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0a0340d316 |
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AddUV(textures[f]);
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y + Data.faceChecks[f].y,
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z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
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{
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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@@ -252,12 +254,22 @@ public class Client
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Send(new byte[] { 3, (byte)chunk.x, (byte)chunk.z, xInChunk, yInChunk, zInChunk, blockID });
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}
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public void SendDeadMessage()
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{
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Send(new byte[]{10});
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}
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//default send method
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private void Send(byte[] data)
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{
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client.Send(data, data.Length);
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}
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public void SaveWorld()
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{
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Send(new byte[]{9});
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}
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public void Disconnect()
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{
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Send(new byte[] { 4 });
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@@ -0,0 +1,48 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Hotbar : MonoBehaviour
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{
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[SerializeField] private Image[] itemSlots;
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[SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon
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[SerializeField] private GameObject highlight;
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private byte[] hotBarItems = new byte[9];
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private byte selectedSlot = 0;
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private void Start()
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{
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hotBarItems[0] = 10;
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hotBarItems[1] = 11;
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hotBarItems[2] = 3;
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hotBarItems[3] = 4;
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hotBarItems[4] = 5;
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hotBarItems[5] = 2;
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hotBarItems[6] = 7;
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hotBarItems[7] = 8;
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hotBarItems[8] = 9;
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for (int i = 0; i < 9; i++)
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{
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itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
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}
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}
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public void SelectSlot(byte idx)
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{
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selectedSlot = idx;
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highlight.transform.position = itemSlots[idx].transform.position;
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}
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public byte GetSelectedSlot()
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{
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return selectedSlot;
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}
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public byte GetSelectedItemID()
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{
|
||||
return hotBarItems[selectedSlot];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53c4d26baf11ca64697efb3490cfdb51
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,9 +7,13 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
