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0a0340d316 |
@@ -58,3 +58,4 @@ sysinfo.txt
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# Crashlytics generated file
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# Crashlytics generated file
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crashlytics-build.properties
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crashlytics-build.properties
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Minecraft Server/Assets/save.world
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@@ -9,12 +9,13 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Blocks
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@@ -1,5 +1,6 @@
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m_Father: {fileID: 2033099004}
|
||||||
m_RootOrder: 7
|
m_RootOrder: 8
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 105.80001, y: -101.499985}
|
m_AnchoredPosition: {x: 370.6, y: -124.79997}
|
||||||
m_SizeDelta: {x: 297.6238, y: 30}
|
m_SizeDelta: {x: 297.6238, y: 30}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1603203176
|
--- !u!114 &1603203176
|
||||||
@@ -1529,11 +1604,11 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 2033099004}
|
m_Father: {fileID: 2033099004}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -149.19998, y: -10.699997}
|
m_AnchoredPosition: {x: 115.600006, y: -33.999992}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 160, y: 30}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1783690559
|
--- !u!114 &1783690559
|
||||||
@@ -1670,6 +1745,7 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1661573148}
|
- {fileID: 1661573148}
|
||||||
|
- {fileID: 1245606521}
|
||||||
- {fileID: 557944438}
|
- {fileID: 557944438}
|
||||||
- {fileID: 1783690558}
|
- {fileID: 1783690558}
|
||||||
- {fileID: 71764841}
|
- {fileID: 71764841}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ public class Chunk
|
|||||||
private Material material;
|
private Material material;
|
||||||
private ChunkCoord chunkPosition;
|
private ChunkCoord chunkPosition;
|
||||||
private World world;
|
private World world;
|
||||||
|
public bool active = false;
|
||||||
|
|
||||||
//rendering
|
//rendering
|
||||||
public GameObject gameObject;
|
public GameObject gameObject;
|
||||||
@@ -83,6 +84,24 @@ public class Chunk
|
|||||||
|
|
||||||
AddUV(textures[f]);
|
AddUV(textures[f]);
|
||||||
}
|
}
|
||||||
|
else if(world.IsBlockTransparent(world.GetBlockID(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth,
|
||||||
|
y + Data.faceChecks[f].y,
|
||||||
|
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
|
||||||
|
{
|
||||||
|
if(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
|
||||||
|
y,
|
||||||
|
z + chunkPosition.z * Data.chunkWidth)) != 9)
|
||||||
|
{
|
||||||
|
for (int v = 0; v < 6; v++)
|
||||||
|
{
|
||||||
|
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
|
||||||
|
triangles.Add(triangleIndex);
|
||||||
|
triangleIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddUV(textures[f]);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,6 +137,17 @@ public class Chunk
|
|||||||
meshFilter.mesh = mesh;
|
meshFilter.mesh = mesh;
|
||||||
meshRenderer.material = material;
|
meshRenderer.material = material;
|
||||||
collider.sharedMesh = mesh;
|
collider.sharedMesh = mesh;
|
||||||
|
active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyMesh()
|
||||||
|
{
|
||||||
|
meshFilter.mesh = null;
|
||||||
|
vertices.Clear();
|
||||||
|
triangles.Clear();
|
||||||
|
uv.Clear();
|
||||||
|
collider.sharedMesh = null;
|
||||||
|
active = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Edit(byte x, byte y, byte z, byte blockID)
|
public void Edit(byte x, byte y, byte z, byte blockID)
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Data;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
@@ -99,7 +101,7 @@ public class Client
|
|||||||
{
|
{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
|
for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
|
{
|
||||||
blocks[x, y, z] = data[i];
|
blocks[x, y, z] = (byte)(data[i] - 32);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -252,12 +254,22 @@ public class Client
|
|||||||
Send(new byte[] { 3, (byte)chunk.x, (byte)chunk.z, xInChunk, yInChunk, zInChunk, blockID });
|
Send(new byte[] { 3, (byte)chunk.x, (byte)chunk.z, xInChunk, yInChunk, zInChunk, blockID });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendDeadMessage()
|
||||||
|
{
|
||||||
|
Send(new byte[]{10});
|
||||||
|
}
|
||||||
|
|
||||||
//default send method
|
//default send method
|
||||||
private void Send(byte[] data)
|
private void Send(byte[] data)
|
||||||
{
|
{
|
||||||
client.Send(data, data.Length);
|
client.Send(data, data.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveWorld()
|
||||||
|
{
|
||||||
|
Send(new byte[]{9});
|
||||||
|
}
|
||||||
|
|
||||||
public void Disconnect()
|
public void Disconnect()
|
||||||
{
|
{
|
||||||
Send(new byte[] { 4 });
|
Send(new byte[] { 4 });
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ public class Data
|
|||||||
{
|
{
|
||||||
public static int chunkWidth = 15, chunkHeight = 250;
|
public static int chunkWidth = 15, chunkHeight = 250;
|
||||||
public static int textureAtlasSize = 16;
|
public static int textureAtlasSize = 16;
|
||||||
|
public static int viewDistance = 4;
|
||||||
|
|
||||||
public static readonly Vector3[] vertices =
|
public static readonly Vector3[] vertices =
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Hotbar : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Image[] itemSlots;
|
||||||
|
[SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon
|
||||||
|
[SerializeField] private GameObject highlight;
|
||||||
|
|
||||||
|
private byte[] hotBarItems = new byte[9];
|
||||||
|
private byte selectedSlot = 0;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
hotBarItems[0] = 10;
|
||||||
|
hotBarItems[1] = 11;
|
||||||
|
hotBarItems[2] = 3;
|
||||||
|
hotBarItems[3] = 4;
|
||||||
|
hotBarItems[4] = 5;
|
||||||
|
hotBarItems[5] = 2;
|
||||||
|
hotBarItems[6] = 7;
|
||||||
|
hotBarItems[7] = 8;
|
||||||
|
hotBarItems[8] = 9;
|
||||||
|
|
||||||
|
for (int i = 0; i < 9; i++)
|
||||||
|
{
|
||||||
|
itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectSlot(byte idx)
|
||||||
|
{
|
