Files
Chess-Unity/Chess Recode/Assets/Scripts/Rook.cs
T
2021-10-04 23:10:35 +02:00

68 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rook : Character
{
private static readonly Vector2[,] moves =
{
{
//up
new Vector2(0, 1),
new Vector2(0, 2),
new Vector2(0, 3),
new Vector2(0, 4),
new Vector2(0, 5),
new Vector2(0, 6),
new Vector2(0, 7),
new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
},
{
//down
new Vector2(0, -1),
new Vector2(0, -2),
new Vector2(0, -3),
new Vector2(0, -4),
new Vector2(0, -5),
new Vector2(0, -6),
new Vector2(0, -7),
new Vector2(0, -8.5f),
},
{
//right
new Vector2(1, 0),
new Vector2(2, 0),
new Vector2(3, 0),
new Vector2(4, 0),
new Vector2(5, 0),
new Vector2(6, 0),
new Vector2(7, 0),
new Vector2(8.5f, 0)
},
{
//left
new Vector2(-1, 0),
new Vector2(-2, 0),
new Vector2(-3, 0),
new Vector2(-4, 0),
new Vector2(-5, 0),
new Vector2(-6, 0),
new Vector2(-7, 0),
new Vector2(-8.5f, 0)
}
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
return result;
}
}