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This commit is contained in:
Noah
2022-05-16 00:16:46 +02:00
parent 46b68c71c9
commit 768f259d24
6 changed files with 852 additions and 7 deletions
+813 -2
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@@ -151,6 +151,11 @@ public class Player : MonoBehaviour
{
world.ShowDeadScreen();
}
if (Input.GetKeyDown(KeyCode.Escape))
{
world.ShowPauseScreen();
}
}
private void CalculateVelocity()
+24 -2
View File
@@ -22,6 +22,7 @@ public class World : MonoBehaviour
[SerializeField] private Player player;
[SerializeField] private GameObject deadScreen;
[SerializeField] private GameObject pauseScreen;
//chunks
private Chunk[,] chunks;
@@ -281,7 +282,15 @@ public class World : MonoBehaviour
deadScreen.SetActive(true);
Time.timeScale = 0;
}
public void ShowPauseScreen()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
pauseScreen.SetActive(true);
Time.timeScale = 0;
}
public void RespawnButton()
{
Cursor.visible = false;
@@ -290,7 +299,15 @@ public class World : MonoBehaviour
player.transform.position = player.GetDefaultPlayerPosition();
deadScreen.SetActive(false);
}
public void ResumeButton()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Confined;
Time.timeScale = 1;
pauseScreen.SetActive(false);
}
public void QuitButton()
{
client.Disconnect();
@@ -298,6 +315,11 @@ public class World : MonoBehaviour
deadScreen.SetActive(false);
}
public void SaveButton()
{
}
//return the ID of a block
public byte GetBlockID(Vector3 positionInWorld)
{
@@ -603,7 +603,7 @@ PlayerSettings:
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend:
Standalone: 0
Standalone: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
+7
View File
@@ -46,6 +46,7 @@ public class Server
//[0] = 6: player ready
//[0] = 7: player position update
//[0] = 8: player rotation update
//[0] = 9: Save the World
private void Receive()
{
@@ -242,6 +243,12 @@ public class Server
}
}
}
//Save the World
if (data[0] == 9)
{
world.SaveWorld();
}
}
catch (Exception e)
{
+2 -2
View File
@@ -276,12 +276,12 @@ public class World : MonoBehaviour
private void OnApplicationQuit()
{
//SaveWorld();
SaveWorld();
server.Disconnect();
}
private void SaveWorld()
public void SaveWorld()
{
StreamWriter writer = new StreamWriter(Application.dataPath + "\\save.world", false);
for (int xChunk = 0; xChunk < worldSize; xChunk++)