||||||
|
selectedSlot = idx;
|
||||||
|
highlight.transform.position = itemSlots[idx].transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte GetSelectedSlot()
|
||||||
|
{
|
||||||
|
return selectedSlot;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte GetSelectedItemID()
|
||||||
|
{
|
||||||
|
return hotBarItems[selectedSlot];
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53c4d26baf11ca64697efb3490cfdb51
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Options : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Text viewDistanceText;
|
||||||
|
[SerializeField] private Slider viewDistanceSlider;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (PlayerPrefs.HasKey("viewDistance"))
|
||||||
|
{
|
||||||
|
int value = PlayerPrefs.GetInt("viewDistance");
|
||||||
|
viewDistanceText.text = value.ToString();
|
||||||
|
viewDistanceSlider.value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SliderViewDistanceChanged(float value)
|
||||||
|
{
|
||||||
|
viewDistanceText.text = ((int)value).ToString();
|
||||||
|
PlayerPrefs.SetInt("viewDistance", (int)value);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab80d1e654833ae4f88450121509e895
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,14 +2,20 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class Player : MonoBehaviour
|
public class Player : MonoBehaviour
|
||||||
{
|
{
|
||||||
//game
|
//game
|
||||||
[SerializeField] private float mouseSpeed;
|
[SerializeField] private float mouseSpeed;
|
||||||
[SerializeField] private float walkSpeed = 5;
|
[SerializeField] private float defaultSpeed = 5;
|
||||||
|
[SerializeField] private float sprintSpeed = 8;
|
||||||
|
[SerializeField] private float sneakSpeed = 2;
|
||||||
|
private float walkSpeed;
|
||||||
[SerializeField] private float jumpForce;
|
[SerializeField] private float jumpForce;
|
||||||
[SerializeField] private World world;
|
[SerializeField] private World world;
|
||||||
|
[SerializeField] private Hotbar hotbar;
|
||||||
|
[SerializeField] private Text positionText;
|
||||||
private float playerWidth = 0.15f;
|
private float playerWidth = 0.15f;
|
||||||
private float playerOffsetWidth = 0.1f;
|
private float playerOffsetWidth = 0.1f;
|
||||||
private float horizontal;
|
private float horizontal;
|
||||||
@@ -21,12 +27,15 @@ public class Player : MonoBehaviour
|
|||||||
private float verticalMomentum = 0;
|
private float verticalMomentum = 0;
|
||||||
private bool jumpRequest;
|
private bool jumpRequest;
|
||||||
private bool isGrounded = true;
|
private bool isGrounded = true;
|
||||||
|
private float lastTriggerR = 0, lastTriggerL = 0;
|
||||||
|
|
||||||
private float gravity = -20f;
|
private float gravity = -20f;
|
||||||
private Camera camera = null;
|
private Camera camera = null;
|
||||||
private Vector3 lastPosition = new Vector3();
|
private Vector3 lastPosition = new Vector3();
|
||||||
private Quaternion lastRotation = new Quaternion();
|
private Quaternion lastRotation = new Quaternion();
|
||||||
|
|
||||||
|
private byte currentBlock = 1;
|
||||||
|
|
||||||
//network
|
//network
|
||||||
private Client client = null;
|
private Client client = null;
|
||||||
|
|
||||||
@@ -37,8 +46,9 @@ public class Player : MonoBehaviour
|
|||||||
//lock the cursor
|
//lock the cursor
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
camera = GetComponentInChildren<Camera>();
|
camera = GetComponentInChildren<Camera>();
|
||||||
transform.position = new Vector3((byte)transform.position.x,
|
transform.position = GetDefaultPlayerPosition();
|
||||||
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
|
|
||||||
|
walkSpeed = defaultSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Jump()
|
private void Jump()
|
||||||
@@ -60,6 +70,12 @@ public class Player : MonoBehaviour
|
|||||||
CalculateVelocity();
|
CalculateVelocity();
|
||||||
transform.Translate(velocity, Space.World);
|
transform.Translate(velocity, Space.World);
|
||||||
|
|
||||||
|
//fix error in calculated position y
|
||||||
|
if (isGrounded)
|
||||||
|
{
|
||||||
|
transform.position = new Vector3(transform.position.x, (int)transform.position.y, transform.position.z);
|
||||||
|
}
|
||||||
|
|
||||||
//check if position or rotation had changed and send an update
|
//check if position or rotation had changed and send an update
|
||||||
Vector3 position = transform.position;
|
Vector3 position = transform.position;
|
||||||
Quaternion rotation = transform.rotation;
|
Quaternion rotation = transform.rotation;
|
||||||
@@ -67,6 +83,7 @@ public class Player : MonoBehaviour
|
|||||||
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
|
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
|
||||||
{
|
{
|
||||||
client.SendPositionUpdate(transform.position);
|
client.SendPositionUpdate(transform.position);
|
||||||
|
positionText.text = "X: " + (int) position.x + " Y: " + (int) position.y + " Z: " + (int) position.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
|
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
|
||||||
@@ -87,6 +104,30 @@ public class Player : MonoBehaviour
|
|||||||
mouseX = Input.GetAxis("Mouse X");
|
mouseX = Input.GetAxis("Mouse X");
|
||||||
mouseY = Input.GetAxis("Mouse Y");
|
mouseY = Input.GetAxis("Mouse Y");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Sprinting
|
||||||
|
if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
|
||||||
|
{
|
||||||
|
walkSpeed = sprintSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyUp(KeyCode.LeftShift) || Input.GetButtonUp("Left Stick Button"))
|
||||||
|
{
|
||||||
|
walkSpeed = defaultSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Sneaking
|
||||||
|
if (Input.GetKeyDown(KeyCode.LeftControl))
|
||||||
|
{
|
||||||
|
walkSpeed = sneakSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyUp(KeyCode.LeftControl))
|
||||||
|
{
|
||||||
|
walkSpeed = defaultSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
if (isGrounded && Input.GetButton("Jump"))
|
if (isGrounded && Input.GetButton("Jump"))
|
||||||
{
|
{
|
||||||
jumpRequest = true;
|
jumpRequest = true;
|
||||||
@@ -96,29 +137,88 @@ public class Player : MonoBehaviour
|
|||||||
rotX -= mouseY * 1.4f;
|
rotX -= mouseY * 1.4f;
|
||||||
rotX = Mathf.Clamp(rotX, -90, 90);
|
rotX = Mathf.Clamp(rotX, -90, 90);
|
||||||
|
|
||||||
