Author SHA1 Message Date
brausjonas 6d9e1180fd Chunk Loading
Caves
2022-05-16 23:00:47 +02:00
brausjonas 04bb44a5c8 Update Server 2022-05-16 20:54:01 +02:00
brausjonas e065cdd988 Fixed Position Looping and double spawn 2022-05-16 20:52:41 +02:00
brausjonas 5e816c08f0 Some stuff 2022-05-16 20:10:40 +02:00
brausjonas dd3cb12698 Fix Glas Blocks 2022-05-16 09:58:00 +02:00
brausjonas 967a194f16 some stuff 2022-05-16 05:47:44 +02:00
brausjonas afecf1f518 Splash 2022-05-16 05:34:32 +02:00
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--- !u!114 &1783690559
@@ -1670,6 +1745,7 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0}
m_Children:
- {fileID: 1661573148}
- {fileID: 1245606521}
- {fileID: 557944438}
- {fileID: 1783690558}
- {fileID: 71764841}
+23 -6
View File
@@ -9,6 +9,7 @@ public class Chunk
private Material material;
private ChunkCoord chunkPosition;
private World world;
public bool active = false;
//rendering
public GameObject gameObject;
@@ -87,14 +88,19 @@ public class Chunk
y + Data.faceChecks[f].y,
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
{
for (int v = 0; v < 6; v++)
if(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
y,
z + chunkPosition.z * Data.chunkWidth)) != 9)
{
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
triangles.Add(triangleIndex);
triangleIndex++;
}
for (int v = 0; v < 6; v++)
{
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
triangles.Add(triangleIndex);
triangleIndex++;
}
AddUV(textures[f]);
AddUV(textures[f]);
}
}
}
}
@@ -131,6 +137,17 @@ public class Chunk
meshFilter.mesh = mesh;
meshRenderer.material = material;
collider.sharedMesh = mesh;
active = true;
}
public void DestroyMesh()
{
meshFilter.mesh = null;
vertices.Clear();
triangles.Clear();
uv.Clear();
collider.sharedMesh = null;
active = false;
}
public void Edit(byte x, byte y, byte z, byte blockID)
@@ -6,6 +6,7 @@ public class Data
{
public static int chunkWidth = 15, chunkHeight = 250;
public static int textureAtlasSize = 16;
public static int viewDistance = 9;
public static readonly Vector3[] vertices =
{
+11 -3
View File
@@ -14,11 +14,19 @@ public class Hotbar : MonoBehaviour
private void Start()
{
//change later:
hotBarItems[0] = 10;
hotBarItems[1] = 11;
hotBarItems[2] = 3;
hotBarItems[3] = 4;
hotBarItems[4] = 5;
hotBarItems[5] = 2;
hotBarItems[6] = 7;
hotBarItems[7] = 8;
hotBarItems[8] = 9;
for (int i = 0; i < 9; i++)
{
itemSlots[i].sprite = itemIcons[i];
hotBarItems[i] = (byte)(i + 1);
itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
}
}
@@ -180,6 +180,7 @@ public class Player : MonoBehaviour
int currentSlot = (int)hotbar.GetSelectedSlot();
currentSlot += (int)(-Input.GetAxisRaw("Mouse ScrollWheel") * 10);
if (currentSlot > 8) currentSlot = 0;
if (currentSlot < 0) currentSlot = 8;
hotbar.SelectSlot((byte)currentSlot);
@@ -276,10 +277,10 @@ public class Player : MonoBehaviour
private float CheckUpSpeed(float upSpeed)
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth))
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth))
)
{
return 0;
@@ -386,8 +387,8 @@ public class Player : MonoBehaviour
public Vector3 GetDefaultPlayerPosition()
{
return new Vector3((byte)transform.position.x,
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
return new Vector3(world.worldSize * Data.chunkWidth / 2,
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, world.worldSize * Data.chunkWidth / 2);
}
}
+69 -10
View File
@@ -24,10 +24,12 @@ public class World : MonoBehaviour
[SerializeField] private Player player;
[SerializeField] private GameObject deadScreen;
[SerializeField] private GameObject pauseScreen;
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
//chunks
private Chunk[,] chunks;
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
private List<Chunk> lastActiveChunks = new List<Chunk>();
//blocks
[SerializeField] public BlockData[] blockData;
@@ -54,6 +56,17 @@ public class World : MonoBehaviour
private void Update()
{
ChunkCoord playerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
(int)(player.transform.position.z / Data.chunkWidth));
if (lastPlayerChunkCoord.x != playerChunkCoord.x || lastPlayerChunkCoord.z != playerChunkCoord.z)
{
LoadChunks(playerChunkCoord);
}
lastPlayerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
(int)(player.transform.position.z / Data.chunkWidth));
//update 1 chunk in list
if (chunksToUpdate.Count > 0)
{
@@ -107,22 +120,66 @@ public class World : MonoBehaviour
}
}
private void LoadChunks(ChunkCoord playerChunk)
{
List<Chunk> checkList = new List<Chunk>();
for (int x = playerChunk.x - Data.viewDistance; x < playerChunk.x + Data.viewDistance; x++)
{
for (int z = playerChunk.z - Data.viewDistance; z < playerChunk.z + Data.viewDistance; z++)
{
if(chunks[x, z].gameObject == null)
{
chunks[x, z].Initialize();
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
}
if(!chunks[x, z].active)
