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dd3cb12698 | ||
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967a194f16 | ||
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afecf1f518 | ||
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06c8fcc061 | ||
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460ab5c9e8 | ||
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9b4a721fcc | ||
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a9342aee2f | ||
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fd3ceac8c9 |
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1 &1279274158
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -944,11 +1019,11 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 1747497270}
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- {fileID: 1747497270}
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m_Father: {fileID: 2033099004}
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m_Father: {fileID: 2033099004}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -105.899994, y: 43}
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m_AnchoredPosition: {x: -87.9, y: 31.533}
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m_SizeDelta: {x: 160, y: 45.3632}
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m_SizeDelta: {x: 160, y: 45.3632}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1279274160
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--- !u!114 &1279274160
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@@ -1235,11 +1310,11 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 1055915759}
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- {fileID: 1055915759}
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m_Father: {fileID: 2033099004}
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m_Father: {fileID: 2033099004}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 105.80001, y: -124}
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m_AnchoredPosition: {x: 370.6, y: -124.79997}
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m_SizeDelta: {x: 297.6238, y: 30}
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m_SizeDelta: {x: 297.6238, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1603203176
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--- !u!114 &1603203176
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@@ -1529,11 +1604,11 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2033099004}
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m_Father: {fileID: 2033099004}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: -149.19998, y: -33.200016}
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m_AnchoredPosition: {x: 115.600006, y: -33.999992}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1783690559
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--- !u!114 &1783690559
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@@ -1670,6 +1745,7 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
|
m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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m_Children:
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- {fileID: 1661573148}
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- {fileID: 1661573148}
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- {fileID: 1245606521}
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- {fileID: 557944438}
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- {fileID: 557944438}
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- {fileID: 1783690558}
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- {fileID: 1783690558}
|
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- {fileID: 71764841}
|
- {fileID: 71764841}
|
||||||
|
|||||||
@@ -83,18 +83,23 @@ public class Chunk
|
|||||||
|
|
||||||
AddUV(textures[f]);
|
AddUV(textures[f]);
|
||||||
}
|
}
|
||||||
else if(world.GetBlockID(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth,
|
else if(world.IsBlockTransparent(world.GetBlockID(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth,
|
||||||
y + Data.faceChecks[f].y,
|
y + Data.faceChecks[f].y,
|
||||||
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth)) == 6)
|
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
|
||||||
{
|
{
|
||||||
for (int v = 0; v < 6; v++)
|
if(!world.IsBlockTransparent(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
|
||||||
|
y,
|
||||||
|
z + chunkPosition.z * Data.chunkWidth))))
|
||||||
{
|
{
|
||||||
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
|
for (int v = 0; v < 6; v++)
|
||||||
triangles.Add(triangleIndex);
|
{
|
||||||
triangleIndex++;
|
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
|
||||||
|
triangles.Add(triangleIndex);
|
||||||
|
triangleIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddUV(textures[f]);
|
||||||
}
|
}
|
||||||
|
|
||||||
AddUV(textures[f]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Hotbar : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Image[] itemSlots;
|
||||||
|
[SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon
|
||||||
|
[SerializeField] private GameObject highlight;
|
||||||
|
|
||||||
|
private byte[] hotBarItems = new byte[9];
|
||||||
|
private byte selectedSlot = 0;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
hotBarItems[0] = 10;
|
||||||
|
hotBarItems[1] = 11;
|
||||||
|
hotBarItems[2] = 3;
|
||||||
|
hotBarItems[3] = 4;
|
||||||
|
hotBarItems[4] = 5;
|
||||||
|
hotBarItems[5] = 2;
|
||||||
|
hotBarItems[6] = 7;
|
||||||
|
hotBarItems[7] = 8;
|
||||||
|
hotBarItems[8] = 9;
|
||||||
|
|
||||||
|
for (int i = 0; i < 9; i++)
|
||||||
|
{
|
||||||
|
itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectSlot(byte idx)
|
||||||
|
{
|
||||||
|
selectedSlot = idx;
|
||||||
|
highlight.transform.position = itemSlots[idx].transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte GetSelectedSlot()
|
||||||
|
{
|
||||||
|
return selectedSlot;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte GetSelectedItemID()
|
||||||
|
{
|
||||||
|
return hotBarItems[selectedSlot];
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53c4d26baf11ca64697efb3490cfdb51
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -13,6 +13,7 @@ public class Player : MonoBehaviour
|
|||||||
private float walkSpeed;
|
private float walkSpeed;
|
||||||
[SerializeField] private float jumpForce;
|
[SerializeField] private float jumpForce;
|
||||||
[SerializeField] private World world;
|
[SerializeField] private World world;
|
||||||
|
[SerializeField] private Hotbar hotbar;
|
||||||
private float playerWidth = 0.15f;
|
private float playerWidth = 0.15f;
|
||||||
private float playerOffsetWidth = 0.1f;
|
private float playerOffsetWidth = 0.1f;
|
||||||
private float horizontal;
|
private float horizontal;
|
||||||
@@ -67,6 +68,12 @@ public class Player : MonoBehaviour
|
|||||||
CalculateVelocity();
|
CalculateVelocity();
|
||||||
transform.Translate(velocity, Space.World);
|
transform.Translate(velocity, Space.World);
|
||||||
|
|
||||||
|
//fix error in calculated position y
|
||||||
|
if (isGrounded)
|
||||||
|
{
|
||||||
|
transform.position = new Vector3(transform.position.x, (int)transform.position.y, transform.position.z);
|
||||||
|
}
|
||||||
|
|
||||||
//check if position or rotation had changed and send an update
|
//check if position or rotation had changed and send an update
|
||||||
Vector3 position = transform.position;
|
Vector3 position = transform.position;
|
||||||
Quaternion rotation = transform.rotation;
|
Quaternion rotation = transform.rotation;
|
||||||
@@ -130,51 +137,64 @@ public class Player : MonoBehaviour
|
|||||||
transform.Rotate(0, mouseX * Time.timeScale, 0);
|
transform.Rotate(0, mouseX * Time.timeScale, 0);
|
||||||
|
|
||||||
//send destroy block request to server
|
//send destroy block request to server
|
||||||
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
|
if(Time.timeScale > 0)
|
||||||
{
|
{
|
||||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
|
||||||
{
|
{
|
||||||
hit.point += camera.transform.forward / 10;
|
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||||
client.EditBlock(hit.point, 0);
|
{
|
||||||
|
hit.point += camera.transform.forward / 10;
|
||||||
|
client.EditBlock(hit.point, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lastTriggerR = Input.GetAxis("Right Trigger");
|
lastTriggerR = Input.GetAxis("Right Trigger");
|
||||||
|
|
||||||
if (currentBlock == 1)
|
// if (currentBlock == 1)
|
||||||
{
|
// {
|
||||||
if (Input.GetAxisRaw("Mouse ScrollWheel") < 0)
|
// if (Input.GetAxisRaw("Mouse ScrollWheel") < 0)
|
||||||
{
|
// {
|
||||||
currentBlock = (byte)(world.blockData.Length - 1);
|
// currentBlock = (byte)(8);
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
else if (currentBlock == world.blockData.Length - 1)
|
// else if (currentBlock == 8)
|
||||||
{
|
// {
|
||||||
if (Input.GetAxisRaw("Mouse ScrollWheel") > 0)
|
// if (Input.GetAxisRaw("Mouse ScrollWheel") > 0)
|
||||||
{
|
// {
|
||||||
currentBlock = (byte)(1);
|
// currentBlock = (byte)(1);
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
int currentSlot = (int)hotbar.GetSelectedSlot();
|
||||||
|
currentSlot += (int)(-Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
|
|
||||||
|
if (currentSlot > 8) currentSlot = 0;
|
||||||
|
if (currentSlot < 0) currentSlot = 8;
|
||||||
|
hotbar.SelectSlot((byte)currentSlot);
|
||||||
|
|
||||||
//send build block request to server
|
//send build block request to server
|
||||||
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