camera.transform.localRotation = Quaternion.Euler(rotX, 0, 0);
|
camera.transform.localRotation = Quaternion.Euler(rotX * Time.timeScale, 0, 0);
|
||||||
|
|
||||||
transform.Rotate(0, mouseX, 0);
|
transform.Rotate(0, mouseX * Time.timeScale, 0);
|
||||||
|
|
||||||
//send destroy block request to server
|
//send destroy block request to server
|
||||||
if (Input.GetMouseButtonDown(0))
|
if(Time.timeScale > 0)
|
||||||
{
|
{
|
||||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
|
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
|
||||||
{
|
{
|
||||||
hit.point += camera.transform.forward / 10;
|
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||||
client.EditBlock(hit.point, 0);
|
{
|
||||||
|
hit.point += camera.transform.forward / 10;
|
||||||
|
client.EditBlock(hit.point, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lastTriggerR = Input.GetAxis("Right Trigger");
|
||||||
|
|
||||||
|
// if (currentBlock == 1)
|
||||||
|
// {
|
||||||
|
// if (Input.GetAxisRaw("Mouse ScrollWheel") < 0)
|
||||||
|
// {
|
||||||
|
// currentBlock = (byte)(8);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// else if (currentBlock == 8)
|
||||||
|
// {
|
||||||
|
// if (Input.GetAxisRaw("Mouse ScrollWheel") > 0)
|
||||||
|
// {
|
||||||
|
// currentBlock = (byte)(1);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
|
// }
|
||||||
|
|
||||||
|
int currentSlot = (int)hotbar.GetSelectedSlot();
|
||||||
|
currentSlot += (int)(-Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||||
|
|
||||||
|
if (currentSlot > 8) currentSlot = 0;
|
||||||
|
if (currentSlot < 0) currentSlot = 8;
|
||||||
|
hotbar.SelectSlot((byte)currentSlot);
|
||||||
|
|
||||||
//send build block request to server
|
//send build block request to server
|
||||||
if (Input.GetMouseButtonDown(1))
|
if(Time.timeScale > 0)
|
||||||
{
|
{
|
||||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
|
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
|
||||||
{
|
{
|
||||||
hit.point -= camera.transform.forward / 10;
|
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||||
client.EditBlock(hit.point, 4);
|
{
|
||||||
|
hit.point -= camera.transform.forward / 10;
|
||||||
|
client.EditBlock(hit.point, hotbar.GetSelectedItemID());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lastTriggerL = Input.GetAxis("Left Trigger");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (transform.position.y < 0)
|
||||||
|
{
|
||||||
|
if(Time.timeScale > 0)
|
||||||
|
{
|
||||||
|
world.ShowDeadScreen();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
world.ShowPauseScreen();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CalculateVelocity()
|
private void CalculateVelocity()
|
||||||
@@ -164,10 +264,10 @@ public class Player : MonoBehaviour
|
|||||||
private float CheckDownSpeed(float downSpeed)
|
private float CheckDownSpeed(float downSpeed)
|
||||||
{
|
{
|
||||||
if (
|
if (
|
||||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth))
|
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
isGrounded = true;
|
isGrounded = true;
|
||||||
@@ -182,10 +282,10 @@ public class Player : MonoBehaviour
|
|||||||
private float CheckUpSpeed(float upSpeed)
|
private float CheckUpSpeed(float upSpeed)
|
||||||
{
|
{
|
||||||
if (
|
if (
|
||||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth)) ||
|
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth)) ||
|
||||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth))
|
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
@@ -289,5 +389,11 @@ public class Player : MonoBehaviour
|
|||||||
this.rotation = rotation;
|
this.rotation = rotation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector3 GetDefaultPlayerPosition()
|
||||||
|
{
|
||||||
|
return new Vector3(world.worldSize * Data.chunkWidth / 2,
|
||||||
|
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, world.worldSize * Data.chunkWidth / 2);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class World : MonoBehaviour
|
public class World : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -17,12 +19,22 @@ public class World : MonoBehaviour
|
|||||||
private Queue<Player.PlayerRotationsUpdateData> playersRotationsToUpdate =
|
private Queue<Player.PlayerRotationsUpdateData> playersRotationsToUpdate =
|
||||||
new Queue<Player.PlayerRotationsUpdateData>();
|
new Queue<Player.PlayerRotationsUpdateData>();
|
||||||
|
|
||||||
|
private bool backToMenuRequest = false;
|
||||||
|
|
||||||
|
[SerializeField] private Player player;
|
||||||
|
[SerializeField] private GameObject deadScreen;
|
||||||
|
[SerializeField] private GameObject pauseScreen;
|
||||||
|
[SerializeField] private GameObject optionsScreen;
|
||||||
|
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
|
||||||
|
|
||||||
//chunks
|
//chunks
|
||||||
private Chunk[,] chunks;
|
private Chunk[,] chunks;
|
||||||
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
||||||
|
private Queue<ChunkCoord> chunksToUpdate1 = new Queue<ChunkCoord>();
|
||||||
|
private List<Chunk> lastActiveChunks = new List<Chunk>();
|
||||||
|
|
||||||
//blocks
|
//blocks
|
||||||
[SerializeField] private BlockData[] blockData;
|
[SerializeField] public BlockData[] blockData;
|
||||||
|
|
||||||
//network
|
//network
|
||||||
private Client client;
|
private Client client;
|
||||||
@@ -32,6 +44,12 @@ public class World : MonoBehaviour
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
//get default information
|
//get default information
|
||||||
|
|
||||||
|
if (PlayerPrefs.HasKey("viewDistance"))
|
||||||
|
{
|
||||||
|
Data.viewDistance = PlayerPrefs.GetInt("viewDistance");
|
||||||
|
}
|
||||||
|
|
||||||
name = PlayerPrefs.GetString("userName");
|
name = PlayerPrefs.GetString("userName");
|
||||||
ip = PlayerPrefs.GetString("serverIP");
|
ip = PlayerPrefs.GetString("serverIP");
|
||||||
port = int.Parse(PlayerPrefs.GetString("port"));
|
port = int.Parse(PlayerPrefs.GetString("port"));
|
||||||
@@ -46,6 +64,17 @@ public class World : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
ChunkCoord playerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||||
|
(int)(player.transform.position.z / Data.chunkWidth));
|
||||||
|
|
||||||
|
if (lastPlayerChunkCoord.x != playerChunkCoord.x || lastPlayerChunkCoord.z != playerChunkCoord.z)
|
||||||
|
{
|
||||||
|
LoadChunks(playerChunkCoord);
