sync player spawning
This commit is contained in:
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@@ -145,6 +145,11 @@ public class Client
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world.EditBlock(chunk, positionInChunk, blockID);
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}
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if (data[0] == 5)
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{
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client = world.GetClient();
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Cursor.lockState = CursorLockMode.Locked;
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camera = GetComponentInChildren<Camera>();
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transform.position = new Vector3((byte)transform.position.x,
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world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
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}
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private void FixedUpdate()
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@@ -7,11 +7,12 @@ public class World : MonoBehaviour
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{
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//basic
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[SerializeField] private Material material;
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[SerializeField] private GameObject playerPrefab;
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public int worldSize;
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private string name;
|
||||
private string ip;
|
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private int port;
|
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private Dictionary<byte, GameObject> otherPlayers = new Dictionary<byte, GameObject>();
|
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private Queue<byte> playersToCreate = new Queue<byte>();
|
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|
||||
//chunks
|
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private Chunk[,] chunks;
|
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private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
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@@ -21,6 +22,8 @@ public class World : MonoBehaviour
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//network
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private Client client;
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||||
private string ip;
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private int port;
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private void Start()
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{
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@@ -37,6 +40,21 @@ public class World : MonoBehaviour
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ChunkCoord chunk = chunksToUpdate.Dequeue();
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chunks[chunk.x, chunk.z].Update();
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}
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if (playersToCreate.Count > 0)
|
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{
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byte id = playersToCreate.Dequeue();
|
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GameObject player = Instantiate(playerPrefab);
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player.transform.position = new Vector3((byte)player.transform.position.x,
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GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2, (byte)player.transform.position.z);
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player.transform.SetParent(gameObject.transform);
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otherPlayers.Add(id, player);
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}
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}
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public void AddPlayer(byte id)
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{
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playersToCreate.Enqueue(id);
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}
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public void CreateChunkArray()
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@@ -143,7 +161,7 @@ public class World : MonoBehaviour
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return blockData[blockID].textures;
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}
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private byte GetHeight(int x, int z)
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public byte GetHeight(int x, int z)
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{
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float scale = 0.025f;
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byte perlinHeight = 10;
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@@ -41,7 +41,7 @@ public class Server
|
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//[0] = 2: world size
|
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//[0] = 3: edit block
|
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//[0] = 4: disconnect player
|
||||
//[0] = 5:
|
||||
//[0] = 5: create new player in client
|
||||
//[0] = 6: player ready
|
||||
//[0] = 7:
|
||||
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||||
@@ -123,8 +123,15 @@ public class Server
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{
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int id = GetPlayerID(endPoint);
|
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Console.WriteLine(playerNames[id] + " joined" + "\n");
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foreach (IPEndPoint e in players)
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{
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if (id != GetPlayerID(e))
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{
|
||||
Send(new byte[]{5, (byte)GetPlayerID(e)}, endPoint);
|
||||
Send(new byte[]{5, (byte)GetPlayerID(endPoint)}, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
Reference in New Issue
Block a user