Init
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class World : MonoBehaviour
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{
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//basic
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[SerializeField] public int worldSize;
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//chunks
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public Chunk[,] chunks;
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//network
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private Server server;
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[SerializeField] private int transferDelay;
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private void Start()
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{
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CreateChunks();
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server = new Server(this, transferDelay);
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}
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//creates an array of chunks
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private void CreateChunks()
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{
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chunks = new Chunk[worldSize, worldSize];
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for (int x = 0; x < worldSize; x++)
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{
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for (int z = 0; z < worldSize; z++)
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{
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chunks[x, z] = new Chunk(new ChunkCoord(x, z), this);
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chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
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}
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}
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for (int x = 0; x < worldSize; x++)
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{
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for (int z = 0; z < worldSize; z++)
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{
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chunks[x, z].PopulateBlocks();
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}
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}
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}
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//return the ID of a block
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public byte GetBlockID(Vector3 positionInWorld)
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{
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byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
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//world pass
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if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
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positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y > height ||
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positionInWorld.z >= worldSize * Data.chunkWidth)
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{
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return 0;
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}
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//chunk pass
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if ((int)positionInWorld.y == height)
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{
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return 3;
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}
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if ((int)positionInWorld.y == 0)
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{
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return 1;
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}
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if ((int)positionInWorld.y > height - 3)
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{
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return 2;
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}
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if ((int)positionInWorld.y < height)
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{
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return 4;
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}
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return 0;
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}
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//returns if a block is on the position
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public bool CheckBlock(Vector3 positionInWorld)
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{
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if (positionInWorld.x < -1 || positionInWorld.z < -1 ||
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positionInWorld.x > worldSize * Data.chunkWidth ||
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positionInWorld.z > worldSize * Data.chunkWidth)
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{
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return false;
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}
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if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
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positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight ||
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positionInWorld.z >= worldSize * Data.chunkWidth)
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{
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return true;
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}
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ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
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(int)(positionInWorld.z / Data.chunkWidth));
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int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
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int yInChunk = (int)positionInWorld.y;
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int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
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if (chunks[chunk.x, chunk.z] != null)
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{
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if (chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] == 0)
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{
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return false;
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}
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}
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return true;
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}
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private byte GetHeight(int x, int z)
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{
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float scale = 0.025f;
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byte perlinHeight = 10;
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byte groundHeight = 10;
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byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
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return height;
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}
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public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
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{
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byte xInChunk = (byte)(positionInChunk.x);
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byte yInChunk = (byte)positionInChunk.y;
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byte zInChunk = (byte)(positionInChunk.z);
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//edit block in chunk
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if(chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] != 1)
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{
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chunks[chunk.x, chunk.z].Update(xInChunk, yInChunk, zInChunk, blockID);
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}
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}
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private void OnApplicationQuit()
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{
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server.Disconnect();
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}
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private void SaveWorld()
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{
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}
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}
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