|
||||||
|
}
|
||||||
|
|
||||||
|
lastPlayerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||||
|
(int)(player.transform.position.z / Data.chunkWidth));
|
||||||
|
|
||||||
//update 1 chunk in list
|
//update 1 chunk in list
|
||||||
if (chunksToUpdate.Count > 0)
|
if (chunksToUpdate.Count > 0)
|
||||||
{
|
{
|
||||||
@@ -53,14 +82,21 @@ public class World : MonoBehaviour
|
|||||||
chunks[chunk.x, chunk.z].Update();
|
chunks[chunk.x, chunk.z].Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//update 1 chunk in list
|
||||||
|
if (chunksToUpdate1.Count > 0)
|
||||||
|
{
|
||||||
|
ChunkCoord chunk = chunksToUpdate1.Dequeue();
|
||||||
|
chunks[chunk.x, chunk.z].Update();
|
||||||
|
}
|
||||||
|
|
||||||
//create 1 player in list
|
//create 1 player in list
|
||||||
if (playersToCreate.Count > 0)
|
if (playersToCreate.Count > 0)
|
||||||
{
|
{
|
||||||
byte id = playersToCreate.Dequeue();
|
byte id = playersToCreate.Dequeue();
|
||||||
GameObject player = Instantiate(playerPrefab);
|
GameObject player = Instantiate(playerPrefab);
|
||||||
player.transform.position = new Vector3((byte)player.transform.position.x,
|
player.transform.position = new Vector3((int)player.transform.position.x,
|
||||||
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
|
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
|
||||||
(byte)player.transform.position.z);
|
(int)player.transform.position.z);
|
||||||
player.transform.SetParent(gameObject.transform);
|
player.transform.SetParent(gameObject.transform);
|
||||||
otherPlayers.Add(id, player);
|
otherPlayers.Add(id, player);
|
||||||
}
|
}
|
||||||
@@ -91,24 +127,81 @@ public class World : MonoBehaviour
|
|||||||
g.transform.rotation = data.rotation;
|
g.transform.rotation = data.rotation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//go bock to menu
|
||||||
|
if (backToMenuRequest)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LoadChunks(ChunkCoord playerChunk)
|
||||||
|
{
|
||||||
|
List<Chunk> checkList = new List<Chunk>();
|
||||||
|
|
||||||
|
chunksToUpdate1.Clear();
|
||||||
|
|
||||||
|
for (int x = playerChunk.x - Data.viewDistance; x <= playerChunk.x + Data.viewDistance; x++)
|
||||||
|
{
|
||||||
|
for (int z = playerChunk.z - Data.viewDistance; z <= playerChunk.z + Data.viewDistance; z++)
|
||||||
|
{
|
||||||
|
if(z >= 0 && x >= 0 && z < worldSize && x < worldSize)
|
||||||
|
{
|
||||||
|
if (chunks[x, z].gameObject == null)
|
||||||
|
{
|
||||||
|
chunks[x, z].Initialize();
|
||||||
|
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!chunks[x, z].active)
|
||||||
|
{
|
||||||
|
chunksToUpdate1.Enqueue(new ChunkCoord(x, z));
|
||||||
|
}
|
||||||
|
|
||||||
|
checkList.Add(chunks[x, z]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Chunk c in lastActiveChunks)
|
||||||
|
{
|
||||||
|
if (!checkList.Contains(c))
|
||||||
|
{
|
||||||
|
c.DestroyMesh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastActiveChunks.Clear();
|
||||||
|
|
||||||
|
lastActiveChunks = new List<Chunk>(checkList);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//enqueue player position update to list
|
//enqueue player position update to list
|
||||||
public void UpdatePlayerPosition(Vector3 position, byte id)
|
public void UpdatePlayerPosition(Vector3 position, byte id)
|
||||||
{
|
{
|
||||||
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, position, false));
|
if(playersPositionsToUpdate.Count < 50)
|
||||||
|
{
|
||||||
|
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, position, false));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//enqueue player rotation update to list
|
//enqueue player rotation update to list
|
||||||
public void UpdatePlayerRotation(Quaternion rotation, byte id)
|
public void UpdatePlayerRotation(Quaternion rotation, byte id)
|
||||||
{
|
{
|
||||||
playersRotationsToUpdate.Enqueue(new Player.PlayerRotationsUpdateData(id, rotation));
|
if(playersRotationsToUpdate.Count < 50)
|
||||||
|
{
|
||||||
|
playersRotationsToUpdate.Enqueue(new Player.PlayerRotationsUpdateData(id, rotation));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//enqueue player create data to list
|
//enqueue player create data to list
|
||||||
public void AddPlayer(byte id)
|
public void AddPlayer(byte id)
|
||||||
{
|
{
|
||||||
playersToCreate.Enqueue(id);
|
if(!otherPlayers.ContainsKey(id))
|
||||||
|
{
|
||||||
|
playersToCreate.Enqueue(id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//creates the array for chunk objects
|
//creates the array for chunk objects
|
||||||
@@ -126,61 +219,24 @@ public class World : MonoBehaviour
|
|||||||
//initialized the chunk objects
|
//initialized the chunk objects
|
||||||
public void CreateChunks()
|
public void CreateChunks()
|
||||||
{
|
{
|
||||||
for (int x = 0; x < worldSize; x++)
|
for (int x = worldSize / 2 - Data.viewDistance; x < worldSize / 2 + Data.viewDistance; x++)
|
||||||
{
|
{
|
||||||
for (int z = 0; z < worldSize; z++)
|
for (int z = worldSize / 2 - Data.viewDistance; z < worldSize / 2 + Data.viewDistance; z++)
|
||||||
{
|
{
|
||||||
chunks[x, z].Initialize();
|
chunks[x, z].Initialize();
|
||||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||||
chunks[x, z].AddBlocks();
|
chunksToUpdate.Enqueue(new ChunkCoord(x, z));
|
||||||
chunks[x, z].CreateMesh();
|
lastActiveChunks.Add(chunks[x, z]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//return the ID of a block
|
|
||||||
public byte GetBlockID(Vector3 positionInWorld)
|
|
||||||
{
|
|
||||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
|
||||||
|
|
||||||
//world pass
|
|
||||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
|
||||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y > height ||
|
|
||||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//chunk pass
|
|
||||||
if ((int)positionInWorld.y == height)
|
|
||||||
{
|
|
||||||
return 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((int)positionInWorld.y == 0)
|
|
||||||
{
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((int)positionInWorld.y > height - 3)
|
|
||||||
{
|
|
||||||
return 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((int)positionInWorld.y < height)
|
|
||||||
{
|
|
||||||
return 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//returns if a block is on the position
|
