Fix Glas Blocks
This commit is contained in:
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After Width: | Height: | Size: 8.1 KiB |
@@ -0,0 +1,108 @@
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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@@ -0,0 +1,108 @@
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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cubemapConvolution: 0
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seamlessCubemap: 0
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maxTextureSize: 2048
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textureSettings:
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filterMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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buildTarget: DefaultTexturePlatform
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textureFormat: -1
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textureCompression: 1
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buildTarget: Standalone
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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@@ -1610,7 +1610,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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material: {fileID: 2100000, guid: f4343d4c3fcbdb94b9db1c71ca64ba0a, type: 2}
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playerPrefab: {fileID: 4093383343133656139, guid: f648243c6b14d514d92cde4ec433276b, type: 3}
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worldSize: 0
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worldSize: 20
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player: {fileID: 1789911870}
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deadScreen: {fileID: 1849105196}
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pauseScreen: {fileID: 622656467}
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@@ -1645,6 +1645,12 @@ MonoBehaviour:
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- name: Glass
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textures: 030303030303
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transparent: 1
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- name: Brick
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textures: 0b0b0b0b0b0b
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transparent: 0
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- name: Cobblestone
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textures: 080808080808
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transparent: 0
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--- !u!1 &965289403
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3668,6 +3674,8 @@ MonoBehaviour:
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- {fileID: 21300000, guid: b72adb17f9f9dc849868363fd2fbe6ab, type: 3}
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- {fileID: 21300000, guid: 24951cc96c828c44c93a0c91b9687b11, type: 3}
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- {fileID: 21300000, guid: 9720360232ff9ee45b79475a071933b0, type: 3}
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- {fileID: 21300000, guid: f57283d516574a1409455a2b33859cf0, type: 3}
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- {fileID: 21300000, guid: 9cc0e072410155649995525a7fde86f3, type: 3}
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highlight: {fileID: 1538641651}
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--- !u!33 &2317136213949272296
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MeshFilter:
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@@ -87,14 +87,19 @@ public class Chunk
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y + Data.faceChecks[f].y,
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z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
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{
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for (int v = 0; v < 6; v++)
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if(!world.IsBlockTransparent(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
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y,
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z + chunkPosition.z * Data.chunkWidth))))
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{
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vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
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triangles.Add(triangleIndex);
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triangleIndex++;
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for (int v = 0; v < 6; v++)
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{
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vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
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triangles.Add(triangleIndex);
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triangleIndex++;
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}
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AddUV(textures[f]);
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}
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AddUV(textures[f]);
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}
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}
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}
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@@ -14,11 +14,19 @@ public class Hotbar : MonoBehaviour
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private void Start()
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{
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//change later:
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hotBarItems[0] = 10;
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hotBarItems[1] = 11;
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hotBarItems[2] = 3;
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hotBarItems[3] = 4;
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hotBarItems[4] = 5;
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hotBarItems[5] = 2;
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hotBarItems[6] = 7;
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hotBarItems[7] = 8;
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hotBarItems[8] = 9;
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for (int i = 0; i < 9; i++)
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{
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itemSlots[i].sprite = itemIcons[i];
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hotBarItems[i] = (byte)(i + 1);
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itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
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}
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}
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@@ -605,7 +605,7 @@ PlayerSettings:
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@@ -0,0 +1,167 @@
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