|
if(Time.timeScale > 0)
|
||||||
{
|
{
|
||||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
|
||||||
{
|
{
|
||||||
hit.point -= camera.transform.forward / 10;
|
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||||
client.EditBlock(hit.point, currentBlock);
|
{
|
||||||
|
hit.point -= camera.transform.forward / 10;
|
||||||
|
client.EditBlock(hit.point, hotbar.GetSelectedItemID());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -239,10 +259,10 @@ public class Player : MonoBehaviour
|
|||||||
private float CheckDownSpeed(float downSpeed)
|
private float CheckDownSpeed(float downSpeed)
|
||||||
{
|
{
|
||||||
if (
|
if (
|
||||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth))
|
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
isGrounded = true;
|
isGrounded = true;
|
||||||
|
|||||||
@@ -66,9 +66,9 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
byte id = playersToCreate.Dequeue();
|
byte id = playersToCreate.Dequeue();
|
||||||
GameObject player = Instantiate(playerPrefab);
|
GameObject player = Instantiate(playerPrefab);
|
||||||
player.transform.position = new Vector3((byte)player.transform.position.x,
|
player.transform.position = new Vector3((int)player.transform.position.x,
|
||||||
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
|
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
|
||||||
(byte)player.transform.position.z);
|
(int)player.transform.position.z);
|
||||||
player.transform.SetParent(gameObject.transform);
|
player.transform.SetParent(gameObject.transform);
|
||||||
otherPlayers.Add(id, player);
|
otherPlayers.Add(id, player);
|
||||||
}
|
}
|
||||||
@@ -174,7 +174,7 @@ public class World : MonoBehaviour
|
|||||||
(int)(positionInWorld.z / Data.chunkWidth));
|
(int)(positionInWorld.z / Data.chunkWidth));
|
||||||
|
|
||||||
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||||
int yInChunk = (int)positionInWorld.y;
|
int yInChunk = (int)(positionInWorld.y);
|
||||||
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||||
|
|
||||||
if (chunks[chunk.x, chunk.z] != null)
|
if (chunks[chunk.x, chunk.z] != null)
|
||||||
@@ -251,6 +251,11 @@ public class World : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsBlockTransparent(byte id)
|
||||||
|
{
|
||||||
|
return blockData[id].transparent;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
client.Disconnect();
|
client.Disconnect();
|
||||||
@@ -267,6 +272,7 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
public byte[] textures = new byte[6];
|
public byte[] textures = new byte[6];
|
||||||
|
public bool transparent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -373,3 +373,19 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 8
|
axis: 8
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: LB
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 4
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 8
|
||||||
|
joyNum: 0
|
||||||
|
|||||||
@@ -16,13 +16,13 @@ PlayerSettings:
|
|||||||
productName: Minecraft Client
|
productName: Minecraft Client
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0, g: 0.17825913, b: 1, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 1
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 0
|
||||||
m_SplashScreenDrawMode: 0
|
m_SplashScreenDrawMode: 1
|
||||||
m_SplashScreenBackgroundAnimationZoom: 1
|
m_SplashScreenBackgroundAnimationZoom: 1
|
||||||
m_SplashScreenLogoAnimationZoom: 1
|
m_SplashScreenLogoAnimationZoom: 1
|
||||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||||
@@ -39,7 +39,9 @@ PlayerSettings:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
m_SplashScreenLogos: []
|
m_SplashScreenLogos:
|
||||||
|
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
duration: 3.01
|
||||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||||
defaultScreenWidth: 512
|
defaultScreenWidth: 512
|
||||||
@@ -580,9 +582,9 @@ PlayerSettings:
|
|||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
ps4attribVROutputEnabled: 0
|
ps4attribVROutputEnabled: 0
|
||||||
monoEnv:
|
monoEnv:
|
||||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: b9659c3db2ca9c0469b9d747f546103a, type: 3}
|
||||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
blurSplashScreenBackground: 1
|
blurSplashScreenBackground: 0
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
webGLMemorySize: 16
|
webGLMemorySize: 16
|
||||||
webGLExceptionSupport: 1
|
webGLExceptionSupport: 1
|
||||||
@@ -603,7 +605,7 @@ PlayerSettings:
|
|||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
Standalone: 1
|
Standalone: 0
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
managedStrippingLevel: {}
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
|
|||||||
@@ -0,0 +1,167 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||