Init
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using System.Collections;
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using System.Collections.Generic;
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using System.Data.Common;
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using UnityEngine;
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public class Chunk
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{
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//basic
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private ChunkCoord chunkPosition;
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private World world;
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//rendering
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public GameObject gameObject;
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//data
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public byte[,,] blocks = new byte[Data.chunkWidth, Data.chunkHeight, Data.chunkWidth];
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public Chunk(ChunkCoord chunkPosition, World world)
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{
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this.chunkPosition = chunkPosition;
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this.world = world;
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Initialize();
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}
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//initializes the chunks components
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private void Initialize()
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{
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gameObject = new GameObject(chunkPosition.x + ", " + chunkPosition.z);
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gameObject.transform.position =
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new Vector3(chunkPosition.x * Data.chunkWidth, 0, chunkPosition.z * Data.chunkWidth);
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}
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//writes the block data
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public void PopulateBlocks()
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{
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for (int y = 0; y < Data.chunkHeight; y++)
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{
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for (int x = 0; x < Data.chunkWidth; x++)
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{
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for (int z = 0; z < Data.chunkWidth; z++)
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{
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blocks[x, y, z] = world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
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y, z + chunkPosition.z * Data.chunkWidth));
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}
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}
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}
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}
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public void Update(byte x, byte y, byte z, byte blockID)
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{
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blocks[x, y, z] = blockID;
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}
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}
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