//game
|
||||
[SerializeField] private float mouseSpeed;
|
||||
[SerializeField] private float walkSpeed = 5;
|
||||
[SerializeField] private float defaultSpeed = 5;
|
||||
[SerializeField] private float sprintSpeed = 8;
|
||||
[SerializeField] private float sneakSpeed = 2;
|
||||
private float walkSpeed;
|
||||
[SerializeField] private float jumpForce;
|
||||
[SerializeField] private World world;
|
||||
[SerializeField] private Hotbar hotbar;
|
||||
private float playerWidth = 0.15f;
|
||||
private float playerOffsetWidth = 0.1f;
|
||||
private float horizontal;
|
||||
@@ -21,12 +25,15 @@ public class Player : MonoBehaviour
|
||||
private float verticalMomentum = 0;
|
||||
private bool jumpRequest;
|
||||
private bool isGrounded = true;
|
||||
private float lastTriggerR = 0, lastTriggerL = 0;
|
||||
|
||||
private float gravity = -20f;
|
||||
private Camera camera = null;
|
||||
private Vector3 lastPosition = new Vector3();
|
||||
private Quaternion lastRotation = new Quaternion();
|
||||
|
||||
private byte currentBlock = 1;
|
||||
|
||||
//network
|
||||
private Client client = null;
|
||||
|
||||
@@ -37,8 +44,9 @@ public class Player : MonoBehaviour
|
||||
//lock the cursor
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
camera = GetComponentInChildren<Camera>();
|
||||
transform.position = new Vector3((byte)transform.position.x,
|
||||
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
|
||||
transform.position = GetDefaultPlayerPosition();
|
||||
|
||||
walkSpeed = defaultSpeed;
|
||||
}
|
||||
|
||||
private void Jump()
|
||||
@@ -60,6 +68,12 @@ public class Player : MonoBehaviour
|
||||
CalculateVelocity();
|
||||
transform.Translate(velocity, Space.World);
|
||||
|
||||
//fix error in calculated position y
|
||||
if (isGrounded)
|
||||
{
|
||||
transform.position = new Vector3(transform.position.x, (int)transform.position.y, transform.position.z);
|
||||
}
|
||||
|
||||
//check if position or rotation had changed and send an update
|
||||
Vector3 position = transform.position;
|
||||
Quaternion rotation = transform.rotation;
|
||||
@@ -87,6 +101,28 @@ public class Player : MonoBehaviour
|
||||
mouseX = Input.GetAxis("Mouse X");
|
||||
mouseY = Input.GetAxis("Mouse Y");
|
||||
|
||||
//Sprinting
|
||||
if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
|
||||
{
|
||||
walkSpeed = sprintSpeed;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(KeyCode.LeftShift) || Input.GetButtonUp("Left Stick Button"))
|
||||
{
|
||||
walkSpeed = defaultSpeed;
|
||||
}
|
||||
|
||||
//Sneaking
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl))
|
||||
{
|
||||
walkSpeed = sneakSpeed;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(KeyCode.LeftControl))
|
||||
{
|
||||
walkSpeed = defaultSpeed;
|
||||
}
|
||||
|
||||
if (isGrounded && Input.GetButton("Jump"))
|
||||
{
|
||||
jumpRequest = true;
|
||||
@@ -96,31 +132,90 @@ public class Player : MonoBehaviour
|
||||
rotX -= mouseY * 1.4f;
|
||||
rotX = Mathf.Clamp(rotX, -90, 90);
|
||||
|
||||
camera.transform.localRotation = Quaternion.Euler(rotX, 0, 0);
|
||||
camera.transform.localRotation = Quaternion.Euler(rotX * Time.timeScale, 0, 0);
|
||||
|
||||
transform.Rotate(0, mouseX, 0);
|
||||
transform.Rotate(0, mouseX * Time.timeScale, 0);
|
||||
|
||||
//send destroy block request to server
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
if(Time.timeScale > 0)
|
||||
{
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
|
||||
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
|
||||
{
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||
{
|
||||
hit.point += camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastTriggerR = Input.GetAxis("Right Trigger");
|
||||
|
||||
// if (currentBlock == 1)
|
||||
// {
|
||||
// if (Input.GetAxisRaw("Mouse ScrollWheel") < 0)
|
||||
// {
|
||||
// currentBlock = (byte)(8);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
// }
|
||||
// }
|
||||
// else if (currentBlock == 8)
|
||||
// {
|
||||
// if (Input.GetAxisRaw("Mouse ScrollWheel") > 0)
|
||||
// {
|
||||
// currentBlock = (byte)(1);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
// }
|
||||
|
||||
int currentSlot = (int)hotbar.GetSelectedSlot();
|
||||
currentSlot += (int)(-Input.GetAxisRaw("Mouse ScrollWheel") * 10);
|
||||
|
||||
if (currentSlot > 8) currentSlot = 0;
|
||||
if (currentSlot < 0) currentSlot = 8;
|
||||
hotbar.SelectSlot((byte)currentSlot);
|
||||
|
||||
//send build block request to server
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
if(Time.timeScale > 0)
|
||||
{
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
