player sync

This commit is contained in:
brausjonas
2022-05-13 14:21:30 +02:00
parent 4e625ea185
commit 1fe20dbb5d
4 changed files with 79 additions and 2 deletions
@@ -130,6 +130,24 @@ public class Client
Send(new byte[]{6});
}
//1.12 == [1] = 1, [2] = 12
public void SendPositionUpdate(Vector3 position)
{
string x = position.x.ToString("F");
string y = position.y.ToString("F");
string z = position.z.ToString("F");
byte xV = byte.Parse(x.Split(',')[0]);
byte xN = byte.Parse(x.Split(',')[1]);
byte yV = byte.Parse(y.Split(',')[0]);
byte yN = byte.Parse(y.Split(',')[1]);
byte zV = byte.Parse(z.Split(',')[0]);
byte zN = byte.Parse(z.Split(',')[1]);
Send(new byte[] { 7, xV, xN, yV, yN, zV, zN });
}
private void Receive()
{
while(true)
@@ -150,6 +168,21 @@ public class Client
{
world.AddPlayer(data[1]);
}
if (data[0] == 7)
{
string xS = data[1] + "," + data[2];
string yS = data[3] + "," + data[4];
string zS = data[5] + "," + data[6];
float x = float.Parse(xS);
float y = float.Parse(yS);
float z = float.Parse(zS);
byte id = data[7];
world.UpdatePlayerPosition(new Vector3(x, y, z), id);
}
}
}