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fd3ceac8c9 |
@@ -58,3 +58,4 @@ sysinfo.txt
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# Crashlytics generated file
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crashlytics-build.properties
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Minecraft Server/Assets/save.world
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meshRenderer.material = material;
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collider.sharedMesh = mesh;
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active = true;
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public void DestroyMesh()
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{
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vertices.Clear();
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triangles.Clear();
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uv.Clear();
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collider.sharedMesh = null;
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public void Edit(byte x, byte y, byte z, byte blockID)
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{
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{
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Hotbar : MonoBehaviour
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{
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[SerializeField] private Image[] itemSlots;
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[SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon
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[SerializeField] private GameObject highlight;
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private byte[] hotBarItems = new byte[9];
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private byte selectedSlot = 0;
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private void Start()
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{
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hotBarItems[0] = 10;
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hotBarItems[1] = 11;
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hotBarItems[2] = 3;
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hotBarItems[3] = 4;
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hotBarItems[4] = 5;
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hotBarItems[5] = 2;
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hotBarItems[6] = 7;
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hotBarItems[7] = 8;
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hotBarItems[8] = 9;
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for (int i = 0; i < 9; i++)
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{
|
||||
itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectSlot(byte idx)
|
||||
{
|
||||
selectedSlot = idx;
|
||||
highlight.transform.position = itemSlots[idx].transform.position;
|
||||
}
|
||||
|
||||
public byte GetSelectedSlot()
|
||||
{
|
||||
return selectedSlot;
|
||||
}
|
||||
|
||||
public byte GetSelectedItemID()
|
||||
{
|
||||
return hotBarItems[selectedSlot];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53c4d26baf11ca64697efb3490cfdb51
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Options : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Text viewDistanceText;
|
||||
[SerializeField] private Slider viewDistanceSlider;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (PlayerPrefs.HasKey("viewDistance"))
|
||||
{
|
||||
int value = PlayerPrefs.GetInt("viewDistance");
|
||||
viewDistanceText.text = value.ToString();
|
||||
viewDistanceSlider.value = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void SliderViewDistanceChanged(float value)
|
||||
{
|
||||
viewDistanceText.text = ((int)value).ToString();
|
||||
PlayerPrefs.SetInt("viewDistance", (int)value);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab80d1e654833ae4f88450121509e895
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
@@ -13,6 +14,8 @@ public class Player : MonoBehaviour
|
||||
private float walkSpeed;
|
||||
[SerializeField] private float jumpForce;
|
||||
[SerializeField] private World world;
|
||||
[SerializeField] private Hotbar hotbar;
|
||||
[SerializeField] private Text positionText;
|
||||
private float playerWidth = 0.15f;
|
||||
private float playerOffsetWidth = 0.1f;
|
||||
private float horizontal;
|
||||
@@ -67,6 +70,12 @@ public class Player : MonoBehaviour
|
||||
CalculateVelocity();
|
||||
transform.Translate(velocity, Space.World);
|
||||
|
||||