|
||||
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
|
||||
{
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
|
||||
{
|
||||
hit.point -= camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 4);
|
||||
client.EditBlock(hit.point, hotbar.GetSelectedItemID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastTriggerL = Input.GetAxis("Left Trigger");
|
||||
|
||||
|
||||
|
||||
if (transform.position.y < 0)
|
||||
{
|
||||
if(Time.timeScale > 0)
|
||||
{
|
||||
world.ShowDeadScreen();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
world.ShowPauseScreen();
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateVelocity()
|
||||
{
|
||||
//check if player can accelerate any faster (there is a max speed)
|
||||
@@ -164,10 +259,10 @@ public class Player : MonoBehaviour
|
||||
private float CheckDownSpeed(float downSpeed)
|
||||
{
|
||||
if (
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth))
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth)) ||
|
||||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth))
|
||||
)
|
||||
{
|
||||
isGrounded = true;
|
||||
@@ -289,5 +384,11 @@ public class Player : MonoBehaviour
|
||||
this.rotation = rotation;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetDefaultPlayerPosition()
|
||||
{
|
||||
return new Vector3((byte)transform.position.x,
|
||||
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
@@ -17,12 +19,18 @@ public class World : MonoBehaviour
|
||||
private Queue<Player.PlayerRotationsUpdateData> playersRotationsToUpdate =
|
||||
new Queue<Player.PlayerRotationsUpdateData>();
|
||||
|
||||
private bool backToMenuRequest = false;
|
||||
|
||||
[SerializeField] private Player player;
|
||||
[SerializeField] private GameObject deadScreen;
|
||||
[SerializeField] private GameObject pauseScreen;
|
||||
|
||||
//chunks
|
||||
private Chunk[,] chunks;
|
||||
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
||||
|
||||
//blocks
|
||||
[SerializeField] private BlockData[] blockData;
|
||||
[SerializeField] public BlockData[] blockData;
|
||||
|
||||
//network
|
||||
private Client client;
|
||||
@@ -58,9 +66,9 @@ public class World : MonoBehaviour
|
||||
{
|
||||
byte id = playersToCreate.Dequeue();
|
||||
GameObject player = Instantiate(playerPrefab);
|
||||
player.transform.position = new Vector3((byte)player.transform.position.x,
|
||||
player.transform.position = new Vector3((int)player.transform.position.x,
|
||||
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
|
||||
(byte)player.transform.position.z);
|
||||
(int)player.transform.position.z);
|
||||
player.transform.SetParent(gameObject.transform);
|
||||
otherPlayers.Add(id, player);
|
||||
}
|
||||
@@ -91,6 +99,12 @@ public class World : MonoBehaviour
|
||||
g.transform.rotation = data.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
//go bock to menu
|
||||
if (backToMenuRequest)
|
||||
{
|
||||
SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
|
||||
//enqueue player position update to list
|
||||
@@ -138,49 +152,12 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
||||
|
||||
//world pass
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y > height ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//chunk pass
|
||||
if ((int)positionInWorld.y == height)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y > height - 3)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y < height)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//returns if a block is on the position
|
||||
public bool CheckBlock(Vector3 positionInWorld)
|
||||
{
|
||||
if (positionInWorld.x < -1 || positionInWorld.z < -1 ||
|
||||
positionInWorld.x > worldSize * Data.chunkWidth ||
|
||||
positionInWorld.z > worldSize * Data.chunkWidth)
|
||||
if (positionInWorld.x < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -197,7 +174,7 @@ public class World : MonoBehaviour
|
||||
(int)(positionInWorld.z / Data.chunkWidth));
|
||||
|
||||
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||
int yInChunk = (int)positionInWorld.y;
|
||||
int yInChunk = (int)(positionInWorld.y);
|
||||
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||
|
||||
if (chunks[chunk.x, chunk.z] != null)
|
||||
@@ -217,15 +194,25 @@ public class World : MonoBehaviour
|
||||
return blockData[blockID].textures;
|
||||
}
|
||||
|
||||
//get the perlin noise height
|
||||
//get the height
|
||||
public byte GetHeight(int x, int z)
|
||||
{
|
||||
float scale = 0.025f;
|
||||
byte perlinHeight = 10;
|
||||
byte groundHeight = 10;
|
||||
int xChunk = x / Data.chunkWidth;
|
||||
int zChunk = z / Data.chunkWidth;
|
||||
|
||||
