World rendering Issue
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@@ -156,8 +156,8 @@ public class World : MonoBehaviour
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public bool CheckBlock(Vector3 positionInWorld)
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public bool CheckBlock(Vector3 positionInWorld)
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{
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{
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if (positionInWorld.x < 0 || positionInWorld.z < 0 ||
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if (positionInWorld.x < 0 || positionInWorld.z < 0 ||
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positionInWorld.x > worldSize * Data.chunkWidth ||
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positionInWorld.x >= worldSize * Data.chunkWidth ||
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positionInWorld.z > worldSize * Data.chunkWidth)
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positionInWorld.z >= worldSize * Data.chunkWidth)
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{
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{
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return false;
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return false;
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}
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}
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@@ -254,7 +254,7 @@ public class Server
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//player died
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//player died
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if (data[0] == 10)
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if (data[0] == 10)
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{
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{
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Console.WriteLine(playerNames[GetPlayerID(endPoint)] + " died!");
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Console.WriteLine(playerNames[GetPlayerID(endPoint)] + " died! \n");
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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