//returns if a block is on the position
|
||||||
public bool CheckBlock(Vector3 positionInWorld)
|
public bool CheckBlock(Vector3 positionInWorld)
|
||||||
{
|
{
|
||||||
if (positionInWorld.x < -1 || positionInWorld.z < -1 ||
|
if (positionInWorld.x < 0 || positionInWorld.z < 0 ||
|
||||||
positionInWorld.x > worldSize * Data.chunkWidth ||
|
positionInWorld.x >= worldSize * Data.chunkWidth ||
|
||||||
positionInWorld.z > worldSize * Data.chunkWidth)
|
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -197,7 +253,7 @@ public class World : MonoBehaviour
|
|||||||
(int)(positionInWorld.z / Data.chunkWidth));
|
(int)(positionInWorld.z / Data.chunkWidth));
|
||||||
|
|
||||||
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||||
int yInChunk = (int)positionInWorld.y;
|
int yInChunk = (int)(positionInWorld.y);
|
||||||
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||||
|
|
||||||
if (chunks[chunk.x, chunk.z] != null)
|
if (chunks[chunk.x, chunk.z] != null)
|
||||||
@@ -217,15 +273,25 @@ public class World : MonoBehaviour
|
|||||||
return blockData[blockID].textures;
|
return blockData[blockID].textures;
|
||||||
}
|
}
|
||||||
|
|
||||||
//get the perlin noise height
|
//get the height
|
||||||
public byte GetHeight(int x, int z)
|
public byte GetHeight(int x, int z)
|
||||||
{
|
{
|
||||||
float scale = 0.025f;
|
int xChunk = x / Data.chunkWidth;
|
||||||
byte perlinHeight = 10;
|
int zChunk = z / Data.chunkWidth;
|
||||||
byte groundHeight = 10;
|
|
||||||
|
|
||||||
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
|
int xInChunk = x - (xChunk * Data.chunkWidth);
|
||||||
return height;
|
int zInChunk = z - (zChunk * Data.chunkWidth);
|
||||||
|
|
||||||
|
Chunk c = chunks[xChunk, zChunk];
|
||||||
|
for (int y = Data.chunkHeight - 1; y > 0; y--)
|
||||||
|
{
|
||||||
|
if (c.blocks[xInChunk, y, zInChunk] != 0)
|
||||||
|
{
|
||||||
|
return (byte)(y + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 250;
|
||||||
}
|
}
|
||||||
|
|
||||||
//edit a block in local chunk storage
|
//edit a block in local chunk storage
|
||||||
@@ -264,12 +330,16 @@ public class World : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsBlockTransparent(byte id)
|
||||||
|
{
|
||||||
|
return blockData[id].transparent;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
client.Disconnect();
|
client.Disconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public Client GetClient()
|
public Client GetClient()
|
||||||
{
|
{
|
||||||
return client;
|
return client;
|
||||||
@@ -281,5 +351,94 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
public byte[] textures = new byte[6];
|
public byte[] textures = new byte[6];
|
||||||
|
public bool transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void ShowDeadScreen()
|
||||||
|
{
|
||||||
|
client.SendDeadMessage();
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
deadScreen.SetActive(true);
|
||||||
|
Time.timeScale = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowPauseScreen()
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
optionsScreen.SetActive(false);
|
||||||
|
pauseScreen.SetActive(true);
|
||||||
|
Time.timeScale = 0;
|
||||||
|
|
||||||
|
if (PlayerPrefs.HasKey("viewDistance"))
|
||||||
|
{
|
||||||
|
int value = PlayerPrefs.GetInt("viewDistance");
|
||||||
|
if (value != Data.viewDistance)
|
||||||
|
{
|
||||||
|
Data.viewDistance = value;
|
||||||
|
LoadChunks(new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||||
|
(int)(player.transform.position.z / Data.chunkWidth)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RespawnButton()
|
||||||
|
{
|
||||||
|
Cursor.visible = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Confined;
|
||||||
|
Time.timeScale = 1;
|
||||||
|
player.transform.position = player.GetDefaultPlayerPosition();
|
||||||
|
deadScreen.SetActive(false);
|
||||||
|
LoadChunks(new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
|
||||||
|
(int)(player.transform.position.z / Data.chunkWidth)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResumeButton()
|
||||||
|
{
|
||||||
|
Cursor.visible = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Confined;
|
||||||
|
Time.timeScale = 1;
|
||||||
|
pauseScreen.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitButton()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1;
|
||||||
|
client.Disconnect();
|
||||||
|
SceneManager.LoadScene("Login");
|
||||||
|
deadScreen.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowOptionsScreen()
|
||||||
|
{
|
||||||
|
pauseScreen.SetActive(false);
|
||||||
|
optionsScreen.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveButton()
|
||||||
|
{
|
||||||
|
client.SaveWorld();
|
||||||
|
}
|
||||||
|
|
||||||
|
//return the ID of a block
|
||||||
|
public byte GetBlockID(Vector3 positionInWorld)
|
||||||
|
{
|
||||||
|
if (!(positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||||
|
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight ||
|
||||||
|
positionInWorld.z >= worldSize * Data.chunkWidth))
|
||||||
|
{
|
||||||
|
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
|
||||||
|
(int)(positionInWorld.z / Data.chunkWidth));
|
||||||
|
|
||||||
|
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||||
|
int yInChunk = (int)positionInWorld.y;
|
||||||
|
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||||
|
|
||||||
|
return chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk];
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.4.8",
|
"com.unity.timeline": "1.4.8",
|
||||||
|
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.1",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
|||||||
@@ -50,6 +50,22 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.sysroot": {
|
||||||
|
"version": "2.0.2",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.sysroot.linux-x86_64": {
|
||||||
|
"version": "2.0.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.sysroot": "2.0.2"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.31",
|
"version": "1.1.31",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@@ -82,6 +98,16 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||||
|
"version": "2.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.sysroot": "2.0.2",
|
||||||
|
"com.unity.sysroot.linux-x86_64": "2.0.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.ugui": {
