|
||||
},
|
||||
|
||||
{
|
||||
//right
|
||||
new Vector2(1, 0),
|
||||
new Vector2(2, 0),
|
||||
new Vector2(3, 0),
|
||||
new Vector2(4, 0),
|
||||
new Vector2(5, 0),
|
||||
new Vector2(6, 0),
|
||||
new Vector2(7, 0),
|
||||
new Vector2(8.5f, 0)
|
||||
},
|
||||
|
||||
{
|
||||
//left
|
||||
new Vector2(-1, 0),
|
||||
new Vector2(-2, 0),
|
||||
new Vector2(-3, 0),
|
||||
new Vector2(-4, 0),
|
||||
new Vector2(-5, 0),
|
||||
new Vector2(-6, 0),
|
||||
new Vector2(-7, 0),
|
||||
new Vector2(-8.5f, 0)
|
||||
}
|
||||
};
|
||||
|
||||
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
||||
{
|
||||
bool[,] result = new bool[8, 8];
|
||||
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e472b40b9823e414690354398c441ee1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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