68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Rook : Character
|
|
{
|
|
private static readonly Vector2[,] moves =
|
|
{
|
|
|
|
{
|
|
//up
|
|
new Vector2(0, 1),
|
|
new Vector2(0, 2),
|
|
new Vector2(0, 3),
|
|
new Vector2(0, 4),
|
|
new Vector2(0, 5),
|
|
new Vector2(0, 6),
|
|
new Vector2(0, 7),
|
|
new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
|
|
},
|
|
|
|
{
|
|
//down
|
|
new Vector2(0, -1),
|
|
new Vector2(0, -2),
|
|
new Vector2(0, -3),
|
|
new Vector2(0, -4),
|
|
new Vector2(0, -5),
|
|
new Vector2(0, -6),
|
|
new Vector2(0, -7),
|
|
new Vector2(0, -8.5f),
|
|
},
|
|
|
|
{
|
|
//right
|
|
new Vector2(1, 0),
|
|
new Vector2(2, 0),
|
|
new Vector2(3, 0),
|
|
new Vector2(4, 0),
|
|
new Vector2(5, 0),
|
|
new Vector2(6, 0),
|
|
new Vector2(7, 0),
|
|
new Vector2(8.5f, 0)
|
|
},
|
|
|
|
{
|
|
//left
|
|
new Vector2(-1, 0),
|
|
new Vector2(-2, 0),
|
|
new Vector2(-3, 0),
|
|
new Vector2(-4, 0),
|
|
new Vector2(-5, 0),
|
|
new Vector2(-6, 0),
|
|
new Vector2(-7, 0),
|
|
new Vector2(-8.5f, 0)
|
|
}
|
|
};
|
|
|
|
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
|
|
{
|
|
bool[,] result = new bool[8, 8];
|
|
|
|
|
|
|
|
return result;
|
|
}
|
|
}
|