//fix error in calculated position y
|
||||
if (isGrounded)
|
||||
{
|
||||
transform.position = new Vector3(transform.position.x, (int)transform.position.y, transform.position.z);
|
||||
}
|
||||
|
||||
//check if position or rotation had changed and send an update
|
||||
Vector3 position = transform.position;
|
||||
Quaternion rotation = transform.rotation;
|
||||
@@ -74,6 +83,7 @@ public class Player : MonoBehaviour
|
||||
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
|
||||
{
|
||||
client.SendPositionUpdate(transform.position);
|
||||
positionText.text = "X: " + (int) position.x + " Y: " + (int) position.y + " Z: " + (int) position.z;
|
||||
}
|
||||
|
||||
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
|
||||
@@ -94,6 +104,8 @@ public class Player : MonoBehaviour
|
||||
mouseX = Input.GetAxis("Mouse X");
|
||||
mouseY = Input.GetAxis("Mouse Y");
|
||||
|
||||
|
||||
|
||||
//Sprinting
|
||||
if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
|
||||
{
|
||||
@@ -130,51 +142,64 @@ public class Player : MonoBehaviour
|
||||
transform.Rotate(0, mouseX * Time.timeScale, 0);
|
||||
|
||||
//send destroy block request to server
|
||||
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
|
||||
if(Time.timeScale > 0)
|
||||
{
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
|
||||
{
|
||||
hit.point += camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 0);
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||
{
|
||||
hit.point += camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastTriggerR = Input.GetAxis("Right Trigger");
|
||||
|
||||
if (currentBlock == 1)
|
||||
{
|
||||
if (Input.GetAxisRaw("Mouse ScrollWheel") < 0)
|
||||
{
|
||||
currentBlock = (byte)(world.blockData.Length - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
}
|
||||
}
|
||||
else if (currentBlock == world.blockData.Length - 1)
|
||||
{
|
||||
if (Input.GetAxisRaw("Mouse ScrollWheel") > 0)
|
||||
{
|
||||
currentBlock = (byte)(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
}
|
||||
// if (currentBlock == 1)
|
||||
// {
|
||||
// if (Input.GetAxisRaw("Mouse ScrollWheel") < 0)
|
||||
// {
|
||||
// currentBlock = (byte)(8);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
// }
|
||||
// }
|
||||
// else if (currentBlock == 8)
|
||||
// {
|
||||
// if (Input.GetAxisRaw("Mouse ScrollWheel") > 0)
|
||||
// {
|
||||
// currentBlock = (byte)(1);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
// }
|
||||
|
||||
int currentSlot = (int)hotbar.GetSelectedSlot();
|
||||
currentSlot += (int)(-Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
|
||||
if (currentSlot > 8) currentSlot = 0;
|
||||
if (currentSlot < 0) currentSlot = 8;
|
||||
hotbar.SelectSlot((byte)currentSlot);
|
||||
|
||||
//send build block request to server
|
||||
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
|
||||
if(Time.timeScale > 0)
|
||||
{
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
|
||||
{
|
||||
hit.point -= camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, currentBlock);
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||
{
|
||||
hit.point -= camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, hotbar.GetSelectedItemID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,10 +264,10 @@ public class Player : MonoBehaviour
|
||||
private float CheckDownSpeed(float downSpeed)
|
||||
{
|
||||
if (
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth))
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth))
|
||||
)
|
||||
{
|
||||
isGrounded = true;
|
||||
@@ -257,10 +282,10 @@ public class Player : MonoBehaviour
|
||||
private float CheckUpSpeed(float upSpeed)
|
||||
{
|
||||
if (
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth))
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth))
|
||||
)
|
||||
{
|
||||
return 0;
|
||||
@@ -367,8 +392,8 @@ public class Player : MonoBehaviour
|
||||
|
||||
public Vector3 GetDefaultPlayerPosition()
|
||||
{
|
||||
return new Vector3((byte)transform.position.x,
|
||||
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
|
||||
return new Vector3(world.worldSize * Data.chunkWidth / 2,
|
||||
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, world.worldSize * Data.chunkWidth / 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,10 +24,14 @@ public class World : MonoBehaviour
|
||||
[SerializeField] private Player player;
|
||||
[SerializeField] private GameObject deadScreen;
|
||||
[SerializeField] private GameObject pauseScreen;
|
||||
[SerializeField] private GameObject optionsScreen;
|
||||
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
