Recode
This commit is contained in:
@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bishop : Character
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{
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public override bool[,] GetValidMoves(Cell[,] cells, Game game)
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{
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return null;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Cell : MonoBehaviour
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{
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public Character connected;
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Character : MonoBehaviour
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{
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public Teams team;
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public abstract bool[,] GetValidMoves(Cell[,] cells, Game game);
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protected bool IsPositionInGrid(int x, int y)
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{
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if (x < 0 || y < 0 || x > 7 || y > 7)
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{
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return false;
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}
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return true;
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}
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}
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public enum Teams
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{
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White, Black
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,187 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Game : MonoBehaviour
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{
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public Camera cam;
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private Cell[,] cells = new Cell[8, 8];
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public Teams currentTeam = Teams.White;
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private Cell clickedCell = null;
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private List<Cell> validMovesList = new List<Cell>();
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private void Start()
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{
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//Get all the Cells from the hierachy
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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cells[x, y] = GameObject.Find("Field" + y + "," + x).gameObject.GetComponent<Cell>();
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}
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}
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}
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private void Update()
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{
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//Check if left clicked
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if (Input.GetMouseButtonDown(0))
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{
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//Get the clicked cell
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Cell tempCell = GetCellOnPositionMouse(Input.mousePosition);
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if(validMovesList.Contains(tempCell))
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{
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if (tempCell.connected != null)
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{
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Destroy(tempCell.connected.gameObject);
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}
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tempCell.connected = clickedCell.connected;
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tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position);
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clickedCell.connected = null;
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DeColorAllCells();
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validMovesList.Clear();
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if (currentTeam == Teams.White)
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{
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currentTeam = Teams.Black;
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}
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else
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{
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currentTeam = Teams.White;
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}
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}
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else
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{
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//if the clickedCell == tempCell, deselect the cell
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if (clickedCell == tempCell)
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{
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clickedCell = null;
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DeColorAllCells();
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validMovesList.Clear();
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}
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//else select the cell
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else
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{
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clickedCell = tempCell;
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ColorCellExclusive(clickedCell, new Color(.5f, .1f, .1f));
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}
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}
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//check if there is a clicked cell
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if(clickedCell != null)
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{
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//check if any character is on the cell
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if (clickedCell.connected != null)
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{
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//check if the character belongs to the curren team
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if (clickedCell.connected.team == currentTeam)
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{
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//get all the valid moves from the character based on the current grid
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bool[,] validMoves = clickedCell.connected.GetValidMoves(cells, this);
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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if (validMoves[y, x])
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{
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if (cells[x, y].connected != null)
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{
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ColorCell(x, y, new Color(.6f, .4f, .2f));
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}
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else
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{
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ColorCell(x, y, new Color(.1f, .5f, .1f));
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}
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validMovesList.Add(cells[x, y]);
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}
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}
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}
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}
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}
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}
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}
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}
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//Reset all colors of the cells
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private void DeColorAllCells()
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{
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for (int ix = 0; ix < 8; ix++)
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{
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for (int iy = 0; iy < 8; iy++)
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{
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ColorCell(ix, iy, Color.white);
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}
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}
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}
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//Color the selected cell and deColor all others
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private void ColorCellExclusive(Cell cell, Color color)
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{
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int x = 0, y = 0;
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for (int ix = 0; ix < 8; ix++)
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{
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for (int iy = 0; iy < 8; iy++)
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{
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if (cells[ix, iy] == cell)
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{
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x = ix;
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y = iy;
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}
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}
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}
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ColorCellExclusive(x, y, color);
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}
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//Color the selected cell and deColor all others
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private void ColorCellExclusive(int x, int y, Color color)
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{
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for (int ix = 0; ix < 8; ix++)
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{
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for (int iy = 0; iy < 8; iy++)
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{
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if (ix == x && iy == y)
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{
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ColorCell(ix, iy, color);
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}
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else
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{
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ColorCell(ix, iy, Color.white);
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}
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}
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}
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}
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//Color the selected cell in the given color
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private void ColorCell(int x, int y, Color color)
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{
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cells[x, y].GetComponent<SpriteRenderer>().color = color;
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}
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//Get the currently clicked cell
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public Cell GetCellOnPositionMouse(Vector3 position)
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{
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return GetCellOnPosition(cam.ScreenToWorldPoint(position));