|
"com.unity.ugui": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ InputManager:
|
|||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: space
|
positiveButton: space
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton: joystick button 0
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
@@ -234,7 +234,7 @@ InputManager:
|
|||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: joystick button 3
|
positiveButton: joystick button 0
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
@@ -293,3 +293,99 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Mouse X
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.3
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 3
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Mouse Y
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.3
|
||||||
|
snap: 0
|
||||||
|
invert: 1
|
||||||
|
type: 2
|
||||||
|
axis: 4
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Right Trigger
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.3
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 9
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Left Trigger
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.3
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 8
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Left Stick Button
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 8
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 8
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: LB
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 4
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 8
|
||||||
|
joyNum: 0
|
||||||
|
|||||||
@@ -16,13 +16,13 @@ PlayerSettings:
|
|||||||
productName: Minecraft Client
|
productName: Minecraft Client
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0, g: 0.17825913, b: 1, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 1
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 0
|
||||||
m_SplashScreenDrawMode: 0
|
m_SplashScreenDrawMode: 1
|
||||||
m_SplashScreenBackgroundAnimationZoom: 1
|
m_SplashScreenBackgroundAnimationZoom: 1
|
||||||
m_SplashScreenLogoAnimationZoom: 1
|
m_SplashScreenLogoAnimationZoom: 1
|
||||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||||
@@ -39,7 +39,9 @@ PlayerSettings:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
m_SplashScreenLogos: []
|
m_SplashScreenLogos:
|
||||||
|
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
duration: 3.01
|
||||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||||
defaultScreenWidth: 512
|
defaultScreenWidth: 512
|
||||||
@@ -580,9 +582,9 @@ PlayerSettings:
|
|||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
ps4attribVROutputEnabled: 0
|
ps4attribVROutputEnabled: 0
|
||||||
monoEnv:
|
monoEnv:
|
||||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: b9659c3db2ca9c0469b9d747f546103a, type: 3}
|
||||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
blurSplashScreenBackground: 1
|
blurSplashScreenBackground: 0
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
webGLMemorySize: 16
|
webGLMemorySize: 16
|
||||||
webGLExceptionSupport: 1
|
webGLExceptionSupport: 1
|
||||||
@@ -621,8 +623,8 @@ PlayerSettings:
|
|||||||
Standalone: 3
|
Standalone: 3
|
||||||
m_RenderingPath: 1
|
m_RenderingPath: 1
|
||||||
m_MobileRenderingPath: 1
|
m_MobileRenderingPath: 1
|
||||||
metroPackageName: Template_3D
|
metroPackageName: Template3D
|
||||||
metroPackageVersion:
|
metroPackageVersion: 1.0.0.0
|
||||||
metroCertificatePath:
|
metroCertificatePath:
|
||||||
metroCertificatePassword:
|
metroCertificatePassword:
|
||||||
metroCertificateSubject:
|
metroCertificateSubject:
|
||||||
@@ -630,7 +632,7 @@ PlayerSettings:
|
|||||||
metroCertificateNotAfter: 0000000000000000
|
metroCertificateNotAfter: 0000000000000000
|
||||||
metroApplicationDescription: Template_3D
|
metroApplicationDescription: Template_3D
|
||||||
wsaImages: {}
|
wsaImages: {}
|
||||||
metroTileShortName:
|
metroTileShortName: Minecraft Client
|
||||||
metroTileShowName: 0
|
metroTileShowName: 0
|
||||||
metroMediumTileShowName: 0
|
metroMediumTileShowName: 0
|
||||||
metroLargeTileShowName: 0
|
metroLargeTileShowName: 0
|
||||||
|
|||||||
@@ -0,0 +1,167 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Noise
|
||||||
|
{
|
||||||
|
public byte GetHeight(int x, int z, int randomOffsetX, int randomOffsetZ)
|
||||||
|
{
|
||||||
|
float scale = 0.025f;
|
||||||
|
byte perlinHeight = 10;
|
||||||
|
byte groundHeight = 50;
|
||||||
|
|
||||||
|
byte height = (byte)(Mathf.PerlinNoise((x + randomOffsetX) * scale + 0.1f, (z + randomOffsetZ) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CheckTree(int x, int z)
|
||||||
|
{
|
||||||
|
float scale = .99f;
|
||||||
|
float threshold = .96f;
|
||||||
|
|
||||||
|
if (Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) >= threshold)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Get3DPerlin(Vector3 position, float offset, float scale, float threshold)
|
||||||
|
{
|
||||||
|
float x = (position.x + offset + .1f) * scale;
|
||||||
|
float y = (position.y + offset + .1f) * scale;
|
||||||
|
float z = (position.z + offset + .1f) * scale;
|
||||||
|
|
||||||
|
float AB = Mathf.PerlinNoise(x, y);
|
||||||
|
float BC = Mathf.PerlinNoise(y, z);
|
||||||
|
float AC = Mathf.PerlinNoise(x, z);
|
||||||
|
|
||||||
|
float BA = Mathf.PerlinNoise(y, x);
|
||||||
|
float CB = Mathf.PerlinNoise(z, y);
|
||||||
|
float CA = Mathf.PerlinNoise(z, x);
|
||||||
|
|
||||||
|
if ((AB + BC + AC + BA + CB + CA) / 6f > threshold)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dedaa2ec7a8b12443a08f16cad880f84
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -46,6 +46,8 @@ public class Server
|
|||||||
//[0] = 6: player ready
|
//[0] = 6: player ready
|
||||||
//[0] = 7: player position update
|
//[0] = 7: player position update
|
||||||
//[0] = 8: player rotation update
|
//[0] = 8: player rotation update
|
||||||
|
//[0] = 9: Save the World
|
||||||
|
//[0] = 10: Player died
|
||||||
|
|
||||||
private void Receive()
|
private void Receive()
|
||||||
{
|
{
|
||||||
@@ -242,6 +244,18 @@ public class Server
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Save the World
|
||||||
|
if (data[0] == 9)
|
||||||
|
{
|
||||||
|
world.SaveWorld();
|
||||||
|
}
|
||||||
|
|
||||||
|
//player died