{
chunksToUpdate.Enqueue(new ChunkCoord(x, z));
}
checkList.Add(chunks[x, z]);
}
}
foreach (Chunk c in lastActiveChunks)
{
if (!checkList.Contains(c))
{
c.DestroyMesh();
}
}
lastActiveChunks.Clear();
lastActiveChunks = new List<Chunk>(checkList);
}
//enqueue player position update to list
public void UpdatePlayerPosition(Vector3 position, byte id)
{
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, position, false));
if(playersPositionsToUpdate.Count < 50)
{
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, position, false));
}
}
//enqueue player rotation update to list
public void UpdatePlayerRotation(Quaternion rotation, byte id)
{
playersRotationsToUpdate.Enqueue(new Player.PlayerRotationsUpdateData(id, rotation));
if(playersRotationsToUpdate.Count < 50)
{
playersRotationsToUpdate.Enqueue(new Player.PlayerRotationsUpdateData(id, rotation));
}
}
//enqueue player create data to list
public void AddPlayer(byte id)
{
playersToCreate.Enqueue(id);
if(!otherPlayers.ContainsKey(id))
{
playersToCreate.Enqueue(id);
}
}
//creates the array for chunk objects
@@ -140,14 +197,14 @@ public class World : MonoBehaviour
//initialized the chunk objects
public void CreateChunks()
{
for (int x = 0; x < worldSize; x++)
for (int x = worldSize / 2 - Data.viewDistance; x < worldSize / 2 + Data.viewDistance; x++)
{
for (int z = 0; z < worldSize; z++)
for (int z = worldSize / 2 - Data.viewDistance; z < worldSize / 2 + Data.viewDistance; z++)
{
chunks[x, z].Initialize();
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
chunks[x, z].AddBlocks();
chunks[x, z].CreateMesh();
chunksToUpdate.Enqueue(new ChunkCoord(x, z));
lastActiveChunks.Add(chunks[x, z]);
}
}
}
@@ -204,11 +261,11 @@ public class World : MonoBehaviour
int zInChunk = z - (zChunk * Data.chunkWidth);
Chunk c = chunks[xChunk, zChunk];
for (int y = 0; y < Data.chunkHeight; y++)
for (int y = Data.chunkHeight - 1; y > 0; y--)
{
if (c.blocks[xInChunk, y, zInChunk] == 0)
if (c.blocks[xInChunk, y, zInChunk] != 0)
{
return (byte)(y - 1);
return (byte)(y + 1);
}
}
@@ -300,6 +357,8 @@ public class World : MonoBehaviour
Time.timeScale = 1;
player.transform.position = player.GetDefaultPlayerPosition();
deadScreen.SetActive(false);
LoadChunks(new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
(int)(player.transform.position.z / Data.chunkWidth)));
}
public void ResumeButton()
@@ -373,3 +373,19 @@ InputManager:
type: 0
axis: 8
joyNum: 0
- serializedVersion: 3
m_Name: LB
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 4
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 8
joyNum: 0
@@ -16,13 +16,13 @@ PlayerSettings:
productName: Minecraft Client
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_SplashScreenBackgroundColor: {r: 0, g: 0.17825913, b: 1, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
m_SplashScreenDrawMode: 0
m_SplashScreenLogoStyle: 0
m_SplashScreenDrawMode: 1
m_SplashScreenBackgroundAnimationZoom: 1
m_SplashScreenLogoAnimationZoom: 1
m_SplashScreenBackgroundLandscapeAspect: 1
@@ -39,7 +39,9 @@ PlayerSettings:
y: 0
width: 1
height: 1
m_SplashScreenLogos: []
m_SplashScreenLogos:
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
duration: 3.01
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 512
@@ -580,9 +582,9 @@ PlayerSettings:
ps4IncludedModules: []
ps4attribVROutputEnabled: 0
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: b9659c3db2ca9c0469b9d747f546103a, type: 3}
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
blurSplashScreenBackground: 0
spritePackerPolicy:
webGLMemorySize: 16
webGLExceptionSupport: 1
@@ -0,0 +1,167 @@
{
"templatePinStates": [],
"dependencyTypeInfos": [
{
"userAdded": false,
"type": "UnityEngine.AnimationClip",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.Animations.AnimatorController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.AnimatorOverrideController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.Audio.AudioMixerController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.ComputeShader",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Cubemap",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.GameObject",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.LightingDataAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": false
},
{
"userAdded": false,
"type": "UnityEngine.LightingSettings",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Material",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.MonoScript",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.PhysicMaterial",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.PhysicsMaterial2D",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.VolumeProfile",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.SceneAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": false
},
{
"userAdded": false,