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}
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public Cell GetCellOnPosition(Vector3 position)
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{
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Cell result = null;
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//Shoot a raycast from mousePointer / touch position
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RaycastHit2D hit = Physics2D.Raycast(position, Vector3.forward);
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if (hit.collider != null)
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{
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result = hit.collider.gameObject.GetComponent<Cell>();
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}
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return result;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class King : Character
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{
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public override bool[,] GetValidMoves(Cell[,] cells, Game game)
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{
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return null;
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}
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}
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||||
@@ -0,0 +1,11 @@
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@@ -0,0 +1,64 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Knight : Character
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{
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private static readonly Vector2[] moves =
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{
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//(2, 1 combinations)
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//up
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new Vector2(-1, 2),
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new Vector2(1, 2),
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//down
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new Vector2(-1, -2),
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new Vector2(1, -2),
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//right
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new Vector2(2, 1),
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new Vector2(2, -1),
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//left
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new Vector2(-2, 1),
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new Vector2(-2, -1),
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};
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public override bool[,] GetValidMoves(Cell[,] cells, Game game)
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{
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bool[,] result = new bool[8, 8];
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foreach (Vector2 move in moves)
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{
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Vector3 testPosition = transform.position + (Vector3)move;
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Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
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if(testCell != null)
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{
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int x, y;
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string nameX = testCell.gameObject.name.Substring(5, 1);
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string nameY = testCell.gameObject.name.Substring(7, 1);
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x = int.Parse(nameX);
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y = int.Parse(nameY);
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if (IsPositionInGrid(x, y))
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{
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if (testCell.connected == null)
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{
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result[x, y] = true;
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}
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else
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{
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Character testCharacter = testCell.connected;
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if (testCharacter.team != game.currentTeam)
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{
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result[x, y] = true;
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}
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}
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}
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}
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}
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return result;
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}
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}
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||||
@@ -0,0 +1,11 @@
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@@ -0,0 +1,106 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Pawn : Character
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{
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public override bool[,] GetValidMoves(Cell[,] cells, Game game)
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{
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bool[,] result = new bool[8, 8];
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Vector3 offsetDirection;
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int yStartPos;
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if (game.currentTeam == Teams.White)
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{
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offsetDirection = Vector3.up;
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yStartPos = 5;
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}
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else
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{
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offsetDirection = Vector3.down;
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yStartPos = 2;
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}
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Vector3 testPosition = transform.position + offsetDirection;
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Cell testCell = game.GetCellOnPosition(testPosition);
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if (testCell != null)
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{
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int x, y;
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string nameX = testCell.gameObject.name.Substring(5, 1);
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string nameY = testCell.gameObject.name.Substring(7, 1);
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x = int.Parse(nameX);
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y = int.Parse(nameY);
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if (testCell.connected == null)
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{
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result[x, y] = true;
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if (x == yStartPos)
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{
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testPosition = transform.position + offsetDirection * 2;
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testCell = game.GetCellOnPosition(testPosition);
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if (testCell != null)
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{
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nameX = testCell.gameObject.name.Substring(5, 1);
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nameY = testCell.gameObject.name.Substring(7, 1);
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x = int.Parse(nameX);
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y = int.Parse(nameY);
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if (testCell.connected == null)
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{
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result[x, y] = true;
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}
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||||
}
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}
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}
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testPosition = transform.position + offsetDirection + Vector3.left;
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testCell = game.GetCellOnPosition(testPosition);
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|
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if (testCell != null)
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{
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nameX = testCell.gameObject.name.Substring(5, 1);
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nameY = testCell.gameObject.name.Substring(7, 1);
|
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|
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x = int.Parse(nameX);
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y = int.Parse(nameY);
|
||||
|
||||
if (testCell.connected != null)
|
||||
{
|
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if(testCell.connected.team != game.currentTeam)
|
||||
{
|
||||
result[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
testPosition = transform.position + offsetDirection + Vector3.right;
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||||
testCell = game.GetCellOnPosition(testPosition);
|
||||
|
||||
if (testCell != null)
|
||||
{
|
||||
nameX = testCell.gameObject.name.Substring(5, 1);
|
||||
nameY = testCell.gameObject.name.Substring(7, 1);
|
||||
|
||||
x = int.Parse(nameX);
|
||||
y = int.Parse(nameY);
|
||||
|
||||
if (testCell.connected != null)
|
||||
{
|
||||
if(testCell.connected.team != game.currentTeam)
|
||||
{
|
||||
result[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,11 @@
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@@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Queen : Character
|
||||
{
|
||||
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
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@@ -0,0 +1,67 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Rook : Character
|
||||
{
|
||||
private static readonly Vector2[,] moves =
|
||||
{
|
||||
|
||||
{
|
||||
//up
|
||||
new Vector2(0, 1),
|
||||
new Vector2(0, 2),
|
||||
new Vector2(0, 3),
|
||||
new Vector2(0, 4),
|
||||
new Vector2(0, 5),
|
||||
new Vector2(0, 6),
|
||||
new Vector2(0, 7),
|
||||
new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
|
||||
},
|
||||
|
||||
{
|
||||
//down
|
||||
new Vector2(0, -1),
|
||||
new Vector2(0, -2),
|
||||
new Vector2(0, -3),
|
||||
new Vector2(0, -4),
|
||||
new Vector2(0, -5),
|
||||
new Vector2(0, -6),
|
||||
new Vector2(0, -7),
|
||||
new Vector2(0, -8.5f),
|
||||
},
|
||||
|
||||
{
|
||||
//right
|
||||
new Vector2(1, 0),
|
||||
new Vector2(2, 0),
|
||||
new Vector2(3, 0),
|
||||
new Vector2(4, 0),
|
||||
new Vector2(5, 0),
|
||||
new Vector2(6, 0),
|
||||
new Vector2(7, 0),
|
||||
new Vector2(8.5f, 0)
|
||||
},
|
||||
|
||||
{
|
||||
//left
|
||||
new Vector2(-1, 0),
|
||||
new Vector2(-2, 0),
|
||||
new Vector2(-3, 0),
|
||||
new Vector2(-4, 0),
|
||||
new Vector2(-5, 0),
|
||||
new Vector2(-6, 0),
|
||||
new Vector2(-7, 0),
|
||||
new Vector2(-8.5f, 0)
|
||||
}
|
||||
};
|
||||
|
||||
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
||||
{
|
||||
bool[,] result = new bool[8, 8];
|
||||
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e472b40b9823e414690354398c441ee1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user