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||
return height;
|
||||
int xInChunk = x - (xChunk * Data.chunkWidth);
|
||||
int zInChunk = z - (zChunk * Data.chunkWidth);
|
||||
|
||||
Chunk c = chunks[xChunk, zChunk];
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
if (c.blocks[xInChunk, y, zInChunk] == 0)
|
||||
{
|
||||
return (byte)(y - 1);
|
||||
}
|
||||
}
|
||||
|
||||
return 250;
|
||||
}
|
||||
|
||||
//edit a block in local chunk storage
|
||||
@@ -264,12 +251,16 @@ public class World : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsBlockTransparent(byte id)
|
||||
{
|
||||
return blockData[id].transparent;
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
client.Disconnect();
|
||||
}
|
||||
|
||||
|
||||
public Client GetClient()
|
||||
{
|
||||
return client;
|
||||
@@ -281,5 +272,74 @@ public class World : MonoBehaviour
|
||||
{
|
||||
public string name;
|
||||
public byte[] textures = new byte[6];
|
||||
public bool transparent;
|
||||
}
|
||||
|
||||
|
||||
public void ShowDeadScreen()
|
||||
{
|
||||
client.SendDeadMessage();
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
deadScreen.SetActive(true);
|
||||
Time.timeScale = 0;
|
||||
}
|
||||
|
||||
public void ShowPauseScreen()
|
||||
{
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
pauseScreen.SetActive(true);
|
||||
Time.timeScale = 0;
|
||||
}
|
||||
|
||||
public void RespawnButton()
|
||||
{
|
||||
Cursor.visible = false;
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
Time.timeScale = 1;
|
||||
player.transform.position = player.GetDefaultPlayerPosition();
|
||||
deadScreen.SetActive(false);
|
||||
}
|
||||
|
||||
public void ResumeButton()
|
||||
{
|
||||
Cursor.visible = false;
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
Time.timeScale = 1;
|
||||
pauseScreen.SetActive(false);
|
||||
}
|
||||
|
||||
public void QuitButton()
|
||||
{
|
||||
Time.timeScale = 1;
|
||||
client.Disconnect();
|
||||
SceneManager.LoadScene("Login");
|
||||
deadScreen.SetActive(false);
|
||||
}
|
||||
|
||||
public void SaveButton()
|
||||
{
|
||||
client.SaveWorld();
|
||||
}
|
||||
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
if (!(positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth))
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
|
||||
(int)(positionInWorld.z / Data.chunkWidth));
|
||||
|
||||
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||
int yInChunk = (int)positionInWorld.y;
|
||||
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||
|
||||
return chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.4.8",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.1",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
@@ -50,6 +50,22 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
@@ -82,6 +98,16 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.2",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
||||
@@ -92,7 +92,7 @@ InputManager:
|
||||
negativeButton:
|
||||
positiveButton: space
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
altPositiveButton: joystick button 0
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
@@ -234,7 +234,7 @@ InputManager:
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 3
|
||||
positiveButton: joystick button 0
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
@@ -293,3 +293,99 @@ InputManager:
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Mouse X
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0.3
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 3
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Mouse Y
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0.3
|
||||
snap: 0
|
||||
invert: 1
|
||||
type: 2
|
||||
axis: 4
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Right Trigger
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0.3
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 9
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Left Trigger
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0.3
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 8
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Left Stick Button
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 8
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 8
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: LB
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 4
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 8
|
||||
joyNum: 0
|
||||
|
||||
@@ -16,13 +16,13 @@ PlayerSettings:
|
||||
productName: Minecraft Client
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
m_SplashScreenBackgroundColor: {r: 0, g: 0.17825913, b: 1, a: 1}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