"type": "UnityEngine.Shader",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.ShaderVariantCollection",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Texture",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Texture2D",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Timeline.TimelineAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
}
],
"defaultDependencyTypeInfo": {
"userAdded": false,
"type": "<default_scene_template_dependencies>",
"ignore": false,
"defaultInstantiationMode": 1,
"supportsModification": true
},
"newSceneOverride": 0
}
+51
View File
@@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Noise
{
public byte GetHeight(int x, int z, int randomOffsetX, int randomOffsetZ)
{
float scale = 0.025f;
byte perlinHeight = 10;
byte groundHeight = 50;
byte height = (byte)(Mathf.PerlinNoise((x + randomOffsetX) * scale + 0.1f, (z + randomOffsetZ) * scale + 0.1f) * perlinHeight + groundHeight);
return height;
}
public bool CheckTree(int x, int z)
{
float scale = .99f;
float threshold = .96f;
if (Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) >= threshold)
{
return true;
}
return false;
}
public bool Get3DPerlin(Vector3 position, float offset, float scale, float threshold)
{
float x = (position.x + offset + .1f) * scale;
float y = (position.y + offset + .1f) * scale;
float z = (position.z + offset + .1f) * scale;
float AB = Mathf.PerlinNoise(x, y);
float BC = Mathf.PerlinNoise(y, z);
float AC = Mathf.PerlinNoise(x, z);
float BA = Mathf.PerlinNoise(y, x);
float CB = Mathf.PerlinNoise(z, y);
float CA = Mathf.PerlinNoise(z, x);
if ((AB + BC + AC + BA + CB + CA) / 6f > threshold)
{
return true;
}
return false;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dedaa2ec7a8b12443a08f16cad880f84
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+23 -34
View File
@@ -13,6 +13,7 @@ public class World : MonoBehaviour
private int randomOffsetX, randomOffsetZ;
private int seed = 0;
private string dataPath;
private Noise noise = new Noise();
//chunks
public Chunk[,] chunks;
@@ -29,6 +30,8 @@ public class World : MonoBehaviour
if (File.Exists(Application.dataPath + "\\save.world"))
{
Console.WriteLine("loading world... \n");
chunks = new Chunk[worldSize, worldSize];
for (int x = 0; x < worldSize; x++)
{
@@ -65,6 +68,8 @@ public class World : MonoBehaviour
}
else
{
Console.WriteLine("generate world... \n");
CreateChunks();
CreateTrees();
}
@@ -102,12 +107,12 @@ public class World : MonoBehaviour
{
for (int z = 4; z < worldSize * Data.chunkWidth - 4; z++)
{
if (CheckTree(x, z))
if (noise.CheckTree(x, z))
{
ChunkCoord chunk = new ChunkCoord((int)(x / Data.chunkWidth),
(int)(z / Data.chunkWidth));
int xInChunk = (int)(x - chunk.x * Data.chunkWidth);
int yInChunk = (int)(GetHeight(x, z));
int yInChunk = (int)(noise.GetHeight(x, z, randomOffsetX, randomOffsetZ));
int zInChunk = (int)(z - chunk.z * Data.chunkWidth);
int height = Random.Range(5, 9);
@@ -157,11 +162,6 @@ public class World : MonoBehaviour
}
}
}
}
}
}
@@ -170,7 +170,7 @@ public class World : MonoBehaviour
//return the ID of a block
public byte GetBlockID(Vector3 positionInWorld)
{
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
byte height = noise.GetHeight((int)positionInWorld.x, (int)positionInWorld.z, randomOffsetX, randomOffsetZ);
//world pass
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
@@ -180,24 +180,37 @@ public class World : MonoBehaviour
return 0;
}
//chunk pass
//surface pass
if ((int)positionInWorld.y == height)
{
return 3;
}
//bedrock pass
if ((int)positionInWorld.y == 0)
{
return 1;
}
//dirt pass
if ((int)positionInWorld.y > height - 3)
{
return 2;
}
//underground pass
if ((int)positionInWorld.y < height)
{
//caves
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
{
if (noise.Get3DPerlin(positionInWorld, 0, 0.18f, 0.5f))
{
return 0;
}
}
return 4;
}
@@ -240,30 +253,6 @@ public class World : MonoBehaviour
return true;
}
private byte GetHeight(int x, int z)
{
float scale = 0.025f;
byte perlinHeight = 10;
byte groundHeight = 10;
byte height = (byte)(Mathf.PerlinNoise((x + randomOffsetX) * scale + 0.1f, (z + randomOffsetZ) * scale + 0.1f) * perlinHeight + groundHeight);
return height;
}
private bool CheckTree(int x, int z)
{
float scale = .99f;
float threshold = .96f;
if (Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) >= threshold)
{
return true;
}
return false;
}
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
{
byte xInChunk = (byte)(positionInChunk.x);
@@ -311,6 +300,6 @@ public class World : MonoBehaviour
}
}
writer.Close();
Console.WriteLine("world saved! \n");
Console.WriteLine("world saved! (world.save) \n");
}
}
+1 -1
View File
@@ -166,5 +166,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5457f26f725053d46bffb9885acfd7d8, type: 3}
m_Name:
m_EditorClassIdentifier:
worldSize: 20
worldSize: 60
transferDelay: 5
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