Fix Glas Blocks
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@@ -87,14 +87,19 @@ public class Chunk
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y + Data.faceChecks[f].y,
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z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
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{
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for (int v = 0; v < 6; v++)
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if(!world.IsBlockTransparent(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
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y,
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z + chunkPosition.z * Data.chunkWidth))))
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{
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vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
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triangles.Add(triangleIndex);
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triangleIndex++;
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for (int v = 0; v < 6; v++)
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{
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vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
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triangles.Add(triangleIndex);
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triangleIndex++;
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}
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AddUV(textures[f]);
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}
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AddUV(textures[f]);
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}
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}
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}
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@@ -14,11 +14,19 @@ public class Hotbar : MonoBehaviour
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private void Start()
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{
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//change later:
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hotBarItems[0] = 10;
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hotBarItems[1] = 11;
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hotBarItems[2] = 3;
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hotBarItems[3] = 4;
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hotBarItems[4] = 5;
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hotBarItems[5] = 2;
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hotBarItems[6] = 7;
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hotBarItems[7] = 8;
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hotBarItems[8] = 9;
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for (int i = 0; i < 9; i++)
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{
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itemSlots[i].sprite = itemIcons[i];
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hotBarItems[i] = (byte)(i + 1);
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itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
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}
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}
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