Init
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class ChunkCoord
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{
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public ChunkCoord(int x, int z)
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{
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this.x = x;
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this.z = z;
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}
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public int x;
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public int z;
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}
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