sync player spawning

This commit is contained in:
brausjonas
2022-05-13 12:34:41 +02:00
parent fee664a936
commit 4e625ea185
7 changed files with 242 additions and 119 deletions
@@ -0,0 +1,83 @@
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@@ -145,6 +145,11 @@ public class Client
world.EditBlock(chunk, positionInChunk, blockID);
}
if (data[0] == 5)
{
world.AddPlayer(data[1]);
}
}
}
@@ -22,6 +22,8 @@ public class Player : MonoBehaviour
client = world.GetClient();
Cursor.lockState = CursorLockMode.Locked;
camera = GetComponentInChildren<Camera>();
transform.position = new Vector3((byte)transform.position.x,
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
}
private void FixedUpdate()
+21 -3
View File
@@ -7,10 +7,11 @@ public class World : MonoBehaviour
{
//basic
[SerializeField] private Material material;
[SerializeField] private GameObject playerPrefab;
public int worldSize;
private string name;
private string ip;
private int port;
private Dictionary<byte, GameObject> otherPlayers = new Dictionary<byte, GameObject>();
private Queue<byte> playersToCreate = new Queue<byte>();
//chunks
private Chunk[,] chunks;
@@ -21,6 +22,8 @@ public class World : MonoBehaviour
//network
private Client client;
private string ip;
private int port;
private void Start()
{
@@ -37,6 +40,21 @@ public class World : MonoBehaviour
ChunkCoord chunk = chunksToUpdate.Dequeue();
chunks[chunk.x, chunk.z].Update();
}
if (playersToCreate.Count > 0)
{
byte id = playersToCreate.Dequeue();
GameObject player = Instantiate(playerPrefab);
player.transform.position = new Vector3((byte)player.transform.position.x,
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2, (byte)player.transform.position.z);
player.transform.SetParent(gameObject.transform);
otherPlayers.Add(id, player);
}
}
public void AddPlayer(byte id)
{
playersToCreate.Enqueue(id);
}
public void CreateChunkArray()
@@ -143,7 +161,7 @@ public class World : MonoBehaviour
return blockData[blockID].textures;
}
private byte GetHeight(int x, int z)
public byte GetHeight(int x, int z)
{
float scale = 0.025f;
byte perlinHeight = 10;
+9 -2
View File
@@ -41,7 +41,7 @@ public class Server
//[0] = 2: world size
//[0] = 3: edit block
//[0] = 4: disconnect player
//[0] = 5:
//[0] = 5: create new player in client
//[0] = 6: player ready
//[0] = 7:
@@ -124,7 +124,14 @@ public class Server
int id = GetPlayerID(endPoint);
Console.WriteLine(playerNames[id] + " joined" + "\n");
foreach (IPEndPoint e in players)
{
if (id != GetPlayerID(e))
{
Send(new byte[]{5, (byte)GetPlayerID(e)}, endPoint);
Send(new byte[]{5, (byte)GetPlayerID(endPoint)}, e);
}
}
}
}
catch (Exception e)