|
||||||
|
if (data[0] == 10)
|
||||||
|
{
|
||||||
|
Console.WriteLine(playerNames[GetPlayerID(endPoint)] + " died! \n");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -299,7 +313,7 @@ public class Server
|
|||||||
{
|
{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
|
for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
|
{
|
||||||
send[i] = world.chunks[xChunk, zChunk].blocks[x, y, z];
|
send[i] = (byte)(world.chunks[xChunk, zChunk].blocks[x, y, z] + 32);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,11 +4,16 @@ using System.Collections.Generic;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
public class World : MonoBehaviour
|
public class World : MonoBehaviour
|
||||||
{
|
{
|
||||||
//basic
|
//basic
|
||||||
[SerializeField] public int worldSize;
|
[SerializeField] public int worldSize;
|
||||||
|
private int randomOffsetX, randomOffsetZ;
|
||||||
|
private int seed = 0;
|
||||||
|
private string dataPath;
|
||||||
|
private Noise noise = new Noise();
|
||||||
|
|
||||||
//chunks
|
//chunks
|
||||||
public Chunk[,] chunks;
|
public Chunk[,] chunks;
|
||||||
@@ -18,8 +23,15 @@ public class World : MonoBehaviour
|
|||||||
[SerializeField] private int transferDelay;
|
[SerializeField] private int transferDelay;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
dataPath = Application.dataPath;
|
||||||
|
|
||||||
|
randomOffsetX = Random.Range(0, 10000);
|
||||||
|
randomOffsetZ = Random.Range(0, 10000);
|
||||||
|
|
||||||
if (File.Exists(Application.dataPath + "\\save.world"))
|
if (File.Exists(Application.dataPath + "\\save.world"))
|
||||||
{
|
{
|
||||||
|
Console.WriteLine("loading world... \n");
|
||||||
|
|
||||||
chunks = new Chunk[worldSize, worldSize];
|
chunks = new Chunk[worldSize, worldSize];
|
||||||
for (int x = 0; x < worldSize; x++)
|
for (int x = 0; x < worldSize; x++)
|
||||||
{
|
{
|
||||||
@@ -45,7 +57,7 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
|
for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
|
{
|
||||||
chunks[xChunk, zChunk].blocks[x, y, z] = save[i];
|
chunks[xChunk, zChunk].blocks[x, y, z] = (byte)(save[i] - 32);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -56,7 +68,10 @@ public class World : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Console.WriteLine("generate world... \n");
|
||||||
|
|
||||||
CreateChunks();
|
CreateChunks();
|
||||||
|
CreateTrees();
|
||||||
}
|
}
|
||||||
Console.WriteLine("world loaded! \n");
|
Console.WriteLine("world loaded! \n");
|
||||||
server = new Server(this, transferDelay);
|
server = new Server(this, transferDelay);
|
||||||
@@ -85,10 +100,77 @@ public class World : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Create Trees
|
||||||
|
private void CreateTrees()
|
||||||
|
{
|
||||||
|
for (int x = 4; x < worldSize * Data.chunkWidth - 4; x++)
|
||||||
|
{
|
||||||
|
for (int z = 4; z < worldSize * Data.chunkWidth - 4; z++)
|
||||||
|
{
|
||||||
|
if (noise.CheckTree(x, z))
|
||||||
|
{
|
||||||
|
ChunkCoord chunk = new ChunkCoord((int)(x / Data.chunkWidth),
|
||||||
|
(int)(z / Data.chunkWidth));
|
||||||
|
int xInChunk = (int)(x - chunk.x * Data.chunkWidth);
|
||||||
|
int yInChunk = (int)(noise.GetHeight(x, z, randomOffsetX, randomOffsetZ));
|
||||||
|
int zInChunk = (int)(z - chunk.z * Data.chunkWidth);
|
||||||
|
|
||||||
|
int height = Random.Range(5, 9);
|
||||||
|
|
||||||
|
for (int i = 0; i <= height; i++)
|
||||||
|
{
|
||||||
|
chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk + i, zInChunk] = 7;
|
||||||
|
}
|
||||||
|
|
||||||
|
chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk + height + 2, zInChunk] = 6;
|
||||||
|
|
||||||
|
for (int ty = -1; ty <= 0; ty++)
|
||||||
|
{
|
||||||
|
for (int tx = -2; tx <= 2; tx++)
|
||||||
|
{
|
||||||
|
for (int tz = -2; tz <= 2; tz++)
|
||||||
|
{
|
||||||
|
ChunkCoord tempChunk = new ChunkCoord((int)((x - tx) / Data.chunkWidth),
|
||||||
|
(int)((z - tz) / Data.chunkWidth));
|
||||||
|
int xTempInChunk = (int)((x - tx) - tempChunk.x * Data.chunkWidth);
|
||||||
|
int zTempInChunk = (int)((z - tz) - tempChunk.z * Data.chunkWidth);
|
||||||
|
|
||||||
|
if (chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + ty,
|
||||||
|
zTempInChunk] != 7)
|
||||||
|
{
|
||||||
|
chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + ty,
|
||||||
|
zTempInChunk] = 6;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int tx = -1; tx <= 1; tx++)
|
||||||
|
{
|
||||||
|
for (int tz = -1; tz <= 1; tz++)
|
||||||
|
{
|
||||||
|
ChunkCoord tempChunk = new ChunkCoord((int)((x - tx) / Data.chunkWidth),
|
||||||
|
(int)((z - tz) / Data.chunkWidth));
|
||||||
|
int xTempInChunk = (int)((x - tx) - tempChunk.x * Data.chunkWidth);
|
||||||
|
int zTempInChunk = (int)((z - tz) - tempChunk.z * Data.chunkWidth);
|
||||||
|
|
||||||
|
if (chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + 1,
|
||||||
|
zTempInChunk] != 7)
|
||||||
|
{
|
||||||
|
chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + 1,
|
||||||
|
zTempInChunk] = 6;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//return the ID of a block
|
//return the ID of a block
|
||||||
public byte GetBlockID(Vector3 positionInWorld)
|
public byte GetBlockID(Vector3 positionInWorld)
|
||||||
{
|
{
|
||||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
byte height = noise.GetHeight((int)positionInWorld.x, (int)positionInWorld.z, randomOffsetX, randomOffsetZ);
|
||||||
|
|
||||||
//world pass
|
//world pass
|
||||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||||
@@ -98,24 +180,55 @@ public class World : MonoBehaviour
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//chunk pass
|
//surface pass
|
||||||
if ((int)positionInWorld.y == height)
|
if ((int)positionInWorld.y == height)
|
||||||
{
|
{
|
||||||
return 3;
|
return 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//bedrock pass
|
||||||
if ((int)positionInWorld.y == 0)
|
if ((int)positionInWorld.y == 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//dirt pass
|
||||||
if ((int)positionInWorld.y > height - 3)
|
if ((int)positionInWorld.y > height - 3)
|
||||||
{
|
{
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//underground pass
|
||||||
if ((int)positionInWorld.y < height)
|
if ((int)positionInWorld.y < height)
|
||||||
{
|
{
|
||||||
|
//dirt
|
||||||
|