m_SplashScreenOverlayOpacity: 1
|
||||
m_SplashScreenAnimation: 1
|
||||
m_SplashScreenLogoStyle: 1
|
||||
m_SplashScreenDrawMode: 0
|
||||
m_SplashScreenLogoStyle: 0
|
||||
m_SplashScreenDrawMode: 1
|
||||
m_SplashScreenBackgroundAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 1
|
||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||
@@ -39,7 +39,9 @@ PlayerSettings:
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_SplashScreenLogos: []
|
||||
m_SplashScreenLogos:
|
||||
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
|
||||
duration: 3.01
|
||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
defaultScreenWidth: 512
|
||||
@@ -580,9 +582,9 @@ PlayerSettings:
|
||||
ps4IncludedModules: []
|
||||
ps4attribVROutputEnabled: 0
|
||||
monoEnv:
|
||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||
splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: b9659c3db2ca9c0469b9d747f546103a, type: 3}
|
||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||
blurSplashScreenBackground: 1
|
||||
blurSplashScreenBackground: 0
|
||||
spritePackerPolicy:
|
||||
webGLMemorySize: 16
|
||||
webGLExceptionSupport: 1
|
||||
@@ -603,7 +605,7 @@ PlayerSettings:
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend:
|
||||
Standalone: 1
|
||||
Standalone: 0
|
||||
il2cppCompilerConfiguration: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
@@ -621,8 +623,8 @@ PlayerSettings:
|
||||
Standalone: 3
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: Template_3D
|
||||
metroPackageVersion:
|
||||
metroPackageName: Template3D
|
||||
metroPackageVersion: 1.0.0.0
|
||||
metroCertificatePath:
|
||||
metroCertificatePassword:
|
||||
metroCertificateSubject:
|
||||
@@ -630,7 +632,7 @@ PlayerSettings:
|
||||
metroCertificateNotAfter: 0000000000000000
|
||||
metroApplicationDescription: Template_3D
|
||||
wsaImages: {}
|
||||
metroTileShortName:
|
||||
metroTileShortName: Minecraft Client
|
||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
|
||||
metroLargeTileShowName: 0
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
{
|
||||
"templatePinStates": [],
|
||||
"dependencyTypeInfos": [
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimationClip",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Animations.AnimatorController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimatorOverrideController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Audio.AudioMixerController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ComputeShader",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Cubemap",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.GameObject",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.LightingDataAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": false
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.LightingSettings",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Material",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.MonoScript",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicMaterial",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial2D",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.SceneAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": false
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
||||
@@ -46,6 +46,8 @@ public class Server
|
||||
//[0] = 6: player ready
|
||||
//[0] = 7: player position update
|
||||
//[0] = 8: player rotation update
|
||||
//[0] = 9: Save the World
|
||||
//[0] = 10: Player died
|
||||
|
||||
private void Receive()
|
||||
{
|
||||
@@ -242,6 +244,18 @@ public class Server
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Save the World
|
||||
if (data[0] == 9)
|
||||
{
|
||||
world.SaveWorld();
|
||||
}
|
||||
|
||||
//player died
|
||||
if (data[0] == 10)
|
||||
{
|
||||
Console.WriteLine(playerNames[GetPlayerID(endPoint)] + " died! \n");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -4,11 +4,15 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
//basic
|
||||
[SerializeField] public int worldSize;
|
||||
private int randomOffsetX, randomOffsetZ;
|
||||
private int seed = 0;
|
||||
private string dataPath;
|
||||
|
||||
//chunks
|
||||
public Chunk[,] chunks;
|
||||
@@ -18,6 +22,11 @@ public class World : MonoBehaviour
|
||||
[SerializeField] private int transferDelay;
|
||||
private void Start()
|
||||
{
|
||||
dataPath = Application.dataPath;
|
||||
|
||||
randomOffsetX = Random.Range(0, 10000);
|
||||
randomOffsetZ = Random.Range(0, 10000);
|
||||
|
||||
if (File.Exists(Application.dataPath + "\\save.world"))
|
||||
{
|
||||