|
||||
|
||||
//chunks
|
||||
private Chunk[,] chunks;
|
||||
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
||||
private Queue<ChunkCoord> chunksToUpdate1 = new Queue<ChunkCoord>();
|
||||
private List<Chunk> lastActiveChunks = new List<Chunk>();
|
||||
|
||||
//blocks
|
||||
[SerializeField] public BlockData[] blockData;
|
||||
@@ -40,6 +44,12 @@ public class World : MonoBehaviour
|
||||
private void Start()
|
||||
{
|
||||
//get default information
|
||||
|
||||
if (PlayerPrefs.HasKey("viewDistance"))
|
||||
{
|
||||
Data.viewDistance = PlayerPrefs.GetInt("viewDistance");
|
||||
}
|
||||
|
||||
name = PlayerPrefs.GetString("userName");
|
||||
ip = PlayerPrefs.GetString("serverIP");
|
||||
port = int.Parse(PlayerPrefs.GetString("port"));
|
||||
@@ -54,6 +64,17 @@ public class World : MonoBehaviour
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ChunkCoord playerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||
(int)(player.transform.position.z / Data.chunkWidth));
|
||||
|
||||
if (lastPlayerChunkCoord.x != playerChunkCoord.x || lastPlayerChunkCoord.z != playerChunkCoord.z)
|
||||
{
|
||||
LoadChunks(playerChunkCoord);
|
||||
}
|
||||
|
||||
lastPlayerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||
(int)(player.transform.position.z / Data.chunkWidth));
|
||||
|
||||
//update 1 chunk in list
|
||||
if (chunksToUpdate.Count > 0)
|
||||
{
|
||||
@@ -61,14 +82,21 @@ public class World : MonoBehaviour
|
||||
chunks[chunk.x, chunk.z].Update();
|
||||
}
|
||||
|
||||
//update 1 chunk in list
|
||||
if (chunksToUpdate1.Count > 0)
|
||||
{
|
||||
ChunkCoord chunk = chunksToUpdate1.Dequeue();
|
||||
chunks[chunk.x, chunk.z].Update();
|
||||
}
|
||||
|
||||
//create 1 player in list
|
||||
if (playersToCreate.Count > 0)
|
||||
{
|
||||
byte id = playersToCreate.Dequeue();
|
||||
GameObject player = Instantiate(playerPrefab);
|
||||
player.transform.position = new Vector3((byte)player.transform.position.x,
|
||||
player.transform.position = new Vector3((int)player.transform.position.x,
|
||||
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
|
||||
(byte)player.transform.position.z);
|
||||
(int)player.transform.position.z);
|
||||
player.transform.SetParent(gameObject.transform);
|
||||
otherPlayers.Add(id, player);
|
||||
}
|
||||
@@ -107,22 +135,73 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadChunks(ChunkCoord playerChunk)
|
||||
{
|
||||
List<Chunk> checkList = new List<Chunk>();
|
||||
|
||||
chunksToUpdate1.Clear();
|
||||
|
||||
for (int x = playerChunk.x - Data.viewDistance; x <= playerChunk.x + Data.viewDistance; x++)
|
||||
{
|
||||
for (int z = playerChunk.z - Data.viewDistance; z <= playerChunk.z + Data.viewDistance; z++)
|
||||
{
|
||||
if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
|
||||
{
|
||||
if (chunks[x, z].gameObject == null)
|
||||
{
|
||||
chunks[x, z].Initialize();
|
||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||
}
|
||||
|
||||
if (!chunks[x, z].active)
|
||||
{
|
||||
chunksToUpdate1.Enqueue(new ChunkCoord(x, z));
|
||||
}
|
||||
|
||||
checkList.Add(chunks[x, z]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Chunk c in lastActiveChunks)
|
||||
{
|
||||
if (!checkList.Contains(c))
|
||||
{
|
||||
c.DestroyMesh();
|
||||
}
|
||||
}
|
||||
|
||||
lastActiveChunks.Clear();
|
||||
|
||||
lastActiveChunks = new List<Chunk>(checkList);
|
||||
}
|
||||
|
||||
|
||||
//enqueue player position update to list
|
||||
public void UpdatePlayerPosition(Vector3 position, byte id)
|
||||
{
|
||||
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, position, false));
|
||||
if(playersPositionsToUpdate.Count < 50)
|
||||
{
|
||||
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, position, false));
|
||||
}
|
||||
}
|
||||
|
||||
//enqueue player rotation update to list
|
||||
public void UpdatePlayerRotation(Quaternion rotation, byte id)
|
||||
{
|
||||
playersRotationsToUpdate.Enqueue(new Player.PlayerRotationsUpdateData(id, rotation));
|
||||
if(playersRotationsToUpdate.Count < 50)
|
||||
{
|
||||
playersRotationsToUpdate.Enqueue(new Player.PlayerRotationsUpdateData(id, rotation));
|
||||
}
|
||||
}
|
||||
|
||||
//enqueue player create data to list
|
||||
public void AddPlayer(byte id)
|
||||
{
|
||||
playersToCreate.Enqueue(id);
|
||||
if(!otherPlayers.ContainsKey(id))
|
||||
{
|
||||
playersToCreate.Enqueue(id);
|
||||
}
|
||||
}
|
||||
|
||||
//creates the array for chunk objects
|
||||
@@ -140,14 +219,14 @@ public class World : MonoBehaviour
|
||||
//initialized the chunk objects
|
||||
public void CreateChunks()