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 3)
|
||||||
|
{
|
||||||
|
if (noise.Get3DPerlin(positionInWorld, 3, 0.28f, 0.65f))
|
||||||
|
{
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//coal
|
||||||
|
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
|
||||||
|
{
|
||||||
|
if (noise.Get3DPerlin(positionInWorld, 5, 0.28f, 0.65f))
|
||||||
|
{
|
||||||
|
return 12;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// //caves
|
||||||
|
// if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
|
||||||
|
// {
|
||||||
|
// if (noise.Get3DPerlin(positionInWorld, 0, 0.18f, 0.5f))
|
||||||
|
// {
|
||||||
|
// return 0;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -158,16 +271,6 @@ public class World : MonoBehaviour
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private byte GetHeight(int x, int z)
|
|
||||||
{
|
|
||||||
float scale = 0.025f;
|
|
||||||
byte perlinHeight = 10;
|
|
||||||
byte groundHeight = 10;
|
|
||||||
|
|
||||||
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
|
|
||||||
return height;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
|
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
|
||||||
{
|
{
|
||||||
byte xInChunk = (byte)(positionInChunk.x);
|
byte xInChunk = (byte)(positionInChunk.x);
|
||||||
@@ -188,9 +291,9 @@ public class World : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void SaveWorld()
|
public void SaveWorld()
|
||||||
{
|
{
|
||||||
StreamWriter writer = new StreamWriter(Application.dataPath + "\\save.world", false);
|
StreamWriter writer = new StreamWriter(dataPath + "\\save.world", false);
|
||||||
for (int xChunk = 0; xChunk < worldSize; xChunk++)
|
for (int xChunk = 0; xChunk < worldSize; xChunk++)
|
||||||
{
|
{
|
||||||
for (int zChunk = 0; zChunk < worldSize; zChunk++)
|
for (int zChunk = 0; zChunk < worldSize; zChunk++)
|
||||||
@@ -204,7 +307,7 @@ public class World : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int z = 0; z < Data.chunkWidth; z++)
|
for (int z = 0; z < Data.chunkWidth; z++)
|
||||||
{
|
{
|
||||||
save[i] = chunks[xChunk, zChunk].blocks[x, y, z];
|
save[i] = (byte)(chunks[xChunk, zChunk].blocks[x, y, z] + 32);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -215,6 +318,6 @@ public class World : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
writer.Close();
|
writer.Close();
|
||||||
Console.WriteLine("world saved! \n");
|
Console.WriteLine("world saved! (save.world) \n");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -166,5 +166,5 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 5457f26f725053d46bffb9885acfd7d8, type: 3}
|
m_Script: {fileID: 11500000, guid: 5457f26f725053d46bffb9885acfd7d8, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
worldSize: 20
|
worldSize: 60
|
||||||
transferDelay: 5
|
transferDelay: 5
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.4.8",
|
"com.unity.timeline": "1.4.8",
|
||||||
|
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.1",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
|||||||
@@ -50,6 +50,22 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.sysroot": {
|
||||||
|
"version": "2.0.2",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.sysroot.linux-x86_64": {
|
||||||
|
"version": "2.0.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.sysroot": "2.0.2"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.31",
|
"version": "1.1.31",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@@ -82,6 +98,16 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||||
|
"version": "2.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.sysroot": "2.0.2",
|
||||||
|
"com.unity.sysroot.linux-x86_64": "2.0.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.ugui": {
|
"com.unity.ugui": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
@@ -621,8 +621,8 @@ PlayerSettings:
|
|||||||
Standalone: 3
|
Standalone: 3
|
||||||
m_RenderingPath: 1
|
m_RenderingPath: 1
|
||||||
m_MobileRenderingPath: 1
|
m_MobileRenderingPath: 1
|
||||||
metroPackageName: Template_3D
|
metroPackageName: Template3D
|
||||||
metroPackageVersion:
|
metroPackageVersion: 1.0.0.0
|
||||||
metroCertificatePath:
|
metroCertificatePath:
|
||||||
metroCertificatePassword:
|
metroCertificatePassword:
|
||||||
metroCertificateSubject:
|
metroCertificateSubject:
|
||||||
@@ -630,7 +630,7 @@ PlayerSettings:
|
|||||||
metroCertificateNotAfter: 0000000000000000
|
metroCertificateNotAfter: 0000000000000000
|
||||||
metroApplicationDescription: Template_3D
|
metroApplicationDescription: Template_3D
|
||||||
wsaImages: {}
|
wsaImages: {}
|
||||||
metroTileShortName:
|
metroTileShortName: Minecraft Server
|
||||||
metroTileShowName: 0
|
metroTileShowName: 0
|
||||||
metroMediumTileShowName: 0
|
metroMediumTileShowName: 0
|
||||||
metroLargeTileShowName: 0
|
metroLargeTileShowName: 0
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
This is an simple Minecraft Multiplayer Clone
|
||||||
|
|
||||||
|
Source code for the client:
|
||||||
|
https://github.com/jonasbraus/Minecraft/tree/main/Minecraft%20Client/Assets/Scripts
|
||||||
|
|
||||||
|
Source code for the server:
|
||||||
|
https://github.com/jonasbraus/Minecraft/tree/main/Minecraft%20Server/Assets/Game
|
||||||
|
|
||||||
|
1. You can download the installer under: https://github.com/jonasbraus/Minecraft/releases/download/Caves-and-Chunk-Loading/Minecraft.Clone.Online.Installer.exe
|
||||||
|
|
||||||
|
2. Just keep default settings in the installer
|
||||||
|
|
||||||
|
3. You should get this two icons on your desktop:
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
4. Start the server application
|
||||||
|
|
||||||
|
5. If the server has been started you should get a window looking like this:
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
6. Now start the Minecraft Clone application
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
7. For "User Name" you can enter any name you want
|
||||||
|
|
||||||
|
8. If you play on your pc you can set "Server IP" to "localhost". To let others join, give them your computers IP
|
||||||
|
|
||||||
|
9. For "Port" you can enter "8051" by default
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
10. Click "Play" and wait until the world has been loaded
|
||||||
|
|
||||||
|
11. Ready to Play
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||