chunks = new Chunk[worldSize, worldSize];
|
||||
@@ -57,6 +66,7 @@ public class World : MonoBehaviour
|
||||
else
|
||||
{
|
||||
CreateChunks();
|
||||
CreateTrees();
|
||||
}
|
||||
Console.WriteLine("world loaded! \n");
|
||||
server = new Server(this, transferDelay);
|
||||
@@ -85,6 +95,78 @@ public class World : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
//Create Trees
|
||||
private void CreateTrees()
|
||||
{
|
||||
for (int x = 4; x < worldSize * Data.chunkWidth - 4; x++)
|
||||
{
|
||||
for (int z = 4; z < worldSize * Data.chunkWidth - 4; z++)
|
||||
{
|
||||
if (CheckTree(x, z))
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord((int)(x / Data.chunkWidth),
|
||||
(int)(z / Data.chunkWidth));
|
||||
int xInChunk = (int)(x - chunk.x * Data.chunkWidth);
|
||||
int yInChunk = (int)(GetHeight(x, z));
|
||||
int zInChunk = (int)(z - chunk.z * Data.chunkWidth);
|
||||
|
||||
int height = Random.Range(5, 9);
|
||||
|
||||
for (int i = 0; i <= height; i++)
|
||||
{
|
||||
chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk + i, zInChunk] = 7;
|
||||
}
|
||||
|
||||
chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk + height + 2, zInChunk] = 6;
|
||||
|
||||
for (int ty = -1; ty <= 0; ty++)
|
||||
{
|
||||
for (int tx = -2; tx <= 2; tx++)
|
||||
{
|
||||
for (int tz = -2; tz <= 2; tz++)
|
||||
{
|
||||
ChunkCoord tempChunk = new ChunkCoord((int)((x - tx) / Data.chunkWidth),
|
||||
(int)((z - tz) / Data.chunkWidth));
|
||||
int xTempInChunk = (int)((x - tx) - tempChunk.x * Data.chunkWidth);
|
||||
int zTempInChunk = (int)((z - tz) - tempChunk.z * Data.chunkWidth);
|
||||
|
||||
if (chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + ty,
|
||||
zTempInChunk] != 7)
|
||||
{
|
||||
chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + ty,
|
||||
zTempInChunk] = 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int tx = -1; tx <= 1; tx++)
|
||||
{
|
||||
for (int tz = -1; tz <= 1; tz++)
|
||||
{
|
||||
ChunkCoord tempChunk = new ChunkCoord((int)((x - tx) / Data.chunkWidth),
|
||||
(int)((z - tz) / Data.chunkWidth));
|
||||
int xTempInChunk = (int)((x - tx) - tempChunk.x * Data.chunkWidth);
|
||||
int zTempInChunk = (int)((z - tz) - tempChunk.z * Data.chunkWidth);
|
||||
|
||||
if (chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + 1,
|
||||
zTempInChunk] != 7)
|
||||
{
|
||||
chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + 1,
|
||||
zTempInChunk] = 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
@@ -164,10 +246,24 @@ public class World : MonoBehaviour
|
||||
byte perlinHeight = 10;
|
||||
byte groundHeight = 10;
|
||||
|
||||
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||
byte height = (byte)(Mathf.PerlinNoise((x + randomOffsetX) * scale + 0.1f, (z + randomOffsetZ) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||
return height;
|
||||
}
|
||||
|
||||
private bool CheckTree(int x, int z)
|
||||
{
|
||||
float scale = .99f;
|
||||
float threshold = .96f;
|
||||
|
||||
if (Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) >= threshold)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
|
||||
{
|
||||
byte xInChunk = (byte)(positionInChunk.x);
|
||||
@@ -188,9 +284,9 @@ public class World : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
private void SaveWorld()
|
||||
public void SaveWorld()
|
||||
{
|
||||
StreamWriter writer = new StreamWriter(Application.dataPath + "\\save.world", false);
|
||||
StreamWriter writer = new StreamWriter(dataPath + "\\save.world", false);
|
||||
for (int xChunk = 0; xChunk < worldSize; xChunk++)
|
||||
{
|
||||
for (int zChunk = 0; zChunk < worldSize; zChunk++)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.4.8",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.1",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
@@ -50,6 +50,22 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
@@ -82,6 +98,16 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.2",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
||||
@@ -621,8 +621,8 @@ PlayerSettings:
|
||||
Standalone: 3
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: Template_3D
|
||||
metroPackageVersion:
|
||||
metroPackageName: Template3D
|
||||
metroPackageVersion: 1.0.0.0
|
||||
metroCertificatePath:
|
||||
metroCertificatePassword:
|
||||
metroCertificateSubject:
|
||||
@@ -630,7 +630,7 @@ PlayerSettings:
|
||||
metroCertificateNotAfter: 0000000000000000
|
||||
metroApplicationDescription: Template_3D
|
||||
wsaImages: {}
|
||||
metroTileShortName:
|
||||
metroTileShortName: Minecraft Server
|
||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
|
||||
metroLargeTileShowName: 0
|
||||
|
||||