|
||||
{
|
||||
for (int x = 0; x < worldSize; x++)
|
||||
for (int x = worldSize / 2 - Data.viewDistance; x < worldSize / 2 + Data.viewDistance; x++)
|
||||
{
|
||||
for (int z = 0; z < worldSize; z++)
|
||||
for (int z = worldSize / 2 - Data.viewDistance; z < worldSize / 2 + Data.viewDistance; z++)
|
||||
{
|
||||
chunks[x, z].Initialize();
|
||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||
chunks[x, z].AddBlocks();
|
||||
chunks[x, z].CreateMesh();
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(x, z));
|
||||
lastActiveChunks.Add(chunks[x, z]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -174,7 +253,7 @@ public class World : MonoBehaviour
|
||||
(int)(positionInWorld.z / Data.chunkWidth));
|
||||
|
||||
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||
int yInChunk = (int)positionInWorld.y;
|
||||
int yInChunk = (int)(positionInWorld.y);
|
||||
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||
|
||||
if (chunks[chunk.x, chunk.z] != null)
|
||||
@@ -204,11 +283,11 @@ public class World : MonoBehaviour
|
||||
int zInChunk = z - (zChunk * Data.chunkWidth);
|
||||
|
||||
Chunk c = chunks[xChunk, zChunk];
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
for (int y = Data.chunkHeight - 1; y > 0; y--)
|
||||
{
|
||||
if (c.blocks[xInChunk, y, zInChunk] == 0)
|
||||
if (c.blocks[xInChunk, y, zInChunk] != 0)
|
||||
{
|
||||
return (byte)(y - 1);
|
||||
return (byte)(y + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -251,6 +330,11 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsBlockTransparent(byte id)
|
||||
{
|
||||
return blockData[id].transparent;
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
client.Disconnect();
|
||||
@@ -267,6 +351,7 @@ public class World : MonoBehaviour
|
||||
{
|
||||
public string name;
|
||||
public byte[] textures = new byte[6];
|
||||
public bool transparent;
|
||||
}
|
||||
|
||||
|
||||
@@ -283,8 +368,20 @@ public class World : MonoBehaviour
|
||||
{
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
optionsScreen.SetActive(false);
|
||||
pauseScreen.SetActive(true);
|
||||
Time.timeScale = 0;
|
||||
|
||||
if (PlayerPrefs.HasKey("viewDistance"))
|
||||
{
|
||||
int value = PlayerPrefs.GetInt("viewDistance");
|
||||
if (value != Data.viewDistance)
|
||||
{
|
||||
Data.viewDistance = value;
|
||||
LoadChunks(new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||
(int)(player.transform.position.z / Data.chunkWidth)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RespawnButton()
|
||||
@@ -294,6 +391,8 @@ public class World : MonoBehaviour
|
||||
Time.timeScale = 1;
|
||||
player.transform.position = player.GetDefaultPlayerPosition();
|
||||
deadScreen.SetActive(false);
|
||||
LoadChunks(new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||
(int)(player.transform.position.z / Data.chunkWidth)));
|
||||
}
|
||||
|
||||
public void ResumeButton()
|
||||
@@ -312,6 +411,12 @@ public class World : MonoBehaviour
|
||||
deadScreen.SetActive(false);
|
||||
}
|
||||
|
||||
public void ShowOptionsScreen()
|
||||
{
|
||||
pauseScreen.SetActive(false);
|
||||
optionsScreen.SetActive(true);
|
||||
}
|
||||
|
||||
public void SaveButton()
|
||||
{
|
||||
client.SaveWorld();
|
||||
|
||||
@@ -373,3 +373,19 @@ InputManager:
|
||||
type: 0
|
||||
axis: 8
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: LB
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 4
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 8
|
||||
joyNum: 0
|
||||
|
||||
@@ -16,13 +16,13 @@ PlayerSettings:
|
||||
productName: Minecraft Client
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
m_SplashScreenBackgroundColor: {r: 0, g: 0.17825913, b: 1, a: 1}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
m_SplashScreenOverlayOpacity: 1
|
||||
m_SplashScreenAnimation: 1
|
||||
m_SplashScreenLogoStyle: 1
|
||||
m_SplashScreenDrawMode: 0
|
||||
m_SplashScreenLogoStyle: 0
|
||||
m_SplashScreenDrawMode: 1
|
||||
m_SplashScreenBackgroundAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 1
|
||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||
@@ -39,7 +39,9 @@ PlayerSettings:
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_SplashScreenLogos: []
|
||||
m_SplashScreenLogos:
|
||||
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
|
||||
duration: 3.01
|
||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
defaultScreenWidth: 512
|
||||
@@ -580,9 +582,9 @@ PlayerSettings:
|
||||
ps4IncludedModules: []
|
||||
ps4attribVROutputEnabled: 0
|
||||
monoEnv:
|
||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||
splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: b9659c3db2ca9c0469b9d747f546103a, type: 3}
|
||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||
blurSplashScreenBackground: 1
|
||||
blurSplashScreenBackground: 0
|
||||
spritePackerPolicy:
|
||||
webGLMemorySize: 16
|
||||
webGLExceptionSupport: 1
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
{
|
||||
"templatePinStates": [],
|
||||
"dependencyTypeInfos": [
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimationClip",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Animations.AnimatorController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimatorOverrideController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Audio.AudioMixerController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ComputeShader",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Cubemap",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.GameObject",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.LightingDataAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": false
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.LightingSettings",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Material",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.MonoScript",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicMaterial",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial2D",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.SceneAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": false
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Noise
|
||||
{
|
||||
public byte GetHeight(int x, int z, int randomOffsetX, int randomOffsetZ)
|
||||
{
|
||||
float scale = 0.025f;
|
||||
byte perlinHeight = 10;
|
||||
byte groundHeight = 50;
|
||||
|
||||
byte height = (byte)(Mathf.PerlinNoise((x + randomOffsetX) * scale + 0.1f, (z + randomOffsetZ) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||
return height;
|
||||
}
|
||||
|
||||
public bool CheckTree(int x, int z)
|
||||
{
|
||||
float scale = .99f;
|
||||
float threshold = .96f;
|
||||
|
||||
if (Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) >= threshold)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Get3DPerlin(Vector3 position, float offset, float scale, float threshold)
|
||||
{
|
||||
float x = (position.x + offset + .1f) * scale;
|
||||
float y = (position.y + offset + .1f) * scale;
|
||||
float z = (position.z + offset + .1f) * scale;
|
||||
|
||||
float AB = Mathf.PerlinNoise(x, y);
|
||||
float BC = Mathf.PerlinNoise(y, z);
|
||||
float AC = Mathf.PerlinNoise(x, z);
|
||||
|
||||
float BA = Mathf.PerlinNoise(y, x);
|
||||
float CB = Mathf.PerlinNoise(z, y);
|
||||
float CA = Mathf.PerlinNoise(z, x);
|
||||
|
||||
if ((AB + BC + AC + BA + CB + CA) / 6f > threshold)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dedaa2ec7a8b12443a08f16cad880f84
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -313,7 +313,7 @@ public class Server
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
send[i] = world.chunks[xChunk, zChunk].blocks[x, y, z];
|
||||
send[i] = (byte)(world.chunks[xChunk, zChunk].blocks[x, y, z] + 32);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ public class World : MonoBehaviour
|
||||
private int randomOffsetX, randomOffsetZ;
|
||||
private int seed = 0;
|
||||
private string dataPath;
|
||||
private Noise noise = new Noise();
|
||||
|
||||
//chunks
|
||||
public Chunk[,] chunks;
|
||||
@@ -29,6 +30,8 @@ public class World : MonoBehaviour
|
||||
|
||||
if (File.Exists(Application.dataPath + "\\save.world"))
|
||||
{
|
||||
Console.WriteLine("loading world... \n");
|
||||
|
||||
chunks = new Chunk[worldSize, worldSize];
|
||||
for (int x = 0; x < worldSize; x++)
|
||||
{
|
||||
@@ -54,7 +57,7 @@ public class World : MonoBehaviour
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
chunks[xChunk, zChunk].blocks[x, y, z] = save[i];
|
||||
chunks[xChunk, zChunk].blocks[x, y, z] = (byte)(save[i] - 32);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
@@ -65,6 +68,8 @@ public class World : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("generate world... \n");
|
||||
|
||||
CreateChunks();
|
||||
CreateTrees();
|
||||
}
|
||||
@@ -102,12 +107,12 @@ public class World : MonoBehaviour
|
||||
{
|
||||
for (int z = 4; z < worldSize * Data.chunkWidth - 4; z++)
|
||||
{
|
||||
if (CheckTree(x, z))
|
||||
if (noise.CheckTree(x, z))
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord((int)(x / Data.chunkWidth),
|
||||
(int)(z / Data.chunkWidth));
|
||||
int xInChunk = (int)(x - chunk.x * Data.chunkWidth);
|
||||
int yInChunk = (int)(GetHeight(x, z));
|
||||
int yInChunk = (int)(noise.GetHeight(x, z, randomOffsetX, randomOffsetZ));
|
||||
int zInChunk = (int)(z - chunk.z * Data.chunkWidth);
|
||||
|
||||
int height = Random.Range(5, 9);
|
||||
@@ -157,11 +162,6 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -170,7 +170,7 @@ public class World : MonoBehaviour
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
||||
byte height = noise.GetHeight((int)positionInWorld.x, (int)positionInWorld.z, randomOffsetX, randomOffsetZ);
|
||||
|
||||
//world pass
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
@@ -180,24 +180,55 @@ public class World : MonoBehaviour
|
||||
return 0;
|
||||
}
|
||||
|
||||
//chunk pass
|
||||
//surface pass
|
||||
if ((int)positionInWorld.y == height)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
//bedrock pass
|
||||
if ((int)positionInWorld.y == 0)
|
||||
{
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//dirt pass
|
||||
if ((int)positionInWorld.y > height - 3)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
//underground pass
|
||||
if ((int)positionInWorld.y < height)
|
||||
{
|
||||
//dirt
|
||||
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 3)
|
||||
{
|
||||
if (noise.Get3DPerlin(positionInWorld, 3, 0.28f, 0.65f))
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
//coal
|
||||
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
|
||||
{
|
||||
if (noise.Get3DPerlin(positionInWorld, 5, 0.28f, 0.65f))
|
||||
{
|
||||
return 12;
|
||||
}
|
||||
}
|
||||
|
||||
// //caves
|
||||
// if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
|
||||
// {
|
||||
// if (noise.Get3DPerlin(positionInWorld, 0, 0.18f, 0.5f))
|
||||
// {
|
||||
// return 0;
|
||||
// }
|
||||
// }
|
||||
|
||||
return 4;
|
||||
}
|
||||
|
||||
@@ -240,30 +271,6 @@ public class World : MonoBehaviour
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte GetHeight(int x, int z)
|
||||
{
|
||||
float scale = 0.025f;
|
||||
byte perlinHeight = 10;
|
||||
byte groundHeight = 10;
|
||||
|
||||
byte height = (byte)(Mathf.PerlinNoise((x + randomOffsetX) * scale + 0.1f, (z + randomOffsetZ) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||
return height;
|
||||
}
|
||||
|
||||
private bool CheckTree(int x, int z)
|
||||
{
|
||||
float scale = .99f;
|
||||
float threshold = .96f;
|
||||
|
||||
if (Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) >= threshold)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
|
||||
{
|
||||
byte xInChunk = (byte)(positionInChunk.x);
|
||||
@@ -300,7 +307,7 @@ public class World : MonoBehaviour
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
save[i] = chunks[xChunk, zChunk].blocks[x, y, z];
|
||||
save[i] = (byte)(chunks[xChunk, zChunk].blocks[x, y, z] + 32);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
@@ -311,6 +318,6 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
writer.Close();
|
||||
Console.WriteLine("world saved! \n");
|
||||
Console.WriteLine("world saved! (save.world) \n");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,5 +166,5 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 5457f26f725053d46bffb9885acfd7d8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
worldSize: 20
|
||||
worldSize: 60
|
||||
transferDelay: 5
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
This is an simple Minecraft Multiplayer Clone
|
||||
|
||||
Source code for the client:
|
||||
https://github.com/jonasbraus/Minecraft/tree/main/Minecraft%20Client/Assets/Scripts
|
||||
|
||||
Source code for the server:
|
||||
https://github.com/jonasbraus/Minecraft/tree/main/Minecraft%20Server/Assets/Game
|
||||
|
||||
1. You can download the installer under: https://github.com/jonasbraus/Minecraft/releases/download/Caves-and-Chunk-Loading/Minecraft.Clone.Online.Installer.exe
|
||||
|
||||
2. Just keep default settings in the installer
|
||||
|
||||
3. You should get this two icons on your desktop:
|
||||
|
||||

|
||||
|
||||
4. Start the server application
|
||||
|
||||
5. If the server has been started you should get a window looking like this:
|
||||
|
||||

|
||||
|
||||
6. Now start the Minecraft Clone application
|
||||
|
||||

|
||||
|
||||
7. For "User Name" you can enter any name you want
|
||||
|
||||
8. If you play on your pc you can set "Server IP" to "localhost". To let others join, give them your computers IP
|
||||
|
||||
9. For "Port" you can enter "8051" by default
|
||||
|
||||

|
||||
|
||||
10. Click "Play" and wait until the world has been loaded
|
||||
|
||||
11. Ready to Play
|
||||
|
||||

|
||||
|
||||